At 01:20 AM 07/25/99 +0200, you wrote:
] By the way, do you know a way to find the DiskROM slot ID for a drive under
] DOS2? Under DOS1 you can use the #FB21 table, but I doubt that will work
] under DOS2, which supports re-arragning drive letters, gaps in drive
] letters (A,B,H) etc.
I think
At 06:02 PM 07/23/99 +0200, you wrote:
I had a quite small Compass-program, though very often saved and
changed.
The size of it was about 65000 bytes. I already though this was absurd
but
since it .ASM-files are a direct dump of Compass memory I guessed a lot
of additional information had
At 01:17 PM 07/23/99 -0300, you wrote:
I think MSX3 shouldn't be the only "main" section. I would prefer standards
that are modular.
Well... How about create a "DEVICES SPECIFICATIONS" section? With several
subsections like:
SOUND BOARD - with hardware and software specifications
At 02:09 PM 07/23/99 -0300, you wrote:
No, it's not really so big. And not takes so much time. (-: But it is
"compressed", and takes a lot of time, more than normal programs.
What do you mean by "compressed"?
Compass is, exept for WBASS, the fastest assembler ever made on MSX. And if
they
At 12:53 AM 07/24/99 +0200, you wrote:
And well, the only bad side I can find of Compass is really concerning
to speed: in Turbo-R, when sourcecode is placed in a mapper slot other
than primary (internal) one, assembling speed decreases a lot, almost to
the Z80 speed level. But I suppose this
At 05:55 PM 07/23/99 +0200, you wrote:
30 SECONDS on a K6-233??? Talking about a lacking optimization... ("bwoa,
the people using this program have an P3 500 MHz anyway" standard
PC-programmers attitude)
This was about an assembler running under an emulator.
But still 30 seconds is a lot...
At 01:38 PM 7/21/99 -0300, you wrote:
MSX3.0 (or 4.0, I need to know this! :-) SPECIFICATIONS -
Decisions already made. This will be, in the future,
the place where the new MSX Standard will be
described.
MSX3.0 IDEAS - A brief about
At 09:17 PM 7/22/99 +0200, you wrote:
Example: You have an interrupt which during the interruptroutine. At the end
this results in one extra word on the stack, and the interrupt will be
restarted. But if the interrupt once again occurs during the
interruptroutine you'll get 2 words on the
At 12:50 PM 7/21/99 +0200, you wrote:
I like WBASS2, for small pieces of code. I like the editor, it sort
of 'auto-formats' (I think...could be another one) so I don't have to worry
about it.
WBASS2 does autoformatting. But I wouldn't recommend it, it has a lot of
bad features:
- label
At 04:59 PM 7/21/99 +0200, you wrote:
The reason why EI enabled the interrupt 1 instruction later had indeed to do
with the interrupt. If you let the interrupt end with EI:RET then the
interrupts will be enabled AFTER the RET, hence preventing a stack overload
when the interrupt-routines
At 04:44 PM 7/21/99 +0200, you wrote:
Illusion City (IC) has a MIDI Soundtrack but if no MID devices are
found it uses only FM. PCM isn't used in IC but the speed of R800 is
very used, principally to animate big shapes on screen like the flying
cars and the trafic in background. And
At 08:00 PM 7/20/99 +0200, you wrote:
That only works if the opcodes are unused (no instruction is mapped to
them). But if a different Z380 instruction is mapped to the R800 opcode,
it is not trapped but the (wrong) Z380 instruction is executed instead.
I think the latter is the case: R800
At 09:11 PM 7/20/99 +0200, you wrote:
Like this:
LD A,value
DI
OUT (#99),a
LD A,register+128
EI
OUT (#99),a
Keep in mind that when executing an EI the interrupts will be enabled after
the next instruction. So this is the way to keep the interrupts disabled as
short as possible, which is always
At 07:58 PM 7/20/99 +0200, you wrote:
It can be made by hardware, because Z380 has a special feature, like an
interrupt when an unknown command is found... So these instructions can
be redirected to another single processor that only execute these
instructions.
Why not let the software
At 03:01 PM 7/20/99 -0300, you wrote:
Do you guys get the VDP port addresses from main ROM (at #0006) or you
actually bang #9x ports directly?
Is there any MSX model with different VDP port addresses?
MSX1 using the japanese transformation to MSX2 use the alternative ports
88h, 89h, 8Ah and
At 08:47 PM 7/20/99 +0200, you wrote:
Easier said than done. How can you tell apart an opcode from a sequence of
data bytes? Example: a byte with contents #3E, does it mean "LD A,n" or
does it mean the number 62?
Maybe an adapted emulator could report all addresses of executed R800
At 08:36 PM 7/20/99 +0200, you wrote:
why not make some kind of mappingdevice (before the cpu) to map r800 ops
to z380 equivalents and remap all z380 ops that are used differently by
r800 to completely different ops.
Won't work.
The reason is that the Z380 doesn't indicate whether it's fetching
At 08:44 PM 7/19/99 +0200, you wrote:
I'm not sure turbo R compatibility would be a good thing. You would need
an
R800-compatible processor for example, and as far as I know Z380 isn't.
??? ISN'T IT ???
I looked up the opcodes for some of the R800 instructions and the Z380 has
different
At 04:51 PM 7/19/99 -0300, you wrote:
Well, then maybe we can disassemble and adapt turboR-programs. I mean, the
only non-Z380 compatible instructions are MULUW and MULUB, aren't they???
The other ones also work on a Z80 (though undocumented). I bet the Z380 has
a good counterpart for MULUW and
At 07:52 PM 7/19/99 GMT, you wrote:
About Sunrise, Sunrise Holland and Swiss have merged.
As far as I know, they distribute hardware, but they don't have a
"development staff". Whoever develops a project is different per project.
That is absolute not correct. All hardeware (GFX9000,
At 03:56 AM 7/20/99 +0200, you wrote:
Is it possible to execute BDOS / Disk BASIC disk operation with interrupts
disabled?
Yes.
Do those functions embed EIs?
Yes.
Should I disable interrupts accessing the VDP register directly?
You don't have to, but it does solve the F700 slowdown.
Or do
At 05:08 AM 7/20/99 +0200, you wrote:
What's the actual memory map configuration and interrupt status at boot
time (phase 2, after RET NC)?
Interrupt status: no idea.
Memory configuration: all RAM, with some routines (slot select etc) copied
into page 0.
Bye,
Maarten
MSX
At 09:24 PM 7/19/99, you wrote:
Hmmm... Have you heard about UZIX?
Sure you've heard. Adriano started developing UZIX some months ago, and
only a little number of friends of him were awared of his development. He
hasn't told to everyone 'cause he didn't want to listen 'opinions'.
At 01:40 PM 7/20/99 +0200, you wrote:
Is there any good text editor with variable tabs per line (for assembler
readibility's sake!)?
FOOBAR LD A,B ; I DON'T LIKE THIS
DJNZ FOOBAR
FOOBAR LD A,B ; NEITHER THIS
DJNZFOOBAR
FOOBAR LD A,B; I LOVE THIS!
At 12:25 AM 7/20/99 +0200, you wrote:
I have used the uzix demo in sanyo wavy 70 fd2 and all its OK.
But the current version doesn't access the FDC directly. So although it's
nice to know it runs on a Wavy, it doesn't say anything about the FDC.
Bye,
Maarten
MSX
At 11:33 PM 7/17/99 +0200, you wrote:
As I told in another message, I think it is not neccesary the creation of
a special representation, Phoenix must be opened for all the users, like
Internet.
I agree that the discussions and the specifications should be accessible to
everyone. But how are
At 12:56 PM 7/19/99 +0200, Laurens wrote:
But what about the developers which don't have internet-access??? I know
Hans van Oranje has, and others might be able to access the internet via
school or the library, but I don't think they all have internet-access.
I think any developer who has money
At 01:21 PM 7/19/99 +0200, you wrote:
Standard MSX-DOS bootsectors seem to set stack pointer at #F51F. Is that a
safe address to keep using Disk BASIC calls within a bootstrapped program?
I think so. I never had problem with it, anyway.
Do MSX-DOS or Disk BASIC ROM reserve alternate (EXX) or
At 04:04 PM 7/19/99 +0200, you wrote:
I've made a menuprogram in Turbo Pascal which has
to execute the game selected from the menu.
Maybe you can use a trick I once used under MS-DOS to make a menu program.
When executing a batch file, the COMMAND.COM of MS-DOS remembers the
filename and the
At 04:24 PM 07/16/99 +0200, you wrote:
More errors:
The MSX TurboR features a 512x424-mode but the MSX 2 doesn't!
512x424 mode, isn't that just SCREEN6 or SCREEN7 interlaced? MSX2 can do
that as well.
Anyway, turbo R uses the same V9958 used in MSX2+, so there is no such
thing as a turbo R
At 01:36 PM 7/16/99 +0200, you wrote:
btw... didn't the soundblaster 16 have an OPL3 or OPL4?
OPL3, just like the SBpro. The difference between SBpro and SB16 lies
in the A/D-D/A part, which is 8-bit in the SBpro and (oh wonder ;-))
16-bit in the SB16.
Early SB-Pro's had 2x OPL2...
(And,
At 09:24 AM 7/15/99 -0300, you wrote:
OPL1 is contained inside the OPL2 used by AdLib cards. The
OPL1 part of OPL2 chips is register-compatible with OPL1
chips and delivers exactly the same output.
I thought that OPL2 didn't include the ADPCM part.
Bye,
Maarten
MSX
At 10:14 AM 7/14/99 +0200, you wrote:
But if I run an MSX1 game on BrMSX, using a video card with TV-out and an
MSX joystick connected to the PC, and I hide the PC itself from sight, can
you tell the difference with a real MSX1?
Did I hear Turing Test? *grin* (OK, someone already used that joke
At 03:39 PM 7/14/99 -0300, you wrote:
About incompatibility, that can be avoided by making sure there are
drivers
for every FDC ever used for MSX. I know only 4 different ones:
Philips/SONY
(mem), turbo R (mem), Sanyo Wavy (IO), Brazilian FDCs (IO). Maybe there
are more, but the number is
At 01:29 PM 7/13/99 +0200, you wrote:
What about a vote for every country involved in this new project. Every
country will be responsable for the election of its man.
Spanish, Japanese, Franch, Italian, Netherlands, German, Swiss, etc ... all
nations one man.
I don't think distributing votes
At 07:04 PM 7/13/99 +0200, you wrote:
| An emulated MSX, even on another computer called MSX isn't a _real_ MSX.
|
| But why?
| Is it purely emotional?
Nop.. even techically spoken, he is right: A PC will ALWAYS be a PC, an MSX
will always be a MSX. Even if you emulate a MSX on a PC, it's still
At 10:35 PM 7/11/99 +0200, you wrote:
] #401F: Stop drive served by this DiskROM.
] I'm not sure whether this stops a specific drive or all drives connected
] to
] the called DiskROM. On the 8250, it stops all drives. On some machines,
] where the motors stops automatically, #401F is simply a
Roberto Pinna wrote:
Indeed... if you use B or BC you should push it, but what if you don't??
(grin!)
As far as I know $FD9F (H.TIMI), 'corrupts' not only BC, but as far as I
know all registers, except IX, IY, and the shadow registers. If you
really need them afterwards.. push everything on
At 10:39 PM 7/11/99 +0200, you wrote:
WHAT IS PHOENIX PLATFORM???
Phoenix is a new name for a new MSX evolution, with Phoenix the MSX users
have the guarantee of a full compatibility between different projects and a
big number of software specifically designed for your piece of hardware.
At 05:28 PM 7/12/99 -0300, you wrote:
About FudeBrowser... Does anyone want to make WISE for MSX or WISE
for Java? I can give my WISE lex/yacc sources to anyone interested.
I would like to attempt WISE for Java, if it's not too much work. Can yacc
produce Java or C++ code, or only C?
I
At 05:46 PM 7/12/99 +0200, you wrote:
For those still telling there is no perfect msx emulator, please try
BrMSX... And maybe you will think differently...
That was not my point.
An emulated MSX, even on another computer called MSX isn't a _real_ MSX.
But why?
Is it purely emotional?
By
At 10:22 PM 7/12/99 +0200, you wrote:
] 1. Write your own diskroutines directly accessing the FDC, which leave the
] interrupts enabled.
This is not feasable. During sector I/O from floppy you can't miss a single
byte. Even a trivial interrupt routine which returns immediately with a reti
At 07:27 AM 7/10/99 -0400, you wrote:
xor a
ld ($f1c1),a
This will turn off the floppy drive on a standard system, but I'm not sure
it will work on any system. The address #F1C1 is in a data structure that
doesn't have a fixed address, although it seems to be assigned the same
address on many
At 05:13 AM 7/10/99 +0200, you wrote:
What's the best system-friendly way to stop floppy disk (or whatever
spinning device) motor before taking over system?
Generally, calling #FD9F 256 times works very well.
If for some reason you want to stop drives directly, use these DiskROM
routines:
At 04:40 AM 7/10/99 +0200, you wrote:
The problem is with my F700!!! It takes 400% more time to load!!!
It has something to do with the interrupt routine of the DiskROM. You can
avoid this slowdown either by writing "RET" to #FD9F or by telling the VDP
not to generate interrupts (a bit in reg 0
At 07:06 PM 7/10/99 +0200, you wrote:
Your way is faster, but it doesn't preserve the DE-register and it's only 4
T-states faster...
About the T-states, here is my code again:
;DE = number of bytes
dec de
inc e
inc d
ld b,e
ld a,d
;B =
At 10:55 PM 7/10/99 +0200, you wrote:
You raise a very interesting question there. Where is the line between an
MSX and other computers?
The answer to that question is in the charasterics of an MSX I think. So any
new machine with the name MSX should in the first place run most of the msx
At 07:37 PM 7/10/99 +0200, you wrote:
What's the actual effect of setting both pitch registers of a channel to 0?
A "frozen" wave or a "supersonic" pitch wave?
You could find out by sampling the sound output of your MSX. Even if it's
frequency is higher than the sampling frequency of the
At 06:49 PM 7/10/99 +0200, you wrote:
Another option: use UZIX drivers for every hardware device.
For example FastCopy also uses drivers to support different types of FDCs.
MAARTEN!!!
Are you really suggesting this?
If something will result in incompatibility...
No, I haven't gone mad. Not
At 11:06 PM 7/8/99 +0200, Jon wrote:
2. a way to figure out of which type a connected drive is and to figure
out if a diskrom supports this standard.
If the DiskROM doesn't support a drive, how do you even know that the drive
is present?
3. Creation of new entry somewhere in the area of #7Fxx
At 12:19 PM 7/9/99 -0400, you wrote:
1. How can I detect which speed the MSX is currently runnin' (7MHz)?
Just an idea, I never tried this:
Count how many instructions you can execute in one VDP interrupt cycle.
2. How can I detect which video-chip is installed (v9938/v9958)??
Read VDP status
At 01:41 PM 7/9/99 +0200, Laurens wrote:
Just use the Fast 16-bit Loop I use in my routines instead of this one and
the VRAM loading will go a lot faster. It is a bit complicated to understand
(I wrote an article in Dutch about it), but it does work and is as fast as a
'normal' 8-bit OTIR.
I
At 11:40 PM 7/8/99 +0200, Jon wrote:
hmmm... seems dangerous to me: some hardware drivers can be installed in
this area at startup. (example: workspace of diskroms). MSX system area
is from #F380...#. Below that area, the DOS kernel area; from #F1C9
to #F37F for the DOS2.x kernel (probably
At 04:40 PM 7/6/99 +0200, you wrote:
Which are the actual effects of writing the dynamic memory refresh register
(LD R,A) on the MSX?
On some machines, part of the RAM is erased.
Do you guys feature any kind of "nonstandard" CPU usage in your programs
(such as undocumented mnemonics,
At 01:58 PM 07/03/99 +0200, you wrote:
I've a lot of things to
transfer for write another CD (EVAs! I'm with 16 EVAs including
openning and ending from "Oh my Godness", "Gundan", "Evangelion" and
videos converted from Sega Saturn).
What the heck are EVA's???
Raw YJK frames with PCM
At 03:21 PM 6/29/99 GMT, you wrote:
Success is not about what is better/best it is about marketing.
That may be your opinion, but I cannot agree.
For everything you do you can define success in a different way.
For example for software, you can define success as profit. You can also
define it
At 06:07 PM 6/29/99 -0400, you wrote:
1. When I try to hide the cursor (for use with BIOS routine chget ($9f)) I
locate the cursor at 1,25
(x,y) - That's out of the screen as I use 24 lines on screen.. It works,
but my question is if it
works on every MSX.. Sow.. Does it work on every MSX??
I
At 11:49 AM 6/25/99 +0200, you wrote:
I'm looking for a good MSX-DOS command to read/write floppy disk sectors.
Do you want a utility?
Or info on how to program direct sectors access?
Bye,
Maarten
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and
At 03:35 PM 6/10/99 +0200, you wrote:
Does somebody know what must be changed in the disk rom, to use 1.44 Mb disks
on a msx2.
It would have to support a new media ID, by defining a Drive Parameter
Block for it. That would contain info like "first directory sector" and
"total number of
At 07:14 AM 5/31/99 +0100, you wrote:
I just finished after working on it for 8 years the last part
of my programs to convert to and from MSX formats and PCX format on the PC.
The last part was the conversion to screen 12. Thanks to Maarten ter Huurne
and Hans Schoorsma.
Hans Schoormans, from
At 08:12 AM 05/29/99 +0200, you wrote:
I'd prefer the 1st method (if it actually works) since I don't like the
idea of changing the adjust register overriding user's preset and leading
to a non centered screen on some monitors.
Overriding user's presets also happens using the first method. For
At 12:34 AM 05/29/99 -0300, you wrote:
He was trying to set a kind of MSX-ish standard with a kind of
enhanced Amiga-ish chip set, so the VDP should be the MSX-ish part 8;)
Yes, but like the (what the name of the Philips console like 3DO?) it
can't survived.
CD/I?
That one was marketed
At 11:06 AM 05/29/99 +0900, you wrote:
Direct Acess Function
Before use a Direct Acess Function you must do a "SPC register bank
mapping" [really I don't know what its mean yet] othewise it may not
work.
Maybe it has something to do with the pages? Remember that part of MegaSCSI
is a 128K
At 08:00 PM 5/27/99 +0200, you wrote:
Here, in Input, when B=0, this mean 256 sectors, not 0. Did you known
that?
No, but anyway this is not useful... you need a 128K addressing space if
you want to read 256 sectors with just one call!! 8-)
But it's very important to know that trying to load 0
At 06:49 AM 5/26/99 +0200, you wrote:
Yeah. BTW, why real sprites are so scarcely used on and beyond MSX2? If
Spectrum users were given a single sprite...
Limitations:
- max 8 sprites on one line
- max 1 color per line of the sprite
(you can mix sprites to get more colors, but this
At 07:49 AM 5/25/99 +0200, you wrote:
Yes. Believe it or not, I use PostScript (!!!) to quickly develop my MSX
tools (gfx and audio converters, VDP table generators, file formatters,
image operators, etc).
Please explain...
Bye,
Maarten
MSX Mailinglist. To unsubscribe,
At 05:58 AM 5/25/99 +0200, you wrote:
I'm looking forward to include MSX2+ support for smoother backdrops. If I
only could write a fast and compact enough YUV DCT decoder + get hold of a
2+ (must use an emulator for that, sigh!)...
What is "DCT"?
And why do you need a decoder? MSX2+ is an
At 11:35 AM 5/25/99 -0300, you wrote:
I sent our joynet game through e-mail to several Dutch people (for
Tilburg '99).
But it seems that nobody even unpacked it :-(
No bug reports, no any reports, zero feedback.. :-(
I carried it with me on a disk (and a cable in my
At 05:45 PM 5/25/99 +0200, you wrote:
- Tetris network
(maybe Triplex can be adapted???)
I am working on a Tetris for JoyNet. The MSX2 graphical part works OK, the
controls can be improved but function nevertheless. What is missing is the
communication and inter-player-relations. And MSX1 GFX
At 06:22 AM 5/24/99 +0200, you wrote:
Weren't you Maarten who introduced the ADC issue?
It was Laurens who asked for a MIC IN cartridge, as it turns out because
his PC soundcard doesn't sample well.
So tell me. Which models of MSX have a DOCUMENTED and accessible 8-bit ADC.
As far as I know,
At 08:39 PM 5/24/99 +0200, you wrote:
A device with MIC in, Line in and line out, which has a chrystal inside
(which can handle all frequencies from about 200 to 48000 MHz), and a 16-bit
ADC and DAC, so I can play AND record samples and I can play WAV-files
larger than 128k (that's the limit of
At 03:22 PM 5/22/99, you wrote:
Compjoetania TNG made some demos with cool wireframed AND TEXTURED(!!!)
3D-models... Real-time rendered!
Calculus, u mean.
I think he's talking about the new stuff David showed at recent fairs. As
far as I know, Calculus did feature a lot of wireframes,
At 11:02 AM 5/20/99 +0200, you wrote:
However, one problemo...
When I set the adjust while a VDP-command is executing, there appear some
'noise'-pixels on the screen.
Are you sure it's related to the adjust? Simply executing copies to a
visible page will give noise, even if you don't tough the
At 04:15 PM 5/20/99, you wrote:
Are you (not Maarten, but everybody) thinking about placing a 3D
chipset into our MSXs?
I cannot speak for everybody, but I'm absolutely not thinking about a 3D
cartridge for MSX. I was only reacting to MkII who said it would be easy to
make such a thing.
At 10:05 PM 5/20/99 +0200, you wrote:
Can't somebody develop a simple cartridge with a microphone-in so that I can
sample on my MSX??? Yeah I know, MSX Audio exists, but
A. it only supports ADPCM and a low frequency and
You can read the ADC directly. I don't remember the port number, but it was
At 10:08 PM 5/20/99 +0200, you wrote:
Own interrupt, ok. Own VDP-routines, damn you if you don't have them. Own
diskroutines... NO!!!.
Generally, I agree.
But it depends on what you're making. NOP's TraxPlayer could have never
been made using the DiskROM. FastCopy wouldn't be worth it's name if
At 09:38 AM 5/21/99 +0200, you wrote:
is it possible with current technologies to engeneer a handheld MSX
computer? Just for private use (hobby), not commercially.
I think it's even possible to make an MSX in a single IC.
The size of the device would be determined by the LCD and keyboard.
At 05:06 PM 5/18/99 +0200, you wrote:
But the software *does* need it. The fact that no texturemapped,
z-buffered, alpha blended games have ever been written for MSX, is not the
fact that nobody knows how, just that it's impossible to create such a
game.
Disagree. If somebody devised MSX
At 10:21 PM 5/18/99 +0200, you wrote:
Please do not sent messages to [EMAIL PROTECTED]
Sent them to [EMAIL PROTECTED], else my configuration , and other
peoples configurations too i think , directly puts then into
the trash folder .
And toad is only a remailer , it's not for normal use .
Toad
At 10:30 PM 5/9/99 +0200, you wrote:
I had always been using start.com to execute disk images with my IDE
interface, but since I have adquired a TurboR ST, when using start.com all
MSX-Music's sound corrupted. :(
Is the R800 on?
If it's sending data to the MSX-MUSIC too fast, sound will be
At 03:36 PM 05/07/99 -0300, you wrote:
1o The Megascsi can create images of MSX disks.. there r a software to do the
same with IDE interface ??
Nyyrikki made an FDD emulator that works at least on Novaxis. I don't know
about IDE, check his page.
2o. Anyone here know how I can expand a memory
At 07:43 PM 05/07/99 -0400, you wrote:
'bout a week ago, HeXx and I (d-fader) watched a lil
demo HeXx and Michel Onstein made 'bout a century ago..
Tha' demo scrolled the screen horizontal!! (just like
vdp(24), but then horizontal..)
I think I know the trick. Assuming it's an MSX2 demo, because
At 01:46 AM 5/5/99 PDT, Rieks wrote:
Concerning Firehawk, I had also already translated this game completely, but
the texts of the intro- and extrodemo's are also graphical data. Initially,
I planned to deliver a paper with the translation on it together with the
English
version, but about a
At 10:22 AM 4/29/99 +0200, you wrote:
If you want, I can mail you my source for a communication protocol. It has
one major problem though: it cannot recover from errors. Errors are rare,
so for testing the protocol is OK, but there errors are just a bit too
frequent (once in 80 megs if my memory
At 04:33 PM 4/27/99 +0200, you wrote:
1/ where to get the JOYNET BIOS and latest specifications for the cable?
There is no such thing as a JoyNet BIOS (not yet, anyway).
If you want, I can mail you my source for a communication protocol. It has
one major problem though: it cannot recover from
At 01:48 AM 04/25/99 +0200, you wrote:
I'm trying to make a homepage with info
on as many msx-users as possible. To
do this, I'd like to have pics, personal info
and info on the msx hardware/original soft-
ware everyone owns.
Maybe you could use the "how I got into MSX" stories that were on
At 04:19 PM 4/22/99 +0200, you wrote:
People, I discovered a flaw in the JoyNet specification.
Today, I went to the electronics-shop to buy some DIN5's, and there I
discovered there are two types of DIN5-plugs: Din5 180 degrees and Din5 270
degrees.
Which one is the one we use with JoyNet???
At 04:08 PM 4/20/99 +0200, you wrote:
Yes ! Hey ! Everybody take your Joynet cables to tilburg and try to
play the game with more than 4 players...
I hope someone has a lot of 'real' JoyNet-cables, because mine is only a
2-computer cable (Since I only have 2 computers...)
I have a real one.
At 09:37 PM 4/20/99 +0200, you wrote:
We think we have something interesting for you.. You probably make your
sources with GEN80 or COMPASS as they are the
most used assemblers on MSX.. Well.. Also you probably think that it's
slow, especially the time to compile files to
disk..
No, not really.
At 02:19 PM 4/20/99 -0400, you wrote:
TeddyWareZ will add some more extensions, such as a serious number of those
macro's (which *won't* effect the number of clock cycles)
Also all BIOS and BDOS routines will be there, a serious number of addresses
and documents about the BIOS, BDOS, VDP, etc..
At 01:52 PM 4/21/99 +0200, you wrote:
Hello, I would like to make CDs for playstation in which you will have games
like in the Konami Collection CD, which permit to play Konami MSX game on a
PSX.
Does anyone know how the Konami Antiques Collection was made? Are the games
recompiled or emulated
At 12:28 AM 4/19/99 -0300, you wrote:
Perhaps you (or somebody else) can show our Joynet game at Tilburg ? At
MSX JAU 98 we had just 4 cables, so we played just in 4 people...
Volunteers ?
I can bring 1 cable (or 2 if I feel like soldering this week) but no
computers or monitors.
Who can
Adriano Camargo Rodrigues da Cunha wrote:
But with a small gap do I gain more disk space, don't I?
In theory, yes. You can fit 10 sectors into a track if you make the gaps
small enough.
But unless you're doing direct disk I/O, you can't access the 10th sector
in a track. The diskROM
At 04:49 PM 4/15/99 MET, you wrote:
BTW, speaking of disks on PC/MSX...
A disk formatted on MSX usually has a name (of the computer/diskrom)
in sector 0. After a disk has been put in a PC, this name is
overwritten by something like IHC). Does anyone know why the PC
overwrites the name?
At 11:08 PM 04/03/99 PST, you wrote:
A little while ago I received my Metal Gear cartridge from the
Netherlands. When I put this in my Turbo R, I was a little disappointed
to see that there was totally no difference. Here in Japan, Metal Gear
is very expensive. The one and only copy I have
At 01:07 PM 04/04/99 +0200, you wrote:
I do have my PC and MSX connected to eachother by MIDI, but I haven't been
able to "control" my PC with the MSX.
You need a program on the PC that sends all the data that comes through the
MIDI in to the internal MIDI synth of your sound card. Some MIDI
At 03:45 PM 04/04/99 +0200, you wrote:
I have a Yamaha DB50XG wave extender for PC-soundcards. Is it possible to
make this feature a stand allone midi synthesizer? (external midi processor
with his own speaker/line output)
MCD once had a project of making some kind of MIDI box that could hold
At 12:07 PM 04/04/99 +0200, you wrote:
Both the audio card have MIDI connection but I don't know if the
keyboard is
conncected with the MIDI BUS...
I don't know that either, but if it isn't connected, that could be fixed by
writing a program that continuously read the keyboard and generates
At 04:28 PM 04/03/99 +0100, you wrote:
Both the audio card have MIDI connection but I don't know if the keyboard is
conncected with the MIDI BUS...
I don't know that either, but if it isn't connected, that could be fixed by
writing a program that continuously read the keyboard and generates
At 10:40 AM 3/31/99 +0200, you wrote:
On any slot containing RAM, you use the "count pages" algorithm. If you get
"1" as a result, it is either no mapper or a 1-page mapper (makes no
difference in use).
Not at all. It is the same difference as between 64kB fixed memory and a
64kB mapper. A
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