Re: S/F motor off

1999-07-25 Thread Maarten ter Huurne
At 01:20 AM 07/25/99 +0200, you wrote: ] By the way, do you know a way to find the DiskROM slot ID for a drive under ] DOS2? Under DOS1 you can use the #FB21 table, but I doubt that will work ] under DOS2, which supports re-arragning drive letters, gaps in drive ] letters (A,B,H) etc. I think

Re: Compass bug?

1999-07-24 Thread Maarten ter Huurne
At 06:02 PM 07/23/99 +0200, you wrote: I had a quite small Compass-program, though very often saved and changed. The size of it was about 65000 bytes. I already though this was absurd but since it .ASM-files are a direct dump of Compass memory I guessed a lot of additional information had

Re: [Phoenix] Phoenix Home (was: What is Phoenix?)

1999-07-24 Thread Maarten ter Huurne
At 01:17 PM 07/23/99 -0300, you wrote: I think MSX3 shouldn't be the only "main" section. I would prefer standards that are modular. Well... How about create a "DEVICES SPECIFICATIONS" section? With several subsections like: SOUND BOARD - with hardware and software specifications

Re: Compass? The heaven!

1999-07-24 Thread Maarten ter Huurne
At 02:09 PM 07/23/99 -0300, you wrote: No, it's not really so big. And not takes so much time. (-: But it is "compressed", and takes a lot of time, more than normal programs. What do you mean by "compressed"? Compass is, exept for WBASS, the fastest assembler ever made on MSX. And if they

Re: Re[2]: Compass? The heaven!

1999-07-24 Thread Maarten ter Huurne
At 12:53 AM 07/24/99 +0200, you wrote: And well, the only bad side I can find of Compass is really concerning to speed: in Turbo-R, when sourcecode is placed in a mapper slot other than primary (internal) one, assembling speed decreases a lot, almost to the Z80 speed level. But I suppose this

Re: Compass? The heaven!

1999-07-24 Thread Maarten ter Huurne
At 05:55 PM 07/23/99 +0200, you wrote: 30 SECONDS on a K6-233??? Talking about a lacking optimization... ("bwoa, the people using this program have an P3 500 MHz anyway" standard PC-programmers attitude) This was about an assembler running under an emulator. But still 30 seconds is a lot...

Re: [Phoenix] Phoenix Home (was: What is Phoenix?)

1999-07-23 Thread Maarten ter Huurne
At 01:38 PM 7/21/99 -0300, you wrote: MSX3.0 (or 4.0, I need to know this! :-) SPECIFICATIONS - Decisions already made. This will be, in the future, the place where the new MSX Standard will be described. MSX3.0 IDEAS - A brief about

Re: EI/RETI (was Re: Accessing disk with disabled interrupts)

1999-07-23 Thread Maarten ter Huurne
At 09:17 PM 7/22/99 +0200, you wrote: Example: You have an interrupt which during the interruptroutine. At the end this results in one extra word on the stack, and the interrupt will be restarted. But if the interrupt once again occurs during the interruptroutine you'll get 2 words on the

RE: Text editor w/ varitabs

1999-07-22 Thread Maarten ter Huurne
At 12:50 PM 7/21/99 +0200, you wrote: I like WBASS2, for small pieces of code. I like the editor, it sort of 'auto-formats' (I think...could be another one) so I don't have to worry about it. WBASS2 does autoformatting. But I wouldn't recommend it, it has a lot of bad features: - label

Re: EI/RETI (was Re: Accessing disk with disabled interrupts)

1999-07-22 Thread Maarten ter Huurne
At 04:59 PM 7/21/99 +0200, you wrote: The reason why EI enabled the interrupt 1 instruction later had indeed to do with the interrupt. If you let the interrupt end with EI:RET then the interrupts will be enabled AFTER the RET, hence preventing a stack overload when the interrupt-routines

Re: Illusion City

1999-07-22 Thread Maarten ter Huurne
At 04:44 PM 7/21/99 +0200, you wrote: Illusion City (IC) has a MIDI Soundtrack but if no MID devices are found it uses only FM. PCM isn't used in IC but the speed of R800 is very used, principally to animate big shapes on screen like the flying cars and the trafic in background. And

Re: [Phoenix] Re: Phoenix project - The new MSX platform pro-standarization

1999-07-21 Thread Maarten ter Huurne
At 08:00 PM 7/20/99 +0200, you wrote: That only works if the opcodes are unused (no instruction is mapped to them). But if a different Z380 instruction is mapped to the R800 opcode, it is not trapped but the (wrong) Z380 instruction is executed instead. I think the latter is the case: R800

Re: Accessing disk with disabled interrupts

1999-07-21 Thread Maarten ter Huurne
At 09:11 PM 7/20/99 +0200, you wrote: Like this: LD A,value DI OUT (#99),a LD A,register+128 EI OUT (#99),a Keep in mind that when executing an EI the interrupts will be enabled after the next instruction. So this is the way to keep the interrupts disabled as short as possible, which is always

Re: [Phoenix] Re: Phoenix project - The new MSX platform pro-standarization

1999-07-21 Thread Maarten ter Huurne
At 07:58 PM 7/20/99 +0200, you wrote: It can be made by hardware, because Z380 has a special feature, like an interrupt when an unknown command is found... So these instructions can be redirected to another single processor that only execute these instructions. Why not let the software

Re: VDP port addresses in ROM

1999-07-21 Thread Maarten ter Huurne
At 03:01 PM 7/20/99 -0300, you wrote: Do you guys get the VDP port addresses from main ROM (at #0006) or you actually bang #9x ports directly? Is there any MSX model with different VDP port addresses? MSX1 using the japanese transformation to MSX2 use the alternative ports 88h, 89h, 8Ah and

Re: [Phoenix] Re: Phoenix project - The new MSX platform pro-standarization

1999-07-21 Thread Maarten ter Huurne
At 08:47 PM 7/20/99 +0200, you wrote: Easier said than done. How can you tell apart an opcode from a sequence of data bytes? Example: a byte with contents #3E, does it mean "LD A,n" or does it mean the number 62? Maybe an adapted emulator could report all addresses of executed R800

Re: [Phoenix] Re: Phoenix project - The new MSX platform pro-standarization

1999-07-21 Thread Maarten ter Huurne
At 08:36 PM 7/20/99 +0200, you wrote: why not make some kind of mappingdevice (before the cpu) to map r800 ops to z380 equivalents and remap all z380 ops that are used differently by r800 to completely different ops. Won't work. The reason is that the Z380 doesn't indicate whether it's fetching

Re: [Phoenix] Re: Phoenix project - The new MSX platform pro-standarization

1999-07-20 Thread Maarten ter Huurne
At 08:44 PM 7/19/99 +0200, you wrote: I'm not sure turbo R compatibility would be a good thing. You would need an R800-compatible processor for example, and as far as I know Z380 isn't. ??? ISN'T IT ??? I looked up the opcodes for some of the R800 instructions and the Z380 has different

Re: [Phoenix] Re: Phoenix project - The new MSX platform pro-standarization

1999-07-20 Thread Maarten ter Huurne
At 04:51 PM 7/19/99 -0300, you wrote: Well, then maybe we can disassemble and adapt turboR-programs. I mean, the only non-Z380 compatible instructions are MULUW and MULUB, aren't they??? The other ones also work on a Z80 (though undocumented). I bet the Z380 has a good counterpart for MULUW and

Re: R: Phoenix project - The new MSX platform pro-standarization

1999-07-20 Thread Maarten ter Huurne
At 07:52 PM 7/19/99 GMT, you wrote: About Sunrise, Sunrise Holland and Swiss have merged. As far as I know, they distribute hardware, but they don't have a "development staff". Whoever develops a project is different per project. That is absolute not correct. All hardeware (GFX9000,

Re: Accessing disk with disabled interrupts

1999-07-20 Thread Maarten ter Huurne
At 03:56 AM 7/20/99 +0200, you wrote: Is it possible to execute BDOS / Disk BASIC disk operation with interrupts disabled? Yes. Do those functions embed EIs? Yes. Should I disable interrupts accessing the VDP register directly? You don't have to, but it does solve the F700 slowdown. Or do

Re: Memory map and interrupts at boot time

1999-07-20 Thread Maarten ter Huurne
At 05:08 AM 7/20/99 +0200, you wrote: What's the actual memory map configuration and interrupt status at boot time (phase 2, after RET NC)? Interrupt status: no idea. Memory configuration: all RAM, with some routines (slot select etc) copied into page 0. Bye, Maarten MSX

Re: R: Phoenix project - The new MSX platform pro-standarization

1999-07-20 Thread Maarten ter Huurne
At 09:24 PM 7/19/99, you wrote: Hmmm... Have you heard about UZIX? Sure you've heard. Adriano started developing UZIX some months ago, and only a little number of friends of him were awared of his development. He hasn't told to everyone 'cause he didn't want to listen 'opinions'.

Re: Text editor w/ varitabs

1999-07-20 Thread Maarten ter Huurne
At 01:40 PM 7/20/99 +0200, you wrote: Is there any good text editor with variable tabs per line (for assembler readibility's sake!)? FOOBAR LD A,B ; I DON'T LIKE THIS DJNZ FOOBAR FOOBAR LD A,B ; NEITHER THIS DJNZFOOBAR FOOBAR LD A,B; I LOVE THIS!

Re: FDC in Wavy (was: UZIX DOS2)

1999-07-20 Thread Maarten ter Huurne
At 12:25 AM 7/20/99 +0200, you wrote: I have used the uzix demo in sanyo wavy 70 fd2 and all its OK. But the current version doesn't access the FDC directly. So although it's nice to know it runs on a Wavy, it doesn't say anything about the FDC. Bye, Maarten MSX

Re: R: Phoenix project - The new MSX platform pro-standarization

1999-07-19 Thread Maarten ter Huurne
At 11:33 PM 7/17/99 +0200, you wrote: As I told in another message, I think it is not neccesary the creation of a special representation, Phoenix must be opened for all the users, like Internet. I agree that the discussions and the specifications should be accessible to everyone. But how are

Re: Phoenix project - The new MSX platform pro-standarization

1999-07-19 Thread Maarten ter Huurne
At 12:56 PM 7/19/99 +0200, Laurens wrote: But what about the developers which don't have internet-access??? I know Hans van Oranje has, and others might be able to access the internet via school or the library, but I don't think they all have internet-access. I think any developer who has money

Re: Bootstrap SP alternate register set cart x-ecution

1999-07-19 Thread Maarten ter Huurne
At 01:21 PM 7/19/99 +0200, you wrote: Standard MSX-DOS bootsectors seem to set stack pointer at #F51F. Is that a safe address to keep using Disk BASIC calls within a bootstrapped program? I think so. I never had problem with it, anyway. Do MSX-DOS or Disk BASIC ROM reserve alternate (EXX) or

Re: Turbo Pascal and keybuffering

1999-07-19 Thread Maarten ter Huurne
At 04:04 PM 7/19/99 +0200, you wrote: I've made a menuprogram in Turbo Pascal which has to execute the game selected from the menu. Maybe you can use a trick I once used under MS-DOS to make a menu program. When executing a batch file, the COMMAND.COM of MS-DOS remembers the filename and the

Re: ComputingMuseum

1999-07-17 Thread Maarten ter Huurne
At 04:24 PM 07/16/99 +0200, you wrote: More errors: The MSX TurboR features a 512x424-mode but the MSX 2 doesn't! 512x424 mode, isn't that just SCREEN6 or SCREEN7 interlaced? MSX2 can do that as well. Anyway, turbo R uses the same V9958 used in MSX2+, so there is no such thing as a turbo R

RE: philosophical view of emulation vs real thing

1999-07-16 Thread Maarten ter Huurne
At 01:36 PM 7/16/99 +0200, you wrote: btw... didn't the soundblaster 16 have an OPL3 or OPL4? OPL3, just like the SBpro. The difference between SBpro and SB16 lies in the A/D-D/A part, which is 8-bit in the SBpro and (oh wonder ;-)) 16-bit in the SB16. Early SB-Pro's had 2x OPL2... (And,

Re: OPLL emulation

1999-07-15 Thread Maarten ter Huurne
At 09:24 AM 7/15/99 -0300, you wrote: OPL1 is contained inside the OPL2 used by AdLib cards. The OPL1 part of OPL2 chips is register-compatible with OPL1 chips and delivers exactly the same output. I thought that OPL2 didn't include the ADPCM part. Bye, Maarten MSX

Re: AW: philosophical view of emulation vs real thing

1999-07-14 Thread Maarten ter Huurne
At 10:14 AM 7/14/99 +0200, you wrote: But if I run an MSX1 game on BrMSX, using a video card with TV-out and an MSX joystick connected to the PC, and I hide the PC itself from sight, can you tell the difference with a real MSX1? Did I hear Turing Test? *grin* (OK, someone already used that joke

Re: FDC (was: UZIX DOS2)

1999-07-14 Thread Maarten ter Huurne
At 03:39 PM 7/14/99 -0300, you wrote: About incompatibility, that can be avoided by making sure there are drivers for every FDC ever used for MSX. I know only 4 different ones: Philips/SONY (mem), turbo R (mem), Sanyo Wavy (IO), Brazilian FDCs (IO). Maybe there are more, but the number is

Re: R: Phoenix project - The new MSX platform pro-standarization

1999-07-13 Thread Maarten ter Huurne
At 01:29 PM 7/13/99 +0200, you wrote: What about a vote for every country involved in this new project. Every country will be responsable for the election of its man. Spanish, Japanese, Franch, Italian, Netherlands, German, Swiss, etc ... all nations one man. I don't think distributing votes

Re: philosophical view of emulation vs real thing

1999-07-13 Thread Maarten ter Huurne
At 07:04 PM 7/13/99 +0200, you wrote: | An emulated MSX, even on another computer called MSX isn't a _real_ MSX. | | But why? | Is it purely emotional? Nop.. even techically spoken, he is right: A PC will ALWAYS be a PC, an MSX will always be a MSX. Even if you emulate a MSX on a PC, it's still

Re: S/F motor off

1999-07-12 Thread Maarten ter Huurne
At 10:35 PM 7/11/99 +0200, you wrote: ] #401F: Stop drive served by this DiskROM. ] I'm not sure whether this stops a specific drive or all drives connected ] to ] the called DiskROM. On the 8250, it stops all drives. On some machines, ] where the motors stops automatically, #401F is simply a

Re: S/F motor off

1999-07-12 Thread Maarten ter Huurne
Roberto Pinna wrote: Indeed... if you use B or BC you should push it, but what if you don't?? (grin!) As far as I know $FD9F (H.TIMI), 'corrupts' not only BC, but as far as I know all registers, except IX, IY, and the shadow registers. If you really need them afterwards.. push everything on

Re: Phoenix project - The new MSX platform pro-standarization

1999-07-12 Thread Maarten ter Huurne
At 10:39 PM 7/11/99 +0200, you wrote: WHAT IS PHOENIX PLATFORM??? Phoenix is a new name for a new MSX evolution, with Phoenix the MSX users have the guarantee of a full compatibility between different projects and a big number of software specifically designed for your piece of hardware.

Re: PSG pitch table, wave re-trigger, 4-bit PCM YM/AY differences

1999-07-12 Thread Maarten ter Huurne
At 05:28 PM 7/12/99 -0300, you wrote: About FudeBrowser... Does anyone want to make WISE for MSX or WISE for Java? I can give my WISE lex/yacc sources to anyone interested. I would like to attempt WISE for Java, if it's not too much work. Can yacc produce Java or C++ code, or only C? I

Re: philosophical view of emulation vs real thing

1999-07-12 Thread Maarten ter Huurne
At 05:46 PM 7/12/99 +0200, you wrote: For those still telling there is no perfect msx emulator, please try BrMSX... And maybe you will think differently... That was not my point. An emulated MSX, even on another computer called MSX isn't a _real_ MSX. But why? Is it purely emotional? By

Re: AARGH!! (was Re: Fast VRAM loader)

1999-07-12 Thread Maarten ter Huurne
At 10:22 PM 7/12/99 +0200, you wrote: ] 1. Write your own diskroutines directly accessing the FDC, which leave the ] interrupts enabled. This is not feasable. During sector I/O from floppy you can't miss a single byte. Even a trivial interrupt routine which returns immediately with a reti

Re: S/F motor off

1999-07-10 Thread Maarten ter Huurne
At 07:27 AM 7/10/99 -0400, you wrote: xor a ld ($f1c1),a This will turn off the floppy drive on a standard system, but I'm not sure it will work on any system. The address #F1C1 is in a data structure that doesn't have a fixed address, although it seems to be assigned the same address on many

Re: S/F motor off

1999-07-10 Thread Maarten ter Huurne
At 05:13 AM 7/10/99 +0200, you wrote: What's the best system-friendly way to stop floppy disk (or whatever spinning device) motor before taking over system? Generally, calling #FD9F 256 times works very well. If for some reason you want to stop drives directly, use these DiskROM routines:

Re: AARGH!! (was Re: Fast VRAM loader)

1999-07-10 Thread Maarten ter Huurne
At 04:40 AM 7/10/99 +0200, you wrote: The problem is with my F700!!! It takes 400% more time to load!!! It has something to do with the interrupt routine of the DiskROM. You can avoid this slowdown either by writing "RET" to #FD9F or by telling the VDP not to generate interrupts (a bit in reg 0

Re: Fast VRAM loader

1999-07-10 Thread Maarten ter Huurne
At 07:06 PM 7/10/99 +0200, you wrote: Your way is faster, but it doesn't preserve the DE-register and it's only 4 T-states faster... About the T-states, here is my code again: ;DE = number of bytes dec de inc e inc d ld b,e ld a,d ;B =

philosophical view of emulation vs real thing

1999-07-10 Thread Maarten ter Huurne
At 10:55 PM 7/10/99 +0200, you wrote: You raise a very interesting question there. Where is the line between an MSX and other computers? The answer to that question is in the charasterics of an MSX I think. So any new machine with the name MSX should in the first place run most of the msx

Re: PSG wave stop

1999-07-10 Thread Maarten ter Huurne
At 07:37 PM 7/10/99 +0200, you wrote: What's the actual effect of setting both pitch registers of a channel to 0? A "frozen" wave or a "supersonic" pitch wave? You could find out by sampling the sound output of your MSX. Even if it's frequency is higher than the sampling frequency of the

Re: UZIX DOS2

1999-07-10 Thread Maarten ter Huurne
At 06:49 PM 7/10/99 +0200, you wrote: Another option: use UZIX drivers for every hardware device. For example FastCopy also uses drivers to support different types of FDCs. MAARTEN!!! Are you really suggesting this? If something will result in incompatibility... No, I haven't gone mad. Not

Re: MSXCDEX and IDECDEX...

1999-07-09 Thread Maarten ter Huurne
At 11:06 PM 7/8/99 +0200, Jon wrote: 2. a way to figure out of which type a connected drive is and to figure out if a diskrom supports this standard. If the DiskROM doesn't support a drive, how do you even know that the drive is present? 3. Creation of new entry somewhere in the area of #7Fxx

Re:

1999-07-09 Thread Maarten ter Huurne
At 12:19 PM 7/9/99 -0400, you wrote: 1. How can I detect which speed the MSX is currently runnin' (7MHz)? Just an idea, I never tried this: Count how many instructions you can execute in one VDP interrupt cycle. 2. How can I detect which video-chip is installed (v9938/v9958)?? Read VDP status

Re: Fast VRAM loader

1999-07-09 Thread Maarten ter Huurne
At 01:41 PM 7/9/99 +0200, Laurens wrote: Just use the Fast 16-bit Loop I use in my routines instead of this one and the VRAM loading will go a lot faster. It is a bit complicated to understand (I wrote an article in Dutch about it), but it does work and is as fast as a 'normal' 8-bit OTIR. I

Re: UZIX DOS2

1999-07-09 Thread Maarten ter Huurne
At 11:40 PM 7/8/99 +0200, Jon wrote: hmmm... seems dangerous to me: some hardware drivers can be installed in this area at startup. (example: workspace of diskroms). MSX system area is from #F380...#. Below that area, the DOS kernel area; from #F1C9 to #F37F for the DOS2.x kernel (probably

Re: LD R,A weird Z80 usage

1999-07-06 Thread Maarten ter Huurne
At 04:40 PM 7/6/99 +0200, you wrote: Which are the actual effects of writing the dynamic memory refresh register (LD R,A) on the MSX? On some machines, part of the RAM is erased. Do you guys feature any kind of "nonstandard" CPU usage in your programs (such as undocumented mnemonics,

Re: FAT16 and disks...

1999-07-03 Thread Maarten ter Huurne
At 01:58 PM 07/03/99 +0200, you wrote: I've a lot of things to transfer for write another CD (EVAs! I'm with 16 EVAs including openning and ending from "Oh my Godness", "Gundan", "Evangelion" and videos converted from Sega Saturn). What the heck are EVA's??? Raw YJK frames with PCM

Re: READ THIS!!!!!!!!!!!! MSX PRINT. (fwd)

1999-06-29 Thread Maarten ter Huurne
At 03:21 PM 6/29/99 GMT, you wrote: Success is not about what is better/best it is about marketing. That may be your opinion, but I cannot agree. For everything you do you can define success in a different way. For example for software, you can define success as profit. You can also define it

Re: ML questions..

1999-06-29 Thread Maarten ter Huurne
At 06:07 PM 6/29/99 -0400, you wrote: 1. When I try to hide the cursor (for use with BIOS routine chget ($9f)) I locate the cursor at 1,25 (x,y) - That's out of the screen as I use 24 lines on screen.. It works, but my question is if it works on every MSX.. Sow.. Does it work on every MSX?? I

Re: Direct sector access

1999-06-26 Thread Maarten ter Huurne
At 11:49 AM 6/25/99 +0200, you wrote: I'm looking for a good MSX-DOS command to read/write floppy disk sectors. Do you want a utility? Or info on how to program direct sectors access? Bye, Maarten MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and

Re: Disk ROM

1999-06-10 Thread Maarten ter Huurne
At 03:35 PM 6/10/99 +0200, you wrote: Does somebody know what must be changed in the disk rom, to use 1.44 Mb disks on a msx2. It would have to support a new media ID, by defining a Drive Parameter Block for it. That would contain info like "first directory sector" and "total number of

re: Image conversion

1999-06-03 Thread Maarten ter Huurne
At 07:14 AM 5/31/99 +0100, you wrote: I just finished after working on it for 8 years the last part of my programs to convert to and from MSX formats and PCX format on the PC. The last part was the conversion to screen 12. Thanks to Maarten ter Huurne and Hans Schoorsma. Hans Schoormans, from

Re: Overscan trick

1999-05-30 Thread Maarten ter Huurne
At 08:12 AM 05/29/99 +0200, you wrote: I'd prefer the 1st method (if it actually works) since I don't like the idea of changing the adjust register overriding user's preset and leading to a non centered screen on some monitors. Overriding user's presets also happens using the first method. For

Re: Bizarre things...

1999-05-30 Thread Maarten ter Huurne
At 12:34 AM 05/29/99 -0300, you wrote: He was trying to set a kind of MSX-ish standard with a kind of enhanced Amiga-ish chip set, so the VDP should be the MSX-ish part 8;) Yes, but like the (what the name of the Philips console like 3DO?) it can't survived. CD/I? That one was marketed

Re: MegaSCSI Info - part #2

1999-05-30 Thread Maarten ter Huurne
At 11:06 AM 05/29/99 +0900, you wrote: Direct Acess Function Before use a Direct Acess Function you must do a "SPC register bank mapping" [really I don't know what its mean yet] othewise it may not work. Maybe it has something to do with the pages? Remember that part of MegaSCSI is a 128K

Re: question about MegaSCSI Info

1999-05-28 Thread Maarten ter Huurne
At 08:00 PM 5/27/99 +0200, you wrote: Here, in Input, when B=0, this mean 256 sectors, not 0. Did you known that? No, but anyway this is not useful... you need a 128K addressing space if you want to read 256 sectors with just one call!! 8-) But it's very important to know that trying to load 0

Re: Screen Horrorshow graphics

1999-05-27 Thread Maarten ter Huurne
At 06:49 AM 5/26/99 +0200, you wrote: Yeah. BTW, why real sprites are so scarcely used on and beyond MSX2? If Spectrum users were given a single sprite... Limitations: - max 8 sprites on one line - max 1 color per line of the sprite (you can mix sprites to get more colors, but this

Re: MIC IN cartridge

1999-05-26 Thread Maarten ter Huurne
At 07:49 AM 5/25/99 +0200, you wrote: Yes. Believe it or not, I use PostScript (!!!) to quickly develop my MSX tools (gfx and audio converters, VDP table generators, file formatters, image operators, etc). Please explain... Bye, Maarten MSX Mailinglist. To unsubscribe,

Re: Screen Horrorshow

1999-05-26 Thread Maarten ter Huurne
At 05:58 AM 5/25/99 +0200, you wrote: I'm looking forward to include MSX2+ support for smoother backdrops. If I only could write a fast and compact enough YUV DCT decoder + get hold of a 2+ (must use an emulator for that, sigh!)... What is "DCT"? And why do you need a decoder? MSX2+ is an

Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne
At 11:35 AM 5/25/99 -0300, you wrote: I sent our joynet game through e-mail to several Dutch people (for Tilburg '99). But it seems that nobody even unpacked it :-( No bug reports, no any reports, zero feedback.. :-( I carried it with me on a disk (and a cable in my

Re: Games for Joynet ?

1999-05-26 Thread Maarten ter Huurne
At 05:45 PM 5/25/99 +0200, you wrote: - Tetris network (maybe Triplex can be adapted???) I am working on a Tetris for JoyNet. The MSX2 graphical part works OK, the controls can be improved but function nevertheless. What is missing is the communication and inter-player-relations. And MSX1 GFX

Re: MIC IN cartridge

1999-05-24 Thread Maarten ter Huurne
At 06:22 AM 5/24/99 +0200, you wrote: Weren't you Maarten who introduced the ADC issue? It was Laurens who asked for a MIC IN cartridge, as it turns out because his PC soundcard doesn't sample well. So tell me. Which models of MSX have a DOCUMENTED and accessible 8-bit ADC. As far as I know,

Re: MIC IN cartridge (was K vs M$, as usual)

1999-05-24 Thread Maarten ter Huurne
At 08:39 PM 5/24/99 +0200, you wrote: A device with MIC in, Line in and line out, which has a chrystal inside (which can handle all frequencies from about 200 to 48000 MHz), and a 16-bit ADC and DAC, so I can play AND record samples and I can play WAV-files larger than 128k (that's the limit of

Re: 3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-23 Thread Maarten ter Huurne
At 03:22 PM 5/22/99, you wrote: Compjoetania TNG made some demos with cool wireframed AND TEXTURED(!!!) 3D-models... Real-time rendered! Calculus, u mean. I think he's talking about the new stuff David showed at recent fairs. As far as I know, Calculus did feature a lot of wireframes,

Re: msx2 horizontal scrolling..

1999-05-21 Thread Maarten ter Huurne
At 11:02 AM 5/20/99 +0200, you wrote: However, one problemo... When I set the adjust while a VDP-command is executing, there appear some 'noise'-pixels on the screen. Are you sure it's related to the adjust? Simply executing copies to a visible page will give noise, even if you don't tough the

Re: 3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-21 Thread Maarten ter Huurne
At 04:15 PM 5/20/99, you wrote: Are you (not Maarten, but everybody) thinking about placing a 3D chipset into our MSXs? I cannot speak for everybody, but I'm absolutely not thinking about a 3D cartridge for MSX. I was only reacting to MkII who said it would be easy to make such a thing.

Re: Konami Micro@?!*@*?@

1999-05-21 Thread Maarten ter Huurne
At 10:05 PM 5/20/99 +0200, you wrote: Can't somebody develop a simple cartridge with a microphone-in so that I can sample on my MSX??? Yeah I know, MSX Audio exists, but A. it only supports ADPCM and a low frequency and You can read the ADC directly. I don't remember the port number, but it was

Re: Acessing MegaSCSI/IDE disks directly

1999-05-21 Thread Maarten ter Huurne
At 10:08 PM 5/20/99 +0200, you wrote: Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own diskroutines... NO!!!. Generally, I agree. But it depends on what you're making. NOP's TraxPlayer could have never been made using the DiskROM. FastCopy wouldn't be worth it's name if

Re: Question...

1999-05-21 Thread Maarten ter Huurne
At 09:38 AM 5/21/99 +0200, you wrote: is it possible with current technologies to engeneer a handheld MSX computer? Just for private use (hobby), not commercially. I think it's even possible to make an MSX in a single IC. The size of the device would be determined by the LCD and keyboard.

3D card on MSX (Was: Konami Micro@?!*@*?@)

1999-05-18 Thread Maarten ter Huurne
At 05:06 PM 5/18/99 +0200, you wrote: But the software *does* need it. The fact that no texturemapped, z-buffered, alpha blended games have ever been written for MSX, is not the fact that nobody knows how, just that it's impossible to create such a game. Disagree. If somebody devised MSX

toad.stack.nl (Was: Introducing Madonna Mk2 + WTB SRAM cartridge)

1999-05-18 Thread Maarten ter Huurne
At 10:21 PM 5/18/99 +0200, you wrote: Please do not sent messages to [EMAIL PROTECTED] Sent them to [EMAIL PROTECTED], else my configuration , and other peoples configurations too i think , directly puts then into the trash folder . And toad is only a remailer , it's not for normal use . Toad

Re: Problems with start.com TurboR

1999-05-10 Thread Maarten ter Huurne
At 10:30 PM 5/9/99 +0200, you wrote: I had always been using start.com to execute disk images with my IDE interface, but since I have adquired a TurboR ST, when using start.com all MSX-Music's sound corrupted. :( Is the R800 on? If it's sending data to the MSX-MUSIC too fast, sound will be

Re: IDE Interface

1999-05-08 Thread Maarten ter Huurne
At 03:36 PM 05/07/99 -0300, you wrote: 1o The Megascsi can create images of MSX disks.. there r a software to do the same with IDE interface ?? Nyyrikki made an FDD emulator that works at least on Novaxis. I don't know about IDE, check his page. 2o. Anyone here know how I can expand a memory

Re: msx2 horizontal scrolling..

1999-05-08 Thread Maarten ter Huurne
At 07:43 PM 05/07/99 -0400, you wrote: 'bout a week ago, HeXx and I (d-fader) watched a lil demo HeXx and Michel Onstein made 'bout a century ago.. Tha' demo scrolled the screen horizontal!! (just like vdp(24), but then horizontal..) I think I know the trick. Assuming it's an MSX2 demo, because

Re: Randar 2 and Firehawk English

1999-05-05 Thread Maarten ter Huurne
At 01:46 AM 5/5/99 PDT, Rieks wrote: Concerning Firehawk, I had also already translated this game completely, but the texts of the intro- and extrodemo's are also graphical data. Initially, I planned to deliver a paper with the translation on it together with the English version, but about a

Re: JOYNET information and MISC

1999-04-29 Thread Maarten ter Huurne
At 10:22 AM 4/29/99 +0200, you wrote: If you want, I can mail you my source for a communication protocol. It has one major problem though: it cannot recover from errors. Errors are rare, so for testing the protocol is OK, but there errors are just a bit too frequent (once in 80 megs if my memory

Re: JOYNET information and MISC

1999-04-28 Thread Maarten ter Huurne
At 04:33 PM 4/27/99 +0200, you wrote: 1/ where to get the JOYNET BIOS and latest specifications for the cable? There is no such thing as a JoyNet BIOS (not yet, anyway). If you want, I can mail you my source for a communication protocol. It has one major problem though: it cannot recover from

Re: msx users guide

1999-04-25 Thread Maarten ter Huurne
At 01:48 AM 04/25/99 +0200, you wrote: I'm trying to make a homepage with info on as many msx-users as possible. To do this, I'd like to have pics, personal info and info on the msx hardware/original soft- ware everyone owns. Maybe you could use the "how I got into MSX" stories that were on

Re: Flaw in the JoyNet specification...

1999-04-22 Thread Maarten ter Huurne
At 04:19 PM 4/22/99 +0200, you wrote: People, I discovered a flaw in the JoyNet specification. Today, I went to the electronics-shop to buy some DIN5's, and there I discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270 degrees. Which one is the one we use with JoyNet???

Re: Joynet game at Tilburg 99

1999-04-21 Thread Maarten ter Huurne
At 04:08 PM 4/20/99 +0200, you wrote: Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to play the game with more than 4 players... I hope someone has a lot of 'real' JoyNet-cables, because mine is only a 2-computer cable (Since I only have 2 computers...) I have a real one.

Re: To all Assembler coders!!

1999-04-21 Thread Maarten ter Huurne
At 09:37 PM 4/20/99 +0200, you wrote: We think we have something interesting for you.. You probably make your sources with GEN80 or COMPASS as they are the most used assemblers on MSX.. Well.. Also you probably think that it's slow, especially the time to compile files to disk.. No, not really.

Re: To all Assembler coders!!

1999-04-21 Thread Maarten ter Huurne
At 02:19 PM 4/20/99 -0400, you wrote: TeddyWareZ will add some more extensions, such as a serious number of those macro's (which *won't* effect the number of clock cycles) Also all BIOS and BDOS routines will be there, a serious number of addresses and documents about the BIOS, BDOS, VDP, etc..

Re: MSX Compilation for Playstation.

1999-04-21 Thread Maarten ter Huurne
At 01:52 PM 4/21/99 +0200, you wrote: Hello, I would like to make CDs for playstation in which you will have games like in the Konami Collection CD, which permit to play Konami MSX game on a PSX. Does anyone know how the Konami Antiques Collection was made? Are the games recompiled or emulated

Re: our joynet game

1999-04-20 Thread Maarten ter Huurne
At 12:28 AM 4/19/99 -0300, you wrote: Perhaps you (or somebody else) can show our Joynet game at Tilburg ? At MSX JAU 98 we had just 4 cables, so we played just in 4 people... Volunteers ? I can bring 1 cable (or 2 if I feel like soldering this week) but no computers or monitors. Who can

Re: Speed difference between disk formatted on PC and MSX

1999-04-17 Thread Maarten ter Huurne
Adriano Camargo Rodrigues da Cunha wrote: But with a small gap do I gain more disk space, don't I? In theory, yes. You can fit 10 sectors into a track if you make the gaps small enough. But unless you're doing direct disk I/O, you can't access the 10th sector in a track. The diskROM

Re: Speed difference between disk formatted on PC and MSX

1999-04-17 Thread Maarten ter Huurne
At 04:49 PM 4/15/99 MET, you wrote: BTW, speaking of disks on PC/MSX... A disk formatted on MSX usually has a name (of the computer/diskrom) in sector 0. After a disk has been put in a PC, this name is overwritten by something like IHC). Does anyone know why the PC overwrites the name?

Re: Japanese and European Konami's (was:KV2MSX1)

1999-04-04 Thread Maarten ter Huurne
At 11:08 PM 04/03/99 PST, you wrote: A little while ago I received my Metal Gear cartridge from the Netherlands. When I put this in my Turbo R, I was a little disappointed to see that there was totally no difference. Here in Japan, Metal Gear is very expensive. The one and only copy I have

Re: Music Module keyboard and PC Sound Card

1999-04-04 Thread Maarten ter Huurne
At 01:07 PM 04/04/99 +0200, you wrote: I do have my PC and MSX connected to eachother by MIDI, but I haven't been able to "control" my PC with the MSX. You need a program on the PC that sends all the data that comes through the MIDI in to the internal MIDI synth of your sound card. Some MIDI

RE: Music Module keyboard and PC Sound Card

1999-04-04 Thread Maarten ter Huurne
At 03:45 PM 04/04/99 +0200, you wrote: I have a Yamaha DB50XG wave extender for PC-soundcards. Is it possible to make this feature a stand allone midi synthesizer? (external midi processor with his own speaker/line output) MCD once had a project of making some kind of MIDI box that could hold

Re: Music Module keyboard and PC Sound Card

1999-04-04 Thread Maarten ter Huurne
At 12:07 PM 04/04/99 +0200, you wrote: Both the audio card have MIDI connection but I don't know if the keyboard is conncected with the MIDI BUS... I don't know that either, but if it isn't connected, that could be fixed by writing a program that continuously read the keyboard and generates

Re: Music Module keyboard and PC Sound Card

1999-04-03 Thread Maarten ter Huurne
At 04:28 PM 04/03/99 +0100, you wrote: Both the audio card have MIDI connection but I don't know if the keyboard is conncected with the MIDI BUS... I don't know that either, but if it isn't connected, that could be fixed by writing a program that continuously read the keyboard and generates

Re: mapperports - megademo :)

1999-03-31 Thread Maarten ter Huurne
At 10:40 AM 3/31/99 +0200, you wrote: On any slot containing RAM, you use the "count pages" algorithm. If you get "1" as a result, it is either no mapper or a 1-page mapper (makes no difference in use). Not at all. It is the same difference as between 64kB fixed memory and a 64kB mapper. A

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