Re: [hlcoders] important message

2015-10-28 Thread Adam "amckern" McKern
Poor Minh, Your email has been hacked  Sincerely Adam McKern Federal Member for Mitchell (Castle Hill) From: "minh...@telus.net" To: HLCoders List ; Half-Life Coder ; Jay Sent:

Re: [hlcoders] Just finished my mod. Thanks for all the help hlcoders!

2015-04-04 Thread Adam amckern McKern
Cpp check is good for finding leaks Sent from Yahoo7 Mail on Android From:Ken Swisher capt...@qis.net Date:Sat, 4 Apr, 2015 at 19:07 Subject:Re: [hlcoders] Just finished my mod. Thanks for all the help hlcoders! Hey Shokunin, What you're asking for us above my pay grade. I'm just here to say

Re: [hlcoders] Delayed reconnect on Steam Pipe (goldsrc)

2013-08-12 Thread Adam amckern McKern
How do you know the last IP - this would cause more overhead as your going to need to store the IP/Port in an array   Sincerely Adam McKern KAP Candidate for Mitchel (Castle Hill) From: james. marchant james.march...@live.com To:

Re: [hlcoders] Fullbright or similar in render target pass

2013-07-27 Thread Adam amckern McKern
Keep in mind that code was designed for single player. If this is coop or online, then please test it out :)   Sincerely Adam McKern KAP Candidate for Mitchel (Castle Hill) From: Nick xnicho...@gmail.com To: Discussion of Half-Life Programming

Re: [hlcoders] i want join yr hl server

2013-05-17 Thread Adam amckern McKern
If your playing CS you need to add server with address LocalHost - 31 players   Owner Nigredo Studios http://www.nigredostudios.com From: Kitten Fiddlers dethk...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent:

Re: [hlcoders] Steam is suspending accounts without reason

2013-01-27 Thread Adam amckern McKern
Is piazza one of those people that think the web format CSS means Counter-Strike:Source?   Owner Nigredo Studios http://www.nigredostudios.com From: smash smloa...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com

Re: [hlcoders] Civ V SDK Problem:

2012-11-12 Thread Adam amckern McKern
http://www.firaxis.com/company/contact.php   Firaxis also suffered a massive lay off - suspect you wont get much offical support. Owner Nigredo Studios http://www.nigredostudios.com/ From: Jonathan Murphy nuclearfri...@gmail.com To: Oswald Teshick

Re: [hlcoders] Your version does not match the servers. Please restart the game.

2012-10-17 Thread Adam amckern McKern
There could be a few issues - if your running nightly builds and use a version management system such as subversion, and your listen server is behind you in time (ie west  coast v's east coast) then the server time is less then the build time - this will cayuse trouble (same as ztemp files).

Re: [hlcoders] Transition table overflow.

2012-08-23 Thread Adam amckern McKern
I came across this bug in a lost coast source when working on NightFall many years ago, a clean rebuild of the code base seemed to fix things   Owner Nigredo Studios http://www.nigredostudios.com From: J. McBroom jimbo...@gmail.com To: Discussion of

Re: [hlcoders] ATTN Valve: Server Browser refuses to show servers for ANY mod

2012-07-08 Thread Adam amckern McKern
Not sure what your talking about: http://i48.tinypic.com/25qvdl4.gif   Owner Nigredo Studios http://www.nigredostudios.com From: smash smloa...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, 8 July

Re: [hlcoders] Is this possible ?

2012-05-29 Thread Adam amckern McKern
how is bloom going anyway?   Owner Nigredo Studios http://www.nigredostudios.com From: Nick xnicho...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Wednesday, 30 May 2012 11:58 AM Subject: Re: [hlcoders] Is

Re: [hlcoders] Is this possible ?

2012-05-19 Thread Adam amckern McKern
Have you considered assigning the sprites your particle manager?   Owner Nigredo Studios http://www.nigredostudios.com From: Psy_Commando psycomma...@gmail.com To: Half-Life Coder hlcoders@list.valvesoftware.com Sent: Sunday, 20 May 2012 2:35 PM

Re: [hlcoders] (no subject)

2012-05-01 Thread Adam amckern McKern
Thanks for the spam   Owner Nigredo Studios http://www.nigredostudios.com From: Mark radica...@yahoo.com To: harvo...@yahoo.com; flipmon_n...@yahoo.com; victorbauti...@hotmail.com; shobe_ch...@yahoo.com; hlcoders@list.valvesoftware.com;

Re: [hlcoders] SP mod without Half-Life 2?

2012-04-18 Thread Adam amckern McKern
Free TF2, Free Alien Swarm, Free Lost Coast (set correct appid in gameinfo.txt) - you can play mods on any of these engines for no cost.   Owner Nigredo Studios http://www.nigredostudios.com From: Ben Pye bfh...@gmail.com To: Discussion of Half-Life

Re: [hlcoders] SP mod without Half-Life 2?

2012-04-18 Thread Adam amckern McKern
or try www.hl2ctf.com   Owner Nigredo Studios http://www.nigredostudios.com From: Nick xnicho...@gmail.com To: Adam amckern McKern amck...@yahoo.com; Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 19 April 2012 11:04 AM Subject: Re: [hlcoders] SP

Re: [hlcoders] SP mod without Half-Life 2?

2012-04-15 Thread Adam amckern McKern
All you need is a free to play title (ie TFC 2) - and use this engine as your base game - check hl2ctf gameinfo.txt for the correct appid   Owner Nigredo Studios http://www.nigredostudios.com From: HWGUY SiPlus hwguy.sip...@gmail.com To: Discussion of

Re: [hlcoders] Following a curved track?

2012-03-08 Thread Adam amckern McKern
It would be nice (from a mapping stand point), but i suspect would be a pain in the bum to complete. If you look at a normal turn on a track_train path your going to have at least 3 entity - each placed in a bell curve, with each entity a 1/3 of the total turn angle. The only way your going

Re: [hlcoders] Conversions and wchar_t

2011-10-19 Thread Adam amckern McKern
Tricky Dicky :) Better to go to jay car, or Turks - they have what your after - but now i am taking this topic off topic.   Owner Nigredo Studios http://www.nigredostudios.com From: Face book timothy123...@hotmail.com To:

Re: [hlcoders] Community manager ?

2011-10-05 Thread Adam amckern McKern
http://www.linkedin.com/profile/view?id=12810752locale=en_UStrk=tyah2   Mike Durand Owner Nigredo Studios http://www.nigredostudios.com From: James Deeman james.dee...@googlemail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, 6 October 2011

Re: [hlcoders] hlcoders Digest, Vol 5, Issue 17

2011-08-16 Thread Adam amckern McKern
Sam? Why not look at smooth teddy, or the sega model tool?   Owner Nigredo Studios http://www.nigredostudios.com From: Sam aersi...@gmail.com To: hlcoders@list.valvesoftware.com Sent: Wednesday, 17 August 2011 12:20 PM Subject: Re: [hlcoders] hlcoders

Re: [hlcoders] Overriding scheme setting for vguiscreen.

2011-08-03 Thread Adam amckern McKern
conconmand vgui_refrsh (i think) used when you change screen res on 2003, and 2005, will also repaint the vgui.   Owner Nigredo Studios http://www.nigredostudios.com From: James Deeman james.dee...@googlemail.com To: hlcoders@list.valvesoftware.com

Re: [hlcoders] hlcoders Digest, Vol 4, Issue 17

2011-07-19 Thread Adam amckern McKern
We cant understand you, your English is not very natural   Owner Nigredo Studios http://www.nigredostudios.com From: Sam aersi...@gmail.com To: hlcoders@list.valvesoftware.com Sent: Wednesday, 20 July 2011 8:23 AM Subject: Re: [hlcoders] hlcoders

Re: [hlcoders] Increasing limits on Source Engine

2011-05-19 Thread Adam amckern McKern
Svencoop has had the same issue in recent versions, try and add -num_edicts 4096 to the command line on your server start up. http://forums.alliedmods.net/showthread.php?t=54117 Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 20/5/11, - Hannibal - rafu...@hotmail.com

Re: [hlcoders] Alive?

2011-05-09 Thread Adam amckern McKern
Looks like the system has auto-added everyone again? Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 10/5/11, Michael Kramer gameexpertmas...@gmail.com wrote: From: Michael Kramer gameexpertmas...@gmail.com Subject: Re: [hlcoders] Alive? To: Discussion of Half-Life

Re: [hlcoders] for fuck sake unsubscribe me

2011-04-20 Thread Adam amckern McKern
LOL Add the address to your block list :) Owner Nigredo Studios http://www.nigredostudios.com --- On Thu, 21/4/11, Adam Donovan carbon_a...@hotmail.com wrote: From: Adam Donovan carbon_a...@hotmail.com Subject: [hlcoders] for fuck sake unsubscribe me To:

Re: [hlcoders] EmitSound being cut off, and forcing the player to spectate an entity

2011-04-05 Thread Adam amckern McKern
You have a 6 sided trigger - each side will trigger when its touched, so if your enter the brush it will trigger, the same as when you exit the brush it will trigger. You might be better off using the InEntity code (been ages from last time i needed to use it so forgot its real name)

Re: [hlcoders] CUtlVector crash ( screenshake )

2011-03-31 Thread Adam amckern McKern
You might want to upgrade to memcpy_s if your windows server only (GCC has a dislike to microsoft non ISO code).   Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 1/4/11, Tony omega Sergi omegal...@gmail.com wrote: From: Tony omega Sergi omegal...@gmail.com Subject:

Re: [hlcoders] hlcoders@list.valvesoftware.com

2011-03-28 Thread Adam amckern McKern
I hope you get paid enough for sending it out Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 29/3/11, Caleb Smith mastersmit...@msn.com wrote: From: Caleb Smith mastersmit...@msn.com Subject: Re: [hlcoders] hlcoders@list.valvesoftware.com To: Discussion of Half-Life

Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread Adam amckern McKern
: Wednesday, 2 March, 2011, 2:05 AM So you want to do this in a source mod? Or with a amx plugin, too? On 01.03.2011, at 07:50, Adam \amckern\ McKern amck...@yahoo.com wrote: Hey, This is for source, however the proof of concept i want to hack is in gold src. When my player dies i want to save

Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread Adam amckern McKern
Programming hlcoders@list.valvesoftware.com Received: Wednesday, 2 March, 2011, 7:57 PM when they die, put their position into a vector. when they spawn, move them to the vector. -Tony On Wed, Mar 2, 2011 at 5:27 PM, Adam amckern McKern amck...@yahoo.com wrote: Its for a source mod Owner

Re: [hlcoders] Teleportation AMX Mod?

2011-03-02 Thread Adam amckern McKern
they touch the trigger. On Wed, Mar 2, 2011 at 12:36 PM, Adam amckern McKern amck...@yahoo.com wrote: Check the attachment for my idea in a nut shell. Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 2/3/11, Tony omega Sergi omegal...@gmail.com wrote: From: Tony omega

[hlcoders] Teleportation AMX Mod?

2011-02-28 Thread Adam amckern McKern
Hey, This is for source, however the proof of concept i want to hack is in gold src. When my player dies i want to save there location as on respawn they will spawn at a common point, and return to the 'world' at the place the died in order to continue the game. How would i save the XYZ

Re: [hlcoders] Overriding materials, especially while rendering world (BSP) geometry

2011-02-22 Thread Adam amckern McKern
There is a limited amount of render modictions you can do to the BSP world from the engine its self - most of its rendering spites and models behind or in front of the BSP. What are you attempting to do? If your team wants to spend the time, and this would be a team based game, or even a

Re: [hlcoders] Shell eject issue

2011-02-21 Thread Adam amckern McKern
$scale never seemed to work for me, it would only go to a lesser size of 0.5 - i had to manually adjust my view model in max, and then realign it, and export again. Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 22/2/11, Stephen Micheals stephen.miche...@gmail.com

Re: [hlcoders] Linux build prediction? issues

2011-01-27 Thread Adam amckern McKern
. is this with the latest unmodified valve hl2mp sdk + linux server? shouldn't be that hard to setup,,, On Tue, Jan 25, 2011 at 5:32 AM, Adam amckern McKern amck...@yahoo.com wrote: Why i asked is becuase this was recorded directly through camista - single player, high end computer http

Re: [hlcoders] Linux build prediction? issues

2011-01-25 Thread Adam amckern McKern
Why i asked is becuase this was recorded directly through camista - single player, high end computer http://www.youtube.com/watch?v=Dh6Z9MqZ3JAfeature=player_profilepage Notice that the default shot gun is VERY lagged? Owner Nigredo Studios http://www.nigredostudios.com --- On Tue,

Re: [hlcoders] Source RCON PLIST?

2011-01-24 Thread Adam amckern McKern
How the hell is an xml output ended up in your query? Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 25/1/11, Netshroud netshr...@gmail.com wrote: From: Netshroud netshr...@gmail.com Subject: [hlcoders] Source RCON PLIST? To: hlcoders@list.valvesoftware.com Received:

Re: [hlcoders] Source RCON PLIST?

2011-01-24 Thread Adam amckern McKern
, uByteCount); } oh - I should probably free() that packet. On Tue, Jan 25, 2011 at 11:47 AM, Adam amckern McKern amck...@yahoo.com wrote: How the hell is an xml output ended up in your query? Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 25/1/11, Netshroud netshr

Re: [hlcoders] Linux build prediction? issues

2011-01-24 Thread Adam amckern McKern
Do you find your predection is broken when you record a local server demo?   I know that one of the 'patches' on the VDC breaks the anaimtion, and predection stuff. Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 25/1/11, Andrew Ritchie gotta...@gmail.com wrote: From:

Re: [hlcoders] User Keyboard Input?

2011-01-16 Thread Adam amckern McKern
google around for 'quicktime event' Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 17/1/11, TREVOR JANOK dhlco...@wowway.com wrote: From: TREVOR JANOK dhlco...@wowway.com Subject: [hlcoders] User Keyboard Input? To: HLCoders hlcoders@list.valvesoftware.com Received:

Re: [hlcoders] (no subject)

2011-01-13 Thread Adam amckern McKern
Your ISP, and web site should have its own spam filter - for my NON yahoo email i enable SpamAssassin filter through cpanel. Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 14/1/11, Tom Edwards t_edwa...@btinternet.com wrote: From: Tom Edwards t_edwa...@btinternet.com

Re: [hlcoders] Client doesn't receive network vars from server

2011-01-08 Thread Adam amckern McKern
You need to int IMPLEMENT_CLIENTCLASS_DT - that is why its telling you its not defined. Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 9/1/11, Marvin Kilp marvink...@yahoo.de wrote: From: Marvin Kilp marvink...@yahoo.de Subject: [hlcoders] Client doesn't receive

Re: [hlcoders] 30 pass shader?

2010-12-29 Thread Adam amckern McKern
If the shader will crash at 3 passes, why not loop the render 10 times, and save the output as a temp ent at the end of the 3rd pass each time? Is the fur going to be on the player, or will the player see it close up? if not then make a quick, and dirty fur engine where it will extend the

Re: [hlcoders] Implementing a CoD-style killcam in a multiplayer mod

2010-12-08 Thread Adam amckern McKern
Whats your after would be in in_camera.cpp You may only want a kill cam for a single item, such as a awp A simple hack in my kind of logic would be to record the last 2 trace points on the ammo class, and then change them to a func_track, for a TE camera ent to run down. I have not done this,

Re: [hlcoders] Colliding with BSP (GoldSrc) - Messing with the renderer

2010-12-08 Thread Adam amckern McKern
Any plugin API will work, the only trouble you may have is pulling all the right calls at all the right places, svencoop is still having trouble after replacing the sound system with fmod x more then 3 years ago. Owner Nigredo Studios http://www.nigredostudios.com --- On Thu, 9/12/10,

Re: [hlcoders] CounterStrike application...

2010-12-03 Thread Adam amckern McKern
You might be better of heading to amxx's website http://www.amxmodx.org/ Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 4/12/10, Richard Patsch richi@hotmail.com wrote: From: Richard Patsch richi@hotmail.com Subject: Re: [hlcoders] CounterStrike application...

Re: [hlcoders] Tony's Rain Splash tutorial on VDC

2010-11-30 Thread Adam amckern McKern
All your line breaks where removed, i cant read that, and the link is 404 Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 1/12/10, James Warner jamste...@windowslive.com wrote: From: James Warner jamste...@windowslive.com Subject: [hlcoders] Tony's Rain Splash tutorial

Re: [hlcoders] (no subject)

2010-11-29 Thread Adam amckern McKern
Why don't they have some panadol on that website, you know - for the lady's? Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 29/11/10, Cory de La Torre gear@gmail.com wrote: From: Cory de La Torre gear@gmail.com Subject: Re: [hlcoders] (no subject) To:

Re: [hlcoders] Old-school motion blur on Orange box

2010-11-17 Thread Adam amckern McKern
Have a look at worldspawn.h Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 17/11/10, Igoreso igor...@inbox.ru wrote: From: Igoreso igor...@inbox.ru Subject: [hlcoders] Old-school motion blur on Orange box To: Discussion of Half-Life Programming

Re: [hlcoders] Old-school motion blur on Orange box

2010-11-17 Thread Adam amckern McKern
if( m_bIsAutoSprinting )     {         // Stop sprinting if the player lets off the stick for a moment.         if( GetStickDist() == 0.0f )         {             if( gpGlobals-curtime m_fAutoSprintMinTime )             {                 StopSprinting();                 //Prime - Adam            

Re: [hlcoders] Old-school motion blur on Orange box

2010-11-16 Thread Adam amckern McKern
You can add ff_motionblur 0 to your world spawn, and then trigger it back on with a short timmer so that you start with a fresh blur. When i used that feature, many of the triggers where messing with the existsing convars, i had a motion blur at such a low value it was not noticable, and then

Re: [hlcoders] Creating VGUI Menus with tabs?

2010-11-14 Thread Adam amckern McKern
A check box would be a 1 or a 0, such as Enable Cheats? That in turn is sv_cheats 1 if enabled, or sv_cheats 0 if un-checked. Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 15/11/10, Trevor 'Drak' dhlco...@wowway.com wrote: From: Trevor 'Drak' dhlco...@wowway.com

Re: [hlcoders] Old-school motion blur on Orange box

2010-11-13 Thread Adam amckern McKern
when i fixed that for an ep1 mod i was working on, it took an entire re-write of the code garry posted. I dont think that would work out of the box for an ep2 mod. Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 14/11/10, Igoreso igor...@inbox.ru wrote: From: Igoreso

Re: [hlcoders] Starting...

2010-11-11 Thread Adam amckern McKern
Its simple, but i dont have a copy of the text file on me at the moment Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 12/11/10, Yannick Milhahn yann...@mehrplus.de wrote: From: Yannick Milhahn yann...@mehrplus.de Subject: Re: [hlcoders] Starting... To: Discussion of

Re: [hlcoders] Starting...

2010-11-11 Thread Adam amckern McKern
For those that have found this on a random archive (as will happen :) Make a file cfg/chapter1.cfg Add; map yourmapname any other chapter cvars on a newline eg sv_lan 1 sv_cheats 1 etc Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 12/11/10, Mehrplus

[hlcoders] Change an NPC's state when its with-in a zone?

2010-11-07 Thread Adam amckern McKern
Hi,   I have a weapon class that when deployed should change the ai state of an antlion guard (its attack and seek times will twice as long)   I was wondering where i would find a class that changes states when it enters a zone.   This zone is not a mapper deployed zone, it is a zone that will

Re: [hlcoders] (no subject)

2010-11-06 Thread Adam amckern McKern
LOL Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 7/11/10, Dexter Haslem dexter.has...@gmail.com wrote: From: Dexter Haslem dexter.has...@gmail.com Subject: Re: [hlcoders] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received:

Re: [hlcoders] Shared GCFs can be downloaded even if the game is not owned

2010-11-06 Thread Adam amckern McKern
Would that be the case with GMod?   I never played the new gmod until a few weeks ago, and found some gcf files for games i dont own in the steamapps folder. Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 7/11/10, Harry Jeffery harry101jeff...@googlemail.com wrote:

Re: [hlcoders] Understanding a confusing crash dump

2010-10-27 Thread Adam amckern McKern
. The call stack shown is all stock AI code, anyway - but the AI wasn't designed for multiplayer AFAIK, so that may not mean much. Cheers Date: Mon, 25 Oct 2010 19:24:07 -0700 (PDT) From: Adam \amckern\ McKern amck...@yahoo.com Subject: Re: [hlcoders] Understanding a confusing crash dump To: Discussion

Re: [hlcoders] Problems with shader samples in the SDK?

2010-10-26 Thread Adam amckern McKern
Buildcubemaps - always fixed strange bugs like this. Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 27/10/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: From: Tobias Kammersgaard tobias.kammersga...@gmail.com Subject: [hlcoders] Problems with shader

Re: [hlcoders] Help on implementing a 3rd person on-rail starfox64-like shooter

2010-10-25 Thread Adam amckern McKern
You can load a map on start up, just add +map mapname to the shortcut Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 25/10/10, Psy_Commando psycomma...@gmail.com wrote: From: Psy_Commando psycomma...@gmail.com Subject: [hlcoders] Help on implementing a 3rd person

Re: [hlcoders] Understanding a confusing crash dump

2010-10-25 Thread Adam amckern McKern
Looks like an NPC Cant find a target, and its waiting on input to procead, and crashed the loop.   Do you have any new NPC's or is the crash happening soon after a player disconnects in an area where a child NPC Is about to spawn? (IE RPG turret) Owner Nigredo Studios

Re: [hlcoders] Entity Limit

2010-10-23 Thread Adam amckern McKern
Working on svencoop, i can confirm this, however you may run out of temp memory, and need to enable a command -num_edicts 4096 at the game shortcut. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 23/10/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: From:

Re: [hlcoders] Prevent pause during open dev console?

2010-09-30 Thread Adam amckern McKern
You can always build your code on the multilayer code base? Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 1/10/10, James Pizzurro ja...@agentredproductions.com wrote: From: James Pizzurro ja...@agentredproductions.com Subject: Re: [hlcoders] Prevent pause during open

Re: [hlcoders] Fwd: Source 2007 engine and inconsistent dual/quad core usage

2010-09-13 Thread Adam amckern McKern
Are the commands that are overloading the first core multithreaded? You may want to plugin a threaded I/O, as some of the lines of code are quite old, and would not have any idea that multithreaded CPU's would ever exist. A good drop in library would be

Re: [hlcoders] Weapon_sdkbase.h

2010-09-07 Thread Adam amckern McKern
I asked google, and this is what she said http://pastebin.com/0zmCaGPF Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 7/9/10, Garrigan Stafford matori...@gmail.com wrote: From: Garrigan Stafford matori...@gmail.com Subject: [hlcoders] Weapon_sdkbase.h To:

Re: [hlcoders] Blank Episode Two Mod

2010-09-04 Thread Adam amckern McKern
Well the blank SDK is that, empty - you will need to set it as a single player mod - once its done, you will have Ep2 in your mod folder, and the source code for Ep2 in the source code folder. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 4/9/10, Chris Courtney

Re: [hlcoders] (no subject)

2010-08-21 Thread Adam amckern McKern
] (no subject) To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Saturday, 21 August, 2010, 4:35 PM I agree. Try re-installing the internet On Fri, Aug 20, 2010 at 11:41 PM, Adam amckern McKern amck...@yahoo.comwrote: That wont work, you need to remove your self from

Re: [hlcoders] Error

2010-08-20 Thread Adam amckern McKern
You need to make that project your self http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg17977.html Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Garrigan Stafford matori...@gmail.com wrote: From: Garrigan Stafford matori...@gmail.com Subject:

Re: [hlcoders] (no subject)

2010-08-20 Thread Adam amckern McKern
That wont work, you need to remove your self from the web url. Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 21/8/10, Josh Caine jca4...@yahoo.com wrote: From: Josh Caine jca4...@yahoo.com Subject: [hlcoders] (no subject) To: hlcoders@list.valvesoftware.com Received:

Re: [hlcoders] Playing bik files mid level

2010-07-19 Thread Adam amckern McKern
http://developer.valvesoftware.com/wiki/AVI_Materials Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 20/7/10, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: From: Jonas 'Sortie' Termansen hlcod...@maxsi.dk Subject: Re: [hlcoders] Playing bik files mid level To:

Re: [hlcoders] Source Engine 2!!!

2010-06-20 Thread Adam amckern McKern
hlcoders@list.valvesoftware.com Received: Sunday, 20 June, 2010, 4:36 PM Maybe you mean http://unity3d.com/ On Sun, Jun 20, 2010 at 5:45 AM, Adam amckern McKern amck...@yahoo.comwrote: I have seen that type of engine used before with a mac demo engine - nothing new - it was called something like

Re: [hlcoders] HD Counte Strike Source: RCON HACKER

2010-06-20 Thread Adam amckern McKern
I would recommend that servers should use a password policy like desktop users. Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 21/6/10, Juliano mirando...@gmail.com wrote: From: Juliano mirando...@gmail.com Subject: [hlcoders] HD Counte Strike Source: RCON HACKER To:

Re: [hlcoders] Source Engine 2!!!

2010-06-19 Thread Adam amckern McKern
I have seen that type of engine used before with a mac demo engine - nothing new - it was called something like Infinity 3d - all i can find on the web is some Russian flash game engine. Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 20/6/10, Christopher Harris

Re: [hlcoders] Source Engine 2!!!

2010-06-11 Thread Adam amckern McKern
There are quite a few projects that they need to keep running In order of games i play 1) Left4dead 2) Episodes 3) Counter-Strike 4) TF 5) Portal 6) Hidden projects that they are not talking about yet (Half-Life 3) Owner Nigredo Studios http://www.nigredostudios.com --- On Fri,

Re: [hlcoders] Question about Motd Coding

2010-05-26 Thread Adam amckern McKern
Hi, I suspect that it renders a HTML page if you enter a URL such as http://www.example.com/MOTD.htm Am i wrong? Adam Owner Nigredo Studios http://www.nigredostudios.com --- On Thu, 27/5/10, hl1coder coders hl1co...@gmail.com wrote: From: hl1coder coders hl1co...@gmail.com Subject:

Re: [hlcoders] Particle rain like L4D(2)?

2010-05-22 Thread Adam amckern McKern
http://forums.l4dmaps.net/thread-1139.html If you want to know more, ask at interlopers, or on those forums. Adam Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 22/5/10, Tobias Kammersgaard tobias.kammersga...@gmail.com wrote: From: Tobias Kammersgaard

Re: [hlcoders] Receiving messages out of order

2010-05-16 Thread Adam amckern McKern
I normaly only get emails late due to a time and date format issue, such as one user's web mail provider goes month/day/year, and all other email go day/month/year, so i would receive all email from that user on the 5th of the 23rd month, or 5th of the 31st month etc. Lucky yahoo! mail has an

Re: [hlcoders] Drugs in sdk update

2010-05-01 Thread Adam amckern McKern
There we go, fixed your typo Adam Owner Nigredo Studios http://www.nigredostudios.com --- On Sat, 1/5/10, Dmitry Barannik redcat...@gmail.com wrote: From: Dmitry Barannik redcat...@gmail.com Subject: [hlcoders] Dugs in sdk update To: hlcoders@list.valvesoftware.com Received: Saturday,

Re: [hlcoders] A more detailed picture of the Potentially Visible Set (PVS)

2010-04-20 Thread Adam amckern McKern
If you want an understanding of the BSP PVS (CSG), i would recommend that you read 'the master of doom - it has a fair amount of a chapter discussing how the BSP format was chosen for FPS, and how PVS works with-in it. There is also a MASSIVE discussion of BSP at the VMEX website -

Re: [hlcoders] [GoldSrc] Monsters in multiplayer

2010-02-18 Thread Adam amckern McKern
Hey, un-life - a MP project i was working on from the 2.3 sdk was built on SP code, and allowed monsters straight out of the box. If you want monsters in your MP mod, build it from the SP code, i suspect that the MP code has quite a few SP features removed, such as monsters etc. Adam

Re: [hlcoders] DirectX 10.1 and SM4.0

2010-02-05 Thread Adam amckern McKern
Brent, Even though the overlay has been updated to support DX10 DX11, i suspect that this is only for new PC Games, has nothing to do with the source engine. I think source is stuck in the dark ages of DX9 - let me know however if anything is incorrect. Thanks, Adam McKern Owner

Re: [hlcoders] (no subject)

2010-01-19 Thread Adam amckern McKern
Cool - i thought that was your email address :P You have to un-subs at the website http://list.valvesoftware.com/mailman/listinfo/hlcoders Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 19/1/10, Siddharth Jain jainsiddhart...@gmail.com wrote: From: Siddharth Jain

Re: [hlcoders] Happy 40 years since the Unix Epoch!

2009-12-31 Thread Adam amckern McKern
For those that have no idea what people are talking about (like me) - http://en.wikipedia.org/wiki/Unix_time Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 1/1/10, Cory de La Torre gear@gmail.com wrote: From: Cory de La Torre gear@gmail.com Subject: Re:

Re: [hlcoders] why UnDuckJump?

2009-12-15 Thread Adam amckern McKern
Just a comment There are at least 4 states the player can be in when the try and perform a duck jump isPlayerDucking isPlayerSprinting isPlayerJumping isPlayerIdle Did you check all those conditions and there Boolean before you changed this code? Adam Owner Nigredo Studios

Re: [hlcoders] why UnDuckJump?

2009-12-15 Thread Adam amckern McKern
Jono, Thats fine Adam Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 16/12/09, Jonathan White killermonke...@gmail.com wrote: From: Jonathan White killermonke...@gmail.com Subject: Re: [hlcoders] why UnDuckJump? To: hlcoders@list.valvesoftware.com Received:

Re: [hlcoders] Coding particle effects into explosions using PCF's and more.

2009-11-28 Thread Adam amckern McKern
) //- // Purpose: // This grabs how far the blast radias from explosives effects the player in float // 12.0f = 1 foot = ~30cm // Code by Adam 'amckern' McKern //- #define MIN_SHOCK_AND_CONFUSION_DAMAGE    30.0f #define

Re: [hlcoders] Dedicated Server Release Essentials

2009-11-23 Thread Adam amckern McKern
If you can find the original server release for Dystopia, you will find the answer to this in a nut shell. Owner Nigredo Studios http://www.nigredostudios.com --- On Tue, 24/11/09, Matt Hoffman lord.matt.hoff...@gmail.com wrote: From: Matt Hoffman lord.matt.hoff...@gmail.com Subject:

Re: [hlcoders] Dedicated Server Release Essentials

2009-11-22 Thread Adam amckern McKern
You can disable resource checking, and dump everything all but the stuff that gets precached through the engine such as sounds, models, and textures. An exmple might be you ship your server mod with server.dll, and sound/comm/null.wav Owner Nigredo Studios

Re: [hlcoders] Discovering GCFs used by a game

2009-10-27 Thread Adam amckern McKern
Hey, There is allready a tool called resmaker that makes .res files - maybe you can use resgen, and read the .res file in your java tool that then packages the custom assets. resMaker by [FBNOps]OtakuCODE - otakuc...@gmail.com

Re: [hlcoders] Changing physics entities while holding them with the gravity gun

2009-10-26 Thread Adam amckern McKern
Subject: Re: [hlcoders] Changing physics entities while holding them with the gravity gun To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Received: Monday, 26 October, 2009, 3:38 PM On Sun, Oct 25, 2009 at 9:17 PM, Adam amckern McKern amck...@yahoo.com wrote: look@ source forts

Re: [hlcoders] Changing physics entities while holding them with the gravity gun

2009-10-25 Thread Adam amckern McKern
look@ source forts Owner Nigredo Studios http://www.nigredostudios.com --- On Mon, 26/10/09, Joshua Scarsbrook jscarsbr...@gmail.com wrote: From: Joshua Scarsbrook jscarsbr...@gmail.com Subject: Re: [hlcoders] Changing physics entities while holding them with the gravity gun To:

Re: [hlcoders] Arbitrary Gravity Direction

2009-10-14 Thread Adam amckern McKern
Its possible, but very hard to get going - though i did not change the view, i did make it so that your movement is dependent on shooting weapons in a ZeroG environment http://www.nigredostudios.com/prime/screenshots/zerog0002.jpg Owner Nigredo Studios http://www.nigredostudios.com

Re: [hlcoders] Bump mapping in HL1

2009-10-06 Thread Adam amckern McKern
There is a guy by the name of RNG on the svencoop forums that uses the detail texture to make GoldSrc shine; http://i189.photobucket.com/albums/z203/Rngatdzs/exotract.jpg http://i189.photobucket.com/albums/z203/Rngatdzs/mystic_radar_v10003.jpg

Re: [hlcoders] How safe is it to travel into The Void

2009-09-20 Thread Adam amckern McKern
or even nodraw Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 20/9/09, Harry Jeffery harry101jeff...@googlemail.com wrote: From: Harry Jeffery harry101jeff...@googlemail.com Subject: Re: [hlcoders] How safe is it to travel into The Void To: Discussion of Half-Life

Re: [hlcoders] Optimising projectile bandwidth

2009-09-16 Thread Adam amckern McKern
Coders, Just wondering, how do you find the bandwidth, and the packet size of your code? I have always messed around with sp code, and had NO Need to worry about this before, but SvenCoop is having heaps of new features tossed in at the moment, and i want to check that we are not going to

Re: [hlcoders] Avi Materials

2009-09-13 Thread Adam amckern McKern
I would think your code is based some what on; http://developer.valvesoftware.com/wiki/AVI_Materials Owner Nigredo Studios http://www.nigredostudios.com --- On Sun, 13/9/09, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: From: Jonas 'Sortie' Termansen hlcod...@maxsi.dk Subject: Re:

Re: [hlcoders] Avi Materials

2009-09-13 Thread Adam amckern McKern
Cool, i NEED to migrate to OB code, been having big trouble with HUD elemenets AVI - this sounds like the thing i need to push me into the new engine code.   I have a few HUD Elements with slide out panes of pre-rendered CGI telling the player Stuff, etc. Owner Nigredo Studios

Re: [hlcoders] Interpolation of projectiles

2009-09-02 Thread Adam amckern McKern
I got a rocket launcher based on the RPG class, if you spawn the rocket model within the p model it will explode in the p model - the best way to get around it is to mask the effect with a sprite, or something like spawing it behind the player - i found NO way to get a model based projectile to

Re: [hlcoders] Source control solution?

2009-08-24 Thread Adam amckern McKern
Subversion is very simple once you get use to a front end - tortoise svn is one of the better ones - many large developers use svn as the internal source control system on the LAN - if your using SS at work, branch out to SVN at home :) You can check out one file at a time, you just need to

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