Hi!
YEA!! Just finished game on all difficulty levels. Got a Score for the
Expert level of 62800 Points.
Thomas, you're doing a great job kreating this game!!! Keep up the good
work.
Greetings
Dennis
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From: "Thomas Ward"
Sent: Wednesday, February 25, 2009 6:53 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Mota demo, my thoughts
Hi Will,
The oxygen is there for two reasons. One it is a global command integrated
in
aah so does that level refill itself or will it just drop to 0 at some time.
At 02:53 p.m. 26/02/2009, you wrote:
>Hi Will,
>The oxygen is there for two reasons. One it is a global command integrated
>into the engine. Second, if you are swimming in water your air supply will go
>down. It isn't no
Hi Will,
The oxygen is there for two reasons. One it is a global command
integrated into the engine. Second, if you are swimming in water your
air supply will go down. It isn't noticable on beginner, but goes down
more rapidly on expert. Again, another one of those realism features of
the engi
Hi Dark,
Dark Said:
the first thing about the weapons sytem though, is it would be really
handy to be
able to examine your weapons' amo from the selection menue, to best
manage your resources,
sinse afterall you want to save heavier weapons for the more
serious creatures,
provided y
Hi,
Well, I am working on the new view item code, but it will take a while.
There is a quite a lot more code I'll need to add to get it working the
way I want it to.
william lomas wrote:
yeah the view items do get annoying
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- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Tuesday, February 24, 2009 10:53 PM
Subject: Re: [Audyssey] mota demo
Hi,
That is what my Genesis engine is all about. Using real time physics
modd
why is the oxygen level there anyways?
also I have another idea for a suggestion now i have beaten the demo. how
about in levels that are to come or in certain difficulties, have an
avalanche occuring without warning and one has to escape to safety?
will
- Original Message -
From: "da
iscussion list"
Sent: Tuesday, February 24, 2009 11:56 PM
Subject: Re: [Audyssey] mota demo
Hi,
Yeah, that sounds about right. The German MP5 Angela finds in the temple
is a younger cousin of the Uzi, and many experts say a better submachine
gun. However, the Glock 19 Angela carries, (the pistol,
uot; >
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 10:23 PM
Subject: Re: [Audyssey] mota demo
Hi Scott
Scot Said:
There's also going to need to be a way of
silencing or at least skipping through the items quickly once you've
hit view. I've followed t
Hi,
Well, what I am talking about is different. This would be more like in
Shades of Doom or Sarah when you press a key and you get a menu or list
of things to look at.
Bryan Peterson wrote:
I seem to remember you did that in Monty Alpha and it worked just fine.
You have acquired the skill of
I seem to remember you did that in Monty Alpha and it worked just fine.
You have acquired the skill of Weaponry Therimin.
Current Mastery is 1 novice.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 10:23 PM
Su
-
From: "Kellie and my lovable Lady J."
Sent: Tuesday, February 24, 2009 9:45 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] mota demo
You are much like me. There is only one mud I have gotten into and played
for longer then, well one log on. lol I prefer solo play b
Hi Shaun,
Sure there are more torches. You just have to find them. As far as
unlocking the statue make sure you have the key or the proper key to
unlock it. Grin.
shaun everiss wrote:
I found the key but now there is a statue I can't unlock.
also are there any more torches my torch went out a
Hi Scott
Scot Said:
There's also going to need to be a way of
silencing or at least skipping through the items quickly once you've
hit view. I've followed the threads here loosely today and seen your
concerns with sapi. Perhaps control could be used to silence speech.
Tom Says:
Well, I actual
Hi,
Yeah, that sounds about right. The German MP5 Angela finds in the temple
is a younger cousin of the Uzi, and many experts say a better submachine
gun. However, the Glock 19 Angela carries, (the pistol,) doesn't way
much. Those are very small hand guns and very compact. However, it was
easi
iscussion list"
Sent: Tuesday, February 24, 2009 8:40 PM
Subject: Re: [Audyssey] mota demo
I've been waiting for a true RPG with fully featured plot for the longest
time. Online play is well and good, but I've always been more of a soloist
at heart, hence why I tend to get bored with j
ing a fully-featured world
at some point in the distant future for just this reason.
--
From: "Kellie and my lovable Lady J."
Sent: Tuesday, February 24, 2009 9:35 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] mota de
om: "Thomas Ward"
Sent: Tuesday, February 24, 2009 8:53 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] mota demo
Hi,
That is what my Genesis engine is all about. Using real time physics
moddeling, mathematics, etc to simulate realistic movement, targeting,
and
real
the weapon.
--
From: "Scott Chesworth"
Sent: Tuesday, February 24, 2009 9:18 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] mota demo
Hi Tom,
Just a few more observations to add to the 3 others, hehe.
First of all, I'm really into this ga
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message -
From: "Shadow Dragon"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 8:23 PM
Subject: Re: [Audyssey]
--
> From: "Thomas Ward"
> Sent: Tuesday, February 24, 2009 8:53 PM
> To: "Gamers Discussion list"
> Subject: Re: [Audyssey] mota demo
>
>> Hi,
>> That is what my Genesis engine is all about. Using real time physics
>> moddeling,
uture.
--
From: "Thomas Ward"
Sent: Tuesday, February 24, 2009 8:53 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] mota demo
Hi,
That is what my Genesis engine is all about. Using real time physics
moddeling, mathematics, etc to simulate realistic
Hi Shaun,
Obviously. I know we will need lots of torches so there will be plenty
of them in the game to find.
shaun everiss wrote:
so there will be more torches then I hope anyway.
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I found the key but now there is a statue I can't unlock.
also are there any more torches my torch went out and I can't see things, still
can get them but I need to push enter each step I go to do this.
At 05:05 p.m. 25/02/2009, you wrote:
>so there will be more torches then I hope anyway.
>At 05:
Hi Tom,
Just a few more observations to add to the 3 others, hehe.
First of all, I'm really into this game a lot more than I expected to
be. The plot and side scroller aspect really didn't appeal, but it's
got good game play, and there's just no substitute for that.
So... some observations:
so there will be more torches then I hope anyway.
At 05:02 p.m. 25/02/2009, you wrote:
>Hi Shaun,
>No, I am not putting everything into a toggle, option, etc. I'd never get
>anything done if everything was a option, toggle, or what not.
>Anyway, I'll make it very simple for everyone. Don't worry a
Ah. And so, hopefully, will come the gaming future for the blind!
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 7:53 PM
Subject: Re: [Audyssey] mota
Hi Shaun,
No, I am not putting everything into a toggle, option, etc. I'd never
get anything done if everything was a option, toggle, or what not.
Anyway, I'll make it very simple for everyone. Don't worry about it.
Keep a torch burning at all times and don't worry about it. There are
plenty of
Hi,
That is what my Genesis engine is all about. Using real time physics
moddeling, mathematics, etc to simulate realistic movement, targeting,
and real world spacial orientation is what drives this engine. Only
thing is I think some gamers are put off by the realism expecting
something like t
what about putting this as a toggel.
I like the auto light myself.
or if we don't have this some indication that one is or should be used should
appear.
wouldn't have to be anything fancy, could just be a chime or something.
At 12:32 p.m. 25/02/2009, you wrote:
>Hi James,
>
>James Said:
>I haven't
24, 2009 5:07 PM
Subject: Re: [Audyssey] mota demo
Hi Phil,
Phil Said:
When you start the game you should have a torch burning.
Tom Asks:
Why? There is one right there not more than three feet away from you. You
can easily grab that one light it, and continue on your way. Just feels a
litt
Good realism... I like it. Very nice creativity and use of physics.
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Hi,
No, not the main boss but a miner boss creature you need to kill to get
to the door. Grin.
Charles Rivard wrote:
It's not the boss. This is just level 1 of the game.
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If you want to
Note I said a boss, not the boss.
You have acquired the skill of Weaponry Therimin.
Current Mastery is 1 novice.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 9:31 PM
Subject: Re: [Audyssey] mota demo
Hi Phil,
Phil Said:
I imagined that the torches left behind in the tomb would make a
smoldering sound
as if they were short of oxygen and when you light them they could
burst into fire.
This could be done using the same torch sound by increasing the pitch.
Tom Says:
Hmmm...I'll keep those su
It's not the boss. This is just level 1 of the game.
---
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- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 2:01 PM
Subject: Re: [Audyssey] mota demo
;
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 12:13 PM
Subject: Re: [Audyssey] mota demo
That's because the room is dark. If you use a torch you'll see and hear
the object.
Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message
else sounds great!
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 8:07 PM
Subject: Re: [Audyssey] mota demo
Hi Phil,
Phil Said:
When you start the game you should have a torch burning.
Tom Asks:
Why
Hi,
Yeah, because the water is low enough that she can hold it above the
water in that particular case. However, if she jumps in of course the
water will splash up and put it out.
Clement Chou wrote:
Like it the way it is. Although... here's a bit of a cheating method for
all the players...
homas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 5:07 PM
Subject: Re: [Audyssey] mota demo
Hi Phil,
Phil Said:
When you start the game you should have a torch burning.
Tom Asks:
Why? There is one right there not more than three feet away from you. You
Hi Phil,
Phil Said:
When you start the game you should have a torch burning.
Tom Asks:
Why? There is one right there not more than three feet away from you.
You can easily grab that one light it, and continue on your way. Just
feels a little like overkill to me to have a torch burning when you
They do fizzle when they go out.
Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 5:32 PM
Subject: Re: [Audyssey] mota demo
Hi Thomas,
I am really enj
w key should say torch burning.
If and when the torch goes out it should make a fizzle sound and w would say
torch burnt out.
Good job!
Thanks,
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 6:32 PM
Su
t"
Data: Terça, 24 de Fevereiro de 2009 16:25
Assunto: Re: [Audyssey] mota demo
Hmm... something weird. I found out that sometimes when I jump or try to
jump over chasms, it doesn't work, and I end up dying. Yet sometimes when I
jump them, they work. Is this a beta thing? Or am I doing
Hi,
If you are dying when trying to jump a chasm my guess is you are trying
to do so with a heavy weapon drawn. First holster it and then try to
jump, and see if you do better. FYI, you might want to read section 5 of
the User's Guide as jumping is discussed more in detail there.
Smile.
Cleme
;
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 3:54 PM
Subject: Re: [Audyssey] mota demo
Yeah I eventually took him down, but he sliced and diced me pretty good
the first few times.
Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message
Hi,
Hint. Unlock the statue with the enter key, and walk right.
Clement Chou wrote:
Anyone know where to go after the first door? The statue seems to be a dead end
and the rope doesn't lead anywhere, and torchlight or viewing the room helps
nothing. Tips? Thanks.
---
Gamers mailing list __ Gam
Yeah I eventually took him down, but he sliced and diced me pretty good the
first few times.
Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 4:34 PM
Su
day, February 24, 2009 1:54 PM
Subject: Re: [Audyssey] mota demo
Hi Michael,
NO that isn't a bug. Hint if you light one of your torches items will play
sounds and will be announced when you press the v key. Otherwise the room
is dark and you can't see them. This is fully documented in the
Hi Bryan,
Yes, level 1 is the only completed level so far. Also the only one
non-registered players will get until they purchase the game.
As far is the Cyclops he is a type of boss creature. He is pretty mean
on expert, but I can handle him on lower experience levels fairly easily.
Bryan Pete
Hi James,
James Said:
I haven't tried the beta yet, but on the torches:
I personally think having torches automatically light is helpful in
several ways; since they cannot be used at your disgression their
placement is a clue to the location of a dark area. You can be pretty
sure that it's close
004
>> Check out my blog at:
>> www.michaelfeir.blogspot.com
>>
>>
>> - Original Message - From: "Charles Rivard"
>> > >
>> To: "Gamers Discussion list"
>> Sent: Tuesday, February 24, 2009 3:23 PM
>> Subject: Re:
>> a
>> c
>> e
>>
>>
>> Pick up all items and use what is in your inventory.
>>
>> ---
>> If guns cause crime, pencils cause misspelled words.
>> - Original Message -
>> From: "Angellko21"
>> To: "Gamers
Hi,
Not sure what to say about that, but best advice for anyone getting
confused is to read the User's Guide such as it is right now. That is
why the documentation is there. At any rate almost all of the rooms are
dark except for the ones that have torches in them.
Smile.
Michael Feir wrote:
Hi,
Smile. Just because Angela can't see an item doesn't mean the item isn't
there. Just like in real life. You can't see or hear the item, but you
still can find it by accident and pick it up. When you light a torch you
will be able to find items quicker because Angela can see them. Grin.
A
;
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 2:54 PM
Subject: Re: [Audyssey] mota demo
Hi Michael,
NO that isn't a bug. Hint if you light one of your torches items will play
sounds and will be announced when you press the v key. Otherwise the room
is dark and you
: Tuesday, February 24, 2009 11:22 AM
Subject: Re: [Audyssey] mota demo
Hm,i have the same problem,but if I climbed the rope twice or once,I
got to the stone statue.It is very special,oh.:)Try climb up once more
and have lightning torche.
- Original Message - From: "Clement Ch
d-and-sound
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
- Original Message - From: "Charles Rivard" >
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 3:23 PM
Subject: Re: [Audyssey] mota d
e -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 6:30 PM
Subject: Re: [Audyssey] mota demo
AllI can say is I'm excited for the full version.
Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message
og at:
www.michaelfeir.blogspot.com
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 3:23 PM
Subject: Re: [Audyssey] mota demo
s
p
o
i
l
e
r
s
p
a
c
e
Pick up all items and use what is in your inventory.
---
If guns c
s
p
o
i
l
e
r
s
p
a
c
e
Pick up all items and use what is in your inventory.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Angellko21"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 9:53 AM
Subject: Re:
erson"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 6:30 PM
Subject: Re: [Audyssey] mota demo
AllI can say is I'm excited for the full version.
Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message -
From: "Scott Chesworth&
AllI can say is I'm excited for the full version.
Eeny meeny miney mo. Is Homer a hero? The answer is...no.
- Original Message -
From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 9:59 AM
Subject: Re: [Audyssey] mota de
blog at:
> www.michaelfeir.blogspot.com
>
>
> - Original Message -----
> From: "Angellko21"
> To: "Gamers Discussion list"
> Sent: Tuesday, February 24, 2009 11:22 AM
> Subject: Re: [Audyssey] mota demo
>
>
>> Hm,i have the same problem,but i
2009 11:22 AM
Subject: Re: [Audyssey] mota demo
Hm,i have the same problem,but if I climbed the rope twice or once,I got
to the stone statue.It is very special,oh.:)Try climb up once more and
have lightning torche.
- Original Message -
From: "Clement Chou"
To: "Gamers Disc
Hm,i have the same problem,but if I climbed the rope twice or once,I got to
the stone statue.It is very special,oh.:)Try climb up once more and have
lightning torche.
- Original Message -
From: "Clement Chou"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 5:05 PM
Subjec
i can't past from the fire pit!
i ear her say "watch out!" then i jump, then i view the room and see
that it have another fire pit to the right, then i try to get near it,
and jump and don't work, damn... tips tow.
and clement, wen you are at the rop, use the torch, then jump on to it,
climb up 6 t
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