On Fri, Sep 21, 2012 at 3:45 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
I have version 0.9.12 which should compile against OSG 3.0.1. Perhaps
I'm not using CMake to generate the projects correctly.
It's pretty straightforward if you've build OSG
See my previous post.
The template compile errors that I'm getting are strange. Perusing the
forum, I did find something similar when someone was compiling osgPhysics
against OSG...
I didn't find it at a quick glance. Can you email it to me privately?
--
Chris 'Xenon' Hanson, omo
We have had OSG embedded in our application for some time now. Our
current version is 2.8.1. We had been running on Windows XP Pro until
recently when we installed our application on a Windows 7 laptop (32Bit).
There were a few very minor glitches that we corrected. More recently we
On Tue, Sep 25, 2012 at 7:26 PM, Michael W. Hall hal...@att.net wrote:
Well I have my application displaying maps. I also believe that I have
some DTED data loading. Now I would like to have the lat/long and
elevation display in the status bar. My question is how do you get the
position
Update your gfx driver and see what happens.
Perhaps you map file is built using an OGL feature your current driver
doesn't support. Maybe NPOT textures or something?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
Does anyone here on the list know any of the folks involved in the
glslDevil project:
http://www.vis.uni-stuttgart.de/glsldevil/
This seems to be one of the few prospects for a cross-platform (Linux and
Windows anyway) GLSL source-level debugging tool. It was not released as
open-source, but
May be you can take a look at apitrace. The sources are available at
git://github.com/apitrace/apitrace.git
and that is and stays open source.
Thanks. To me, APItrace looks functionally similar to gDebugger.
GLSLdevil is a whole different class of GLSL debugging.
Greetings
Mathias
So, do we have any Germans who could give me a hand liasing with
Stuttgart? Just the time difference makes it awkward for me in the western
US.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs
On Thu, Oct 4, 2012 at 12:48 PM, Preet prismatic.proj...@gmail.com wrote:
By default some of the parameters of a camera are computed based on
the contents of a scene (like the near and far plane). Camera
manipulators will also behave differently based on the placement of
objects in the scene.
I wanted to avoid specifying the near/far planes manually since the
behaviour without the Earth surface geometry is perfect as is. I don't
care about the overhead of drawing the surface geometry since its so
simple, and I don't want the scene graph to account for the surface
geometry (outside
On Thu, Oct 4, 2012 at 9:33 AM, Chris Hanson xe...@alphapixel.com wrote:
So, do we have any Germans who could give me a hand liasing with
Stuttgart? Just the time difference makes it awkward for me in the western
US.
Well, since nobody has volunteered, I will try to contact them
I've been working with glslDevil a while ago and found it really helpful
up to the point where it didn't support anything beyond GLSL 1.2.
You got it to work better than I did. ;)
Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer
and replied to your request.
You
On Mon, Oct 8, 2012 at 10:49 AM, Marius Noller
fixed-term.marius.nol...@de.bosch.com wrote:
XScreenOfDisplay
This is from XLib. Are you linking with XLib? I did OSG / OGLES2
development on the iMX51 platform. We were running without X, so we had to
take other difficult measures. Do you have
We are working on this right now. You may want to just wait a few weeks,
as there will likely be a number of changes to assist the build process
shortly.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene
call textLabel-setText(strTmp);
instead of update()
Also, you may need to set the dataVariance on the osgText to Dynamic.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene
I'm very confused. Can anyone tell me what dependencies turn on particular
features of OpenSceneGraph?
For example, CMake told that it couldn't find DirectInput. Does it mean
that I have to download the whole DirectX SDK?
If you want DirectInput support. But there isn't much that uses it.
my current system is running with a X11, but it would be nice just to kick
it?
Did you get it running without x11?
Yes. However, there was a lot of OSG Windows and Linux support code that
needed writing and updating in order to support pure EGL calls (instead of
EGL calls that also rely on
On Wed, Oct 17, 2012 at 9:18 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
Take a look at the createAxis() in the osgbillboard.cpp file for the
osgbillboard example. There's code in there to set linewidth...
Rather than altering the model (which break
I've also done some work toward pure EGL support, intending to improve
support for Android in OSG. How far along is your EGL work? I've got most
of the EGL context and surface management done in implementations of
osg::GraphicsContext::WindowingSystemInterface and
osgViewer::GraphicsWindow.
Yes, cloning entity and setting linewidth to higher number works, only
problem is with cloning big entity, its slow operation for realtime
highlighting. I was wondering if this can be achieved without cloning
entire entity.
Well, if you can use shaders or stencil buffers, you could write
Mon, Oct 29, 2012 at 5:24 AM, Dmitry K. zzfi...@hotbox.ru wrote:
We have scene graph node position - 32 bit integer. We walk through
terrain meeting some trees, houses while sectors ahead are loading on a
background and then the position of a player and 3d objects becomes maximum
integer
I've encountered a strange behavior when loading a client-supplied FLT
file and I haven't been able to drill down and find an explanation. I think
I know what must be happening, but I can't find any mechanism to explain
how.
The customer has a TXP database which refers to a FLT model. The FLT
I completed osgAndroid Example with GLES1 successfully. If I try to run
the same example with OpenGLES2 then the OSG model is not rendering. If I
add the following code then I am able to see the model on my device.
This is normal.
1) Why should I add the shaders in OpenGLES2 to display
I have a small application build on desktop using OSG with OpenGL2 version.
I will get ready to render 3D models (with full texturing, lighting etc )
from 3DSMAX (Exported as .OSG from Max using OSGExporter). As this
supports Fixed Function Pipeline the desktop application is able to render
these
AlphaPixel's builds will probably support VS2012 in the near future, but
I'm not ready for the pain yet.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL
You probably need to profile to see where you're spending your time. I'm
guessing it's the billboard matrix transforms. You might have to write some
custom shaders to make it more efficient.
On Mon, Nov 26, 2012 at 8:22 PM, 张现法 zhang_xia...@tom.com wrote:
Hi all:
I'm begin to study 3D
OpenGL 4.x also has extensions which permit an A-buffer implementation:
http://blog.icare3d.org/2010/07/opengl-40-abuffer-v20-linked-lists-of.html
I've tested this example (and fixed some of the source), but I have not
tried to implement it in OSG. The technique does work, and works well, if
We're working on producing a standard set of 3rdparty libs and precompiled
OSG and osgEarth. It's taking some time though.
On Thu, Nov 29, 2012 at 6:31 AM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
Hi,
you'll have to add all needed libs to your ios-app. Most notably
Cool looking stuff! Keep up the good work.
On Thu, Nov 29, 2012 at 6:00 PM, Terry Welsh mogu...@gmail.com wrote:
A little more blatant self-promotion here. I just released the first
playable demo of my OSG-based game. Check it out if you want to see some
crazy OSG action.
At this time, we are still working on this.
On Sun, Dec 2, 2012 at 11:24 PM, Mu Xing szzx...@gmail.com wrote:
Hi,
Chris Hanson,do you have build osgearth for android?
If you have finished,could you send me an email?
Thank you!
Cheers,
Mu
--
Read this topic online
Have you examined the image files (.PNG or .JPG) that it exported along
with the .OSG file? Are they damaged?
On Fri, Dec 7, 2012 at 10:09 AM, Maia Randria
veneree.randrianari...@crulrg.ulaval.ca wrote:
Hi,
I have a strange color change when exporting an object from 3DS Max 2013
to OSG.
Since we make OSG binaries, we thought we'd make some Qt binaries
available for download too:
http://alphapixel.com/content/download-qt-binaries-free
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene
What do you mean by the OSG Wizard?
On Thu, Dec 20, 2012 at 12:09 PM, Joe Smith deleteallus...@gmail.comwrote:
Hi,
I have compiled the source on Windows 7 using MSVC 2009
However, I can't figure out how to get the OSG Wizard working.
Can someone help me
Thank you!
Areal :O
I'm sure everyone, like myself is recovering, and playing, and spending
non-work time, but I wanted to give a shout-out to everyone for a great and
prosperous 2013.
I'll be posting some cool OpenGL and OSG-related projects and whitepapers
and stuff in the next couple of weeks (I'm slow...) so
Sounds awesome. I should re-take some of those.
All of our resolutions should be, henceforth, to never use the OpenGL FFP
ever again!
Except when the client demands it because the Client Is Always Right Except
When They're Not.
On Wed, Jan 2, 2013 at 9:49 AM, Jeremy Moles cubic...@gmail.com
Do you need binaries you built yourself, or would one of my pre-built
binaries for OSX work for you?
On Sat, Jan 5, 2013 at 6:05 AM, Mohamed Alji osgfo...@tevs.eu wrote:
**
I've got this answer from StackOverflow :
*Quote:*
It sounds like somehow the GraphicsWindow*.cpp file didn't
Getting this error while trying to build OSG trunk on all platforms and
targets on our build system:
.\daeReader.cpp(298) : error C2039: 'data' : is not a member of
'std::vector_Ty'
Builds ok with VS2010 though. Anyone have any inkling of what's up?
--
Chris 'Xenon' Hanson, omo sanza
Anyone else encountering this? I have no clue, we're just trying to
batch-build.
d:\osg\trunk_vs9_x64_debug\src\osg\trunk\build\product\src\osgplugins\osc\osc\OscOutboundPacketStream.h(101)
: error C2535: 'osc::OutboundPacketStream
osc::OutboundPacketStream::operator (osc::int32)' : member
just refrain from building this plugin, but
I like to provide the most complete builds I can.
On Sat, Jan 5, 2013 at 12:35 PM, Chris Hanson xe...@alphapixel.com wrote:
Anyone else encountering this? I have no clue, we're just trying to
batch-build.
d:\osg\trunk_vs9_x64_debug\src\osg\trunk
You can get an OSG 3.0.1 pre-built OSX binary from my site:
http://alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
You'll need a 7zip extractor to uncompress them:
http://www.macupdate.com/app/mac/19139/ez7z
I can't help you a whole lot as I am not a Mac developer myself, but
, Chris Hanson xe...@alphapixel.com wrote:
I'm sure everyone, like myself is recovering, and playing, and spending
non-work time, but I wanted to give a shout-out to everyone for a great
and
prosperous 2013.
My I pass on my new years greetings to yourself and everyone else in
the community
We're working on updating our builds as well, which will include the
COLLADA loader, if we can ever get it to compile. ;)
On Sun, Jan 6, 2013 at 6:49 AM, Mohamed Alji osgfo...@tevs.eu wrote:
**
Excellent Philip your solution worked !
--
Mohamed ALJI
Blog
Joseph, maybe you should come out and talk more about what you're trying to
do. I think we have what's called an XY problem here, where you want to do
X, and you think Y (osgEarth, VPB, OSG) is the solution, but really if you
just tell us what the goal X is, without involving your theories of Y,we
You're just using the AlphaPixel 3rdparty library binaries then?
On Thu, Jan 10, 2013 at 8:36 AM, Johannes Scholz osg-supp...@vtxtech.netwrote:
Hi,
Jesus. I'm now compiling any OSG release from 3.0.1 to trunk to see where
the error occurs first.
Hopefully tomorrow I'll find something.
If you turn up the OSG notification level to DEBUG_FP, do you get any
useful information before/at the crash?
On Thu, Jan 10, 2013 at 10:55 AM, Johannes Scholz
osg-supp...@vtxtech.netwrote:
Chris Hanson wrote:
You're just using the AlphaPixel 3rdparty library binaries then?
Yes
PolytopeIntersector should do what you want, alternately you can fire off
lines from the four corners of the screen.
On Mon, Jan 14, 2013 at 2:36 AM, Sergey Polischuk pol...@yandex.ru wrote:
I believe you can use osgUtil::PolytopeIntersector for this purpose, but i
didn't used it myself and
I've been in this situation before too, and it would be very handy to have
the GL_RENDERER and other identifying strings stored in OSG for the user
code to query. Since many people don't know you have to have the context
valid, and others don't know where/when OS has a valid context bound, it
Do you want to be compiling OSG yourself, or would it be helpful to just
download a pre-built and tested version for now?
On Tue, Jan 15, 2013 at 4:11 AM, Jason Fisher ik...@gmx.at wrote:
Hi all,
I'm using MSVS10 SP1 on a Win7 x64 PC and have some issues with getting
the examples to run. I
Try downloading my 3.0.1 build here:
http://alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
This will give you something working to compare with and maybe will help
you find your problems. You can run Depends on my binaries and see how they
are supposed to look.
On Tue, Jan
OSG is display-card agnostic. Your system drivers abstract away everything.
If you properly install and configure your Linux graphics drivers,
everything will work without recompiling or changing OSG or any OSG-using
apps.
On Wed, Jan 16, 2013 at 8:15 PM, Lv Qing donlvq...@msn.com wrote:
Hi,
Nice work. I'm going to try it out soon, and hopefully I can add it to our
build system shortly.
On Fri, Jan 18, 2013 at 11:00 AM, Jordi Torres jtorresfa...@gmail.comwrote:
Hi Daniel,
Great job! You may want to add your project to the community projects[1]
section in the new web or/and post
on them. :-)
Is it possible to translate these papers into Chinese and put them on some
Chinese forums, of course, with original copyrights?
Thanks,
Wang Rui
2013/1/22 Chris Hanson xe...@alphapixel.com
As promised last week:
http://alphapixel.com/content/openscengraph-virtual-planet
Yeah, it should be a piece of cake to do a binary search and replace for
.RGB and replace them with .DDS in your FLT file. I know of a couple of
binary file editors that should be able to do this without damaging the FLT
file.
On Tue, Jan 29, 2013 at 9:26 AM, Paul Martz pma...@skew-matrix.com
*** Request timed out.
26 *** Request timed out.
27 *** Request timed out.
28 *** Request timed out.
On Fri, Feb 8, 2013 at 10:46 AM, Robert Osfield robert.osfi...@gmail.comwrote:
On 8 February 2013 17:33, Chris Hanson
in Scotland. Normally when we see
problems like this it's the whole server down or sometimes the whole
uni's network down. It'll be interesting to see if others have the
problem too.
Robert.
On 8 February 2013 17:51, Chris Hanson xe...@alphapixel.com wrote:
Interesting. I can reach
You'd do better asking about VTP on the VTP mailing list. I thought their
web site had an overview of the build process.
VPB is pretty straightforward to build once you have all the dependencies.
What problems have you encountered?
On Wed, Jan 30, 2013 at 2:02 AM, Tonino Tarsi
The answer is usually, yes. How to do it depends on how you are actually
storing your geometry and color data. Are you using vertex arrays, or how
are you doing it now with floats?
On Fri, Jan 25, 2013 at 5:13 AM, Shane MacLaughlin
sh...@atlascomputers.iewrote:
Hi,
I'm very new to OSG,
I have one available. I usually charge a subscription fee for access to my
non-basic downloads in order to try to help cover the costs of building and
distributing the basic OSG binaries on AlphaPixel.com. Contact me if you
want to purchase a premium downloads subscription. I also have osgEarth
I would sort of advocate keeping it an external project, like osgEarth.
On Tue, Feb 12, 2013 at 4:55 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Daniel,
On 21 January 2013 11:44, Daniel Limberger
daniel.limber...@hpi.uni-potsdam.de wrote:
Yes, I would like that. Can someone
You can also rasterize your points as 3D cones on a 2D surface normal to
the view vector. The cones will spread out and merge together, covering the
space between them, so that in empty space, you'll always hit something --
the nearest point.
On Tue, Feb 12, 2013 at 3:02 AM, Sergey Kurdakov
Are the models transparent at all, or opaque?
On Sat, Feb 16, 2013 at 5:21 AM, Preet prismatic.proj...@gmail.com wrote:
When you say weird what do you mean? If you have polygons that are
positioned/aligned very closely to one another you might be seeing
z-fighting
Is this a hybrid laptop that has both an NVidia and an Intel graphics
chipset/ When un-docked, it may be switching back to the Intel by default.
On Sat, Feb 23, 2013 at 9:33 AM, Joshua Cook countryartis...@gmail.comwrote:
The call to setNumMultiSamples is the culprit. When I was working
I have it:
http://alphapixel.com/sites/default/files/download/osgRiver.7z
On Wed, Feb 27, 2013 at 11:56 PM, 翟小明 zhxm...@gmail.com wrote:
Hi:
everyone!Who have osgOcean_Rivers code? If you are convenient, please
send me one copy.thank you!
I think this usually comes form mixing debug and release binaries, if I
recall.
On Thu, Feb 28, 2013 at 9:48 AM, Tonino Tarsi tony.ta...@gmail.com wrote:
Hi,
I'm trying to compile VTB ( 0.9.12 ) with Visual Studio 2010. Cmake and
compilation went ok but I have this error
Errore 1
...@gmail.com wrote:
Hi Chris,
In the Manage 3D settings section of the nVidia control panel, there
should be an option labeled Stereo - Enable. It defaults to OFF. Have the
customer make sure that setting is set to ON.
Cheers,
Farshid
On Fri, Mar 1, 2013 at 9:44 AM, Chris Hanson xe
Yeah, I've done this sort of thing before as well.
I didn't use a callback, I used a pseudoloader, so that the
children-to-be-loaded by the PagedLOD had a file extension of .foo for
example, so my .foo loader was called whenever one was called for. Then I
would build the new child node in memory
I build VPB (and osgEarth) binaries for my support clients, but I don't
give them away for free because it costs me quite a bit to build and
operate the build system that produces them. If you want to shoot me an
email privately, we can figure out what you need and I'll give you a cost
estimate.
You could try my dependencies and see if it's any different.
I notice a lot of false positives from antivirus tools, because they're
very fuzzy about what they look for and don't have nearly a large enough
library of negatives, especially among open source executables.
On Tue, Mar 12, 2013 at
Look into osgHimmel.
On Sat, Mar 2, 2013 at 11:36 PM, Kim JongBum karma7...@naver.com wrote:
Hi,
i would like to ask questions
have you ever rendered cloud in OSG application?
i wanna render cloud in my OSG but seems that there are not library for
cloud in OSG
i saw delta3d that seems
I am not clear on why you are starting from OSG. OSG doesn't really convert
to CAD formats like DWG very well. It seems like starting with a DWG
toolkit like OpenDesign Alliance might work better.
On Tue, Feb 12, 2013 at 12:09 AM, Selvakumar Chellamuthu
selva.gc...@gmail.com wrote:
Hi Chris,
I just wanted to followup here and mention that this project is now on
GitHub and I'm looking for people who can assist with it.
https://github.com/XenonofArcticus/GLSL-Debugger/
On Mon, Oct 8, 2012 at 1:31 PM, Chris Hanson xe...@alphapixel.com wrote:
I've been working with glslDevil
I haven't announced it yet, just been too busy. Thanks for the reminder,
I'll do it now.
On Tue, Mar 26, 2013 at 11:56 AM, Sergey Kurdakov sergey.fo...@gmail.comwrote:
Hi Chris,
I just wanted to followup here and mention that this project is now on
GitHub and I'm looking for people who can
Thanks hugely, Jordi.
Yes, I'd love a pull request.
If you want to start a buildnotes document (possibly in the wiki) with your
notes above, that'd be excellent as well.
I am still figuring out where to do a discussion list for this. I usually
use Google Code, but I figured I'd try GitHub since
Very good. We will suspect discussion here, and move over to:
glsl-debugger-developm...@googlegroups.com
https://groups.google.com/forum/?fromgroups#!forum/glsl-debugger-development
___
osg-users mailing list
osg-users@lists.openscenegraph.org
It's still alive. Jeremy has been busy with different projects, but is
still around and involved.
Did you have a specific question about it?
On Wed, Apr 3, 2013 at 7:20 AM, michael kapelko korn...@gmail.com wrote:
Hi.
I've been researching Cairo / Pango for GUI use with OSG, and googled this
Are you using the FMOD or openAL backend?
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Ok. I can't speak too much for that then. I would not be surprised if the
osgAudio subsystem didn't stop/close the source until exit, which would be
a design deficiency. I think it would be relatively straightforward for you
to fix that and submit a patch.
If it helps, I got the raw OpenGL version of this code:
http://blog.icare3d.org/2010/07/opengl-40-abuffer-v20-linked-lists-of.html
to work on NVidia cards.
I have not tried converting it to OSG, but I have the source and binary.
___
osg-users mailing
Marcel, just to clarify, the example isn't mine. I only fixed it to work
again. The original author moved on and works at NVidia.now.
I would love to see an OSG version of this code.
On Wed, Apr 24, 2013 at 11:08 PM, Mathias Fröhlich
mathias.froehl...@gmx.net wrote:
Hi,
On Tuesday, April
It is my understanding that AMD cards won't frame-lock without the S400
card (
http://www.amd.com/us/PRODUCTS/WORKSTATION/GRAPHICS/S400/Pages/s400.aspx ) ,
and it is listed as only supporting certain FirePro cards, which drive the
price up quite a bit. Do you know of a way to frame-lock without
This guy implemented it in OSG:
http://de.slideshare.net/acbess/order-independent-transparency-presentation
I contacted him, but he says the source was lost in a hard drive crash. I
have his email address if you want to ask him questions.
___
osg-users
In my experience the serial-port-based Spaceball type devices can be made
to work. The USB-based ones require driver interaction in a way I couldn't
get to work.
On Fri, May 17, 2013 at 8:12 PM, Thomas Lerman osgfo...@tevs.eu wrote:
I am finally getting back to this (you know, priorities). I
osgVRPN does has some nice convenience code, which is really its main
purpose.
I'm sure Mike would love some help updating the osgVRPN build.
On Mon, May 20, 2013 at 8:18 AM, Jan Ciger jan.ci...@gmail.com wrote:
On Mon, May 20, 2013 at 3:43 PM, Thomas Lerman osgfo...@tevs.eu wrote:
Yeah, it
Glad it helped you out!
On Mon, May 20, 2013 at 5:13 PM, David Glenn da...@dglenn.com wrote:
Chris Hanson wrote:
As promised last week:
http://alphapixel.com/content/openscengraph-virtual-planet-builder-osgdem(
http://alphapixel.com/content/openscengraph-virtual-planet-builder
We're working on this ourselves, but we were hampered because our Windows
build system was an old Vista box and VS2012 doesn't work on Vista, so we
had to roll a new build system...
On Thu, Jun 13, 2013 at 9:17 AM, Jan Ciger jan.ci...@gmail.com wrote:
Hello,
I am facing updating of our
I guess I'd need a specific question to answer. Optimize what?
On Thu, Jun 20, 2013 at 3:17 PM, Rishabh Raj rishabhr...@gmail.com wrote:
Hi,
We are working on developing a distributed rendering system for a 3*2
tiled display.
We have been trying to setup osgcluster and use it for the
The amount of data flow is very very small. It's a one packet per frame
update of the camera modelview matrix and such, necessary to keep the
slaves in sync.
The internet has lag. Even over a local area ethernet there will be a
certain amount of lag. What is your ping time from the master to the
arguments.getApplicationUsage()-addCommandLineOption(-f float,Field
of view of camera);
arguments.getApplicationUsage()-addCommandLineOption(-o float,Offset
angle of camera);
-f is Field of View, pretty standard.
-o is offset angle, which allows you to have each slave display a
different
OSGEarth, like OSG itself is open source, you don't need to pay for it.
However, if you're asking about commercial use of the ReadyMap
terrain/image servers, that's something you'll need to discuss privately
with Pelican Mapping.
On Mon, Jun 24, 2013 at 11:35 AM, Carlos Sanches ces...@gmail.com
I was looking for an ENV variable a bit ago and couldn't remember it, so
I made myself a list of all OSG environment variables by grepping:
http://alphapixel.com/content/what-are-all-openscenegraph-environment-variables
My source is not super-fresh, there could be ones newer than this list,
osgEarth.
On Mon, Jul 1, 2013 at 7:43 PM, Chris Stankevitz
chrisstankev...@gmail.comwrote:
Hello,
In an application I am writing, I am looking to draw high resolution
imagery draped over high resolution terrain. I would like to zoom in
and out.
While zoomed in the underlying terrain
-guides/54-osgviewer
2013/7/2 Jan Ciger jan.ci...@gmail.com
Hi,
On Tue, Jul 2, 2013 at 3:44 AM, Chris Hanson xe...@alphapixel.com
wrote:
I was looking for an ENV variable a bit ago and couldn't remember it,
so I
made myself a list of all OSG environment variables by grepping
Good luck with that. We have been unsuccessful at doing it so far and sort
of side-tracked it.
You and I should collaborate on the build process. My build system has been
sidelined while we struggled to virtualize all of the build slaves onto one
box, since it's silly to have them all as discrete
We have a scripted update and build process using buildbot and an
unreleased Open Source tool we developed called Conductor.
It usually works, but generally SOME package update SOMEWHERE breaks
something whenever we update.
We COULD update our packages nightly, but since we don't have the
I think it would be great to have an automated build process, which tries
to create weekly builds.
Here are some aspects I thought about:
- For which VS versions do we want to provide binaries? for all available
VS releases since 2005, just 2010 and above, or only the newst version,
currently
We reported the bug shortly after Update 1 was released. They did not fix
it in 2 major updates – and finally you get the fix in the next product for
hundreds of dollars…
Do you have an issue number or anything for this?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
Inherit it the wrong term. The sofa Node would be parented to the room
Node. But, Geode can't have children, only Groups (another kind of Node)
can. So you'd make a Room Group. Its children would be the Room Walls Geode
and the Sofa Geode. Rotating the Room Group would rotate all the stuff that
You might want to contact Frank Kane at Sundog software directly. I don't
think is really appropriate for the OSG users mailing list.
On Thu, May 30, 2013 at 12:27 PM, Mohammed Djeralfia d_moham...@yahoo.frwrote:
Hello,
I am new with Triton, I want to set Water to a specific area in my
Looks like you compiled a debug build of your EXE but you're using a
non-debug version of OSG.
Change one of them to match the other and see how it goes.
On Fri, Jul 5, 2013 at 8:39 AM, Johan Johas johas...@student.liu.se wrote:
Hi everyone,
I tried to get my first own OSG application to
It would all depend on what you're filling in as the setViewMatrixAsLookAt
arguments. Explain how you're calling it.
On Thu, Jul 25, 2013 at 5:52 AM, Alexander Kale alexander.k...@gmail.comwrote:
Hi,
This is Alex. I am working on a project for simulation of Micro Air
Vehicle. My application
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