Re: [hlds_linux] L4D dedicated server and muiltple cores

2008-11-04 Thread David Parker
Thanks for the response and the information. The box I'm hoping to use is a 3.0 GHz Core2Duo.  Assuming the box is dedicated to L4D and it is hosting multiple server instances, would it be more efficient to use taskset to lock each server process to a specific core, or use the one host process

Re: [hlds_linux] l4d Dedicated server notes

2008-11-05 Thread David Parker
Hello, Will it be possible to give each server subprocess its own IP address? Will L4D use UDP 27015 as its default listen port? I'm asking because I do not have control of our institution's firewall.  The necessary ports for TF2, CS:S, etc., are already open to a range of IPs we use for our

Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with forking

2008-11-14 Thread David Parker
Same here.  Net con ports are pretty much useless at this point.     - Dave - Original Message - From: [EMAIL PROTECTED] Date: Friday, November 14, 2008 11:38 pm Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available - bugs with forking To: 'Half-Life dedicated Linux server mailing

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-14 Thread David Parker
Hello, I was wondering if it would be possible to remove the motd.txt file from the server updates.  Right now it gets overwritten each time there is an update, and has to be restored from a backup copy.     Thanks,     Dave - Original Message - From: Jason Ruymen [EMAIL PROTECTED]

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-14 Thread David Parker
dedicated Linux server mailing list hlds_linux@list.valvesoftware.com 1) Back it up, update, replace. 2) Make it read only (or root owned in *nix). David Parker wrote: Hello, I was wondering if it would be possible to remove the motd.txt file from the server updates.  Right now it gets

Re: [hlds_linux] Left 4 Dead Demo Update Available

2008-11-16 Thread David Parker
Hello, We have a group of students here who want to have a private server, but they do not seem to want to create a Steam group.  Is sv_password still the best way to go in this case?  Also, is it possible to join a passworded server from a lobby if you are using its sv_search_key?    

[hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
Hello, Using forked servers, is there a way to broadcast a message to all of the servers simultaneously?  (e.g., to let players know the server is going down for updates).     Thanks,     Dave ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
down for updates or broadcast map l4d_dem_hospital01_apartment or broadcast any_normal_command_here Type find into the console to see the other commands you can do. -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of David Parker

Re: [hlds_linux] Broadcast messages

2008-11-16 Thread David Parker
. Also, you should see spew from the children at port 9000. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Parker Sent: Sunday, November 16, 2008 11:51 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux

[hlds_linux] Downloading L4D

2008-11-18 Thread David Parker
Hello, The Steam servers have continuously been too busy to handle my request since the game was released last night.  Has anyone else had any luck?     Thanks,     Dave ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds_linux] L4D Community Server Idea - Matchmaking

2008-11-18 Thread David Parker
As far as I can tell, sv_search_key still works for me as long as the server does not also have sv_password set.     - Dave - Original Message - From: bl4nk [EMAIL PROTECTED] Date: Tuesday, November 18, 2008 6:31 pm Subject: Re: [hlds_linux] L4D Community Server Idea - Matchmaking To:

Re: [hlds_linux] L4D - Sv_pure is broken

2008-11-22 Thread David Parker
Just out of curiosity, does it still give that error if you also set sv_pure_kick_clients to zero?     - Dave - Original Message - From: AnAkIn . [EMAIL PROTECTED] Date: Saturday, November 22, 2008 5:47 am Subject: [hlds_linux] L4D - Sv_pure is broken To: Half-Life dedicated Linux

Re: [hlds_linux] Left 4 Dead Update Available

2008-12-06 Thread David Parker
On a similar note, I still don't get why you can't use sv_search_key to get to a passworded server from the lobby.  If you want truly private server but not exclusive to a Steam group, you need a password.  But if you connect to a passworded server you have to do it directly, so you lose the

Re: [hlds_linux] rcon command linux

2008-12-08 Thread David Parker
Glad it helped.  It's really handy to use in cron jobs if you want to automate things on your server.  I use it in a cron job to put our TF2 server into birthday mode every Thursday (and switch it back to regular mode every Friday).     - Dave - Original Message - From: Crazy Canucks

Re: [hlds_linux] rcon command linux

2008-12-08 Thread David Parker
Any idea why it isn't working?  No error message, and the screen name is correct, but when I look at the console, there is nothing there. Drek David Parker wrote: Glad it helped.  It's really handy to use in cron jobs if you want to automate things on your server.  I use it in a cron

[hlds_linux] Ban duration and expiration

2008-12-26 Thread David Parker
Hello, When someone is kicked by a vote on one of our L4D servers, these lines show up on the console and in the logs: Vote succeeded Kick USERNAME Banid: USERNAME19STEAM ID was banned for 5.00 minutes by Console USERNAME19STEAM IDInfected disconnected (reason Kicked by Console : You have been

Re: [hlds_linux] Ban duration and expiration

2008-12-26 Thread David Parker
/listip.cfg's in.     -Richard Eid On Fri, Dec 26, 2008 at 6:46 PM, David Parker dpar...@utica.edu wrote: Hello, When someone is kicked by a vote on one of our L4D servers, these lines show up on the console and in the logs: Vote

Re: [hlds_linux] sv_search_key not working

2008-12-26 Thread David Parker
I'm not sure if they have removed support for sv_search_key, but they talked about removing it at one point.  Last I knew it still worked, but not if the server also had a password set.  I was trying to use sv_search_key and sv_password to lock down a server and I wasn't able to find it from

[hlds_linux] L4D child servers crashed after update was released

2009-01-14 Thread David Parker
Hello, I went to update my L4D server and I noticed that 5 of my 8 forked servers had crashed.  I know that all 8 were working this afternoon (and had been running for a month or more without any problems) so I think it had to do with the release of the update. My A2A_PING scripts got no

Re: [hlds_linux] L4D child servers crashed after update was released

2009-01-14 Thread David Parker
closed. $ telnet localhost 9003 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. PASS xxx status ... waited several seconds ... ^] telnet quit Connection closed. Consoles of the forks which were still up worked just fine.     - Dave - Original Message - From: David Parker

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-16 Thread David Parker
The netcon feature is not the same as rcon.  You do not need to use any of the commands prefixed with rcon if you are logged into the netcon console. If you have set a netcon password using the -netconpassword command-line option, you need to enter PASS followed by the password you set once you

Re: [hlds_linux] Can't connect to local dedicated server via lobby

2009-01-17 Thread David Parker
Just out of curiosity, has anyone defined what would happen if two servers were given the same sv_search_key?     - Dave - Original Message - From: Daniel Worley worle...@gmail.com Date: Saturday, January 17, 2009 10:18 am Subject: Re: [hlds_linux] Can't connect to local dedicated

Re: [hlds_linux] [hlds] Team Fortress 2 Update Available

2009-02-24 Thread David Parker
I'm suddenly getting those CreateFragmentsFromFile messages a lot, too.  A quick Google search leads me to believe it has something to do with players using custom sprays, but I'm not sure why this didn't happen on my server before (at least, not that I noticed).  However, my server is more

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-11 Thread David Parker
I'm seeing this as well, but only on servers which have the sv_gametype cvar set.  A2A_PING queries are working, but A2S_INFO queries are not. Servers without the new cvar set respond to all of my queries just fine.  Can anyone else confirm this?     - Dave - Original Message - From:

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-11 Thread David Parker
as stated in Jason's e-mail.  It's actually sv_gametypes (with an 's' on the end).  Try find gametype in the console.     - Dave - Original Message - From: David Parker dpar...@utica.edu Date: Wednesday, March 11, 2009 11:08 pm Subject: Re: [hlds_linux] Left 4 Dead Update Available To: Half

Re: [hlds_linux] [L4D] Net console

2009-03-20 Thread David Parker
I asked about this a while back, and as far as I know there is still no way to make the net console only listen on one interface or IP: http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg49163.html You can use the +ip option in your command line to make SRCDS listen on a specific

Re: [hlds_linux] Counter-Strike 1.6 and Condition Zero Update Released

2009-04-20 Thread David Parker
Hello, Was this update just an official release of the HLDS beta update?  My CS 1.6 and CS:CZ servers were up-to-date with the beta patches, and when I went to update them tonight they didn't get any new files (except that the CZ server got the stock motd.txt as always). $ ./steam -game

Re: [hlds_linux] instructor_lessons.txt

2009-04-26 Thread David Parker
Hello, Go to the directory where srcds is installed.  To make sure you are in the correct directory, do a ls -ld and make sure there is a binary called steam and a directory called l4d contained within the current directory.  Then run this: ./steam -game left4dead -command update -verify_all

Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-21 Thread David Parker
Same here.  Lots of this: Connection to Steam servers lost. (SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 45585595 returned FAILCODE of 7 (k_EItemRequestResultNotLoggedOn). (SERVER) LoadItems on Account 45585595

Re: [hlds_linux] TF2 required update released

2009-06-08 Thread David Parker
I got a few .ain files, but nothing else. ./steam -game tf -command update -verify_all Checking bootstrapper version ... Updating Installation Checking/Installing 'Team Fortress 2 Content' version 98 32.99%  ./orangebox\tf\maps\graphs\cp_dustbowl.ain 49.48% 

Re: [hlds_linux] L4D sv_steamgroup_exclusive broken?

2009-06-28 Thread David Parker
This brings me back to something I said several times when the srcds for L4D first came out: Why can't you set sv_password on a server and still connect to it from the lobby?  If I recall correctly, the behavior used to be that a server with sv_password set was removed from the pool, and you

Re: [hlds_linux] Kill L4D servers once all games finish

2009-06-29 Thread David Parker
- Original Message - From: Fyren fyren...@gmail.com Date: Monday, June 29, 2009 4:38 pm Subject: Re: [hlds_linux] Kill L4D servers once all games finish To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com On Mon, Jun 29, 2009 at 15:44, David A.

Re: [hlds_linux] Left 4 Dead Update Available

2009-06-29 Thread David Parker
Thanks for the sv_steamgroup_exclusive fix!  So far it appears to be working like it should.     - Dave - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, June 29, 2009 7:34 pm Subject: [hlds_linux] Left 4 Dead Update Available To:

Re: [hlds_linux] Changing Number of Slots fix

2009-08-04 Thread David Parker
I don't know why the autoupdate option would have anything to do with the value of maxplayers.  I'm pretty sure it's separate. I tried reproducing this behavior on our server and I was not able to do it.  I have +maxplayers 24 in the startup command line.  I added maxplayers 16 to the

Re: [hlds_linux] Changing Number of Slots fix

2009-08-04 Thread David Parker
Sorry, that should be sv_visiblemaxplayers. - Original Message - From: David Parker dpar...@utica.edu Date: Tuesday, August 4, 2009 6:20 pm Subject: Re: [hlds_linux] Changing Number of Slots fix To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com I don't

Re: [hlds_linux] Changing Number of Slots fix

2009-08-04 Thread David Parker
shutdownserver maxplayers 24 map de_dust2 2009/8/5 David Parker dpar...@utica.edu I don't know why the autoupdate option would have anything to do with the value of maxplayers.  I'm pretty sure it's separate. I tried reproducing this behavior on our server and I was not able

Re: [hlds_linux] Changing Number of Slots fix

2009-08-04 Thread David Parker
number of slots  in the command line. Le 5 août 09 à 00:25, Zuko a écrit : David: write this commands in console shutdownserver maxplayers 24 map de_dust2 2009/8/5 David Parker dpar...@utica.edu I don't know why the autoupdate option would have anything to do

Re: [hlds_linux] L4D forks keep crashing

2009-08-07 Thread David Parker
Mine is a plain vanilla server.  I haven't had all 6 forks die yet.  It's always the first and third forks which stop responding, apparently at the same time, and I have to restart srcds to get them back. If there is a Valve person following this thread, I've looked through my logs but I have

Re: [hlds_linux] Team Fortress 2 Update Released

2009-08-31 Thread David Parker
No errors here.  My server started up just fine (Debian Lenny 64-bit).     - Dave - Original Message - From: Joshua Smith bgcl...@gmail.com Date: Monday, August 31, 2009 9:37 pm Subject: Re: [hlds_linux] Team Fortress 2 Update Released To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Configuring Firehol for Steam/HLDS/SRCDS

2009-09-10 Thread David Parker
I don't use Firehol, but I have a working iptables config if you would like that.     - Dave - Original Message - From: Crazy Canucks crazy_canu...@rogers.com Date: Thursday, September 10, 2009 7:51 pm Subject: [hlds_linux] Configuring Firehol for Steam/HLDS/SRCDS To: Valve Linux Server

Re: [hlds_linux] Search key broken again?

2009-09-29 Thread David Parker
One of the items in the update news is: Matchmaking has had several improvements to make finding and joining games even faster I bet what we're seeing are side effects of these improvements caused by in-house development settings that were not changed back before the update shipped.  That's

Re: [hlds_linux] Friends-only option in L4D

2009-10-06 Thread David Parker
Right.  One of my biggest disappointments when they released the L4D dedicated server was that you could not join a password-protected game from a lobby.  If you connect directly to the server, the password works but you can't use lobby features like voting and changing the game mode. If

Re: [hlds_linux] Left 4 Dead Update Released

2009-10-09 Thread David Parker
Nice update.  Too bad it doesn't fix the problem with bots showing up in A2S_PLAYER queries, though.  Also, is the sv_region problem actually fixed, or are people still experiencing it.  Right now I have sv_region commented out in my configs.     Thanks,     Dave - Original Message -

Re: [hlds_linux] server css for lan (without internet)

2009-10-10 Thread David Parker
I think you might need all of these in your command line: -nomaster -insecure +sv_lan 1 Hope this helps.     - Dave - Original Message - From: romain heinrichs romain.heinri...@gmail.com Date: Saturday, October 10, 2009 2:03 pm Subject: Re: [hlds_linux] server css for lan (without

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread David Parker
Milton, Do you happen to have any information about how the resource usage of L4D2 compares to L4D?     Thanks,     Dave - Original Message - From: Milton Ngan mil...@valvesoftware.com Date: Wednesday, October 21, 2009 10:41 pm Subject: Re: [hlds_linux] L4D2 server requirements To:

[hlds_linux] Netcon for L4D2 demo server forks

2009-10-27 Thread David Parker
Hello, I got the L4D2 demo server up with six forks, and I am able to use the master console just fine, but when I telnet to the netcon ports of the forks I am not able to do anything.  I can type but I get no responses.  Are the forked servers actually running? $ telnet 0 9000 Trying

Re: [hlds_linux] Netcon for L4D2 demo server forks

2009-10-28 Thread David Parker
...@list.valvesoftware.com] On Behalf Of David Parker Sent: Tuesday, October 27, 2009 7:39 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Netcon for L4D2 demo server forks Hello, I got the L4D2 demo server up with six forks, and I am able to use the master console just fine, but when I

Re: [hlds_linux] Left 4 Dead 2 Demo Update Available

2009-10-30 Thread David Parker
Hello, It looks like the autoupdate on startup is still broken.  I am using -autoupdate and -steamverify but I still get the message Could not locate steam binary and then startup moves on without checking for updates. It looks like the culprit is this section of updatesingle() in srcds_run:

Re: [hlds_linux] cs s parameter

2009-11-10 Thread David Parker
This may have been a typo, but the hyphen is in the wrong place on that command line.  It should be Counter-Strike Source.  This command line works for me: ./steam -game Counter-Strike Source -command update -dir .     - Dave - Original Message - From: Andy Giesen argie...@gmail.com

Re: [hlds_linux] CS:S Crash

2009-11-14 Thread David Parker
Hello, Let's be logical about this.  If this was a general CS:S problem, then everyone would be seeing it.  CS:S works for most people, so we know the application is not completely broken.  If you have all incoming ports (TCP and UDP) blocked by a firewall, then the problem is most likely not

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread David Parker
If you put sv_gametypes in the config file for a fork and only specify one game type, I think that will work.     - Dave - Original Message - From: Ryan Davis rdavis...@verizon.net Date: Monday, November 16, 2009 11:27 pm Subject: Re: [hlds_linux] Left 4 Dead 2 Dedicated Server

Re: [hlds_linux] Left 4 Dead 2 Dedicated Server Available

2009-11-16 Thread David Parker
no problem at console but rcon at least through hlsw is non-existent? On Mon, Nov 16, 2009 at 8:59 PM, David Parker dpar...@utica.edu wrote: If you put sv_gametypes in the config file for a fork and only specify one game type, I think that will work. - Dave - Original

[hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
Hello, I'm running a vanilla L4D2 server with four public forks and two private forks which have sv_steamgroup and sv_steamgroup_exclusive set.  sv_steamgroup_exclusive seems to work as intended, and matchmaking keeps my public servers full most of the time wile the group servers sit empty

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
. --Kerry From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux- boun...@list.valvesoftware.com] On Behalf Of David Parker [dpar...@utica.edu]sent: Saturday, November 21, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] L4D2

Re: [hlds_linux] L4D2 and sv_steamgroup_exclusive

2009-11-21 Thread David Parker
not tried an mm force as a non-group member though. On Sat, Nov 21, 2009 at 9:28 PM, David Parker dpar...@utica.edu wrote: I'm confused about what you mean by no versus games can be setup at the lobby.  I was able to set up a versus lobby last night and then play versus on our steamgroup

Re: [hlds_linux] L4D/L4D2 + NAT

2009-11-27 Thread David Parker
Hello, I haven't tried a LAN game with a dedicated server, but we are able to host LAN-only games on a client just fine.  As long as the Steam accounts are friends of each other, if one client starts a game the others will see it.  It seems to work fine for both L4D and L4D2 in our computer

Re: [hlds_linux] l4d autoupdate

2009-11-27 Thread David Parker
It looks like this was silently fixed in the latest update.     - Dave - Original Message - From: Adam Smith absmi...@gmail.com Date: Friday, November 27, 2009 4:21 pm Subject: Re: [hlds_linux] l4d autoupdate To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] update servers down?

2009-12-05 Thread David Parker
Did you try deleting your ClientRegistry.blob file and re-running the update?     - Dave - Original Message - From: tom nikitopoulos screwtop...@gmail.com Date: Saturday, December 5, 2009 9:58 pm Subject: [hlds_linux] update servers down? To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Released

2009-12-07 Thread David Parker
I agree, that's a very good point.  It seems to me like one solution would be for them to put a folder within the srcds directory for uploads and make the engine use it.  They could always create a cvar to specify a different location for uploaded files which admins could use if they wanted to

Re: [hlds_linux] HLDS content server?

2009-12-13 Thread David Parker
Stop the update and delete the ClientRegistry.blob file: rm -f $HOME/.steam/ClientRegistry.blob The run the update again.     - Dave - Original Message - From: zeev...@bezeqint.net Date: Sunday, December 13, 2009 11:39 am Subject: [hlds_linux] HLDS content server? To:

Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-26 Thread David Parker
Since installing this update, I am not getting any output to the console after the initialization stuff.  Nothing at all about player connections or events happening in the game.  I have 3 out of 6 forks full on my server, but this is all I see on the console: #04:Connection to Steam servers

Re: [hlds_linux] Left 4 Dead 2 Update Available

2010-04-26 Thread David Parker
closed.     - Dave - Original Message - From: David Parker dpar...@utica.edu Date: Monday, April 26, 2010 11:48 pm Subject: Re: [hlds_linux] Left 4 Dead 2 Update Available To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Since installing this update, I am

[hlds_linux] Left 2 Dead 2 Update

2010-05-28 Thread David Parker
Didn't see anything posted to the list about it, but it looks like an update for L4D2 was released a few hours ago. http://store.steampowered.com/news/3883/     - Dave ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Server lagging

2010-06-23 Thread David Parker
Which game? - Original Message - From: Adam Bogacz adam...@poczta.fm Date: Wednesday, June 23, 2010 7:13 pm Subject: [hlds_linux] Server lagging To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com just to let you guys know, setting fps_max on linux

[hlds_linux] Changes with CS:S update

2010-06-23 Thread David Parker
I noticed a few changes happened (at least on my server) with today's big CS:S update and thought others might like a heads-up... The ClientRegistry.blob file is no longer located in ~/.steam (that directory is now empty).  The directory ~/Steam has been created and contains

Re: [hlds_linux] CSS update broke linux server

2010-06-23 Thread David Parker
I can confirm that it takes many, many tries.  I'm attempting a clean install of CS:S in its own separate directory to see if it solves the crashes I'm experiencing.  The first time I ran the update command, it downloaded all of the hl2 and orangebox stuff, but it didn't download *any* CS:S

[hlds_linux] Steam support library problem

2010-06-23 Thread David Parker
Hello, Sorry for the flurry of e-mails today.  Hopefully I'll get these issues straightened out soon and everything will work again. I just did a clean install of CS:S.  It's a vanilla server with SourceTV enabled and no plugins or addons.  The server starts up just fine, but then I get this

Re: [hlds_linux] Steam support library problem

2010-06-25 Thread David Parker
while waiting for Valve to fix their update servers. The files that got corrupt were in the orangebox/bin directory, namely steamclient.so and libsteam_api.so. 2010/6/24 David Parker dpar...@utica.edu: Hello, Sorry for the flurry of e-mails today.  Hopefully I'll

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread David Parker
wrote: but did u put a server config in the install? On Fri, Jun 25, 2010 at 10:06 PM, David Parker dpar...@utica.edu wrote: Thanks, but that doesn't seem to be the problem.  This is just plain crazy.  I rebooted the box (to make sure there are no weird ghost processes

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread David Parker
might be over, because this update done broke it but good.  :-(     - Dave - Original Message - From: David Parker dpar...@utica.edu Date: Saturday, June 26, 2010 9:06 am Subject: Re: [hlds_linux] Steam support library problem To: Half-Life dedicated Linux server mailing list hlds_linux

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread David Parker
To: hlds_linux@list.valvesoftware.com Use changelevel, not map. Using map basically restarts the server. On 6/26/2010 1:42 PM, David Parker wrote: A new development.  For the last few days, I wasn't able to establish a client connection to my server at all after it started up.  A connection would

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread David Parker
: bl4nk bl4n...@gmail.com Date: Saturday, June 26, 2010 6:02 pm Subject: Re: [hlds_linux] Steam support library problem To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Isn't it -ip now? Sent from my iPod On Jun 26, 2010, at 9:06 AM, David Parker dpar

Re: [hlds_linux] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-07 Thread David Parker
This is exactly what happens on my CS:S server when I try to change the map using the map command in the console.  If I change the map using changelevel then it works fine.  Are you changing the map to get SourceTV to work?  That's what I was doing.  If that's the case, then it's not a SourceTV

Re: [hlds_linux] Error in Line 341 on Startup

2010-07-14 Thread David Parker
That's strange.  In my copy of srcds_run under the orangebox directory, line 341 is the declaration of the run() function.  What does a backtrace on the core file look like?  To get a backtrace, just open the file in gdb like this: gdb -c core-file Where core-file is the name of the core file. 

[hlds_linux] TF2 crash on startup after update

2010-07-19 Thread David Parker
Hello, I just updated my TF2 server, and now it crashes on startup.  Here is the output I get: Console initialized. ./srcds_run: line 348: 20166 Segmentation fault  (core dumped) $HL_CMD Cannot access memory at address 0xf7f56658 Cannot access memory at address 0xfff5360c

Re: [hlds_linux] TF2 crash on startup after update

2010-07-19 Thread David Parker
is windows, but it's running fine. On Mon, Jul 19, 2010 at 6:12 PM, David Parker dpar...@utica.edu wrote: Hello, I just updated my TF2 server, and now it crashes on startup.  Here is the output I get: Console initialized. ./srcds_run: line 348: 20166 Segmentation fault

Re: [hlds_linux] TF2 crash on startup after update

2010-07-19 Thread David Parker
I've seen thus far. On Mon, Jul 19, 2010 at 6:36 PM, David Parker dpar...@utica.edu wrote: Yeah, I always use -verify_all when I update my servers, and I ran it a second time on this one just to make sure.  It said all of the files were up to date.  The server was running fine

[hlds_linux] KeyValues Error (L4D2)

2010-09-11 Thread David Parker
Does anyone else see errors like these when starting up a Left 4 Dead 2 server?  Is there a syntax error in one of the game's scripts? #06:(*Population*), #06:(*offset*), #06:(*church*), #06: #06:KeyValues Error: LoadFromBuffer: missing { in file scripts/population.txt I think #06 is the fork

Re: [hlds_linux] server info query.

2010-10-27 Thread David Parker
I've done this in Perl and Java. What language are you using? -Original Message- From: edman747 edman...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Wed, 27 Oct 2010 10:08 PM Subject: [hlds_linux] server info query. hey, I hacked

Re: [hlds_linux] server info query.

2010-10-28 Thread David Parker
You need to evaluate a bitwise AND of the EDF value and the various values defined in the A2S_INFO specification.  I haven't done this in PowerShell, but a quick Google search for bitwise operations makes me think that you need to use -band (bitwise AND) instead of -and, like so: if($EDF -band

Re: [hlds_linux] tf2 denial of service - please do something!

2011-01-05 Thread David Parker
I'm curious, what do you mean when you say that the iptables solution cannot be handled properly on your busy servers?  Do the string checks create a lot of overhead and slow things down? I have not experienced any attacks, but I agree that this is something that needs to be solved in the

Re: [hlds_linux] Server crash Centos 5.5

2011-01-08 Thread David Parker
This looks like it's caused by amxmodx. Does the server run if you disable all of the plugins? - Dave -Original Message- From: Andrei Mihaita andrei.da...@gmail.com To: hlds_linux@list.valvesoftware.com Sent: Sat, 08 Jan 2011 10:19 PM Subject: [hlds_linux] Server crash Centos 5.5

[hlds_linux] Query problem after update

2011-01-28 Thread David Parker
Hello, I updated my TF2 server with the optional update, and now it does not respond to A2A_PING queries at all. It's running, and it responds to A2S_INFO just fine. Is this the fix for the flood attacks? Thanks, Dave ___ To unsubscribe,

Re: [hlds_linux] srcds_linux multithreaded

2011-03-15 Thread David Parker
As far as I know, srcds is always single-threaded.  L4D and L4D2 will use multiple CPUs if they are running multiple forks, but even in this configuration each individual fork will only use one CPU.     - Dave - Original Message - From: Claudio Beretta beretta.clau...@gmail.com Date:

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread David Parker
Hello, The last time this was brought up, it was met with an overwhelming response in favor of keeping the mailing list.  This time around, the majority of responses seem to be from people who really want to keep this a mailing list, and those who would be willing to try a forum but would

Re: [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread David Parker
Just out of curiosity, will there be a defined process to appeal a ban? GSPs don't always have a good way to control what their customers do, and banning an entire IP address due to one bad server could cripple innocent servers if the GSP is sharing the IP. This doesn't even apply to me. I'm

Re: [hlds_linux] css update :/ ??? no post from valve?

2011-11-07 Thread David Parker
Same here. When I logged into the console to restart the server, it looked like the connection to the Steam servers had gone up and down repeatedly in the last day or so. After the update, I consistently get the Could not establish connection to Steam servers message and no VAC. - Dave

Re: [hlds_linux] Intel Turbo Boost?

2011-11-17 Thread David Parker
I agree with Ook, one server per core is a good way to start. I run a TF2 server and CS:S server on the same core of a Core 2 Duo without any issues, but these are not high-traffic servers. Keep in mind that with L4D and L4D2, you can run forks instead of separate server instances, and you

Re: [hlds_linux] L4D2 sv_password bug

2011-11-30 Thread David Parker
I brought this up a few times when L4D first came out, because I wanted to be able to password protect a server. I don't think Valve considers this a bug. They simply don't want you to use sv_password in L4D or L4D2. I think what it boils down to is that they don't want you to take a

Re: [hlds_linux] L4D2 sv_password bug

2011-12-02 Thread David Parker
Hello, I haven't tested this in a long time, but as I recall, using sv_search_key takes your server out of matchmaking and allows it to be found by a lobby only if the lobby's creator has the same search key set in their client. However, once that person joins your server, I believe it is

Re: [hlds_linux] Public IP - Private IP error follow friends servers from steam.

2011-12-14 Thread David Parker
If it's a public server, then there shouldn't be any private IP. You should specify the public IP of the box using +ip aaa.bbb.ccc.ddd in the command line. Is you server behind a NAT? - Dave Dave Parker Systems Administrator Utica College Integrated Information Technology Services (315)

Re: [hlds_linux] HLDS/SRCDS query app for Android

2012-01-19 Thread David Parker
You're welcome! :-) -Original Message- From: Kyle Sanderson kyle.l...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Thu, 19 Jan 2012 8:03 PM Subject: Re: [hlds_linux] HLDS/SRCDS query app for Android While I realize this thread is

Re: [hlds_linux] HLDS/SRCDS query app for Android

2012-01-20 Thread David Parker
Thanks for the feedback. I'm glad people are enjoying CheckValve! I have been (very) slowly working on a new version. Some of the new features I'm trying to implement are: * Chat logging * Background service to check servers on a regular interval * Status bar alerts if a server is down *

Re: [hlds_linux] NET_SendPacket ERROR: Operation not permitted

2012-01-20 Thread David Parker
Hello, This is a complete guess, but the only thing I can think of is that a port is either blocked somewhere or not fowarded correctly. Are you behind a NAT and forwarding ports through a router? Did you try dropping any firewall rules you have and forwarding all ports (TCP and UDP) in your

Re: [hlds_linux] No Steam Logon - massive lag

2012-01-30 Thread David Parker
It's most likely an attack and not Steam, but I bet someone from Valve could tell you pretty quickly whether or not it's related to Steam if you sent them a portion of the capture file. Not sure who you would send that to, though. Maybe li...@valvesoftware.com ? - Dave -- Dave Parker

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread David Parker
Ok, I just have to ask. What's up with: - Hcqngrq gur ybpnyvmngvba svyrf ? - Dave   -Original Message- From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list h...@list.valvesoftware.com, Half-Life dedicated Linux server mailing list

[hlds_linux] TF2 server trending status

2012-03-16 Thread David Parker
Hello, My TF2 server is registered, and each time the server starts up, I see these messages: Received auth challenge; signing into gameserver account... Game server authentication: SUCCESS! Standing: Good. Trend: Steady As far as I can tell, this is the only time I can see the server's

Re: [hlds_linux] TF2 server trending status

2012-03-16 Thread David Parker
Thanks. I don't really play TF2 that often, though, and I don't have the client installed on my work PC because I only run Linux on my computers. If the trending statistics are tied to the server, then shouldn't the command to view them be available on the server? It makes no sense to me

Re: [hlds_linux] Overflow attack to Source servers

2012-06-15 Thread David Parker
I guess one way Valve could solve this would be to change the way status works on the client. They could have the server send server-state information to the clients at some interval, like once per second, or perhaps each time something changes (player joins or leaves, map changes, etc.) and

Re: [hlds_linux] Overflow attack to Source servers

2012-06-15 Thread David Parker
), but on a game server, that would probably add so much processing overhead it's not even worth it. - Dave On 06/15/2012 12:40 PM, David Parker wrote: I guess one way Valve could solve this would be to change the way status works on the client. They could have the server send server

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