[Audyssey] audio game maker

2010-12-27 Thread william lomas
hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems easy 
for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
Trust me, don't waste your time with AGM. People did indeed try it and it 
was all but unusable. There were a lot of bugs that, while workarounds could 
perhaps have been found for them, those were often tedious and not worth 
attempting. Not only that but you would have been extremely limited in the 
kinds of games you could create with the program simply based on the way the 
interface was designed. You're better off with BGT.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems 
easy for newbies as it seems all wizard-based



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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
I think though if BGT in the future, obviously now, could be in menu and 
list-based formats for those who perhaps don't want to spend an enormous amount 
of time remember brackets, comas, full stops, semicolons etc. not forgetting to 
remember the right wording, I think games could be produced potentially in a 
much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

 Trust me, don't waste your time with AGM. People did indeed try it and it was 
 all but unusable. There were a lot of bugs that, while workarounds could 
 perhaps have been found for them, those were often tedious and not worth 
 attempting. Not only that but you would have been extremely limited in the 
 kinds of games you could create with the program simply based on the way the 
 interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems easy 
 for newbies as it seems all wizard-based
 
 
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Re: [Audyssey] audio game maker

2010-12-27 Thread Alfredo C
I wonder, if a scripting language can be made that has a purer code that can 
be easy tor remember? I know a few, like hop and I think python has some 
pure punctuation. like you do nto need braces and semiclons to indicate 
different things.


-Original Message- 
From: william lomas

Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and 
list-based formats for those who perhaps don't want to spend an enormous 
amount of time remember brackets, comas, full stops, semicolons etc. not 
forgetting to remember the right wording, I think games could be produced 
potentially in a much faster time frame or am I missing something? :)


On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

Trust me, don't waste your time with AGM. People did indeed try it and it 
was all but unusable. There were a lot of bugs that, while workarounds 
could perhaps have been found for them, those were often tedious and not 
worth attempting. Not only that but you would have been extremely limited 
in the kinds of games you could create with the program simply based on 
the way the interface was designed. You're better off with BGT.

We are the Knights who say...Ni!
- Original Message - From: william lomas 
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems 
easy for newbies as it seems all wizard-based



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Re: [Audyssey] audio game maker

2010-12-27 Thread Oriol Gómez
my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.

 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker

 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)

 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

 Trust me, don't waste your time with AGM. People did indeed try it and it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker


 hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based


 ---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
I think menus or lists would limit you. That's why you have to remember the 
syntax. And it's not as though you couldn't get help with that on any number 
of forums, which you couldn't with AGM since everybody was just as stumped 
as you and the programmer was no help at all.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:26 AM
Subject: Re: [Audyssey] audio game maker


I think though if BGT in the future, obviously now, could be in menu and 
list-based formats for those who perhaps don't want to spend an enormous 
amount of time remember brackets, comas, full stops, semicolons etc. not 
forgetting to remember the right wording, I think games could be produced 
potentially in a much faster time frame or am I missing something? :)


On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

Trust me, don't waste your time with AGM. People did indeed try it and it 
was all but unusable. There were a lot of bugs that, while workarounds 
could perhaps have been found for them, those were often tedious and not 
worth attempting. Not only that but you would have been extremely limited 
in the kinds of games you could create with the program simply based on 
the way the interface was designed. You're better off with BGT.

We are the Knights who say...Ni!
- Original Message - From: william lomas 
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems 
easy for newbies as it seems all wizard-based



---
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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
going to read through the tutorial again as people say it is all about 
practice, roam was not built in a day :)

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based
 
 
 ---
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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
the inform language although a different topic, just uses standard english 
sentences I believe to compile text adventures 

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based
 
 
 ---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
That's precisely the point. And that I think is what the folks responsible 
for AGM didn't seem to have quite grasped. If you always try to take the 
easy way you're not going to get very far. I'd much rather cope with the 
mild frustration of trying to learn and remember the scripting language than 
try a menu or list-based utility that would severly limit the kinds of games 
I could make.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about 
practice, roam was not built in a day :)


On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code that 
can

be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and
list-based formats for those who perhaps don't want to spend an enormous
amount of time remember brackets, comas, full stops, semicolons etc. not
forgetting to remember the right wording, I think games could be produced
potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

Trust me, don't waste your time with AGM. People did indeed try it and 
it

was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and not
worth attempting. Not only that but you would have been extremely 
limited

in the kinds of games you could create with the program simply based on
the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems
easy for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi,
Plus if you've never learned a C-type language BGT will actually get you
started, so if you go to learn C++ later you don't have to start from
knowing nothing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

That's precisely the point. And that I think is what the folks responsible 
for AGM didn't seem to have quite grasped. If you always try to take the 
easy way you're not going to get very far. I'd much rather cope with the 
mild frustration of trying to learn and remember the scripting language than

try a menu or list-based utility that would severly limit the kinds of games

I could make.
We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about 
practice, roam was not built in a day :)

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring

 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that 
 can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.

 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker

 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)

 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

 Trust me, don't waste your time with AGM. People did indeed try it and 
 it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely 
 limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker


 hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based


 ---
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 If you have any questions or concerns regarding

Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
i think the problem is the language tutorial does not give usage examples at 
least not yet to be fair to it, in game situation like how to make a menu, how 
to make actions happen when press keys, theory but not much useful usages i 
dont think 

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

 That's precisely the point. And that I think is what the folks responsible 
 for AGM didn't seem to have quite grasped. If you always try to take the easy 
 way you're not going to get very far. I'd much rather cope with the mild 
 frustration of trying to learn and remember the scripting language than try a 
 menu or list-based utility that would severly limit the kinds of games I 
 could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about 
 practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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 please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi,
The most confusing thing about Inform is the sheer...englishness of it?
Lol...ignore the coined word, but anyway you look at it sometimes it was
hard to tell where the Inform code began and the manual ended.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

the inform language although a different topic, just uses standard english
sentences I believe to compile text adventures 

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:

 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that
can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and
it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and not
 worth attempting. Not only that but you would have been extremely
limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM seems
 easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi Wiliam,
There is a good reason that it doesn't discuss making menus. That is outside
the scope of the tutorial; it's just meant to show you the basics of BGT.
The Dynamic_menu object is most definitely not the basics.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples at
least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think 

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

 That's precisely the point. And that I think is what the folks responsible
for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language than
try a menu or list-based utility that would severly limit the kinds of games
I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about
practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that
can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be
produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and
it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and
not
 worth attempting. Not only that but you would have been extremely
limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM
seems
 easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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 If you have any questions or concerns regarding the management of the
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 If you

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson

Wow. Never quite thought of that. It makes sense though
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 7:47 AM
Subject: Re: [Audyssey] audio game maker


Hi,
Plus if you've never learned a C-type language BGT will actually get you
started, so if you go to learn C++ later you don't have to start from
knowing nothing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, December 27, 2010 8:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

That's precisely the point. And that I think is what the folks responsible
for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language than

try a menu or list-based utility that would severly limit the kinds of games

I could make.
We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about
practice, roam was not built in a day :)

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:

I wonder, if a scripting language can be made that has a purer code that
can
be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and
list-based formats for those who perhaps don't want to spend an enormous
amount of time remember brackets, comas, full stops, semicolons etc. not
forgetting to remember the right wording, I think games could be produced
potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:


Trust me, don't waste your time with AGM. People did indeed try it and
it
was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and not
worth attempting. Not only that but you would have been extremely
limited
in the kinds of games you could create with the program simply based on
the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems
easy for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
That is a good point. Fortunately I do think Philip does intend to do just 
that at some point. I myself have gotten quite good at playing a sound, 
let's say an intro for example, but beyond that I haven't been able to do 
much except get SAPI to say a line of text.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:48 AM
Subject: Re: [Audyssey] audio game maker


i think the problem is the language tutorial does not give usage examples at 
least not yet to be fair to it, in game situation like how to make a menu, 
how to make actions happen when press keys, theory but not much useful 
usages i dont think


On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

That's precisely the point. And that I think is what the folks responsible 
for AGM didn't seem to have quite grasped. If you always try to take the 
easy way you're not going to get very far. I'd much rather cope with the 
mild frustration of trying to learn and remember the scripting language 
than try a menu or list-based utility that would severly limit the kinds 
of games I could make.

We are the Knights who say...Ni!
- Original Message - From: william lomas 
lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about 
practice, roam was not built in a day :)


On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code that 
can

be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and
list-based formats for those who perhaps don't want to spend an enormous
amount of time remember brackets, comas, full stops, semicolons etc. not
forgetting to remember the right wording, I think games could be 
produced

potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

Trust me, don't waste your time with AGM. People did indeed try it and 
it

was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and 
not
worth attempting. Not only that but you would have been extremely 
limited

in the kinds of games you could create with the program simply based on
the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM 
seems

easy for newbies as it seems all wizard-based


---
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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
lol be easier if could just tell the game what u want it to do in 
straightforward english sentences lol

On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote:

 Hi Wiliam,
 There is a good reason that it doesn't discuss making menus. That is outside
 the scope of the tutorial; it's just meant to show you the basics of BGT.
 The Dynamic_menu object is most definitely not the basics.
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Monday, December 27, 2010 8:48 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 i think the problem is the language tutorial does not give usage examples at
 least not yet to be fair to it, in game situation like how to make a menu,
 how to make actions happen when press keys, theory but not much useful
 usages i dont think 
 
 On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:
 
 That's precisely the point. And that I think is what the folks responsible
 for AGM didn't seem to have quite grasped. If you always try to take the
 easy way you're not going to get very far. I'd much rather cope with the
 mild frustration of trying to learn and remember the scripting language than
 try a menu or list-based utility that would severly limit the kinds of games
 I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about
 practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that
 can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be
 produced
 potentially in a much faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it and
 it
 was all but unusable. There were a lot of bugs that, while workarounds
 could perhaps have been found for them, those were often tedious and
 not
 worth attempting. Not only that but you would have been extremely
 limited
 in the kinds of games you could create with the program simply based on
 the way the interface was designed. You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM
 seems
 easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
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 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 http://www.mail-archive.com/gamers

Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson

Unfortunately that's not how computers work.
We are the Knights who say...Ni!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 8:04 AM
Subject: Re: [Audyssey] audio game maker


lol be easier if could just tell the game what u want it to do in 
straightforward english sentences lol


On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote:


Hi Wiliam,
There is a good reason that it doesn't discuss making menus. That is 
outside

the scope of the tutorial; it's just meant to show you the basics of BGT.
The Dynamic_menu object is most definitely not the basics.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples 
at

least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

That's precisely the point. And that I think is what the folks 
responsible

for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language 
than
try a menu or list-based utility that would severly limit the kinds of 
games

I could make.

We are the Knights who say...Ni!
- Original Message - From: william lomas

lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about

practice, roam was not built in a day :)


On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code 
that

can
be easy tor remember? I know a few, like hop and I think python has 
some

pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu 
and
list-based formats for those who perhaps don't want to spend an 
enormous
amount of time remember brackets, comas, full stops, semicolons etc. 
not

forgetting to remember the right wording, I think games could be

produced

potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:


Trust me, don't waste your time with AGM. People did indeed try it and

it

was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and

not

worth attempting. Not only that but you would have been extremely

limited
in the kinds of games you could create with the program simply based 
on

the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM

seems

easy for newbies as it seems all wizard-based


---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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You can make changes

Re: [Audyssey] audio game maker

2010-12-27 Thread Liam Erven
BGT is one of the easier languages to pick up.  I was able to easily
transision.  Again. It requires patience and time which people seem to
sorely lack at times.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo C
Sent: Monday, December 27, 2010 8:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I wonder, if a scripting language can be made that has a purer code that can
be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu and
list-based formats for those who perhaps don't want to spend an enormous
amount of time remember brackets, comas, full stops, semicolons etc. not
forgetting to remember the right wording, I think games could be produced
potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:

 Trust me, don't waste your time with AGM. People did indeed try it and 
 it was all but unusable. There were a lot of bugs that, while 
 workarounds could perhaps have been found for them, those were often 
 tedious and not worth attempting. Not only that but you would have 
 been extremely limited in the kinds of games you could create with the 
 program simply based on the way the interface was designed. You're better
off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker


 hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM 
 seems easy for newbies as it seems all wizard-based


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list, please send E-mail to gamers-ow...@audyssey.org.


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 All messages are archived and can be searched and read at 
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Re: [Audyssey] audio game maker

2010-12-27 Thread Liam Erven
There is a menu class. Thing to do is to study the boject reference and it
will start to make sense.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples at
least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think 

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

 That's precisely the point. And that I think is what the folks responsible
for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language than
try a menu or list-based utility that would severly limit the kinds of games
I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about 
 practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a 
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code 
 that can be easy tor remember? I know a few, like hop and I think 
 python has some pure punctuation. like you do nto need braces and 
 semiclons to indicate different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu 
 and list-based formats for those who perhaps don't want to spend an 
 enormous amount of time remember brackets, comas, full stops, 
 semicolons etc. not forgetting to remember the right wording, I 
 think games could be produced potentially in a much faster time 
 frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it 
 and it was all but unusable. There were a lot of bugs that, while 
 workarounds could perhaps have been found for them, those were 
 often tedious and not worth attempting. Not only that but you would 
 have been extremely limited in the kinds of games you could create 
 with the program simply based on the way the interface was designed.
You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM 
 seems easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave 
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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Re: [Audyssey] audio game maker

2010-12-27 Thread william lomas
oh ok so if i go in to that in the help menu will things start making sense 
when i learn the objects?

On Dec 27, 2010, at 3:13 PM, Liam Erven wrote:

 There is a menu class. Thing to do is to study the boject reference and it
 will start to make sense.
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of william lomas
 Sent: Monday, December 27, 2010 8:48 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 i think the problem is the language tutorial does not give usage examples at
 least not yet to be fair to it, in game situation like how to make a menu,
 how to make actions happen when press keys, theory but not much useful
 usages i dont think 
 
 On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:
 
 That's precisely the point. And that I think is what the folks responsible
 for AGM didn't seem to have quite grasped. If you always try to take the
 easy way you're not going to get very far. I'd much rather cope with the
 mild frustration of trying to learn and remember the scripting language than
 try a menu or list-based utility that would severly limit the kinds of games
 I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all about 
 practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a 
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code 
 that can be easy tor remember? I know a few, like hop and I think 
 python has some pure punctuation. like you do nto need braces and 
 semiclons to indicate different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in menu 
 and list-based formats for those who perhaps don't want to spend an 
 enormous amount of time remember brackets, comas, full stops, 
 semicolons etc. not forgetting to remember the right wording, I 
 think games could be produced potentially in a much faster time 
 frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it 
 and it was all but unusable. There were a lot of bugs that, while 
 workarounds could perhaps have been found for them, those were 
 often tedious and not worth attempting. Not only that but you would 
 have been extremely limited in the kinds of games you could create 
 with the program simply based on the way the interface was designed.
 You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM 
 seems easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave 
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
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Re: [Audyssey] audio game maker

2010-12-27 Thread Liam Erven
If we're talking about bgt, there is no help menu.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 9:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

oh ok so if i go in to that in the help menu will things start making sense
when i learn the objects?

On Dec 27, 2010, at 3:13 PM, Liam Erven wrote:

 There is a menu class. Thing to do is to study the boject reference 
 and it will start to make sense.
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of william lomas
 Sent: Monday, December 27, 2010 8:48 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 i think the problem is the language tutorial does not give usage 
 examples at least not yet to be fair to it, in game situation like how 
 to make a menu, how to make actions happen when press keys, theory but 
 not much useful usages i dont think
 
 On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:
 
 That's precisely the point. And that I think is what the folks 
 responsible
 for AGM didn't seem to have quite grasped. If you always try to take 
 the easy way you're not going to get very far. I'd much rather cope 
 with the mild frustration of trying to learn and remember the 
 scripting language than try a menu or list-based utility that would 
 severly limit the kinds of games I could make.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas 
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:36 AM
 Subject: Re: [Audyssey] audio game maker
 
 
 going to read through the tutorial again as people say it is all 
 about practice, roam was not built in a day :)
 
 On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:
 
 my friend made a game called kill Dani with it. lol it was fun for a 
 bit but then it just became boring
 
 On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code 
 that can be easy tor remember? I know a few, like hop and I think 
 python has some pure punctuation. like you do nto need braces and 
 semiclons to indicate different things.
 
 -Original Message-
 From: william lomas
 Sent: Monday, December 27, 2010 6:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] audio game maker
 
 I think though if BGT in the future, obviously now, could be in 
 menu and list-based formats for those who perhaps don't want to 
 spend an enormous amount of time remember brackets, comas, full 
 stops, semicolons etc. not forgetting to remember the right 
 wording, I think games could be produced potentially in a much 
 faster time frame or am I missing something? :)
 
 On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:
 
 Trust me, don't waste your time with AGM. People did indeed try it 
 and it was all but unusable. There were a lot of bugs that, while 
 workarounds could perhaps have been found for them, those were 
 often tedious and not worth attempting. Not only that but you 
 would have been extremely limited in the kinds of games you could 
 create with the program simply based on the way the interface was
designed.
 You're better off with BGT.
 We are the Knights who say...Ni!
 - Original Message - From: william lomas
 lomaswill...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 27, 2010 7:16 AM
 Subject: [Audyssey] audio game maker
 
 
 hi did anyone ever try taht audio game maker?
 Was it any good?
 
 This BGT stuff is going to be complicated I think whereas the AGM 
 seems easy for newbies as it seems all wizard-based
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave 
 the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
 the list, please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
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 You can make changes or update your subscription via the web, at 
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 All messages are archived and can be searched and read at 
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of 
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 You can make changes or update your subscription via the web

Re: [Audyssey] audio game maker

2010-12-27 Thread Charles Rivard
Most likely, only you will know if it makes sense.  Try stuff before asking 
questions about it untried?


---
Shepherds are the best beasts!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 9:24 AM
Subject: Re: [Audyssey] audio game maker


oh ok so if i go in to that in the help menu will things start making sense 
when i learn the objects?


On Dec 27, 2010, at 3:13 PM, Liam Erven wrote:


There is a menu class. Thing to do is to study the boject reference and it
will start to make sense.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples 
at

least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

That's precisely the point. And that I think is what the folks 
responsible

for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language 
than
try a menu or list-based utility that would severly limit the kinds of 
games

I could make.

We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about
practice, roam was not built in a day :)

On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:

I wonder, if a scripting language can be made that has a purer code
that can be easy tor remember? I know a few, like hop and I think
python has some pure punctuation. like you do nto need braces and
semiclons to indicate different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu
and list-based formats for those who perhaps don't want to spend an
enormous amount of time remember brackets, comas, full stops,
semicolons etc. not forgetting to remember the right wording, I
think games could be produced potentially in a much faster time
frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:


Trust me, don't waste your time with AGM. People did indeed try it
and it was all but unusable. There were a lot of bugs that, while
workarounds could perhaps have been found for them, those were
often tedious and not worth attempting. Not only that but you would
have been extremely limited in the kinds of games you could create
with the program simply based on the way the interface was designed.

You're better off with BGT.

We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM
seems easy for newbies as it seems all wizard-based


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave
the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of
the list, please send E-mail to gamers-ow...@audyssey.org.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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All

Re: [Audyssey] audio game maker

2010-12-27 Thread Charles Rivard

If only you could type them?  Sheesh.

---
Shepherds are the best beasts!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 9:04 AM
Subject: Re: [Audyssey] audio game maker


lol be easier if could just tell the game what u want it to do in 
straightforward english sentences lol


On Dec 27, 2010, at 2:51 PM, Hayden Presley wrote:


Hi Wiliam,
There is a good reason that it doesn't discuss making menus. That is 
outside

the scope of the tutorial; it's just meant to show you the basics of BGT.
The Dynamic_menu object is most definitely not the basics.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

i think the problem is the language tutorial does not give usage examples 
at

least not yet to be fair to it, in game situation like how to make a menu,
how to make actions happen when press keys, theory but not much useful
usages i dont think

On Dec 27, 2010, at 2:43 PM, Bryan Peterson wrote:

That's precisely the point. And that I think is what the folks 
responsible

for AGM didn't seem to have quite grasped. If you always try to take the
easy way you're not going to get very far. I'd much rather cope with the
mild frustration of trying to learn and remember the scripting language 
than
try a menu or list-based utility that would severly limit the kinds of 
games

I could make.

We are the Knights who say...Ni!
- Original Message - From: william lomas

lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:36 AM
Subject: Re: [Audyssey] audio game maker


going to read through the tutorial again as people say it is all about

practice, roam was not built in a day :)


On Dec 27, 2010, at 2:29 PM, Oriol Gómez wrote:


my friend made a game called kill Dani with it. lol it was fun for a
bit but then it just became boring

On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code 
that

can
be easy tor remember? I know a few, like hop and I think python has 
some

pure punctuation. like you do nto need braces and semiclons to indicate
different things.

-Original Message-
From: william lomas
Sent: Monday, December 27, 2010 6:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

I think though if BGT in the future, obviously now, could be in menu 
and
list-based formats for those who perhaps don't want to spend an 
enormous
amount of time remember brackets, comas, full stops, semicolons etc. 
not

forgetting to remember the right wording, I think games could be

produced

potentially in a much faster time frame or am I missing something? :)

On Dec 27, 2010, at 2:20 PM, Bryan Peterson wrote:


Trust me, don't waste your time with AGM. People did indeed try it and

it

was all but unusable. There were a lot of bugs that, while workarounds
could perhaps have been found for them, those were often tedious and

not

worth attempting. Not only that but you would have been extremely

limited
in the kinds of games you could create with the program simply based 
on

the way the interface was designed. You're better off with BGT.
We are the Knights who say...Ni!
- Original Message - From: william lomas
lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 7:16 AM
Subject: [Audyssey] audio game maker



hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM

seems

easy for newbies as it seems all wizard-based


---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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You can make changes

Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi,

Yes, several people tried AGM, and if you want my personal opinion it
sucks. For one thing with a game development wizard like AGM
everything is predefined to a large extent. You are very limited in
what you can do in terms of modifying things like the A.I. which would
very from game to game, but is extremely static using AGM since you
can't actually change how enemy characters react in your own games.
Then, you have the issue of creating unique and complex characters.

In a full fledged programming language or even BGT you can sit down
and predefine the characteristics of your game characters. If you have
a specialized character like a Jedi you will need extra abilities like
force heal, jump, blind, protect, etc. Well, if AGM doesn't have those
abilities, which it doesn't, it makes creating a game like that
absolutely impossible.

Worst part these aren't the only limitations. It doesn't have any way
to save/load games. Creating a decent menu is a pain in the butt. You
have no way to use joysticks, mice, and other input devices. The list
goes on and on. In short, AGM is crap.


On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
   hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM seems easy
 for newbies as it seems all wizard-based


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Bryan Peterson
That's kinda what I've been thinking of for my first big project. Granted 
I'm probably a long way off from even beginning to work on that but I 
suppose it doesn't hurt to iron out the basics of the game itself. I'm 
hoping it'll be an action/adventure game in the style of Zelda or maybe a 
side scroller like Castlevania but in a more fantasy setting. But the 
character is a knight sent to slay a dragon that's been raiding the kingdom 
for several years. Well the knight has the ability to use various weapons 
like a sword (obviously), and a bow and arrow. I also want him to be able to 
use magic, though I haven't decided whether or not he'll actually have magic 
spells that he'll learn as he gains levels or whether it'll be more like A 
Link to the Past, where Link had a magic meter but the spells were in the 
form of actual magical items, which he could only use as long as he had 
enough magical energy to do so. So in Sir Cedric's case one item might be a 
magic cape that allows him to hover, useful for crossing small chasms that 
were still too big to jump across normally. The next level up from that 
might be a Phoenix Feather or Dragon wing, which would actually allow him to 
fly until his magic meter hit zero. Let's just say that would have been 
quite beyond the power of AGM, and not merely because creating menus was 
impossible with that thing. And I don't doubt it would be quite complicated 
to code in BGT but at least it might be doable.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 1:40 PM
Subject: Re: [Audyssey] audio game maker



Hi,

Yes, several people tried AGM, and if you want my personal opinion it
sucks. For one thing with a game development wizard like AGM
everything is predefined to a large extent. You are very limited in
what you can do in terms of modifying things like the A.I. which would
very from game to game, but is extremely static using AGM since you
can't actually change how enemy characters react in your own games.
Then, you have the issue of creating unique and complex characters.

In a full fledged programming language or even BGT you can sit down
and predefine the characteristics of your game characters. If you have
a specialized character like a Jedi you will need extra abilities like
force heal, jump, blind, protect, etc. Well, if AGM doesn't have those
abilities, which it doesn't, it makes creating a game like that
absolutely impossible.

Worst part these aren't the only limitations. It doesn't have any way
to save/load games. Creating a decent menu is a pain in the butt. You
have no way to use joysticks, mice, and other input devices. The list
goes on and on. In short, AGM is crap.


On 12/27/10, william lomas lomaswill...@googlemail.com wrote:

hi did anyone ever try taht audio game maker?
Was it any good?

This BGT stuff is going to be complicated I think whereas the AGM seems 
easy

for newbies as it seems all wizard-based


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi Alfredo,

Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.

We need to remember that Philip is pretty much a C/C++ developer now.
Most likely his choice in using Angelscript is exactly because it
resembles C/C++. Had he been personally a fan of something like Python
I'm sure he would have included it in BGT. However, speaking as a
C/C++ developer myself using Python would have been something of a
turn off.

To explain that you need to remember this. Creating a game engine like
BGT requires a balance between ease of use and to be as powerful as it
can be. Although, I don't hate Python I often find the way it does
things a bit on the simplistic side as in I.E. the Python developers
intentionally stripped down a complex programming feature or technique
to make it easier to be understood by a newbie but left a more
advanced programmer out in the cold. Not only that to tell the truth
without braces to define various code blocks I get lost very easy with
Python and have to make up with it by adding line comments.  For
various reasons like that I've always considered Python fine for a
newbie, but still don't consider it something I'd use professionally.

I guess since I was trained in C/C++ I naturally am drawn to any
language like C# .NET, Java, Angelscript, etc because it is familiar
to me. I can just look at it and get the jist of how it works because
I'm familiar with the  basics of that language and its syntacs. When
we go off to languages like Python or even Visual Basic it takes me a
bit longer ot figure out the code because it looks, well, weird to me.
So I imagine Philip chose Angelscript since it was familiar to him in
the same way C# .NET, Java, and any other C-Style language is to me.


Smile.


On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.


---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi William,

Yes, I'd say you are missing something. The fact of the matter is any
kind of wizard, such as you described, has to be extremely generic.
What you might call a one size fits all type of wizard. The problem is
that programs, especially games, are not all alike. For example, in
Mysteries of the Ancients I have a specialized player class called
Adventurer which handles treasure hunting characters. However, that
player class would be unable to handle a wizard, Jedi Knight, or some
other kind of special character. There for in Mysteries of the Sith I
have created a class called Jedi to handle Jedi type characters. My
point here is at some point you simply have to manually program script
the game else every game will be very plane, generic, and you will
never, never, never, never, never, never, ever be able  to create
anything unique and that stands out from all the rest. Everything will
be totally generic, and one game will be the same as the next as far
as game play goes.



On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
 I think though if BGT in the future, obviously now, could be in menu and
 list-based formats for those who perhaps don't want to spend an enormous
 amount of time remember brackets, comas, full stops, semicolons etc. not
 forgetting to remember the right wording, I think games could be produced
 potentially in a much faster time frame or am I missing something? :)

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Re: [Audyssey] audio game maker

2010-12-27 Thread Mauricio Almeida
I agree with the strategy you guys used for language choice, however, I
have to say it looks like you underestimate its powers and capabilities.
many applications widely used, like nvda, are made in python and work
great.

mauricio
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 27 de Dezembro de 2010 16:10
Assunto: Re: [Audyssey] audio game maker

Hi Alfredo,

Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.

We need to remember that Philip is pretty much a C/C++ developer now.
Most likely his choice in using Angelscript is exactly because it
resembles C/C++. Had he been personally a fan of something like Python
I'm sure he would have included it in BGT. However, speaking as a
C/C++ developer myself using Python would have been something of a
turn off.

To explain that you need to remember this. Creating a game engine like
BGT requires a balance between ease of use and to be as powerful as it
can be. Although, I don't hate Python I often find the way it does
things a bit on the simplistic side as in I.E. the Python developers
intentionally stripped down a complex programming feature or technique
to make it easier to be understood by a newbie but left a more
advanced programmer out in the cold. Not only that to tell the truth
without braces to define various code blocks I get lost very easy with
Python and have to make up with it by adding line comments.  For
various reasons like that I've always considered Python fine for a
newbie, but still don't consider it something I'd use professionally.

I guess since I was trained in C/C++ I naturally am drawn to any
language like C# .NET, Java, Angelscript, etc because it is familiar
to me. I can just look at it and get the jist of how it works because
I'm familiar with the  basics of that language and its syntacs. When
we go off to languages like Python or even Visual Basic it takes me a
bit longer ot figure out the code because it looks, well, weird to me.
So I imagine Philip chose Angelscript since it was familiar to him in
the same way C# .NET, Java, and any other C-Style language is to me.


Smile.


On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.


---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Shiny protector
I liked some of the sounds in audio game maker, but some of them were well, 
a joke to be honest. Also, the speech volume was to low, if I'm correct, 
like 1 2 those ones, they were low.
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Monday, December 27, 2010 10:58 PM
Subject: Re: [Audyssey] audio game maker



I agree with the strategy you guys used for language choice, however, I
have to say it looks like you underestimate its powers and capabilities.
many applications widely used, like nvda, are made in python and work
great.

mauricio
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 27 de Dezembro de 2010 16:10
Assunto: Re: [Audyssey] audio game maker

Hi Alfredo,

Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.

We need to remember that Philip is pretty much a C/C++ developer now.
Most likely his choice in using Angelscript is exactly because it
resembles C/C++. Had he been personally a fan of something like Python
I'm sure he would have included it in BGT. However, speaking as a
C/C++ developer myself using Python would have been something of a
turn off.

To explain that you need to remember this. Creating a game engine like
BGT requires a balance between ease of use and to be as powerful as it
can be. Although, I don't hate Python I often find the way it does
things a bit on the simplistic side as in I.E. the Python developers
intentionally stripped down a complex programming feature or technique
to make it easier to be understood by a newbie but left a more
advanced programmer out in the cold. Not only that to tell the truth
without braces to define various code blocks I get lost very easy with
Python and have to make up with it by adding line comments.  For
various reasons like that I've always considered Python fine for a
newbie, but still don't consider it something I'd use professionally.

I guess since I was trained in C/C++ I naturally am drawn to any
language like C# .NET, Java, Angelscript, etc because it is familiar
to me. I can just look at it and get the jist of how it works because
I'm familiar with the  basics of that language and its syntacs. When
we go off to languages like Python or even Visual Basic it takes me a
bit longer ot figure out the code because it looks, well, weird to me.
So I imagine Philip chose Angelscript since it was familiar to him in
the same way C# .NET, Java, and any other C-Style language is to me.


Smile.


On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
I wonder, if a scripting language can be made that has a purer code that 
can

be easy tor remember? I know a few, like hop and I think python has some
pure punctuation. like you do nto need braces and semiclons to indicate
different things.



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Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi,

Yeah, I know about NVDA, Orca, SoundRTS, and several other apps
written in Python. I never said it was not a decent language. Just
that it has certain limitations etc that give me reason not to use
Python professionally.

Cheers!

On 12/27/10, Mauricio Almeida mauricio...@uol.com.br wrote:
 I agree with the strategy you guys used for language choice, however, I
 have to say it looks like you underestimate its powers and capabilities.
 many applications widely used, like nvda, are made in python and work
 great.

 mauricio

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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi Thomas,
I was wondering about that...I remember the # end while statements in your
blackjack code. Something I want to get straight...is Angelscript simply a
kind of interpreter, or is it a scripting language?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Monday, December 27, 2010 4:59 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] audio game maker

I agree with the strategy you guys used for language choice, however, I
have to say it looks like you underestimate its powers and capabilities.
many applications widely used, like nvda, are made in python and work
great.

mauricio
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 27 de Dezembro de 2010 16:10
Assunto: Re: [Audyssey] audio game maker

Hi Alfredo,

Well, I suppose Python would be easier to remember for the common
person since it primarily uses proper spacing and formatting rather
than a lot of syntacs like semi-colons, braces, brackets etc. However,
I think this is beside the point.

We need to remember that Philip is pretty much a C/C++ developer now.
Most likely his choice in using Angelscript is exactly because it
resembles C/C++. Had he been personally a fan of something like Python
I'm sure he would have included it in BGT. However, speaking as a
C/C++ developer myself using Python would have been something of a
turn off.

To explain that you need to remember this. Creating a game engine like
BGT requires a balance between ease of use and to be as powerful as it
can be. Although, I don't hate Python I often find the way it does
things a bit on the simplistic side as in I.E. the Python developers
intentionally stripped down a complex programming feature or technique
to make it easier to be understood by a newbie but left a more
advanced programmer out in the cold. Not only that to tell the truth
without braces to define various code blocks I get lost very easy with
Python and have to make up with it by adding line comments.  For
various reasons like that I've always considered Python fine for a
newbie, but still don't consider it something I'd use professionally.

I guess since I was trained in C/C++ I naturally am drawn to any
language like C# .NET, Java, Angelscript, etc because it is familiar
to me. I can just look at it and get the jist of how it works because
I'm familiar with the  basics of that language and its syntacs. When
we go off to languages like Python or even Visual Basic it takes me a
bit longer ot figure out the code because it looks, well, weird to me.
So I imagine Philip chose Angelscript since it was familiar to him in
the same way C# .NET, Java, and any other C-Style language is to me.


Smile.


On 12/27/10, Alfredo C birdlover2...@hotmail.com wrote:
 I wonder, if a scripting language can be made that has a purer code that
can
 be easy tor remember? I know a few, like hop and I think python has some
 pure punctuation. like you do nto need braces and semiclons to indicate
 different things.


---
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Re: [Audyssey] audio game maker

2010-12-27 Thread Hayden Presley
Hi,
If you want my honest opinion I don't think BgT is going to be that bad. No
one said you had to start out with Audio Games. For instance, my first real
BGT program was just a number guess game using an input box and an aler box.
And still I haven't made any games; I have so far just been working on a
kind of run/walk for a side scroller. I know it's been said 1 times so
I'll say it for the 1st time. Don't think you'll be making SOD as soon
as you finish learning the tutorial.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, December 27, 2010 2:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio game maker

Hi,

Yes, several people tried AGM, and if you want my personal opinion it
sucks. For one thing with a game development wizard like AGM
everything is predefined to a large extent. You are very limited in
what you can do in terms of modifying things like the A.I. which would
very from game to game, but is extremely static using AGM since you
can't actually change how enemy characters react in your own games.
Then, you have the issue of creating unique and complex characters.

In a full fledged programming language or even BGT you can sit down
and predefine the characteristics of your game characters. If you have
a specialized character like a Jedi you will need extra abilities like
force heal, jump, blind, protect, etc. Well, if AGM doesn't have those
abilities, which it doesn't, it makes creating a game like that
absolutely impossible.

Worst part these aren't the only limitations. It doesn't have any way
to save/load games. Creating a decent menu is a pain in the butt. You
have no way to use joysticks, mice, and other input devices. The list
goes on and on. In short, AGM is crap.


On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
   hi did anyone ever try taht audio game maker?
 Was it any good?

 This BGT stuff is going to be complicated I think whereas the AGM seems
easy
 for newbies as it seems all wizard-based


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Re: [Audyssey] audio game maker

2010-12-27 Thread Thomas Ward
Hi Hayden,

Oh, Angelscript is most definitely a scripting language. The
interpreter is your application. IN the case of BGT Angelscript is the
scripting language and BGT acts as the interpreter. Well, to muddy the
waters a bit actually there is an Angelscript interpreter, but you
include it in your application, like BGT, in order to script the
application. If that make sense.

For example, G3D is my game engine. In order to design a
cross-platform engine I decided to go with Lua. Lua is a scripting
language, but in order to use it I have to include the Lua libraries,
AKA the interpretor in my engine, in order to include the scripting
language to G3D. To make my functions, classes, etc visible I make
them public and basically identify to the C++ compiler that this or
that is visible to LUa so I can include it in my scripts. Angelscript
works the same way.

As for the comments that is how I do Python code. Since there is no
specific End If statement like Visual basic, nor left and right
braces like C-Style languages, I just chose to use line comments like
#End if, #End while, #End function, etc to identify the end of a block
of code and where another one begins. That makes working in Python for
me a lot easier as I can just look at it and see where the code blocks
begin and end. Since Python is highly visual, from a formatting
aspect, using comments is the accessible way of not having to see the
indention first-hand to figure out the code.


HTH

On 12/27/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 I was wondering about that...I remember the # end while statements in your
 blackjack code. Something I want to get straight...is Angelscript simply a
 kind of interpreter, or is it a scripting language?

 Best Regards,
 Hayden

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[Audyssey] Audio Game Maker Website

2008-08-01 Thread Kevin Weispfennig
Hi,

Do the Developers on the audiogamemaker site do clean the spam in theyr 
gamessecction

Because there is a lot o spam in there.

Kevin
-- 
Email: [EMAIL PROTECTED]
Homepage: http://www.weisi4u.de
Klango-Blog: http://kevinweisi.klango.net
Klango-Username: kevinweisi
Skype: Foerbye1996
Yahoo: kevinweisi
MSN: [EMAIL PROTECTED]
ICQ: 424-263-367
AIM: weispfennigkevin
Handy: 0177 83 37 034
Podcast: http://weisi4u.podspot.de
Podcast per Telefon: 0931 66 399 34 88
mailingliste: [EMAIL PROTECTED]
Mailinglisten-Homepage:
http://ml4free.de/mailman/listinfo/weisi4u


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Re: [Audyssey] Audio Game Maker Website

2008-08-01 Thread Andy
Kevin:

The AGM is dead. In other words, there is no more support or anything from the 
developers. 
Basically, it was useless in terms of games. It had many bugs and was not 
practical and because of the 
support that they no longer provide, it's dead pretty much. Oh yeah, they also 
don't clean out the 
forums. It's what I like to call a spammer's home. Smile.


On Fri, 01 Aug 2008 14:01:43 +0200, Kevin Weispfennig wrote:


Hi,

Do the Developers on the audiogamemaker site do clean the spam in theyr 
gamessecction

Because there is a lot o spam in there.

Kevin
-- 
Email: [EMAIL PROTECTED]
Homepage: http://www.weisi4u.de
Klango-Blog: http://kevinweisi.klango.net
Klango-Username: kevinweisi
Skype: Foerbye1996
Yahoo: kevinweisi
MSN: [EMAIL PROTECTED]
ICQ: 424-263-367
AIM: weispfennigkevin
Handy: 0177 83 37 034
Podcast: http://weisi4u.podspot.de
Podcast per Telefon: 0931 66 399 34 88
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Re: [Audyssey] Audio Game Maker Website

2008-08-01 Thread Kevin Weispfennig
Hi,

Yes, thats the right word

Kevin

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[Audyssey] audio game maker volume too soft

2007-08-03 Thread Josh
Hello,

For those of you who are experienceing the volume of the audio game maker to 
be too soft. Here is a link to a fix for it. I batch converted all the files 
and made the volume louder so you should have no trouble hearing the AGM 
voices and sounds now. Put all 600 some files in the AGM sounds folder and 
tell it to overwrite all, if it asks.

http://www.divshare.com/download/1457252-1ff

that link again is:

http://www.divshare.com/download/1457252-1ff

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
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Re: [Audyssey] audio game maker volume too soft

2007-08-03 Thread shaun everiss
divshare is offline for maintainance.
At 07:43 a.m. 4/08/2007, you wrote:

Hello,

For those of you who are experienceing the volume of the audio game maker to
be too soft. Here is a link to a fix for it. I batch converted all the files
and made the volume louder so you should have no trouble hearing the AGM
voices and sounds now. Put all 600 some files in the AGM sounds folder and
tell it to overwrite all, if it asks.

http://www.divshare.com/download/1457252-1ff

that link again is:

http://www.divshare.com/download/1457252-1ff

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.476 / Virus Database: 269.11.4/935 - Release Date: 
3/08/2007 5:46 p.m.



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[Audyssey] Audio Game Maker Problem Solved!

2007-08-03 Thread Trenton Matthews

This is gonna sound crazy I suppose, but the best way to get AGM to work is 
to uninstall, then reinstall Flash and Shockwave. Its only taking me 30 
seconds now for the program to come up. Well ok, 15 seconds, but now, no 
problems anymore!
I do wonder though, has any of you had to hold down the arrow keys, or any 
other keys to get aorund the environment? I tried just tapping lightly... 
Not working for me yet. llayoo to eHllu
 


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Re: [Audyssey] audio game maker

2007-07-26 Thread shaun everiss
I think once we have audiogame maker up someone or some of us should 
dedicate some time to get some of the if games to actually be audio, 
like cosmoserve.
OK these games are probably copywrite, but unless we can get author 
contacts, umm.
Its just an idea.

At 05:43 p.m. 26/07/2007, you wrote:

Hi,

I read on the audiogamemaker.com forum that it might be out either sometime
this week or next week. I can't wait to start playing with it and make some
easy games and then work up to more difficult ones.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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25/07/2007 2:55 p.m.



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Re: [Audyssey] audio game maker

2007-07-26 Thread william lomas
hi

will the AGm iw onder still come with those games mentioned ages ago  
to show us how it works and let us see how the games are put together?
will


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[Audyssey] audio game maker

2007-07-25 Thread Josh
Hi,

I read on the audiogamemaker.com forum that it might be out either sometime 
this week or next week. I can't wait to start playing with it and make some 
easy games and then work up to more difficult ones.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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[Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread AudioGames.net
Hi Folks,

Michiel, lead programmer of Audio Game Maker, has posted an interesting post 
concering the status of Audio Game Maker over at the Audio Game Maker Forum:

http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473

Greets,

Richard 


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Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread Ron Schamerhorn
Hi Richard

  Great news on the AGM front!  Glad it's still coming along and being 
developed.  I was wondering if you or  Michiel would object if I include the 
update in the next Audysey issue?

Thanks
Ron
Audyssey Editor

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 17, 2007 5:58 PM
Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


Hi Folks,

Michiel, lead programmer of Audio Game Maker, has posted an interesting post
concering the status of Audio Game Maker over at the Audio Game Maker Forum:

http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473

Greets,

Richard


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Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread AudioGames.net
Hi Ron,

I don't but perhaps Michiel does if you copy-paste it literally. So perhaps 
write a summary of it yourself? Btw, when's the next issue? Maybe AGM is 
already available for download then?

Richard



- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 12:13 AM
Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Richard

  Great news on the AGM front!  Glad it's still coming along and being
 developed.  I was wondering if you or  Michiel would object if I include 
 the
 update in the next Audysey issue?

 Thanks
 Ron
 Audyssey Editor

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 17, 2007 5:58 PM
 Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Folks,

 Michiel, lead programmer of Audio Game Maker, has posted an interesting 
 post
 concering the status of Audio Game Maker over at the Audio Game Maker 
 Forum:

 http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473

 Greets,

 Richard


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Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread Ron Schamerhorn
Hey Richard

  The next mag is coming out at the end of june, but I can certainly do an 
update/write up  and inform folks to watch out for AGM in the next while. 
Sounds like it will be great!

Ron

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 17, 2007 6:22 PM
Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


Hi Ron,

I don't but perhaps Michiel does if you copy-paste it literally. So perhaps
write a summary of it yourself? Btw, when's the next issue? Maybe AGM is
already available for download then?

Richard



- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 12:13 AM
Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Richard

  Great news on the AGM front!  Glad it's still coming along and being
 developed.  I was wondering if you or  Michiel would object if I include
 the
 update in the next Audysey issue?

 Thanks
 Ron
 Audyssey Editor

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 17, 2007 5:58 PM
 Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Folks,

 Michiel, lead programmer of Audio Game Maker, has posted an interesting
 post
 concering the status of Audio Game Maker over at the Audio Game Maker
 Forum:

 http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473

 Greets,

 Richard


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 Gamers mailing list .. Gamers@audyssey.org
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Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread Bryan Peterson
Here here!
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 17, 2007 4:36 PM
Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hey Richard

  The next mag is coming out at the end of june, but I can certainly do an
 update/write up  and inform folks to watch out for AGM in the next while.
 Sounds like it will be great!

 Ron

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 17, 2007 6:22 PM
 Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Ron,

 I don't but perhaps Michiel does if you copy-paste it literally. So 
 perhaps
 write a summary of it yourself? Btw, when's the next issue? Maybe AGM is
 already available for download then?

 Richard



 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 12:13 AM
 Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Richard

  Great news on the AGM front!  Glad it's still coming along and being
 developed.  I was wondering if you or  Michiel would object if I include
 the
 update in the next Audysey issue?

 Thanks
 Ron
 Audyssey Editor

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 17, 2007 5:58 PM
 Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Folks,

 Michiel, lead programmer of Audio Game Maker, has posted an interesting
 post
 concering the status of Audio Game Maker over at the Audio Game Maker
 Forum:

 http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473

 Greets,

 Richard


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Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread Talksina
Hope this time will be the right time!
Hope it's July from switzerland and not from Naples! *smiles*
Well I explain this, we say from switzerland for a matter of clocks' 
precision, if it's 0:00 it's 0:00.
and, we (north of italy) tease people from Naples (in the south) because we 
say they are always late, so, July from Switzerland is July
July from Naples is September, or October! *smiles*
Richard and folks, I am just kidding, I know the difference between 
free-of-charge developed programs and big companies. So I have no one to be 
upset/angry with. Continue working, and hope you'll get the whole product soon.
Hugs.


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Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread Josh
this sounds so good! Not only will the fifth harry potter movie, the last 
harry potter book also be released, but now audio game maker should be out 
in July also! this will be great. The only downside is that you still can't 
save your games as far as I know so I guess I might be putting different 
levels in seperate .exe files.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 17, 2007 5:58 PM
Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Folks,

 Michiel, lead programmer of Audio Game Maker, has posted an interesting 
 post
 concering the status of Audio Game Maker over at the Audio Game Maker 
 Forum:

 http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473

 Greets,

 Richard


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Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread Bryan Peterson
I still can't wait to get my grubby paws on it though. I still have the old 
trailer they released.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 17, 2007 5:06 PM
Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 this sounds so good! Not only will the fifth harry potter movie, the last
 harry potter book also be released, but now audio game maker should be out
 in July also! this will be great. The only downside is that you still 
 can't
 save your games as far as I know so I guess I might be putting different
 levels in seperate .exe files.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 17, 2007 5:58 PM
 Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Folks,

 Michiel, lead programmer of Audio Game Maker, has posted an interesting
 post
 concering the status of Audio Game Maker over at the Audio Game Maker
 Forum:

 http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473

 Greets,

 Richard


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Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread Josh
just checked. you can't download it yet.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 17, 2007 6:22 PM
Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Ron,

 I don't but perhaps Michiel does if you copy-paste it literally. So 
 perhaps
 write a summary of it yourself? Btw, when's the next issue? Maybe AGM is
 already available for download then?

 Richard



 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 12:13 AM
 Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Richard

  Great news on the AGM front!  Glad it's still coming along and being
 developed.  I was wondering if you or  Michiel would object if I include
 the
 update in the next Audysey issue?

 Thanks
 Ron
 Audyssey Editor

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 17, 2007 5:58 PM
 Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date)


 Hi Folks,

 Michiel, lead programmer of Audio Game Maker, has posted an interesting
 post
 concering the status of Audio Game Maker over at the Audio Game Maker
 Forum:

 http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473

 Greets,

 Richard


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Re: [Audyssey] audio game maker

2007-05-07 Thread Bryan Peterson
They'd hoped to have it done by the end of April but obviously that didn't 
happen. I also hope it comes out soon but we'll have to wait and see.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 06, 2007 10:25 PM
Subject: [Audyssey] audio game maker


 Hi,

 Is there any updated news on audio game maker? I hope it comes out soon. 
 I'm
 anxious to try it.

 Josh

 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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[Audyssey] audio game maker

2007-05-06 Thread Josh
Hi,

Is there any updated news on audio game maker? I hope it comes out soon. I'm 
anxious to try it.

Josh

email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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Re: [Audyssey] audio game maker

2007-02-19 Thread Dennis
Hi does anyone know when audio game maker is coming out?

Dennis

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of SHAUN EVERISS
Sent: Sunday, February 18, 2007 9:57 PM
To: gamers@audyssey.org
Subject: [Audyssey] Back online

Hi all.
This message for current companies I am testing with and those  I have
applied for and other positions.
As of today the 19th feb I am back in business.
The fan in the computer has been replaced and I will be due to be back
tonight some time.
Those that have positions avalible for me may release said things to me.
Please note from friday till sonday I will be having a small vacation.
During this I will have no computer access.
However I will still be open for things, I will just have a backlog of
messages.
I plan to officially  start on monday.
I appologise for the any delays, but I needed this done as it was major
issue.


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Re: [Audyssey] Audio Game Maker Delayed Until Further Notice

2007-02-01 Thread Trouble
Well sometimes set backs do happen. However, I do know along with all 
other developers. That when setting a deadline, and a few parts don't 
work as you wish they did. The rush to get the bugs found and out the 
door for response. Now that before bug race can be put down to some 
good coding, and less bugs get released. From the doc's it should put 
out some interesting games, and we will just have to wait and see.

At 01:51 PM 1/31/2007, you wrote:
I'm really really sorry to have to post this, guys:

***
Audio Game Maker Delayed Until Further Notice

In the night of the 25th of January a huge fire destroyed all of the offices
of the Accessibility Foundation. Fortunately Accessibility was able to move
into a new office in the city of Utrecht on Monday the 29th, where we are
gradually building up our service and reachability to the usual level. Our
new contact information is available on our websites.

A beta-version of Audio Game Maker was supposed to be released on Thursday
the 1st of February 2007. Unfortunately this release date will be postponed.
Although the Accessibility Foundation is operational to a certain degree, we
are still in the process of gathering the necessary equipment and software
that is needed to continue the work on the Audio Game Maker.

We will continue development on Audio Game Maker as soon as possible but
have decided to delay the release until further notice. Future
information about the release will be posted on
http://www.audiogamemaker.com and http://www.game-accessibility.com.

On behalf of the team of Accessibility.nl,

Richard van Tol

More information and pictures (in dutch):
http://www.accessibility.nl/algemeen/nieuws?id=136
***

:(

Richard

http://www.audiogames.net


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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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[Audyssey] Audio Game Maker Delayed Until Further Notice

2007-01-31 Thread AudioGames.net
I'm really really sorry to have to post this, guys:

***
Audio Game Maker Delayed Until Further Notice

In the night of the 25th of January a huge fire destroyed all of the offices 
of the Accessibility Foundation. Fortunately Accessibility was able to move 
into a new office in the city of Utrecht on Monday the 29th, where we are 
gradually building up our service and reachability to the usual level. Our 
new contact information is available on our websites.

A beta-version of Audio Game Maker was supposed to be released on Thursday 
the 1st of February 2007. Unfortunately this release date will be postponed. 
Although the Accessibility Foundation is operational to a certain degree, we 
are still in the process of gathering the necessary equipment and software 
that is needed to continue the work on the Audio Game Maker.

We will continue development on Audio Game Maker as soon as possible but 
have decided to delay the release until further notice. Future
information about the release will be posted on 
http://www.audiogamemaker.com and http://www.game-accessibility.com.

On behalf of the team of Accessibility.nl,

Richard van Tol

More information and pictures (in dutch): 
http://www.accessibility.nl/algemeen/nieuws?id=136
***

:(

Richard

http://www.audiogames.net 


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Re: [Audyssey] Audio Game Maker Delayed Until Further Notice

2007-01-31 Thread Dark
I'm sorry its happened, but I'm not overly surprised after hereing about the 
fire.

Good luck in the reconstruction efforts, I'll certainly be looking forward 
to the time Audio game maker is released!

Beware the Grue!

dark.
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 6:51 PM
Subject: [Audyssey] Audio Game Maker Delayed Until Further Notice


 I'm really really sorry to have to post this, guys:

 ***
 Audio Game Maker Delayed Until Further Notice

 In the night of the 25th of January a huge fire destroyed all of the 
 offices
 of the Accessibility Foundation. Fortunately Accessibility was able to 
 move
 into a new office in the city of Utrecht on Monday the 29th, where we are
 gradually building up our service and reachability to the usual level. Our
 new contact information is available on our websites.

 A beta-version of Audio Game Maker was supposed to be released on Thursday
 the 1st of February 2007. Unfortunately this release date will be 
 postponed.
 Although the Accessibility Foundation is operational to a certain degree, 
 we
 are still in the process of gathering the necessary equipment and software
 that is needed to continue the work on the Audio Game Maker.

 We will continue development on Audio Game Maker as soon as possible but
 have decided to delay the release until further notice. Future
 information about the release will be posted on
 http://www.audiogamemaker.com and http://www.game-accessibility.com.

 On behalf of the team of Accessibility.nl,

 Richard van Tol

 More information and pictures (in dutch):
 http://www.accessibility.nl/algemeen/nieuws?id=136
 ***

 :(

 Richard

 http://www.audiogames.net


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 visit
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Re: [Audyssey] Audio Game Maker Delayed Until Further Notice

2007-01-31 Thread Willem
I'm sure all of us on this list completely understand the circumstances in 
which Audio game maker was delayed.
It's an ausum project I would wait years for if I had to, lol but hmm maybe
not years?
I understand you're doing your best.  My greatest relief is that the project 
is still going on.
Stay positive.
Willem.
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 8:51 PM
Subject: [Audyssey] Audio Game Maker Delayed Until Further Notice


 I'm really really sorry to have to post this, guys:

 ***
 Audio Game Maker Delayed Until Further Notice

 In the night of the 25th of January a huge fire destroyed all of the
 offices
 of the Accessibility Foundation. Fortunately Accessibility was able to
 move
 into a new office in the city of Utrecht on Monday the 29th, where we are
 gradually building up our service and reachability to the usual level. Our
 new contact information is available on our websites.

 A beta-version of Audio Game Maker was supposed to be released on Thursday
 the 1st of February 2007. Unfortunately this release date will be
 postponed.
 Although the Accessibility Foundation is operational to a certain degree,
 we
 are still in the process of gathering the necessary equipment and software
 that is needed to continue the work on the Audio Game Maker.

 We will continue development on Audio Game Maker as soon as possible but
 have decided to delay the release until further notice. Future
 information about the release will be posted on
 http://www.audiogamemaker.com and http://www.game-accessibility.com.

 On behalf of the team of Accessibility.nl,

 Richard van Tol

 More information and pictures (in dutch):
 http://www.accessibility.nl/algemeen/nieuws?id=136
 ***

 :(

 Richard

 http://www.audiogames.net


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date:
 2007/01/30





-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 2007/01/30



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Re: [Audyssey] Audio Game Maker Delayed Until Further Notice

2007-01-31 Thread AudioGames.net
Hi,

The project will go on. I can't yet tell when it will be actually finished 
but now we want to take it a bit slower. But not more than 3 months at most 
and preferably 1st of March if we can make it. But for now, no date...

Greets,

Richard


- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 31, 2007 8:29 PM
Subject: Re: [Audyssey] Audio Game Maker Delayed Until Further Notice


 I'm sure all of us on this list completely understand the circumstances in
 which Audio game maker was delayed.
 It's an ausum project I would wait years for if I had to, lol but hmm 
 maybe
 not years?
 I understand you're doing your best.  My greatest relief is that the 
 project
 is still going on.
 Stay positive.
 Willem.
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 31, 2007 8:51 PM
 Subject: [Audyssey] Audio Game Maker Delayed Until Further Notice


 I'm really really sorry to have to post this, guys:

 ***
 Audio Game Maker Delayed Until Further Notice

 In the night of the 25th of January a huge fire destroyed all of the
 offices
 of the Accessibility Foundation. Fortunately Accessibility was able to
 move
 into a new office in the city of Utrecht on Monday the 29th, where we are
 gradually building up our service and reachability to the usual level. 
 Our
 new contact information is available on our websites.

 A beta-version of Audio Game Maker was supposed to be released on 
 Thursday
 the 1st of February 2007. Unfortunately this release date will be
 postponed.
 Although the Accessibility Foundation is operational to a certain degree,
 we
 are still in the process of gathering the necessary equipment and 
 software
 that is needed to continue the work on the Audio Game Maker.

 We will continue development on Audio Game Maker as soon as possible but
 have decided to delay the release until further notice. Future
 information about the release will be posted on
 http://www.audiogamemaker.com and http://www.game-accessibility.com.

 On behalf of the team of Accessibility.nl,

 Richard van Tol

 More information and pictures (in dutch):
 http://www.accessibility.nl/algemeen/nieuws?id=136
 ***

 :(

 Richard

 http://www.audiogames.net


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date:
 2007/01/30





 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.17/661 - Release Date: 
 2007/01/30



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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-27 Thread Cara Quinn
   Agreed, they all sound great!!!  Have the other projects faired 
alright?  are there backups of everything?  This is very good and helpful 
work you're all doing for kids and the community as a whole, and it would 
truly be a shame to lose it...

Smiles,

Cara

At 12:33 PM 1/26/2007 -0500, you wrote:

Hi Richard,
Wow, I wasn't aware you were working on the other projects. I think even
I would have liked the radio drama project.
Cheers.


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---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Version: 7.1.410 / Virus Database: 268.17.12/653 - Release Date: 1/26/2007



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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-27 Thread damien c. sadler - head of x-sight interactive
don't press them. they're doing a good job already.

regards,

damien




- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 27, 2007 5:48 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 well maybe with it being pushed back till march is a good thing? Maybe if
 there's time you could add a save game feature so that people who play 
 games
 made with audio game maker can save their progress.

 Josh

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 26, 2007 10:02 AM
 Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Hi,

 No, more a couple of weeks, 1st of March the latest we hope. But we 
 cannot
 yet tell...

 Greets,

 Richard


 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 26, 2007 5:48 AM
 Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 So does this mean the release data will be pushed back significantly so
 that
 it will be released in June or July instead of February?

 Josh

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 25, 2007 11:31 PM
 Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Huh? How did it catch fire?
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 25, 2007 10:14 PM
 Subject: [Audyssey] Audio Game Maker Important News!!!


 Hi,

 For those who haven't heard, last night the building that houses the
 Accessibility foundation (which is part of the Bartimeus foundation)
 burned
 to the ground, see:

 http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html
 (in Dutch, but click link video to watch a video of the fire)
 http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende
 to
 watch pictures)
 http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689
 (more pics)
 http://www.accessibility.nl/brand/index.php (even more pics, now after
 the
 fire)

 Luckily nobody got hurt. The timing is extremely bad, since Audio Game
 Maker
 was supposed to be launched next tuesday. Although we have a complete
 backup
 up to yesterday's work, our software/licenses are burnt as well
 (Macromedia
 Director MX 2004 and Macromedia Studio MX 2004). This means that we
 simply
 cannot publish Audio Game Maker since we need to purchase new copies.
 Next
 to that, we have to set up a new office on Monday at a new location,
 which
 means that there we can't work on Audio Game Maker full time.

 We will keep you updated.

 Greets,

 Richard


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 visit
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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-27 Thread aaron danvers-jukes
i'm glad no one was hurt as well, and that audio game maker will come out i 
hope.
i told my friend that it will be delayed, he was a bit annoyed. but, having 
it on the 1st of march is better than not having it at all!


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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-27 Thread Josh
yes they are doing a good job already. I agree with you there.

Josh

- Original Message - 
From: damien c. sadler - head of x-sight interactive 
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 27, 2007 3:11 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 don't press them. they're doing a good job already.

 regards,

 damien




 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 27, 2007 5:48 AM
 Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 well maybe with it being pushed back till march is a good thing? Maybe if
 there's time you could add a save game feature so that people who play
 games
 made with audio game maker can save their progress.

 Josh

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 26, 2007 10:02 AM
 Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Hi,

 No, more a couple of weeks, 1st of March the latest we hope. But we
 cannot
 yet tell...

 Greets,

 Richard


 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 26, 2007 5:48 AM
 Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 So does this mean the release data will be pushed back significantly so
 that
 it will be released in June or July instead of February?

 Josh

 - Original Message - 
 From: david [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 25, 2007 11:31 PM
 Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Huh? How did it catch fire?
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 25, 2007 10:14 PM
 Subject: [Audyssey] Audio Game Maker Important News!!!


 Hi,

 For those who haven't heard, last night the building that houses the
 Accessibility foundation (which is part of the Bartimeus foundation)
 burned
 to the ground, see:

 http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html
 (in Dutch, but click link video to watch a video of the fire)
 http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click 
 volgende
 to
 watch pictures)
 http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689
 (more pics)
 http://www.accessibility.nl/brand/index.php (even more pics, now 
 after
 the
 fire)

 Luckily nobody got hurt. The timing is extremely bad, since Audio 
 Game
 Maker
 was supposed to be launched next tuesday. Although we have a complete
 backup
 up to yesterday's work, our software/licenses are burnt as well
 (Macromedia
 Director MX 2004 and Macromedia Studio MX 2004). This means that we
 simply
 cannot publish Audio Game Maker since we need to purchase new copies.
 Next
 to that, we have to set up a new office on Monday at a new location,
 which
 means that there we can't work on Audio Game Maker full time.

 We will keep you updated.

 Greets,

 Richard


 ___
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 can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-27 Thread Josh
and haveing it released later will also give me time to think about other 
games I might want to make once it comes out.

Josh

- Original Message - 
From: aaron danvers-jukes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 27, 2007 7:59 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 i'm glad no one was hurt as well, and that audio game maker will come out 
 i
 hope.
 i told my friend that it will be delayed, he was a bit annoyed. but, 
 having
 it on the 1st of march is better than not having it at all!


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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread Thomas Ward
Hi Richard and all,
My serious condolences. That really bites being so close to a release 
date, and to loose the licenses and everything you need to put the 
release out. At least you have the backups.



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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread AudioGames.net
Thank you! Luckily we will have a new office set up on monday, completely 
furnitered with computers, internet and everything.


- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 7:22 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


   Hi Richard, wow,let me offer my good wishes in response to this awful
 event!  Very glad no one was hurt.

   All my best to you and the foundation!...

 Sincerely,

 Cara

 At 05:14 AM 1/26/2007 +0100, you wrote:

Hi,

For those who haven't heard, last night the building that houses the
Accessibility foundation (which is part of the Bartimeus foundation) 
burned
to the ground, see:

http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html

(in Dutch, but click link video to watch a video of the fire)
http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to
watch pictures)
http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689

(more pics)
http://www.accessibility.nl/brand/index.php (even more pics, now after the
fire)

Luckily nobody got hurt. The timing is extremely bad, since Audio Game 
Maker
was supposed to be launched next tuesday. Although we have a complete 
backup
up to yesterday's work, our software/licenses are burnt as well 
(Macromedia
Director MX 2004 and Macromedia Studio MX 2004). This means that we simply
cannot publish Audio Game Maker since we need to purchase new copies. Next
to that, we have to set up a new office on Monday at a new location, which
means that there we can't work on Audio Game Maker full time.

We will keep you updated.

Greets,

Richard


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 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread AudioGames.net
Hi,

Well, it's worse. There is no building anymore for a basement to be in.

Greets,

Richard


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 5:50 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Hi.
 wow thats some disaster.
 Wander if its as bad as liam getting his basement flooded grin
 At 05:14 p.m. 26/01/2007, you wrote:
Hi,

For those who haven't heard, last night the building that houses the
Accessibility foundation (which is part of the Bartimeus foundation) 
burned
to the ground, see:

http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html
(in Dutch, but click link video to watch a video of the fire)
http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to
watch pictures)
http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689
(more pics)
http://www.accessibility.nl/brand/index.php (even more pics, now after the
fire)

Luckily nobody got hurt. The timing is extremely bad, since Audio Game 
Maker
was supposed to be launched next tuesday. Although we have a complete 
backup
up to yesterday's work, our software/licenses are burnt as well 
(Macromedia
Director MX 2004 and Macromedia Studio MX 2004). This means that we simply
cannot publish Audio Game Maker since we need to purchase new copies. Next
to that, we have to set up a new office on Monday at a new location, which
means that there we can't work on Audio Game Maker full time.

We will keep you updated.

Greets,

Richard


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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread Richard
That is so sad, I hate to hear of that happening. I am glad that no one was
hurt in this fire, that is a blessing among all of the tragedy.
Bean

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of david
Sent: Thursday, January 25, 2007 11:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Game Maker Important News!!!

Huh? How did it catch fire?
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 25, 2007 10:14 PM
Subject: [Audyssey] Audio Game Maker Important News!!!


 Hi,

 For those who haven't heard, last night the building that houses the
 Accessibility foundation (which is part of the Bartimeus foundation) 
 burned
 to the ground, see:


http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28vi
deo%29.html
 (in Dutch, but click link video to watch a video of the fire)
 http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to
 watch pictures)

http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=
778544689
 (more pics)
 http://www.accessibility.nl/brand/index.php (even more pics, now after the
 fire)

 Luckily nobody got hurt. The timing is extremely bad, since Audio Game 
 Maker
 was supposed to be launched next tuesday. Although we have a complete 
 backup
 up to yesterday's work, our software/licenses are burnt as well 
 (Macromedia
 Director MX 2004 and Macromedia Studio MX 2004). This means that we simply
 cannot publish Audio Game Maker since we need to purchase new copies. Next
 to that, we have to set up a new office on Monday at a new location, which
 means that there we can't work on Audio Game Maker full time.

 We will keep you updated.

 Greets,

 Richard


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 visit
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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread AudioGames.net
Hi,

Thank you! As a matter of fact, this fire didn't only concern the Audio Game 
Maker project. On thursday two student projects were presented that we 
commisioned: Scoop, a radio-drama-maker-application with which visually 
impaired children can make their own radio drama, and SoundSnacks, a more 
arty project in which you can ride a bicycle (now still a hometrainer) 
through a 3D audio landscape.
Concerning licenses: everything is covered by the insurance as far as I 
know. We just have to order new copies, but this may take some time.

Greets,

Richard


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 10:42 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Hi Richard and all,
 My serious condolences. That really bites being so close to a release
 date, and to loose the licenses and everything you need to put the
 release out. At least you have the backups.



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 Gamers mailing list .. Gamers@audyssey.org
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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread Yohandy
I second that.


-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, January 26, 2007 12:13 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Man, that really sucks. The good thing at least is that no one was hurt.
 Material things can be replaced, people cannot.

 -- 
 Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread AudioGames.net
:) I'm working on 7 projects involving interactive audio fun at this 
moment (with 2 days a week) - plenty more to write about, but not just 
yet... the rest of the time I'm either working on my PhD research (game 
audio design) and eh... other stuff ;)

Greets,

Richard




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 6:33 PM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Hi Richard,
 Wow, I wasn't aware you were working on the other projects. I think even
 I would have liked the radio drama project.
 Cheers.


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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread AudioGames.net
Thank you... I appreciate that...


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 6:28 PM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Hi Richard,
 Well, I am so glad noone was hurt, and hope you guys will be able to get
 back in business pretty soon.
 I think your group is doing some very interesting research into
 accessible games, and it is something all of us from agdev can apreciate.


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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread Yohandy
I would too. We need more news for this stuff. it's awesome.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 12:33 PM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Hi Richard,
 Wow, I wasn't aware you were working on the other projects. I think even
 I would have liked the radio drama project.
 Cheers.


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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread Josh
yes, I too am glad everyone's ok.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 4:42 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Hi Richard and all,
 My serious condolences. That really bites being so close to a release
 date, and to loose the licenses and everything you need to put the
 release out. At least you have the backups.



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 visit
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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-26 Thread Josh
guess it's always good to have back-ups of all your important digital files 
and such. I myself have an external hard drive that I use for such a 
purpose.

Josh

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 10:06 AM
Subject: Re: [Audyssey] Audio Game Maker Important News!!!


 Thank you! Luckily we will have a new office set up on monday, completely
 furnitered with computers, internet and everything.


 - Original Message - 
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 26, 2007 7:22 AM
 Subject: Re: [Audyssey] Audio Game Maker Important News!!!


   Hi Richard, wow,let me offer my good wishes in response to this awful
 event!  Very glad no one was hurt.

   All my best to you and the foundation!...

 Sincerely,

 Cara

 At 05:14 AM 1/26/2007 +0100, you wrote:

Hi,

For those who haven't heard, last night the building that houses the
Accessibility foundation (which is part of the Bartimeus foundation)
burned
to the ground, see:

http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html

(in Dutch, but click link video to watch a video of the fire)
http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to
watch pictures)
http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689

(more pics)
http://www.accessibility.nl/brand/index.php (even more pics, now after 
the
fire)

Luckily nobody got hurt. The timing is extremely bad, since Audio Game
Maker
was supposed to be launched next tuesday. Although we have a complete
backup
up to yesterday's work, our software/licenses are burnt as well
(Macromedia
Director MX 2004 and Macromedia Studio MX 2004). This means that we 
simply
cannot publish Audio Game Maker since we need to purchase new copies. 
Next
to that, we have to set up a new office on Monday at a new location, 
which
means that there we can't work on Audio Game Maker full time.

We will keep you updated.

Greets,

Richard


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visit
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any subscription changes via the web.




--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.11/652 - Release Date: 
1/25/2007

 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.17.11/652 - Release Date: 
 1/25/2007



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Re: [Audyssey] Audio Game Maker Important News!!!

2007-01-25 Thread Willem
I saw about the fire on the audio games.net site, but I didn't realize it 
was
so serious.
Wow you're the third dev that a freak accident happens to just before a
release that I've heard of in the last 6 months.
First Tom's PC trouble forcing him to releasing STFC as freeware, then Liam 
who had to delay JD by a week cause of his place flooding and now the fire.
I hope things work out for the better.  And maybe you can take the time and 
add features there wasn't time for in the February release after you get 
settled again.
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 26, 2007 6:14 AM
Subject: [Audyssey] Audio Game Maker Important News!!!


 Hi,

 For those who haven't heard, last night the building that houses the
 Accessibility foundation (which is part of the Bartimeus foundation)
 burned
 to the ground, see:

 http://www.nu.nl/news/955836/12/Grote_brand_bij_blindeninstituut_Zeist_%28video%29.html
 (in Dutch, but click link video to watch a video of the fire)
 http://www.rtvutrecht.nl/data/fotoboek.php?id=142219 (click volgende to
 watch pictures)
 http://www.fotomiche.nl/cgi-bin/2006miche/main/index1.html?menu=zoekitemid=778544689
 (more pics)
 http://www.accessibility.nl/brand/index.php (even more pics, now after the
 fire)

 Luckily nobody got hurt. The timing is extremely bad, since Audio Game
 Maker
 was supposed to be launched next tuesday. Although we have a complete
 backup
 up to yesterday's work, our software/licenses are burnt as well
 (Macromedia
 Director MX 2004 and Macromedia Studio MX 2004). This means that we simply
 cannot publish Audio Game Maker since we need to purchase new copies. Next
 to that, we have to set up a new office on Monday at a new location, which
 means that there we can't work on Audio Game Maker full time.

 We will keep you updated.

 Greets,

 Richard


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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.0.410 / Virus Database: 268.17.10/651 - Release Date:
 2007/01/24





-- 
No virus found in this outgoing message.
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Re: [Audyssey] audio game maker question

2007-01-21 Thread Bryan Peterson
Hmmm, don't remember anything about that in the manual. Guess I'll have to 
check it out a bit more.
Bryan and his Girl Jenny
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 20, 2007 5:20 PM
Subject: [Audyssey] audio game maker question


 Hi,

 What does the manual mean by you can create a free-romeing game? or 
 romeing
 game? It doesn't explain what free rome game means.

 josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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Re: [Audyssey] audio game maker question

2007-01-21 Thread Josh
it's there, but there's no info on it.

Josh

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 21, 2007 5:30 AM
Subject: Re: [Audyssey] audio game maker question


 Hmmm, don't remember anything about that in the manual. Guess I'll have to
 check it out a bit more.
 Bryan and his Girl Jenny
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 20, 2007 5:20 PM
 Subject: [Audyssey] audio game maker question


 Hi,

 What does the manual mean by you can create a free-romeing game? or
 romeing
 game? It doesn't explain what free rome game means.

 josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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[Audyssey] audio game maker question

2007-01-20 Thread Josh
Hi,

What does the manual mean by you can create a free-romeing game? or romeing 
game? It doesn't explain what free rome game means.

josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


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[Audyssey] Audio Game Maker vs. Game Maker (was: game maker)

2007-01-19 Thread AudioGames.net
Hi,

To avoid confusion: Game Maker (http://www.gamemaker.nl/) and Audio Game 
Maker (http://www.audiogamemaker.com) are 2 different programs. The first 
has been developed by a Dutch professor named Mark Overmars of Utrecht 
University (Netherlands) and is an application with which to create your own 
games. Game Maker is not intended as an accessible development tool for the 
blind (it uses a visual interface) but you can make blind-accessible/audio 
games with it. Audio Game Maker is an original idea of Richard van Tol and 
Sander Huiberts (that's us) of AudioGames.net/Accessibility/Utrecht School 
of the Arts (also Netherlands) and it is intended as an accessible game 
development tool for the blind and features an accessible auditory 
interface.

And some interesting background information: I have been in contact with 
Mark a few times before we started the Audio Game Maker project, to see 
whether or not it would be possible to simply make Game Maker accessible 
instead of building a complete seperate program. The thing is that Mark is a 
very busy man and that with Game Maker he is focusing on other things first. 
This means that accessibility might still be a possibility in the future. 
But since we couldn't setup a project about making Game Maker accessible, we 
decided to setup a different project: to create a specific audio game 
development tool - Audio Game Maker!

I talked to Mark at the Dutch Game Days in November of last year and he said 
that he was quite excited about the Audio Game Maker project. Hopefully it 
will be an inspiration :)

Greets,

Richard

http://www.game-accessibility.com






- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 18, 2007 9:15 AM
Subject: Re: [Audyssey] game maker


 Hi Dark,
 I've heard that to. Problem with these off the shelf engines and
 building tools many of them  simply don't have the ability to create the
 kinds of access features we want. I am happy to see Audio Games Maker is
 at least going to be an off the shelf tool from which to create games
 with accessibility in mind.


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[Audyssey] Audio Game Maker vs. Game Maker

2007-01-19 Thread AudioGames.net
Hi,

To avoid confusion: Game Maker (http://www.gamemaker.nl/) and Audio Game Maker 
(http://www.audiogamemaker.com) are 2 different programs. The first has been 
developed by a Dutch professor named Mark Overmars of Utrecht University 
(Netherlands) and is an application with which to create your own games. Game 
Maker is not intended as an accessible development tool for the blind (it uses 
a visual interface) but you can make blind-accessible/audio games with it. 
Audio Game Maker is an original idea of Richard van Tol and Sander Huiberts 
(that's us) of AudioGames.net/Accessibility/Utrecht School of the Arts (also 
Netherlands) and it is intended as an accessible game development tool for the 
blind and features an accessible auditory interface.

And some interesting background information: I have been in contact with Mark a 
few times before we started the Audio Game Maker project, to see whether or not 
it would be possible to simply make Game Maker accessible instead of building a 
complete seperate program. The thing is that Mark is a very busy man and that 
with Game Maker he is focusing on other things first. This means that 
accessibility might still be a possibility in the future. But since we couldn't 
setup a project about making Game Maker accessible, we decided to setup a 
different project: to create a specific audio game development tool - Audio 
Game Maker!

I talked to Mark at the Dutch Game Days in November of last year and he said 
that he was looking forward to having a go with Audio Game Maker. Hopefully it 
will be an inspiration :)

Greets,

Richard

http://www.game-accessibility.com
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Re: [Audyssey] audio game maker/save feature

2007-01-17 Thread Dark
No trouble.

I do very much hope that coppying stuff is possible in audio game maker, 
sinse then it'll be possible to spend time creating lots of unique game 
content, rather than having to repeat things many times. If this feature 
isn't available in the initial release, I certainly hope it's added later.

Combining the copppy feature with use of passwords for game files was indeed 
my thought, sinse as you say, alsorts of things would be possible, from 
having different game difficulties, to creating a hole bunch of different 
save states for the game depending upon what items you have etc.

Beware the Grue!

Dark.


- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 2:33 AM
Subject: Re: [Audyssey] audio game maker/save feature


 Dark,
Thanks, I feel better now.  By the way I liked those questions about 
 the
 game maker you asked.  It would make sense and be a time saver if you 
 could
 just plug in a room you already created.  As far as the passworded thing
 goes I could see other applications as far as bonus levels and extra bag
 guys to fight and magic items and all sorts of things.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 6:17 PM
 Subject: Re: [Audyssey] audio game maker/save feature


 Please don't feel bad, it's an easy mistake to make.

 I believe the manual has something to say on the subject of saiving, but
 as
 you said yourself, the manual can be a trifle confusing without anything
 to
 apply it to or any examples to look at.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 17, 2007 12:07 AM
 Subject: Re: [Audyssey] audio game maker/save feature


 Oops! Sorry, I feel really, really stupid... I don't know anything about
 programming.  So when I read the messages about not being able to save I
 thought everyone meant the program and not the game.  Sorry.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 5:48 PM
 Subject: Re: [Audyssey] audio game maker/save feature


 Yes (obviously... grin)... we're talking about the functionality of
 being able to save your progress during gameplay (and *not* saving a
 game
 under development)


 - Original Message - 
 From: michael feir [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 17, 2007 12:35 AM
 Subject: Re: [Audyssey] audio game maker/save feature


I believe people are talking about saving a game being played so you 
can
 continue playing it later. You must be able to save actual created
 games
 or
 the whole system would be useless.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]

 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 5:36 PM
 Subject: [Audyssey] audio game maker/save feature


I understand the beta viersion won't have a save feature.  So does 
that
mean we won't be able to save any game we start even if it is
completed?
If we can't save anything we create what is the point of having the
creator
without being able to retain our work?

 Thanks,
 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Cara Quinn
   Actually, I'm a model rather than a sound designer, smile but have 
done  commercial music production as well...

So as not to clutter this list, I'll close now, and say   thanks so much 
for your note and will see if I can locate the list guidelines...

If you'd like, please feel free to write me off list, if you would be so 
kind and point me to any other list info?  Meanwhile, I'll locate the yahoo 
page and see what I can find...

Thanks so much and have a great day!...

Smiles,

Cara

At 08:28 AM 1/17/2007 +0100, you wrote:

By the way, Cara, are you also on the [EMAIL PROTECTED] list?
Many professional sound designers for Hollywood-productions and the
international game industry are quite active here. So if you want to chat
with the sound designers of, let's say Children of Men, or you want to know
how to record palm trees (this was an hilarious thread!) you can do so
here... you need to be an industry professional to join I think...




- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 10:36 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
impression)


Thanks Richard, did you guys go through a talent agent to locate pro VO
talent or did you locate her just by word of mouth or such?...  Being in
the entertainment biz myself, I'm always interested to know how people
connect.  smile

Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

 Hi Cara,
 
 (sorry for late reply and thanks for your other email)...
 
 Her name is Eveline and she *is* a real person. She is not the same Eveline
 who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
 was a girl named Evelien - notice the detail in spelling ;). I think
 Eveline
 did an amazing job too and we've already discussed doing a Chinese
 translation of Audio Game Maker because she actually can and we really want
 to do one too (not a joke, folks - there are seriously a couple of million
 visually impaired chinese people out there craving chinese-languaged audio
 games). So maybe more Eveline in the future... :)
 
 Greets,
 
 Richard
 
 http://www.audiogames.net
 http://www.audiogamemaker.com
 
 
 
 
 
 
 
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 15, 2007 9:21 PM
 Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
 impression)
 
 
 Hi Richard, thanks for the demo.  You're voice over talent is
 excellent!!!  Who is she?...
 
 Smiles,
 
 Cara
 
 At 07:24 PM 1/15/2007 +0100, you wrote:
 
  Hi Folks!
  
  Development on Audio Game Maker is still going on. Due to time
  constraints
  we fear that we will have very little to no time available for extensive
  testing. We would therefore like to call the release on February 1st 2007
  a béta-release. This means that Audio Game Maker is still released
  Februari 1st but it may still contain some bugs and may not feature some
  specific functionalities. We will keep you updated!
  
  On a slightly more positive note, click the following link to download an
  mp3 preview of what Audio Game Maker will approximately sound like:
  
  http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
  
  In this preview you will first hear how a new world is selected and how a
  new player object is added to this world. After that you will hear how a
  property (in this case the y-property of the player) is set to 1. You
  will
  then hear a Portal Object being built at some distance from the Player
  Object (the Builder moves away from the Player Object). The Audio
  Environment is then temporarily exited to create a new World. In the
  World
  Settings Menu the acoustics of this second world is then set to
  cathedral. Then you will hear how the Worldsound and the Moodsound for
  this world is set. After that a new player and another portal are added
  to
  the second world (you will then hear the builder turn 360 degrees in
  front
  of the player object). Then we return to the first world and set the
  properties of Portal 1 so that it links to the portal in world 2.
  
  Please note that this is only a preview to give you a first impression of
  Audio Game Maker. Many sounds are still missing and this is *not* the
  final soundmix.
  
  Greets,
  
  Richard
  
  http://www.audiogamemaker.com
  http://www.audiogames.net
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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Cara Quinn
Well it comes down to good acting.  Most VO talent I know are also 
actors / performers, so to me, at least, it's definitely a plus.  And I'll 
go further to say that nine out of ten times, even a mediocre actor or 
performer can usually blow away the whole neighbor approach!  lol!

As far as games go, I feel that while it's terribly important to have good 
ideas / skill or resources to pull them off, attention to details such as 
sound / acting or good VO can really make or break a game.  It really turns 
me off while playing a game when I can tell that someone is reading a part 
or is self conscious about the part they're playing.  It screams out and 
really destroys the game's cred in my mind...

conversely, If a game has great talent, but the play is mediocre, I'm not 
so put off on it...  I feel like the creators put the time and attention 
into it but it'll just need to be improved.  code can be changed.  It 
doesn't need to feel a motivation!  lol!...

Of course, either situation can be improved; it's just accomplished 
differently.  smile

Anyway, just my thoughts...

Have an awesome day and thanks for the glimpse into your philosophies and 
work with the Game developer!...

Smiles,

Cara

At 08:25 AM 1/17/2007 +0100, you wrote:

Hi,

She's a personal friend who I've known for over twelve years. She's
semi-professional, not doing it for a living but she has got quite some
experience doing English (and Chinese) voice-over work. It's pretty hard to
find a descent and non-expensive English-language voice-over here in
Holland. There aren't that many native speakers who do voice-over work here
and those who do often aren't cheap. But we took Eveline in well
consideration (she isn't a native speaker, which is audible, but for a menu
voice-over her tone of voice and pronunciation were more than descent
enough). Next time I might choose to make it a bit more monotone though, but
I *really really really* love the level of expression. Mind that we didn't
use the non-professional
oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know
better than that (I teach my students this as one of the main rules of good
game audio design in my game audio design classes).

Greets,

Richard


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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Bryan Peterson
Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he 
was annoying. It almost ruined the entire game, which is a pity because the 
rest of the voice acting was great.
Bryan and his Girl Jenny
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 11:08 AM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


Well it comes down to good acting.  Most VO talent I know are also
 actors / performers, so to me, at least, it's definitely a plus.  And I'll
 go further to say that nine out of ten times, even a mediocre actor or
 performer can usually blow away the whole neighbor approach!  lol!

 As far as games go, I feel that while it's terribly important to have good
 ideas / skill or resources to pull them off, attention to details such as
 sound / acting or good VO can really make or break a game.  It really 
 turns
 me off while playing a game when I can tell that someone is reading a part
 or is self conscious about the part they're playing.  It screams out and
 really destroys the game's cred in my mind...

 conversely, If a game has great talent, but the play is mediocre, I'm not
 so put off on it...  I feel like the creators put the time and attention
 into it but it'll just need to be improved.  code can be changed.  It
 doesn't need to feel a motivation!  lol!...

 Of course, either situation can be improved; it's just accomplished
 differently.  smile

 Anyway, just my thoughts...

 Have an awesome day and thanks for the glimpse into your philosophies and
 work with the Game developer!...

 Smiles,

 Cara

 At 08:25 AM 1/17/2007 +0100, you wrote:

Hi,

She's a personal friend who I've known for over twelve years. She's
semi-professional, not doing it for a living but she has got quite some
experience doing English (and Chinese) voice-over work. It's pretty hard 
to
find a descent and non-expensive English-language voice-over here in
Holland. There aren't that many native speakers who do voice-over work 
here
and those who do often aren't cheap. But we took Eveline in well
consideration (she isn't a native speaker, which is audible, but for a 
menu
voice-over her tone of voice and pronunciation were more than descent
enough). Next time I might choose to make it a bit more monotone though, 
but
I *really really really* love the level of expression. Mind that we didn't
use the non-professional
oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we 
know
better than that (I teach my students this as one of the main rules of 
good
game audio design in my game audio design classes).

Greets,

Richard


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 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007



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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-17 Thread Thomas Ward
Hi,
Ug... I hated Smegal's character. He or she was aweful.

 Come on Smith I don't have all day. Smith, what did you have to drink last 
night? Oh, know someone has wrecked the lab!
Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could find a 
better person to redo those parts, and make a free update.
 


Bryan Peterson wrote:
 Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd he 
 was annoying. It almost ruined the entire game, which is a pity because the 
 rest of the voice acting was great.
 Bryan and his Girl Jenny
   



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Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)

2007-01-17 Thread Brandon Cole
I'll do it! I'll do it! Brandon Cole, voice actor extraordinair at your 
service! Heheheh.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 10:35 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes firstaudio 
impression)


 Hi,
 Ug... I hated Smegal's character. He or she was aweful.

 Come on Smith I don't have all day. Smith, what did you have to drink 
 last night? Oh, know someone has wrecked the lab!
 Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could 
 find a better person to redo those parts, and make a free update.



 Bryan Peterson wrote:
 Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd 
 he
 was annoying. It almost ruined the entire game, which is a pity because 
 the
 rest of the voice acting was great.
 Bryan and his Girl Jenny




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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.16.13/634 - Release Date: 1/17/2007 
 4:45 PM
 


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Re: [Audyssey] Audio Game Maker Update (includes firstaudio impression)

2007-01-17 Thread Dark
Indeed, not exactly the best job of voice acting ever, which is odd sinse 
the voice acting in the other draconis games is so good (I bought esp 
pinball Xtreme almost entirely upon the strength of it's sounds).

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 18, 2007 4:35 AM
Subject: Re: [Audyssey] Audio Game Maker Update (includes firstaudio 
impression)


 Hi,
 Ug... I hated Smegal's character. He or she was aweful.

 Come on Smith I don't have all day. Smith, what did you have to drink 
 last night? Oh, know someone has wrecked the lab!
 Whoever did Smegal for ESP didn't do a very good job. Perhaps Josh could 
 find a better person to redo those parts, and make a free update.



 Bryan Peterson wrote:
 Exactly. Just take a listen to Professor Smegal in Monkey Business. Gawd 
 he
 was annoying. It almost ruined the entire game, which is a pity because 
 the
 rest of the voice acting was great.
 Bryan and his Girl Jenny




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Re: [Audyssey] audio game maker

2007-01-17 Thread Ken the Crazy
Me too!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 7:42 PM
Subject: [Audyssey] audio game maker


 Hi,

 I'd also like to see someone maybe rip the sounds from grand theft auto 
 and
 maybe make an accessible version of that game.

 Josh


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Re: [Audyssey] Audio Game Maker Update (includes first audioimpression)

2007-01-17 Thread Ken the Crazy
I wouldn't make it monotone--sounds good just as it is.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 17, 2007 2:25 AM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first 
audioimpression)


Hi,

She's a personal friend who I've known for over twelve years. She's
semi-professional, not doing it for a living but she has got quite some
experience doing English (and Chinese) voice-over work. It's pretty hard to
find a descent and non-expensive English-language voice-over here in
Holland. There aren't that many native speakers who do voice-over work here
and those who do often aren't cheap. But we took Eveline in well
consideration (she isn't a native speaker, which is audible, but for a menu
voice-over her tone of voice and pronunciation were more than descent
enough). Next time I might choose to make it a bit more monotone though, but
I *really really really* love the level of expression. Mind that we didn't
use the non-professional
oh-let's-have-the-neigbour-do-the-evil-villain-type of approach - we know
better than that (I teach my students this as one of the main rules of good
game audio design in my game audio design classes).

Greets,

Richard




- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 10:36 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
impression)


   Thanks Richard, did you guys go through a talent agent to locate pro VO
talent or did you locate her just by word of mouth or such?...  Being in
the entertainment biz myself, I'm always interested to know how people
connect.  smile

   Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

Hi Cara,

(sorry for late reply and thanks for your other email)...

Her name is Eveline and she *is* a real person. She is not the same Eveline
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
was a girl named Evelien - notice the detail in spelling ;). I think
Eveline
did an amazing job too and we've already discussed doing a Chinese
translation of Audio Game Maker because she actually can and we really want
to do one too (not a joke, folks - there are seriously a couple of million
visually impaired chinese people out there craving chinese-languaged audio
games). So maybe more Eveline in the future... :)

Greets,

Richard

http://www.audiogames.net
http://www.audiogamemaker.com







- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 9:21 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
impression)


Hi Richard, thanks for the demo.  You're voice over talent is
excellent!!!  Who is she?...

Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

 Hi Folks!
 
 Development on Audio Game Maker is still going on. Due to time
 constraints
 we fear that we will have very little to no time available for extensive
 testing. We would therefore like to call the release on February 1st 2007
 a béta-release. This means that Audio Game Maker is still released
 Februari 1st but it may still contain some bugs and may not feature some
 specific functionalities. We will keep you updated!
 
 On a slightly more positive note, click the following link to download an
 mp3 preview of what Audio Game Maker will approximately sound like:
 
 http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
 
 In this preview you will first hear how a new world is selected and how a
 new player object is added to this world. After that you will hear how a
 property (in this case the y-property of the player) is set to 1. You
 will
 then hear a Portal Object being built at some distance from the Player
 Object (the Builder moves away from the Player Object). The Audio
 Environment is then temporarily exited to create a new World. In the
 World
 Settings Menu the acoustics of this second world is then set to
 cathedral. Then you will hear how the Worldsound and the Moodsound for
 this world is set. After that a new player and another portal are added
 to
 the second world (you will then hear the builder turn 360 degrees in
 front
 of the player object). Then we return to the first world and set the
 properties of Portal 1 so that it links to the portal in world 2.
 
 Please note that this is only a preview to give you a first impression of
 Audio Game Maker. Many sounds are still missing and this is *not* the
 final soundmix.
 
 Greets,
 
 Richard
 
 http://www.audiogamemaker.com
 http://www.audiogames.net
 ___
 Gamers

Re: [Audyssey] audio game maker

2007-01-16 Thread Josh
Also from what I've read on the forums with the beta any games you make will 
not have a save game feature in them. We'l have to wait for another updated 
version of audio game maker for a save game function to be implemented.

Josh

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 11:12 AM
Subject: Re: [Audyssey] audio game maker


 From what I've heard, this will indeed be possible. You just need the
 program if you want to edit the games. But apparently the games will be
 standalone applications.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 15, 2007 11:47 AM
 Subject: [Audyssey] audio game maker


 Hi,

 Will audio game maker be able to make .exe files so you can play the 
 games
 you make without the audio game maker installed?

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread AudioGames.net
Hi,

It agree that it is still a bit hard to understand all that you are hearing 
(you can read a description here: 
http://www.game-accessibility.com/forum/viewtopic.php?id=225). Partially 
this is because we are pressing several keys (cursorkeys, space, etc.) which 
weren't recorded and so you can't hear what sound is a reaction to an action 
or what sound is really a soundfile in the game. Furthermore some sound is 
still missing and the soundmix is still completely wrong.
I personally think it is a whole lot clearer when you are creating a game 
yourself ;) And do remember that Audio Game Maker may take some getting used 
to, even though we tried our best to keep the barrier as low as possible.

Greets,

Richard

http://www.audiogamemaker.com


- Original Message - 
From: Yvonne Alaniz [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 3:30 AM
Subject: [Audyssey] Audio game maker sound file


I just heard the sample sound file for the game maker and it sounds easy 
enough.  the voice is clear but some of the distinctions of different 
sounds types are a little hard to differenciate.  I figure it will sound 
better when I have it installed on my system.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage 
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Josh
I suppose from what I'm reading that audio game maker, although limited can 
be quite powerful in terms of what games you can create with it. I guess 
it's just like any programming language, the better you know the tools, the 
more creative and more powerful games you can create. I hope I can create an 
accessible soul calibur fighting game using audio game maker. That probably 
won't be too hard, that is, if it can be done using audio game maker.
It would also be nice if somehow it could be tied to visual basic so we 
could add save game features if we wanted to.

Josh

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 12:17 PM
Subject: Re: [Audyssey] Audio game maker sound file


 Hi,

 It agree that it is still a bit hard to understand all that you are 
 hearing
 (you can read a description here:
 http://www.game-accessibility.com/forum/viewtopic.php?id=225). Partially
 this is because we are pressing several keys (cursorkeys, space, etc.) 
 which
 weren't recorded and so you can't hear what sound is a reaction to an 
 action
 or what sound is really a soundfile in the game. Furthermore some sound is
 still missing and the soundmix is still completely wrong.
 I personally think it is a whole lot clearer when you are creating a game
 yourself ;) And do remember that Audio Game Maker may take some getting 
 used
 to, even though we tried our best to keep the barrier as low as possible.

 Greets,

 Richard

 http://www.audiogamemaker.com


 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, January 16, 2007 3:30 AM
 Subject: [Audyssey] Audio game maker sound file


I just heard the sample sound file for the game maker and it sounds easy
enough.  the voice is clear but some of the distinctions of different
sounds types are a little hard to differenciate.  I figure it will sound
better when I have it installed on my system.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
 ___
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 visit
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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread Bryan Peterson
Very cool. It's still a little confusing but I imagine it'll become less so 
when we've all got the program in front of us.
Bryan and his Girl Jenny
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Sent: Monday, January 15, 2007 11:24 AM
Subject: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


Hi Folks!

Development on Audio Game Maker is still going on. Due to time constraints 
we fear that we will have very little to no time available for extensive 
testing. We would therefore like to call the release on February 1st 2007 a 
béta-release. This means that Audio Game Maker is still released Februari 
1st but it may still contain some bugs and may not feature some specific 
functionalities. We will keep you updated!

On a slightly more positive note, click the following link to download an 
mp3 preview of what Audio Game Maker will approximately sound like:

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

In this preview you will first hear how a new world is selected and how a 
new player object is added to this world. After that you will hear how a 
property (in this case the y-property of the player) is set to 1. You will 
then hear a Portal Object being built at some distance from the Player 
Object (the Builder moves away from the Player Object). The Audio 
Environment is then temporarily exited to create a new World. In the World 
Settings Menu the acoustics of this second world is then set to cathedral. 
Then you will hear how the Worldsound and the Moodsound for this world is 
set. After that a new player and another portal are added to the second 
world (you will then hear the builder turn 360 degrees in front of the 
player object). Then we return to the first world and set the properties of 
Portal 1 so that it links to the portal in world 2.

Please note that this is only a preview to give you a first impression of 
Audio Game Maker. Many sounds are still missing and this is *not* the final 
soundmix.

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
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Re: [Audyssey] audio game maker

2007-01-16 Thread Bryan Peterson
Thanks for clearing that up. I'll be looking forward to passing around my 
creations.
Bryan and his Girl Jenny
- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 10:11 AM
Subject: Re: [Audyssey] audio game maker


 Hi,

 Whenever you start creating a new game in Audio Game Maker, a new folder 
 is
 created inside the Audio Game Maker's Games-folder. This folder (which
 bares the name of your game) will automatically contain a file called
 yourgamename.exe (so also with the name of your game ;) as well as a 
 Sounds
 folder (where you have to drop your own sound files in)  and some other
 files/folders. So for instance, when you create a new game called
 Zombieblaster, a folder called Zombieblaster is created and in this
 folder you will find several folders/files including Zombieblaster.exe.
 Everything that is needed to play the game is *within* this folder. So 
 when
 you want to share your game with others, simply .zip the folder
 Zombieblaster to one file (Zombieblaster.zip) and send it around. You 
 could
 of course use any other package utility than .zip or, if you don't want to
 use such a utility, simply burn the folder Zombieblaster on CD or pass the
 complete contents of the folder to someone else. The person receiving your
 game does not need to have Audio Game Maker. That person simply has to 
 unzip
 your Zombieblaster.zip file (if you zipped your game, that is) and/or go 
 to
 the Zombieblaster folder and click Zombieblaster.exe to start the game. 
 It's
 that easy :)
 If the person *has* installed Audio Game Maker on his/her computer, that
 person can then unzip your Zombieblaster.zip file into the Audio Game
 Maker's Games-folder. Now that person can open your game in Audio Game
 Maker and make changes to your game, either removing, adding or replacing
 functionality and/or sounds.

 Greets,

 Richard

 http://www.audiogamemaker.com







 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 15, 2007 5:12 PM
 Subject: Re: [Audyssey] audio game maker


 From what I've heard, this will indeed be possible. You just need the
 program if you want to edit the games. But apparently the games will be
 standalone applications.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 15, 2007 11:47 AM
 Subject: [Audyssey] audio game maker


 Hi,

 Will audio game maker be able to make .exe files so you can play the
 games
 you make without the audio game maker installed?

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread AudioGames.net
Hi Cara,

(sorry for late reply and thanks for your other email)...

Her name is Eveline and she *is* a real person. She is not the same Eveline 
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this 
was a girl named Evelien - notice the detail in spelling ;). I think Eveline 
did an amazing job too and we've already discussed doing a Chinese 
translation of Audio Game Maker because she actually can and we really want 
to do one too (not a joke, folks - there are seriously a couple of million 
visually impaired chinese people out there craving chinese-languaged audio 
games). So maybe more Eveline in the future... :)

Greets,

Richard

http://www.audiogames.net
http://www.audiogamemaker.com







- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 9:21 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


   Hi Richard, thanks for the demo.  You're voice over talent is
excellent!!!  Who is she?...

   Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

Hi Folks!

Development on Audio Game Maker is still going on. Due to time constraints
we fear that we will have very little to no time available for extensive
testing. We would therefore like to call the release on February 1st 2007
a béta-release. This means that Audio Game Maker is still released
Februari 1st but it may still contain some bugs and may not feature some
specific functionalities. We will keep you updated!

On a slightly more positive note, click the following link to download an
mp3 preview of what Audio Game Maker will approximately sound like:

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

In this preview you will first hear how a new world is selected and how a
new player object is added to this world. After that you will hear how a
property (in this case the y-property of the player) is set to 1. You will
then hear a Portal Object being built at some distance from the Player
Object (the Builder moves away from the Player Object). The Audio
Environment is then temporarily exited to create a new World. In the World
Settings Menu the acoustics of this second world is then set to
cathedral. Then you will hear how the Worldsound and the Moodsound for
this world is set. After that a new player and another portal are added to
the second world (you will then hear the builder turn 360 degrees in front
of the player object). Then we return to the first world and set the
properties of Portal 1 so that it links to the portal in world 2.

Please note that this is only a preview to give you a first impression of
Audio Game Maker. Many sounds are still missing and this is *not* the
final soundmix.

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
___
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Thomas Ward
Hi Josh,
The purpose of Audio Games Maker is to be a light weight simple tool for 
creating accessible games. Being able to build VB modules to save games 
etc would increase the complexity of Audio Games Maker, and really isn't 
feasable anyway.
When a person saves games they reference all the objects in the game, 
and run binary serialisation to convert the data to a binary stream, and 
then write it out to a file.
To load a saved game the process is reversed. The binary file is opened, 
and the serialised stream is written back in to the objects.
I don't see anyway for VB, C++, or any other language being able to 
capture the objects in Audio Games Maker and write out a data file. The 
feature really would have to come with Audio Games Maker or not at all.
Cheers.



Josh wrote:
 I suppose from what I'm reading that audio game maker, although limited can 
 be quite powerful in terms of what games you can create with it. I guess 
 it's just like any programming language, the better you know the tools, the 
 more creative and more powerful games you can create. I hope I can create an 
 accessible soul calibur fighting game using audio game maker. That probably 
 won't be too hard, that is, if it can be done using audio game maker.
 It would also be nice if somehow it could be tied to visual basic so we 
 could add save game features if we wanted to.

 Josh
   


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Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Yohandy
I would really love that feature. it would be totally awesome, and would 
allow us to create massive games.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 16, 2007 3:52 PM
Subject: Re: [Audyssey] Audio game maker sound file


 Hi Josh,
 The purpose of Audio Games Maker is to be a light weight simple tool for
 creating accessible games. Being able to build VB modules to save games
 etc would increase the complexity of Audio Games Maker, and really isn't
 feasable anyway.
 When a person saves games they reference all the objects in the game,
 and run binary serialisation to convert the data to a binary stream, and
 then write it out to a file.
 To load a saved game the process is reversed. The binary file is opened,
 and the serialised stream is written back in to the objects.
 I don't see anyway for VB, C++, or any other language being able to
 capture the objects in Audio Games Maker and write out a data file. The
 feature really would have to come with Audio Games Maker or not at all.
 Cheers.



 Josh wrote:
 I suppose from what I'm reading that audio game maker, although limited 
 can
 be quite powerful in terms of what games you can create with it. I guess
 it's just like any programming language, the better you know the tools, 
 the
 more creative and more powerful games you can create. I hope I can create 
 an
 accessible soul calibur fighting game using audio game maker. That 
 probably
 won't be too hard, that is, if it can be done using audio game maker.
 It would also be nice if somehow it could be tied to visual basic so we
 could add save game features if we wanted to.

 Josh



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 visit
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Re: [Audyssey] Audio Game Maker Update (includes first audio impression)

2007-01-16 Thread Cara Quinn
   Thanks Richard, did you guys go through a talent agent to locate pro VO 
talent or did you locate her just by word of mouth or such?...  Being in 
the entertainment biz myself, I'm always interested to know how people 
connect.  smile

   Anyway, good show!  Your talent is top notch and I'm impressed!


Kudos  to you all!...

Have an awesome day!...

Smiles,

Cara

At 08:46 PM 1/16/2007 +0100, you wrote:

Hi Cara,

(sorry for late reply and thanks for your other email)...

Her name is Eveline and she *is* a real person. She is not the same Eveline
who did the voice-over for Drive (http://www.audiogames.net/drive/ - this
was a girl named Evelien - notice the detail in spelling ;). I think Eveline
did an amazing job too and we've already discussed doing a Chinese
translation of Audio Game Maker because she actually can and we really want
to do one too (not a joke, folks - there are seriously a couple of million
visually impaired chinese people out there craving chinese-languaged audio
games). So maybe more Eveline in the future... :)

Greets,

Richard

http://www.audiogames.net
http://www.audiogamemaker.com







- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 9:21 PM
Subject: Re: [Audyssey] Audio Game Maker Update (includes first audio
impression)


Hi Richard, thanks for the demo.  You're voice over talent is
excellent!!!  Who is she?...

Smiles,

Cara

At 07:24 PM 1/15/2007 +0100, you wrote:

 Hi Folks!
 
 Development on Audio Game Maker is still going on. Due to time constraints
 we fear that we will have very little to no time available for extensive
 testing. We would therefore like to call the release on February 1st 2007
 a béta-release. This means that Audio Game Maker is still released
 Februari 1st but it may still contain some bugs and may not feature some
 specific functionalities. We will keep you updated!
 
 On a slightly more positive note, click the following link to download an
 mp3 preview of what Audio Game Maker will approximately sound like:
 
 http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3
 
 In this preview you will first hear how a new world is selected and how a
 new player object is added to this world. After that you will hear how a
 property (in this case the y-property of the player) is set to 1. You will
 then hear a Portal Object being built at some distance from the Player
 Object (the Builder moves away from the Player Object). The Audio
 Environment is then temporarily exited to create a new World. In the World
 Settings Menu the acoustics of this second world is then set to
 cathedral. Then you will hear how the Worldsound and the Moodsound for
 this world is set. After that a new player and another portal are added to
 the second world (you will then hear the builder turn 360 degrees in front
 of the player object). Then we return to the first world and set the
 properties of Portal 1 so that it links to the portal in world 2.
 
 Please note that this is only a preview to give you a first impression of
 Audio Game Maker. Many sounds are still missing and this is *not* the
 final soundmix.
 
 Greets,
 
 Richard
 
 http://www.audiogamemaker.com
 http://www.audiogames.net
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 any subscription changes via the web.
 
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
View my on-line portfolio at:

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The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus

Re: [Audyssey] Audio game maker sound file

2007-01-16 Thread Cara Quinn
Josh,   I think it's time to bite the bullet!  *warm smile* Dive right in; 
Pick a language and start learnin!

It sounds like you've got some great ideas and the drive to pull them 
off.  -Not to mention a friendly list of helpful peeps to pitch in!  smile
You never know how easy it will be until you try, right?...

Have an awesome day!...

Smiles,

Cara

Josh wrote:
  I suppose from what I'm reading that audio game maker, although limited 
 can
  be quite powerful in terms of what games you can create with it. I guess
  it's just like any programming language, the better you know the tools, 
 the
  more creative and more powerful games you can create. I hope I can 
 create an
  accessible soul calibur fighting game using audio game maker. That 
 probably
  won't be too hard, that is, if it can be done using audio game maker.
  It would also be nice if somehow it could be tied to visual basic so we
  could add save game features if we wanted to.
 
  Josh


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