Re: [Audyssey] Merry Christmas

2011-12-26 Thread David Chittenden
Hello Thomas,

Yes, I follow the earth-based beliefs. I am a shamanic pagan, having converted 
from catholic christianity in 1984.

I immigrated to New Zealand about three years ago. Here we do not have official 
freedom of religion, so there is actually significantly more freedom of 
religious expression here compared with what I experienced back in the states. 
There appears to be much more tolerance of belief differences here. I believe 
this is partly do to the treaty between the English and the Maori (I know how 
to say the treaty name, but don't know how to spell it).

I consider myself to be a warrior healer, and follow an elemental path.


David Chittenden, MSc, DRCAA
Email: dchitten...@gmail.com
Mobile: +64 21 2288 288
Sent from my iPhone

On 26/12/2011, at 23:31, Thomas Ward  wrote:

> Hi David,
> 
> Sure. That makes sense. Which does bring up a question if you don't mind.
> 
> I know you celebrate the Winter Solstice so I assume you belong to one
> of the Earth religions. Are you Wiccan or something like that? Just
> curious is all.
> 
> 
> Cheers!
> 
> 
> On 12/25/11, David Chittenden  wrote:
>> Hello Thomas,
>> 
>> Thanks, I thanked Dark because he said something without knowing that, or
>> even whether, someone was on the list who would appreciate it. The
>> assumption of the dominant religion / religions appears to be that following
>> and acknowledging their special days is all that matters. When a person is
>> comfortably in said religion, that person tends to not notice those who are
>> on the outside, but expects those on the outside to notice said person's
>> religious beliefs / requirements.
>> 
>> 
>> David Chittenden, MSc, DRCAA
>> Email: dchitten...@gmail.com
>> Mobile: +64 21 2288 288
>> Sent from my iPhone
> 
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Re: [Audyssey] Merry Christmas

2011-12-25 Thread David Chittenden
Hello Thomas,

Thanks, I thanked Dark because he said something without knowing that, or even 
whether, someone was on the list who would appreciate it. The assumption of the 
dominant religion / religions appears to be that following and acknowledging 
their special days is all that matters. When a person is comfortably in said 
religion, that person tends to not notice those who are on the outside, but 
expects those on the outside to notice said person's religious beliefs / 
requirements.


David Chittenden, MSc, DRCAA
Email: dchitten...@gmail.com
Mobile: +64 21 2288 288
Sent from my iPhone

On 26/12/2011, at 9:12, Thomas Ward  wrote:

> Hi David,
> 
> Happy solstice to you. As list moderators we don't know everyone
> individually, do not know the religious practices of our list members,
> and it is easy to overlook holidays  that don't get a lot of public
> attention. So here is a big happy solstice to you and everyone who
> celebrate it.
> 
> On 12/25/11, David Chittenden  wrote:
>> Hello Dark,
>> 
>> I just wanted to say thank you. You are the only person, from all of the
>> lists which I am on, who wished a good solstice. Solstice is my special and
>> sacred day for this time of year, and I very much appreciate your mentioning
>> it.
>> 
>> With my most sincere gratitude and thanks,
>> 
>> 
>> David Chittenden, MSc, DRCAA
>> Email: dchitten...@gmail.com
>> Mobile: +64 21 2288 288
>> Sent from my iPhone
>> 
> 
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Re: [Audyssey] Merry Christmas

2011-12-25 Thread David Chittenden
Hello Dark,

I just wanted to say thank you. You are the only person, from all of the lists 
which I am on, who wished a good solstice. Solstice is my special and sacred 
day for this time of year, and I very much appreciate your mentioning it.

With my most sincere gratitude and thanks,


David Chittenden, MSc, DRCAA
Email: dchitten...@gmail.com
Mobile: +64 21 2288 288
Sent from my iPhone

On 25/12/2011, at 10:12, "dark"  wrote:

> And the same to everyone from myself and audiogames.net.
> 
> Merry christmas, Hanica, Devali (though i think that was much earlier in 
> december), or have a good solstice.
> 
> Beware the grue!
> 
> Dark.
> -  
> 
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Re: [Audyssey] new technology? Balogna! - Re: plans for an updated Lone Wolf

2011-12-13 Thread David Chittenden
Hello,

Actually,
The blindness community attacked Windows XP just as much because it was not 
Windows 9X, and Windows was attacked just as much because it was not Dos.

The truth is, people like to bitch when things change, and they take it 
personally. The world is out to get them.

In other words, they like to whine a lot. For blind people who have been 
trained to use a computer by rote rather than learning how to explore and 
figure out a system, this is only worse. The fact is, times, technology, 
everything changes; and it is not comfortable for those who learned an earlier 
way of doing things. People who never learned the old habits, on the other 
hand, do not need to unlearn their old habits and just learn it. They complain 
as well, though. Just spend some time with kids at school to see what I am 
talking about.

The fact is, change is the only constant in the universe. It is the thing we 
can count on. As far as I am concerned, this is a very good thing. It keeps 
things from becoming stagnent..


David Chittenden, MSc, DRCAA
Email: dchitten...@gmail.com
Mobile: +64 21 2288 288
Sent from my iPhone

On 14/12/2011, at 13:13, Hayden Presley  wrote:

> HI,AN
> D it seems to me this community has a double standard. Updating is bad, when
> they decide it is. But I hear everyone prasing XP. Hmmm...I wonder how MS
> made XP? Possibly, it was an update?
> 
> 
> Best Regards,
> Hayden
> 
> 
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Dallas O'Brien
> Sent: Tuesday, December 13, 2011 6:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] new technology? Balogna! - Re: plans for an updated
> Lone Wolf
> 
> besides, as complex a system windows is, they will never have a bug free 
> operating system. thats not possible, with the pure amount of lines of 
> code. so no, that won't ever happen. and yes, 7 is more stable. because 
> they had time to sort a lot of things out.
> dallas
> 
> 
> On 14/12/2011 09:53, Charles Rivard wrote:
>> Was Vista better than XP?  Is Windows 7 better than Vista?  Am I right 
>> in that Windows 7 came out to be Vista with the bugs worked out?  And 
>> was Microsoft already working on Windows 8 when 7 came out?  One thing 
>> I would like to see, if Microsoft insists on continually coming out 
>> with a new OS time and time again, is that they quit rushing them to 
>> market before the bugs are worked out, and give us a solid stable 
>> product that has thoroughly been tested and proven to be stable and 
>> reliable, rather than a junky troublesome buggy product.  I know the 
>> task would be massive, and I know it would take an enormous amount of 
>> time and effort, but it would sure do a lot to regain the credibility 
>> they once had, and it would also be more readily received by the 
>> customers.
>> 
>> ---
>> Shepherds are the best beasts, but Labs are a close second.
>> - Original Message - From: "Thomas Ward" 
>> 
>> To: "Gamers Discussion list" 
>> Sent: Tuesday, December 13, 2011 4:28 PM
>> Subject: Re: [Audyssey] new technology? Balogna! - Re: plans for an 
>> updated Lone Wolf
>> 
>> 
>>> Hi Charles and all,
>>> 
>>> If you want to make that argument consider this. When Windows Vista
>>> came out Windows XP was already six years old, and it introduced a lot
>>> of new graphics technology that wasn't possible on the hardware specs
>>> in 2001. Both Windows 7 and Windows 8 use the exact same hardware
>>> requirements as Windows Vista, and actually run better on the same
>>> hardware specs. So your argument of having to replace your hardware
>>> every time Microsoft upgrades doesn't hold water.  I really urge you
>>> guys to research your facts before making baseless arguments like this
>>> because Microsoft does not change system requirements every two years
>>> or for every Windows upgrade like you suggest.
>>> 
>>> Cheers!
>>> 
>>> 
>>> On 12/12/11, Charles Rivard  wrote:
>>>> Another thing about new technology--Microsoft's Windows in 
>>>> particular:  I
>>>> buy a computer to do tasks, not to run the operating system.  If I 
>>>> have to
>>>> buy a new PC because my old one doesn't have enough CPU power, it 
>>>> can't be
>>>> loaded with enough RAM, the hardware isn't supported by the new OS, 
>>>> and I
>>>> need to move along with technology, I will do so.  However, 2 years 
>>>> down the
>>>> road, before the bugs

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread David Chittenden
Hello,

I know longer have a windows computer. I have an iPhone and a Mac.


David Chittenden, MSc, DRCAA
Email: dchitten...@gmail.com
Mobile: +64 21 2288 288
Sent from my iPhone

On 2/12/2011, at 2:38, QuentinC  wrote:

> Hello listers,
> 
> I'm getting more and more demand to have an iPhone or a mac version of the 
> playroom. I'm going to you to have your opinion about that.
> IF you are interested, please let me know ! Depending on your answers, there 
> will be followings or not. In other words if nobody give a response, then I 
> will conclude that nobody is interested and therefore will definitely give up 
> the idea.
> 
> 
> 1.  Are you interested on a iPhone or mac version of the playroom ? why or 
> why not ? If you would have to choose between the two but not both in the 
> same time, whould you choose a mac or an iPhone version ? why ?
> 
> 2. Considering that I don't have any apple machine myself, I will probably 
> need to let such an application developped by a third partie. It will 
> therefore certainly not be free. How much would you be ready to pay for that 
> application ?
> The money whould be ideally shared between the developper of the application 
> and a participation on server maintenance, in the best case 50-50, and in all 
> case I wont ahve a direct control on the produced application.
> 
> N.B. To not leave any doubts on that
> subject, the windows version will remain free as long as donations are 
> sufficient to keep the server up.
> 
> Please be constructive and complete in your responses. If you just say "It'd 
> be cool" without any argumentation, please avoid posting.
> 
> Thank you in advance for your answers.
> 
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Re: [Audyssey] NetHack

2011-02-20 Thread David Chittenden

Hello,

NetHack always shows in symbols. There is a line of text which tells you 
what something is when you get to it.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 2/21/2011 4:26 PM, Rayette wrote:

When I click on the NetHackm application, it shows me the dungeon in symbols 
instead of words. How  do I get it to show me in words?
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Re: [Audyssey] iPhone gaming

2011-02-20 Thread David Chittenden

Hello,

Search in the app store for choice of. A few are free, the rest cost. 
The free ones are shorter games.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 2/21/2011 6:40 AM, Charles Rivard wrote:
You have text adventure games that work on your iPhone?  Are there any 
problems with Voice-Over?  I'd like to find out more, either on or off 
list. Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - From: "David Chittenden" 


To: "Gamers Discussion list" 
Sent: Sunday, February 20, 2011 1:16 AM
Subject: Re: [Audyssey] Creating Adventure Games



Hello,

After some discussions about various interfaces which I was recently 
involved in, I would be keen on both first letter menu activation, 
and a generic key which would bring up all of the possible commands; 
like the alt key in windows.


As I have an iPhone, I would love to see more text adventure games in 
that format. Note that many of the current text adventure games which 
I have on my iPhone give a list of choices which you double or split 
tap to select your choice and then you tap the proceed button.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



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Re: [Audyssey] Creating Adventure Games

2011-02-19 Thread David Chittenden

Hello,

After some discussions about various interfaces which I was recently 
involved in, I would be keen on both first letter menu activation, and a 
generic key which would bring up all of the possible commands; like the 
alt key in windows.


As I have an iPhone, I would love to see more text adventure games in 
that format. Note that many of the current text adventure games which I 
have on my iPhone give a list of choices which you double or split tap 
to select your choice and then you tap the proceed button.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 2/19/2011 10:04 AM, Thomas Ward wrote:

Hi everyone,

For quite a while I have been thinking of trying my hand at some
simple text adventure games and maybe eventually work my way up to
some sort of game like Nethack, Ancient Domains of Mystery, or maybe
even as complex as Entombed. As most of you know i use Linux most of
the time, and the majority of accessible games are text adventures. So
this would be a logical place to start since such games are relatively
inexpensive and easy to make, and usually are cross-platform too. Of
course, there is various text adventure systems like Inform, Adrift,
Tads, etc but I've been thinking of writing them in a traditional
programming language like C, Java, or Python. Anyway,before I even
think of the technical details there are some things about the user
interface I'd like to get your input on.

First thing, is input. Most of the text adventures out there use
various commands like "grab sword," "grab torch," "light torch.," etc.
I could continue this tridition, but it seams to me there is an easier
way to do this. For example, what if you pressed g for grab item, and
then a menu popped up with a list of items in the room. You could then
select the item you want to grab from a list. This would save a bunch
of typing by effectively doing the same thing. For moving around the
level asining directions to n for north, s for south, e for east, and
w for west would certainly be preferable to ttyping out "north,"
"south," "east," or "west." What do you think about this approach?

Second, is output. Again there is a couple of ways of doing this. We
could certainly have everything be printed directly out to the
console, text directly to the screen, which you can use your screen
reader for. The other way is to use a Speech API like Sapi,
Speech-dispatcher, etc that would automatically read out the
information on the screen. This would make the games slightly less
portable, but would have the advantage of automatic speech output by
default. Any thoughts weather you would like to use a screen reader or
use Sapi directly?

Finally, we get down to the technical details. As I said I am well
aware of Inform and Adrift, but in many ways those text adventure
systems are not quite as flexable enough for what I want to do. If I
wanted to create a multilevel dungeon like Entombed they would fall
short pretty fast. That leaves me with the option of using a language
like C/C++ or something else. At the moment I'm thinking of C/C++
because if written correctly the games should be fairly easy to
recompile for other platforms and devices. While Java and Python have
their advantages too if I wanted to port these games to cell phones,
note takers, it wouldn't necessarily be as easy to do. However, the
advantage of Python or Java would be I could hit the big three
platforms Windows, Mac, or Linux with one easy swoop without having to
recompile anything. Any thoughts?

Cheers!

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Re: [Audyssey] Aurifi

2011-01-10 Thread David Chittenden

Hello,

The tilt is set up to act with proper motion & acceleration physics. 
This means, you need to play with it to figure out how it works. Many 
people complain that it doesn't work properly. The fact is that it does 
work properly. You just need to learn its properties. One hint is to 
tilt in each direction slowly rather than quickly. Another hint is to 
restart the game and remain in the initial training area until you 
really get the movement properties down properly. It isn't easy at 
first, and it isn't supposed to be easy.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 1/3/2011 5:13 AM, Lori Duncan wrote:

Hi I just listened to Liam's recording of Aurifi and am having the same trouble with the 
tilt feature and bringing that sound into the middle and keeping it there.  There seems 
to be a certain ammount of lag or delay on the sound moving, no matter how fast or slow I 
tilt, or sometimes the sound won't move in the time I get, then the calming but anoying 
message "Lets run through that again" comes at me and I'm ready to chuck my 
ipod out the window, or I would if I didn't have such amazing stuff on it.  It's the same 
with evading sounds, the tilt thing seems to do it's own thing and not move in the same 
direction as I do.  I don't know what Liam did to sort it, but would very much like to 
know.
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Re: [Audyssey] Game books

2010-11-06 Thread David Chittenden

Hello,

Just because one app doesn't work has no bearing on whether any other 
apps will or will not work. It is just like programs on the PC, but the 
chances are actually better that the app will work.


I haven't tried any of the fighting fantasy apps, but I downloaded a 
Frotz program called

frotz
from the app store last night. It is over 60 mb (if memory serves), and 
has a very large number of the Z games in it already. It is fully 
accessible, and it is free.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 11/7/2010 1:26 AM, neoph...@inthecompanyofgrues.com wrote:

Hey Dark,

A quick answer for you.

Sadly, the accessibility features on the iPhone alter the way that you
interact with the screen, requiring double taps and three finger swipes to
scroll. This seems to completely jam up the opening menu screen on the
Fighting Fantasy apps. Well, at the very least, with the one I have, which
is Creature of Chaos. I couldn't start a game or select any of the menu
items.

Sorry. Sad face.

Thanks for all the other info.

Cheers,

Neophyte.


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Re: [Audyssey] Phone question

2010-09-15 Thread David Chittenden

 Hello Dark,

The iPhone 4 and iPhone 3GS are both accessible with Voice Over 
built-in. However, There is only one button on the face of the phone in 
the centre of the bottom edge. There are two buttons on the left side 
near the top, and a switch above the two buttons.


The button on the face is called the Home button. It is used to close 
back to the main screen. The buttons on the side turn the volume up and 
down. The switch activates scilent mode.


The phone has a built-in compass, excellerometer, Giroscopes, Bluetooth, 
and Wifi. All of these built-in gadgets make the phone quite fascinating 
for playing a vast variety of games. It can also connect to, and be 
operated by, Bluetooth braille displays and, with the most recent build, 
Bluetooth keyboards.


So, how can a totally blind person use an iPhone if it has only one 
button and a completely flat display? I have an iPhone 4 and absolutely 
love it. Apple developed a completely revolutionary screen reader. It 
will tell you whatever is under your finger where ever you touch the 
screen. It also detects multiple fingers. The commands follow.


Touch the display to know what is under your finger

Tap the display twice quickly with one finger to open the highlighted 
item, or tap the display with another finger whilst one finger is 
touching the item to open / activate it


Tap the display once with two fingers to stop or resume speaking

Tap the dissplay twice with two fingers starts or stops actions such as 
making and answering calls, hanging up calls, starting and stopping iPod 
playback, Etc.


Tap the screen once with three fingers speaks the page number or number 
of rows displayed


Tapping the screen twice with three fingers mutes and unmutes speech

Tapping the screen three times with three fingers turns on the screen 
curtain so nobody else can see what is on your display


Flicking your finger quickly to the right across the screen moves the 
highlight to the next item


Flicking one finger to the left moves to the previous item

Flicking one finger up and down moves to previous or next item of the 
current rotor setting (see rotor below)


Two finger flick down reads the page starting at the selected item 
whilst two finger flick up reads the entire page from the start.


Three finger flick up scrolls down a page whilst three finger flick down 
scrolls up a page


Three finger flick left scrolls right one page whilst three finger flick 
right scrolls left one page (like turning a page in a book)


Four finger flick up moves to the first element on the page whilst four 
finger flick down moves to the last element


The rotor is a selector. to use it, you place your thumb and a finger on 
the screen and turn them like turning a knob on a radio. The rotor 
allows you to change things like navigation through edit fields (between 
characters and words), languages for speech, typing mode for the 
onscreen keyboard, cut / copy / paste highlighted text, Etc.


Pinching is moving your finger and thumb toward or away from each other 
selects and unselects text.


Once you get use to it, Voice Over on the iPhone is really cool. That 
said, there is definitely a learning curve since it is using touch and 
hear rather than touch and feel. I actually like it better than my old 
phone with buttons because it is does so much.

David Chittenden, MSc, CRC, MRCAA

Email: dchitten...@gmail.com


On 9/15/2010 9:58 PM, dark wrote:

the other day, I phoned my phone company, o 2 to talk about my mobile phone, 
and discovered that with my contract I actually get a free hand set, and! that 
they do specifically accessible ones.

so, if they will pay for an accessible phone for mewhy not have one?

At the moment I'm using a rather ancient nockier, which has no speech software 
at all, but does have useable buttons, thus making it possible for me to phone 
people, - but not much else.

However, I'm now wondering how the accessible phone thing works and which model 
to ask for. O2 suggest the I4 I phone, which apparently comes with speech, or 
the I phone 3gs which allows you to download speech software from I tunes onto 
it. Are these workable phones for a visually impared person? do they have 
decent keys, and is the software actually good enough to do anything decent 
with such as play games?

Any advice would be much appreciated, especially in view of the various I phone 
games and applications that seem to be popping up these days.
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Re: [Audyssey] question about how to change sappy voice in punch up

2010-07-10 Thread David Chittenden

Hello,

If you installed the SAPI voices from the FS website rather than or over 
the SAPI voices which came on CD with Jaws 7, you are out of luck. The 
voices from the FS site are locked to Jaws and cannot be used with any 
other program.


You can use the SAPI voices from the CD that shipped with Jaws 7 with 
other programs. If you still have that CD, you could always try 
uninstalling the SAPI voices from ad / remove programs, and then install 
the voices from the CD. After that, only download voices from the FS 
site which are not voices that came on the CD.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 7/10/2010 7:55 PM, Ben wrote:

What jaws users site

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: 09 July 2010 22:26
To: gamers @audyssey.org
Subject: [Audyssey] question about how to change sappy voice in punch up

Hi all. I have a question about how to change the sappy voice in punch up?
right now I am using the horrible Sam voice and would like to use a female
voice but I am not sure how to change it. any help with this would be grate.
I am using jaws 7 and windows xp if that helps. I also have installed the
different voices from the jaws users sight. I hope to hear back from some
one regarding this. from Mich.
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Re: [Audyssey] touch screen and pads - Re: Tomb Hunter Error

2010-07-09 Thread David Chittenden

Hello Charles,

The interface is very innovative. There are no tactile markings. 
Instead, there are "audible" markings. In other words, as you drag your 
finger around / across the screen, the phone tells you what is at your 
finger position. One of the more difficult things for me to learn was to 
make much smaller movements. It is kinda like using a mouse. the regular 
mouse does not move very far to move the pointer around the display. So, 
rather than a touch / tactile response, you have a touch / audible 
response. It is just like the touch / visual response which the sighted 
users have, and it helps you to understand how things are actually laid 
out on the screen.


For games, this approach would really, in my opinion, open up 
possibilities. There are, by the way, quite a few accessible games which 
are available for the iPhone. I wonder how an interactive touch-screen 
would work for creating a 3d audio game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 7/10/2010 11:43 AM, Charles Rivard wrote:
How can you use something that is touch triggered without seeing which 
area of the smooth surface you want to activate?  Or are there tactile 
markings? Thanks.


---
Shepherds are the best beasts!
- Original Message ----- From: "David Chittenden" 


To: "Gamers Discussion list" 
Sent: Friday, July 09, 2010 6:33 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hello,

After reading the past few messages on this subject, I have decided 
to respond with some answers we never like to hear.


1) The total population of legally blind people in the US is 0.6% of 
the US population. This includes everyone with up to 20/200 vision. 
The total population of blind people in the world is just over 35 
million, or about 0.6% of the total world population. This means, we 
are an extremely small group of people. There are more people using 
the least common computer OS than there are visually impaired people.


Because we are such a tiny minority, it falls squarely upon us to 
adapt ourselves to the sighted world. The fact that companies do a 
little bit to help us is great, but there is virtually no profit in 
it for them. We can choose to stay behind at whatever point we are 
comfortable with, just like anybody else. That said, as has been 
pointed out, companies are in business to make money. In order to do 
this successfully, they must constantly give at least the appearance 
of innovating or the competition will take their place.


I, for one, choose to continuously learn, grow, and adapt to the new 
and ever-shifting paradigm of the modern technology world. This way, 
I can keep myself marketable and employable. Also, it allows me to 
continue enjoying the latest games which come out.


As to the classic start menu which, apparently, primarily only blind 
people prefer, I actually don't like it. I find it to be way too 
limiting. And, before you ask, I started as a DOS power user. I much 
prefer the simplicity of point and click (pressing the alt key, 
arrowing to the menu I need, and arrowing to my choice) over 
constantly needing to remember esoteric commands.


I will soon be switching to the iPhone 4 because it has a 
touch-screen, so there are even less esoteric commands which I need 
to remember. I just needed to learn the new interface, and I did that 
over the past year through regularly borrowing my former flatmate's 
iPhone 3GS. I will switch to the MacBook and its touch pad interface 
for the same reason. I made the decision a long time ago to, as much 
as possible, learn to use and become proficient with sighted 
technology interfaces whenever possible so that I can keep my costs 
lower while interfacing with my sighted peers and friends in ways 
which are most convenient for them. After all, I am the one who, by 
nature of being blind, is different, so must fit in if I want to 
associate with the chosen group that is the majority.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 7/10/2010 6:24 AM, Damien Pendleton wrote:

Hi Thomas,
The problem here is, even some sighted people don't know how to use 
it. Heck, I have trouble getting somebody sighted to help me do a 
reinstall of XP simply because they don't know how radio buttons 
work, etc, etc.
What I'm trying to say is, while there are maybe a load of people 
who will benefit from the upgrade, newbies and VI users do not, and 
it's time more people started fighting for their rights.
Like I said before, if blind people just go with the flow then how 
on earth are other people in this world going to be able to cater 
for us?

Regards,
Damien.




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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread David Chittenden

Hello,

This is exactly why I will be switching to the mac in the near future 
and hope that game creators start making more of these accessible games 
for that platform. Apple is the only major consumer electronics company 
which is taking an extremely active role in blindness accessibility.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 7/10/2010 11:47 AM, Damien Pendleton wrote:

Hi,
Thing is, the majority seem to think about themselves, and the 
minority can hop it. They should be working for everybody. For 
example, how much is available for the deaf? The physically 
handicapped? The paralyzed? Only people who are not used to these 
conditions, gawking, laughing, scorning, and completely, it seems, 
giving them up as a bad job, which is why, most of the time, people 
with disabilities usually stick with their own kind, who are also 
struggling because nothing has been put in place for everybody.
It is far, far too prejudiced. I know it's nowhere near as bad, but it 
reminds me of the time when Africans were treated horribly because of 
skin colour, and they didn't have a leg to stand on because, quote 
unquote, that was the way of it. It's similar to people with 
disabilities. Instead of looking at what we need to make our lives 
just as comfortable as more able people, we just struggle on, deal 
with it and say, well that's the way of the world, nobody wants to 
learn so we'll leave it there type attitude. Yes, fine. Have an 
interface for the sighted, and complete 100% healthy people, but 
continue to maintain services for disabled people also.
Just because a company is there to make money doesn't mean they should 
be prejudiced with no compassion and a heart of pure cold stone.

Regards,
Damien.


- Original Message - From: "David Chittenden" 


To: "Gamers Discussion list" 
Sent: Saturday, July 10, 2010 12:33 AM
Subject: Re: [Audyssey] Tomb Hunter Error



Hello,

After reading the past few messages on this subject, I have decided 
to respond with some answers we never like to hear.


1) The total population of legally blind people in the US is 0.6% of 
the US population. This includes everyone with up to 20/200 vision. 
The total population of blind people in the world is just over 35 
million, or about 0.6% of the total world population. This means, we 
are an extremely small group of people. There are more people using 
the least common computer OS than there are visually impaired people.


Because we are such a tiny minority, it falls squarely upon us to 
adapt ourselves to the sighted world. The fact that companies do a 
little bit to help us is great, but there is virtually no profit in 
it for them. We can choose to stay behind at whatever point we are 
comfortable with, just like anybody else. That said, as has been 
pointed out, companies are in business to make money. In order to do 
this successfully, they must constantly give at least the appearance 
of innovating or the competition will take their place.


I, for one, choose to continuously learn, grow, and adapt to the new 
and ever-shifting paradigm of the modern technology world. This way, 
I can keep myself marketable and employable. Also, it allows me to 
continue enjoying the latest games which come out.


As to the classic start menu which, apparently, primarily only blind 
people prefer, I actually don't like it. I find it to be way too 
limiting. And, before you ask, I started as a DOS power user. I much 
prefer the simplicity of point and click (pressing the alt key, 
arrowing to the menu I need, and arrowing to my choice) over 
constantly needing to remember esoteric commands.


I will soon be switching to the iPhone 4 because it has a 
touch-screen, so there are even less esoteric commands which I need 
to remember. I just needed to learn the new interface, and I did that 
over the past year through regularly borrowing my former flatmate's 
iPhone 3GS. I will switch to the MacBook and its touch pad interface 
for the same reason. I made the decision a long time ago to, as much 
as possible, learn to use and become proficient with sighted 
technology interfaces whenever possible so that I can keep my costs 
lower while interfacing with my sighted peers and friends in ways 
which are most convenient for them. After all, I am the one who, by 
nature of being blind, is different, so must fit in if I want to 
associate with the chosen group that is the majority.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 7/10/2010 6:24 AM, Damien Pendleton wrote:

Hi Thomas,
The problem here is, even some sighted people don't know how to use 
it. Heck, I have trouble getting somebody sighted to help me do a 
reinstall of XP simply because they don't know how radio buttons 
work, etc, etc.
What I'm trying to say is, while there are maybe a load of people 
who will benefit from the upgrade, newbies and VI users d

Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread David Chittenden

Hello,

After reading the past few messages on this subject, I have decided to 
respond with some answers we never like to hear.


1) The total population of legally blind people in the US is 0.6% of the 
US population. This includes everyone with up to 20/200 vision. The 
total population of blind people in the world is just over 35 million, 
or about 0.6% of the total world population. This means, we are an 
extremely small group of people. There are more people using the least 
common computer OS than there are visually impaired people.


Because we are such a tiny minority, it falls squarely upon us to adapt 
ourselves to the sighted world. The fact that companies do a little bit 
to help us is great, but there is virtually no profit in it for them. We 
can choose to stay behind at whatever point we are comfortable with, 
just like anybody else. That said, as has been pointed out, companies 
are in business to make money. In order to do this successfully, they 
must constantly give at least the appearance of innovating or the 
competition will take their place.


I, for one, choose to continuously learn, grow, and adapt to the new and 
ever-shifting paradigm of the modern technology world. This way, I can 
keep myself marketable and employable. Also, it allows me to continue 
enjoying the latest games which come out.


As to the classic start menu which, apparently, primarily only blind 
people prefer, I actually don't like it. I find it to be way too 
limiting. And, before you ask, I started as a DOS power user. I much 
prefer the simplicity of point and click (pressing the alt key, arrowing 
to the menu I need, and arrowing to my choice) over constantly needing 
to remember esoteric commands.


I will soon be switching to the iPhone 4 because it has a touch-screen, 
so there are even less esoteric commands which I need to remember. I 
just needed to learn the new interface, and I did that over the past 
year through regularly borrowing my former flatmate's iPhone 3GS. I will 
switch to the MacBook and its touch pad interface for the same reason. I 
made the decision a long time ago to, as much as possible, learn to use 
and become proficient with sighted technology interfaces whenever 
possible so that I can keep my costs lower while interfacing with my 
sighted peers and friends in ways which are most convenient for them. 
After all, I am the one who, by nature of being blind, is different, so 
must fit in if I want to associate with the chosen group that is the 
majority.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 7/10/2010 6:24 AM, Damien Pendleton wrote:

Hi Thomas,
The problem here is, even some sighted people don't know how to use 
it. Heck, I have trouble getting somebody sighted to help me do a 
reinstall of XP simply because they don't know how radio buttons work, 
etc, etc.
What I'm trying to say is, while there are maybe a load of people who 
will benefit from the upgrade, newbies and VI users do not, and it's 
time more people started fighting for their rights.
Like I said before, if blind people just go with the flow then how on 
earth are other people in this world going to be able to cater for us?

Regards,
Damien.




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Re: [Audyssey] Registration methods

2010-06-20 Thread David Chittenden

Hello,

It is my understanding that people who were upgrading from Mac Leopard 
to Mac Snow Leopard paid $35 for the upgrade last year.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 6/21/2010 9:19 AM, shaun everiss wrote:
hmmm I got it off a cast in bct, about the mac, must have been a 
special deal or something.

At 11:34 p.m. 20/06/2010, you wrote:

Hi Shaun,
Ummm...What OS is $30 for a full OS upgrade? I certainly haven't seen
any that low. Windows is at least $99 for an upgrade, and around $199
for a full retail version.  Mac OS is something like $120 for a full
retail version. Linux is, of course, free to download.

On 6/20/10, shaun everiss  wrote:
> yeah not to mention that os upgrades are stupidly priced like
> something like 30 bucks us for a full os upgrade.

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Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread David Chittenden

Hello,

I actually find the demons to be fairly easy as long as you keep waiting 
for them and just turn around. The hardest for me is the running 
creature which you need to jump. I occasionally get my timing off on it.



David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 6/13/2010 9:18 AM, Damien Pendleton wrote:

Hi Lori,
I have beaten Q9, but it is very hard. Those demons are the trickiest, 
teleporting from one location to another.

Regards,
Damien.



- Original Message - From: "Lori Duncan" 


To: "Gamers Discussion list" 
Sent: Saturday, June 12, 2010 9:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't 
seem to do it!  I had 16 lives and am down to 12, even so I'm 
wondering if I should keep going or not, because A I want to win, and 
B I don't want to start over again until I've beaten the game at 
least once.  I'm playing in easy mode, so I'd like to see insane. 
  While I love the game, sounds and music and first class 
voice acting I just want to win  Any tips on getting through 
Death World?  I've got a couple shields, and keep using them, but 
don't think i have enough to see me through the game.  I'm only on 
level1 of Death world it's the fartherest I've gotten.  Hope someone 
can give me a hand in the right direction.  Thanks from Lori.  I'm 
off to kick some demon!  By the way, does anyone know what those 
horror demons are supposed to be saying?

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Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-06-12 Thread David Chittenden

Hello,

Also, learn the timing for the club. I find that if I use my thumb on 
the spacebar rather than my finger, I can swing the club at its fastest 
speed. I take out most enemies with the club.


I agree about moving very slowly. I stop and wait whenever I hear 
something coming from the right. This way, I do not need to deal with 
more than four to six at a time.


What usually kills me, now that I am on hard mode, is jumping over the pits.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 6/13/2010 9:08 AM, Bryan Peterson wrote:
Probably nothing important. As for your question though, you may well 
have to start over since you should save as many shields as possible 
for the death world, particularly levels two and three. My advice is 
don't hurry. Since monsters seem to be triggered at certain spots if 
you try to run you'll have more monsters after you than if you move 
more slowly.

We are the Knights who say...Ni!
- Original Message - From: "Lori Duncan" 


To: "Gamers Discussion list" 
Sent: Saturday, June 12, 2010 2:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't 
seem to do it!  I had 16 lives and am down to 12, even so I'm 
wondering if I should keep going or not, because A I want to win, and 
B I don't want to start over again until I've beaten the game at 
least once.  I'm playing in easy mode, so I'd like to see insane. 
  While I love the game, sounds and music and first class 
voice acting I just want to win  Any tips on getting through 
Death World?  I've got a couple shields, and keep using them, but 
don't think i have enough to see me through the game.  I'm only on 
level1 of Death world it's the fartherest I've gotten.  Hope someone 
can give me a hand in the right direction.  Thanks from Lori.  I'm 
off to kick some demon!  By the way, does anyone know what those 
horror demons are supposed to be saying?

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Re: [Audyssey] startrek games

2010-06-10 Thread David Chittenden

Hello,

I would vote for the Lone Wolf style game with the option of different 
ships to try. You could even have a person start as a captain of a small 
ship and, as the person gains experience, they are able to command 
different ships. With a lot of experience, one may be able to become a 
commodore and have a few ships going with you for a fleet action such as 
a blockade. And, in that situation, You would still only command your 
ship directly. So, a mean mission writer could do something like have 
one of your ships turn traitor at some point during the mission.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 6/11/2010 12:06 PM, Thomas Ward wrote:

Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC.
For one thing in light of recent discussions of expantion packs etc
this is the perfect style of game to do it in. The game could ship
with 10 to 15 missions initially and I could add missions to it here
and there giving it nearly unlimited replay value in the process.
Like Lone Wolf over time it could end up having a hundred or more
missions to choose from.
Another way to add replay value to the game is to allow you to select
a specific ship and class from the game setup menu. That way you could
technically play the same mission multiple times trying out various
different classes of ships in the Federation fleet. One time you might
select a Defiant-Class ship, another time a Galaxy-Class, another time
a Nebula-Class, etc. The replay value of this feature alone is huge.
So your idea has maret.
So my question to the rest of the list is what do you say. Should we
abandon the fleet strategy game and go with a Lone Wolf style
simulation where you take on individual missions and campaigns, or
should we proceed with the real time strategy game in production now?

On 6/10/10, dark  wrote:
   

Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek feeling
to have a mission to go and patrol the neutral zone, seak and destroy a
specific targit, like a borg cube or dominian shipyard, or go to a specific
point in space to look what is there.

as fun as a stratogy game is, essentially lw in space would personally be my
choice for a startrek game.

Beware the grue!

Dark.

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Re: [Audyssey] Mysteries of the Ancients Beta 12 Released

2010-05-12 Thread David Chittenden

Hello,

Computer braille is also referred to as grade 0 braille because it does 
not use any relational symbols such as #a for 1 or dots 2 5 6 at the end 
of a word for period.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 5/13/2010 8:13 AM, Thomas Ward wrote:

Hi Muhammed,
Ummm...No.  There actually is a grade 3 braille which is similar to
grade 2 braille, but has about a dozen or so extra contractions as I
understand it. I heard from the Ohio Vision Center about it so I'm
pretty sure my source is reliable. Beyond that I don't know much more.
However, you are right there is a computer braille, but as far as I
know that isn't grade 3.

On 5/12/10, Muhammed Deniz  wrote:
   

Graid 3 is computer brail.
 

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Re: [Audyssey] Types of RPG Games

2010-05-06 Thread David Chittenden

Hello,

What you are describing I would definitely purchase.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com


On 5/5/2010 7:30 PM, Thomas Ward wrote:

Hi Dark,
As for your first point that is sadly all too true. Far too many of
the web based gamebook style rpg adventures are nothing more than pvp
stat grinders with little to kno story at all.  I can't get interested
in them any more than I do roguelikes that are basically walking
around killing monsters all of the time. More than anything I want a
game with some actual story and depth to it. Even games like Sryth,
started out as a great story based gamebook type game, eventually just
became another stat grinding game with some pvp elements to it. After
that it just killed the game for me. I doubt I'm going to renew my
subscription because of that fact.
Then, we have the games like Kingdom of Loathing. To be honest I
couldn't stand that game.Oh, some of the jokes are funny the first
time you read them, but it really just turned me off in a hurry.  I
want something more serious and shall we say professionally done.
For example, I haven't done a lot of table top DND roll playing, but
what DND playing I have done was always fun and entertaining. What
always drew me into the game was the story, the adventure, and the
various characters in our party. The Forbidden Relms adventures were
always cool because you could fight enemies such as the Drau and the
Dergars which haven't shown up in any web based gamebook I've seen to
date. Even in Entombed Elves are generally seen as one of the heroic
races, and there is no mention of the dark elves, the Drau, from the
Dungeons and Dragons games which would fit right into an underground
dungeon like that. Same goes for the dark dwarve races like the
Duergars that would be interesting to fight in Entombed. My rpg type
game would include such races for a more in depth game world than we
have had in audio or text based format to date.
As to your second point I'd say a game like this would probably take
three to five years to complete depending how much I worked on it in
my free time. Keep in mind even Sryth took a couple of years before
there was enough adventures etc to make it really worth paying for. I
beleive the first paid adventure was the Stoneback Hill quest. At
least a year or so before Sryth began making any money for the
developer. Well into Sryth's development, and I'd likely be faced with
a similar development sschedule. It takes time writing stories,
playing each adventure, and debugging that style of game. It isn't
like one game, but more like hundreds of smaller games rolled into one
game. Which really takes time to produce.
As to your question about sounds/music I didn't mean to indicate that
this would be an all or nothing situation. I certainly could add some
sounds and music for background ambience effects, probably add some
combat sounds here and there, but I wouldn't necessarily want to buy
hundreds of different sounds to have sounds for every item, creature,
and area of the game. That would get extremely expensive after a
while. More than people are willing to take in account at times.
Finally, as for your last point I agree. One reason I'm writing this
in C++ is to make it downloadable and so you don't have to be on the
internet the entire time. You can save your games directly to your
computer and back them up as needed. Since I now have licensed
Streemway I could certainly use it to stream music, background
ambience, and play some sounds as necessary. In that way it would be
better than something like Sryth, but maybe not as audio packed as
Entombed. I'm not sure how people would feel about that compromise.

Smile.

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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Chittenden

Hello,

I initially played with Jaws selected and Jaws would not read any of the 
extra info. I had to switch to SAPI and put Jaws to sleep in order to 
get all the extra info. For example, when I used Jaws, pressing a would 
not announce anything. After I switched to SAPI, pressing a announces 
what is around me.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:

Hi,
If JAWS isn't working, that probably means it's set to SAPI. Go into the
options screen, and press space on the first option until JAWS is displayed.
HTH,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: Thursday, March 25, 2010 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict from GMA games.

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.


Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.


Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
  
Could you let us know how you fixed it just in case someone else has 
this problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it 
along to TOC. Took a while to find, but I didn't like the solutions. 
You need to either shutdown Skype completely or redefine the Alt-M key 
in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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Re: [Audyssey] Time of Conflict from GMA games.

2010-03-25 Thread David Chittenden

Hello,

I discovered that problem with the alt m last night while Iwas playing 
the game and was going to report it.


Also, I am running Windows Vista and the messages will not speak if I 
run jaws. They speak fine when I am set on SAPI.


Finally, after I have played for a while running a braille display with 
jaws set to sleep, jaws crashes and the braille display stops showing my 
game. Note: this usually happens between one and two hours in to the game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



David Greenwood wrote:
Could you let us know how you fixed it just in case someone else has 
this problem? Thanks.


Also, I discovered a strange problem yesterday.  My Alt-M key was not 
working.  It looks as if Skype intercepts it and does not pass it 
along to TOC. Took a while to find, but I didn't like the solutions. 
You need to either shutdown Skype completely or redefine the Alt-M key 
in TOC.



Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



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Re: [Audyssey] entombed

2010-03-23 Thread David Chittenden

Hello,

I always do when I have a necro. You can always drop the corpse when you 
find something better. I usually have three.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Jess Varnell wrote:
Does it do you any good to carry corpses of things you kill around 
with you?
- Original Message - From: "Hayden Presley" 


To: "'Gamers Discussion list'" 
Sent: Monday, March 22, 2010 8:57 PM
Subject: Re: [Audyssey] entombed



Hi,
If you reincarnate, do you get them as live, human beings? Also, if you
resurrect an emy, does he come back on your side? One more 
question...can

you ressurecet more than one corpse at a time/
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Bryan Peterson
Sent: Monday, March 22, 2010 5:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

It's Druid, not Druade. D R U I D. And I don't even bother with them
precisely because of the Reincarnate ability. If I lose someone in 
battle

I'll just reload until I can win the battle without losing anyone.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "Muhammed Deniz" 


To: "Gamers Discussion list" 
Sent: Monday, March 22, 2010 3:09 PM
Subject: Re: [Audyssey] entombed



Yes, but you'll have to unlock the druade or play it. Remember this
though. When you use the reincarnate ability, they could turn in to
different creachers.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - From: "michael barnes" 
To: 
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed


can you bring your character back to life once it has been 
defeated?  i
know that the game is not over until the entire party has been 
defeated


--
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Re: [Audyssey] Another Problem With Entombed

2010-03-02 Thread David Chittenden

Hello,

I have never seen it continue to the next game, and I have been in the 
public beta since the middle of last year.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Thomas Ward wrote:

Hi,
Unfortunately, it isn't anything that simple. I checked thinking the
same thing at first. It just stopped working. When I started a new
game it continued to do the same thing so I'm trying to figure out how
to fix it, and get that ability back.  It simply won't pick up
anything regardless if anything is there, and I know it is there. So
this must be a bug that slipped through Jason's testing.


On 3/2/10, Sylvester Thomas  wrote:
  

Hi Thomas!  I once thought I was having a problem picking up items only to
find out I had hit an arrow key and moved over from the location where I
slayed my enemies.  I moved back to that position and the items were there.
Not sure if this is your problem but just thought I would mention it just in
case.  Well off to the Dungeon!  Sly!



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Re: [Audyssey] Another Problem With Entombed

2010-03-02 Thread David Chittenden

Hello,

If you used f1 to activate the town portal and then walked back to your 
location rather than using f1 to return to your location in the dungeon, 
this will sometimes cause the bug you are experiencing.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Thomas Ward wrote:

Hi,
That's why I am totally confused. The first couple of times I played
the game I had no problems grabbing stuff. After I played it through
about three or four times it stopped allowing me to pick up stuff. It
kept telling me there are no available items or something like that.
It's slightly driving me crazy. I'm almost ready to nuke the saved
games folder, uninstall, the game and reinstall fresh hoping it will
correct whatever whent screwy on my end. I'm glad to know this is
indeed a bug and not a feature of the game.


On 3/1/10, Bryan Peterson  wrote:
  

That is odd. I've never had that happen. You should just be able to grab the
stuff.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?



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Re: [Audyssey] Need help fighting the Drake.

2010-03-02 Thread David Chittenden

Hello,

spoilers

Take them out one elemental at a time. Focus all of your attack power on 
the most damaging one first. Remember what powers each elemental has. 
Which two elementals have area effect spell attacks? If you have any 
mages, which magical attacks are more effective against which elements? 
This really is a strategy game.


Hints
Air casts lightning and is quite resistent to lightning but is 
susseptible to ice. Water casts surge and is susseptible to lightning. 
The other two elements cast individual attacks.


If you are using just massive fighter types, I cannot help so much as I 
tend to look for magical strategies and don't do so well with just 
fighter type characters.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:

And I have another problem, and believe me  when I say it makes the Drake
liok like a Joke. How in the world do  you get passed those blasted
elementals on Level 13? It helps when they form catastrophy, but they never
hold that form long enough. Then I eefeat them with all but one of my
characters like so much chopped liver and any left are...well, not in such
good shape.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, March 01, 2010 7:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Need help fighting the Drake.

I combine FIghter and Assassin with my main whenever possible and then I can

up Sneak Attack, Dual Wield, Short Swords and Critical Hit. FOr Necros 
obviously Ice Blast, for Mages Grow and Shrink and for Healers the Heal and 
harm spells. All those are usually maxed out or close to it by the time I 
get down to level 25.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Monday, March 01, 2010 6:03 PM
Subject: Re: [Audyssey] Need help fighting the Drake.


  
people will probably kill me for saying so, but I've found this a 
surprisingly easy battle. Everyone bar the goblin king himself goes down 
in virtually one sneak attack or a decent blast of magic, and the king can



  

be dealt with by targiting his noggin,  that's failing fun things such



  
as chalming him of course! Maybe it's because I tend to concentrate on 
getting fewer skills up higher. thus, for a fighter I'll always 
concentrate on duel wield and short swords (sinse I can guarantee on 
getting a good pare of those if nothing else), and with those at 5 the gk 
goes down like a tonne of bricks.


For thieves or assassins I make sneak attack or crytical hit a priority, 
for mages shrink, and for necros ice blast. Harm or firebalt I'll use if 
it's the best offense that character combo has,  though iceblast and 
lightning I've found to be more effective, and I'll always go for moves to



  

screw up the opponent such as chalm or some of the bard skills.

Thus, when I fight the king I can guarantee that my two characters at 
level 6 will have either one skill of five and one of three, or two at 
four. Occasially I'll go for three skills at three, but only when the 
skill combination is especially complimentary, such as archery multishort 
and crytical hits, or duel wield, a weapon skill (usually short swords), 
and crytical hits (as you can guess, the assassin job with the critical 
hits skill in the full version is a favourite complement of mine to melee 
classes).


For jobs with more unique abilities like mages I tend to just pick a 
favourite couple and work on those, --- on this basis even my level 4 or 5



  

character will probably have at least one good skill,  possibly two.

usually, skills don't become useful until their at least level three, thus



  

in entombed it really does pay to have specialized characters for specific



  
functions,  one reason the game effectively gives you six sets of 
skills to play with.


This is of course, just the stratogy I use, and there may be other ways, 
sinse the game is a complex one,  but where as normally I'd try and be



  
even handed with skills in an rpg game, in entombed I've found it really 
doesn't pay, and specialization is the key to winning.


Beware the grue!

Dark.

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Re: [Audyssey] Entombed was Adult games

2010-03-02 Thread David Chittenden

Hello,

Spoilers ahead

It is different strategies. I always do better with magic and monk 
characters as my primary. This is because I think in strategies using 
these characters. It has always been the same for me with tabletop 
fantasy role-playing games.


Others do better with fighter type characters as that is how they think 
for strategy.


I just defeated the drake using two gnome tricksters (one is my primary 
char and one is a rescue, a halfling druid, my pet, and a summoned 
goblin necro. The only one who died was the goblin necro, and that was 
with two fire breaths. All of my chars cast summmon animal which 
populated the area with a bunch of cave bats (extra targets for the 
drake). I had 9 healing potions (4 were purch with the drake's neck 
being mangled right as it shifted to critically injured.
ased in town and the rest were found) and two web scrolls which I used. 
My main char was using the scrolls and passing out the healing potions 
as he could not really do much with his fire bolts against the drake. 
Whenever a summoned animal died, I used summon animal again from each 
char until I found the one who could summon another animal.


My trickster necro pounded on the drakes neck with iceblast, and my 
druid bard used regeneration song for the party and threw lightning 
bolts. I actually had the goblin king's twins equipped and forgot about 
them. It was a long battle, but we were victorious, and with no reloads.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:

Hello,
That, I believe, is bizarre. If you aren't a certain class well then you
miss out on a lot. The  character I want always, I mean always, protected is
my main character, and while I am not get nearly 30 hitpoints worth of
damage at the beginning of the game this Job isn't exactly the easiest to
cope with.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, March 01, 2010 5:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed was Adult games

Assassins actually don't have plate armour skill as far as I know, just 
leather and possibly the option of buying chain. at an increased skill cost.


fighters and paladins are I believe the only ones with it.

Beware the grue!

Dark.
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Monday, March 01, 2010 4:23 AM
Subject: Re: [Audyssey] Entombed was Adult games


  

That has to do with class, not race. A Bard or Monk can't wear plate armor



  
from what I've noticed. I believe the only ones who can, or at least who 
actually have a plate armor skill, are the FIghter and possibly Assassin 
and Paladin. Someone feel free to clarify if I've left any out.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, February 28, 2010 8:14 PM
Subject: Re: [Audyssey] Entombed was Adult games




Hi Dark,
Can this be a severed anything? I have seen the game say that this 
character

or other can put a severed hand on their right hand. One more question. I
notice some equipment cannot be worn by my main character. For example, I
  


  

am
a Mail Human Bard Monk, and cannot seem to equip the breastplate you get
from beating the Goblin King in level 6. Why is this so?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, February 28, 2010 8:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed was Adult games

Indeed Tom.

I'd say this is a floor with lots of rpgs, extremely uninteresting and
undescriptive combat,  especially those which rely heavily on hp
mechanics. In the D&D 2nd eddition books I've read, it specifically 
states
that the hp should be taken as a guide to roleplay and an indicator for 
what


damage is done and what condition someone is in, not as red that 100 
percent


= perfect health, 0 is death, and pretty much everything betwene is the
same.

I do admit the entombed system has taken quite a lot of balancing out, 
even
up to a couple of versions ago, it was too easy for just about enemy on 
the
lower floors to one shot a magic based character with a shot to the head 
or
torso,  but sinse Jason added more overall hp for those jobs it's 
been

working very well and provides great stratogy and realism.

Btw, miner spoiler but some fun! try picking up a severed head then 
looking

in your equipment list for a rather amusing litle touch which has been in
right from the very early private alphas.

Beware the grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "

Re: [Audyssey] Adult games

2010-02-28 Thread David Chittenden

Hello Thomas and Jim,

The US adopted the Victorian morays back in the 18th century. Those 
particular morays connect very well with the conservative, puritanical, 
christian culture of the christian right. After all, how better to 
control people than through fear of sin?


You find something similar in China which claims no christian morays. 
When you look more deeply in to both cultures, it becomes apparent that 
it is all about power and control.


If I want my people to be more violent so they are more willing to fight 
in wars and police actions, I will encourage them to focus on violence 
so that they consider this to be the norm.


Also, I can better control people when I tell them who they can and 
cannot marry (which controls who they can and cannot be legally sexual 
with). When you do something which is illegal, you will tend to remain 
quiet about it and hold guilt about it. This makes you more easily 
controlled by those in power.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Thomas Ward wrote:

Hi Jim,
That's certainly true for some places in Europe, but probably not all.
Some years ago I had a girl friend named Silvia who was from Germany.
When she visited the U.S. she found our society too inhibited
regarding sex. For example, over here we consider prostitution a
crime, but over in Germany, where she lived, it was completely legal
and nobody seamed to have a problem with it.
She also mentioned that she often when to the public swimming pool and
swam naked. Here in the U.S.A. If you when to the local Y.M.C.A. and
stripped down naked and jumped in the pool you would be halled off for
public indecency. Again I'm not sure why Americans have such a problem
with public nudity because if you have seen one naked man or woman
you've pretty much seen them all. We are all born with pretty much all
the same private parts attached.  What is so wrong about seeing what
is natural?
So, yeah, different countries and different cultures have their own
views about sex. Some are quite open about it, and others find the
entire topic of sex offensive. ven in the same country you will find a
mixture of open minded and closed minded individuals. I'm pretty open
about it, but my in-laws  treat the topic like something filthy and
dirty. That no self-respecting person wil bring sex up outside the bed
room which I find a bit too closed minded and inhibited.


On 2/28/10, Jim Kitchen  wrote:
  

Hi Johnny,

That's cool that the Japanese are less inhibited about sex than the U. S.
No wonder I have always had a thing for Japanese women.   I have
always heard that the Europeans are also less inhibited.  With nudity on
regular TV etc.  I wonder if computer games produced in those countries
reflect their less inhibited views about sex.

BFN

 Jim



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Re: [Audyssey] Q9, heeeeeelp!

2010-01-11 Thread David Chittenden

Hello,

What I did was figure out how to swing the club as fast as possible 
(with my left thumb was better than with an index finger. I then walk 
just a couple steps until I hear monsters coming in the distance and 
wait for them while constantly swinging the club as fast as possible. It 
took me a few games to get it right. For me, the worst problem was 
jumping the pits. I am now trying to complete the game on hard mode. I 
have not gotten past the mountain worlds yet. It is a cool game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:

Hi all,

A question for the list. Any specific tips as to how to get through the
game? I can't get past the Death World Level 2 at this point, and that's on
easy.

Best Regards,

Hayden

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Re: [Audyssey] comboboxes in core-exiles?

2010-01-10 Thread David Chittenden

Hello,

You need to press alt down-arrow to open the list box without activating 
any of the links.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



William L. Houts wrote:




Yes, I have the same problem.  I try to arrow down through the choices 
in the combo box and instead I get sent to some other page.




--Bill

- Original Message - From: "anouk" 
To: "Gamers Discussion list" 
Sent: Sunday, January 10, 2010 4:21 AM
Subject: [Audyssey] comboboxes in core-exiles?



Hi everyone,
I was wondering if more people that use internet explorer have 
problems with the combo boxes in core exiles? They dont work for me 
but I do generally use a plugin with ie (webformator) to make it more 
accessible so this might be the reason. So I want to know if more 
people have this issue.

Thanks in advance,
Greetings, Anouk,
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Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-07 Thread David Chittenden

Hello,

Yes, the iPhone 3GS 16 GB and 32 GB models are fully accessible. So is 
the iTouch 32 GB and 64 GB models.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Jason Allen wrote:

Is the iPhone accessible? Doing something with the game would be nice. It's
collecting dust right now.

Cheers!
Jason

On Thu, Jan 7, 2010 at 3:02 PM, Ryan Strunk  wrote:

  

Hi Jason,

I don't believe any of the three in existence have online scoreboards.
However, the fact there are already three in existence--Sudo-San, Soundoku,
and BGSudoku--means you might not get much buck for your time, especially
considering that two of the three are free.

If you could something together for the iPhone or pocket PC, however, you
might be on to something.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jason Allen
Sent: Wednesday, January 06, 2010 8:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies

Do these Sudoku games have infinite puzzles and online scoreboards?

I created a random sudoku generator for a phone app and think it could be
adapted to an audiogame. I know it's a popular game, but maybe I can offer
an alternative version. Generating sudoku puzzles was absolutely not
trivial, but that unique feature wasn't enough to get the app noticed in a
sea of sudoku games unfortunately.

Cheers!
Jason
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Re: [Audyssey] question on games

2010-01-06 Thread David Chittenden

Hello,

Please do not suggest reformatting until we have much more information. 
Reformatting is a very drastic step, and someone who does not know what 
they are doing can end up with a very expensive paperweight and lose all 
of their data.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



shaun everiss wrote:

um why exactly will your hard drive not accept compressed files?
I suggest you reformat and the problem will go away.
Actually why only run standard programs and not compressed.
you either have your security system screwed or you just need to reformat or 
something.
At 01:29 p.m. 7/01/2010, you wrote:
  

Hey gamers. I want to play a baseball game, golf game or mathematics games. I 
tried Jim's site but my hard drive won't accept compressed files, only 
applications. So, is there a site with those games? Thanks.
Sincerely, Shirley


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Re: [Audyssey] successful downloading

2010-01-04 Thread David Chittenden

Hello,

It is almost always better to save rather than run from a web page. This 
can help with viruses if your antivirus package automatically scans all 
files which have been downloaded. Whether or not your antivirus does 
this, it is a good habbit to train yourself to do. The reason is because 
it is too easy to click on things and infect your system when you are 
not automatically practicing safe internet procedures.


As to removing installed programs, all of the same factors apply. The 
only difference is that Microsoft automates the process of downloading 
and starting the install procedure for you. The file is automatically 
downloaded to the temporary internet files folder.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Charles Rivard wrote:
Rather than pressing enter on "run", choose the "save" option.  Be sure to 
notice where the file will be saved to.  I would never, under any 
circumstances, use a "run" option from an Internet site.  I may be mistaken, 
but this is a good way to get a virus.  Also, if I am right, you cannot 
remove the installed program after doing it this way.  If I'm wrong on all 
this, I hope that others will courteously correct and inform me?  Thanks.

---
In God we trust!
- Original Message - 
From: "Shirley Starblanket" 

To: 
Sent: Monday, January 04, 2010 8:26 AM
Subject: [Audyssey] successful downloading


Well Thomas, if Draconus' games were like Jim's, then I could download them. 
When I press enter on download I get, cancel, save and run. I press run and 
all I get is, "close this page when downloading is done" I press enter and 
nothing happens. So, if Draconus' games were like Jim's I'd be so happy!!

That's the best I can do for explaining.
Cheers!


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Re: [Audyssey] Core Exiles Woes: Combo Boxes

2010-01-04 Thread David Chittenden

Hello,

You need to use alt down-arrow to open those list boxes without 
activating the first item.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



William L. Houts wrote:


HI Gang,

I've just tried to playh Core Exiles for the first time.  I've created 
my account and tried to use the combo box to select an activity.  But 
even though I hit the space bar before arrowing down through the list, 
I get sent to another page.  Am I forgetting something?  I'm running 
JFW 9 on an XP Home system.


Thanks,


--Bill




"Do one thing for me, Sredni Vashtar!"

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Re: [Audyssey] Public betas vs private testing

2010-01-03 Thread David Chittenden

Hello,

The business, productivity, and AT programs which I have alpha and beta 
tested were typically in the multi-hundred to few thousand dollar range. 
For these products, beta testing has always been quite intensive; 
usually lasting at least six months and requiring considerable time 
commitments. In many cases, we use the solution on our business machines 
to give it real-world challenges. Whenever bugs crop up, we file 
detailed reports on how to specifically reproduce the bugs. When bugs 
are intermittent, we dig for them while still using the software 
normally. In other words, one of the things we do is try to crash the 
programs and report exactly on how we caused the crashes.


I have done this through a private business, while working for a 
university, and as a private consumer. In all cases, this is what 
private alpha and beta testing consists of, and the developers always 
get their money's worth for the software. If we charged, it would cost 
significantly more for the service (the company which trained me now 
only alpha and beta tests for large corporations and charges for their 
services). It was in the late 90's when I worked with them and was 
taught. I never became as intense as they are, but I always use the 
principles they taught me.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Philip Bennefall wrote:

Hi David and Dark,

I also think that the final price of the product has an impact on this 
decision. What you are essentially doing is paying the beta testers 
for their work, and so let's say that the game will sell for 25 or 30 
dollars then that's probably a reasonable amount to give in return for 
testing which in turn would most certainly warrent a free copy. If, 
however, the game or product sells for $150 then I would argue that a 
free copy is too much payment in most cases. If the testers spend a 
year running the program over and over again then it probably is not, 
but in most cases I'd say that it is and then a price reduction would 
be in order instead.


In short, one has to decide what one as a developer considers to be a 
reasonable amount to pay for testing and if this covers the cost of 
the game, give it out for free and if it does not cover it, give a 
reduction.


Kind regards,

Philip Bennefall
- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 12:25 PM
Subject: Re: [Audyssey] Public betas vs private testing



No problem David.

Like everything else, it's up to the developer, I was just pointing 
out that
it was not a necessary condition of private testing that the 
developer has

to give away 5 or 10 coppies of the game for free.

It does seem reasonable with business software and the like, --- 
sinse A,

the markit can stand it and B, the testing process itself wouldn't
necessarily be enjoyable to the tester.

Beware the grue!

Dark.


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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread David Chittenden

Hello Dark,

I have never been involved in private beta of accessible games. For the 
business and productivity software which I have tested, receiving a copy 
of the software is standard practice. Then again, there is a lot 
involved in such forms of beta testing. I just assumed that private game 
testing followed the same model. I sincerely apologize for my incorrect 
understanding.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



dark wrote:
I Disagree with david that just because you have a private testing 
team they should automatically get a copy of the software,  
especially in a field like accessible games where every sale helps.


Testing is a way for non-programmers to contribute to accessible games 
developement,  not a way to grab free coppies of the software, 
-  especially as it's hoped the testing process will in itself be 
fun for the players (all the games testing programs I've been involved 
in certainly have been),  in fact if the testing process isn't 
fun, then the developer certainly! has work to do, ;D.


Beware the Grue!

Dark.
- Original Message ----- From: "David Chittenden" 


To: "Gamers Discussion list" 
Sent: Sunday, January 03, 2010 12:33 AM
Subject: Re: [Audyssey] Public betas vs private testing



Hello,

It sounds to me like you have spelled out all of the benefits and 
detriments to both sides. The only things I would ad are that you can 
always increase and decrease the size of a private team as needed, 
but you typically should give the members a free copy of the software 
when the game is finished. With public beta, you do not have the same 
control, but you also do not need to provide software in recompense 
for the testing of it.


I have been involved in both private and public beta programs. I tend 
to prefer the public beta because you get many more and different 
perspectives. Then again, I am not a programmer.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Philip Bennefall wrote:

Hi all,

I just wanted to put a question out. What are your opinions of 
private testing with a dedicated team versus publicly released betas 
that everyone can try out? I have a new game in development now, and 
I am considering whether to make a public beta available similar to 
what Thomas Ward and Jason Alan have done. I see some pros and cons 
with private testing, though:


Pros:
1. Easier to manage. Since you have only a few people who are 
testing the game you do not need to answer the same questions or 
receive the same bug reports numerous times.


2. The element of surprise. With a private team, very few people 
know about the development and so it comes as more of a nice 
surprise when something new is released, where as in the case when 
everyone knows pretty much everything that is going on it's hardly 
unexpected when a game finally is released. In the worst case, some 
people may even have gotten tired of the game after playing the betas!


Cons:

1. Limited testing=more possible bugs. If you have a smaller team 
you are not as likely to catch every single bug before the product 
goes to release. This can result in some pretty rapid patch releases 
(1.0.1, 1.0.2, 1.1, etc) right after 1.0 has been put out and this 
obviously doesn't look too good.


2. Nagging. If everyone knows about the game while it is being 
developed, I fear that some people would be sending emails asking 
when the next version is out or wanting to know why this or that 
feature that they suggested hasn't been implemented. This is of 
course a very broad generalization and I do not in any way wish to 
insinuate that a lot of people do this, but there are a few cases 
and it might make it annoying for the developer to see the project 
all the way to the end. If no one except the private testing team 
knows about the game, then you will not get any public comments 
before you go 1.0 and then you are obviosly prepared to take them.


On the other hand, of course, more public suggestions means more 
good possible ideas for the developer to work with. Thoughts, anyone?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Public betas vs private testing

2010-01-02 Thread David Chittenden

Hello,

It sounds to me like you have spelled out all of the benefits and 
detriments to both sides. The only things I would ad are that you can 
always increase and decrease the size of a private team as needed, but 
you typically should give the members a free copy of the software when 
the game is finished. With public beta, you do not have the same 
control, but you also do not need to provide software in recompense for 
the testing of it.


I have been involved in both private and public beta programs. I tend to 
prefer the public beta because you get many more and different 
perspectives. Then again, I am not a programmer.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Philip Bennefall wrote:

Hi all,

I just wanted to put a question out. What are your opinions of private testing 
with a dedicated team versus publicly released betas that everyone can try out? 
I have a new game in development now, and I am considering whether to make a 
public beta available similar to what Thomas Ward and Jason Alan have done. I 
see some pros and cons with private testing, though:

Pros:
1. Easier to manage. Since you have only a few people who are testing the game 
you do not need to answer the same questions or receive the same bug reports 
numerous times.

2. The element of surprise. With a private team, very few people know about the 
development and so it comes as more of a nice surprise when something new is 
released, where as in the case when everyone knows pretty much everything that 
is going on it's hardly unexpected when a game finally is released. In the 
worst case, some people may even have gotten tired of the game after playing 
the betas!

Cons:

1. Limited testing=more possible bugs. If you have a smaller team you are not 
as likely to catch every single bug before the product goes to release. This 
can result in some pretty rapid patch releases (1.0.1, 1.0.2, 1.1, etc) right 
after 1.0 has been put out and this obviously doesn't look too good.

2. Nagging. If everyone knows about the game while it is being developed, I 
fear that some people would be sending emails asking when the next version is 
out or wanting to know why this or that feature that they suggested hasn't been 
implemented. This is of course a very broad generalization and I do not in any 
way wish to insinuate that a lot of people do this, but there are a few cases 
and it might make it annoying for the developer to see the project all the way 
to the end. If no one except the private testing team knows about the game, 
then you will not get any public comments before you go 1.0 and then you are 
obviosly prepared to take them.

On the other hand, of course, more public suggestions means more good possible 
ideas for the developer to work with. Thoughts, anyone?

Kind regards,

Philip Bennefall
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[Audyssey] [Fwd: Accessible web-based Monopoly game for Macintosh, iPhone and iPod Touch]

2010-01-02 Thread David Chittenden



 Original Message 
Subject: 	Accessible web-based Monopoly game for Macintosh, iPhone and 
iPod Touch

Date:   Sat, 2 Jan 2010 00:42:33 -0800
From:   Cara Quinn 
Reply-To:   viph...@googlegroups.com
To: viph...@googlegroups.com
CC: macvisionar...@googlegroups.com



 Hey All, I wanted to let you know of an accessible online Monopoly game for 
the Mac, iPhone and iPod Touch. It's from RS Games and can be found at the url:

http://www.x-sight-interactive.net/rsgames/ 

 YOu'll find a link on the page, entitled, 'Click here to learn more about Monopoly.' 


 YOu'll need to set up a free account, which simply consists of entering a user 
name and email address. YOu'll be sent a password (which you can change later 
if you decide) via email. Once you have this, you can then log into the site to 
play Monopoly!

 You can play either with bots (automated players) or with other humans playing 
on the web or on Windows PCs, or any mix of the above.

Here are some important tips and tricks which I've discovered, which might help 
you more easily play the game.

1 Choose the 'text' mode for the game, rather than the 'message box' mode. 
Though I'd prefer the message box mode, I found that text mode actually seems 
to work better with Safari both on the Mac and iPhone / iPod Touch.

2 I've found that setting the rotor (iPhone / iPod users only) to navigate 
between form controls can assist in quick navigation once in-game. I'll explain 
more on this, a bit later in this note. Mac users can use the 'option tab' 
shortcut if they have it enabled, to accomplish the same thing.

3 You'll need to periodically refresh the screen for VO to read properly, by 
either doing a two-finger flick upward (iPhone / iPod users only) or toggling 
VO off and then on again.

4 during game-play the latest info (when in text mode) begins being  displayed 
near the top of the screen, and continues to scroll further and further down 
the page as the game progresses. The latest info is found just above your 
player controls. I.E. 'Chat,' 'View Your Cash' etc.

5 To easily view the latest info during game-play, iPhone / iPod users find the 'Chat' button by flicking up or down between form controls and then flicking once to the left. Mac users find the 'Chat' button by using tab or option tab and VO left arrow once. 

Provided, the screen has been refreshed for VO, you'll then see the latest game messages. 

IMPORTANT TIP FOR IPHONE / IPOD USERS: 

As game-play progresses, and the game's series of text messages takes up more and more of the webpage, flicking down from the top of the page to get to the 'Chat' button to read your latest game text, can become slower and slower and slower. So rather than have this happen, you can simply tap on the screen just above the home key, to find one of the Safari toolbar buttons. I.E. Back, forward, Utilities, Bookmarks or Tabs. Once you locate one of these, you can then quickly flick upward to move between the form controls, so you can end up at your 'Chat' button. 

 This way you can quickly move to your latest game messages reliably each turn. 

 I hope this helps you all enjoy this game! 


Have a great night and Happy 2010!

Smiles,

Cara :)
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Re: [Audyssey] iphone?

2010-01-01 Thread David Chittenden

Hello,

That is not necessarily true. According to many posts on the accesible 
Iphone lists, there are several games which are accessible enough to 
play. All of the Stormaid (not sure of spelling) games are accessible. 
They sound like role-playing type games. There are also easy games which 
require you to move your Iphone around like a WII controller such as 
pingpong.


As I do not yet have an Iphone, I cannot attest first-hand to the games 
or their accessibility, but others say they are. If you go to

www.maccessibility.net
to find info about programs which have been reported by blind users as 
being Voice over accessible on the Iphone.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



william lomas wrote:

not many games though apart from basic word games etc from what i gather

On 1 Jan 2010, at 12:35, Harmony Neil wrote:

Not sure, but I know there are quite a few applications in general 
that are

already accessible with voice over on the iphone.





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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-28 Thread David Chittenden

Hello Jim,

For the incoming missile, how about a windy mild whistling sound which 
is descending in pitch. This sound would be placed somewhere in the 
stereo field. If it is at an angle, it would move across the stereo 
field as it descends.


For the targeting pointer, use a solid quiet beeping which pans across 
the stereo field and rises or lowers in pitch depending on where you 
move it. The missiles would be an explosion sound which is at the pitch 
of where the targeter was when it was fired, and covers the pitch and 
pan range of the explosion. Any missiles which enter the explosion 
radius would then vanish.


If it could track my touch pad or mouse input, it would really be like 
the original game. To fire the missiles from the three bases, give each 
base a key. Just have all three keys next to each other.


The targeter could also be moved using the four arrow keys.

That sounds like a cool and challenging game.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Jim Kitchen wrote:

Hi Richard,

Thanks for the description of Missile Command.  That is pretty much 
like how I remember playing it back when I had sight.  Now just for 
finding sounds that won't be too annoying for the incoming missiles 
and your targeting pointer.


BFN

Jim

Consciousness: that annoying time between naps.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Missile Command was Triple J Shooter

2009-12-26 Thread David Chittenden

Hello,

Missile Command fired missiles at the target. The missile exploded, and 
if the attacking missiles were in the blast radius, they would be 
destroyed. The trick was leading the missiles and trying to get mor than 
one in a blast since you only had a certain number of missiles per 
round. The arcade concil game had three missile silos, on the left, 
middle, and right, which protected your ten cities. It took longer for 
the missile fired from the left silo to cross to the right side of the 
screen, so you needed to set your targeting x appropriately when doing 
cross-screen shots. Finally, at least on the arcade version, the 
attacking missiles came faster in later rounds.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Jim Kitchen wrote:

Hi Thomas,

Yes, I remember but did not watch the Pacman cartoon.

It would be cool if someone still had the instructions from the Atari 
Missile Command game to see if it says that your high tech missile 
defense station was firing a laser or anti missile missiles.  I mean 
the name of the game is Missile Command right?


BFN

Jim

Where do I sign up for the meals on heels?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Dice Roller was guess the number game

2009-12-25 Thread David Chittenden

Hello,

The minimum dice sizes would be 4 6 8 10 12 20 and 100. 2 and 3 would 
also be useful. If it were to be really nice, it would also have the 
option of rolling multiple dice with the ability to view each of the 
dice individually. If you really wanted to get fancy, you could have 
multiple dice of multiple sizes. The first visual dice rolling program 
which was explained to me had all of the above. basically, the dice were 
shown in a grid so you could see the individual numbers, all the dice of 
each size added, and all the rolled dice added together. Many years ago 
when I was attempting programming, I wrote a program like this where you 
selected all of your requirements at the beginning including any number 
of sides you wished and then the results were given to you. It was 
written in C back in 1986 for a programming course (I have forgotten 
almost all of the programming because I never used it). We created a 
simulated random number generator function which used many fairly 
complex mathematical equations and had the program access the computer's 
clock for the seed number. I then used mathematical equations to convert 
the percentage number in to the proper number of sides for each dice. I 
am sure my code was atrocious, but it worked and I received a good grade 
for the course.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Thomas Ward wrote:

Hi Phil,
I'm pretty sure I could whipsomething like that up if you could tell 
me exactly what you were looking for. I'm assuming here you want to be 
able to do a standard 6, 12, 20, or 100 side dice throw for an RPG 
game like DND or something like that right?


Phil Vlasak wrote:

Hi Jim,
Could you turn your guess the number game  to a simple dice roller?
It would roll one die and you could specify how many sides.
and the output would be using SAPI.
Sometimes the GMA dice roller is hard to use on some systems.
It could recap what you typed saying,
Your 100 sides dice roll is 52.
thanks,
phil


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[Audyssey] Core-Exiles

2009-12-15 Thread David Chittenden

Hello,

I find Core-Exiles to be quite accessible. I am using Jaws on a Vista 
office machine with IE 8. I could not get it to work properly with 
FireFox (which they suggest). The game requires a fair amount of 
strategic thinking. If you ever played the old Trade Wars from a BBS, 
parts of the game are similar (at least for strategy).


David Chittenden, MS, CRC, MRCAA


William L. Houts wrote:




Have other people found Core Exiles to be accessible?  I'd like to  
give it another try.



--Bill

- Original Message - From: "Bryan Peterson" 


To: "Gamers Discussion list" 
Sent: Monday, December 14, 2009 9:05 PM
Subject: Re: [Audyssey] Q Nine Instructions


That would be Core Exiles. I tried it for a while but I sort of lost 
interest in it. You might try Sryth at www.sryth.com if you haven't 
already. It's accessible, has a lot of content and at only 20 bucks a 
year for a full account it's well worth it. And if you want you can 
donate extra money to the game, even if it happens to be ten dollars 
here and there. But again that's completely up to you. But you do get 
rewards for donating even ten dollars to the game. Some might regard 
this as the gamemaster being greedy but frankly I can totally 
understand. For one thing Sryth is actually his job, and I do mean 
that literally. And in any case he doesn't hold a virtual gun to your 
head and say "donate or else!" The decision is still completely up to 
you as to whether or not you do donate. True some content is only 
available if you've accomplished certain feats in the game (such as 
buying a grand residence), which are sometimes made easier through 
donations. but if you really wanted to and were really determined you 
could go without donating and still get the most out of it.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: "William L. Houts" 
To: "Gamers Discussion list" 
Sent: Monday, December 14, 2009 9:37 PM
Subject: Re: [Audyssey] Q Nine Instructions





Thanks, Dark!  You're always helpful, and cheerful about it into the 
bargain.  Much

appreciated!

Since I'm interested in accessible RPG's now, could you give me some 
poinhters as to some really good things to try out?  I've tried that 
new space game, and while it looks very involving, I couldn't seem 
to make it happen.  What's that one called again?



--Bill


- Original Message - From: "dark" 
To: "Gamers Discussion list" 
Sent: Monday, December 14, 2009 7:59 PM
Subject: Re: [Audyssey] Q Nine Instructions



Hi William.

Why offlist? that's what this list is for.

In the Q9 program group on the start menue is a link saying 
"manual" which leads to an html manual with all the instructions.


As a quick guide though, left and right walk, spacebar use weapon, 
hold ctrl to run, alt to cycle weapons, up arrow then tap arrows to 
jump left or right.


Note that there are several sights where you can find out a lot 
about games. such as www.audiogames.net and www.pcsgames.nett which 
have handy links and (in the case of audiogames.net), a game 
database with descriptions etc too.


hth.

Beware the grue!

Dark.
- Original Message - From: "William L. Houts" 
To: "Gamers Discussion list" 
Sent: Tuesday, December 15, 2009 3:54 AM
Subject: [Audyssey] Q Nine Instructions




After being on this list for years, I"m finally starting to check 
out the many hot games for us blinks.  I've been playing Entombed 
nonstop, and now want a break.  I've downloaded Q9, which sounds 
hilarious but I can't figure out how to use the keystrokes.  Could 
someone give me an off-list direction as to where to find the game 
help?


Cheers, Happy Hannukah and  Merry Christmas to all.


--Bill



"Do one thing for me, Sredni Vashtar!"

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Re: [Audyssey] entombed

2009-12-08 Thread David Chittenden

Hello,

As with all weapons and armor, they can only be used by classes which 
are able to use them. The whip is a specialized weapon for a specialized 
class.


You might consider joining the entombed email list to send and receive 
specific messages about the game.


David Chittenden, MS, CRC, MRCAA


Hayri Tulumcu wrote:
how can I get permission to use the whip in Entombed? 
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Re: [Audyssey] Promotion was:Screen Readers and Games

2009-12-02 Thread David Chittenden

Hello,

The belief of some the blindness orgs seems to be that the only way to 
make blindness respectable is if blind people are seen as always 
working. This ignores social connections and the fact that if one is 
able to relax better, one can work better.


I remember my first job in a mid-sized office. I was the most efficient 
worker there. After a few months, my supervisor took me aside and told 
me to become a little more sociable with the rest of the staff. I could 
not understand what her problem was until I returned to school. During 
one of my HR management courses, I learned about how the over-achievers 
can be as much of a problem on office moralle and good office 
functioning as under-achievers. All of the blindness training which 
focuses on work to the exclusion of everything else ignores this, and 
thereby performs a disservice to blind people.


David Chittenden, MS, CRC, MRCAA


Phil Vlasak wrote:

Hi Thomas,
That is the comment we got at the blind conventions.
Computers are for Jobs and not for Play!
They told us that they preferred to read a book or listen to the radio 
if they wanted entertainment.
It is like someone asked them to try eating some frozen cow's milk 
mixed with vegetable seeds and they didn't like the concept so did not 
try the chocolate ice cream.
Or maybe they were afraid they would like the games so much they would 
be addicted to them and not want to do work.


- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Wednesday, December 02, 2009 1:49 PM
Subject: Re: [Audyssey] Promotion was:Screen Readers and Games



Hi Darren,

That's all too true. I have talked to some agencies locally about
perhaps promoting my games and they basically said no for that exact
reason. A lot of these local dealers who sell computers with Jaws,
Openbook, etc to BSVI have no interest in promoting my games,  because
they only deal with accessible software for work and professional use of
the computer. Therefore games and other products for entertainment
should be gotten elsewhere. I guess I can understand that, but I've met
a few totally blind computer users that feel the same way.

I'm not sure why, but I remember this one person, perhaps 40 or so,
telling me that the computer was to be used for work not play. He felt
the computer should be used as a tool not a toy, or something to that
effect. I couldn't get his logic why he felt the computer couldn't be
both a work tool and as an entertainment system as well. Whatever the
case we do have that sort of attitude to deal with  because it certainly
isn't helpful in promoting games for the blind.



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Re: [Audyssey] Screen Readers and Games

2009-11-29 Thread David Chittenden

Hello,

Unless you still received an A in the class, did you challenge the grade 
she gave you since you had proof that her grading of your paper was 
inappropriately biased? Most people do not challenge inappropriate 
grading, but every university has a policy in place to deal with such.


When it comes to disabilities, the inappropriate grade is most often 
given by a teacher who does not believe the student with disabilities 
can do the same work, so the instructor grades the paper with more 
severity than they grade the rest of the papers. When I worked as a 
rehab counselor in a university's disabled students office, we would 
have another professor in the same department grade the student's paper 
and another paper written for the class. There would be no identifying 
information on either paper. If the department colleague gave a better 
grade for the disabled student's paper, or if the disabled student's 
paper was given a similar grade to the sample paper, we would then take 
everything to the department chair, or higher if the department chair 
happened to be the instructor who was showing the bias, and the 
instructor would then be required to defend their grading. The few times 
I did this, the instructors always backed down since we were able to 
prove that they were in the wrong, and if they did not admit their 
error, the next step would be an instructor's peer review board.


Different universities have different procedures, but they all have 
something similar in place.


David Chittenden, MS, CRC, MRCAA


Thomas Ward wrote:

Hi Dark,

Unfortunately, it is pretty much like anything else. It all comes down 
to how it is marketed to the masses. Unfortunately, the blind don't 
have some central goto source for things like screen readers and 
accessible games and they hear about them via word of mouth or through 
agencies that have their pet product to give you.


For example, take a game like Termite Torpedo. You and I might agree 
it probably isn't the best accessible game ever made, but it happens 
to be produced by American Printing House who is well known by state 
agencies, schools for the blind, whatever. As a result a while back 
when I was talking to BSVI and mentioned that I was working on my own 
accessible games the first thing out of their mouth was, you mean a 
game like Termite Torpedo?"


The bottom line here is most of those people knew nothing about 
Audyssey or most of the games that are out here for the blind. The 
only reason they knew about Termite Torpedo is because it happens to 
be in their catalogs, and it is made by a well known organization in 
the first place. As a result that game, which is so so as far as 
accessible games goes, has a chance of reaching a wider audience just 
because it is sold by someone of some repute and renown in the blind 
community.


The same problem happens to developers of screen readers and other 
accessible products. Some companies have an automatic in, and it is 
hard to change the system because colleges and government agencies 
have been stuck in that mold. They have designed their entire program 
around certain products and have no desire to change.


When I was at Wright State they offered a special class for both blind 
and sighted  students geared toward accessibility software as an 
elective. Since I needed the credits and it looked like an easy class 
to ace I took it. As it turned out the woman who taught the class 
claimed to be an expert on accessibility software for the blind, but 
actually was nothing of the sort. As it turned out I knew more than 
she did on a variety of topics.


Anyway, that entire class was based on Freedom Scientific products 
such as Jaws, Magic, and Openbook. Nothing was said about competing 
products like K1000, Window-Eyes, Hal, Zoomtext, or anything else that 
should have been mentioned or covered in that class. The final project 
for the class was to write a business proposal to be presented to a 
company or state agency requesting a computer loaded with accessible 
software, and explain why.


Well, for my proposal I set out to write my paper on access software I 
happened to use and know well such as Window-Eyes as my screen reader, 
Omnipage Pro for OCR, and Zoomtext for screen enlargement. I did so 
for two reasons. First, I wanted the instructer to realise there is 
software out there besides what she covered in class, and maybe by 
reading my paper she might learn something new. Second, I personally 
used the software I wrote about, and liked the products better in many 
cases than the software that was covered in class. Third, in some 
cases like Omnipage Pro was much cheaper than Openbook, worked well 
enough for my uses, and I would be saving the agency or company lots 
of mony on that sale alone. So you want to know what happened?


Well, the instructer took several points off my grade simply because I 
didn't use any of the products cove

Re: [Audyssey] How to non program a game

2009-11-22 Thread David Chittenden

Hello,

That depends on what your thesis is. If it is about countries providing 
benefits for those who are blind, NZ and AU appear to have some of the 
better financial support systems set up.


I am surprised to hear that the set-up in the UK is not so good. I 
thought it was similar to that of NZ and AU.


If your thesis is about overall societal supports for the blind, this 
gets a little more complicated. I moved out to NZ eight months ago. 
Since I have arrived here, and I am living in Christchurch, I have only 
found one lift with braille or tactile markings on it, and the same with 
toilet doors. Don't even get me started about the buses. I have been 
purposefully passed by by buses when the driver realized I was the only 
person at the stop and noticed my guide dog, and I regularly have 
drivers forget about my requested stop; in one case causing me to miss 
an important business meeting because it took an hour to get back to the 
location. Note: this usually occurs at least three times per week. I 
have also had the transit authority tell me that I need to understand 
that when the bus is full, it is completely understandable if the driver 
forgets about my stop, so the driver will not be repremanded in any way.


Every place has its positives and its negatives regarding how its blind 
residents are treated.


David Chittenden, MS, CRC, MRCAA


dark wrote:
Maybe it would be worth me looking into the law in newzealand for my 
thesis, sinse it does seem a better model on this point.


Beware the Grue!

Dark.
- Original Message - From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Monday, November 23, 2009 3:45 AM
Subject: Re: [Audyssey] How to non program a game



aah I understand
we had this issue and had to fight for it but we get exempt on the 
grounds that if something happens or if we need extra stuff we can or 
something to that effect.
Interestingly enough people in the us and uk seem to have a few more 
issues than here.
we seem to have got over most of our stereotypes and things which 
shouldn't bee, I mean we are a small country so exactly why small 
places get this quicker when we have less people is beyond me.

At 04:24 p.m. 23/11/2009, you wrote:

Hi Shaun,
Yes, there are benifit restrictions. It depends on if the person is 
on SSI or SSDI. In either case there are some restrictions involved.
I can't quite remember the exact amounts, but if I'm correct here is 
how it works for those people on SSI. You can make up to $80 per 
month without it effecting your SSI benifits. After that you lose a 
dollar for every two dollars you earn, or something like that. After 
a certain point Social security cuts  the person off at the knees as 
he/she is making too much to qualify for the program. Plus he or she 
must turn in their income to the IRS for tax purposes, and the IRS 
takes their cut of what you made. Failing to inform Social Security 
and the IRS of your earnings can actually cause the person involved 
owing both the IRS and Social Security Administration money. Not to 
say the least the person can do some serious jail time. So making 
money especially, unreported money, while on SSI can be a serious 
problem.
I'm going to assume here Jim is on SSI or SSDI. Either way for him 
to take money under that kind of arrangement is very problematic. 
SSDI is more flexable, but there are still restrictions involved 
there too.


shaun everiss wrote:
what, why not afford to make ny cash do you have benifit 
restrictions like damien does?
In new zealand to some extent we are exempt from said things, 
ofcause if we are earning a million bucs then maybe that would go 
away but hmph.





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Re: [Audyssey] How to non program a game

2009-11-22 Thread David Chittenden

Hello,

In the US, the total amount of money you can have is $2000 if you are 
single and $3000 if you are a married couple who are both on SSI or SSDI.


As for working, theyre are ways to get around the restrictions in order 
to earn some money, but it is complicated, and if you screw the 
calculations up, the government comes down quite hard on you.


Basically, if you receive SSDI, you can earn up to $700 per month 
without penalty. Above that and you need to be very careful about 
including your blind-related work expenses, and you must be very good 
about keeping the proofs of everything you claim.


SSD will allow you to earn nice amounts of money for up to nine months 
on the trial back to work program, and then you can receive another 
three months if you follow the paperwork properly. After 12 months, the 
SSD, and all related Medicare and MedicAid are removed. Finally, after 
the year of benefits while earning other money has completed, you cannot 
do it again for 72 months because, if you do, there is a good chance 
that it could take up to two years to reestablish your benefits when you 
stop working.


David Chittenden, MS, CRC, MRCAA


dark wrote:
This is sounding worryingly familiar Tom. the Uk bennifit laws work 
very much the same way,  with the nastier restriction that you 
actually can only have £6000 in savings or lose the lot,  a penny 
over and everything goes west.


pluss, once your off disability bennifit, your off!

On the occasions that relatives have left me money or I've been able 
to save extra, I actually have to funnel it into an account my parents 
hold, sinse otherwise I'd actually be seriously struggling to ahve 
enough money even to buy food,  let alone pay my tuition fees.


You also under Uk law cannot legally work more than 16 hours a month 
and keep disability bennifits,  and you can only work that 16 
hours for a six month period as on the job training.


For this reason my brother is stil! working voluntarily for a law firm 
trying to get his salicitor's training contract,  because he 
legally cannot earn the money without losing his bennifits,  and 
he couldn't make more than what his bennifits are giving him currently 
without working full time,  which he cannot do.


And that's aside from the £18000 student lone he stil owes the 
government for his five years at university geting a law degree and 
legal practice course,  which is going up by an extra £1000 a year!


Needless to say, this is also a practical question of disability, 
which the deffinition in my thesis is going to address.


Appologies for the slightly off topic wrant, --- just put it down to 
inthusiasm about my research!


Beware the grue!

Dark.

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Re: [Audyssey] Hi and an entombed question

2009-11-19 Thread David Chittenden

Hello,

That bug appears to have been fixed. Download the latest version and you 
can find some nice new bugs and great game play. 


David Chittenden, MS, CRC, MRCAA


Scott Chesworth wrote:

Hi Karl,

I have experienced the same thing.  I'm not on the Entombed list yet
to pass this along, keep meaning to subscribe and just haven't gotten
round to it, but I know Jason checks this list.  Anyway, thought I'd
let you know that you've got company.  Until this is fixed, don't
trust anything too boney.

Cheers
Scott

On 11/13/09, Karl Belanger  wrote:
  

Hi,
I just ejoined the list after a long absence and a change of email. I am
looking forward to participating in the list once again. I am certainly
eagerly awaiting Q9 as it sounds quite interesting.
Has anyone else experienced a bug in Entombed where a companion necromancer
raises a skeleton, who begins attacking members of your own party, rather
than the enemy? I had a skeleton Goblin Necromancer who constantly attacked
my party.
Also, someone who is on the entombed list please pass this report along if
it has not been brought up there already.
Karl
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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-08 Thread David Chittenden

Hello,

Please note that the legal requirement is for a certain percentage of 
people with disabilities, not for blind people specifically. That said, 
the rehab agencies train specific work skills and then help the blind 
person to find work which requires the skills.


David Chittenden, MS, CRC, MRCAA


dark wrote:
Wow! maybe we should all write to the Japanese government and get them 
to slap figns on game developement companies?


while the institutional and home care business sounds pretty nasty, 
 I'm well impressed about what you say regarding the legal 
requirements on business.


With the Uk having a %85 unemployment rate among blind peopl (with 
many of the final 15 percent being directly employed by organizations 
for the blind), I think Japan could teach the Uk a thing or two about 
this.


beware the grue!

Dark.

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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread David Chittenden

Hello,

I spent a couple weeks in Japan during the World Science Fiction 
Convention in 2007. After the convention finished, I spent a week 
visiting universities near Tokyo to learn what their disability services 
are like.


Most universities have their barrier free services. These departments 
work with the university to reduce physical barriers for access, and 
work to create accessible electronic textbooks for their few blind 
students. In Japanese, OCR software gets around 60% to 70% accuracy in 
conversion. None of the publishers out there will provide electronic 
files for students. Note: no services are provided for any mental 
disabilities.


One place I visited was the National Rehabilitation Center for the 
Blind. They train both people who are newly blind and those adults who 
have been blind from birth. One thing the director of Independent Living 
Skills Training program told me is that many of the congenitally blind 
people (blind from birth) do not know anything about how to take care of 
themselves when they come to the program. Apparently, their mothers do 
all of their grooming, including combing their hair for them, until they 
are young adults. A Japanese friend of mine says this is because the 
mothers feel guilty.


In Japan, once the government passes a law about access, companies have 
two years to start complying with the law. After that, they can and are 
found liable if they are not complying. For instance, one law out there 
is that companies larger than a certain size must have a workforce which 
consists of 1.5% of their employees to have disabilities. If the company 
does not comply, it faces continuing steep fines until it complys. Also, 
any accessible change in the environment which becomes law means that 
construction companies will not be payed until they have made the 
construction project fully compliant, and any errors are the company's 
responsibility to fix without receiving aditional pay.


One of the university professors I interviewed told me that they figure 
they are 20 to 30 years behind the US, and they are working diligently 
to correct these deficiencies.


There are jobs in Japan which blind people are very strongly encouraged 
to seek. However, different training institutions send a few employees 
to the US every five to ten years or so to learn about more things which 
blind people do for employment there. They then return and develop 
similar programs in Japan.


After all that, remember that Japan is a fairly insular culture. Outside 
Tokyo, Osaka, and some of the other very large cities, they tend to be 
very closed off from any foreigners. They tend to structure things to be 
less open for non-Japanese in the hope that the foreigners will decide 
to leave. I have heard that the part of the Japanese population which is 
open to foreigners being around is about 20%.


David Chittenden, MS, CRC, MRCAA


Bryan Peterson wrote:
Oh we sometimes get that here in the US as well Dark. I, too, have met 
a very large number of seemingly more inlightened Japanese individuals 
(usually teachers), who not only seemed open to the idea of blind 
students making the same way in the world as sighted folks but also 
seemed fascinated by our methods for getting along. I remember one 
time working with a Perkins brailler (although I happen to hate those 
things with a passion), and one of them came over and started trying 
to read it. Couldn't understand a word he was saying but it was still 
pretty neat.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Visually impaired gamer sues Sony Online.

2009-11-07 Thread David Chittenden

Hello,

I do not believe creating accessible games from scratch would be 
considered viable by any of the game developers.


Blindness is a very low incidence group which only effects .6% of the 
population of any technologically advanced country, and up to .8% of 
non-technologically advanced countries.


I use to work as an accessibility consultant for a few companies which 
develop consumer electronics. Companies are primarily only interested if 
they can make a profit. Only very small companies which are trying to 
break in to the market typically consider our extremely small numbers as 
being a viable market segment.


Some of you may remember the Sharp Talking Time I, one of the best 
pocket talking clocks which came out in the early 80's. Within a couple 
years, Sharp took it off the market. That clock was very popular amongst 
blind people. We purchased several tens of thousands of them.


That clock was not very popular among any other market segment. Sharp 
needed several hundred thousand sales to consider the product as viable.


The numbers which we can bring to any mainstream product are currently 
no where near enough for the company to consider us as a viable 
profit-making group for targeting.


Note: Apple is the only large mainstream company that I am aware of 
which has adopted blindness accessibility across its entire product line 
as a corporate position. I do hope other large companies follow Apple's 
lead, but have my doubts for the near future.


David Chittenden, MS, CRC, MRCAA


Allan Thompson wrote:

Hi Tom,
Do you think it would cost more or less money for a game company like 
Sony to make purely accessible games from scratch, then to make a 
regular title for the sighted?
My thought is this, could a game company set up a dedicated 
department  that makes just accessible games that would probably cost 
less then a regular title to make, enough of these accisible games 
could propel the buying of console systems with peripherals among the 
blind and disabled community. The accessible titles could probably be 
sold for the same price as sighted games but with a larger profit 
perhaps?

Maybe I am just being naive here, what do you and others think?

al




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Re: [Audyssey] Friend foe and Threat rating in ce?

2009-11-02 Thread David Chittenden

Hello,

For those who can see, the scanner shows different colours. Jaws is not 
able to read the colours. I figure it out by the name such as pirate, 
raider, black hand, etc.


For the threat, look at the number from 0 to 26. The higher the number, 
the more difficult.


David Chittenden, MS, CRC, MRCAA


Darren Harris wrote:

Hi,

Am wondering first, how you go about working out what is a friend and what
isn't on the scanner screen? I took a mission to destroy some ore barges,
the black hand ones were the enemy it seems but I shot at a few private ones
they gave me a bounty but also counted towards my mission ratings. So is
there a way of knowing what to and what not to shoot at?

Secondly, how do I determine my personal threat rating? For example, when am
looking at combat missions, I can see some serious ratings up in the 7100's
so I'm not quite sure if I can take those on or not, any thoughts?

Thanks.
Checked by AVG - www.avg.com 
Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09

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Re: [Audyssey] 3D navigation

2009-11-01 Thread David Chittenden
When I was in school learning geometry, the braille diagrams used dashes 
rather than complete lines to symbolize lines which were hidden from 
view. Something like that could be used to show rooms which are under 
other rooms in a level.


David Chittenden, MS, CRC, MRCAA


Thomas Ward wrote:

Hi Phil,
Yeah, I do know when I was learning Shades of Doom saving the level as 
a braille map and printing it out did help me a lot in getting a view 
of the level. Unfortunately, braille printers are expensive and very 
fiew blind people I know have one. So that is one reason I never added 
a braille mapping feature.
Besides that when I do begin creating full 3d FPS games I'm not quite 
sure how I could indicate that room x is above room y unless I have 
two maps showing the level floor by floor, but then the relationship 
between the two floors is probably lost.


Smile.

Phil Vlasak wrote:

Hi Thomas,
Many people have problems in mazes.
Some people do not know their left hand from their right as no one 
taught them when they were young.
They just see something and grab it with the nearest hand to it, not 
thinking it is on the left or right of them.
Or when they are looking at you and you ask for directions, they will 
give you the direction they would go even though it is opposite the 
way you need to go.
Many people could not say which way is east if they are facing north 
as they never looked at a map.

With blindness, these tendencies may be worse.
That is why we encouraged people to make maps of a game level with 
something like push pins on a pizza box.
And why the Seeing Eye and the NLS have 3D wooden maps of their 
floors with brail or talking indicators to locate where you are.

Phil



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Re: [Audyssey] mota help

2009-11-01 Thread David Chittenden

Hello,

For those closing doors, you can have a grinding sound which gets louder 
as the door gets closer to closing, or you can have the pitch of the 
sound decrease as the door gets closer to being closed. The only thing 
is, you would need to place the sounds in the training area so the 
player knows what they mean.


David Chittenden, MS, CRC, MRCAA


Thomas Ward wrote:

Hi Phil,
Yeah, a lot of classic Atari and Nintendo games usually had a colored 
key that matched a colored door. Certainly Montezuma's Revenge was 
that way. You had white keys for white doors, blue keys for blue 
doors, and red keys for red doors. However, as I've decided to stick 
to a more modern side-scroller format I'll probably just forget about 
the color coding for doors and keys.
As for using something other than keys to unlock and open doors I hear 
you there. I've been playing the Tomb Raider games for 12-years, and 
I've seen a lot of pretty cool doors/traps. Some are unlocked by 
pulling a lever on the wall, others are unlocked with a key, and 
others are a type of trap door that you need to pass through by 
unlocking it in a special way.
For example, this passed year I've been playing the newest Tomb Raider 
game Underworld. In level 3, I think it is, Lara discovers her father 
had hidden Thor's gantlets in the family crypts beneath Croft Manner. 
Near the end of that level there is  a really cool trap door which 
I've been thinking about using in one of my Tomb Hunter games because 
it is so cool.
Basically, there is this chamber with a giant wheel on the wall, and a 
trap door is hidden in the ceiling of the chamber. You have to walk 
Lara Croft over to the wheel, and press the action button on the 
joystick to get her to turn the wheel. As she turns the wheel counter 
clockwise the trap door slowly slides open above her. Of course, the 
trick is to get up there without it closing on Lara. The second you 
let go of the action button the wheel starts turning clockwise and the 
trap door starts closing. There is this wall nearby with hand holds in 
it you can climb up. Problem is by the time you make it about 
three-quarters up the wall the trap door is almost closed. The only 
way I've found to get through that trap door is to Have her do a jump 
upwards, grab hold of the ledge, and then use the vault command to 
have her vault through the doorway just before the trap door smashes 
the world's favorite archaeologist flat. It is a unique and very cool 
trap in my opinion.
The Tomb Raider side-scrollers I don't believe they had anything quite 
that complex, but they often used levers instead of keys to open 
various doors. One door I do remember from Tomb Raider Prophecy you 
opened it with a lever, but it was timed. If you didn't run through it 
in time the door would drop down and smash Lara Croft beneath it.  
However, this might be too tricky for someone who is blind.
As I recall you could see the door coming down so you could gage 
weather or not you could make it below it or not. As that is a purely 
visual aspect I'm not exactly sure how I could convey the same 
information without using up precious time describing the status of 
the doors descent.


Smile.


Phil Vlasak wrote:

Hi Thomas,
I am working on a walk through for MOTA for myself but it may help 
other people.

I won't post it if you don't want me to.
I think getting all 5 keys is important as there may be weapons in 
the locked rooms.
The reason I got confused is that you moved the keys around and I was 
remembering an earlier beta.

I still think the locked doors should have the same metal as the key.
So the bronze key unlocks the bronze door.
I remember arcade games doing just this with the yellow key unlocking 
the yellow door.
It doesn't have to be all keys and doors as I don't wish you to 
change something you already programmed.

thanks,
Phil

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Re: [Audyssey] Games as a Navigation Teaching Tool, was: Re: My MOTA Decision

2009-10-30 Thread David Chittenden

Hello,

I completely agree with you.

It is our fear of failure and/or looking stupid and feeling frustrated 
which often holdes us back. Playing these sorts of games on the computer 
can help if we let it.


David Chittenden, MS, CRC, MRCAA


Jeremy Hartley wrote:

Hi folks,

I am a bit late to this thread, but I just wanted to say that I 
totally agree with the thought that it is great to have a game that 
raises the bar and challenges people to stretch themselves mentally.  
This does not mean that I disagree with Thomas's decision about making 
side scrollers.  I play Mota now, and will buy it when it comes out.
I can see his point, as well as understand how frustrating 3d type 
environments can be for some to navigate.


Many years ago, I too had problems trying to get my head around games 
that were not just 2d or side scroller in nature.  I think a lot of 
the frustration stemmed from a lack of teaching about reading maps and 
understanding more advanced navigation concepts.


To better understand the complexities of some of the games like Monkey 
Business, Sarah, SOD and others, I first decided to approach things as 
if I were walking around myself, even standing up while playing 
sometimes, and making 90 degree turns quite literally, just to picture 
my character walking, turning, and exploring.  This helped me some.  
But the more I just gutted out the frustration and played the games, 
the more I was taught about navigating.  Now, after several years, I 
prefer the more challenging environments.


I guess what I am getting at is that sometimes we must get out of our 
comfort zones, even during play time, if we want to find ourselves 
challenged.  Am I saying that everyone will and should learn how to 
navigate more complex environments?  Absolutely not.  I just think we 
all need to be gently reminded about the fact that sometimes a 
challenge is just what we need.


I remember many years ago learning on my first computer.  A lot of 
what I did was play games, in order to get a feel for typing and 
computer usage.  I think a lot of us did that.  We used games as 
teaching tools.  We can do the same thing when we play games that have 
the more complex navigation environments.  Games can be great tools 
for learning.


maybe this will work for some of you, maybe not others, it is just one 
man's opinion.


Jeremy

- Original Message - From: "Ryan Strunk" 
To: "'Gamers Discussion list'" 
Sent: Friday, October 30, 2009 9:38 AM
Subject: Re: [Audyssey] My MOTA Decision



Tom,

The one comment I'd make in response to your post is that, though 
there are
blind people out there who have difficulty navigating 3D 
environments, there

are also those of us who don't have that problem. I'd much rather have a
game that raises the bar for some than keep it low so that some can be
comfortable. If you're wanting to create something that's truly
three-dimensional, please do.

Ryan



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Re: [Audyssey] 80's games suggestion

2009-10-29 Thread David Chittenden

Hello Thomas,

Maybe this story from my past might help you find some perspective.

I use to be a professional massage therapist. In my early days in that 
profession, I had 20 clients who absolutely loved my work. I then gave a 
free treatment to a woman who I really liked and she absolutely hated my 
style of massage. For the next few months, I believed I was the worst 
massage therapist in the world. What that one woman believed was more 
important to me than what my 20 regular clients believed. It took my 
best friend pointing this out to me, multiple times, before I was able 
to accept that some people are not going to like what I do, no matter 
what. Also, while I was focused on what the woman believed, my work 
suffered a little because my enjoyment in doing the work was not there.


MOTA is coming out to be a great game. Do the kind of work you are 
passionate about and your passion will translate in to great games which 
people will enjoy. And remember, some people are not happy unless they 
have things to complain about.


David Chittenden, MS, CRC, MRCAA


Thomas Ward wrote:

Hi Dark,
Yep. As they say it only takes a few bad apples to spoil the entire 
bag. That is what happens with me. I work hard at what I do, take 
pride in what I do, and it hurts to know that there are a few people 
that don't appreciate that. That said I am trying not to let that get 
to me though.


dark wrote:
well, to be blunt tom,  even if they aren't numerous enough to be 
a mob, from your reaction it sounds as if they're making enough noise 
to be one, ;D.


Beware the grue!

Dark.



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Re: [Audyssey] refueling in CE

2009-10-23 Thread David Chittenden

Hello,

Your ship refuels at a set speed. If you have not purchased, with real 
money from their online store, an upgraded engine, you earn fuel at a 
rate of 6 for every 15 minutes (real time). Engine upgrades increase to 
8, 10, 12, and 15 fuel points per each 15 minute interval.


David Chittenden, MS, CRC, MRCAA


Aiden Gardiner wrote:

Hi all,

Where do you have to go in CE in order to refuel your ship? Sorry if 
this is something really obvious i'm overlooking, if it is, i've just 
made myself look like a fool for no reason, lol.


Aiden

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Re: [Audyssey] Ce threat access change!

2009-10-23 Thread David Chittenden

Hello,

This has been working with Jaws for the past couple days. Note: I am 
running Jaws 10 with the latest IE.


David Chittenden, MS, CRC, MRCAA


dark wrote:
Hi. 

People will be pleased to know there has now been a change made in core exiles. The view button in the combat scan screen is now labled with a threat rating of 0-26 which says how dangerous the ship is,  0 a pushover, 26 flying death! 

Note, that this is the title of the button, not it's default text lable, so you'll need to do something to alter your screen reader's reading of titles. Hal for instance must have it's web settings changed to read titles, lables then text. I'm not sure about Jaws. 

I've already sent thanks to the developer, as this should significantly help in avoiding in game death from attacking a ship which is too strong. 

Hopefully this should reduce the amount of hull rupturings! 

Beware the grue! 


Dark.
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Re: [Audyssey] Trade Offices in Core Exiles

2009-10-19 Thread David Chittenden

Hello,

You will need to purchase a nuclear power plant, increase your 
appropriate tech skill to the required number, have the required level 
of captain, and then go in to the ship adjust link and click on one of 
the two weapon/en buttons. You then equip the power plant and will be 
able to power more things. I recommend using the buyer market as almost 
everything is less expensive than the shops.


So, after I hooked up my basic nuclear power plant, I went and purchased 
a nice cargo expander. I did not properly read the power requirements on 
the cargo expander, and have a ship which now has 1500 units of power 
and an expander which requires 1700 units of power. As soon as the power 
plant which I want comes up on the buyers market while I am at one of 
the market interfaces, I am purchasing it. I will then be able to take 
some contracts from the larger shipping company as well. Only 10 more 
levels before I am at the level for the ship I want. I wonder if I can 
earn the several million credits for it by then. Maybe with 40 more 
holds I can work towards it more rapidly.


David Chittenden, MS, CRC, MRCAA


Orin wrote:
Increase my power? I guess that's energy. How do I go about doing this 
though?

On Oct 17, 2009, at 10:25 PM, David Chittenden wrote:


Hello,

I write them down as I find them. I have found four so far. If you 
open the notes link in a new window, you can use one of the five tabs 
to list all the Ashar and Wesbec locations which you find. Then, when 
you are heading through those systems, you can stop off to see about 
picking up cargo.


Also, when you save enough money, you can purchase a basic passenger 
module and then take on passengers. Passengers are available at every 
station, but you need to increase your power if you want to run 
weapons and scanners at the same time as the passenger module.


David Chittenden, MS, CRC, MRCAA


shaun everiss wrote:

hi orin.
actually I have no idea, they are round and its suggested you note 
each down and where it is located.
Firstly you should know that any plannet with a trading centre 
collection point market, etc should have one.
if you are out of luck you can always try the home system the start 
system in feris sinkport may have one and there may be others.

At 05:18 a.m. 18/10/2009, you wrote:


Hey guys,

Just wondering. Is there a place where I can find locations to all  
ashare trade offices? The only ones I can remember off the top of 
my  head are Farris, and Kelci, but those are the ones given in the 
mission.


Thanks.



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Re: [Audyssey] Core Exiles--Random news items

2009-10-18 Thread David Chittenden

Hello,

I am using Jaws 10 and the players market works fine for me as well.

David Chittenden, MS, CRC, MRCAA


darren_g_har...@btinternet.com wrote:

Hi,,

I'm using wineyes 7.1 and the player market works just fine for me.
-original message-
Subject: Re: [Audyssey] Core Exiles--Random news items
From: shaun everiss 
Date: 18:10:2009 7.48 am

hmmm.
This shows what is happening in the storyline.
to be honest I havn't bothered with these.
These are events that happen during the game, good if you are owning things in 
sertain areas.
Ofcause I'd imagine that if something was happening in a system you were in or 
close to you, you would want to bother.
Generally though all this is in the outer systems at least nothing has happened 
in the home systems yet.
nothing in fact happens, just as well.
I am slowly going through missions.
I really need to find somewhere where I can grab cheap armour units that have 
something like 100-300 ratings on them or something.
the player market is real slow and bad.
locks up things.
Right now I have enough firepower if only i had another 300-600 hp on my armour 
I may be able to win.
I can only knock off weak raders with a total tonnage of 800-900.
However I am suspecting that the fast rader that is at my speed is what will if 
I smash it earn me exp and another count on my mission list.
However Although I can slice 2 thirds of the way in I don't have the protection 
to go all the way.
Unfortunately this means I have lost my cargo, etc.
the reason I have not bothered right now is I am sick to death of the mission I 
am on, don't want to quit because I have only 7 ships left on it, and its a 
real pain, however I really want to sort out something.
I want to complete missions for each npc, right now I am defending the traid 
roots.
Used to be so easy, but now its raders, and 20 of em.
I have 7 left I have been at this thing on and off for the last 6 months.
if someone has done this and wants to send me the locations of all the ships 
and where everything is maybe I may have a chance.
as long as my areas are in order I can handle it its when stuff is like out of 
order that I get bothered.
I think the game should be made a bit easier, you find a rader or whatever you 
kill it and it gets added as long as you are in an area and find it.
you are supposed to be told where the next thing is or at least search for the 
things but I just hate getting the wrong ship!
Ok, so its a pirate but the wrong pirate.
this means repair, and find the right system.
If I manage to get something like 10 I may try to upgrade and get a mall 
since thats 60 grand.
On that note if I could find where I can get more powerfull armour and maybe  
energy modules then I'd be quite happy if someone could tell me.
If someone has a suggestion how to get through the player market without jaws 6 
locking because of all the data then cool.
everything I sell to jo, I get cash but thats not enough to expand.
Things I need now.
weapons I have loads of, to many.
at the current time I need another censor sweet, more energy packs, more 
armour, and thats about it.
oh a self repair system would be nice.
A better ship would rock but since the better ships cost about 30+ mill I doubt 
I can get one.
the second class up is 16 mil.
even that would be better than nothing.
Hmmm I wander if there is a email list where players can trade stuff, not sure 
how legal it is to do this out game but the player markets slow everything 
down, and lock things and become unusable.
Even if the email was out game and you had to email someone in game to get 
things hmmph.
I need to bring all this up with coops.
Issue is that every time I get hammered or stuck it will be another month 
before I find the courage to try again.
I don't want the game to be easier but right now its a pain in the rear.
At 05:26 p.m. 18/10/2009, you wrote:
  

Hey all,

Just a Misc question here that isn't very important but, I'm wondering  
about news items such as this one; is it just there to add flavor?


5:11 » Harry Wilder being investigated for inflating prices
5:19 » Madyson White honoured in V-P celebrations
5:13 » Walhabie - Safety Inspection

Etc.

Anyone know what these kinds of news items mean?

Otherwise, so far, I'm enjoying the game quite a bit.


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Re: [Audyssey] Trade Offices in Core Exiles

2009-10-18 Thread David Chittenden

Hello,

I write them down as I find them. I have found four so far. If you open 
the notes link in a new window, you can use one of the five tabs to list 
all the Ashar and Wesbec locations which you find. Then, when you are 
heading through those systems, you can stop off to see about picking up 
cargo.


Also, when you save enough money, you can purchase a basic passenger 
module and then take on passengers. Passengers are available at every 
station, but you need to increase your power if you want to run weapons 
and scanners at the same time as the passenger module.


David Chittenden, MS, CRC, MRCAA


shaun everiss wrote:

hi orin.
actually I have no idea, they are round and its suggested you note each down 
and where it is located.
Firstly you should know that any plannet with a trading centre collection point 
market, etc should have one.
if you are out of luck you can always try the home system the start system in 
feris sinkport may have one and there may be others.
At 05:18 a.m. 18/10/2009, you wrote:
  

Hey guys,

Just wondering. Is there a place where I can find locations to all  
ashare trade offices? The only ones I can remember off the top of my  
head are Farris, and Kelci, but those are the ones given in the mission.


Thanks.



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Re: [Audyssey] Traveling in Core Exiles

2009-10-18 Thread David Chittenden
Also, you can leave the plotter window open even when you are outside 
the jump network and use it to help you plot out multiple cargo and 
passenger delivery runs.


David Chittenden, MS, CRC, MRCAA


dark wrote:

Hi.

Starbase 51 is essentially one planet in the Ferris system, you need 
to enter the jump gate network and jump through various systems to 
where your going, then exit the network and deliver the goods to the 
set planet in the Ferran system.


To find ouf where you need to go, first, get into the jump gate 
network then use the "plotter" button.


This will open a separate window two drop down lysts of systems and a 
calculate button.


Select the system your leaving (ferris), in one list, and the ferron 
system in the other and hit calculate.


You'll then get a route listing all the systems you have to travel 
through the jump gate network. Sinse it's in a separate window, you 
can just alte etner back to the network and do your jumping, then go 
back to the plotter window as necessary.


Hth.

Beware the grue!

Dark.
- Original Message - From: "Orin" 
To: "Gamers Discussion list" 
Sent: Saturday, October 17, 2009 4:41 AM
Subject: [Audyssey] Traveling in Core Exiles



Hi all,

Just wondering, while I'm on the subject of it, how do I know how 
far  a system is from starbase 51? I accepted a Ferrian one, and I 
don't  know how far it is or what route to take to get there.


Thanks.



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Re: [Audyssey] Any MOTA Beta 8 feedback?

2009-10-18 Thread David Chittenden

Hello Dark,

I am on core-exiles as of two days ago. I am now at level 5 and still 
working my way through the initial missions. I am running Jaws V. 10 on 
Windows Vista Office and am not experiencing the problems with the web 
interface which you have discussed here. When I use the scan area, jaws 
sorts the table out properly. So, after each bit of ship information, 
the first button is view which allows you to see specific breakdown of 
shields, armor, hull points, number of weapons and tunnage, and finally 
the speed of the ship. Then, there is a button labeled engage. Or, you 
can just hit the attack button. Both buttons are right after the ship 
description and quite easy to find. Note: I am using Internet Explorer 
because I could not get Firefox to interact properly with the game.


The only work-around which I need to do is press control-enter any time 
a link opens a new window. If I do not manually initiate the new window 
call, the link will not activate.


Try downloading the demo of Jaws and playing the game in a 40 minute 
slice and see if you still have the same problems with the web 
interface. It is a very addicting game.


By the way, my captain name is Mystic in the game.

David Chittenden, MS, CRC, MRCAA


dark wrote:

Well i'd recommend it extremely!

Background and story, a huge! range of in game activities to 
perform,a a system so balanced it's almost extreme,  oh and no! pvp!


You can buy mechs and battle them, but that's really just a minigame. 
no guild wars, no getting slaughtered by higher players,  it's 
fantastic,  until the raiders rogues pirates and bounty hunters do 
their thing anyway, ;D.


Basically, imagine smugglers four as a continually updating, extremely 
well put together mmorp instead of a short, progressive completable 
single player game and you have Core exiles.


The only miner downer is the lack of labled immages. In most cases 
this just means counting making extra certain you click on the right 
item, - but in the case of the threat wrating shown of various 
ships which is at the moment only graphical it is quite irritating, 
 sinse you end up just having to learn the ship types and make 
guesses based on their tonnage,   which can be tricky.


Beware the Grue!

Dark.

Beware the grue!

Dark.
- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Friday, October 16, 2009 9:25 PM
Subject: Re: [Audyssey] Any MOTA Beta 8 feedback?



Hi Dark,
Grin. Oh, that sounds like fun. Unfortunately, I'm slightly too busy 
to go pirate chasing, and blowing up enemies right now. Although, I'd 
be interested in giving that game worl once my schedule lightens up.


dark wrote:

Hi Tom.

To be honest I was auditioning for a production last night so all 
I've really done today is sit on my bumb and zip around the galaxy 
blowing up pirates in Core exiles, I'm afraid I haven't even got 
around to posting any news on audiogames.net


appologies, I will certainly try it out,  and I deffinatel write 
some news now.


My only excuse is that Core exiles is probably the best put together 
online game I've seen sinse the early days of Sryth.


Hopefully I can tare myself away long enough to actually get 
something useful done, ;D.


Beware the gRue!

Dark.

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Re: [Audyssey] Crysis!

2009-10-12 Thread David Chittenden

Hello,

Remember that the registry is extremely intentional by Microsoft to 
provide a way to help companies keep people from pirating their 
software. It is also why Windows spreads parts of almost every program 
around a little on your computer.


David Chittenden, MS, CRC, MRCAA


Thomas Ward wrote:

Hi,
Well, the registry is one of Microsoft's biggest mistakes. If you lose 
the registry you pretty much lose the entire ball of wax. With Linux 
every program, including the operating system, stores settings in 
*.conf files. As long as you make a back up of the conf file in 
question before editing it chances are you  can easily recover and fix 
whatever changes you made. Most of the time changing one conf file 
won't result in nuking the entire operating system. Although, there 
are certain conf files you could screw up the entire operating system 
with if you weren't careful.


Kevin Weispfennig wrote:

Hi,

yes, I also don't like that with the registry in Windows. Also you 
can like cheat, and also, crack games. With Mac its not that easy, 
when it comes down to cracking games.



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Re: [Audyssey] entombed...what the heck? rofl

2009-10-12 Thread David Chittenden

Hello,

Those former character zombies can be quite nasty. Make the game more 
challenging if you are able to survive them. You do get all the 
equipment the char had when it died if you win. That is quite nice.


David Chittenden, MS, CRC, MRCAA


Johnny Tai wrote:
So I finished my first round with the game, and started a second 
character...I was wandering around, killing goblins and all of a 
sudden, a mob came in and I fool you not, the mob's my first 
char...and worst of all, she's got all my first char's stats and 
eqs...my new char was dead the first round rofl...

Wondering if that's a bug or some humorous move on the maker's part.
And by the way, anyone know how I'd register on to the entombed list 
without having to go through the pain of opening a gmail account?
Dang...I think I'm addicted to this game, and it's not even a full 
release...rofl



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