Re: [Audyssey] Mota Demo

2009-02-26 Thread Dennis Zwicker
Hi! YEA!! Just finished game on all difficulty levels. Got a Score for the Expert level of 62800 Points. Thomas, you're doing a great job kreating this game!!! Keep up the good work. Greetings Dennis --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Mota demo, my thoughts

2009-02-25 Thread Shadow Dragon
space. -- From: "Thomas Ward" Sent: Wednesday, February 25, 2009 6:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Mota demo, my thoughts Hi Will, The oxygen is there for two reasons. One it is a global command integrated in

Re: [Audyssey] Mota demo, my thoughts

2009-02-25 Thread shaun everiss
aah so does that level refill itself or will it just drop to 0 at some time. At 02:53 p.m. 26/02/2009, you wrote: >Hi Will, >The oxygen is there for two reasons. One it is a global command integrated >into the engine. Second, if you are swimming in water your air supply will go >down. It isn't no

Re: [Audyssey] Mota demo, my thoughts

2009-02-25 Thread Thomas Ward
Hi Will, The oxygen is there for two reasons. One it is a global command integrated into the engine. Second, if you are swimming in water your air supply will go down. It isn't noticable on beginner, but goes down more rapidly on expert. Again, another one of those realism features of the engi

Re: [Audyssey] Mota demo, my thoughts

2009-02-25 Thread Thomas Ward
Hi Dark, Dark Said: the first thing about the weapons sytem though, is it would be really handy to be able to examine your weapons' amo from the selection menue, to best manage your resources, sinse afterall you want to save heavier weapons for the more serious creatures, provided y

Re: [Audyssey] mota demo

2009-02-25 Thread Thomas Ward
Hi, Well, I am working on the new view item code, but it will take a while. There is a quite a lot more code I'll need to add to get it working the way I want it to. william lomas wrote: yeah the view items do get annoying --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] mota demo

2009-02-25 Thread Valiant8086
t the q key to queery the location of that ledge. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Tuesday, February 24, 2009 10:53 PM Subject: Re: [Audyssey] mota demo Hi, That is what my Genesis engine is all about. Using real time physics modd

Re: [Audyssey] Mota demo, my thoughts

2009-02-25 Thread will
why is the oxygen level there anyways? also I have another idea for a suggestion now i have beaten the demo. how about in levels that are to come or in certain difficulties, have an avalanche occuring without warning and one has to escape to safety? will - Original Message - From: "da

Re: [Audyssey] mota demo

2009-02-25 Thread Michael Feir
iscussion list" Sent: Tuesday, February 24, 2009 11:56 PM Subject: Re: [Audyssey] mota demo Hi, Yeah, that sounds about right. The German MP5 Angela finds in the temple is a younger cousin of the Uzi, and many experts say a better submachine gun. However, the Glock 19 Angela carries, (the pistol,

Re: [Audyssey] mota demo

2009-02-25 Thread william lomas
uot; > To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 10:23 PM Subject: Re: [Audyssey] mota demo Hi Scott Scot Said: There's also going to need to be a way of silencing or at least skipping through the items quickly once you've hit view. I've followed t

Re: [Audyssey] mota demo

2009-02-25 Thread Thomas Ward
Hi, Well, what I am talking about is different. This would be more like in Shades of Doom or Sarah when you press a key and you get a menu or list of things to look at. Bryan Peterson wrote: I seem to remember you did that in Monty Alpha and it worked just fine. You have acquired the skill of

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
I seem to remember you did that in Monty Alpha and it worked just fine. You have acquired the skill of Weaponry Therimin. Current Mastery is 1 novice. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 10:23 PM Su

Re: [Audyssey] mota demo

2009-02-24 Thread Shadow Dragon
- From: "Kellie and my lovable Lady J." Sent: Tuesday, February 24, 2009 9:45 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo You are much like me. There is only one mud I have gotten into and played for longer then, well one log on. lol I prefer solo play b

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Shaun, Sure there are more torches. You just have to find them. As far as unlocking the statue make sure you have the key or the proper key to unlock it. Grin. shaun everiss wrote: I found the key but now there is a statue I can't unlock. also are there any more torches my torch went out a

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Scott Scot Said: There's also going to need to be a way of silencing or at least skipping through the items quickly once you've hit view. I've followed the threads here loosely today and seen your concerns with sapi. Perhaps control could be used to silence speech. Tom Says: Well, I actual

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, Yeah, that sounds about right. The German MP5 Angela finds in the temple is a younger cousin of the Uzi, and many experts say a better submachine gun. However, the Glock 19 Angela carries, (the pistol,) doesn't way much. Those are very small hand guns and very compact. However, it was easi

Re: [Audyssey] mota demo

2009-02-24 Thread Kellie and my lovable Lady J.
iscussion list" Sent: Tuesday, February 24, 2009 8:40 PM Subject: Re: [Audyssey] mota demo I've been waiting for a true RPG with fully featured plot for the longest time. Online play is well and good, but I've always been more of a soloist at heart, hence why I tend to get bored with j

Re: [Audyssey] mota demo

2009-02-24 Thread Shadow Dragon
ing a fully-featured world at some point in the distant future for just this reason. -- From: "Kellie and my lovable Lady J." Sent: Tuesday, February 24, 2009 9:35 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota de

Re: [Audyssey] mota demo

2009-02-24 Thread Kellie and my lovable Lady J.
om: "Thomas Ward" Sent: Tuesday, February 24, 2009 8:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo Hi, That is what my Genesis engine is all about. Using real time physics moddeling, mathematics, etc to simulate realistic movement, targeting, and real

Re: [Audyssey] mota demo

2009-02-24 Thread Shadow Dragon
the weapon. -- From: "Scott Chesworth" Sent: Tuesday, February 24, 2009 9:18 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo Hi Tom, Just a few more observations to add to the 3 others, hehe. First of all, I'm really into this ga

Re: [Audyssey] mota demo

2009-02-24 Thread Kellie and my lovable Lady J.
Kellie and my lovable Lady J. Canine Welfare Technician/Resident adviser Guide Dogs for the Blind, Oregon campus www.guidedogs.com - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 8:23 PM Subject: Re: [Audyssey]

Re: [Audyssey] mota demo

2009-02-24 Thread Scott Chesworth
-- > From: "Thomas Ward" > Sent: Tuesday, February 24, 2009 8:53 PM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] mota demo > >> Hi, >> That is what my Genesis engine is all about. Using real time physics >> moddeling,

Re: [Audyssey] mota demo

2009-02-24 Thread Shadow Dragon
uture. -- From: "Thomas Ward" Sent: Tuesday, February 24, 2009 8:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo Hi, That is what my Genesis engine is all about. Using real time physics moddeling, mathematics, etc to simulate realistic

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Shaun, Obviously. I know we will need lots of torches so there will be plenty of them in the game to find. shaun everiss wrote: so there will be more torches then I hope anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr..

Re: [Audyssey] mota demo

2009-02-24 Thread shaun everiss
I found the key but now there is a statue I can't unlock. also are there any more torches my torch went out and I can't see things, still can get them but I need to push enter each step I go to do this. At 05:05 p.m. 25/02/2009, you wrote: >so there will be more torches then I hope anyway. >At 05:

Re: [Audyssey] mota demo

2009-02-24 Thread Scott Chesworth
Hi Tom, Just a few more observations to add to the 3 others, hehe. First of all, I'm really into this game a lot more than I expected to be. The plot and side scroller aspect really didn't appeal, but it's got good game play, and there's just no substitute for that. So... some observations:

Re: [Audyssey] mota demo

2009-02-24 Thread shaun everiss
so there will be more torches then I hope anyway. At 05:02 p.m. 25/02/2009, you wrote: >Hi Shaun, >No, I am not putting everything into a toggle, option, etc. I'd never get >anything done if everything was a option, toggle, or what not. >Anyway, I'll make it very simple for everyone. Don't worry a

Re: [Audyssey] mota demo

2009-02-24 Thread Charles Rivard
Ah. And so, hopefully, will come the gaming future for the blind! --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 7:53 PM Subject: Re: [Audyssey] mota

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Shaun, No, I am not putting everything into a toggle, option, etc. I'd never get anything done if everything was a option, toggle, or what not. Anyway, I'll make it very simple for everyone. Don't worry about it. Keep a torch burning at all times and don't worry about it. There are plenty of

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, That is what my Genesis engine is all about. Using real time physics moddeling, mathematics, etc to simulate realistic movement, targeting, and real world spacial orientation is what drives this engine. Only thing is I think some gamers are put off by the realism expecting something like t

Re: [Audyssey] mota demo

2009-02-24 Thread shaun everiss
what about putting this as a toggel. I like the auto light myself. or if we don't have this some indication that one is or should be used should appear. wouldn't have to be anything fancy, could just be a chime or something. At 12:32 p.m. 25/02/2009, you wrote: >Hi James, > >James Said: >I haven't

Re: [Audyssey] mota demo

2009-02-24 Thread Charles Rivard
24, 2009 5:07 PM Subject: Re: [Audyssey] mota demo Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why? There is one right there not more than three feet away from you. You can easily grab that one light it, and continue on your way. Just feels a litt

Re: [Audyssey] mota demo

2009-02-24 Thread Clement Chou
Good realism... I like it. Very nice creativity and use of physics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/g

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, No, not the main boss but a miner boss creature you need to kill to get to the door. Grin. Charles Rivard wrote: It's not the boss. This is just level 1 of the game. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
Note I said a boss, not the boss. You have acquired the skill of Weaponry Therimin. Current Mastery is 1 novice. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:31 PM Subject: Re: [Audyssey] mota demo

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Phil, Phil Said: I imagined that the torches left behind in the tomb would make a smoldering sound as if they were short of oxygen and when you light them they could burst into fire. This could be done using the same torch sound by increasing the pitch. Tom Says: Hmmm...I'll keep those su

Re: [Audyssey] mota demo

2009-02-24 Thread Charles Rivard
It's not the boss. This is just level 1 of the game. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 2:01 PM Subject: Re: [Audyssey] mota demo

Re: [Audyssey] mota demo

2009-02-24 Thread Charles Rivard
; To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 12:13 PM Subject: Re: [Audyssey] mota demo That's because the room is dark. If you use a torch you'll see and hear the object. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message

Re: [Audyssey] mota demo

2009-02-24 Thread Phil Vlasak
else sounds great! Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 8:07 PM Subject: Re: [Audyssey] mota demo Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, Yeah, because the water is low enough that she can hold it above the water in that particular case. However, if she jumps in of course the water will splash up and put it out. Clement Chou wrote: Like it the way it is. Although... here's a bit of a cheating method for all the players...

Re: [Audyssey] mota demo

2009-02-24 Thread Clement Chou
homas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:07 PM Subject: Re: [Audyssey] mota demo Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why? There is one right there not more than three feet away from you. You

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why? There is one right there not more than three feet away from you. You can easily grab that one light it, and continue on your way. Just feels a little like overkill to me to have a torch burning when you

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
They do fizzle when they go out. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:32 PM Subject: Re: [Audyssey] mota demo Hi Thomas, I am really enj

Re: [Audyssey] mota demo

2009-02-24 Thread Phil Vlasak
w key should say torch burning. If and when the torch goes out it should make a fizzle sound and w would say torch burnt out. Good job! Thanks, Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:32 PM Su

Re: [Audyssey] mota demo

2009-02-24 Thread Matheus
t" Data: Terça, 24 de Fevereiro de 2009 16:25 Assunto: Re: [Audyssey] mota demo Hmm... something weird. I found out that sometimes when I jump or try to jump over chasms, it doesn't work, and I end up dying. Yet sometimes when I jump them, they work. Is this a beta thing? Or am I doing

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, If you are dying when trying to jump a chasm my guess is you are trying to do so with a heavy weapon drawn. First holster it and then try to jump, and see if you do better. FYI, you might want to read section 5 of the User's Guide as jumping is discussed more in detail there. Smile. Cleme

Re: [Audyssey] mota demo

2009-02-24 Thread Clement Chou
; To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 3:54 PM Subject: Re: [Audyssey] mota demo Yeah I eventually took him down, but he sliced and diced me pretty good the first few times. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, Hint. Unlock the statue with the enter key, and walk right. Clement Chou wrote: Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gam

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
Yeah I eventually took him down, but he sliced and diced me pretty good the first few times. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 4:34 PM Su

Re: [Audyssey] mota demo

2009-02-24 Thread Clement Chou
day, February 24, 2009 1:54 PM Subject: Re: [Audyssey] mota demo Hi Michael, NO that isn't a bug. Hint if you light one of your torches items will play sounds and will be announced when you press the v key. Otherwise the room is dark and you can't see them. This is fully documented in the

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi Bryan, Yes, level 1 is the only completed level so far. Also the only one non-registered players will get until they purchase the game. As far is the Cyclops he is a type of boss creature. He is pretty mean on expert, but I can handle him on lower experience levels fairly easily. Bryan Pete

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi James, James Said: I haven't tried the beta yet, but on the torches: I personally think having torches automatically light is helpful in several ways; since they cannot be used at your disgression their placement is a clue to the location of a dark area. You can be pretty sure that it's close

Re: [Audyssey] mota demo

2009-02-24 Thread James Dietz
004 >> Check out my blog at: >> www.michaelfeir.blogspot.com >> >> >> - Original Message - From: "Charles Rivard" >> > > >> To: "Gamers Discussion list" >> Sent: Tuesday, February 24, 2009 3:23 PM >> Subject: Re:

Re: [Audyssey] mota demo

2009-02-24 Thread James Dietz
>> a >> c >> e >> >> >> Pick up all items and use what is in your inventory. >> >> --- >> If guns cause crime, pencils cause misspelled words. >> - Original Message - >> From: "Angellko21" >> To: "Gamers

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, Not sure what to say about that, but best advice for anyone getting confused is to read the User's Guide such as it is right now. That is why the documentation is there. At any rate almost all of the rooms are dark except for the ones that have torches in them. Smile. Michael Feir wrote:

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
Hi, Smile. Just because Angela can't see an item doesn't mean the item isn't there. Just like in real life. You can't see or hear the item, but you still can find it by accident and pick it up. When you light a torch you will be able to find items quicker because Angela can see them. Grin. A

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
; To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 2:54 PM Subject: Re: [Audyssey] mota demo Hi Michael, NO that isn't a bug. Hint if you light one of your torches items will play sounds and will be announced when you press the v key. Otherwise the room is dark and you

Re: [Audyssey] mota demo

2009-02-24 Thread Thomas Ward
: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Ch

Re: [Audyssey] mota demo

2009-02-24 Thread william lomas
d-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Charles Rivard" > To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 3:23 PM Subject: Re: [Audyssey] mota d

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
e - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message

Re: [Audyssey] mota demo

2009-02-24 Thread Michael Feir
og at: www.michaelfeir.blogspot.com - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 3:23 PM Subject: Re: [Audyssey] mota demo s p o i l e r s p a c e Pick up all items and use what is in your inventory. --- If guns c

Re: [Audyssey] mota demo

2009-02-24 Thread Charles Rivard
s p o i l e r s p a c e Pick up all items and use what is in your inventory. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:53 AM Subject: Re:

Re: [Audyssey] mota demo

2009-02-24 Thread Angellko21
erson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Scott Chesworth&

Re: [Audyssey] mota demo

2009-02-24 Thread Bryan Peterson
AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota de

Re: [Audyssey] mota demo

2009-02-24 Thread Scott Chesworth
blog at: > www.michaelfeir.blogspot.com > > > - Original Message ----- > From: "Angellko21" > To: "Gamers Discussion list" > Sent: Tuesday, February 24, 2009 11:22 AM > Subject: Re: [Audyssey] mota demo > > >> Hm,i have the same problem,but i

Re: [Audyssey] mota demo

2009-02-24 Thread Michael Feir
2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Disc

Re: [Audyssey] mota demo

2009-02-24 Thread Angellko21
Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subjec

Re: [Audyssey] mota demo

2009-02-24 Thread Matheus
i can't past from the fire pit! i ear her say "watch out!" then i jump, then i view the room and see that it have another fire pit to the right, then i try to get near it, and jump and don't work, damn... tips tow. and clement, wen you are at the rop, use the torch, then jump on to it, climb up 6 t