Thanks for the response and the information.
The box I'm hoping to use is a 3.0 GHz Core2Duo. Assuming the box is dedicated
to L4D and it is hosting multiple server instances, would it be more efficient
to use taskset to lock each server process to a specific core, or use the
one host process
Hello,
Will it be possible to give each server subprocess its own IP address?
Will L4D use UDP 27015 as its default listen port?
I'm asking because I do not have control of our institution's firewall. The
necessary ports for TF2, CS:S, etc., are already open to a range of IPs we use
for our
Same here. Net con ports are pretty much useless at this point.
- Dave
- Original Message -
From: [EMAIL PROTECTED]
Date: Friday, November 14, 2008 11:38 pm
Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with forking
To: 'Half-Life dedicated Linux server mailing
Hello,
I was wondering if it would be possible to remove the motd.txt file from the
server updates. Right now it gets overwritten each time there is an update,
and has to be restored from a backup copy.
Thanks,
Dave
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
1) Back it up, update, replace.
2) Make it read only (or root owned in *nix).
David Parker wrote:
Hello,
I was wondering if it would be possible to remove the motd.txt
file from the server updates. Right now it gets
Hello,
We have a group of students here who want to have a private server, but they
do not seem to want to create a Steam group. Is sv_password still the best way
to go in this case? Also, is it possible to join a passworded server from a
lobby if you are using its sv_search_key?
Hello,
Using forked servers, is there a way to broadcast a message to all of the
servers simultaneously? (e.g., to let players know the server is going down
for updates).
Thanks,
Dave
___
To unsubscribe, edit your list preferences, or view
down for updates or
broadcast map
l4d_dem_hospital01_apartment or broadcast any_normal_command_here
Type find into the console to see the other commands you can do.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of David Parker
.
Also, you should see spew from the children at port 9000.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
David Parker
Sent: Sunday, November 16, 2008 11:51 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
Hello,
The Steam servers have continuously been too busy to handle my request since
the game was released last night. Has anyone else had any luck?
Thanks,
Dave
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To unsubscribe, edit your list preferences, or view the list archives,
As far as I can tell, sv_search_key still works for me as long as the server
does not also have sv_password set.
- Dave
- Original Message -
From: bl4nk [EMAIL PROTECTED]
Date: Tuesday, November 18, 2008 6:31 pm
Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking
To:
Just out of curiosity, does it still give that error if you also set
sv_pure_kick_clients to zero?
- Dave
- Original Message -
From: AnAkIn . [EMAIL PROTECTED]
Date: Saturday, November 22, 2008 5:47 am
Subject: [hlds_linux] L4D - Sv_pure is broken
To: Half-Life dedicated Linux
On a similar note, I still don't get why you can't use sv_search_key to get to
a passworded server from the lobby. If you want truly private server but not
exclusive to a Steam group, you need a password. But if you connect to a
passworded server you have to do it directly, so you lose the
Glad it helped. It's really handy to use in cron jobs if you want to automate
things on your server. I use it in a cron job to put our TF2 server into
birthday mode every Thursday (and switch it back to regular mode every Friday).
- Dave
- Original Message -
From: Crazy Canucks
Any idea why it isn't working? No error message, and the
screen name is
correct, but when I look at the console, there is nothing there.
Drek
David Parker wrote:
Glad it helped. It's really handy to use in cron jobs if
you want to automate things on your server. I use it in a
cron
Hello,
When someone is kicked by a vote on one of our L4D servers, these lines show up
on the console and in the logs:
Vote succeeded Kick USERNAME
Banid: USERNAME19STEAM ID was banned for 5.00 minutes by Console
USERNAME19STEAM IDInfected disconnected (reason Kicked by Console :
You have been
/listip.cfg's in.
-Richard Eid
On Fri, Dec 26, 2008 at 6:46 PM, David Parker
dpar...@utica.edu wrote:
Hello,
When someone is kicked by a vote on one of our L4D servers,
these lines
show up on the console and in the logs:
Vote
I'm not sure if they have removed support for sv_search_key, but they talked
about removing it at one point. Last I knew it still worked, but not if the
server also had a password set. I was trying to use sv_search_key and
sv_password to lock down a server and I wasn't able to find it from
Hello,
I went to update my L4D server and I noticed that 5 of my 8 forked servers had
crashed. I know that all 8 were working this afternoon (and had been running
for a month or more without any problems) so I think it had to do with the
release of the update.
My A2A_PING scripts got no
closed.
$ telnet localhost 9003
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
PASS xxx
status
... waited several seconds ...
^]
telnet quit
Connection closed.
Consoles of the forks which were still up worked just fine.
- Dave
- Original Message -
From: David Parker
The netcon feature is not the same as rcon. You do not need to use any of the
commands prefixed with rcon if you are logged into the netcon console.
If you have set a netcon password using the -netconpassword command-line
option, you need to enter PASS followed by the password you set once you
Just out of curiosity, has anyone defined what would happen if two servers were
given the same sv_search_key?
- Dave
- Original Message -
From: Daniel Worley worle...@gmail.com
Date: Saturday, January 17, 2009 10:18 am
Subject: Re: [hlds_linux] Can't connect to local dedicated
I'm suddenly getting those CreateFragmentsFromFile messages a lot, too. A
quick Google search leads me to believe it has something to do with players
using custom sprays, but I'm not sure why this didn't happen on my server
before (at least, not that I noticed). However, my server is more
I'm seeing this as well, but only on servers which have the sv_gametype cvar
set. A2A_PING queries are working, but A2S_INFO queries are not.
Servers without the new cvar set respond to all of my queries just fine. Can
anyone else confirm this?
- Dave
- Original Message -
From:
as stated in Jason's e-mail.
It's actually sv_gametypes (with an 's' on the end). Try find gametype in
the console.
- Dave
- Original Message -
From: David Parker dpar...@utica.edu
Date: Wednesday, March 11, 2009 11:08 pm
Subject: Re: [hlds_linux] Left 4 Dead Update Available
To: Half
I asked about this a while back, and as far as I know there is still no way to
make the net console only listen on one interface or IP:
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49163.html
You can use the +ip option in your command line to make SRCDS listen on a
specific
Hello,
Was this update just an official release of the HLDS beta update? My CS 1.6
and CS:CZ servers were up-to-date with the beta patches, and when I went to
update them tonight they didn't get any new files (except that the CZ server
got the stock motd.txt as always).
$ ./steam -game
Hello,
Go to the directory where srcds is installed. To make sure you are in the
correct directory, do a ls -ld and make sure there is a binary called steam
and a directory called l4d contained within the current directory. Then run
this:
./steam -game left4dead -command update -verify_all
Same here. Lots of this:
Connection to Steam servers lost.
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595 returned FAILCODE of 7
(k_EItemRequestResultNotLoggedOn).
(SERVER) LoadItems on Account 45585595
I got a few .ain files, but nothing else.
./steam -game tf -command update -verify_all
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 98
32.99% ./orangebox\tf\maps\graphs\cp_dustbowl.ain
49.48%
This brings me back to something I said several times when the srcds for L4D
first came out: Why can't you set sv_password on a server and still connect to
it from the lobby? If I recall correctly, the behavior used to be that a
server with sv_password set was removed from the pool, and you
- Original Message -
From: Fyren fyren...@gmail.com
Date: Monday, June 29, 2009 4:38 pm
Subject: Re: [hlds_linux] Kill L4D servers once all games finish
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
On Mon, Jun 29, 2009 at 15:44, David A.
Thanks for the sv_steamgroup_exclusive fix! So far it appears to be working
like it should.
- Dave
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Date: Monday, June 29, 2009 7:34 pm
Subject: [hlds_linux] Left 4 Dead Update Available
To:
I don't know why the autoupdate option would have anything to do with the value
of maxplayers. I'm pretty sure it's separate.
I tried reproducing this behavior on our server and I was not able to do it. I
have +maxplayers 24 in the startup command line. I added maxplayers 16 to
the
Sorry, that should be sv_visiblemaxplayers.
- Original Message -
From: David Parker dpar...@utica.edu
Date: Tuesday, August 4, 2009 6:20 pm
Subject: Re: [hlds_linux] Changing Number of Slots fix
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
I don't
shutdownserver
maxplayers 24
map de_dust2
2009/8/5 David Parker dpar...@utica.edu
I don't know why the autoupdate option would have anything to
do with the
value of maxplayers. I'm pretty sure it's separate.
I tried reproducing this behavior on our server and I was not
able
number of
slots
in the command line.
Le 5 août 09 à 00:25, Zuko a écrit :
David: write this commands in console
shutdownserver
maxplayers 24
map de_dust2
2009/8/5 David Parker dpar...@utica.edu
I don't know why the autoupdate option would have anything to
do
Mine is a plain vanilla server. I haven't had all 6 forks die yet. It's
always the first and third forks which stop responding, apparently at the same
time, and I have to restart srcds to get them back.
If there is a Valve person following this thread, I've looked through my logs
but I have
No errors here. My server started up just fine (Debian Lenny 64-bit).
- Dave
- Original Message -
From: Joshua Smith bgcl...@gmail.com
Date: Monday, August 31, 2009 9:37 pm
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
To: Half-Life dedicated Linux server mailing list
I don't use Firehol, but I have a working iptables config if you would like
that.
- Dave
- Original Message -
From: Crazy Canucks crazy_canu...@rogers.com
Date: Thursday, September 10, 2009 7:51 pm
Subject: [hlds_linux] Configuring Firehol for Steam/HLDS/SRCDS
To: Valve Linux Server
One of the items in the update news is:
Matchmaking has had several improvements to make finding and joining games
even faster
I bet what we're seeing are side effects of these improvements caused by
in-house development settings that were not changed back before the update
shipped. That's
Right. One of my biggest disappointments when they released the L4D dedicated
server was that you could not join a password-protected game from a lobby. If
you connect directly to the server, the password works but you can't use lobby
features like voting and changing the game mode.
If
Nice update. Too bad it doesn't fix the problem with bots showing up in
A2S_PLAYER queries, though. Also, is the sv_region problem actually fixed, or
are people still experiencing it. Right now I have sv_region commented out in
my configs.
Thanks,
Dave
- Original Message -
I think you might need all of these in your command line:
-nomaster -insecure +sv_lan 1
Hope this helps.
- Dave
- Original Message -
From: romain heinrichs romain.heinri...@gmail.com
Date: Saturday, October 10, 2009 2:03 pm
Subject: Re: [hlds_linux] server css for lan (without
Milton,
Do you happen to have any information about how the resource usage of L4D2
compares to L4D?
Thanks,
Dave
- Original Message -
From: Milton Ngan mil...@valvesoftware.com
Date: Wednesday, October 21, 2009 10:41 pm
Subject: Re: [hlds_linux] L4D2 server requirements
To:
Hello,
I got the L4D2 demo server up with six forks, and I am able to use the master
console just fine, but when I telnet to the netcon ports of the forks I am not
able to do anything. I can type but I get no responses. Are the forked
servers actually running?
$ telnet 0 9000
Trying
...@list.valvesoftware.com] On Behalf Of
David Parker
Sent: Tuesday, October 27, 2009 7:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Netcon for L4D2 demo server forks
Hello,
I got the L4D2 demo server up with six forks, and I am able to
use the master console just fine, but when I
Hello,
It looks like the autoupdate on startup is still broken. I am using
-autoupdate and -steamverify but I still get the message Could not locate
steam binary and then startup moves on without checking for updates.
It looks like the culprit is this section of updatesingle() in srcds_run:
This may have been a typo, but the hyphen is in the wrong place on that command
line. It should be Counter-Strike Source. This command line works for me:
./steam -game Counter-Strike Source -command update -dir .
- Dave
- Original Message -
From: Andy Giesen argie...@gmail.com
Hello,
Let's be logical about this. If this was a general CS:S problem, then everyone
would be seeing it. CS:S works for most people, so we know the application is
not completely broken. If you have all incoming ports (TCP and UDP) blocked by
a firewall, then the problem is most likely not
If you put sv_gametypes in the config file for a fork and only specify one game
type, I think that will work.
- Dave
- Original Message -
From: Ryan Davis rdavis...@verizon.net
Date: Monday, November 16, 2009 11:27 pm
Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server
no problem at console but rcon at least through hlsw is
non-existent?
On Mon, Nov 16, 2009 at 8:59 PM, David Parker
dpar...@utica.edu wrote:
If you put sv_gametypes in the config file for a fork and only
specify one
game type, I think that will work.
- Dave
- Original
Hello,
I'm running a vanilla L4D2 server with four public forks and two private forks
which have sv_steamgroup and sv_steamgroup_exclusive set.
sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my
public servers full most of the time wile the group servers sit empty
.
--Kerry
From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-
boun...@list.valvesoftware.com] On Behalf Of David Parker
[dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] L4D2
not
tried an mm
force as a non-group member though.
On Sat, Nov 21, 2009 at 9:28 PM, David Parker
dpar...@utica.edu wrote:
I'm confused about what you mean by no versus games can be
setup at the
lobby. I was able to set up a versus lobby last night
and then play versus
on our steamgroup
Hello,
I haven't tried a LAN game with a dedicated server, but we are able to host
LAN-only games on a client just fine. As long as the Steam accounts are
friends of each other, if one client starts a game the others will see it. It
seems to work fine for both L4D and L4D2 in our computer
It looks like this was silently fixed in the latest update.
- Dave
- Original Message -
From: Adam Smith absmi...@gmail.com
Date: Friday, November 27, 2009 4:21 pm
Subject: Re: [hlds_linux] l4d autoupdate
To: Half-Life dedicated Linux server mailing list
Did you try deleting your ClientRegistry.blob file and re-running the update?
- Dave
- Original Message -
From: tom nikitopoulos screwtop...@gmail.com
Date: Saturday, December 5, 2009 9:58 pm
Subject: [hlds_linux] update servers down?
To: Half-Life dedicated Linux server mailing list
I agree, that's a very good point. It seems to me like one solution would be
for them to put a folder within the srcds directory for uploads and make the
engine use it. They could always create a cvar to specify a different location
for uploaded files which admins could use if they wanted to
Stop the update and delete the ClientRegistry.blob file:
rm -f $HOME/.steam/ClientRegistry.blob
The run the update again.
- Dave
- Original Message -
From: zeev...@bezeqint.net
Date: Sunday, December 13, 2009 11:39 am
Subject: [hlds_linux] HLDS content server?
To:
Since installing this update, I am not getting any output to the console after
the initialization stuff. Nothing at all about player connections or events
happening in the game. I have 3 out of 6 forks full on my server, but this is
all I see on the console:
#04:Connection to Steam servers
closed.
- Dave
- Original Message -
From: David Parker dpar...@utica.edu
Date: Monday, April 26, 2010 11:48 pm
Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Since installing this update, I am
Didn't see anything posted to the list about it, but it looks like an update
for L4D2 was released a few hours ago.
http://store.steampowered.com/news/3883/
- Dave
___
To unsubscribe, edit your list preferences, or view the list archives, please
Which game?
- Original Message -
From: Adam Bogacz adam...@poczta.fm
Date: Wednesday, June 23, 2010 7:13 pm
Subject: [hlds_linux] Server lagging
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
just to let you guys know, setting fps_max on linux
I noticed a few changes happened (at least on my server) with today's big CS:S
update and thought others might like a heads-up...
The ClientRegistry.blob file is no longer located in ~/.steam (that directory
is now empty). The directory ~/Steam has been created and contains
I can confirm that it takes many, many tries. I'm attempting a clean install
of CS:S in its own separate directory to see if it solves the crashes I'm
experiencing. The first time I ran the update command, it downloaded all of
the hl2 and orangebox stuff, but it didn't download *any* CS:S
Hello,
Sorry for the flurry of e-mails today. Hopefully I'll get these issues
straightened out soon and everything will work again.
I just did a clean install of CS:S. It's a vanilla server with SourceTV
enabled and no plugins or addons. The server starts up just fine, but then I
get this
while waiting for
Valve to
fix their update servers.
The files that got corrupt were in the orangebox/bin
directory, namely
steamclient.so and libsteam_api.so.
2010/6/24 David Parker dpar...@utica.edu:
Hello,
Sorry for the flurry of e-mails today. Hopefully I'll
wrote:
but did u put a server config in the install?
On Fri, Jun 25, 2010 at 10:06 PM, David Parker
dpar...@utica.edu wrote:
Thanks, but that doesn't seem to be the problem. This
is just plain
crazy. I rebooted the box (to make sure there are no
weird ghost
processes
might be over, because this update done broke it but good. :-(
- Dave
- Original Message -
From: David Parker dpar...@utica.edu
Date: Saturday, June 26, 2010 9:06 am
Subject: Re: [hlds_linux] Steam support library problem
To: Half-Life dedicated Linux server mailing list
hlds_linux
To: hlds_linux@list.valvesoftware.com
Use changelevel, not map. Using map basically restarts the server.
On 6/26/2010 1:42 PM, David Parker wrote:
A new development. For the last few days, I wasn't able
to establish a client connection to my server at all after it
started up. A connection would
: bl4nk bl4n...@gmail.com
Date: Saturday, June 26, 2010 6:02 pm
Subject: Re: [hlds_linux] Steam support library problem
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Isn't it -ip now?
Sent from my iPod
On Jun 26, 2010, at 9:06 AM, David Parker dpar
This is exactly what happens on my CS:S server when I try to change the map
using the map command in the console. If I change the map using
changelevel then it works fine. Are you changing the map to get SourceTV to
work? That's what I was doing. If that's the case, then it's not a SourceTV
That's strange. In my copy of srcds_run under the orangebox directory, line
341 is the declaration of the run() function. What does a backtrace on the
core file look like? To get a backtrace, just open the file in gdb like this:
gdb -c core-file
Where core-file is the name of the core file.
Hello,
I just updated my TF2 server, and now it crashes on startup. Here is the
output I get:
Console initialized.
./srcds_run: line 348: 20166 Segmentation fault (core dumped) $HL_CMD
Cannot access memory at address 0xf7f56658
Cannot access memory at address 0xfff5360c
is windows, but it's running fine.
On Mon, Jul 19, 2010 at 6:12 PM, David Parker
dpar...@utica.edu wrote:
Hello,
I just updated my TF2 server, and now it crashes on
startup. Here is the
output I get:
Console initialized.
./srcds_run: line 348: 20166 Segmentation
fault
I've seen thus
far.
On Mon, Jul 19, 2010 at 6:36 PM, David Parker
dpar...@utica.edu wrote:
Yeah, I always use -verify_all when I update my servers, and I
ran it a
second time on this one just to make sure. It said all
of the files were up
to date. The server was running fine
Does anyone else see errors like these when starting up a Left 4 Dead 2
server? Is there a syntax error in one of the game's scripts?
#06:(*Population*), #06:(*offset*), #06:(*church*), #06:
#06:KeyValues Error: LoadFromBuffer: missing { in file scripts/population.txt
I think #06 is the fork
I've done this in Perl and Java. What language are you using?
-Original Message-
From: edman747 edman...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wed, 27 Oct 2010 10:08 PM
Subject: [hlds_linux] server info query.
hey,
I hacked
You need to evaluate a bitwise AND of the EDF value and the various values
defined in the A2S_INFO specification. I haven't done this in PowerShell, but
a quick Google search for bitwise operations makes me think that you need to
use -band (bitwise AND) instead of -and, like so:
if($EDF -band
I'm curious, what do you mean when you say that the iptables solution cannot
be handled properly on your busy servers? Do the string checks create a lot
of overhead and slow things down?
I have not experienced any attacks, but I agree that this is something that
needs to be solved in the
This looks like it's caused by amxmodx. Does the server run if you disable all
of the plugins?
- Dave
-Original Message-
From: Andrei Mihaita andrei.da...@gmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Sat, 08 Jan 2011 10:19 PM
Subject: [hlds_linux] Server crash Centos 5.5
Hello,
I updated my TF2 server with the optional update, and now it does not respond
to A2A_PING queries at all. It's running, and it responds to A2S_INFO just
fine. Is this the fix for the flood attacks?
Thanks,
Dave
___
To unsubscribe,
As far as I know, srcds is always single-threaded. L4D and L4D2 will use
multiple CPUs if they are running multiple forks, but even in this
configuration each individual fork will only use one CPU.
- Dave
- Original Message -
From: Claudio Beretta beretta.clau...@gmail.com
Date:
Hello,
The last time this was brought up, it was met with an overwhelming response in
favor of keeping the mailing list. This time around, the majority of responses
seem to be from people who really want to keep this a mailing list, and those
who would be willing to try a forum but would
Just out of curiosity, will there be a defined process to appeal a ban? GSPs
don't always have a good way to control what their customers do, and banning an
entire IP address due to one bad server could cripple innocent servers if the
GSP is sharing the IP.
This doesn't even apply to me. I'm
Same here. When I logged into the console to restart the server, it looked
like the connection to the Steam servers had gone up and down repeatedly in the
last day or so. After the update, I consistently get the Could not establish
connection to Steam servers message and no VAC.
- Dave
I agree with Ook, one server per core is a good way to start. I run a TF2
server and CS:S server on the same core of a Core 2 Duo without any issues, but
these are not high-traffic servers. Keep in mind that with L4D and L4D2, you
can run forks instead of separate server instances, and you
I brought this up a few times when L4D first came out, because I wanted to
be able to password protect a server. I don't think Valve considers this a
bug. They simply don't want you to use sv_password in L4D or L4D2. I think
what it boils down to is that they don't want you to take a
Hello,
I haven't tested this in a long time, but as I recall, using sv_search_key
takes your server out of matchmaking and allows it to be found by a lobby only
if the lobby's creator has the same search key set in their client. However,
once that person joins your server, I believe it is
If it's a public server, then there shouldn't be any private IP. You should
specify the public IP of the box using +ip aaa.bbb.ccc.ddd in the command
line. Is you server behind a NAT?
- Dave
Dave Parker
Systems Administrator
Utica College
Integrated Information Technology Services
(315)
You're welcome! :-)
-Original Message-
From: Kyle Sanderson kyle.l...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thu, 19 Jan 2012 8:03 PM
Subject: Re: [hlds_linux] HLDS/SRCDS query app for Android
While I realize this thread is
Thanks for the feedback. I'm glad people are enjoying CheckValve!
I have been (very) slowly working on a new version. Some of the new features
I'm trying to implement are:
* Chat logging
* Background service to check servers on a regular interval
* Status bar alerts if a server is down
*
Hello,
This is a complete guess, but the only thing I can think of is that a port is
either blocked somewhere or not fowarded correctly. Are you behind a NAT and
forwarding ports through a router? Did you try dropping any firewall rules you
have and forwarding all ports (TCP and UDP) in your
It's most likely an attack and not Steam, but I bet someone from Valve could
tell you pretty quickly whether or not it's related to Steam if you sent them a
portion of the capture file. Not sure who you would send that to, though.
Maybe li...@valvesoftware.com ?
- Dave
--
Dave Parker
Ok, I just have to ask. What's up with:
- Hcqngrq gur ybpnyvmngvba svyrf
?
- Dave
-Original Message-
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing list
Hello,
My TF2 server is registered, and each time the server starts up, I see
these messages:
Received auth challenge; signing into gameserver account...
Game server authentication: SUCCESS! Standing: Good. Trend: Steady
As far as I can tell, this is the only time I can see the server's
Thanks. I don't really play TF2 that often, though, and I don't have
the client installed on my work PC because I only run Linux on my
computers. If the trending statistics are tied to the server, then
shouldn't the command to view them be available on the server? It makes
no sense to me
I guess one way Valve could solve this would be to change the way
status works on the client. They could have the server send
server-state information to the clients at some interval, like once per
second, or perhaps each time something changes (player joins or leaves,
map changes, etc.) and
), but on a game server, that would
probably add so much processing overhead it's not even worth it.
- Dave
On 06/15/2012 12:40 PM, David Parker wrote:
I guess one way Valve could solve this would be to change the way
status works on the client. They could have the server send
server
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