Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Liam Erven
I have to agree. It's wrong to force a company to comply with the ADA to make their games accessible. You can make suggestions on how they can improve their games, but do not think that using force will help your cause. It will only hurt, and it will make the rest of us look bad. -

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Dark
to be honest, I can't see any effort to force a company to do anything will be too successful anyway, from personal experience (some of it rather nasty), accessibility is a matter of compromise on both sides. and obviously, as someone who's at least played almost every game in the audio gaming

Re: [Audyssey] any suggestions?

2007-02-17 Thread Neo
Yep, Technoshock was quite difficult for me to manage, too. In fact, I didn't quite complete even the first store and it didn't entertain me enough to want to proceed. But TH and SOD that you mentioned are something different. To me, they were entertaining enough to give me motivation, even

Re: [Audyssey] Making progress with technoshock

2007-02-17 Thread Ken the Crazy
You have to pick up the site on level one first. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: blindgamers gamers@audyssey.org Sent:

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
They just won't be games where you can save, unless the project gets more funding and they're able to build that feature into the program. Bryan and Jennie - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Azabat \(Steve Crawford\)
You can't force accessibility, for the reasons mentioned by Che and because accessible is a subjective term. What is accessible to you may not be accessible others. I make games for blind and partially sighted people but they won't work with a Braille display so people who are Deaf-Blind can't

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Josh
If they put a paypal button on their website I'l gladly donate all that I can. Josh - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 7:58 AM Subject: Re: [Audyssey] Forcing accessibility was:

Re: [Audyssey] any suggestions?

2007-02-17 Thread aaron danvers-jukes
what about maze craze? i actually love that game! plus, you can make your own mazes! absolutely free! www.danzgames.com! regards, aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread aaron danvers-jukes
i have to agree with liam and che on this one. make suggestions, tell themwhy you want it accessible, but do not, and i repeat, do *not*, use force. regards, aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] Game Chat Reminder

2007-02-17 Thread aaron danvers-jukes
anyone coming tonight? if no one responds, i will not be on. i went on last time and i was bitterly disappointed. it was really only me. regards, aaron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] Making progress with technoshock

2007-02-17 Thread Samuel Wilkins
And I have got the yellow key and am trying to get to the door that is two meters from the pit. When I press enter it doesn't work and when I jump I fall. What should I do? - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Game Chat Reminder

2007-02-17 Thread kerry
i'll be there.. i have some questions, on which i can't get answered on here. so i guess that's where i'll be tonight - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 10:14 AM Subject: Re:

[Audyssey] toop speed review

2007-02-17 Thread Allen
Where can I read or listen to a Top Speed review without Internet Explorer telling me that the page cannot be found? Thanks Allen Email: [EMAIL PROTECTED] Web Site: www.fantasystorm.net -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.411 / Virus

Re: [Audyssey] toop speed review

2007-02-17 Thread damien c. sadler - head of x-sight interactive
http://www.randylaptop.com is a good one. hth. regards, damien - Original Message - From: Allen [EMAIL PROTECTED] To: BlindGamers gamers@audyssey.org Sent: Saturday, February 17, 2007 3:01 PM Subject: [Audyssey] toop speed review Where can I read or listen to a Top Speed review

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
Funding from us isn't what's going to determine whether or not AGM is further developed. It's the foundation itself. All we really need to do is produce enough quality games and give them enough positive feedback that they can take it to the big bugs, say that this is what the consumers

[Audyssey] Screen reader

2007-02-17 Thread Sky Taylor Mundell
Dear Thomas. How is your screen reader project coming along? I think some time back, you menshened that you were creating a screen reader that would replace the expensive ones. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Game Chat Reminder

2007-02-17 Thread Søren Jensen
Where can I find this chat? And is it easy to join? Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: kerry [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 3:28 PM Subject:

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread AudioGames.net
Yes, that's exactly what we need! We haven't got a lot of news on AGM, by the way, other than that we're still waiting for the software to come in and that one programmer is still busy (re)programming a few parts. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] toop speed review

2007-02-17 Thread Samuel Wilkins
There is also one that I did on www.blindcooltech.com - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 3:13 PM Subject: Re: [Audyssey] toop speed review

Re: [Audyssey] Game Chat Reminder

2007-02-17 Thread Sky Taylor Mundell
You can find it at www.for-the-people .com. You need to sign up first to get into the chat, and it is voice chat, so you need a microphone. You can text chat, but it is discurraged, and it bother's the people who are talking via voice. - Original Message - From: Søren Jensen [EMAIL

Re: [Audyssey] Screen reader

2007-02-17 Thread Azabat \(Steve Crawford\)
Yeah, and what about the tutorial you promised on writing an Asteroids game? Sky, there are some free screenreaders out there already. One that got a pretty good review recently was Thunder, which you can download at http://www.screenreader.net/index.php?section=Thunder. It's not just for XP and

[Audyssey] What Blind Gamers Want The Video Game Industry To Know Sequal (was: Forcing accessibility was: deal or no deal)

2007-02-17 Thread AudioGames.net
Hi, To follow up on Bryan's post: In two weeks time Sander and I (of AudioGames.net) are off to San Francisco again to visit the Game Developers Conference 2007. Please see my schedule to know what I'll be doing there: https://www.cmpevents.com/GD07/a.asp?option=GV=3id=438531 Last year

Re: [Audyssey] Game Chat Reminder

2007-02-17 Thread kerry
go to http://for-the-people.com once you get to that page? look for the join link hope that helps - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 11:53 AM Subject: Re: [Audyssey] Game Chat Reminder

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread david
You know, there are a few blind people who have never heard of accessible games. They just play mainstream games, and I think that if the developers were to make there games accessible, then a lot more blind people would jump at the chance to play them, me being one of them. - Original

Re: [Audyssey] Game Chat Reminder

2007-02-17 Thread ian and riggs
i will be their - Original Message - From: kerry [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 2:28 PM Subject: Re: [Audyssey] Game Chat Reminder i'll be there.. i have some questions, on which i can't get answered on here. so i

[Audyssey] Tecno Shock

2007-02-17 Thread Samuel Wilkins
I am in story 5 and I have got the yellow key and am trying to get to the door that is two meters from the pit. When I press enter it doesn't work and when I jump I fall. What should I do? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe

Re: [Audyssey] What Blind Gamers Want The Video Game Industry To KnowSequal (was: Forcing accessibility was: deal or no deal)

2007-02-17 Thread Dark
Hi. You are welcome to use the story I submitted to Audiogames.net once again, and please let me know if you need anymore information or another copy of the story. All the best, Dark. - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Dark
This is certainly something I'd be glad to help with as well, when the time comes. It's sort of a win win situation, the community gets more games to play, those of us who can't program get to make games, and richard and co get funding to improve matters with the Agm. I think that with all the

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
But it goes back to convincing devs to make their games accessible, since they're not just going to do it. We'd have to find out just how many blind gamers there are out there, how many of them would play games that mainstream devs made accessible (and probably a whole lot of other

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Bryan Peterson
Well, hope all goes well. My girlfriend is looking forward to experimenting with AGM almost more than I am. This is real cool considering she isn't blind or visually impaired. No doubt she and I'll produce some cool titles when it comes out and hopefully we'l present enough statistics so you

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread Azabat \(Steve Crawford\)
You know, there are a few blind people who have never heard of accessible games. My point exactly. If you increase awareness you'll increase the size of the market and once you've got thousands of people buying games and not just a few dozen, larger developers will start to take notice.

Re: [Audyssey] any suggestions?

2007-02-17 Thread Thomas Ward
Hi Damien, Keep in mind as you play some of those games learning the layout of the game level is all part of the fun and challenge of the game. It is not possible to learn the entire layout in a day, but over time it will come. What seams daunting now will become a distant memory in a couple

Re: [Audyssey] any suggestions?

2007-02-17 Thread SHAUN EVERISS
myself I got trhough story1 ok. But after that with all the fireballs, pits, etc I could barely navigate the place, if I mannaged to find the source of the balls and go through even without dammage I could almost never go back. At 08:07 a.m. 18/02/2007, you wrote: ok. thanks for that. how did

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi all, Sorry, I am very late to this party, but you really must understand there is no way we can force developers much less game companies like activision, Nintendo, Sega, Microsoft Game Studios, to do anything. Especially, since we are a minority group with very little cash potential. In

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Liam Erven
I get asked the same questions, and what you said is right on. The fact is is that our market just isn't big enough. I few years ago I was on the phone with a korg representative and we were discussing my korg x5. I pointed out that it would be great if there was some sort of module that

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Josh
so if we can't get the developers to make their games accessible, why not rip the audio from the mainstream games and make our own accessible versions with audio game maker? Josh - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Che, Exactly, my point as well. Not only do we not have the numbers to force the issue we are also sometimes asking the impossible from a programming standpoint. Sometimes these games are 3D not just in graphics and sound, but in fact the entire levels are 3D. I'd like to hold up the AQ,

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Bryan, Right. Not only that games aren't as easy to adapt as other forms of media such as telivision and books. Books is an easy thing to adapt as all you need is a reader to read it, record it, and put it on tape, cd, or other audio medium. TV shows is the same. The technology is there for

Re: [Audyssey] Screen reader

2007-02-17 Thread Thomas Ward
Hi guys, Give me a bit of a break. I've been busy seven days a week with Monty and Raceway on top of it, and very little time to do tutorials screen readers, and any other project. As for Thunder I don't think it was very good, but then again I have more professional needs than just email and

Re: [Audyssey] any suggestions?

2007-02-17 Thread Thomas Ward
Hi Damien, For the past six months or so I have been practically working around the clock non-stop on something so haven't had much time to play new games such as TS. All I can say is the GMA games or games built with the GMA engine like Packman, Sarah, and SOD are complex at first, but the

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Liam Erven
because that's copyright infringement - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 1:34 PM Subject: Re: [Audyssey] Forcing accessibility so if we can't get the developers to make their games

Re: [Audyssey] any suggestions?

2007-02-17 Thread Dark
Actually thomas,I find I enjoy some game types in audio more than their main stream counterparts because! of the learning factor. Take Dynaman for example. I've never particularly enjoyed pckman style main stream games, - I don't know why, they just don't appeal to me, maybe it's the lack

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh, Sigh It is simply because the companies have legal copyrights over the media, (graphics story and sounds,) of the games they create. Using that media content could, (I repete could,) land a accessible game developer in hot water because steeling or using copyrighted game content

Re: [Audyssey] any suggestions?

2007-02-17 Thread Thomas Ward
Hi, Well, then you will probably really love Monty. As I mentioned in another post today for accessible reasons I had to change sometimes in the game for accessibility sake. However, as a side result some things have become trickier like some gems to get. If you are not exactly at the right

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Dark
Hi thom interesting stuff. I have similar troubles with the numbers of young blind people when trying to promote the cause of recording more Sf or Fantasy books, sinse here in the Uk, there is no government funding to make books accessible and it's left up to charities, who have limited

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Josh
but you already tried getting ahold of companies to ask them for permission and they seemed not to care. didn't you? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 3:43 PM Subject: Re:

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Josh
but only blind people would be playing the games. And if you don't make money off it and give the original developers credit in the accessible games how could it still be copyright infringement? Josh - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread john snowling
I agree with what has been said here. Its also the cost. Major games companies would have to spend a fair bit on making games accessible. It won't ever happen if it does then I'll be surprised. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Dark
As far as legal issues go, I do believe there is some mileage to campeign for changes here, sinse some laws are clearly and simply unfair. For instance, one charity which reccords audio books here in the Uk has to borrow books directly from their public library. while their local library will

Re: [Audyssey] any suggestions?

2007-02-17 Thread Davy Kager
I got just the same troubles. I'm always getting lost in passages and directions. I decided that I don't like that kind of strategy games, and I stopped playing them. (I enjoyed TechnoShock though.) - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] any suggestions?

2007-02-17 Thread joseli Walter
not really, especially in sod, there is a way to place markers, and if you hit the v key it'll tell you if you've been there or not. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday,

Re: [Audyssey] any suggestions?

2007-02-17 Thread Dark
Well, there are lots of reasons I'm looking forward to Monti, i'll just add that one to the list ;D. 2D exploration platformers are probably my favourite game genre, and I've been really looking forward to seeing how this translates into Audio. As far as I'm concerned, you've already sold one

Re: [Audyssey] any suggestions?

2007-02-17 Thread Davy Kager
I think it would be a very great improvement of Technoshock when there is a training mode. Not the same as in SOD, just a normal game, but without loss of health. My only problem in Technoshock is my health (which is quite low all the time). - Original Message - From: Dark [EMAIL

[Audyssey] Co-Moderator's update

2007-02-17 Thread Raul A. Gallegos
Hi gang. I wanted to let you know what is going on with me of late. First, I want to apologize for not getting to held messages right away. These last couple of days have been rather busy due to getting ready for my family's move and working during the day. As you may or may not know, me and

Re: [Audyssey] any suggestions?

2007-02-17 Thread Charles Rivard
I can say that, from all the descriptions I have read, and from the articles I have read about the popularity of Montezuma's Revenge, and from the trial files that have been made available to blind gamers both from Thomas Ward and James North, without a doubt in my mind, I love to play Monty!

[Audyssey] sending large file

2007-02-17 Thread Allen
I've been trying to email my boxing game setup.exe file to a few people but each message has come back to me saying the message was undeliverable. Is there a way I can send this 23 mb file? Thanks Allen Email: [EMAIL PROTECTED] Web Site: www.fantasystorm.net -- No virus found in this

[Audyssey] getting around a law - Re: Forcing accessibility

2007-02-17 Thread Charles Rivard
How about if 6 people, one at a time, borrow the book, record a section of it, then the sections are spliced? If you borrow the book, return it in time, then I do the same thing, the recording time is expanded by two times. A third person does the same, and the fourth, and so on. Also, is

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Charles Rivard
Because you're copying someone else's work? - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 2:49 PM Subject: Re: [Audyssey] Forcing accessibility but only blind people would be playing the games. And if

Re: [Audyssey] sending large file

2007-02-17 Thread Charles Rivard
You can send it through www.yousendit.com HTH - Original Message - From: Allen [EMAIL PROTECTED] To: BlindGamers gamers@audyssey.org Sent: Saturday, February 17, 2007 3:23 PM Subject: [Audyssey] sending large file I've been trying to email my boxing game setup.exe file to a few

Re: [Audyssey] sending large file

2007-02-17 Thread Josh
you can also use www.mediafire.com or www.sendspace.com . Josh - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 4:35 PM Subject: Re: [Audyssey] sending large file Hi Allan. You can send your

Re: [Audyssey] sending large file

2007-02-17 Thread Raul A. Gallegos
Certainly not through email. This is what ftp can be used for. If you have access to an ftp server, upload it there and have others download it from there. ftp stands for file transfer protocol so that is what it's specifically designed for. Then again, I'm the old school sort of guy who loves

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Bryan Peterson
Because you're using someone else's audio. The only thing that might keep the dev from going after you, as Thomas has said in other similar topics,is the risk to their reputation. If, let's say Capcom, went after a blind guy for developing an accessible Mega Man game using their audio, chances

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Bryan Peterson
That doesn't matter. It's still illegal and you do it at your own risk. Yeah, it bites, but we didn't make the laws. We just have to abide by 'em. Take Phil and his Sarah game. He could, could being the key word there, find himself in hot water both from the creators of Labyrinth and Warner

Re: [Audyssey] Tecno Shock

2007-02-17 Thread simon.dowling
shoot the switch! - Original Message - From: Samuel Wilkins [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, February 17, 2007 5:34 PM Subject: [Audyssey] Tecno Shock I am in story 5 and I have got the yellow key and am trying to get to the door that is two meters from the

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread SHAUN EVERISS
I just wandered if we are doing it all wrong. What about this approach. Instead of companies writing or making their games accessible, what about those that can writing interface modifications for them. I wander if all the company that does the game needs to give the rights to the devs to mod

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Dennis
To whom it may concern, I am writing to explain my earlier note that was published in this forum. We are not looking to force anyone into doing things we would like to change the programming but if it is not possible we believe that packaging should state clearly that it will not access the proper

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh, Honestly allot of it comes down to how the end user license agreement, (ula,) is written. I've seen some on one extreme that states clearly go ahead and do what you want to the other extreme which says any use of characters, sounds, graphics, for free or commercial use is absolutely

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh, Quote how could it still be copyright infringement? End quote Short answer anytime you do anything that is outside of the end user license agreement that the company has not signed off on or agreed to is copyright infringement. It doesn't matter if you gave it away for free or not to

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Josh, Yes, I did, and we ended up not talking about accessible games but market potential and money. Which was all they cared about. The Lucas Licenseing department isn't there to discuss weather all their products should be accessible, but just a bunch of lawyers trying to get the best

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Bryan, Right. I am sure any accessible dev could bring such a case to USA Today, New York Times, or any other major publication in hopes of getting comunity support. It could create a fire storm, a mud slinging contest, but in the end bottom line there could be a number that will say, sorry

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread Thomas Ward
Hi Shaun, The problem is the accessibility has to come from the game's core commonly called the engine. If a game engine supports only stereo than there is absolutely no way to add something like 3D audio without having the original source code for the game. If an engine does not have SAPI