That game sounds fun! And welcome to replay value!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, July 09, 2011 11:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Startrek tng trivia error
Hi Dar
Which beta/alpha is it?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 11 June 2010 09:08
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
I have the last beta which was released under the n ame
I'm sorry for looking at redistributing it man.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 June 2010 05:28
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
Hi Hayden,
No, and they b
Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
I'd also vote for Neospeech Kate. Not only does that voice bring back some
fairly pleasant memories of the early Montezuma's Revenge games but as far
as I'm co
for me and I hate real
times, can't play sound rts). But I like the mission idea.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 June 2010 01:06
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek
amers Discussion list
Subject: Re: [Audyssey] startrek games
Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game
Haha, very good Brian.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, June 11, 2010 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
Common sense, my good man, common sense. LOL
Hi Hayden,
Hardly my idea of a game mod. Although, I'm sure there is someone
crazy enough to try something like that. However, what I was more
worried about is somebody sticking something like a Basilisk into the
game even though it has nothing to do with ancient greek mythology. It
would be simp
Hello Thomas,
I would love a LW style of Star Trek game. As you pointed out the replay
value of that type of game would be very high.
Greg W.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, June 10, 2010 8:06 PM
Subject: Re:
ts who say...Ni!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Friday, June 11, 2010 9:00 PM
Subject: Re: [Audyssey] startrek games
More than likely, you gave the exact timing of the release! What
prognostication! (grin)
o: "Gamers Discussion list"
Sent: Saturday, June 12, 2010 4:54 PM
Subject: Re: [Audyssey] startrek games
Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly ba
: Friday, June 11, 2010 10:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
More than likely, you gave the exact timing of the release! What
prognostication! (grin)
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Fri
al Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, June 12, 2010 4:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a probl
quot;
To: "Gamers Discussion list"
Sent: Saturday, June 12, 2010 4:54 PM
Subject: Re: [Audyssey] startrek games
Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn
Hi Dark,
Yeah, that's essentially what I was getting at. I don't see a problem
giving a customer level editors, track editors, whatever in a game
where it isn't tightly based on a specific story line. Thus adding
custom content doesn't greatly effect the game in a drastic way.
For example, Jim Kit
Hi tom.
I do take your point extremely. I must confess this is why i myself never
have much interest in mods of superliam, pipe or similar because I'd rather
play the game the way the developer intended. As a life long tolkeen fan
(and a pretty major Dr. who fan as well), i also take your poin
Hi Hayden,
Unfortunately, no. I've been busy this week with other things, and
haven't touched MOTA for a while. I hope to catch up with a few things
this weekend though.
On 6/11/10, Hayden Presley wrote:
> Hi Thomas,
> Speaking of MOTA,can you give us an estimate as to when BETA 13 will be
> re
Hi Dark,
Yes, very true. Expantion packs are definitely the way to go when it
comes to developers continuing an existing product as well as giving
them something to release between new products that may take months or
years to create. there is also the personal aspect here to consider.
This may sea
More than likely, you gave the exact timing of the release! What
prognostication! (grin)
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, June 11, 2010 9:33 PM
Subject: Re: [Audyssey] startrek games
Probably when it'
Probably when it's ready? LOL.
We are the Knights who say...Ni!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, June 11, 2010 8:23 PM
Subject: Re: [Audyssey] startrek games
Hi Thomas,
Speaking of MOTA,can
list
Subject: Re: [Audyssey] startrek games
well mota is better than the origional game ever was.
At 08:08 p.m. 11/06/2010, you wrote:
>I have the last beta which was released under the n ame montizumas
>revenge, and contains the first six levels if you register the game.
>
>however
Can I help? LOL.
We are the Knights who say...Ni!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Friday, June 11, 2010 9:57 AM
Subject: Re: [Audyssey] startrek games
Rather than taking it out of their hide, how about just removi
Rather than taking it out of their hide, how about just removing their hide,
nice! and! slow!
---
In God we trust.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, June 10, 2010 11:28 PM
Subject: Re: [Audyssey] startrek games
team on team type deal.
> - Original Message -
> From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Thursday, June 10, 2010 8:54 PM
> Subject: Re: [Audyssey] startrek games
>
>
>> Hi,
>> Well, to be honest I have never been a real b
8:54 PM
Subject: Re: [Audyssey] startrek games
Hi,
Well, to be honest I have never been a real big fan of multiplayer
games of any kind. I've always been something of a loner when it comes
to playing games. That's one reason that feature hasn't yet been added
into the Genesis Engin
ut if he's no longer got the source
code etc, pluss if he'd rather not release something with known
bugs, fair enough.
Beware the grue!
Dark.
- Original Message - From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, June 11, 2010 2:36 A
ssage-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, June 10, 2010 9:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
well I could help with some of the speech for free, in fact you could
ask some of the gu
well I am just happpy you can make a game of this type.
I can probably help you with some voices though if we are lonewolf
sim we either have to use sapi or have it like it is in linewolf with
all those text boxes and list boxes as well as sapi support.
I use lonewolf with hal in this way, and m
a large set of varied missions with different
objectives, enemies and stories than just a blast the other guy, type of
setup.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 11, 2010 5:54 AM
Subject:
lease something with known bugs, fair enough.
Beware the grue!
Dark.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Friday, June 11, 2010 2:36 AM
Subject: Re: [Audyssey] startrek games
I don't imagine many people have it anymo
way for a developer to get
the most out of one game, and for players to have a larger, more complex
experience playing..
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 11, 2010 1:52 AM
Subject: Re: [
2010 9:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
well I could help with some of the speech for free, in fact you could
ask some of the guys on the pkb group.
you really should email pitermach about getting access because there
is loads of things that exist.
one of
Hi,
Well, to be honest I have never been a real big fan of multiplayer
games of any kind. I've always been something of a loner when it comes
to playing games. That's one reason that feature hasn't yet been added
into the Genesis Engine. Eventually it is likely something I'll add
because it is perh
Hi Bryan,
Exactly. I've talked to Paramount about the Star Trek trademark and
copyrights for my games and they basicly told me as long as I release
it for free, that it is exclusively made for the VI market, they
aren't going to complain about it. So far they never bothered me about
Final Conflict
lans for multiplayer
and what that would be like if you did.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, June 10, 2010 8:37 PM
Subject: Re: [Audyssey] startrek games
Hi Clement,
Right. Just because I wouldn't give out
well the genisus engine would be fine I guess.
Hi Clement,
Right. Just because I wouldn't give out the level editors to the
public doesn't mean I can't add new missions here and there as I think
them up or someone gives me a good idea for one. As I said before
this type of game could have unlim
Hi Clement,
Right. Just because I wouldn't give out the level editors to the
public doesn't mean I can't add new missions here and there as I think
them up or someone gives me a good idea for one. As I said before
this type of game could have unlimited possibilities for expantion. It
just means if
ot;Gamers Discussion list"
Sent: Thursday, June 10, 2010 10:22 PM
Subject: Re: [Audyssey] startrek games
Hi,
Woe. Let's hold on hear. I don't think anyone said anything about
voice acting, cut scenes, and that sort of thing. It is a nice idea,
but it could get quite expensive, an
Hi Hayden,
No, and they better not. As I have told this community several times
before I am under strict orders not to redistribute that game, and I
have asked others here to please not do so do to copyright issues.
Were I to get in trouble for someone else redistributing that game on
the interne
Hi,
Woe. Let's hold on hear. I don't think anyone said anything about
voice acting, cut scenes, and that sort of thing. It is a nice idea,
but it could get quite expensive, and since I plan on releasing this
game as freeware I am not exactly going to dump a lot of cash into the
project. If you guy
Hi Bryan,
Assuming I were to add something like a mission parcer I don't see the
need to make it self-voicing. After all they are nothing more than
text scripts you can write with any text editor like notepad and then
compile using the parcer itself for the game.
Of course there are other ways of
ne 10, 2010 10:04 PM
Subject: Re: [Audyssey] startrek games
Hello,
I would vote for the Lone Wolf style game with the option of different
ships to try. You could even have a person start as a captain of a small
ship and, as the person gains experience, they are able to command
different ships. With
Hello,
I would vote for the Lone Wolf style game with the option of different
ships to try. You could even have a person start as a captain of a small
ship and, as the person gains experience, they are able to command
different ships. With a lot of experience, one may be able to become a
comm
well if we could make missions with some sort of editer that would
rock lw has a script language but if we could have something where
you could make a mission somewhere to that would rock.
At 12:35 p.m. 11/06/2010, you wrote:
Hi Allen,
Yeah, Lone Wolf was one of my favorites too. For one reaso
;
To: "Gamers Discussion list"
Sent: Friday, June 11, 2010 1:06 AM
Subject: Re: [Audyssey] startrek games
Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I th
I must say I was happy to go with the rts style game.
over the turnbased missions.
HOwever a lonewolf style game would really rock especially since i
have been playing with the pkb pack with the missions I can imagine I
am in a real sub.
Hi Dark,
H...This is something that has been sugges
une 10, 2010 7:17 PM
Subject: Re: [Audyssey] startrek games
Hi, Thomas,
I would love an LW style of Star Trek game. LoneWolf was one of my
favorite games so a Star Trek style would be awesome and one I'd
definitely have no problem waiting a while for.
Allen
On Jun 10, 2010, at 7:06 PM, Tho
Hi Brian,
Probably not.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 8:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
I don't imagine
udyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
I'd also vote for Neospeech Kate. Not only does that voice bring back some
fairly pleasant memories of the early Montezuma's Revenge games but a
way? I never did get a chance to play that one.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Bryan Peterson
> Sent: Thursday, June 10, 2010 7:58 PM
> To: Gamers Discussion list
Sent: Thursday, June 10, 2010 7:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
I'd also vote for Neospeech Kate. Not only does that voice bring back some
fairly pleasant memories of the early Montezuma's Revenge games but as far
as I'm concerned it's a much
ew mssions
periodically, whenever someone made them. I'd like to see the same in more
games, honestly.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, June 10, 2010 4:52 PM
Subject: Re: [Audyssey] startrek games
Hi Clement,
...Ni!
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Wednesday, June 09, 2010 7:49 PM
Subject: Re: [Audyssey] startrek games
I'm wondering too... would you be able to make a mission creator, like the
lone wolf one?
- Original Mes
Ward"
To: "Gamers Discussion list"
Sent: Thursday, June 10, 2010 6:40 PM
Subject: Re: [Audyssey] startrek games
Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written. Adding
extra missions, expant
Hi Clement,
Yes and no. It all depends on how I designed the game.
First, in order to create a mission parcer like what Lone Wolf has I
would have to abandon prerecorded speech altogether and use Sapi
support or Jaws/Window-Eyes APIs to speak the game content. As my
opinions about using Sapi is w
I'm wondering too... would you be able to make a mission creator, like the
lone wolf one?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, June 10, 2010 4:35 PM
Subject: Re: [Audyssey] startrek games
Hi Allen,
Yeah,
Hi Dark,
Yeah, it might be a bit of extra work, but not too bad once the game
core is designed and the majority of the game is written. Adding
extra missions, expantion packs, etc is far easier than writing the
game itself.
As it happens I think I'd use Neospeech Kate, the same voice as STFC
1.0,
Hi Allen,
Yeah, Lone Wolf was one of my favorites too. For one reason because
there are so many different missions to choose from and has a great
deal of replay value. A Star Trek game based on the same basic
concept would have similar replay value and could grow to have equally
as many missions
ames of new
planets, ships etc for other missions, which migh take extra work.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, June 11, 2010 1:06 AM
Subject: Re: [Audyssey] startrek games
Hi Dark,
...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, June 10, 2010 7:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] startrek games
Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that
Hi, Thomas,
I would love an LW style of Star Trek game. LoneWolf was one of my favorite
games so a Star Trek style would be awesome and one I'd definitely have no
problem waiting a while for.
Allen
On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote:
> Hi Dark,
> H...This is something that h
Hi Dark,
H...This is something that has been suggested before, and I
certainly could do it. I guess it all depends on how many people would
be in favor of that style of game. I think you are right that a Lone
Wolf style Star Trek game would be infinitely more cool than a
strategy game like STFC
thats a point dark I'd like a series of missions and maybe like
lonewolf the ability to make my own missions.
Thats one reason I am attracted to games like eleteforce and bridge commander.
all the missions follow in a series eventually ending at a storyline
which is is as complex as a book.
At
Personally, as far as star trek games go, I'd love to see essentially
something similar to lw, where you command a single ship carrying out
various missions in the trek universe, sinse afterall, while a full scale
battle against various huge fleets is fun, it'd really give the trek feeling
to h
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