[Audyssey] audio game maker
hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
I think menus or lists would limit you. That's why you have to remember the syntax. And it's not as though you couldn't get help with that on any number of forums, which you couldn't with AGM since everybody was just as stumped as you and the programmer was no help at all. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:26 AM Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
the inform language although a different topic, just uses standard english sentences I believe to compile text adventures On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] audio game maker
Hi, Plus if you've never learned a C-type language BGT will actually get you started, so if you go to learn C++ later you don't have to start from knowing nothing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, December 27, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] audio game maker
i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list
Re: [Audyssey] audio game maker
Hi, The most confusing thing about Inform is the sheer...englishness of it? Lol...ignore the coined word, but anyway you look at it sometimes it was hard to tell where the Inform code began and the manual ended. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker the inform language although a different topic, just uses standard english sentences I believe to compile text adventures On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] audio game maker
Hi Wiliam, There is a good reason that it doesn't discuss making menus. That is outside the scope of the tutorial; it's just meant to show you the basics of BGT. The Dynamic_menu object is most definitely not the basics. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] audio game maker
Wow. Never quite thought of that. It makes sense though We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 27, 2010 7:47 AM Subject: Re: [Audyssey] audio game maker Hi, Plus if you've never learned a C-type language BGT will actually get you started, so if you go to learn C++ later you don't have to start from knowing nothing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Monday, December 27, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] audio game maker
That is a good point. Fortunately I do think Philip does intend to do just that at some point. I myself have gotten quite good at playing a sound, let's say an intro for example, but beyond that I haven't been able to do much except get SAPI to say a line of text. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:48 AM Subject: Re: [Audyssey] audio game maker i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E
Re: [Audyssey] audio game maker
lol be easier if could just tell the game what u want it to do in straightforward english sentences lol On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote: Hi Wiliam, There is a good reason that it doesn't discuss making menus. That is outside the scope of the tutorial; it's just meant to show you the basics of BGT. The Dynamic_menu object is most definitely not the basics. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers
Re: [Audyssey] audio game maker
Unfortunately that's not how computers work. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 8:04 AM Subject: Re: [Audyssey] audio game maker lol be easier if could just tell the game what u want it to do in straightforward english sentences lol On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote: Hi Wiliam, There is a good reason that it doesn't discuss making menus. That is outside the scope of the tutorial; it's just meant to show you the basics of BGT. The Dynamic_menu object is most definitely not the basics. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] audio game maker
BGT is one of the easier languages to pick up. I was able to easily transision. Again. It requires patience and time which people seem to sorely lack at times. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo C Sent: Monday, December 27, 2010 8:29 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
There is a menu class. Thing to do is to study the boject reference and it will start to make sense. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] audio game maker
oh ok so if i go in to that in the help menu will things start making sense when i learn the objects? On Dec 27, 2010, at 3:13 PM, Liam Erven wrote: There is a menu class. Thing to do is to study the boject reference and it will start to make sense. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org
Re: [Audyssey] audio game maker
If we're talking about bgt, there is no help menu. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 9:25 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker oh ok so if i go in to that in the help menu will things start making sense when i learn the objects? On Dec 27, 2010, at 3:13 PM, Liam Erven wrote: There is a menu class. Thing to do is to study the boject reference and it will start to make sense. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web
Re: [Audyssey] audio game maker
Most likely, only you will know if it makes sense. Try stuff before asking questions about it untried? --- Shepherds are the best beasts! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 9:24 AM Subject: Re: [Audyssey] audio game maker oh ok so if i go in to that in the help menu will things start making sense when i learn the objects? On Dec 27, 2010, at 3:13 PM, Liam Erven wrote: There is a menu class. Thing to do is to study the boject reference and it will start to make sense. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All
Re: [Audyssey] audio game maker
If only you could type them? Sheesh. --- Shepherds are the best beasts! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 9:04 AM Subject: Re: [Audyssey] audio game maker lol be easier if could just tell the game what u want it to do in straightforward english sentences lol On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote: Hi Wiliam, There is a good reason that it doesn't discuss making menus. That is outside the scope of the tutorial; it's just meant to show you the basics of BGT. The Dynamic_menu object is most definitely not the basics. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Monday, December 27, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker i think the problem is the language tutorial does not give usage examples at least not yet to be fair to it, in game situation like how to make a menu, how to make actions happen when press keys, theory but not much useful usages i dont think On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote: That's precisely the point. And that I think is what the folks responsible for AGM didn't seem to have quite grasped. If you always try to take the easy way you're not going to get very far. I'd much rather cope with the mild frustration of trying to learn and remember the scripting language than try a menu or list-based utility that would severly limit the kinds of games I could make. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:36 AM Subject: Re: [Audyssey] audio game maker going to read through the tutorial again as people say it is all about practice, roam was not built in a day :) On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote: my friend made a game called kill Dani with it. lol it was fun for a bit but then it just became boring On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. -Original Message- From: william lomas Sent: Monday, December 27, 2010 6:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote: Trust me, don't waste your time with AGM. People did indeed try it and it was all but unusable. There were a lot of bugs that, while workarounds could perhaps have been found for them, those were often tedious and not worth attempting. Not only that but you would have been extremely limited in the kinds of games you could create with the program simply based on the way the interface was designed. You're better off with BGT. We are the Knights who say...Ni! - Original Message - From: william lomas lomaswill...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 7:16 AM Subject: [Audyssey] audio game maker hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] audio game maker
Hi, Yes, several people tried AGM, and if you want my personal opinion it sucks. For one thing with a game development wizard like AGM everything is predefined to a large extent. You are very limited in what you can do in terms of modifying things like the A.I. which would very from game to game, but is extremely static using AGM since you can't actually change how enemy characters react in your own games. Then, you have the issue of creating unique and complex characters. In a full fledged programming language or even BGT you can sit down and predefine the characteristics of your game characters. If you have a specialized character like a Jedi you will need extra abilities like force heal, jump, blind, protect, etc. Well, if AGM doesn't have those abilities, which it doesn't, it makes creating a game like that absolutely impossible. Worst part these aren't the only limitations. It doesn't have any way to save/load games. Creating a decent menu is a pain in the butt. You have no way to use joysticks, mice, and other input devices. The list goes on and on. In short, AGM is crap. On 12/27/10, william lomas lomaswill...@googlemail.com wrote: hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
That's kinda what I've been thinking of for my first big project. Granted I'm probably a long way off from even beginning to work on that but I suppose it doesn't hurt to iron out the basics of the game itself. I'm hoping it'll be an action/adventure game in the style of Zelda or maybe a side scroller like Castlevania but in a more fantasy setting. But the character is a knight sent to slay a dragon that's been raiding the kingdom for several years. Well the knight has the ability to use various weapons like a sword (obviously), and a bow and arrow. I also want him to be able to use magic, though I haven't decided whether or not he'll actually have magic spells that he'll learn as he gains levels or whether it'll be more like A Link to the Past, where Link had a magic meter but the spells were in the form of actual magical items, which he could only use as long as he had enough magical energy to do so. So in Sir Cedric's case one item might be a magic cape that allows him to hover, useful for crossing small chasms that were still too big to jump across normally. The next level up from that might be a Phoenix Feather or Dragon wing, which would actually allow him to fly until his magic meter hit zero. Let's just say that would have been quite beyond the power of AGM, and not merely because creating menus was impossible with that thing. And I don't doubt it would be quite complicated to code in BGT but at least it might be doable. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 27, 2010 1:40 PM Subject: Re: [Audyssey] audio game maker Hi, Yes, several people tried AGM, and if you want my personal opinion it sucks. For one thing with a game development wizard like AGM everything is predefined to a large extent. You are very limited in what you can do in terms of modifying things like the A.I. which would very from game to game, but is extremely static using AGM since you can't actually change how enemy characters react in your own games. Then, you have the issue of creating unique and complex characters. In a full fledged programming language or even BGT you can sit down and predefine the characteristics of your game characters. If you have a specialized character like a Jedi you will need extra abilities like force heal, jump, blind, protect, etc. Well, if AGM doesn't have those abilities, which it doesn't, it makes creating a game like that absolutely impossible. Worst part these aren't the only limitations. It doesn't have any way to save/load games. Creating a decent menu is a pain in the butt. You have no way to use joysticks, mice, and other input devices. The list goes on and on. In short, AGM is crap. On 12/27/10, william lomas lomaswill...@googlemail.com wrote: hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
Hi Alfredo, Well, I suppose Python would be easier to remember for the common person since it primarily uses proper spacing and formatting rather than a lot of syntacs like semi-colons, braces, brackets etc. However, I think this is beside the point. We need to remember that Philip is pretty much a C/C++ developer now. Most likely his choice in using Angelscript is exactly because it resembles C/C++. Had he been personally a fan of something like Python I'm sure he would have included it in BGT. However, speaking as a C/C++ developer myself using Python would have been something of a turn off. To explain that you need to remember this. Creating a game engine like BGT requires a balance between ease of use and to be as powerful as it can be. Although, I don't hate Python I often find the way it does things a bit on the simplistic side as in I.E. the Python developers intentionally stripped down a complex programming feature or technique to make it easier to be understood by a newbie but left a more advanced programmer out in the cold. Not only that to tell the truth without braces to define various code blocks I get lost very easy with Python and have to make up with it by adding line comments. For various reasons like that I've always considered Python fine for a newbie, but still don't consider it something I'd use professionally. I guess since I was trained in C/C++ I naturally am drawn to any language like C# .NET, Java, Angelscript, etc because it is familiar to me. I can just look at it and get the jist of how it works because I'm familiar with the basics of that language and its syntacs. When we go off to languages like Python or even Visual Basic it takes me a bit longer ot figure out the code because it looks, well, weird to me. So I imagine Philip chose Angelscript since it was familiar to him in the same way C# .NET, Java, and any other C-Style language is to me. Smile. On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
Hi William, Yes, I'd say you are missing something. The fact of the matter is any kind of wizard, such as you described, has to be extremely generic. What you might call a one size fits all type of wizard. The problem is that programs, especially games, are not all alike. For example, in Mysteries of the Ancients I have a specialized player class called Adventurer which handles treasure hunting characters. However, that player class would be unable to handle a wizard, Jedi Knight, or some other kind of special character. There for in Mysteries of the Sith I have created a class called Jedi to handle Jedi type characters. My point here is at some point you simply have to manually program script the game else every game will be very plane, generic, and you will never, never, never, never, never, never, ever be able to create anything unique and that stands out from all the rest. Everything will be totally generic, and one game will be the same as the next as far as game play goes. On 12/27/10, william lomas lomaswill...@googlemail.com wrote: I think though if BGT in the future, obviously now, could be in menu and list-based formats for those who perhaps don't want to spend an enormous amount of time remember brackets, comas, full stops, semicolons etc. not forgetting to remember the right wording, I think games could be produced potentially in a much faster time frame or am I missing something? :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
I agree with the strategy you guys used for language choice, however, I have to say it looks like you underestimate its powers and capabilities. many applications widely used, like nvda, are made in python and work great. mauricio -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 27 de Dezembro de 2010 16:10 Assunto: Re: [Audyssey] audio game maker Hi Alfredo, Well, I suppose Python would be easier to remember for the common person since it primarily uses proper spacing and formatting rather than a lot of syntacs like semi-colons, braces, brackets etc. However, I think this is beside the point. We need to remember that Philip is pretty much a C/C++ developer now. Most likely his choice in using Angelscript is exactly because it resembles C/C++. Had he been personally a fan of something like Python I'm sure he would have included it in BGT. However, speaking as a C/C++ developer myself using Python would have been something of a turn off. To explain that you need to remember this. Creating a game engine like BGT requires a balance between ease of use and to be as powerful as it can be. Although, I don't hate Python I often find the way it does things a bit on the simplistic side as in I.E. the Python developers intentionally stripped down a complex programming feature or technique to make it easier to be understood by a newbie but left a more advanced programmer out in the cold. Not only that to tell the truth without braces to define various code blocks I get lost very easy with Python and have to make up with it by adding line comments. For various reasons like that I've always considered Python fine for a newbie, but still don't consider it something I'd use professionally. I guess since I was trained in C/C++ I naturally am drawn to any language like C# .NET, Java, Angelscript, etc because it is familiar to me. I can just look at it and get the jist of how it works because I'm familiar with the basics of that language and its syntacs. When we go off to languages like Python or even Visual Basic it takes me a bit longer ot figure out the code because it looks, well, weird to me. So I imagine Philip chose Angelscript since it was familiar to him in the same way C# .NET, Java, and any other C-Style language is to me. Smile. On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
I liked some of the sounds in audio game maker, but some of them were well, a joke to be honest. Also, the speech volume was to low, if I'm correct, like 1 2 those ones, they were low. - Original Message - From: Mauricio Almeida mauricio...@uol.com.br To: gamers@audyssey.org Sent: Monday, December 27, 2010 10:58 PM Subject: Re: [Audyssey] audio game maker I agree with the strategy you guys used for language choice, however, I have to say it looks like you underestimate its powers and capabilities. many applications widely used, like nvda, are made in python and work great. mauricio -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 27 de Dezembro de 2010 16:10 Assunto: Re: [Audyssey] audio game maker Hi Alfredo, Well, I suppose Python would be easier to remember for the common person since it primarily uses proper spacing and formatting rather than a lot of syntacs like semi-colons, braces, brackets etc. However, I think this is beside the point. We need to remember that Philip is pretty much a C/C++ developer now. Most likely his choice in using Angelscript is exactly because it resembles C/C++. Had he been personally a fan of something like Python I'm sure he would have included it in BGT. However, speaking as a C/C++ developer myself using Python would have been something of a turn off. To explain that you need to remember this. Creating a game engine like BGT requires a balance between ease of use and to be as powerful as it can be. Although, I don't hate Python I often find the way it does things a bit on the simplistic side as in I.E. the Python developers intentionally stripped down a complex programming feature or technique to make it easier to be understood by a newbie but left a more advanced programmer out in the cold. Not only that to tell the truth without braces to define various code blocks I get lost very easy with Python and have to make up with it by adding line comments. For various reasons like that I've always considered Python fine for a newbie, but still don't consider it something I'd use professionally. I guess since I was trained in C/C++ I naturally am drawn to any language like C# .NET, Java, Angelscript, etc because it is familiar to me. I can just look at it and get the jist of how it works because I'm familiar with the basics of that language and its syntacs. When we go off to languages like Python or even Visual Basic it takes me a bit longer ot figure out the code because it looks, well, weird to me. So I imagine Philip chose Angelscript since it was familiar to him in the same way C# .NET, Java, and any other C-Style language is to me. Smile. On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
Hi, Yeah, I know about NVDA, Orca, SoundRTS, and several other apps written in Python. I never said it was not a decent language. Just that it has certain limitations etc that give me reason not to use Python professionally. Cheers! On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote: I agree with the strategy you guys used for language choice, however, I have to say it looks like you underestimate its powers and capabilities. many applications widely used, like nvda, are made in python and work great. mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
Hi Thomas, I was wondering about that...I remember the # end while statements in your blackjack code. Something I want to get straight...is Angelscript simply a kind of interpreter, or is it a scripting language? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mauricio Almeida Sent: Monday, December 27, 2010 4:59 PM To: gamers@audyssey.org Subject: Re: [Audyssey] audio game maker I agree with the strategy you guys used for language choice, however, I have to say it looks like you underestimate its powers and capabilities. many applications widely used, like nvda, are made in python and work great. mauricio -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 27 de Dezembro de 2010 16:10 Assunto: Re: [Audyssey] audio game maker Hi Alfredo, Well, I suppose Python would be easier to remember for the common person since it primarily uses proper spacing and formatting rather than a lot of syntacs like semi-colons, braces, brackets etc. However, I think this is beside the point. We need to remember that Philip is pretty much a C/C++ developer now. Most likely his choice in using Angelscript is exactly because it resembles C/C++. Had he been personally a fan of something like Python I'm sure he would have included it in BGT. However, speaking as a C/C++ developer myself using Python would have been something of a turn off. To explain that you need to remember this. Creating a game engine like BGT requires a balance between ease of use and to be as powerful as it can be. Although, I don't hate Python I often find the way it does things a bit on the simplistic side as in I.E. the Python developers intentionally stripped down a complex programming feature or technique to make it easier to be understood by a newbie but left a more advanced programmer out in the cold. Not only that to tell the truth without braces to define various code blocks I get lost very easy with Python and have to make up with it by adding line comments. For various reasons like that I've always considered Python fine for a newbie, but still don't consider it something I'd use professionally. I guess since I was trained in C/C++ I naturally am drawn to any language like C# .NET, Java, Angelscript, etc because it is familiar to me. I can just look at it and get the jist of how it works because I'm familiar with the basics of that language and its syntacs. When we go off to languages like Python or even Visual Basic it takes me a bit longer ot figure out the code because it looks, well, weird to me. So I imagine Philip chose Angelscript since it was familiar to him in the same way C# .NET, Java, and any other C-Style language is to me. Smile. On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote: I wonder, if a scripting language can be made that has a purer code that can be easy tor remember? I know a few, like hop and I think python has some pure punctuation. like you do nto need braces and semiclons to indicate different things. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
Hi, If you want my honest opinion I don't think BgT is going to be that bad. No one said you had to start out with Audio Games. For instance, my first real BGT program was just a number guess game using an input box and an aler box. And still I haven't made any games; I have so far just been working on a kind of run/walk for a side scroller. I know it's been said 1 times so I'll say it for the 1st time. Don't think you'll be making SOD as soon as you finish learning the tutorial. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, December 27, 2010 2:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] audio game maker Hi, Yes, several people tried AGM, and if you want my personal opinion it sucks. For one thing with a game development wizard like AGM everything is predefined to a large extent. You are very limited in what you can do in terms of modifying things like the A.I. which would very from game to game, but is extremely static using AGM since you can't actually change how enemy characters react in your own games. Then, you have the issue of creating unique and complex characters. In a full fledged programming language or even BGT you can sit down and predefine the characteristics of your game characters. If you have a specialized character like a Jedi you will need extra abilities like force heal, jump, blind, protect, etc. Well, if AGM doesn't have those abilities, which it doesn't, it makes creating a game like that absolutely impossible. Worst part these aren't the only limitations. It doesn't have any way to save/load games. Creating a decent menu is a pain in the butt. You have no way to use joysticks, mice, and other input devices. The list goes on and on. In short, AGM is crap. On 12/27/10, william lomas lomaswill...@googlemail.com wrote: hi did anyone ever try taht audio game maker? Was it any good? This BGT stuff is going to be complicated I think whereas the AGM seems easy for newbies as it seems all wizard-based --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio game maker
Hi Hayden, Oh, Angelscript is most definitely a scripting language. The interpreter is your application. IN the case of BGT Angelscript is the scripting language and BGT acts as the interpreter. Well, to muddy the waters a bit actually there is an Angelscript interpreter, but you include it in your application, like BGT, in order to script the application. If that make sense. For example, G3D is my game engine. In order to design a cross-platform engine I decided to go with Lua. Lua is a scripting language, but in order to use it I have to include the Lua libraries, AKA the interpretor in my engine, in order to include the scripting language to G3D. To make my functions, classes, etc visible I make them public and basically identify to the C++ compiler that this or that is visible to LUa so I can include it in my scripts. Angelscript works the same way. As for the comments that is how I do Python code. Since there is no specific End If statement like Visual basic, nor left and right braces like C-Style languages, I just chose to use line comments like #End if, #End while, #End function, etc to identify the end of a block of code and where another one begins. That makes working in Python for me a lot easier as I can just look at it and see where the code blocks begin and end. Since Python is highly visual, from a formatting aspect, using comments is the accessible way of not having to see the indention first-hand to figure out the code. HTH On 12/27/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, I was wondering about that...I remember the # end while statements in your blackjack code. Something I want to get straight...is Angelscript simply a kind of interpreter, or is it a scripting language? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audio Game Maker Website
Hi, Do the Developers on the audiogamemaker site do clean the spam in theyr gamessecction Because there is a lot o spam in there. Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Maker Website
Kevin: The AGM is dead. In other words, there is no more support or anything from the developers. Basically, it was useless in terms of games. It had many bugs and was not practical and because of the support that they no longer provide, it's dead pretty much. Oh yeah, they also don't clean out the forums. It's what I like to call a spammer's home. Smile. On Fri, 01 Aug 2008 14:01:43 +0200, Kevin Weispfennig wrote: Hi, Do the Developers on the audiogamemaker site do clean the spam in theyr gamessecction Because there is a lot o spam in there. Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audio Game Maker Website
Hi, Yes, thats the right word Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] audio game maker volume too soft
Hello, For those of you who are experienceing the volume of the audio game maker to be too soft. Here is a link to a fix for it. I batch converted all the files and made the volume louder so you should have no trouble hearing the AGM voices and sounds now. Put all 600 some files in the AGM sounds folder and tell it to overwrite all, if it asks. http://www.divshare.com/download/1457252-1ff that link again is: http://www.divshare.com/download/1457252-1ff Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker volume too soft
divshare is offline for maintainance. At 07:43 a.m. 4/08/2007, you wrote: Hello, For those of you who are experienceing the volume of the audio game maker to be too soft. Here is a link to a fix for it. I batch converted all the files and made the volume louder so you should have no trouble hearing the AGM voices and sounds now. Put all 600 some files in the AGM sounds folder and tell it to overwrite all, if it asks. http://www.divshare.com/download/1457252-1ff that link again is: http://www.divshare.com/download/1457252-1ff Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/935 - Release Date: 3/08/2007 5:46 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.11.4/935 - Release Date: 3/08/2007 5:46 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Audio Game Maker Problem Solved!
This is gonna sound crazy I suppose, but the best way to get AGM to work is to uninstall, then reinstall Flash and Shockwave. Its only taking me 30 seconds now for the program to come up. Well ok, 15 seconds, but now, no problems anymore! I do wonder though, has any of you had to hold down the arrow keys, or any other keys to get aorund the environment? I tried just tapping lightly... Not working for me yet. llayoo to eHllu ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker
I think once we have audiogame maker up someone or some of us should dedicate some time to get some of the if games to actually be audio, like cosmoserve. OK these games are probably copywrite, but unless we can get author contacts, umm. Its just an idea. At 05:43 p.m. 26/07/2007, you wrote: Hi, I read on the audiogamemaker.com forum that it might be out either sometime this week or next week. I can't wait to start playing with it and make some easy games and then work up to more difficult ones. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.19/918 - Release Date: 25/07/2007 2:55 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: 269.10.19/918 - Release Date: 25/07/2007 2:55 p.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker
hi will the AGm iw onder still come with those games mentioned ages ago to show us how it works and let us see how the games are put together? will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] audio game maker
Hi, I read on the audiogamemaker.com forum that it might be out either sometime this week or next week. I can't wait to start playing with it and make some easy games and then work up to more difficult ones. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Audio Game Maker Update (+ Possible Release Date)
Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)
Hi Richard Great news on the AGM front! Glad it's still coming along and being developed. I was wondering if you or Michiel would object if I include the update in the next Audysey issue? Thanks Ron Audyssey Editor - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:58 PM Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)
Hi Ron, I don't but perhaps Michiel does if you copy-paste it literally. So perhaps write a summary of it yourself? Btw, when's the next issue? Maybe AGM is already available for download then? Richard - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 18, 2007 12:13 AM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Richard Great news on the AGM front! Glad it's still coming along and being developed. I was wondering if you or Michiel would object if I include the update in the next Audysey issue? Thanks Ron Audyssey Editor - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:58 PM Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)
Hey Richard The next mag is coming out at the end of june, but I can certainly do an update/write up and inform folks to watch out for AGM in the next while. Sounds like it will be great! Ron - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 6:22 PM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Ron, I don't but perhaps Michiel does if you copy-paste it literally. So perhaps write a summary of it yourself? Btw, when's the next issue? Maybe AGM is already available for download then? Richard - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 18, 2007 12:13 AM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Richard Great news on the AGM front! Glad it's still coming along and being developed. I was wondering if you or Michiel would object if I include the update in the next Audysey issue? Thanks Ron Audyssey Editor - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:58 PM Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)
Here here! Bryan and Jennie, the Engaged Audio Gamers. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 4:36 PM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hey Richard The next mag is coming out at the end of june, but I can certainly do an update/write up and inform folks to watch out for AGM in the next while. Sounds like it will be great! Ron - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 6:22 PM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Ron, I don't but perhaps Michiel does if you copy-paste it literally. So perhaps write a summary of it yourself? Btw, when's the next issue? Maybe AGM is already available for download then? Richard - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 18, 2007 12:13 AM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Richard Great news on the AGM front! Glad it's still coming along and being developed. I was wondering if you or Michiel would object if I include the update in the next Audysey issue? Thanks Ron Audyssey Editor - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:58 PM Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)
Hope this time will be the right time! Hope it's July from switzerland and not from Naples! *smiles* Well I explain this, we say from switzerland for a matter of clocks' precision, if it's 0:00 it's 0:00. and, we (north of italy) tease people from Naples (in the south) because we say they are always late, so, July from Switzerland is July July from Naples is September, or October! *smiles* Richard and folks, I am just kidding, I know the difference between free-of-charge developed programs and big companies. So I have no one to be upset/angry with. Continue working, and hope you'll get the whole product soon. Hugs. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)
this sounds so good! Not only will the fifth harry potter movie, the last harry potter book also be released, but now audio game maker should be out in July also! this will be great. The only downside is that you still can't save your games as far as I know so I guess I might be putting different levels in seperate .exe files. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:58 PM Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)
I still can't wait to get my grubby paws on it though. I still have the old trailer they released. Bryan and Jennie, the Engaged Audio Gamers. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:06 PM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) this sounds so good! Not only will the fifth harry potter movie, the last harry potter book also be released, but now audio game maker should be out in July also! this will be great. The only downside is that you still can't save your games as far as I know so I guess I might be putting different levels in seperate .exe files. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:58 PM Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)
just checked. you can't download it yet. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 6:22 PM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Ron, I don't but perhaps Michiel does if you copy-paste it literally. So perhaps write a summary of it yourself? Btw, when's the next issue? Maybe AGM is already available for download then? Richard - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 18, 2007 12:13 AM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Richard Great news on the AGM front! Glad it's still coming along and being developed. I was wondering if you or Michiel would object if I include the update in the next Audysey issue? Thanks Ron Audyssey Editor - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:58 PM Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker
They'd hoped to have it done by the end of April but obviously that didn't happen. I also hope it comes out soon but we'll have to wait and see. Bryan and Jennie, the Engaged Audio Gamers. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 06, 2007 10:25 PM Subject: [Audyssey] audio game maker Hi, Is there any updated news on audio game maker? I hope it comes out soon. I'm anxious to try it. Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] audio game maker
Hi, Is there any updated news on audio game maker? I hope it comes out soon. I'm anxious to try it. Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker
Hi does anyone know when audio game maker is coming out? Dennis -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SHAUN EVERISS Sent: Sunday, February 18, 2007 9:57 PM To: gamers@audyssey.org Subject: [Audyssey] Back online Hi all. This message for current companies I am testing with and those I have applied for and other positions. As of today the 19th feb I am back in business. The fan in the computer has been replaced and I will be due to be back tonight some time. Those that have positions avalible for me may release said things to me. Please note from friday till sonday I will be having a small vacation. During this I will have no computer access. However I will still be open for things, I will just have a backlog of messages. I plan to officially start on monday. I appologise for the any delays, but I needed this done as it was major issue. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Delayed Until Further Notice
Well sometimes set backs do happen. However, I do know along with all other developers. That when setting a deadline, and a few parts don't work as you wish they did. The rush to get the bugs found and out the door for response. Now that before bug race can be put down to some good coding, and less bugs get released. From the doc's it should put out some interesting games, and we will just have to wait and see. At 01:51 PM 1/31/2007, you wrote: I'm really really sorry to have to post this, guys: *** Audio Game Maker Delayed Until Further Notice In the night of the 25th of January a huge fire destroyed all of the offices of the Accessibility Foundation. Fortunately Accessibility was able to move into a new office in the city of Utrecht on Monday the 29th, where we are gradually building up our service and reachability to the usual level. Our new contact information is available on our websites. A beta-version of Audio Game Maker was supposed to be released on Thursday the 1st of February 2007. Unfortunately this release date will be postponed. Although the Accessibility Foundation is operational to a certain degree, we are still in the process of gathering the necessary equipment and software that is needed to continue the work on the Audio Game Maker. We will continue development on Audio Game Maker as soon as possible but have decided to delay the release until further notice. Future information about the release will be posted on http://www.audiogamemaker.com and http://www.game-accessibility.com. On behalf of the team of Accessibility.nl, Richard van Tol More information and pictures (in dutch): http://www.accessibility.nl/algemeen/nieuws?id=136 *** :( Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Audio Game Maker Delayed Until Further Notice
I'm really really sorry to have to post this, guys: *** Audio Game Maker Delayed Until Further Notice In the night of the 25th of January a huge fire destroyed all of the offices of the Accessibility Foundation. Fortunately Accessibility was able to move into a new office in the city of Utrecht on Monday the 29th, where we are gradually building up our service and reachability to the usual level. Our new contact information is available on our websites. A beta-version of Audio Game Maker was supposed to be released on Thursday the 1st of February 2007. Unfortunately this release date will be postponed. Although the Accessibility Foundation is operational to a certain degree, we are still in the process of gathering the necessary equipment and software that is needed to continue the work on the Audio Game Maker. We will continue development on Audio Game Maker as soon as possible but have decided to delay the release until further notice. Future information about the release will be posted on http://www.audiogamemaker.com and http://www.game-accessibility.com. On behalf of the team of Accessibility.nl, Richard van Tol More information and pictures (in dutch): http://www.accessibility.nl/algemeen/nieuws?id=136 *** :( Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Delayed Until Further Notice
I'm sorry its happened, but I'm not overly surprised after hereing about the fire. Good luck in the reconstruction efforts, I'll certainly be looking forward to the time Audio game maker is released! Beware the Grue! dark. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 6:51 PM Subject: [Audyssey] Audio Game Maker Delayed Until Further Notice I'm really really sorry to have to post this, guys: *** Audio Game Maker Delayed Until Further Notice In the night of the 25th of January a huge fire destroyed all of the offices of the Accessibility Foundation. Fortunately Accessibility was able to move into a new office in the city of Utrecht on Monday the 29th, where we are gradually building up our service and reachability to the usual level. Our new contact information is available on our websites. A beta-version of Audio Game Maker was supposed to be released on Thursday the 1st of February 2007. Unfortunately this release date will be postponed. Although the Accessibility Foundation is operational to a certain degree, we are still in the process of gathering the necessary equipment and software that is needed to continue the work on the Audio Game Maker. We will continue development on Audio Game Maker as soon as possible but have decided to delay the release until further notice. Future information about the release will be posted on http://www.audiogamemaker.com and http://www.game-accessibility.com. On behalf of the team of Accessibility.nl, Richard van Tol More information and pictures (in dutch): http://www.accessibility.nl/algemeen/nieuws?id=136 *** :( Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Delayed Until Further Notice
I'm sure all of us on this list completely understand the circumstances in which Audio game maker was delayed. It's an ausum project I would wait years for if I had to, lol but hmm maybe not years? I understand you're doing your best. My greatest relief is that the project is still going on. Stay positive. Willem. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 8:51 PM Subject: [Audyssey] Audio Game Maker Delayed Until Further Notice I'm really really sorry to have to post this, guys: *** Audio Game Maker Delayed Until Further Notice In the night of the 25th of January a huge fire destroyed all of the offices of the Accessibility Foundation. Fortunately Accessibility was able to move into a new office in the city of Utrecht on Monday the 29th, where we are gradually building up our service and reachability to the usual level. Our new contact information is available on our websites. A beta-version of Audio Game Maker was supposed to be released on Thursday the 1st of February 2007. Unfortunately this release date will be postponed. Although the Accessibility Foundation is operational to a certain degree, we are still in the process of gathering the necessary equipment and software that is needed to continue the work on the Audio Game Maker. We will continue development on Audio Game Maker as soon as possible but have decided to delay the release until further notice. Future information about the release will be posted on http://www.audiogamemaker.com and http://www.game-accessibility.com. On behalf of the team of Accessibility.nl, Richard van Tol More information and pictures (in dutch): http://www.accessibility.nl/algemeen/nieuws?id=136 *** :( Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 2007/01/30 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 2007/01/30 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Delayed Until Further Notice
Hi, The project will go on. I can't yet tell when it will be actually finished but now we want to take it a bit slower. But not more than 3 months at most and preferably 1st of March if we can make it. But for now, no date... Greets, Richard - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 8:29 PM Subject: Re: [Audyssey] Audio Game Maker Delayed Until Further Notice I'm sure all of us on this list completely understand the circumstances in which Audio game maker was delayed. It's an ausum project I would wait years for if I had to, lol but hmm maybe not years? I understand you're doing your best. My greatest relief is that the project is still going on. Stay positive. Willem. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 31, 2007 8:51 PM Subject: [Audyssey] Audio Game Maker Delayed Until Further Notice I'm really really sorry to have to post this, guys: *** Audio Game Maker Delayed Until Further Notice In the night of the 25th of January a huge fire destroyed all of the offices of the Accessibility Foundation. Fortunately Accessibility was able to move into a new office in the city of Utrecht on Monday the 29th, where we are gradually building up our service and reachability to the usual level. Our new contact information is available on our websites. A beta-version of Audio Game Maker was supposed to be released on Thursday the 1st of February 2007. Unfortunately this release date will be postponed. Although the Accessibility Foundation is operational to a certain degree, we are still in the process of gathering the necessary equipment and software that is needed to continue the work on the Audio Game Maker. We will continue development on Audio Game Maker as soon as possible but have decided to delay the release until further notice. Future information about the release will be posted on http://www.audiogamemaker.com and http://www.game-accessibility.com. On behalf of the team of Accessibility.nl, Richard van Tol More information and pictures (in dutch): http://www.accessibility.nl/algemeen/nieuws?id=136 *** :( Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 2007/01/30 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 2007/01/30 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
Agreed, they all sound great!!! Have the other projects faired alright? are there backups of everything? This is very good and helpful work you're all doing for kids and the community as a whole, and it would truly be a shame to lose it... Smiles, Cara At 12:33 PM 1/26/2007 -0500, you wrote: Hi Richard, Wow, I wasn't aware you were working on the other projects. I think even I would have liked the radio drama project. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.12/653 - Release Date: 1/26/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.12/653 - Release Date: 1/26/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
don't press them. they're doing a good job already. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 27, 2007 5:48 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! well maybe with it being pushed back till march is a good thing? Maybe if there's time you could add a save game feature so that people who play games made with audio game maker can save their progress. Josh - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 10:02 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi, No, more a couple of weeks, 1st of March the latest we hope. But we cannot yet tell... Greets, Richard - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 5:48 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! So does this mean the release data will be pushed back significantly so that it will be released in June or July instead of February? Josh - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 25, 2007 11:31 PM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Huh? How did it catch fire? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 25, 2007 10:14 PM Subject: [Audyssey] Audio Game Maker Important News!!! Hi, For those who haven't heard, last night the building that houses the Accessibility foundation (which is part of the Bartimeus foundation) burned to the ground, see: http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html (in Dutch, but click link video to watch a video of the fire) http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to watch pictures) http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689 (more pics) http://www.accessibility.nl/brand/index.php (even more pics, now after the fire) Luckily nobody got hurt. The timing is extremely bad, since Audio Game Maker was supposed to be launched next tuesday. Although we have a complete backup up to yesterday's work, our software/licenses are burnt as well (Macromedia Director MX 2004 and Macromedia Studio MX 2004). This means that we simply cannot publish Audio Game Maker since we need to purchase new copies. Next to that, we have to set up a new office on Monday at a new location, which means that there we can't work on Audio Game Maker full time. We will keep you updated. Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
i'm glad no one was hurt as well, and that audio game maker will come out i hope. i told my friend that it will be delayed, he was a bit annoyed. but, having it on the 1st of march is better than not having it at all! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
yes they are doing a good job already. I agree with you there. Josh - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 27, 2007 3:11 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! don't press them. they're doing a good job already. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 27, 2007 5:48 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! well maybe with it being pushed back till march is a good thing? Maybe if there's time you could add a save game feature so that people who play games made with audio game maker can save their progress. Josh - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 10:02 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi, No, more a couple of weeks, 1st of March the latest we hope. But we cannot yet tell... Greets, Richard - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 5:48 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! So does this mean the release data will be pushed back significantly so that it will be released in June or July instead of February? Josh - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 25, 2007 11:31 PM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Huh? How did it catch fire? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 25, 2007 10:14 PM Subject: [Audyssey] Audio Game Maker Important News!!! Hi, For those who haven't heard, last night the building that houses the Accessibility foundation (which is part of the Bartimeus foundation) burned to the ground, see: http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html (in Dutch, but click link video to watch a video of the fire) http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to watch pictures) http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689 (more pics) http://www.accessibility.nl/brand/index.php (even more pics, now after the fire) Luckily nobody got hurt. The timing is extremely bad, since Audio Game Maker was supposed to be launched next tuesday. Although we have a complete backup up to yesterday's work, our software/licenses are burnt as well (Macromedia Director MX 2004 and Macromedia Studio MX 2004). This means that we simply cannot publish Audio Game Maker since we need to purchase new copies. Next to that, we have to set up a new office on Monday at a new location, which means that there we can't work on Audio Game Maker full time. We will keep you updated. Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
Re: [Audyssey] Audio Game Maker Important News!!!
and haveing it released later will also give me time to think about other games I might want to make once it comes out. Josh - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 27, 2007 7:59 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! i'm glad no one was hurt as well, and that audio game maker will come out i hope. i told my friend that it will be delayed, he was a bit annoyed. but, having it on the 1st of march is better than not having it at all! ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
Hi Richard and all, My serious condolences. That really bites being so close to a release date, and to loose the licenses and everything you need to put the release out. At least you have the backups. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
Thank you! Luckily we will have a new office set up on monday, completely furnitered with computers, internet and everything. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 7:22 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi Richard, wow,let me offer my good wishes in response to this awful event! Very glad no one was hurt. All my best to you and the foundation!... Sincerely, Cara At 05:14 AM 1/26/2007 +0100, you wrote: Hi, For those who haven't heard, last night the building that houses the Accessibility foundation (which is part of the Bartimeus foundation) burned to the ground, see: http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html (in Dutch, but click link video to watch a video of the fire) http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to watch pictures) http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689 (more pics) http://www.accessibility.nl/brand/index.php (even more pics, now after the fire) Luckily nobody got hurt. The timing is extremely bad, since Audio Game Maker was supposed to be launched next tuesday. Although we have a complete backup up to yesterday's work, our software/licenses are burnt as well (Macromedia Director MX 2004 and Macromedia Studio MX 2004). This means that we simply cannot publish Audio Game Maker since we need to purchase new copies. Next to that, we have to set up a new office on Monday at a new location, which means that there we can't work on Audio Game Maker full time. We will keep you updated. Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.11/652 - Release Date: 1/25/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.11/652 - Release Date: 1/25/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
Hi, Well, it's worse. There is no building anymore for a basement to be in. Greets, Richard - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 5:50 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi. wow thats some disaster. Wander if its as bad as liam getting his basement flooded grin At 05:14 p.m. 26/01/2007, you wrote: Hi, For those who haven't heard, last night the building that houses the Accessibility foundation (which is part of the Bartimeus foundation) burned to the ground, see: http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html (in Dutch, but click link video to watch a video of the fire) http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to watch pictures) http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689 (more pics) http://www.accessibility.nl/brand/index.php (even more pics, now after the fire) Luckily nobody got hurt. The timing is extremely bad, since Audio Game Maker was supposed to be launched next tuesday. Although we have a complete backup up to yesterday's work, our software/licenses are burnt as well (Macromedia Director MX 2004 and Macromedia Studio MX 2004). This means that we simply cannot publish Audio Game Maker since we need to purchase new copies. Next to that, we have to set up a new office on Monday at a new location, which means that there we can't work on Audio Game Maker full time. We will keep you updated. Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
That is so sad, I hate to hear of that happening. I am glad that no one was hurt in this fire, that is a blessing among all of the tragedy. Bean -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of david Sent: Thursday, January 25, 2007 11:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audio Game Maker Important News!!! Huh? How did it catch fire? - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 25, 2007 10:14 PM Subject: [Audyssey] Audio Game Maker Important News!!! Hi, For those who haven't heard, last night the building that houses the Accessibility foundation (which is part of the Bartimeus foundation) burned to the ground, see: http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28vi deo%29.html (in Dutch, but click link video to watch a video of the fire) http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to watch pictures) http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid= 778544689 (more pics) http://www.accessibility.nl/brand/index.php (even more pics, now after the fire) Luckily nobody got hurt. The timing is extremely bad, since Audio Game Maker was supposed to be launched next tuesday. Although we have a complete backup up to yesterday's work, our software/licenses are burnt as well (Macromedia Director MX 2004 and Macromedia Studio MX 2004). This means that we simply cannot publish Audio Game Maker since we need to purchase new copies. Next to that, we have to set up a new office on Monday at a new location, which means that there we can't work on Audio Game Maker full time. We will keep you updated. Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.12/653 - Release Date: 1/26/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
Hi, Thank you! As a matter of fact, this fire didn't only concern the Audio Game Maker project. On thursday two student projects were presented that we commisioned: Scoop, a radio-drama-maker-application with which visually impaired children can make their own radio drama, and SoundSnacks, a more arty project in which you can ride a bicycle (now still a hometrainer) through a 3D audio landscape. Concerning licenses: everything is covered by the insurance as far as I know. We just have to order new copies, but this may take some time. Greets, Richard - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 10:42 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi Richard and all, My serious condolences. That really bites being so close to a release date, and to loose the licenses and everything you need to put the release out. At least you have the backups. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
I second that. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, January 26, 2007 12:13 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Man, that really sucks. The good thing at least is that no one was hurt. Material things can be replaced, people cannot. -- Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
:) I'm working on 7 projects involving interactive audio fun at this moment (with 2 days a week) - plenty more to write about, but not just yet... the rest of the time I'm either working on my PhD research (game audio design) and eh... other stuff ;) Greets, Richard - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 6:33 PM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi Richard, Wow, I wasn't aware you were working on the other projects. I think even I would have liked the radio drama project. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
Thank you... I appreciate that... - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 6:28 PM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi Richard, Well, I am so glad noone was hurt, and hope you guys will be able to get back in business pretty soon. I think your group is doing some very interesting research into accessible games, and it is something all of us from agdev can apreciate. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
I would too. We need more news for this stuff. it's awesome. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 12:33 PM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi Richard, Wow, I wasn't aware you were working on the other projects. I think even I would have liked the radio drama project. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
yes, I too am glad everyone's ok. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 4:42 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi Richard and all, My serious condolences. That really bites being so close to a release date, and to loose the licenses and everything you need to put the release out. At least you have the backups. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
guess it's always good to have back-ups of all your important digital files and such. I myself have an external hard drive that I use for such a purpose. Josh - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 10:06 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Thank you! Luckily we will have a new office set up on monday, completely furnitered with computers, internet and everything. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 7:22 AM Subject: Re: [Audyssey] Audio Game Maker Important News!!! Hi Richard, wow,let me offer my good wishes in response to this awful event! Very glad no one was hurt. All my best to you and the foundation!... Sincerely, Cara At 05:14 AM 1/26/2007 +0100, you wrote: Hi, For those who haven't heard, last night the building that houses the Accessibility foundation (which is part of the Bartimeus foundation) burned to the ground, see: http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html (in Dutch, but click link video to watch a video of the fire) http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to watch pictures) http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689 (more pics) http://www.accessibility.nl/brand/index.php (even more pics, now after the fire) Luckily nobody got hurt. The timing is extremely bad, since Audio Game Maker was supposed to be launched next tuesday. Although we have a complete backup up to yesterday's work, our software/licenses are burnt as well (Macromedia Director MX 2004 and Macromedia Studio MX 2004). This means that we simply cannot publish Audio Game Maker since we need to purchase new copies. Next to that, we have to set up a new office on Monday at a new location, which means that there we can't work on Audio Game Maker full time. We will keep you updated. Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.11/652 - Release Date: 1/25/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.11/652 - Release Date: 1/25/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Important News!!!
I saw about the fire on the audio games.net site, but I didn't realize it was so serious. Wow you're the third dev that a freak accident happens to just before a release that I've heard of in the last 6 months. First Tom's PC trouble forcing him to releasing STFC as freeware, then Liam who had to delay JD by a week cause of his place flooding and now the fire. I hope things work out for the better. And maybe you can take the time and add features there wasn't time for in the February release after you get settled again. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, January 26, 2007 6:14 AM Subject: [Audyssey] Audio Game Maker Important News!!! Hi, For those who haven't heard, last night the building that houses the Accessibility foundation (which is part of the Bartimeus foundation) burned to the ground, see: http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html (in Dutch, but click link video to watch a video of the fire) http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to watch pictures) http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689 (more pics) http://www.accessibility.nl/brand/index.php (even more pics, now after the fire) Luckily nobody got hurt. The timing is extremely bad, since Audio Game Maker was supposed to be launched next tuesday. Although we have a complete backup up to yesterday's work, our software/licenses are burnt as well (Macromedia Director MX 2004 and Macromedia Studio MX 2004). This means that we simply cannot publish Audio Game Maker since we need to purchase new copies. Next to that, we have to set up a new office on Monday at a new location, which means that there we can't work on Audio Game Maker full time. We will keep you updated. Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.10/651 - Release Date: 2007/01/24 -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.0.410 / Virus Database: 268.17.10/651 - Release Date: 2007/01/24 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker question
Hmmm, don't remember anything about that in the manual. Guess I'll have to check it out a bit more. Bryan and his Girl Jenny - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 5:20 PM Subject: [Audyssey] audio game maker question Hi, What does the manual mean by you can create a free-romeing game? or romeing game? It doesn't explain what free rome game means. josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker question
it's there, but there's no info on it. Josh - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 21, 2007 5:30 AM Subject: Re: [Audyssey] audio game maker question Hmmm, don't remember anything about that in the manual. Guess I'll have to check it out a bit more. Bryan and his Girl Jenny - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 5:20 PM Subject: [Audyssey] audio game maker question Hi, What does the manual mean by you can create a free-romeing game? or romeing game? It doesn't explain what free rome game means. josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] audio game maker question
Hi, What does the manual mean by you can create a free-romeing game? or romeing game? It doesn't explain what free rome game means. josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Audio Game Maker vs. Game Maker (was: game maker)
Hi, To avoid confusion: Game Maker (http://www.gamemaker.nl/) and Audio Game Maker (http://www.audiogamemaker.com) are 2 different programs. The first has been developed by a Dutch professor named Mark Overmars of Utrecht University (Netherlands) and is an application with which to create your own games. Game Maker is not intended as an accessible development tool for the blind (it uses a visual interface) but you can make blind-accessible/audio games with it. Audio Game Maker is an original idea of Richard van Tol and Sander Huiberts (that's us) of AudioGames.net/Accessibility/Utrecht School of the Arts (also Netherlands) and it is intended as an accessible game development tool for the blind and features an accessible auditory interface. And some interesting background information: I have been in contact with Mark a few times before we started the Audio Game Maker project, to see whether or not it would be possible to simply make Game Maker accessible instead of building a complete seperate program. The thing is that Mark is a very busy man and that with Game Maker he is focusing on other things first. This means that accessibility might still be a possibility in the future. But since we couldn't setup a project about making Game Maker accessible, we decided to setup a different project: to create a specific audio game development tool - Audio Game Maker! I talked to Mark at the Dutch Game Days in November of last year and he said that he was quite excited about the Audio Game Maker project. Hopefully it will be an inspiration :) Greets, Richard http://www.game-accessibility.com - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 9:15 AM Subject: Re: [Audyssey] game maker Hi Dark, I've heard that to. Problem with these off the shelf engines and building tools many of them simply don't have the ability to create the kinds of access features we want. I am happy to see Audio Games Maker is at least going to be an off the shelf tool from which to create games with accessibility in mind. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Audio Game Maker vs. Game Maker
Hi, To avoid confusion: Game Maker (http://www.gamemaker.nl/) and Audio Game Maker (http://www.audiogamemaker.com) are 2 different programs. The first has been developed by a Dutch professor named Mark Overmars of Utrecht University (Netherlands) and is an application with which to create your own games. Game Maker is not intended as an accessible development tool for the blind (it uses a visual interface) but you can make blind-accessible/audio games with it. Audio Game Maker is an original idea of Richard van Tol and Sander Huiberts (that's us) of AudioGames.net/Accessibility/Utrecht School of the Arts (also Netherlands) and it is intended as an accessible game development tool for the blind and features an accessible auditory interface. And some interesting background information: I have been in contact with Mark a few times before we started the Audio Game Maker project, to see whether or not it would be possible to simply make Game Maker accessible instead of building a complete seperate program. The thing is that Mark is a very busy man and that with Game Maker he is focusing on other things first. This means that accessibility might still be a possibility in the future. But since we couldn't setup a project about making Game Maker accessible, we decided to setup a different project: to create a specific audio game development tool - Audio Game Maker! I talked to Mark at the Dutch Game Days in November of last year and he said that he was looking forward to having a go with Audio Game Maker. Hopefully it will be an inspiration :) Greets, Richard http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker/save feature
No trouble. I do very much hope that coppying stuff is possible in audio game maker, sinse then it'll be possible to spend time creating lots of unique game content, rather than having to repeat things many times. If this feature isn't available in the initial release, I certainly hope it's added later. Combining the copppy feature with use of passwords for game files was indeed my thought, sinse as you say, alsorts of things would be possible, from having different game difficulties, to creating a hole bunch of different save states for the game depending upon what items you have etc. Beware the Grue! Dark. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 2:33 AM Subject: Re: [Audyssey] audio game maker/save feature Dark, Thanks, I feel better now. By the way I liked those questions about the game maker you asked. It would make sense and be a time saver if you could just plug in a room you already created. As far as the passworded thing goes I could see other applications as far as bonus levels and extra bag guys to fight and magic items and all sorts of things. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 6:17 PM Subject: Re: [Audyssey] audio game maker/save feature Please don't feel bad, it's an easy mistake to make. I believe the manual has something to say on the subject of saiving, but as you said yourself, the manual can be a trifle confusing without anything to apply it to or any examples to look at. Beware the grue! Dark. - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:07 AM Subject: Re: [Audyssey] audio game maker/save feature Oops! Sorry, I feel really, really stupid... I don't know anything about programming. So when I read the messages about not being able to save I thought everyone meant the program and not the game. Sorry. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 5:48 PM Subject: Re: [Audyssey] audio game maker/save feature Yes (obviously... grin)... we're talking about the functionality of being able to save your progress during gameplay (and *not* saving a game under development) - Original Message - From: michael feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 12:35 AM Subject: Re: [Audyssey] audio game maker/save feature I believe people are talking about saving a game being played so you can continue playing it later. You must be able to save actual created games or the whole system would be useless. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 5:36 PM Subject: [Audyssey] audio game maker/save feature I understand the beta viersion won't have a save feature. So does that mean we won't be able to save any game we start even if it is completed? If we can't save anything we create what is the point of having the creator without being able to retain our work? Thanks, Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.12/631 - Release Date: 16/01/2007 8:25 AM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Actually, I'm a model rather than a sound designer, smile but have done commercial music production as well... So as not to clutter this list, I'll close now, and say thanks so much for your note and will see if I can locate the list guidelines... If you'd like, please feel free to write me off list, if you would be so kind and point me to any other list info? Meanwhile, I'll locate the yahoo page and see what I can find... Thanks so much and have a great day!... Smiles, Cara At 08:28 AM 1/17/2007 +0100, you wrote: By the way, Cara, are you also on the [EMAIL PROTECTED] list? Many professional sound designers for Hollywood-productions and the international game industry are quite active here. So if you want to chat with the sound designers of, let's say Children of Men, or you want to know how to record palm trees (this was an hilarious thread!) you can do so here... you need to be an industry professional to join I think... - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 10:36 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Thanks Richard, did you guys go through a talent agent to locate pro VO talent or did you locate her just by word of mouth or such?... Being in the entertainment biz myself, I'm always interested to know how people connect. smile Anyway, good show! Your talent is top notch and I'm impressed! Kudos to you all!... Have an awesome day!... Smiles, Cara At 08:46 PM 1/16/2007 +0100, you wrote: Hi Cara, (sorry for late reply and thanks for your other email)... Her name is Eveline and she *is* a real person. She is not the same Eveline who did the voice-over for Drive (http://www.audiogames.net/drive/ - this was a girl named Evelien - notice the detail in spelling ;). I think Eveline did an amazing job too and we've already discussed doing a Chinese translation of Audio Game Maker because she actually can and we really want to do one too (not a joke, folks - there are seriously a couple of million visually impaired chinese people out there craving chinese-languaged audio games). So maybe more Eveline in the future... :) Greets, Richard http://www.audiogames.net http://www.audiogamemaker.com - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 9:21 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Hi Richard, thanks for the demo. You're voice over talent is excellent!!! Who is she?... Smiles, Cara At 07:24 PM 1/15/2007 +0100, you wrote: Hi Folks! Development on Audio Game Maker is still going on. Due to time constraints we fear that we will have very little to no time available for extensive testing. We would therefore like to call the release on February 1st 2007 a béta-release. This means that Audio Game Maker is still released Februari 1st but it may still contain some bugs and may not feature some specific functionalities. We will keep you updated! On a slightly more positive note, click the following link to download an mp3 preview of what Audio Game Maker will approximately sound like: http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3 In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will then hear a Portal Object being built at some distance from the Player Object (the Builder moves away from the Player Object). The Audio Environment is then temporarily exited to create a new World. In the World Settings Menu the acoustics of this second world is then set to cathedral. Then you will hear how the Worldsound and the Moodsound for this world is set. After that a new player and another portal are added to the second world (you will then hear the builder turn 360 degrees in front of the player object). Then we return to the first world and set the properties of Portal 1 so that it links to the portal in world 2. Please note that this is only a preview to give you a first impression of Audio Game Maker. Many sounds are still missing and this is *not* the final soundmix. Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Well it comes down to good acting. Most VO talent I know are also actors / performers, so to me, at least, it's definitely a plus. And I'll go further to say that nine out of ten times, even a mediocre actor or performer can usually blow away the whole neighbor approach! lol! As far as games go, I feel that while it's terribly important to have good ideas / skill or resources to pull them off, attention to details such as sound / acting or good VO can really make or break a game. It really turns me off while playing a game when I can tell that someone is reading a part or is self conscious about the part they're playing. It screams out and really destroys the game's cred in my mind... conversely, If a game has great talent, but the play is mediocre, I'm not so put off on it... I feel like the creators put the time and attention into it but it'll just need to be improved. code can be changed. It doesn't need to feel a motivation! lol!... Of course, either situation can be improved; it's just accomplished differently. smile Anyway, just my thoughts... Have an awesome day and thanks for the glimpse into your philosophies and work with the Game developer!... Smiles, Cara At 08:25 AM 1/17/2007 +0100, you wrote: Hi, She's a personal friend who I've known for over twelve years. She's semi-professional, not doing it for a living but she has got quite some experience doing English (and Chinese) voice-over work. It's pretty hard to find a descent and non-expensive English-language voice-over here in Holland. There aren't that many native speakers who do voice-over work here and those who do often aren't cheap. But we took Eveline in well consideration (she isn't a native speaker, which is audible, but for a menu voice-over her tone of voice and pronunciation were more than descent enough). Next time I might choose to make it a bit more monotone though, but I *really really really* love the level of expression. Mind that we didn't use the non-professional oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know better than that (I teach my students this as one of the main rules of good game audio design in my game audio design classes). Greets, Richard -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 11:08 AM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Well it comes down to good acting. Most VO talent I know are also actors / performers, so to me, at least, it's definitely a plus. And I'll go further to say that nine out of ten times, even a mediocre actor or performer can usually blow away the whole neighbor approach! lol! As far as games go, I feel that while it's terribly important to have good ideas / skill or resources to pull them off, attention to details such as sound / acting or good VO can really make or break a game. It really turns me off while playing a game when I can tell that someone is reading a part or is self conscious about the part they're playing. It screams out and really destroys the game's cred in my mind... conversely, If a game has great talent, but the play is mediocre, I'm not so put off on it... I feel like the creators put the time and attention into it but it'll just need to be improved. code can be changed. It doesn't need to feel a motivation! lol!... Of course, either situation can be improved; it's just accomplished differently. smile Anyway, just my thoughts... Have an awesome day and thanks for the glimpse into your philosophies and work with the Game developer!... Smiles, Cara At 08:25 AM 1/17/2007 +0100, you wrote: Hi, She's a personal friend who I've known for over twelve years. She's semi-professional, not doing it for a living but she has got quite some experience doing English (and Chinese) voice-over work. It's pretty hard to find a descent and non-expensive English-language voice-over here in Holland. There aren't that many native speakers who do voice-over work here and those who do often aren't cheap. But we took Eveline in well consideration (she isn't a native speaker, which is audible, but for a menu voice-over her tone of voice and pronunciation were more than descent enough). Next time I might choose to make it a bit more monotone though, but I *really really really* love the level of expression. Mind that we didn't use the non-professional oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know better than that (I teach my students this as one of the main rules of good game audio design in my game audio design classes). Greets, Richard -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Hi, Ug... I hated Smegal's character. He or she was aweful. Come on Smith I don't have all day. Smith, what did you have to drink last night? Oh, know someone has wrecked the lab! Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a better person to redo those parts, and make a free update. Bryan Peterson wrote: Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)
I'll do it! I'll do it! Brandon Cole, voice actor extraordinair at your service! Heheheh. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 10:35 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression) Hi, Ug... I hated Smegal's character. He or she was aweful. Come on Smith I don't have all day. Smith, what did you have to drink last night? Oh, know someone has wrecked the lab! Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a better person to redo those parts, and make a free update. Bryan Peterson wrote: Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.432 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 4:45 PM ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)
Indeed, not exactly the best job of voice acting ever, which is odd sinse the voice acting in the other draconis games is so good (I bought esp pinball Xtreme almost entirely upon the strength of it's sounds). Beware the grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 18, 2007 4:35 AM Subject: Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression) Hi, Ug... I hated Smegal's character. He or she was aweful. Come on Smith I don't have all day. Smith, what did you have to drink last night? Oh, know someone has wrecked the lab! Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a better person to redo those parts, and make a free update. Bryan Peterson wrote: Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he was annoying. It almost ruined the entire game, which is a pity because the rest of the voice acting was great. Bryan and his Girl Jenny ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker
Me too! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 7:42 PM Subject: [Audyssey] audio game maker Hi, I'd also like to see someone maybe rip the sounds from grand theft auto and maybe make an accessible version of that game. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audioimpression)
I wouldn't make it monotone--sounds good just as it is. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 2:25 AM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audioimpression) Hi, She's a personal friend who I've known for over twelve years. She's semi-professional, not doing it for a living but she has got quite some experience doing English (and Chinese) voice-over work. It's pretty hard to find a descent and non-expensive English-language voice-over here in Holland. There aren't that many native speakers who do voice-over work here and those who do often aren't cheap. But we took Eveline in well consideration (she isn't a native speaker, which is audible, but for a menu voice-over her tone of voice and pronunciation were more than descent enough). Next time I might choose to make it a bit more monotone though, but I *really really really* love the level of expression. Mind that we didn't use the non-professional oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know better than that (I teach my students this as one of the main rules of good game audio design in my game audio design classes). Greets, Richard - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 10:36 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Thanks Richard, did you guys go through a talent agent to locate pro VO talent or did you locate her just by word of mouth or such?... Being in the entertainment biz myself, I'm always interested to know how people connect. smile Anyway, good show! Your talent is top notch and I'm impressed! Kudos to you all!... Have an awesome day!... Smiles, Cara At 08:46 PM 1/16/2007 +0100, you wrote: Hi Cara, (sorry for late reply and thanks for your other email)... Her name is Eveline and she *is* a real person. She is not the same Eveline who did the voice-over for Drive (http://www.audiogames.net/drive/ - this was a girl named Evelien - notice the detail in spelling ;). I think Eveline did an amazing job too and we've already discussed doing a Chinese translation of Audio Game Maker because she actually can and we really want to do one too (not a joke, folks - there are seriously a couple of million visually impaired chinese people out there craving chinese-languaged audio games). So maybe more Eveline in the future... :) Greets, Richard http://www.audiogames.net http://www.audiogamemaker.com - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 9:21 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Hi Richard, thanks for the demo. You're voice over talent is excellent!!! Who is she?... Smiles, Cara At 07:24 PM 1/15/2007 +0100, you wrote: Hi Folks! Development on Audio Game Maker is still going on. Due to time constraints we fear that we will have very little to no time available for extensive testing. We would therefore like to call the release on February 1st 2007 a béta-release. This means that Audio Game Maker is still released Februari 1st but it may still contain some bugs and may not feature some specific functionalities. We will keep you updated! On a slightly more positive note, click the following link to download an mp3 preview of what Audio Game Maker will approximately sound like: http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3 In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will then hear a Portal Object being built at some distance from the Player Object (the Builder moves away from the Player Object). The Audio Environment is then temporarily exited to create a new World. In the World Settings Menu the acoustics of this second world is then set to cathedral. Then you will hear how the Worldsound and the Moodsound for this world is set. After that a new player and another portal are added to the second world (you will then hear the builder turn 360 degrees in front of the player object). Then we return to the first world and set the properties of Portal 1 so that it links to the portal in world 2. Please note that this is only a preview to give you a first impression of Audio Game Maker. Many sounds are still missing and this is *not* the final soundmix. Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net ___ Gamers
Re: [Audyssey] audio game maker
Also from what I've read on the forums with the beta any games you make will not have a save game feature in them. We'l have to wait for another updated version of audio game maker for a save game function to be implemented. Josh - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 11:12 AM Subject: Re: [Audyssey] audio game maker From what I've heard, this will indeed be possible. You just need the program if you want to edit the games. But apparently the games will be standalone applications. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 11:47 AM Subject: [Audyssey] audio game maker Hi, Will audio game maker be able to make .exe files so you can play the games you make without the audio game maker installed? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio game maker sound file
Hi, It agree that it is still a bit hard to understand all that you are hearing (you can read a description here: http://www.game-accessibility.com/forum/viewtopic.php?id=225). Partially this is because we are pressing several keys (cursorkeys, space, etc.) which weren't recorded and so you can't hear what sound is a reaction to an action or what sound is really a soundfile in the game. Furthermore some sound is still missing and the soundmix is still completely wrong. I personally think it is a whole lot clearer when you are creating a game yourself ;) And do remember that Audio Game Maker may take some getting used to, even though we tried our best to keep the barrier as low as possible. Greets, Richard http://www.audiogamemaker.com - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 3:30 AM Subject: [Audyssey] Audio game maker sound file I just heard the sample sound file for the game maker and it sounds easy enough. the voice is clear but some of the distinctions of different sounds types are a little hard to differenciate. I figure it will sound better when I have it installed on my system. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio game maker sound file
I suppose from what I'm reading that audio game maker, although limited can be quite powerful in terms of what games you can create with it. I guess it's just like any programming language, the better you know the tools, the more creative and more powerful games you can create. I hope I can create an accessible soul calibur fighting game using audio game maker. That probably won't be too hard, that is, if it can be done using audio game maker. It would also be nice if somehow it could be tied to visual basic so we could add save game features if we wanted to. Josh - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 12:17 PM Subject: Re: [Audyssey] Audio game maker sound file Hi, It agree that it is still a bit hard to understand all that you are hearing (you can read a description here: http://www.game-accessibility.com/forum/viewtopic.php?id=225). Partially this is because we are pressing several keys (cursorkeys, space, etc.) which weren't recorded and so you can't hear what sound is a reaction to an action or what sound is really a soundfile in the game. Furthermore some sound is still missing and the soundmix is still completely wrong. I personally think it is a whole lot clearer when you are creating a game yourself ;) And do remember that Audio Game Maker may take some getting used to, even though we tried our best to keep the barrier as low as possible. Greets, Richard http://www.audiogamemaker.com - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 3:30 AM Subject: [Audyssey] Audio game maker sound file I just heard the sample sound file for the game maker and it sounds easy enough. the voice is clear but some of the distinctions of different sounds types are a little hard to differenciate. I figure it will sound better when I have it installed on my system. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Very cool. It's still a little confusing but I imagine it'll become less so when we've all got the program in front of us. Bryan and his Girl Jenny - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Monday, January 15, 2007 11:24 AM Subject: [Audyssey] Audio Game Maker Update (includes first audio impression) Hi Folks! Development on Audio Game Maker is still going on. Due to time constraints we fear that we will have very little to no time available for extensive testing. We would therefore like to call the release on February 1st 2007 a béta-release. This means that Audio Game Maker is still released Februari 1st but it may still contain some bugs and may not feature some specific functionalities. We will keep you updated! On a slightly more positive note, click the following link to download an mp3 preview of what Audio Game Maker will approximately sound like: http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3 In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will then hear a Portal Object being built at some distance from the Player Object (the Builder moves away from the Player Object). The Audio Environment is then temporarily exited to create a new World. In the World Settings Menu the acoustics of this second world is then set to cathedral. Then you will hear how the Worldsound and the Moodsound for this world is set. After that a new player and another portal are added to the second world (you will then hear the builder turn 360 degrees in front of the player object). Then we return to the first world and set the properties of Portal 1 so that it links to the portal in world 2. Please note that this is only a preview to give you a first impression of Audio Game Maker. Many sounds are still missing and this is *not* the final soundmix. Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audio game maker
Thanks for clearing that up. I'll be looking forward to passing around my creations. Bryan and his Girl Jenny - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 10:11 AM Subject: Re: [Audyssey] audio game maker Hi, Whenever you start creating a new game in Audio Game Maker, a new folder is created inside the Audio Game Maker's Games-folder. This folder (which bares the name of your game) will automatically contain a file called yourgamename.exe (so also with the name of your game ;) as well as a Sounds folder (where you have to drop your own sound files in) and some other files/folders. So for instance, when you create a new game called Zombieblaster, a folder called Zombieblaster is created and in this folder you will find several folders/files including Zombieblaster.exe. Everything that is needed to play the game is *within* this folder. So when you want to share your game with others, simply .zip the folder Zombieblaster to one file (Zombieblaster.zip) and send it around. You could of course use any other package utility than .zip or, if you don't want to use such a utility, simply burn the folder Zombieblaster on CD or pass the complete contents of the folder to someone else. The person receiving your game does not need to have Audio Game Maker. That person simply has to unzip your Zombieblaster.zip file (if you zipped your game, that is) and/or go to the Zombieblaster folder and click Zombieblaster.exe to start the game. It's that easy :) If the person *has* installed Audio Game Maker on his/her computer, that person can then unzip your Zombieblaster.zip file into the Audio Game Maker's Games-folder. Now that person can open your game in Audio Game Maker and make changes to your game, either removing, adding or replacing functionality and/or sounds. Greets, Richard http://www.audiogamemaker.com - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 5:12 PM Subject: Re: [Audyssey] audio game maker From what I've heard, this will indeed be possible. You just need the program if you want to edit the games. But apparently the games will be standalone applications. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 11:47 AM Subject: [Audyssey] audio game maker Hi, Will audio game maker be able to make .exe files so you can play the games you make without the audio game maker installed? Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Hi Cara, (sorry for late reply and thanks for your other email)... Her name is Eveline and she *is* a real person. She is not the same Eveline who did the voice-over for Drive (http://www.audiogames.net/drive/ - this was a girl named Evelien - notice the detail in spelling ;). I think Eveline did an amazing job too and we've already discussed doing a Chinese translation of Audio Game Maker because she actually can and we really want to do one too (not a joke, folks - there are seriously a couple of million visually impaired chinese people out there craving chinese-languaged audio games). So maybe more Eveline in the future... :) Greets, Richard http://www.audiogames.net http://www.audiogamemaker.com - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 9:21 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Hi Richard, thanks for the demo. You're voice over talent is excellent!!! Who is she?... Smiles, Cara At 07:24 PM 1/15/2007 +0100, you wrote: Hi Folks! Development on Audio Game Maker is still going on. Due to time constraints we fear that we will have very little to no time available for extensive testing. We would therefore like to call the release on February 1st 2007 a béta-release. This means that Audio Game Maker is still released Februari 1st but it may still contain some bugs and may not feature some specific functionalities. We will keep you updated! On a slightly more positive note, click the following link to download an mp3 preview of what Audio Game Maker will approximately sound like: http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3 In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will then hear a Portal Object being built at some distance from the Player Object (the Builder moves away from the Player Object). The Audio Environment is then temporarily exited to create a new World. In the World Settings Menu the acoustics of this second world is then set to cathedral. Then you will hear how the Worldsound and the Moodsound for this world is set. After that a new player and another portal are added to the second world (you will then hear the builder turn 360 degrees in front of the player object). Then we return to the first world and set the properties of Portal 1 so that it links to the portal in world 2. Please note that this is only a preview to give you a first impression of Audio Game Maker. Many sounds are still missing and this is *not* the final soundmix. Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio game maker sound file
Hi Josh, The purpose of Audio Games Maker is to be a light weight simple tool for creating accessible games. Being able to build VB modules to save games etc would increase the complexity of Audio Games Maker, and really isn't feasable anyway. When a person saves games they reference all the objects in the game, and run binary serialisation to convert the data to a binary stream, and then write it out to a file. To load a saved game the process is reversed. The binary file is opened, and the serialised stream is written back in to the objects. I don't see anyway for VB, C++, or any other language being able to capture the objects in Audio Games Maker and write out a data file. The feature really would have to come with Audio Games Maker or not at all. Cheers. Josh wrote: I suppose from what I'm reading that audio game maker, although limited can be quite powerful in terms of what games you can create with it. I guess it's just like any programming language, the better you know the tools, the more creative and more powerful games you can create. I hope I can create an accessible soul calibur fighting game using audio game maker. That probably won't be too hard, that is, if it can be done using audio game maker. It would also be nice if somehow it could be tied to visual basic so we could add save game features if we wanted to. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio game maker sound file
I would really love that feature. it would be totally awesome, and would allow us to create massive games. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 16, 2007 3:52 PM Subject: Re: [Audyssey] Audio game maker sound file Hi Josh, The purpose of Audio Games Maker is to be a light weight simple tool for creating accessible games. Being able to build VB modules to save games etc would increase the complexity of Audio Games Maker, and really isn't feasable anyway. When a person saves games they reference all the objects in the game, and run binary serialisation to convert the data to a binary stream, and then write it out to a file. To load a saved game the process is reversed. The binary file is opened, and the serialised stream is written back in to the objects. I don't see anyway for VB, C++, or any other language being able to capture the objects in Audio Games Maker and write out a data file. The feature really would have to come with Audio Games Maker or not at all. Cheers. Josh wrote: I suppose from what I'm reading that audio game maker, although limited can be quite powerful in terms of what games you can create with it. I guess it's just like any programming language, the better you know the tools, the more creative and more powerful games you can create. I hope I can create an accessible soul calibur fighting game using audio game maker. That probably won't be too hard, that is, if it can be done using audio game maker. It would also be nice if somehow it could be tied to visual basic so we could add save game features if we wanted to. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (includes first audio impression)
Thanks Richard, did you guys go through a talent agent to locate pro VO talent or did you locate her just by word of mouth or such?... Being in the entertainment biz myself, I'm always interested to know how people connect. smile Anyway, good show! Your talent is top notch and I'm impressed! Kudos to you all!... Have an awesome day!... Smiles, Cara At 08:46 PM 1/16/2007 +0100, you wrote: Hi Cara, (sorry for late reply and thanks for your other email)... Her name is Eveline and she *is* a real person. She is not the same Eveline who did the voice-over for Drive (http://www.audiogames.net/drive/ - this was a girl named Evelien - notice the detail in spelling ;). I think Eveline did an amazing job too and we've already discussed doing a Chinese translation of Audio Game Maker because she actually can and we really want to do one too (not a joke, folks - there are seriously a couple of million visually impaired chinese people out there craving chinese-languaged audio games). So maybe more Eveline in the future... :) Greets, Richard http://www.audiogames.net http://www.audiogamemaker.com - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 9:21 PM Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio impression) Hi Richard, thanks for the demo. You're voice over talent is excellent!!! Who is she?... Smiles, Cara At 07:24 PM 1/15/2007 +0100, you wrote: Hi Folks! Development on Audio Game Maker is still going on. Due to time constraints we fear that we will have very little to no time available for extensive testing. We would therefore like to call the release on February 1st 2007 a béta-release. This means that Audio Game Maker is still released Februari 1st but it may still contain some bugs and may not feature some specific functionalities. We will keep you updated! On a slightly more positive note, click the following link to download an mp3 preview of what Audio Game Maker will approximately sound like: http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3 In this preview you will first hear how a new world is selected and how a new player object is added to this world. After that you will hear how a property (in this case the y-property of the player) is set to 1. You will then hear a Portal Object being built at some distance from the Player Object (the Builder moves away from the Player Object). The Audio Environment is then temporarily exited to create a new World. In the World Settings Menu the acoustics of this second world is then set to cathedral. Then you will hear how the Worldsound and the Moodsound for this world is set. After that a new player and another portal are added to the second world (you will then hear the builder turn 360 degrees in front of the player object). Then we return to the first world and set the properties of Portal 1 so that it links to the portal in world 2. Please note that this is only a preview to give you a first impression of Audio Game Maker. Many sounds are still missing and this is *not* the final soundmix. Greets, Richard http://www.audiogamemaker.com http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus
Re: [Audyssey] Audio game maker sound file
Josh, I think it's time to bite the bullet! *warm smile* Dive right in; Pick a language and start learnin! It sounds like you've got some great ideas and the drive to pull them off. -Not to mention a friendly list of helpful peeps to pitch in! smile You never know how easy it will be until you try, right?... Have an awesome day!... Smiles, Cara Josh wrote: I suppose from what I'm reading that audio game maker, although limited can be quite powerful in terms of what games you can create with it. I guess it's just like any programming language, the better you know the tools, the more creative and more powerful games you can create. I hope I can create an accessible soul calibur fighting game using audio game maker. That probably won't be too hard, that is, if it can be done using audio game maker. It would also be nice if somehow it could be tied to visual basic so we could add save game features if we wanted to. Josh -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.