Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread DontWannaName!
If you are on windows you can try my fix for now, gamedata should be updated tomorrow I believe. http://forums.alliedmods.net/showpost.php?p=1164096&postcount=38 On Wed, Apr 28, 2010 at 10:11 PM, Robert Whelan wrote: > Windows, SM 1.2.4 dead in the water upon player connection here. > > > > > > _

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Robert Whelan
Windows, SM 1.2.4 dead in the water upon player connection here. From: Arg! To: Half-Life dedicated Win32 server mailing list Sent: Wed, April 28, 2010 8:18:31 PM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Windows, SM 1.2.3 running fine

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread k e
we had to disable SM on all our windows servers On Wed, Apr 28, 2010 at 10:32 PM, P1cwh0r3 wrote: > Yea, an old version. But it's still working so that's what's counting at > the > mo ;) > > -Original Message- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valves

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread P1cwh0r3
Yea, an old version. But it's still working so that's what's counting at the mo ;) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle Sent: Thursday, 29 April 2010 12:30 PM To: Half-Life dedicated Win32 serv

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Shizzle Nizzle
wait your still running 1.2.4 SM? :P anyone find any difference between SM 1.3/1.4 or are they both crashing for everyone. On Wed, Apr 28, 2010 at 8:49 PM, P1cwh0r3 wrote: > SM version: 11:47:18 SourceMod Version Information: > SourceMod Version: 1.2.4 > SourcePawn Engin

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread P1cwh0r3
SM version: 11:47:18 SourceMod Version Information: SourceMod Version: 1.2.4 SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.4) SourcePawn API: v1 = 4, v2 = 3 Compiled on: Oct 3 2009 03:24:54 Build ID: 2802:8b2f1909e394

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Alexander Baade
Maybe my update failed? I have disabled SM & MM and I am still unable to get my server back up and running. On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen wrote: > Required updates to Team Fortress 2 and Day of Defeat: Source have been > released. Please run hldsupdatetool to receive the updates.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Bengt Rosenberger
Are you sure it's MM and not SM? My server runs properly with MM but SM disabled (but fails to load a custom MM plugin now). DontWannaName! schrieb: > Confirmed, Windows lasts 5 min with MM. Take metamod off and the server will > start. > > On Wed, Apr 28, 2010 at 6:23 PM, wrote: > > >> Yup >

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread msleeper
A year and 2 months. Still funny? On Wed, 2010-04-28 at 18:33 -0700, Phillip Vector wrote: > Hey... At least they can't farm achievements.. Right? :) > > On Wed, Apr 28, 2010 at 6:07 PM, msleeper > wrote: > > So SM/MM is broke for linux? > > > > On Thu, 2010-04-29 at 01:59 +0100, Rory King wro

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Phillip Vector
Hey... At least they can't farm achievements.. Right? :) On Wed, Apr 28, 2010 at 6:07 PM, msleeper wrote: > So SM/MM is broke for linux? > > On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: >> Ignore my issue, replied to the wrong mailing list. The issue I'm >> having only affects Linux and it

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Moe
+1 First 5 no problems the rest being annoying -.- -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of syate...@cfl.rr.com Sent: Thursday, 29 April 2010 11:23 AM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread DontWannaName!
Confirmed, Windows lasts 5 min with MM. Take metamod off and the server will start. On Wed, Apr 28, 2010 at 6:23 PM, wrote: > Yup > Sent via BlackBerry from T-Mobile > > -Original Message- > From: Violent Crimes > Date: Wed, 28 Apr 2010 21:15:07 > To: Half-Life dedicated Win32 server ma

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Mike Kurfis
Half-Life dedicated Win32 server mailing list On Wed, Apr 28, 2010 at 6:27 PM, msleeper wrote: > "Is linux crashing?" > "Yeah windows runs fine." > > Thanks. > > > > On Thu, 2010-04-29 at 11:18 +1000, Arg! wrote: > > Windows, SM 1.2.3 running fine here > > > > On Thu, Apr 29, 2010 at 11:12 AM, Ro

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread gameadmin
My experience is: - sourcemod (no matter what mix of plugins) is crashing Windows when a player joins - metamod without sourcemod works fine on windows (though it's a tad useless) - metamod on Linux doesn't load, though the servers are running fine (albeit with reduced functionality) > -Origi

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Alexander Baade
Unfortunately I am not capable of determining what is causing issues as I am at work and the required ports are blocked, but my server has crashed 137 times since the update. On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen wrote: > Required updates to Team Fortress 2 and Day of Defeat: Source have

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread syates20
Yup Sent via BlackBerry from T-Mobile -Original Message- From: Violent Crimes Date: Wed, 28 Apr 2010 21:15:07 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Anyone having issues getting this update to download? On 4/28

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread msleeper
"Is linux crashing?" "Yeah windows runs fine." Thanks. On Thu, 2010-04-29 at 11:18 +1000, Arg! wrote: > Windows, SM 1.2.3 running fine here > > On Thu, Apr 29, 2010 at 11:12 AM, Rory King wrote: > > Yes, it is not loading for Linux, but some windows users are also > > saying that they are get

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Brian Simon
I bet you didn't try connecting. It crashes for me as soon as anyone connects. On Wed, Apr 28, 2010 at 9:18 PM, Arg! wrote: > Windows, SM 1.2.3 running fine here > > On Thu, Apr 29, 2010 at 11:12 AM, Rory King > wrote: > > Yes, it is not loading for Linux, but some windows users are also > > sa

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Tom Grant
Fixed ghost players? Nice! Now if only I could get the update to my servers faster! On Wed, Apr 28, 2010 at 9:15 PM, Mike Kurfis wrote: > Weird...took all the carriage returns out of my server.cfg file. Anyone > else? > > On Wed, Apr 28, 2010 at 6:07 PM, msleeper >wrote: > > > So SM/MM is brok

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Arg!
Windows, SM 1.2.3 running fine here On Thu, Apr 29, 2010 at 11:12 AM, Rory King wrote: > Yes, it is not loading for Linux, but some windows users are also > saying that they are getting crashes when a player joins while metamod > is running. > > > > On 29 Apr 2010, at 02:07, msleeper wrote: > >>

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Mike Kurfis
Weird...took all the carriage returns out of my server.cfg file. Anyone else? On Wed, Apr 28, 2010 at 6:07 PM, msleeper wrote: > So SM/MM is broke for linux? > > On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: > > Ignore my issue, replied to the wrong mailing list. The issue I'm > > having on

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Violent Crimes
Anyone having issues getting this update to download? On 4/28/2010 8:32 PM, Jason Ruymen wrote: > Required updates to Team Fortress 2 and Day of Defeat: Source have been > released. Please run hldsupdatetool to receive the updates. The specific > changes include: > > Dedicated server > - Linux

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Brian Simon
Seems like it On Wed, Apr 28, 2010 at 9:07 PM, msleeper wrote: > So SM/MM is broke for linux? > > On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: > > Ignore my issue, replied to the wrong mailing list. The issue I'm > > having only affects Linux and it's cause already stated by Jason. > > > >

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Rory King
Yes, it is not loading for Linux, but some windows users are also saying that they are getting crashes when a player joins while metamod is running. On 29 Apr 2010, at 02:07, msleeper wrote: > So SM/MM is broke for linux? > > On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: >> Ignore my

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread msleeper
So SM/MM is broke for linux? On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote: > Ignore my issue, replied to the wrong mailing list. The issue I'm > having only affects Linux and it's cause already stated by Jason. > > > > On 29 Apr 2010, at 01:51, Shizzle Nizzle wrote: > > > its a very c

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Rory King
Ignore my issue, replied to the wrong mailing list. The issue I'm having only affects Linux and it's cause already stated by Jason. On 29 Apr 2010, at 01:51, Shizzle Nizzle wrote: > its a very common error with windows update.. that the update fails to > update your bin folder which include

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Shizzle Nizzle
hmm odd bug already. 2 windows servers updated sv_password is set to "" and its showing up on hlsw and steam as pasworded lol. On Wed, Apr 28, 2010 at 7:53 PM, Josh Bost wrote: > My question exactly > > If steam would stop dying I would find out > > On Thu, Apr 29, 2010 at 10:10 AM, Eric

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Mike Kurfis
"- Fixed a case where servers could have "ghost" players consuming player slots" YESSS!!! On Wed, Apr 28, 2010 at 5:51 PM, Shizzle Nizzle wrote: > its a very common error with windows update.. that the update fails to > update your bin folder which includes essential files for your server to >

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Josh Bost
My question exactly If steam would stop dying I would find out On Thu, Apr 29, 2010 at 10:10 AM, Eric Pan wrote: > What's Crits-A-Cola? > > On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm > wrote: > >> Wow nice update. >> >> >> -Original Message- >> From: hlds-boun...@list.valves

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Shizzle Nizzle
its a very common error with windows update.. that the update fails to update your bin folder which includes essential files for your server to start lol. mot likely that the issue On Wed, Apr 28, 2010 at 7:44 PM, Rory King wrote: > This update appears to have stopped metamod/sourcemod from run

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Shizzle Nizzle
meh servers already backed up and cant get the update lol. On Wed, Apr 28, 2010 at 7:40 PM, Eric Pan wrote: > What's Crits-A-Cola? > > On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm >wrote: > > > Wow nice update. > > > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.c

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Rory King
This update appears to have stopped metamod/sourcemod from running/ starting on my servers (not crashing) , can anyone else confirm? On 29 Apr 2010, at 01:32, Jason Ruymen wrote: > Required updates to Team Fortress 2 and Day of Defeat: Source have > been released. Please run hldsupdatetool

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Eric Pan
What's Crits-A-Cola? On Wed, Apr 28, 2010 at 7:33 PM, Derek Denholm wrote: > Wow nice update. > > > -Original Message- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: April-28-10 8:32 PM > To: 'hlds@list.valveso

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Derek Denholm
Wow nice update. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: April-28-10 8:32 PM To: 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2/Day of

[hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Jason Ruymen
Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Dedicated server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart. - Fixed a case

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread k
*sigh* give it a rest -_- On Thu, Apr 29, 2010 at 12:12 PM, mfan wrote: > $10 this hasn't been playtested > > Michael Krasnow wrote: > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread mfan
you're right. Like taking candy from a child. Kyle Sanderson wrote: > Now that's a rather silly bet to make Michael... > > Thanks for the preupdate heads up Jason, as always. > Kyle. > > On Wed, Apr 28, 2010 at 5:12 PM, mfan wrote: > > >> $10 this hasn't been playtested >> >> Michael Krasnow w

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread Kyle Sanderson
Now that's a rather silly bet to make Michael... Thanks for the preupdate heads up Jason, as always. Kyle. On Wed, Apr 28, 2010 at 5:12 PM, mfan wrote: > $10 this hasn't been playtested > > Michael Krasnow wrote: > > im torn between "oh crap" and "oh yay" > > > > On Wed, Apr 28, 2010 at 7:47 PM

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread mfan
$10 this hasn't been playtested Michael Krasnow wrote: > im torn between "oh crap" and "oh yay" > > On Wed, Apr 28, 2010 at 7:47 PM, DontWannaName! wrote: > > >> Thanks for the notice, steam could is having huge issues at the moment. >> Players are lagging when they get disconnected from steam

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread Craig H
Thanks, Jason. On Wed, Apr 28, 2010 at 4:47 PM, DontWannaName! wrote: > Thanks for the notice, steam could is having huge issues at the moment. > Players are lagging when they get disconnected from steam cloud or perhaps > trying to reconnect. I was waiting for an update announcement. :P > > On W

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread Michael Krasnow
im torn between "oh crap" and "oh yay" On Wed, Apr 28, 2010 at 7:47 PM, DontWannaName! wrote: > Thanks for the notice, steam could is having huge issues at the moment. > Players are lagging when they get disconnected from steam cloud or perhaps > trying to reconnect. I was waiting for an update a

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread DontWannaName!
Thanks for the notice, steam could is having huge issues at the moment. Players are lagging when they get disconnected from steam cloud or perhaps trying to reconnect. I was waiting for an update announcement. :P On Wed, Apr 28, 2010 at 4:40 PM, Jason Ruymen wrote: > Required updates for Team For

[hlds] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread Jason Ruymen
Required updates for Team Fortress 2 and Day of Defeat: Source are on the way. They should be available in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mai

Re: [hlds] (no subject)

2010-04-28 Thread Justin
Stop adding to the spam.. On Wed, Apr 28, 2010 at 11:29 AM, Dominic Marciano wrote: > > Source Engine Needs to harden up. > > > Date: Tue, 27 Apr 2010 21:30:47 -0400 > > From: duanns...@gmail.com > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] (no subject) > > > > I know these simple

Re: [hlds] (no subject)

2010-04-28 Thread Dominic Marciano
Source Engine Needs to harden up. > Date: Tue, 27 Apr 2010 21:30:47 -0400 > From: duanns...@gmail.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] (no subject) > > I know these simple hl2 bugs gotta be fixed > > On Tue, Apr 27, 2010 at 12:35 PM, Dominic Marciano > wrote: > > > > > i

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-28 Thread ics
Many thanks Kyle. Here's couple more server crashers incase someone is interested to have them banned. http://steamcommunity.com/profiles/76561197996189003 STEAM_0:1:17961637 http://steamcommunity.com/profiles/76561198014869509 STEAM_0:1:27301890 -ics 28.4.2010 9:12, Kyle Sanderson kirjoitti: >