Poor Minh,
Your email has been hacked
Sincerely Adam McKern
Federal Member for Mitchell (Castle Hill)
From: "minh...@telus.net"
To: HLCoders List ; Half-Life Coder
; Jay
Sent:
Cpp check is good for finding leaks
Sent from Yahoo7 Mail on Android
From:Ken Swisher capt...@qis.net
Date:Sat, 4 Apr, 2015 at 19:07
Subject:Re: [hlcoders] Just finished my mod. Thanks for all the help hlcoders!
Hey Shokunin,
What you're asking for us above my pay grade. I'm just here to say
How do you know the last IP - this would cause more overhead as your going to
need to store the IP/Port in an array
Sincerely
Adam McKern
KAP Candidate for Mitchel (Castle Hill)
From: james. marchant james.march...@live.com
To:
Keep in mind that code was designed for single player. If this is coop or
online, then please test it out :)
Sincerely
Adam McKern
KAP Candidate for Mitchel (Castle Hill)
From: Nick xnicho...@gmail.com
To: Discussion of Half-Life Programming
If your playing CS you need to add server with address LocalHost - 31 players
Owner Nigredo Studios http://www.nigredostudios.com
From: Kitten Fiddlers dethk...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent:
Is piazza one of those people that think the web format CSS means
Counter-Strike:Source?
Owner Nigredo Studios http://www.nigredostudios.com
From: smash smloa...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
http://www.firaxis.com/company/contact.php
Firaxis also suffered a massive lay off - suspect you wont get much offical
support.
Owner Nigredo Studios http://www.nigredostudios.com/
From: Jonathan Murphy nuclearfri...@gmail.com
To: Oswald Teshick
There could be a few issues - if your running nightly builds and use a
version management system such as subversion, and your listen server is behind
you in time (ie west coast v's east coast) then the server time is less then
the build time - this will cayuse trouble (same as ztemp files).
I came across this bug in a lost coast source when working on NightFall many
years ago, a clean rebuild of the code base seemed to fix things
Owner Nigredo Studios http://www.nigredostudios.com
From: J. McBroom jimbo...@gmail.com
To: Discussion of
Not sure what your talking about:
http://i48.tinypic.com/25qvdl4.gif
Owner Nigredo Studios http://www.nigredostudios.com
From: smash smloa...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Sunday, 8 July
how is bloom going anyway?
Owner Nigredo Studios http://www.nigredostudios.com
From: Nick xnicho...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Wednesday, 30 May 2012 11:58 AM
Subject: Re: [hlcoders] Is
Have you considered assigning the sprites your particle manager?
Owner Nigredo Studios http://www.nigredostudios.com
From: Psy_Commando psycomma...@gmail.com
To: Half-Life Coder hlcoders@list.valvesoftware.com
Sent: Sunday, 20 May 2012 2:35 PM
Thanks for the spam
Owner Nigredo Studios http://www.nigredostudios.com
From: Mark radica...@yahoo.com
To: harvo...@yahoo.com; flipmon_n...@yahoo.com; victorbauti...@hotmail.com;
shobe_ch...@yahoo.com; hlcoders@list.valvesoftware.com;
Free TF2, Free Alien Swarm, Free Lost Coast (set correct appid in gameinfo.txt)
- you can play mods on any of these engines for no cost.
Owner Nigredo Studios http://www.nigredostudios.com
From: Ben Pye bfh...@gmail.com
To: Discussion of Half-Life
or try www.hl2ctf.com
Owner Nigredo Studios http://www.nigredostudios.com
From: Nick xnicho...@gmail.com
To: Adam amckern McKern amck...@yahoo.com; Discussion of Half-Life
Programming hlcoders@list.valvesoftware.com
Sent: Thursday, 19 April 2012 11:04 AM
Subject: Re: [hlcoders] SP
All you need is a free to play title (ie TFC 2) - and use this engine as your
base game - check hl2ctf gameinfo.txt for the correct appid
Owner Nigredo Studios http://www.nigredostudios.com
From: HWGUY SiPlus hwguy.sip...@gmail.com
To: Discussion of
It would be nice (from a mapping stand point), but i suspect would be a pain in
the bum to complete.
If you look at a normal turn on a track_train path your going to have at least
3 entity - each placed in a bell curve, with each entity a 1/3 of the total
turn angle.
The only way your going
Tricky Dicky :) Better to go to jay car, or Turks - they have what your after -
but now i am taking this topic off topic.
Owner Nigredo Studios http://www.nigredostudios.com
From: Face book timothy123...@hotmail.com
To:
http://www.linkedin.com/profile/view?id=12810752locale=en_UStrk=tyah2
Mike Durand
Owner Nigredo Studios http://www.nigredostudios.com
From: James Deeman james.dee...@googlemail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Thursday, 6 October 2011
Sam?
Why not look at smooth teddy, or the sega model tool?
Owner Nigredo Studios http://www.nigredostudios.com
From: Sam aersi...@gmail.com
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, 17 August 2011 12:20 PM
Subject: Re: [hlcoders] hlcoders
conconmand vgui_refrsh (i think) used when you change screen res on 2003, and
2005, will also repaint the vgui.
Owner Nigredo Studios http://www.nigredostudios.com
From: James Deeman james.dee...@googlemail.com
To: hlcoders@list.valvesoftware.com
We cant understand you, your English is not very natural
Owner Nigredo Studios http://www.nigredostudios.com
From: Sam aersi...@gmail.com
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, 20 July 2011 8:23 AM
Subject: Re: [hlcoders] hlcoders
Svencoop has had the same issue in recent versions, try and add -num_edicts
4096 to the command line on your server start up.
http://forums.alliedmods.net/showthread.php?t=54117
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 20/5/11, - Hannibal - rafu...@hotmail.com
Looks like the system has auto-added everyone again?
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 10/5/11, Michael Kramer gameexpertmas...@gmail.com wrote:
From: Michael Kramer gameexpertmas...@gmail.com
Subject: Re: [hlcoders] Alive?
To: Discussion of Half-Life
LOL
Add the address to your block list :)
Owner Nigredo Studios http://www.nigredostudios.com
--- On Thu, 21/4/11, Adam Donovan carbon_a...@hotmail.com wrote:
From: Adam Donovan carbon_a...@hotmail.com
Subject: [hlcoders] for fuck sake unsubscribe me
To:
You have a 6 sided trigger - each side will trigger when its touched, so if
your enter the brush it will trigger, the same as when you exit the brush it
will trigger.
You might be better off using the InEntity code (been ages from last time i
needed to use it so forgot its real name)
You might want to upgrade to memcpy_s if your windows server only (GCC has a
dislike to microsoft non ISO code).
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 1/4/11, Tony omega Sergi omegal...@gmail.com wrote:
From: Tony omega Sergi omegal...@gmail.com
Subject:
I hope you get paid enough for sending it out
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 29/3/11, Caleb Smith mastersmit...@msn.com wrote:
From: Caleb Smith mastersmit...@msn.com
Subject: Re: [hlcoders] hlcoders@list.valvesoftware.com
To: Discussion of Half-Life
: Wednesday, 2 March, 2011, 2:05 AM
So you want to do this in a source mod? Or with a amx plugin, too?
On 01.03.2011, at 07:50, Adam \amckern\ McKern amck...@yahoo.com wrote:
Hey,
This is for source, however the proof of concept i want to hack is in gold src.
When my player dies i want to save
Programming hlcoders@list.valvesoftware.com
Received: Wednesday, 2 March, 2011, 7:57 PM
when they die, put their position into a vector.
when they spawn, move them to the vector.
-Tony
On Wed, Mar 2, 2011 at 5:27 PM, Adam amckern McKern amck...@yahoo.com wrote:
Its for a source mod
Owner
they touch the trigger.
On Wed, Mar 2, 2011 at 12:36 PM, Adam amckern McKern amck...@yahoo.com
wrote:
Check the attachment for my idea in a nut shell.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 2/3/11, Tony omega Sergi omegal...@gmail.com wrote:
From: Tony omega
Hey,
This is for source, however the proof of concept i want to hack is in gold src.
When my player dies i want to save there location as on respawn they will spawn
at a common point, and return to the 'world' at the place the died in order to
continue the game.
How would i save the XYZ
There is a limited amount of render modictions you can do to the BSP world from
the engine its self - most of its rendering spites and models behind or in
front of the BSP.
What are you attempting to do?
If your team wants to spend the time, and this would be a team based game, or
even a
$scale never seemed to work for me, it would only go to a lesser size of 0.5 -
i had to manually adjust my view model in max, and then realign it, and export
again.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 22/2/11, Stephen Micheals stephen.miche...@gmail.com
. is this with the latest unmodified
valve hl2mp sdk + linux server?
shouldn't be that hard to setup,,,
On Tue, Jan 25, 2011 at 5:32 AM, Adam amckern McKern amck...@yahoo.com
wrote:
Why i asked is becuase this was recorded directly through camista - single
player, high end computer
http
Why i asked is becuase this was recorded directly through camista - single
player, high end computer
http://www.youtube.com/watch?v=Dh6Z9MqZ3JAfeature=player_profilepage
Notice that the default shot gun is VERY lagged?
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue,
How the hell is an xml output ended up in your query?
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 25/1/11, Netshroud netshr...@gmail.com wrote:
From: Netshroud netshr...@gmail.com
Subject: [hlcoders] Source RCON PLIST?
To: hlcoders@list.valvesoftware.com
Received:
, uByteCount);
}
oh - I should probably free() that packet.
On Tue, Jan 25, 2011 at 11:47 AM, Adam amckern McKern amck...@yahoo.com
wrote:
How the hell is an xml output ended up in your query?
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 25/1/11, Netshroud netshr
Do you find your predection is broken when you record a local server demo?
I know that one of the 'patches' on the VDC breaks the anaimtion, and
predection stuff.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 25/1/11, Andrew Ritchie gotta...@gmail.com wrote:
From:
google around for 'quicktime event'
Owner Nigredo Studios http://www.nigredostudios.com
--- On Mon, 17/1/11, TREVOR JANOK dhlco...@wowway.com wrote:
From: TREVOR JANOK dhlco...@wowway.com
Subject: [hlcoders] User Keyboard Input?
To: HLCoders hlcoders@list.valvesoftware.com
Received:
Your ISP, and web site should have its own spam filter - for my NON yahoo email
i enable SpamAssassin filter through cpanel.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 14/1/11, Tom Edwards t_edwa...@btinternet.com wrote:
From: Tom Edwards t_edwa...@btinternet.com
You need to int IMPLEMENT_CLIENTCLASS_DT - that is why its telling you its not
defined.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sun, 9/1/11, Marvin Kilp marvink...@yahoo.de wrote:
From: Marvin Kilp marvink...@yahoo.de
Subject: [hlcoders] Client doesn't receive
If the shader will crash at 3 passes, why not loop the render 10 times, and
save the output as a temp ent at the end of the 3rd pass each time?
Is the fur going to be on the player, or will the player see it close up? if
not then make a quick, and dirty fur engine where it will extend the
Whats your after would be in in_camera.cpp
You may only want a kill cam for a single item, such as a awp
A simple hack in my kind of logic would be to record the last 2 trace points on
the ammo class, and then change them to a func_track, for a TE camera ent to
run down.
I have not done this,
Any plugin API will work, the only trouble you may have is pulling all the
right calls at all the right places, svencoop is still having trouble after
replacing the sound system with fmod x more then 3 years ago.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Thu, 9/12/10,
You might be better of heading to amxx's website http://www.amxmodx.org/
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sat, 4/12/10, Richard Patsch richi@hotmail.com wrote:
From: Richard Patsch richi@hotmail.com
Subject: Re: [hlcoders] CounterStrike application...
All your line breaks where removed, i cant read that, and the link is 404
Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 1/12/10, James Warner jamste...@windowslive.com wrote:
From: James Warner jamste...@windowslive.com
Subject: [hlcoders] Tony's Rain Splash tutorial
Why don't they have some panadol on that website, you know - for the lady's?
Owner Nigredo Studios http://www.nigredostudios.com
--- On Mon, 29/11/10, Cory de La Torre gear@gmail.com wrote:
From: Cory de La Torre gear@gmail.com
Subject: Re: [hlcoders] (no subject)
To:
Have a look at worldspawn.h
Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 17/11/10, Igoreso igor...@inbox.ru wrote:
From: Igoreso igor...@inbox.ru
Subject: [hlcoders] Old-school motion blur on Orange box
To: Discussion of Half-Life Programming
if( m_bIsAutoSprinting )
{
// Stop sprinting if the player lets off the stick for a moment.
if( GetStickDist() == 0.0f )
{
if( gpGlobals-curtime m_fAutoSprintMinTime )
{
StopSprinting();
//Prime - Adam
You can add ff_motionblur 0 to your world spawn, and then trigger it back on
with a short timmer so that you start with a fresh blur.
When i used that feature, many of the triggers where messing with the existsing
convars, i had a motion blur at such a low value it was not noticable, and then
A check box would be a 1 or a 0, such as Enable Cheats?
That in turn is sv_cheats 1 if enabled, or sv_cheats 0 if un-checked.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Mon, 15/11/10, Trevor 'Drak' dhlco...@wowway.com wrote:
From: Trevor 'Drak' dhlco...@wowway.com
when i fixed that for an ep1 mod i was working on, it took an entire re-write
of the code garry posted.
I dont think that would work out of the box for an ep2 mod.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sun, 14/11/10, Igoreso igor...@inbox.ru wrote:
From: Igoreso
Its simple, but i dont have a copy of the text file on me at the moment
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 12/11/10, Yannick Milhahn yann...@mehrplus.de wrote:
From: Yannick Milhahn yann...@mehrplus.de
Subject: Re: [hlcoders] Starting...
To: Discussion of
For those that have found this on a random archive (as will happen :)
Make a file cfg/chapter1.cfg
Add;
map yourmapname
any other chapter cvars on a newline eg
sv_lan 1
sv_cheats 1
etc
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 12/11/10, Mehrplus
Hi,
I have a weapon class that when deployed should change the ai state of an
antlion guard (its attack and seek times will twice as long)
I was wondering where i would find a class that changes states when it enters a
zone.
This zone is not a mapper deployed zone, it is a zone that will
LOL
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sun, 7/11/10, Dexter Haslem dexter.has...@gmail.com wrote:
From: Dexter Haslem dexter.has...@gmail.com
Subject: Re: [hlcoders] (no subject)
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received:
Would that be the case with GMod?
I never played the new gmod until a few weeks ago, and found some gcf files for
games i dont own in the steamapps folder.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sun, 7/11/10, Harry Jeffery harry101jeff...@googlemail.com wrote:
. The call stack shown is all stock AI
code, anyway - but the AI wasn't designed for multiplayer AFAIK, so that may
not mean much.
Cheers
Date: Mon, 25 Oct 2010 19:24:07 -0700 (PDT)
From: Adam \amckern\ McKern amck...@yahoo.com
Subject: Re: [hlcoders] Understanding a confusing crash dump
To: Discussion
Buildcubemaps - always fixed strange bugs like this.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 27/10/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote:
From: Tobias Kammersgaard tobias.kammersga...@gmail.com
Subject: [hlcoders] Problems with shader
You can load a map on start up, just add +map mapname to the shortcut
Owner Nigredo Studios http://www.nigredostudios.com
--- On Mon, 25/10/10, Psy_Commando psycomma...@gmail.com wrote:
From: Psy_Commando psycomma...@gmail.com
Subject: [hlcoders] Help on implementing a 3rd person
Looks like an NPC Cant find a target, and its waiting on input to procead, and
crashed the loop.
Do you have any new NPC's or is the crash happening soon after a player
disconnects in an area where a child NPC Is about to spawn? (IE RPG turret)
Owner Nigredo Studios
Working on svencoop, i can confirm this, however you may run out of temp
memory, and need to enable a command -num_edicts 4096 at the game shortcut.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sat, 23/10/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote:
From:
You can always build your code on the multilayer code base?
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 1/10/10, James Pizzurro ja...@agentredproductions.com wrote:
From: James Pizzurro ja...@agentredproductions.com
Subject: Re: [hlcoders] Prevent pause during open
Are the commands that are overloading the first core multithreaded?
You may want to plugin a threaded I/O, as some of the lines of code are quite
old, and would not have any idea that multithreaded CPU's would ever exist.
A good drop in library would be
I asked google, and this is what she said
http://pastebin.com/0zmCaGPF
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 7/9/10, Garrigan Stafford matori...@gmail.com wrote:
From: Garrigan Stafford matori...@gmail.com
Subject: [hlcoders] Weapon_sdkbase.h
To:
Well the blank SDK is that, empty - you will need to set it as a single player
mod - once its done, you will have Ep2 in your mod folder, and the source code
for Ep2 in the source code folder.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sat, 4/9/10, Chris Courtney
] (no subject)
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received: Saturday, 21 August, 2010, 4:35 PM
I agree. Try re-installing the internet
On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern
amck...@yahoo.comwrote:
That wont work, you need to remove your self from
You need to make that project your self
http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg17977.html
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sat, 21/8/10, Garrigan Stafford matori...@gmail.com wrote:
From: Garrigan Stafford matori...@gmail.com
Subject:
That wont work, you need to remove your self from the web url.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote:
From: Josh Caine jca4...@yahoo.com
Subject: [hlcoders] (no subject)
To: hlcoders@list.valvesoftware.com
Received:
http://developer.valvesoftware.com/wiki/AVI_Materials
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 20/7/10, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote:
From: Jonas 'Sortie' Termansen hlcod...@maxsi.dk
Subject: Re: [hlcoders] Playing bik files mid level
To:
hlcoders@list.valvesoftware.com
Received: Sunday, 20 June, 2010, 4:36 PM
Maybe you mean http://unity3d.com/
On Sun, Jun 20, 2010 at 5:45 AM, Adam amckern McKern amck...@yahoo.comwrote:
I have seen that type of engine used before with a mac demo engine -
nothing new - it was called something like
I would recommend that servers should use a password policy like desktop users.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Mon, 21/6/10, Juliano mirando...@gmail.com wrote:
From: Juliano mirando...@gmail.com
Subject: [hlcoders] HD Counte Strike Source: RCON HACKER
To:
I have seen that type of engine used before with a mac demo engine - nothing
new - it was called something like Infinity 3d - all i can find on the web is
some Russian flash game engine.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sun, 20/6/10, Christopher Harris
There are quite a few projects that they need to keep running
In order of games i play
1) Left4dead
2) Episodes
3) Counter-Strike
4) TF
5) Portal
6) Hidden projects that they are not talking about yet (Half-Life 3)
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri,
Hi,
I suspect that it renders a HTML page if you enter a URL such as
http://www.example.com/MOTD.htm
Am i wrong?
Adam
Owner Nigredo Studios http://www.nigredostudios.com
--- On Thu, 27/5/10, hl1coder coders hl1co...@gmail.com wrote:
From: hl1coder coders hl1co...@gmail.com
Subject:
http://forums.l4dmaps.net/thread-1139.html
If you want to know more, ask at interlopers, or on those forums.
Adam
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sat, 22/5/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote:
From: Tobias Kammersgaard
I normaly only get emails late due to a time and date format issue, such as one
user's web mail provider goes month/day/year, and all other email go
day/month/year, so i would receive all email from that user on the 5th of the
23rd month, or 5th of the 31st month etc.
Lucky yahoo! mail has an
There we go, fixed your typo
Adam
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sat, 1/5/10, Dmitry Barannik redcat...@gmail.com wrote:
From: Dmitry Barannik redcat...@gmail.com
Subject: [hlcoders] Dugs in sdk update
To: hlcoders@list.valvesoftware.com
Received: Saturday,
If you want an understanding of the BSP PVS (CSG), i would recommend that you
read 'the master of doom - it has a fair amount of a chapter discussing how the
BSP format was chosen for FPS, and how PVS works with-in it.
There is also a MASSIVE discussion of BSP at the VMEX website -
Hey,
un-life - a MP project i was working on from the 2.3 sdk was built on SP code,
and allowed monsters straight out of the box.
If you want monsters in your MP mod, build it from the SP code, i suspect that
the MP code has quite a few SP features removed, such as monsters etc.
Adam
Brent,
Even though the overlay has been updated to support DX10 DX11, i suspect that
this is only for new PC Games, has nothing to do with the source engine.
I think source is stuck in the dark ages of DX9 - let me know however if
anything is incorrect.
Thanks,
Adam McKern
Owner
Cool - i thought that was your email address :P
You have to un-subs at the website
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote:
From: Siddharth Jain
For those that have no idea what people are talking about (like me) -
http://en.wikipedia.org/wiki/Unix_time
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 1/1/10, Cory de La Torre gear@gmail.com wrote:
From: Cory de La Torre gear@gmail.com
Subject: Re:
Just a comment
There are at least 4 states the player can be in when the try and perform a
duck jump
isPlayerDucking
isPlayerSprinting
isPlayerJumping
isPlayerIdle
Did you check all those conditions and there Boolean before you changed this
code?
Adam
Owner Nigredo Studios
Jono,
Thats fine
Adam
Owner Nigredo Studios http://www.nigredostudios.com
--- On Wed, 16/12/09, Jonathan White killermonke...@gmail.com wrote:
From: Jonathan White killermonke...@gmail.com
Subject: Re: [hlcoders] why UnDuckJump?
To: hlcoders@list.valvesoftware.com
Received:
)
//-
// Purpose:
// This grabs how far the blast radias from explosives effects the player in
float
// 12.0f = 1 foot = ~30cm
// Code by Adam 'amckern' McKern
//-
#define MIN_SHOCK_AND_CONFUSION_DAMAGE 30.0f
#define
If you can find the original server release for Dystopia, you will find the
answer to this in a nut shell.
Owner Nigredo Studios http://www.nigredostudios.com
--- On Tue, 24/11/09, Matt Hoffman lord.matt.hoff...@gmail.com wrote:
From: Matt Hoffman lord.matt.hoff...@gmail.com
Subject:
You can disable resource checking, and dump everything all but the stuff that
gets precached through the engine such as sounds, models, and textures.
An exmple might be you ship your server mod with server.dll, and
sound/comm/null.wav
Owner Nigredo Studios
Hey,
There is allready a tool called resmaker that makes .res files - maybe you can
use resgen, and read the .res file in your java tool that then packages the
custom assets.
resMaker by [FBNOps]OtakuCODE - otakuc...@gmail.com
Subject: Re: [hlcoders] Changing physics entities while holding them with the
gravity gun
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received: Monday, 26 October, 2009, 3:38 PM
On Sun, Oct 25, 2009 at 9:17 PM, Adam amckern McKern
amck...@yahoo.com wrote:
look@ source forts
look@ source forts
Owner Nigredo Studios http://www.nigredostudios.com
--- On Mon, 26/10/09, Joshua Scarsbrook jscarsbr...@gmail.com wrote:
From: Joshua Scarsbrook jscarsbr...@gmail.com
Subject: Re: [hlcoders] Changing physics entities while holding them with the
gravity gun
To:
Its possible, but very hard to get going - though i did not change the view, i
did make it so that your movement is dependent on shooting weapons in a ZeroG
environment
http://www.nigredostudios.com/prime/screenshots/zerog0002.jpg
Owner Nigredo Studios http://www.nigredostudios.com
There is a guy by the name of RNG on the svencoop forums that uses the detail
texture to make GoldSrc shine;
http://i189.photobucket.com/albums/z203/Rngatdzs/exotract.jpg
http://i189.photobucket.com/albums/z203/Rngatdzs/mystic_radar_v10003.jpg
or even nodraw
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sun, 20/9/09, Harry Jeffery harry101jeff...@googlemail.com wrote:
From: Harry Jeffery harry101jeff...@googlemail.com
Subject: Re: [hlcoders] How safe is it to travel into The Void
To: Discussion of Half-Life
Coders,
Just wondering, how do you find the bandwidth, and the packet size of your code?
I have always messed around with sp code, and had NO Need to worry about this
before, but SvenCoop is having heaps of new features tossed in at the moment,
and i want to check that we are not going to
I would think your code is based some what on;
http://developer.valvesoftware.com/wiki/AVI_Materials
Owner Nigredo Studios http://www.nigredostudios.com
--- On Sun, 13/9/09, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote:
From: Jonas 'Sortie' Termansen hlcod...@maxsi.dk
Subject: Re:
Cool, i NEED to migrate to OB code, been having big trouble with HUD elemenets
AVI - this sounds like the thing i need to push me into the new engine code.
I have a few HUD Elements with slide out panes of pre-rendered CGI telling the
player Stuff, etc.
Owner Nigredo Studios
I got a rocket launcher based on the RPG class, if you spawn the rocket model
within the p model it will explode in the p model - the best way to get around
it is to mask the effect with a sprite, or something like spawing it behind the
player - i found NO way to get a model based projectile to
Subversion is very simple once you get use to a front end - tortoise svn is one
of the better ones - many large developers use svn as the internal source
control system on the LAN - if your using SS at work, branch out to SVN at home
:)
You can check out one file at a time, you just need to
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