I miss that too!
I cant see why this has been left off.
H
On 23 Apr 2015, at 18:04, Frank Rueter|OHUfx fr...@ohufx.com wrote:
Hi,
I am finally getting a little bit of time to switch over to NukeStudio. I
noticed we can no longer see clip or version info in the viewer like in
Hiero.
Hi,
I am finally getting a little bit of time to switch over to NukeStudio.
I noticed we can no longer see clip or version info in the viewer like
in Hiero. Is that the case or am I missing a magic hotkey to show this?
I constantly need to scrub through sequences and call out shot names and
I will try that next. Media Encoder can do the file/frame overlays so I'm
re-encoding a bunch of stuff.
Charlie
On 19 Mar 2015, at 11:52 am, Peter Crossley
cross...@thefoundry.co.ukmailto:cross...@thefoundry.co.uk wrote:
On 19/03/2015 11:04, Charles Bedwell wrote:
Also talking to someone
On 19 March 2015 at 11:04, Charles Bedwell charles.bedw...@encorepost.com
wrote:
The project is currently open in Hiero. Do you wish to discard the
changes and load it again?
Looks like we missed a warning message in Studio.
--
Frank Harrison
Senior Nuke Software Engineer
The Foundry
Tel:
I started a new project this morning and now I have the error when importing
one of my 720p mp4 conversions:
DDImage::OpenedFile::open failed: mov64:(filepath/name): Reader did not set
channels
Trying to open my saved project containing all the clips I get the error:
The project is currently
On 19/03/2015 11:04, Charles Bedwell wrote:
Also talking to someone last night about the slow render and they say
it's a known bug with the text node. Anyone care to verify?
Hi Charlie,
Yeah, there was a known bug in v4 affecting render performance. This is
fixed in our internal builds. If
I've re-encoded the media in Adobe Media Encoder, 1080p, 23.98, h.264 main with
the text overlays.
Opening the first file in Nuke I get a 138 frame file, frame range 1-138. File
plays back fine.
Opening the first file in Nuke Studio and adding it to the timeline, suddenly
it's 139 frames
On 18 mar 2015, at 19:46, Henrik Cednert n...@irry.com wrote:
If you quick and load it up and export fast as a lizard, does it run fast
before memory saturates?
If you quit and load it up even...
___
Nuke-users mailing list
Sort of weird because I have exported a dozens if not a few hundred QT
through studio in the past couple weeks.
Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Wed, Mar 18, 2015 at 2:51 PM, Charles Bedwell
charles.bedw...@encorepost.com wrote:
Nope just
Nope just blows out. I cancel it after it's run for an hour or two and barely
gotten to 1-2%
The weird thing is I replaced the footage with the Media Encoder 720p exports
and it's still seems bad, but errors on the last frame of some of the shots,
saying FFMpeg couldn't read the file. I redid
Further to this:
-Opened up the Nuke script that Studio generated and changed output to jpeg
sequence. Same story, very slow output, low CPU usage, disk not throttled etc.
In the script all of the clips were first reformatted to HD before passing
through a single reformat node at the end to
Can you do a screen grab of your Nuke Studio Preferences Performance
Threads/Processes?
If limit renderer is selected, this will significantly impact the speed
of rendering.
no renderer limits will be fastest.
Cheers,
A
On Tue, Mar 17, 2015 at 11:17 AM, Charles Bedwell
Preferences Performance Threads/Processes?
If limit renderer is selected, this will significantly impact the speed
of rendering.
no renderer limits will be fastest.
Cheers,
A
On Tuesday, 17 March 2015, Charles Bedwell charles.bedw...@encorepost.com
wrote:
Hi Ant,
Hard to get
NS 9.04 Windows 64, Intel Xeon 32 way, 64gb ram etc. Exporting as seq.
On 16 Mar 2015, at 7:13 pm, Deke Kincaid
d...@thefoundry.co.ukmailto:d...@thefoundry.co.uk wrote:
Hiya,
I'm trying to create a lowres preview .mov from a bunch of assets (fire, dust
etc) in Nuke Studio. I've imported all the clips (about 100 clips, 115GB) added
a soft text effect to burn in the clip name and the frame number for that clip.
There isn't anything else to it. I've exported the
ᐧ
Which version of NS and which os are you running on? Are you exporting as
shots or a sequence?
--
Deke Kincaid
Media Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk
I am playing with Studio and I am wondering who a sort of broken work flow
like the following might work.
so lets say the job didn't start in studio and there are shots already done
in regular nuke.
for my testing I am using footage that has already been comped dropping it
on a timeline making a
yup we do
--
Graham D Clark, VP/Head of Stereography, Stereo D, Deluxe
phone: why-I-stereo
http://www.linkedin.com/in/grahamclark
On Wed, Mar 4, 2015 at 4:28 PM, Gary Jaeger g...@corestudio.com wrote:
we need that :)
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
Anybody know if nested timelines from an xml are supported in Studio?
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650.728.7957 (direct) • 650.728.7060 (main)
http://corestudio.com
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Nuke-users mailing list
Doesn't look like you can nest any sort of sequence inside other sequences at
the moment. There may however be some potential work arounds (as there is a
lot of clever customization potential) but it wouldn't be straight forward
right now.
Nuke Studio is really starting to grow on me. With a
we need that :)
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650.728.7957 (direct) • 650.728.7060 (main)
http://corestudio.com http://corestudio.com/
On Mar 4, 2015, at 12:55 PM, Deke Kincaid d...@thefoundry.co.uk wrote:
Hi Gary
Unfortunately not at this time.
Hi Ant
Would be handy to have a built-in overlay, I was asking why Nukestudio didn't
have Hiero's overlay by default.
The second you have a timeline you need clip, frame info as well.
Best
Howard
On 16 Jan 2015, at 00:09, Ant Nasce a...@thefoundry.co.uk wrote:
Hey Lukasz,
If you add
Be warned though.
Sometimes the [metadata input/frame] in the text effect will not update
correctly when scrupping the timeline, ending up showing 1 frame above or
below.
On Wed, Jan 14, 2015 at 9:10 PM, Robert Okker
robert.ok...@darlings-post.com wrote:
i've mentioned it a couple off time in
i've mentioned it a couple off time in the beta.
but i dont think they want to have it in there for some unknown reason.
haven't heard anything about it.
The thing i miss and you can't do with this softnode text tool is having
the info from a and b view.
Cheers
Robert
Robert Okker
Owner/Head of
Thanks, but any reason why the inbuilt one is missing?
On 14 Jan 2015, at 13:23, Robert Okker robert.ok...@darlings-post.com wrote:
just put a soft effect text node on a new layer
and put this in as txt [metadata hiero/shot] fr:[metadata input/frame]
if you just put [metadata] you can see all
i'd like to know if this can come back, and it would be great if we can
have it in the monitor out as well.
adding a soft effect is OK as a workaround. but having the real deal there
would be super helpful in meetings.
On Wed, Jan 14, 2015 at 8:59 AM, Howard Jones mrhowardjo...@yahoo.com
wrote:
just put a soft effect text node on a new layer
and put this in as txt [metadata hiero/shot] fr:[metadata input/frame]
if you just put [metadata] you can see all the available info you can
display through your text node ;)
Cheers
Robert
Robert Okker
Owner/Head of VFX/Online
Darlings Post
The issue is that i cant see whats Rendering in the que... It just says
compRenderJob
So i dont know what shots its re Rendering all the time
On Wednesday, January 14, 2015, Robert Okker robert.ok...@darlings-post.com
wrote:
just put a soft effect text node on a new layer
and put this in as
Hi
In Hiero there is a useful overlay with shot info - this is missing in
NukeStudio afaik.
Is it there somewhere and I cant find it or missing on purpose.
When in a timeline it always allows you to see what frame you are in on a shot,
rather than in the timeline.
Anybody know /care about its
On Friday, November 28, 2014, Mads Lund madshl...@gmail.com wrote:
I ended up fixing it using the commandline python mode for nuke.
In that way i can execute python code inside the scripts exported from
Nuke Studio without having to open them in the UI.
This method is fast and easy.
On Fri,
Sadly Nuke Studio completely ignores this when creating scripts.
So while this might help on artists machines, the nuke studio timeline will
still be all red.
On Thu, Nov 27, 2014 at 8:13 PM, J Bills jbillsn...@flickfx.com wrote:
Hi! This is what you're looking for. Look at the tabs on the
I ended up fixing it using the commandline python mode for nuke.
In that way i can execute python code inside the scripts exported from Nuke
Studio without having to open them in the UI.
This method is fast and easy.
On Fri, Nov 28, 2014 at 9:53 AM, Mads Lund madshl...@gmail.com wrote:
Sadly
Hey guys.
Nuke write nodes does not create folders by default. While its nice that in
Nuke 9 it will bump the path folders to the same as the script version, it
still doesn't create those folders, forcing the artists to create them by
hand. (introducing human errors and what not)
Back when we
I don't think you can do that from Nuke Studio. I mean... You can't make it put
some code into the prerender bar.
Den 27/11/2014 kl. 18.36 skrev Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com:
I haven't tried studio, but could you not write a a preRenderScript? Check if
the path
This whole issue of the folder not being created has always annoyed me.
Should be automatic, in my opinion. Or at least there can be a checkbox in
the Write automatically create path / don't overwrite existing.
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255
You can just add those lines in your init.py
def createWriteDir():
import nuke, os
file = nuke.filename(nuke.thisNode())
dir = os.path.dirname( file )
osdir = nuke.callbacks.filenameFilter( dir )
try:
os.makedirs( osdir )
return
except:
return
nuke.addBeforeRender(
I wanted to avoid that, as it should only apply to the write notes defined
by Nuke Studio.
The other issue is that if the artist have created a new version but have
not rendered, the folder would not be there and then the Nuke Studio
background render would fail.
I guess we might end up writing
I already have this solved (though my one doesn't deal nicely with
multi-view paths containing %V), but I don't need I need to mess with my
init.py for these kind of things.
Nuke is growing up, in my view. And this means the user base is getting
larger. I teach a lot of Nuke, and I see a lot of
How Ron?
On Thu, Nov 27, 2014 at 8:08 PM, Ron Ganbar ron...@gmail.com wrote:
I already have this solved (though my one doesn't deal nicely with
multi-view paths containing %V), but I don't need I need to mess with my
init.py for these kind of things.
Nuke is growing up, in my view. And this
Hi! This is what you're looking for. Look at the tabs on the write node
and invoke this pre-render (you can populate it by default facility wide in
your menu.py).
http://www.nukepedia.com/python/render/checkoutputpath
On Thu, Nov 27, 2014 at 9:36 AM, Elias Ericsson Rydberg
+1000
Typos by Siri
On Nov 27, 2014, at 10:49 AM, Ron Ganbar ron...@gmail.com wrote:
This whole issue of the folder not being created has always annoyed me.
Should be automatic, in my opinion. Or at least there can be a checkbox in
the Write automatically create path / don't overwrite
Oh thats interesting. I've had lots of quicktimes fail in the past and didn't
know why.
I write a temp one and push to the network via python. Which has got around
this.
Howard
On 24 Nov 2014, at 07:43, adam jones adam@mac.com wrote:
Hi all
So I thought we left this 2 gig file
I don't know if you're running on Windows, but we've always had issues
where we need to use UNC paths instead of mounted drives(or do it locally
and then copy), it's completely random and is related to the quicktime
dll. It breaks without much in the way of diagnostics. Tends to show up
if you
Hey there john
we are running NS on mac os x 10.8.5 from my finding yes it is a little random
but hit about a 90% fail rate.
it not solely quicktime the issue that needs to be addressed is the afp
protocol, I am investigating using NFS and mount points but this brings it own
issue being that
Hi guys,
Just wanted to confirm whether anyone has tried rendering with the mov64 writer
in Nuke 9.0v1?
In my local tests (well actually AFP network!) the 64-bit writer does not
appear to suffer the same size limit as the 32-bit writer.
Would be good to hear your experiences with this..
@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Nuke Studio - export to *.mov larger than 2.15 gig
over afp network (mastering)
Hi guys,
Just wanted to confirm whether anyone has tried rendering with the mov64 writer
in Nuke 9.0v1?
In my local tests (well actually AFP network!) the 64
Hi all
So I thought we left this 2 gig file limit back with the passing of FAT 32
however it seems to have reared it ugly head again in another form.
This is an article I found regarding AE and this issue
Can you send one of the offending files to support@ please, so we can get
this reproduced in house?
Is it trying to use the mov64 reader, or the mov32 one (you can see from
the knob in the panel) - that'll also be useful info for support.
Cheers
Jack
On 19 November 2014 17:37, Martin Constable
I had a similar problem just today. A Mac I was working on could not read .mov
files which showed up as green. The solution was to rename files as .mp4 and
also update VLC. I doubt it has anything to do with Nuke studio. Does you have
the same problems in Nuke?
Sent from my iPad
On 19 Nov
Just tested this in Hiero 1.9 to make sure I wasn’t hallucinating.
In Hiero, using the multi tool, you can select any clip (or group of clips) on
the timeline, move them to some place, and if you held down the alt key right
before you dropped them in the timeline, the cursor would change, it
Hi Ned
You might want to send this to the beta list, not the public one.
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: d...@thefoundry.co.uk
On Mon, Oct 27, 2014 at 10:07 AM, Ned Wilson
Hmm interesting.
-deke
On Tuesday, April 8, 2014, Jimmy Christensen ji...@ghost.dk wrote:
On 09/04/14 03:42, Deke Kincaid wrote:
What are the plans for approaching Quicktime codec support on Linux
(audio and video)? It's a problem I hate thinking about, but it will come
up.
No plans
: Tuesday, April 08, 2014 3:17 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] nuke studio
Deke,
My questions are of a more utilitarian nature. Given how immediate clients
want to see feedback, how robust is the caching at this point? I found
Nuke's caching somewhat frustrating
Something must have happened at Apple this year as a 'trigger' to allow
companies access to the prores licensing, and it wasn't only for Autodesk.
After years of Apple refusing to let companies have the license for prores
creation on anything except OSX, some type of upper level policy change
I'm also interested in project compatibility between Hiero and Nuke Studio.
Will this be possible?
Thanks,
Brennan
On Apr 9, 2014, at 8:47 AM, Sam Marrocco smarro...@ringsidecreative.com
wrote:
Something must have happened at Apple this year as a 'trigger' to allow
companies access to
fwiw, we still deliver ProRes all the time
On Apr 9, 2014, at 9:22 AM, Nathan Rusch nathan_ru...@hotmail.com wrote:
I get the feeling their sudden policy change may be partially driven by
people continuing to abandon ProRes. I haven't heard of a show asking for any
type of ProRes delivery
Hi Brennan
There are multiple parts to a Nuke Studio project. The timeline and bins
are just Hiero project files. The clips in the timeline with comps though
are just file references to external nuke projects. So you read them with
any version of nuke, do a change. Studio can just version up
And thanks for the info Deke.
-Nathan
From: Deke Kincaid
Sent: Tuesday, April 08, 2014 6:42 PM
To: Nuke user discussion
Subject: [Nuke-users] nuke studio
Hi Nathan
Will it support proper SDI stereo output (for projection, etc.)? I’d love to
assume yes, but then there’s Hiero
My INITIAL reaction is that the announcement they made was an upgraded
version of Hiero, with the ability to run nukeX as an integrated engine.
This is what we thought, based on face to face foundry meetings, Hiero was
becoming, not nuke. I think this is a great announcement, don't get me
wrong!
Hi Doug
If you own both NukeX + Hiero and under current maintenance when it
ships then we are giving a complementary upgrade to Nuke Studio and you get
to keep your separate Hiero license. The second method is if you own the
new Production Collective then you also get the complementary upgrade.
And was I imagining things or did the mention some kind of integrated render
farm solution?
On Apr 8, 2014, at 12:54 PM, Chris Noellert cnoell...@gmail.com wrote:
Strikes me that you’re seeing a pyramid effect of products where the apex is
Nuke Studio which combines all the best pieces for
Yep, which makes sense as well. Client attend needs feedback as quickly as
possible. It sounds like there’s been a large amount of work that’s gone into
making shit that should fly, fly and stuff that has historically been slower,
fly by means of utilizing system resources to their fullest
Yep, for what I know it comes bundled with it's own ready to use built-in
render farm app. Which is awesome!
As for Hiero, I think it still has its place in long format projects where
the people handling the transcoding, conform, VFX shot generation,
ftrack/shotgun data feeding, etc aren't the
Yeah Fusion has always done that better then Autodesk. Something along the
lines of its built in distributed render system would be awesome. 2
dedicated nodes (or more) just to render with client present would be
awesome.
Randy S. Little
http://www.rslittle.com/
Not really an actual render farm per say but what we do is launch a bunch
of background render nodes which lie in wait. When you open a timeline or
modify a comp they all start rendering frames ahead in the comp to disk
wherever the write nodes are pointing to. So it's like having an on demand
So the next question is, for operations which are GPU enabled will the render
nodes make use of an onboard GPU in place of the same op performed in CPU?
Best,
Chris
On Apr 8, 2014, at 1:51 PM, Deke Kincaid d...@thefoundry.co.uk wrote:
Not really an actual render farm per say but what we do is
You just made my day!
Am 08.04.2014 22:38, schrieb Deke Kincaid:
Hi Doug
If you own both NukeX + Hiero and under current maintenance when it
ships then we are giving a complementary upgrade to Nuke Studio and
you get to keep your separate Hiero license. The second method is if
you own the
Deke,
My questions are of a more utilitarian nature. Given how immediate clients
want to see feedback, how robust is the caching at this point? I found Nuke's
caching somewhat frustrating at times and albeit I've only used Heiro a handful
of times but even then it often felt like things
From: Chris Noellert
Sent: Tuesday, April 08, 2014 3:17 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] nuke studio
Deke,
My questions are of a more utilitarian nature. Given how immediate clients
want to see feedback, how robust is the caching at this point? I found Nuke's
caching
Does that nuke x lic then go?
So you'd have Hiero and a Nuke studio ?
Sent from my iPhone
On 8 Apr 2014, at 21:38, Deke Kincaid d...@thefoundry.co.uk wrote:
Hi Doug
If you own both NukeX + Hiero and under current maintenance when it ships
then we are giving a complementary upgrade to
frame rates, especially compared to something like RV.
- It would be fantastic if Quadro SDI cards were supported as output
devices...
-Nathan
From: Chris Noellert
Sent: Tuesday, April 08, 2014 3:17 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] nuke studio
Deke,
My
Sorry, at NAB so my answers will be delayed.
So typically render nodes use CPU only unless you specify a flag to use the
gpu. Not all of our nodes are blinked yet. You have 12+ cores on your
CPU which we are spawning 8-10 of them as renders in the background with a
frame each. To answer your
...@gmail.com
*Sent:* Tuesday, April 08, 2014 3:17 PM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* Re: [Nuke-users] nuke studio
Deke,
My questions are of a more utilitarian nature. Given how immediate
clients want to see feedback, how robust is the caching
Hi Gary
At the moment the background render nodes are just on your local machine so
you can saturate your available resources (frame per core). No external
machine support yet as far as I know.
-deke
On Tuesday, April 8, 2014, Gary Jaeger g...@corestudio.com wrote:
Interesting. I will be
rates, especially compared to something like RV.
- It would be fantastic if Quadro SDI cards were supported as output
devices...
-Nathan
From: Chris Noellert
Sent: Tuesday, April 08, 2014 3:17 PM
To: Nuke user discussion
Subject: Re: [Nuke-users] nuke studio
Deke,
My questions
Damn.
On Apr 8, 2014, at 5:13 PM, Deke Kincaid d...@thefoundry.co.uk wrote:
Hi Gary
At the moment the background render nodes are just on your local machine so
you can saturate your available resources (frame per core). No external
machine support yet as far as I know.
-deke
On
...
-Nathan
*From:* Chris Noellert cnoell...@gmail.com
*Sent:* Tuesday, April 08, 2014 3:17 PM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Subject:* Re: [Nuke-users] nuke studio
Deke,
My questions are of a more utilitarian nature. Given how immediate
clients want
ah, cool. Ok thanks Deke. I noticed that there is a new MacPro on the desk
giving the NAB demo. Is that working well for the GPU support?
On Tue, Apr 8, 2014 at 5:13 PM, Deke Kincaid d...@thefoundry.co.uk wrote:
Hi Gary
At the moment the background render nodes are just on your local machine
But the idea is to be able to easily hook up whatever render farm
you have going to extend the off-the-shelve implementation.
On 4/9/14, 12:15 PM, Chris Noellert
wrote:
Damn.
On Apr 8, 2014, at 5:13 PM, Deke Kincaid
.
- It would be fantastic if Quadro SDI cards were supported as output
devices...
-Nathan
*From:* Chris Noellert
*Sent:* Tuesday, April 08, 2014 3:17 PM
*To:* Nuke user discussion
*Subject:* Re: [Nuke-users] nuke studio
Deke,
My questions are of a more utilitarian nature. Given how
On 09/04/14 03:42, Deke Kincaid wrote:
What are the plans for approaching Quicktime codec support on Linux (audio and
video)? It’s a problem I hate thinking about, but it will come up.
No plans for the immediate future as far as I know. Even Autodesk has
to work around this by using a Mac
I missed the live feed from NAB. I don’t see any info online, does anybody have
a link to details?
Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com
___
Nuke-users mailing list
So far, this article is all I have seen on Nuke Studio, but The
Foundry said that the broadcast would be up online pretty soon, and
live demos tomorrow at NAB.
http://www.fxguide.com/featured/nuke-studio-exclusive-interview-first-screen-shots/
On Mon, Apr 7, 2014 at 9:06 PM, Gary Jaeger
http://www.fxguide.com/featured/nuke-studio-exclusive-interview-first-screen-shots/
On Apr 7, 2014, at 7:06 PM, Gary Jaeger g...@corestudio.com wrote:
I missed the live feed from NAB. I don’t see any info online, does anybody
have a link to details?
Gary Jaeger // Core Studio
249
We have the video up here:
http://www.thefoundry.co.uk/about-us/news-awards/nuke-studio/
-deke
On Monday, April 7, 2014, Todd Prives tpri...@yahoo.com wrote:
http://www.fxguide.com/featured/nuke-studio-exclusive-interview-first-screen-shots/
On Apr 7, 2014, at 7:06 PM, Gary Jaeger
Thank you, Deke !
On Tue, Apr 8, 2014 at 11:28 AM, Deke Kincaid d...@thefoundry.co.uk wrote:
We have the video up here:
http://www.thefoundry.co.uk/about-us/news-awards/nuke-studio/
-deke
On Monday, April 7, 2014, Todd Prives tpri...@yahoo.com wrote:
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