Re: [Audyssey] Mota Demo
Hi! YEA!! Just finished game on all difficulty levels. Got a Score for the Expert level of 62800 Points. Thomas, you're doing a great job kreating this game!!! Keep up the good work. Greetings Dennis --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota demo, my thoughts
Personally I think oxygen should only go down if you're strictly under water, like forced to swim through a flooded passage or something. Just my two cents though. The water you jump into from the ledge sounds more like part of the passage broke away the water filled the floor space. -- From: "Thomas Ward" Sent: Wednesday, February 25, 2009 6:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Mota demo, my thoughts Hi Will, The oxygen is there for two reasons. One it is a global command integrated into the engine. Second, if you are swimming in water your air supply will go down. It isn't noticable on beginner, but goes down more rapidly on expert. Again, another one of those realism features of the engine. will wrote: why is the oxygen level there anyways? also I have another idea for a suggestion now i have beaten the demo. how about in levels that are to come or in certain difficulties, have an avalanche occuring without warning and one has to escape to safety? will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota demo, my thoughts
aah so does that level refill itself or will it just drop to 0 at some time. At 02:53 p.m. 26/02/2009, you wrote: >Hi Will, >The oxygen is there for two reasons. One it is a global command integrated >into the engine. Second, if you are swimming in water your air supply will go >down. It isn't noticable on beginner, but goes down more rapidly on expert. >Again, another one of those realism features of the engine. > >will wrote: >>why is the oxygen level there anyways? >>also I have another idea for a suggestion now i have beaten the demo. how >>about in levels that are to come or in certain difficulties, have an >>avalanche occuring without warning and one has to escape to safety? >>will > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota demo, my thoughts
Hi Will, The oxygen is there for two reasons. One it is a global command integrated into the engine. Second, if you are swimming in water your air supply will go down. It isn't noticable on beginner, but goes down more rapidly on expert. Again, another one of those realism features of the engine. will wrote: why is the oxygen level there anyways? also I have another idea for a suggestion now i have beaten the demo. how about in levels that are to come or in certain difficulties, have an avalanche occuring without warning and one has to escape to safety? will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota demo, my thoughts
Hi Dark, Dark Said: the first thing about the weapons sytem though, is it would be really handy to be able to examine your weapons' amo from the selection menue, to best manage your resources, sinse afterall you want to save heavier weapons for the more serious creatures, provided you've got the amo of course. Tom Says: That is a very good suggestion. That should be fairly easy to add by the next beta. Not to mention very useful as I myself don't like switching to each and every item just to find out how much of each I have. Dark Said: Finally, while it loaths me to report something that let me finish the expert mode of the demo without taking a single hit, I do feel it's necessary for game balance. I didn't first realize the thing behind the final statue was a cyclopse, --- when I heard the clanging sounds and started taking damage I actually assumed it was one of those poisoned dart traps, --- so I ducked. This stopped me from taking damage at all. I therefore did some squat jumps past, and got the key, and it was only when I viewed the room that I realized this wasn't a dart trap. I punched the cyclopse a few extra eye hole with my shot gun, - stil ducking and avoiding it's swinging sword then finished the demo. then, I tried the same trick on other monsters, and I can only assume the ancient Greeks had some sort of honour code about never attacking a kneeling opponent, sinse the Good doctor got through without a scratch, even on expert, by symply ducking and knee capping all opponents. Tom Says: Yeah, we are aware of this issue, and are currently in the process of fixing that issue. In the next beta you will not take damage immediately when you duck, but if you remain ducking/crouching enemies will correct their aim and hit you no matter weather you are standing or crouching. So you are likely to find the next beta more challenging and with a lot of personal request or suggestions fulfilled. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi, Well, I am working on the new view item code, but it will take a while. There is a quite a lot more code I'll need to add to get it working the way I want it to. william lomas wrote: yeah the view items do get annoying --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi. With the menu to show the room, could you provide a keysstroke that lets you repeat the item on which you were focused when you last closed the menu? This way if i'm trying to figure out where this ledge is, I can say hit v, arrow down to the ledge, hit enter or escape. Now I just hit the q key to queery the location of that ledge. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Tuesday, February 24, 2009 10:53 PM Subject: Re: [Audyssey] mota demo Hi, That is what my Genesis engine is all about. Using real time physics moddeling, mathematics, etc to simulate realistic movement, targeting, and real world spacial orientation is what drives this engine. Only thing is I think some gamers are put off by the realism expecting something like they are use to rather than something written along the lines of what commercial grade companies create. In fact, the Genesis Engine can do more than you've seen, but since I am currently involved in a side-scroller we can't take advantage of its more advanced features and game play. If people are put off now I'm a bit interested how they will deal with the engine at it's best. I suppose just something simple as items in a dark room being invisible is just all a bit new to some. I'm thinking out of the box, or more precisely more realistic. One thing I hope to do with my Genesis Engine is bring awareness to blind gamers that we don't have to be stuck with simple games. We could have games as complex as those our sighted counterparts play if we just have well trained developers to do it, and of course the financial backing to get sounds, music, to go with the programming too. I don't say this to be disrespectful to my fellow accessible game developers, but when i showed up on the accessible games scene and saw what was available I thought to myself I could do better. Plus seeing a bunch of Space Invader style knock offs, card games, just wasn't my interest area. I wanted games like those I was beginning to play on the PC before I went blind, and that is where USA Games is headed. Anyone, who plays a PS2, PSP, XBox, etc understands those games are usually of a superior nature. Clement Chou wrote: > Good realism... I like it. Very nice creativity and use of physics. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota demo, my thoughts
why is the oxygen level there anyways? also I have another idea for a suggestion now i have beaten the demo. how about in levels that are to come or in certain difficulties, have an avalanche occuring without warning and one has to escape to safety? will - Original Message - From: "dark" To: Sent: Wednesday, February 25, 2009 2:36 PM Subject: [Audyssey] Mota demo, my thoughts Well, I know I said on the usa list that because I'l be doing my last night of patience I'll have my head full of Gilbert and sullivan, including mincing, and wearing of flower pots and dustbin lids (it's an aesthetic thing), I'd not be doing some thoughts on Mota, but as I've now finished the demo I probably should. Firstly, I really like the sounds and the various features in the game. Water and oxygen and the manual use of torches is deffinately a good idea. Also the weapons system is incredibly fun giving lots of things to play with. I'm incredibly impressed with music as always, and I'm looking forward to seeing more puzles and traps in the game. the first thing about the weapons sytem though, is it would be really handy to be able to examine your weapons' amo from the selection menue, to best manage your resources, sinse afterall you want to save heavier weapons for the more serious creatures, provided you've got the amo of course. I would therefore deffinately suggest adding the ability to review amo with A key while in the weapons selection list, either that or have the weapon's amo spoken to you when you go up and down in the list (either would be fine). Then, there is the doors and enemy's thing. Sometimes i've opened a door and found myself literally next to a centaur or a skeleton. This is of course absolutely fine, however it'd be nice to know when this was about to happen so that I could prepare appropriate action. Obviously the best way is using the V key, however this also tells me about all objects around and behind me. A "look ahead" key, for example alt pluss left or right arrow, to be used on the fly would be incredibly useful I think, and help intigrate viewing objects and interacting with them. Finally, while it loaths me to report something that let me finish the expert mode of the demo without taking a single hit, I do feel it's necessary for game balance. I didn't first realize the thing behind the final statue was a cyclopse, --- when I heard the clanging sounds and started taking damage I actually assumed it was one of those poisoned dart traps, --- so I ducked. This stopped me from taking damage at all. I therefore did some squat jumps past, and got the key, and it was only when I viewed the room that I realized this wasn't a dart trap. I punched the cyclopse a few extra eye hole with my shot gun, - stil ducking and avoiding it's swinging sword then finished the demo. then, I tried the same trick on other monsters, and I can only assume the ancient Greeks had some sort of honour code about never attacking a kneeling opponent, sinse the Good doctor got through without a scratch, even on expert, by symply ducking and knee capping all opponents. while it makes a lot of sense to me that some attacks, such as the harpies electricity and expert, by symply possibly the centaur's arrows could be ducked, it does seem odd that they all! can be. How about making the centaur's arrows duckable, while the harpy's electricity (as it goes along the ground), needs to be jumped, ie, you have to jump up when you here it firing. I'm not sure about sword attacks, maybe sinse their closer range they couldn't be ducked (ie, the warriors swing accurately, so you need to run away and use ranged weaponry. Just some thoughts. Deffinately looking forward to seeing more of the game, especially more of the traps and ambience at deeper levels of the temple. Beware the Greu! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
There's also grabbing onto ledges to be considered though. It isn't just weight. I think you'd probably end up breaking or dropping a bow if you lept across a chasm while holding it and had to grab the ledge since you fell a little short of the far side. Again, Tom has it about as right as possible while still being fairly simple and sensible. Free hands means a better chance at surviving a leap, especially a longer one. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:56 PM Subject: Re: [Audyssey] mota demo Hi, Yeah, that sounds about right. The German MP5 Angela finds in the temple is a younger cousin of the Uzi, and many experts say a better submachine gun. However, the Glock 19 Angela carries, (the pistol,) doesn't way much. Those are very small hand guns and very compact. However, it was easier just to check if a weapon, any weapon, was drawn rather than do a weapon by weapon check. The Magnum ways a bit too. Not sure of exact wait, but they are fairly heavy. A bo and arrow might be light, but the size could throw you off. Shadow Dragon wrote: Hmm, I just looked up sub machine guns on wikipedia, I guess they're a bit more heavy than I originally suspected. The average uzi weighs in at about 7 pounds, I guess that's enough to unbalance someone mid jump, especially someone inexperienced with the weapon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
yeah the view items do get annoying On 25 Feb 2009, at 06:37, Bryan Peterson wrote: I seem to remember you did that in Monty Alpha and it worked just fine. You have acquired the skill of Weaponry Therimin. Current Mastery is 1 novice. - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 10:23 PM Subject: Re: [Audyssey] mota demo Hi Scott Scot Said: There's also going to need to be a way of silencing or at least skipping through the items quickly once you've hit view. I've followed the threads here loosely today and seen your concerns with sapi. Perhaps control could be used to silence speech. Tom Says: Well, I actually have a better way of handling this which I will be working on in the coming week. Rather than having view speak everything out at once I plan to just put everything in a menu which you can arrow through and exit out of the screen when done looking around. I think this will solve a bunch of problems altogether. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi, Well, what I am talking about is different. This would be more like in Shades of Doom or Sarah when you press a key and you get a menu or list of things to look at. Bryan Peterson wrote: I seem to remember you did that in Monty Alpha and it worked just fine. You have acquired the skill of Weaponry Therimin. Current Mastery is 1 novice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
I seem to remember you did that in Monty Alpha and it worked just fine. You have acquired the skill of Weaponry Therimin. Current Mastery is 1 novice. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 10:23 PM Subject: Re: [Audyssey] mota demo Hi Scott Scot Said: There's also going to need to be a way of silencing or at least skipping through the items quickly once you've hit view. I've followed the threads here loosely today and seen your concerns with sapi. Perhaps control could be used to silence speech. Tom Says: Well, I actually have a better way of handling this which I will be working on in the coming week. Rather than having view speak everything out at once I plan to just put everything in a menu which you can arrow through and exit out of the screen when done looking around. I think this will solve a bunch of problems altogether. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
I've actually managed to get into a few muds for quite a while, discworld, new moon, even alter aeon a long while back. Eternal fantasy and project bob and some others have had their moments as well, but other than that all muds are pretty much the same, same goes for just about every browser-based quote RPG unquote, out there. They're almost all fun for a while with the right mechanics, but nothing beats a good plot, a well-honed party of characters, and the flashiest, most unrealistic and illogical moves ever known to man. -- From: "Kellie and my lovable Lady J." Sent: Tuesday, February 24, 2009 9:45 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo You are much like me. There is only one mud I have gotten into and played for longer then, well one log on. lol I prefer solo play but not sure when or if I will see that. I agree with you too in that it is not realy a one person job. rpg's are so much more complex do to the in depth plot and inventive things that have to be thought of. But yes, I would love a game like the old final fantasy. No real talking but an rpg none the less and a start if nothing else. smiles and I am interested in the progress of entombed. I haven't tested it b/c I don't have the time to offer the feedback and things but I am truly interested in what it becomes. smiles Kellie and my lovable Lady J. Canine Welfare Technician/Resident adviser Guide Dogs for the Blind, Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi Shaun, Sure there are more torches. You just have to find them. As far as unlocking the statue make sure you have the key or the proper key to unlock it. Grin. shaun everiss wrote: I found the key but now there is a statue I can't unlock. also are there any more torches my torch went out and I can't see things, still can get them but I need to push enter each step I go to do this. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi Scott Scot Said: There's also going to need to be a way of silencing or at least skipping through the items quickly once you've hit view. I've followed the threads here loosely today and seen your concerns with sapi. Perhaps control could be used to silence speech. Tom Says: Well, I actually have a better way of handling this which I will be working on in the coming week. Rather than having view speak everything out at once I plan to just put everything in a menu which you can arrow through and exit out of the screen when done looking around. I think this will solve a bunch of problems altogether. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi, Yeah, that sounds about right. The German MP5 Angela finds in the temple is a younger cousin of the Uzi, and many experts say a better submachine gun. However, the Glock 19 Angela carries, (the pistol,) doesn't way much. Those are very small hand guns and very compact. However, it was easier just to check if a weapon, any weapon, was drawn rather than do a weapon by weapon check. The Magnum ways a bit too. Not sure of exact wait, but they are fairly heavy. A bo and arrow might be light, but the size could throw you off. Shadow Dragon wrote: Hmm, I just looked up sub machine guns on wikipedia, I guess they're a bit more heavy than I originally suspected. The average uzi weighs in at about 7 pounds, I guess that's enough to unbalance someone mid jump, especially someone inexperienced with the weapon. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
You are much like me. There is only one mud I have gotten into and played for longer then, well one log on. lol I prefer solo play but not sure when or if I will see that. I agree with you too in that it is not realy a one person job. rpg's are so much more complex do to the in depth plot and inventive things that have to be thought of. But yes, I would love a game like the old final fantasy. No real talking but an rpg none the less and a start if nothing else. smiles and I am interested in the progress of entombed. I haven't tested it b/c I don't have the time to offer the feedback and things but I am truly interested in what it becomes. smiles Kellie and my lovable Lady J. Canine Welfare Technician/Resident adviser Guide Dogs for the Blind, Oregon campus www.guidedogs.com - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 8:40 PM Subject: Re: [Audyssey] mota demo I've been waiting for a true RPG with fully featured plot for the longest time. Online play is well and good, but I've always been more of a soloist at heart, hence why I tend to get bored with just about any mud rather quickly. Its really a shame that it's nearly impossible for a one man team to pull something like this off, but in truth, it really is. At least by todays gaming standards. Personally I'd be more than willing to settle for a game like the classic final fantasy, where there was no voice acting, no pain cries or realism even, just pure illogical goodness. In this case you could just use sapi to read text, and get through the plot just fine. Even a game like that, with flashy sounding skills and spells, summons, weapons, armor and accessories to obtain, etc, in my opinion, would be beyond awesome. I have very high hopes for entombed becoming a fully-featured world at some point in the distant future for just this reason. -- From: "Kellie and my lovable Lady J." Sent: Tuesday, February 24, 2009 9:35 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo To true. I enjoy to play the simpler games from time to time. But I want more of a variety. What I really want I am not sure I will ever see and that is an epic fantasy rpg. Magic swords, quests, but all towards an end goal. I play muds which have some of this element but they are open ended. It is a living world with a basic story line but nothing more. I want something like final fantasy or Lunar or star ocean. There are several things that can be done through the game. As well and places that have to be explored and puzzles to solve but an end goal. To save the world from some dark evil force usually. lol Kellie and my lovable Lady J. Canine Welfare Technician/Resident adviser Guide Dogs for the Blind, Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
I've been waiting for a true RPG with fully featured plot for the longest time. Online play is well and good, but I've always been more of a soloist at heart, hence why I tend to get bored with just about any mud rather quickly. Its really a shame that it's nearly impossible for a one man team to pull something like this off, but in truth, it really is. At least by todays gaming standards. Personally I'd be more than willing to settle for a game like the classic final fantasy, where there was no voice acting, no pain cries or realism even, just pure illogical goodness. In this case you could just use sapi to read text, and get through the plot just fine. Even a game like that, with flashy sounding skills and spells, summons, weapons, armor and accessories to obtain, etc, in my opinion, would be beyond awesome. I have very high hopes for entombed becoming a fully-featured world at some point in the distant future for just this reason. -- From: "Kellie and my lovable Lady J." Sent: Tuesday, February 24, 2009 9:35 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo To true. I enjoy to play the simpler games from time to time. But I want more of a variety. What I really want I am not sure I will ever see and that is an epic fantasy rpg. Magic swords, quests, but all towards an end goal. I play muds which have some of this element but they are open ended. It is a living world with a basic story line but nothing more. I want something like final fantasy or Lunar or star ocean. There are several things that can be done through the game. As well and places that have to be explored and puzzles to solve but an end goal. To save the world from some dark evil force usually. lol Kellie and my lovable Lady J. Canine Welfare Technician/Resident adviser Guide Dogs for the Blind, Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
To true. I enjoy to play the simpler games from time to time. But I want more of a variety. What I really want I am not sure I will ever see and that is an epic fantasy rpg. Magic swords, quests, but all towards an end goal. I play muds which have some of this element but they are open ended. It is a living world with a basic story line but nothing more. I want something like final fantasy or Lunar or star ocean. There are several things that can be done through the game. As well and places that have to be explored and puzzles to solve but an end goal. To save the world from some dark evil force usually. lol Kellie and my lovable Lady J. Canine Welfare Technician/Resident adviser Guide Dogs for the Blind, Oregon campus www.guidedogs.com - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 8:29 PM Subject: Re: [Audyssey] mota demo Yep, another one for the let's get complicated camp. There's definitely an art form in the simple addictive silly games, believe it or not super deek out is still hands down the most addictive title I've played yet out of the mainstream. But anyone who's ever sat and taken in someone sighted playing through metal gear solid, grand theft auto, or similar complex environments with free roaming and suchlike will surely stump up the cash to buy our chance to do the same thing. On 2/25/09, Shadow Dragon wrote: I agree completely. Count me among the gamers who want to see more complex games. As I said before, the only time I fight realism is when it detracts from either difficulty or challenge factor. I both play mainstream games, mostly one on one fighting, and have watched my brother play several mainstream games, everything from FPS to RPG. I agree we need more games like that. More games with advanced physics and power behind the engine. We have some good audiogames as it stands now, but there are still genres either left uncovered or that have games, but not nearly to the advanced stage that modern gaming has come to. But I realize that most of the audiogame developers are one man teams, and I respect that. Even so, given the advancement audiogaming has made over the past few years, I'll be looking forward to more advanced games in the future. -- From: "Thomas Ward" Sent: Tuesday, February 24, 2009 8:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo Hi, That is what my Genesis engine is all about. Using real time physics moddeling, mathematics, etc to simulate realistic movement, targeting, and real world spacial orientation is what drives this engine. Only thing is I think some gamers are put off by the realism expecting something like they are use to rather than something written along the lines of what commercial grade companies create. In fact, the Genesis Engine can do more than you've seen, but since I am currently involved in a side-scroller we can't take advantage of its more advanced features and game play. If people are put off now I'm a bit interested how they will deal with the engine at it's best. I suppose just something simple as items in a dark room being invisible is just all a bit new to some. I'm thinking out of the box, or more precisely more realistic. One thing I hope to do with my Genesis Engine is bring awareness to blind gamers that we don't have to be stuck with simple games. We could have games as complex as those our sighted counterparts play if we just have well trained developers to do it, and of course the financial backing to get sounds, music, to go with the programming too. I don't say this to be disrespectful to my fellow accessible game developers, but when i showed up on the accessible games scene and saw what was available I thought to myself I could do better. Plus seeing a bunch of Space Invader style knock offs, card games, just wasn't my interest area. I wanted games like those I was beginning to play on the PC before I went blind, and that is where USA Games is headed. Anyone, who plays a PS2, PSP, XBox, etc understands those games are usually of a superior nature. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey
Re: [Audyssey] mota demo
Hmm, I just looked up sub machine guns on wikipedia, I guess they're a bit more heavy than I originally suspected. The average uzi weighs in at about 7 pounds, I guess that's enough to unbalance someone mid jump, especially someone inexperienced with the weapon. -- From: "Scott Chesworth" Sent: Tuesday, February 24, 2009 9:18 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo Hi Tom, Just a few more observations to add to the 3 others, hehe. First of all, I'm really into this game a lot more than I expected to be. The plot and side scroller aspect really didn't appeal, but it's got good game play, and there's just no substitute for that. So... some observations: It's possible to speed jump along by holding control and repeatedly whacking a direction much faster than one could in real life. I noticed you've already iliminated the possibility to do the same thing with walking and running though which is good. Sometimes my view command does nothing, particularly later on in the level. Does this mean that a room is completely empty? It doesn't even tell me about doors I've just walked through anymore which seems like a bug but I dunno. There's also going to need to be a way of silencing or at least skipping through the items quickly once you've hit view. I've followed the threads here loosely today and seen your concerns with sapi. Perhaps control could be used to silence speech that is giving the status of one thing like health or ammo, then the same key could be used to skip to the next object? Tap it once quickly to skip through objects, hold it for a second to abandon reading, or perhaps just hit any directional key to abandon reading. Surely that'd just mean stopping the current file in it's tracks and triggering the next one? It's not mega eligant, but it'd do, no doubt a proper programmer can come up with something more foolproof. It'd mean sourcing another movement sound true, but I thought a neat way of stopping people from sneaking an easy ride by crouching all the time once you've iliminated the speed jumping technique would be to make it so that it's possible to move crouched, but as if she's shuffling along on her haunches. You could even make it so that she can't move more than a few hesitant shuffles crouched if the bigger/heavier weapons aren't holstered, think about it, it'd be tricky to balance over any real distance whilst slinging an oozy would it not? Weapons holstered brings me to another observation. I absolutely love the detail in not being able to climb a rope unless you have a free hand to do so, but not being able to jump pits and fires seems odd to me. If there's the weight of a sub machine gun there, surely it'll drag her down whether it's in her hand, her holster, the back pocket of her combats, or whatever you'd wear for treasure hunting amongst monsters lol. If it's a balance thing again then I see your point to some extent, but a bow and arrow or a hunting knife would hardly be as much of a pain to sling during a jump as a sub machine gun. Perhaps a solution that maintains the realism would be that some weapons could be out for jumps, you could document it or just rely on common sense of the players. It'd give extra realism because I know if I were wandering around in the dark with all sorts of nasties I'd want at least a knife handy at all times!! The debate about torches lighting automatically is tricky. I'm on the fence that finds them in the inventory and they light when I hit enter to choose one, but it's probably because that's what I'm used too and for me it doesn't impeed realism or game play, it's just an old habbit and probably how I'd code it if this were my creation is all. Similarly I'd have keys in the inventory for locked doors that had to be manually activated, but I realise that might take some serious restructuring to make sure there's enough ways of distinguishing between keys you hold at any one time to keep the realism going. Hitting y or n for yes and no, cursor right and left perhaps to go through levels of the menu structure so it avoids your escape quirk you were having would be welcome additions in my mind. Sound-wise it's all pretty much rocking my socks off. A few things dont seem to sit quite right alongside the others, the two biggest ones for me being keys and coins. I'd expect to hear a jingling set of keys for keys and a snatching them up type sound when they're taken, with something along similar lines for the coins, these are a bit like slay bells hehe. It's true that you're only collecting one key so the bunch isn't accurate, but sometimes I'd go for what I want to hear over realism if it
Re: [Audyssey] mota demo
I also agree with this. I played games before I lost my sight and while that was the nintendo ages past. I still want games like the ones that are out currently. The more in depth and realistic the more likely I will be to play. So Tom, you have my vote to continue with your games. smiles Kellie and my lovable Lady J. Canine Welfare Technician/Resident adviser Guide Dogs for the Blind, Oregon campus www.guidedogs.com - Original Message - From: "Shadow Dragon" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 8:23 PM Subject: Re: [Audyssey] mota demo I agree completely. Count me among the gamers who want to see more complex games. As I said before, the only time I fight realism is when it detracts from either difficulty or challenge factor. I both play mainstream games, mostly one on one fighting, and have watched my brother play several mainstream games, everything from FPS to RPG. I agree we need more games like that. More games with advanced physics and power behind the engine. We have some good audiogames as it stands now, but there are still genres either left uncovered or that have games, but not nearly to the advanced stage that modern gaming has come to. But I realize that most of the audiogame developers are one man teams, and I respect that. Even so, given the advancement audiogaming has made over the past few years, I'll be looking forward to more advanced games in the future. -- From: "Thomas Ward" Sent: Tuesday, February 24, 2009 8:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo Hi, That is what my Genesis engine is all about. Using real time physics moddeling, mathematics, etc to simulate realistic movement, targeting, and real world spacial orientation is what drives this engine. Only thing is I think some gamers are put off by the realism expecting something like they are use to rather than something written along the lines of what commercial grade companies create. In fact, the Genesis Engine can do more than you've seen, but since I am currently involved in a side-scroller we can't take advantage of its more advanced features and game play. If people are put off now I'm a bit interested how they will deal with the engine at it's best. I suppose just something simple as items in a dark room being invisible is just all a bit new to some. I'm thinking out of the box, or more precisely more realistic. One thing I hope to do with my Genesis Engine is bring awareness to blind gamers that we don't have to be stuck with simple games. We could have games as complex as those our sighted counterparts play if we just have well trained developers to do it, and of course the financial backing to get sounds, music, to go with the programming too. I don't say this to be disrespectful to my fellow accessible game developers, but when i showed up on the accessible games scene and saw what was available I thought to myself I could do better. Plus seeing a bunch of Space Invader style knock offs, card games, just wasn't my interest area. I wanted games like those I was beginning to play on the PC before I went blind, and that is where USA Games is headed. Anyone, who plays a PS2, PSP, XBox, etc understands those games are usually of a superior nature. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Yep, another one for the let's get complicated camp. There's definitely an art form in the simple addictive silly games, believe it or not super deek out is still hands down the most addictive title I've played yet out of the mainstream. But anyone who's ever sat and taken in someone sighted playing through metal gear solid, grand theft auto, or similar complex environments with free roaming and suchlike will surely stump up the cash to buy our chance to do the same thing. On 2/25/09, Shadow Dragon wrote: > I agree completely. Count me among the gamers who want to see more complex > games. As I said before, the only time I fight realism is when it detracts > from either difficulty or challenge factor. I both play mainstream games, > mostly one on one fighting, and have watched my brother play several > mainstream games, everything from FPS to RPG. I agree we need more games > like that. More games with advanced physics and power behind the engine. We > have some good audiogames as it stands now, but there are still genres > either left uncovered or that have games, but not nearly to the advanced > stage that modern gaming has come to. But I realize that most of the > audiogame developers are one man teams, and I respect that. Even so, given > the advancement audiogaming has made over the past few years, I'll be > looking forward to more advanced games in the future. > > -- > From: "Thomas Ward" > Sent: Tuesday, February 24, 2009 8:53 PM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] mota demo > >> Hi, >> That is what my Genesis engine is all about. Using real time physics >> moddeling, mathematics, etc to simulate realistic movement, targeting, and >> >> real world spacial orientation is what drives this engine. Only thing is I >> >> think some gamers are put off by the realism expecting something like they >> >> are use to rather than something written along the lines of what >> commercial grade companies create. In fact, the Genesis Engine can do more >> >> than you've seen, but since I am currently involved in a side-scroller we >> can't take advantage of its more advanced features and game play. If >> people are put off now I'm a bit interested how they will deal with the >> engine at it's best. >> I suppose just something simple as items in a dark room being invisible is >> >> just all a bit new to some. I'm thinking out of the box, or more precisely >> >> more realistic. One thing I hope to do with my Genesis Engine is bring >> awareness to blind gamers that we don't have to be stuck with simple >> games. We could have games as complex as those our sighted counterparts >> play if we just have well trained developers to do it, and of course the >> financial backing to get sounds, music, to go with the programming too. >> I don't say this to be disrespectful to my fellow accessible game >> developers, but when i showed up on the accessible games scene and saw >> what was available I thought to myself I could do better. Plus seeing a >> bunch of Space Invader style knock offs, card games, just wasn't my >> interest area. I wanted games like those I was beginning to play on the PC >> >> before I went blind, and that is where USA Games is headed. Anyone, who >> plays a PS2, PSP, XBox, etc understands those games are usually of a >> superior nature. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
I agree completely. Count me among the gamers who want to see more complex games. As I said before, the only time I fight realism is when it detracts from either difficulty or challenge factor. I both play mainstream games, mostly one on one fighting, and have watched my brother play several mainstream games, everything from FPS to RPG. I agree we need more games like that. More games with advanced physics and power behind the engine. We have some good audiogames as it stands now, but there are still genres either left uncovered or that have games, but not nearly to the advanced stage that modern gaming has come to. But I realize that most of the audiogame developers are one man teams, and I respect that. Even so, given the advancement audiogaming has made over the past few years, I'll be looking forward to more advanced games in the future. -- From: "Thomas Ward" Sent: Tuesday, February 24, 2009 8:53 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] mota demo Hi, That is what my Genesis engine is all about. Using real time physics moddeling, mathematics, etc to simulate realistic movement, targeting, and real world spacial orientation is what drives this engine. Only thing is I think some gamers are put off by the realism expecting something like they are use to rather than something written along the lines of what commercial grade companies create. In fact, the Genesis Engine can do more than you've seen, but since I am currently involved in a side-scroller we can't take advantage of its more advanced features and game play. If people are put off now I'm a bit interested how they will deal with the engine at it's best. I suppose just something simple as items in a dark room being invisible is just all a bit new to some. I'm thinking out of the box, or more precisely more realistic. One thing I hope to do with my Genesis Engine is bring awareness to blind gamers that we don't have to be stuck with simple games. We could have games as complex as those our sighted counterparts play if we just have well trained developers to do it, and of course the financial backing to get sounds, music, to go with the programming too. I don't say this to be disrespectful to my fellow accessible game developers, but when i showed up on the accessible games scene and saw what was available I thought to myself I could do better. Plus seeing a bunch of Space Invader style knock offs, card games, just wasn't my interest area. I wanted games like those I was beginning to play on the PC before I went blind, and that is where USA Games is headed. Anyone, who plays a PS2, PSP, XBox, etc understands those games are usually of a superior nature. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi Shaun, Obviously. I know we will need lots of torches so there will be plenty of them in the game to find. shaun everiss wrote: so there will be more torches then I hope anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
I found the key but now there is a statue I can't unlock. also are there any more torches my torch went out and I can't see things, still can get them but I need to push enter each step I go to do this. At 05:05 p.m. 25/02/2009, you wrote: >so there will be more torches then I hope anyway. >At 05:02 p.m. 25/02/2009, you wrote: >>Hi Shaun, >>No, I am not putting everything into a toggle, option, etc. I'd never get >>anything done if everything was a option, toggle, or what not. >>Anyway, I'll make it very simple for everyone. Don't worry about it. Keep a >>torch burning at all times and don't worry about it. There are plenty of them >>around on the early levels to give you plenty of light, and this is not, >>repete, absolutely not like Montezuma's Revenge were some rooms are dark and >>some are not. They are all dark. >>HTH. >> >>shaun everiss wrote: >>>what about putting this as a toggel. >>>I like the auto light myself. >>>or if we don't have this some indication that one is or should be used >>>should appear. >>>wouldn't have to be anything fancy, could just be a chime or something. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi Tom, Just a few more observations to add to the 3 others, hehe. First of all, I'm really into this game a lot more than I expected to be. The plot and side scroller aspect really didn't appeal, but it's got good game play, and there's just no substitute for that. So... some observations: It's possible to speed jump along by holding control and repeatedly whacking a direction much faster than one could in real life. I noticed you've already iliminated the possibility to do the same thing with walking and running though which is good. Sometimes my view command does nothing, particularly later on in the level. Does this mean that a room is completely empty? It doesn't even tell me about doors I've just walked through anymore which seems like a bug but I dunno. There's also going to need to be a way of silencing or at least skipping through the items quickly once you've hit view. I've followed the threads here loosely today and seen your concerns with sapi. Perhaps control could be used to silence speech that is giving the status of one thing like health or ammo, then the same key could be used to skip to the next object? Tap it once quickly to skip through objects, hold it for a second to abandon reading, or perhaps just hit any directional key to abandon reading. Surely that'd just mean stopping the current file in it's tracks and triggering the next one? It's not mega eligant, but it'd do, no doubt a proper programmer can come up with something more foolproof. It'd mean sourcing another movement sound true, but I thought a neat way of stopping people from sneaking an easy ride by crouching all the time once you've iliminated the speed jumping technique would be to make it so that it's possible to move crouched, but as if she's shuffling along on her haunches. You could even make it so that she can't move more than a few hesitant shuffles crouched if the bigger/heavier weapons aren't holstered, think about it, it'd be tricky to balance over any real distance whilst slinging an oozy would it not? Weapons holstered brings me to another observation. I absolutely love the detail in not being able to climb a rope unless you have a free hand to do so, but not being able to jump pits and fires seems odd to me. If there's the weight of a sub machine gun there, surely it'll drag her down whether it's in her hand, her holster, the back pocket of her combats, or whatever you'd wear for treasure hunting amongst monsters lol. If it's a balance thing again then I see your point to some extent, but a bow and arrow or a hunting knife would hardly be as much of a pain to sling during a jump as a sub machine gun. Perhaps a solution that maintains the realism would be that some weapons could be out for jumps, you could document it or just rely on common sense of the players. It'd give extra realism because I know if I were wandering around in the dark with all sorts of nasties I'd want at least a knife handy at all times!! The debate about torches lighting automatically is tricky. I'm on the fence that finds them in the inventory and they light when I hit enter to choose one, but it's probably because that's what I'm used too and for me it doesn't impeed realism or game play, it's just an old habbit and probably how I'd code it if this were my creation is all. Similarly I'd have keys in the inventory for locked doors that had to be manually activated, but I realise that might take some serious restructuring to make sure there's enough ways of distinguishing between keys you hold at any one time to keep the realism going. Hitting y or n for yes and no, cursor right and left perhaps to go through levels of the menu structure so it avoids your escape quirk you were having would be welcome additions in my mind. Sound-wise it's all pretty much rocking my socks off. A few things dont seem to sit quite right alongside the others, the two biggest ones for me being keys and coins. I'd expect to hear a jingling set of keys for keys and a snatching them up type sound when they're taken, with something along similar lines for the coins, these are a bit like slay bells hehe. It's true that you're only collecting one key so the bunch isn't accurate, but sometimes I'd go for what I want to hear over realism if it's likely to make the sounds easier to identify and remember for a new player. The sword sound, as in the one in the learn game sounds menue seems to have been resampled from a lower sampling rate or something, it's a tad ugly against how good the others are, but not a huge gripe. Two tiny things that are purely personal preference but might be worth considering. Exit game might be a nicer menue item than exit program, it's just what I expected to see seeing as you've got game settings and game sounds and load game etc. And lastly, that big cymbal role panning around when the credits first load bugs me something cronic! If Eliot gave it you that way and it's unchangeable I'll learn to live with i
Re: [Audyssey] mota demo
so there will be more torches then I hope anyway. At 05:02 p.m. 25/02/2009, you wrote: >Hi Shaun, >No, I am not putting everything into a toggle, option, etc. I'd never get >anything done if everything was a option, toggle, or what not. >Anyway, I'll make it very simple for everyone. Don't worry about it. Keep a >torch burning at all times and don't worry about it. There are plenty of them >around on the early levels to give you plenty of light, and this is not, >repete, absolutely not like Montezuma's Revenge were some rooms are dark and >some are not. They are all dark. >HTH. > >shaun everiss wrote: >>what about putting this as a toggel. >>I like the auto light myself. >>or if we don't have this some indication that one is or should be used should >>appear. >>wouldn't have to be anything fancy, could just be a chime or something. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Ah. And so, hopefully, will come the gaming future for the blind! --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 7:53 PM Subject: Re: [Audyssey] mota demo Hi, That is what my Genesis engine is all about. Using real time physics moddeling, mathematics, etc to simulate realistic movement, targeting, and real world spacial orientation is what drives this engine. Only thing is I think some gamers are put off by the realism expecting something like they are use to rather than something written along the lines of what commercial grade companies create. In fact, the Genesis Engine can do more than you've seen, but since I am currently involved in a side-scroller we can't take advantage of its more advanced features and game play. If people are put off now I'm a bit interested how they will deal with the engine at it's best. I suppose just something simple as items in a dark room being invisible is just all a bit new to some. I'm thinking out of the box, or more precisely more realistic. One thing I hope to do with my Genesis Engine is bring awareness to blind gamers that we don't have to be stuck with simple games. We could have games as complex as those our sighted counterparts play if we just have well trained developers to do it, and of course the financial backing to get sounds, music, to go with the programming too. I don't say this to be disrespectful to my fellow accessible game developers, but when i showed up on the accessible games scene and saw what was available I thought to myself I could do better. Plus seeing a bunch of Space Invader style knock offs, card games, just wasn't my interest area. I wanted games like those I was beginning to play on the PC before I went blind, and that is where USA Games is headed. Anyone, who plays a PS2, PSP, XBox, etc understands those games are usually of a superior nature. Clement Chou wrote: Good realism... I like it. Very nice creativity and use of physics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi Shaun, No, I am not putting everything into a toggle, option, etc. I'd never get anything done if everything was a option, toggle, or what not. Anyway, I'll make it very simple for everyone. Don't worry about it. Keep a torch burning at all times and don't worry about it. There are plenty of them around on the early levels to give you plenty of light, and this is not, repete, absolutely not like Montezuma's Revenge were some rooms are dark and some are not. They are all dark. HTH. shaun everiss wrote: what about putting this as a toggel. I like the auto light myself. or if we don't have this some indication that one is or should be used should appear. wouldn't have to be anything fancy, could just be a chime or something. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi, That is what my Genesis engine is all about. Using real time physics moddeling, mathematics, etc to simulate realistic movement, targeting, and real world spacial orientation is what drives this engine. Only thing is I think some gamers are put off by the realism expecting something like they are use to rather than something written along the lines of what commercial grade companies create. In fact, the Genesis Engine can do more than you've seen, but since I am currently involved in a side-scroller we can't take advantage of its more advanced features and game play. If people are put off now I'm a bit interested how they will deal with the engine at it's best. I suppose just something simple as items in a dark room being invisible is just all a bit new to some. I'm thinking out of the box, or more precisely more realistic. One thing I hope to do with my Genesis Engine is bring awareness to blind gamers that we don't have to be stuck with simple games. We could have games as complex as those our sighted counterparts play if we just have well trained developers to do it, and of course the financial backing to get sounds, music, to go with the programming too. I don't say this to be disrespectful to my fellow accessible game developers, but when i showed up on the accessible games scene and saw what was available I thought to myself I could do better. Plus seeing a bunch of Space Invader style knock offs, card games, just wasn't my interest area. I wanted games like those I was beginning to play on the PC before I went blind, and that is where USA Games is headed. Anyone, who plays a PS2, PSP, XBox, etc understands those games are usually of a superior nature. Clement Chou wrote: Good realism... I like it. Very nice creativity and use of physics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
what about putting this as a toggel. I like the auto light myself. or if we don't have this some indication that one is or should be used should appear. wouldn't have to be anything fancy, could just be a chime or something. At 12:32 p.m. 25/02/2009, you wrote: >Hi James, > >James Said: >I haven't tried the beta yet, but on the torches: >I personally think having torches automatically light is helpful in >several ways; since they cannot be used at your disgression their >placement is a clue to the location of a dark area. You can be pretty >sure that it's close to where you got the torch. > >Tom Says: >Well, back when this game was Montezuma's Return we got lots of complaints >about torches automatically lighting so we made them a manual light. In this >matter it is a lose lose situation. Someones bound to complain no matter which >way we go with it, and that is just how it is going to be. >As for using torches the entire level is considered to be dark with a few >exceptions such as a room with a fire pit, torch, or some other object that >would naturally give off light. This isn't exactly that hard to figure out, >and isn't rocket science. You are in a dark underground temple and need light >constantly to get around. > >James Said: >Speaking of items, >I'm not sure I like the idea of hitting enter near an item to pick it >up. From the demos and trailers (as well as past iterations of the >game) it doesn't seem like you'd ever want to skip or avoid an object. >It sounds to me like lots more "complexity" has been added to the >game, which in the end doesn't achieve anything but a multitude of >additional keypresses. > >Tom Says: >Lots of time and effort has been put into adding complexity to the game which >may be more interesting to some and more frustrating to others. We can't >please everyone and we just have to play this one by ear. As far as using >enter to pick up items that is what all the Tomb Raider games do, and since >this is a spin off of the Tomb Raider series we like to keep that similar feel >and keyboard layout if possible.Besides it is just way to easy if Angela picks >up anything near by just by walking over it. you need to actually find it with >a lit torch and reach out and pick it up. >HTH. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
If you are holding a burning torch, you can hear it burning, so there's no need for a key to announce it. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:07 PM Subject: Re: [Audyssey] mota demo Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why? There is one right there not more than three feet away from you. You can easily grab that one light it, and continue on your way. Just feels a little like overkill to me to have a torch burning when you start. Phil Said: When you pick up a torch in your inventory is should be out and hitting enter would light it. Tom Says: I am assuming here you mean when you select it from the inventory list? I suppose we could do that, but I had reasons for not doing it that way. For example, suppose you have a torch when crossing the flooded room. You wouldn't want it to go out when coming in contact with the water. In that case you might want to keep it ready, but not light it until you climb out onto the far bank.At wich point start up the torch. Phil Asked: Do torches have a time limit? Tom Says: Yes, they do. Depending on your experience level the time limit will be longer or shorter. Phil Said: If they do the w key should say torch burning. Tom Says: Ok...Well, it does say torch when you are holding one, but I didn't see any need to add if it is burning or not, but I suppose I can. Phil Said: If and when the torch goes out it should make a fizzle sound and w would say torch burnt out. Tom Says: Torches do fizzle when they burn out or come into contact with water. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Good realism... I like it. Very nice creativity and use of physics. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi, No, not the main boss but a miner boss creature you need to kill to get to the door. Grin. Charles Rivard wrote: It's not the boss. This is just level 1 of the game. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Note I said a boss, not the boss. You have acquired the skill of Weaponry Therimin. Current Mastery is 1 novice. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:31 PM Subject: Re: [Audyssey] mota demo It's not the boss. This is just level 1 of the game. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 2:01 PM Subject: Re: [Audyssey] mota demo Is that the only level so far? Ad I assume that's a boss at the end guarding the bronze key? Took me a while to figure out what the deal was since it kept killing me. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 2:54 PM Subject: Re: [Audyssey] mota demo Hi Michael, NO that isn't a bug. Hint if you light one of your torches items will play sounds and will be announced when you press the v key. Otherwise the room is dark and you can't see them. This is fully documented in the User's Guide. Guess you hadn't thought of the obvious. Smile. Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] mota demo
Hi Phil, Phil Said: I imagined that the torches left behind in the tomb would make a smoldering sound as if they were short of oxygen and when you light them they could burst into fire. This could be done using the same torch sound by increasing the pitch. Tom Says: Hmmm...I'll keep those suggestions in mind. Phil Said: A swinging rope should slow down if a person was climbing it. This could be done by lowering the pitch of the rope sound. Tom Says: Yeah, makes sense. I'll look into it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
It's not the boss. This is just level 1 of the game. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 2:01 PM Subject: Re: [Audyssey] mota demo Is that the only level so far? Ad I assume that's a boss at the end guarding the bronze key? Took me a while to figure out what the deal was since it kept killing me. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 2:54 PM Subject: Re: [Audyssey] mota demo Hi Michael, NO that isn't a bug. Hint if you light one of your torches items will play sounds and will be announced when you press the v key. Otherwise the room is dark and you can't see them. This is fully documented in the User's Guide. Guess you hadn't thought of the obvious. Smile. Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or
Re: [Audyssey] mota demo
Just a thought: Remember to give some kind of notice that you are about to, for example, give a s p o i l e r so that if someone does not want to be given the solution as to what to do next when someone gets stuck, they can either delete the message or save if in case they get stuck there. If someone wants to solve the puzzles or figure out how to play the game without help, it sure is a bummer if they accidentally get a hint they didn't want. Thanks. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 12:13 PM Subject: Re: [Audyssey] mota demo That's because the room is dark. If you use a torch you'll see and hear the object. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 10:53 AM Subject: Re: [Audyssey] mota demo Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota demo That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] mota demo
Hi Thomas, I am assuming that at the start of the game you have just entered a dark room and would have a lit torch in your hand. I imagined that the torches left behind in the tomb would make a smoldering sound as if they were short of oxygen and when you light them they could burst into fire. This could be done using the same torch sound by increasing the pitch. I also have a suggestion about the rope sound. A swinging rope should slow down if a person was climbing it. This could be done by lowering the pitch of the rope sound. I love the reaction words to creatures! and everything else sounds great! Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 8:07 PM Subject: Re: [Audyssey] mota demo Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why? There is one right there not more than three feet away from you. You can easily grab that one light it, and continue on your way. Just feels a little like overkill to me to have a torch burning when you start. Phil Said: When you pick up a torch in your inventory is should be out and hitting enter would light it. Tom Says: I am assuming here you mean when you select it from the inventory list? I suppose we could do that, but I had reasons for not doing it that way. For example, suppose you have a torch when crossing the flooded room. You wouldn't want it to go out when coming in contact with the water. In that case you might want to keep it ready, but not light it until you climb out onto the far bank.At wich point start up the torch. Phil Asked: Do torches have a time limit? Tom Says: Yes, they do. Depending on your experience level the time limit will be longer or shorter. Phil Said: If they do the w key should say torch burning. Tom Says: Ok...Well, it does say torch when you are holding one, but I didn't see any need to add if it is burning or not, but I suppose I can. Phil Said: If and when the torch goes out it should make a fizzle sound and w would say torch burnt out. Tom Says: Torches do fizzle when they burn out or come into contact with water. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.3/1970 - Release Date: 02/24/09 13:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi, Yeah, because the water is low enough that she can hold it above the water in that particular case. However, if she jumps in of course the water will splash up and put it out. Clement Chou wrote: Like it the way it is. Although... here's a bit of a cheating method for all the players... s p o i l e r s p a c e When in the flooded area, if you swim to a bank and then light the torch, then reenter the water, the torch will remain lit. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Like it the way it is. Although... here's a bit of a cheating method for all the players... s p o i l e r s p a c e When in the flooded area, if you swim to a bank and then light the torch, then reenter the water, the torch will remain lit. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:07 PM Subject: Re: [Audyssey] mota demo Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why? There is one right there not more than three feet away from you. You can easily grab that one light it, and continue on your way. Just feels a little like overkill to me to have a torch burning when you start. Phil Said: When you pick up a torch in your inventory is should be out and hitting enter would light it. Tom Says: I am assuming here you mean when you select it from the inventory list? I suppose we could do that, but I had reasons for not doing it that way. For example, suppose you have a torch when crossing the flooded room. You wouldn't want it to go out when coming in contact with the water. In that case you might want to keep it ready, but not light it until you climb out onto the far bank.At wich point start up the torch. Phil Asked: Do torches have a time limit? Tom Says: Yes, they do. Depending on your experience level the time limit will be longer or shorter. Phil Said: If they do the w key should say torch burning. Tom Says: Ok...Well, it does say torch when you are holding one, but I didn't see any need to add if it is burning or not, but I suppose I can. Phil Said: If and when the torch goes out it should make a fizzle sound and w would say torch burnt out. Tom Says: Torches do fizzle when they burn out or come into contact with water. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why? There is one right there not more than three feet away from you. You can easily grab that one light it, and continue on your way. Just feels a little like overkill to me to have a torch burning when you start. Phil Said: When you pick up a torch in your inventory is should be out and hitting enter would light it. Tom Says: I am assuming here you mean when you select it from the inventory list? I suppose we could do that, but I had reasons for not doing it that way. For example, suppose you have a torch when crossing the flooded room. You wouldn't want it to go out when coming in contact with the water. In that case you might want to keep it ready, but not light it until you climb out onto the far bank.At wich point start up the torch. Phil Asked: Do torches have a time limit? Tom Says: Yes, they do. Depending on your experience level the time limit will be longer or shorter. Phil Said: If they do the w key should say torch burning. Tom Says: Ok...Well, it does say torch when you are holding one, but I didn't see any need to add if it is burning or not, but I suppose I can. Phil Said: If and when the torch goes out it should make a fizzle sound and w would say torch burnt out. Tom Says: Torches do fizzle when they burn out or come into contact with water. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
They do fizzle when they go out. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:32 PM Subject: Re: [Audyssey] mota demo Hi Thomas, I am really enjoying the beta. I do have a few questions and suggestions about torches. When you start the game you should have a torch burning. When you pick up a torch in your inventory is should be out and hitting enter would light it. Do torches have a time limit? If they do the w key should say torch burning. If and when the torch goes out it should make a fizzle sound and w would say torch burnt out. Good job! Thanks, Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:32 PM Subject: Re: [Audyssey] mota demo Hi James, James Said: I haven't tried the beta yet, but on the torches: I personally think having torches automatically light is helpful in several ways; since they cannot be used at your disgression their placement is a clue to the location of a dark area. You can be pretty sure that it's close to where you got the torch. Tom Says: Well, back when this game was Montezuma's Return we got lots of complaints about torches automatically lighting so we made them a manual light. In this matter it is a lose lose situation. Someones bound to complain no matter which way we go with it, and that is just how it is going to be. As for using torches the entire level is considered to be dark with a few exceptions such as a room with a fire pit, torch, or some other object that would naturally give off light. This isn't exactly that hard to figure out, and isn't rocket science. You are in a dark underground temple and need light constantly to get around. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi Thomas, I am really enjoying the beta. I do have a few questions and suggestions about torches. When you start the game you should have a torch burning. When you pick up a torch in your inventory is should be out and hitting enter would light it. Do torches have a time limit? If they do the w key should say torch burning. If and when the torch goes out it should make a fizzle sound and w would say torch burnt out. Good job! Thanks, Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:32 PM Subject: Re: [Audyssey] mota demo Hi James, James Said: I haven't tried the beta yet, but on the torches: I personally think having torches automatically light is helpful in several ways; since they cannot be used at your disgression their placement is a clue to the location of a dark area. You can be pretty sure that it's close to where you got the torch. Tom Says: Well, back when this game was Montezuma's Return we got lots of complaints about torches automatically lighting so we made them a manual light. In this matter it is a lose lose situation. Someones bound to complain no matter which way we go with it, and that is just how it is going to be. As for using torches the entire level is considered to be dark with a few exceptions such as a room with a fire pit, torch, or some other object that would naturally give off light. This isn't exactly that hard to figure out, and isn't rocket science. You are in a dark underground temple and need light constantly to get around. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
hi clement. that's bekause you can't jump wen carrying anything, for example, your gun, make sure it's in the holster before jumping, otherwise she can't will perform the jump and die. -Mensagem original- De: "Clement Chou" Para: "Gamers Discussion list" Data: Terça, 24 de Fevereiro de 2009 16:25 Assunto: Re: [Audyssey] mota demo Hmm... something weird. I found out that sometimes when I jump or try to jump over chasms, it doesn't work, and I end up dying. Yet sometimes when I jump them, they work. Is this a beta thing? Or am I doing something wrong here? - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 3:54 PM Subject: Re: [Audyssey] mota demo > Yeah I eventually took him down, but he sliced and diced me pretty good > the first few times. > Eeny meeny miney mo. Is Homer a hero? The answer is...no. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Tuesday, February 24, 2009 4:34 PM > Subject: Re: [Audyssey] mota demo > > >> Hi Bryan, >> Yes, level 1 is the only completed level so far. Also the only one >> non-registered players will get until they purchase the game. >> As far is the Cyclops he is a type of boss creature. He is pretty mean on >> expert, but I can handle him on lower experience levels fairly easily. >> >> Bryan Peterson wrote: >>> Is that the only level so far? Ad I assume that's a boss at the end >>> guarding the bronze key? Took me a while to figure out what the deal was >>> since it kept killing me. >>> Eeny meeny miney mo. Is Homer a hero? The answer is...no. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi, If you are dying when trying to jump a chasm my guess is you are trying to do so with a heavy weapon drawn. First holster it and then try to jump, and see if you do better. FYI, you might want to read section 5 of the User's Guide as jumping is discussed more in detail there. Smile. Clement Chou wrote: Hmm... something weird. I found out that sometimes when I jump or try to jump over chasms, it doesn't work, and I end up dying. Yet sometimes when I jump them, they work. Is this a beta thing? Or am I doing something wrong here? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hmm... something weird. I found out that sometimes when I jump or try to jump over chasms, it doesn't work, and I end up dying. Yet sometimes when I jump them, they work. Is this a beta thing? Or am I doing something wrong here? - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 3:54 PM Subject: Re: [Audyssey] mota demo Yeah I eventually took him down, but he sliced and diced me pretty good the first few times. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 4:34 PM Subject: Re: [Audyssey] mota demo Hi Bryan, Yes, level 1 is the only completed level so far. Also the only one non-registered players will get until they purchase the game. As far is the Cyclops he is a type of boss creature. He is pretty mean on expert, but I can handle him on lower experience levels fairly easily. Bryan Peterson wrote: Is that the only level so far? Ad I assume that's a boss at the end guarding the bronze key? Took me a while to figure out what the deal was since it kept killing me. Eeny meeny miney mo. Is Homer a hero? The answer is...no. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi, Hint. Unlock the statue with the enter key, and walk right. Clement Chou wrote: Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Yeah I eventually took him down, but he sliced and diced me pretty good the first few times. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 4:34 PM Subject: Re: [Audyssey] mota demo Hi Bryan, Yes, level 1 is the only completed level so far. Also the only one non-registered players will get until they purchase the game. As far is the Cyclops he is a type of boss creature. He is pretty mean on expert, but I can handle him on lower experience levels fairly easily. Bryan Peterson wrote: Is that the only level so far? Ad I assume that's a boss at the end guarding the bronze key? Took me a while to figure out what the deal was since it kept killing me. Eeny meeny miney mo. Is Homer a hero? The answer is...no. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
I can't wait for the full thing.. this is going to be amazing! Now all we need is cutseens and cinematic audio lol. In all seriousness, this is great, and I can't wait! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 1:54 PM Subject: Re: [Audyssey] mota demo Hi Michael, NO that isn't a bug. Hint if you light one of your torches items will play sounds and will be announced when you press the v key. Otherwise the room is dark and you can't see them. This is fully documented in the User's Guide. Guess you hadn't thought of the obvious. Smile. Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi Bryan, Yes, level 1 is the only completed level so far. Also the only one non-registered players will get until they purchase the game. As far is the Cyclops he is a type of boss creature. He is pretty mean on expert, but I can handle him on lower experience levels fairly easily. Bryan Peterson wrote: Is that the only level so far? Ad I assume that's a boss at the end guarding the bronze key? Took me a while to figure out what the deal was since it kept killing me. Eeny meeny miney mo. Is Homer a hero? The answer is...no. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi James, James Said: I haven't tried the beta yet, but on the torches: I personally think having torches automatically light is helpful in several ways; since they cannot be used at your disgression their placement is a clue to the location of a dark area. You can be pretty sure that it's close to where you got the torch. Tom Says: Well, back when this game was Montezuma's Return we got lots of complaints about torches automatically lighting so we made them a manual light. In this matter it is a lose lose situation. Someones bound to complain no matter which way we go with it, and that is just how it is going to be. As for using torches the entire level is considered to be dark with a few exceptions such as a room with a fire pit, torch, or some other object that would naturally give off light. This isn't exactly that hard to figure out, and isn't rocket science. You are in a dark underground temple and need light constantly to get around. James Said: Speaking of items, I'm not sure I like the idea of hitting enter near an item to pick it up. From the demos and trailers (as well as past iterations of the game) it doesn't seem like you'd ever want to skip or avoid an object. It sounds to me like lots more "complexity" has been added to the game, which in the end doesn't achieve anything but a multitude of additional keypresses. Tom Says: Lots of time and effort has been put into adding complexity to the game which may be more interesting to some and more frustrating to others. We can't please everyone and we just have to play this one by ear. As far as using enter to pick up items that is what all the Tomb Raider games do, and since this is a spin off of the Tomb Raider series we like to keep that similar feel and keyboard layout if possible.Besides it is just way to easy if Angela picks up anything near by just by walking over it. you need to actually find it with a lit torch and reach out and pick it up. HTH. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Come again? On 2/24/09, william lomas wrote: > o ran oh i cant see!! emark or something > > On 24 Feb 2009, at 18:34, Michael Feir wrote: > >> I think what's confusing people is that you have to select the torch >> and then light it by using the space bar. Thanks to a hint from >> Charles, I just figured that out. Things are working much better >> now. I prefer that method of using torches to having them >> automatically light. However, there should perhaps be more of an >> indicator that one is in a dark place. Perhaps, a spooky undertone >> or something of that sort would work there. It should be >> recogniseable as a darkness indicator without overpowering what you >> could still hear around you. >> Michael Feir >> Author of Personal Power: >> How Accessible Computers Can Enhance Personal Life For Blind People >> 2006-2008 >> www.blind-planet.com/content/personal-power >> >> A Life of Word and Sound >> 2003-2007 >> http://www.blind-planet.com/content/life-word-and-sound >> >> Creator and former editor of Audyssey Magazine >> 1996-2004 >> Check out my blog at: >> www.michaelfeir.blogspot.com >> >> >> - Original Message - From: "Charles Rivard" >> > > >> To: "Gamers Discussion list" >> Sent: Tuesday, February 24, 2009 3:23 PM >> Subject: Re: [Audyssey] mota demo >> >> >>> s >>> p >>> o >>> i >>> l >>> e >>> r >>> >>> >>> s >>> p >>> a >>> c >>> e >>> >>> >>> Pick up all items and use what is in your inventory. >>> >>> --- >>> If guns cause crime, pencils cause misspelled words. >>> - Original Message - From: "Angellko21" >> >>> > >>> To: "Gamers Discussion list" >>> Sent: Tuesday, February 24, 2009 9:53 AM >>> Subject: Re: [Audyssey] mota demo >>> >>> >>>> Object are invisible,ok,but when I go forward (right) and press >>>> enter,without the object sound I take it.But we must be >>>> optimistic,it is beta and Tom makes good work and this problems >>>> will be deleting.:)Oh,sorry for my English.:)Greetings. >>>> - Original Message - From: "Bryan Peterson" >>>> >>> > >>>> To: "Gamers Discussion list" >>>> Sent: Tuesday, February 24, 2009 6:30 PM >>>> Subject: Re: [Audyssey] mota demo >>>> >>>> >>>>> AllI can say is I'm excited for the full version. >>>>> Eeny meeny miney mo. Is Homer a hero? The answer is...no. >>>>> - Original Message - From: "Scott Chesworth" >>>>> >>>> > >>>>> To: "Gamers Discussion list" >>>>> Sent: Tuesday, February 24, 2009 9:59 AM >>>>> Subject: Re: [Audyssey] mota demo >>>>> >>>>> >>>>>> That's not an issue you're seeing mike, it's that the rooms are >>>>>> dark. >>>>>> if you light one of the enchanted torches objects like that become >>>>>> visible so you get clues as to where they are. Assuming Tom >>>>>> doesn't >>>>>> go overboard on torches, this is gonna be a frustrating and very >>>>>> welcome way of doing things in my book, because it might mean >>>>>> doubling >>>>>> back on yourself and having to remember the way you've come to >>>>>> go back >>>>>> and check for items you need if you've run out of torches. >>>>>> >>>>>> This is cool. I don't dig side scrollers at all, but this is >>>>>> s >>>>>> cool. Played it right through a few times now, and it's still >>>>>> cool. >>>>>> >>>>>> On 2/24/09, Michael Feir wrote: >>>>>>> I think there might be a problem with the object viewing. I've >>>>>>> hit the enter >>>>>>> key in various places and picked up items which I have no way >>>>>>> of knowing >>>>>>> were there. I got an enchanted sword that way which never made >>>>>>> any sound to >>>>>>> let me know it was anywhere near me. I also found a healing >>>>>>> potion tha
Re: [Audyssey] mota demo
Hey, I haven't tried the beta yet, but on the torches: I personally think having torches automatically light is helpful in several ways; since they cannot be used at your disgression their placement is a clue to the location of a dark area. You can be pretty sure that it's close to where you got the torch. If there isn't any sound indicating a dark area (or any special announcement when viewing the map) then I think being able to use torches later is more of a frustration as you'd have to guess which areas are dark. Say you ran back and forth across a room not finding anything interesting. You assume it's dark and light your torch, only to discover you had missed a ladder. You continue through the level, letting the torch burn out until you come across a room with lots fo treasure but fwoof! the torch goes out and all the treasure disappears. Speaking of items, I'm not sure I like the idea of hitting enter near an item to pick it up. From the demos and trailers (as well as past iterations of the game) it doesn't seem like you'd ever want to skip or avoid an object. It sounds to me like lots more "complexity" has been added to the game, which in the end doesn't achieve anything but a multitude of additional keypresses. James On 2/24/09, Michael Feir wrote: > I think what's confusing people is that you have to select the torch and > then light it by using the space bar. Thanks to a hint from Charles, I just > figured that out. Things are working much better now. I prefer that method > of using torches to having them automatically light. However, there should > perhaps be more of an indicator that one is in a dark place. Perhaps, a > spooky undertone or something of that sort would work there. It should be > recogniseable as a darkness indicator without overpowering what you could > still hear around you. > Michael Feir > Author of Personal Power: > How Accessible Computers Can Enhance Personal Life For Blind People > 2006-2008 > www.blind-planet.com/content/personal-power > > A Life of Word and Sound > 2003-2007 > http://www.blind-planet.com/content/life-word-and-sound > > Creator and former editor of Audyssey Magazine > 1996-2004 > Check out my blog at: > www.michaelfeir.blogspot.com > > > - Original Message ----- > From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Tuesday, February 24, 2009 3:23 PM > Subject: Re: [Audyssey] mota demo > > >> s >> p >> o >> i >> l >> e >> r >> >> >> s >> p >> a >> c >> e >> >> >> Pick up all items and use what is in your inventory. >> >> --- >> If guns cause crime, pencils cause misspelled words. >> - Original Message - >> From: "Angellko21" >> To: "Gamers Discussion list" >> Sent: Tuesday, February 24, 2009 9:53 AM >> Subject: Re: [Audyssey] mota demo >> >> >>> Object are invisible,ok,but when I go forward (right) and press >>> enter,without the object sound I take it.But we must be optimistic,it is >>> beta and Tom makes good work and this problems will be >>> deleting.:)Oh,sorry for my English.:)Greetings. >>> - Original Message - >>> From: "Bryan Peterson" >>> To: "Gamers Discussion list" >>> Sent: Tuesday, February 24, 2009 6:30 PM >>> Subject: Re: [Audyssey] mota demo >>> >>> >>>> AllI can say is I'm excited for the full version. >>>> Eeny meeny miney mo. Is Homer a hero? The answer is...no. >>>> - Original Message - >>>> From: "Scott Chesworth" >>>> To: "Gamers Discussion list" >>>> Sent: Tuesday, February 24, 2009 9:59 AM >>>> Subject: Re: [Audyssey] mota demo >>>> >>>> >>>>> That's not an issue you're seeing mike, it's that the rooms are dark. >>>>> if you light one of the enchanted torches objects like that become >>>>> visible so you get clues as to where they are. Assuming Tom doesn't >>>>> go overboard on torches, this is gonna be a frustrating and very >>>>> welcome way of doing things in my book, because it might mean doubling >>>>> back on yourself and having to remember the way you've come to go back >>>>> and check for items you need if you've run out of torches. >>>>> >>>>> This is cool. I don't dig side scrollers at all, but this is s >>>>> cool. Played it right through a few times now, and it's still coo
Re: [Audyssey] mota demo
Hi, Not sure what to say about that, but best advice for anyone getting confused is to read the User's Guide such as it is right now. That is why the documentation is there. At any rate almost all of the rooms are dark except for the ones that have torches in them. Smile. Michael Feir wrote: I think what's confusing people is that you have to select the torch and then light it by using the space bar. Thanks to a hint from Charles, I just figured that out. Things are working much better now. I prefer that method of using torches to having them automatically light. However, there should perhaps be more of an indicator that one is in a dark place. Perhaps, a spooky undertone or something of that sort would work there. It should be recogniseable as a darkness indicator without overpowering what you could still hear around you. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi, Smile. Just because Angela can't see an item doesn't mean the item isn't there. Just like in real life. You can't see or hear the item, but you still can find it by accident and pick it up. When you light a torch you will be able to find items quicker because Angela can see them. Grin. Angellko21 wrote: Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Is that the only level so far? Ad I assume that's a boss at the end guarding the bronze key? Took me a while to figure out what the deal was since it kept killing me. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 2:54 PM Subject: Re: [Audyssey] mota demo Hi Michael, NO that isn't a bug. Hint if you light one of your torches items will play sounds and will be announced when you press the v key. Otherwise the room is dark and you can't see them. This is fully documented in the User's Guide. Guess you hadn't thought of the obvious. Smile. Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hi Michael, NO that isn't a bug. Hint if you light one of your torches items will play sounds and will be announced when you press the v key. Otherwise the room is dark and you can't see them. This is fully documented in the User's Guide. Guess you hadn't thought of the obvious. Smile. Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
o ran oh i cant see!! emark or something On 24 Feb 2009, at 18:34, Michael Feir wrote: I think what's confusing people is that you have to select the torch and then light it by using the space bar. Thanks to a hint from Charles, I just figured that out. Things are working much better now. I prefer that method of using torches to having them automatically light. However, there should perhaps be more of an indicator that one is in a dark place. Perhaps, a spooky undertone or something of that sort would work there. It should be recogniseable as a darkness indicator without overpowering what you could still hear around you. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Charles Rivard" > To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 3:23 PM Subject: Re: [Audyssey] mota demo s p o i l e r s p a c e Pick up all items and use what is in your inventory. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Angellko21" > To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:53 AM Subject: Re: [Audyssey] mota demo Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. - Original Message - From: "Bryan Peterson" > To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Scott Chesworth" > To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota demo That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com ----- Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava
Re: [Audyssey] mota demo
That's because the room is dark. If you use a torch you'll see and hear the object. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 10:53 AM Subject: Re: [Audyssey] mota demo Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota demo That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message ----- From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http:/
Re: [Audyssey] mota demo
I think what's confusing people is that you have to select the torch and then light it by using the space bar. Thanks to a hint from Charles, I just figured that out. Things are working much better now. I prefer that method of using torches to having them automatically light. However, there should perhaps be more of an indicator that one is in a dark place. Perhaps, a spooky undertone or something of that sort would work there. It should be recogniseable as a darkness indicator without overpowering what you could still hear around you. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 3:23 PM Subject: Re: [Audyssey] mota demo s p o i l e r s p a c e Pick up all items and use what is in your inventory. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:53 AM Subject: Re: [Audyssey] mota demo Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota demo That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] mota demo
s p o i l e r s p a c e Pick up all items and use what is in your inventory. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:53 AM Subject: Re: [Audyssey] mota demo Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota demo That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message ----- From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/m
Re: [Audyssey] mota demo
Object are invisible,ok,but when I go forward (right) and press enter,without the object sound I take it.But we must be optimistic,it is beta and Tom makes good work and this problems will be deleting.:)Oh,sorry for my English.:)Greetings. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 6:30 PM Subject: Re: [Audyssey] mota demo AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota demo That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.or
Re: [Audyssey] mota demo
AllI can say is I'm excited for the full version. Eeny meeny miney mo. Is Homer a hero? The answer is...no. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 9:59 AM Subject: Re: [Audyssey] mota demo That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir wrote: I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
That's not an issue you're seeing mike, it's that the rooms are dark. if you light one of the enchanted torches objects like that become visible so you get clues as to where they are. Assuming Tom doesn't go overboard on torches, this is gonna be a frustrating and very welcome way of doing things in my book, because it might mean doubling back on yourself and having to remember the way you've come to go back and check for items you need if you've run out of torches. This is cool. I don't dig side scrollers at all, but this is s cool. Played it right through a few times now, and it's still cool. On 2/24/09, Michael Feir wrote: > I think there might be a problem with the object viewing. I've hit the enter > key in various places and picked up items which I have no way of knowing > were there. I got an enchanted sword that way which never made any sound to > let me know it was anywhere near me. I also found a healing potion that way. > This is going to be a stupendously excellent game when Tom gets it all > worked out. > Michael Feir > Author of Personal Power: > How Accessible Computers Can Enhance Personal Life For Blind People > 2006-2008 > www.blind-planet.com/content/personal-power > > A Life of Word and Sound > 2003-2007 > http://www.blind-planet.com/content/life-word-and-sound > > Creator and former editor of Audyssey Magazine > 1996-2004 > Check out my blog at: > www.michaelfeir.blogspot.com > > > - Original Message ----- > From: "Angellko21" > To: "Gamers Discussion list" > Sent: Tuesday, February 24, 2009 11:22 AM > Subject: Re: [Audyssey] mota demo > > >> Hm,i have the same problem,but if I climbed the rope twice or once,I got >> to the stone statue.It is very special,oh.:)Try climb up once more and >> have lightning torche. >> - Original Message - >> From: "Clement Chou" >> To: "Gamers Discussion list" >> Sent: Tuesday, February 24, 2009 5:05 PM >> Subject: [Audyssey] mota demo >> >> >>> Anyone know where to go after the first door? The statue seems to be a >>> dead end and the rope doesn't lead anywhere, and torchlight or viewing >>> the room helps nothing. Tips? Thanks. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> __ Informace od NOD32 3885 (20090224) __ >>> >>> Tato zprava byla proverena antivirovym systemem NOD32. >>> http://www.nod32.cz >>> >>> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
I think there might be a problem with the object viewing. I've hit the enter key in various places and picked up items which I have no way of knowing were there. I got an enchanted sword that way which never made any sound to let me know it was anywhere near me. I also found a healing potion that way. This is going to be a stupendously excellent game when Tom gets it all worked out. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: "Angellko21" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 11:22 AM Subject: Re: [Audyssey] mota demo Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
Hm,i have the same problem,but if I climbed the rope twice or once,I got to the stone statue.It is very special,oh.:)Try climb up once more and have lightning torche. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, February 24, 2009 5:05 PM Subject: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Informace od NOD32 3885 (20090224) __ Tato zprava byla proverena antivirovym systemem NOD32. http://www.nod32.cz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota demo
i can't past from the fire pit! i ear her say "watch out!" then i jump, then i view the room and see that it have another fire pit to the right, then i try to get near it, and jump and don't work, damn... tips tow. and clement, wen you are at the rop, use the torch, then jump on to it, climb up 6 times, and jump to the right, then press enter on the statue and you will be at where i'm stuck... -Mensagem original- De: "Clement Chou" Para: "Gamers Discussion list" Data: Terça, 24 de Fevereiro de 2009 08:05 Assunto: [Audyssey] mota demo Anyone know where to go after the first door? The statue seems to be a dead end and the rope doesn't lead anywhere, and torchlight or viewing the room helps nothing. Tips? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.