Minor rant of the day:
It would be great to have a global option to turn off tangent visibility -
sp2 addition? ;)
--
www.matinai.com
Can see that's going to get people's attention. Seriously impressive stuff!
Look forward to seeing it working with soft too.
Would love to see a fight off, basic rig and splice rig framerates :)
On 24 June 2013 13:34, Paul Doyle wrote:
> Hi guys – we’re pretty stoked to tell you that we have b
our studio has an "escalation" / consulting contract
> with AD and you could get a QFE with it from them.
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Sun, Jun 23, 2013 at 7:43 AM, Matt Morris wrote:
>
&g
ct them with expressions to the
> other one. Not always possible... depends what you are trying to achieve.
>
> Jeremie
>
>
> On 20 June 2013 09:27, Matt Morris wrote:
>
>> Thanks Jeremie,
>>
>> just tried it out in 2014 sp1 and it works! Now just have to persu
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
> *Sent:* Thursday, June 20, 2013 4:02 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* random blue lines on model
>
>
ed to be fixed in 2014sp1. Though I haven't tested myself.
>
>
> On 20 June 2013 07:52, Matt Morris wrote:
>
>> Hi all,
>>
>> I've got a character who has custom params or proxy params on multiple
>> limbs, and the keys for these (for example fk/ik switches
If its a model you might try using this_model instead of self?
On 20 June 2013 15:56, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:
> I’ve run into the situation where I attempt to apply an ICE tree to a
> Model, but the ICE window browser gives the status
>
> ** **
>
Hi all,
I've got a character who has custom params or proxy params on multiple
limbs, and the keys for these (for example fk/ik switches) won't show in
the timeline at all. They show if I mark them as marked params (which I
don't want to do every time someone wants to select a limb), but not as
ke
ed behind your screen; have you checked
> with Gargamel?
>
>
> ps: One time I thought I had a visual glitch and it turned out there was a
> pixel-sized spider stuck inside in my LCD panel:
> https://vimeo.com/24337760
>
>
>
>
> On Thu, Jun 20, 2013 at 7:01 AM, Matt M
Hi guys,
I have random blue lines appearing in my viewport from geometry, though not
necessarily connected to points. They are totally unselectable and visible
in any component selection mode. Quite often reloading the scene will make
them disappear, and they're not showing up in render region. I'
In the texture editor prefs, change the sync method to components.
On 18 June 2013 12:25, Gerbrand Nel wrote:
> Hey Guys
> I could be going mad but a part of me remembers a time when you could
> convert your selection of points in the texture editor, to a vertex
> selection in your 3d works spa
one of those guys (momentum/kratos) I'm sure creates clusters for the
surface object and clusters for the inner faces - select cluster and delete?
On 11 June 2013 17:09, olivier jeannel wrote:
> Hi people,
>
> i was wondering if there is a simple way to fracture (voronoi or else) an
> object b
I'd love to know why there hasn't been any official notification for this,
via email or a post to this list even.
On 7 June 2013 08:23, Szabolcs Matefy wrote:
> Silently Autodesk released the first SP1 to SI2014!
>
> ** **
>
> http://autode.sk/11tKf5M
>
> ** **
>
> ** **
>
> Cheers
Sometimes a simple disconnect diffuse shader branch and reconnect switches
it for me. I agree though, annoying behaviour.
On 6 June 2013 22:13, Paul Griswold
wrote:
> Makes sense, I suppose. But it sure would be nice to have a global
> property that let you force it to display diffuse (or bump
I still use the shape manager to create and preview shapes/combinations
quickly, its a good tool while in character development. But yeah,
destroying all evidence of the mixer before transferring it to ICE for the
final rig. I'd like to see the funcionality improved on, for example if the
shape too
Same as with any rig I think? Create a symmetry mapping template, then
select the good half points and mirror weights.
On 7 May 2013 15:47, Gerbrand Nel wrote:
> Hey guys
> Sorry if this is been asked before, but how do I symmetrise envelope
> weights on a gear rig?
> Thanks
> G
>
--
www.ma
I love the style of those dinos - that must have been a really hard line to
walk. Great job Raff and all the guys who worked on it - will be interested
to see the credits list!
On 2 May 2013 16:14, Chris Covelli wrote:
> Amazing work! Great job Eric, Raf and everyone from Animal Logic. Cant
If your trail is semi-transparent then it would naturally be additive over
itself. The bends in the trail could be a harder nut to crack, could maybe
do something related to the density of points along a curve?
On 2 May 2013 13:46, Schoenberger wrote:
> **
> Another Example (no sample scene).
>
nsformations from objects in the scene. I suspect it may
> mistakenly dirty the dependency graph and force some things to run twice.
>
>
>
>
> On Tue, Apr 23, 2013 at 4:39 PM, Matt Morris wrote:
>
>> You are using an ice shape mixer right? That should connect up on
>&g
You are using an ice shape mixer right? That should connect up on re-import
or with common names on a fresh mesh.
On 23 April 2013 19:50, Steven Caron wrote:
> how are people doing shape animation with a gear rig? i need to be able to
> have my shapes connect to a custom parameter set on ever
I really miss having a grease pencil option, and would be happy to pay for
a decent plugin.
On 13 April 2013 09:34, Upinder Dhaliwal wrote:
> I agree with what Sebastien mentioned above.
>
> production ready and version support ? i'd go 20$, but i would make it a
>> package with something like
Someone might need to fix the top banner on cgtalk though, unless they
meant to show max then maya then max then other stuff... side banner has
max, maya, softimage which makes me think someone made a mistake, no
conspiracy theories here promise!
On 26 March 2013 14:53, Jeff McFall wrote:
> I
not sure that handles actual boarding, mostly screenwriting tools. I'd prob
go with toonboom storyboard, only used a trial but its decent. there is
redboard, but the price is eye-watering.
On 21 March 2013 23:27, Scott Lange wrote:
> I haven't used this much but take a look.
>
>
> http://www.a
Looking forward to seeing some more samples, just wondering why you
continue to support 32-bit, given that autodesk have dropped support in the
more recent versions? Does it add much overhead? Scuse my uninformed
ponderings ;)
On 13 March 2013 19:43, Nicolas Burtnyk wrote:
> Redshift does inde
Hi list,
hope nobody minds a brief job posting on behalf of my current employers.
They're looking for a cloud simulation and rendering bod, has to be
experienced with a reel showing previous clouds/fluids work. Pref Softimage
but maya considered. I'd love to see the job done in Softimage so get
ap
Well either a restart or renaming the save file to a new name normally
solves it for me, but it does pop up way to often...
On 5 March 2013 16:39, Tim Crowson wrote:
> I get the error no matter where I'm outputting the file. Local or Network.
> -Tim
>
>
> On 3/5/2013 1
I've had problems with this when its trying to output to a network drive.
It didn't give me any issues outputting locally.
On 5 March 2013 16:20, Tim Crowson wrote:
> Just a month ago I was able to export viewport captures as QuickTime
> files. Now, when I click on the 'Codec' button, if eith
I'd probably do this in post, but you may be able to get somewhere by
over-riding the transparency scale for the group, and leaving the
transparency color to the shader.
On 4 March 2013 20:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:
> Hi,
>
> ** **
>
> I’m lookin
Just wanted to say thanks for releasing this Eric, its already saved me
time and frustration.
On 4 March 2013 16:38, Eric Thivierge wrote:
> Hey Joey,
>
> My ET_PassManager can do this.
> https://dl.dropbox.com/u/3533340/ET_Tools/ET_PassManager_v3.0.xsiaddon.zip
>
> You can uncheck the pass and
I have had a few problems with this and ended up using point oven mdd
instead. Be interested to know if there's an easier way to do it!
On Thursday, 7 February 2013, Kris Rivel wrote:
> Whats the best method/system for caching geometry so that the cached geo
can be moved or scaled in space? I'm
It gets multiplied by the alpha value as well, which is probably what
is darkening your texture. This seems completely wrong to me too...
On 01/02/2013, Byron Nash wrote:
> Does anyone else feel like the transfer modes in the Mix nodes do not
> behave as expected? When I try multiplying a texture
And they're completely essential for me these days, thanks again Jeremie!
On Monday, 21 January 2013, Jeremie Passerin wrote:
> And by the way, all the gShapeTools are part of Gear (There is actually
more and are a bit better in Gear)
--
www.matinai.com
Selling points for smaller shops has got to include being able to modify an
enveloped mesh without losing your weights, uvs etc. And GATOR ;)
On 21 January 2013 09:58, Nick Angus wrote:
> Thanks one and all, keep the gold coming!!
>
> ** **
>
> N
>
> ** **
>
> *From:* softimage-boun...
I'd install GEAR, as it has a number of useful shape tools, one of them is
mirror shape points, select points to mirror, select shape, press button,
done.
On Saturday, 19 January 2013, David Saber wrote:
> Thank you both for the help.
> David, I’d like to try your solution before Gustavo’s one, b
Well it does look like there's a purchasing option on the autodesk website
now, but it seems to be more expensive than buying through my reseller!
On 7 January 2013 13:18, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:
> Is there any way to buy Softimage directly from Autodesk?
Mmm Poutine. Alright, I'm sold. Anyone need an animator/rigger? ;)
On 20 December 2012 13:33, Paul Doyle wrote:
> There is also smoked meat and poutine. These are important factors to
> consider. They were the main reason I moved here, but I stayed for the
> winters.
>
>
> On 20 December 2012 0
; Hi Matt,
> >>
> >> why not just change the scale of the scene?
> >>
> >> you could make an xsi unit = 1 cm
> >>
> >> Alternatively rig him at a bigger scale and shrink after?
> >>
> >> Best,
> >> Cris
> >>
> >
12 14:04, Cristobal Infante wrote:
> Hi Matt,
>
> why not just change the scale of the scene?
>
> you could make an xsi unit = 1 cm
>
> Alternatively rig him at a bigger scale and shrink after?
>
> Best,
> Cris
>
>
> On 17 December 2012 13:23, Matt Morris w
Hi list,
just wondering how you tackle rigging small characters using GEAR?
If I rig at the intended scale (about 4 si units high) I find the bend in
the limbs overshoots by quite a bit. I guess I can rig at a larger scale
and set the global scale param down, but will that add problems if I'm
add
I'm using one that Eric T posted a while back, can't find the original link
or compound anywhere, sure he won't mind if I link it:
http://www.matinai.com/si/LocalTweak.1.1.xsicompound
I've been trying to figure out a way to have a group of nulls for each
input, but haven't got anywhere yet so in
Pose constrain fully to the first object, then pose constrain at 0.5 to the
second object. Should do what you're looking for.
cheers
matt
On 7 December 2012 12:14, Arvid Björn wrote:
> Hey list!
>
> When pose constraining an object to two other objects with a 0.5 blend
> weight on each constra
Have you tried adding the shape in secondary shape modelling stack?
On 7 December 2012 12:12, Ben Beckett wrote:
> Hi List
>
> I have a situation were my character is bent over and the mesh fold in a
> very bad way.
>
> so I would like to fix, lets sat with a shape target.
>
> I would like to a
There's an update on the facebook page for access to the venue, please see
the post on our facebook page:
http://www.facebook.com/softimagecreatives
Hope to see you there!
On 2 November 2012 16:34, Ciaran Moloney wrote:
> Hi all,
>
> I'd like to announce the next London user group meeting or
If you get your naming conventions right i'm sure you could whip up a
photoshop macro to automate the process of combining and resaving fairly
painlessly...
On Monday, 15 October 2012, Chris Marshall
wrote:
> right. The reason it's on the camera is I wanted it to be a global effect
on a load of
gt; Good luck Matt,
>
> Will let you know if I hear of anything.
>
> Best,
> Cris
>
>
>
> On 2 October 2012 15:44, Matt Morris wrote:
>
>> Hi list,
>>
>> hope nobody minds this short spam-like post, but with xsibase going down
>> the options
Hi Chris,
hope you don't mind a quick follow up email - are you still looking for
anyone?
I've just whacked some recent work up on vimeo here:
https://vimeo.com/mattmos
I'm going to be moving back towards London but will be in the southwest
area for a couple of months at least.
My mobile is: 07
ristol!
On 14 September 2012 12:12, Chris Marshall wrote:
> Thanks Matt!
> Every time I hear your name mentioned, you're up in Londiniam Town. Will
> keep in touch anyway!!
>
> You busy?
>
> Cheers
>
> Chris
>
>
> On 14 September 2012 12:03, Matt Morris wrote:
&
he'll no doubt have some
>> suggestions for you and put you in touch with the right ones.
>>
>> On a more experienced end, maybe Matt Morris is back in Bristol?
>>
>> That's all I can think of at the moment.
>>
>> Nic
>>
>>
>>
&g
That's a pretty ridiculous diagram. And not a little bit depressing that
autodesk are going out of their way to encourage misconceptions about
Softimage's capabilities.
On 10 September 2012 16:15, Adam Seeley wrote:
> In case they need some help...
>
>
> http://bullshitgenerator.blogspot.co.u
Couldn't think of anything worse!
On 24 August 2012 15:57, Alan Fregtman wrote:
> Am I the only one who sees that video and thinks it would get pretty
> annoying to have everything move about when trying to animate a small bit
> of a rig?
>
> The back of the foot was moving just from slightly
Hi List,
I haven't thoroughly checked this out yet, but was wondering if using
crosswalk/FBX was working without too many issues to get animation only
from max to softimage? Or is there a better format to use, if its only
animation data needed, no scene objects?
Cheers,
Matt
--
www.matinai.com
Hi list,
just a quick one, when creating a direction contraint, the upvector is easy
to select from the constraint ppg. WHen you crate a chain upvector it seems
much more difficult to locate the upvector object without going into the
schematic view. Am I missing something simple?
Cheers
Matt
--
So is it like highlander then? There can be only one...
I voted for both - maybe you can do a timeshare on the jacket ;)
On 14 August 2012 16:03, Bradley Gabe wrote:
> Some people better vote for Mr. Akita, and I'm not just saying that
> because I'm sitting next to him right this second. I'm
Behalf Of Richard Bensley
> Sent: 06 August 2012 17:26
> To: Matt Morris
> Cc: softimage@listproc.autodesk.com
> Subject: Re: beerage tonight
>
>
>
> Who am I to get in the way of chivalry? Where shall I head to?
>
> On 6 August 2012 17:22, Matt Morris wrote:
>
>
Shaston arms, ganton st, nr carnaby st
On Monday, 6 August 2012, Richard Bensley wrote:
> Who am I to get in the way of chivalry? Where shall I head to?
>
> On 6 August 2012 17:22, Matt Morris wrote:
>>
>> Think i owe you one from last time if it helps? ;-)
>>
Think i owe you one from last time if it helps? ;-)
On Monday, 6 August 2012, Richard Bensley wrote:
> Hmm beeror fixing animation imports?
>
>
> On 6 August 2012 14:36, Andy Nicholas wrote:
>>
>> Cool. Will try and make it.
>>
>>
>>
>&g
-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
> *Sent:* 06 August 2012 13:30
> *To:* softimage@listproc.autodesk.com
> *Subject:* beerage tonight
>
> ** **
>
> Anybody around soho thirsty tonight? I'm in to
Completely agree with Raffaele, it's a bad idea to turn up on a doorstep
and expect a chat or tour. Won't go down well! On the other hand, talented
softimage users are hard to come by and if you email ahead i'm sure quite a
few studios would happily arrange something ahead of time. I guess
cgstudio
For interiors VRay would be my first choice - but MR can do a job if you
feel like a challenge. These guys didn't do too badly:
https://vimeo.com/46483297#at=0 Apparently the flickering in the lighter
areas is vimeo encoding, not FG...
On 2 August 2012 19:15, Sandy Sutherland wrote:
> Cough...
Nice to see Autodesk making some effort with publicity for softimage.
On 19 July 2012 03:01, Siddharth Bolurker
wrote:
> Great story here on how Leviathan uses ICE in their pipeline. From the
> official Autodesk channels
>
> http://www.youtube.com/watch?v=dDAVC3EnHLg&feature=relmfu
>
--
www.
Is anyone using 2013 in production yet? Have people been waiting for sp1?
I'm interested too.
On 13 July 2012 06:41, Nick Angus wrote:
> Hey Folks,
>
> ** **
>
> This may have been asked here before but possibly not since sp1…
>
> What is the general opinion of Soft 2013 in productio
I've just been informed that as of 1st august prices for subscription in
the UK will be dropped down to £545. (Still gold subscription)
That's a much more reasonable 20% increase on my last subscription, rather
than 70%, and I will probably now upgrade. I wonder how many subscriptions
Autodesk has
file: http://uk.linkedin.com/in/sofronisefstathiou
>>
>>
>> Student Work:
>>
>> http://www.youtube.com/NCCA3DAnimation
>>
>> http://www.youtube.com/NCCADigitalFX ****
>>
>> http://www.youtube.com/NCCAAnimation
>>
>> **
Hi guys,
I've got a tearing lagoa cloth sim that I'm fairly happy with, and am
meshing it with empolygonizer3, but getting some extreme stretched
polygons. Attached a small quicktime to show the prob.
http://www.matinai.com/si/cloth_sim_v17.mov
I've tried pretty much every checkbox/easily changa
Congrats passion peoples, lovely work - is there a high res version online
anywhere? The compression is killing it slightly.
http://www.creativereview.co.uk/cr-blog/2012/july/bbc-olympics-titles
Looking forward to seeing the unedited 2 min 40 sec version in HD! Would
love to see a making of too ;
me virus. :)
>>
>>
>>
>> On Wed, Jun 27, 2012 at 5:27 AM, Matt Morris wrote:
>>
>>> Hi list,
>>> The problem with xsibase has been fixed. The site still needs to be
>>> re-indexed with google so you will still get warnings for the time being
Hi list,
The problem with xsibase has been fixed. The site still needs to be
re-indexed with google so you will still get warnings for the time being.
Please excuse the delay,
Cheers,
Matt
On Saturday, 23 June 2012, Matt Morris wrote:
> Hi chaps, raff is looking into it, no info on resolut
Hi chaps, raff is looking into it, no info on resolution yet fraid.
Will let you know when we know anything.
Cheers,
Matt
On Saturday, 23 June 2012, Ben Rogall
wrote:
> When I went there this morning NoScript on Firefox was saying that a
strange Russian site was trying to run a script.
>
> On
st sooo
>>>>> slow and unstable.
>>>>>
>>>>> On the last job I did I went through Lagoa, Momentum and Syflex.
>>>>> Lagoa was dropped very early on because of it's instability.
>>>>>
>>>>> Momentum is
Have you thought about lagoa cloth? Setup is a bit finnicky but I have had
some decent results and has all the point control you could ask for.
I completely second what you're saying about syflex ice integration though,
it sucks big sucky balls.
On 22 June 2012 14:18, Dan Yargici wrote:
> Just
I can't believe AD's policy concerning pricing. I've dropped both my subs
due to the 70% price increase for uk subscribers - so are the prices going
up even more?!
I'll think about upgrading again when they sort out their INSANE price
policies. 2013 should do me for a while yet. Given that we're i
I'd try using a surface - nurbs grid strip - as a guide rather than curves.
That way you have very precise control over orientation. Maybe try
constraining to and duplicating along, or even duplicating start and end
curves along each side of the nurbs strip?
On 7 June 2012 09:52, Sandy Sutherland
I'd go with option b every time. If I was animating in IK it would drive me
crazy not to have the y axis being 'up' for example. Rotations would be a
little more difficult but I'm more used to dealing with tricky rotations
and gimble - plus if you have a hand bone that you can use for local
rotatio
Thanks for posting that up Anthony! Great presentation.
On 2 June 2012 17:57, Mário Domingos wrote:
> Great! Thank you!
>
> Mário Domingos
>
> www.mariodomingos.com
>
>
> Sent from my super iPhone
>
>
> On 02/06/2012, at 16:58, Javier Vega wrote:
>
> > Thank you for sharing it. It is very int
Awesome, thanks a mill Rob!
On 1 June 2012 08:53, Rob Wuijster wrote:
> Hi Rob,
>
> Thanks for sharing!!
>
> Rob Wuijster
> E r...@casema.nl
>
> \/-\/\/
>
>
> On 1-6-2012 2:30, Rob Chapman wrote:
>
> And for those that missed my little talks due to noise or lack of
This happened to me recently when I was extracting geometry from a mesh
and keeping it live - slowed the AE down to a crawl. Also happened when an
ice kinematics tree was causing some kind of dependency issues.
On 31 May 2012 17:22, Ajit Menon wrote:
> Has anyone come across a situation where
due to excessive bounces.
> follow the instruction in it to renable the subscription. The mail
> will have a long title like "confirm 6347373894593839493943a"
>
> On Sat, May 26, 2012 at 8:44 PM, Matt Morris wrote:
>> Hi Gray,
>>
>> I unsubscribed and r
.@gmail.com
>>>> To: softimage@listproc.autodesk.com
>>>>
>>>> Hey Matt,
>>>> You are the first email a received from this list (from my gmail)
since 10 days !
>>>> Is the problem fixed for others too?
>>>>
>>>> On
Hi Gray,
I unsubscribed and resubscribed to the list by sending mails to
softimage@listproc.autodesk.com
Got the verification mails etc so it feels like it should have worked but
still not receiving mail from the xsi list - am getting everything from
other lists I'm on such as sitoa.
--
www.ma
I unsubscribed, and re-subscribed with matt...@gmail.com - still not
recieving any mail. Can send to the list ok.
Any ideas? (will check the web archive for replies ;)
matt
--
www.matinai.com
Haven't had any mails since the 18th may...
--
www.matinai.com
Some info in this thread that might help:
http://www.si-community.com/community/viewtopic.php?f=38&t=1645&start=20
On 9 May 2012 11:37, Florian Eberle wrote:
> hello people
>
> banging my had about a rigging setup here:
> i have a rather stiff robot that needs to be rigged and i'm struggling
>
list a while ago.
> Despite that, users still make a lot of assumption. I think we can only
> prove to them by actions (instead of words).
>
>
> Regards,
> Chris
>
>
> On 4 May, 2012, at 8:03 PM, "Matt Morris" matt...@gmail.com><mailto:matt...@gmail.com&l
l have to work
> harder to prove to the Softimage community to gain their faith.
>
>
> Regards,
> Chris Chia
> Softimage QA Analyst
> Autodesk Media & Entertainment
>
>
> On 4 May, 2012, at 7:22 PM, "Matt Morris" matt...@gmail.com>> wrote:
>
>
bigger team.
>
>
> Regards,
> Chris Chia
> Softimage QA Analyst
> Autodesk Media & Entertainment
>
>
> On 4 May, 2012, at 5:46 PM, "Matt Morris" matt...@gmail.com>> wrote:
>
> Hi,
>
> just a quick one, the post at cgchannel covering the cha
Hi,
just a quick one, the post at cgchannel covering the changing team has the
phrase ' six-person team '. This seems to be a bit misleading (people think
its 6 developers total working on Softimage) and is freaking people out a
bit - it would be great if someone from Autodesk could ask them to re
nt you to buy the suites, instead of being on one of
> the smaller products. That way they can make "new seat" money, look good in
> front of the board of directors, and present figures that (artificially so)
> suggest their market isn't completely stagnant and deadlocked.**
I remember bringing this up a while back, talking about the lack of a
silver subscription and an imminent uk price jump. I believe Maurice
replied to say they were looking into it. However, since then it appears
its been basically shelved because softimage customers are mostly on
subscription and i
Well that's a bit of a shock. Thanks for the good times Chinny! Good luck
with the new roles to everyone.
On 19 April 2012 21:47, Eric Lampi wrote:
> Well I don't know anyone who loves Maya past the fact that a lot of work
> has come out of it. Most people who have used both are in a world of hu
Hey Morten,
if you change the sync method to components in the texture editor prefs,
then selecting in the TE will give you points or polys in the viewport -
dunno if that's the built in method you were talking about?
matt
On 19 April 2012 13:29, Martin wrote:
> Try this, it's an script writt
A hearty welcome to all the new faces, looking forward to seeing what
happens with softimage and some fresh ideas!
On 19 April 2012 12:11, Juhani Karlsson wrote:
> Welcome!
> Its great to see you in the list. I think good work always derives from
> one passion and intrest to the project, not th
Its always good to have some new blood in the team, hopefully it leads to
new ways of approaching old problems and is good for the software. However
we do seem to have lost an awful lot of knowledgable people since autodesk
took over, Luc, Guillaume, Halfdan, Phil Taylor, Helge... Its not easy to
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