Re: [osg-users] OpenVRML and Windows

2008-12-05 Thread Serge Lages
Thanks for the tip, I'll try this patch today and let you know if it works for Windows. On Fri, Dec 5, 2008 at 12:15 AM, Jan Ciger [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 John F. Richardson wrote: Hello, Your version is outdated. Here is an

Re: [osg-users] Removing all identical children from a node

2008-12-05 Thread Sukender
Le Thu, 04 Dec 2008 23:15:51 +0100, Dusten Sobotta [EMAIL PROTECTED] a écrit: Hello, I implemented a dynamic hud manager in c++ whose public member functions are bound to lua. From a lua interface, the user is able to create hud elements, and hud element groups; in addition controls are

Re: [osg-users] dynamic LOD

2008-12-05 Thread Sukender
Le Fri, 05 Dec 2008 00:26:43 +0100, Ferdi Smit [EMAIL PROTECTED] a écrit: Quick question: is there an (out-of-the-box) osg program/nodekit that does dynamic level-of-detail? I just want to run some comparisons on image quality, so all it has to do is dynamically decimate a very large

Re: [osg-users] gecko plugin working for windows?

2008-12-05 Thread Serge Lages
Hi Hui, The gecko plugin should work on Windows, but you'll need the correct version of XUL Runner (1.8 if I am not wrong). And be aware that building Gecko on Windows can be a real pain, the first time I tried it took me several days to have a correct build... :/ On Thu, Dec 4, 2008 at 8:11 PM,

Re: [osg-users] osgviewerQT example

2008-12-05 Thread Serge Lages
Thank you very much for these information Don, so it seems that our crash is really related to VMWare, I think we'll need to install a proper Linux... :) On Fri, Dec 5, 2008 at 12:21 AM, Don Leich [EMAIL PROTECTED] wrote: The osgviewerQT example with the --QOSGWidget option has exposed some

Re: [osg-users] Removing all identical children from a node

2008-12-05 Thread Alberto Luaces
Hi Dusten, El Jueves 04 Diciembre 2008ES 23:15:51 Dusten Sobotta escribió: By executing removeChild( ptr ), it only removes the most recent addition. You could call that function until it returns false (no more copies left): while(group-removeChild(ptr)){}

Re: [osg-users] dynamic LOD

2008-12-05 Thread Ferdi Smit
Yes, like progressive mesh. Which example would that be then? Basically something with a tree stucture of ever finer polygons, that decides at runtime when to stop traversing the tree (usually when a polygon projects to a single pixel) Sukender wrote: Le Fri, 05 Dec 2008 00:26:43 +0100,

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Robert Osfield
HI Andreas, Nice to see the plugin work coming along. The setUpViewerAsEmbeddedInWindow calls tricks the viewer into thinking that it has a valid graphics context, but in reality the GraphicsWindowEmbedded that this call creates is just a non op for all makeCurrent/swapBuffer calls, which means

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Hi, I am busy packing the plugin. My question: I´d like to keep in lean and mean. So I´d like to know to which osg-libs it is essential to link to be able to load simple osg-files with textures and no effects. Regards, Andreas ___ osg-users

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Robert Osfield
Hi Andreas, I had a quick review of the plugin.cpp you posted and it's tiny, which is definitely a good thing ;-) I see that code you are using is being passed in a native window handle so there is probably a reasonable chance that we could just use this with and have the osgViewer create the

Re: [osg-users] computeIntersections Bug + Fix (was View::computeIntersections with a node path)

2008-12-05 Thread Robert Osfield
Hi Tanguy, The best thing to do would be to modify the OSG code and send it to me via osg-submissions list. At that point I can review the changes and get my head around the problem you are trying to address in context. I have to jump between dozens of different topics each day so having things

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Robert Osfield schrieb: HI Andreas, Nice to see the plugin work coming along. The setUpViewerAsEmbeddedInWindow calls tricks the viewer into thinking that it has a valid graphics context, but in reality the GraphicsWindowEmbedded that this call creates is just a non op for all

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Robert Osfield schrieb: Hi Andreas, I had a quick review of the plugin.cpp you posted and it's tiny, which is definitely a good thing ;-) I see that code you are using is being passed in a native window handle so there is probably a reasonable chance that we could just use this with and have

Re: [osg-users] dynamic LOD

2008-12-05 Thread Robert Osfield
Hi Ferdi, The VirtualTerrainProject adds a number of continuously level of detail implementations on top of the OSG so you could look at this for inspiration. Personally I feel that doing meshing per frame on the CPU is had it's day, and graphics hardware is better driven using data that is

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Robert Osfield
Hi Andeas, On Fri, Dec 5, 2008 at 10:05 AM, Andreas Goebel [EMAIL PROTECTED] wrote: in my opinion those web-plugins should function as a teaser making people think: That looks cool, lets try the application. Thus the embedded-functionality will be enough for me. It'll be interesting to see

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Andreas Goebel schrieb: Any idea how I could trick the osg to make it find the plugins? The problem is that I can run the plugin in firefox only, it´s hard to debug there. a simple trick, when I have to debug embedded dll's, is: - use _CrtDbgBreak() in your startup code. It'll pop up the

Re: [osg-users] Particle system setInitialRotationalSpeedRange()

2008-12-05 Thread Michael Bach Jensen
Hi all! We are having this issue as well in our simulation software, since we are also rotating our smoke particles to add a nice motion the smoke. Any idea when it will be fixed? Or does someone know of a workaround? Kind regards, Michael *** Zsa Zsa Gabor - A man in love is incomplete until

[osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Vincent Bourdier
Hi, Using a nodeTrackerManipulator to make some tests, I think I get some bug in precision... I set the tracked node with a PAT. Each frame, this PAT is modified with two Quat and one translation. Each Quat one is a different rotation... they are added (Q = q1 * q2) and applied to the PAT. The

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-12-05 Thread Cedric Pinson
Hi Ryan, Can you describe what file are you loading ? i can help but i need more informations. Can you post the osg file ? How did you build this osg file ? Cheers, Cedric Ryan Morris wrote: Well i have to admit i'm embarrassed here. I've been loading animated models without bones to

[osg-users] Depth map calculation error

2008-12-05 Thread Patrice Bouvier
Hi everyone, i have a question wich follows the thread "Near and far calculation and depth maps (and a question about WoWvx)." (http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg16530.html) I meet the same problem as Chris Denham with a bad depth map calculation, so i try the

Re: [osg-users] dynamic LOD

2008-12-05 Thread Ferdi Smit
Hi Robert, I tend to agree; however, I'm looking to do some image quality comparisons (compared to one of our methods) for a research paper. I don't have much time left before the submission deadline, so I was hoping for some quick, out-of-the-box method... I know how most of these methods

Re: [osg-users] computeIntersections Bug + Fix (was View::computeIntersections with a node path)

2008-12-05 Thread Tanguy Fautre
Roger that. T -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Friday 05 December 2008 07:10 To: OpenSceneGraph Users Subject: Re: [osg-users] computeIntersections Bug + Fix (was View::computeIntersections with a node path) Hi, could

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
You will probably have to explicitly provide the library path to go searching for the plugins. You could either call use the OSG_LIBRARY_PATH env var or set the search path manually via: osgDB::setLibraryFilePathList(mypath) Or prepend the path to the plugins via:

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Andreas Goebel schrieb: You will probably have to explicitly provide the library path to go searching for the plugins. You could either call use the OSG_LIBRARY_PATH env var or set the search path manually via: osgDB::setLibraryFilePathList(mypath) Or prepend the path to the plugins via:

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Simon Hammett
On windows you can call GetModuleFileName which retrieves the fully qualified path to the dll/exe in which the calling function resides. 2008/12/5 Andreas Goebel [EMAIL PROTECTED]: You will probably have to explicitly provide the library path to go searching for the plugins. You could either

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Simon Hammett schrieb: On windows you can call GetModuleFileName which retrieves the fully qualified path to the dll/exe in which the calling function resides. Sadly no, it returns the path to firefox.exe, already tried that. ___ osg-users mailing

[osg-users] Visual Studio Static compilation

2008-12-05 Thread Pete Carss
Hello All, For reasons I can't go into without my blood pressure rising, I'm having to transfer my development chain from Linux to XP. I wondered if there are any Visual Studio gurus on the list that could point me to a source of info on static compilation of OSG. I need to be able to run

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Simon Hammett
2008/12/5 Andreas Goebel [EMAIL PROTECTED]: Simon Hammett schrieb: On windows you can call GetModuleFileName which retrieves the fully qualified path to the dll/exe in which the calling function resides. Sadly no, it returns the path to firefox.exe, already tried that. The only way I can

[osg-users] Particle system setInitialRotationalSpeedRange()

2008-12-05 Thread Michael Bach Jensen
Hi all! Does anyone know if the bug mentioned in the following post will be fixed or if there is a workaround? http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg18069.html We use it, like Erik Johnson mentioned, to create a nice motion to smoke effects. /Michael *** Steve

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Simon Hammett schrieb: 2008/12/5 Andreas Goebel [EMAIL PROTECTED]: Simon Hammett schrieb: On windows you can call GetModuleFileName which retrieves the fully qualified path to the dll/exe in which the calling function resides. Sadly no, it returns the path to firefox.exe,

Re: [osg-users] Visual Studio Static compilation

2008-12-05 Thread Simon Hammett
Why would you want to static link to osg when you say you can have dlls? Just stick the osg dlls in the same folder as the exe and it should work. If you really must static link, you can probably just change the project build type in VS. I haven't tried this though. Use cmake, set the options,

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Simon Hammett
2008/12/5 Andreas Goebel [EMAIL PROTECTED]: Simon Hammett schrieb: 2008/12/5 Andreas Goebel [EMAIL PROTECTED]: Simon Hammett schrieb: On windows you can call GetModuleFileName which retrieves the fully qualified path to the dll/exe in which the calling function resides. Sadly no, it

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Andreas Goebel schrieb: Simon Hammett schrieb: On windows you can call GetModuleFileName which retrieves the fully qualified path to the dll/exe in which the calling function resides. Sadly no, it returns the path to firefox.exe, already tried that. Did you look for the current

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Simon Hammett schrieb: The only way I can think of that GetModuleFileName would fail is if people start moving code around in memory. Seems unlikely firefox would do that. It does not fail, but his plugin source code does not know it's instance handle, because DllMain() is deeply buried in

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Luigi Calori
Andreas Goebel ha scritto: Try this: #ifdef XP_WIN char buf[MAX_PATH]; if ( ::GetModuleFileName(::GetModuleHandle(npOSG4Web.dll), buf, sizeof(buf)) ) { char* lastSlash = strrchr(buf, '\\'); if (lastSlash) *(lastSlash + 1) = '\0';

Re: [osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Robert Osfield
Hi Vincent, The Quat is stored as doubles, as should the rest of the internal variables in NodeTracker. Which version of the OSG are you using? Older versions didn't use double maths. Robert. On Fri, Dec 5, 2008 at 10:51 AM, Vincent Bourdier [EMAIL PROTECTED] wrote: Hi, Using a

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Simon Hammett schrieb: If you pass a null handle to GetModuleFileName it uses the return address on the stack to work out which dll the calling function is in. It should always work for any function linked in an exe or dll. Sorry, Simon, you are wrong: Quote from MSDN GetModuleFileName():

[osg-users] Problem applying MatrixTransform to PositionAttitudeTransform

2008-12-05 Thread Morné Pistorius
Hi all, I am hitting my head against a brick wall with this one. I am trying to use osgManipulators to edit nodes in my scene. I attach a node to a manipulator, rotate it, and then detach the node from the manipulator and apply the manipulator's MatrixTransform to the node's

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Simon Hammett
2008/12/5 Ralph Kern [EMAIL PROTECTED]: Simon Hammett schrieb: If you pass a null handle to GetModuleFileName it uses the return address on the stack to work out which dll the calling function is in. It should always work for any function linked in an exe or dll. Sorry, Simon, you are

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Simon Hammett
Nuts, I must be confusing it with one of the debug help functions. Easiest way is to do it DllMain then, you get passed the handle to your dll. Then just store the handle or the path. Knew there was a relatively straight forward way of doing it: wchar_t buff[256]; buff[0] = '\0'; HMODULE

[osg-users] Problem with graphics context not being set up in RenderInfo

2008-12-05 Thread Roger James
I have an app which uses osg::Camera to render to a shadow map. This works fine until the I try to run it old hardware that does not support frame buffer objects and the render target falls back to a one which causes a seperate GraphicsContext to be set up. This means that the following piece

Re: [osg-users] Removing all identical children from a node

2008-12-05 Thread Jean-Sébastien Guay
Hi Dusten, is there some way to remove -all- children that share the same reference pointer? By executing removeChild( ptr ), it only removes the most recent addition. Well, removeChild() returns a bool indicating if it removed a child or not. So just remove the child until it returns

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Did you look for the current directory? I'd guess the Plugin Manager sets it to the plugin dir. No. Otherwise if you can't get the DLL instance of your plugin to pass to GetModuleFileName(), you can try another trick: HINSTANCE handle =LoadLibrary( name of your plugin dll here ); if

Re: [osg-users] OpenVRML and Windows

2008-12-05 Thread Serge Lages
I tried the patch but it doesn't work for Visual Studio. Anyone have an idea on how to transform a method declaration like that : float (operator[](size_t index) throw ())[4]; In something similar but VS compliant ? On Fri, Dec 5, 2008 at 9:49 AM, Serge Lages [EMAIL PROTECTED] wrote: Thanks

Re: [osg-users] Problem with graphics context not being set up in RenderInfo

2008-12-05 Thread Robert Osfield
Hi Roger, What they of viewer code are you using? osgViewer? Something else? Robert. On Fri, Dec 5, 2008 at 1:53 PM, Roger James [EMAIL PROTECTED] wrote: I have an app which uses osg::Camera to render to a shadow map. This works fine until the I try to run it old hardware that does not

Re: [osg-users] Problem applying MatrixTransform to PositionAttitudeTransform

2008-12-05 Thread Morné Pistorius
Replying to myself, but I found the solution if anybody else might run into this. Calling getRotate() on the matrix can give unexpected results if there was also a scale transform involved. The correct way is to call Matrix.decompose(..) to get to the contributing parts:

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Ralph Kern
Andreas Goebel schrieb: Otherwise if you can't get the DLL instance of your plugin to pass to GetModuleFileName(), you can try another trick: HINSTANCE handle =LoadLibrary( name of your plugin dll here ); if (handle) { GetModuleFileName(handle, filename, sizeof(filename));

Re: [osg-users] Problem with graphics context not being set up in RenderInfo

2008-12-05 Thread Roger James
Hi Robert, Sorry for not being more specific. I am using "something else" (VTP) so I am driving osgUtil::SceneView from our own code. It is very old code in this area, we are still building against 2.6.0. However I had a quick check against the latest svn and as far as I can see the problem

Re: [osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Jean-Sébastien Guay
Hi Vincent, When I set the PAT as Tracked node... is PAT is rotated and translated... camera do not follow it... Does your PAT have geometry under it? Or is it just a PAT in space without any children? We had a problem like that before, where if a transform (for us it was an

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Tomlinson, Gordon
Is the latest MAC :), looks like they improved a few things :) Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612

Re: [osg-users] Problem with graphics context not being set up in RenderInfo

2008-12-05 Thread Robert Osfield
Hi Roger, VTP really need migrating to osgViewer... as it provide more OSG capabilities... However, osg should still be able to work with just plain SceneView, but given how complex the rendering back end is I can't really give guidance without sitting down with the particular usage model in

Re: [osg-users] Problem applying MatrixTransform to PositionAttitudeTransform

2008-12-05 Thread Jean-Sébastien Guay
Hello Morné, Calling getRotate() on the matrix can give unexpected results if there was also a scale transform involved. The correct way is to call Matrix.decompose(..) to get to the contributing parts: I was going to point that out, and it's even in the osg::Matrix header doc comments for

Re: [osg-users] Visual Studio Static compilation

2008-12-05 Thread Tomlinson, Gordon
Pete Have a search of the OSG mailing archives, there has been a lot of discussion on this in the past and how folks were building static version of the libs ( most problems are with the dynamically load dlls' for file format readers etc ) also be aware may 3rdparty licences don't allow static

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Simon Hammett
2008/12/5 Robert Osfield [EMAIL PROTECTED]: Hi All, I've taken a picture of my latest computer jut to make you all jealous :-) Robert. Brilliant! That looks like how my machine performs. -- The truth is out there. Usually in header files. ___

Re: [osg-users] OpenVRML and Windows

2008-12-05 Thread Simon Hammett
2008/12/5 Serge Lages [EMAIL PROTECTED]: I tried the patch but it doesn't work for Visual Studio. Anyone have an idea on how to transform a method declaration like that : float (operator[](size_t index) throw ())[4]; In something similar but VS compliant ? If you are trying to get a

Re: [osg-users] gecko plugin working for windows?

2008-12-05 Thread hui
Thanks for helping me. I am also building it by cygwin follow the instruction, but since you mention it is a long time pain, could you provide more detail what instruction you follow to build it? Hui Hi Hui, The gecko plugin should work on Windows, but you'll need the correct version of XUL

Re: [osg-users] OpenVRML and Windows

2008-12-05 Thread Serge Lages
I've made it build by adding const to the size_t parameter, don't ask me why it works like that... So I've managed to build OpenVRML, I am currently building OSG with the VRML plugin, if everything work, I'll post a patch for the OpenVRML sources. On Fri, Dec 5, 2008 at 4:04 PM, Simon Hammett

Re: [osg-users] gecko plugin working for windows?

2008-12-05 Thread Serge Lages
Sorry but it's been a long time I didn't build it, so I can't precisely remember what to do. Last time I've made it, VS8 wasn't the official compiler, and some patches were needed to make it work, but maybe they've updated the branch. On Fri, Dec 5, 2008 at 4:08 PM, hui [EMAIL PROTECTED] wrote:

Re: [osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Vincent Bourdier
Hi, It is not a PAT children problem... I'll have a look one day on reproducing the problem... but for now it is not a priority. Thanks for your help, and thanks a lot to everyone here, I've been very intrusive this week, sorry for that. Regards, Vincent. 2008/12/5 Jean-Sébastien Guay

Re: [osg-users] OpenVRML and Windows

2008-12-05 Thread Serge Lages
Success, I have a working VRML plugin ! :) Attached is a patch to be able to build OpenVRML 0.14.3 with Visual Studio 2005, feel free to add it to the Wiki if needed. On Fri, Dec 5, 2008 at 4:08 PM, Serge Lages [EMAIL PROTECTED] wrote: I've made it build by adding const to the size_t

Re: [osg-users] Problem applying MatrixTransform to PositionAttitudeTransform

2008-12-05 Thread Morné Pistorius
Hi J-S, Yup, the documentation certainly helped. In this case I blame automatic code completion and bad assumptions. I thought there would be something in osg::Matrix that would return the individual composing parts and autocomplete suggested getRotate() when I typed in 'get'. I just assumed

[osg-users] Multipass Rendering objects that intersect given shapes/bounding volumes

2008-12-05 Thread Chris Best
Hi all, I'm currently working on extensions to our existing application to allow us to render several (as in 100+) lights in a single scene and (hopefully) maintain usable framerates. Currently I'm using a cull callback to create multiple RenderStages so that the lights can be additively blended

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Hi all, I have now packed the plugin and the necessary osg-libs into an xpi-file. You can use http://raumgeometrie.de/testplugin/test.html to download the plugin and test it. Use the source-view of the html-page to see how it is embedded. Note the following problem: Even though I have

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Jean-Sébastien Guay
Hello Andreas, Nice work, it seems to work except the below: Note the following problem: Even though I have provided the plugin-url in the embed-tag, the plugin does not download when clicking on the icon. The link below (Hier Plugin, means plugin here) does work though. Yes, that's

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Gerrick Bivins
Yes this is very cool. Similar to this canvas3d plugin (https://addons.mozilla.org/en-US/firefox/addon/7171) but with the power of osg... Very cool! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Friday, December 05, 2008

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Jean-Sébastien Guay schrieb: Hello Andreas, Nice work, it seems to work except the below: Note the following problem: Even though I have provided the plugin-url in the embed-tag, the plugin does not download when clicking on the icon. The link below (Hier Plugin, means plugin here) does

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Gerrick Bivins
I am seeing the same behavior as well. Just an empty osgviewer embedded in my browser. On 12/5/08 2:00 PM, Andreas Goebel [EMAIL PROTECTED] wrote: Jean-Sébastien Guay schrieb: Hello Andreas, Nice work, it seems to work except the below: Note the following problem: Even though I have

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Jean-Sébastien Guay
Hi Andreas, That´s a mistake. Look at the page source, it should load a model. If it does not, it means that something is missing. Probably, as I fear, a dll that my system has and yours don´t. I´ll have to look into that. Well, all I get are a few message boxes (I guess those are

Re: [osg-users] Particle system setInitialRotationalSpeedRange()

2008-12-05 Thread Jolley, Thomas P
Hi Michael, You can try one of the following: 1. Fix the problem in ParticleSystem.cpp and submit it to Robert. 2. Backout the 7961 changes to ParticleSystem.cpp. 3. Change the particle rotation axis so particles rotate about the Y axis instead of the Z axis. Number 3 is probably not the best as

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Jean-Sébastien Guay schrieb: Hi Andreas, That´s a mistake. Look at the page source, it should load a model. If it does not, it means that something is missing. Probably, as I fear, a dll that my system has and yours don´t. I´ll have to look into that. Well, all I get are a few message

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Kawicki, Ryan H
Robert, Just out of curiosity, what was your previous setup. Thanks. Ryan H. Kawicki The Boeing Company Training Systems Services Software Engineer -Original Message- From: Simon Hammett [mailto:[EMAIL PROTECTED] Sent: Friday, December 05, 2008 8:55 AM To: OpenSceneGraph Users

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Paul Martz
Clean build of the OSG including examples (but no wrappers) took 4 minutes 36 seconds, which is pretty quick ;-) What is your -j parameter to make? I'd like to try the same thing on my older dual quad core Xeon / 10GB Mac Pro and see how the build time compares with your newer system. I

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Robert Osfield
Hi Ryan, On Fri, Dec 5, 2008 at 9:42 PM, Kawicki, Ryan H [EMAIL PROTECTED] wrote: Just out of curiosity, what was your previous setup. Thanks. The latest one is one hand crafted by my youngest daughter (4 years old) who was watched me put together the Core i7 system that I built this week.

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Andreas Goebel
Hi all, I have now repackaged the xpi. I have turned my old laptop, that does not have dev-libraries, and tried it, and it didn´t work. On my dev-machine it works, even if I remove osg from my path. But: I have lots of libs in my path and in my windows-system. Please download the xpi from

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Robert Osfield
Hi Paul, On Fri, Dec 5, 2008 at 10:14 PM, Paul Martz [EMAIL PROTECTED] wrote: What is your -j parameter to make? make -j 8 I haven't played with other settings yet. I'd like to try the same thing on my older dual quad core Xeon / 10GB Mac Pro and see how the build time compares with your

[osg-users] 3m 40 seconds! (was: 4m 36 seconds!)

2008-12-05 Thread Paul Martz
It's been a while since I timed a clean OSG build though -- under 10 minutes comes to mind. I just re-timed it with current SVN head: 3m 40sec. It's possible we don't have the same 3rd party dependencies, so probably not building the same plugins. Not really a fair comparison. The stats

Re: [osg-users] OpenVRML and Windows

2008-12-05 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Serge Lages wrote: Success, I have a working VRML plugin ! :) Attached is a patch to be able to build OpenVRML 0.14.3 with Visual Studio 2005, feel free to add it to the Wiki if needed. You can do that yourself, use the 'osg' login. It would be

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Paul Speed
Robert Osfield wrote: Hi Paul, On Fri, Dec 5, 2008 at 10:14 PM, Paul Martz [EMAIL PROTECTED] wrote: What is your -j parameter to make? make -j 8 I haven't played with other settings yet. I'd like to try the same thing on my older dual quad core Xeon / 10GB Mac Pro and see how the build

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Chris Denham
: NewComputer.jpg Type: image/jpeg Size: 191797 bytes Desc: not available URL: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20081205/8069c4c1/attachment.jpg ___ osg-users mailing list osg-users

Re: [osg-users] Build problems with undefined _gl references in Cygwin

2008-12-05 Thread Brian Keener
Robert Osfield wrote: This is something you'll probably have to take up with Cywin development community. My own thoughts on things to try yourself would to try a completely clean build, including removing OpenSceneGraph/CMakeCache.txt and then doing a fresh ./configure;make; as there are

Re: [osg-users] Build problems with undefined _gl references inCygwin

2008-12-05 Thread Jason Daly
Brian Keener wrote: Typing esc only destroys the window without stopping the program, which continue with a dangling viewer pointer; no wonder that you have to kill it manually. Instead of calling glutDestroyWindow(glutGetWindow()); it should call exit(0); , maybe after calling delete

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Michael Bosse'
That works completely. I installed it without any other installed and it works without error. On Fri, Dec 5, 2008 at 5:35 PM, Andreas Goebel [EMAIL PROTECTED] wrote: Hi all, I have now repackaged the xpi. I have turned my old laptop, that does not have dev-libraries, and tried it, and it

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-12-05 Thread Ryan Morris
Ok I would like to resend my last post. I have the dynamic cast working, but only for the models provided by the osgAnimation project. The models I've created in blender don't export the osgAnimation { } portions that are in the Jancens.osg and others. It appears the model format has changed and

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Paul Speed
all jealous :-) Robert. -- next part -- A non-text attachment was scrubbed... Name: NewComputer.jpg Type: image/jpeg Size: 191797 bytes Desc: not available URL: http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20081205/8069c4c1

Re: [osg-users] About to reopen the osgNV project?

2008-12-05 Thread webmaster
Hi Wang Rui, Good work! I'am also using osg 2.7.6 osgnv,It works good! zhuwan<[EMAIL PROTECTED]><[EMAIL PROTECTED]> 2008,12,06Original MailFrom:[EMAIL PROTECTED]Send Time:2008-12-04 22:58:37To:osg-users@lists.openscenegraph.orgcc:(none)subject:[osg-users] About to reopen

Re: [osg-users] About to reopen the osgNV project?

2008-12-05 Thread webmaster
Hi Wang Rui, Good work! I'am also using osg 2.7.6 osgnv,It works good! zhuwan 2008,12,06 Original MailFrom:[EMAIL PROTECTED] Time:2008-12-04 22:58:37To:[EMAIL PROTECTED]:(none)subject:[osg-users] About to reopen the osgNV project? Hi all, Do you remember a C++

Re: [osg-users] About to reopen the osgNV project?

2008-12-05 Thread webmaster
Hi Wang Rui, Good work! I'am also using osg 2.7.6 osgnv,It works good! zhuwan 2008,12,06 Original MailFrom:[EMAIL PROTECTED] Time:2008-12-04 22:58:37To:[EMAIL PROTECTED]:(none)subject:[osg-users] About to reopen the osgNV project? Hi all, Do you remember a C++