Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread AnAkIn
No, U:1 pretty means much what STEAM_0 was, it's "Public" universe AFAIK.
It'll always be U:1. The X and Y values are only part of the latest number.


2014-08-22 1:38 GMT+02:00 Chris Oryschak :

> Thanks Anakin.
>
> Is it the same for STEAM_0:0: ... will their steam3 id be:[U:1: or [U:0:
>
> Does the 0 transfer over for the X value ?
>
>
>
>
> On Thu, Aug 21, 2014 at 6:45 PM, AnAkIn  wrote:
>
>> It's simple. The old SteamID was STEAM_0:X:Y. Just do Y*2+X and you have
>> the new one.
>> e.g. STEAM_0:1:1337 => 1337*2+1= 2675 => [U:1:2675]
>>
>>
>>
>> 2014-08-22 0:42 GMT+02:00 Chris Oryschak :
>>
>> And is there a way to convert old steamid to new steamid?  If not that
>>> means every ban every placed on a player is useless..
>>>
>>>
>>> On Thu, Aug 21, 2014 at 6:40 PM, E. Olsen  wrote:
>>>
>>>> Yeah - this borks everything from admin tools to Ban databases. Please
>>>> revert this back, guys!
>>>>
>>>>
>>>> On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak 
>>>> wrote:
>>>>
>>>>> wow !
>>>>> and the new format doesn't even match up with the previous steamID.
>>>>>  Everyone now has a new id#
>>>>>
>>>>> Thanks for the heads up !
>>>>>
>>>>>
>>>>> On Thu, Aug 21, 2014 at 6:35 PM, big john 
>>>>> wrote:
>>>>>
>>>>>> Wait what they changed the steam id format
>>>>>> On Aug 21, 2014 6:31 PM, "A Fearts"  wrote:
>>>>>>
>>>>>>> Why after all these years would you change the SteamID format? Why
>>>>>>> wouldn't you at least give people a warning before you made such a 
>>>>>>> drastic
>>>>>>> change?
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <
>>>>>>> mloveless1...@gmail.com> wrote:
>>>>>>>
>>>>>>>> All 3 of my accounts/computers are all now launching in insecure
>>>>>>>> mode after update. This has happened at least once a month for the 
>>>>>>>> past 3
>>>>>>>> or 4 months. It requires me to reinstall Steam in every instance to 
>>>>>>>> fix it.
>>>>>>>> Why does this happen?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith <
>>>>>>>> er...@valvesoftware.com> wrote:
>>>>>>>>
>>>>>>>>> We've released a mandatory update for TF2. The notes for the
>>>>>>>>> update are below. The new version number is 2369699.
>>>>>>>>>
>>>>>>>>> -Eric
>>>>>>>>>
>>>>>>>>> -
>>>>>>>>>
>>>>>>>>> - Fixed rockets colliding with other projectiles and getting stuck
>>>>>>>>> in the world
>>>>>>>>> - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and
>>>>>>>>> the Power Up Canteen
>>>>>>>>> - Fixed the Demoman not being able to equip The Grandmaster
>>>>>>>>> - Fixed a bug where Professional Killstreak items were being
>>>>>>>>> displayed as Specialized
>>>>>>>>> - Market Listings for Specialized Killstreak kits for the
>>>>>>>>> following items have been removed and will need to be relisted
>>>>>>>>> - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
>>>>>>>>> Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
>>>>>>>>> - Fixed character audio being cut short when characters clap
>>>>>>>>> during the Conga taunt
>>>>>>>>> - Unusual taunts that are tradable can now be listed on the Steam
>>>>>>>>> Community Market
>>>>>>>>> - The Classic can now accept Enemies Gibbed strange parts
>>>>>>>>> - The Manmelter can now accept Allies Extinguished strange parts
>>>>>>>>> - Added mp_spectators_restricted ser

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread AnAkIn
It's simple. The old SteamID was STEAM_0:X:Y. Just do Y*2+X and you have
the new one.
e.g. STEAM_0:1:1337 => 1337*2+1= 2675 => [U:1:2675]



2014-08-22 0:42 GMT+02:00 Chris Oryschak :

> And is there a way to convert old steamid to new steamid?  If not that
> means every ban every placed on a player is useless..
>
>
> On Thu, Aug 21, 2014 at 6:40 PM, E. Olsen  wrote:
>
>> Yeah - this borks everything from admin tools to Ban databases. Please
>> revert this back, guys!
>>
>>
>> On Thu, Aug 21, 2014 at 6:39 PM, Chris Oryschak 
>> wrote:
>>
>>> wow !
>>> and the new format doesn't even match up with the previous steamID.
>>>  Everyone now has a new id#
>>>
>>> Thanks for the heads up !
>>>
>>>
>>> On Thu, Aug 21, 2014 at 6:35 PM, big john  wrote:
>>>
 Wait what they changed the steam id format
 On Aug 21, 2014 6:31 PM, "A Fearts"  wrote:

> Why after all these years would you change the SteamID format? Why
> wouldn't you at least give people a warning before you made such a drastic
> change?
>
>
> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <
> mloveless1...@gmail.com> wrote:
>
>> All 3 of my accounts/computers are all now launching in insecure mode
>> after update. This has happened at least once a month for the past 3 or 4
>> months. It requires me to reinstall Steam in every instance to fix it. 
>> Why
>> does this happen?
>>
>>
>> On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith 
>> wrote:
>>
>>> We've released a mandatory update for TF2. The notes for the update
>>> are below. The new version number is 2369699.
>>>
>>> -Eric
>>>
>>> -
>>>
>>> - Fixed rockets colliding with other projectiles and getting stuck
>>> in the world
>>> - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the
>>> Power Up Canteen
>>> - Fixed the Demoman not being able to equip The Grandmaster
>>> - Fixed a bug where Professional Killstreak items were being
>>> displayed as Specialized
>>> - Market Listings for Specialized Killstreak kits for the following
>>> items have been removed and will need to be relisted
>>> - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
>>> Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
>>> - Fixed character audio being cut short when characters clap during
>>> the Conga taunt
>>> - Unusual taunts that are tradable can now be listed on the Steam
>>> Community Market
>>> - The Classic can now accept Enemies Gibbed strange parts
>>> - The Manmelter can now accept Allies Extinguished strange parts
>>> - Added mp_spectators_restricted server convar
>>> - Prevents players on Red/Blue from joining team
>>> Spectator if it would exceed mp_teams_unbalance_limit
>>> - Updated the HTML display in the MOTD to use shared Steam browser
>>> control
>>> - Updated the materials for The Dalokohs Bar
>>> - Updated the equip_region for the Soldier's Stash, Exquisite Rack,
>>> The Pencil Pusher, and Antlers
>>> - Updated the localization files
>>> - Updated pl_cactuscanyon
>>> -Stage 1
>>> - Reworked the geometry of the back
>>> stairwell route leading to the final cap
>>> -Stage 3
>>> - New design of back yard underpass
>>> area
>>> - Added new building and route near
>>> the underpass
>>> - New geometry for Red battlements
>>> and spawn exit by the first cap
>>> - Added new exit from Red spawn
>>> leading to the raised middle rock outcrop by the barn
>>> - Reworked Red spawn exit by capture
>>> point 2
>>> - Removed rocks and added a new
>>> structure by the final cart push
>>> - Cart now takes longer to pass
>>> through the building at the end of
>>> - Adjusted spawn times
>>> - Adjusted Health and ammo packs
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.co

Re: [hlds] Mandatory TF2 update released

2014-08-21 Thread AnAkIn
It seems that SteamIDs are just in the Steam3 format instead of Steam2 now.


2014-08-22 0:39 GMT+02:00 A Fearts :

> Yes, there is a thread here about it:
> https://forums.alliedmods.net/showthread.php?t=246705
>
>
> On Thu, Aug 21, 2014 at 6:35 PM, big john  wrote:
>
>> Wait what they changed the steam id format
>> On Aug 21, 2014 6:31 PM, "A Fearts"  wrote:
>>
>>> Why after all these years would you change the SteamID format? Why
>>> wouldn't you at least give people a warning before you made such a drastic
>>> change?
>>>
>>>
>>> On Thu, Aug 21, 2014 at 6:12 PM, Michael Loveless <
>>> mloveless1...@gmail.com> wrote:
>>>
 All 3 of my accounts/computers are all now launching in insecure mode
 after update. This has happened at least once a month for the past 3 or 4
 months. It requires me to reinstall Steam in every instance to fix it. Why
 does this happen?


 On Thu, Aug 21, 2014 at 5:52 PM, Eric Smith 
 wrote:

> We've released a mandatory update for TF2. The notes for the update
> are below. The new version number is 2369699.
>
> -Eric
>
> -
>
> - Fixed rockets colliding with other projectiles and getting stuck in
> the world
> - Fixed a bug with the Soldier's Fresh Brewed Victory taunt and the
> Power Up Canteen
> - Fixed the Demoman not being able to equip The Grandmaster
> - Fixed a bug where Professional Killstreak items were being displayed
> as Specialized
> - Market Listings for Specialized Killstreak kits for the following
> items have been removed and will need to be relisted
> - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
> Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
> - Fixed character audio being cut short when characters clap during
> the Conga taunt
> - Unusual taunts that are tradable can now be listed on the Steam
> Community Market
> - The Classic can now accept Enemies Gibbed strange parts
> - The Manmelter can now accept Allies Extinguished strange parts
> - Added mp_spectators_restricted server convar
> - Prevents players on Red/Blue from joining team
> Spectator if it would exceed mp_teams_unbalance_limit
> - Updated the HTML display in the MOTD to use shared Steam browser
> control
> - Updated the materials for The Dalokohs Bar
> - Updated the equip_region for the Soldier's Stash, Exquisite Rack,
> The Pencil Pusher, and Antlers
> - Updated the localization files
> - Updated pl_cactuscanyon
> -Stage 1
> - Reworked the geometry of the back
> stairwell route leading to the final cap
> -Stage 3
> - New design of back yard underpass
> area
> - Added new building and route near
> the underpass
> - New geometry for Red battlements and
> spawn exit by the first cap
> - Added new exit from Red spawn
> leading to the raised middle rock outcrop by the barn
> - Reworked Red spawn exit by capture
> point 2
> - Removed rocks and added a new
> structure by the final cart push
> - Cart now takes longer to pass
> through the building at the end of
> - Adjusted spawn times
> - Adjusted Health and ammo packs
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux]Engine update breaking mod Natural-Selection

2014-02-26 Thread AnAkIn
There's still the possibility to fix it yourself in the NS source code, if
you know where the bug is.
https://github.com/unknownworlds/NS


2014-02-26 14:32 GMT+01:00 Korrey Moore :

> I've been pulling my hair out for weeks trying to solve a problem on my
> HLDS server where the mod "Natural Selection 3.2" refuses to load.
>
> It all started when the Steampipe update to Half-Life was released, which
> caused the game to start exhibiting glitches related to player movement and
> some game logic failing to work properly. But then there was one update
> that was a game breaker, HLDS would no longer load the Natural Selection
> mod without outputting garbage to the console and crashing. All of the
> official Valve mods worked fine so I know that it was something that Valve
> changed in the engine that caused it to break.
>
> This is what happens when I try and launch the server:
>
> ./hlds_run -game ns
> Auto-restarting the server on crash
>
> Console initialized.
> Using breakpad crash handler
> Setting breakpad minidump AppID = 70
> Forcing breakpad minidump interfaces to load
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Protocol version 48
> Exe version 1.1.2.2/Stdio (valve)
> Exe build: 09:01:31 Aug  8 2013 (6132)
> STEAM Auth Server
> Server logging data to file logs/L0226001.log
> L 02/26/2014 - 07:11:43: Log file started (file "logs/L0226001.log") (game
> "ns") (version "48/1.1.2.2/Stdio/6132")
> L 02/26/2014 - 07:11:43: Server cvar "sv_maxrate" = "8192"
> Server IP address
> LoadLibrary failed on � ��p��S �F� �� H ��'�: � ��p��S �F� �� H
> ��'�: cannot open shared object file: No such file or directory
> Host_Error: Couldn't get DLL API from � ��p��S �F� �� H ��'�!
> L 02/26/2014 - 07:11:43: FATAL ERROR (shutting down): Host_Error: Couldn't
> get DLL API from � ��p��S �F� �� H ��'�!
>
> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from �
> ��p��S �F� �� H ��'�!
>
>
> The weird garbage output is exactly what it looks like in the console, and
> the garbage output changes every time the server is relaunched. In my
> search for solutions, I tried several different Linux distros to see if the
> results were predictable, and they were. Every Linux distro I tried all
> resulted in the same crashing with garbage console output, except one: Arch
> Linux i686. Arch actually gave a legible error to give some indication of
> what was wrong:
>
> HOST_ERROR: Couldn't get GiveFnptrsToDll()
>
> Which according to one of my programming buddies means that some function
> in the HL engine that NS is expecting is missing.
>
> I recently found an old backup of my NS server running HL dedicated server
> version 70 (instead of 90) and I loaded it up to see if it still worked
> (which it did) and the HL engine build according to the console is:
>
> Protocol version 48
> Exe version 1.1.2.1/Stdio (valve)
> Exe build: 11:30:00 Aug 28 2012 (5787)
>
> So somewhere between engine build 5787 and 6132, Valve changed something
> that caused Natural Selection to stop working. I would love it if someone
> from Valve could rectify this problem because running an outdated server is
> not an option due to the fact that clients can't connect to it properly and
> the console spam of "OUTDATED SERVER, PLEASE UPDATE".
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [HL2DM] Client Sound Loop

2014-02-22 Thread AnAkIn
Please stop spamming the SERVER mailing list. This has nothing to do here.


2014-02-22 4:50 GMT+01:00 Jordan Olling :

> I'm just an average player and even I know about snd_restart.
> http://wiki.teamfortress.com/wiki/List_of_useful_console_commands
>
> On 2/21/14, Austin Freeman  wrote:
> > Have you tried doing snd_restart?
> >
> >
> > On Fri, Feb 21, 2014 at 5:37 AM, Kirill Fokin
> > wrote:
> >
> >> Game: Half-Life 2: Deathmatch
> >> Game client: Source Engine 24 (build 1913431)
> >> Information about bug on
> >> github.com
> >> Bug occurs on: Linux/Windows servers
> >> My Operation System: Windows 7
> >>
> >> Sound loop 1
> >> This is when, after getting killed by an explosion, the high pitched
> >> whine
> >> that one hears does not go away, one cannot hear any sounds except for
> >> that
> >> "deaf" whine. Solutions to this problem include rejoining the server and
> >> alt-tabbing to windows, and then back into the game. This is seemingly
> >> random.
> >>
> >> Sound loop 2
> >> Occasionally after firing the RPG, the "firing" sound will loop and
> >> continue to play until you rejoin the server or the map changes. This is
> >> seemingly random.
> >>
> >> Sound loop 3
> >> This is when, after getting killed by an explosion, the silence effect
> >> that is experienced, where noise is almost silent, does not go away.
> >> Solutions to this problem include rejoining the server and alt-tabbing
> to
> >> windows, and then back into the game. This is seemingly random.
> >>
> >> Sound loop 4
> >> This one occurs after a barrel has been set on fire. Occasionally the
> >> burning sound will be present, similar to the other sound bug's, this
> can
> >> only be solved by rejoining the server.
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >
> >
> > --
> > HOW DO YOU EXPECT TO OUTRUN ME
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread AnAkIn
No. Yes, you can change its value, but the filechecking is not done
correctly (or not done at all?) since the SteamPipe update.
https://github.com/ValveSoftware/Source-1-Games/issues/887


2014-02-08 18:00 GMT+01:00 Rudy Bleeker :

> sv_pure works fine if you start your server with +sv_pure 1 on the
> command line. From there you can switch to sv_pure 0 or sv_pure 2 at
> any time. However if you don't start with +sv_pure 1 on the command
> line you're stuck with a server running sv_pure 0. So correct me if
> I'm wrong but isn't this just a simple case of changing the default?
>
> On Sat, Feb 8, 2014 at 5:49 PM, AnAkIn  wrote:
> > Any news on fixing sv_pure ?
> >
> >
> > 2014-02-08 13:45 GMT+01:00 ics :
> >
> >> If you run linux, it's a problem known. Set -steamport x to command
> >> line to fix it for now. This was mentioned by Fletcher earlier. But if
> you
> >> are running windows, i have no idea.
> >>
> >> -ics
> >>
> >> davidaap1...@gmail.com kirjoitti:
> >>
> >>> My Servers are losing connections to steam randomly since the last
> >>> update, and not regaining them until i reboot them..
> >>>
> >>> anyone else having the same problem?
> >>>
> >>> -- Original Message --
> >>> From: "Eric Smith" 
> >>> To: "Half-Life dedicated Linux server mailing list
> >>> (hlds_li...@list.valvesoftware.com)" <
> hlds_li...@list.valvesoftware.com>;
> >>> "Half-Life dedicated Win32 server mailing list
> >>> (hlds@list.valvesoftware.com)" ;
> >>> "'hlds_annou...@list.valvesoftware.com'
> >>> (hlds_annou...@list.valvesoftware.com)"
> >>> 
> >>> Sent: 7-2-2014 19:29:58
> >>> Subject: [hlds_announce] Mandatory TF2 update released
> >>>
> >>>> We've released a mandatory TF2 update. The notes for the update are
> >>>> below. The new version is 2108330.
> >>>>
> >>>> -Eric
> >>>>
> >>>> --
> >>>>
> >>>> Weapon Updates
> >>>> - The Shortstop
> >>>>  - Reduced extra knockback penalty from 80% to 40%
> >>>> - The Short Circuit
> >>>>  - Added Penalty - No longer gain metal from dispensers when
> active
> >>>> - The Cleaner's Carbine
> >>>>  - Changed OnKill effect from gain crits for 3 seconds to gain
> >>>> mini-crits for 8 seconds
> >>>> - Natascha
> >>>>  - Added Positive Attribute +50% extra ammo
> >>>> - The Reserve Shooter
> >>>>  - Increased clip size from 3 to 4
> >>>>  - Time to mini-crit airborne targets changed from 3 to 5
> >>>> - The Beggar's Bazooka
> >>>>  - Changed penalty No primary ammo from dispensers to no primary
> >>>> ammo from dispensers when active
> >>>> - The Quick Fix
> >>>>  - Fixed the Medic not gaining the proper speed boost when a
> Demoman
> >>>> uses the Chargin' Targe or Splendid Screen
> >>>>
> >>>> Weapon Fixes
> >>>> - Fixed deflected projectiles not affecting Strange and Killstreak
> >>>> counts
> >>>> - Fixed the Mini-Sentry range-sphere not accurately displaying the
> range
> >>>> for the sentry when it is being placed
> >>>> - Fixed the Spy's revolver using the incorrect reload sound
> >>>> - Fixed third-person Medi Gun beams appearing jittery
> >>>> - Fixed the Heavy not playing his response rules lines after eating a
> >>>> Sandvich, Buffalo Steak Sandvich, etc.
> >>>> - Fixed The Half-Zatoichi using the wrong animations for the Loadout
> >>>> screen and the HUD 3D Character
> >>>>
> >>>> Community Updates
> >>>> - Added the Strongbox Key to the Mann Co. Store
> >>>> - Added 43 community-contributed items to the Strongbox Crate
> >>>> - Added the Tumblr Vs Reddit Participation Medal
> >>>>
> >>>> Mann vs. Machine
> >>>> - Added Killstreak Fabricators for the following weapons to the Two
> >>>> Cities Tour reward list:
> >>>>  - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan,
> >>>> The Black Rose, The AWPer Hand, Chargin' Targe, Sple

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread AnAkIn
Any news on fixing sv_pure ?


2014-02-08 13:45 GMT+01:00 ics :

> If you run linux, it's a problem known. Set -steamport x to command
> line to fix it for now. This was mentioned by Fletcher earlier. But if you
> are running windows, i have no idea.
>
> -ics
>
> davidaap1...@gmail.com kirjoitti:
>
>  My Servers are losing connections to steam randomly since the last
>> update, and not regaining them until i reboot them..
>>
>> anyone else having the same problem?
>>
>> -- Original Message --
>> From: "Eric Smith" 
>> To: "Half-Life dedicated Linux server mailing list (hlds_linux@list.
>> valvesoftware.com)" ; "Half-Life
>> dedicated Win32 server mailing list (hlds@list.valvesoftware.com)" <
>> hlds@list.valvesoftware.com>; "'hlds_annou...@list.valvesoftware.com' (
>> hlds_annou...@list.valvesoftware.com)" > valvesoftware.com>
>> Sent: 7-2-2014 19:29:58
>> Subject: [hlds_announce] Mandatory TF2 update released
>>
>>  We've released a mandatory TF2 update. The notes for the update are
>>> below. The new version is 2108330.
>>>
>>> -Eric
>>>
>>> --
>>>
>>> Weapon Updates
>>> - The Shortstop
>>>  - Reduced extra knockback penalty from 80% to 40%
>>> - The Short Circuit
>>>  - Added Penalty - No longer gain metal from dispensers when active
>>> - The Cleaner's Carbine
>>>  - Changed OnKill effect from gain crits for 3 seconds to gain
>>> mini-crits for 8 seconds
>>> - Natascha
>>>  - Added Positive Attribute +50% extra ammo
>>> - The Reserve Shooter
>>>  - Increased clip size from 3 to 4
>>>  - Time to mini-crit airborne targets changed from 3 to 5
>>> - The Beggar's Bazooka
>>>  - Changed penalty No primary ammo from dispensers to no primary
>>> ammo from dispensers when active
>>> - The Quick Fix
>>>  - Fixed the Medic not gaining the proper speed boost when a Demoman
>>> uses the Chargin' Targe or Splendid Screen
>>>
>>> Weapon Fixes
>>> - Fixed deflected projectiles not affecting Strange and Killstreak counts
>>> - Fixed the Mini-Sentry range-sphere not accurately displaying the range
>>> for the sentry when it is being placed
>>> - Fixed the Spy's revolver using the incorrect reload sound
>>> - Fixed third-person Medi Gun beams appearing jittery
>>> - Fixed the Heavy not playing his response rules lines after eating a
>>> Sandvich, Buffalo Steak Sandvich, etc.
>>> - Fixed The Half-Zatoichi using the wrong animations for the Loadout
>>> screen and the HUD 3D Character
>>>
>>> Community Updates
>>> - Added the Strongbox Key to the Mann Co. Store
>>> - Added 43 community-contributed items to the Strongbox Crate
>>> - Added the Tumblr Vs Reddit Participation Medal
>>>
>>> Mann vs. Machine
>>> - Added Killstreak Fabricators for the following weapons to the Two
>>> Cities Tour reward list:
>>>  - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan,
>>> The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The
>>> Mantreads
>>> - Fixed an exploit that allowed players to purchase/sell the Canteen
>>> Specialist upgrade to get more money than they originally spent
>>> - Fixed an exploit where players could stand on a robot's head to block
>>> their movement for an easy kill
>>> - Fixed players not being able to earn the Frags to Riches achievement
>>> if there is money in the world when the mission is completed
>>> - Fixed a bug that caused players to not receive an Upgrade Refund
>>> Credit when they should have
>>> - Fixed the UI not updating properly if an Upgrade Refund Credit is
>>> earned after the wave has ended
>>>
>>> Quickplay
>>> - Added advanced options page, which allows you to search for a few
>>> commonly-requested non-vanilla options: 32-player servers, nocrits, and
>>> instant/modified respawn times
>>> - Added "Show Servers" button to quickplay. This will run the normal
>>> quickplay search, but instead of joining the "best" server, it will present
>>> a list of about 20 servers and let you pick.
>>>
>>> Other Changes
>>> - Improved loading of item information panels to prevent hitches when
>>> cycling through backpack pages.
>>>  - Use the convar tf_time_loading_item_panels to control how much
>>> time is spent per frame loading item panel data.
>>> - Fixed Australium items not using the correct images in the Steam
>>> Community Market
>>> - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
>>> - Added the server command "sv_setsteamaccount" for logging in with a
>>> persistent game server account using a login token. Login tokens may be
>>> acquired via the IGameServersService/CreateAccount web API. Using a
>>> login token is not required to run a game server, but allows Steam users to
>>> continue to access your game server from their favorites list if your game
>>> server changes IP in the future.
>>> - Added the game server's SteamID to the output of the status command
>>> - Fixed the Killstreak counts not being accurately portrayed in the
>>> scoreboard
>>> - Fixed seeing

Re: [hlds] My Tf2 servers ar nearly empty

2014-01-25 Thread AnAkIn
I guess we didn't have enough threads about this...


2014-01-25 Mtvnoob 

> No.
>
>
> On Sat, Jan 25, 2014 at 11:35 AM,  wrote:
>
>> Hello Valve,
>>
>> I run about 6 Tf2 servers with a Vanilla Taste. Sadly to say i notiched
>> that 2 servers ar dead atm.
>>
>> Normally full atleast for a couple of hours in the evening. Atm 3 or 4
>> people ar playing.
>>
>> Can we please change this back again and change the rules for Quickplay.
>> No Premium Mods and shit like that.?
>>
>> Becos personlly i think this will destroy more then it will do good.
>>
>> Eric.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] SteamPipe/SteamCMD conversion status for TFC and DMC?

2013-11-12 Thread AnAkIn
All games have already been moved to SteamPipe and should be available
through steamcmd.


2013/11/13 Ross Bemrose 

> Word on the street is that hldsupdatetool no longer works on any game
> (servers just time out) and that SteamCMD is now required for everything.
>
> Which makes me wonder what happened with the Valve servers we never got
> appids for, such as Left 4 Dead and what's going on with third-party
> servers like Zombie Panic Source.
>
>
> On 11/12/2013 7:24 PM, Weasel's Lair wrote:
>
>> Just wondering if I missed a release for the SteamPipe/SteamCMD
>> conversions for TFC and DMC.
>>
>> The last I remember, there was only a "beta" available for both - with
>> the current "production" client's not being compatible (unless opted
>> into the "beta" for each).
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Petition

2013-11-09 Thread AnAkIn
Let's make a petition to keep it the way it is as well.


2013/11/9 ElitePowered . 

> Instead of arguing with each other... Why not make a petition in regards
> to your stance on MOTD HTML. Post a link on the mailing list and urge
> people to get involved. If it gets enough attention, Valve would have to
> respond. I'm sure that will accomplish much more than what seems to be
> going on in the mailing list. gg
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2013-08-05 Thread AnAkIn
For the few still using it on this mailing list, just letting you know I
released the update.
Changelog:
- Fixed crash when trying to reload the plugin after it has been auto
updated
- Added a banlist system. Cheaters using prediction hacks and
anti-speedhack bypass hacks will be automatically banned if
aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default).
aac_banmethod 0 uses the local banlist, aac_banmethod 1 uses SourceBans.
For the local banlist, the banned cheaters can be seen with aac_showbans,
or by opening the aac_banned.txt file in the tf directory.
You can also remove a ban with the aac_removeban command.
- Improved autoshoot detections, they should now be more precise
- Added invalid viewangles detections (still experimental, will only log
for now)
- Added aac_logname to change the logfile’s name, useful when running
multiple servers from a same directory.


2013/7/24 AnAkIn 

> I guess it's just a matter of calling the sm_ban command? I could add
> that, wouldn't take long :)
>
>
> 2013/7/24 ics 
>
>> Got plans to do SourceBans integration instead of plain file? Would help
>> sharing the lists between multiple servers.
>>
>> -ics
>>
>> AnAkIn kirjoitti:
>>
>>  Viewangles detections are common in a lot of anti-cheats. And no, some of
>>> my detections are done differently than SMAC ones. The problem with SMAC
>>> is
>>> that many hacks can detect if SMAC is running on the server and just
>>> disable the detected features, many cheaters don't get banned and keep
>>> cheating.
>>>
>>>
>>> 2013/7/24 Weasel 
>>>
>>>  Doesn't SMAC (SourceMod Anti-Cheat) already take cover this stuff?
>>>> I seem to recall "view-angles" stuff in there.
>>>>
>>>> https://forums.alliedmods.net/**forumdisplay.php?f=133<https://forums.alliedmods.net/forumdisplay.php?f=133>
>>>> https://bitbucket.org/**psychonic/smac/wiki/Home<https://bitbucket.org/psychonic/smac/wiki/Home>
>>>>
>>>> __**__**
>>>> 
>>>>
>>>>
>>>> Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread)
>>>> detection plugin
>>>> AnAkIn Wed, 24 Jul 2013 11:55:39 -0700
>>>>
>>>> If anyone on this list still uses it, I’ll release an update soon and
>>>> I’m
>>>> looking for some beta testers. Let me know with a private email if
>>>> you’re
>>>> interested.
>>>>
>>>> Changelog:
>>>> - Fixed crash when trying to reload the plugin after it has been auto
>>>> updated
>>>> - Added a banlist system. Cheaters using prediction hacks and
>>>> anti-speedhack bypass hacks will be automatically banned if
>>>> aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default).
>>>> The banned cheaters can be seen with aac_showbans, or by opening the
>>>> aac_banned.txt file in the tf directory.
>>>> You can also remove a ban with the aac_removeban command.
>>>> - Improved triggerbot detection, it should now be more precise
>>>> - Added invalid viewangles detection (beta though, needs testing)
>>>>
>>>> __**_
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>>
>>>>  __**_
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>>
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2013-07-24 Thread AnAkIn
If anyone on this list still uses it, I’ll release an update soon and I’m
looking for some beta testers. Let me know with a private email if you’re
interested.

Changelog:
- Fixed crash when trying to reload the plugin after it has been auto
updated
- Added a banlist system. Cheaters using prediction hacks and
anti-speedhack bypass hacks will be automatically banned if
aac_prediction_ban and aac_speedhackbypass_ban are set to 1 (default).
The banned cheaters can be seen with aac_showbans, or by opening the
aac_banned.txt file in the tf directory.
You can also remove a ban with the aac_removeban command.
- Improved triggerbot detection, it should now be more precise
- Added invalid viewangles detection (beta though, needs testing)



2012/10/27 AnAkIn 

> Update
> - Compatibility with the new TF2 update
>
> If you have a Linux server, you might need to redownload:
> http://tftrue.redline-utilities.net/TriggerBotDetector.zip
>
> 2012/9/12 doc 
>
>> From what I gathered the "name protection" is one of those things that is
>> nice to have because it's easy to implement, but it usually won't happen
>> anymore; mostly because 'name' doesn't work in orangebox games.
>>
>> On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn  wrote:
>>
>> > You can't change your in-game name with "name" in Orange Box engine
>> games.
>> >
>> > 2012/9/12 Herover 
>> >
>> > > 2012/9/12 Rudy Bleeker :
>> > > > On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn 
>> wrote:
>> > > >> - Detect name hacks (different name in-game than on Steam)
>> > > >
>> > > > What is the problem with this? I assume it's done by using the
>> "name"
>> > > > console command from your game client. I fail to see why this is a
>> > > > hack or cheat or whatever...
>> > >
>> > > As a alternative, it could be done by querying the steam community
>> > > with a steam id, which is completely legal.
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> > >
>> >
>> >
>> >
>> > --
>> > Best regards,
>> > AnAkIn
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>> >
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update released

2013-06-14 Thread AnAkIn
Still no fix for the broken sv_pure...
https://github.com/ValveSoftware/Source-1-Games/issues/887


2013/6/14 D Bauhmz 

> Uh, because network settings aren't a one size fits all sort of thing.
>
>
> On Fri, Jun 14, 2013 at 6:03 AM, Drogen Viech 
> wrote:
>
>> How is allowing people to fck with their network settings a fix? I
>> don't get it, why won't valve finally review some of their
>> network-stuff so the end user doesn't need to care about opening the
>> *developer* console to "fix" network settings?
>>
>> 2013/6/13 Brian :
>> > Hi Eric,
>> >
>> > Great to see Valve listening to feedback on even such esoteric things as
>> > network cvars :)
>> >
>> > B
>> >
>> >
>> > On Tue, Jun 11, 2013 at 12:41 AM, Eric Smith 
>> > wrote:
>> >>
>> >> We've released a mandatory update for TF2. The notes for the update are
>> >> below. The new version is 1793626.
>> >>
>> >> -Eric
>> >>
>> >> --
>> >>
>> >> Team Fortress 2
>> >> - Added a new promo item
>> >> - Unusual hats that are tradable can now be listed on the Steam
>> Community
>> >> Market
>> >> - Updated the network interpolation and update convars so they can be
>> >> changed immediately after changing class and respawning. This allows
>> the
>> >> automatically executed [classname].cfg files to update the values.
>> >> - Fixed a bug that would cause some players who used an "Upgrade to
>> >> Premium" item to be unable to thank another player after upgrading.
>> Accounts
>> >> that were affected by this bug have been retroactively fixed and will
>> have
>> >> the option to thank a helpful player automatically next time they log
>> in.
>> >> - The ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPI interfaces
>> are
>> >> now deprecated and will eventually be removed. External tools can call
>> >> IEconItems/GetPlayerItems and IEconItems/GetSchema for current data.
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Linux TF2 Beta + Steampipe issue

2013-05-12 Thread AnAkIn
TF2 Beta is supposed to be disabled. It's a bug that it still appears in
the game list.


2013/5/12 Alexander von Gluck IV 

> After the recent Steam pipe transition, the Linux TF2 Beta client is no
> longer working.
>
> After starting TF2 Beta, the user is greeted with a intro menu which is
> "unclickable"
> I was shoveled into the TF2 Beta early on in the Linux trials and have
> 200+ hours logged :o
>
> There are several people mentioning issues here:
> https://github.com/**ValveSoftware/Source-1-Games/**issues/289
> http://steamcommunity.com/app/**520/discussions/0/**828938532524288695/
> http://steamcommunity.com/app/**520/discussions/0/**828936718636251055/
>
> Thoughts?  I tested the normal TF2 and it is working as expected. It
> wouldn't be a big deal
> except for the fact that I can't transfer my 200+ hours of items in Beta
> over :)
>
>
>  -- Alex
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] ETA on the fix for hammer?

2013-05-03 Thread AnAkIn
Is the SDK source code getting updated as well?


2013/5/3 Fletcher Dunn 

>  That’s Monday or Tuesday **OF** next week
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
> *Sent:* Friday, May 03, 2013 9:01 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] ETA on the fix for hammer?
>
>  ** **
>
> We should have a beta build ready on Monday or Tuesday or next week.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *Kyle Sanderson
> *Sent:* Friday, May 03, 2013 6:28 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] ETA on the fix for hammer?
>
> ** **
>
> fletcherdvalve  commented
> 15
> days 
> ago
> 
>
> "Hi all. Just to confirm: we *are* going to fix the SDK. Just give us a
> couple of days."
>
> ** **
>
> Hope this helps,
>
> Kyle.
>
> ** **
>
> On Fri, May 3, 2013 at 5:15 AM, scott biszmaier  wrote:
>
> i second this request. ive personally heard a couple different rumors so
> if someone
> knew the answer to this id love to know.
>
> ** **
>
> ** **
>   --
>
> scott biszmaier
>
> ** **
>
> ** **
>
> -Original Message-
> From: The Mighty Gerbil 
> To: hlds 
> Sent: Thu, May 2, 2013 10:49 pm
> Subject: [hlds] ETA on the fix for hammer?
>
> Hi I tried the mapping mailing list first but didn't get a response so I 
>
> was wondered if you guys know. Is if there an ETA on the fix for hammer
>
> and the SDK tools after Steampipe broke them? I just want to know so I 
>
> can decide if I should go through
>
> the trouble of hunting for a workaround which may or may not exist or 
>
> just wait a few days for the official fix. Thank you.
>
> ** **
>
> ___
>
> To unsubscribe, edit your list preferences, or view the list archives, please 
> 
>
> visit:
>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] More sv_pure oddness

2013-04-27 Thread AnAkIn
It's known and still not fixed, unfortunately:
https://github.com/ValveSoftware/Source-1-Games/issues/259
https://github.com/ValveSoftware/Source-1-Games/issues/341


2013/4/28 Peter Jerde 

> Steampipe client (os x), steampipe server (windows)...
>
> If sv_pure is 0, no problems.
>
> With sv_pure 1 or 2, the first time I connect to my server, no problem.
>
> But the _second_ time I connect either via map-change or by leaving and
> rejoining, I get a bunch of missing textures, and this is spewed in the
> client's console:
>
> > Team Fortress
> > Map: ctf_2fort
> > Players: 24 / 26
> > Build: 5280
> > Server Number: 1
> >
> > The server is using sv_pure 2.  (Fully pure)
> >
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c-1123_-1968_171.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c-15_2168_-83.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c-185_2369_9.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c-345_1535_128.tf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c-594_3198_-143.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c-816_-3090_-130.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c-955_-4118_-135.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c0_-625_73.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c0_-720_-67.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c0_-9_89.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c0_720_-70.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c1032_1988_146.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c14_1450_304.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c15_-2168_-83.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c1838_2087_286.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c185_-2369_9.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c27_-1445_328.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c375_-1546_136.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c456_1488_135.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c500_1490_329.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c575_-981_328.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c816_3090_-130.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c928_3752_-155.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/c9_593_69.vtf
> >  # CTexture::LoadTextureBitsFromFile couldn't find
> materials/maps/ctf_2fort/cubemapdefault.vtf
> >
>
> Same thing happens on my steampipe client when I connect to our hldsupdate
> sv_pure servers.
>
> Quitting and restarting the client clears it right up... for one map round.
>
>  - Peter
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] CSS|Cant Close the Bug Reporter

2013-04-27 Thread AnAkIn
These errors have always been here, and this is a server mailing list.


2013/4/27 Christian Scholler 

> Hello Guys,
>
> there is a little bug in css, if you open the bug reporter and close it
> with the same button that exist in the gamemenu.res file it comes this
> error:
>
> Unable to determine where to set default bug parameter '360', ignoring...
> Unable to determine where to set default bug parameter 'triage',
> ignoring...
> Unable to determine where to set default bug parameter '360', ignoring...
> Unable to determine where to set default bug parameter 'triage',
> ignoring...
> Unable to determine where to set default bug parameter '360', ignoring...
>
> when you click it several times the game will crash...
>
> Greetz
> Chris
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] tf2 beta dedicated server: corrupted double-linked list: 0x1377c7a0

2013-03-21 Thread AnAkIn
You are getting the same crash I reported here:
https://github.com/ValveSoftware/Source-1-Games/issues/232


2013/3/21 Kevin Adler 

> So I decided to play around with the SteamPipe beta tonight to be ready
> for the eventual update. Installing the game went smoothly and I eventually
> figured out the autoupdate stuff, which isn't documented. Anyway, the
> problem I'm having is that the server keeps getting an error on startup.
> I'm not sure what the problem is and all the hits on google are pretty old
> and seem to deal with mods, but this is a vanilla server. Note that I have
> a normal TF2 server and L4D2 server already running, thus the port
> messages. Also, initially I was running as mvm mode, but I saw some forum
> post about issues with bots could be causing the problem so I switched to
> 2fort, which didn't help. I also removed the server.cfg to see if something
> in there could be causing the problem, but again that didn't help. Any
> clues?
>
> Once it gets to the corrupted linked list issue, it just sits there. I
> eventually kill it with ctrl-c.
>
> zeke@adama:/opt/tf2> ./srcds_run -game tf +map ctf_2fort -autoupdate
> -steam_dir /opt/steamcmd -steamcmd_script $PWD/update.txt
> Auto detecting CPU
> Using default binary: ./srcds_linux
> Server will auto-restart if there is a crash.
> Updating server using Steam.
> 
> Redirecting stderr to '/home/zeke/Steam/logs/stderr.txt'
> [  0%] Checking for available updates...
> [  0%] Download complete.
> [] Verifying installation...
> Steam Console Client (c) Valve Corporation
> -- type 'quit' to exit --
> Loading Steam3...OK.
> Loading Steam2...OK.
> login anonymous
>
> Connecting anonymously to Steam Public...Success.
> force_install_dir /opt/tf2
> app_update 229830
> Success! App '229830' already up to date.
> 
> Using breakpad minidump system
> Using breakpad crash handler
>
> Console initialized.
> Loaded 3257 VPK file hashes from /opt/tf2/tf/tf2_textures.vpk for pure
> server operation.
> Loaded 3257 VPK file hashes from /opt/tf2/tf/tf2_textures.vpk for pure
> server operation.
> Loaded 961 VPK file hashes from /opt/tf2/tf/tf2_sound_vo_english.vpk for
> pure server operation.
> Loaded 961 VPK file hashes from /opt/tf2/tf/tf2_sound_vo_english.vpk for
> pure server operation.
> Loaded 802 VPK file hashes from /opt/tf2/tf/tf2_sound_misc.vpk for pure
> server operation.
> Loaded 802 VPK file hashes from /opt/tf2/tf/tf2_sound_misc.vpk for pure
> server operation.
> Loaded 971 VPK file hashes from /opt/tf2/tf/tf2_misc.vpk for pure server
> operation.
> Loaded 971 VPK file hashes from /opt/tf2/tf/tf2_misc.vpk for pure server
> operation.
> Loaded 1213 VPK file hashes from /opt/tf2/hl2/hl2_textures.vpk for pure
> server operation.
> Loaded 574 VPK file hashes from /opt/tf2/hl2/hl2_sound_vo_english.vpk for
> pure server operation.
> Loaded 381 VPK file hashes from /opt/tf2/hl2/hl2_sound_misc.vpk for pure
> server operation.
> Loaded 432 VPK file hashes from /opt/tf2/hl2/hl2_misc.vpk for pure server
> operation.
> Loaded 5 VPK file hashes from /opt/tf2/platform/platform_misc.vpk for pure
> server operation.
> Game_srv.so loaded for "Team Fortress"
> Setting breakpad minidump AppID = 520
> Forcing breakpad minidump interfaces to load
> dlopen failed trying to load:
> /home/zeke/.steam/sdk32/steamclient.so
> with error:
> /home/zeke/.steam/sdk32/steamclient.so: cannot open shared object file: No
> such file or directory
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> maxplayers set to 24
> No '-replayserverdir' parameter found - using default replay folder.
> Replay: Creating thread pool...succeeded.
> Replay: Starting thread pool with 4 threads...succeeded.
> Cleaning files from temp dir, "/opt/tf2/tf/replay/server/tmp/" ...no files
> removed.
> Unknown command "r_decal_cullsize"
> Unknown command "startupmenu"
> WARNING: Port 27015 was unavailable - bound to port 27017 instead
> WARNING: Port 27005 was unavailable - bound to port 27006 instead
> WARNING: Port 27020 was unavailable - bound to port 27021 instead
> Network: IP 10.0.0.10, mode MP, dedicated Yes, ports 27017 SV / 27006 CL
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file server.cfg
> Initializing Steam libraries for secure Internet server
> [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
> dlopen failed trying to load:
> /home/zeke/.steam/sdk32/steamclient.so
> with error:
> /home/zeke/.steam/sdk32/steamclient.so: cannot open shared object file: No
> such file or directory
> Looking up breakpad interfaces from steamclient
> Calling BreakpadMiniDumpSystemInit
> Logging into anonymous gameserver account.
> 'server.cfg' not present; not executing.
> 'ctf_2fort.cfg' not present; not executing.
> Sending CMsgGameServerMatchmakingStatus
> (state=ServerMatchmakingState_NOT_PARTICIPATING)
> Connection to Steam servers successful.
>  

Re: [hlds] Optional updates to Source engine betas released

2013-03-20 Thread AnAkIn
It's not specific to the latest beta update, but since one of the latest,
my TF2 Beta server crash every time after it makes a GC connection.
Backtrace:
(gdb) bt
#0  0xf74836bc in ThreadInterlockedCompareExchangePointer () from
bin/libtier0_srv.so
#1  0xeec97919 in
GCSDK::CProtoBufMsgMemoryPool::Free(CMsgSOCacheSubscriptionCheck*)
()
   from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so
#2  0xeec9d044 in
GCSDK::CGCSOCacheSubscriptionCheck::BYieldingRunGCJob(GCSDK::IMsgNetPacket*)
()
   from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so
#3  0xeeca0f02 in GCSDK::CJob::BRunProxy(void*) () from
/home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so
#4  0xf7389d0a in Coroutine_Launch(CCoroutine&) () from
bin/libvstdlib_srv.so
#5  0xf738a48f in Internal_Coroutine_Continue(int, char const*, char
const*) () from bin/libvstdlib_srv.so
#6  0xf738a7b0 in Coroutine_Continue () from bin/libvstdlib_srv.so
#7  0xeeca15b3 in GCSDK::CJob::Continue() () from
/home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so
#8  0xeeca53a4 in GCSDK::CJobMgr::BLaunchJobFromNetworkMsg(void*,
GCSDK::JobMsgInfo_t const&, GCSDK::IMsgNetPacket*) ()
   from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so
#9  0xeeca6e71 in GCSDK::CJobMgr::BRouteMsgToJob(void*,
GCSDK::IMsgNetPacket*, GCSDK::JobMsgInfo_t const&) ()
   from /home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so
#10 0xeec939ef in
GCSDK::CGCClient::OnGCMessageAvailable(GCMessageAvailable_t*) () from
/home/user/Documents/steamcmd/tf2beta/tf/bin/server_srv.so
#11 0xf77b5daa in ?? () from bin/libsteam_api.so
#12 0xf77b65ba in ?? () from bin/libsteam_api.so
#13 0xf77b86eb in Steam_RunCallbacks () from bin/libsteam_api.so
#14 0xf77baa47 in SteamGameServer_RunCallbacks () from bin/libsteam_api.so
#15 0xf64230d2 in SV_Frame(bool) () from
/home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so
#16 0xf63a48f7 in _Host_RunFrame_Server(bool) () from
/home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so
#17 0xf63a5596 in _Host_RunFrame(float) () from
/home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so
#18 0xf63a6018 in Host_RunFrame(float) () from
/home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so
#19 0xf63afb9d in CHostState::State_Run(float) () from
/home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so
#20 0xf63afdba in CHostState::FrameUpdate(float) () from
/home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so
#21 0xf63afeb9 in HostState_Frame(float) () from
/home/user/Documents/steamcmd/tf2beta/bin/engine_srv.so



2013/3/20 Ross Bemrose 

> I'd install this on my test server, but right now steamcmd can't seem
> to connect to Steam and is throwing all sorts of interesting errors,
> such as:
>
> Connecting anonymously to Steam Public...Login Failure: No Connection
>
> Connecting anonymously to Steam Public...Login Failure: Try another CM
>
> Connecting anonymously to Steam Public...Failed to receive license info.
>
> (Note that these are from different update attempts)
>
> On Wed, Mar 20, 2013 at 4:47 PM, Fletcher Dunn
>  wrote:
> > Betas for TF2, CS:S, DoD:S, and HL2:DM:
> >
> > * Linux client: Fixed crash trying to connect to server with any setting
> > other than sv_pure -1.
> >
> > * Linux client: VPK tool now supports signature functionality
> >
> > * Client and dedicated server: fixed sv_pure command not showing current
> > pure status
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
>
>
> --
> Ross Bemrose
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] hlds Digest, Vol 24, Issue 7

2013-03-03 Thread AnAkIn
I'm pretty sure none cares on this mailing list. Please stop spamming.


2013/3/4 A M 

> Let's get the facts straight.
> -Yes, I do have a program the can fake clients. Do I personally use it,
> no. I populate my servers with events using community groups.
> -Did i steal money? No. I have gotten sparks of interest from a few people
> but none have gave me money. So it's sad to even bring scam into this
> topic. (chat log in last post confirms this)
> -Is this program out into the open? No, it is not. I intend to keep it
> this way. I am not aware of any rule that says i can't make something if i
> want to. The only trouble i would be in is IF i had used this to populate
> servers. If Valve requests to see the source code, i will give it to them
> to better their security system. It's original intent was to allow players
> to level up strange weapons. Not saying it didn't have any other uses.
> -Those who sparked interest are PBFortress and GameLiberty. PB wanted to
> use it to farm stranges. GameLiberty wanted it to use it for the same
> reason but i had a feeling he would try to use it to populate servers. It
> didn't feel right to me so i backed out of the deal. Then all of a sudden
> my servers went down. Dedicated server hacked. Server files deleted. He/she
> failed since i had the servers back up in about 2 days. Then he/she goes to
> my groups and makes accusations. That failed. Seriously, how do people have
> time to do this? hahah
> -Have any of these guys paid me money? Nope *chat log in previous post can
> confirm*
> -I assure you that each of the plugins i use on my servers are ones that
> do not violate any valve rules. If you are suspicious, please feel free to
> go to any of my servers.
> -I know the consequences of using fake clients to fill servers. I would
> never use it for that intention. If one chooses to purchase something to
> allow people to farm stranges, it's upto them.
> Adios amigos.
> Yours truly,
> Ab
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Mandatory TF beta updated released

2013-03-01 Thread AnAkIn
Yes it does change. sv_pure 2 was aimed at competitive players. The
whitelist was supposed to be forced, so the "away team" (as alfred calls
it) don't have to check if the sv_pure whitelist is correct when joining
the server of their opponent. The players could be sure that the server is
ready for the match by just checking if sv_pure is set to 2.


2013/3/2 Rudy Bleeker 

> On Fri, Mar 1, 2013 at 6:58 PM, AnAkIn  wrote:
> > The problem is that the server admin can still modify that base
> whitelist?
>
> Why is that a problem?
>
> the new sv_pure 1 without any further modifications is the same as the
> old sv_pure 2
> the new sv_pure 1 with a modified whitelist behaves the same as
> sv_pure 1 has always done
>
> server admins have always been able to modify the whitelist and the
> settting of sv_pure, so nothing has changed really.
>
> --
> Idleness is not doing nothing. Idleness is being free to do anything.
>   - Floyd Dell
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Mandatory TF beta updated released

2013-03-01 Thread AnAkIn
The problem is that the server admin can still modify that base whitelist?


2013/3/1 Fletcher Dunn 

>  >same as what sv_pure used to do.
>
> same as what sv_pure *2* used to do.
>
> ** **
>
> *From:* Fletcher Dunn
> *Sent:* Friday, March 01, 2013 9:51 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* RE: [hlds] [hlds_linux] Mandatory TF beta updated released
>
>  ** **
>
> The intention is that sv_pure with no user whitelist (using only the base
> whitelist) is the same as what sv_pure used to do.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *AnAkIn
> *Sent:* Friday, March 01, 2013 3:38 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_linux] Mandatory TF beta updated released
>
> ** **
>
> You've also changed sv_pure 2 behaviour, please consider changing it back
> to how it currently work (block everything) as this is useful for
> competitive players who don't want to have to mess with a whitelist. See
> https://github.com/ValveSoftware/Source-1-Games/issues/190
>
> ** **
>
> 2013/2/28 Fletcher Dunn 
>
> Welp.
>
>  
>
> Thanks.
>
>  
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
> *Sent:* Thursday, February 28, 2013 8:04 AM
>
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_linux] Mandatory TF beta updated released
>
>  
>
> sv_pure still doesn't work, I've tried again. Posted here:
>
> https://github.com/ValveSoftware/Source-1-Games/issues/174
>
>  
>
> 2013/2/28 Fletcher Dunn 
>
> Thanks for that report.  No sv_pure related changes in today’s update.  It
> **should** have worked before, I think.  If you can reproduce it again
> with a client and server that you know are in sync, please post the
> relevant server logs.
>
>  
>
> (But again, much of the sv_pure system will change before this stuff
> ships.)
>
>  
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
> *Sent:* Wednesday, February 27, 2013 2:58 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_linux] Mandatory TF beta updated released
>
>  
>
> My client and server were in sync, and I didn't have any custom VPKs.
> sv_pure still didn't work, it would kick me for invalid files every time.
> Or was that fixed with today update?
>
>  
>
> 2013/2/27 Fletcher Dunn 
>
> The VPK header file (xxx_dir.vpk) is still included in the server
> distribution.  In fact the file still 'exists" in the engine's filesystem,
> but any attempts to actually read the file contents will fail.  This gives
> the server everything it might need in order to enforce consistency.
>
> As a reminder, sv_pure is not fully functioning right now.  It currently
> should work if the client and server are in sync, but it won't work with
> optimal updates, and also won't work if the client has custom VPKs mounted.
> 
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Wednesday, February 27, 2013 2:52 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF beta updated released
>
> My guess is hashes. I was thinking about how custom content will work, do
> we edit a file or something? How do we transfer the files?
>
> Thanks,
> Kyle
> On 27 Feb 2013 14:50, "AnAkIn"  wrote:
>
> > How will sv_pure work if it doesn't have the sounds/textures?
> >
> >
> > 2013/2/27 Lambda 
> >
> > > >Dedicated server: removed textures and sounds from dedicated server
> > > distribution.  Installation size reduced by approx 7.5GB
> > >
> > > This is awesome, thanks!
> > >
> > >
> > > 2013/2/27 Fletcher Dunn 
> > >
> > > > Team Fortress 2 Beta:
> > > > * Fix custom audio sometimes using data from wrong sound cache.
> > > > * Sound cache for official shipping content now updated with the
> > > > game, clients no longer need to compute it
> > > > * Misc audio system optimizations
> > > > * VPK structure changes.  Deleted "models" and "materials", added
> > > > "textures&

Re: [hlds] [hlds_linux] Mandatory TF beta updated released

2013-03-01 Thread AnAkIn
You've also changed sv_pure 2 behaviour, please consider changing it back
to how it currently work (block everything) as this is useful for
competitive players who don't want to have to mess with a whitelist. See
https://github.com/ValveSoftware/Source-1-Games/issues/190


2013/2/28 Fletcher Dunn 

>  Welp.
>
> ** **
>
> Thanks.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
> *Sent:* Thursday, February 28, 2013 8:04 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_linux] Mandatory TF beta updated released
>
> ** **
>
> sv_pure still doesn't work, I've tried again. Posted here:
>
> https://github.com/ValveSoftware/Source-1-Games/issues/174
>
> ** **
>
> 2013/2/28 Fletcher Dunn 
>
> Thanks for that report.  No sv_pure related changes in today’s update.  It
> **should** have worked before, I think.  If you can reproduce it again
> with a client and server that you know are in sync, please post the
> relevant server logs.
>
>  
>
> (But again, much of the sv_pure system will change before this stuff
> ships.)
>
>  
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
> *Sent:* Wednesday, February 27, 2013 2:58 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_linux] Mandatory TF beta updated released
>
>  
>
> My client and server were in sync, and I didn't have any custom VPKs.
> sv_pure still didn't work, it would kick me for invalid files every time.
> Or was that fixed with today update?
>
>  
>
> 2013/2/27 Fletcher Dunn 
>
> The VPK header file (xxx_dir.vpk) is still included in the server
> distribution.  In fact the file still 'exists" in the engine's filesystem,
> but any attempts to actually read the file contents will fail.  This gives
> the server everything it might need in order to enforce consistency.
>
> As a reminder, sv_pure is not fully functioning right now.  It currently
> should work if the client and server are in sync, but it won't work with
> optimal updates, and also won't work if the client has custom VPKs mounted.
> 
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Wednesday, February 27, 2013 2:52 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF beta updated released
>
> My guess is hashes. I was thinking about how custom content will work, do
> we edit a file or something? How do we transfer the files?
>
> Thanks,
> Kyle
> On 27 Feb 2013 14:50, "AnAkIn"  wrote:
>
> > How will sv_pure work if it doesn't have the sounds/textures?
> >
> >
> > 2013/2/27 Lambda 
> >
> > > >Dedicated server: removed textures and sounds from dedicated server
> > > distribution.  Installation size reduced by approx 7.5GB
> > >
> > > This is awesome, thanks!
> > >
> > >
> > > 2013/2/27 Fletcher Dunn 
> > >
> > > > Team Fortress 2 Beta:
> > > > * Fix custom audio sometimes using data from wrong sound cache.
> > > > * Sound cache for official shipping content now updated with the
> > > > game, clients no longer need to compute it
> > > > * Misc audio system optimizations
> > > > * VPK structure changes.  Deleted "models" and "materials", added
> > > > "textures".
> > > > * Reordered files in VPK's to optimize load times by limiting disk
> > > seeking.
> > > > * Dedicated server: removed textures and sounds from dedicated
> > > > server distribution.  Installation size reduced by approx 7.5GB
> > > > * Synced with TF release
> > > >
> > > > Please note that, as a result of the VPK reordering, this update
> > > > will
> > be
> > > a
> > > > large download.  The server download is approximately 500MB.  The
> > client
> > > > download is approx 2GB.
> > > >
> > > > Thank you for testing!
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds] [hlds_linux] Mandatory TF beta updated released

2013-02-28 Thread AnAkIn
sv_pure still doesn't work, I've tried again. Posted here:
https://github.com/ValveSoftware/Source-1-Games/issues/174


2013/2/28 Fletcher Dunn 

>  Thanks for that report.  No sv_pure related changes in today’s update.
> It **should** have worked before, I think.  If you can reproduce it again
> with a client and server that you know are in sync, please post the
> relevant server logs.
>
> ** **
>
> (But again, much of the sv_pure system will change before this stuff
> ships.)
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
> *Sent:* Wednesday, February 27, 2013 2:58 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_linux] Mandatory TF beta updated released
>
> ** **
>
> My client and server were in sync, and I didn't have any custom VPKs.
> sv_pure still didn't work, it would kick me for invalid files every time.
> Or was that fixed with today update?
>
> ** **
>
> 2013/2/27 Fletcher Dunn 
>
> The VPK header file (xxx_dir.vpk) is still included in the server
> distribution.  In fact the file still 'exists" in the engine's filesystem,
> but any attempts to actually read the file contents will fail.  This gives
> the server everything it might need in order to enforce consistency.
>
> As a reminder, sv_pure is not fully functioning right now.  It currently
> should work if the client and server are in sync, but it won't work with
> optimal updates, and also won't work if the client has custom VPKs mounted.
> 
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Wednesday, February 27, 2013 2:52 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF beta updated released
>
> My guess is hashes. I was thinking about how custom content will work, do
> we edit a file or something? How do we transfer the files?
>
> Thanks,
> Kyle
> On 27 Feb 2013 14:50, "AnAkIn"  wrote:
>
> > How will sv_pure work if it doesn't have the sounds/textures?
> >
> >
> > 2013/2/27 Lambda 
> >
> > > >Dedicated server: removed textures and sounds from dedicated server
> > > distribution.  Installation size reduced by approx 7.5GB
> > >
> > > This is awesome, thanks!
> > >
> > >
> > > 2013/2/27 Fletcher Dunn 
> > >
> > > > Team Fortress 2 Beta:
> > > > * Fix custom audio sometimes using data from wrong sound cache.
> > > > * Sound cache for official shipping content now updated with the
> > > > game, clients no longer need to compute it
> > > > * Misc audio system optimizations
> > > > * VPK structure changes.  Deleted "models" and "materials", added
> > > > "textures".
> > > > * Reordered files in VPK's to optimize load times by limiting disk
> > > seeking.
> > > > * Dedicated server: removed textures and sounds from dedicated
> > > > server distribution.  Installation size reduced by approx 7.5GB
> > > > * Synced with TF release
> > > >
> > > > Please note that, as a result of the VPK reordering, this update
> > > > will
> > be
> > > a
> > > > large download.  The server download is approximately 500MB.  The
> > client
> > > > download is approx 2GB.
> > > >
> > > > Thank you for testing!
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ** **
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread AnAkIn
My client and server were in sync, and I didn't have any custom VPKs.
sv_pure still didn't work, it would kick me for invalid files every time.
Or was that fixed with today update?


2013/2/27 Fletcher Dunn 

> The VPK header file (xxx_dir.vpk) is still included in the server
> distribution.  In fact the file still 'exists" in the engine's filesystem,
> but any attempts to actually read the file contents will fail.  This gives
> the server everything it might need in order to enforce consistency.
>
> As a reminder, sv_pure is not fully functioning right now.  It currently
> should work if the client and server are in sync, but it won't work with
> optimal updates, and also won't work if the client has custom VPKs mounted.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> Sent: Wednesday, February 27, 2013 2:52 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF beta updated released
>
> My guess is hashes. I was thinking about how custom content will work, do
> we edit a file or something? How do we transfer the files?
>
> Thanks,
> Kyle
> On 27 Feb 2013 14:50, "AnAkIn"  wrote:
>
> > How will sv_pure work if it doesn't have the sounds/textures?
> >
> >
> > 2013/2/27 Lambda 
> >
> > > >Dedicated server: removed textures and sounds from dedicated server
> > > distribution.  Installation size reduced by approx 7.5GB
> > >
> > > This is awesome, thanks!
> > >
> > >
> > > 2013/2/27 Fletcher Dunn 
> > >
> > > > Team Fortress 2 Beta:
> > > > * Fix custom audio sometimes using data from wrong sound cache.
> > > > * Sound cache for official shipping content now updated with the
> > > > game, clients no longer need to compute it
> > > > * Misc audio system optimizations
> > > > * VPK structure changes.  Deleted "models" and "materials", added
> > > > "textures".
> > > > * Reordered files in VPK's to optimize load times by limiting disk
> > > seeking.
> > > > * Dedicated server: removed textures and sounds from dedicated
> > > > server distribution.  Installation size reduced by approx 7.5GB
> > > > * Synced with TF release
> > > >
> > > > Please note that, as a result of the VPK reordering, this update
> > > > will
> > be
> > > a
> > > > large download.  The server download is approximately 500MB.  The
> > client
> > > > download is approx 2GB.
> > > >
> > > > Thank you for testing!
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives, please visit:
> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-23 Thread AnAkIn
Sorry, happened again. Looks like something is wrong with gmail...


2013/2/23 AnAkIn 

> Oops, gmail created a new thread for some reason. Continuing in this one:
>
> How are we supposed to test sv_pure? There are no default whitelists files
> with the game, and the whitelist settings must have changed.
> https://github.com/ValveSoftware/Source-1-Games/issues/170
>
>
> 2013/2/22 Fletcher Dunn 
>
>>  There’s no auto-conversion.  If you install into an existing folder, it
>> will basically just drop down a new install on top of the old one.  You’ll
>> basically duplicate the entire install, because all the loose files that
>> were moved into VPK will stick around.
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G.
>> *Sent:* Friday, February 22, 2013 12:49 AM
>>
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] SteamPipe is coming. Download the TF beta
>>
>> ** **
>>
>> Yup. I just did that for 1.6 aswell. Moving to SteamPipe even keeps old
>> binaries around so a fresh install might be recommended.
>>
>> ** **
>>
>> On Fri, Feb 22, 2013 at 9:43 AM, Denis Eliseev 
>> wrote:
>>
>> Fresh install required, if you don't want to keep gigabytes of old files
>> that moved into .vpk's
>>
>> 22.02.2013, 11:14, "1nsane" <1nsane...@gmail.com>:
>>
>> > Will the servers be able to convert as well? I did this in the beta and
>> it seems to work fine (I first renamed tf2beta folder to tf).
>> >
>> > Or is a fresh install required to prevent problems with things like
>> consistency checks?
>> >
>> > On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn <
>> fletch...@valvesoftware.com> wrote:
>> >> If the current sv_pure implementation stays, yes it would still work.
>>  What we'd do is ship the xxx_dir.vpk files to the server, which has the
>> MD5's in it.  We'd just omit the chunks.  The server doesn't need the data,
>> it just needs the MD5's.
>> >>
>> >> We're still working through the details of exactly how sv_pure will
>> work.  Should know more in a week or so.
>> >>
>> >> -Original Message-
>> >> From: hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud
>> >> Sent: Thursday, February 21, 2013 7:04 PM
>> >> To: Half-Life dedicated Win32 server mailing list
>> >> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
>> >>
>> >> Would the servers still be able to do sv_pure checks without the
>> content?
>> >>
>> >> On 22/02/2013, at 2:00 PM, Fletcher Dunn 
>> wrote:
>> >>
>> >>> Thanks, I'll look into this.
>> >>>
>> >>> The division of the assets by type is actually in anticipation of
>> shipping a more culled set of files to the dedicated server.  It just
>> hasn't been optimized yet.
>> >>>
>> >>> The audio data is in the same category.  (Except perhaps the header
>> >>> data.)
>> >>>
>> >>> -Original Message-
>> >>> From: hlds-boun...@list.valvesoftware.com
>> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
>> >>> Friedrichs
>> >>> Sent: Thursday, February 21, 2013 6:57 PM
>> >>> To: Half-Life dedicated Win32 server mailing list
>> >>> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
>> >>>
>> >>> Good catch - I havent looked into the VPK's yet... since the server
>> doesnt need the VTF's, it would be advisable for Valve to move all the
>> VMT's into a seperate VPK.
>> >>>
>> >>> On 2013/02/22 03:31, Peter Jerde wrote:
>> >>>> I see that, too.
>> >>>>
>> >>>> Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
>> >>>>
>> >>>> Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
>> >>>>
>> >>>> It looks like the beta ships with both .vmt AND .vtf files, while
>> the normal tf2 has only .vmt.
>> >>>>
>> >>>> Those .vtf files add up to the difference in sizes.
>> >>>>
>> >>>> On Feb 21, 2013, at 19:29 PM, D

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-23 Thread AnAkIn
Oops, gmail created a new thread for some reason. Continuing in this one:

How are we supposed to test sv_pure? There are no default whitelists files
with the game, and the whitelist settings must have changed.
https://github.com/ValveSoftware/Source-1-Games/issues/170


2013/2/22 Fletcher Dunn 

>  There’s no auto-conversion.  If you install into an existing folder, it
> will basically just drop down a new install on top of the old one.  You’ll
> basically duplicate the entire install, because all the loose files that
> were moved into VPK will stick around.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G.
> *Sent:* Friday, February 22, 2013 12:49 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] SteamPipe is coming. Download the TF beta
>
> ** **
>
> Yup. I just did that for 1.6 aswell. Moving to SteamPipe even keeps old
> binaries around so a fresh install might be recommended.
>
> ** **
>
> On Fri, Feb 22, 2013 at 9:43 AM, Denis Eliseev  wrote:
> 
>
> Fresh install required, if you don't want to keep gigabytes of old files
> that moved into .vpk's
>
> 22.02.2013, 11:14, "1nsane" <1nsane...@gmail.com>:
>
> > Will the servers be able to convert as well? I did this in the beta and
> it seems to work fine (I first renamed tf2beta folder to tf).
> >
> > Or is a fresh install required to prevent problems with things like
> consistency checks?
> >
> > On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
> >> If the current sv_pure implementation stays, yes it would still work.
>  What we'd do is ship the xxx_dir.vpk files to the server, which has the
> MD5's in it.  We'd just omit the chunks.  The server doesn't need the data,
> it just needs the MD5's.
> >>
> >> We're still working through the details of exactly how sv_pure will
> work.  Should know more in a week or so.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud
> >> Sent: Thursday, February 21, 2013 7:04 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
> >>
> >> Would the servers still be able to do sv_pure checks without the
> content?
> >>
> >> On 22/02/2013, at 2:00 PM, Fletcher Dunn 
> wrote:
> >>
> >>> Thanks, I'll look into this.
> >>>
> >>> The division of the assets by type is actually in anticipation of
> shipping a more culled set of files to the dedicated server.  It just
> hasn't been optimized yet.
> >>>
> >>> The audio data is in the same category.  (Except perhaps the header
> >>> data.)
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
> >>> Friedrichs
> >>> Sent: Thursday, February 21, 2013 6:57 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
> >>>
> >>> Good catch - I havent looked into the VPK's yet... since the server
> doesnt need the VTF's, it would be advisable for Valve to move all the
> VMT's into a seperate VPK.
> >>>
> >>> On 2013/02/22 03:31, Peter Jerde wrote:
>  I see that, too.
> 
>  Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
> 
>  Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
> 
>  It looks like the beta ships with both .vmt AND .vtf files, while the
> normal tf2 has only .vmt.
> 
>  Those .vtf files add up to the difference in sizes.
> 
>  On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs
>  wrote:
> 
> > I just installed the TF beta dedicated server. How come the total
> size is around 11 GB, while the old TF via Hldsupdatetool totals at less
> than 6 GB? I get the feeling that now that everythings inside the VPK's,
> the server has more stuff than it actually has to have.
> >
> > Would be nice if someone at Valve could check for possibly duplicate
> content:
> >
> > The old install has a materials folder thats not even 50 MB in size.
> > The new one has 3 GB of "materials" VPKs in the tf2 folder.
> > The hl2 VPKs of the new install also occupy 2 GB more memory than
> the loose files of that directory in the old install. So there's the 5 GB
> difference.
> >
> > On 2013/02/20 03:36, Fletcher Dunn wrote:
> >> The orangebox engine games (Team Fortress 2, Counter Strike:Source,
> >> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to
> SteamPipe.
> >> Steam's new-and-improved content delivery system. SteamPipe is
> >> currently used by most games on Steam.
> >>
> >> This change will impact server operators in at least two
> significant ways:
> >>
> >> *You will use steamcmd instead of the HLDSUpdateTool to
> >> install/upd

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-23 Thread AnAkIn
How are we supposed to test sv_pure? There are no default whitelists files
with the game, and the whitelist settings must have changed.
https://github.com/ValveSoftware/Source-1-Games/issues/170




2013/2/22 Fletcher Dunn 

>  There’s no auto-conversion.  If you install into an existing folder, it
> will basically just drop down a new install on top of the old one.  You’ll
> basically duplicate the entire install, because all the loose files that
> were moved into VPK will stick around.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Valentin G.
> *Sent:* Friday, February 22, 2013 12:49 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] SteamPipe is coming. Download the TF beta
>
> ** **
>
> Yup. I just did that for 1.6 aswell. Moving to SteamPipe even keeps old
> binaries around so a fresh install might be recommended.
>
> ** **
>
> On Fri, Feb 22, 2013 at 9:43 AM, Denis Eliseev  wrote:
> 
>
> Fresh install required, if you don't want to keep gigabytes of old files
> that moved into .vpk's
>
> 22.02.2013, 11:14, "1nsane" <1nsane...@gmail.com>:
>
> > Will the servers be able to convert as well? I did this in the beta and
> it seems to work fine (I first renamed tf2beta folder to tf).
> >
> > Or is a fresh install required to prevent problems with things like
> consistency checks?
> >
> > On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn <
> fletch...@valvesoftware.com> wrote:
> >> If the current sv_pure implementation stays, yes it would still work.
>  What we'd do is ship the xxx_dir.vpk files to the server, which has the
> MD5's in it.  We'd just omit the chunks.  The server doesn't need the data,
> it just needs the MD5's.
> >>
> >> We're still working through the details of exactly how sv_pure will
> work.  Should know more in a week or so.
> >>
> >> -Original Message-
> >> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud
> >> Sent: Thursday, February 21, 2013 7:04 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
> >>
> >> Would the servers still be able to do sv_pure checks without the
> content?
> >>
> >> On 22/02/2013, at 2:00 PM, Fletcher Dunn 
> wrote:
> >>
> >>> Thanks, I'll look into this.
> >>>
> >>> The division of the assets by type is actually in anticipation of
> shipping a more culled set of files to the dedicated server.  It just
> hasn't been optimized yet.
> >>>
> >>> The audio data is in the same category.  (Except perhaps the header
> >>> data.)
> >>>
> >>> -Original Message-
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik
> >>> Friedrichs
> >>> Sent: Thursday, February 21, 2013 6:57 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
> >>>
> >>> Good catch - I havent looked into the VPK's yet... since the server
> doesnt need the VTF's, it would be advisable for Valve to move all the
> VMT's into a seperate VPK.
> >>>
> >>> On 2013/02/22 03:31, Peter Jerde wrote:
>  I see that, too.
> 
>  Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
> 
>  Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
> 
>  It looks like the beta ships with both .vmt AND .vtf files, while the
> normal tf2 has only .vmt.
> 
>  Those .vtf files add up to the difference in sizes.
> 
>  On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs
>  wrote:
> 
> > I just installed the TF beta dedicated server. How come the total
> size is around 11 GB, while the old TF via Hldsupdatetool totals at less
> than 6 GB? I get the feeling that now that everythings inside the VPK's,
> the server has more stuff than it actually has to have.
> >
> > Would be nice if someone at Valve could check for possibly duplicate
> content:
> >
> > The old install has a materials folder thats not even 50 MB in size.
> > The new one has 3 GB of "materials" VPKs in the tf2 folder.
> > The hl2 VPKs of the new install also occupy 2 GB more memory than
> the loose files of that directory in the old install. So there's the 5 GB
> difference.
> >
> > On 2013/02/20 03:36, Fletcher Dunn wrote:
> >> The orangebox engine games (Team Fortress 2, Counter Strike:Source,
> >> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to
> SteamPipe.
> >> Steam's new-and-improved content delivery system. SteamPipe is
> >> currently used by most games on Steam.
> >>
> >> This change will impact server operators in at least two
> significant ways:
> >>
> >> *You will use steamcmd instead of the HLDSUpdateTool to
> >> install/update the server.
> >>
> >> *The conversion will entail significant

Re: [hlds] [hlds_linux] Counter-Strike 1.6 beta server update

2013-02-08 Thread AnAkIn
1) Quit Steam
2) Go to the SteamApps folder, delete appmanifest_10.acf and
appmanifest_70.acf
3) Restart Steam
4) Make sure you are opted in the beta, and try to install CS again


2013/2/8 Vincent H. 

> That's why I'm asking here, because I'm already on the steampipe beta and
> it's a headache to get some update.
>
> Tried again to opted to non-beta, restarting steam, when I launch CS, I
> get the mss32;dll error but in the console version command gives me well
> the old version ( 4554).
> Tried again to opted to beta, restarting steam, nothing happens, forcing
> to validate, it finds one file to update (450ko), and when I launch CS, I
> get the error and I'm still on 4554.
>
> At this point, I guess it would better if I would do a complete
> reinstallation of CS, or do you have some magic way to cleaning up easily
> and updating properly CS ?
>
>
> 2013/2/8 Alfred Reynolds 
>
>>  The current client version is Feb 7th, 5950, make sure you are opted
>> into the beta (via the games property page). You can also restart steam to
>> force it to re-check, or use the validate button.
>>
>> ** **
>>
>> Yes, please report windows client bugs on the github, as well as server
>> bugs for all platforms. Feature requests (that are reasonable) are also
>> welcome.
>>
>> ** **
>>
>> - Alfred
>>
>> ** **
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Vincent H.
>> *Sent:* Friday, February 08, 2013 7:50 AM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] [hlds_linux] Counter-Strike 1.6 beta server update*
>> ***
>>
>> ** **
>>
>> Alfred, how to be sure I'm using the latest client version, or how to
>> force an update ? Because I've the mss32.dll error and It's supposed to be
>> fixed. I've tried to restart steam and running cache integrity check, and
>> all seems up-to-date. In the console, if I type version, the date is : Exe
>> build: 12:35:53 Feb  1 2013 (5944). 
>>
>> ** **
>>
>> Another question, is it fine to report problem under windows on github? *
>> ***
>>
>> ** **
>>
>> 2013/2/8 Alfred Reynolds 
>>
>> Not a problem, we have never provided a director binary, you should just
>> ignore that spew.
>>
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emanuel Caceres
>> | Gmail
>> Sent: Thursday, February 07, 2013 3:52 PM
>> To: Half-Life dedicated Linux server mailing list;
>> hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
>>
>> thats next problem..
>>
>>
>> Error:/usr/local/games/beta/server/cstrike/dlls/director.so: cannot open
>> shared object file: No such file or directory
>>
>> - Original Message -
>> From: "Alfred Reynolds" 
>> To: ; ;
>> 
>> Sent: 07 February, 2013 20:36
>> Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
>>
>>
>> >I figured if one update in a day is good, 2 are better! I've updated CS
>> 1.6
>> >again, this update fixes several server crashes due to bogus player
>> >pointers around connect/disconnect.
>> >
>> > - Alfred
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
>> Reynolds
>> > Sent: Thursday, February 07, 2013 10:41 AM
>> > To: Half-Life dedicated Linux server mailing list
>> > (hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com;
>> > hlds_annou...@list.valvesoftware.com
>> > Subject: Re: [hlds] Counter-Strike 1.6 beta server update
>> >
>> > We have another update, changes are:
>> > - fixed hltv failing to launch
>> >
>> >
>> > -Original Message-
>> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alfred
>> > Reynolds
>> > Sent: Friday, February 01, 2013 2:07 PM
>> > To: hlds@list.valvesoftware.com; Half-Life dedicated Linux server
>> mailing
>> > list (hlds_li...@list.valvesoftware.com);
>> > hlds_annou...@list.valvesoftware.com
>> > Subject: Re: [hlds_linux] Counter-Strike 1.6 beta server update
>> >
>> > We have released an update to this beta. This update includes 1.6 server
>> > changes so you should update.
>> >
>> > Fixes include:
>> > - Fixed failing to launch on old OS distributions (I am looking at you
>> > FreeBSD emu layer)
>> > - Fixed flashbang causing mp_fadetoblack to be ignored
>> >
>> >
>> >
>> > -Original Message-
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred
>> Reynolds
>> > Sent: Thursday, January 31, 2013 1:39 PM
>> > To: Half-Life dedicated Linux server mailing list
>> > (hlds_li...@list.valvesoftware.com); hlds@list.valvesoftware.com;
>> > hlds_annou...@list.valvesoftware.com
>> > Subject: Re: [hlds] Counter-Strike 1.6 beta server update
>> >
>> > We have relea

Re: [hlds] Half-Life 1 dedicated server update released

2013-01-25 Thread AnAkIn
I wanted to test the CS 1.6 SteamPipe Beta today. Unfortunately, the server
browser is still spammed with thousand of fake servers, which seem all to
be from very similar IPs. Only the port is different for most of them. They
report being almost full, and there are only bots in those servers (which
seem to stay spectator).


2012/8/10 Tuga aka mabaclu 

> Not a good idea... It would be easy to de-list a rival server.
> I still think using F3 to accept a redirect would be the best option.
>
> 2012/8/10 Mart-Jan Reeuwijk :
> > how about a "update" that:
> > - makes players "accept" redirects if they get them.
> > - client records the redirect, and if rejected, its send to valve.
> > - valve de-list it with x (say 5) occurrences for 3 months, and if
> > continuing its for 12 months after that.
> >
> > Community cleans itself. Valid redirects by server plugin options don't
> get
> > punished.
> >
> >
> > 
> > From: ics 
> > To: Half-Life dedicated Win32 server mailing list
> > 
> > Sent: Friday, 10 August 2012, 4:32
> > Subject: Re: [hlds] Half-Life 1 dedicated server update released
> >
> > Fake servers were fixed in CS Source some years ago and it didn't kill
> it.
> > It requires user to press a key now to join forward if they connect to a
> > fake server. No auto redirect.
> >
> > -ics
> >
> > 10.8.2012 0:11, RSS List User kirjoitti:
> >
> > That's what I thought as well, but from another hand, if people can't do
> > that, they might rage quit and the game might die. Its a 2 edged sword.
> >
> > On 8/9/2012 4:57 PM, AnAkIn wrote:
> >
> > Fixing the redirect exploit would make them stop making fake servers.
> >
> > 2012/8/9 Dominik Friedrichs 
> >
> > On 2012/08/09 20:25, Invalid Protocol wrote:
> >
> > A HL1 server can force the players to execute the "connect" command or
> even
> > you can reply with a "redirect packet" when they connect. So any kid can
> > host 10 fake servers (usually using the names of other servers), all
> being
> > almost full, and redirect the players to a real server. Some real servers
> > have even hundreds of fake servers behind them, hosted by regular
> players,
> > because this is a condition for getting administrative rights. Also some
> > companies hosting game servers provide a service or support for hosting
> such
> > fake servers. For example they provide the kits so the players can
> download
> > and run the fake servers with only 2 clicks, or even they can host for
> free
> > some fake servers if you buy a real server.
> >
> >
> > What a disgusting community... Thanks for the insight!
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TF2 stock weapons only

2012-12-10 Thread AnAkIn
TFTrue - http://tftrue.redline-utilities.net/


2012/12/10 Nomaan Ahmad 

> Thanks guys!
>
>
> On 10 December 2012 14:58, Bjorn Wielens  wrote:
>
>> There is a sourcemod plugin called tNoUnlockPls that does exactly this.
>>
>> It's a bit buggy when it comes to the red tape recorder, and wrenches
>> though - for example, if you have a non-stock wrench equipped, any time you
>> touch a supply cabinet your buildings will explode from the 'fix' for the
>> Level3 minisentry bug.
>>
>> That said, I've played it on vaultf4's no-unlock server and it is a lot
>> of fun to go all stock.
>>
>>
>>   --
>> *From:* Rudy Bleeker 
>>
>> *To:* Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> *Sent:* Monday, December 10, 2012 10:51:08 AM
>>
>> *Subject:* Re: [hlds] TF2 stock weapons only
>>
>> On Mon, Dec 10, 2012 at 3:44 PM, Rudy Bleeker  wrote:
>> > Nomaan, there should be an item_whitelist_example.txt file in your
>> > /orangebox/tf folder, look there for more information.
>> >
>> > Also there's nothing wrong with setting a server in tournament mode
>> > with mp_tournament, MvM does this for you automatically anywqay. As
>> > long as you leave the tf_tournament_classlimit_ cvars set
>> > to their default value of -1 so you don't accidentally enforce class
>> > limits.
>>
>> Oops, after looking up some more information on this I found out that
>> setting tournament mode to 1 will force everyone to press F4 to "be
>> ready", which is probably not something you want to enable on a public
>> TF2 server. Maybe someone knows a way around this?
>>
>> --
>> Idleness is not doing nothing. Idleness is being free to do anything.
>>   - Floyd Dell
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-10-26 Thread AnAkIn
Update
- Compatibility with the new TF2 update

If you have a Linux server, you might need to redownload:
http://tftrue.redline-utilities.net/TriggerBotDetector.zip

2012/9/12 doc 

> From what I gathered the "name protection" is one of those things that is
> nice to have because it's easy to implement, but it usually won't happen
> anymore; mostly because 'name' doesn't work in orangebox games.
>
> On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn  wrote:
>
> > You can't change your in-game name with "name" in Orange Box engine
> games.
> >
> > 2012/9/12 Herover 
> >
> > > 2012/9/12 Rudy Bleeker :
> > > > On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn  wrote:
> > > >> - Detect name hacks (different name in-game than on Steam)
> > > >
> > > > What is the problem with this? I assume it's done by using the "name"
> > > > console command from your game client. I fail to see why this is a
> > > > hack or cheat or whatever...
> > >
> > > As a alternative, it could be done by querying the steam community
> > > with a steam id, which is completely legal.
> > >
> > > _______
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread AnAkIn
> > >> Date: Thu, 16 Aug 2012 14:00:48 -0500
>> > >> Subject: Re: [hlds] Tickrate for GoldSrc
>> > >>
>> > >>
>> > >>
>> > >>
>> > >>
>> > >> sys_ticrate 100 = 100 FPS (Frames Per Second ) graphics
>> > >>
>> > >> Lorne M.a.k.a. BlyteFrom: supp...@isotonic.ru
>> > >
>> > >> To: hlds@list.valvesoftware.com
>> > >> Date: Thu, 16 Aug 2012 18:40:28 +0400
>> > >> Subject: Re: [hlds] Tickrate for GoldSrc
>> > >>
>> > >>
>> > >> So what exactly means ‘server fps’?
>> > >>
>> > >
>> > > ___
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> > >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Setting tickrate to a non default value has always caused timing issues
with physics. Grenade launcher, stickybomb launcher will fire faster for
example IIRC.

2012/8/16 Cameron Munroe 

>  More like a performace hit. You are making the server do more cycles per
> second so all the stuff can be handled therefore more cpu.
>
>
>
> On 8/16/2012 12:53 PM, Matt Adams wrote:
>
> Is there a performance increase in setting tickrate back to 100 now?
>
> Sent from my iPhone
>
> On Aug 16, 2012, at 9:19 AM, AnAkIn  wrote:
>
>  Because my GSP never removed it. Doesn't change the fact that it wasn't
> supposed to come back.
>
> 2012/8/16 Dominik Friedrichs 
>
>> Better question: Why do you still have it in your commandline ages after
>> its abolition?
>>
>>
>> On 2012/08/16 15:58, AnAkIn wrote:
>>
>>>  Hi,
>>>
>>> Today, I found out that my servers were running at 100 FPS/tickrate.
>>> After checking, I found out that -tickrate has been added back with the
>>> latest TF2 update. I thought the plan was to have all servers run at a
>>> tickrate of 66. Why has the command line option been added back?
>>>
>>> --
>>> Best regards,
>>> AnAkIn
>>>
>>>
>>>
>>>   ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
>
> --
> Best regards,
> AnAkIn
>
>   ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-16 Thread AnAkIn
There seem to be a problem since latest TF2 update, the prediction hack
(crit hack/no spread) detection has many false positives. This may only
happen on MvM, I wasn't able to reproduce the issue yet.

2012/8/10 Kyle Sanderson 

> He actually replied to the existing thread :O
>
> > Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip
>
> Looking inside of the Readme.txt file inside the archive, it describes
> those new features, so I think it's the same name.
>
> Thanks,
> Kyle.
>
> On Thu, Aug 9, 2012 at 4:07 PM, Leon Hunter  wrote:
> > AnAkIn,
> >
> >
> >
> > When posting change logs for ‘fix’ modifications, its always best to
> include
> > a download link so new users on the mailing list can download it.
> >
> >
> >
> > (And in this case, I have the old link but you have indicated it was
> > renamed, so I don’t know if it’s the old version or not)
> >
> >
> >
> > -Leon
> >
> >
> >
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
> > Sent: Friday, 10 August 2012 7:32 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread)
> > detection plugin
> >
> >
> >
> > Update v1.8:
> > - The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than
> the
> > triggerbot detection
> > - The detections were not working for some servers running Sourcemod,
> this
> > has now been fixed
> > - New detection, name hacks, it detects if someone is using a different
> name
> > in game than on Steam. This detection requires the server to be
> connected to
> > a Steam account, otherwise it isn’t able to query the player name.
> > You can create an empty Steam account and set the aac_accountname and
> > aac_password cvars to the account information.
> > You can check if the account has correctly connected to Steam with the
> > aac_accountstatus command.
> > DO NOT use the same account for more than one server. You can’t connect
> in a
> > Steam account from more than one place!
> >
> > Note: the name hack detection SHOULD work without any issues, it has been
> > tested on some servers and I think I fixed any issues it might have so
> far.
> > I can’t say there won’t be any bug with it for now, as I’ve had some
> > problems with the way Steam sends the name for some people and had to
> make a
> > workaround, which is not perfect, but it can work. If it turns out to
> not be
> > working, I will find a different solution.
> >
> >
> >
> > 2012/7/21 AnAkIn 
> >
> > No, they told me back in April that they had a fix, but they never
> released
> > it.
> >
> > 2012/7/21 Essay Tew Phaun 
> >
> > Has Valve fixed the crit exploit yet?
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn
> >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Tickrate for GoldSrc

2012-08-16 Thread AnAkIn
Tick rate for gold source is set with sys_ticrate and it's the same as the
server FPS. There is no command line option.

2012/8/16 Dmitriy Bobrovskiy 

> Hello!
>
> ** **
>
> I know there is a so called tickrate which means how frequently server
> calculates game world. That should not be confused with sys_ticrate which
> means how frequently server checks arrived client data. Am I right?
>
> The problem is: I don’t know how to properly set tickrate. What should I
> use as the command option: -ticrate or -tickrate?
>
> And is there a way to check current ticrate of running server?
>
> ** **
>
> ** **
>
> *Best Wishes!*
> *Dmitriy Bobrovskiy*
> *Systems Administrator*
> *+7 926 520 1026*
> *Moscow, Russia*
> *supp...@isotonic.ru* 
> *http://isotonic.ru/* <http://isotonic.ru/>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Because my GSP never removed it. Doesn't change the fact that it wasn't
supposed to come back.

2012/8/16 Dominik Friedrichs 

> Better question: Why do you still have it in your commandline ages after
> its abolition?
>
>
> On 2012/08/16 15:58, AnAkIn wrote:
>
>> Hi,
>>
>> Today, I found out that my servers were running at 100 FPS/tickrate.
>> After checking, I found out that -tickrate has been added back with the
>> latest TF2 update. I thought the plan was to have all servers run at a
>> tickrate of 66. Why has the command line option been added back?
>>
>> --
>> Best regards,
>> AnAkIn
>>
>>
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>



-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
CS:GO do have the -tickrate option and the max is 128? At least that's how
it was last time I checked, or maybe that was changed recently.

2012/8/16 1nsane <1nsane...@gmail.com>

> Perhaps in order to allow running lower tickrate servers for MvM (to
> reduce CPU usage).
>
> It seems they are going back on the plan to have all servers run at 66
> now. Look at DODS and CS:GO.
>
> On Thu, Aug 16, 2012 at 9:58 AM, AnAkIn  wrote:
>
>> Hi,
>>
>> Today, I found out that my servers were running at 100 FPS/tickrate.
>> After checking, I found out that -tickrate has been added back with the
>> latest TF2 update. I thought the plan was to have all servers run at a
>> tickrate of 66. Why has the command line option been added back?
>>
>> --
>> Best regards,
>> AnAkIn
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Hi,

Today, I found out that my servers were running at 100 FPS/tickrate. After
checking, I found out that -tickrate has been added back with the latest
TF2 update. I thought the plan was to have all servers run at a tickrate of
66. Why has the command line option been added back?

-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-09 Thread AnAkIn
I thought the original post was included in, but just found out it wasn't.
The link it still the same:
http://tftrue.redline-utilities.net/TriggerBotDetector.zip

and the plugin auto updates.

2012/8/10 Leon Hunter 

> AnAkIn,
>
> ** **
>
> When posting change logs for ‘fix’ modifications, its always best to
> include a download link so new users on the mailing list can download it.*
> ***
>
> ** **
>
> (And in this case, I have the old link but you have indicated it was
> renamed, so I don’t know if it’s the old version or not)
>
> * *
>
> *-Leon*
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn
> *Sent:* Friday, 10 August 2012 7:32 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread)
> detection plugin
>
> ** **
>
> Update v1.8:
> - The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than
> the triggerbot detection
> - The detections were not working for some servers running Sourcemod, this
> has now been fixed
> - New detection, name hacks, it detects if someone is using a different
> name in game than on Steam. This detection requires the server to be
> connected to a Steam account, otherwise it isn’t able to query the player
> name.
> You can create an empty Steam account and set the aac_accountname and
> aac_password cvars to the account information.
> You can check if the account has correctly connected to Steam with the
> aac_accountstatus command.
> DO NOT use the same account for more than one server. You can’t connect in
> a Steam account from more than one place!
>
> Note: the name hack detection SHOULD work without any issues, it has been
> tested on some servers and I think I fixed any issues it might have so far.
> I can’t say there won’t be any bug with it for now, as I’ve had some
> problems with the way Steam sends the name for some people and had to make
> a workaround, which is not perfect, but it can work. If it turns out to not
> be working, I will find a different solution.
>
> ** **
>
> 2012/7/21 AnAkIn 
>
> No, they told me back in April that they had a fix, but they never
> released it.
>
> 2012/7/21 Essay Tew Phaun 
>
> Has Valve fixed the crit exploit yet?
>
> 
>
> _______
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
> --
> Best regards,
> AnAkIn
>
>
>
>
> --
> Best regards,
> AnAkIn
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-09 Thread AnAkIn
Update v1.8:
- The plugin has been renamed to AnAkIn’s Anti-Cheat as it got more than
the triggerbot detection
- The detections were not working for some servers running Sourcemod, this
has now been fixed
- New detection, name hacks, it detects if someone is using a different
name in game than on Steam. This detection requires the server to be
connected to a Steam account, otherwise it isn’t able to query the player
name.
You can create an empty Steam account and set the aac_accountname and
aac_password cvars to the account information.
You can check if the account has correctly connected to Steam with the
aac_accountstatus command.
DO NOT use the same account for more than one server. You can’t connect in
a Steam account from more than one place!

Note: the name hack detection SHOULD work without any issues, it has been
tested on some servers and I think I fixed any issues it might have so far.
I can’t say there won’t be any bug with it for now, as I’ve had some
problems with the way Steam sends the name for some people and had to make
a workaround, which is not perfect, but it can work. If it turns out to not
be working, I will find a different solution.


2012/7/21 AnAkIn 

> No, they told me back in April that they had a fix, but they never
> released it.
>
> 2012/7/21 Essay Tew Phaun 
>
>> Has Valve fixed the crit exploit yet?
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> Best regards,
> AnAkIn
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread AnAkIn
Fixing the redirect exploit would make them stop making fake servers.

2012/8/9 Dominik Friedrichs 

> On 2012/08/09 20:25, Invalid Protocol wrote:
>
>> A HL1 server can force the players to execute the "connect" command or
>> even
>> you can reply with a "redirect packet" when they connect. So any kid can
>> host 10 fake servers (usually using the names of other servers), all being
>> almost full, and redirect the players to a real server. Some real servers
>> have even hundreds of fake servers behind them, hosted by regular players,
>> because this is a condition for getting administrative rights. Also some
>> companies hosting game servers provide a service or support for hosting
>> such
>> fake servers. For example they provide the kits so the players can
>> download
>> and run the fake servers with only 2 clicks, or even they can host for
>> free
>> some fake servers if you buy a real server.
>>
>
> What a disgusting community... Thanks for the insight!
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>



-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Half-Life 1 dedicated server update released

2012-08-09 Thread AnAkIn
Nice, there is no longer a thousand of fake servers with gametype "clasic".
There are still many non steam/cracked servers in the list though.

2012/8/8 Dominik Friedrichs 

> On 2012/08/08 21:14, jainil shah wrote:
>
>> Quick question. In past whenever, if my hlds server didn't appear in
>> server browser, I would add few set mast,er ips and then that would
>> appear in browser. Now with this update, is there anything we can do if
>> our servers don't appear in browser
>>
>
> Restart the servers \o/
>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>



-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Fake player flood

2012-07-26 Thread AnAkIn
Is it actually supposed to be a problem on an HLDS or SRCDS server? In the
first mail you're showing a screenshot of a HLDS fake player flood program,
and now you're saying that you use SMAC.

2012/7/27 Cameron Munroe 

>  I think this one might work, but im unsure how the attack is occurring.
>
> *https://forums.alliedmods.net/showpost.php?p=1578210&postcount=8*
>
>
> On 7/26/2012 4:23 PM, Cameron Munroe wrote:
>
> No but i think that one of the addons for it can block such attacks,
> though im unsure with this attack.
>
> On 7/26/2012 4:22 PM, Khalid Oqal wrote:
>
>  Actually, yes, I have it installed.
> Does it have anything to do with the exploit?
>
>
>  --
> Date: Thu, 26 Jul 2012 16:20:53 -0700
> From: cmun...@cameronmunroe.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Fake player flood
>
> Do you have smac installed?
>
>
> On 7/26/2012 4:19 PM, wickedplayer494 . wrote:
>
> Alternatively, you could range block if the IPs are similar.
>
> On Thu, Jul 26, 2012 at 6:19 PM, Khalid Oqal  wrote:
>
>
> So I will just stay in-front of my screen and ban the IP all day?
>  --
> Date: Thu, 26 Jul 2012 16:17:48 -0700
> From: cmun...@cameronmunroe.com
>
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Fake player flood
>
> Ban the new ip.
>
> On 7/26/2012 4:16 PM, Khalid Oqal wrote:
>
>
> What if his IP has changed?
> What should I do then?
>  --
> From: kmahajani...@gmail.com
> Date: Wed, 25 Jul 2012 16:08:55 -0700
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Fake player flood
>
> Can't you just IP ban them?
>
> On Wed, Jul 25, 2012 at 4:05 PM, Khalid Oqal  wrote:
>
>  Someone keeps flooding my server with fake players, which keeps
> connecting\disconnecting from the server.
>
>  I managed to get a picture from the net:
>
> http://makeserver.ru/uploads/posts/2012-04/1334075710_1331584088_828c612b53f8.jpg
>
>  It's really annoying to get some fps drops and lags.
> Hopefully you would release a fix.
>
> Regards,
> Khalid.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
>  --
> -
> Kush Mahajani
>
>
> ___ To unsubscribe, edit your
> list preferences, or view the list archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___ To unsubscribe, edit your
> list preferences, or view the list archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___ To unsubscribe, edit your
> list preferences, or view the list archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
> _______
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Fake player flood

2012-07-25 Thread AnAkIn
There might be different versions of this app, but the only one I could
find had a trojan.

2012/7/26 Kush Mahajani 

> Can't you just IP ban them?
>
> On Wed, Jul 25, 2012 at 4:05 PM, Khalid Oqal  wrote:
>
>>  Someone keeps flooding my server with fake players, which keeps
>> connecting\disconnecting from the server.
>>
>> I managed to get a picture from the net:
>>
>> http://makeserver.ru/uploads/posts/2012-04/1334075710_1331584088_828c612b53f8.jpg
>>
>> It's really annoying to get some fps drops and lags.
>> Hopefully you would release a fix.
>>
>> Regards,
>> Khalid.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> -
> Kush Mahajani
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] New quickplay is in the real Team Fortress, not TF beta

2012-07-24 Thread AnAkIn
 exit matchmaking system
>> > Sending request to exit matchmaking system
>> > Sending request to exit matchmaking system
>> > Lobby destroyed
>> > Sending request to exit matchmaking system
>> > Party destroyed
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-07-21 Thread AnAkIn
No, they told me back in April that they had a fix, but they never released
it.

2012/7/21 Essay Tew Phaun 

> Has Valve fixed the crit exploit yet?
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-07-21 Thread AnAkIn
I just found out that the plugin was broken since an update about two weeks
ago (it was not detecting anything anymore). I've fixed it and it should
now be more resistant to future updates.

2012/4/14 AnAkIn 

> I updated it, it should now be fully compatible with CSS & DoD S.
>
> Le 12 avril 2012 18:55, AnAkIn  a écrit :
> > I forgot to mention there is an auto updater included. It'll download
> > the new version automatically from the link you posted.
> >
> > Le 12 avril 2012 18:53, Stefan Giroux  a écrit :
> >> There is no need to obfuscate your strings. From what it looks like,
> this
> >> program downloads code from
> >> http://tftrue.redline-utilities.net/TriggerBotDetector.dll
> >> At least make it clear that your plugin goes out to the web to download
> code
> >> if it does. If it doesn't, there is no need for curl.
> >>
> >>
> >> On Thu, Apr 12, 2012 at 9:40 AM, Crazed Gunman <
> bsr.crazedgun...@gmail.com>
> >> wrote:
> >>>
> >>> I don't think he's given anyone a reason not to trust him. I'd give it
> a
> >>> shot on his word.
> >>>
> >>> On 4/11/2012 5:17 PM, Asher Baker wrote:
> >>>>
> >>>> On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse
> >>>>  wrote:
> >>>>>
> >>>>> Sure, it's use at your own risk, but so is Sourcemod, Mani, etc.
> >>>>> Names 2 things that are fully open source.
> >>>>
> >>>> But, joking aside, AnAkIn is pretty trustworthy.
> >>>>
> >>>> On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse
> >>>>  wrote:
> >>>>>
> >>>>> Anakin has been around on the list for a very long time, and has
> >>>>> provided
> >>>>> nothing but good advice, fixes, and insight.  If his plugin is
> anything
> >>>>> malicious, which I doubt, I have full backups, and it's easy enough
> to
> >>>>> fix.
> >>>>>
> >>>>> Sure, it's use at your own risk, but so is Sourcemod, Mani, etc.
> >>>>>
> >>>>>
> >>>>> On Wed, Apr 11, 2012 at 1:58 PM, Sebastian Iskra >
> >>>>> wrote:
> >>>>>>
> >>>>>> Atleast I made a valid point Mr. Marbury.
> >>>>>>
> >>>>>> On Wed, Apr 11, 2012 at 12:55 PM, John Marbury<
> barreltr...@gmail.com>
> >>>>>> wrote:
> >>>>>>>
> >>>>>>> Said the random sea-bass.
> >>>>>>>
> >>>>>>> ___
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>>>> please visit:
> >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>>>>>
> >>>>>> ___
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>>> please visit:
> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>>
> >>>>> ___
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>>>
> >>>> ___
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>
> >>>
> >>>
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn
>
>
>
> --
> Best regards,
> AnAkIn
>



-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread AnAkIn
As I said, this happens if the model is missing on the server.

2012/7/5 ics 

>  Looks like the sentry on is related on bad clipping. I cannot reproduce
> it and the thread says that too. I wonder if the update files are in sync
> on some servers.
>
> -ics
>
> 5.7.2012 19:49, ics kirjoitti:
>
> This should still work. It allows to build sentry under the rocket.
> http://forums.steampowered.com/forums/showthread.php?t=2784746&highlight=exploit
>
> Also the one works where you instantly kill yourself with the australium
> on your back and the lift goes up, stays there and opens the rocket top.
> Any team can then cap the rocket.
>
> -ics
>
> 5.7.2012 18:30, AnAkIn kirjoitti:
>
> Your server is most likely missing the model:
> models/props_doomsday/rocket_vents_doomsday.mdl
>
> 2012/7/5 AnAkIn 
>
>> This only seem to work on your own server.
>>
>>
>> 2012/7/5 Carlos Bello 
>>
>>>  Sorry about that, I forgot to move it into the public folder before I
>>> linked it.
>>> http://dl.dropbox.com/u/18757478/demos/swag.dem
>>>
>>>
>>> On Jul 05, 2012, at 10:51 AM, Douglas Gardner  wrote:
>>>
>>> That link appears broken.
>>>
>>> On Thu, Jul 5, 2012 at 3:22 PM, Carlos Bello  wrote:
>>> > I have a .dem of me performing the exploit available (warning: >10MB):
>>> > https://www.dropbox.com/s/z0ac8qd4mhvrrlg/swag.dem
>>> >
>>> >
>>> > On Jul 05, 2012, at 09:42 AM, Carlos Bello  wrote:
>>> >
>>> > It has come to my attention that due to errors with clipping on the
>>> raised
>>> > part of the map which holds the rocket, Engineers can place buildings
>>> inside
>>> > of it, including sentries, and the sentries can shoot through the
>>> walls.
>>> > Hopefully a fix will be out before this is widespread. Thanks in
>>> advance.
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >
>>>
>>>
>>>
>>> --
>>> Regards,
>>>
>>> Douglas Gardner
>>>
>>> 4 Hayley Close
>>> Hythe
>>> Southampton
>>> Hampshire
>>> UNITED KINGDOM
>>>
>>> +44 (0) 23 8084 5224
>>> doug...@chippy.ch
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>>  Best regards,
>> AnAkIn
>>
>>
>
>
> --
> Best regards,
> AnAkIn
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread AnAkIn
Your server is most likely missing the model:
models/props_doomsday/rocket_vents_doomsday.mdl

2012/7/5 AnAkIn 

> This only seem to work on your own server.
>
>
> 2012/7/5 Carlos Bello 
>
>> Sorry about that, I forgot to move it into the public folder before I
>> linked it.
>> http://dl.dropbox.com/u/18757478/demos/swag.dem
>>
>>
>> On Jul 05, 2012, at 10:51 AM, Douglas Gardner  wrote:
>>
>> That link appears broken.
>>
>> On Thu, Jul 5, 2012 at 3:22 PM, Carlos Bello  wrote:
>> > I have a .dem of me performing the exploit available (warning: >10MB):
>> > https://www.dropbox.com/s/z0ac8qd4mhvrrlg/swag.dem
>> >
>> >
>> > On Jul 05, 2012, at 09:42 AM, Carlos Bello  wrote:
>> >
>> > It has come to my attention that due to errors with clipping on the
>> raised
>> > part of the map which holds the rocket, Engineers can place buildings
>> inside
>> > of it, including sentries, and the sentries can shoot through the walls.
>> > Hopefully a fix will be out before this is widespread. Thanks in
>> advance.
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>>
>>
>>
>> --
>> Regards,
>>
>> Douglas Gardner
>>
>> 4 Hayley Close
>> Hythe
>> Southampton
>> Hampshire
>> UNITED KINGDOM
>>
>> +44 (0) 23 8084 5224
>> doug...@chippy.ch
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> Best regards,
> AnAkIn
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Critical glitch on Doomsday

2012-07-05 Thread AnAkIn
This only seem to work on your own server.

2012/7/5 Carlos Bello 

> Sorry about that, I forgot to move it into the public folder before I
> linked it.
> http://dl.dropbox.com/u/18757478/demos/swag.dem
>
>
> On Jul 05, 2012, at 10:51 AM, Douglas Gardner  wrote:
>
> That link appears broken.
>
> On Thu, Jul 5, 2012 at 3:22 PM, Carlos Bello  wrote:
> > I have a .dem of me performing the exploit available (warning: >10MB):
> > https://www.dropbox.com/s/z0ac8qd4mhvrrlg/swag.dem
> >
> >
> > On Jul 05, 2012, at 09:42 AM, Carlos Bello  wrote:
> >
> > It has come to my attention that due to errors with clipping on the
> raised
> > part of the map which holds the rocket, Engineers can place buildings
> inside
> > of it, including sentries, and the sentries can shoot through the walls.
> > Hopefully a fix will be out before this is widespread. Thanks in advance.
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
>
>
> --
> Regards,
>
> Douglas Gardner
>
> 4 Hayley Close
> Hythe
> Southampton
> Hampshire
> UNITED KINGDOM
>
> +44 (0) 23 8084 5224
> doug...@chippy.ch
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] [hlds_linux] Half-Life 1 dedicated server update released

2012-06-29 Thread AnAkIn
The server browser is still broken.

2012/6/29 Ronny Schedel :
> Hltv is broken again in Linux release, same like last time, the binary is for 
> Mac.
>
> Alfred Reynolds  schrieb:
>
> We have released an update to Half-Life 1 dedicated servers. This update 
> fixes a potential file download exploit, run the hldsupdatetool to grab it.
>
> Thanks to Daniil for alerting us to this issue.
>
> - Alfred
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] sv_pure bug

2012-06-12 Thread AnAkIn
sv_pure doesn't work either in CS GO.

2012/6/12 lwf :
> Not to mention some of the brilliant reasons it kicks for, even when
> specifically whitelisting \cfg\. And why can't it unload those files
> itself if it thinks they cause problems anyway?
>
> http://paste2.org/p/2051387
>
> I'm more worried about what could happen to TF2 when it moves to the
> new distribution method, and I assume away from GCFs and sv_pure, if
> not updated or replaced. While buggy and abandoned it still beats
> chaos. As far as I know the issue was completely ignored and still is
> for the L4D series, how's the situation in CS:GO?
>
> On Mon, Jun 11, 2012 at 4:08 PM, Claudio Beretta
>  wrote:
>> I guess he is referring to this:
>> 1) join a server with sv_pure 1 or 2
>> 2) join another server with custom models and sv_pure 0 (or sv_pure 1 and a
>> proper whitelist)
>> 3) enjoy seeing ERROR models everywhere
>> Only workaround is restarting CSS/TF2
>>
>>
>> On Mon, Jun 11, 2012 at 3:56 PM, Jethro Seabridge 
>> wrote:
>>>
>>> What is the bug?
>>>
>>> On Mon, Jun 11, 2012 at 2:33 PM, Nomaan Ahmad  wrote:
>>>>
>>>> This is a very old bug and has not yet been fixed. There have been many
>>>> topics posted here but Valve has yet to acknowledge this issue.
>>>> Has anyone found a solution to this?
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-14 Thread AnAkIn
I updated it, it should now be fully compatible with CSS & DoD S.

Le 12 avril 2012 18:55, AnAkIn  a écrit :
> I forgot to mention there is an auto updater included. It'll download
> the new version automatically from the link you posted.
>
> Le 12 avril 2012 18:53, Stefan Giroux  a écrit :
>> There is no need to obfuscate your strings. From what it looks like, this
>> program downloads code from
>> http://tftrue.redline-utilities.net/TriggerBotDetector.dll
>> At least make it clear that your plugin goes out to the web to download code
>> if it does. If it doesn't, there is no need for curl.
>>
>>
>> On Thu, Apr 12, 2012 at 9:40 AM, Crazed Gunman 
>> wrote:
>>>
>>> I don't think he's given anyone a reason not to trust him. I'd give it a
>>> shot on his word.
>>>
>>> On 4/11/2012 5:17 PM, Asher Baker wrote:
>>>>
>>>> On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse
>>>>  wrote:
>>>>>
>>>>> Sure, it's use at your own risk, but so is Sourcemod, Mani, etc.
>>>>> Names 2 things that are fully open source.
>>>>
>>>> But, joking aside, AnAkIn is pretty trustworthy.
>>>>
>>>> On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse
>>>>  wrote:
>>>>>
>>>>> Anakin has been around on the list for a very long time, and has
>>>>> provided
>>>>> nothing but good advice, fixes, and insight.  If his plugin is anything
>>>>> malicious, which I doubt, I have full backups, and it's easy enough to
>>>>> fix.
>>>>>
>>>>> Sure, it's use at your own risk, but so is Sourcemod, Mani, etc.
>>>>>
>>>>>
>>>>> On Wed, Apr 11, 2012 at 1:58 PM, Sebastian Iskra
>>>>> wrote:
>>>>>>
>>>>>> Atleast I made a valid point Mr. Marbury.
>>>>>>
>>>>>> On Wed, Apr 11, 2012 at 12:55 PM, John Marbury
>>>>>> wrote:
>>>>>>>
>>>>>>> Said the random sea-bass.
>>>>>>>
>>>>>>> ___
>>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>>> please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>> _______
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
>
> --
> Best regards,
> AnAkIn



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-12 Thread AnAkIn
I forgot to mention there is an auto updater included. It'll download
the new version automatically from the link you posted.

Le 12 avril 2012 18:53, Stefan Giroux  a écrit :
> There is no need to obfuscate your strings. From what it looks like, this
> program downloads code from
> http://tftrue.redline-utilities.net/TriggerBotDetector.dll
> At least make it clear that your plugin goes out to the web to download code
> if it does. If it doesn't, there is no need for curl.
>
>
> On Thu, Apr 12, 2012 at 9:40 AM, Crazed Gunman 
> wrote:
>>
>> I don't think he's given anyone a reason not to trust him. I'd give it a
>> shot on his word.
>>
>> On 4/11/2012 5:17 PM, Asher Baker wrote:
>>>
>>> On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse
>>>  wrote:
>>>>
>>>> Sure, it's use at your own risk, but so is Sourcemod, Mani, etc.
>>>> Names 2 things that are fully open source.
>>>
>>> But, joking aside, AnAkIn is pretty trustworthy.
>>>
>>> On Wed, Apr 11, 2012 at 7:06 PM, Andrew DeMerse
>>>  wrote:
>>>>
>>>> Anakin has been around on the list for a very long time, and has
>>>> provided
>>>> nothing but good advice, fixes, and insight.  If his plugin is anything
>>>> malicious, which I doubt, I have full backups, and it's easy enough to
>>>> fix.
>>>>
>>>> Sure, it's use at your own risk, but so is Sourcemod, Mani, etc.
>>>>
>>>>
>>>> On Wed, Apr 11, 2012 at 1:58 PM, Sebastian Iskra
>>>> wrote:
>>>>>
>>>>> Atleast I made a valid point Mr. Marbury.
>>>>>
>>>>> On Wed, Apr 11, 2012 at 12:55 PM, John Marbury
>>>>> wrote:
>>>>>>
>>>>>> Said the random sea-bass.
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-11 Thread AnAkIn .
Nice, I don't care. As long as it helps some server admins, it's fine with me.

Le 11 avril 2012 19:53, Sebastian Iskra  a écrit :
> I'm not about to download something that a random person posts in this
> mailing list.
>
> On Wed, Apr 11, 2012 at 12:35 PM, Brodie  wrote:
>> Anakin,
>> Have you posted this to Allied Mods or similar, by chance?
>>
>> On Apr 11, 2012 11:23 AM, "AnAkIn ."  wrote:
>>>
>>> Hi,
>>>
>>> As Valve is too lazy to do anything about hacks, I started working
>>> back in January on a plugin that can detect:
>>> - POTENTIAL triggerbotters
>>> - Prediction hacks (crit hacks/no spread hacks)
>>> - An anti-speedhack bypass exploit
>>>
>>> Triggerbots:
>>> To make it clear as some people I gave it to didn’t understand, the
>>> detection is kind of “heuristic” (I won’t explain in detail, if I do
>>> then the cheat coders will bypass it in no time), so it’s not because
>>> someone got detected that he is surely cheating. It’s just a tool to
>>> help you find people that can potentially cheat and you can just check
>>> the STV demos then to confirm that they cheat or not.
>>>
>>> The most detections for a single person in the less timespan you will
>>> find in the log, the more likely he is using a triggerbot.
>>>
>>> Prediction hacks:
>>> I guess this is what will interest most people on this list, it
>>> detects the crit hacks that does 100% crits all the time which is an
>>> engine exploit which has been added into many hacks lately. It's also
>>> used for various no spread/low spread hacks.
>>>
>>> The detections get printed to a log called TriggerBotDetections.log in
>>> tf/ (and are also sent to me) on EVERY MAP change or when all players
>>> have disconnected from the server. It’s important to note this
>>> otherwise you could loose all the detections (especially if your
>>> server automatically restarts every night). There is a simple reason
>>> for this: writing in a file while you play can cause lags, especially
>>> if someone is getting detected a lot.
>>>
>>> Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip
>>>
>>> --
>>> Best regards,
>>> AnAkIn
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


[hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-04-11 Thread AnAkIn .
Hi,

As Valve is too lazy to do anything about hacks, I started working
back in January on a plugin that can detect:
- POTENTIAL triggerbotters
- Prediction hacks (crit hacks/no spread hacks)
- An anti-speedhack bypass exploit

Triggerbots:
To make it clear as some people I gave it to didn’t understand, the
detection is kind of “heuristic” (I won’t explain in detail, if I do
then the cheat coders will bypass it in no time), so it’s not because
someone got detected that he is surely cheating. It’s just a tool to
help you find people that can potentially cheat and you can just check
the STV demos then to confirm that they cheat or not.

The most detections for a single person in the less timespan you will
find in the log, the more likely he is using a triggerbot.

Prediction hacks:
I guess this is what will interest most people on this list, it
detects the crit hacks that does 100% crits all the time which is an
engine exploit which has been added into many hacks lately. It's also
used for various no spread/low spread hacks.

The detections get printed to a log called TriggerBotDetections.log in
tf/ (and are also sent to me) on EVERY MAP change or when all players
have disconnected from the server. It’s important to note this
otherwise you could loose all the detections (especially if your
server automatically restarts every night). There is a simple reason
for this: writing in a file while you play can cause lags, especially
if someone is getting detected a lot.

Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip

-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Why cheating isn't helping...

2012-04-08 Thread AnAkIn .
@gmail.com>  wrote:
>>>>>>>>
>>>>>>>>> Some people cheat on servers just to troll the staff. They can
>>>>>>>>> persist in creating alts until you block their IP range.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 8 April 2012 15:49, Brodie<  
>>>>>>>>> brodie7...@gmail.com>  wrote:
>>>>>>>>>
>>>>>>>>>> Can't always deduce the "logic" of others, you'll go crazy
>>>>>>>>>> trying ;)
>>>>>>>>>> On Apr 8, 2012 4:27 AM, "Andrew de Jong"<
>>>>>>>>>> 
>>>>>>>>>> k.r.o.n@hotmail.com>  wrote:
>>>>>>>>>>
>>>>>>>>>>> In vol 12 of this mailing forum was it mostly about hacking and
>>>>>>>>>>> cheating but what I don't get is why you want to cheat?
>>>>>>>>>>> I mean I know you want to win but cheating and hacking isn't
>>>>>>>>>>> good for
>>>>>>>>>>> your skills so thats why i don't get cheating.
>>>>>>>>>>> ___
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives,
>>>>>>>>>>> please visit:
>>>>>>>>>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>>>
>>>>>>>>>> ___
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives,
>>>>>>>>>> please visit:
>>>>>>>>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> ___
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>>
>>>>>>>> ___
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives,
>>>>>>>> please visit:
>>>>>>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>> ___
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>> ___
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>
>>>>> --
>>>>> Using Opera's revolutionary email client: http://www.opera.com/mail/
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Why cheating isn't helping...

2012-04-08 Thread AnAkIn .
;>>>>>>>
>>>>>>>>>> In vol 12 of this mailing forum was it mostly about hacking and
>>>>>>>>>> cheating but what I don't get is why you want to cheat?
>>>>>>>>>> I mean I know you want to win but cheating and hacking isn't
>>>>>>>>>> good for
>>>>>>>>>> your skills so thats why i don't get cheating.
>>>>>>>>>> ___
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives,
>>>>>>>>>> please visit:
>>>>>>>>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ___
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> ___
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives,
>>>>>>>> please visit:
>>>>>>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> ___
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>
>>>>
>>>> --
>>>> Using Opera's revolutionary email client: http://www.opera.com/mail/
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Server often hangs

2012-04-07 Thread AnAkIn .
I've had a server hanging issue for more than one year now, happens on
all of my servers with no plugins. I know someone else who has the
same issue and it only seem to happens when there are bots.

2012/4/7 hlds :
> Windows binaries are harder to debug, so do this under Linux.
>
>
>
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> Sent: Saturday, April 07, 2012 8:26 AM
>
>
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server often hangs
>
>
>
> Does disabling the threading options prevent these issues on TF2 servers
> (that are hosted on a Windows server 2008 R2 box)? If so, how do I go about
> doing it.
>
> The problem actually seems to be getting a bit worse lately - I've had the
> same (formerly stable) server hang 3 times today - each time when 6-8+
> players all left at the same time at the end of a round.
>
> ...and again, that's the only common symptom I can find with the server
> hangs. They all seem to happen when half a dozen or more players all leave
> at once. If anyone know a tool I can use on a Windows server to help
> diagnose exactly what's going on when that happens, I'd love to try it.
>
> On Fri, Apr 6, 2012 at 10:17 PM, Kyle Sanderson  wrote:
>
> Mind you this is with CS:S.
>
> http://pastie.org/private/e378ukshcgolkszu2jwifw
>
> I have a core file, if anyone is interested in fixing this. If you're
> looking for a stable production environment, I'd highly suggest disabling
> the threading options that were made default a while ago.
> Kyle.
>
>
>
> On Fri, Apr 6, 2012 at 4:17 PM, hlds  wrote:
>
> Attach a debugger and see where the server hangs and if all servers hangs in
> same place. For Linux:
>
>
>
> a)  cd /orangebox
>
> b)  gdb --pid 
>
> c)   bt
>
>
>
> Note that is better to execute bt, c, ctrl+c, bt, c, ctrl+c  etc… few times
> for same server, to see if the backtrace is the same (because sometimes a
> server does not hang in one place, instead is a  loop that involves multiple
> functions).
>
>
>
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
> Sent: Friday, April 06, 2012 11:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server often hangs
>
>
>
> That's a problem we've been complaining about for months. It happens on both
> Linux and Windows boxes, with Sourcemod and without, etc. The only thing
> I've personally seen that triggers it myself is when a lot of people (8-10)
> leave a server at once, it will sometimes cause it to hang.
>
> Out of 22 servers, I get 2-3 server hangs per day. It's a real PITA, but as
> far as I know, although numerous people have brought the problem up, no one
> on the TF2 team has acknowledged the issue.
>
> On Fri, Apr 6, 2012 at 4:23 PM, Grognak  wrote:
>
> Good day everyone,
>
> Is anyone else experiencing issues with their server "hanging?" As in, it
> doesn't crash outright, but it will stop accepting input and will drop all
> players until it's restarted. I have a feeling it has to do with the
> TF2Items Soucemod extension, but I'd like to see if anybody can confirm they
> have the same problem.
>
> Thanks.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread AnAkIn .
Turning criticals off do fix crit hacking.

2012/3/26 Emil Larsson :
> The missing nocrit tag is a unintentional oversight by the plugin author.
> It's meant for other plugins hooking into the crit function, not for server
> admins to get around the quickplay requirements.
>
> Personally I think quickplay need some options added so players can join
> nocrit servers through it if they so actively wish.
>
> On Mon, Mar 26, 2012 at 1:29 PM, admin  wrote:
>>
>> http://forums.alliedmods.net/showthread.php?p=1672809
>>
>>
>> This mod allows you to have Weapons crit OFF and still be on valves quick
>> play KEEP IN MIND this is against the "policy of truth" so it is
>> not  recommended  you use it.. but it is a TEMP solution
>>
>> Anything that hides server "flags" to public is against the policy if I
>> recall.. So it might not be worth the risk...
>>
>> --
>> This communication is for use by the intended recipient and contains
>> information that may be Privileged, confidential or copyrighted under
>> applicable law. If you are not the intended recipient, you are hereby
>> formally notified that any use, copying or distribution of this e-mail, in
>> whole or in part, is strictly prohibited. Please notify the sender by return
>> e-mail and delete this e-mail from your system. Unless explicitly and
>> conspicuously designated as "E-Contract Intended", this e-mail does not
>> constitute a contract offer, a contract amendment, or an acceptance of a
>> contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming
>> Systems Terms & Conditions. This e-mail DOES NOT constitute a consent to the
>> use of sender's contact information for direct marketing purposes or for
>> transfers of data to third parties.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread AnAkIn .
Some public cheats are not even detected.

2012/3/26 ics :
> Code is streamed, so those cheat builders can get a fragment of the VAC code
> but not all of it. Problem is that once their cheat is detected by VAC and
> they know it, all they need to do is alter some bits of it to make it
> undetectable again, untill the new signature of the cheat is added to VAC
> database again.
>
> Delayed system like VAC doesn't work in Free 2 Play case very well and the
> saying "have active admins" is so 2011. It doesn't fix the problem. Right
> now the delay between cheater detected on our servers and getting banned is
> 1,5-2 weeks since the guy got caught - if a VAC ban is issued at all. Seems
> that the most newest accounts created are using some sort of publicly
> available cheat so and are banned within 2 weeks so why not tighten that
> time. I think everyone knows that VAC can detect the most public cheats out
> there. Well almost, except the idiots that use them. Still, they can cause
> havoc  so many hours on so many servers  at that time before getting banned.
> Just for laughs.
>
> -ics
>
> 26.3.2012 12:55, Emil Larsson kirjoitti:
>
> Thing is that Valve does not exactly announce when they rework or improve
> VAC, to add to it's mysterious nature. In a way the hackers notices the
> updates to VAC before the general public.
>
> On Mon, Mar 26, 2012 at 10:33 AM, AnAkIn .  wrote:
>>
>> VAC needs to be reworked for all games, not just TF2. There are so
>> much hacks that it fails to detect which are detected by other
>> anticheats.
>>
>> 2012/3/26 Alexander Z :
>> > Which is exactly why VAC needs to be reworked for TF2's needs.
>> >
>> >
>> > On 26 March 2012 08:21, Cc2iscooL  wrote:
>> >>
>> >> Cheaters will always find ways to get around the system. The only way
>> >> you
>> >> can make sure you will never get any cheaters is to block all external
>> >> connections to your server.
>> >>
>> >> Unfortunately it is the simple reality of gaming. If people can cheat
>> >> to
>> >> win, or to get a rise out of others, they will cheat to win.
>> >>
>> >> VAC is decently effective in a world where people need to purchase the
>> >> game when their account gets banned. People think twice about using
>> >> hack
>> >> programs when they're faced with having to pay real money if they get
>> >> caught
>> >> to get back in. While it is not 100% (people that have enough money to
>> >> not
>> >> care) the delay factor was a scare factor for many cheaters, I remember
>> >> talking to people that had loaded up a cheat once and joined a non-vac
>> >> server being scared that they would be VAC banned for weeks before they
>> >> finally calmed down. It also keeps the cheat programmers guessing if
>> >> they're
>> >> actually getting around the detection or not.
>> >>
>> >> But now TF2 is free-to-play. People can create however many accounts
>> >> they'd like and cheat all the same, and it might be weeks before their
>> >> account is banned. They don't have to buy any games, sure plugins like
>> >> f2p
>> >> kickers and whatnot may work on this, but what about legitimate people
>> >> not
>> >> wanting to use steam for purchases? Unfortunately due to the game going
>> >> f2p
>> >> many servers have decided to oust f2p players completely due to these
>> >> reasons. A delayed banning system does not work well in a F2P
>> >> environment.
>> >> Make a new email and account which takes all of 3-5 minutes, and you've
>> >> got
>> >> a brand new hacking account for the next few weeks.
>> >>
>> >>
>> >> On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe
>> >>  wrote:
>> >>>
>> >>> "If there is a will, there is a way."
>> >>>
>> >>>
>> >>> On 03/25/2012 10:22 PM, AnAkIn . wrote:
>> >>>
>> >>> There are some things you just can't find a way around. The game is
>> >>> just
>> >>> badly protected.
>> >>>
>> >>> Le 26 mars 2012 07:15, "Cameron Munroe"  a
>> >>> écrit :
>> >>>
>> >>> Part of the reason for the success of SMAC and other anti-cheats is
>> >>> that
>> >>> it isn't on all s

Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread AnAkIn .
But you can't bypass an Anti Speedhack or an Anti Wallhack if it's
done correctly.

2012/3/26 Saul Rennison :
> It would be very, very easy to bypass SMAC's sv_cheats checks, and any
> ConVar checks for that matter. Just make your cheat return default ConVar
> values for CVar queries.
>
>
> Kind regards,
> Saul Rennison
>
>
>
> On 26 March 2012 06:22, AnAkIn .  wrote:
>>
>> There are some things you just can't find a way around. The game is just
>> badly protected.
>>
>> Le 26 mars 2012 07:15, "Cameron Munroe"  a
>> écrit :
>>
>>> Part of the reason for the success of SMAC and other anti-cheats is that
>>> it isn't on all servers. If it was these cheat producers would just find a
>>> way around it and all of us would be stuck.
>>>
>>> On 03/25/2012 09:58 PM, Team BOOM! wrote:
>>>
>>> How sweet would it be to have Kigen and the authors of SMAC work directly
>>> with Valve to integrate their anticheat features into VAC? If SMAC and
>>> Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
>>> already working with the Gungame authors for CS:GO, and  in my opinion,
>>> dealing with cheaters is the single most frustrating and time-consuming part
>>> of being a Community Leader, Server Admin and for all the legit players who
>>> truly want to just play the game. Imagine a world where the minute you
>>> toggled a cheat, you lost your Steam account forever and the Admin never had
>>> to lift a finger to make it happen!
>>>
>>>
>>>
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com ] On Behalf Of ics
>>> Sent: Sunday, March 25, 2012 12:40 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Crit hacking + VAC?
>>>
>>>
>>>
>>> That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
>>> idiot.  There has been 7 this week that have gotten caught automatically,
>>> 8  by admin on TF2 and CSS together.
>>>
>>> I'd really like to get to see some improvement to VAC also to detect
>>> these cheaters. Not even half are banned after a month of getting caught.
>>>
>>> -ics
>>>
>>> 25.3.2012 20:25, hlds kirjoitti:
>>>
>>> Only 1-3 per week? I would say an average of 2-3 cheaters per day per
>>> server. This being the ones detected by SMAC or admins, because the real
>>> number is probably higher. It is incredible how many players have sv_cheats
>>> set to 1…
>>>
>>>
>>>
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
>>> Sent: Saturday, March 24, 2012 9:38 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Crit hacking + VAC?
>>>
>>>
>>>
>>> I've also noticed an definite increase on cheaters. Where before f2p i
>>> used to see 10 cheats for duration of 2 years, now there's 1-3 per week.
>>>
>>> You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
>>> such as aimbot detection that seems to catch about half of these cheaters
>>> automatically.
>>>
>>> -ics
>>>
>>> 24.3.2012 21:05, Rowedahelicon kirjoitti:
>>>
>>> Any word on the possible increase of Vac effectivity to wean off f2p
>>> players? It's not a problem to me, just curious.
>>> Also, is there a way or source mod anti cheat that stops crit hooking?
>>> "Hack"
>>>
>>> --
>>> *Matthew (Rowedahelicon) Robinson*
>>> Web Designer / Artist / Writer
>>> Website - http://www.rowedahelicon.com/
>>>
>>>
>>>
>>>
>>>
>>>  ___
>>>
>>>  To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>>
>>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>>>
>>>
>>>  ___
>>>
>>>  To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>>
>>>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Crit hacking + VAC?

2012-03-26 Thread AnAkIn .
VAC needs to be reworked for all games, not just TF2. There are so
much hacks that it fails to detect which are detected by other
anticheats.

2012/3/26 Alexander Z :
> Which is exactly why VAC needs to be reworked for TF2's needs.
>
>
> On 26 March 2012 08:21, Cc2iscooL  wrote:
>>
>> Cheaters will always find ways to get around the system. The only way you
>> can make sure you will never get any cheaters is to block all external
>> connections to your server.
>>
>> Unfortunately it is the simple reality of gaming. If people can cheat to
>> win, or to get a rise out of others, they will cheat to win.
>>
>> VAC is decently effective in a world where people need to purchase the
>> game when their account gets banned. People think twice about using hack
>> programs when they're faced with having to pay real money if they get caught
>> to get back in. While it is not 100% (people that have enough money to not
>> care) the delay factor was a scare factor for many cheaters, I remember
>> talking to people that had loaded up a cheat once and joined a non-vac
>> server being scared that they would be VAC banned for weeks before they
>> finally calmed down. It also keeps the cheat programmers guessing if they're
>> actually getting around the detection or not.
>>
>> But now TF2 is free-to-play. People can create however many accounts
>> they'd like and cheat all the same, and it might be weeks before their
>> account is banned. They don't have to buy any games, sure plugins like f2p
>> kickers and whatnot may work on this, but what about legitimate people not
>> wanting to use steam for purchases? Unfortunately due to the game going f2p
>> many servers have decided to oust f2p players completely due to these
>> reasons. A delayed banning system does not work well in a F2P environment.
>> Make a new email and account which takes all of 3-5 minutes, and you've got
>> a brand new hacking account for the next few weeks.
>>
>>
>> On Mon, Mar 26, 2012 at 1:27 AM, Cameron Munroe
>>  wrote:
>>>
>>> "If there is a will, there is a way."
>>>
>>>
>>> On 03/25/2012 10:22 PM, AnAkIn . wrote:
>>>
>>> There are some things you just can't find a way around. The game is just
>>> badly protected.
>>>
>>> Le 26 mars 2012 07:15, "Cameron Munroe"  a
>>> écrit :
>>>
>>> Part of the reason for the success of SMAC and other anti-cheats is that
>>> it isn't on all servers. If it was these cheat producers would just find a
>>> way around it and all of us would be stuck.
>>>
>>> On 03/25/2012 09:58 PM, Team BOOM! wrote:
>>>
>>> How sweet would it be to have Kigen and the authors of SMAC work directly
>>> with Valve to integrate their anticheat features into VAC? If SMAC and
>>> Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
>>> already working with the Gungame authors for CS:GO, and  in my opinion,
>>> dealing with cheaters is the single most frustrating and time-consuming part
>>> of being a Community Leader, Server Admin and for all the legit players who
>>> truly want to just play the game. Imagine a world where the minute you
>>> toggled a cheat, you lost your Steam account forever and the Admin never had
>>> to lift a finger to make it happen!
>>>
>>>
>>>
>>> From: hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com ] On Behalf Of ics
>>> Sent: Sunday, March 25, 2012 12:40 PM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Crit hacking + VAC?
>>>
>>>
>>>
>>> That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
>>> idiot.  There has been 7 this week that have gotten caught automatically,
>>> 8  by admin on TF2 and CSS together.
>>>
>>> I'd really like to get to see some improvement to VAC also to detect
>>> these cheaters. Not even half are banned after a month of getting caught.
>>>
>>> -ics
>>>
>>> 25.3.2012 20:25, hlds kirjoitti:
>>>
>>> Only 1-3 per week? I would say an average of 2-3 cheaters per day per
>>> server. This being the ones detected by SMAC or admins, because the real
>>> number is probably higher. It is incredible how many players have sv_cheats
>>> set to 1…
>>>
>>>
>>>
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-bou

Re: [hlds] Crit hacking + VAC?

2012-03-25 Thread AnAkIn .
There are some things you just can't find a way around. The game is just
badly protected.
Le 26 mars 2012 07:15, "Cameron Munroe"  a
écrit :

>  Part of the reason for the success of SMAC and other anti-cheats is that
> it isn't on all servers. If it was these cheat producers would just find a
> way around it and all of us would be stuck.
>
> On 03/25/2012 09:58 PM, Team BOOM! wrote:
>
>  How sweet would it be to have Kigen and the authors of SMAC work
> directly with Valve to integrate their anticheat features into VAC? If SMAC
> and Kigen’s AC can do it effectively, why not? I’ve been told that Valve is
> already working with the Gungame authors for CS:GO, and  in my opinion,
> dealing with cheaters is the single most frustrating and time-consuming
> part of being a Community Leader, Server Admin and for all the legit
> players who truly want to just play the game. Imagine a world where the
> minute you toggled a cheat, you lost your Steam account forever and the
> Admin never had to lift a finger to make it happen!
>
>
>
> * From: * hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com ] *On Behalf Of *ics
> *Sent:* Sunday, March 25, 2012 12:40 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Crit hacking + VAC?
>
>
>
> That 1-3 is an average. Some days there are 2-3 alone, some weeks only 1
> idiot.  There has been 7 this week that have gotten caught automatically,
> 8  by admin on TF2 and CSS together.
>
> I'd really like to get to see some improvement to VAC also to detect these
> cheaters. Not even half are banned after a month of getting caught.
>
> -ics
>
> 25.3.2012 20:25, hlds kirjoitti:
>
> Only 1-3 per week? I would say an average of 2-3 cheaters per day per
> server. This being the ones detected by SMAC or admins, because the real
> number is probably higher. It is incredible how many players have sv_cheats
> set to 1…
>
>
>
> * From: * hlds-boun...@list.valvesoftware.com [
> mailto:hlds-boun...@list.valvesoftware.com]
> *On Behalf Of *ics
> *Sent:* Saturday, March 24, 2012 9:38 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Crit hacking + VAC?
>
>
>
> I've also noticed an definite increase on cheaters. Where before f2p i
> used to see 10 cheats for duration of 2 years, now there's 1-3 per week.
>
> You could try SourceMod Anti-Cheat (SMAC). It has automatic functions,
> such as aimbot detection that seems to catch about half of these cheaters
> automatically.
>
> -ics
>
> 24.3.2012 21:05, Rowedahelicon kirjoitti:
>
> Any word on the possible increase of Vac effectivity to wean off f2p
> players? It's not a problem to me, just curious.
> Also, is there a way or source mod anti cheat that stops crit hooking?
> "Hack"
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
>
>
>
>
>   ___
>
>  To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
>
>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
>
>
>   ___
>
>  To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
>
>  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Crit hacking + VAC?

2012-03-24 Thread AnAkIn .
No, as long as noobs think that VAC works, there is no reason to update it.
tf_weapon_criticals 0 stops crit hacking.

2012/3/24 Rowedahelicon :
> Any word on the possible increase of Vac effectivity to wean off f2p
> players? It's not a problem to me, just curious.
> Also, is there a way or source mod anti cheat that stops crit hooking?
> "Hack"
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] CS GO BETA KEY

2012-03-19 Thread AnAkIn .
The tickrate is 102,4 on cs go
Le 20 mars 2012 00:00, "Saul Rennison"  a écrit :

> I would imagine either the same, or less, load as a TF2 server.
>
> On Monday, March 19, 2012, hlds  wrote:
> > I find it offensive you consider anything on SPUF to be a 'discussion' <3
> >
> >
> > On topic: I wonder if anyone at Valve could comment on what the server
> performance requirements for CS:GO dedi's will be versus srcds, or is this
> just going to be another instance of hacking new 'features' into the
> existing srcds tree and filling it with performance degrading bugs that
> won't get fi nevermind.
> >
> >
> > But yeah, is this going to put a comparable load on the server for say a
> CS:GO 24 slot vs TF2 24 slot?
> >
> >
> >
> > On 3/19/2012 9:06 AM, Ivan wrote:
> >>
> >> I hope I am doing this right, this is my first time actually posting
> here. Anyway, SPUF forums are usually clustered by a bunch of script
> kiddies and isn't the best place for a constructive discussion, at least
> from my experience. This mailing list allows for direct communication
> between server admins and Valve, while SPUF are more focused on a
> discussion between gamers. :)
> >>
> >> On Mon, 19 Mar 2012 13:58:28 +0100, <
> hlds-requ...@list.valvesoftware.com> wrote:
> >>
> >>> Date: Mon, 19 Mar 2012 12:58:17 +
> >>> From: Yuki 
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> 
> >>> Subject: Re: [hlds] CS GO BETA KEY
> >>> Message-ID: 
> >>> Content-Type: text/plain; charset="utf-8"
> >>>
> >>> I often question why the mailing list exists. I mean SPUF does the
> same job right?
> >>>
> >>> -snip-
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
> --
>
>
> Kind regards,
> *Saul Rennison*
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread AnAkIn .
TF2 is free. You can just create a new account if you got blocked.

2012/3/16 Rich Kaethler :
> I think there is some confusion about how this works.
>
>
>
> First off, there is no “kicking power”. The check is only made on initial
> connection to the server. Once on the server it does not give anyone power
> to kick anyone else.
>
> If while on the server, you discover people you never wish to play with
> again: you block them, then you are free to leave the server right then or
> endure them until you leave and find another server that does not contain
> people you have blocked.
>
>
>
> If the server sets sv_steamblockingcheck = 2 then only members of the clan
> that “owns” the server may prevent people from playing on that server.
>
> Yes this is currently limited to checking the block lists of clan members
> who are on that server, we will look at improving that in the future.
>
> Clearly it is best to use this feature with a non-public group, using it
> with a public group would be silly.
>
> This can be improved by ignoring a blocking relationship between two members
> of the group.
>
>
>
> If the server sets sv_steamblockingcheck = 4 then that stops a new player
> from joining a server if one of the people already on that server is blocked
> by the new player.
>
> The players already on that server will be totally unaffected. This is to
> prevent a new player from ever being matchmade onto a server with people
> they have blocked – in case of a race condition in the matchmaking.
>
>
>
> Lastly, this is primarily intended to be used on servers that have minimal
> administration / running no admin mods. Servers that are heavily
> administered already may not need to use this system at all.
>
> The sv_steamblockingcheck = 1 functionality is provided so that it can be
> used in conjunction with existing mods for servers that want to allow the
> general population to coexist with the servers preferred clients. If your
> server has some list of preferred clients, you can make them immune from
> blocking and still allow the general population to block each other – and
> allow your preferred clients to block who they like.
>
>
>
> Please feel free to continue sending constructive feedback.
>
>
>
>
>
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rich Kaethler
> Sent: Thursday, March 15, 2012 5:19 PM
> To: 'hlds@list.valvesoftware.com'
> Subject: [hlds] New feature in TF2 Beta dedicated server update
>
>
>
> We have added support for Steam community blocking in the dedicated server.
> This functionality is in testing and is controlled by convar ( off by
> default ). If the convar is enabled, every new player at connect time ( once
> authenticated ) will be tested against the block list of every player
> already authenticated on the server. If any of the players on the server
> have blocked this player, the dedicated server is notified, and that new
> player may be kicked from the server depending on the convar settings.
>
> It is assumed that the most popular setting will take advantage of steam
> groups. To do this, use the new  “sv_steamgroup” convar to set the group
> that your server belongs to, and set “sv_steamblockingcheck” to 2. With this
> setting only members of the group that “owns” the server may deny other
> players access to the server. If a group has been selected and
> “sv_steamblockingcheck” is set to 1, the console text will distinguish a new
> player that is blocked by a clan member vs a non-clan member.
>
>
>
> Here are the details of the options:
>
>
>
> sv_steamblockingcheck
>
> 1 = print results to console only
>
> 2 = kick the new player from the server if anyone already on the server who
> is a member of the associated clan has blocked the new player
>
> 3 = kick the new player from the server if anyone already on the server has
> blocked the new player
>
> 4 = kick the new player from the server if anyone already on the server has
> blocked the new player or the new player has blocked any existing player on
> the server
>
>
>
> sv_steamgroup
>
> Set this convar to the group ID of the group that this server belongs to.
> You can find your group’s ID on the admin profile page in the steam
> community.
>
>
>
> Please send feedback about blocking in dedicated servers directly to me.
>
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread AnAkIn .
Is this supposed to be the solution to the increase of cheaters on TF2?
That'd be a pretty shit solution. Where are the hardware bans?
Le 16 mars 2012 08:43, "Ronny Schedel"  a écrit :

> I don't get it. Is this a feature or a new bug?
>
> I mean, who is interested in to give ordinary people kicking power?
>
>
> > We have added support for Steam community blocking in the dedicated
> > server. This functionality is in testing and is controlled by convar (
> off
> > by default ). If the convar is enabled, every new player at connect time
> (
> > once authenticated ) will be tested against the block list of every
> player
> > already authenticated on the server. If any of the players on the server
> > have blocked this player, the dedicated server is notified, and that new
> > player may be kicked from the server depending on the convar settings.
> > It is assumed that the most popular setting will take advantage of steam
> > groups. To do this, use the new  "sv_steamgroup" convar to set the group
> > that your server belongs to, and set "sv_steamblockingcheck" to 2. With
> > this setting only members of the group that "owns" the server may deny
> > other players access to the server. If a group has been selected and
> > "sv_steamblockingcheck" is set to 1, the console text will distinguish a
> > new player that is blocked by a clan member vs a non-clan member.
> >
> > Here are the details of the options:
> >
> > sv_steamblockingcheck
> > 1 = print results to console only
> > 2 = kick the new player from the server if anyone already on the server
> > who is a member of the associated clan has blocked the new player
> > 3 = kick the new player from the server if anyone already on the server
> > has blocked the new player
> > 4 = kick the new player from the server if anyone already on the server
> > has blocked the new player or the new player has blocked any existing
> > player on the server
> >
> > sv_steamgroup
> > Set this convar to the group ID of the group that this server belongs to.
> > You can find your group's ID on the admin profile page in the steam
> > community.
> >
> > Please send feedback about blocking in dedicated servers directly to me.
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-04 Thread AnAkIn .
The 'is player visible' checks are expensive, yes, but Valve can
probably optimize that and make it work better than it does with the
current plugins. They already use some multi threading code at some
places in the SRCDS code, it could be used for the anti wallhack code
as well. It it really causes some performance issues it could be a
CVar so people can decide if they want to enable it or not.

2012/3/4 ics :
> Game actually draws the corner what player sees and also the area behind it
> (this prevents those sudden popups of players) , unless there is areaportal
> or hint/skip brush set to cut corner. TF2 on the other hand somehow does
> this differently. For example in harvest, if you snipe at the next house
> roof of your spawn and take a look fast enough over the top to the other
> side, sometimes some players draw out late. This could be due to the dynamic
> model loading system. Especially the sniper camping on the roof at the small
> barn at left sometimes is the late to appear. You also might see scout
> coming around corner but too late as there was hickup in packets or
> something and it teleports forward from the way it came from.
>
> -ics
>
> 4.3.2012 18:31, Drogen Viech kirjoitti:
>>
>> The problem is that all the 'is player visible' checks are really
>> expensive - what if an arm is sticking out somewhere behind cover?
>> You'd need to test alot of corner-cases taking this into account - i
>> agree that valve should put in more sever side protection though -
>> speedhacks can't be that hard to detect on the server side
>>
>> 2012/3/4 AnAkIn .:
>>>
>>> Actually the server should not send the positions of the players who
>>> are not visible at all, this is what Anti Wallhack plugins do.
>>>
>>> 2012/3/4 hlds:
>>>>
>>>> This. It's well within Valve's ability to put in server code that's as
>>>> simple as;
>>>>
>>>> if (($playerone can't legally see $playertwo)&&  ($playerone killed
>>>>
>>>> $Playertwo)) then ban
>>>>
>>>> if ($player ismovingwaytoofuckingfast == $true) then ban
>>>>
>>>> I do not care how trusted the client must be, these are things than can
>>>> and
>>>> are not blocked by Valve on the server's side.
>>>>
>>>>
>>>>
>>>>
>>>> On 3/4/2012 5:18 AM, AnAkIn . wrote:
>>>>>
>>>>> Speedhacks and wallhacks could be blocked with server side code if
>>>>> Valve wanted to.
>>>>>
>>>>> 2012/3/4 Frank T. O'Connor:
>>>>>>
>>>>>> The whole reason game hacking works to begin with is you have to trust
>>>>>> the client. Everything you just listed can easily be intercepted at
>>>>>> runtime,
>>>>>> and dynamic spoofed values given. Also, you aren't allowed to use MS
>>>>>> product
>>>>>> keys for anything. They can't legally be used to track or identify
>>>>>> people.
>>>>>>
>>>>>> -Original Message-
>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
>>>>>> Sent: Saturday, March 03, 2012 5:29 AM
>>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>>> Subject: Re: [hlds] Hackers on the rise
>>>>>>
>>>>>> Maybe they could use the hardware information that the Steam client
>>>>>> already send them every time you log in?
>>>>>> - Network cards
>>>>>> - CD/DVD/Hard drives and others
>>>>>> (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
>>>>>> - OS (Version, CD Key)
>>>>>> + more stuff
>>>>>>
>>>>>> 2012/3/3 Cameron Munroe:
>>>>>>>
>>>>>>> Really, how would you track this? Ip ~ no. So what? The fact is NAT
>>>>>>> is
>>>>>>> so extensive now that tracking via IP is ineffective at best.
>>>>>>>
>>>>>>>
>>>>>>> On 3/3/2012 1:43 AM, AnAkIn . wrote:
>>>>>>>>
>>>>>>>> As if Valve never thought of doing that. Back when F2P got released
>>>>>>>> they said they would do something against people creating multiple
>>>>>&g

Re: [hlds] Hackers on the rise

2012-03-04 Thread AnAkIn .
Actually the server should not send the positions of the players who
are not visible at all, this is what Anti Wallhack plugins do.

2012/3/4 hlds :
> This. It's well within Valve's ability to put in server code that's as
> simple as;
>
> if (($playerone can't legally see $playertwo) && ($playerone killed
> $Playertwo)) then ban
>
> if ($player ismovingwaytoofuckingfast == $true) then ban
>
> I do not care how trusted the client must be, these are things than can and
> are not blocked by Valve on the server's side.
>
>
>
>
> On 3/4/2012 5:18 AM, AnAkIn . wrote:
>>
>> Speedhacks and wallhacks could be blocked with server side code if
>> Valve wanted to.
>>
>> 2012/3/4 Frank T. O'Connor:
>>>
>>> The whole reason game hacking works to begin with is you have to trust
>>> the client. Everything you just listed can easily be intercepted at runtime,
>>> and dynamic spoofed values given. Also, you aren't allowed to use MS product
>>> keys for anything. They can't legally be used to track or identify people.
>>>
>>> -Original Message-
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
>>> Sent: Saturday, March 03, 2012 5:29 AM
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Hackers on the rise
>>>
>>> Maybe they could use the hardware information that the Steam client
>>> already send them every time you log in?
>>> - Network cards
>>> - CD/DVD/Hard drives and others
>>> (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
>>> - OS (Version, CD Key)
>>> + more stuff
>>>
>>> 2012/3/3 Cameron Munroe:
>>>>
>>>> Really, how would you track this? Ip ~ no. So what? The fact is NAT is
>>>> so extensive now that tracking via IP is ineffective at best.
>>>>
>>>>
>>>> On 3/3/2012 1:43 AM, AnAkIn . wrote:
>>>>>
>>>>> As if Valve never thought of doing that. Back when F2P got released
>>>>> they said they would do something against people creating multiple
>>>>> accounts, and they never done anything.
>>>>>
>>>>> 2012/3/3 Rob Liu:
>>>>>>
>>>>>> Here's my 2cents on this issue.
>>>>>> Make Steam guard mandatory.  And put a limit on how many free to
>>>>>> play accounts a user can create?
>>>>>>
>>>>>>
>>>>>> On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
>>>>>>     wrote:
>>>>>>>
>>>>>>> That doesn't do much good for things like aimbots.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> I personally don't like the idea of preventing them from joining,
>>>>>>> but simply taking away things that they might be able to abuse. My
>>>>>>> dodgeball servers for example doesn't allow f2p to use, or hear
>>>>>>> anyone on voice comm.
>>>>>>> Too many unbannables just spewing mic spam all day.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> - Spencer.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
>>>>>>> Munroe
>>>>>>> Sent: Friday, March 02, 2012 10:22 PM
>>>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>>>> Subject: Re: [hlds] Hackers on the rise
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> That is like saying I will not sell my product to "greens." It is
>>>>>>> not effective and can do way more harm then good. You might just
>>>>>>> want to beef up your security with sourcemod and some plugins.
>>>>>>>
>>>>>>> On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:
>>>>>>>
>>>>>>> One options is to just not allow f2p accounts. Or make them a lot
>>>>>>> more vulnerable to votekicks/votebans. I'm considering making it so
>>>>>>> it only takes half as many votes again

Re: [hlds] Hackers on the rise

2012-03-04 Thread AnAkIn .
Speedhacks and wallhacks could be blocked with server side code if
Valve wanted to.

2012/3/4 Frank T. O'Connor :
> The whole reason game hacking works to begin with is you have to trust the 
> client. Everything you just listed can easily be intercepted at runtime, and 
> dynamic spoofed values given. Also, you aren't allowed to use MS product keys 
> for anything. They can't legally be used to track or identify people.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
> Sent: Saturday, March 03, 2012 5:29 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Hackers on the rise
>
> Maybe they could use the hardware information that the Steam client already 
> send them every time you log in?
> - Network cards
> - CD/DVD/Hard drives and others
> (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
> - OS (Version, CD Key)
> + more stuff
>
> 2012/3/3 Cameron Munroe :
>> Really, how would you track this? Ip ~ no. So what? The fact is NAT is
>> so extensive now that tracking via IP is ineffective at best.
>>
>>
>> On 3/3/2012 1:43 AM, AnAkIn . wrote:
>>>
>>> As if Valve never thought of doing that. Back when F2P got released
>>> they said they would do something against people creating multiple
>>> accounts, and they never done anything.
>>>
>>> 2012/3/3 Rob Liu:
>>>>
>>>> Here's my 2cents on this issue.
>>>> Make Steam guard mandatory.  And put a limit on how many free to
>>>> play accounts a user can create?
>>>>
>>>>
>>>> On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
>>>>   wrote:
>>>>>
>>>>> That doesn't do much good for things like aimbots.
>>>>>
>>>>>
>>>>>
>>>>> I personally don't like the idea of preventing them from joining,
>>>>> but simply taking away things that they might be able to abuse. My
>>>>> dodgeball servers for example doesn't allow f2p to use, or hear
>>>>> anyone on voice comm.
>>>>> Too many unbannables just spewing mic spam all day.
>>>>>
>>>>>
>>>>>
>>>>> - Spencer.
>>>>>
>>>>>
>>>>>
>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
>>>>> Munroe
>>>>> Sent: Friday, March 02, 2012 10:22 PM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] Hackers on the rise
>>>>>
>>>>>
>>>>>
>>>>> That is like saying I will not sell my product to "greens." It is
>>>>> not effective and can do way more harm then good. You might just
>>>>> want to beef up your security with sourcemod and some plugins.
>>>>>
>>>>> On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:
>>>>>
>>>>> One options is to just not allow f2p accounts. Or make them a lot
>>>>> more vulnerable to votekicks/votebans. I'm considering making it so
>>>>> it only takes half as many votes against f2p to take action.
>>>>>
>>>>> On Mar 2, 2012 6:34 PM, "Russell Smith"
>>>>>  wrote:
>>>>>
>>>>> If you can put up with the excessive memory leaks then you can use
>>>>> SourceTV on autorecord.  Then just reference the time of the ban
>>>>> with the time of the recorded demo and you have yourself a demo of
>>>>> the supposed cheater.
>>>>>
>>>>>
>>>>>
>>>>> On 3/2/2012 3:32 PM, Cameron Munroe wrote:
>>>>>>
>>>>>> Now if it only would start a demo and then ban them...
>>>>>
>>>>> ___
>>>>>
>>>>>
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> https://list.v...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ___
>>>>>
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>&

Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
It's still not easy to change the drive specific hardware ID for most
people. And do you really think cheaters are going to play in a VM
then?

2012/3/3 Cameron Munroe :
> I built my pc, so there is no real SN/Manu. The drives are just drive info,
> Pretty much all of this is useless except maybe MAC addresses and even then
> all I have to do is create a VM and boom I am set and can make as many
> accounts as I want.
>
> On 3/3/2012 2:29 AM, AnAkIn . wrote:
>>
>> Maybe they could use the hardware information that the Steam client
>> already send them every time you log in?
>> - Network cards
>> - CD/DVD/Hard drives and others
>> (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
>> - OS (Version, CD Key)
>> + more stuff
>>
>> 2012/3/3 Cameron Munroe:
>>>
>>> Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
>>> extensive now that tracking via IP is ineffective at best.
>>>
>>>
>>> On 3/3/2012 1:43 AM, AnAkIn . wrote:
>>>>
>>>> As if Valve never thought of doing that. Back when F2P got released
>>>> they said they would do something against people creating multiple
>>>> accounts, and they never done anything.
>>>>
>>>> 2012/3/3 Rob Liu:
>>>>>
>>>>> Here's my 2cents on this issue.
>>>>> Make Steam guard mandatory.  And put a limit on how many free to play
>>>>> accounts a user can create?
>>>>>
>>>>>
>>>>> On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
>>>>>     wrote:
>>>>>>
>>>>>> That doesn’t do much good for things like aimbots.
>>>>>>
>>>>>>
>>>>>>
>>>>>> I personally don’t like the idea of preventing them from joining, but
>>>>>> simply taking away things that they might be able to abuse. My
>>>>>> dodgeball
>>>>>> servers for example doesn’t allow f2p to use, or hear anyone on voice
>>>>>> comm.
>>>>>> Too many unbannables just spewing mic spam all day.
>>>>>>
>>>>>>
>>>>>>
>>>>>> - Spencer.
>>>>>>
>>>>>>
>>>>>>
>>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron
>>>>>> Munroe
>>>>>> Sent: Friday, March 02, 2012 10:22 PM
>>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>>> Subject: Re: [hlds] Hackers on the rise
>>>>>>
>>>>>>
>>>>>>
>>>>>> That is like saying I will not sell my product to "greens." It is not
>>>>>> effective and can do way more harm then good. You might just want to
>>>>>> beef up
>>>>>> your security with sourcemod and some plugins.
>>>>>>
>>>>>> On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:
>>>>>>
>>>>>> One options is to just not allow f2p accounts. Or make them a lot more
>>>>>> vulnerable to votekicks/votebans. I'm considering making it so it only
>>>>>> takes
>>>>>> half as many votes against f2p to take action.
>>>>>>
>>>>>> On Mar 2, 2012 6:34 PM, "Russell Smith"
>>>>>>  wrote:
>>>>>>
>>>>>> If you can put up with the excessive memory leaks then you can use
>>>>>> SourceTV on autorecord.  Then just reference the time of the ban with
>>>>>> the
>>>>>> time of the recorded demo and you have yourself a demo of the supposed
>>>>>> cheater.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 3/2/2012 3:32 PM, Cameron Munroe wrote:
>>>>>>>
>>>>>>> Now if it only would start a demo and then ban them...
>>>>>>
>>>>>> _______
>>>>>>
>>>>>>
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.v...
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ___
>>>>>>
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>>
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ___
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
ics, I know a few people that have been cheating for months, some got
VAC banned (doesn't seem to happen often, though) and every time they
create a new account and just keep cheating.

2012/3/3 AnAkIn . :
> Maybe they could use the hardware information that the Steam client
> already send them every time you log in?
> - Network cards
> - CD/DVD/Hard drives and others
> (MediaType/Index/DeviceID/SerialNumber/Manufacturer)
> - OS (Version, CD Key)
> + more stuff
>
> 2012/3/3 Cameron Munroe :
>> Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
>> extensive now that tracking via IP is ineffective at best.
>>
>>
>> On 3/3/2012 1:43 AM, AnAkIn . wrote:
>>>
>>> As if Valve never thought of doing that. Back when F2P got released
>>> they said they would do something against people creating multiple
>>> accounts, and they never done anything.
>>>
>>> 2012/3/3 Rob Liu:
>>>>
>>>> Here's my 2cents on this issue.
>>>> Make Steam guard mandatory.  And put a limit on how many free to play
>>>> accounts a user can create?
>>>>
>>>>
>>>> On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
>>>>   wrote:
>>>>>
>>>>> That doesn’t do much good for things like aimbots.
>>>>>
>>>>>
>>>>>
>>>>> I personally don’t like the idea of preventing them from joining, but
>>>>> simply taking away things that they might be able to abuse. My dodgeball
>>>>> servers for example doesn’t allow f2p to use, or hear anyone on voice
>>>>> comm.
>>>>> Too many unbannables just spewing mic spam all day.
>>>>>
>>>>>
>>>>>
>>>>> - Spencer.
>>>>>
>>>>>
>>>>>
>>>>> From: hlds-boun...@list.valvesoftware.com
>>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
>>>>> Sent: Friday, March 02, 2012 10:22 PM
>>>>> To: Half-Life dedicated Win32 server mailing list
>>>>> Subject: Re: [hlds] Hackers on the rise
>>>>>
>>>>>
>>>>>
>>>>> That is like saying I will not sell my product to "greens." It is not
>>>>> effective and can do way more harm then good. You might just want to
>>>>> beef up
>>>>> your security with sourcemod and some plugins.
>>>>>
>>>>> On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:
>>>>>
>>>>> One options is to just not allow f2p accounts. Or make them a lot more
>>>>> vulnerable to votekicks/votebans. I'm considering making it so it only
>>>>> takes
>>>>> half as many votes against f2p to take action.
>>>>>
>>>>> On Mar 2, 2012 6:34 PM, "Russell Smith"
>>>>>  wrote:
>>>>>
>>>>> If you can put up with the excessive memory leaks then you can use
>>>>> SourceTV on autorecord.  Then just reference the time of the ban with
>>>>> the
>>>>> time of the recorded demo and you have yourself a demo of the supposed
>>>>> cheater.
>>>>>
>>>>>
>>>>>
>>>>> On 3/2/2012 3:32 PM, Cameron Munroe wrote:
>>>>>>
>>>>>> Now if it only would start a demo and then ban them...
>>>>>
>>>>> ___
>>>>>
>>>>>
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.v...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ___
>>>>>
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>>
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> --
> Best regards,
> AnAkIn



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
Maybe they could use the hardware information that the Steam client
already send them every time you log in?
- Network cards
- CD/DVD/Hard drives and others
(MediaType/Index/DeviceID/SerialNumber/Manufacturer)
- OS (Version, CD Key)
+ more stuff

2012/3/3 Cameron Munroe :
> Really, how would you track this? Ip ~ no. So what? The fact is NAT is so
> extensive now that tracking via IP is ineffective at best.
>
>
> On 3/3/2012 1:43 AM, AnAkIn . wrote:
>>
>> As if Valve never thought of doing that. Back when F2P got released
>> they said they would do something against people creating multiple
>> accounts, and they never done anything.
>>
>> 2012/3/3 Rob Liu:
>>>
>>> Here's my 2cents on this issue.
>>> Make Steam guard mandatory.  And put a limit on how many free to play
>>> accounts a user can create?
>>>
>>>
>>> On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
>>>   wrote:
>>>>
>>>> That doesn’t do much good for things like aimbots.
>>>>
>>>>
>>>>
>>>> I personally don’t like the idea of preventing them from joining, but
>>>> simply taking away things that they might be able to abuse. My dodgeball
>>>> servers for example doesn’t allow f2p to use, or hear anyone on voice
>>>> comm.
>>>> Too many unbannables just spewing mic spam all day.
>>>>
>>>>
>>>>
>>>> - Spencer.
>>>>
>>>>
>>>>
>>>> From: hlds-boun...@list.valvesoftware.com
>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
>>>> Sent: Friday, March 02, 2012 10:22 PM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Hackers on the rise
>>>>
>>>>
>>>>
>>>> That is like saying I will not sell my product to "greens." It is not
>>>> effective and can do way more harm then good. You might just want to
>>>> beef up
>>>> your security with sourcemod and some plugins.
>>>>
>>>> On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:
>>>>
>>>> One options is to just not allow f2p accounts. Or make them a lot more
>>>> vulnerable to votekicks/votebans. I'm considering making it so it only
>>>> takes
>>>> half as many votes against f2p to take action.
>>>>
>>>> On Mar 2, 2012 6:34 PM, "Russell Smith"
>>>>  wrote:
>>>>
>>>> If you can put up with the excessive memory leaks then you can use
>>>> SourceTV on autorecord.  Then just reference the time of the ban with
>>>> the
>>>> time of the recorded demo and you have yourself a demo of the supposed
>>>> cheater.
>>>>
>>>>
>>>>
>>>> On 3/2/2012 3:32 PM, Cameron Munroe wrote:
>>>>>
>>>>> Now if it only would start a demo and then ban them...
>>>>
>>>> ___
>>>>
>>>>
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.v...
>>>>
>>>>
>>>>
>>>>
>>>> ___
>>>>
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-03 Thread AnAkIn .
As if Valve never thought of doing that. Back when F2P got released
they said they would do something against people creating multiple
accounts, and they never done anything.

2012/3/3 Rob Liu :
> Here's my 2cents on this issue.
> Make Steam guard mandatory.  And put a limit on how many free to play
> accounts a user can create?
>
>
> On Sat, Mar 3, 2012 at 8:50 PM, Spencer 'Voogru' MacDonald
>  wrote:
>>
>> That doesn’t do much good for things like aimbots.
>>
>>
>>
>> I personally don’t like the idea of preventing them from joining, but
>> simply taking away things that they might be able to abuse. My dodgeball
>> servers for example doesn’t allow f2p to use, or hear anyone on voice comm.
>> Too many unbannables just spewing mic spam all day.
>>
>>
>>
>> - Spencer.
>>
>>
>>
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe
>> Sent: Friday, March 02, 2012 10:22 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Hackers on the rise
>>
>>
>>
>> That is like saying I will not sell my product to "greens." It is not
>> effective and can do way more harm then good. You might just want to beef up
>> your security with sourcemod and some plugins.
>>
>> On 3/2/2012 7:19 PM, Spencer 'voogru' MacDonald wrote:
>>
>> One options is to just not allow f2p accounts. Or make them a lot more
>> vulnerable to votekicks/votebans. I'm considering making it so it only takes
>> half as many votes against f2p to take action.
>>
>> On Mar 2, 2012 6:34 PM, "Russell Smith"  wrote:
>>
>> If you can put up with the excessive memory leaks then you can use
>> SourceTV on autorecord.  Then just reference the time of the ban with the
>> time of the recorded demo and you have yourself a demo of the supposed
>> cheater.
>>
>>
>>
>> On 3/2/2012 3:32 PM, Cameron Munroe wrote:
>> >
>> > Now if it only would start a demo and then ban them...
>>
>> ___
>>
>>
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.v...
>>
>>
>>
>>
>> ___
>>
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-02 Thread AnAkIn .
DBlocker can actually detect some hacks that VAC & SMAC can't detect.

http://dblocker.didrole.com/

2012/3/3 Russell Smith :
> True.  Nothing is 100%, but it's better than only relying on VAC.
>
>
> On 3/2/2012 2:59 PM, AnAkIn . wrote:
>>
>> SMAC and other plugins won't detect all cheaters. Many cheat coders
>> are testing their cheats against SMAC and change their code to remain
>> undetectable.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-02 Thread AnAkIn .
SMAC and other plugins won't detect all cheaters. Many cheat coders
are testing their cheats against SMAC and change their code to remain
undetectable.

2012/3/2 Russell Smith :
> Oh?  Good to know.  Thanks.
>
>
> On 3/2/2012 2:56 PM, Ross Bemrose wrote:
>>
>> SMAC has its own version of the fast name change kicker, so you shouldn't
>> need mine as well.
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-02 Thread AnAkIn .
It wouldn't change the fact that VAC sucks and it can take them like 6
months to add them one of the most known public cheats.

2012/3/2 Alexander Z :
> Yep.
> IP bans don't do shit in most cases either because they have dynamic IPs.
> IMO the VAC system should be adjusted to TF2 so that it dispenses bans
> instantly upon detecting cheating, not after a few months.
>
> On 2 March 2012 23:52, Aerolite Gaming  wrote:
>>
>> The amount of hackers is rising bigtime, ones with name change scripts and
>> ones that stop the status command from working, basically making banning
>> them complicated. Since it's gone F2P people can just make a new account,
>> i've noticed this because they "Haven't set up their steam profile yet".
>> Speedhackers + Aimbotters etc coming in every day.
>>
>> Anyone else faced with this?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Hackers on the rise

2012-03-02 Thread AnAkIn .
Nothing new. Valve doesn't care.

2012/3/2 Aerolite Gaming :
> The amount of hackers is rising bigtime, ones with name change scripts and
> ones that stop the status command from working, basically making banning
> them complicated. Since it's gone F2P people can just make a new account,
> i've noticed this because they "Haven't set up their steam profile yet".
> Speedhackers + Aimbotters etc coming in every day.
>
> Anyone else faced with this?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Source Multiplayer Dedicated Server tool... again.

2012-02-23 Thread AnAkIn .
Items fixes are top priority, you know :)

2012/2/24 Alexander Z :
> I know that. That's why I'm asking here, to hopefully attract the attention
> of a Valve employee.
>
>
> On 23 February 2012 23:58, AnAkIn .  wrote:
>>
>> It has done that for the past 6 months.
>>
>> 2012/2/23 Alexander Z :
>> > I mean the dedicated server tool on Steam. It rejects all connections it
>> > receives.
>> >
>> >
>> > On 23 February 2012 23:51, 1nsane <1nsane...@gmail.com> wrote:
>> >>
>> >> New version is:
>> >> version 1.2.0.0 (tf)
>> >>
>> >> On Thu, Feb 23, 2012 at 5:45 PM, Ross Bemrose 
>> >> wrote:
>> >>>
>> >>> If you mean it not updating TF2, it was mentioned on the hlds_linux
>> >>> list
>> >>> that the Steam API is returning that 1.1.9.9 is the latest version...
>> >>> which
>> >>> was the version from the last mandatory update:
>> >>>
>> >>>
>> >>> http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440&version=1.1.9.9&format=xml
>> >>>
>> >>> I wonder if it's because the new version would be 1.1.9.10 and the API
>> >>> doesn't like that.
>> >>>
>> >>>
>> >>> On 2/23/2012 5:34 PM, Alexander Z wrote:
>> >>>
>> >>> Any hope for the issue causing it not to work to be fixed within this
>> >>> solar sweep?
>> >>>
>> >>>
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>>
>> >>>
>> >>>
>> >>> ___
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>>
>> >>
>> >>
>> >> ___
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>>
>>
>>
>> --
>> Best regards,
>> AnAkIn
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Source Multiplayer Dedicated Server tool... again.

2012-02-23 Thread AnAkIn .
It has done that for the past 6 months.

2012/2/23 Alexander Z :
> I mean the dedicated server tool on Steam. It rejects all connections it
> receives.
>
>
> On 23 February 2012 23:51, 1nsane <1nsane...@gmail.com> wrote:
>>
>> New version is:
>> version 1.2.0.0 (tf)
>>
>> On Thu, Feb 23, 2012 at 5:45 PM, Ross Bemrose 
>> wrote:
>>>
>>> If you mean it not updating TF2, it was mentioned on the hlds_linux list
>>> that the Steam API is returning that 1.1.9.9 is the latest version... which
>>> was the version from the last mandatory update:
>>>
>>> http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440&version=1.1.9.9&format=xml
>>>
>>> I wonder if it's because the new version would be 1.1.9.10 and the API
>>> doesn't like that.
>>>
>>>
>>> On 2/23/2012 5:34 PM, Alexander Z wrote:
>>>
>>> Any hope for the issue causing it not to work to be fixed within this
>>> solar sweep?
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Disconnect: Pure server: client has loaded extra file [GAME]\bin\client.dll. File must be removed to play on this server..

2012-02-21 Thread AnAkIn .
No.

2012/2/21 Brian :
> Is there anything that can be done on client-side besides restarting tf2?
>
>
> On Mon, Feb 20, 2012 at 11:14 PM, AnAkIn .  wrote:
>>
>> Known sv_pure whitelist bug which has never been fixed.
>>
>> 2012/2/21 Brian :
>> > Can anyone explain this? Being kicked upon joining servers.
>> >
>> > Thanks,
>> > Brian
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >
>>
>>
>>
>> --
>> Best regards,
>> AnAkIn
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> _______
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Disconnect: Pure server: client has loaded extra file [GAME]\bin\client.dll. File must be removed to play on this server..

2012-02-20 Thread AnAkIn .
Known sv_pure whitelist bug which has never been fixed.

2012/2/21 Brian :
> Can anyone explain this? Being kicked upon joining servers.
>
> Thanks,
> Brian
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread AnAkIn .
I just found that out, I didn't know there were "HUD events" in
HudAnimations_tf.txt.

2012/2/2 Andrew DeMerse 

> The HUD animations file changed, and the patch note says it's an event
> related to HUDs. The animation file changes added the following lines.
>
> +
> + //===
> +
> + event DamagedPlayer
> + {
> + // empty
> + }
>
>
> On Thu, Feb 2, 2012 at 5:43 PM, AnAkIn .  wrote:
>
>> I don't think you understood the "events" I am talking of.
>>
>> https://developer.valvesoftware.com/wiki/IGameEventManager
>> https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages
>>
>>
>> 2012/2/2 Andrew DeMerse 
>>
>>> You even quoted it! Haha
>>>
>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>>> local player damages other players"
>>>
>>> On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn .  wrote:
>>>
>>>> Unless I am missing something, they seem to be talking about adding a
>>>> game event here, not anything new to the HUD?
>>>>
>>>>
>>>> 2012/2/2 Andrew DeMerse 
>>>>
>>>>> You can already enable sounds when you've damaged players, and
>>>>> 'sticky' outgoing damage numbers to the HUD. I'd imagine it's something
>>>>> along those lines, except for people with hearing problems.
>>>>>
>>>>>
>>>>> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn .  wrote:
>>>>>
>>>>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>>>>>> local player damages other players"
>>>>>>
>>>>>> Anyone knows what's the use of that? Unless you're coding hacks, it
>>>>>> seems to be pointless.
>>>>>>
>>>>>>
>>>>>> 2012/2/2 Nathanael Havez 
>>>>>>
>>>>>>> Thank's Eric!
>>>>>>>
>>>>>>> Natha
>>>>>>>
>>>>>>> Envoyé de mon iPad
>>>>>>>
>>>>>>> Le 2 févr. 2012 à 23:12, Eric Smith  a
>>>>>>> écrit :
>>>>>>>
>>>>>>> > We've released a mandatory update to Team Fortress 2. The notes
>>>>>>> for the update are below.
>>>>>>> >
>>>>>>> > -Eric
>>>>>>> >
>>>>>>> > --
>>>>>>> >
>>>>>>> > Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>>>> > - Adjusted error messages on servers when players drop due to
>>>>>>> Steam authentication failure to be more clear
>>>>>>> > - Additional important server messages now go to the server log
>>>>>>> instead of just the console
>>>>>>> >
>>>>>>> > Team Fortress 2
>>>>>>> > - Added The Conquistador
>>>>>>> > - Added The Map Maker's Medallion
>>>>>>> > - Added new promotional items
>>>>>>> > - Added information about item origins to the WebAPI
>>>>>>> > - Added "DamagedPlayer" animation event for the HUD, fired when
>>>>>>> the local player damages other players
>>>>>>> > - Fixed The Head Warmer not displaying unusual particle effects
>>>>>>> correctly
>>>>>>> > - Fixed paint applying incorrectly on Max's Severed Head
>>>>>>> > - Fixed a server crash caused by Holiday Punch critical attacks on
>>>>>>> physics objects
>>>>>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the
>>>>>>> Sniper
>>>>>>> > - Updated cp_foundry:
>>>>>>> >   - Clip brush collision smoothing by the forward spawn alternate
>>>>>>> exit
>>>>>>> >   - Fixed Nobuild exploits
>>>>>>> >   - Fixed the teleporter player trap on the roof of the forward
>>>>>>> spawn alternate exit
>>>>>>> >   - Fixed Nodraw and texturing errors
>>>>>>> >   - Fixed clipping of barrels on final cap points
>>>>>>> >   - Fixed

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread AnAkIn .
I don't think you understood the "events" I am talking of.

https://developer.valvesoftware.com/wiki/IGameEventManager
https://developer.valvesoftware.com/wiki/Networking_Events_%26_Messages

2012/2/2 Andrew DeMerse 

> You even quoted it! Haha
>
> "- Added "DamagedPlayer" animation event for the HUD, fired when the local
> player damages other players"
>
> On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn .  wrote:
>
>> Unless I am missing something, they seem to be talking about adding a
>> game event here, not anything new to the HUD?
>>
>>
>> 2012/2/2 Andrew DeMerse 
>>
>>> You can already enable sounds when you've damaged players, and 'sticky'
>>> outgoing damage numbers to the HUD. I'd imagine it's something along those
>>> lines, except for people with hearing problems.
>>>
>>>
>>> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn .  wrote:
>>>
>>>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>>>> local player damages other players"
>>>>
>>>> Anyone knows what's the use of that? Unless you're coding hacks, it
>>>> seems to be pointless.
>>>>
>>>>
>>>> 2012/2/2 Nathanael Havez 
>>>>
>>>>> Thank's Eric!
>>>>>
>>>>> Natha
>>>>>
>>>>> Envoyé de mon iPad
>>>>>
>>>>> Le 2 févr. 2012 à 23:12, Eric Smith  a écrit
>>>>> :
>>>>>
>>>>> > We've released a mandatory update to Team Fortress 2. The notes for
>>>>> the update are below.
>>>>> >
>>>>> > -Eric
>>>>> >
>>>>> > --
>>>>> >
>>>>> > Source Engine Changes (TF2, DoD:S, HL2:DM)
>>>>> > - Adjusted error messages on servers when players drop due to Steam
>>>>> authentication failure to be more clear
>>>>> > - Additional important server messages now go to the server log
>>>>> instead of just the console
>>>>> >
>>>>> > Team Fortress 2
>>>>> > - Added The Conquistador
>>>>> > - Added The Map Maker's Medallion
>>>>> > - Added new promotional items
>>>>> > - Added information about item origins to the WebAPI
>>>>> > - Added "DamagedPlayer" animation event for the HUD, fired when the
>>>>> local player damages other players
>>>>> > - Fixed The Head Warmer not displaying unusual particle effects
>>>>> correctly
>>>>> > - Fixed paint applying incorrectly on Max's Severed Head
>>>>> > - Fixed a server crash caused by Holiday Punch critical attacks on
>>>>> physics objects
>>>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the
>>>>> Sniper
>>>>> > - Updated cp_foundry:
>>>>> >   - Clip brush collision smoothing by the forward spawn alternate
>>>>> exit
>>>>> >   - Fixed Nobuild exploits
>>>>> >   - Fixed the teleporter player trap on the roof of the forward
>>>>> spawn alternate exit
>>>>> >   - Fixed Nodraw and texturing errors
>>>>> >   - Fixed clipping of barrels on final cap points
>>>>> >   - Fixed fade distance on props
>>>>> >   - Fixed lighting bugs in spytech vistas
>>>>> >   - Removed props hidden in geometry
>>>>> >   - Removed ability for players to cap the final point by standing
>>>>> on the catwalk behind it
>>>>> >
>>>>> > ___
>>>>> > To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>> ___
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Best regards,
>>>> AnAkIn
>>>>
>>>>
>>>> ___
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> Best regards,
>> AnAkIn
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread AnAkIn .
Unless I am missing something, they seem to be talking about adding a game
event here, not anything new to the HUD?

2012/2/2 Andrew DeMerse 

> You can already enable sounds when you've damaged players, and 'sticky'
> outgoing damage numbers to the HUD. I'd imagine it's something along those
> lines, except for people with hearing problems.
>
>
> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn .  wrote:
>
>> "- Added "DamagedPlayer" animation event for the HUD, fired when the
>> local player damages other players"
>>
>> Anyone knows what's the use of that? Unless you're coding hacks, it seems
>> to be pointless.
>>
>>
>> 2012/2/2 Nathanael Havez 
>>
>>> Thank's Eric!
>>>
>>> Natha
>>>
>>> Envoyé de mon iPad
>>>
>>> Le 2 févr. 2012 à 23:12, Eric Smith  a écrit :
>>>
>>> > We've released a mandatory update to Team Fortress 2. The notes for
>>> the update are below.
>>> >
>>> > -Eric
>>> >
>>> > --
>>> >
>>> > Source Engine Changes (TF2, DoD:S, HL2:DM)
>>> > - Adjusted error messages on servers when players drop due to Steam
>>> authentication failure to be more clear
>>> > - Additional important server messages now go to the server log
>>> instead of just the console
>>> >
>>> > Team Fortress 2
>>> > - Added The Conquistador
>>> > - Added The Map Maker's Medallion
>>> > - Added new promotional items
>>> > - Added information about item origins to the WebAPI
>>> > - Added "DamagedPlayer" animation event for the HUD, fired when the
>>> local player damages other players
>>> > - Fixed The Head Warmer not displaying unusual particle effects
>>> correctly
>>> > - Fixed paint applying incorrectly on Max's Severed Head
>>> > - Fixed a server crash caused by Holiday Punch critical attacks on
>>> physics objects
>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
>>> > - Updated cp_foundry:
>>> >   - Clip brush collision smoothing by the forward spawn alternate exit
>>> >   - Fixed Nobuild exploits
>>> >   - Fixed the teleporter player trap on the roof of the forward spawn
>>> alternate exit
>>> >   - Fixed Nodraw and texturing errors
>>> >   - Fixed clipping of barrels on final cap points
>>> >   - Fixed fade distance on props
>>> >   - Fixed lighting bugs in spytech vistas
>>> >   - Removed props hidden in geometry
>>> >   - Removed ability for players to cap the final point by standing on
>>> the catwalk behind it
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>
>>
>> --
>> Best regards,
>> AnAkIn
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread AnAkIn .
"- Added "DamagedPlayer" animation event for the HUD, fired when the local
player damages other players"

Anyone knows what's the use of that? Unless you're coding hacks, it seems
to be pointless.

2012/2/2 Nathanael Havez 

> Thank's Eric!
>
> Natha
>
> Envoyé de mon iPad
>
> Le 2 févr. 2012 à 23:12, Eric Smith  a écrit :
>
> > We've released a mandatory update to Team Fortress 2. The notes for the
> update are below.
> >
> > -Eric
> >
> > --
> >
> > Source Engine Changes (TF2, DoD:S, HL2:DM)
> > - Adjusted error messages on servers when players drop due to Steam
> authentication failure to be more clear
> > - Additional important server messages now go to the server log instead
> of just the console
> >
> > Team Fortress 2
> > - Added The Conquistador
> > - Added The Map Maker's Medallion
> > - Added new promotional items
> > - Added information about item origins to the WebAPI
> > - Added "DamagedPlayer" animation event for the HUD, fired when the
> local player damages other players
> > - Fixed The Head Warmer not displaying unusual particle effects correctly
> > - Fixed paint applying incorrectly on Max's Severed Head
> > - Fixed a server crash caused by Holiday Punch critical attacks on
> physics objects
> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
> > - Updated cp_foundry:
> >   - Clip brush collision smoothing by the forward spawn alternate exit
> >   - Fixed Nobuild exploits
> >   - Fixed the teleporter player trap on the roof of the forward spawn
> alternate exit
> >   - Fixed Nodraw and texturing errors
> >   - Fixed clipping of barrels on final cap points
> >   - Fixed fade distance on props
> >   - Fixed lighting bugs in spytech vistas
> >   - Removed props hidden in geometry
> >   - Removed ability for players to cap the final point by standing on
> the catwalk behind it
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>



-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming

2012-02-02 Thread AnAkIn .
Documented changes: 

2012/2/2 Jethro Seabridge 

> Undocumented changes: 
>
>
> On Thu, Feb 2, 2012 at 9:50 PM, Eric Smith wrote:
>
>> We're working on releasing a mandatory TF2 update. We should have it
>> ready soon.
>>
>> -Eric
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread AnAkIn .
The plugin has already been posted on various cheat coding forums, and so
far no cheat coders have found how some of the detections were done, or at
least they haven't posted about it publicly.

Didrole (http://didrole.com/) is known for the others plugins and apps he
has done though, it's not like he's going to steal your data :/

2012/1/30 Emil Larsson 

> Reverse engineering code is really easy, and not as tough as it seems. A
> lot of the hackers are quite determined, especially the ones who does it
> for money. So I always considered that a weak argument.
>
> Although as a server admin it's more about trust anyway. It hadn't
> happened within Source plugins as far I know, but there been server plugins
> for other games that turned out to have backdoors installed by authors. A
> open source code discourages that (though of course clever obfuscation can
> allow for some clever but evil backdoors :P).
>
>
> On Mon, Jan 30, 2012 at 4:40 PM, Jeff Sugar  wrote:
>
>> Yeah, SMAC forked off from KAC when, to make a long story short and
>> simple, Kigen opted to stop working on KAC due to a scuffle between him and
>> some of the SM staff. After development on SMAC started up, he changed
>> his mind <http://www.kigenac.com/viewtopic.php?f=26&t=1134>, but it was
>> too little, too late, as most people had swapped over to SMAC at that
>> point. I assume that is the reason for it not being updated since November.
>>
>> Also, I believe the thinking behind dblocker being closed source is to
>> that hackers can't "work around" some of the detections by looking at how
>> it's written. I don't know if that actually helps or not, but that was the
>> reason listed the last time the topic came up. Unfortunately, the only real
>> way to find out the answer would be to release the source code :v
>>
>>
>> On Mon, Jan 30, 2012 at 7:24 AM, Emil Larsson  wrote:
>>
>>> You should find out pretty fast if they conflict with each other if you
>>> try (though it does increase the total cpu usage obviously), although
>>> personally I think it's reduant.
>>>
>>> We're using SMAC as that's actively developed (being a fork of KAC as
>>> far I understand and all?). KAC itself hadn't been updated in awhile and
>>> the KAC forums seems very stagnated but who knows what pops up in the
>>> future. I personally find myself a little suspicious of dblock though due
>>> to the lack of source code available.
>>>
>>> On Mon, Jan 30, 2012 at 3:52 PM, Jeff Sugar  wrote:
>>>
>>>> Er, the primary reason I asked was to avoid the try and see approach,
>>>> which could lead to a multitude of undesirable and/or unnoticeable results
>>>> :( For example, the server may crash the very next time a hacker enters the
>>>> server, whether that be tomorrow or a month from now. It's also entirely
>>>> possible that, rather than crashing, it could stop either system from
>>>> properly detecting and dealing with a detection.
>>>>
>>>> There are plenty of others, but those are the first two that popped
>>>> into my head. I'm not saying it shouldn't be tested, but I have a feeling
>>>> there's at least one person out there who has already done so in order to
>>>> save others the trouble of just blindly trying it.
>>>>
>>>>
>>>>
>>>> On Mon, Jan 30, 2012 at 6:38 AM, AnAkIn .  wrote:
>>>>
>>>>> Try it and see.
>>>>>
>>>>>
>>>>> 2012/1/30 Jeff Sugar 
>>>>>
>>>>>>  Is it safe/okay to use dblocker along with smac? Or is it like
>>>>>> antivirus applications in that having more than one can result in
>>>>>> undesirable complications?
>>>>>> On Jan 30, 2012 4:13 AM, "Drogen Viech" 
>>>>>> wrote:
>>>>>>
>>>>>>> Can both be used together without problems? I would disable automatic
>>>>>>> banning in one of them of course.
>>>>>>>
>>>>>>> 2012/1/30 AnAkIn . :
>>>>>>> > DBlocker can detect more cheats than SMAC. One of the most used
>>>>>>> public
>>>>>>> > cheats is detected by DBlocker.
>>>>>>> >
>>>>>>> >
>>>>>>> > 2012/1/30 Cc2iscooL 
>>>>>>> >>
>>>>>>> >> I was reading the Kigen 

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread AnAkIn .
Releasing DBlocker source code would be pretty stupid since it would let
all cheat coders know how their cheats are being detected and they'd
quickly get around it.

2012/1/30 Emil Larsson 

> You should find out pretty fast if they conflict with each other if you
> try (though it does increase the total cpu usage obviously), although
> personally I think it's reduant.
>
> We're using SMAC as that's actively developed (being a fork of KAC as far
> I understand and all?). KAC itself hadn't been updated in awhile and the
> KAC forums seems very stagnated but who knows what pops up in the future. I
> personally find myself a little suspicious of dblock though due to the lack
> of source code available.
>
> On Mon, Jan 30, 2012 at 3:52 PM, Jeff Sugar  wrote:
>
>> Er, the primary reason I asked was to avoid the try and see approach,
>> which could lead to a multitude of undesirable and/or unnoticeable results
>> :( For example, the server may crash the very next time a hacker enters the
>> server, whether that be tomorrow or a month from now. It's also entirely
>> possible that, rather than crashing, it could stop either system from
>> properly detecting and dealing with a detection.
>>
>> There are plenty of others, but those are the first two that popped into
>> my head. I'm not saying it shouldn't be tested, but I have a feeling
>> there's at least one person out there who has already done so in order to
>> save others the trouble of just blindly trying it.
>>
>>
>>
>> On Mon, Jan 30, 2012 at 6:38 AM, AnAkIn .  wrote:
>>
>>> Try it and see.
>>>
>>>
>>> 2012/1/30 Jeff Sugar 
>>>
>>>> Is it safe/okay to use dblocker along with smac? Or is it like
>>>> antivirus applications in that having more than one can result in
>>>> undesirable complications?
>>>> On Jan 30, 2012 4:13 AM, "Drogen Viech" 
>>>> wrote:
>>>>
>>>>> Can both be used together without problems? I would disable automatic
>>>>> banning in one of them of course.
>>>>>
>>>>> 2012/1/30 AnAkIn . :
>>>>> > DBlocker can detect more cheats than SMAC. One of the most used
>>>>> public
>>>>> > cheats is detected by DBlocker.
>>>>> >
>>>>> >
>>>>> > 2012/1/30 Cc2iscooL 
>>>>> >>
>>>>> >> I was reading the Kigen forums and a lot of people are banned for
>>>>> >> "sv_consistency" errors, which could be as simple as just having a
>>>>> skin on a
>>>>> >> server that doesn't allow them.
>>>>> >>
>>>>> >> Hilarious.
>>>>> >>
>>>>> >>
>>>>> >> On Sun, Jan 29, 2012 at 11:13 PM, Admin 
>>>>> wrote:
>>>>> >>>
>>>>> >>> LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use
>>>>> his
>>>>> >>> server
>>>>> >>> with his conditions. There is no leeway or allowances for
>>>>> independent
>>>>> >>> control over banning and you are forced to kigens global banning
>>>>> system.
>>>>> >>> There is no decent support less being dictated too. I highly
>>>>> recommend
>>>>> >>> that
>>>>> >>> one avoids this system entirely
>>>>> >>>
>>>>> >>> SMAC is far more superior and has no restrictions or limitations.
>>>>> It is
>>>>> >>> constantly updated and when an issue is found it is mostly
>>>>> corrected
>>>>> >>> immediately upon the team reading the issues
>>>>> >>>
>>>>> >>> SMAC can be found at allied modders
>>>>> >>> http://forums.alliedmods.net/showthread.php?t=<http://forums.alliedmods.net/showthread.php?t=156872>
>>>>> 36
>>>>> 384
>>>>> <http://www.indiedb.com/games/noxious>
>>>>>
>>>>> Hey reddit gaming here is a ga <http://www.indiedb.com/games/noxious>
>>>>> 156872 <http://forums.alliedmods.net/showthread.php?t=156872>
>>>>> >>>
>>>>> >>> I have tried both cheat systems and found KAC to be lacking and
>>>>> missed 8
>>>>> >>

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread AnAkIn .
Try it and see.

2012/1/30 Jeff Sugar 

> Is it safe/okay to use dblocker along with smac? Or is it like antivirus
> applications in that having more than one can result in undesirable
> complications?
> On Jan 30, 2012 4:13 AM, "Drogen Viech" 
> wrote:
>
>> Can both be used together without problems? I would disable automatic
>> banning in one of them of course.
>>
>> 2012/1/30 AnAkIn . :
>> > DBlocker can detect more cheats than SMAC. One of the most used public
>> > cheats is detected by DBlocker.
>> >
>> >
>> > 2012/1/30 Cc2iscooL 
>> >>
>> >> I was reading the Kigen forums and a lot of people are banned for
>> >> "sv_consistency" errors, which could be as simple as just having a
>> skin on a
>> >> server that doesn't allow them.
>> >>
>> >> Hilarious.
>> >>
>> >>
>> >> On Sun, Jan 29, 2012 at 11:13 PM, Admin 
>> wrote:
>> >>>
>> >>> LMFAO Kigen's anticheat is obsolete and Kiegen forces you to use his
>> >>> server
>> >>> with his conditions. There is no leeway or allowances for independent
>> >>> control over banning and you are forced to kigens global banning
>> system.
>> >>> There is no decent support less being dictated too. I highly recommend
>> >>> that
>> >>> one avoids this system entirely
>> >>>
>> >>> SMAC is far more superior and has no restrictions or limitations. It
>> is
>> >>> constantly updated and when an issue is found it is mostly corrected
>> >>> immediately upon the team reading the issues
>> >>>
>> >>> SMAC can be found at allied modders
>> >>> http://forums.alliedmods.net/showthread.php?t=156872
>> >>>
>> >>> I have tried both cheat systems and found KAC to be lacking and
>> missed 8
>> >>> out
>> >>> of ten simulated cheats. SMAC prevented 10 out of ten and allows you
>> to
>> >>> freely configure its uses without being forced to use a global system.
>> >>>
>> >>> -Original Message-
>> >>> From: hlds-boun...@list.valvesoftware.com
>> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @
>> BOOM!
>> >>> Sent: Monday, 30 January 2012 12:56 PM
>> >>> To: 'Half-Life dedicated Win32 server mailing list'
>> >>> Subject: Re: [hlds] Dealing with persistent cheaters
>> >>>
>> >>> I was like you when it came to dealing with cheaters. I was so sick of
>> >>> them
>> >>> I almost stopped hosting.
>> >>>
>> >>> The came SourceBans and Kigen's AC. For the past 2+ years we have used
>> >>> SourceBans: www.sourcebans.net to handle our Admin management and
>> bans
>> >>> list
>> >>> on a global community level. Banned in one server means banned in all
>> our
>> >>> servers when using SourceBans. We also use the Steambans SBSRC Plugin
>> at:
>> >>> www.steambans.com, which is another global ban list with 1000's of
>> banned
>> >>> cheater SteamIDs in it. Finally and most importantly, there are two
>> cheat
>> >>> detection plugins that block and ban a ton of cheaters for us. The
>> >>> original
>> >>> Kigen's Anticheat: http://www.kigenac.com/ SourceMod plugin
>> >>> (wonderful!!!)
>> >>> and the newer SourceMod Anticheat (SMAC), spun off of Kigen's
>> platform.
>> >>> Both
>> >>> Kigen's and SMAC integrate seamlessly with Sourcebans to perma-ban
>> >>> suspect
>> >>> cheaters without an Admin being in the server. I can't say enough
>> about
>> >>> Kigen and his wonderful work. It really has saved our asses and it's
>> very
>> >>> cool to see players being banned when they cheat when Admins are in
>> the
>> >>> server. It's like having an Admin who is spectating every player on
>> every
>> >>> server 24/7!
>> >>>
>> >>> By running a global ban management system like SourceBans and having
>> >>> real-time cheat detection of the likes of Kigen's AC or SMAC, we have
>> >>> virtually eliminated the need for Admins most of the time. Sure and
>> >>> occasional

Re: [hlds] Dealing with persistent cheaters

2012-01-30 Thread AnAkIn .
ept to have some nice words for Valve and as many
>> admins as possible.
>> >
>> >
>> >
>> > I don't understand why this is not a top priority thing for Valve,
>> > because a cheater with speedhack can empty a server in few minutes. At
>> > least we should have access to some hardware fingerprint or something
>> > like
>> this.
>> >
>> >
>> >
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Z
>> > Sent: Sunday, January 29, 2012 10:42 PM
>> > To: hlds@list.valvesoftware.com
>> > Subject: [hlds] Dealing with persistent cheaters
>> >
>> >
>> >
>> > The kind with dynamic IPs, lots of F2P accounts and time to spare.
>> >
>> > Any tips on dealing with them?
>> >
>> >
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] 2012 and what is coming...

2012-01-01 Thread AnAkIn .
/cgi-bin/mailman/private/**
>> hlds/attachments/20120101/**b8e14d91/attachment-0001.html<https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120101/b8e14d91/attachment-0001.html>
>> >
>>
>> --
>>
>> Message: 3
>> Date: Sun, 01 Jan 2012 11:54:35 -0600
>> From: Crazed Gunman 
>> To: Half-Life dedicated Win32 server mailing list
>>
>> Subject: Re: [hlds] Happy New Year
>> Message-ID: <4f009ddb.2010...@gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> If he follows through, looks like I'm going to be hanging out on Hutch's
>> servers a helluva lot more.
>>
>> On 1/1/2012 12:59 AM, G. Hutchinson wrote:
>> > Convey not "convay"...
>> >
>> > New year resolutions: Wear underwear less, play more games, reinstate
>> > my "no bra's are to be worn while playing on my servers by any female
>> > 21 or older" rule, get rid of all male admins.
>> >
>> > Happy new years everyone. I hope all have a prosperous and healthy year.
>> > "It's the end of the world as we know it..."
>> >
>> >
>> > __**_
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>>
>> --
>> -- Ron / CrazeD
>>
>>
>>
>>
>> --
>>
>> Message: 4
>> Date: Sun, 1 Jan 2012 18:10:49 +
>> From: Damien Delay 
>> To: "hlds@list.valvesoftware.com" 
>> Subject: [hlds] No weapon spread(TF2)
>> Message-ID: 
>> <6BD94BCF-4FBF-40F1-B243-**b6e29c727...@gmail.com<6bd94bcf-4fbf-40f1-b243-b6e29c727...@gmail.com>
>> >
>> Content-Type: text/plain;   charset=us-ascii
>>
>> Hello all,
>>
>> I would like to enquiry about where no weapon spread would stand on a
>> quick play server. No weapon spread does not add a tag so would not
>> disqualify the server but what would valves opinion on this be ?
>>
>> Thank
>> Damien Delay
>>
>> Sent from my iPhone
>>
>>
>> --
>>
>> Message: 5
>> Date: Sun, 1 Jan 2012 12:27:05 -0600
>> From: zach isaac 
>> To: Half-Life dedicated Win32 server mailing list
>>
>> Subject: Re: [hlds] No weapon spread(TF2)
>> Message-ID:
>>> mail.gmail.com
>> >
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Well, I think it would be okay. What would disqualify you is if you
>> modified your server to not show tags when it would normally. Also, No
>> weapon spread would be insane. Long range SMG anyone? You should probably
>> try no RANDOM weapon spread instead.
>>
>> On Sun, Jan 1, 2012 at 12:10 PM, Damien Delay > >**wrote:
>>
>> > Hello all,
>> >
>> > I would like to enquiry about where no weapon spread would stand on a
>> > quick play server. No weapon spread does not add a tag so would not
>> > disqualify the server but what would valves opinion on this be ?
>> >
>> > Thank
>> > Damien Delay
>> >
>> > Sent from my iPhone
>> > __**_
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>> >
>> -- next part --
>> An HTML attachment was scrubbed...
>> URL: <https://list.valvesoftware.**com/cgi-bin/mailman/private/**
>> hlds/attachments/20120101/**be42dc7c/attachment-0001.html<https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20120101/be42dc7c/attachment-0001.html>
>> >
>>
>> --
>>
>> __**_
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>
>>
>>
>> End of hlds Digest, Vol 10, Issue 1
>> *
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>



-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Cheat Engine & Report

2011-12-25 Thread AnAkIn .
F2P or not, the players are not even getting VAC banned for known public
cheats, so it doesn't really matter.

2011/12/25 Mart-Jan Reeuwijk 

> I'd agree that I'm a "nutter", but not on this case. the female in
> question was the spouse of one of the admins and we review all our bans
> anyways.
>
>   --
> *From:* hasser css 
>
> *To:* Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> *Sent:* Saturday, 24 December 2011, 23:47
>
> *Subject:* Re: [hlds] Cheat Engine & Report
>
> 24/12/2011 Mart-Jan Reeuwijk sagt:
> > Another approach can be to give those female players "mini"admin rights,
> so
> > they can ban someone for a short time. Had to deal with about the same
> kind
> > of stuff, where 1 player made it bad by cajoling up the others, this
> lasted
> > some time, and went out of hand. We banned the guy, but the rest kept at
> it.
> > We decided to give her admin,  and  then she could ban any herself, which
> > ended the situation fast, because then as soon as it happened, she banned
> > them.
>
> Giving special rights to people on your server just because they are a
> female and can't ignore people herself? You're a bloody nutter! Please
> post your server name so I may add it to my blacklist and never have
> the misfortune of joining it.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> _______
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-23 Thread AnAkIn .
Any news about the CS 1.6 changes? The changes are still not in the official
release.

2011/10/5 Dmitriy Bobrovskiy 

> Thank you! I will try solve the problem that way.
>
> --
>
> Now I have another question. I create new HLDS installation using
> hldsupdatetool without 3-d party plugins, start the server and get the
> following console message: ‘Setmaster:  Unknown command enable’
>
> If  I use setmaster command I get:
>
> ] setmaster
>
> Usage:
>
> Setmaster  
>
> Current:
>
>   0:  69.28.158.131:27010
>
>   1:  209.197.20.34:27010
>
> It looks fine. But why I get the error ‘Unknown command enable’? Is it
> normal?
>
> ** **
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mart-Jan Reeuwijk
> *Sent:* Tuesday, October 04, 2011 7:11 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Half-Life 1 Dedicated server update released
>
> ** **
>
> they actually mean real gameplay make-over mods, where a different gameplay
> is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX
> mod, SM:MM with some scripts, those are negligible vs that.
>
>
> you most probably have plugins that "bite" eachother, and therefore crash
> the server.
> Solution?
> - either remove all plugins and start afresh with absolute minimum, adding
> every other day one of the plugins, and keep notes on it so you can find
> what change coused the crashes.
> - start removing each plugin, one by one, and test...  Dont be surprised
> tho if its multiple plugins that can cause this (ie: a combination of 2-3 or
> even 4 plugins that aren't happy with the company they are in)
>
>
> _______
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Server Rates Guide Needed

2011-10-23 Thread AnAkIn .
FYI it has never been possible to change the tickrate on TF2 since the game
release.

2011/10/23 kelly joe 

> Interesting, ok. Wont change anything then.
>
>
> On 23 October 2011 12:15, kelly joe  wrote:
>
>> Ok, thanks guys, just for the record, what settings would you reccommend
>> most, 4 for maxrate fast?
>>
>>
>> On 23 October 2011 12:09, Jeff Sugar  wrote:
>>
>>> For the record, even if you an, you do NOT want to change
>>>  On Oct 23, 2011 4:01 AM, "kelly joe"  wrote:
>>> >
>>> > Thanks, so update rate and cmd rate to 66tick, got it. What command am
>>> I altering to suit 4?
>>> >
>>> >
>>> > On 23 October 2011 11:30, Drogen Viech 
>>> wrote:
>>> >>
>>> >> Leave everything at the default settings, seriously.
>>> >> The only thing that MAYBE improves anything would be increasing
>>> >> updaterate and cmdrate to match the server tickrate (66)
>>> >> And for the love of god, don't just set rate to something low as
>>> >> 2, use atleast 4 for the sake of not giving everyone
>>> >> network-choke.
>>> >>
>>> >> 2011/10/23 Joe Powell :
>>> >> > Fyi just because you bought the game on the old engine, it auto
>>> updates to
>>> >> > the latest release.
>>> >> >
>>> >> > Joe
>>> >> >
>>> >> > On Oct 23, 2011 10:35 AM, "kelly joe" 
>>> wrote:
>>> >> >>
>>> >> >> Hi, I run a dedicated server, and it's only my second time of doing
>>> so.
>>> >> >>
>>> >> >> I've done a bit of research, and someone on here told me that TF2
>>> is
>>> >> >> locked at 66tick.
>>> >> >>
>>> >> >> However, I read somewhere that if you have the earlier orange box
>>> engine
>>> >> >> for the game (and I think i do because i bought tf2  with orange
>>> box), then
>>> >> >> TF2 isn't locked, You can raise it higher.
>>> >> >>
>>> >> >> I was wondering if someone could explain to me the different types
>>> of
>>> >> >> rates, the commands involved, optimum rates etc, as I really dont
>>> understand
>>> >> >> how to use them well, and also what the ideal rates would be for my
>>> server.
>>> >> >>
>>> >> >> I'm running Windows Vista 32 Bit with 2.20ghz dual core processor
>>> if that
>>> >> >> helps.
>>> >> >>
>>> >> >> Thanks
>>> >> >>
>>> >> >> ___
>>> >> >> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> >> please visit:
>>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> >>
>>> >> >
>>> >> > ___
>>> >> > To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >> > please visit:
>>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >> >
>>> >> >
>>> >>
>>> >> ___
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Max FPS

2011-10-22 Thread AnAkIn .
Increasing FPS won't make the gameplay smoother.

2011/10/22 kelly joe 

> So, does this mean that all servers are gonna run at the same rate?
>
> Cos' mines locked at 66-68fps, and it's slower than it was since the
> update. How can we increase the fps? Just to make gameplay smoother, with
> less lag?
>
> Thanks
>
> On 18 October 2011 10:37, Crazed Gunman wrote:
>
>>  I can confirm it, happened for me too.
>>
>>
>> On 10/17/2011 6:37 PM, m33crob wrote:
>>
>> I have not had a chance to test this yet, but I've been informed via the
>> Steam Forums that this crash happens when one of the participants
>> disconnects from the server during the high five.
>>
>>
>> On Oct 17, 2011 4:01 PM, "Ryan Stecker"  wrote:
>>
>> That has nothing to do with the actual root of the problem, which are the
>> client crashes.
>>
>> I was just trying to clear up some confusion in case people thought "No
>> Steam Logon" had something to do with the crashes.
>>
>> The cause and effect relationship is that the client crashes, and the
>> Steam backend tells the server that the client isn't on the server anymore
>> (because it crashed).
>>
>>
>>
>> On Mon, Oct 17, 2011 at 5:54 PM, Saul Rennison 
>> wrote:
>> >
>> > Precisely. Try...
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] Mandatory TF2 update coming Wednesday

2011-10-11 Thread AnAkIn .
Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay at
66. When it's disabled, it's mostly between 60-70.

2011/10/11 Brian Simon 

> Yes, I am very relieved that this Major Update is not one of Valve's
> infamous Friday Updates.
>
>
> On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu  wrote:
>
>> Well, at least they're doing a major update on Wednesday instead on Friday
>>
>>
>> On Tue, Oct 11, 2011 at 4:53 PM, Wander  wrote:
>>
>>> thanks for the heads up
>>>
>>> Im guessing we'll need to change this on our prophunt servers, or does
>>> anyone know if the ph mod takes care of it?
>>>
>>> On Tue, Oct 11, 2011 at 05:50, Jake Haldeman 
>>> wrote:
>>> > I'm guessing the default is that it will show the icons.  But if your
>>> server.cfg has the tf_show_voice_icons after the update it will no longer
>>> work because they changed it...
>>> > 
>>> > From: hlds-boun...@list.valvesoftware.com [
>>> hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
>>> robl...@gmail.com]
>>> > Sent: Monday, October 10, 2011 9:48 PM
>>> > To: Half-Life dedicated Win32 server mailing list
>>> > Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
>>> >
>>> > Hi there,
>>> >
>>> > What if I don't have mp_show_voice_icons in my server.cfg ?
>>> >
>>> > On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma >> <mailto:to...@valvesoftware.com>> wrote:
>>> > We’re going to have a mandatory TF2 update coming Wednesday
>>> afternoon/evening. This is just a heads-up that it’s coming so that you can
>>> be prepared.
>>> >
>>> > There is one change that might require a change to server configs:
>>> > tf_show_voice_icons has been renamed to mp_show_voice_icons so that
>>> it’s more generic.
>>> >
>>> > Thanks,
>>> > Tony
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>> >
>>> >
>>> > ___
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>> >
>>>
>>> _______
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
> caption
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


Re: [hlds] hlds Digest, Vol 7, Issue 9

2011-10-08 Thread AnAkIn .
It's pretty obvious that this protection is client side, isn't it? And it's
not been released yet into the client.

2011/10/5 Glib Tsyrklyevych 

> "- prevented several client redirection exploits when connecting to a
> server"
>
> Could you please elaborate on how do you prevent redirection on optional
> updates, or do you want the code to be tested before it's released?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>


-- 
Best regards,
AnAkIn
___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


  1   2   3   4   5   >