Re: [Nuke-users] WriteGeo Transformed Camera Export

2017-05-18 Thread Ari Rubenstein
I wonder if writeGeo output to Alembic instead of fbx would incorporate the axis info ? Sent from my iPhone > On May 17, 2017, at 12:20 PM, Vincent Langer wrote: > > Hi there, > > I would like to Export a camera which is animated itself and also transformed > by

Re: [Nuke-users]

2016-12-06 Thread Ari Rubenstein
e of UV layout) > into Photoshop you can place the image exactly where it should be rather than > fixing something in Nuke that you can avoid in the first place. > > >> On 7/12/16 2:54 PM, Ari Rubenstein wrote: >> In order to essentially 'draw' in Photoshop over a frame o

Re: [Nuke-users]

2016-12-06 Thread Ari Rubenstein
lur in Nuke > as there is no sub frame information. > > Alternatively you could render a UV pass to map your still frame on via > STMap, along with a matte pas to mask the result properly (i.e. eyelids, fur > in front of the eye etc). > > > >> On 7/12/16 7:23 AM,

Re: [Nuke-users]

2016-12-06 Thread Ari Rubenstein
Anshul The quick answer is this: 1) Put UV's on your eyeball geo (before deformers), and then export as either alembic or an obj sequence from Maya to nuke 2) project your Photoshop art onto this geo and render thru scan line renderer Unfortunately many variables can compromise this, all of

Re: [Nuke-users] The forums are moving

2015-02-03 Thread Ari Rubenstein
And doesn't The Community sound strangely similar to The Area ?! This smells all to familiar, Company A doesn't want to deal w/ the overhead of a more personalized service (ie. private mailing list for smaller tight group), and so it consolidates like Company B has done and gains tremendous

Re: [Nuke-users] maya nuke camera mismatch

2014-11-20 Thread Ari Rubenstein
Double check the film back of the camera in maya, if offset, this attribute doesn't translate to nuke... or didn't used to. Ari Blue Sky Sent from my iPhone On Nov 20, 2014, at 3:05 PM, Gary Jaeger g...@corestudio.com wrote: I know I’ve seen this before but I can’t remember the solution.

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Ari Rubenstein
How about render it emitting from the cloud, then reverse the rendered seq after? Sent from my iPhone On Nov 15, 2014, at 6:42 PM, Gary Jaeger g...@corestudio.com wrote: Nice Mads. Thanks that works great. Adding the turbulence works perfectly to break up the cloud. Now another question.

Re: [Nuke-users] point cloud to particles

2014-11-14 Thread Ari Rubenstein
Plug your point cloud into an emitter, set emitter velocity to 0, then apply forces like turbulence after the emitter Sent from my iPhone On Nov 14, 2014, at 7:28 PM, Gary Jaeger g...@corestudio.com wrote: Is it possible to turn a point cloud into particles? I see that I can render an

Re: [Nuke-users] point cloud to particles

2014-11-14 Thread Ari Rubenstein
...@corestudio.com wrote: Thanks Ari! Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com On Nov 14, 2014, at 4:44 PM, Ari Rubenstein a...@curvstudios.com wrote: Plug your point cloud into an emitter, set emitter velocity to 0

Re: [Nuke-users] Extracting transforms from Alembic

2014-11-10 Thread Ari Rubenstein
Is the sun itself animated or just the camera ? Sent from my iPhone On Nov 10, 2014, at 6:48 PM, John Coldrick john.coldr...@gmail.com wrote: I have a simple scenario where there is a Sun object in Maya, and I literally just want the transform values from that to feed into a Nuke lens

Re: [Nuke-users] Extracting transforms from Alembic

2014-11-10 Thread Ari Rubenstein
wrote: Have a look at this: http://www.nukepedia.com/gizmos/3d/alembicreconstructor On 10 November 2014 20:16, Ari Rubenstein a...@curvstudios.com wrote: Is the sun itself animated or just the camera ? Sent from my iPhone On Nov 10, 2014, at 6:48 PM, John Coldrick john.coldr...@gmail.com

Re: [Nuke-users] Yosemite?

2014-10-17 Thread Ari Rubenstein
compatible but surely full of bugs. I would wait at least for the 10.10.1 release. -- Bruno-Pierre Jobin On Oct 16, 2014, at 9:04 PM, Ari Rubenstein a...@curvstudios.com wrote: I just got around to installing Mavericks and now Yosemite is the only choice... is Yosemite compatible w

[Nuke-users] Yosemite?

2014-10-16 Thread Ari Rubenstein
I just got around to installing Mavericks and now Yosemite is the only choice... is Yosemite compatible w/ Nuke 8 ? Sent from my iPhone___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] Projection question

2014-10-14 Thread Ari Rubenstein
What I'd do is this: - take the animated shot camera, lock off its animation at least on 2 different frames (1st frame and close-up before passing mountain), 2 new cameras exist now - camera project the plate from those 2 locked off camera's, only those specific frames from the plate , render

Re: [Nuke-users] Projection question

2014-10-14 Thread Ari Rubenstein
://ronganbar.wordpress.com/ On Tue, Oct 14, 2014 at 6:39 PM, Ari Rubenstein a...@curvstudios.com wrote: What I'd do is this: - take the animated shot camera, lock off its animation at least on 2 different frames (1st frame and close-up before passing mountain), 2 new cameras exist now - camera project

Re: [Nuke-users] Projection question

2014-10-14 Thread Ari Rubenstein
)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Oct 14, 2014 at 6:59 PM, Ari Rubenstein a...@curvstudios.com wrote: Ron What specifically will you be using the mountain geo for ? And my guess is no UV's from the pointcloudgenerator... but you don't need them

Re: [Nuke-users] maya nuke

2014-09-12 Thread Ari Rubenstein
We use the Mocon mel script pass2nuke, works great all the time www.3dmation.com Sent from my iPhone On Sep 12, 2014, at 4:07 PM, Gary Jaeger g...@corestudio.com wrote: How do people get animation data from maya to nuke? I thought what I was trying was super simple, just the Y rotate

Re: [Nuke-users] VRay for nuke beta?

2014-08-24 Thread Ari Rubenstein
this time. I guess it's not a priority for Chaos Group to get compositors involved :( On 23/08/14 06:24, Ari Rubenstein wrote: Anybody get the 'notify' email from Chaos group for the VRay public beta download yet ? Thx Ari Sent from my

[Nuke-users] VRay for nuke beta?

2014-08-22 Thread Ari Rubenstein
Anybody get the 'notify' email from Chaos group for the VRay public beta download yet ? Thx Ari Sent from my iPhone___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

[Nuke-users] Prosumer Lidar ?

2014-06-28 Thread Ari Rubenstein
Has anyone explored any of the burgeoning prosumer Lidar options out there and have positive feedback ? There was a $1k or less Kickstarter Lidar project I read about last year but can't recall the company name, anyone ? Thx Ari Blue Sky Sent from my

[Nuke-users] Nuke 8.0v3 slowdown

2014-06-16 Thread Ari Rubenstein
We are versioning up from Nuke 7.0v6 to 8.0v3 and are encountering a significant slowdown. There is a basic template we use to start shot production. In this template there are groups with some complexity within. It seems by deleting these groups (FYI, there are no external calls from the

[Nuke-users] Particle Settings node issue

2014-04-10 Thread Ari Rubenstein
Having difficulty getting sub-frame emission from a particle emitter using the particle settings node. It's quite volatile... sometimes works like a charm, other times not at all ? Does anyone know what 'trips up' this code? Thx Ari Blue Sky Sent from my

[Nuke-users] move to back for backdrops?

2014-02-06 Thread Ari Rubenstein
Is there a command to move to back for Backdrops? For instance, you have 5 backdrops w/ stacks, then you want a 'master' backdrop for those 5 (but keep the big master one behind the others always) Thx Ari Blue Sky___ Nuke-users mailing list

[Nuke-users] Capture Viewer ?

2014-01-21 Thread Ari Rubenstein
When I execute the Capture the Viewer feature to create a jpg sequence of my animated OpenGL scene, it writes the frames but does not update the OpenGL display at all... and so it only writes the 1st frame over and over again ? It's an animated camera move but the viewer won't update as it's

Re: [Nuke-users] Capture Viewer ?

2014-01-21 Thread Ari Rubenstein
that wouldn't be required anymore theses days though. On 1/22/14 11:41 AM, Ari Rubenstein wrote: When I execute the Capture the Viewer feature to create a jpg sequence of my animated OpenGL scene, it writes the frames but does not update the OpenGL display at all... and so it only

Re: [Nuke-users] Parent non-mesh 3d object, maintain current position?

2013-12-11 Thread Ari Rubenstein
It would be nice to have the offset/inversion expression built in to possibly the TransformGeo node... Question for ya, are trying to leave your camera in place so a camera projection doesn't get compromised ? Sent from my iPhone On Dec 11, 2013, at 4:54 PM, matt estela m...@tokeru.com

Re: [Nuke-users] OBJ sequence errors

2013-12-03 Thread Ari Rubenstein
. When I had to use OBJ sequences (which I didn’t enjoy for a second) I used this script to auto-bracket my readgeo with frameholds. Obviously Nuke-7 only. https://gist.github.com/julik/6089831 On 03 Dec 2013, at 01:03, Ari Rubenstein a...@curvstudios.com wrote: Is there a workaround

[Nuke-users] OBJ sequence errors

2013-12-02 Thread Ari Rubenstein
Is there a workaround to the incessant ReadGeo ERROR's where Nuke is always looking outside the obj frame range and returning a No such file or directory error ? For instance, say I'm on frame 140 and nuke produces this error saying it can't read geo for frame 80 (the .obj sequence is from

Re: [Nuke-users] OBJ sequence errors

2013-12-02 Thread Ari Rubenstein
this. -deke On Monday, December 2, 2013, Ari Rubenstein wrote: Is there a workaround to the incessant ReadGeo ERROR's where Nuke is always looking outside the obj frame range and returning a No such file or directory error ? For instance, say I'm on frame 140 and nuke produces this error saying

Re: [Nuke-users] Expot Nodes As Script... w/ Project Settings?

2013-08-26 Thread Ari Rubenstein
I realize this is not the best answer, but I also am annoyed by this. What I do is select the nodes I want to export... Invert selection... Delete... Save as. Couple extra steps but hey, preserves project settings Ari Blue Sky Sent from my iPhone On Aug 26, 2013, at 1:38 PM, David Schnee

[Nuke-users] identifying unused hotKeys ?

2013-08-22 Thread Ari Rubenstein
Is there a way to identify which hotKeys are Not in use in Nuke ? thx, -- Ari Rubenstein Lead Compositor www.blueskystudios.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http

Re: [Nuke-users] layered projection on merged geo

2013-07-19 Thread Ari Rubenstein
Not sure what Falco suggested since I'm away from computer, but... What about using an add channel node after your project3D shader, shuffle into this newly added channel, then place an apply material node for this after the mergeGeo ? (Not certain of this but seems feasible) Ari Blue Sky

Re: [Nuke-users] Shading imported particles (sprites etc)

2013-03-11 Thread Ari Rubenstein
Deke If I intuit correctly... That'll just have 'nuke' particles emit at the location of the alembic ones on only 'that' frame which their emitted and not carry thru the alembic's particle's animation, correct? (ie. neither the forces nor velocity (no motion) will be transferred to Nuke's

Re: [Nuke-users] Particle Glide ?

2013-01-25 Thread Ari Rubenstein
Deke Sorry, I'm back on the Particle Morph challenge... thoughts on what I've written below? In 7, could you run a particle sim in reverse with the 3d retime nodes, and render thru the normal time camera ? That way you could emit from one surface into a turbulence field, then do the same w/

Re: [Nuke-users] point cloud from deep data where two objects intersect

2012-11-25 Thread Ari Rubenstein
How about forgetting the deep data approach , and instead doing a Zintersect and feeding that into Nathan's old PixelGeo tool to generate just the geo from the intersection... then use that as the particle emitter? Although the PixelGeo tool hasn't been updated for recent Nuke... but it would

Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver beta plugins av

2012-11-12 Thread Ari Rubenstein
I will try that, though if the pieces could become separate objects it would really get interesting! Imagine throwing a sphere at a wall, on impact it shatters with the veronoi fracturing (replace anim), then the pieces become part of a rigid body sim as they fall, once they bounce on the

Re: [Nuke-users] readgeo attribute similar to read node's frame range hold ?

2012-11-12 Thread Ari Rubenstein
Try dup'ing your read geo node, explicitly set it to only read 'that' geo frame and use a Switch node between the 2 readGeo nodes so it animates to the single frame one you want to hold on. Ari Sent from my iPhone On Nov 12, 2012, at 6:45 PM, Ryan Fyffe r...@illusionfields.com wrote: Hi

[Nuke-users] Nuke to Maya Camera export?

2012-10-24 Thread Ari Rubenstein
Anyone have a successful 'round trip' method of getting cameras from nuke back to Maya? Thx Ari Blue Sky Sent from my iPhone On Oct 22, 2012, at 7:34 AM, Daniel Venditti dan...@gmail.com wrote:

Re: [Nuke-users] Nuke to Maya Camera export?

2012-10-24 Thread Ari Rubenstein
in the past. Joe Laude Sent from my iPhone On Oct 24, 2012, at 4:07 AM, Ari Rubenstein a...@curvstudios.com wrote: Anyone have a successful 'round trip' method of getting cameras from nuke back to Maya? Thx Ari Blue Sky Sent from my iPhone On Oct 22, 2012, at 7:34 AM

Re: [Nuke-users] Nuke to Maya Camera export?

2012-10-24 Thread Ari Rubenstein
Ah yes, just figured that out Thx Deke Sent from my iPhone On Oct 24, 2012, at 8:02 AM, Deke Kincaid dekekinc...@gmail.com wrote: It has to go through a scene node. -deke On Wed, Oct 24, 2012 at 8:53 AM, Ari Rubenstein a...@curvstudios.com wrote: hmm, might just be too early

[Nuke-users] ParticleTurbulence control

2012-10-01 Thread Ari Rubenstein
, -- Ari Rubenstein Lead Compositor www.blueskystudios.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] particle how-to

2012-09-29 Thread Ari Rubenstein
On 29/09/12 11:33 AM, Marten Blumen wrote: I haven't looked into it but can we use the ParticleExpression position parameter, posexpr, to direct a particle to a location? i.e. vertex On 29 September 2012 00:36, Ari Rubenstein a...@curvstudios.com wrote: I don't believe so. We need the addition

Re: [Nuke-users] particle how-to

2012-09-29 Thread Ari Rubenstein
Has anyone any luck with using negative point forces alone to create complex particle paths ? I'll give that a try Ari Blue Sky Sent from my iPhone On Sep 29, 2012, at 11:06 AM, Ari Rubenstein a...@curvstudios.com wrote: that is nice, using the point force (negative) to attract particles

Re: [Nuke-users] particle how-to

2012-09-28 Thread Ari Rubenstein
I don't believe so. We need the addition of targets, or attractors, in order to 1) steer particles along a desired path (or some kind of 'path controller' which acts as a force for particles to move along) and 2) to act as 'destinations' so an 'event' can be triggered once they arrive

Re: [Nuke-users] multiple camera projection on one obj

2012-09-02 Thread Ari Rubenstein
Yes it is... and you can use the mergeMat (I think that's it's name, not at computer now) 3D shader to essentially comp the different camera projections before being projected onto the same readGeo node. Just use the appropriate alpha into each projection before its over'd with mergeMat. Ari

Re: [Nuke-users] Point Cloud from CSV files

2012-06-04 Thread Ari Rubenstein
@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Ari Rubenstein Creative Director www.curvstudios.com ___ Nuke-users mailing list Nuke-users

[Nuke-users] Kai's Power Tools anyone ?

2012-06-03 Thread Ari Rubenstein
Anyone know where to find the old Kai's Power Tools plugins ? KPT Collection. Or another sophisticated fractal generator like Kai's version ? Not just any ole fractal, but the real granular stuff in the mandlebrot / julia set variety. I know metacreations was purchased by Corel, but they

Re: [Nuke-users] Set Initial State for Particles ?

2012-05-17 Thread Ari Rubenstein
, 2012, at 10:34 PM, Diogo Girondi wrote: Not sure I get what you're trying to do but what I usually do to freeze the particles is to animate their emission rate from whatever to zero from one frame to the other. On Wed, May 16, 2012 at 11:24 PM, Ari Rubenstein a...@curvstudios.com wrote

Re: [Nuke-users] Set Initial State for Particles ?

2012-05-16 Thread Ari Rubenstein
Interesting... are you referring to the 'particle to geo' node ? And then does it read back in as a point cloud essentially where each point (vert) would emit only a single particle ? How do you resolve the rate with the amount of vert's ? Sent from my iPhone On May 16, 2012, at 7:35 PM,

Re: [Nuke-users] freezing particles?

2012-03-31 Thread Ari Rubenstein
@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Ari Rubenstein Creative Director www.curvstudios.com ___ Nuke-users mailing list Nuke-users

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-24 Thread ari Rubenstein
, and different depth formats, it gets a bit more complicated. Ivan may have something to say on this. Michael On 23 March 2012 03:16, ari Rubenstein a...@curvstudios.com wrote: Wow, much appreciated. Thinking back to how artists and studios in the film industry used to hold tight

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-24 Thread ari Rubenstein
on this. Michael On 23 March 2012 03:16, ari Rubenstein a...@curvstudios.com wrote: Wow, much appreciated. Thinking back to how artists and studios in the film industry used to hold tight their techniques for leverage and advantage, it's great to see how much this comp community

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-23 Thread ari Rubenstein
Wow, much appreciated. Thinking back to how artists and studios in the film industry used to hold tight their techniques for leverage and advantage, it's great to see how much this comp community encourages and props up one another for creative advancement for all. Thanks again Ivan Ari

Re: [Nuke-users] Long track-in in Nuke

2012-03-23 Thread ari Rubenstein
Karen Another way to put it (same method Ron described), is to choose a few 'keyframes' of the current camera move... derive your crop amount from these frames (see how 'pushed in' the cam is at this point)... Then after review of these crops go back and recreate the separate renders/artwork

Re: [Nuke-users] Re: difference between uv project and project 3d

2012-03-22 Thread ari Rubenstein
Anyone have a tool similar to Nathan's xyzgenerate for world space conversion of depth keys ? And/or his vectormatte ? Ari On Mar 22, 2012, at 5:47 PM, Frank Rueter fr...@beingfrank.info wrote: brilliant, can't wait for that one! On 3/22/12 11:07 AM, Ivan Busquets wrote: It's just a

Re: [Nuke-users] RotoPaint Speed Concerns

2012-02-17 Thread ari Rubenstein
I've found that simply copy/pasting only the few relevant nodes you need to paint on into a separate Nuke session provides real time performance. When painting complete, copy back into the primary script. Not a fix, but a real time workaround, Ari Blue Sky Sent from my iPhone On Feb 17,

Re: [Nuke-users] Particles - Inherit Velocity ?

2012-02-16 Thread ari Rubenstein
Thanks Sean, good to know. Ari Sent from my iPhone On Feb 16, 2012, at 2:39 AM, Sean Brice s...@thefoundry.co.uk wrote: Hey Ari, This isn't in the current particle system, but it will be in a future Nuke release. Cheers, Sean On 15/02/2012 23:14, a...@curvstudios.com wrote:

Re: [Nuke-users] Too many open files

2011-11-27 Thread ari Rubenstein
I get this daily, usually when scrubbing in the viewer, or rendering a flipbook. Or hitting the arrow keys quickly stepping thru frames. Quite painful and common. Seems Nuke gets 'congested' with some temporal operations, more so then shake did in my experience. Ari Sent from my iPhone On

Re: [Nuke-users] Too many open files

2011-11-27 Thread ari Rubenstein
Do you have a bunch of FrameHolds in the script? That seems to be a catalyst for this issue popping up. On 27 November 2011 09:17, ari Rubenstein a...@curvstudios.com wrote: I get this daily, usually when scrubbing in the viewer, or rendering a flipbook. Or hitting the arrow keys

[Nuke-users] Blue Sky Studios hiring

2011-10-29 Thread Ari Rubenstein
be surprised how many don't!) NOTE: please don't reply to this thread, we don't want to bother other users with this ... thx, Ari Rubenstein Lead Compositor Blue Sky Studios ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http

Re: [Nuke-users] render settings

2011-10-08 Thread ari Rubenstein
Don't add the % after the d, should be : filename.%04d.tga Sent from my iPhone On Oct 8, 2011, at 11:24 AM, Mahesh Kumar maheshfromonl...@hotmail.com wrote: hi all, I am confusing with render settings in Nuke write node, i want to render sequence images i created filename.%04d%.tga or

Re: [Nuke-users] Re: wee issue with Despill Bias in Keylight 2.1v8

2011-09-19 Thread Ari Rubenstein
sorry, was reading the email and accidentally hit send nothing going on here, go back to your business ari On Sep 19, 2011, at 3:37 PM, Ari Rubenstein wrote: On Sep 19, 2011, at 3:06 PM, D. Reynolds wrote: We were having that problem last week as well. We found that 1. unchecking

Re: [Nuke-users] unwrap uv map from an animated geo

2011-09-17 Thread ari Rubenstein
Projecting/painting onto animated geo: - Apply UVs to your geo (in 3d app) - bake out a sequence of .obj's of your animated geo - camera project with UVproject in nuke - output UV from scanline render - paint on unwrapped, rendered UV projected texture - apply painted, unwrapped texture back onto

Re: [Nuke-users] unwrap uv map from an animated geo

2011-09-17 Thread ari Rubenstein
Sheesh, sorry again, writing before coffee in early am. You paint on your original projected texture... Not.. on the unwrapped UV rendered one (you could, but that's no fun). Ari Sent from my iPhone On Sep 17, 2011, at 7:32 AM, ari Rubenstein a...@curvstudios.com wrote: Projecting/painting

Re: [Nuke-users] Is there something I've just completely missed?

2011-09-02 Thread ari Rubenstein
The short of it is this: AE is a prosumer tool, good for the infrequent user (consumer), and good for pros. As a result AE has alot of quick solutions for basic fx work which Nuke does not. Nuke on the other hand is exclusively a professional Compositing tool, flexible enough for the most

Re: [Nuke-users] RSMB Multiple write bug ?

2011-08-31 Thread ari Rubenstein
Update: we actually were using 6.0v1 last film when RSMB worked, failing in 6.1v3 as well Ari Sent from my iPhone On Aug 31, 2011, at 10:39 AM, a...@curvstudios.com wrote: Has anyone run into a problem rendering Re:Vision's RSMB with multiple 'writes' within the same comp (trying to render

Re: [Nuke-users] DOF Bokeh variations ?

2011-07-13 Thread ari Rubenstein
Colin, Can you confirm if now the tool can scale the bokeh based on a greyscale input image (such as a depth key) ? Thx, Ari Sent from my iPhone On Jul 11, 2011, at 3:43 PM, Colin Doncaster co...@peregrinevfx.com wrote: I can get you a trial license of http://peregrinelabs.com/bokeh if you