Hugin can do batches I think. Not sure though.
lördag 22 oktober 2016 skrev Howard Jones :
> Thanks. Been looking at it but it's struggling to open up 3 of the images
> for some reason. And complains about not being able to lock the images.
>
> I've only got the the trial
misunderstood you here
Best regards,
Elias Ericsson Rydberg
tisdag 22 mars 2016 skrev Ned Wilson <nedwil...@gmail.com>:
> Hello,
>
> I have a RotoPaint node that is plugged directly into a card. The card has
> some bicubic deformations on it, and it is plugged directly into a
>
Gmail here too, just to confirm.
måndag 14 mars 2016 skrev Howard Jones :
> Though that might also explain why I haven’t had anyone look at an open
> support question recently
>
> On 14 Mar 2016, at 15:21, Howard Jones wrote:
>
> Well it appears
ro
> derivative is incorrect, as that could still require keyframes (i.e a
> constantly increasing value - different to a constant value but would have
> same derivative)
>
> On 04/03/16 23:07, Elias Ericsson Rydberg wrote:
>
>> Maybe you could loop through each animation curve
There we go! Makes the process a lot easier, are these metrics accessible
through python or tcl? If so I'd love to know how to do it.
Cheers,
Elias Ericsson Rydberg
fredag 4 mars 2016 skrev Joel Byrne <by...@thefoundry.co.uk>:
> Hi, chaps.
>
> One thing you could do is l
Maybe you could loop through each animation curve and check it the
derivative of said curve is anything different than 0 then it shouldn't be
marked for deletion (or all values except for frame is deleted). Haven't
tried it myself, but that's one method.
Cheers,
Elias Ericsson Rydberg
fredag 4
the result, have python create or edit a text node and overlay the result
on your rendered image.
There may be easier ways, I don't remember if the individual nodes in nuke
stores the time it takes to process them. In that case you would just sum
the upstream nodes.
Just an idea,
Elias Ericsson
16-bit does have a few bits less of precision (pun intended), but I
wouldn't think it would cause aliasing. I haven't used mocha extensively,
so I can only guess. It's not one of those cases where you have offset X
and Y by 0.5 pixels or something?
Den 17 feb 2016 8:49 em skrev "Nick Guth"
Does the machine come with the Nvidia-drivers pre-installed? Or does it
come with nouveau?
If the latter, install the drivers ;)
Cheers,
Elias Ericsson
Den 7 jan 2016 8:16 em skrev "Michael Garrett" :
> Hey all,
>
> I just got a new Dell workstation preinstalled with
I can recommend the videos that MIT have put online as open course ware.
The linear algebra course would be a good start.
Den 14 dec 2015 02:19 skrev "Daniel Short" :
> Brinkman and Wright's books are great.
>
> There's also an old FXPHD course for mathematics. Maybe
How many files are too many? Just curious
Den 14 sep 2015 08:30 skrev "Daniel Hartlehnert" :
>
> Am 13.09.2015 um 11:04 schrieb Johannes Hezer:
>
>
> As we are under Windows I never want to run into the "too many open files"
> error again.
>
>
> Just a side note: i experienced the
As a 3D lighter I prefer having it split into multiple files. Sure it's
nice to deliver one big exr to comp because then you know all the available
channels will show up in nuke. Easy and quick for compositor to bring into
the app. Neat.
But I see a few drawbacks, at least with the way the
Connect a second viewer to the same node. Have one be 2D and one 3D, then
you don't have to switch everytime you've selected a node in 2D
Den 14 maj 2015 21:02 skrev Randy Little randyslit...@gmail.com:
You aren't missing much. You can hope they are outside the error
threshold and tweak
: http://ronganbar.wordpress.com/
On Sun, Apr 26, 2015 at 9:11 PM, Gil Woodley gil.wood...@gmail.com
wrote:
I see a subscription model in the future...
On Sun, Apr 26, 2015 at 8:02 PM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
I would have loved to see Side FX aquire
I would have loved to see Side FX aquire The Foundry.
Den 26 apr 2015 19:59 skrev Jose Fernandez de Castro
pixelcowbo...@gmail.com:
That would be really terrible news if they got acquired by Adobe...
On Sun, Apr 26, 2015 at 10:38 AM, Ron Ganbar ron...@gmail.com wrote:
I was thinking of
Why is The Foundry for sale? Can anyone give the short version?
Den 26 apr 2015 19:07 skrev Ron Ganbar ron...@gmail.com:
Yeah, the Telegraph are spot on.
I agree with Diogo. Hope The Foundry won't end up like Macromedia...
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
A six pack of 90 degree cameras will give you the same output as a
spherical camera. It's just breaking it up into six intermediate steps.
Den 14 apr 2015 19:26 skrev Pat Wong patwon...@gmail.com:
Im not sure that would that match up to the same output as the spherical
map in the scanline
://www.imdb.com/name/nm2325729/
On Wed, Apr 1, 2015 at 11:59 AM, Randy Little randyslit...@gmail.com
wrote:
Thank you.
Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Wed, Apr 1, 2015 at 11:58 AM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com
It's on the foundrys youtube channel. Using the position node if I remember
correctly
Den 1 apr 2015 17:56 skrev Randy Little randyslit...@gmail.com:
Frank( I think) had a gizmo or a process for painting with a projection so
that Matte dept would only need to paint where necessary. It might
+1
Havn't used the regular forum in years
2015-02-03 17:44 GMT+01:00 Rich Bobo richb...@mac.com:
+1
Rich Bobo
Senior VFX Compositor
Armstrong White
Email: rich.b...@armstrong-white.com
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web:
, customizable and reasonably priced and studios
and freelancers will stay with until death. Piracy is best fougth by
providing better solutions. eg. Netflix.
Cheers and excuse my ramblings,
Elias Ericsson Rydberg
Answering social issues with technical solutions since 1990
at 9:15 AM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
As much as all these annoyances are valid, I do feel the need to play
the devils advocate here. Nuke wasn't designed for freelancers and
shouldn't be treated as such. It was made for use in a studio. So when you
bring
Here:
https://www.youtube.com/watch?v=WLkXruAFwkI
About a minute in Frank talks about TimeEcho.
2014-12-09 0:10 GMT+01:00 Nathan Rusch nathan_ru...@hotmail.com:
You're probably looking for TimeEcho.
-Nathan
*From:* John Coldrick john.coldr...@gmail.com
*Sent:* Monday, December 08,
Retime the camera and play the render backwards?
Den 16 nov 2014 01:43 skrev Gary Jaeger g...@corestudio.com:
Thanks Ari. But I can’t do that since there is a camera move involved.
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
What is to be discussed in this thread?
fredag 7 november 2014 skrev Anders Utterstrom autterst...@me.com:
The MacPro is sick!
Max out on RAM and get the new 64TB G-Tech RAID.
TB2
Ciao,
Anders
On Nov 6, 2014, at 4:42 PM, Bill Gilman billgil...@yahoo.com
javascript:; wrote:
Anyone
Sorry, somehow the mail app didn't load OPs post
fredag 7 november 2014 skrev Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com:
What is to be discussed in this thread?
fredag 7 november 2014 skrev Anders Utterstrom autterst...@me.com
javascript:_e(%7B%7D,'cvml','autterst...@me.com
Hi,
I don't know day rates for seniors but juniors should ask for around
2500SEK/day. Adjust accordingly depending on your resposibilities and
expected work hours.
Hope that helps,
Elias
torsdag 6 november 2014 skrev Luddnel Magne spi...@555lab.com:
Hi again,
Did someone has ever work there
Looks promising, if it reaches adoption, I have a few questions about it.
Could you for instance read only certain frames without loading the whole
movie file? Would you be able to load only certain channels without the
overhead of loading the whole mox-file? The format is said to support per
I'm curious about your exr's, if you do extensive comping I'd assume you
render loads of channels. Do output them into one file per frame or do you
keep you layer separate? I havn't worked with Exr2 but I used to think that
the second approach felt faster. Probably because you don't need 1GB/frame
Do a couple of projections, start from a far position and add projections
when you notice loss of resolution. I guess you could automate this process
by comparing texture-resolution and projection-resolution, weighting it
with the difference in facing angles (incidence rays)
Cheers,
Elias
Den 14
What's the end goal here? Do want a texture with the best possible
resolution to bake out?
Den 14 okt 2014 17:45 skrev Ron Ganbar ron...@gmail.com:
Hi Ari,
thanks for the answer,
That's exactely what I have now, actually, but I was wondering if there's
a way to get pixels from practically
Ericsson Rydberg
elias.ericsson.rydb...@gmail.com
javascript:_e(%7B%7D,'cvml','elias.ericsson.rydb...@gmail.com'); wrote:
Does vray4nuke offer anything that AtomKraft doesn't? (Appart from being
a different render engine).
Rendering in Nuke, being node-based and all, sure is nice. But how
Does vray4nuke offer anything that AtomKraft doesn't? (Appart from being a
different render engine).
Rendering in Nuke, being node-based and all, sure is nice. But how does it
compare to dedicated 3D apps? I expect huge scenes to be slower in Nukes
viewport?
måndag 25 augusti 2014 skrev adam
Is the object you render properly UV-mapped?
torsdag 7 augusti 2014 skrev Randy Little randyslit...@gmail.com:
Dialate ? Long long shot but better then blur for uv map.
On Aug 6, 2014 3:12 PM, Patrick Heinen mailingli...@patrickheinen.com
Hi,
You could use reconcile3D to get the 2D position of the axis. But I'm not
sure how you would do it the other way around. Maybe use a Tracker and
animate the distance from camera by hand. Or, if you have multiple points
tracked on the finger you could estimate how it travels relative to your
Hi,
If you have access to a world position pass and the camera matrix you could
calculate the second camera maps from that?
All the best,
Elias Ericsson Rydberg
måndag 14 juli 2014 skrev Remco Consten rcons...@gmail.com:
Hi,
I wonder if its possible to create a disparity x,y map from
I think transfer velocity seems to work for this application? I made a
quick little test, but maybe it isnt what you are after. But maybe the
expression can be helpful.
/Elias Ericsson Rydberg
2014-06-23 10:07 GMT+02:00 Frank Rueter|OHUfx fr...@ohufx.com:
Has anybody had success in setting
that should
be picked up. But maybe the Nuke frame rate settings overrides the value on
the alembic node?
Just speculating,
Elias Ericsson Rydberg
fredag 20 juni 2014 skrev Phillip Lange phillipjla...@gmail.com:
Hi,
Wondering if there is a way to get alembic files to read the frame rate
from maya
You could do a key on a specified range of hues using the keyer, using that
as a mask for a grade node. That node manipulates the red(rgb-hsv first)
would probably give you the results you're looking for?
Don't have nuke in front of me but I think that could work.
Best regards,
Elias Ericsson
,
Elias Ericsson Rydberg
2014-05-13 12:02 GMT+02:00 Schneider, Abraham aschnei...@arri.de:
Yes, I know about that. But I don't want to undistort my plates. I'd like
to distort the CG renderings and merge them with my original plates. So I
have to 'invert' the undistortion that Photoscan does
Could you not tile your texture before applying it?
2014-04-28 17:35 GMT+02:00 marlor.l...@gmail.com:
Hi,
I'm trying to repeat a UVmap when values go beyond 1 or below 0
I insert an Expression node like r%1 and g%1 to repeat the normalized
values, but I get very hard edges, as if the STMap
Using the default in nuke does usually not cause a problem with playback.
Otherwise I usually go for h264 as a codec for mov containers.
Cheers,
Elias
3 apr 2014 kl. 09:03 skrev Howard Jones mrhowardjo...@yahoo.com:
What's a decent all round format on Nuke Linux for creating movs.
On mac
Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk
On Thu, Apr 3, 2014 at 8:43 AM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
Using the default in nuke does usually not cause
Come to think of it, we sort of had a scrum approach in school. Get a working
version first, then iterate once or twice before you reach the deadline.
Although we never gave it much thought, it came naturally.
23 mar 2014 kl. 16:49 skrev Randy Little randyslit...@gmail.com:
Oh no I get it its
the correct direction.
On Mar 21, 2014 12:39 PM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
It seems like being transparent from the beginning rewards itself
towards the end. In VFX, at least in the digital age, versions and
increments just comes naturally. I'd love
2014 10:09, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
In all kinds of productions there seems to be a heavy reliance on the
director. That's the standard I guess. Should not we, the vfx-artists, be
the authority of our own domain?
I do wonder if non cg fx heavy films
In all kinds of productions there seems to be a heavy reliance on the director.
That's the standard I guess. Should not we, the vfx-artists, be the authority
of our own domain?
We know the pains of each new change and the cost penalty associated with it.
Because we feel the direct effects when
If you could compare the size of the bounding box with the size of the
plate you'd be set. I think an expression in a reformat node would be
sufficent. Although, I think it would be nice to have the option to expand
the format right in the lensDistort node. :)
2014-03-17 18:40 GMT+01:00 Randy
If my memory isn't failing me, I'm pretty sure I've pulled GoPro clips into
Nuke on Ubuntu.
Possibly you'd need QT on Windows, but I'm not sure.
/Elias
6 mar 2014 kl. 15:15 skrev Ron Ganbar ron...@gmail.com:
Good idea, Diogo, thanks.
I already have Perian installed, so it's not that.
I'll
Does turning projection from both to front do anything for you?
Is it possible that the mesh is duplicated somehow? If two faces are in the
exact same spot the renderer might find different faces for neighboring pixels,
causing strange artifacts.
All the best,
Elias Ericsson Rydberg
23 jan
You almost comes off a bit cross. I'm going to assume that the same feelings
goes towards the people who hasn't learned to RTFM? ;-)
Ps. Custom guides would be nice, but i think not critical. Ds.
Cheers,
Elias
15 jan 2014 kl. 12:07 skrev Cameron Smither cameronsmit...@gmail.com:
Thanks for
Is there some onCreate function you could use? If so, you could set the
expressions when it's created.
Cheers,
Elias
24 dec 2013 kl. 17:23 skrev Ron Ganbar ron...@gmail.com:
Hi all,
Merry Christmas everyone who celebrates it. You keep on enjoying your holiday
and disregard this email.
for the quick interactivity that
calls for low res images.
Steve
On Thu, Dec 19, 2013 at 1:35 AM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
To keep it simple, why not just branch of at the very end and put a reformat
there? You could set the scaling instead of a pre-defined
To keep it simple, why not just branch of at the very end and put a reformat
there? You could set the scaling instead of a pre-defined format I believe.
Love that node.
Kind regards,
Elias
19 dec 2013 kl. 05:14 skrev HSK charhar...@gmail.com:
Hi there,
This may seem like...well..an odd
If the goal is to visualise motion blur using deep points then the difficulty
goes up quite a bit. If The goal is to store dV/dT for every P then it becomes
a lot easier. What would be the benefit of having the blur visible in 3D space?
It's gonna end up flat in the end anyways?
Cheers,
Elias
create the same points in Nuke as axises (spelling?) and match toward that.
Reconcile3D would be very useful for that purpose.
Cheers,
Elias Ericsson Rydberg
6 dec 2013 kl. 18:20 skrev John Mangia j...@johnmangia.com:
First thing I'd do is check if there's any EXIF data in the image from
Well, here I am thinking people live in the best of worlds. I agree with
previous posters, estimated positions of point will have to do. Eliminate as
many variabels as you can. Knowing, or estimating, the FoV is key!
Cheers,
Elias Ericsson Rydberg
6 dec 2013 kl. 19:36 skrev Richard Bobo richb
becomes 1-0,05, a very viewable range.
And pretty common distance range (from camera). I'm excluding huge crane
shots and heli shots here. The infinity feature sure is handy as well!
Cheers,
Elias Ericsson Rydberg
5 dec 2013 kl. 02:31 skrev Ivan Busquets ivanbusqu...@gmail.com:
Elias
That's a great question! I'll be monitoring this thread with great interest!
/Elias
6 dec 2013 kl. 01:41 skrev Luca Fiorentini luca.fiorent...@gmail.com:
Hi,
I know that I should use scanline openExr while comping my shots but I was
wondering which is the best approach when using large
1/z would make sense to me as it would fit an arbitrariily deep map in a 0-1
space. Any point in the pass would be easily visualised with nukes viewer
tools, exposure mainly ofc. Although I'm a fan of having absolute values, 1/z
has it's benefits.
Cheers,
Elias
5 dec 2013 kl. 00:49 skrev Deke
common distance range (from camera). I'm excluding huge crane shots and
heli shots here. The infinity feature sure is handy as well!
Cheers,
Elias Ericsson Rydberg
5 dec 2013 kl. 02:31 skrev Ivan Busquets ivanbusqu...@gmail.com:
Elias,
1/z does not normalize depth to 0-1.
Any values with depth 1
Ericsson Rydberg wrote:
As much as I like the multichannel capabilities of nuke and exr. I prefer to
shuffle out the channels I'll be using. There are scripts for splitting out
all channels, search nukepedia. As long as you organise your nodes as you
go, your script will be a lot easier
As much as I like the multichannel capabilities of nuke and exr. I prefer to
shuffle out the channels I'll be using. There are scripts for splitting out all
channels, search nukepedia. As long as you organise your nodes as you go, your
script will be a lot easier to read for other artists and
I would think it could be done if you have a 3D camera in Nuke? The tracked
point would of course be on a fixed distance from the camera.
Best regards,
Elias Ericsson Rydberg
8 nov 2013 kl. 06:43 skrev Darren Coombes darren.coom...@me.com:
Hi, i have a 2d track in nuke, is there a way
to tweak with rapid
feedback.
All the best,
Elias Ericsson Rydberg
18 okt 2013 kl. 22:49 skrev Mark Nettleton mnettle...@ilm.com:
Is it possible to write a for loop in nuke, that executes every frame?
For example, I have set of nodes that do something based on value n. I want
to loop thru
Ptex seems like a logical step. I wonder if The Foundry will adopt the Modo
renderer also in Nuke.
2013/10/12 Michael Garrett michaeld...@gmail.com
This is actually something you can do with Vray in Nuke, at least with a
recorded demo I saw online. It would be great if we could just render it
Nice scripts Diogo. I wonder if there's a way to get around hard coding
Read1. Using expressions I think it should be possible to write something
like Parent.file.value to get the file string?
All the best,
Elias
11 okt 2013 kl. 04:46 skrev Diogo Girondi diogogiro...@gmail.com:
You're
I'll second Nathan.
Doing motion blur in 3D seems like your best bet. I know that motion blur in
reflections in some renders can be tricky. A great example is a spinning chrome
sphere, which shouldn't make the reflections become blurry. Sure the surface
being shaded is moving but should not
, because there aren’t relying on tricks or
workarounds.
-Nathan
From: Elias Ericsson Rydberg
Sent: Saturday, September 28, 2013 1:36 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] motion blur in reflections
I'll second Nathan.
Doing motion blur in 3D seems like your best bet
Maybe you could do localized defocusing and modulate a warp with an ST-map?
2013/9/18 Mason Doran masondo...@gmail.com
http://www.youtube.com/watch?v=j1UMEuNb4O8
Involved extracting a motion vector pass from the footage I believe, and
this was used to give an animated brushstroke look to
I guess it would be possible to list all commands hotkeys in some way through
python? As far as I know nuke usually uses lower case characters as hotkeys,
therefore I usually assign upper case ones to my gizmos and scripts. Before
assigning I simply test if the hotkey does anything.
But If
Wouldn't .%04d.ext be resolved to something weird? The %-sign usually means a
variable in python at least? Or does it get expanded to 0028 or any other frame
number? Sorry for possible OffT but I'm curious.
Cheers,
Elias
22 aug 2013 kl. 21:56 skrev Gary Jaeger g...@corestudio.com:
That was
to
it.
-Nathan
From: Elias Ericsson Rydberg
Sent: Thursday, August 22, 2013 1:09 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] ffmpeg frame range
Wouldn't .%04d.ext be resolved to something weird? The %-sign usually means a
variable in python at least? Or does it get expanded
That's smart! I guess you would have to accommodate for the first frame by
having a 1f handle though?
18 jul 2013 kl. 14:20 skrev Colin Alway colin.al...@gmail.com:
how about using a TimeOffset and a ShuffleCopy to insert the previous frame
into it's own channelset in the stream, then in the
Could you maybe do an edge detect on the alpha for your st map and use that to
only blur the fringing pixels?
Are there filter settings in the stmap node? I forget. If that is the case you
could check those out.
Cheers,
Elias
17 jul 2013 kl. 13:34 skrev Ari Rubenstein a...@curvstudios.com:
If you have access to the geometry you could render the animated textures with
the scanline renderer? Just the flat textures, then multiply with diffuse etc.
Or go full circle and take the animation back into 3D ;-)
/Elias
17 jul 2013 kl. 14:54 skrev Darren Coombes darren.coom...@me.com:
I havn't seem your script, I'm at the beach, but if input1 is the one you
connect the plate through I think it should work. Same principle for the B pipe
in the merge node basically.
/Elias
13 jul 2013 kl. 12:29 skrev Alex Wolf a...@alexwolf.se:
That was a simpler solution than what I
.
On Fri, Jul 12, 2013 at 6:22 AM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
http://www.nukepedia.com/python/nodegraph/autowrite
This is a different approach to the same problem. You can quite easily
modify it to fit your own directory structure.
Cheers,
Elias
12 jul
by cooked?
On Sat, Jul 13, 2013 at 3:40 PM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
I'm not sure, but I think this is why the autowrite uses tcl as an
intermediate step. Tcl updates all the time, python updates only when asked
(right?). I think Frank Reuter talks about
In the readGeo node I believe you can choose what elements to load, right? I
believe you choose all as well.
Or are you looking to import Geometry, lights and camera?
13 jul 2013 kl. 22:08 skrev Randy Little randyslit...@gmail.com:
Is there a way to load an FBX so that it loads more like how
objects, axis, nulls,
etc seperated but connected as a tree of nodes.
as he said you can do this in other apps (Flame, Fusion)
Am 13.07.2013 22:40, schrieb Elias Ericsson Rydberg:
In the readGeo node I believe you can choose what elements to load, right? I
believe you choose all as well
http://www.nukepedia.com/python/nodegraph/autowrite
This is a different approach to the same problem. You can quite easily modify
it to fit your own directory structure.
Cheers,
Elias
12 jul 2013 kl. 03:32 skrev Brogan Ross broganr...@gmail.com:
I'm running into an issue with putting a
I assume you're merging all the channels into one big stream? Does memory
use go down if you don't?
2013/6/19 Ryan O'Phelan designer...@gmail.com
I'm running out of memory on the farm on one of my comps.
I don't remember running into this kind of thing with a comp of this size
on nuke 6.3x
at the time, and that
any channels merged in that aren't used, don't load into RAM.
Is this wrong?
R
On Wed, Jun 19, 2013 at 5:14 PM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
I assume you're merging all the channels into one big stream? Does memory
use go down if you
Regarding the exr's, it would be cool if nuke automatically processed all read
nodes to be scanline when you did a localized cache. As most renders produce
non-scanline files this could be really handy. The workaround is to have the
farm generate scanline files as a post-render process.
9 jun
Compositor
Check out some of my work…
www.vimeo.com/53990514
Mob: +61 418 631 079
Skype: darrencoombes
Twitter: @durwood81
*
On 30/05/2013, at 10:59 AM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
Here's part of a script I wrote some time ago when I was learning
Here's part of a script I wrote some time ago when I was learning python
for nuke:
# If the directory does not exist already, we create it.
# A folder named after the nuke script is created inside it. But without
user-suffix and .nk-extention
def createWriteDir():
import nuke
import os
You could do as you're proposing here. Create a layer, store four rotos in each
layer to later use them as masks. Although it does work, I would simply connect
the mask input of my CC nodes to the corresponding roto node. You don't need to
create extra layers and channels and you'll be able to
If I'm not misinformed you should be able to mix 16 and 32 bit in one single
exr. However I think your rgb layer have to be 32 for this to work. At least
this is my experience with Arnold for XSI.
8 maj 2013 kl. 20:37 skrev Piotr Stanczyk pstanc...@ilm.com:
Hi,
OpenEXR 1.6.1 and 1.7.0 do
I did a little script to do this, baking the camera in world space.
1. duplicate the camera.
2. put it in the scene root.
3. parent constrain it to the original camera.
4. for all attributes on duplicated camera connect attribute to the
corresponding attribute of the original. (to handle animated
Black outside looks checked to me.
Maybe you could use the reformat node to match them in size?
2013/4/29 Ron Ganbar ron...@gmail.com
1. Always transform after the key.
2. If you turn on 'black outside' on the transform, you won't get the
stretchy pixels.
Ron Ganbar
email:
I would suggest testing a different shot to begin with. Not knowing what
shot you've picked I'm guessing it's handheld, grainy, jumpy war footage.
It's not an easy task, but go for it using memetemin and martys tips
2013/4/21 marty b nuke-users-re...@thefoundry.co.uk
**
As the camera is
What I gather from your post is that you have rendered to multiple EXR's
instead of one EXR with layers. This is actually my prefered way of doing
it as a multichannel EXR requires you to shuffle out the layers anyway
(unless you want to specify what layers to merge in every merge node eg.)
If
need the ops to be in the script and editable
live.
** **
Thanks and Regards,
Thorsten
** **
*Von:* nuke-users-boun...@support.thefoundry.co.uk [mailto:
nuke-users-boun...@support.thefoundry.co.uk] *Im Auftrag von *Elias
Ericsson Rydberg
*Gesendet:* Montag, 29. April
I'm sure you could get around it with python. Have the artist launch a script
to set start and end frames. Sure, it's an extra step but you wouldn't need to
roll out a new version.
19 apr 2013 kl. 23:06 skrev a...@curvstudios.com:
so 7.0v5 is the contender... thanks for the feedback.
From what I understand OP is trying to render nuke geometry as subdivision
surfaces. I don't think the nuke renderer supports it? But as Deke says,
you would need a displacement map that maps the difference between the cage
and the smooth surface. And if the geometry is changing shape you would
Just resize the window and you'll get the other layout
2013/3/24 Rich T nuke-users-re...@thefoundry.co.uk
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Hi all, can anyone explain why I have two different colour wheels ? To get
the old one to show up have to Alt Click the colour wheel icon, otherwise
it appears in the on it's side
Yeah, are you trying to generate from 2D or 3D?
As far as motion blur in nuke 7 goes I assume the vectors should be the same as
in previous versions.
Cheers,
Elias
18 mar 2013 kl. 23:46 skrev Peter Hartwig peter.hart...@gmail.com:
Heya
Does anyone have a clue as to how i could generate
If I'm not sure I follow you, If I'm not misinformed the lightwrap bleeds light
from the background on to the foreground based on the foregrounds alpha. What
are wishing to accomplish with your edge detect?
18 mar 2013 kl. 20:50 skrev t...@nulightfx.com:
Anyone have an idea how best to use
Motionblur
Hey
Yup, trying to render Them out of vray but no luck.
On Tuesday, March 19, 2013, Elias Ericsson Rydberg wrote:
Yeah, are you trying to generate from 2D or 3D?
As far as motion blur in nuke 7 goes I assume the vectors should be the
same as in previous versions.
Cheers,
Elias
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