Re: [hlds] Linking dedicated server account to main account

2015-03-15 Thread Jan
For games that require having a license, just login into SteamCMD with your main account and download the content. Source: http://wiki.garrysmod.com/page/Retrieving_content_to_be_mounted_on_a_Dedicated_Server Dne 16.3.2015 ob 0:42 je Rob Nelson zapisal(a): -BEGIN PGP SIGNED MESSAGE-

Re: [hlds] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Jan
steamidfinder.com shows his profile as: http://steamcommunity.com/profiles/76561198056560973 Already on VACation. :D Dne 18.3.2015 ob 1:59 je Weasels Lair zapisal(a): Wondering if any other admin's have seen this. Today I had a player join with a SteamID that I was unable to ban by ID. From

Re: [hlds] Some exploit to play TF2 with an invalid SteamID?

2015-03-17 Thread Jan
. On Tue, Mar 17, 2015 at 6:05 PM, Jan j...@frogvillage.info mailto:j...@frogvillage.info wrote: steamidfinder.com http://steamidfinder.com shows his profile as: http://steamcommunity.com/profiles/76561198056560973 Already on VACation. :D Dne 18.3.2015 ob 1:59 je Weasels Lair zapisal

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Jan
Same here. On 10.9.2015 23:40, Peter Jerde wrote: On Sep 10, 2015, at 16:25 PM, Eric Smith wrote: We've released a mandatory update for TF2. The update notes are below. The new version is 2959078. Anyone else seeing that addons don’t seem to be loading? None of our

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Jan
Mine has different library (tier0.dll) at the end, but otherwise the same error. But servers start nonetheless, just without metamod loaded. On 10.9.2015 23:45, Just a random guy wrote: Metamod is broken. http://i.spirit.re/NG1NO.png Четверг, 10 сентября 2015, 23:42 +02:00 от Jan &l

Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Jan
Similar group was set up before: http://steamcommunity.com/groups/fixquickplay On 18.12.2015 0:13, Rowedahelicon wrote: http://steamcommunity.com/groups/TF2CommunityServers I've setup this group for now for us all to hop into , ignore my skype thing before I for whatever reason didn't think

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Jan
? Thanks. On 7/7/2016 9:23 PM, Jan wrote: Considering that even casual mode will have cooldowns for abandoning, I think it should be better for community servers. Because that will be the only way people will be able to play if they get cooldown. On 8.7.2016 3:11, Em

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Jan
Considering that even casual mode will have cooldowns for abandoning, I think it should be better for community servers. Because that will be the only way people will be able to play if they get cooldown. On 8.7.2016 3:11, Emil Larsson wrote: From what I can tell, yes. But they also removed

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-12 Thread Jan
I have no problems on my servers with 1.8.0.5930 (and some with 1.7.3-dev+5272). 04:16:56 sm version 04:16:57 L 10/13/2016 - 04:16:41: rcon from "IP:PORT": command "sm version" 04:16:57 SourceMod Version Information: SourceMod Version: 1.8.0.5930 SourcePawn Engine:

Re: [hlds] Counterstrike Source Server Problem

2007-02-23 Thread Jan Penderock
Sebastian Fridrich schrieb: I had an big CSS Server Problem: I had an Server (2 x 165 GB Global Memory, 1 GB RAM, 2,8 GH Processor) The Internet Connection is verry good. The Server runs on WINDOWS XP. I install all what i need for a Server. And i start the server with cmd ... and so on

AW: [hlds] TF2 Admin Plugin

2007-10-11 Thread Jan Vahlpagel
yeah, already found this too... but it doesn't help me on linux-servers, right? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Kerry Dorsey Gesendet: Donnerstag, 11. Oktober 2007 15:16 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] TF2 Admin

Re: [hlds] TF2 Admin Plugin

2007-10-12 Thread Jan Vahlpagel
PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, October 11, 2007 6:07 PM Subject: RE: [hlds] TF2 Admin Plugin No, to my knowledge he hasn't released a Linux binary yet. Speaking of, Jan, do you guys host both Linux and Windows servers supporting TF2? I'm experiencing tickrate/server FPS

Re: [hlds] TF2 Bots

2007-10-12 Thread Jan Vahlpagel
bots? *lol* i started my tf2-testserver without vac and sv_cheats 1 (only to test the bots...) well, you can add bots! but i don't know, what to do to let them run... as i added the bots, they joined the teams and all they did then, was to stand in spawn and wait for a wonder, i think... ;o)

Re: [hlds] Steam Server Ports

2013-09-01 Thread Jan Vales
/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds - -- Jan Vales I only read plaintext emails. IRC (Internet Relay Chat

[hlds] Will pay some money for help :)

2006-03-01 Thread Jan Erik Olausen
This is a multi-part message in MIME format. -- -- [ Picked text/plain from multipart/alternative ] Hi I have made a statsprogram for DM servers and there is a problem with logging... Seems that the log only updates when the map changes... So I need some help from a programmer that can make me a

Re: [hlds] Team Fortress 2 Update Released

2011-02-07 Thread Mart-Jan Reeuwijk
Cant connect with older version with TF2 client, so I guess its required. From: DontWannaName! ad...@topnotchclan.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tue, 8 February, 2011 0:22:04 Subject: Re: [hlds] Team

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-12 Thread Mart-Jan Reeuwijk
Back in 1996 when I did my very first CNE training, there was already talk about IPv6 being tested cos address space was soon not enough... now 15 years later I'd say the IANA should have stopped giving out addresses 5 years ago for IPv4, only on absolutely need to have IPv4 to do an

Re: [hlds] Team Fortress 2 Update Released

2011-04-07 Thread Mart-Jan Reeuwijk
That depends on the voluntary wiki editors, its not what valve keeps up. They only host it. From: TRISTAN MARLER bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: 'half-l...@yahoo.com;

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Mart-Jan Reeuwijk
Didn't have to enable it on the servers I'm managing yet, but heard from others they experience mayor lag on servers where they did enable it. Some have reverted and disabled it for this reason. Have yet to try out on a full server. Nice to have such an update, but with all the run-up problems

Re: [hlds] Team Fortress 2 Update Released

2011-06-03 Thread Mart-Jan Reeuwijk
Try trading with 'm for bug fixes, bills for a tiny bug fix, buds for a small bug fix, max head for an actual server bug, and a unusual for...  [fill in your wet dream bug fix] From: John Marbury barreltr...@gmail.com To: Half-Life dedicated Win32 server

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Mart-Jan Reeuwijk
Why do I receive only the replies on such in the list but never the first mail from valve :S From: Kyle Sanderson kyle.l...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing

Re: [hlds] Lower server-side FPS with recent updates?

2011-07-05 Thread Mart-Jan Reeuwijk
fps_max server tick rate From: AnAkIn . anakin...@gmail.com To: tmar...@shaw.ca; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, 5 July 2011, 17:25 Subject: Re: [hlds] Lower server-side FPS with recent updates? It's

Re: [hlds] [hlds_linux] TF2 servers staying empty

2011-07-11 Thread Mart-Jan Reeuwijk
Suggested long ago (years) on spuf to have a groups tab in game server browser, with the servers of the steam groups one is member off. Server owners simply can then add their servers to their group page  on steam and the players in the groups get the servers they are member off. Maybe even

Re: [hlds] [TF2] Dueling Glitches

2011-07-24 Thread Mart-Jan Reeuwijk
No not seen that happen, but when I do see such a bunch of duels being started, I would kick them, cos I have no intention to see so much spam from that cos of a bunch of players decided all at once to duel all each other and have everybody spammed bout it.  Its one of the annoyances, together

Re: [hlds] [hlds_linux] Team Fortress 2 Update Released

2011-08-04 Thread Mart-Jan Reeuwijk
Lets not get dumb bout this, everybody knows there are LOADS of pubs out there, which are 32 player, and they are full. Being able to have a 33rd slot on them allows for a bunch of stuff, like soft reserved slots (ie: not kicking players), having an admin in spectator with even teams etc. If

Re: [hlds] Limit replay use to list of specific SteamID's?

2011-08-04 Thread Mart-Jan Reeuwijk
Get their IP when the whitelisted joins, add it to a ACL on the web-share. for neatness I would look to get messaging to not-whitelisted ppl that it only works for premium users. From: Daron Dodd darond...@gmail.com To: Half-Life dedicated Win32 server mailing

Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread Mart-Jan Reeuwijk
Think you'd have to account the environment as well... linux/windows servers, what specific version(windows 3.11, XP, Vista, 2000, centos, beos, openBSD, ubuntu and linux kernel x.x.x.x with optimization blah etc)/kernel of it, plugins, etc. The general trend is that there is memory growth,

[hlds] Sneaky update

2011-08-15 Thread Mart-Jan Reeuwijk
What was the sneaky update on TF2/DODS etc  ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Sneaky update

2011-08-15 Thread Mart-Jan Reeuwijk
sigh, sorry, no fun when things get delayed delivery http://i.imgur.com/ouWd3.png the 2 replies I recieved after sending my mail, but the original mail they reply on is still AWOL, and yes, got subs on hlds, hlds_announce, hlds_linux etc. From: Mart-Jan

Re: [hlds] What is Valve doing about the fake-client servers?

2011-08-18 Thread Mart-Jan Reeuwijk
They already did not too long ago, it broke a lot of stuff with custom game modes. From: syntron...@gmail.com syntron...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 18 August 2011, 21:34 Subject: Re:

Re: [hlds] Mandatory TF2 update coming this afternoon

2011-08-18 Thread Mart-Jan Reeuwijk
You have NO idea, play medic a lot perchance? http://www.youtube.com/watch?v=8qyHh2WExc4t=180 From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 19 August 2011, 2:48 Subject: Re:

Re: [hlds] Server Issue

2011-08-20 Thread Mart-Jan Reeuwijk
what he means, is that on mapchange on the server, the server looks in /cfg/  for a .cfg file with the name of the map, for map specific settings. so if you change the map to koth_nucleus the server will be looking for a /cfg/koth_nucleus.cfg file to get map specific settings. if there is

Re: [hlds] Small Required Update for RO2 Dedicated Serverreleased-final update before launch

2011-09-14 Thread Mart-Jan Reeuwijk
just set a custom mapcycle.txt file, and you'd be done with it, set it in server.cfg call it mymapcycle.txt or w/e. From: Flubber flub...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 14 September

Re: [hlds] Small Required Update for RO2 Dedicated Serverreleased-final update before launch

2011-09-14 Thread Mart-Jan Reeuwijk
Subject: Re: [hlds] Small Required Update for RO2 Dedicated Serverreleased-final update before launch On 2011/09/14 20:01, Mart-Jan Reeuwijk wrote: just set a custom mapcycle.txt file, and you'd be done with it, set it in server.cfg call it mymapcycle.txt or w/e. How exactly would that work

Re: [hlds] Updates coming tomorrow

2011-09-14 Thread Mart-Jan Reeuwijk
well, it might be making sense if its a work mail account, but gmail? meh On another note, to get back on topic again, I'll hope its some LoD work done... long ago promised to have all weapons/hats warranting such be done over time. Did see a short list added in a couple updates after that, and

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-09-15 Thread Mart-Jan Reeuwijk
GOTO lower then current tick you mean? if you mean to higher then current or 0 then yes, thats been there forever. Just speed it up to 600%, or goto 1 instead of 0. From: Brian br...@doublejump.eu To: Half-Life dedicated Win32 server mailing list

Re: [hlds] [TF2] Replay and SourceTV

2011-09-22 Thread Mart-Jan Reeuwijk
well, its a known issue, and valve said they are working on it when there was some said bout it on the linux mailing list. That was however a number of weeks ago. no news so far afaik. From: SakeFox sake...@kingdomsend.com To: Half-Life dedicated Win32 server

Re: [hlds] TF2 No steam Logon errors!

2011-09-23 Thread Mart-Jan Reeuwijk
Never understood why attachments are not stripped from the mailinglist :S Its not like there is no pastebin or lack of upload space for server admins to link to. And then again, any attachment meaninogful are mostly toward valve, and should have gone via a direct mail to them instead of the

Re: [hlds] Mandatory TF2 BETA update released

2011-09-28 Thread Mart-Jan Reeuwijk
There must be SOME difference in normal damage between backburner and the normal burner, altho I'd had rather seen that they had added it to the normal burner instead of removing it from the backburner. Pyro as front man is too weak in dmg output. One plays Pyro to Kamikaze, not only as sentry

Re: [hlds] Servers are absent in Server Browser

2011-09-30 Thread Mart-Jan Reeuwijk
Lets hope valve delists them from the MB. Its sad already that those servers pollute the server list for honest players. To be fair, I wouldn't mind any form of registration by server owners for their servers. I know that in the past a steam client was needed, and somewhere it was dropped as

Re: [hlds] Half-Life 1 Dedicated server update released

2011-10-03 Thread Mart-Jan Reeuwijk
they actually mean real gameplay make-over mods, where a different gameplay is achieved, ie: dodgeball, MGE, prophunt, etc. And not plugins like AMX mod, SM:MM with some scripts, those are negligible vs that. you most probably have plugins that bite eachother, and therefore crash the server.

Re: [hlds] Mandatory TF2 BETA update released

2011-10-05 Thread Mart-Jan Reeuwijk
-noborder makes -windowed obsolete, its the -windowed command without the borders. either use -windowed for having a window around the game, or use -noborder to NOT have a border around the game window. -high will give input lag, depending on machine/drivers etc Spend some time updating:

Re: [hlds] Pending RO2 Update Today

2011-10-06 Thread Mart-Jan Reeuwijk
For the early birds only: Strange rifles, counting only headshots ;) From: Scott Highland tgnwe...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 6 October 2011, 23:57 Subject: Re: [hlds] Pending RO2 Update

Re: [hlds] Mandatory TF2 update coming Wednesday (Tony Paloma)

2011-10-11 Thread Mart-Jan Reeuwijk
t, dont bring them to idea's, next thing we know we get the Heavvaiin (Heavy Hawaii)  update( (c) @ me ). with actual flower bands for around your neck and straw skirts etc and Heavy forbid, a bra of coconut halves, new map cp_beachparty etc. I'd hate to see the heavy going to Hawaii

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Mart-Jan Reeuwijk
Since this big update, with closing the TF2 client, the screen stays black (with full screen), had to use power button to restart. sorry to see my planes goggles / bonk boy clipping combo go with it. Think it should be up to the user what item combo's he'd want, even if it clips. I really hope

Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Mart-Jan Reeuwijk
and btw, having support for styles in the loadouts would be nice, like sniper veil styles etc. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread Mart-Jan Reeuwijk
yeah, well, its exactly why the drop system is only dependent on being connected to a server, and nothing else... From: Noel phre...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, 29 October 2011, 4:56

Re: [hlds] [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images

2011-11-02 Thread Mart-Jan Reeuwijk
...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Wednesday, November 02, 2011 5:39 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Fake clients, misreported bots, infringing usage of player names/images there is some italian group that does

Re: [hlds] Valve Security Breach

2011-11-08 Thread Mart-Jan Reeuwijk
http://www.sourceop.com/modules.php?name=Forumsfile=viewtopict=89909 http://www.sourceop.com/modules.php?name=Forumsfile=viewtopict=90261 there you go, 200 unusuals or w/e have been moved to a alt account, etc, some sold, the hijacker scammed a bunch of ppl using the rep of the account, etc.

Re: [hlds] Team Fortress 2 Beta update released

2011-11-09 Thread Mart-Jan Reeuwijk
Was there ever done some with the input that was given some time ago in requests in how to get more players occasionally play TF2 Beta? afaik there are no benefits for players that do so. There was a wide range of ideas put up, but I've not seen such pass by as being used or other things like

Re: [hlds] Team Fortress 2 client update released

2011-12-02 Thread Mart-Jan Reeuwijk
Thanks a lot for that one. From: Henry Goffin hen...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, 3 December 2011, 2:08 Subject: Re: [hlds] Team Fortress 2 client update released I wish that

Re: [hlds] Required Killing Floor Update Coming Today - Twisted Christmas 2!!!

2011-12-07 Thread Mart-Jan Reeuwijk
And if they really where server admins, they would have found the filtering options in their mail solutions. From: Saul Rennison saul.renni...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 7 December

Re: [hlds] Let's be honest

2011-12-08 Thread Mart-Jan Reeuwijk
Cant wait till that its enacted and in full effect. Set a date per to comply. Already all set up. (had to change nothing) From: Damien Delay damien.delay1...@gmail.com To: hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: Friday, 9 December 2011,

Re: [hlds] Cheat Engine Report

2011-12-24 Thread Mart-Jan Reeuwijk
If thats TF2 and him using F2P accounts, consider using the F2P kick plugin. Another approach can be to give those female players miniadmin rights, so they can ban someone for a short time. Had to deal with about the same kind of stuff, where 1 player made it bad by cajoling up the others,

Re: [hlds] Cheat Engine Report

2011-12-24 Thread Mart-Jan Reeuwijk
. From: Team BOOM! teamb...@comcast.net To: 'Mart-Jan Reeuwijk' mreeu...@yahoo.com; 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Saturday, 24 December 2011, 23:06 Subject: RE: [hlds] Cheat Engine Report I think is Valve should make TF2

Re: [hlds] Cheat Engine Report

2011-12-24 Thread Mart-Jan Reeuwijk
@list.valvesoftware.com Sent: Saturday, 24 December 2011, 23:47 Subject: Re: [hlds] Cheat Engine Report 24/12/2011 Mart-Jan Reeuwijk sagt: Another approach can be to give those female players miniadmin rights, so they can ban someone for a short time. Had to deal with about the same kind of stuff, where 1

Re: [hlds] Merry Christmas!

2011-12-24 Thread Mart-Jan Reeuwijk
That reminds me, to put a add on the server to wish players a merry xmass... thnx. From: hasser css hasserva...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, 25 December 2011, 1:22 Subject: Re: [hlds]

Re: [hlds] Merry Christmas!

2011-12-24 Thread Mart-Jan Reeuwijk
Atheist too, but then I still can be able to convey the message to wish for everybody a Merry Xmass? Its not about christ anyway, its some pagan ritual of like couple thousand year ago that us pagans used to have, 2 weeks of celebrations before turning to work again, before we where mandatory

Re: [hlds] Happy New Year

2011-12-31 Thread Mart-Jan Reeuwijk
You where not the intended reciever of that mail, let some admin install a mail filter on your email client. @the rest, again happy new year. (yes Hasser, you too, you need it the most...) From: hasser css hasserva...@gmail.com To: Half-Life dedicated Win32

Re: [hlds] Happy New Year

2012-01-01 Thread Mart-Jan Reeuwijk
Sorry to hear you still need your manly bra ;) From: G. Hutchinson hu...@halsplayground.com To: hlds@list.valvesoftware.com Sent: Sunday, 1 January 2012, 7:59 Subject: Re: [hlds] Happy New Year Convey not convay... New year resolutions: Wear underwear less,

Re: [hlds] 2012 and what is coming...

2012-01-01 Thread Mart-Jan Reeuwijk
Year (G. Hutchinson)   2. Re: Happy New Year (Mart-Jan Reeuwijk)   3. Re: Happy New Year (Crazed Gunman)   4. No weapon spread(TF2) (Damien Delay)   5. Re: No weapon spread(TF2) (zach isaac) -- Message: 1 Date: Sun, 01 Jan 2012 00

Re: [hlds] [hlds_linux] Policy of truth

2012-01-04 Thread Mart-Jan Reeuwijk
.   So what extra do server owners have to do to their servers so that we are not discriminated against by your anti-modding stance Valve? Thank you. On Wed, Jan 4, 2012 at 10:11 PM, E. Olsen ceo.eol...@gmail.com wrote: Hello, I certainly understand the reason for the penalties, and running

Re: [hlds] Dealing with persistent cheaters

2012-02-02 Thread Mart-Jan Reeuwijk
and easier to find (LOIC anybody?) and it would be nice to have some rudimentary protection built in, if only so that the plugin community can expand upon it. Maybe something to think about for CS:GO and HL3DM? ;) On Sun, Jan 29, 2012 at 3:18 PM, Connor M. wickedplayer...@gmail.com wrote: Just hope

Re: [hlds] Dealing with persistent cheaters

2012-02-02 Thread Mart-Jan Reeuwijk
I tho one was on SM already. http://forums.alliedmods.net/showthread.php?p=1504588 yeap, prolly some others as well.   From: Lance Waidzunas lswa...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 2

Re: [hlds] Dealing with persistent cheaters

2012-02-07 Thread Mart-Jan Reeuwijk
Been thinking bout these: If having a stats system (http://www.hlxce.com/ for example) that one only allows access to a bunch of servers if they have at least an xx amount of time on the system. The remainder of server(s) can then be heavily loaded with SMAC and other anticheat. The other

Re: [hlds] Item server, Steam Community, etc... down

2012-02-12 Thread Mart-Jan Reeuwijk
http://store.steampowered.com/stats/ It really comes over like a minimum of servers is set up with maximum load on them, and when one breaks, its just over for that part of steam. No fail safe, no redundancy or w/e. Watch out for the wires while running to the server room, one of them might be

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Mart-Jan Reeuwijk
Aww, next time: deleted the localization files. From: Jethro Seabridge jet2the...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 15 February 2012, 1:05 Subject: Re: [hlds] Mandatory Team Fortress 2

Re: [hlds] Localization file mumbo jumbo

2012-02-15 Thread Mart-Jan Reeuwijk
Clean your steam install (exit steam, delete all but the steamapps folder and steam.exe file, start steam.exe, login etc), deal once more with the green there is now a trading blah, and it will be over. if you want to keep your favorites play history, save the file:

Re: [hlds] Localization file mumbo jumbo

2012-02-15 Thread Mart-Jan Reeuwijk
It was also MUCH faster, I hear on a lot of trade servers that also do events that its becoming impossible to do (bigger) events on them, due the huge time it will takes to gather the bets from all participants by the admins. With the old trade system that was done in under 20 seconds per

Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-15 Thread Mart-Jan Reeuwijk
As for the crashes, meh, its getting so old that.  As it is now running so long, they should be able to do a graph of the average crashes of tf2 per day vs the updates they did, and correlate the updates vs the crashes, and which parts they changed with them to find the features. There is at

Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-16 Thread Mart-Jan Reeuwijk
THATwill be awesomesauce. From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 17 February 2012, 0:39 Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update We’re

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Mart-Jan Reeuwijk
I love that idea. Special weapon: the Weapon Of Mass Destruction: + Does 25% extra damage to people you have blocked + gives 10 more health. - does 10% less damage to other people. I'd buy it. From: Alex Ogier alex.og...@gmail.com To: Half-Life dedicated

Re: [hlds] 100 TICK SERVERS

2012-03-22 Thread Mart-Jan Reeuwijk
2 mbit = metric, so 2.000.000 bit / 10 for noise = 200.000 byte/s / 24 = bit above 8000 bytes/s per player With 20/30/8000, its not much interest to play on it. way better servers around. 16 player would be 12k rate max with full rate etc, you can have 4 players on the server:

Re: [hlds] User Has Lost Connection To Steam

2012-03-22 Thread Mart-Jan Reeuwijk
If steam client is installed, it uses libraries of it instead of the server's (those are registered to the registry etc). So if you have windows server with steam installed, you will have to keep that steam installation up to date, or you end up with problems. there is no NEED to have steam

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-03-23 Thread Mart-Jan Reeuwijk
They did, its just bugged From: Rob Liu robl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 23 March 2012, 2:30 Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released Is it possible for

Re: [hlds] Fix for server whitelist issues?

2012-03-28 Thread Mart-Jan Reeuwijk
that problem is between that server and ANY other server not only with 1 other server. From: Ross Bemrose rbemr...@gmail.com To: Half-Life Linux dedicated server mailing list hlds_li...@list.valvesoftware.com; Half-Life Windows dedicated server mailing

Re: [hlds] Workaround to a update being blocked

2012-03-31 Thread Mart-Jan Reeuwijk
its a lonely place on the windows list, lol but no, afaik is valve rotating IP's too much to keep a fixed allow list or w/e. if I remember correctly on the linux list there was some time (3-9 months) ago mentioned some script that needed regular running to update that IP list or w/e.

Re: [hlds] Counter Strike Dedicated server problem

2012-04-16 Thread Mart-Jan Reeuwijk
Don't forget the incredible lag of several days... From: hlds h...@kirby420.com To: hlds@list.valvesoftware.com Sent: Saturday, 14 April 2012, 22:22 Subject: Re: [hlds] Counter Strike Dedicated server problem What? I recommend checking your oil levels

Re: [hlds] Game hosting

2012-04-29 Thread Mart-Jan Reeuwijk
as the true meaning is lost in translation, I don't think we can assume either way. From: Admin essential...@bigpond.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Monday, 30 April 2012, 0:34 Subject: Re: [hlds]

Re: [hlds] Day of Defeat: Source low textures + cl_ragdoll_physics_enable bug

2012-05-03 Thread Mart-Jan Reeuwijk
yeap, contact steam support. From: wickedplayer494 . wickedplayer...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 2 May 2012, 21:57 Subject: Re: [hlds] Day of Defeat: Source low textures +

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-05-04 Thread Mart-Jan Reeuwijk
Ideal world? haven't you heard? We're on Earth Alpha version. From: hlds h...@kirby420.com To: hlds@list.valvesoftware.com Sent: Friday, 4 May 2012, 2:59 Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released This. I assumed this was another useless

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-05-11 Thread Mart-Jan Reeuwijk
you had to do it, didn't you? sacrifice the ONE animal that spits... From: Jason pctool...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, 11 May 2012, 4:00 Subject: Re: [hlds] Mandatory Team Fortress 2

Re: [hlds] Steam Servers Offline?

2012-05-17 Thread Mart-Jan Reeuwijk
Don't forget that on that status page also comes the outage of that status page...so there will be a separate status page about the status page. That status page will be hidden of course, nowhere linked to, or mentioned... oh, pretty much like it is now. But I do agree that such should be a

Re: [hlds] TF2 srcds Failed to load Steam Service

2012-05-18 Thread Mart-Jan Reeuwijk
make a batch file to start the server, so you can auto import a .reg file to change it back to the right location b4 starting the server etc. or start it under another user its hkcu... From: quigonjoe quigonjoega...@gmail.com To:

Re: [hlds] TF2 Server on Windows Server 2008

2012-05-26 Thread Mart-Jan Reeuwijk
and you then see internal or external IP? From: Scott Highland tgnwe...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, 26 May 2012, 4:18 Subject: Re: [hlds] TF2 Server on Windows Server 2008 Don't

Re: [hlds] [hlds_announce] Mandatory Team Fortress 2 Update Released

2012-06-01 Thread Mart-Jan Reeuwijk
wait command is enabled by default, but no need to be depending on that: bind mouse1 +m1 alias +m1 disguise 8 -2 alias -m1 +attack or many variations of this, using the time between pressing and depressing a key as a wait. From: Emil Larsson ail...@gmail.com

Re: [hlds] Connection spammer

2012-06-12 Thread Mart-Jan Reeuwijk
Earlier in the convo it was said that Sourcebans bans automatic on IP, which isn't so. There is a SB edit somewhere found: http://forums.alliedmods.net/showthread.php?p=1498002#post1498002 From: AeroliteGaming.com mailingli...@aerolitegaming.com To:

Re: [hlds] Hostnames on favourite list

2012-06-12 Thread Mart-Jan Reeuwijk
I wrote long time ago that a community should be able to add their Server IP's in their Steam group, which then would appear to a new tab in the server panel. Can change all you want, and usage is easy for the user, and easy updating for the owner of the group. And as a side effect people would

Re: [hlds] New Exploit to crash a server [Console flooding]

2012-06-20 Thread Mart-Jan Reeuwijk
Wonder if it detects it and can be set as a bannable offense, For when they try one thing, they gonna try other stuff. From: Team BOOM! teamb...@comcast.net To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, 19

Re: [hlds] SRCDS memory leak?

2012-06-20 Thread Mart-Jan Reeuwijk
I tho SourceTV and Replay where a common cause for this memory growth as well. Not running 'm or tested it lately, but I did see a reply in that direction 1-2 days ago on this. Replay needs fixing badly anyway, for a lot of the replays clients have just go broken from the start with the known

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-07-06 Thread Mart-Jan Reeuwijk
As for server accounts, why not have a hardlinked server account to ones main account. like main login is then mysuperawsomeusername and the server login mysuperawsomeusername.server or w/e that only can be used to download/update/run servers, and can have multiple logins. With that one having

Re: [hlds] Hide the srcds console

2012-07-12 Thread Mart-Jan Reeuwijk
then why start this discussion on the windows mailing list??? From: Bruno Garcia garcia.bru...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 12 July 2012, 7:22 Subject: Re: [hlds] Hide the srcds console

Re: [hlds] Team Fortress 2 Random Crashes

2012-07-15 Thread Mart-Jan Reeuwijk
I'm pretty sure that if his game is still running, but the server goes out, one can deduce its the server I guess From: Cameron Munroe cmun...@cameronmunroe.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday,

Re: [hlds] Team Fortress 2 Random Crashes

2012-07-15 Thread Mart-Jan Reeuwijk
hmm, true. Sorry, been reading too many things at same time. From: Cameron Munroe cmun...@cameronmunroe.com To: Mart-Jan Reeuwijk mreeu...@yahoo.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, 15 July 2012, 19:58

Re: [hlds] Team Fortress 2 Random Crashes

2012-07-15 Thread Mart-Jan Reeuwijk
So many I see make that suggestion, and never they tell that when they deinstall the game the /tf/cfg folder does not get deleted, or the custom files, or the cloud config, or the registry settings etc. So all they do is redownload the GCF's, and nothing was solved. (except maybe their

Re: [hlds] Fake player flood

2012-07-26 Thread Mart-Jan Reeuwijk
You can just send a private mail to Fletcher Dunn or so, with a link. and even then, some time ago there was also some talk about it, and the solutions then where either a plugin, or a firewall rule to block with x reconnects in x time. From: Travis Brown

Re: [hlds] Fake player flood (Khalid Oqal)

2012-07-28 Thread Mart-Jan Reeuwijk
thats maybe nice in gmail, but not all mail clients work like that so leave there what you reply to, or you make no sense. From: Jaspreet Walia jasper1...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent:

Re: [hlds] Handling server crashes the smart way

2012-07-30 Thread Mart-Jan Reeuwijk
RT is for almost any application not recommended. Lorne Mock is right on that. Just set the SRCDS's on High, and put anything else on low prio. (except maybe that firewall you have on) From: Essay Tew Phaun sc2p...@gmail.com To: Half-Life dedicated Win32

Re: [hlds] Server protect attacks

2012-08-07 Thread Mart-Jan Reeuwijk
1. iptables rules = for linux, this is the windows list. 2. in the linux list it was replied by a Valve employee the bug is caused by a server plugin that allows non-steam users. Removal of the plugin should solve it. Altho those server owners may not want to lose their playerbase with hacked

Re: [hlds] Half-Life 1 dedicated server update released

2012-08-10 Thread Mart-Jan Reeuwijk
how about a update that: - makes players accept redirects if they get them. - client records the redirect, and if rejected, its send to valve. - valve de-list it with x (say 5) occurrences for 3 months, and if continuing its for 12 months after that. Community cleans itself. Valid redirects by

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