Re: [Nuke-users] Nuke Studio not showing clip name in viewer anymore?

2015-04-23 Thread Howard Jones
I miss that too! I cant see why this has been left off. H On 23 Apr 2015, at 18:04, Frank Rueter|OHUfx fr...@ohufx.com wrote: Hi, I am finally getting a little bit of time to switch over to NukeStudio. I noticed we can no longer see clip or version info in the viewer like in Hiero.

[Nuke-users] Nuke Studio not showing clip name in viewer anymore?

2015-04-23 Thread Frank Rueter|OHUfx
Hi, I am finally getting a little bit of time to switch over to NukeStudio. I noticed we can no longer see clip or version info in the viewer like in Hiero. Is that the case or am I missing a magic hotkey to show this? I constantly need to scrub through sequences and call out shot names and

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-19 Thread Charles Bedwell
I will try that next. Media Encoder can do the file/frame overlays so I'm re-encoding a bunch of stuff. Charlie On 19 Mar 2015, at 11:52 am, Peter Crossley cross...@thefoundry.co.ukmailto:cross...@thefoundry.co.uk wrote: On 19/03/2015 11:04, Charles Bedwell wrote: Also talking to someone

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-19 Thread Frank Harrison
On 19 March 2015 at 11:04, Charles Bedwell charles.bedw...@encorepost.com wrote: The project is currently open in Hiero. Do you wish to discard the changes and load it again? Looks like we missed a warning message in Studio. -- Frank Harrison Senior Nuke Software Engineer The Foundry Tel:

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-19 Thread Charles Bedwell
I started a new project this morning and now I have the error when importing one of my 720p mp4 conversions: DDImage::OpenedFile::open failed: mov64:(filepath/name): Reader did not set channels Trying to open my saved project containing all the clips I get the error: The project is currently

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-19 Thread Peter Crossley
On 19/03/2015 11:04, Charles Bedwell wrote: Also talking to someone last night about the slow render and they say it's a known bug with the text node. Anyone care to verify? Hi Charlie, Yeah, there was a known bug in v4 affecting render performance. This is fixed in our internal builds. If

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-19 Thread Charles Bedwell
I've re-encoded the media in Adobe Media Encoder, 1080p, 23.98, h.264 main with the text overlays. Opening the first file in Nuke I get a 138 frame file, frame range 1-138. File plays back fine. Opening the first file in Nuke Studio and adding it to the timeline, suddenly it's 139 frames

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-18 Thread Henrik Cednert
On 18 mar 2015, at 19:46, Henrik Cednert n...@irry.com wrote: If you quick and load it up and export fast as a lizard, does it run fast before memory saturates? If you quit and load it up even... ___ Nuke-users mailing list

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-18 Thread Randy Little
Sort of weird because I have exported a dozens if not a few hundred QT through studio in the past couple weeks. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Wed, Mar 18, 2015 at 2:51 PM, Charles Bedwell charles.bedw...@encorepost.com wrote: Nope just

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-18 Thread Charles Bedwell
Nope just blows out. I cancel it after it's run for an hour or two and barely gotten to 1-2% The weird thing is I replaced the footage with the Media Encoder 720p exports and it's still seems bad, but errors on the last frame of some of the shots, saying FFMpeg couldn't read the file. I redid

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-17 Thread Charles Bedwell
Further to this: -Opened up the Nuke script that Studio generated and changed output to jpeg sequence. Same story, very slow output, low CPU usage, disk not throttled etc. In the script all of the clips were first reformatted to HD before passing through a single reformat node at the end to

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-17 Thread Ant Nasce
Can you do a screen grab of your Nuke Studio Preferences Performance Threads/Processes? If limit renderer is selected, this will significantly impact the speed of rendering. no renderer limits will be fastest. Cheers, A On Tue, Mar 17, 2015 at 11:17 AM, Charles Bedwell

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-17 Thread Ant Nasce
Preferences Performance Threads/Processes? If limit renderer is selected, this will significantly impact the speed of rendering. no renderer limits will be fastest. Cheers, A On Tuesday, 17 March 2015, Charles Bedwell charles.bedw...@encorepost.com wrote: Hi Ant, Hard to get

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-16 Thread Charles Bedwell
NS 9.04 Windows 64, Intel Xeon 32 way, 64gb ram etc. Exporting as seq. On 16 Mar 2015, at 7:13 pm, Deke Kincaid d...@thefoundry.co.ukmailto:d...@thefoundry.co.uk wrote:

[Nuke-users] Nuke Studio Asset Reel

2015-03-16 Thread Charles Bedwell
Hiya, I'm trying to create a lowres preview .mov from a bunch of assets (fire, dust etc) in Nuke Studio. I've imported all the clips (about 100 clips, 115GB) added a soft text effect to burn in the clip name and the frame number for that clip. There isn't anything else to it. I've exported the

Re: [Nuke-users] Nuke Studio Asset Reel

2015-03-16 Thread Deke Kincaid
ᐧ Which version of NS and which os are you running on? Are you exporting as shots or a sequence? -- Deke Kincaid Media Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk

[Nuke-users] Nuke studio workflow

2015-03-05 Thread Randy Little
I am playing with Studio and I am wondering who a sort of broken work flow like the following might work. so lets say the job didn't start in studio and there are shots already done in regular nuke. for my testing I am using footage that has already been comped dropping it on a timeline making a

Re: [Nuke-users] nuke studio nested timelines

2015-03-05 Thread Graham D. Clark
yup we do -- Graham D Clark, VP/Head of Stereography, Stereo D, Deluxe phone: why-I-stereo http://www.linkedin.com/in/grahamclark On Wed, Mar 4, 2015 at 4:28 PM, Gary Jaeger g...@corestudio.com wrote: we need that :) Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019

[Nuke-users] nuke studio nested timelines

2015-03-04 Thread Gary Jaeger
Anybody know if nested timelines from an xml are supported in Studio? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650.728.7957 (direct) • 650.728.7060 (main) http://corestudio.com ___ Nuke-users mailing list

Re: [Nuke-users] nuke studio nested timelines

2015-03-04 Thread Dan Michael Hodges
Doesn't look like you can nest any sort of sequence inside other sequences at the moment. There may however be some potential work arounds (as there is a lot of clever customization potential) but it wouldn't be straight forward right now. Nuke Studio is really starting to grow on me. With a

Re: [Nuke-users] nuke studio nested timelines

2015-03-04 Thread Gary Jaeger
we need that :) Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650.728.7957 (direct) • 650.728.7060 (main) http://corestudio.com http://corestudio.com/ On Mar 4, 2015, at 12:55 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Hi Gary Unfortunately not at this time.

Re: [Nuke-users] Nuke Studio text displaying shot name

2015-01-15 Thread Howard Jones
Hi Ant Would be handy to have a built-in overlay, I was asking why Nukestudio didn't have Hiero's overlay by default. The second you have a timeline you need clip, frame info as well. Best Howard On 16 Jan 2015, at 00:09, Ant Nasce a...@thefoundry.co.uk wrote: Hey Lukasz, If you add

Re: [Nuke-users] Nuke Studio view overlay

2015-01-14 Thread Mads Lund
Be warned though. Sometimes the [metadata input/frame] in the text effect will not update correctly when scrupping the timeline, ending up showing 1 frame above or below. On Wed, Jan 14, 2015 at 9:10 PM, Robert Okker robert.ok...@darlings-post.com wrote: i've mentioned it a couple off time in

Re: [Nuke-users] Nuke Studio view overlay

2015-01-14 Thread Robert Okker
i've mentioned it a couple off time in the beta. but i dont think they want to have it in there for some unknown reason. haven't heard anything about it. The thing i miss and you can't do with this softnode text tool is having the info from a and b view. Cheers Robert Robert Okker Owner/Head of

Re: [Nuke-users] Nuke Studio view overlay

2015-01-14 Thread Howard Jones
Thanks, but any reason why the inbuilt one is missing? On 14 Jan 2015, at 13:23, Robert Okker robert.ok...@darlings-post.com wrote: just put a soft effect text node on a new layer and put this in as txt [metadata hiero/shot] fr:[metadata input/frame] if you just put [metadata] you can see all

Re: [Nuke-users] Nuke Studio view overlay

2015-01-14 Thread Doug Wilkinson
i'd like to know if this can come back, and it would be great if we can have it in the monitor out as well. adding a soft effect is OK as a workaround. but having the real deal there would be super helpful in meetings. On Wed, Jan 14, 2015 at 8:59 AM, Howard Jones mrhowardjo...@yahoo.com wrote:

Re: [Nuke-users] Nuke Studio view overlay

2015-01-14 Thread Robert Okker
just put a soft effect text node on a new layer and put this in as txt [metadata hiero/shot] fr:[metadata input/frame] if you just put [metadata] you can see all the available info you can display through your text node ;) Cheers Robert Robert Okker Owner/Head of VFX/Online Darlings Post

Re: [Nuke-users] Nuke Studio view overlay

2015-01-14 Thread Peter Hartwig
The issue is that i cant see whats Rendering in the que... It just says compRenderJob So i dont know what shots its re Rendering all the time On Wednesday, January 14, 2015, Robert Okker robert.ok...@darlings-post.com wrote: just put a soft effect text node on a new layer and put this in as

[Nuke-users] Nuke Studio view overlay

2015-01-14 Thread Howard Jones
Hi In Hiero there is a useful overlay with shot info - this is missing in NukeStudio afaik. Is it there somewhere and I cant find it or missing on purpose. When in a timeline it always allows you to see what frame you are in on a shot, rather than in the timeline. Anybody know /care about its

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-29 Thread Michael Viera
On Friday, November 28, 2014, Mads Lund madshl...@gmail.com wrote: I ended up fixing it using the commandline python mode for nuke. In that way i can execute python code inside the scripts exported from Nuke Studio without having to open them in the UI. This method is fast and easy. On Fri,

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-28 Thread Mads Lund
Sadly Nuke Studio completely ignores this when creating scripts. So while this might help on artists machines, the nuke studio timeline will still be all red. On Thu, Nov 27, 2014 at 8:13 PM, J Bills jbillsn...@flickfx.com wrote: Hi! This is what you're looking for. Look at the tabs on the

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-28 Thread Mads Lund
I ended up fixing it using the commandline python mode for nuke. In that way i can execute python code inside the scripts exported from Nuke Studio without having to open them in the UI. This method is fast and easy. On Fri, Nov 28, 2014 at 9:53 AM, Mads Lund madshl...@gmail.com wrote: Sadly

[Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Mads Lund
Hey guys. Nuke write nodes does not create folders by default. While its nice that in Nuke 9 it will bump the path folders to the same as the script version, it still doesn't create those folders, forcing the artists to create them by hand. (introducing human errors and what not) Back when we

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Mads Hagbarth Lund
I don't think you can do that from Nuke Studio. I mean... You can't make it put some code into the prerender bar. Den 27/11/2014 kl. 18.36 skrev Elias Ericsson Rydberg elias.ericsson.rydb...@gmail.com: I haven't tried studio, but could you not write a a preRenderScript? Check if the path

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Ron Ganbar
This whole issue of the folder not being created has always annoyed me. Should be automatic, in my opinion. Or at least there can be a checkbox in the Write automatically create path / don't overwrite existing. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Tommaso Fioretti
You can just add those lines in your init.py def createWriteDir(): import nuke, os file = nuke.filename(nuke.thisNode()) dir = os.path.dirname( file ) osdir = nuke.callbacks.filenameFilter( dir ) try: os.makedirs( osdir ) return except: return nuke.addBeforeRender(

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Mads Lund
I wanted to avoid that, as it should only apply to the write notes defined by Nuke Studio. The other issue is that if the artist have created a new version but have not rendered, the folder would not be there and then the Nuke Studio background render would fail. I guess we might end up writing

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Ron Ganbar
I already have this solved (though my one doesn't deal nicely with multi-view paths containing %V), but I don't need I need to mess with my init.py for these kind of things. Nuke is growing up, in my view. And this means the user base is getting larger. I teach a lot of Nuke, and I see a lot of

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Mads Lund
How Ron? On Thu, Nov 27, 2014 at 8:08 PM, Ron Ganbar ron...@gmail.com wrote: I already have this solved (though my one doesn't deal nicely with multi-view paths containing %V), but I don't need I need to mess with my init.py for these kind of things. Nuke is growing up, in my view. And this

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread J Bills
Hi! This is what you're looking for. Look at the tabs on the write node and invoke this pre-render (you can populate it by default facility wide in your menu.py). http://www.nukepedia.com/python/render/checkoutputpath On Thu, Nov 27, 2014 at 9:36 AM, Elias Ericsson Rydberg

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Bill Gilman
+1000 Typos by Siri On Nov 27, 2014, at 10:49 AM, Ron Ganbar ron...@gmail.com wrote: This whole issue of the folder not being created has always annoyed me. Should be automatic, in my opinion. Or at least there can be a checkbox in the Write automatically create path / don't overwrite

Re: [Nuke-users] Nuke Studio - export to *.mov larger than 2.15 gig over afp network (mastering)

2014-11-24 Thread Howard Jones
Oh thats interesting. I've had lots of quicktimes fail in the past and didn't know why. I write a temp one and push to the network via python. Which has got around this. Howard On 24 Nov 2014, at 07:43, adam jones adam@mac.com wrote: Hi all So I thought we left this 2 gig file

Re: [Nuke-users] Nuke Studio - export to *.mov larger than 2.15 gig over afp network (mastering)

2014-11-24 Thread John Coldrick
I don't know if you're running on Windows, but we've always had issues where we need to use UNC paths instead of mounted drives(or do it locally and then copy), it's completely random and is related to the quicktime dll. It breaks without much in the way of diagnostics. Tends to show up if you

Re: [Nuke-users] Nuke Studio - export to *.mov larger than 2.15 gig over afp network (mastering)

2014-11-24 Thread adam jones
Hey there john we are running NS on mac os x 10.8.5 from my finding yes it is a little random but hit about a 90% fail rate. it not solely quicktime the issue that needs to be addressed is the afp protocol, I am investigating using NFS and mount points but this brings it own issue being that

Re: [Nuke-users] Nuke Studio - export to *.mov larger than 2.15 gig over afp network (mastering)

2014-11-24 Thread Antony Nasce
Hi guys, Just wanted to confirm whether anyone has tried rendering with the mov64 writer in Nuke 9.0v1? In my local tests (well actually AFP network!) the 64-bit writer does not appear to suffer the same size limit as the 32-bit writer. Would be good to hear your experiences with this..

Re: [Nuke-users] Nuke Studio - export to *.mov larger than 2.15 gig over afp network (mastering)

2014-11-24 Thread adam.s.j
@support.thefoundry.co.uk Subject: Re: [Nuke-users] Nuke Studio - export to *.mov larger than 2.15 gig over afp network (mastering) Hi guys, Just wanted to confirm whether anyone has tried rendering with the mov64 writer in Nuke 9.0v1? In my local tests (well actually AFP network!) the 64

[Nuke-users] Nuke Studio - export to *.mov larger than 2.15 gig over afp network (mastering)

2014-11-23 Thread adam jones
Hi all So I thought we left this 2 gig file limit back with the passing of FAT 32 however it seems to have reared it ugly head again in another form. This is an article I found regarding AE and this issue

Re: [Nuke-users] Nuke studio green footage error

2014-11-21 Thread Jack Binks
Can you send one of the offending files to support@ please, so we can get this reproduced in house? Is it trying to use the mov64 reader, or the mov32 one (you can see from the knob in the panel) - that'll also be useful info for support. Cheers Jack On 19 November 2014 17:37, Martin Constable

Re: [Nuke-users] Nuke studio green footage error

2014-11-19 Thread Martin Constable
I had a similar problem just today. A Mac I was working on could not read .mov files which showed up as green. The solution was to rename files as .mp4 and also update VLC. I doubt it has anything to do with Nuke studio. Does you have the same problems in Nuke? Sent from my iPad On 19 Nov

[Nuke-users] Nuke Studio: What happened to insert edit?

2014-10-27 Thread Ned Wilson
Just tested this in Hiero 1.9 to make sure I wasn’t hallucinating. In Hiero, using the multi tool, you can select any clip (or group of clips) on the timeline, move them to some place, and if you held down the alt key right before you dropped them in the timeline, the cursor would change, it

Re: [Nuke-users] Nuke Studio: What happened to insert edit?

2014-10-27 Thread Deke Kincaid
Hi Ned You might want to send this to the beta list, not the public one. -- Deke Kincaid Creative Specialist The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Mon, Oct 27, 2014 at 10:07 AM, Ned Wilson

Re: [Nuke-users] nuke studio

2014-04-09 Thread Deke Kincaid
Hmm interesting. -deke On Tuesday, April 8, 2014, Jimmy Christensen ji...@ghost.dk wrote: On 09/04/14 03:42, Deke Kincaid wrote: What are the plans for approaching Quicktime codec support on Linux (audio and video)? It's a problem I hate thinking about, but it will come up. No plans

Re: [Nuke-users] nuke studio

2014-04-09 Thread Chris Noellert
: Tuesday, April 08, 2014 3:17 PM To: Nuke user discussion Subject: Re: [Nuke-users] nuke studio Deke, My questions are of a more utilitarian nature. Given how immediate clients want to see feedback, how robust is the caching at this point? I found Nuke's caching somewhat frustrating

Re: [Nuke-users] nuke studio

2014-04-09 Thread Sam Marrocco
Something must have happened at Apple this year as a 'trigger' to allow companies access to the prores licensing, and it wasn't only for Autodesk. After years of Apple refusing to let companies have the license for prores creation on anything except OSX, some type of upper level policy change

Re: [Nuke-users] nuke studio

2014-04-09 Thread Brennan Chapman
I'm also interested in project compatibility between Hiero and Nuke Studio. Will this be possible? Thanks, Brennan On Apr 9, 2014, at 8:47 AM, Sam Marrocco smarro...@ringsidecreative.com wrote: Something must have happened at Apple this year as a 'trigger' to allow companies access to

Re: [Nuke-users] nuke studio

2014-04-09 Thread Gary Jaeger
fwiw, we still deliver ProRes all the time On Apr 9, 2014, at 9:22 AM, Nathan Rusch nathan_ru...@hotmail.com wrote: I get the feeling their sudden policy change may be partially driven by people continuing to abandon ProRes. I haven't heard of a show asking for any type of ProRes delivery

Re: [Nuke-users] nuke studio

2014-04-09 Thread Deke Kincaid
Hi Brennan There are multiple parts to a Nuke Studio project. The timeline and bins are just Hiero project files. The clips in the timeline with comps though are just file references to external nuke projects. So you read them with any version of nuke, do a change. Studio can just version up

Re: [Nuke-users] nuke studio

2014-04-09 Thread Nathan Rusch
And thanks for the info Deke. -Nathan From: Deke Kincaid Sent: Tuesday, April 08, 2014 6:42 PM To: Nuke user discussion Subject: [Nuke-users] nuke studio Hi Nathan Will it support proper SDI stereo output (for projection, etc.)? I’d love to assume yes, but then there’s Hiero

Re: [Nuke-users] nuke studio

2014-04-08 Thread Doug Wilkinson
My INITIAL reaction is that the announcement they made was an upgraded version of Hiero, with the ability to run nukeX as an integrated engine. This is what we thought, based on face to face foundry meetings, Hiero was becoming, not nuke. I think this is a great announcement, don't get me wrong!

[Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
Hi Doug If you own both NukeX + Hiero and under current maintenance when it ships then we are giving a complementary upgrade to Nuke Studio and you get to keep your separate Hiero license. The second method is if you own the new Production Collective then you also get the complementary upgrade.

Re: [Nuke-users] nuke studio

2014-04-08 Thread Gary Jaeger
And was I imagining things or did the mention some kind of integrated render farm solution? On Apr 8, 2014, at 12:54 PM, Chris Noellert cnoell...@gmail.com wrote: Strikes me that you’re seeing a pyramid effect of products where the apex is Nuke Studio which combines all the best pieces for

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
Yep, which makes sense as well. Client attend needs feedback as quickly as possible. It sounds like there’s been a large amount of work that’s gone into making shit that should fly, fly and stuff that has historically been slower, fly by means of utilizing system resources to their fullest

Re: [Nuke-users] nuke studio

2014-04-08 Thread Diogo Girondi
Yep, for what I know it comes bundled with it's own ready to use built-in render farm app. Which is awesome! As for Hiero, I think it still has its place in long format projects where the people handling the transcoding, conform, VFX shot generation, ftrack/shotgun data feeding, etc aren't the

Re: [Nuke-users] nuke studio

2014-04-08 Thread Randy Little
Yeah Fusion has always done that better then Autodesk. Something along the lines of its built in distributed render system would be awesome. 2 dedicated nodes (or more) just to render with client present would be awesome. Randy S. Little http://www.rslittle.com/

Re: [Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
Not really an actual render farm per say but what we do is launch a bunch of background render nodes which lie in wait. When you open a timeline or modify a comp they all start rendering frames ahead in the comp to disk wherever the write nodes are pointing to. So it's like having an on demand

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
So the next question is, for operations which are GPU enabled will the render nodes make use of an onboard GPU in place of the same op performed in CPU? Best, Chris On Apr 8, 2014, at 1:51 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Not really an actual render farm per say but what we do is

Re: [Nuke-users] nuke studio

2014-04-08 Thread Fabian Fischer
You just made my day! Am 08.04.2014 22:38, schrieb Deke Kincaid: Hi Doug If you own both NukeX + Hiero and under current maintenance when it ships then we are giving a complementary upgrade to Nuke Studio and you get to keep your separate Hiero license. The second method is if you own the

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
Deke, My questions are of a more utilitarian nature. Given how immediate clients want to see feedback, how robust is the caching at this point? I found Nuke's caching somewhat frustrating at times and albeit I've only used Heiro a handful of times but even then it often felt like things

Re: [Nuke-users] nuke studio

2014-04-08 Thread Nathan Rusch
From: Chris Noellert Sent: Tuesday, April 08, 2014 3:17 PM To: Nuke user discussion Subject: Re: [Nuke-users] nuke studio Deke, My questions are of a more utilitarian nature. Given how immediate clients want to see feedback, how robust is the caching at this point? I found Nuke's caching

Re: [Nuke-users] nuke studio

2014-04-08 Thread Simon Blackledge
Does that nuke x lic then go? So you'd have Hiero and a Nuke studio ? Sent from my iPhone On 8 Apr 2014, at 21:38, Deke Kincaid d...@thefoundry.co.uk wrote: Hi Doug If you own both NukeX + Hiero and under current maintenance when it ships then we are giving a complementary upgrade to

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
frame rates, especially compared to something like RV. - It would be fantastic if Quadro SDI cards were supported as output devices... -Nathan From: Chris Noellert Sent: Tuesday, April 08, 2014 3:17 PM To: Nuke user discussion Subject: Re: [Nuke-users] nuke studio Deke, My

Re: [Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
Sorry, at NAB so my answers will be delayed. So typically render nodes use CPU only unless you specify a flag to use the gpu. Not all of our nodes are blinked yet. You have 12+ cores on your CPU which we are spawning 8-10 of them as renders in the background with a frame each. To answer your

Re: [Nuke-users] nuke studio

2014-04-08 Thread Randy Little
...@gmail.com *Sent:* Tuesday, April 08, 2014 3:17 PM *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] nuke studio Deke, My questions are of a more utilitarian nature. Given how immediate clients want to see feedback, how robust is the caching

Re: [Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
Hi Gary At the moment the background render nodes are just on your local machine so you can saturate your available resources (frame per core). No external machine support yet as far as I know. -deke On Tuesday, April 8, 2014, Gary Jaeger g...@corestudio.com wrote: Interesting. I will be

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
rates, especially compared to something like RV. - It would be fantastic if Quadro SDI cards were supported as output devices... -Nathan From: Chris Noellert Sent: Tuesday, April 08, 2014 3:17 PM To: Nuke user discussion Subject: Re: [Nuke-users] nuke studio Deke, My questions

Re: [Nuke-users] nuke studio

2014-04-08 Thread Chris Noellert
Damn. On Apr 8, 2014, at 5:13 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Hi Gary At the moment the background render nodes are just on your local machine so you can saturate your available resources (frame per core). No external machine support yet as far as I know. -deke On

Re: [Nuke-users] nuke studio

2014-04-08 Thread Randy Little
... -Nathan *From:* Chris Noellert cnoell...@gmail.com *Sent:* Tuesday, April 08, 2014 3:17 PM *To:* Nuke user discussion nuke-users@support.thefoundry.co.uk *Subject:* Re: [Nuke-users] nuke studio Deke, My questions are of a more utilitarian nature. Given how immediate clients want

Re: [Nuke-users] nuke studio

2014-04-08 Thread Gary Jaeger
ah, cool. Ok thanks Deke. I noticed that there is a new MacPro on the desk giving the NAB demo. Is that working well for the GPU support? On Tue, Apr 8, 2014 at 5:13 PM, Deke Kincaid d...@thefoundry.co.uk wrote: Hi Gary At the moment the background render nodes are just on your local machine

Re: [Nuke-users] nuke studio

2014-04-08 Thread Frank Rueter|OHUfx
But the idea is to be able to easily hook up whatever render farm you have going to extend the off-the-shelve implementation. On 4/9/14, 12:15 PM, Chris Noellert wrote: Damn. On Apr 8, 2014, at 5:13 PM, Deke Kincaid

[Nuke-users] nuke studio

2014-04-08 Thread Deke Kincaid
. - It would be fantastic if Quadro SDI cards were supported as output devices... -Nathan *From:* Chris Noellert *Sent:* Tuesday, April 08, 2014 3:17 PM *To:* Nuke user discussion *Subject:* Re: [Nuke-users] nuke studio Deke, My questions are of a more utilitarian nature. Given how

Re: [Nuke-users] nuke studio

2014-04-08 Thread Jimmy Christensen
On 09/04/14 03:42, Deke Kincaid wrote: What are the plans for approaching Quicktime codec support on Linux (audio and video)? It’s a problem I hate thinking about, but it will come up. No plans for the immediate future as far as I know. Even Autodesk has to work around this by using a Mac

[Nuke-users] nuke studio

2014-04-07 Thread Gary Jaeger
I missed the live feed from NAB. I don’t see any info online, does anybody have a link to details? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com ___ Nuke-users mailing list

Re: [Nuke-users] nuke studio

2014-04-07 Thread Nicholas Stevenson
So far, this article is all I have seen on Nuke Studio, but The Foundry said that the broadcast would be up online pretty soon, and live demos tomorrow at NAB. http://www.fxguide.com/featured/nuke-studio-exclusive-interview-first-screen-shots/ On Mon, Apr 7, 2014 at 9:06 PM, Gary Jaeger

Re: [Nuke-users] nuke studio

2014-04-07 Thread Todd Prives
http://www.fxguide.com/featured/nuke-studio-exclusive-interview-first-screen-shots/ On Apr 7, 2014, at 7:06 PM, Gary Jaeger g...@corestudio.com wrote: I missed the live feed from NAB. I don’t see any info online, does anybody have a link to details? Gary Jaeger // Core Studio 249

Re: [Nuke-users] nuke studio

2014-04-07 Thread Deke Kincaid
We have the video up here: http://www.thefoundry.co.uk/about-us/news-awards/nuke-studio/ -deke On Monday, April 7, 2014, Todd Prives tpri...@yahoo.com wrote: http://www.fxguide.com/featured/nuke-studio-exclusive-interview-first-screen-shots/ On Apr 7, 2014, at 7:06 PM, Gary Jaeger

Re: [Nuke-users] nuke studio

2014-04-07 Thread Mike Wong | ax.gmail
Thank you, Deke ! On Tue, Apr 8, 2014 at 11:28 AM, Deke Kincaid d...@thefoundry.co.uk wrote: We have the video up here: http://www.thefoundry.co.uk/about-us/news-awards/nuke-studio/ -deke On Monday, April 7, 2014, Todd Prives tpri...@yahoo.com wrote:

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