For games that require having a license, just login into SteamCMD with
your main account and download the content. Source:
http://wiki.garrysmod.com/page/Retrieving_content_to_be_mounted_on_a_Dedicated_Server
Dne 16.3.2015 ob 0:42 je Rob Nelson zapisal(a):
-BEGIN PGP SIGNED MESSAGE-
steamidfinder.com shows his profile as:
http://steamcommunity.com/profiles/76561198056560973 Already on VACation. :D
Dne 18.3.2015 ob 1:59 je Weasels Lair zapisal(a):
Wondering if any other admin's have seen this.
Today I had a player join with a SteamID that I was unable to ban by
ID. From
.
On Tue, Mar 17, 2015 at 6:05 PM, Jan j...@frogvillage.info
mailto:j...@frogvillage.info wrote:
steamidfinder.com http://steamidfinder.com shows his profile as:
http://steamcommunity.com/profiles/76561198056560973 Already on
VACation. :D
Dne 18.3.2015 ob 1:59 je Weasels Lair zapisal
Same here.
On 10.9.2015 23:40, Peter Jerde wrote:
On Sep 10, 2015, at 16:25 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The update notes are below. The new
version is 2959078.
Anyone else seeing that addons don’t seem to be loading? None of our
Mine has different library (tier0.dll) at the end, but otherwise the
same error. But servers start nonetheless, just without metamod loaded.
On 10.9.2015 23:45, Just a random guy wrote:
Metamod is broken.
http://i.spirit.re/NG1NO.png
Четверг, 10 сентября 2015, 23:42 +02:00 от Jan &l
Similar group was set up before:
http://steamcommunity.com/groups/fixquickplay
On 18.12.2015 0:13, Rowedahelicon wrote:
http://steamcommunity.com/groups/TF2CommunityServers I've setup this
group for now for us all to hop into , ignore my skype thing before I
for whatever reason didn't think
?
Thanks.
On 7/7/2016 9:23 PM, Jan wrote:
Considering that even casual mode will have cooldowns for
abandoning, I think it should be better for community servers.
Because that will be the only way people will be able to play if
they get cooldown.
On 8.7.2016 3:11, Em
Considering that even casual mode will have cooldowns for abandoning, I
think it should be better for community servers. Because that will be
the only way people will be able to play if they get cooldown.
On 8.7.2016 3:11, Emil Larsson wrote:
From what I can tell, yes.
But they also removed
I have no problems on my servers with 1.8.0.5930 (and some with
1.7.3-dev+5272).
04:16:56 sm version
04:16:57 L 10/13/2016 - 04:16:41: rcon from "IP:PORT": command "sm version"
04:16:57 SourceMod Version Information:
SourceMod Version: 1.8.0.5930
SourcePawn Engine:
Sebastian Fridrich schrieb:
I had an big CSS Server Problem:
I had an Server (2 x 165 GB Global Memory, 1 GB RAM, 2,8 GH Processor)
The Internet Connection is verry good.
The Server runs on WINDOWS XP.
I install all what i need for a Server.
And i start the server with cmd ... and so on
yeah, already found this too... but it doesn't help me on linux-servers,
right?
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Kerry Dorsey
Gesendet: Donnerstag, 11. Oktober 2007 15:16
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds] TF2 Admin
PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, October 11, 2007 6:07 PM
Subject: RE: [hlds] TF2 Admin Plugin
No, to my knowledge he hasn't released a Linux binary yet.
Speaking of, Jan, do you guys host both Linux and Windows servers supporting
TF2? I'm experiencing tickrate/server FPS
bots? *lol*
i started my tf2-testserver without vac and sv_cheats 1 (only to test the
bots...)
well, you can add bots! but i don't know, what to do to let them run...
as i added the bots, they joined the teams and all they did then, was to
stand in
spawn and wait for a wonder, i think... ;o)
/listinfo/hlds
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edit your list preferences, or view the list archives, please
visit:
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- --
Jan Vales
I only read plaintext emails.
IRC (Internet Relay Chat
This is a multi-part message in MIME format.
--
--
[ Picked text/plain from multipart/alternative ]
Hi
I have made a statsprogram for DM servers and there is a problem with
logging... Seems that the log only updates when the map changes...
So I need some help from a programmer that can make me a
Cant connect with older version with TF2 client, so I guess its required.
From: DontWannaName! ad...@topnotchclan.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tue, 8 February, 2011 0:22:04
Subject: Re: [hlds] Team
Back in 1996 when I did my very first CNE training, there was already talk
about
IPv6 being tested cos address space was soon not enough... now 15 years later
I'd say the IANA should have stopped giving out addresses 5 years ago for IPv4,
only on absolutely need to have IPv4 to do an
That depends on the voluntary wiki editors, its not what valve keeps up. They
only host it.
From: TRISTAN MARLER bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Cc: 'half-l...@yahoo.com;
Didn't have to enable it on the servers I'm managing yet, but heard from others
they experience mayor lag on servers where they did enable it. Some have
reverted and disabled it for this reason. Have yet to try out on a full server.
Nice to have such an update, but with all the run-up problems
Try trading with 'm for bug fixes, bills for a tiny bug fix, buds for a small
bug fix, max head for an actual server bug, and a unusual for... [fill in your
wet dream bug fix]
From: John Marbury barreltr...@gmail.com
To: Half-Life dedicated Win32 server
Why do I receive only the replies on such in the list but never the first mail
from valve :S
From: Kyle Sanderson kyle.l...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing
fps_max server tick rate
From: AnAkIn . anakin...@gmail.com
To: tmar...@shaw.ca; Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, 5 July 2011, 17:25
Subject: Re: [hlds] Lower server-side FPS with recent updates?
It's
Suggested long ago (years) on spuf to have a groups tab in game server
browser, with the servers of the steam groups one is member off. Server owners
simply can then add their servers to their group page on steam and the players
in the groups get the servers they are member off. Maybe even
No not seen that happen, but when I do see such a bunch of duels being started,
I would kick them, cos I have no intention to see so much spam from that cos of
a bunch of players decided all at once to duel all each other and have
everybody spammed bout it. Its one of the annoyances, together
Lets not get dumb bout this, everybody knows there are LOADS of pubs out there,
which are 32 player, and they are full. Being able to have a 33rd slot on them
allows for a bunch of stuff, like soft reserved slots (ie: not kicking
players), having an admin in spectator with even teams etc.
If
Get their IP when the whitelisted joins, add it to a ACL on the web-share.
for neatness I would look to get messaging to not-whitelisted ppl that it
only works for premium users.
From: Daron Dodd darond...@gmail.com
To: Half-Life dedicated Win32 server mailing
Think you'd have to account the environment as well... linux/windows servers,
what specific version(windows 3.11, XP, Vista, 2000, centos, beos, openBSD,
ubuntu and linux kernel x.x.x.x with optimization blah etc)/kernel of it,
plugins, etc.
The general trend is that there is memory growth,
What was the sneaky update on TF2/DODS etc ?
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sigh, sorry, no fun when things get delayed delivery
http://i.imgur.com/ouWd3.png
the 2 replies I recieved after sending my mail, but the original mail they
reply on is still AWOL, and yes, got subs on hlds, hlds_announce, hlds_linux
etc.
From: Mart-Jan
They already did not too long ago, it broke a lot of stuff with custom game
modes.
From: syntron...@gmail.com syntron...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, 18 August 2011, 21:34
Subject: Re:
You have NO idea, play medic a lot perchance?
http://www.youtube.com/watch?v=8qyHh2WExc4t=180
From: Robert Whelan mrrjwhe...@yahoo.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Friday, 19 August 2011, 2:48
Subject: Re:
what he means, is that on mapchange on the server, the server looks in /cfg/
for a .cfg file with the name of the map, for map specific settings.
so if you change the map to koth_nucleus the server will be looking for a
/cfg/koth_nucleus.cfg file to get map specific settings.
if there is
just set a custom mapcycle.txt file, and you'd be done with it, set it in
server.cfg call it mymapcycle.txt or w/e.
From: Flubber flub...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wednesday, 14 September
Subject: Re: [hlds] Small Required Update for RO2 Dedicated
Serverreleased-final update before launch
On 2011/09/14 20:01, Mart-Jan Reeuwijk wrote:
just set a custom mapcycle.txt file, and you'd be done with it, set it
in server.cfg call it mymapcycle.txt or w/e.
How exactly would that work
well, it might be making sense if its a work mail account, but gmail? meh
On another note, to get back on topic again, I'll hope its some LoD work
done... long ago promised to have all weapons/hats warranting such be done over
time. Did see a short list added in a couple updates after that, and
GOTO lower then current tick you mean?
if you mean to higher then current or 0 then yes, thats been there forever.
Just speed it up to 600%, or goto 1 instead of 0.
From: Brian br...@doublejump.eu
To: Half-Life dedicated Win32 server mailing list
well, its a known issue, and valve said they are working on it when there was
some said bout it on the linux mailing list.
That was however a number of weeks ago. no news so far afaik.
From: SakeFox sake...@kingdomsend.com
To: Half-Life dedicated Win32 server
Never understood why attachments are not stripped from the mailinglist :S
Its not like there is no pastebin or lack of upload space for server admins to
link to. And then again, any attachment meaninogful are mostly toward valve,
and should have gone via a direct mail to them instead of the
There must be SOME difference in normal damage between backburner and the
normal burner, altho I'd had rather seen that they had added it to the normal
burner instead of removing it from the backburner. Pyro as front man is too
weak in dmg output. One plays Pyro to Kamikaze, not only as sentry
Lets hope valve delists them from the MB. Its sad already that those servers
pollute the server list for honest players.
To be fair, I wouldn't mind any form of registration by server owners for their
servers. I know that in the past a steam client was needed, and somewhere it
was dropped as
they actually mean real gameplay make-over mods, where a different gameplay is
achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod,
SM:MM with some scripts, those are negligible vs that.
you most probably have plugins that bite eachother, and therefore crash the
server.
-noborder makes -windowed obsolete, its the -windowed command without the
borders. either use -windowed for having a window around the game, or use
-noborder to NOT have a border around the game window.
-high will give input lag, depending on machine/drivers etc
Spend some time updating:
For the early birds only: Strange rifles, counting only headshots ;)
From: Scott Highland tgnwe...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Thursday, 6 October 2011, 23:57
Subject: Re: [hlds] Pending RO2 Update
t, dont bring them to idea's, next thing we know we get the Heavvaiin
(Heavy Hawaii) update( (c) @ me ). with actual flower bands for around
your neck and straw skirts etc and Heavy forbid, a bra of coconut halves, new
map cp_beachparty etc.
I'd hate to see the heavy going to Hawaii
Since this big update, with closing the TF2 client, the screen stays black
(with full screen), had to use power button to restart.
sorry to see my planes goggles / bonk boy clipping combo go with it. Think it
should be up to the user what item combo's he'd want, even if it clips.
I really hope
and btw, having support for styles in the loadouts would be nice, like sniper
veil styles etc.
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yeah, well, its exactly why the drop system is only dependent on being
connected to a server, and nothing else...
From: Noel phre...@gmail.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Saturday, 29 October 2011, 4:56
...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: Wednesday, November 02, 2011 5:39 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage
of player names/images
there is some italian group that does
http://www.sourceop.com/modules.php?name=Forumsfile=viewtopict=89909
http://www.sourceop.com/modules.php?name=Forumsfile=viewtopict=90261
there you go, 200 unusuals or w/e have been moved to a alt account, etc, some
sold, the hijacker scammed a bunch of ppl using the rep of the account, etc.
Was there ever done some with the input that was given some time ago in
requests in how to get more players occasionally play TF2 Beta? afaik there are
no benefits for players that do so. There was a wide range of ideas put up, but
I've not seen such pass by as being used or other things like
Thanks a lot for that one.
From: Henry Goffin hen...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, 3 December 2011, 2:08
Subject: Re: [hlds] Team Fortress 2 client update released
I wish that
And if they really where server admins, they would have found the filtering
options in their mail solutions.
From: Saul Rennison saul.renni...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, 7 December
Cant wait till that its enacted and in full effect. Set a date per to comply.
Already all set up. (had to change nothing)
From: Damien Delay damien.delay1...@gmail.com
To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com
Sent: Friday, 9 December 2011,
If thats TF2 and him using F2P accounts, consider using the F2P kick plugin.
Another approach can be to give those female players miniadmin rights, so
they can ban someone for a short time. Had to deal with about the same kind of
stuff, where 1 player made it bad by cajoling up the others,
.
From: Team BOOM! teamb...@comcast.net
To: 'Mart-Jan Reeuwijk' mreeu...@yahoo.com; 'Half-Life dedicated Win32
server mailing list' hlds@list.valvesoftware.com
Sent: Saturday, 24 December 2011, 23:06
Subject: RE: [hlds] Cheat Engine Report
I think is Valve should make TF2
@list.valvesoftware.com
Sent: Saturday, 24 December 2011, 23:47
Subject: Re: [hlds] Cheat Engine Report
24/12/2011 Mart-Jan Reeuwijk sagt:
Another approach can be to give those female players miniadmin rights, so
they can ban someone for a short time. Had to deal with about the same kind
of stuff, where 1
That reminds me, to put a add on the server to wish players a merry xmass...
thnx.
From: hasser css hasserva...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Sunday, 25 December 2011, 1:22
Subject: Re: [hlds]
Atheist too, but then I still can be able to convey the message to wish for
everybody a Merry Xmass?
Its not about christ anyway, its some pagan ritual of like couple thousand year
ago that us pagans used to have, 2 weeks of celebrations before turning to
work again, before we where mandatory
You where not the intended reciever of that mail, let some admin install a mail
filter on your email client.
@the rest, again happy new year. (yes Hasser, you too, you need it the
most...)
From: hasser css hasserva...@gmail.com
To: Half-Life dedicated Win32
Sorry to hear you still need your manly bra ;)
From: G. Hutchinson hu...@halsplayground.com
To: hlds@list.valvesoftware.com
Sent: Sunday, 1 January 2012, 7:59
Subject: Re: [hlds] Happy New Year
Convey not convay...
New year resolutions: Wear underwear less,
Year (G. Hutchinson)
2. Re: Happy New Year (Mart-Jan Reeuwijk)
3. Re: Happy New Year (Crazed Gunman)
4. No weapon spread(TF2) (Damien Delay)
5. Re: No weapon spread(TF2) (zach isaac)
--
Message: 1
Date: Sun, 01 Jan 2012 00
.
So what extra do server owners have to do to their servers so that we are not
discriminated against by your anti-modding stance Valve?
Thank you.
On Wed, Jan 4, 2012 at 10:11 PM, E. Olsen ceo.eol...@gmail.com wrote:
Hello,
I certainly understand the reason for the penalties, and running
and easier
to find (LOIC anybody?) and it would be nice to have some rudimentary
protection built in, if only so that the plugin community can expand
upon it. Maybe something to think about for CS:GO and HL3DM? ;)
On Sun, Jan 29, 2012 at 3:18 PM, Connor M. wickedplayer...@gmail.com wrote:
Just hope
I tho one was on SM already.
http://forums.alliedmods.net/showthread.php?p=1504588
yeap, prolly some others as well.
From: Lance Waidzunas lswa...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, 2
Been thinking bout these:
If having a stats system (http://www.hlxce.com/ for example) that one only
allows access to a bunch of servers if they have at least an xx amount of time
on the system. The remainder of server(s) can then be heavily loaded with SMAC
and other anticheat.
The other
http://store.steampowered.com/stats/
It really comes over like a minimum of servers is set up with maximum load on
them, and when one breaks, its just over for that part of steam. No fail safe,
no redundancy or w/e.
Watch out for the wires while running to the server room, one of them might be
Aww, next time: deleted the localization files.
From: Jethro Seabridge jet2the...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, 15 February 2012, 1:05
Subject: Re: [hlds] Mandatory Team Fortress 2
Clean your steam install (exit steam, delete all but the steamapps folder and
steam.exe file, start steam.exe, login etc), deal once more with the green
there is now a trading blah, and it will be over.
if you want to keep your favorites play history, save the file:
It was also MUCH faster, I hear on a lot of trade servers that also do events
that its becoming impossible to do (bigger) events on them, due the huge time
it will takes to gather the bets from all participants by the admins. With the
old trade system that was done in under 20 seconds per
As for the crashes, meh, its getting so old that. As it is now running so
long, they should be able to do a graph of the average crashes of tf2 per day
vs the updates they did, and correlate the updates vs the crashes, and which
parts they changed with them to find the features. There is at
THATwill be awesomesauce.
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, 17 February 2012, 0:39
Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update
We’re
I love that idea.
Special weapon: the Weapon Of Mass Destruction:
+ Does 25% extra damage to people you have blocked
+ gives 10 more health.
- does 10% less damage to other people.
I'd buy it.
From: Alex Ogier alex.og...@gmail.com
To: Half-Life dedicated
2 mbit = metric, so 2.000.000 bit / 10 for noise = 200.000 byte/s / 24 = bit
above 8000 bytes/s per player
With 20/30/8000, its not much interest to play on it. way better servers
around.
16 player would be 12k rate max
with full rate etc, you can have 4 players on the server:
If steam client is installed, it uses libraries of it instead of the server's
(those are registered to the registry etc).
So if you have windows server with steam installed, you will have to keep that
steam installation up to date, or you end up with problems.
there is no NEED to have steam
They did, its just bugged
From: Rob Liu robl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, 23 March 2012, 2:30
Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
Is it possible for
that problem is between that server and ANY other server not only with 1
other server.
From: Ross Bemrose rbemr...@gmail.com
To: Half-Life Linux dedicated server mailing list
hlds_li...@list.valvesoftware.com; Half-Life Windows dedicated server
mailing
its a lonely place on the windows list, lol
but no, afaik is valve rotating IP's too much to keep a fixed allow list or
w/e.
if I remember correctly on the linux list there was some time (3-9 months) ago
mentioned some script that needed regular running to update that IP list or w/e.
Don't forget the incredible lag of several days...
From: hlds h...@kirby420.com
To: hlds@list.valvesoftware.com
Sent: Saturday, 14 April 2012, 22:22
Subject: Re: [hlds] Counter Strike Dedicated server problem
What?
I recommend checking your oil levels
as the true meaning is lost in translation, I don't think we can assume either
way.
From: Admin essential...@bigpond.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Monday, 30 April 2012, 0:34
Subject: Re: [hlds]
yeap, contact steam support.
From: wickedplayer494 . wickedplayer...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, 2 May 2012, 21:57
Subject: Re: [hlds] Day of Defeat: Source low textures +
Ideal world? haven't you heard? We're on Earth Alpha version.
From: hlds h...@kirby420.com
To: hlds@list.valvesoftware.com
Sent: Friday, 4 May 2012, 2:59
Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
This.
I assumed this was another useless
you had to do it, didn't you? sacrifice the ONE animal that spits...
From: Jason pctool...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, 11 May 2012, 4:00
Subject: Re: [hlds] Mandatory Team Fortress 2
Don't forget that on that status page also comes the outage of that status
page...so there will be a separate status page about the status page.
That status page will be hidden of course, nowhere linked to, or mentioned...
oh, pretty much like it is now.
But I do agree that such should be a
make a batch file to start the server, so you can auto import a .reg file to
change it back to the right location b4 starting the server etc.
or start it under another user its hkcu...
From: quigonjoe quigonjoega...@gmail.com
To:
and you then see internal or external IP?
From: Scott Highland tgnwe...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, 26 May 2012, 4:18
Subject: Re: [hlds] TF2 Server on Windows Server 2008
Don't
wait command is enabled by default, but no need to be depending on that:
bind mouse1 +m1
alias +m1 disguise 8 -2
alias -m1 +attack
or many variations of this, using the time between pressing and depressing a
key as a wait.
From: Emil Larsson ail...@gmail.com
Earlier in the convo it was said that Sourcebans bans automatic on IP, which
isn't so. There is a SB edit somewhere
found: http://forums.alliedmods.net/showthread.php?p=1498002#post1498002
From: AeroliteGaming.com mailingli...@aerolitegaming.com
To:
I wrote long time ago that a community should be able to add their Server IP's
in their Steam group, which then would appear to a new tab in the server panel.
Can change all you want, and usage is easy for the user, and easy updating for
the owner of the group. And as a side effect people would
Wonder if it detects it and can be set as a bannable offense, For when they
try one thing, they gonna try other stuff.
From: Team BOOM! teamb...@comcast.net
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Tuesday, 19
I tho SourceTV and Replay where a common cause for this memory growth as well.
Not running 'm or tested it lately, but I did see a reply in that direction 1-2
days ago on this.
Replay needs fixing badly anyway, for a lot of the replays clients have just go
broken from the start with the known
As for server accounts, why not have a hardlinked server account to ones
main account. like main login is then mysuperawsomeusername and the server
login mysuperawsomeusername.server or w/e that only can be used to
download/update/run servers, and can have multiple logins. With that one having
then why start this discussion on the windows mailing list???
From: Bruno Garcia garcia.bru...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, 12 July 2012, 7:22
Subject: Re: [hlds] Hide the srcds console
I'm pretty sure that if his game is still running, but the server goes out, one
can deduce its the server I guess
From: Cameron Munroe cmun...@cameronmunroe.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Sunday,
hmm, true. Sorry, been reading too many things at same time.
From: Cameron Munroe cmun...@cameronmunroe.com
To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server
mailing list hlds@list.valvesoftware.com
Sent: Sunday, 15 July 2012, 19:58
So many I see make that suggestion, and never they tell that when they
deinstall the game the /tf/cfg folder does not get deleted, or the custom
files, or the cloud config, or the registry settings etc. So all they do is
redownload the GCF's, and nothing was solved. (except maybe their
You can just send a private mail to Fletcher Dunn or so, with a link.
and even then, some time ago there was also some talk about it, and the
solutions then where either a plugin, or a firewall rule to block with x
reconnects in x time.
From: Travis Brown
thats maybe nice in gmail, but not all mail clients work like that so leave
there what you reply to, or you make no sense.
From: Jaspreet Walia jasper1...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent:
RT is for almost any application not recommended. Lorne Mock is right on
that.
Just set the SRCDS's on High, and put anything else on low prio. (except
maybe that firewall you have on)
From: Essay Tew Phaun sc2p...@gmail.com
To: Half-Life dedicated Win32
1. iptables rules = for linux, this is the windows list.
2. in the linux list it was replied by a Valve employee the bug is caused by a
server plugin that allows non-steam users. Removal of the plugin should solve
it. Altho those server owners may not want to lose their playerbase with
hacked
how about a update that:
- makes players accept redirects if they get them.
- client records the redirect, and if rejected, its send to valve.
- valve de-list it with x (say 5) occurrences for 3 months, and if continuing
its for 12 months after that.
Community cleans itself. Valid redirects by
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