Re: [Audyssey] Merry Christmas
Hello Thomas, Yes, I follow the earth-based beliefs. I am a shamanic pagan, having converted from catholic christianity in 1984. I immigrated to New Zealand about three years ago. Here we do not have official freedom of religion, so there is actually significantly more freedom of religious expression here compared with what I experienced back in the states. There appears to be much more tolerance of belief differences here. I believe this is partly do to the treaty between the English and the Maori (I know how to say the treaty name, but don't know how to spell it). I consider myself to be a warrior healer, and follow an elemental path. David Chittenden, MSc, DRCAA Email: dchitten...@gmail.com Mobile: +64 21 2288 288 Sent from my iPhone On 26/12/2011, at 23:31, Thomas Ward wrote: > Hi David, > > Sure. That makes sense. Which does bring up a question if you don't mind. > > I know you celebrate the Winter Solstice so I assume you belong to one > of the Earth religions. Are you Wiccan or something like that? Just > curious is all. > > > Cheers! > > > On 12/25/11, David Chittenden wrote: >> Hello Thomas, >> >> Thanks, I thanked Dark because he said something without knowing that, or >> even whether, someone was on the list who would appreciate it. The >> assumption of the dominant religion / religions appears to be that following >> and acknowledging their special days is all that matters. When a person is >> comfortably in said religion, that person tends to not notice those who are >> on the outside, but expects those on the outside to notice said person's >> religious beliefs / requirements. >> >> >> David Chittenden, MSc, DRCAA >> Email: dchitten...@gmail.com >> Mobile: +64 21 2288 288 >> Sent from my iPhone > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Merry Christmas
Hello Thomas, Thanks, I thanked Dark because he said something without knowing that, or even whether, someone was on the list who would appreciate it. The assumption of the dominant religion / religions appears to be that following and acknowledging their special days is all that matters. When a person is comfortably in said religion, that person tends to not notice those who are on the outside, but expects those on the outside to notice said person's religious beliefs / requirements. David Chittenden, MSc, DRCAA Email: dchitten...@gmail.com Mobile: +64 21 2288 288 Sent from my iPhone On 26/12/2011, at 9:12, Thomas Ward wrote: > Hi David, > > Happy solstice to you. As list moderators we don't know everyone > individually, do not know the religious practices of our list members, > and it is easy to overlook holidays that don't get a lot of public > attention. So here is a big happy solstice to you and everyone who > celebrate it. > > On 12/25/11, David Chittenden wrote: >> Hello Dark, >> >> I just wanted to say thank you. You are the only person, from all of the >> lists which I am on, who wished a good solstice. Solstice is my special and >> sacred day for this time of year, and I very much appreciate your mentioning >> it. >> >> With my most sincere gratitude and thanks, >> >> >> David Chittenden, MSc, DRCAA >> Email: dchitten...@gmail.com >> Mobile: +64 21 2288 288 >> Sent from my iPhone >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Merry Christmas
Hello Dark, I just wanted to say thank you. You are the only person, from all of the lists which I am on, who wished a good solstice. Solstice is my special and sacred day for this time of year, and I very much appreciate your mentioning it. With my most sincere gratitude and thanks, David Chittenden, MSc, DRCAA Email: dchitten...@gmail.com Mobile: +64 21 2288 288 Sent from my iPhone On 25/12/2011, at 10:12, "dark" wrote: > And the same to everyone from myself and audiogames.net. > > Merry christmas, Hanica, Devali (though i think that was much earlier in > december), or have a good solstice. > > Beware the grue! > > Dark. > - > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf
Hello, Actually, The blindness community attacked Windows XP just as much because it was not Windows 9X, and Windows was attacked just as much because it was not Dos. The truth is, people like to bitch when things change, and they take it personally. The world is out to get them. In other words, they like to whine a lot. For blind people who have been trained to use a computer by rote rather than learning how to explore and figure out a system, this is only worse. The fact is, times, technology, everything changes; and it is not comfortable for those who learned an earlier way of doing things. People who never learned the old habits, on the other hand, do not need to unlearn their old habits and just learn it. They complain as well, though. Just spend some time with kids at school to see what I am talking about. The fact is, change is the only constant in the universe. It is the thing we can count on. As far as I am concerned, this is a very good thing. It keeps things from becoming stagnent.. David Chittenden, MSc, DRCAA Email: dchitten...@gmail.com Mobile: +64 21 2288 288 Sent from my iPhone On 14/12/2011, at 13:13, Hayden Presley wrote: > HI,AN > D it seems to me this community has a double standard. Updating is bad, when > they decide it is. But I hear everyone prasing XP. Hmmm...I wonder how MS > made XP? Possibly, it was an update? > > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Dallas O'Brien > Sent: Tuesday, December 13, 2011 6:09 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] new technology? Balogna! - Re: plans for an updated > Lone Wolf > > besides, as complex a system windows is, they will never have a bug free > operating system. thats not possible, with the pure amount of lines of > code. so no, that won't ever happen. and yes, 7 is more stable. because > they had time to sort a lot of things out. > dallas > > > On 14/12/2011 09:53, Charles Rivard wrote: >> Was Vista better than XP? Is Windows 7 better than Vista? Am I right >> in that Windows 7 came out to be Vista with the bugs worked out? And >> was Microsoft already working on Windows 8 when 7 came out? One thing >> I would like to see, if Microsoft insists on continually coming out >> with a new OS time and time again, is that they quit rushing them to >> market before the bugs are worked out, and give us a solid stable >> product that has thoroughly been tested and proven to be stable and >> reliable, rather than a junky troublesome buggy product. I know the >> task would be massive, and I know it would take an enormous amount of >> time and effort, but it would sure do a lot to regain the credibility >> they once had, and it would also be more readily received by the >> customers. >> >> --- >> Shepherds are the best beasts, but Labs are a close second. >> - Original Message - From: "Thomas Ward" >> >> To: "Gamers Discussion list" >> Sent: Tuesday, December 13, 2011 4:28 PM >> Subject: Re: [Audyssey] new technology? Balogna! - Re: plans for an >> updated Lone Wolf >> >> >>> Hi Charles and all, >>> >>> If you want to make that argument consider this. When Windows Vista >>> came out Windows XP was already six years old, and it introduced a lot >>> of new graphics technology that wasn't possible on the hardware specs >>> in 2001. Both Windows 7 and Windows 8 use the exact same hardware >>> requirements as Windows Vista, and actually run better on the same >>> hardware specs. So your argument of having to replace your hardware >>> every time Microsoft upgrades doesn't hold water. I really urge you >>> guys to research your facts before making baseless arguments like this >>> because Microsoft does not change system requirements every two years >>> or for every Windows upgrade like you suggest. >>> >>> Cheers! >>> >>> >>> On 12/12/11, Charles Rivard wrote: >>>> Another thing about new technology--Microsoft's Windows in >>>> particular: I >>>> buy a computer to do tasks, not to run the operating system. If I >>>> have to >>>> buy a new PC because my old one doesn't have enough CPU power, it >>>> can't be >>>> loaded with enough RAM, the hardware isn't supported by the new OS, >>>> and I >>>> need to move along with technology, I will do so. However, 2 years >>>> down the >>>> road, before the bugs
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hello, I know longer have a windows computer. I have an iPhone and a Mac. David Chittenden, MSc, DRCAA Email: dchitten...@gmail.com Mobile: +64 21 2288 288 Sent from my iPhone On 2/12/2011, at 2:38, QuentinC wrote: > Hello listers, > > I'm getting more and more demand to have an iPhone or a mac version of the > playroom. I'm going to you to have your opinion about that. > IF you are interested, please let me know ! Depending on your answers, there > will be followings or not. In other words if nobody give a response, then I > will conclude that nobody is interested and therefore will definitely give up > the idea. > > > 1. Are you interested on a iPhone or mac version of the playroom ? why or > why not ? If you would have to choose between the two but not both in the > same time, whould you choose a mac or an iPhone version ? why ? > > 2. Considering that I don't have any apple machine myself, I will probably > need to let such an application developped by a third partie. It will > therefore certainly not be free. How much would you be ready to pay for that > application ? > The money whould be ideally shared between the developper of the application > and a participation on server maintenance, in the best case 50-50, and in all > case I wont ahve a direct control on the produced application. > > N.B. To not leave any doubts on that > subject, the windows version will remain free as long as donations are > sufficient to keep the server up. > > Please be constructive and complete in your responses. If you just say "It'd > be cool" without any argumentation, please avoid posting. > > Thank you in advance for your answers. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NetHack
Hello, NetHack always shows in symbols. There is a line of text which tells you what something is when you get to it. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 2/21/2011 4:26 PM, Rayette wrote: When I click on the NetHackm application, it shows me the dungeon in symbols instead of words. How do I get it to show me in words? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iPhone gaming
Hello, Search in the app store for choice of. A few are free, the rest cost. The free ones are shorter games. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 2/21/2011 6:40 AM, Charles Rivard wrote: You have text adventure games that work on your iPhone? Are there any problems with Voice-Over? I'd like to find out more, either on or off list. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "David Chittenden" To: "Gamers Discussion list" Sent: Sunday, February 20, 2011 1:16 AM Subject: Re: [Audyssey] Creating Adventure Games Hello, After some discussions about various interfaces which I was recently involved in, I would be keen on both first letter menu activation, and a generic key which would bring up all of the possible commands; like the alt key in windows. As I have an iPhone, I would love to see more text adventure games in that format. Note that many of the current text adventure games which I have on my iPhone give a list of choices which you double or split tap to select your choice and then you tap the proceed button. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Adventure Games
Hello, After some discussions about various interfaces which I was recently involved in, I would be keen on both first letter menu activation, and a generic key which would bring up all of the possible commands; like the alt key in windows. As I have an iPhone, I would love to see more text adventure games in that format. Note that many of the current text adventure games which I have on my iPhone give a list of choices which you double or split tap to select your choice and then you tap the proceed button. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 2/19/2011 10:04 AM, Thomas Ward wrote: Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and the majority of accessible games are text adventures. So this would be a logical place to start since such games are relatively inexpensive and easy to make, and usually are cross-platform too. Of course, there is various text adventure systems like Inform, Adrift, Tads, etc but I've been thinking of writing them in a traditional programming language like C, Java, or Python. Anyway,before I even think of the technical details there are some things about the user interface I'd like to get your input on. First thing, is input. Most of the text adventures out there use various commands like "grab sword," "grab torch," "light torch.," etc. I could continue this tridition, but it seams to me there is an easier way to do this. For example, what if you pressed g for grab item, and then a menu popped up with a list of items in the room. You could then select the item you want to grab from a list. This would save a bunch of typing by effectively doing the same thing. For moving around the level asining directions to n for north, s for south, e for east, and w for west would certainly be preferable to ttyping out "north," "south," "east," or "west." What do you think about this approach? Second, is output. Again there is a couple of ways of doing this. We could certainly have everything be printed directly out to the console, text directly to the screen, which you can use your screen reader for. The other way is to use a Speech API like Sapi, Speech-dispatcher, etc that would automatically read out the information on the screen. This would make the games slightly less portable, but would have the advantage of automatic speech output by default. Any thoughts weather you would like to use a screen reader or use Sapi directly? Finally, we get down to the technical details. As I said I am well aware of Inform and Adrift, but in many ways those text adventure systems are not quite as flexable enough for what I want to do. If I wanted to create a multilevel dungeon like Entombed they would fall short pretty fast. That leaves me with the option of using a language like C/C++ or something else. At the moment I'm thinking of C/C++ because if written correctly the games should be fairly easy to recompile for other platforms and devices. While Java and Python have their advantages too if I wanted to port these games to cell phones, note takers, it wouldn't necessarily be as easy to do. However, the advantage of Python or Java would be I could hit the big three platforms Windows, Mac, or Linux with one easy swoop without having to recompile anything. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Aurifi
Hello, The tilt is set up to act with proper motion & acceleration physics. This means, you need to play with it to figure out how it works. Many people complain that it doesn't work properly. The fact is that it does work properly. You just need to learn its properties. One hint is to tilt in each direction slowly rather than quickly. Another hint is to restart the game and remain in the initial training area until you really get the movement properties down properly. It isn't easy at first, and it isn't supposed to be easy. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 1/3/2011 5:13 AM, Lori Duncan wrote: Hi I just listened to Liam's recording of Aurifi and am having the same trouble with the tilt feature and bringing that sound into the middle and keeping it there. There seems to be a certain ammount of lag or delay on the sound moving, no matter how fast or slow I tilt, or sometimes the sound won't move in the time I get, then the calming but anoying message "Lets run through that again" comes at me and I'm ready to chuck my ipod out the window, or I would if I didn't have such amazing stuff on it. It's the same with evading sounds, the tilt thing seems to do it's own thing and not move in the same direction as I do. I don't know what Liam did to sort it, but would very much like to know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game books
Hello, Just because one app doesn't work has no bearing on whether any other apps will or will not work. It is just like programs on the PC, but the chances are actually better that the app will work. I haven't tried any of the fighting fantasy apps, but I downloaded a Frotz program called frotz from the app store last night. It is over 60 mb (if memory serves), and has a very large number of the Z games in it already. It is fully accessible, and it is free. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 11/7/2010 1:26 AM, neoph...@inthecompanyofgrues.com wrote: Hey Dark, A quick answer for you. Sadly, the accessibility features on the iPhone alter the way that you interact with the screen, requiring double taps and three finger swipes to scroll. This seems to completely jam up the opening menu screen on the Fighting Fantasy apps. Well, at the very least, with the one I have, which is Creature of Chaos. I couldn't start a game or select any of the menu items. Sorry. Sad face. Thanks for all the other info. Cheers, Neophyte. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Phone question
Hello Dark, The iPhone 4 and iPhone 3GS are both accessible with Voice Over built-in. However, There is only one button on the face of the phone in the centre of the bottom edge. There are two buttons on the left side near the top, and a switch above the two buttons. The button on the face is called the Home button. It is used to close back to the main screen. The buttons on the side turn the volume up and down. The switch activates scilent mode. The phone has a built-in compass, excellerometer, Giroscopes, Bluetooth, and Wifi. All of these built-in gadgets make the phone quite fascinating for playing a vast variety of games. It can also connect to, and be operated by, Bluetooth braille displays and, with the most recent build, Bluetooth keyboards. So, how can a totally blind person use an iPhone if it has only one button and a completely flat display? I have an iPhone 4 and absolutely love it. Apple developed a completely revolutionary screen reader. It will tell you whatever is under your finger where ever you touch the screen. It also detects multiple fingers. The commands follow. Touch the display to know what is under your finger Tap the display twice quickly with one finger to open the highlighted item, or tap the display with another finger whilst one finger is touching the item to open / activate it Tap the display once with two fingers to stop or resume speaking Tap the dissplay twice with two fingers starts or stops actions such as making and answering calls, hanging up calls, starting and stopping iPod playback, Etc. Tap the screen once with three fingers speaks the page number or number of rows displayed Tapping the screen twice with three fingers mutes and unmutes speech Tapping the screen three times with three fingers turns on the screen curtain so nobody else can see what is on your display Flicking your finger quickly to the right across the screen moves the highlight to the next item Flicking one finger to the left moves to the previous item Flicking one finger up and down moves to previous or next item of the current rotor setting (see rotor below) Two finger flick down reads the page starting at the selected item whilst two finger flick up reads the entire page from the start. Three finger flick up scrolls down a page whilst three finger flick down scrolls up a page Three finger flick left scrolls right one page whilst three finger flick right scrolls left one page (like turning a page in a book) Four finger flick up moves to the first element on the page whilst four finger flick down moves to the last element The rotor is a selector. to use it, you place your thumb and a finger on the screen and turn them like turning a knob on a radio. The rotor allows you to change things like navigation through edit fields (between characters and words), languages for speech, typing mode for the onscreen keyboard, cut / copy / paste highlighted text, Etc. Pinching is moving your finger and thumb toward or away from each other selects and unselects text. Once you get use to it, Voice Over on the iPhone is really cool. That said, there is definitely a learning curve since it is using touch and hear rather than touch and feel. I actually like it better than my old phone with buttons because it is does so much. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 9/15/2010 9:58 PM, dark wrote: the other day, I phoned my phone company, o 2 to talk about my mobile phone, and discovered that with my contract I actually get a free hand set, and! that they do specifically accessible ones. so, if they will pay for an accessible phone for mewhy not have one? At the moment I'm using a rather ancient nockier, which has no speech software at all, but does have useable buttons, thus making it possible for me to phone people, - but not much else. However, I'm now wondering how the accessible phone thing works and which model to ask for. O2 suggest the I4 I phone, which apparently comes with speech, or the I phone 3gs which allows you to download speech software from I tunes onto it. Are these workable phones for a visually impared person? do they have decent keys, and is the software actually good enough to do anything decent with such as play games? Any advice would be much appreciated, especially in view of the various I phone games and applications that seem to be popping up these days. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] question about how to change sappy voice in punch up
Hello, If you installed the SAPI voices from the FS website rather than or over the SAPI voices which came on CD with Jaws 7, you are out of luck. The voices from the FS site are locked to Jaws and cannot be used with any other program. You can use the SAPI voices from the CD that shipped with Jaws 7 with other programs. If you still have that CD, you could always try uninstalling the SAPI voices from ad / remove programs, and then install the voices from the CD. After that, only download voices from the FS site which are not voices that came on the CD. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 7/10/2010 7:55 PM, Ben wrote: What jaws users site -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mich Sent: 09 July 2010 22:26 To: gamers @audyssey.org Subject: [Audyssey] question about how to change sappy voice in punch up Hi all. I have a question about how to change the sappy voice in punch up? right now I am using the horrible Sam voice and would like to use a female voice but I am not sure how to change it. any help with this would be grate. I am using jaws 7 and windows xp if that helps. I also have installed the different voices from the jaws users sight. I hope to hear back from some one regarding this. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] touch screen and pads - Re: Tomb Hunter Error
Hello Charles, The interface is very innovative. There are no tactile markings. Instead, there are "audible" markings. In other words, as you drag your finger around / across the screen, the phone tells you what is at your finger position. One of the more difficult things for me to learn was to make much smaller movements. It is kinda like using a mouse. the regular mouse does not move very far to move the pointer around the display. So, rather than a touch / tactile response, you have a touch / audible response. It is just like the touch / visual response which the sighted users have, and it helps you to understand how things are actually laid out on the screen. For games, this approach would really, in my opinion, open up possibilities. There are, by the way, quite a few accessible games which are available for the iPhone. I wonder how an interactive touch-screen would work for creating a 3d audio game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 7/10/2010 11:43 AM, Charles Rivard wrote: How can you use something that is touch triggered without seeing which area of the smooth surface you want to activate? Or are there tactile markings? Thanks. --- Shepherds are the best beasts! - Original Message ----- From: "David Chittenden" To: "Gamers Discussion list" Sent: Friday, July 09, 2010 6:33 PM Subject: Re: [Audyssey] Tomb Hunter Error Hello, After reading the past few messages on this subject, I have decided to respond with some answers we never like to hear. 1) The total population of legally blind people in the US is 0.6% of the US population. This includes everyone with up to 20/200 vision. The total population of blind people in the world is just over 35 million, or about 0.6% of the total world population. This means, we are an extremely small group of people. There are more people using the least common computer OS than there are visually impaired people. Because we are such a tiny minority, it falls squarely upon us to adapt ourselves to the sighted world. The fact that companies do a little bit to help us is great, but there is virtually no profit in it for them. We can choose to stay behind at whatever point we are comfortable with, just like anybody else. That said, as has been pointed out, companies are in business to make money. In order to do this successfully, they must constantly give at least the appearance of innovating or the competition will take their place. I, for one, choose to continuously learn, grow, and adapt to the new and ever-shifting paradigm of the modern technology world. This way, I can keep myself marketable and employable. Also, it allows me to continue enjoying the latest games which come out. As to the classic start menu which, apparently, primarily only blind people prefer, I actually don't like it. I find it to be way too limiting. And, before you ask, I started as a DOS power user. I much prefer the simplicity of point and click (pressing the alt key, arrowing to the menu I need, and arrowing to my choice) over constantly needing to remember esoteric commands. I will soon be switching to the iPhone 4 because it has a touch-screen, so there are even less esoteric commands which I need to remember. I just needed to learn the new interface, and I did that over the past year through regularly borrowing my former flatmate's iPhone 3GS. I will switch to the MacBook and its touch pad interface for the same reason. I made the decision a long time ago to, as much as possible, learn to use and become proficient with sighted technology interfaces whenever possible so that I can keep my costs lower while interfacing with my sighted peers and friends in ways which are most convenient for them. After all, I am the one who, by nature of being blind, is different, so must fit in if I want to associate with the chosen group that is the majority. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 7/10/2010 6:24 AM, Damien Pendleton wrote: Hi Thomas, The problem here is, even some sighted people don't know how to use it. Heck, I have trouble getting somebody sighted to help me do a reinstall of XP simply because they don't know how radio buttons work, etc, etc. What I'm trying to say is, while there are maybe a load of people who will benefit from the upgrade, newbies and VI users do not, and it's time more people started fighting for their rights. Like I said before, if blind people just go with the flow then how on earth are other people in this world going to be able to cater for us? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] Tomb Hunter Error
Hello, This is exactly why I will be switching to the mac in the near future and hope that game creators start making more of these accessible games for that platform. Apple is the only major consumer electronics company which is taking an extremely active role in blindness accessibility. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 7/10/2010 11:47 AM, Damien Pendleton wrote: Hi, Thing is, the majority seem to think about themselves, and the minority can hop it. They should be working for everybody. For example, how much is available for the deaf? The physically handicapped? The paralyzed? Only people who are not used to these conditions, gawking, laughing, scorning, and completely, it seems, giving them up as a bad job, which is why, most of the time, people with disabilities usually stick with their own kind, who are also struggling because nothing has been put in place for everybody. It is far, far too prejudiced. I know it's nowhere near as bad, but it reminds me of the time when Africans were treated horribly because of skin colour, and they didn't have a leg to stand on because, quote unquote, that was the way of it. It's similar to people with disabilities. Instead of looking at what we need to make our lives just as comfortable as more able people, we just struggle on, deal with it and say, well that's the way of the world, nobody wants to learn so we'll leave it there type attitude. Yes, fine. Have an interface for the sighted, and complete 100% healthy people, but continue to maintain services for disabled people also. Just because a company is there to make money doesn't mean they should be prejudiced with no compassion and a heart of pure cold stone. Regards, Damien. - Original Message - From: "David Chittenden" To: "Gamers Discussion list" Sent: Saturday, July 10, 2010 12:33 AM Subject: Re: [Audyssey] Tomb Hunter Error Hello, After reading the past few messages on this subject, I have decided to respond with some answers we never like to hear. 1) The total population of legally blind people in the US is 0.6% of the US population. This includes everyone with up to 20/200 vision. The total population of blind people in the world is just over 35 million, or about 0.6% of the total world population. This means, we are an extremely small group of people. There are more people using the least common computer OS than there are visually impaired people. Because we are such a tiny minority, it falls squarely upon us to adapt ourselves to the sighted world. The fact that companies do a little bit to help us is great, but there is virtually no profit in it for them. We can choose to stay behind at whatever point we are comfortable with, just like anybody else. That said, as has been pointed out, companies are in business to make money. In order to do this successfully, they must constantly give at least the appearance of innovating or the competition will take their place. I, for one, choose to continuously learn, grow, and adapt to the new and ever-shifting paradigm of the modern technology world. This way, I can keep myself marketable and employable. Also, it allows me to continue enjoying the latest games which come out. As to the classic start menu which, apparently, primarily only blind people prefer, I actually don't like it. I find it to be way too limiting. And, before you ask, I started as a DOS power user. I much prefer the simplicity of point and click (pressing the alt key, arrowing to the menu I need, and arrowing to my choice) over constantly needing to remember esoteric commands. I will soon be switching to the iPhone 4 because it has a touch-screen, so there are even less esoteric commands which I need to remember. I just needed to learn the new interface, and I did that over the past year through regularly borrowing my former flatmate's iPhone 3GS. I will switch to the MacBook and its touch pad interface for the same reason. I made the decision a long time ago to, as much as possible, learn to use and become proficient with sighted technology interfaces whenever possible so that I can keep my costs lower while interfacing with my sighted peers and friends in ways which are most convenient for them. After all, I am the one who, by nature of being blind, is different, so must fit in if I want to associate with the chosen group that is the majority. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 7/10/2010 6:24 AM, Damien Pendleton wrote: Hi Thomas, The problem here is, even some sighted people don't know how to use it. Heck, I have trouble getting somebody sighted to help me do a reinstall of XP simply because they don't know how radio buttons work, etc, etc. What I'm trying to say is, while there are maybe a load of people who will benefit from the upgrade, newbies and VI users d
Re: [Audyssey] Tomb Hunter Error
Hello, After reading the past few messages on this subject, I have decided to respond with some answers we never like to hear. 1) The total population of legally blind people in the US is 0.6% of the US population. This includes everyone with up to 20/200 vision. The total population of blind people in the world is just over 35 million, or about 0.6% of the total world population. This means, we are an extremely small group of people. There are more people using the least common computer OS than there are visually impaired people. Because we are such a tiny minority, it falls squarely upon us to adapt ourselves to the sighted world. The fact that companies do a little bit to help us is great, but there is virtually no profit in it for them. We can choose to stay behind at whatever point we are comfortable with, just like anybody else. That said, as has been pointed out, companies are in business to make money. In order to do this successfully, they must constantly give at least the appearance of innovating or the competition will take their place. I, for one, choose to continuously learn, grow, and adapt to the new and ever-shifting paradigm of the modern technology world. This way, I can keep myself marketable and employable. Also, it allows me to continue enjoying the latest games which come out. As to the classic start menu which, apparently, primarily only blind people prefer, I actually don't like it. I find it to be way too limiting. And, before you ask, I started as a DOS power user. I much prefer the simplicity of point and click (pressing the alt key, arrowing to the menu I need, and arrowing to my choice) over constantly needing to remember esoteric commands. I will soon be switching to the iPhone 4 because it has a touch-screen, so there are even less esoteric commands which I need to remember. I just needed to learn the new interface, and I did that over the past year through regularly borrowing my former flatmate's iPhone 3GS. I will switch to the MacBook and its touch pad interface for the same reason. I made the decision a long time ago to, as much as possible, learn to use and become proficient with sighted technology interfaces whenever possible so that I can keep my costs lower while interfacing with my sighted peers and friends in ways which are most convenient for them. After all, I am the one who, by nature of being blind, is different, so must fit in if I want to associate with the chosen group that is the majority. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 7/10/2010 6:24 AM, Damien Pendleton wrote: Hi Thomas, The problem here is, even some sighted people don't know how to use it. Heck, I have trouble getting somebody sighted to help me do a reinstall of XP simply because they don't know how radio buttons work, etc, etc. What I'm trying to say is, while there are maybe a load of people who will benefit from the upgrade, newbies and VI users do not, and it's time more people started fighting for their rights. Like I said before, if blind people just go with the flow then how on earth are other people in this world going to be able to cater for us? Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Registration methods
Hello, It is my understanding that people who were upgrading from Mac Leopard to Mac Snow Leopard paid $35 for the upgrade last year. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 6/21/2010 9:19 AM, shaun everiss wrote: hmmm I got it off a cast in bct, about the mac, must have been a special deal or something. At 11:34 p.m. 20/06/2010, you wrote: Hi Shaun, Ummm...What OS is $30 for a full OS upgrade? I certainly haven't seen any that low. Windows is at least $99 for an upgrade, and around $199 for a full retail version. Mac OS is something like $120 for a full retail version. Linux is, of course, free to download. On 6/20/10, shaun everiss wrote: > yeah not to mention that os upgrades are stupidly priced like > something like 30 bucks us for a full os upgrade. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Has anyone actually managed to beat Q-9
Hello, I actually find the demons to be fairly easy as long as you keep waiting for them and just turn around. The hardest for me is the running creature which you need to jump. I occasionally get my timing off on it. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 6/13/2010 9:18 AM, Damien Pendleton wrote: Hi Lori, I have beaten Q9, but it is very hard. Those demons are the trickiest, teleporting from one location to another. Regards, Damien. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Saturday, June 12, 2010 9:56 PM Subject: [Audyssey] Has anyone actually managed to beat Q-9 Hi the subject line says it all! I've tried and tried but just can't seem to do it! I had 16 lives and am down to 12, even so I'm wondering if I should keep going or not, because A I want to win, and B I don't want to start over again until I've beaten the game at least once. I'm playing in easy mode, so I'd like to see insane. While I love the game, sounds and music and first class voice acting I just want to win Any tips on getting through Death World? I've got a couple shields, and keep using them, but don't think i have enough to see me through the game. I'm only on level1 of Death world it's the fartherest I've gotten. Hope someone can give me a hand in the right direction. Thanks from Lori. I'm off to kick some demon! By the way, does anyone know what those horror demons are supposed to be saying? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Has anyone actually managed to beat Q-9
Hello, Also, learn the timing for the club. I find that if I use my thumb on the spacebar rather than my finger, I can swing the club at its fastest speed. I take out most enemies with the club. I agree about moving very slowly. I stop and wait whenever I hear something coming from the right. This way, I do not need to deal with more than four to six at a time. What usually kills me, now that I am on hard mode, is jumping over the pits. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 6/13/2010 9:08 AM, Bryan Peterson wrote: Probably nothing important. As for your question though, you may well have to start over since you should save as many shields as possible for the death world, particularly levels two and three. My advice is don't hurry. Since monsters seem to be triggered at certain spots if you try to run you'll have more monsters after you than if you move more slowly. We are the Knights who say...Ni! - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Saturday, June 12, 2010 2:56 PM Subject: [Audyssey] Has anyone actually managed to beat Q-9 Hi the subject line says it all! I've tried and tried but just can't seem to do it! I had 16 lives and am down to 12, even so I'm wondering if I should keep going or not, because A I want to win, and B I don't want to start over again until I've beaten the game at least once. I'm playing in easy mode, so I'd like to see insane. While I love the game, sounds and music and first class voice acting I just want to win Any tips on getting through Death World? I've got a couple shields, and keep using them, but don't think i have enough to see me through the game. I'm only on level1 of Death world it's the fartherest I've gotten. Hope someone can give me a hand in the right direction. Thanks from Lori. I'm off to kick some demon! By the way, does anyone know what those horror demons are supposed to be saying? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] startrek games
Hello, I would vote for the Lone Wolf style game with the option of different ships to try. You could even have a person start as a captain of a small ship and, as the person gains experience, they are able to command different ships. With a lot of experience, one may be able to become a commodore and have a few ships going with you for a fleet action such as a blockade. And, in that situation, You would still only command your ship directly. So, a mean mission writer could do something like have one of your ships turn traitor at some point during the mission. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 6/11/2010 12:06 PM, Thomas Ward wrote: Hi Dark, H...This is something that has been suggested before, and I certainly could do it. I guess it all depends on how many people would be in favor of that style of game. I think you are right that a Lone Wolf style Star Trek game would be infinitely more cool than a strategy game like STFC. For one thing in light of recent discussions of expantion packs etc this is the perfect style of game to do it in. The game could ship with 10 to 15 missions initially and I could add missions to it here and there giving it nearly unlimited replay value in the process. Like Lone Wolf over time it could end up having a hundred or more missions to choose from. Another way to add replay value to the game is to allow you to select a specific ship and class from the game setup menu. That way you could technically play the same mission multiple times trying out various different classes of ships in the Federation fleet. One time you might select a Defiant-Class ship, another time a Galaxy-Class, another time a Nebula-Class, etc. The replay value of this feature alone is huge. So your idea has maret. So my question to the rest of the list is what do you say. Should we abandon the fleet strategy game and go with a Lone Wolf style simulation where you take on individual missions and campaigns, or should we proceed with the real time strategy game in production now? On 6/10/10, dark wrote: Personally, as far as star trek games go, I'd love to see essentially something similar to lw, where you command a single ship carrying out various missions in the trek universe, sinse afterall, while a full scale battle against various huge fleets is fun, it'd really give the trek feeling to have a mission to go and patrol the neutral zone, seak and destroy a specific targit, like a borg cube or dominian shipyard, or go to a specific point in space to look what is there. as fun as a stratogy game is, essentially lw in space would personally be my choice for a startrek game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients Beta 12 Released
Hello, Computer braille is also referred to as grade 0 braille because it does not use any relational symbols such as #a for 1 or dots 2 5 6 at the end of a word for period. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 5/13/2010 8:13 AM, Thomas Ward wrote: Hi Muhammed, Ummm...No. There actually is a grade 3 braille which is similar to grade 2 braille, but has about a dozen or so extra contractions as I understand it. I heard from the Ohio Vision Center about it so I'm pretty sure my source is reliable. Beyond that I don't know much more. However, you are right there is a computer braille, but as far as I know that isn't grade 3. On 5/12/10, Muhammed Deniz wrote: Graid 3 is computer brail. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Types of RPG Games
Hello, What you are describing I would definitely purchase. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com On 5/5/2010 7:30 PM, Thomas Ward wrote: Hi Dark, As for your first point that is sadly all too true. Far too many of the web based gamebook style rpg adventures are nothing more than pvp stat grinders with little to kno story at all. I can't get interested in them any more than I do roguelikes that are basically walking around killing monsters all of the time. More than anything I want a game with some actual story and depth to it. Even games like Sryth, started out as a great story based gamebook type game, eventually just became another stat grinding game with some pvp elements to it. After that it just killed the game for me. I doubt I'm going to renew my subscription because of that fact. Then, we have the games like Kingdom of Loathing. To be honest I couldn't stand that game.Oh, some of the jokes are funny the first time you read them, but it really just turned me off in a hurry. I want something more serious and shall we say professionally done. For example, I haven't done a lot of table top DND roll playing, but what DND playing I have done was always fun and entertaining. What always drew me into the game was the story, the adventure, and the various characters in our party. The Forbidden Relms adventures were always cool because you could fight enemies such as the Drau and the Dergars which haven't shown up in any web based gamebook I've seen to date. Even in Entombed Elves are generally seen as one of the heroic races, and there is no mention of the dark elves, the Drau, from the Dungeons and Dragons games which would fit right into an underground dungeon like that. Same goes for the dark dwarve races like the Duergars that would be interesting to fight in Entombed. My rpg type game would include such races for a more in depth game world than we have had in audio or text based format to date. As to your second point I'd say a game like this would probably take three to five years to complete depending how much I worked on it in my free time. Keep in mind even Sryth took a couple of years before there was enough adventures etc to make it really worth paying for. I beleive the first paid adventure was the Stoneback Hill quest. At least a year or so before Sryth began making any money for the developer. Well into Sryth's development, and I'd likely be faced with a similar development sschedule. It takes time writing stories, playing each adventure, and debugging that style of game. It isn't like one game, but more like hundreds of smaller games rolled into one game. Which really takes time to produce. As to your question about sounds/music I didn't mean to indicate that this would be an all or nothing situation. I certainly could add some sounds and music for background ambience effects, probably add some combat sounds here and there, but I wouldn't necessarily want to buy hundreds of different sounds to have sounds for every item, creature, and area of the game. That would get extremely expensive after a while. More than people are willing to take in account at times. Finally, as for your last point I agree. One reason I'm writing this in C++ is to make it downloadable and so you don't have to be on the internet the entire time. You can save your games directly to your computer and back them up as needed. Since I now have licensed Streemway I could certainly use it to stream music, background ambience, and play some sounds as necessary. In that way it would be better than something like Sryth, but maybe not as audio packed as Entombed. I'm not sure how people would feel about that compromise. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Hello, I initially played with Jaws selected and Jaws would not read any of the extra info. I had to switch to SAPI and put Jaws to sleep in order to get all the extra info. For example, when I used Jaws, pressing a would not announce anything. After I switched to SAPI, pressing a announces what is around me. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Hayden Presley wrote: Hi, If JAWS isn't working, that probably means it's set to SAPI. Go into the options screen, and press space on the first option until JAWS is displayed. HTH, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: Thursday, March 25, 2010 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Hello, I discovered that problem with the alt m last night while Iwas playing the game and was going to report it. Also, I am running Windows Vista and the messages will not speak if I run jaws. They speak fine when I am set on SAPI. Finally, after I have played for a while running a braille display with jaws set to sleep, jaws crashes and the braille display stops showing my game. Note: this usually happens between one and two hours in to the game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com David Greenwood wrote: Could you let us know how you fixed it just in case someone else has this problem? Thanks. Also, I discovered a strange problem yesterday. My Alt-M key was not working. It looks as if Skype intercepts it and does not pass it along to TOC. Took a while to find, but I didn't like the solutions. You need to either shutdown Skype completely or redefine the Alt-M key in TOC. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
Hello, I discovered that problem with the alt m last night while Iwas playing the game and was going to report it. Also, I am running Windows Vista and the messages will not speak if I run jaws. They speak fine when I am set on SAPI. Finally, after I have played for a while running a braille display with jaws set to sleep, jaws crashes and the braille display stops showing my game. Note: this usually happens between one and two hours in to the game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com David Greenwood wrote: Could you let us know how you fixed it just in case someone else has this problem? Thanks. Also, I discovered a strange problem yesterday. My Alt-M key was not working. It looks as if Skype intercepts it and does not pass it along to TOC. Took a while to find, but I didn't like the solutions. You need to either shutdown Skype completely or redefine the Alt-M key in TOC. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entombed
Hello, I always do when I have a necro. You can always drop the corpse when you find something better. I usually have three. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Jess Varnell wrote: Does it do you any good to carry corpses of things you kill around with you? - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Monday, March 22, 2010 8:57 PM Subject: Re: [Audyssey] entombed Hi, If you reincarnate, do you get them as live, human beings? Also, if you resurrect an emy, does he come back on your side? One more question...can you ressurecet more than one corpse at a time/ Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, March 22, 2010 5:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] entombed It's Druid, not Druade. D R U I D. And I don't even bother with them precisely because of the Reincarnate ability. If I lose someone in battle I'll just reload until I can win the battle without losing anyone. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Monday, March 22, 2010 3:09 PM Subject: Re: [Audyssey] entombed Yes, but you'll have to unlock the druade or play it. Remember this though. When you use the reincarnate ability, they could turn in to different creachers. Contact info. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "michael barnes" To: Sent: Monday, March 22, 2010 7:51 PM Subject: Re: [Audyssey] entombed can you bring your character back to life once it has been defeated? i know that the game is not over until the entire party has been defeated -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another Problem With Entombed
Hello, I have never seen it continue to the next game, and I have been in the public beta since the middle of last year. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Thomas Ward wrote: Hi, Unfortunately, it isn't anything that simple. I checked thinking the same thing at first. It just stopped working. When I started a new game it continued to do the same thing so I'm trying to figure out how to fix it, and get that ability back. It simply won't pick up anything regardless if anything is there, and I know it is there. So this must be a bug that slipped through Jason's testing. On 3/2/10, Sylvester Thomas wrote: Hi Thomas! I once thought I was having a problem picking up items only to find out I had hit an arrow key and moved over from the location where I slayed my enemies. I moved back to that position and the items were there. Not sure if this is your problem but just thought I would mention it just in case. Well off to the Dungeon! Sly! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another Problem With Entombed
Hello, If you used f1 to activate the town portal and then walked back to your location rather than using f1 to return to your location in the dungeon, this will sometimes cause the bug you are experiencing. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Thomas Ward wrote: Hi, That's why I am totally confused. The first couple of times I played the game I had no problems grabbing stuff. After I played it through about three or four times it stopped allowing me to pick up stuff. It kept telling me there are no available items or something like that. It's slightly driving me crazy. I'm almost ready to nuke the saved games folder, uninstall, the game and reinstall fresh hoping it will correct whatever whent screwy on my end. I'm glad to know this is indeed a bug and not a feature of the game. On 3/1/10, Bryan Peterson wrote: That is odd. I've never had that happen. You should just be able to grab the stuff. Homer: Hey, uh, could you go across the street and get me a slice of pizza? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Need help fighting the Drake.
Hello, spoilers Take them out one elemental at a time. Focus all of your attack power on the most damaging one first. Remember what powers each elemental has. Which two elementals have area effect spell attacks? If you have any mages, which magical attacks are more effective against which elements? This really is a strategy game. Hints Air casts lightning and is quite resistent to lightning but is susseptible to ice. Water casts surge and is susseptible to lightning. The other two elements cast individual attacks. If you are using just massive fighter types, I cannot help so much as I tend to look for magical strategies and don't do so well with just fighter type characters. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Hayden Presley wrote: And I have another problem, and believe me when I say it makes the Drake liok like a Joke. How in the world do you get passed those blasted elementals on Level 13? It helps when they form catastrophy, but they never hold that form long enough. Then I eefeat them with all but one of my characters like so much chopped liver and any left are...well, not in such good shape. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, March 01, 2010 7:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Need help fighting the Drake. I combine FIghter and Assassin with my main whenever possible and then I can up Sneak Attack, Dual Wield, Short Swords and Critical Hit. FOr Necros obviously Ice Blast, for Mages Grow and Shrink and for Healers the Heal and harm spells. All those are usually maxed out or close to it by the time I get down to level 25. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, March 01, 2010 6:03 PM Subject: Re: [Audyssey] Need help fighting the Drake. people will probably kill me for saying so, but I've found this a surprisingly easy battle. Everyone bar the goblin king himself goes down in virtually one sneak attack or a decent blast of magic, and the king can be dealt with by targiting his noggin, that's failing fun things such as chalming him of course! Maybe it's because I tend to concentrate on getting fewer skills up higher. thus, for a fighter I'll always concentrate on duel wield and short swords (sinse I can guarantee on getting a good pare of those if nothing else), and with those at 5 the gk goes down like a tonne of bricks. For thieves or assassins I make sneak attack or crytical hit a priority, for mages shrink, and for necros ice blast. Harm or firebalt I'll use if it's the best offense that character combo has, though iceblast and lightning I've found to be more effective, and I'll always go for moves to screw up the opponent such as chalm or some of the bard skills. Thus, when I fight the king I can guarantee that my two characters at level 6 will have either one skill of five and one of three, or two at four. Occasially I'll go for three skills at three, but only when the skill combination is especially complimentary, such as archery multishort and crytical hits, or duel wield, a weapon skill (usually short swords), and crytical hits (as you can guess, the assassin job with the critical hits skill in the full version is a favourite complement of mine to melee classes). For jobs with more unique abilities like mages I tend to just pick a favourite couple and work on those, --- on this basis even my level 4 or 5 character will probably have at least one good skill, possibly two. usually, skills don't become useful until their at least level three, thus in entombed it really does pay to have specialized characters for specific functions, one reason the game effectively gives you six sets of skills to play with. This is of course, just the stratogy I use, and there may be other ways, sinse the game is a complex one, but where as normally I'd try and be even handed with skills in an rpg game, in entombed I've found it really doesn't pay, and specialization is the key to winning. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@
Re: [Audyssey] Entombed was Adult games
Hello, Spoilers ahead It is different strategies. I always do better with magic and monk characters as my primary. This is because I think in strategies using these characters. It has always been the same for me with tabletop fantasy role-playing games. Others do better with fighter type characters as that is how they think for strategy. I just defeated the drake using two gnome tricksters (one is my primary char and one is a rescue, a halfling druid, my pet, and a summoned goblin necro. The only one who died was the goblin necro, and that was with two fire breaths. All of my chars cast summmon animal which populated the area with a bunch of cave bats (extra targets for the drake). I had 9 healing potions (4 were purch with the drake's neck being mangled right as it shifted to critically injured. ased in town and the rest were found) and two web scrolls which I used. My main char was using the scrolls and passing out the healing potions as he could not really do much with his fire bolts against the drake. Whenever a summoned animal died, I used summon animal again from each char until I found the one who could summon another animal. My trickster necro pounded on the drakes neck with iceblast, and my druid bard used regeneration song for the party and threw lightning bolts. I actually had the goblin king's twins equipped and forgot about them. It was a long battle, but we were victorious, and with no reloads. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Hayden Presley wrote: Hello, That, I believe, is bizarre. If you aren't a certain class well then you miss out on a lot. The character I want always, I mean always, protected is my main character, and while I am not get nearly 30 hitpoints worth of damage at the beginning of the game this Job isn't exactly the easiest to cope with. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, March 01, 2010 5:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] Entombed was Adult games Assassins actually don't have plate armour skill as far as I know, just leather and possibly the option of buying chain. at an increased skill cost. fighters and paladins are I believe the only ones with it. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, March 01, 2010 4:23 AM Subject: Re: [Audyssey] Entombed was Adult games That has to do with class, not race. A Bard or Monk can't wear plate armor from what I've noticed. I believe the only ones who can, or at least who actually have a plate armor skill, are the FIghter and possibly Assassin and Paladin. Someone feel free to clarify if I've left any out. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, February 28, 2010 8:14 PM Subject: Re: [Audyssey] Entombed was Adult games Hi Dark, Can this be a severed anything? I have seen the game say that this character or other can put a severed hand on their right hand. One more question. I notice some equipment cannot be worn by my main character. For example, I am a Mail Human Bard Monk, and cannot seem to equip the breastplate you get from beating the Goblin King in level 6. Why is this so? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, February 28, 2010 8:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Entombed was Adult games Indeed Tom. I'd say this is a floor with lots of rpgs, extremely uninteresting and undescriptive combat, especially those which rely heavily on hp mechanics. In the D&D 2nd eddition books I've read, it specifically states that the hp should be taken as a guide to roleplay and an indicator for what damage is done and what condition someone is in, not as red that 100 percent = perfect health, 0 is death, and pretty much everything betwene is the same. I do admit the entombed system has taken quite a lot of balancing out, even up to a couple of versions ago, it was too easy for just about enemy on the lower floors to one shot a magic based character with a shot to the head or torso, but sinse Jason added more overall hp for those jobs it's been working very well and provides great stratogy and realism. Btw, miner spoiler but some fun! try picking up a severed head then looking in your equipment list for a rather amusing litle touch which has been in right from the very early private alphas. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "
Re: [Audyssey] Adult games
Hello Thomas and Jim, The US adopted the Victorian morays back in the 18th century. Those particular morays connect very well with the conservative, puritanical, christian culture of the christian right. After all, how better to control people than through fear of sin? You find something similar in China which claims no christian morays. When you look more deeply in to both cultures, it becomes apparent that it is all about power and control. If I want my people to be more violent so they are more willing to fight in wars and police actions, I will encourage them to focus on violence so that they consider this to be the norm. Also, I can better control people when I tell them who they can and cannot marry (which controls who they can and cannot be legally sexual with). When you do something which is illegal, you will tend to remain quiet about it and hold guilt about it. This makes you more easily controlled by those in power. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Thomas Ward wrote: Hi Jim, That's certainly true for some places in Europe, but probably not all. Some years ago I had a girl friend named Silvia who was from Germany. When she visited the U.S. she found our society too inhibited regarding sex. For example, over here we consider prostitution a crime, but over in Germany, where she lived, it was completely legal and nobody seamed to have a problem with it. She also mentioned that she often when to the public swimming pool and swam naked. Here in the U.S.A. If you when to the local Y.M.C.A. and stripped down naked and jumped in the pool you would be halled off for public indecency. Again I'm not sure why Americans have such a problem with public nudity because if you have seen one naked man or woman you've pretty much seen them all. We are all born with pretty much all the same private parts attached. What is so wrong about seeing what is natural? So, yeah, different countries and different cultures have their own views about sex. Some are quite open about it, and others find the entire topic of sex offensive. ven in the same country you will find a mixture of open minded and closed minded individuals. I'm pretty open about it, but my in-laws treat the topic like something filthy and dirty. That no self-respecting person wil bring sex up outside the bed room which I find a bit too closed minded and inhibited. On 2/28/10, Jim Kitchen wrote: Hi Johnny, That's cool that the Japanese are less inhibited about sex than the U. S. No wonder I have always had a thing for Japanese women. I have always heard that the Europeans are also less inhibited. With nudity on regular TV etc. I wonder if computer games produced in those countries reflect their less inhibited views about sex. BFN Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9, heeeeeelp!
Hello, What I did was figure out how to swing the club as fast as possible (with my left thumb was better than with an index finger. I then walk just a couple steps until I hear monsters coming in the distance and wait for them while constantly swinging the club as fast as possible. It took me a few games to get it right. For me, the worst problem was jumping the pits. I am now trying to complete the game on hard mode. I have not gotten past the mountain worlds yet. It is a cool game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Hayden Presley wrote: Hi all, A question for the list. Any specific tips as to how to get through the game? I can't get past the Death World Level 2 at this point, and that's on easy. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] comboboxes in core-exiles?
Hello, You need to press alt down-arrow to open the list box without activating any of the links. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com William L. Houts wrote: Yes, I have the same problem. I try to arrow down through the choices in the combo box and instead I get sent to some other page. --Bill - Original Message - From: "anouk" To: "Gamers Discussion list" Sent: Sunday, January 10, 2010 4:21 AM Subject: [Audyssey] comboboxes in core-exiles? Hi everyone, I was wondering if more people that use internet explorer have problems with the combo boxes in core exiles? They dont work for me but I do generally use a plugin with ie (webformator) to make it more accessible so this might be the reason. So I want to know if more people have this issue. Thanks in advance, Greetings, Anouk, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sudoku for newbies, possibly dummies
Hello, Yes, the iPhone 3GS 16 GB and 32 GB models are fully accessible. So is the iTouch 32 GB and 64 GB models. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Jason Allen wrote: Is the iPhone accessible? Doing something with the game would be nice. It's collecting dust right now. Cheers! Jason On Thu, Jan 7, 2010 at 3:02 PM, Ryan Strunk wrote: Hi Jason, I don't believe any of the three in existence have online scoreboards. However, the fact there are already three in existence--Sudo-San, Soundoku, and BGSudoku--means you might not get much buck for your time, especially considering that two of the three are free. If you could something together for the iPhone or pocket PC, however, you might be on to something. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jason Allen Sent: Wednesday, January 06, 2010 8:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies Do these Sudoku games have infinite puzzles and online scoreboards? I created a random sudoku generator for a phone app and think it could be adapted to an audiogame. I know it's a popular game, but maybe I can offer an alternative version. Generating sudoku puzzles was absolutely not trivial, but that unique feature wasn't enough to get the app noticed in a sea of sudoku games unfortunately. Cheers! Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question on games
Hello, Please do not suggest reformatting until we have much more information. Reformatting is a very drastic step, and someone who does not know what they are doing can end up with a very expensive paperweight and lose all of their data. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com shaun everiss wrote: um why exactly will your hard drive not accept compressed files? I suggest you reformat and the problem will go away. Actually why only run standard programs and not compressed. you either have your security system screwed or you just need to reformat or something. At 01:29 p.m. 7/01/2010, you wrote: Hey gamers. I want to play a baseball game, golf game or mathematics games. I tried Jim's site but my hard drive won't accept compressed files, only applications. So, is there a site with those games? Thanks. Sincerely, Shirley --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] successful downloading
Hello, It is almost always better to save rather than run from a web page. This can help with viruses if your antivirus package automatically scans all files which have been downloaded. Whether or not your antivirus does this, it is a good habbit to train yourself to do. The reason is because it is too easy to click on things and infect your system when you are not automatically practicing safe internet procedures. As to removing installed programs, all of the same factors apply. The only difference is that Microsoft automates the process of downloading and starting the install procedure for you. The file is automatically downloaded to the temporary internet files folder. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Charles Rivard wrote: Rather than pressing enter on "run", choose the "save" option. Be sure to notice where the file will be saved to. I would never, under any circumstances, use a "run" option from an Internet site. I may be mistaken, but this is a good way to get a virus. Also, if I am right, you cannot remove the installed program after doing it this way. If I'm wrong on all this, I hope that others will courteously correct and inform me? Thanks. --- In God we trust! - Original Message - From: "Shirley Starblanket" To: Sent: Monday, January 04, 2010 8:26 AM Subject: [Audyssey] successful downloading Well Thomas, if Draconus' games were like Jim's, then I could download them. When I press enter on download I get, cancel, save and run. I press run and all I get is, "close this page when downloading is done" I press enter and nothing happens. So, if Draconus' games were like Jim's I'd be so happy!! That's the best I can do for explaining. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Core Exiles Woes: Combo Boxes
Hello, You need to use alt down-arrow to open those list boxes without activating the first item. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com William L. Houts wrote: HI Gang, I've just tried to playh Core Exiles for the first time. I've created my account and tried to use the combo box to select an activity. But even though I hit the space bar before arrowing down through the list, I get sent to another page. Am I forgetting something? I'm running JFW 9 on an XP Home system. Thanks, --Bill "Do one thing for me, Sredni Vashtar!" --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Public betas vs private testing
Hello, The business, productivity, and AT programs which I have alpha and beta tested were typically in the multi-hundred to few thousand dollar range. For these products, beta testing has always been quite intensive; usually lasting at least six months and requiring considerable time commitments. In many cases, we use the solution on our business machines to give it real-world challenges. Whenever bugs crop up, we file detailed reports on how to specifically reproduce the bugs. When bugs are intermittent, we dig for them while still using the software normally. In other words, one of the things we do is try to crash the programs and report exactly on how we caused the crashes. I have done this through a private business, while working for a university, and as a private consumer. In all cases, this is what private alpha and beta testing consists of, and the developers always get their money's worth for the software. If we charged, it would cost significantly more for the service (the company which trained me now only alpha and beta tests for large corporations and charges for their services). It was in the late 90's when I worked with them and was taught. I never became as intense as they are, but I always use the principles they taught me. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Philip Bennefall wrote: Hi David and Dark, I also think that the final price of the product has an impact on this decision. What you are essentially doing is paying the beta testers for their work, and so let's say that the game will sell for 25 or 30 dollars then that's probably a reasonable amount to give in return for testing which in turn would most certainly warrent a free copy. If, however, the game or product sells for $150 then I would argue that a free copy is too much payment in most cases. If the testers spend a year running the program over and over again then it probably is not, but in most cases I'd say that it is and then a price reduction would be in order instead. In short, one has to decide what one as a developer considers to be a reasonable amount to pay for testing and if this covers the cost of the game, give it out for free and if it does not cover it, give a reduction. Kind regards, Philip Bennefall - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, January 03, 2010 12:25 PM Subject: Re: [Audyssey] Public betas vs private testing No problem David. Like everything else, it's up to the developer, I was just pointing out that it was not a necessary condition of private testing that the developer has to give away 5 or 10 coppies of the game for free. It does seem reasonable with business software and the like, --- sinse A, the markit can stand it and B, the testing process itself wouldn't necessarily be enjoyable to the tester. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.431 / Virus Database: 270.14.124/2596 - Release Date: 01/01/10 09:20:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Public betas vs private testing
Hello Dark, I have never been involved in private beta of accessible games. For the business and productivity software which I have tested, receiving a copy of the software is standard practice. Then again, there is a lot involved in such forms of beta testing. I just assumed that private game testing followed the same model. I sincerely apologize for my incorrect understanding. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com dark wrote: I Disagree with david that just because you have a private testing team they should automatically get a copy of the software, especially in a field like accessible games where every sale helps. Testing is a way for non-programmers to contribute to accessible games developement, not a way to grab free coppies of the software, - especially as it's hoped the testing process will in itself be fun for the players (all the games testing programs I've been involved in certainly have been), in fact if the testing process isn't fun, then the developer certainly! has work to do, ;D. Beware the Grue! Dark. - Original Message ----- From: "David Chittenden" To: "Gamers Discussion list" Sent: Sunday, January 03, 2010 12:33 AM Subject: Re: [Audyssey] Public betas vs private testing Hello, It sounds to me like you have spelled out all of the benefits and detriments to both sides. The only things I would ad are that you can always increase and decrease the size of a private team as needed, but you typically should give the members a free copy of the software when the game is finished. With public beta, you do not have the same control, but you also do not need to provide software in recompense for the testing of it. I have been involved in both private and public beta programs. I tend to prefer the public beta because you get many more and different perspectives. Then again, I am not a programmer. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Philip Bennefall wrote: Hi all, I just wanted to put a question out. What are your opinions of private testing with a dedicated team versus publicly released betas that everyone can try out? I have a new game in development now, and I am considering whether to make a public beta available similar to what Thomas Ward and Jason Alan have done. I see some pros and cons with private testing, though: Pros: 1. Easier to manage. Since you have only a few people who are testing the game you do not need to answer the same questions or receive the same bug reports numerous times. 2. The element of surprise. With a private team, very few people know about the development and so it comes as more of a nice surprise when something new is released, where as in the case when everyone knows pretty much everything that is going on it's hardly unexpected when a game finally is released. In the worst case, some people may even have gotten tired of the game after playing the betas! Cons: 1. Limited testing=more possible bugs. If you have a smaller team you are not as likely to catch every single bug before the product goes to release. This can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously doesn't look too good. 2. Nagging. If everyone knows about the game while it is being developed, I fear that some people would be sending emails asking when the next version is out or wanting to know why this or that feature that they suggested hasn't been implemented. This is of course a very broad generalization and I do not in any way wish to insinuate that a lot of people do this, but there are a few cases and it might make it annoying for the developer to see the project all the way to the end. If no one except the private testing team knows about the game, then you will not get any public comments before you go 1.0 and then you are obviosly prepared to take them. On the other hand, of course, more public suggestions means more good possible ideas for the developer to work with. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http:
Re: [Audyssey] Public betas vs private testing
Hello, It sounds to me like you have spelled out all of the benefits and detriments to both sides. The only things I would ad are that you can always increase and decrease the size of a private team as needed, but you typically should give the members a free copy of the software when the game is finished. With public beta, you do not have the same control, but you also do not need to provide software in recompense for the testing of it. I have been involved in both private and public beta programs. I tend to prefer the public beta because you get many more and different perspectives. Then again, I am not a programmer. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Philip Bennefall wrote: Hi all, I just wanted to put a question out. What are your opinions of private testing with a dedicated team versus publicly released betas that everyone can try out? I have a new game in development now, and I am considering whether to make a public beta available similar to what Thomas Ward and Jason Alan have done. I see some pros and cons with private testing, though: Pros: 1. Easier to manage. Since you have only a few people who are testing the game you do not need to answer the same questions or receive the same bug reports numerous times. 2. The element of surprise. With a private team, very few people know about the development and so it comes as more of a nice surprise when something new is released, where as in the case when everyone knows pretty much everything that is going on it's hardly unexpected when a game finally is released. In the worst case, some people may even have gotten tired of the game after playing the betas! Cons: 1. Limited testing=more possible bugs. If you have a smaller team you are not as likely to catch every single bug before the product goes to release. This can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc) right after 1.0 has been put out and this obviously doesn't look too good. 2. Nagging. If everyone knows about the game while it is being developed, I fear that some people would be sending emails asking when the next version is out or wanting to know why this or that feature that they suggested hasn't been implemented. This is of course a very broad generalization and I do not in any way wish to insinuate that a lot of people do this, but there are a few cases and it might make it annoying for the developer to see the project all the way to the end. If no one except the private testing team knows about the game, then you will not get any public comments before you go 1.0 and then you are obviosly prepared to take them. On the other hand, of course, more public suggestions means more good possible ideas for the developer to work with. Thoughts, anyone? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] [Fwd: Accessible web-based Monopoly game for Macintosh, iPhone and iPod Touch]
Original Message Subject: Accessible web-based Monopoly game for Macintosh, iPhone and iPod Touch Date: Sat, 2 Jan 2010 00:42:33 -0800 From: Cara Quinn Reply-To: viph...@googlegroups.com To: viph...@googlegroups.com CC: macvisionar...@googlegroups.com Hey All, I wanted to let you know of an accessible online Monopoly game for the Mac, iPhone and iPod Touch. It's from RS Games and can be found at the url: http://www.x-sight-interactive.net/rsgames/ YOu'll find a link on the page, entitled, 'Click here to learn more about Monopoly.' YOu'll need to set up a free account, which simply consists of entering a user name and email address. YOu'll be sent a password (which you can change later if you decide) via email. Once you have this, you can then log into the site to play Monopoly! You can play either with bots (automated players) or with other humans playing on the web or on Windows PCs, or any mix of the above. Here are some important tips and tricks which I've discovered, which might help you more easily play the game. 1 Choose the 'text' mode for the game, rather than the 'message box' mode. Though I'd prefer the message box mode, I found that text mode actually seems to work better with Safari both on the Mac and iPhone / iPod Touch. 2 I've found that setting the rotor (iPhone / iPod users only) to navigate between form controls can assist in quick navigation once in-game. I'll explain more on this, a bit later in this note. Mac users can use the 'option tab' shortcut if they have it enabled, to accomplish the same thing. 3 You'll need to periodically refresh the screen for VO to read properly, by either doing a two-finger flick upward (iPhone / iPod users only) or toggling VO off and then on again. 4 during game-play the latest info (when in text mode) begins being displayed near the top of the screen, and continues to scroll further and further down the page as the game progresses. The latest info is found just above your player controls. I.E. 'Chat,' 'View Your Cash' etc. 5 To easily view the latest info during game-play, iPhone / iPod users find the 'Chat' button by flicking up or down between form controls and then flicking once to the left. Mac users find the 'Chat' button by using tab or option tab and VO left arrow once. Provided, the screen has been refreshed for VO, you'll then see the latest game messages. IMPORTANT TIP FOR IPHONE / IPOD USERS: As game-play progresses, and the game's series of text messages takes up more and more of the webpage, flicking down from the top of the page to get to the 'Chat' button to read your latest game text, can become slower and slower and slower. So rather than have this happen, you can simply tap on the screen just above the home key, to find one of the Safari toolbar buttons. I.E. Back, forward, Utilities, Bookmarks or Tabs. Once you locate one of these, you can then quickly flick upward to move between the form controls, so you can end up at your 'Chat' button. This way you can quickly move to your latest game messages reliably each turn. I hope this helps you all enjoy this game! Have a great night and Happy 2010! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara -- You received this message because you are subscribed to the Google Groups "VIPhone" group. To post to this group, send email to viph...@googlegroups.com. To unsubscribe from this group, send email to viphone+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/viphone?hl=en. -- David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iphone?
Hello, That is not necessarily true. According to many posts on the accesible Iphone lists, there are several games which are accessible enough to play. All of the Stormaid (not sure of spelling) games are accessible. They sound like role-playing type games. There are also easy games which require you to move your Iphone around like a WII controller such as pingpong. As I do not yet have an Iphone, I cannot attest first-hand to the games or their accessibility, but others say they are. If you go to www.maccessibility.net to find info about programs which have been reported by blind users as being Voice over accessible on the Iphone. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com william lomas wrote: not many games though apart from basic word games etc from what i gather On 1 Jan 2010, at 12:35, Harmony Neil wrote: Not sure, but I know there are quite a few applications in general that are already accessible with voice over on the iphone. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Missile Command was Triple J Shooter
Hello Jim, For the incoming missile, how about a windy mild whistling sound which is descending in pitch. This sound would be placed somewhere in the stereo field. If it is at an angle, it would move across the stereo field as it descends. For the targeting pointer, use a solid quiet beeping which pans across the stereo field and rises or lowers in pitch depending on where you move it. The missiles would be an explosion sound which is at the pitch of where the targeter was when it was fired, and covers the pitch and pan range of the explosion. Any missiles which enter the explosion radius would then vanish. If it could track my touch pad or mouse input, it would really be like the original game. To fire the missiles from the three bases, give each base a key. Just have all three keys next to each other. The targeter could also be moved using the four arrow keys. That sounds like a cool and challenging game. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Jim Kitchen wrote: Hi Richard, Thanks for the description of Missile Command. That is pretty much like how I remember playing it back when I had sight. Now just for finding sounds that won't be too annoying for the incoming missiles and your targeting pointer. BFN Jim Consciousness: that annoying time between naps. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Missile Command was Triple J Shooter
Hello, Missile Command fired missiles at the target. The missile exploded, and if the attacking missiles were in the blast radius, they would be destroyed. The trick was leading the missiles and trying to get mor than one in a blast since you only had a certain number of missiles per round. The arcade concil game had three missile silos, on the left, middle, and right, which protected your ten cities. It took longer for the missile fired from the left silo to cross to the right side of the screen, so you needed to set your targeting x appropriately when doing cross-screen shots. Finally, at least on the arcade version, the attacking missiles came faster in later rounds. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Jim Kitchen wrote: Hi Thomas, Yes, I remember but did not watch the Pacman cartoon. It would be cool if someone still had the instructions from the Atari Missile Command game to see if it says that your high tech missile defense station was firing a laser or anti missile missiles. I mean the name of the game is Missile Command right? BFN Jim Where do I sign up for the meals on heels? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Dice Roller was guess the number game
Hello, The minimum dice sizes would be 4 6 8 10 12 20 and 100. 2 and 3 would also be useful. If it were to be really nice, it would also have the option of rolling multiple dice with the ability to view each of the dice individually. If you really wanted to get fancy, you could have multiple dice of multiple sizes. The first visual dice rolling program which was explained to me had all of the above. basically, the dice were shown in a grid so you could see the individual numbers, all the dice of each size added, and all the rolled dice added together. Many years ago when I was attempting programming, I wrote a program like this where you selected all of your requirements at the beginning including any number of sides you wished and then the results were given to you. It was written in C back in 1986 for a programming course (I have forgotten almost all of the programming because I never used it). We created a simulated random number generator function which used many fairly complex mathematical equations and had the program access the computer's clock for the seed number. I then used mathematical equations to convert the percentage number in to the proper number of sides for each dice. I am sure my code was atrocious, but it worked and I received a good grade for the course. David Chittenden, MSc, CRC, MRCAA Email: dchitten...@gmail.com Thomas Ward wrote: Hi Phil, I'm pretty sure I could whipsomething like that up if you could tell me exactly what you were looking for. I'm assuming here you want to be able to do a standard 6, 12, 20, or 100 side dice throw for an RPG game like DND or something like that right? Phil Vlasak wrote: Hi Jim, Could you turn your guess the number game to a simple dice roller? It would roll one die and you could specify how many sides. and the output would be using SAPI. Sometimes the GMA dice roller is hard to use on some systems. It could recap what you typed saying, Your 100 sides dice roll is 52. thanks, phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Core-Exiles
Hello, I find Core-Exiles to be quite accessible. I am using Jaws on a Vista office machine with IE 8. I could not get it to work properly with FireFox (which they suggest). The game requires a fair amount of strategic thinking. If you ever played the old Trade Wars from a BBS, parts of the game are similar (at least for strategy). David Chittenden, MS, CRC, MRCAA William L. Houts wrote: Have other people found Core Exiles to be accessible? I'd like to give it another try. --Bill - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Monday, December 14, 2009 9:05 PM Subject: Re: [Audyssey] Q Nine Instructions That would be Core Exiles. I tried it for a while but I sort of lost interest in it. You might try Sryth at www.sryth.com if you haven't already. It's accessible, has a lot of content and at only 20 bucks a year for a full account it's well worth it. And if you want you can donate extra money to the game, even if it happens to be ten dollars here and there. But again that's completely up to you. But you do get rewards for donating even ten dollars to the game. Some might regard this as the gamemaster being greedy but frankly I can totally understand. For one thing Sryth is actually his job, and I do mean that literally. And in any case he doesn't hold a virtual gun to your head and say "donate or else!" The decision is still completely up to you as to whether or not you do donate. True some content is only available if you've accomplished certain feats in the game (such as buying a grand residence), which are sometimes made easier through donations. but if you really wanted to and were really determined you could go without donating and still get the most out of it. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "William L. Houts" To: "Gamers Discussion list" Sent: Monday, December 14, 2009 9:37 PM Subject: Re: [Audyssey] Q Nine Instructions Thanks, Dark! You're always helpful, and cheerful about it into the bargain. Much appreciated! Since I'm interested in accessible RPG's now, could you give me some poinhters as to some really good things to try out? I've tried that new space game, and while it looks very involving, I couldn't seem to make it happen. What's that one called again? --Bill - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, December 14, 2009 7:59 PM Subject: Re: [Audyssey] Q Nine Instructions Hi William. Why offlist? that's what this list is for. In the Q9 program group on the start menue is a link saying "manual" which leads to an html manual with all the instructions. As a quick guide though, left and right walk, spacebar use weapon, hold ctrl to run, alt to cycle weapons, up arrow then tap arrows to jump left or right. Note that there are several sights where you can find out a lot about games. such as www.audiogames.net and www.pcsgames.nett which have handy links and (in the case of audiogames.net), a game database with descriptions etc too. hth. Beware the grue! Dark. - Original Message - From: "William L. Houts" To: "Gamers Discussion list" Sent: Tuesday, December 15, 2009 3:54 AM Subject: [Audyssey] Q Nine Instructions After being on this list for years, I"m finally starting to check out the many hot games for us blinks. I've been playing Entombed nonstop, and now want a break. I've downloaded Q9, which sounds hilarious but I can't figure out how to use the keystrokes. Could someone give me an off-list direction as to where to find the game help? Cheers, Happy Hannukah and Merry Christmas to all. --Bill "Do one thing for me, Sredni Vashtar!" --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.o
Re: [Audyssey] entombed
Hello, As with all weapons and armor, they can only be used by classes which are able to use them. The whip is a specialized weapon for a specialized class. You might consider joining the entombed email list to send and receive specific messages about the game. David Chittenden, MS, CRC, MRCAA Hayri Tulumcu wrote: how can I get permission to use the whip in Entombed? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Promotion was:Screen Readers and Games
Hello, The belief of some the blindness orgs seems to be that the only way to make blindness respectable is if blind people are seen as always working. This ignores social connections and the fact that if one is able to relax better, one can work better. I remember my first job in a mid-sized office. I was the most efficient worker there. After a few months, my supervisor took me aside and told me to become a little more sociable with the rest of the staff. I could not understand what her problem was until I returned to school. During one of my HR management courses, I learned about how the over-achievers can be as much of a problem on office moralle and good office functioning as under-achievers. All of the blindness training which focuses on work to the exclusion of everything else ignores this, and thereby performs a disservice to blind people. David Chittenden, MS, CRC, MRCAA Phil Vlasak wrote: Hi Thomas, That is the comment we got at the blind conventions. Computers are for Jobs and not for Play! They told us that they preferred to read a book or listen to the radio if they wanted entertainment. It is like someone asked them to try eating some frozen cow's milk mixed with vegetable seeds and they didn't like the concept so did not try the chocolate ice cream. Or maybe they were afraid they would like the games so much they would be addicted to them and not want to do work. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, December 02, 2009 1:49 PM Subject: Re: [Audyssey] Promotion was:Screen Readers and Games Hi Darren, That's all too true. I have talked to some agencies locally about perhaps promoting my games and they basically said no for that exact reason. A lot of these local dealers who sell computers with Jaws, Openbook, etc to BSVI have no interest in promoting my games, because they only deal with accessible software for work and professional use of the computer. Therefore games and other products for entertainment should be gotten elsewhere. I guess I can understand that, but I've met a few totally blind computer users that feel the same way. I'm not sure why, but I remember this one person, perhaps 40 or so, telling me that the computer was to be used for work not play. He felt the computer should be used as a tool not a toy, or something to that effect. I couldn't get his logic why he felt the computer couldn't be both a work tool and as an entertainment system as well. Whatever the case we do have that sort of attitude to deal with because it certainly isn't helpful in promoting games for the blind. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Screen Readers and Games
Hello, Unless you still received an A in the class, did you challenge the grade she gave you since you had proof that her grading of your paper was inappropriately biased? Most people do not challenge inappropriate grading, but every university has a policy in place to deal with such. When it comes to disabilities, the inappropriate grade is most often given by a teacher who does not believe the student with disabilities can do the same work, so the instructor grades the paper with more severity than they grade the rest of the papers. When I worked as a rehab counselor in a university's disabled students office, we would have another professor in the same department grade the student's paper and another paper written for the class. There would be no identifying information on either paper. If the department colleague gave a better grade for the disabled student's paper, or if the disabled student's paper was given a similar grade to the sample paper, we would then take everything to the department chair, or higher if the department chair happened to be the instructor who was showing the bias, and the instructor would then be required to defend their grading. The few times I did this, the instructors always backed down since we were able to prove that they were in the wrong, and if they did not admit their error, the next step would be an instructor's peer review board. Different universities have different procedures, but they all have something similar in place. David Chittenden, MS, CRC, MRCAA Thomas Ward wrote: Hi Dark, Unfortunately, it is pretty much like anything else. It all comes down to how it is marketed to the masses. Unfortunately, the blind don't have some central goto source for things like screen readers and accessible games and they hear about them via word of mouth or through agencies that have their pet product to give you. For example, take a game like Termite Torpedo. You and I might agree it probably isn't the best accessible game ever made, but it happens to be produced by American Printing House who is well known by state agencies, schools for the blind, whatever. As a result a while back when I was talking to BSVI and mentioned that I was working on my own accessible games the first thing out of their mouth was, you mean a game like Termite Torpedo?" The bottom line here is most of those people knew nothing about Audyssey or most of the games that are out here for the blind. The only reason they knew about Termite Torpedo is because it happens to be in their catalogs, and it is made by a well known organization in the first place. As a result that game, which is so so as far as accessible games goes, has a chance of reaching a wider audience just because it is sold by someone of some repute and renown in the blind community. The same problem happens to developers of screen readers and other accessible products. Some companies have an automatic in, and it is hard to change the system because colleges and government agencies have been stuck in that mold. They have designed their entire program around certain products and have no desire to change. When I was at Wright State they offered a special class for both blind and sighted students geared toward accessibility software as an elective. Since I needed the credits and it looked like an easy class to ace I took it. As it turned out the woman who taught the class claimed to be an expert on accessibility software for the blind, but actually was nothing of the sort. As it turned out I knew more than she did on a variety of topics. Anyway, that entire class was based on Freedom Scientific products such as Jaws, Magic, and Openbook. Nothing was said about competing products like K1000, Window-Eyes, Hal, Zoomtext, or anything else that should have been mentioned or covered in that class. The final project for the class was to write a business proposal to be presented to a company or state agency requesting a computer loaded with accessible software, and explain why. Well, for my proposal I set out to write my paper on access software I happened to use and know well such as Window-Eyes as my screen reader, Omnipage Pro for OCR, and Zoomtext for screen enlargement. I did so for two reasons. First, I wanted the instructer to realise there is software out there besides what she covered in class, and maybe by reading my paper she might learn something new. Second, I personally used the software I wrote about, and liked the products better in many cases than the software that was covered in class. Third, in some cases like Omnipage Pro was much cheaper than Openbook, worked well enough for my uses, and I would be saving the agency or company lots of mony on that sale alone. So you want to know what happened? Well, the instructer took several points off my grade simply because I didn't use any of the products cove
Re: [Audyssey] How to non program a game
Hello, That depends on what your thesis is. If it is about countries providing benefits for those who are blind, NZ and AU appear to have some of the better financial support systems set up. I am surprised to hear that the set-up in the UK is not so good. I thought it was similar to that of NZ and AU. If your thesis is about overall societal supports for the blind, this gets a little more complicated. I moved out to NZ eight months ago. Since I have arrived here, and I am living in Christchurch, I have only found one lift with braille or tactile markings on it, and the same with toilet doors. Don't even get me started about the buses. I have been purposefully passed by by buses when the driver realized I was the only person at the stop and noticed my guide dog, and I regularly have drivers forget about my requested stop; in one case causing me to miss an important business meeting because it took an hour to get back to the location. Note: this usually occurs at least three times per week. I have also had the transit authority tell me that I need to understand that when the bus is full, it is completely understandable if the driver forgets about my stop, so the driver will not be repremanded in any way. Every place has its positives and its negatives regarding how its blind residents are treated. David Chittenden, MS, CRC, MRCAA dark wrote: Maybe it would be worth me looking into the law in newzealand for my thesis, sinse it does seem a better model on this point. Beware the Grue! Dark. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Monday, November 23, 2009 3:45 AM Subject: Re: [Audyssey] How to non program a game aah I understand we had this issue and had to fight for it but we get exempt on the grounds that if something happens or if we need extra stuff we can or something to that effect. Interestingly enough people in the us and uk seem to have a few more issues than here. we seem to have got over most of our stereotypes and things which shouldn't bee, I mean we are a small country so exactly why small places get this quicker when we have less people is beyond me. At 04:24 p.m. 23/11/2009, you wrote: Hi Shaun, Yes, there are benifit restrictions. It depends on if the person is on SSI or SSDI. In either case there are some restrictions involved. I can't quite remember the exact amounts, but if I'm correct here is how it works for those people on SSI. You can make up to $80 per month without it effecting your SSI benifits. After that you lose a dollar for every two dollars you earn, or something like that. After a certain point Social security cuts the person off at the knees as he/she is making too much to qualify for the program. Plus he or she must turn in their income to the IRS for tax purposes, and the IRS takes their cut of what you made. Failing to inform Social Security and the IRS of your earnings can actually cause the person involved owing both the IRS and Social Security Administration money. Not to say the least the person can do some serious jail time. So making money especially, unreported money, while on SSI can be a serious problem. I'm going to assume here Jim is on SSI or SSDI. Either way for him to take money under that kind of arrangement is very problematic. SSDI is more flexable, but there are still restrictions involved there too. shaun everiss wrote: what, why not afford to make ny cash do you have benifit restrictions like damien does? In new zealand to some extent we are exempt from said things, ofcause if we are earning a million bucs then maybe that would go away but hmph. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searche
Re: [Audyssey] How to non program a game
Hello, In the US, the total amount of money you can have is $2000 if you are single and $3000 if you are a married couple who are both on SSI or SSDI. As for working, theyre are ways to get around the restrictions in order to earn some money, but it is complicated, and if you screw the calculations up, the government comes down quite hard on you. Basically, if you receive SSDI, you can earn up to $700 per month without penalty. Above that and you need to be very careful about including your blind-related work expenses, and you must be very good about keeping the proofs of everything you claim. SSD will allow you to earn nice amounts of money for up to nine months on the trial back to work program, and then you can receive another three months if you follow the paperwork properly. After 12 months, the SSD, and all related Medicare and MedicAid are removed. Finally, after the year of benefits while earning other money has completed, you cannot do it again for 72 months because, if you do, there is a good chance that it could take up to two years to reestablish your benefits when you stop working. David Chittenden, MS, CRC, MRCAA dark wrote: This is sounding worryingly familiar Tom. the Uk bennifit laws work very much the same way, with the nastier restriction that you actually can only have £6000 in savings or lose the lot, a penny over and everything goes west. pluss, once your off disability bennifit, your off! On the occasions that relatives have left me money or I've been able to save extra, I actually have to funnel it into an account my parents hold, sinse otherwise I'd actually be seriously struggling to ahve enough money even to buy food, let alone pay my tuition fees. You also under Uk law cannot legally work more than 16 hours a month and keep disability bennifits, and you can only work that 16 hours for a six month period as on the job training. For this reason my brother is stil! working voluntarily for a law firm trying to get his salicitor's training contract, because he legally cannot earn the money without losing his bennifits, and he couldn't make more than what his bennifits are giving him currently without working full time, which he cannot do. And that's aside from the £18000 student lone he stil owes the government for his five years at university geting a law degree and legal practice course, which is going up by an extra £1000 a year! Needless to say, this is also a practical question of disability, which the deffinition in my thesis is going to address. Appologies for the slightly off topic wrant, --- just put it down to inthusiasm about my research! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hi and an entombed question
Hello, That bug appears to have been fixed. Download the latest version and you can find some nice new bugs and great game play. David Chittenden, MS, CRC, MRCAA Scott Chesworth wrote: Hi Karl, I have experienced the same thing. I'm not on the Entombed list yet to pass this along, keep meaning to subscribe and just haven't gotten round to it, but I know Jason checks this list. Anyway, thought I'd let you know that you've got company. Until this is fixed, don't trust anything too boney. Cheers Scott On 11/13/09, Karl Belanger wrote: Hi, I just ejoined the list after a long absence and a change of email. I am looking forward to participating in the list once again. I am certainly eagerly awaiting Q9 as it sounds quite interesting. Has anyone else experienced a bug in Entombed where a companion necromancer raises a skeleton, who begins attacking members of your own party, rather than the enemy? I had a skeleton Goblin Necromancer who constantly attacked my party. Also, someone who is on the entombed list please pass this report along if it has not been brought up there already. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Visually impaired gamer sues Sony Online.
Hello, Please note that the legal requirement is for a certain percentage of people with disabilities, not for blind people specifically. That said, the rehab agencies train specific work skills and then help the blind person to find work which requires the skills. David Chittenden, MS, CRC, MRCAA dark wrote: Wow! maybe we should all write to the Japanese government and get them to slap figns on game developement companies? while the institutional and home care business sounds pretty nasty, I'm well impressed about what you say regarding the legal requirements on business. With the Uk having a %85 unemployment rate among blind peopl (with many of the final 15 percent being directly employed by organizations for the blind), I think Japan could teach the Uk a thing or two about this. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Visually impaired gamer sues Sony Online.
Hello, I spent a couple weeks in Japan during the World Science Fiction Convention in 2007. After the convention finished, I spent a week visiting universities near Tokyo to learn what their disability services are like. Most universities have their barrier free services. These departments work with the university to reduce physical barriers for access, and work to create accessible electronic textbooks for their few blind students. In Japanese, OCR software gets around 60% to 70% accuracy in conversion. None of the publishers out there will provide electronic files for students. Note: no services are provided for any mental disabilities. One place I visited was the National Rehabilitation Center for the Blind. They train both people who are newly blind and those adults who have been blind from birth. One thing the director of Independent Living Skills Training program told me is that many of the congenitally blind people (blind from birth) do not know anything about how to take care of themselves when they come to the program. Apparently, their mothers do all of their grooming, including combing their hair for them, until they are young adults. A Japanese friend of mine says this is because the mothers feel guilty. In Japan, once the government passes a law about access, companies have two years to start complying with the law. After that, they can and are found liable if they are not complying. For instance, one law out there is that companies larger than a certain size must have a workforce which consists of 1.5% of their employees to have disabilities. If the company does not comply, it faces continuing steep fines until it complys. Also, any accessible change in the environment which becomes law means that construction companies will not be payed until they have made the construction project fully compliant, and any errors are the company's responsibility to fix without receiving aditional pay. One of the university professors I interviewed told me that they figure they are 20 to 30 years behind the US, and they are working diligently to correct these deficiencies. There are jobs in Japan which blind people are very strongly encouraged to seek. However, different training institutions send a few employees to the US every five to ten years or so to learn about more things which blind people do for employment there. They then return and develop similar programs in Japan. After all that, remember that Japan is a fairly insular culture. Outside Tokyo, Osaka, and some of the other very large cities, they tend to be very closed off from any foreigners. They tend to structure things to be less open for non-Japanese in the hope that the foreigners will decide to leave. I have heard that the part of the Japanese population which is open to foreigners being around is about 20%. David Chittenden, MS, CRC, MRCAA Bryan Peterson wrote: Oh we sometimes get that here in the US as well Dark. I, too, have met a very large number of seemingly more inlightened Japanese individuals (usually teachers), who not only seemed open to the idea of blind students making the same way in the world as sighted folks but also seemed fascinated by our methods for getting along. I remember one time working with a Perkins brailler (although I happen to hate those things with a passion), and one of them came over and started trying to read it. Couldn't understand a word he was saying but it was still pretty neat. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Visually impaired gamer sues Sony Online.
Hello, I do not believe creating accessible games from scratch would be considered viable by any of the game developers. Blindness is a very low incidence group which only effects .6% of the population of any technologically advanced country, and up to .8% of non-technologically advanced countries. I use to work as an accessibility consultant for a few companies which develop consumer electronics. Companies are primarily only interested if they can make a profit. Only very small companies which are trying to break in to the market typically consider our extremely small numbers as being a viable market segment. Some of you may remember the Sharp Talking Time I, one of the best pocket talking clocks which came out in the early 80's. Within a couple years, Sharp took it off the market. That clock was very popular amongst blind people. We purchased several tens of thousands of them. That clock was not very popular among any other market segment. Sharp needed several hundred thousand sales to consider the product as viable. The numbers which we can bring to any mainstream product are currently no where near enough for the company to consider us as a viable profit-making group for targeting. Note: Apple is the only large mainstream company that I am aware of which has adopted blindness accessibility across its entire product line as a corporate position. I do hope other large companies follow Apple's lead, but have my doubts for the near future. David Chittenden, MS, CRC, MRCAA Allan Thompson wrote: Hi Tom, Do you think it would cost more or less money for a game company like Sony to make purely accessible games from scratch, then to make a regular title for the sighted? My thought is this, could a game company set up a dedicated department that makes just accessible games that would probably cost less then a regular title to make, enough of these accisible games could propel the buying of console systems with peripherals among the blind and disabled community. The accessible titles could probably be sold for the same price as sighted games but with a larger profit perhaps? Maybe I am just being naive here, what do you and others think? al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Friend foe and Threat rating in ce?
Hello, For those who can see, the scanner shows different colours. Jaws is not able to read the colours. I figure it out by the name such as pirate, raider, black hand, etc. For the threat, look at the number from 0 to 26. The higher the number, the more difficult. David Chittenden, MS, CRC, MRCAA Darren Harris wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
When I was in school learning geometry, the braille diagrams used dashes rather than complete lines to symbolize lines which were hidden from view. Something like that could be used to show rooms which are under other rooms in a level. David Chittenden, MS, CRC, MRCAA Thomas Ward wrote: Hi Phil, Yeah, I do know when I was learning Shades of Doom saving the level as a braille map and printing it out did help me a lot in getting a view of the level. Unfortunately, braille printers are expensive and very fiew blind people I know have one. So that is one reason I never added a braille mapping feature. Besides that when I do begin creating full 3d FPS games I'm not quite sure how I could indicate that room x is above room y unless I have two maps showing the level floor by floor, but then the relationship between the two floors is probably lost. Smile. Phil Vlasak wrote: Hi Thomas, Many people have problems in mazes. Some people do not know their left hand from their right as no one taught them when they were young. They just see something and grab it with the nearest hand to it, not thinking it is on the left or right of them. Or when they are looking at you and you ask for directions, they will give you the direction they would go even though it is opposite the way you need to go. Many people could not say which way is east if they are facing north as they never looked at a map. With blindness, these tendencies may be worse. That is why we encouraged people to make maps of a game level with something like push pins on a pizza box. And why the Seeing Eye and the NLS have 3D wooden maps of their floors with brail or talking indicators to locate where you are. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Hello, For those closing doors, you can have a grinding sound which gets louder as the door gets closer to closing, or you can have the pitch of the sound decrease as the door gets closer to being closed. The only thing is, you would need to place the sounds in the training area so the player knows what they mean. David Chittenden, MS, CRC, MRCAA Thomas Ward wrote: Hi Phil, Yeah, a lot of classic Atari and Nintendo games usually had a colored key that matched a colored door. Certainly Montezuma's Revenge was that way. You had white keys for white doors, blue keys for blue doors, and red keys for red doors. However, as I've decided to stick to a more modern side-scroller format I'll probably just forget about the color coding for doors and keys. As for using something other than keys to unlock and open doors I hear you there. I've been playing the Tomb Raider games for 12-years, and I've seen a lot of pretty cool doors/traps. Some are unlocked by pulling a lever on the wall, others are unlocked with a key, and others are a type of trap door that you need to pass through by unlocking it in a special way. For example, this passed year I've been playing the newest Tomb Raider game Underworld. In level 3, I think it is, Lara discovers her father had hidden Thor's gantlets in the family crypts beneath Croft Manner. Near the end of that level there is a really cool trap door which I've been thinking about using in one of my Tomb Hunter games because it is so cool. Basically, there is this chamber with a giant wheel on the wall, and a trap door is hidden in the ceiling of the chamber. You have to walk Lara Croft over to the wheel, and press the action button on the joystick to get her to turn the wheel. As she turns the wheel counter clockwise the trap door slowly slides open above her. Of course, the trick is to get up there without it closing on Lara. The second you let go of the action button the wheel starts turning clockwise and the trap door starts closing. There is this wall nearby with hand holds in it you can climb up. Problem is by the time you make it about three-quarters up the wall the trap door is almost closed. The only way I've found to get through that trap door is to Have her do a jump upwards, grab hold of the ledge, and then use the vault command to have her vault through the doorway just before the trap door smashes the world's favorite archaeologist flat. It is a unique and very cool trap in my opinion. The Tomb Raider side-scrollers I don't believe they had anything quite that complex, but they often used levers instead of keys to open various doors. One door I do remember from Tomb Raider Prophecy you opened it with a lever, but it was timed. If you didn't run through it in time the door would drop down and smash Lara Croft beneath it. However, this might be too tricky for someone who is blind. As I recall you could see the door coming down so you could gage weather or not you could make it below it or not. As that is a purely visual aspect I'm not exactly sure how I could convey the same information without using up precious time describing the status of the doors descent. Smile. Phil Vlasak wrote: Hi Thomas, I am working on a walk through for MOTA for myself but it may help other people. I won't post it if you don't want me to. I think getting all 5 keys is important as there may be weapons in the locked rooms. The reason I got confused is that you moved the keys around and I was remembering an earlier beta. I still think the locked doors should have the same metal as the key. So the bronze key unlocks the bronze door. I remember arcade games doing just this with the yellow key unlocking the yellow door. It doesn't have to be all keys and doors as I don't wish you to change something you already programmed. thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to
Re: [Audyssey] Games as a Navigation Teaching Tool, was: Re: My MOTA Decision
Hello, I completely agree with you. It is our fear of failure and/or looking stupid and feeling frustrated which often holdes us back. Playing these sorts of games on the computer can help if we let it. David Chittenden, MS, CRC, MRCAA Jeremy Hartley wrote: Hi folks, I am a bit late to this thread, but I just wanted to say that I totally agree with the thought that it is great to have a game that raises the bar and challenges people to stretch themselves mentally. This does not mean that I disagree with Thomas's decision about making side scrollers. I play Mota now, and will buy it when it comes out. I can see his point, as well as understand how frustrating 3d type environments can be for some to navigate. Many years ago, I too had problems trying to get my head around games that were not just 2d or side scroller in nature. I think a lot of the frustration stemmed from a lack of teaching about reading maps and understanding more advanced navigation concepts. To better understand the complexities of some of the games like Monkey Business, Sarah, SOD and others, I first decided to approach things as if I were walking around myself, even standing up while playing sometimes, and making 90 degree turns quite literally, just to picture my character walking, turning, and exploring. This helped me some. But the more I just gutted out the frustration and played the games, the more I was taught about navigating. Now, after several years, I prefer the more challenging environments. I guess what I am getting at is that sometimes we must get out of our comfort zones, even during play time, if we want to find ourselves challenged. Am I saying that everyone will and should learn how to navigate more complex environments? Absolutely not. I just think we all need to be gently reminded about the fact that sometimes a challenge is just what we need. I remember many years ago learning on my first computer. A lot of what I did was play games, in order to get a feel for typing and computer usage. I think a lot of us did that. We used games as teaching tools. We can do the same thing when we play games that have the more complex navigation environments. Games can be great tools for learning. maybe this will work for some of you, maybe not others, it is just one man's opinion. Jeremy - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Friday, October 30, 2009 9:38 AM Subject: Re: [Audyssey] My MOTA Decision Tom, The one comment I'd make in response to your post is that, though there are blind people out there who have difficulty navigating 3D environments, there are also those of us who don't have that problem. I'd much rather have a game that raises the bar for some than keep it low so that some can be comfortable. If you're wanting to create something that's truly three-dimensional, please do. Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 80's games suggestion
Hello Thomas, Maybe this story from my past might help you find some perspective. I use to be a professional massage therapist. In my early days in that profession, I had 20 clients who absolutely loved my work. I then gave a free treatment to a woman who I really liked and she absolutely hated my style of massage. For the next few months, I believed I was the worst massage therapist in the world. What that one woman believed was more important to me than what my 20 regular clients believed. It took my best friend pointing this out to me, multiple times, before I was able to accept that some people are not going to like what I do, no matter what. Also, while I was focused on what the woman believed, my work suffered a little because my enjoyment in doing the work was not there. MOTA is coming out to be a great game. Do the kind of work you are passionate about and your passion will translate in to great games which people will enjoy. And remember, some people are not happy unless they have things to complain about. David Chittenden, MS, CRC, MRCAA Thomas Ward wrote: Hi Dark, Yep. As they say it only takes a few bad apples to spoil the entire bag. That is what happens with me. I work hard at what I do, take pride in what I do, and it hurts to know that there are a few people that don't appreciate that. That said I am trying not to let that get to me though. dark wrote: well, to be blunt tom, even if they aren't numerous enough to be a mob, from your reaction it sounds as if they're making enough noise to be one, ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] refueling in CE
Hello, Your ship refuels at a set speed. If you have not purchased, with real money from their online store, an upgraded engine, you earn fuel at a rate of 6 for every 15 minutes (real time). Engine upgrades increase to 8, 10, 12, and 15 fuel points per each 15 minute interval. David Chittenden, MS, CRC, MRCAA Aiden Gardiner wrote: Hi all, Where do you have to go in CE in order to refuel your ship? Sorry if this is something really obvious i'm overlooking, if it is, i've just made myself look like a fool for no reason, lol. Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Ce threat access change!
Hello, This has been working with Jaws for the past couple days. Note: I am running Jaws 10 with the latest IE. David Chittenden, MS, CRC, MRCAA dark wrote: Hi. People will be pleased to know there has now been a change made in core exiles. The view button in the combat scan screen is now labled with a threat rating of 0-26 which says how dangerous the ship is, 0 a pushover, 26 flying death! Note, that this is the title of the button, not it's default text lable, so you'll need to do something to alter your screen reader's reading of titles. Hal for instance must have it's web settings changed to read titles, lables then text. I'm not sure about Jaws. I've already sent thanks to the developer, as this should significantly help in avoiding in game death from attacking a ship which is too strong. Hopefully this should reduce the amount of hull rupturings! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Trade Offices in Core Exiles
Hello, You will need to purchase a nuclear power plant, increase your appropriate tech skill to the required number, have the required level of captain, and then go in to the ship adjust link and click on one of the two weapon/en buttons. You then equip the power plant and will be able to power more things. I recommend using the buyer market as almost everything is less expensive than the shops. So, after I hooked up my basic nuclear power plant, I went and purchased a nice cargo expander. I did not properly read the power requirements on the cargo expander, and have a ship which now has 1500 units of power and an expander which requires 1700 units of power. As soon as the power plant which I want comes up on the buyers market while I am at one of the market interfaces, I am purchasing it. I will then be able to take some contracts from the larger shipping company as well. Only 10 more levels before I am at the level for the ship I want. I wonder if I can earn the several million credits for it by then. Maybe with 40 more holds I can work towards it more rapidly. David Chittenden, MS, CRC, MRCAA Orin wrote: Increase my power? I guess that's energy. How do I go about doing this though? On Oct 17, 2009, at 10:25 PM, David Chittenden wrote: Hello, I write them down as I find them. I have found four so far. If you open the notes link in a new window, you can use one of the five tabs to list all the Ashar and Wesbec locations which you find. Then, when you are heading through those systems, you can stop off to see about picking up cargo. Also, when you save enough money, you can purchase a basic passenger module and then take on passengers. Passengers are available at every station, but you need to increase your power if you want to run weapons and scanners at the same time as the passenger module. David Chittenden, MS, CRC, MRCAA shaun everiss wrote: hi orin. actually I have no idea, they are round and its suggested you note each down and where it is located. Firstly you should know that any plannet with a trading centre collection point market, etc should have one. if you are out of luck you can always try the home system the start system in feris sinkport may have one and there may be others. At 05:18 a.m. 18/10/2009, you wrote: Hey guys, Just wondering. Is there a place where I can find locations to all ashare trade offices? The only ones I can remember off the top of my head are Farris, and Kelci, but those are the ones given in the mission. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.686 / Virus Database: 270.14.20/2443 - Release Date: 10/18/09 02:08:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archiv
Re: [Audyssey] Core Exiles--Random news items
Hello, I am using Jaws 10 and the players market works fine for me as well. David Chittenden, MS, CRC, MRCAA darren_g_har...@btinternet.com wrote: Hi,, I'm using wineyes 7.1 and the player market works just fine for me. -original message- Subject: Re: [Audyssey] Core Exiles--Random news items From: shaun everiss Date: 18:10:2009 7.48 am hmmm. This shows what is happening in the storyline. to be honest I havn't bothered with these. These are events that happen during the game, good if you are owning things in sertain areas. Ofcause I'd imagine that if something was happening in a system you were in or close to you, you would want to bother. Generally though all this is in the outer systems at least nothing has happened in the home systems yet. nothing in fact happens, just as well. I am slowly going through missions. I really need to find somewhere where I can grab cheap armour units that have something like 100-300 ratings on them or something. the player market is real slow and bad. locks up things. Right now I have enough firepower if only i had another 300-600 hp on my armour I may be able to win. I can only knock off weak raders with a total tonnage of 800-900. However I am suspecting that the fast rader that is at my speed is what will if I smash it earn me exp and another count on my mission list. However Although I can slice 2 thirds of the way in I don't have the protection to go all the way. Unfortunately this means I have lost my cargo, etc. the reason I have not bothered right now is I am sick to death of the mission I am on, don't want to quit because I have only 7 ships left on it, and its a real pain, however I really want to sort out something. I want to complete missions for each npc, right now I am defending the traid roots. Used to be so easy, but now its raders, and 20 of em. I have 7 left I have been at this thing on and off for the last 6 months. if someone has done this and wants to send me the locations of all the ships and where everything is maybe I may have a chance. as long as my areas are in order I can handle it its when stuff is like out of order that I get bothered. I think the game should be made a bit easier, you find a rader or whatever you kill it and it gets added as long as you are in an area and find it. you are supposed to be told where the next thing is or at least search for the things but I just hate getting the wrong ship! Ok, so its a pirate but the wrong pirate. this means repair, and find the right system. If I manage to get something like 10 I may try to upgrade and get a mall since thats 60 grand. On that note if I could find where I can get more powerfull armour and maybe energy modules then I'd be quite happy if someone could tell me. If someone has a suggestion how to get through the player market without jaws 6 locking because of all the data then cool. everything I sell to jo, I get cash but thats not enough to expand. Things I need now. weapons I have loads of, to many. at the current time I need another censor sweet, more energy packs, more armour, and thats about it. oh a self repair system would be nice. A better ship would rock but since the better ships cost about 30+ mill I doubt I can get one. the second class up is 16 mil. even that would be better than nothing. Hmmm I wander if there is a email list where players can trade stuff, not sure how legal it is to do this out game but the player markets slow everything down, and lock things and become unusable. Even if the email was out game and you had to email someone in game to get things hmmph. I need to bring all this up with coops. Issue is that every time I get hammered or stuck it will be another month before I find the courage to try again. I don't want the game to be easier but right now its a pain in the rear. At 05:26 p.m. 18/10/2009, you wrote: Hey all, Just a Misc question here that isn't very important but, I'm wondering about news items such as this one; is it just there to add flavor? 5:11 » Harry Wilder being investigated for inflating prices 5:19 » Madyson White honoured in V-P celebrations 5:13 » Walhabie - Safety Inspection Etc. Anyone know what these kinds of news items mean? Otherwise, so far, I'm enjoying the game quite a bit. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscr
Re: [Audyssey] Trade Offices in Core Exiles
Hello, I write them down as I find them. I have found four so far. If you open the notes link in a new window, you can use one of the five tabs to list all the Ashar and Wesbec locations which you find. Then, when you are heading through those systems, you can stop off to see about picking up cargo. Also, when you save enough money, you can purchase a basic passenger module and then take on passengers. Passengers are available at every station, but you need to increase your power if you want to run weapons and scanners at the same time as the passenger module. David Chittenden, MS, CRC, MRCAA shaun everiss wrote: hi orin. actually I have no idea, they are round and its suggested you note each down and where it is located. Firstly you should know that any plannet with a trading centre collection point market, etc should have one. if you are out of luck you can always try the home system the start system in feris sinkport may have one and there may be others. At 05:18 a.m. 18/10/2009, you wrote: Hey guys, Just wondering. Is there a place where I can find locations to all ashare trade offices? The only ones I can remember off the top of my head are Farris, and Kelci, but those are the ones given in the mission. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.686 / Virus Database: 270.14.20/2443 - Release Date: 10/18/09 02:08:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Traveling in Core Exiles
Also, you can leave the plotter window open even when you are outside the jump network and use it to help you plot out multiple cargo and passenger delivery runs. David Chittenden, MS, CRC, MRCAA dark wrote: Hi. Starbase 51 is essentially one planet in the Ferris system, you need to enter the jump gate network and jump through various systems to where your going, then exit the network and deliver the goods to the set planet in the Ferran system. To find ouf where you need to go, first, get into the jump gate network then use the "plotter" button. This will open a separate window two drop down lysts of systems and a calculate button. Select the system your leaving (ferris), in one list, and the ferron system in the other and hit calculate. You'll then get a route listing all the systems you have to travel through the jump gate network. Sinse it's in a separate window, you can just alte etner back to the network and do your jumping, then go back to the plotter window as necessary. Hth. Beware the grue! Dark. - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Saturday, October 17, 2009 4:41 AM Subject: [Audyssey] Traveling in Core Exiles Hi all, Just wondering, while I'm on the subject of it, how do I know how far a system is from starbase 51? I accepted a Ferrian one, and I don't know how far it is or what route to take to get there. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Any MOTA Beta 8 feedback?
Hello Dark, I am on core-exiles as of two days ago. I am now at level 5 and still working my way through the initial missions. I am running Jaws V. 10 on Windows Vista Office and am not experiencing the problems with the web interface which you have discussed here. When I use the scan area, jaws sorts the table out properly. So, after each bit of ship information, the first button is view which allows you to see specific breakdown of shields, armor, hull points, number of weapons and tunnage, and finally the speed of the ship. Then, there is a button labeled engage. Or, you can just hit the attack button. Both buttons are right after the ship description and quite easy to find. Note: I am using Internet Explorer because I could not get Firefox to interact properly with the game. The only work-around which I need to do is press control-enter any time a link opens a new window. If I do not manually initiate the new window call, the link will not activate. Try downloading the demo of Jaws and playing the game in a 40 minute slice and see if you still have the same problems with the web interface. It is a very addicting game. By the way, my captain name is Mystic in the game. David Chittenden, MS, CRC, MRCAA dark wrote: Well i'd recommend it extremely! Background and story, a huge! range of in game activities to perform,a a system so balanced it's almost extreme, oh and no! pvp! You can buy mechs and battle them, but that's really just a minigame. no guild wars, no getting slaughtered by higher players, it's fantastic, until the raiders rogues pirates and bounty hunters do their thing anyway, ;D. Basically, imagine smugglers four as a continually updating, extremely well put together mmorp instead of a short, progressive completable single player game and you have Core exiles. The only miner downer is the lack of labled immages. In most cases this just means counting making extra certain you click on the right item, - but in the case of the threat wrating shown of various ships which is at the moment only graphical it is quite irritating, sinse you end up just having to learn the ship types and make guesses based on their tonnage, which can be tricky. Beware the Grue! Dark. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 16, 2009 9:25 PM Subject: Re: [Audyssey] Any MOTA Beta 8 feedback? Hi Dark, Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too busy to go pirate chasing, and blowing up enemies right now. Although, I'd be interested in giving that game worl once my schedule lightens up. dark wrote: Hi Tom. To be honest I was auditioning for a production last night so all I've really done today is sit on my bumb and zip around the galaxy blowing up pirates in Core exiles, I'm afraid I haven't even got around to posting any news on audiogames.net appologies, I will certainly try it out, and I deffinatel write some news now. My only excuse is that Core exiles is probably the best put together online game I've seen sinse the early days of Sryth. Hopefully I can tare myself away long enough to actually get something useful done, ;D. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes o
Re: [Audyssey] Crysis!
Hello, Remember that the registry is extremely intentional by Microsoft to provide a way to help companies keep people from pirating their software. It is also why Windows spreads parts of almost every program around a little on your computer. David Chittenden, MS, CRC, MRCAA Thomas Ward wrote: Hi, Well, the registry is one of Microsoft's biggest mistakes. If you lose the registry you pretty much lose the entire ball of wax. With Linux every program, including the operating system, stores settings in *.conf files. As long as you make a back up of the conf file in question before editing it chances are you can easily recover and fix whatever changes you made. Most of the time changing one conf file won't result in nuking the entire operating system. Although, there are certain conf files you could screw up the entire operating system with if you weren't careful. Kevin Weispfennig wrote: Hi, yes, I also don't like that with the registry in Windows. Also you can like cheat, and also, crack games. With Mac its not that easy, when it comes down to cracking games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entombed...what the heck? rofl
Hello, Those former character zombies can be quite nasty. Make the game more challenging if you are able to survive them. You do get all the equipment the char had when it died if you win. That is quite nice. David Chittenden, MS, CRC, MRCAA Johnny Tai wrote: So I finished my first round with the game, and started a second character...I was wandering around, killing goblins and all of a sudden, a mob came in and I fool you not, the mob's my first char...and worst of all, she's got all my first char's stats and eqs...my new char was dead the first round rofl... Wondering if that's a bug or some humorous move on the maker's part. And by the way, anyone know how I'd register on to the entombed list without having to go through the pain of opening a gmail account? Dang...I think I'm addicted to this game, and it's not even a full release...rofl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.