Setup a filter and be done with it.
I think it's wise to redirect all mailing list traffic to a separate
folder, that's what I've done. All official replies have alerts and
anything else either meets my junk folder (that scam mail for example,
although thanks to whoever replied to it) or gets
You're late.
On 09.01.2016 23:33, Rowedahelicon wrote:
My question is when is it time to declare Valve one of "Those"
companies? With Marc leaving after all this time it basically says
they Half Life is either written or just never going to progress
anymore. Valve doesn't have the drive or
I read "idiocy", I'm smelling the troll again.
There are points regarding adverts and quickplay though. Lack of
transparency (also due to ads and the pretty hidden advanced option to
disable motds) forces more people to use QP. Ads are also the main point
of community servers' bad rep.
b people's attention. A
lot of the TF2 community simply may not understand what all is at
stake.
On Thu, Dec 17, 2015 at 11:18 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
Congrats, you managed to exceed the l
There is no community outcry, because this is the outcry. You're
expecting an outcry from people who are barely able to adjust their
game's settings, let alone disable the motd in their configs to get rid
of annoying ads.
I also don't know why you're bringing up Slag's servers. I've heard a
wat, he died too?
Too many spoilers for me...
On 18.12.2015 18:55, N-Gon wrote:
Hey so Chewbacca died in this new movie.
Let us have a moment of silence to mourn our old friend instead of
arguing over Quickplay
8)
On Fri, Dec 18, 2015 at 12:51 PM, Matthias "InstantMuffin" Koll
nce the reason for the change they made in the
first place.
Regardless, N-Gon has aptly demonstrated the pointlessness of
this conversation with his off-topic remark
On Sat, Dec 19, 2015 at 4:21 AM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mail
+01:00 от "Matthias
\"InstantMuffin\" Kollek" <proph...@sticed.org>:
A non server op also wouldn't care about servers. Simple as that.
Yes, you should pick multiple people, and the right ones. But yes,
you should at least pick someone who represents your pa
line should that we
strive for an outcome both preferable to us and the TF2 player base as
well, so as long as we're doing that then we're doing good?
On Fri, Dec 18, 2015 at 7:46 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
server ops would be inclined to engage in this
conversation if they felt it wasn't going to damage thier community
whilst doing so - We need thier combined input.
On Sat, Dec 19, 2015 at 11:29 AM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org&
ge thier
community whilst doing so - We need thier combined input.
On Sat, Dec 19, 2015 at 11:29 AM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
I think if a player wants to play on a community server
A non server op also wouldn't care about servers. Simple as that. Yes,
you should pick multiple people, and the right ones. But yes, you should
at least pick someone who represents your party. Not only in terms of
having an actual representative, but someone who shares the expertise
and point
;communication blackout mode" about anything
substantive to do with community servers for over two years now.
On Fri, Dec 18, 2015 at 7:29 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
A non server op also wouldn'
5 at 7:46 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
I don't see any reason why someone needs to be a non-server op
to represent the interests of server ops. The idea is to pick
decent r
, 2015 at 8:52 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
Switch to the token system from csgo, include all servers in the
quickplay pool (sole exception might be servers that offer
reserved slots for cash) but
guys" , any idea is worth while and there
is no need to bash anything
On Fri, Dec 18, 2015 at 7:29 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
A non server op also wouldn't care about servers. Simple as that.
lessness of this
conversation with his off-topic remark
On Sat, Dec 19, 2015 at 4:21 AM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
There is no community outcry, because this is the outcry. You're
expecting
Didn't say that.
On 19.12.2015 03:53, Rowedahelicon wrote:
I don't think Ads are the only reason QP was implemented, you need to
keep in mind the QP beta came before Pinion ever did.
On Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org
You're not up to date on the latest posts.
I actually have seen no one saying QP was added only and because of ads.
I also mentioned why I believe ads are still relevant for QP/the current
situation.
On 19.12.2015 04:04, Robert Paulson wrote:
> I don't think Ads are the only reason QP was
Fri, Dec 18, 2015 at 9:52 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
Well, ads are part of the union, if you like it or not. Not
saying those people can go to hell (right now), but
transparency is w
mplore you to do the same. Thanks.
On Sat, Dec 19, 2015 at 1:22 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
Well, ads are part of the union, if you like it or not. Not saying
those people can go to hell (rig
e be willing to police trouble makers when
it is so easy to fire up a new server on a new account?
On Fri, Dec 18, 2015 at 8:52 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
Switch to the
ruck-load of
clinger-on demands.
On Sat, Dec 19, 2015 at 12:37 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
What do you mean by "tough enough sell"?
On 19.12.2015 03:03, Cats From Above wrote:
Matth
uickplay changes, hence we'd need to make it as
appealing as possible for them and that means not bogging down
the apparent essence of this discussion (We'd like stock servers
to be treated equally) with a truck-load of clinger-on demands.
On Sat, Dec 19, 2015 at 12:37 PM, Matthias &
I get your concern, but with reasonable limitations this should follow
the 80/20 rule.
If you want a perfect solution for every single possible offense and
catch every sneaky sob then life really isn't for you.
So far this is working out for csgo. A bunch of servers were banned, and
with the
but rather the fact
that it's a funding source for communities other than his own.
On Sat, Dec 19, 2015 at 12:47 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
I get your concern, but with reasonable limitations this
One of the mods in that group belongs to motdgd. Sorry, not going to
join that group. Conflict of interest. I do not want TF2 to suck.
On 18.12.2015 00:20, Jan wrote:
Similar group was set up before:
http://steamcommunity.com/groups/fixquickplay
On 18.12.2015 0:13, Rowedahelicon wrote:
you ever considered that the reasons are actually
personal/informal? I go back as far as the days of WON and Team
Fortress Classic. However it seems to me that you have a personal
grudge with me which is very unfortunate.
On 17 December 2015 at 23:34, Matthias "InstantMuffin" Koll
quickplay group is nice but we should start small. Also @Matthias
which group?
On Thu, Dec 17, 2015 at 6:34 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
One of the mods in that group belongs to motdgd. Sorry, not going
t's still important that we stay
focused.
On Thu, Dec 17, 2015 at 9:04 PM, Matthias "InstantMuffin" Kollek
<proph...@sticed.org <mailto:proph...@sticed.org>> wrote:
Yes, I have considered it, and no. Ads itself are a separate
topic/issue to be
I'd like to note that this bug was introduced along with the votesystem
when it was first used in l4d(2), where it was eventually fixed (whether
or not it was before the system was ported over and extended to tf2, idk).
On 22.09.2015 02:08, Spencer 'Voogru' MacDonald wrote:
I’m not sure why
Yes, metamod is broken.
On 10.09.2015 23:40, Peter Jerde wrote:
On Sep 10, 2015, at 16:25 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The update notes are below. The new
version is 2959078.
Anyone else seeing that addons don’t seem to be
I hereby verify. (linux)
On 11.09.2015 00:59, Weasels Lair wrote:
There was a 2nd update (git 942) on the MMS Snapshots page, which it
has been mentioned on the AlliedMods boards now fixes this issue. The
1st update (git 941) did not. Have not verified myself, but will be
trying shortly.
Eugh, the saigns guy. Please leave for either one of the following
reasons. You've put yourself into a position where no one will listen to
whatever crap you say and therefore every conversation will go nowhere,
and I'm really really bad at using Thunderbird (this includes setting up
custom
For correctness I would like to say that there are few servers that will
force you to activate motds in order to be able to join a team.
On 05.09.2015 06:22, Robert Paulson wrote:
Nothing to do with competition. I've actually never paid much
attention to what other server operators
"Use" != "Abuse"
But honestly, yes. Communities used to run on actual donations. Not
whatever people call donations these days to avoid paypal refunding.
If you need to resort to ads to keep going, you're either doing
something wrong, or you shouldn't be hosting servers.
I hate ads, and I
I don't see how Valve will ever care about community servers, or add any
changes to balance the odds and manage bad communities.
Otherwise they wouldn't have introduced certain changes and/or would
have accepted one of the many discussed ways of improving the situation.
Argument has been made
He is basically saying that the exploits Nathaniel found and reported
have only been fixed in Valve's main titles. He hasn't found or reported
a new exploit.
I think it has been mentioned by KyleS on one or multiple of these
mailing lists that these exploit fixes should be ported onto other
Spamfilter.
BTW you are not alone with this.
On 04.09.2015 00:33, Paul wrote:
Apologies for going off topic, but I keep getting spam from different
emails from someone called 'Amy Happy' via this mailing list. Other
than unsubscribing from this mailing list or changing email address,
is there
You can blame your fellow server-ops for that.
The only thing you can blame valve for is kicking all our asses instead
of adding a proper report and blacklist system to deal with these .
___
To unsubscribe, edit your list preferences, or view
I don't know if the last paragraph is meant sarcastically, but ads are a
huge problem on community servers. Feel free to write a script that
connects to all tf2 servers and keep the speakers on.
Yes, motds can be turned off client-side. But please don't expect the
average joe to be able to do
the game entirely.
Sounds like a better solution that trying to stamp out every server
which uses ads, no?
On Sun, Jul 5, 2015 at 3:02 PM, Matthias InstantMuffin Kollek
proph...@sticed.org mailto:proph...@sticed.org wrote:
Your schedule must be pretty busy, following your rule you
Hello Powerlord,
No, no one has except valve. How are we supposed to gather that data?
That alone should raise a healthy amount of suspicion since it's a
question that is practically meant to not be definitely answered.
You could only guess that it might have some effect on how many
attempted
...
On Sun, Jul 5, 2015 at 2:31 PM, Matthias InstantMuffin Kollek
proph...@sticed.org mailto:proph...@sticed.org wrote:
I don't know if the last paragraph is meant sarcastically, but ads
are a huge problem on community servers. Feel free to write a
script that connects to all tf2
There's still some decent community servers out there. Just have to look
for these nuggets.
On 04.07.2015 16:37, AJ DeTorrice wrote:
I actually really dislike that valve decided to remove their servers
from the server browser. Nine times out of ten, I don't want to play
your terrible 24/7
Endless waves of communities explaining how quickplay (and other changes
ofc) destroys communities, nothing happens.
Two people on the mailing list moan about valve servers being excluded
from the list, instantfix. GJ
On 04.07.2015 23:32, Kevin C wrote:
You have got to be kidding me.
gameplay changing plugins
How to kill alternative gamemodes/mods. (Which BTW is how any valve game
other than halflife was created)
On 04.07.2015 18:09, Andreas Grimm wrote:
I would just toggle the default Quickplay option for „Gameserver host“
from „Official server“ to „Any server“.
As always both parties here aren't really unblemished. However, compared
to real life, given how much protest (and how intense it has to be) is
necessary, everyone is basically santa claus here (not the bad santa
version).
The only two things about the people here that annoy me is that some
Valve pretty much specifically created quickplay to keep people on valve
servers (given how it worked out). I don't see any reason why they
should show up in the server browser *by default* as well.
The issue isn't just based on bad representation of the servers, but
also on a non-existent
Finally one step in the right direction.
But it's only one step. Way more is needed to get back onto the road the
communities have on before the quickplay changes.
On 04.07.2015 05:24, Emil Larsson wrote:
- Valve official quickplay and matchmaking servers are no longer
listed in the server
50 matches
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