Re: [Audyssey] accessible game companies with offices

2010-06-13 Thread Ben
I'm in agreement with that.  Does rail racer still work?  With mine it
actually doesn't


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 06 June 2010 21:32
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] accessible game companies with offices

Hi Phil,
$39? I can't believe they're charging nearly that much. Now, RailRacer was
nearly 40 bucks, but it had a lot of unlockable content, a career mode with
classes, and numerous upgrades and tracks to race, plus the ability to make
more tracks if you wish, as crazy asyou like (I just recently made one with
an 800 foot jump, heheh). Then there's entombed, which costs the same thing,
but there are also countless pathways to play in that game, and to be honest
Jason could charge even more to and we'dstill get our money's worth. But for
APH games? Um...no.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, June 06, 2010 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

Hi dark,
I've been able to install and run all of the APH games.
They had a beta system that allowed you to download an play a timed version 
of their games.
 You are correct in that they have not released a game in quite a while.
And they sold some of the most expensive games, although they recently 
dropped their prices a bit.
$39.00 Armadillo Army,
$39.00 Termite torpedo,
$39.00 Toodle Tiles,
Phil


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Re: [Audyssey] accessible game companies with offices

2010-06-13 Thread Hayden Presley
Hi Ben,
Oh, it still works. So long as you can play MOTA, you should be able to play
RailRacer.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, June 13, 2010 1:57 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] accessible game companies with offices

I'm in agreement with that.  Does rail racer still work?  With mine it
actually doesn't


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 06 June 2010 21:32
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] accessible game companies with offices

Hi Phil,
$39? I can't believe they're charging nearly that much. Now, RailRacer was
nearly 40 bucks, but it had a lot of unlockable content, a career mode with
classes, and numerous upgrades and tracks to race, plus the ability to make
more tracks if you wish, as crazy asyou like (I just recently made one with
an 800 foot jump, heheh). Then there's entombed, which costs the same thing,
but there are also countless pathways to play in that game, and to be honest
Jason could charge even more to and we'dstill get our money's worth. But for
APH games? Um...no.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, June 06, 2010 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

Hi dark,
I've been able to install and run all of the APH games.
They had a beta system that allowed you to download an play a timed version 
of their games.
 You are correct in that they have not released a game in quite a while.
And they sold some of the most expensive games, although they recently 
dropped their prices a bit.
$39.00 Armadillo Army,
$39.00 Termite torpedo,
$39.00 Toodle Tiles,
Phil


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Re: [Audyssey] accessible game companies with offices

2010-06-13 Thread Hayden Presley
Hi Brian,
Oh, the nastalja! Grin Actually, rounding decimals could be remedied by
setting the precision. As for the games, yes, they were, and still are,
excellent as far as they go.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Thursday, June 10, 2010 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

Well I wouldn't know about that to be quite frank. I didn't use the Blazie 
Notetakers' calculator much because it had a tendency to round decimals up 
or down at times when that wasn't necessary and could result in wrong 
answers on assignments in scool when I'd try to verify what I'd already 
done. One thing I did do on a regular basis was get into trouble for playing

the BNS games in class. BNS Blackjack. Now those were some good memories...
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:31 PM
Subject: Re: [Audyssey] accessible game companies with offices


 Hi Brian,
 The calculator on the Blazie Notetakers was excellent. You had all kinds 
 of
 conversions, temperature, measurement and so forth, while the BrailleNote 
 I
 have now lacks many of these features, though the way it handles 
 statistics
 is considerly better.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Wednesday, June 09, 2010 11:20 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] accessible game companies with offices

 I agree. I actually liked JFW and JFD better back when it was 
 Henter-Joyce.
 Same was true of the BLazie notetakers. But that does make sense. I 
 imagine
 it's probably going to take a family member of one of these major game
 designers, programmers or whatnot to start losing their sight before one 
 of
 them even begins to consider taking us seriously.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, June 09, 2010 9:37 PM
 Subject: Re: [Audyssey] accessible game companies with offices


 Hi Bryan,
 It does pose an interesting situation even if a bit unlikely. Making
 accesssible software like games is completely unimportant until it
 effects someone personally. It wouldn't necessarily have to be a CEO,
 but a family member, a board member, or one of the lead game
 developers for it to become a personal matter for someone in that
 company.  That's always how change, real change, gets started. No one
 seams interested in making a change until it happens to the right
 person, at the right time, and then it suddenly becomes a personal
 matter of interest.
 The closest thing I can compare this to is Ted Henter coming up with
 Jaws for Dos around 1987. Before then if you were blind and wanted to
 use an IBM compatible PC running MS Dos or PC Dos there really wasn't
 much you could do about the situation. Then, Ted Henter had, I want to
 say, a motor cycle accident that left him blind, and instead of giving
 up on computers he got some sighted developers together and founded a
 company called Henter-Joice with the soul aim of creating screen
 readers and other adaptive software for the blind and low vision. That
 single change in one man's life has lead to a number of accessible
 products like Jaws and  Magic which has greatly improved the lives of
 many blind computer users. I disagree with many of Freedom Scientifics
 current business practices, but I can say that what Ted Henter did was
 a dramatic improvement in my own life as I have used a number of his
 products like Jaws personally to get through high school, college, and
 even on some contract jobs.
 I think when it comes to mainstream accessible games something similar
 will have to happen to someone who has a lot of influence and power
 within a game company for that kind of revolutionary change in polacy
 to take place. What would happen, for example, if Bill Gates or
 someone he loves went blind tomorrow? Would he suddenly want the
 company he started to begin creating accessible XBox consoles and want
 a more powerful screen reader than Narrator to be incorperated into
 the Windows operating system? Would that event make software
 accessibility a more important issue for him and his company?
 As for Game Spot yeah I have noticed a number of posters there are
 pretty rude. I don't know the average age of the posters there, but
 they often strike me as young, very mouthy, punks with no respect for
 anyone out of their immediate circle of friends.  There comments about
 blind people in general really irritated me as it was obvious to me
 the posters didn't have a clue what they were talking about and were
 just shooting there mouth

Re: [Audyssey] accessible game companies with offices

2010-06-10 Thread dark

Hi tom.

It's funny you mention colour blindness. As you know, I am registered blind 
here in the uk, however I have a small amount of vision. My vision is by no 
means great, but I have been playing graphical games with it for years.


Just as I do with other games, i also look at low vision access,  for 
instance, I currently am playing the roguelike Angband thanks to several 
graphical tweaks and a large set of graphic tyles, using Hal to read in game 
messages (I'm also discussing some extra look and coordinates options for 
the game to allow full access without reference to graphics as well)..


usually though,  if someone sticks  visual access aides in games, they tend 
to stop  at colour blindness changes. they don't for instance make it 
possible to change in game options by altering a conf fil which is readable 
by screen reading  programs, or allow the game speed to be slowed to 
compensate for lowered field of vision issues.


this is odd, sinse my colour perception is about the  bit of my vision which 
works correctly ;D.


People don't seem to considder this aspect of visual access however, which 
is strange.


As regards my  deffinition, well thiIn terms of my deffinition, another 
issue i see with the social ctheory of disability and the idea that 
disability is a purely social catagory, is it doesn't take into account  un 
diagnosed disabilities, or occasions when a disability is very specific to 
only one thing.


Take an allergy for instance. A person allergic to honey is unable, ie, 
disabled, to eat honey, which restricts their choice of food at a 
restaurant.


Mental issues are even more problematic, sinse somethingg like clinical 
depression can stop a person doing many things and leading a normal life, 
however they're site, hereing and physical movement can be completely fine.


My own deffinition therefore is entirely based on factors intrinsic to a 
persons' physical or mental self which adversely affect their qualitiy of 
life, ie, their ability to fulfill certain desires or choice of what desires 
to fulfill, rather than being based on purely social catagories such as 
blindness, deafness etc.


Of course, people's atitudes and the  general setup of society can have huge 
effects, but by separating this affect from the identity of the disability 
itself, i'm hoping to say more specifically what access is, what assistance 
is, and hopefully establish some reasonable ground work for making laws or 
access changes.


One particularly interesting piece of work I had to do was come up with an 
actual deffinition of normality which i was interesting, sinse very few 
people  seem to have even attempted it.


Anyway this is getting severely ot and very long so i'll stop.

Beware the grue!

Dark.





s is why  rather than 



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Re: [Audyssey] accessible game companies with offices

2010-06-10 Thread Hayden Presley
Hi Brian,
The calculator on the Blazie Notetakers was excellent. You had all kinds of
conversions, temperature, measurement and so forth, while the BrailleNote I
have now lacks many of these features, though the way it handles statistics
is considerly better.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, June 09, 2010 11:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

I agree. I actually liked JFW and JFD better back when it was Henter-Joyce. 
Same was true of the BLazie notetakers. But that does make sense. I imagine 
it's probably going to take a family member of one of these major game 
designers, programmers or whatnot to start losing their sight before one of 
them even begins to consider taking us seriously.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 9:37 PM
Subject: Re: [Audyssey] accessible game companies with offices


 Hi Bryan,
 It does pose an interesting situation even if a bit unlikely. Making
 accesssible software like games is completely unimportant until it
 effects someone personally. It wouldn't necessarily have to be a CEO,
 but a family member, a board member, or one of the lead game
 developers for it to become a personal matter for someone in that
 company.  That's always how change, real change, gets started. No one
 seams interested in making a change until it happens to the right
 person, at the right time, and then it suddenly becomes a personal
 matter of interest.
 The closest thing I can compare this to is Ted Henter coming up with
 Jaws for Dos around 1987. Before then if you were blind and wanted to
 use an IBM compatible PC running MS Dos or PC Dos there really wasn't
 much you could do about the situation. Then, Ted Henter had, I want to
 say, a motor cycle accident that left him blind, and instead of giving
 up on computers he got some sighted developers together and founded a
 company called Henter-Joice with the soul aim of creating screen
 readers and other adaptive software for the blind and low vision. That
 single change in one man's life has lead to a number of accessible
 products like Jaws and  Magic which has greatly improved the lives of
 many blind computer users. I disagree with many of Freedom Scientifics
 current business practices, but I can say that what Ted Henter did was
 a dramatic improvement in my own life as I have used a number of his
 products like Jaws personally to get through high school, college, and
 even on some contract jobs.
 I think when it comes to mainstream accessible games something similar
 will have to happen to someone who has a lot of influence and power
 within a game company for that kind of revolutionary change in polacy
 to take place. What would happen, for example, if Bill Gates or
 someone he loves went blind tomorrow? Would he suddenly want the
 company he started to begin creating accessible XBox consoles and want
 a more powerful screen reader than Narrator to be incorperated into
 the Windows operating system? Would that event make software
 accessibility a more important issue for him and his company?
 As for Game Spot yeah I have noticed a number of posters there are
 pretty rude. I don't know the average age of the posters there, but
 they often strike me as young, very mouthy, punks with no respect for
 anyone out of their immediate circle of friends.  There comments about
 blind people in general really irritated me as it was obvious to me
 the posters didn't have a clue what they were talking about and were
 just shooting there mouth off again.  All they succeeded in doing is
 proving how truly ignorant they really are when it comes to anyone
 with disabilities.
 As for the Sony lawsuit I have to agree with you that it wasn't a good
 thing. For one thing there is no law mandating that these companies
 have to provide accessibility, any accessibility, making it a tough
 legal battle to begin with. Then, bringing attention to the problem
 via a lawsuit hasn't braught any sympathy to our cause. The mainstream
 gamers, like those on Game Spot, just think we are acting like spoiled
 brats demmanding our own way.
 Even worse the companies now like us less, because instead of trying
 to talk to them and get accessibility included through mutual
 cooperation and via peaceful means this one gamer has just braught the
 legal system into this trying to get accessibility into his favorite
 games through brute force.  That just upsets the companies making them
 less likely to want to listen to organizations like Able Gamers and
 the Game Accessibility Project. The last thing we want is for this
 person to lose big in court, and then have the game companies simply
 tune us out completely. Which I am afraid will happen

Re: [Audyssey] accessible game companies with offices

2010-06-10 Thread Bryan Peterson
Well I wouldn't know about that to be quite frank. I didn't use the Blazie 
Notetakers' calculator much because it had a tendency to round decimals up 
or down at times when that wasn't necessary and could result in wrong 
answers on assignments in scool when I'd try to verify what I'd already 
done. One thing I did do on a regular basis was get into trouble for playing 
the BNS games in class. BNS Blackjack. Now those were some good memories...

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 10, 2010 6:31 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Brian,
The calculator on the Blazie Notetakers was excellent. You had all kinds 
of
conversions, temperature, measurement and so forth, while the BrailleNote 
I
have now lacks many of these features, though the way it handles 
statistics

is considerly better.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, June 09, 2010 11:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

I agree. I actually liked JFW and JFD better back when it was 
Henter-Joyce.
Same was true of the BLazie notetakers. But that does make sense. I 
imagine

it's probably going to take a family member of one of these major game
designers, programmers or whatnot to start losing their sight before one 
of

them even begins to consider taking us seriously.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 9:37 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Bryan,
It does pose an interesting situation even if a bit unlikely. Making
accesssible software like games is completely unimportant until it
effects someone personally. It wouldn't necessarily have to be a CEO,
but a family member, a board member, or one of the lead game
developers for it to become a personal matter for someone in that
company.  That's always how change, real change, gets started. No one
seams interested in making a change until it happens to the right
person, at the right time, and then it suddenly becomes a personal
matter of interest.
The closest thing I can compare this to is Ted Henter coming up with
Jaws for Dos around 1987. Before then if you were blind and wanted to
use an IBM compatible PC running MS Dos or PC Dos there really wasn't
much you could do about the situation. Then, Ted Henter had, I want to
say, a motor cycle accident that left him blind, and instead of giving
up on computers he got some sighted developers together and founded a
company called Henter-Joice with the soul aim of creating screen
readers and other adaptive software for the blind and low vision. That
single change in one man's life has lead to a number of accessible
products like Jaws and  Magic which has greatly improved the lives of
many blind computer users. I disagree with many of Freedom Scientifics
current business practices, but I can say that what Ted Henter did was
a dramatic improvement in my own life as I have used a number of his
products like Jaws personally to get through high school, college, and
even on some contract jobs.
I think when it comes to mainstream accessible games something similar
will have to happen to someone who has a lot of influence and power
within a game company for that kind of revolutionary change in polacy
to take place. What would happen, for example, if Bill Gates or
someone he loves went blind tomorrow? Would he suddenly want the
company he started to begin creating accessible XBox consoles and want
a more powerful screen reader than Narrator to be incorperated into
the Windows operating system? Would that event make software
accessibility a more important issue for him and his company?
As for Game Spot yeah I have noticed a number of posters there are
pretty rude. I don't know the average age of the posters there, but
they often strike me as young, very mouthy, punks with no respect for
anyone out of their immediate circle of friends.  There comments about
blind people in general really irritated me as it was obvious to me
the posters didn't have a clue what they were talking about and were
just shooting there mouth off again.  All they succeeded in doing is
proving how truly ignorant they really are when it comes to anyone
with disabilities.
As for the Sony lawsuit I have to agree with you that it wasn't a good
thing. For one thing there is no law mandating that these companies
have to provide accessibility, any accessibility, making it a tough
legal battle to begin with. Then, bringing attention to the problem
via a lawsuit hasn't braught any sympathy to our cause. The mainstream
gamers, like those on Game Spot, just think we

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread dark

hi Tom.

this is disturbingly true, in fact I myself don't own an accessible mobile 
phone for precisely the same reason,  well my phone is perfectly 
accessible in that I can pick up and phone with it, but not in any other 
way.


It is however interesting to view this problem in light of my own research.

while the atitude of the corperations does indeed have a major effect, 
having viewed the academic literature and various documents used in the 
debate on making disability   related laws, I have to say it's not adequate 
to discussing the problem.


the vast majority produced recently tends  to what to ignore the fact 
disability causes any access issues at all, and say it's all society's 
fault,  blaming everything to do with access about the basic setup of 
society.


in fact people's refusal to acknolidge the extra effort and cost of living 
with a  disability is and want to  catagorize it all as social is rather 
irritating.


this is one of the major forces behind my own phd, an attempt to defign 
disability on a far more basic level, and through that deffiniation 
establish questions like what it is for a thing to be accessible,  eg, 
one major factor will be  cost.


Beware the grue!

Dark. 



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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread dark

he'd probably be replaced.

Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 8:28 PM
Subject: Re: [Audyssey] accessible game companies with offices


I'd like to see the CEO, the head honcho of one of these major gaming 
companies go blind and see what happens then. Probably nothing but it's 
worth imagining.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 12:22 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Dark,
Yes, and unfortunately what this really tells me as a society, the
majority of the human race, really has a problem dealing with
disability issues head on. It is almost as though most people,
especially companies, act as though as long as they ignore it the
problem doesn't exist. However, as a society we are increasingly
dependant on electronic devices like cell phones, computers,
microwaves, you name it. As a result it is not just the mainstream
game companies turning a blind eye to the problem but the corperate
sector of our society in general. If and when they do decide to add
accessibility to a product or service it usually comes at a much
higher cost to the customer who in all likelyhood doesn't have the
money to spend. Case in point.
Back in the mid 1990's when I was getting ready to move out of my
parents home, go away to college, my parents were looking into the
idea of buying me a talking microwave that was being sold through one
of the Independant Living Aids catalogs.  It was a nice idea, but the
whole problem with the idea was it was way too expensive. If memory
serves me correctly the microwave in question was produced by General
Electric, had a large print display, braille keypad, and of course
could speak the time, etc. As I recall it cost something like $600
when your standard everyday G.E. microwave could be purchased at any
department store for around $125.  Why the insane difference in price?
The way I see it G.E. could have simply made that accessible microwave
the standard moddel, mass produced it, and shipped it, or something
like it, to every store in the country. That way everyone would use
that moddel of microwave weather they are young, old, disabled, or
not. The cost of research and development of that microwave would be
shared equally between all of General Electric's customers and so  the
cost of research and development wouldn't have really been that much
in the long run.
Instead of that, though, G.E. decided to produce your everyday
standard microwave which they ship to department stores around the
country, and then manufacturered an accessible version which could be
purchased through accessibility catalogs for several times the cost of
the standard moddel. So as a person with a physical disability I was
expected to pay a higher price for something that came from the
factory with accessibility in mind, and probibly didn't cost them much
more to produce to begin with. It hardly mattered that I was on SSI,
making less than minimum wage, and trying to save money for college
and didn' have the money to buy their accessible microwave in the
first place. One would think since microwaves are a standard household
appliance used by young and old alike large displays and voice output
would eventually become a standard feature, but of course it hasn't
happened yet even though the technology exists to do it quite
inexpensively. Admitedly microwaves can be brailled and used with out
large print or speech output by the blind, but that is beside the
point.
The point is that the Baby Boomer generation is now in their early
60's and beginning to become disabled in some way. Their children and
grand children grew up playing video games, using microwaves, using
cell phones, etc and they aren't exactly getting any younger either.
sooner or later weather it is five years or fifty years from now all
those people are going to grow old, need accessible products designed
for the elderly, and what exactly will the corperate answer be? Will
it be something as harsh as so sorry but we only make games,
appliances, cell phones, etc for younger healthier customers?
Well, things are improving on that front,but it still doesn't mean it
is necessarily affordable. It will be interesting to see how an aging
technologically advanced society will handle the fact the moment they
become blind, low vision, have motor impairment issues, etc the cost
of everything goes up just to acquire accessible products made
specifically for their needs.  It isn't just microwaves but cell
phones and everything else that costs more if you have a disability.
Not long ago my wife and I decided to look into getting a couple of
cell phones. As it turned out the smart phones that were accessible,
those with Talks or Mobile Speak costs more

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Thomas Ward
Hi Bryan,
Unfortunately, I don't think even that would change anyones mind.
Given the fact the average person's view of blindness is pretty
limited in scope. They just assume we are in someway helpless, can't
play games, can't do this, can't do that,etc all because the average
sighted person out there has no idea how we live or what we can do.
Sometimes they don't even think we can answer a simple question for
ourselves.  Case in point.
I can't even tell you how many times I have gone out on a date, went
to eat with a friend, or whatever and the person taking our order asks
my companion what would I like to have? I don't know about you, but
I personally find that extremely insulting. With those kinds of
attitudes and general reactions to someone who is blind it is no
wonder we can't convince the mainstream companies  to take us
seriously. I pretty much know what they are thinking weather it is
said or unsaid.
A couple of months ago i remember how some people took the news on
Game Spot regarding the news Sony was going to be sued over game
accessibility.  The reactions generally were the law suit is stupid,
how can a blind person play games, there is no way to make games
accessible for a blind person, etc. They were wrong, of course, but
that is the kind of stereotypical reaction we have to put up with. It
isn't just the fact we have to convince a company to do it, but we
have to somehow convince people we can do exactly the same kinds of
things they do, live a similar life style, but just in a slightly
different way. In other words we have to somehow get beyond their
idiotic beliefs about blindness.
However, getting back to your question about the game company CEO who
suddenly goes blind I don't think games is going to rank high on his
list. His first reaction is going to be like, how am I going to live
like this. I'm blind. I cant' do anything. I'm helpless. Speaking
from personal experience those are generally a sighted persons
initial reactions to the discovery of losing his/her sight. They will
learn to cope with it, get back to living a productive life after a
year or two of rehab, but those first few months are going to be a
downward spiral into depression, fear, and worry. After that maybe,
just maybe, he'll be interested in creating accessible games, but he
is now in the position of trying to convince his associates of that
fact who probibly won't be that eager to take up his cause.


 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 08, 2010 8:28 PM
 Subject: Re: [Audyssey] accessible game companies with offices


 I'd like to see the CEO, the head honcho of one of these major gaming
 companies go blind and see what happens then. Probably nothing but it's
 worth imagining.
 We are the Knights who say...Ni!

---
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Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread shaun everiss
well myself I don't I'd get any phone of any sort if the local 
foundation had an aggreement with vodaphone to fund part of talks 
standard so its only 100 per licence as long as i get a supported phone.

myself though I'd be happy with calling and texting abilities and nothing else.
its all I use it for, calling almost never and answering the same.
text i use a bit more but not as much as I do email or msn.
and email mostly.
At 09:56 p.m. 9/06/2010, you wrote:

hi Tom.

this is disturbingly true, in fact I myself don't own an accessible 
mobile phone for precisely the same reason,  well my phone is 
perfectly accessible in that I can pick up and phone with it, but 
not in any other way.


It is however interesting to view this problem in light of my own research.

while the atitude of the corperations does indeed have a major 
effect, having viewed the academic literature and various documents 
used in the debate on making disability   related laws, I have to 
say it's not adequate to discussing the problem.


the vast majority produced recently tends  to what to ignore the 
fact disability causes any access issues at all, and say it's all 
society's fault,  blaming everything to do with access about the 
basic setup of society.


in fact people's refusal to acknolidge the extra effort and cost of 
living with a  disability is and want to  catagorize it all as 
social is rather irritating.


this is one of the major forces behind my own phd, an attempt to 
defign disability on a far more basic level, and through that 
deffiniation establish questions like what it is for a thing to be 
accessible,  eg, one major factor will be  cost.


Beware the grue!

Dark.

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Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Bryan Peterson
Oh I know it's not likely to change anything, but it's worth imagining. 
Because if he did discover that contrary to popular belief he could still 
live and do things for himself, sooner or later he would, if he was a gamer 
during his sighted life, want to find ways to get back into that. Then the 
now former gaming company CEO would be right there in the same boat with the 
rest of us, in a small market with very few games that are likely to satisfy 
his need for an engrossing experience. Certainly MOTA and ENtombed and 
possibly Time of Conflict might go some way in the right direction but not 
many more of our games do.
 As for the Gamespot thing, those folks are generally pretty rude to one 
another anyway, whether someone blind posts there or not. I've read their 
replies to other articles having nothing whatsoever to do with blindness and 
that's pretty much par for the course over there. The same is true of the 
Game FAQs message boards, where people who violate the TOS more often than 
not tend to get off scott free while someone who didn't gets moderated as 
though they had. But I did hear about the article over there about the 
lawsuit against sony and, while I don't agree with the comments about blind 
people I do agree that the lawsuit was rather riddiculous since it only 
enhances the view that some sighted folks have that we blind folks are 
spoiled brats. Next, why not sue the auto industry for not making cars 
accessible? My next question would be how the heck would they go about 
making a car accessible?

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 2:15 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Bryan,
Unfortunately, I don't think even that would change anyones mind.
Given the fact the average person's view of blindness is pretty
limited in scope. They just assume we are in someway helpless, can't
play games, can't do this, can't do that,etc all because the average
sighted person out there has no idea how we live or what we can do.
Sometimes they don't even think we can answer a simple question for
ourselves.  Case in point.
I can't even tell you how many times I have gone out on a date, went
to eat with a friend, or whatever and the person taking our order asks
my companion what would I like to have? I don't know about you, but
I personally find that extremely insulting. With those kinds of
attitudes and general reactions to someone who is blind it is no
wonder we can't convince the mainstream companies  to take us
seriously. I pretty much know what they are thinking weather it is
said or unsaid.
A couple of months ago i remember how some people took the news on
Game Spot regarding the news Sony was going to be sued over game
accessibility.  The reactions generally were the law suit is stupid,
how can a blind person play games, there is no way to make games
accessible for a blind person, etc. They were wrong, of course, but
that is the kind of stereotypical reaction we have to put up with. It
isn't just the fact we have to convince a company to do it, but we
have to somehow convince people we can do exactly the same kinds of
things they do, live a similar life style, but just in a slightly
different way. In other words we have to somehow get beyond their
idiotic beliefs about blindness.
However, getting back to your question about the game company CEO who
suddenly goes blind I don't think games is going to rank high on his
list. His first reaction is going to be like, how am I going to live
like this. I'm blind. I cant' do anything. I'm helpless. Speaking
from personal experience those are generally a sighted persons
initial reactions to the discovery of losing his/her sight. They will
learn to cope with it, get back to living a productive life after a
year or two of rehab, but those first few months are going to be a
downward spiral into depression, fear, and worry. After that maybe,
just maybe, he'll be interested in creating accessible games, but he
is now in the position of trying to convince his associates of that
fact who probibly won't be that eager to take up his cause.



- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 8:28 PM
Subject: Re: [Audyssey] accessible game companies with offices



I'd like to see the CEO, the head honcho of one of these major gaming
companies go blind and see what happens then. Probably nothing but it's
worth imagining.
We are the Knights who say...Ni!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread dark
Well, given the way I've seen atitudes in any sort of employment csector 
work (especially in this country), I wouldn't be surprised if in those 
circumstances the board of share holders got together and bought the Ceo off 
giving him the sack.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 9:29 PM
Subject: Re: [Audyssey] accessible game companies with offices


Oh I know it's not likely to change anything, but it's worth imagining. 
Because if he did discover that contrary to popular belief he could still 
live and do things for himself, sooner or later he would, if he was a 
gamer during his sighted life, want to find ways to get back into that. 
Then the now former gaming company CEO would be right there in the same 
boat with the rest of us, in a small market with very few games that are 
likely to satisfy his need for an engrossing experience. Certainly MOTA 
and ENtombed and possibly Time of Conflict might go some way in the right 
direction but not many more of our games do.
 As for the Gamespot thing, those folks are generally pretty rude to one 
another anyway, whether someone blind posts there or not. I've read their 
replies to other articles having nothing whatsoever to do with blindness 
and that's pretty much par for the course over there. The same is true of 
the Game FAQs message boards, where people who violate the TOS more often 
than not tend to get off scott free while someone who didn't gets 
moderated as though they had. But I did hear about the article over there 
about the lawsuit against sony and, while I don't agree with the comments 
about blind people I do agree that the lawsuit was rather riddiculous 
since it only enhances the view that some sighted folks have that we blind 
folks are spoiled brats. Next, why not sue the auto industry for not 
making cars accessible? My next question would be how the heck would they 
go about making a car accessible?

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 2:15 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Bryan,
Unfortunately, I don't think even that would change anyones mind.
Given the fact the average person's view of blindness is pretty
limited in scope. They just assume we are in someway helpless, can't
play games, can't do this, can't do that,etc all because the average
sighted person out there has no idea how we live or what we can do.
Sometimes they don't even think we can answer a simple question for
ourselves.  Case in point.
I can't even tell you how many times I have gone out on a date, went
to eat with a friend, or whatever and the person taking our order asks
my companion what would I like to have? I don't know about you, but
I personally find that extremely insulting. With those kinds of
attitudes and general reactions to someone who is blind it is no
wonder we can't convince the mainstream companies  to take us
seriously. I pretty much know what they are thinking weather it is
said or unsaid.
A couple of months ago i remember how some people took the news on
Game Spot regarding the news Sony was going to be sued over game
accessibility.  The reactions generally were the law suit is stupid,
how can a blind person play games, there is no way to make games
accessible for a blind person, etc. They were wrong, of course, but
that is the kind of stereotypical reaction we have to put up with. It
isn't just the fact we have to convince a company to do it, but we
have to somehow convince people we can do exactly the same kinds of
things they do, live a similar life style, but just in a slightly
different way. In other words we have to somehow get beyond their
idiotic beliefs about blindness.
However, getting back to your question about the game company CEO who
suddenly goes blind I don't think games is going to rank high on his
list. His first reaction is going to be like, how am I going to live
like this. I'm blind. I cant' do anything. I'm helpless. Speaking
from personal experience those are generally a sighted persons
initial reactions to the discovery of losing his/her sight. They will
learn to cope with it, get back to living a productive life after a
year or two of rehab, but those first few months are going to be a
downward spiral into depression, fear, and worry. After that maybe,
just maybe, he'll be interested in creating accessible games, but he
is now in the position of trying to convince his associates of that
fact who probibly won't be that eager to take up his cause.



- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 8:28 PM
Subject: Re: [Audyssey] accessible game companies with offices



I'd like to see the CEO

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Bryan Peterson

Yeah probably.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 4:29 PM
Subject: Re: [Audyssey] accessible game companies with offices


Well, given the way I've seen atitudes in any sort of employment csector 
work (especially in this country), I wouldn't be surprised if in those 
circumstances the board of share holders got together and bought the Ceo 
off giving him the sack.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 9:29 PM
Subject: Re: [Audyssey] accessible game companies with offices


Oh I know it's not likely to change anything, but it's worth imagining. 
Because if he did discover that contrary to popular belief he could still 
live and do things for himself, sooner or later he would, if he was a 
gamer during his sighted life, want to find ways to get back into that. 
Then the now former gaming company CEO would be right there in the same 
boat with the rest of us, in a small market with very few games that are 
likely to satisfy his need for an engrossing experience. Certainly MOTA 
and ENtombed and possibly Time of Conflict might go some way in the right 
direction but not many more of our games do.
 As for the Gamespot thing, those folks are generally pretty rude to one 
another anyway, whether someone blind posts there or not. I've read their 
replies to other articles having nothing whatsoever to do with blindness 
and that's pretty much par for the course over there. The same is true of 
the Game FAQs message boards, where people who violate the TOS more often 
than not tend to get off scott free while someone who didn't gets 
moderated as though they had. But I did hear about the article over there 
about the lawsuit against sony and, while I don't agree with the comments 
about blind people I do agree that the lawsuit was rather riddiculous 
since it only enhances the view that some sighted folks have that we 
blind folks are spoiled brats. Next, why not sue the auto industry for 
not making cars accessible? My next question would be how the heck would 
they go about making a car accessible?

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 2:15 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Bryan,
Unfortunately, I don't think even that would change anyones mind.
Given the fact the average person's view of blindness is pretty
limited in scope. They just assume we are in someway helpless, can't
play games, can't do this, can't do that,etc all because the average
sighted person out there has no idea how we live or what we can do.
Sometimes they don't even think we can answer a simple question for
ourselves.  Case in point.
I can't even tell you how many times I have gone out on a date, went
to eat with a friend, or whatever and the person taking our order asks
my companion what would I like to have? I don't know about you, but
I personally find that extremely insulting. With those kinds of
attitudes and general reactions to someone who is blind it is no
wonder we can't convince the mainstream companies  to take us
seriously. I pretty much know what they are thinking weather it is
said or unsaid.
A couple of months ago i remember how some people took the news on
Game Spot regarding the news Sony was going to be sued over game
accessibility.  The reactions generally were the law suit is stupid,
how can a blind person play games, there is no way to make games
accessible for a blind person, etc. They were wrong, of course, but
that is the kind of stereotypical reaction we have to put up with. It
isn't just the fact we have to convince a company to do it, but we
have to somehow convince people we can do exactly the same kinds of
things they do, live a similar life style, but just in a slightly
different way. In other words we have to somehow get beyond their
idiotic beliefs about blindness.
However, getting back to your question about the game company CEO who
suddenly goes blind I don't think games is going to rank high on his
list. His first reaction is going to be like, how am I going to live
like this. I'm blind. I cant' do anything. I'm helpless. Speaking
from personal experience those are generally a sighted persons
initial reactions to the discovery of losing his/her sight. They will
learn to cope with it, get back to living a productive life after a
year or two of rehab, but those first few months are going to be a
downward spiral into depression, fear, and worry. After that maybe,
just maybe, he'll be interested in creating accessible games, but he
is now in the position of trying to convince his associates of that
fact who probibly won't be that eager to take up his cause

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Thomas Ward
Hi Dark,
Very interesting research there. I hadn't thought about it much, but
you are right. When it comes to passing laws protecting those with
disabilities, or making products meant to aid those with same
disability it would help to have a definition in place I.E. a standard
to go by that isn't just another bare minimum approach to the problem.
Just in our own disability, visual impairment, we have everything from
simple color blindness to total blindness. A person who is color blind
simply can not distinguish certain colors such as the difference
between green and brown or say blue and purple. Someone who is totally
blind can't see anything at all. Obviously being totally blind is more
serious, but is color blindness a disability?
Well, certainly color blindness would be a disability, and could be
problematic in certain cases. It might not effect that persons ability
to work, drive, or watch television, but it could effect his/her
ability to view certain web pages where they use color schemes that
don't take in acccount some of the commonly confused colors. In terms
of vidio games, for example, there are usually health or energy bars
that change color when the player's health status increases or
decreases. Someone has a problem seeing green and red wouldn't be able
to tell if the player's health is full or critical based on that color
scheme. So even though color blindness may be a miner disability it
still effects his/her life in some way.
I think when it comes to disability the hardest to prove and define
here are mental disabilities. All of us have our own level of
intelligence  which makes us unique. For example, when it comes to
spelling my wife can practically spell anything off the top of her
head. However, give her a basic math equation like solving the area of
a triangle, and you can forget it. Is that considered a disability?
So I think the definition of disability needs to be solved. We can
never make laws or create products aimed at a certain disability if we
don't even define what disability is. What does it mean to be
disabled.


Smile.

On 6/9/10, dark d...@xgam.org wrote:
 hi Tom.

 this is disturbingly true, in fact I myself don't own an accessible mobile
 phone for precisely the same reason,  well my phone is perfectly
 accessible in that I can pick up and phone with it, but not in any other
 way.

 It is however interesting to view this problem in light of my own research.

 while the atitude of the corperations does indeed have a major effect,
 having viewed the academic literature and various documents used in the
 debate on making disability   related laws, I have to say it's not adequate
 to discussing the problem.

 the vast majority produced recently tends  to what to ignore the fact
 disability causes any access issues at all, and say it's all society's
 fault,  blaming everything to do with access about the basic setup of
 society.

 in fact people's refusal to acknolidge the extra effort and cost of living
 with a  disability is and want to  catagorize it all as social is rather
 irritating.

 this is one of the major forces behind my own phd, an attempt to defign
 disability on a far more basic level, and through that deffiniation
 establish questions like what it is for a thing to be accessible,  eg,
 one major factor will be  cost.

 Beware the grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Thomas Ward
Hi Bryan,
It does pose an interesting situation even if a bit unlikely. Making
accesssible software like games is completely unimportant until it
effects someone personally. It wouldn't necessarily have to be a CEO,
but a family member, a board member, or one of the lead game
developers for it to become a personal matter for someone in that
company.  That's always how change, real change, gets started. No one
seams interested in making a change until it happens to the right
person, at the right time, and then it suddenly becomes a personal
matter of interest.
The closest thing I can compare this to is Ted Henter coming up with
Jaws for Dos around 1987. Before then if you were blind and wanted to
use an IBM compatible PC running MS Dos or PC Dos there really wasn't
much you could do about the situation. Then, Ted Henter had, I want to
say, a motor cycle accident that left him blind, and instead of giving
up on computers he got some sighted developers together and founded a
company called Henter-Joice with the soul aim of creating screen
readers and other adaptive software for the blind and low vision. That
single change in one man's life has lead to a number of accessible
products like Jaws and  Magic which has greatly improved the lives of
many blind computer users. I disagree with many of Freedom Scientifics
current business practices, but I can say that what Ted Henter did was
a dramatic improvement in my own life as I have used a number of his
products like Jaws personally to get through high school, college, and
even on some contract jobs.
I think when it comes to mainstream accessible games something similar
will have to happen to someone who has a lot of influence and power
within a game company for that kind of revolutionary change in polacy
to take place. What would happen, for example, if Bill Gates or
someone he loves went blind tomorrow? Would he suddenly want the
company he started to begin creating accessible XBox consoles and want
a more powerful screen reader than Narrator to be incorperated into
the Windows operating system? Would that event make software
accessibility a more important issue for him and his company?
As for Game Spot yeah I have noticed a number of posters there are
pretty rude. I don't know the average age of the posters there, but
they often strike me as young, very mouthy, punks with no respect for
anyone out of their immediate circle of friends.  There comments about
blind people in general really irritated me as it was obvious to me
the posters didn't have a clue what they were talking about and were
just shooting there mouth off again.  All they succeeded in doing is
proving how truly ignorant they really are when it comes to anyone
with disabilities.
As for the Sony lawsuit I have to agree with you that it wasn't a good
thing. For one thing there is no law mandating that these companies
have to provide accessibility, any accessibility, making it a tough
legal battle to begin with. Then, bringing attention to the problem
via a lawsuit hasn't braught any sympathy to our cause. The mainstream
gamers, like those on Game Spot, just think we are acting like spoiled
brats demmanding our own way.
Even worse the companies now like us less, because instead of trying
to talk to them and get accessibility included through mutual
cooperation and via peaceful means this one gamer has just braught the
legal system into this trying to get accessibility into his favorite
games through brute force.  That just upsets the companies making them
less likely to want to listen to organizations like Able Gamers and
the Game Accessibility Project. The last thing we want is for this
person to lose big in court, and then have the game companies simply
tune us out completely. Which I am afraid will happen as a result of
this court case.
Speaking of your comment about accessible cars that was someone elses
comment on Game Spot practically word for word.  Someone basicly said
if blind people are going to take Sony to court over game
accessibility why aren't we taking automobile  companies  to court for
automobile accessibility. They have a point, but you know and i know
there is a big difference in playing a game and driving acar. It is
far easier to make a game like Mortal Kombat accessible than make an
automobile completely accesible to a totally blind driver.

On 6/9/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 Oh I know it's not likely to change anything, but it's worth imagining.
 Because if he did discover that contrary to popular belief he could still
 live and do things for himself, sooner or later he would, if he was a gamer
 during his sighted life, want to find ways to get back into that. Then the
 now former gaming company CEO would be right there in the same boat with the
 rest of us, in a small market with very few games that are likely to satisfy
 his need for an engrossing experience. Certainly MOTA and ENtombed and
 possibly Time of Conflict might go some way in the right 

Re: [Audyssey] accessible game companies with offices

2010-06-09 Thread Bryan Peterson
I agree. I actually liked JFW and JFD better back when it was Henter-Joyce. 
Same was true of the BLazie notetakers. But that does make sense. I imagine 
it's probably going to take a family member of one of these major game 
designers, programmers or whatnot to start losing their sight before one of 
them even begins to consider taking us seriously.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 09, 2010 9:37 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Bryan,
It does pose an interesting situation even if a bit unlikely. Making
accesssible software like games is completely unimportant until it
effects someone personally. It wouldn't necessarily have to be a CEO,
but a family member, a board member, or one of the lead game
developers for it to become a personal matter for someone in that
company.  That's always how change, real change, gets started. No one
seams interested in making a change until it happens to the right
person, at the right time, and then it suddenly becomes a personal
matter of interest.
The closest thing I can compare this to is Ted Henter coming up with
Jaws for Dos around 1987. Before then if you were blind and wanted to
use an IBM compatible PC running MS Dos or PC Dos there really wasn't
much you could do about the situation. Then, Ted Henter had, I want to
say, a motor cycle accident that left him blind, and instead of giving
up on computers he got some sighted developers together and founded a
company called Henter-Joice with the soul aim of creating screen
readers and other adaptive software for the blind and low vision. That
single change in one man's life has lead to a number of accessible
products like Jaws and  Magic which has greatly improved the lives of
many blind computer users. I disagree with many of Freedom Scientifics
current business practices, but I can say that what Ted Henter did was
a dramatic improvement in my own life as I have used a number of his
products like Jaws personally to get through high school, college, and
even on some contract jobs.
I think when it comes to mainstream accessible games something similar
will have to happen to someone who has a lot of influence and power
within a game company for that kind of revolutionary change in polacy
to take place. What would happen, for example, if Bill Gates or
someone he loves went blind tomorrow? Would he suddenly want the
company he started to begin creating accessible XBox consoles and want
a more powerful screen reader than Narrator to be incorperated into
the Windows operating system? Would that event make software
accessibility a more important issue for him and his company?
As for Game Spot yeah I have noticed a number of posters there are
pretty rude. I don't know the average age of the posters there, but
they often strike me as young, very mouthy, punks with no respect for
anyone out of their immediate circle of friends.  There comments about
blind people in general really irritated me as it was obvious to me
the posters didn't have a clue what they were talking about and were
just shooting there mouth off again.  All they succeeded in doing is
proving how truly ignorant they really are when it comes to anyone
with disabilities.
As for the Sony lawsuit I have to agree with you that it wasn't a good
thing. For one thing there is no law mandating that these companies
have to provide accessibility, any accessibility, making it a tough
legal battle to begin with. Then, bringing attention to the problem
via a lawsuit hasn't braught any sympathy to our cause. The mainstream
gamers, like those on Game Spot, just think we are acting like spoiled
brats demmanding our own way.
Even worse the companies now like us less, because instead of trying
to talk to them and get accessibility included through mutual
cooperation and via peaceful means this one gamer has just braught the
legal system into this trying to get accessibility into his favorite
games through brute force.  That just upsets the companies making them
less likely to want to listen to organizations like Able Gamers and
the Game Accessibility Project. The last thing we want is for this
person to lose big in court, and then have the game companies simply
tune us out completely. Which I am afraid will happen as a result of
this court case.
Speaking of your comment about accessible cars that was someone elses
comment on Game Spot practically word for word.  Someone basicly said
if blind people are going to take Sony to court over game
accessibility why aren't we taking automobile  companies  to court for
automobile accessibility. They have a point, but you know and i know
there is a big difference in playing a game and driving acar. It is
far easier to make a game like Mortal Kombat accessible than make an
automobile completely accesible to a totally blind driver.

On 6/9/10, Bryan Peterson

Re: [Audyssey] accessible game companies with offices

2010-06-08 Thread dark

Hi tom.


that is right, as in fact an author I was reading for my phd research said 
Disability is a catagory which is always open



However, the more I look into the motiviations and discussions of the indi 
games movement and the people who write games for it, the more I'm  rather 
uncertain as to whether even in 10-15 years time when gamers who grew up in 
the 1970's and 80's begin losing their vision or motor control, whether the 
likes of sony will take notice.
Even back in the 1990's, gaming was at most a special interest, and thus the 
player base was everyone who had that interest.


now however, games are far more mainstream. Everyone, male, female under 30 
or so is expected to know what grand theft auto, halo, wii sports etc are 
and own a console of some sort,  indeed this is a ajor reason for why 
the various companies now have weather chanels, news and even limited net 
brousing from a console.


Visual appeal, quirks of gameplay rather than design, high budgit special 
effects and generally all the commercialism that affect the cinema industry 
are rampent in gaming. Indeed, on the various mega man boards, there is a 
huge amount of hatred towards the battle network series,  which 
essentially boils down to pokemon with Mega man characters because it 
doesn't feature half of the elements involved with mega man previously (they 
certainly aren't platform games), and is clearly branded and created to 
appeal to teenagers and kids, rather than the old school crowd.


More and more developement time is going into network, and it's sequal 
series, and indeed a much smaller share into the continuing platform games 
in the original mega man style and universe.


I thus wouldn't be surprised if eventually the companies simply say well, 
we'[re writing games for the ounger generation and leave it at that.


On the other hand though, developement tools for the indi crowd are getting 
better and better. Everything from game engines with level editers so 
complex you can virtually write your own games (rocks n diamonds, T2002, 
hurrican , Angband etc), to game creation software and libraries which range 
from the appaulingly bad to the incredibly fantastic,  such as the dark 
basic language especially made for graphical game creation.


This is why I find bgt so profoundly interesting, sinse it seems to take 
accessible games very much in the same direction as the rest of the 
independent sector is going.


Beware the grue!

dark. 



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[Audyssey] accessible game companies with offices

2010-06-08 Thread Eleanor

Thomas said:
Recently I read the white paper 7128 has on their web site on exactly
how much money mainstream and independant game companies stand to lose
if they don't start making their games accessible to their aging
customers. While I think Elinor and Steffany did a good job on the
paper, made some very convincing arguments, I'm afraid the mainstream
companies won't  listen until it is too late, and they have a bunch of
elderly gamers wanting to play the latest game releases. 

Thanks Thomas for your kind words about our white paper.  Your 
contributions to the forum are always fun to read.  Our intent was to 
shake up a few of the mainstream companies to make them aware - but I 
tend to agree that they won't listen! At least we tried.


By the way - 7-128 Software does have offices - they happen to be 
located in the same building that our apartments are located in, but 
they are separate.


Also I think your categorization of Inspector Cyndi games is correct.  
The game is really like the board game Clue!. 


Eleanor Robinson
7128.com


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Re: [Audyssey] accessible game companies with offices

2010-06-08 Thread Muhammed Deniz

Wow! 500 GB!
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 7:54 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi,
Well, before my wife and I moved into our current apartment we had a
spare bed room which we used as a home office. Since I work from home
that really turned out to be a good setup. We had a couple of desks in
there with a couple of desktop PC's in there, book cases,  filing
cabinates, etc. For a while you could say that was the USAGames main
office as well as any other jobs I might be doing at the time such as
contract jobs.
However, after my wife and I moved we ended up living in smaller
acomidations. One of the desktops ended up going out to the living
room where it got turned into a family PC with games, mp3s, audio
books, and similar content. It really is not used for work per say
although I do use it for testing my game releases on since it is the
only PC in the house with XP still on it.  The other desktop a newer
PC with the Intel Pentium 2.8 processor is in our bed room. You could
say that room has been split up into a bed room on one side of the
room and a sort of home office on the other.  That PC has a multiboot
with Windows 7 and Ubuntu Linux 10 on it so I can work in either
operating system environment as needed. However, while that use to be
my main PC it really isn't the case any more.
After Esther and I moved we pretty much decided in order to save space
we would begin using laptops more. So in early 2008 we purchased two
new laptops,  which i recently updated to Windows 7, and as a result
my Compaq notebook has become my main computer. So in a very real
sense wherever I go the USAGames office goes with me, because all of
the source code is on that laptop. Most of the time I work on the
games from there and test the games on either one of the desktops
before release. So I think that is the advantage of laptops and a lot
of publicly available wi-fi internet access. You can pretty much take
your office with you regardless where you are at, and running a mostly
web based business from a portable notebook computer is pretty easy.


On 6/7/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Lori,
Well, I do have an office but it is our spare bedroom with computers and
desks for me and my wife.
And the dogs have pillows on the floor as they like to sleep under the 
desks

while we are in the room.
We had two HP vista computers that we got as the last of the 32 bit 
systems

were on sale.
And we have a 500 GB backup USB hard drive that only cost $100.
I was thinking of offices outside the house where you have to travel to 
get

to work.
Phil


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Re: [Audyssey] accessible game companies with offices

2010-06-08 Thread Muhammed Deniz
If they think that, that's actually quite stupid. In my apinyin, sited games 
are cool, as well as blind games these days. Yes, blind games need alittle 
improvement, but they can't protend blind games don't igzist. Get my point?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 8:36 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Dark,
Right. Regardless of what Nintendo's motivation was or wasn't in
creating the Sound Voyager games  we really can not expect them to
take us very seriously. At least not until it really begins hurting
them financially.
Recently I read the white paper 7128 has on their web site on exactly
how much money mainstream and independant game companies stand to lose
if they don't start making their games accessible to their aging
customers. While I think Elinor and Steffany did a good job on the
paper, made some very convincing arguments, I'm afraid the mainstream
companies won't  listen until it is too late, and they have a bunch of
elderly gamers wanting to play the latest game releases. By then
they'll have to add some sort of accessibility and my guess is as
usual accessibility will come in the form of some half-baked solution.
It will be there, but not as good as it could have been if they spent
time fully researching and testing the problem. However, that really
isn't the big picture.
I'm not so much affended by the fact APH put out some lame accessible
games, but by the fact they came out with something that has been done
before and tried to initially market it under the false assumption
that what they are doing is revolutionary technology.  A simple google
search would have turned up games like DynaMan, Aliens in the Outback,
Troopenum, Hunter, Shades of Doom, etc. That alone would have probably
gave the APH developers a better idea of what is and isn't out there,
and their sales people may have at least tried to sell their games at
competative prices.  Instead they jumped into the market assuming this
or that was true and I wonder how much money they really made off
their games. I for one felt they were too high, more or less like what
I already owned, and there, this is revolutionary, attitude just
rubbed me the wrong way.
What I'm getting at, though, is I wonder how many mainstream or
indipendant developers will take  the same attitude the moment they
begin creating games more accessible.  I know enough about marketing
to know that they'll put a spin on it that will make it sound like
company x has a new, revolutionary, special design to make games more
accessible for the blind regardless if the game is very simplistic
compared to existing accessible games.  When in reality those of us
who are currently making accessible games probibly initially came up
with those ideas to begin with.  It would be nice to get some credit
from these companies and organizations rather than being treated as
though our research into this field  never existed. As you said having
our existance denied is as bad as if not worse than being treated like
an idiot.



On 6/7/10, dark d...@xgam.org wrote:

Hi tom.

In the case of sound voyager, I don't think it was actually markited as
games intended for blind people, so much as just games with sound 
intended

for sited people. Afterall, i doubt despite the efforts of the game
accessibility sig etc, that nintendo, sega, sony capcom etc even know 
blind
people play games,  in fact during my chalming chat with capcom uk 
about
low vision access to mega man they streight out told me that I was the 
only
low vision player in the entire uk,  and all I was trying to have 
them
do was produce a copy of the Mega man aniversery collection available for 
Uk

systems (at it turned out unnecessary, sinse the freeloader disk can play
Mamerican or  japanese games on a european gamecube no problem).

I therefore wouldn't assume nintendo's motives were quite the same as as
aph's,  though this isn't an excuse, as  having your existance denied 
is

just as bad as being  treated like an idiot.

this is again why,  while I do  approve the efforts to get the
mainstream industry interested in producing accessible games, i think 
indi

games developement is the real future as far as accessible games goes.

Beware the grue!

Dark.


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Re: [Audyssey] accessible game companies with offices

2010-06-08 Thread Thomas Ward
Hi Dark,
Yes, and unfortunately what this really tells me as a society, the
majority of the human race, really has a problem dealing with
disability issues head on. It is almost as though most people,
especially companies, act as though as long as they ignore it the
problem doesn't exist. However, as a society we are increasingly
dependant on electronic devices like cell phones, computers,
microwaves, you name it. As a result it is not just the mainstream
game companies turning a blind eye to the problem but the corperate
sector of our society in general. If and when they do decide to add
accessibility to a product or service it usually comes at a much
higher cost to the customer who in all likelyhood doesn't have the
money to spend. Case in point.
Back in the mid 1990's when I was getting ready to move out of my
parents home, go away to college, my parents were looking into the
idea of buying me a talking microwave that was being sold through one
of the Independant Living Aids catalogs.  It was a nice idea, but the
whole problem with the idea was it was way too expensive. If memory
serves me correctly the microwave in question was produced by General
Electric, had a large print display, braille keypad, and of course
could speak the time, etc. As I recall it cost something like $600
when your standard everyday G.E. microwave could be purchased at any
department store for around $125.  Why the insane difference in price?
The way I see it G.E. could have simply made that accessible microwave
the standard moddel, mass produced it, and shipped it, or something
like it, to every store in the country. That way everyone would use
that moddel of microwave weather they are young, old, disabled, or
not. The cost of research and development of that microwave would be
shared equally between all of General Electric's customers and so  the
cost of research and development wouldn't have really been that much
in the long run.
Instead of that, though, G.E. decided to produce your everyday
standard microwave which they ship to department stores around the
country, and then manufacturered an accessible version which could be
purchased through accessibility catalogs for several times the cost of
the standard moddel. So as a person with a physical disability I was
expected to pay a higher price for something that came from the
factory with accessibility in mind, and probibly didn't cost them much
more to produce to begin with. It hardly mattered that I was on SSI,
making less than minimum wage, and trying to save money for college
and didn' have the money to buy their accessible microwave in the
first place. One would think since microwaves are a standard household
appliance used by young and old alike large displays and voice output
would eventually become a standard feature, but of course it hasn't
happened yet even though the technology exists to do it quite
inexpensively. Admitedly microwaves can be brailled and used with out
large print or speech output by the blind, but that is beside the
point.
The point is that the Baby Boomer generation is now in their early
60's and beginning to become disabled in some way. Their children and
grand children grew up playing video games, using microwaves, using
cell phones, etc and they aren't exactly getting any younger either.
sooner or later weather it is five years or fifty years from now all
those people are going to grow old, need accessible products designed
for the elderly, and what exactly will the corperate answer be? Will
it be something as harsh as so sorry but we only make games,
appliances, cell phones, etc for younger healthier customers?
Well, things are improving on that front,but it still doesn't mean it
is necessarily affordable. It will be interesting to see how an aging
technologically advanced society will handle the fact the moment they
become blind, low vision, have motor impairment issues, etc the cost
of everything goes up just to acquire accessible products made
specifically for their needs.  It isn't just microwaves but cell
phones and everything else that costs more if you have a disability.
Not long ago my wife and I decided to look into getting a couple of
cell phones. As it turned out the smart phones that were accessible,
those with Talks or Mobile Speak costs more than your basic cell
phone, and not only that if I wanted a smart phone with a screen
reader on it I had to purchase a cell phone plan that includes
internet access. I argued up and down with them saying I'd pay for the
phone, but didn't want internet service on my smart phone as the plan
was too high for our budget. As it turned out every cell phone carrier
we spoke to had the exact same polacy, and if I wanted a phone that
was fully accessible, or mostly so, I had to pay for a more expensive
phone and a more expensive plan to get it. That's just wrong in my
opinion, but that's our society for you.
The thing is given the general attitude of companies towards the blind
and other disabilities 

Re: [Audyssey] accessible game companies with offices

2010-06-08 Thread Bryan Peterson
I'd like to see the CEO, the head honcho of one of these major gaming 
companies go blind and see what happens then. Probably nothing but it's 
worth imagining.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 12:22 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Dark,
Yes, and unfortunately what this really tells me as a society, the
majority of the human race, really has a problem dealing with
disability issues head on. It is almost as though most people,
especially companies, act as though as long as they ignore it the
problem doesn't exist. However, as a society we are increasingly
dependant on electronic devices like cell phones, computers,
microwaves, you name it. As a result it is not just the mainstream
game companies turning a blind eye to the problem but the corperate
sector of our society in general. If and when they do decide to add
accessibility to a product or service it usually comes at a much
higher cost to the customer who in all likelyhood doesn't have the
money to spend. Case in point.
Back in the mid 1990's when I was getting ready to move out of my
parents home, go away to college, my parents were looking into the
idea of buying me a talking microwave that was being sold through one
of the Independant Living Aids catalogs.  It was a nice idea, but the
whole problem with the idea was it was way too expensive. If memory
serves me correctly the microwave in question was produced by General
Electric, had a large print display, braille keypad, and of course
could speak the time, etc. As I recall it cost something like $600
when your standard everyday G.E. microwave could be purchased at any
department store for around $125.  Why the insane difference in price?
The way I see it G.E. could have simply made that accessible microwave
the standard moddel, mass produced it, and shipped it, or something
like it, to every store in the country. That way everyone would use
that moddel of microwave weather they are young, old, disabled, or
not. The cost of research and development of that microwave would be
shared equally between all of General Electric's customers and so  the
cost of research and development wouldn't have really been that much
in the long run.
Instead of that, though, G.E. decided to produce your everyday
standard microwave which they ship to department stores around the
country, and then manufacturered an accessible version which could be
purchased through accessibility catalogs for several times the cost of
the standard moddel. So as a person with a physical disability I was
expected to pay a higher price for something that came from the
factory with accessibility in mind, and probibly didn't cost them much
more to produce to begin with. It hardly mattered that I was on SSI,
making less than minimum wage, and trying to save money for college
and didn' have the money to buy their accessible microwave in the
first place. One would think since microwaves are a standard household
appliance used by young and old alike large displays and voice output
would eventually become a standard feature, but of course it hasn't
happened yet even though the technology exists to do it quite
inexpensively. Admitedly microwaves can be brailled and used with out
large print or speech output by the blind, but that is beside the
point.
The point is that the Baby Boomer generation is now in their early
60's and beginning to become disabled in some way. Their children and
grand children grew up playing video games, using microwaves, using
cell phones, etc and they aren't exactly getting any younger either.
sooner or later weather it is five years or fifty years from now all
those people are going to grow old, need accessible products designed
for the elderly, and what exactly will the corperate answer be? Will
it be something as harsh as so sorry but we only make games,
appliances, cell phones, etc for younger healthier customers?
Well, things are improving on that front,but it still doesn't mean it
is necessarily affordable. It will be interesting to see how an aging
technologically advanced society will handle the fact the moment they
become blind, low vision, have motor impairment issues, etc the cost
of everything goes up just to acquire accessible products made
specifically for their needs.  It isn't just microwaves but cell
phones and everything else that costs more if you have a disability.
Not long ago my wife and I decided to look into getting a couple of
cell phones. As it turned out the smart phones that were accessible,
those with Talks or Mobile Speak costs more than your basic cell
phone, and not only that if I wanted a smart phone with a screen
reader on it I had to purchase a cell phone plan that includes
internet access. I argued up and down with them saying I'd pay for the
phone, but didn't want internet service on my smart phone

Re: [Audyssey] accessible game companies with offices

2010-06-08 Thread Hayden Presley
Hi Muhammed,
As for protending they  can't exist? They quite obviouslycan. Either that,
or they just don't care, and I believe the ladder is true.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Tuesday, June 08, 2010 10:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

If they think that, that's actually quite stupid. In my apinyin, sited games

are cool, as well as blind games these days. Yes, blind games need alittle 
improvement, but they can't protend blind games don't igzist. Get my point?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 8:36 PM
Subject: Re: [Audyssey] accessible game companies with offices


 Hi Dark,
 Right. Regardless of what Nintendo's motivation was or wasn't in
 creating the Sound Voyager games  we really can not expect them to
 take us very seriously. At least not until it really begins hurting
 them financially.
 Recently I read the white paper 7128 has on their web site on exactly
 how much money mainstream and independant game companies stand to lose
 if they don't start making their games accessible to their aging
 customers. While I think Elinor and Steffany did a good job on the
 paper, made some very convincing arguments, I'm afraid the mainstream
 companies won't  listen until it is too late, and they have a bunch of
 elderly gamers wanting to play the latest game releases. By then
 they'll have to add some sort of accessibility and my guess is as
 usual accessibility will come in the form of some half-baked solution.
 It will be there, but not as good as it could have been if they spent
 time fully researching and testing the problem. However, that really
 isn't the big picture.
 I'm not so much affended by the fact APH put out some lame accessible
 games, but by the fact they came out with something that has been done
 before and tried to initially market it under the false assumption
 that what they are doing is revolutionary technology.  A simple google
 search would have turned up games like DynaMan, Aliens in the Outback,
 Troopenum, Hunter, Shades of Doom, etc. That alone would have probably
 gave the APH developers a better idea of what is and isn't out there,
 and their sales people may have at least tried to sell their games at
 competative prices.  Instead they jumped into the market assuming this
 or that was true and I wonder how much money they really made off
 their games. I for one felt they were too high, more or less like what
 I already owned, and there, this is revolutionary, attitude just
 rubbed me the wrong way.
 What I'm getting at, though, is I wonder how many mainstream or
 indipendant developers will take  the same attitude the moment they
 begin creating games more accessible.  I know enough about marketing
 to know that they'll put a spin on it that will make it sound like
 company x has a new, revolutionary, special design to make games more
 accessible for the blind regardless if the game is very simplistic
 compared to existing accessible games.  When in reality those of us
 who are currently making accessible games probibly initially came up
 with those ideas to begin with.  It would be nice to get some credit
 from these companies and organizations rather than being treated as
 though our research into this field  never existed. As you said having
 our existance denied is as bad as if not worse than being treated like
 an idiot.



 On 6/7/10, dark d...@xgam.org wrote:
 Hi tom.

 In the case of sound voyager, I don't think it was actually markited as
 games intended for blind people, so much as just games with sound 
 intended
 for sited people. Afterall, i doubt despite the efforts of the game
 accessibility sig etc, that nintendo, sega, sony capcom etc even know 
 blind
 people play games,  in fact during my chalming chat with capcom uk 
 about
 low vision access to mega man they streight out told me that I was the 
 only
 low vision player in the entire uk,  and all I was trying to have 
 them
 do was produce a copy of the Mega man aniversery collection available for

 Uk
 systems (at it turned out unnecessary, sinse the freeloader disk can play
 Mamerican or  japanese games on a european gamecube no problem).

 I therefore wouldn't assume nintendo's motives

Re: [Audyssey] accessible game companies with offices

2010-06-08 Thread Hayden Presley
Hi Muhammed,
Don't gasp. There are harddrives with kmore than 15 tb of memory.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Tuesday, June 08, 2010 10:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

Wow! 500 GB!
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 7:54 PM
Subject: Re: [Audyssey] accessible game companies with offices


 Hi,
 Well, before my wife and I moved into our current apartment we had a
 spare bed room which we used as a home office. Since I work from home
 that really turned out to be a good setup. We had a couple of desks in
 there with a couple of desktop PC's in there, book cases,  filing
 cabinates, etc. For a while you could say that was the USAGames main
 office as well as any other jobs I might be doing at the time such as
 contract jobs.
 However, after my wife and I moved we ended up living in smaller
 acomidations. One of the desktops ended up going out to the living
 room where it got turned into a family PC with games, mp3s, audio
 books, and similar content. It really is not used for work per say
 although I do use it for testing my game releases on since it is the
 only PC in the house with XP still on it.  The other desktop a newer
 PC with the Intel Pentium 2.8 processor is in our bed room. You could
 say that room has been split up into a bed room on one side of the
 room and a sort of home office on the other.  That PC has a multiboot
 with Windows 7 and Ubuntu Linux 10 on it so I can work in either
 operating system environment as needed. However, while that use to be
 my main PC it really isn't the case any more.
 After Esther and I moved we pretty much decided in order to save space
 we would begin using laptops more. So in early 2008 we purchased two
 new laptops,  which i recently updated to Windows 7, and as a result
 my Compaq notebook has become my main computer. So in a very real
 sense wherever I go the USAGames office goes with me, because all of
 the source code is on that laptop. Most of the time I work on the
 games from there and test the games on either one of the desktops
 before release. So I think that is the advantage of laptops and a lot
 of publicly available wi-fi internet access. You can pretty much take
 your office with you regardless where you are at, and running a mostly
 web based business from a portable notebook computer is pretty easy.


 On 6/7/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Lori,
 Well, I do have an office but it is our spare bedroom with computers and
 desks for me and my wife.
 And the dogs have pillows on the floor as they like to sleep under the 
 desks
 while we are in the room.
 We had two HP vista computers that we got as the last of the 32 bit 
 systems
 were on sale.
 And we have a 500 GB backup USB hard drive that only cost $100.
 I was thinking of offices outside the house where you have to travel to 
 get
 to work.
 Phil

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Re: [Audyssey] accessible game companies with offices

2010-06-08 Thread Thomas Ward
Hi Eleanor,
No problem. As it is I really think your white paper hit the mark when
it comes down to putting out the facts of the situation, and
unfortunately I'm afraid the aging gamers out there are going to be
ignored by the big mainstream companies anyway.
For example, my grandma is in her mid 80's, and does like some simple
computer games such as Monopoly, Solitaire, Hearts, Uno, things like
that. Unfortunately, she really can't see well enough to see the card
faces and things like that. Fortunately, Jim Kitchen and Spoonbill
Software just happen to have games that she would like and that are
completely self-voicing. I put them on a computer I picked up at the
Goodwill and fixed up for her, and every now and then when I drop buy
she is playing Solitaire, Monopoly, Uno, Yatzi, etc with Sapi speech
output.  If it weren't for developers like Jim Kitchen, Spoonbill
Games, GMA Games, and all the rest  my grandma would be completely
locked out of even relatively simple accessible games like Solitaire
and Yatzi which is really rediculous considering it wouldn't cost
mainstream developers much to make games like that accessible with a
little Sapi support and perhaps large print graphics. Yet they
continually don't even do that much.
My dad happens to be a member of the Baby Boomer generation, and now
is in his early 60's. Over the past couple of years he has taken to
using glasses for driving and reading.  Plus needs them when playing
some games on the computer which certainly counts as a visual
impairment even if it isn't quite as bad as my own. Still he is the
one that worked for several years for Rubber Made, worked 8 and 12
hours shifts Monday-Friday, and was the person in my family who
purchased my Ataris, Nintendos, Sega, and all the games that went with
those consoles when I was growing up.  He was the guy with all the
buying power, and even though he is semi-retired now he has a pretty
healthy retirement check coming in each month. As you pointed out the
Baby Boomers still have most of the buying power, most of it is in
401's, social security, and other retirement plans, but they still
have a majority of the currency out there. Yet somehow I don't think
the mainstream game companies seam to care about that, and are focused
on aiming their products for the preteen to young adult market who
really doesn't have the buying power their grandparents do. Yet that's
where the game companies are heading anyway.
It is like I said in another message on list the problem realy isn't
just specific to game companies.  Most companies don't have a
realistic polacy for handling elderly and disabled customers.  If they
happen to have one it usually is expensive and costs more than a
similar product or service for their mainstream customers. In my
opinion it is really a form of victimization on part of the companies
who make those products or offers those services. All that would
change if the shoe was on the other foot.

Cheers!

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Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread dark
And yet as far as low vision game access goes there's better going certainly 
sinse the gma engine and time of conflict have at least some graphics, and 
in terms of other developers there are some interesting developements 
indeed, in fact I'm testing one such at the moment.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 11:39 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Thomas,
The sad thing is that APH sells their games mainly to schools who are 
their main customers.
So blind kids who play their arcade games probably think that is the state 
of the art in audio games.
They do have partially sighted kids in mind so have included full graphics 
with their games, and have a team of salaried people working on each game.
They commission the music and make their own sound effects and do the 
audio voice in a recording studio but I think they lack the creativity of 
making a truly revolutionary game.

Toodle Tiles is their version of Mahjong,
Armadillo Army is like Pacman,
and Termite torpedo is  like Space invaders.


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Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread dark

Hi tom.

In the case of sound voyager, I don't think it was actually markited as 
games intended for blind people, so much as just games with sound intended 
for sited people. Afterall, i doubt despite the efforts of the game 
accessibility sig etc, that nintendo, sega, sony capcom etc even know blind 
people play games,  in fact during my chalming chat with capcom uk about 
low vision access to mega man they streight out told me that I was the only 
low vision player in the entire uk,  and all I was trying to have them 
do was produce a copy of the Mega man aniversery collection available for Uk 
systems (at it turned out unnecessary, sinse the freeloader disk can play 
Mamerican or  japanese games on a european gamecube no problem).


I therefore wouldn't assume nintendo's motives were quite the same as as 
aph's,  though this isn't an excuse, as  having your existance denied is 
just as bad as being  treated like an idiot.


this is again why,  while I do  approve the efforts to get the 
mainstream industry interested in producing accessible games, i think  indi 
games developement is the real future as far as accessible games goes.


Beware the grue!

Dark. 



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Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Lori Duncan

Ah Phil I thought you had an office, always pictured you as having one.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 3:18 PM
Subject: [Audyssey] accessible game companies with offices



Hi Folks,
The only two accessible game companies that I know have offices are,
Paul Silva, Jeremie Spitzer, and Tim Keenan's All inPlay.
Larry Skutchan's American Printing House for the Blind, with work by 
Elaine Kitchel, Rob Meredith, Rodger Smith, and John Hedges.



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Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Phil Vlasak

Hi Lori,
Well, I do have an office but it is our spare bedroom with computers and 
desks for me and my wife.
And the dogs have pillows on the floor as they like to sleep under the desks 
while we are in the room.
We had two HP vista computers that we got as the last of the 32 bit systems 
were on sale.

And we have a 500 GB backup USB hard drive that only cost $100.
I was thinking of offices outside the house where you have to travel to get 
to work.

Phil

- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 10:27 AM
Subject: Re: [Audyssey] accessible game companies with offices



Ah Phil I thought you had an office, always pictured you as having one.



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Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Thomas Ward
Hi,
Well, before my wife and I moved into our current apartment we had a
spare bed room which we used as a home office. Since I work from home
that really turned out to be a good setup. We had a couple of desks in
there with a couple of desktop PC's in there, book cases,  filing
cabinates, etc. For a while you could say that was the USAGames main
office as well as any other jobs I might be doing at the time such as
contract jobs.
However, after my wife and I moved we ended up living in smaller
acomidations. One of the desktops ended up going out to the living
room where it got turned into a family PC with games, mp3s, audio
books, and similar content. It really is not used for work per say
although I do use it for testing my game releases on since it is the
only PC in the house with XP still on it.  The other desktop a newer
PC with the Intel Pentium 2.8 processor is in our bed room. You could
say that room has been split up into a bed room on one side of the
room and a sort of home office on the other.  That PC has a multiboot
with Windows 7 and Ubuntu Linux 10 on it so I can work in either
operating system environment as needed. However, while that use to be
my main PC it really isn't the case any more.
After Esther and I moved we pretty much decided in order to save space
we would begin using laptops more. So in early 2008 we purchased two
new laptops,  which i recently updated to Windows 7, and as a result
my Compaq notebook has become my main computer. So in a very real
sense wherever I go the USAGames office goes with me, because all of
the source code is on that laptop. Most of the time I work on the
games from there and test the games on either one of the desktops
before release. So I think that is the advantage of laptops and a lot
of publicly available wi-fi internet access. You can pretty much take
your office with you regardless where you are at, and running a mostly
web based business from a portable notebook computer is pretty easy.


On 6/7/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Lori,
 Well, I do have an office but it is our spare bedroom with computers and
 desks for me and my wife.
 And the dogs have pillows on the floor as they like to sleep under the desks
 while we are in the room.
 We had two HP vista computers that we got as the last of the 32 bit systems
 were on sale.
 And we have a 500 GB backup USB hard drive that only cost $100.
 I was thinking of offices outside the house where you have to travel to get
 to work.
 Phil

---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Thomas Ward
Hi Dark,
Right. Regardless of what Nintendo's motivation was or wasn't in
creating the Sound Voyager games  we really can not expect them to
take us very seriously. At least not until it really begins hurting
them financially.
Recently I read the white paper 7128 has on their web site on exactly
how much money mainstream and independant game companies stand to lose
if they don't start making their games accessible to their aging
customers. While I think Elinor and Steffany did a good job on the
paper, made some very convincing arguments, I'm afraid the mainstream
companies won't  listen until it is too late, and they have a bunch of
elderly gamers wanting to play the latest game releases. By then
they'll have to add some sort of accessibility and my guess is as
usual accessibility will come in the form of some half-baked solution.
It will be there, but not as good as it could have been if they spent
time fully researching and testing the problem. However, that really
isn't the big picture.
I'm not so much affended by the fact APH put out some lame accessible
games, but by the fact they came out with something that has been done
before and tried to initially market it under the false assumption
that what they are doing is revolutionary technology.  A simple google
search would have turned up games like DynaMan, Aliens in the Outback,
Troopenum, Hunter, Shades of Doom, etc. That alone would have probably
gave the APH developers a better idea of what is and isn't out there,
and their sales people may have at least tried to sell their games at
competative prices.  Instead they jumped into the market assuming this
or that was true and I wonder how much money they really made off
their games. I for one felt they were too high, more or less like what
I already owned, and there, this is revolutionary, attitude just
rubbed me the wrong way.
What I'm getting at, though, is I wonder how many mainstream or
indipendant developers will take  the same attitude the moment they
begin creating games more accessible.  I know enough about marketing
to know that they'll put a spin on it that will make it sound like
company x has a new, revolutionary, special design to make games more
accessible for the blind regardless if the game is very simplistic
compared to existing accessible games.  When in reality those of us
who are currently making accessible games probibly initially came up
with those ideas to begin with.  It would be nice to get some credit
from these companies and organizations rather than being treated as
though our research into this field  never existed. As you said having
our existance denied is as bad as if not worse than being treated like
an idiot.



On 6/7/10, dark d...@xgam.org wrote:
 Hi tom.

 In the case of sound voyager, I don't think it was actually markited as
 games intended for blind people, so much as just games with sound intended
 for sited people. Afterall, i doubt despite the efforts of the game
 accessibility sig etc, that nintendo, sega, sony capcom etc even know blind
 people play games,  in fact during my chalming chat with capcom uk about
 low vision access to mega man they streight out told me that I was the only
 low vision player in the entire uk,  and all I was trying to have them
 do was produce a copy of the Mega man aniversery collection available for Uk
 systems (at it turned out unnecessary, sinse the freeloader disk can play
 Mamerican or  japanese games on a european gamecube no problem).

 I therefore wouldn't assume nintendo's motives were quite the same as as
 aph's,  though this isn't an excuse, as  having your existance denied is
 just as bad as being  treated like an idiot.

 this is again why,  while I do  approve the efforts to get the
 mainstream industry interested in producing accessible games, i think  indi
 games developement is the real future as far as accessible games goes.

 Beware the grue!

 Dark.

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] accessible game companies with offices

2010-06-07 Thread Bryan Peterson
It'll be interesting to see the reactions of companies like Nintendo and 
Sony if and when this happens, but like as not they'll assume elderly folk 
don't want to play games and shouldn't anyway. I agree also about 
Soundvoyager not necessarily being an attempt to passify us blind gamers (of 
course it didn't work if it was), more a different sort of game for sighted 
folks. As I understand it a lot of Japanese companies do actually make 
audio-only games and probably don't even have the blind in mind. It just so 
happens that said games might be playable by us.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 1:36 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi Dark,
Right. Regardless of what Nintendo's motivation was or wasn't in
creating the Sound Voyager games  we really can not expect them to
take us very seriously. At least not until it really begins hurting
them financially.
Recently I read the white paper 7128 has on their web site on exactly
how much money mainstream and independant game companies stand to lose
if they don't start making their games accessible to their aging
customers. While I think Elinor and Steffany did a good job on the
paper, made some very convincing arguments, I'm afraid the mainstream
companies won't  listen until it is too late, and they have a bunch of
elderly gamers wanting to play the latest game releases. By then
they'll have to add some sort of accessibility and my guess is as
usual accessibility will come in the form of some half-baked solution.
It will be there, but not as good as it could have been if they spent
time fully researching and testing the problem. However, that really
isn't the big picture.
I'm not so much affended by the fact APH put out some lame accessible
games, but by the fact they came out with something that has been done
before and tried to initially market it under the false assumption
that what they are doing is revolutionary technology.  A simple google
search would have turned up games like DynaMan, Aliens in the Outback,
Troopenum, Hunter, Shades of Doom, etc. That alone would have probably
gave the APH developers a better idea of what is and isn't out there,
and their sales people may have at least tried to sell their games at
competative prices.  Instead they jumped into the market assuming this
or that was true and I wonder how much money they really made off
their games. I for one felt they were too high, more or less like what
I already owned, and there, this is revolutionary, attitude just
rubbed me the wrong way.
What I'm getting at, though, is I wonder how many mainstream or
indipendant developers will take  the same attitude the moment they
begin creating games more accessible.  I know enough about marketing
to know that they'll put a spin on it that will make it sound like
company x has a new, revolutionary, special design to make games more
accessible for the blind regardless if the game is very simplistic
compared to existing accessible games.  When in reality those of us
who are currently making accessible games probibly initially came up
with those ideas to begin with.  It would be nice to get some credit
from these companies and organizations rather than being treated as
though our research into this field  never existed. As you said having
our existance denied is as bad as if not worse than being treated like
an idiot.



On 6/7/10, dark d...@xgam.org wrote:

Hi tom.

In the case of sound voyager, I don't think it was actually markited as
games intended for blind people, so much as just games with sound 
intended

for sited people. Afterall, i doubt despite the efforts of the game
accessibility sig etc, that nintendo, sega, sony capcom etc even know 
blind
people play games,  in fact during my chalming chat with capcom uk 
about
low vision access to mega man they streight out told me that I was the 
only
low vision player in the entire uk,  and all I was trying to have 
them
do was produce a copy of the Mega man aniversery collection available for 
Uk

systems (at it turned out unnecessary, sinse the freeloader disk can play
Mamerican or  japanese games on a european gamecube no problem).

I therefore wouldn't assume nintendo's motives were quite the same as as
aph's,  though this isn't an excuse, as  having your existance denied 
is

just as bad as being  treated like an idiot.

this is again why,  while I do  approve the efforts to get the
mainstream industry interested in producing accessible games, i think 
indi

games developement is the real future as far as accessible games goes.

Beware the grue!

Dark.


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[Audyssey] accessible game companies with offices

2010-06-06 Thread Phil Vlasak

Hi Folks,
The only two accessible game companies that I know have offices are,
Paul Silva, Jeremie Spitzer, and Tim Keenan's All inPlay.
Larry Skutchan's American Printing House for the Blind, with work by Elaine 
Kitchel, Rob Meredith, Rodger Smith, and John Hedges.



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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread dark
Not to be funny, but does American printing house really count as a game 
developer?


I just ask, because they don't seem to have produced any games in years, and 
in fact I've never managed to get their games to work at all on any machine 
I've tried them on (one reason why armadillow army has no description on 
audiogames.net,  then it doesn't actually seem that their games are 
really intended for adults or serious game players anyway,  it rather 
struck me from the descriptions that they seemed more education orientated 
and simplified and thus aimed very much at kids.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 3:18 PM
Subject: [Audyssey] accessible game companies with offices



Hi Folks,
The only two accessible game companies that I know have offices are,
Paul Silva, Jeremie Spitzer, and Tim Keenan's All inPlay.
Larry Skutchan's American Printing House for the Blind, with work by 
Elaine Kitchel, Rob Meredith, Rodger Smith, and John Hedges.



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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Muhammed Deniz
I don't really think it does, as the america printing house is maybe 
something for the blind. If they sell games, probably something like card 
games or the bundjer. Oh, I think that was discontinued. Though, I really 
loved it, wished they made a new release of it. Maybe the America printing 
house for the blind is something like a fund for brail books, brail notes 
and new devices like brailnotes and new phones or something. Just like RNIB.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 6:00 PM
Subject: Re: [Audyssey] accessible game companies with offices


Not to be funny, but does American printing house really count as a game 
developer?


I just ask, because they don't seem to have produced any games in years, 
and in fact I've never managed to get their games to work at all on any 
machine I've tried them on (one reason why armadillow army has no 
description on audiogames.net,  then it doesn't actually seem that 
their games are really intended for adults or serious game players 
anyway,  it rather struck me from the descriptions that they seemed 
more education orientated and simplified and thus aimed very much at kids.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 3:18 PM
Subject: [Audyssey] accessible game companies with offices



Hi Folks,
The only two accessible game companies that I know have offices are,
Paul Silva, Jeremie Spitzer, and Tim Keenan's All inPlay.
Larry Skutchan's American Printing House for the Blind, with work by 
Elaine Kitchel, Rob Meredith, Rodger Smith, and John Hedges.



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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Phil Vlasak

Hi dark,
I've been able to install and run all of the APH games.
They had a beta system that allowed you to download an play a timed version 
of their games.

You are correct in that they have not released a game in quite a while.
And they sold some of the most expensive games, although they recently 
dropped their prices a bit.

$39.00 Armadillo Army,
$39.00 Termite torpedo,
$39.00 Toodle Tiles,
Phil


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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread dark
I might give the games another try actually at some stage but certainly 
neither armadillo army, nor termite torpedo worked when I downloaded and 
tried them in order to give the demos a go.


Beware the Grue!

Dark.

Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 7:16 PM
Subject: Re: [Audyssey] accessible game companies with offices



Hi dark,
I've been able to install and run all of the APH games.
They had a beta system that allowed you to download an play a timed 
version of their games.

You are correct in that they have not released a game in quite a while.
And they sold some of the most expensive games, although they recently 
dropped their prices a bit.

$39.00 Armadillo Army,
$39.00 Termite torpedo,
$39.00 Toodle Tiles,
Phil


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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Hayden Presley
Hi Dark,
I did onece try Termite Torpedo myself, that's a hard one, especially as I
didn't get a chance to really try it (I never registered it).
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, June 06, 2010 3:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

I might give the games another try actually at some stage but certainly 
neither armadillo army, nor termite torpedo worked when I downloaded and 
tried them in order to give the demos a go.

Beware the Grue!

Dark.

Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 06, 2010 7:16 PM
Subject: Re: [Audyssey] accessible game companies with offices


 Hi dark,
 I've been able to install and run all of the APH games.
 They had a beta system that allowed you to download an play a timed 
 version of their games.
 You are correct in that they have not released a game in quite a while.
 And they sold some of the most expensive games, although they recently 
 dropped their prices a bit.
 $39.00 Armadillo Army,
 $39.00 Termite torpedo,
 $39.00 Toodle Tiles,
 Phil


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 list,
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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Hayden Presley
Hi Phil,
$39? I can't believe they're charging nearly that much. Now, RailRacer was
nearly 40 bucks, but it had a lot of unlockable content, a career mode with
classes, and numerous upgrades and tracks to race, plus the ability to make
more tracks if you wish, as crazy asyou like (I just recently made one with
an 800 foot jump, heheh). Then there's entombed, which costs the same thing,
but there are also countless pathways to play in that game, and to be honest
Jason could charge even more to and we'dstill get our money's worth. But for
APH games? Um...no.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, June 06, 2010 1:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

Hi dark,
I've been able to install and run all of the APH games.
They had a beta system that allowed you to download an play a timed version 
of their games.
 You are correct in that they have not released a game in quite a while.
And they sold some of the most expensive games, although they recently 
dropped their prices a bit.
$39.00 Armadillo Army,
$39.00 Termite torpedo,
$39.00 Toodle Tiles,
Phil


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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Thomas Ward
Hi,
Well, I think the problem is that most of the people who work for APH
don't have the foggiest idea we are out here, and therefore they don't
have anything to compare their games too.  As you pointed out there
are certainly far better accessible games for the same price or less
so buying the APH games seams rather rediculous to us. However, we
only have that opinion because many of us have played Rail Racer,
Entombed, Time of Conflict, and playing something like Termite Torpedo
sounds laughable in comparison. I think those guys over at APH need a
huge wake up call.


On 6/6/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Phil,
 $39? I can't believe they're charging nearly that much. Now, RailRacer was
 nearly 40 bucks, but it had a lot of unlockable content, a career mode with
 classes, and numerous upgrades and tracks to race, plus the ability to make
 more tracks if you wish, as crazy asyou like (I just recently made one with
 an 800 foot jump, heheh). Then there's entombed, which costs the same thing,
 but there are also countless pathways to play in that game, and to be honest
 Jason could charge even more to and we'dstill get our money's worth. But for
 APH games? Um...no.
 Best Regards,
 Hayden

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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Hayden Presley
Hi Thomas,
Very true that. I'd just like to shove a copy of Rail Racer in their face
and say, Try this, and tell me how much you think it costs. Wonder what
their price would be? I don't even want to think about it! Shutter
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, June 06, 2010 4:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

Hi,
Well, I think the problem is that most of the people who work for APH
don't have the foggiest idea we are out here, and therefore they don't
have anything to compare their games too.  As you pointed out there
are certainly far better accessible games for the same price or less
so buying the APH games seams rather rediculous to us. However, we
only have that opinion because many of us have played Rail Racer,
Entombed, Time of Conflict, and playing something like Termite Torpedo
sounds laughable in comparison. I think those guys over at APH need a
huge wake up call.


On 6/6/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Phil,
 $39? I can't believe they're charging nearly that much. Now, RailRacer was
 nearly 40 bucks, but it had a lot of unlockable content, a career mode
with
 classes, and numerous upgrades and tracks to race, plus the ability to
make
 more tracks if you wish, as crazy asyou like (I just recently made one
with
 an 800 foot jump, heheh). Then there's entombed, which costs the same
thing,
 but there are also countless pathways to play in that game, and to be
honest
 Jason could charge even more to and we'dstill get our money's worth. But
for
 APH games? Um...no.
 Best Regards,
 Hayden

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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread dark
I must confess I don't really have much sympathy for developers who planely 
have the skils and knolidge to create games, but take no effort to actually 
look at what Vi players would want, or what else has been developed in the 
same line.


Entombed came about because jason Alan was interested in writing audio 
games, turned up on the audiogames.net forum in 2008 and said I'd like to 
make a game, what are people interested in? and of course we all said an 
audio rpg would rock,  but nobody's made one yet


and the rest is history. It's not particularly hard to find audiogames.net, 
pcs games, this list, or other resources if you just bang something like 
blind accessible games or audio games into google, but instead of doing 
such the people at aph, - rather I have to say like Azabat software, 
just interpreted what sort of games blind people want and pumped them out.


In fact I must confess I feel rather as if I've been condescended to when 
someone suggests this is the sort of game I should play just because I have 
disfunctional eyeballs.


this is of course completely different from people who begin with  an easier 
game creation project, or try specifically to develope an arcade game the 
way Bsc did, sinse at least they are treeating their customers like 
reasonable human beings not overgrown children.


Case in point, Luis briants' recent question about space invaders games.

if Aph had asked people,  well people would have told them exactly where 
to stick those torpedos and maybe we'd have got some better games out of it.


Beware the Grue!

Dark.



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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Phil Vlasak

Hi Thomas,
The sad thing is that APH sells their games mainly to schools who are their 
main customers.
So blind kids who play their arcade games probably think that is the state 
of the art in audio games.
They do have partially sighted kids in mind so have included full graphics 
with their games, and have a team of salaried people working on each game.
They commission the music and make their own sound effects and do the audio 
voice in a recording studio but I think they lack the creativity of making a 
truly revolutionary game.

Toodle Tiles is their version of Mahjong,
Armadillo Army is like Pacman,
and Termite torpedo is  like Space invaders.


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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Hayden Presley
Hi Phil,
The similarities between Termite Torpedo and Space Invaders is, believe me,
minimal.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, June 06, 2010 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] accessible game companies with offices

Hi Thomas,
The sad thing is that APH sells their games mainly to schools who are their 
main customers.
So blind kids who play their arcade games probably think that is the state 
of the art in audio games.
They do have partially sighted kids in mind so have included full graphics 
with their games, and have a team of salaried people working on each game.
They commission the music and make their own sound effects and do the audio 
voice in a recording studio but I think they lack the creativity of making a

truly revolutionary game.
Toodle Tiles is their version of Mahjong,
Armadillo Army is like Pacman,
and Termite torpedo is  like Space invaders.


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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Thomas Ward
Hi Dark,
Yeah, I know. That's the fundimental problem with any well known
company or organisation. They just assume what a blind person would
want, would need, or figure what a blind person could play and produce
an inferior product holy unaware of what else may be out there being
produced by an independant developer.  As you say it does feel a bit
condisending, and makes me feel like I'm being treated as a child when
APH comes out with what amounts to kiddy games expecting someone like
me to play them. Worse they advertised them like APH was the very
first company to produce fully accessible games for the blind, and we
all know that isn't true.
As I mentioned a couple of weeks ago I was very disappointed with
Nintendo over their Sound Voyager games. Here it was, seamed like a
mainstream game company was going to take accessible games serious,
and then they put out three games that weren't all that interesting to
play, and then had the nerve to say they didn't sell well.  Apparently
it never occurred to anyone that maybe we wanted something more
complex and well known like Mario, Megaman,  Castlevania, whatever.
Give me accessible versions of the games I played in the 80's and 90's
before I lost my sight and I would have purchased them no problem.
However, don't give us kiddy games and expect us to jump up for jjoy
when it isn't remotely as good as our more complex accessible games.
Ah, well, that's life I suppose. Until people become more informed
about this community, even our own blind agencies, we are going to run
into these rediculous situations where the right hand doesn't know
what the left hand is doing.

On 6/6/10, dark d...@xgam.org wrote:
 I must confess I don't really have much sympathy for developers who planely
 have the skils and knolidge to create games, but take no effort to actually
 look at what Vi players would want, or what else has been developed in the
 same line.

 Entombed came about because jason Alan was interested in writing audio
 games, turned up on the audiogames.net forum in 2008 and said I'd like to
 make a game, what are people interested in? and of course we all said an
 audio rpg would rock,  but nobody's made one yet

 and the rest is history. It's not particularly hard to find audiogames.net,
 pcs games, this list, or other resources if you just bang something like
 blind accessible games or audio games into google, but instead of doing
 such the people at aph, - rather I have to say like Azabat software,
 just interpreted what sort of games blind people want and pumped them out.

 In fact I must confess I feel rather as if I've been condescended to when
 someone suggests this is the sort of game I should play just because I have
 disfunctional eyeballs.

 this is of course completely different from people who begin with  an easier
 game creation project, or try specifically to develope an arcade game the
 way Bsc did, sinse at least they are treeating their customers like
 reasonable human beings not overgrown children.

 Case in point, Luis briants' recent question about space invaders games.

 if Aph had asked people,  well people would have told them exactly where
 to stick those torpedos and maybe we'd have got some better games out of it.

 Beware the Grue!

 Dark.



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Re: [Audyssey] accessible game companies with offices

2010-06-06 Thread Thomas Ward
Hi Phil,
Yeah, I know. I tried the demos when they came out and I just wasn't
impressed with there games.  For one thing they were way too high, I
had payed less for the GMA games I owned, and felt they were superior
products to the APH games.
However,the truly sad thing is when those games came out i seam to
recall APH had made some comment that these games were revolutionary
products specially made for blind and low vision computer users.  If
they truly believe that then they must be living in the twilight zone,
because there were already plenty of accessible games out there as
good as if not better than the APH products. Like give me a break.
Where is there marketing and research staff at?

On 6/6/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 The sad thing is that APH sells their games mainly to schools who are their
 main customers.
 So blind kids who play their arcade games probably think that is the state
 of the art in audio games.
 They do have partially sighted kids in mind so have included full graphics
 with their games, and have a team of salaried people working on each game.
 They commission the music and make their own sound effects and do the audio
 voice in a recording studio but I think they lack the creativity of making a
 truly revolutionary game.
 Toodle Tiles is their version of Mahjong,
 Armadillo Army is like Pacman,
 and Termite torpedo is  like Space invaders.


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