Re: [osg-users] osgDB::writeNodeFile and node types without wrappers/serializers

2010-12-01 Thread Robert Osfield
Hi J-S, The serializers uses the library name and the class name to look up the wrappers to read and write the objects. If the library name and class name are different from osg and Group then it won't invoke the Group wrappers. To have .osg support for them you'll need to provide a wrapper, or

Re: [osg-users] How can I change the colour of the model?

2010-12-01 Thread Robert Osfield
Hi Duan, On Tue, Nov 30, 2010 at 3:55 PM, Duan Linghao linghaod...@gmail.com wrote: I'm not so familiar with that,I want to have a single colour for the whole model.Someone told me to use setState,but I have no idea how to use that.Can you say it more specificly,I'm a beginner on OSG.Thanks

Re: [osg-users] osgDB::writeNodeFile and node types without wrappers/serializers

2010-12-01 Thread Wang Rui
Hi J-S, The dotosg wrapper / serializer recognizes classes from there class names. These should be defined with the className() method (or META_Node macro) and the writing processor in osgDB will try to find a wrapper corresponding to the name. If found, the node will be written to files;

Re: [osg-users] [vpb] How to debug VPB step by step

2010-12-01 Thread Robert Osfield
Hi Wang, On Wed, Dec 1, 2010 at 1:58 AM, wang junchao wangjuncha...@126.com wrote: Thank you for your reply. But maybe I didn't make myself understood. As you know, reading source code is a very complex and boring work. If you a programmer reading source is the single most important activity

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Oliver Neumann
Hi Juan, Thanks for your insight, As Robert already answered, it should be possible. The best explanation that I have for your problem is that some thread fails to do wglMakeCurrent (after that call fails anything that follows is just garbage) beacuse another thread is holding the

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Robert Osfield
Hi Oliver, On Wed, Dec 1, 2010 at 8:57 AM, Oliver Neumann z0...@yahoo.com wrote: It results in the same error if I comment out the setThreadingModel call, no matter if I use frame() or run(). Btw, I'm using osg v2.8.3. I compile Juan's code using the official libraries from

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Juan Hernando
Hi Robert, If Robert is still reading this thread, is this a known issue with a solution or do I have to write a bug report? Well the problem is most likely in the way you are using the OSG, or perhaps using an OpenGL driver that doesn't support pbuffers, if you want to write a bug report for

[osg-users] rain/snow accumulation on the screen

2010-12-01 Thread Trajce (Nick) Nikolov
Hi Community, any ideas/hints how to implement rain/snow accumulation on the screen (like for a driving sim)? -Nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] rain/snow accumulation on the screen

2010-12-01 Thread Robert Osfield
Hi Nick, On Wed, Dec 1, 2010 at 10:15 AM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: any ideas/hints how to implement rain/snow accumulation on the screen (like for a driving sim)? Bring a laptop to Scotland and sit outside. Right now you'll get an accumulation of snow on the

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Juan Hernando
I have tested under Kubuntu 9.04 + ATI 4670 and the driver doesn't support pbuffer but the fallback opens up a full screen window and it works fine. I have also tested under Kubuntu 10.10 + ATI 4670 and the driver does support pbuffer and the app runs correctly. In Ubuntu 9.10 with a Nvidia

[osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Robert Osfield
Hi All, I'm planning to make the 2.9.10 dev release this week. There have been lots of check-in's recently with me merging lots of submissions over the last two weeks, some very significant ones like iOS support, so we need lots of testing on the various platforms to make sure that everything is

[osg-users] Plans for OpenSceneGraph-3.0 release

2010-12-01 Thread Robert Osfield
Hi All, We've been discussing the next stable release, OpenSceneGraph-3.0, on and off for a year now, and it's been coming soon for rather too long. I believe it's time now to make a push to get 3.0 out the door, and if we get the testing done, code refined and not attempt any ambitious new

[osg-users] osgscreencapture sample doesn't work

2010-12-01 Thread Igor Galochkin
Hi, I am trying to render the scene to an image without opening any windows. After doing a lot of searching and looking thru source code of OSG classes, I still get a completely white image. In many places people say one should use the same code as there is in osgscreencapture which renders

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Oliver Neumann
Hi Juan and Robert, Thanks for the help, I compiled the pbuffertest code, I had to add this to the header section to make it work (i'm using osg 2.8.3) Code: #include osg/Notify #define OSG_NOTICE OSG_NOTIFY_1(osg::NOTICE) #define OSG_NOTIFY_1(level) if (osg::isNotifyEnabled(level))

Re: [osg-users] rain/snow accumulation on the screen

2010-12-01 Thread Trajce (Nick) Nikolov
Hahahahahahah ... thanks Robert !!! -Nick On Wed, Dec 1, 2010 at 2:44 PM, Kim Bale kcb...@googlemail.com wrote: Genius. :) K. On 1 December 2010 10:24, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, On Wed, Dec 1, 2010 at 10:15 AM, Trajce (Nick) Nikolov

Re: [osg-users] rain/snow accumulation on the screen

2010-12-01 Thread Trajce (Nick) Nikolov
actually, not a a bad idea ... people with John Nesh fortune could probably figure out the algorithm then ;-) -Nick On Wed, Dec 1, 2010 at 4:43 PM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: Hahahahahahah ... thanks Robert !!! -Nick On Wed, Dec 1, 2010 at 2:44 PM, Kim Bale

Re: [osg-users] Plans for OpenSceneGraph-3.0 release

2010-12-01 Thread Torben Dannhauer
Hi Robert, I think introducing a defined feature merge window and a defined bugfix window as you did is a good idea to establish tight roadmaps/release dates. Maybe you could introduce this windows generally, not only regarding the rollout of 3.0. Thank you! Cheers, Torben

Re: [osg-users] osgscreencapture sample doesn't work

2010-12-01 Thread Robert Osfield
HI Ignore, I have just tried the command line you supplied and it worked correctly on my Kubuntu 10.10/ATI system. The errors you are seeing suggest an issue with the OpenGL driver. What hardware and drivers are you using? Robert. On Wed, Dec 1, 2010 at 12:10 PM, Igor Galochkin

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Wang Rui
Hi Robert, The latest trunk is built well on my Windows XP and VisualStudio 2008. An additional hint to Windows users is that the osgdb_directshow plugin must be compiled with the MBCS configuration of DirectShow while using Windows SDK 7.1; otherwise it reports an unresolved symbol error. Maybe

Re: [osg-users] osgDB::writeNodeFile and node types without wrappers/serializers

2010-12-01 Thread Jean-Sébastien Guay
Hi Wang Rui, Robert, The dotosg wrapper / serializer recognizes classes from there class names. These should be defined with the className() method (or META_Node macro) and the writing processor in osgDB will try to find a wrapper corresponding to the name. If found, the node will be written to

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Jean-Sébastien Guay
Hi Robert, If you do a build of svn/trunk let me know how you get on and what platforms you've tested, I want to know success and failures as it's important to know how well things are converging for the release. With yesterday's checkin of some OpenGL types the build now succeeds on Windows

Re: [osg-users] osgDB::writeNodeFile and node types without wrappers/serializers

2010-12-01 Thread Robert Osfield
Hi JS, On Wed, Dec 1, 2010 at 2:02 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Thanks for the explanation, together with Robert's explanation that makes sense. The only possible workaround in my case (if I have no time to write actual dotosg plugin/serializer support)

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Robert Osfield
Hi JS, Thanks for the testing. * osgparticle crashed, I'll check it out later * osganimationviewer nathan.osg crashed, I'll check it out later I've just run these tests on my Kubuntu 10.10 system here and both work fine. Could others test these to see if we can get a picture of when they

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Wang Rui
Hi Robert and J-S, I made a quick test and found that osgparticle and osganimationviewer nathan.osg work well on my computer. I'm working with VS2008 and a really latest OSG version (updated about two hours ago :-) Cheers, Wang Rui 2010/12/1 Jean-Sébastien Guay

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Torben Dannhauer
Hi, Win7 + VS2008 SP1 works well in 32 and 64 bit. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34322#34322 ___ osg-users mailing list

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Juan Hernando
WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format are supported by my nVidia Quadro FX 580 (see screenshot). Because it sounded like a possible fix, I defined the environment variable OSG_WIN32_NV_MULTIMON_MULTITHREAD_WORKAROUND to ON, but that changed nothing. As far as my little

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Cole, Charles E. (LARC-B702)[LITES]
Hi Robert, J-S I just tested osgparticle and osganiimationviewer, and both worked fine for me. I'm running Ubuntu 10.04 (64-bit) with nVidia 256.53 drivers. While not too different from your configuration, it's at least another data point. Chuck -Original Message- From:

Re: [osg-users] osgDB::writeNodeFile and node types without wrappers/serializers

2010-12-01 Thread Jean-Sébastien Guay
Hello Robert, Might well be sufficient. Later you could add the read and write functions for the OceanScene methods rather than let them be non ops as done here with the NULL's. Ah, nice, I'll try this out. With the third line in the macro (Object Node OceanScene Group) it will write out

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Jean-Sébastien Guay
Hello Robert, I tested your example and adapted it a little to add command line options, and a CMakeLists.txt file to compile it. Zip file attached so that others can test it out easily. You need to add ${OSGGA_LIBRARY} to the TARGET_LINK_LIBRARIES line. Also it was missing some things to

Re: [osg-users] osgDB::writeNodeFile and node types without wrappers/serializers

2010-12-01 Thread Robert Osfield
On Wed, Dec 1, 2010 at 2:43 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hello Robert, Might well be sufficient.  Later you could add the read and write functions for the OceanScene methods rather than let them be non ops as done here with the NULL's. Ah, nice, I'll try

[osg-users] debugging slow path

2010-12-01 Thread Keith Parkins
Hi, My app is currently rendering via the slow path. I've checked for DrawArrayLengths and BIND_PER_PRIMITVES, but don't seem to have either. Dose anyone know of other things I should be looking for? I am walking through the rendering stage to see if I can figure out what is getting set that

Re: [osg-users] rain/snow accumulation on the screen

2010-12-01 Thread Andrew Lowe
On 1/12/2010 6:15 PM, Trajce (Nick) Nikolov wrote: Hi Community, any ideas/hints how to implement rain/snow accumulation on the screen (like for a driving sim)? -Nick A company I used to work for which did driving sims, mining trucks in fact, just used a series of bitmaps - I

Re: [osg-users] rain/snow accumulation on the screen

2010-12-01 Thread Michael Robb
Pixelmaps or billboard textures might be the OpenGL terminology. Animation studios might use the term Particle Systems. 1980's game programmers would probably use the term sprites, especially if their motion changed when you moved. In this case blowing off as the vehicle moved. For snow, they

[osg-users] second-order equation

2010-12-01 Thread Cracj Kurt
Hi, how can I draw a second-order equation? what class\methods need use? Thank you! Cheers, kurt -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34265#34265 ___ osg-users mailing list

[osg-users] OSG and QT

2010-12-01 Thread Cracj Kurt
Hi, how i can render scene in my QT dialog form? Can you help me. I read common manual ,there use console applications and viewer class. But i want render my scene in GUI. For example there is cow.osg. How it open in QT GUI application? Thank you! Cheers, kurt -- Read this

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Jean-Sébastien Guay
Hi again, So I'll investigate a bit more as to why pbuffer is failing. We've not ruled out a driver bug or an OSG bug here as far as I can see, it could still be both, since all the OSG pbuffer examples I've tried have failed in the same way. I've tried an example that uses straight

Re: [osg-users] rain/snow accumulation on the screen

2010-12-01 Thread Trajce (Nick) Nikolov
Thank you !!! Andrew, your approach was the first that crossed my mind But not too much of a fan of it. More into what Michael is proposing ... Thanks again -Nick On Wed, Dec 1, 2010 at 7:56 PM, Michael Robb msar2...@gmail.com wrote: Pixelmaps or billboard textures might be the OpenGL

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Jason Daly
On 12/01/2010 06:18 AM, Robert Osfield wrote: If you do a build of svn/trunk let me know how you get on and what platforms you've tested, I want to know success and failures as it's important to know how well things are converging for the release. Hi, Robert, Building on the brand new Red Hat

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Jean-Sébastien Guay
Hi Robert and Wang Rui, I made a quick test and found that osgparticle and osganimationviewer nathan.osg work well on my computer. I'm working with VS2008 and a really latest OSG version (updated about two hours ago :-) Sorry, false alert. Once in a while some program I install alters my

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Juan Hernando
Hi, I've debugged what happens, and roughly the sequence is this: 1. main(): createGraphicsContext(traits.get()) --- PixelBufferWin32 is created successfully 2. main(): viewer.realize() --- PixelBufferWin32::makeCurrentImplementation() is called, and succeeds. 3. GraphicsThread::run()

[osg-users] PDF plugin on Windows

2010-12-01 Thread Serge Lages
Hi all, Anyone has successfully build the pdf plugin on Windows ? Is there any link to get pre-build dependencies for this plugin ? Thanks in advance. Cheers, -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Jason Daly
On 12/01/2010 12:01 PM, Jason Daly wrote: On 12/01/2010 06:18 AM, Robert Osfield wrote: If you do a build of svn/trunk let me know how you get on and what platforms you've tested, I want to know success and failures as it's important to know how well things are converging for the release. Hi,

Re: [osg-users] osgDB::writeNodeFile and node types without wrappers/serializers

2010-12-01 Thread Jean-Sébastien Guay
Hello Robert, It'll write it out as class named OceanScene but with all the contents of a Group. Works like a charm, thanks a lot. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Jean-Sébastien Guay
Hello Juan, However, I've taking a look at the code searching for how contexts are handled and I've found a fundamental difference between the X11 and Win32 implementations of PixelBufferXYZ::realizeImplementation. In Win32 makeCurrentImplementation is called but not in X11. Maybe adding a

Re: [osg-users] debugging slow path

2010-12-01 Thread Keith Parkins
So I added a nodevisitor to traverse my scene like so: class checkFastPath : public osg::NodeVisitor { public: checkFastPath() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {} virtual void apply(osg::Geode geode) { for(unsigned int

Re: [osg-users] OSG ActiveX + IFC - looking for developer

2010-12-01 Thread Zdravko Clarion
[quote=Zdravko] Mathieu MARACHE wrote: No I'm sorry I don't. Mathieu Should I ask someone in your company? I mean, if there is no chance to sell your software, I can understand. If yes, then please be so kind and inform me about conditions. Thanks Zdravko -- Read this

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Oliver Neumann
Hi, Wow, you guys are great! Thanks for your help! Maybe we can solve this bug. @Jean-Sébastien: I had to additionally include the osgGA.lib to make it work in Win32. My nVidia driver version is 6.14.12.5849 which should be 258 in your nomenclature. Cheers, Oliver -- Read this

Re: [osg-users] osgscreencapture sample doesn't work

2010-12-01 Thread Jean-Sébastien Guay
Hello Igor, In many places people say one should use the same code as there is in osgscreencapture which renders to a pbuffer is --pbuffer-only option is passed. But the fact is that osgscreencapture doesn't work itself! osgscreencapture.exe axes.osg --pbuffer-only 640 480 In another thread

[osg-users] Making a Visible Vector

2010-12-01 Thread Richard Redding
Hello World, I am trying to create a visible vector that moves around a set space with one point stationary. I have polling data which can be used for the polling position of the dynamic point. Here is how I set up my vector. I do not know how to create the vector visible and then start to

[osg-users] Shader Update Latency?!

2010-12-01 Thread Thorsten Roth
Hi, I currently have a problem with a shader update callback I do not understand. I have a vertex and fragment shader which calculate linear depth in [0,1] for me, also respecting dynamic clipping planes. To achieve this, I pass zNear and zFar as uniform parameters to the shader. To have

Re: [osg-users] Shader Update Latency?!

2010-12-01 Thread Tim Moore
Have you set the data variance of the Uniform object -- and the containing StateSet object -- to Object::DYNAMIC? Tim On Wed, Dec 1, 2010 at 7:15 PM, Thorsten Roth thorsten.r...@alsvartr.dewrote: Hi, I currently have a problem with a shader update callback I do not understand. I have a

Re: [osg-users] Shader Update Latency?!

2010-12-01 Thread Thorsten Roth
I have actually tried it now, but it made no difference :-( -Thorsten Am 01.12.2010 19:22, schrieb Tim Moore: Have you set the data variance of the Uniform object -- and the containing StateSet object -- to Object::DYNAMIC? Tim On Wed, Dec 1, 2010 at 7:15 PM, Thorsten Roth

Re: [osg-users] debugging slow path

2010-12-01 Thread Tim Moore
You could set a breakpoint on glBegin() in a debugger and see where it is called from OSG.Once there you should be able to figure out why you are falling off the fast path. Tim On Wed, Dec 1, 2010 at 6:35 PM, Keith Parkins kpark...@cs.rochester.eduwrote: So I added a nodevisitor to traverse my

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Jean-Sébastien Guay
On Hello Oliver, I had to additionally include the osgGA.lib to make it work in Win32. Yes, that was fixed by adding ${OSGGA_LIBRARY} in the CMakeLists.txt file, I had included it in a previous e-mail. My nVidia driver version is 6.14.12.5849 which should be 258 in your nomenclature.

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Robert Osfield
Hi Guys, I've just reviewed J-S's submission that added a releaseContextImplementation() call at the end of the PixelBufferWin32::realizeImplementation(). Reviewing the method in question I am curious why there is the makeCurrentImplementation() call, the only need for it would be if

Re: [osg-users] second-order equation

2010-12-01 Thread Robert Osfield
Hi Kurt, On Tue, Nov 30, 2010 at 3:16 PM, Cracj Kurt couple...@mail.ru wrote: how can I draw a second-order equation? An impressive lack of information to go on there... what do you mean by draw a second-order equation? What exactly are you expecting? Lines? Surfaces? Volumes? what

Re: [osg-users] OSG and QT

2010-12-01 Thread Robert Osfield
Hi Kurt, Have you looked at any of the osgviewerQt* examples If no try there. Robert. On Wed, Dec 1, 2010 at 3:39 PM, Cracj Kurt couple...@mail.ru wrote: Hi, how i can render scene in my QT dialog form? Can you help me. I read common manual ,there use console applications and viewer

Re: [osg-users] Shader Update Latency?!

2010-12-01 Thread Robert Osfield
Hi Thorsten, By default the OSG computes the near/far planes on the fly during the cull traversal on every single frame. You can disable this. Alternatively you could just use the gl_ProjectionMatrix directly on the GPU to get the near/far planes - this is how I'd do it, far more flexible and

Re: [osg-users] Shader Update Latency?!

2010-12-01 Thread Thorsten Roth
Hi Robert, thank you for this information. I did not know that I could do this, as I'm an absolute newbie concerning shader stuff and was happy that I just got it to work somehow ;) I will try the approach with gl_ProjectionMatrix tomorrow, thank you :) -Thorsten Am 01.12.2010 20:51,

Re: [osg-users] osgTerrain: How to modify heightfield of a tile [solved]

2010-12-01 Thread Torben Dannhauer
Hi all, I solved this problem. To help others I'll explain my ideas here, so other can use this information as well. The wrong part in my structure was the function were I modified the height values. To explain my optionion of the right way, it is required to understand how the tiles are

Re: [osg-users] OSG and QT

2010-12-01 Thread Cracj Kurt
it example have 3 files. i`m not understand how open it in QT. I try create empty project and include it *.cpp there. INCLUDEPATH += D:/openscenegraph/OpenSceneGraph/include INCLUDEPATH += C:/Qt/2010.05/qt/src/opengl LIBS += D:/openscenegraph/OpenSceneGraph/lib INCLUDEPATH +=

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Oliver Neumann
Hi, I added to the pbuffertest.cpp directly after viewer.realize(); Code: viewer.stopThreading(); gc-releaseContext(); viewer.startThreading(); but I still have the same behaviour (-1 works, -f 1 gives the wglMakeCurrent error) Cheers,

Re: [osg-users] Hidden Viewer

2010-12-01 Thread Jean-Sébastien Guay
Hello Oliver, I added to the pbuffertest.cpp directly after viewer.realize(); but I still have the same behaviour (-1 works, -f 1 gives the wglMakeCurrent error) Hmmm, seems you are tripping over something else on your hardware... I just remembered you had mentioned in another post that

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Paul Martz
Hi Robert -- I built on Windows and ran the FLT regression test suite as a test. The results are expected, just the known failures. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-01 Thread Thomas Hogarth
Hi Robert Great to hear the IOS support is now in the trunk, I wasn't liking git too much :). I built the latest trunk yesterday on Windows 7 using Visual Studio 2008, all seemed to be fine and my own app is still functioning as expected. Also gave the fbx plugin and osgAnimationViewer a quick

[osg-users] OSG on iPhone (size?)

2010-12-01 Thread Mike Wozniewski
Hi all, I've been playing around with the iPhone version of OSG lately, and I'm pretty happy. Just wondering about the feasibility of posting something on the app store due to size constraints. I'm noticing that OSG is pretty massive: $ du -hs *.a 328KlibOpenThreads.a 240Mlibosg.a

Re: [osg-users] OSG on iPhone (size?)

2010-12-01 Thread Ulrich Hertlein
On 2/12/10 12:49 , Mike Wozniewski wrote: Just wondering about the feasibility of posting something on the app store due to size constraints. I'm noticing that OSG is pretty massive: $ du -hs *.a 328KlibOpenThreads.a 240Mlibosg.a 51MlibosgAnimation.a 116MlibosgDB.a

Re: [osg-users] OSG on iPhone (size?)

2010-12-01 Thread Chris 'Xenon' Hanson
On 12/1/2010 6:49 PM, Mike Wozniewski wrote: It's not an option to use 1GB of storage for OSG libraries. Does anyone have ideas of how to simplify the build? Is there a way to automatically remove library items that are not used? Static linking makes a BIG difference, though it

Re: [osg-users] OSG on iPhone (size?)

2010-12-01 Thread Mike Wozniewski
On 10-12-01 9:03 PM, Ulrich Hertlein wrote: On 2/12/10 12:49 , Mike Wozniewski wrote: Just wondering about the feasibility of posting something on the app store due to size constraints. I'm noticing that OSG is pretty massive: $ du -hs *.a 328KlibOpenThreads.a 240Mlibosg.a 51M

Re: [osg-users] second-order equation

2010-12-01 Thread Cracj Kurt
Surface , for example z= sin(x)sin(y). I see only one solution. Calculate the value of a formula written into the matrix and show the shape. But may exist complete class or method... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34384#34384

Re: [osg-users] OSG and QT

2010-12-01 Thread Sajjadul Islam
Hi, That is how a typical .pro file should look like if you want to compile osg with qt. /7 TEMPLATE = app QT += opengl INCLUDEPATH += . INCLUDEPATH += /usr/include/osg INCLUDEPATH += /usr/include/osgAnimation INCLUDEPATH +=