Re: Constrain in only one axis instead of all 3?

2014-02-28 Thread Sebastien Sterling
isn't it an option in the pose constrain PPG ? On 28 February 2014 16:43, Siew Yi Liang soni...@gmail.com wrote: Hello! Had a quick question among all this current hullabuloo, hopefully it's not too silly...I was actually looking for a way to limit constrain to one/two axes in XSI on

Re: rray.de/xsi for MAYA?????

2014-02-28 Thread Sebastien Sterling
Lol, creative crash may all your dreams come true On 28 February 2014 19:20, Emilio Hernandez emi...@e-roja.com wrote: creativecrash.com 2014-02-28 11:46 GMT-06:00 Pablo Tufaro pablo@gmail.com: Hey guys! what a mess all these days with this news! rray.de/xsi I started to think

Re: successor animation software

2014-02-28 Thread Sebastien Sterling
and of course http://clara.io/ they have been very good listening to peoples wants and needs, i almost wish that there was an offline version of Clara On 28 February 2014 21:16, Ed Manning etmth...@gmail.com wrote: or... https://www.hash.com/

Re: new upgrade policy

2014-02-28 Thread Sebastien Sterling
It's pretty much the software that wove the cinematic experiences of my childhood and I never new: Casper, Joe's apartment, independence day, the Matrix, MIB, Fight Club Jurassic Park, Titanic the Mask etc... It was responsible for several Academy Award Nominations let alone community awards.

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Sebastien Sterling
I can understand the merits of maya's nodel nature for rigging Eric, it does offer a lot of interesting stuff, but how exactly is it better for animation, there pretty close as editors go, can maya handle more rigs at a time ? i think nCloth (as much as i have my hangups about it) and third party

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Sebastien Sterling
All that beautiful Studio Nest stuff sigh, no no ...kids games :P On 28 February 2014 22:57, Emilio Hernandez emi...@e-roja.com wrote: Hey Eric you meant if Softimage disappears right? Serious film work is very ambigous, don't you think? What is serious film work. Only the big studios and

Re: rray.de/xsi for MAYA?????

2014-02-28 Thread Sebastien Sterling
your link isn't working :P On 28 February 2014 23:44, Ognjen Vukovic ognj...@gmail.com wrote: www.rraydeForMaya.com/spoonfeed.xhtml.jpg Sorry but it just seems a bit appropriate at this moment. On Fri, Feb 28, 2014 at 7:59 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote

Re: new upgrade policy

2014-02-28 Thread Sebastien Sterling
wrote: Don't forget about Dragon Heart. I read the article on CG magazine quiet a long time ago. They were supposed to end the whole feature in Maya. But then after modeling, they just couldn't move the dragon. So they animated it in Softimage. 2014-02-28 15:20 GMT-06:00 Sebastien

Re: new upgrade policy

2014-02-28 Thread Sebastien Sterling
|XSI was the next generation product to compete with Maya. On Fri, Feb 28, 2014 at 5:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: was there some kind of massive disparity between softimage 3D and softimage XSI, ? On 1 March 2014 00:07, Emilio Hernandez emi...@e-roja.com

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Sebastien Sterling
. 2014-02-28 16:00 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: All that beautiful Studio Nest stuff sigh, no no ...kids games :P On 28 February 2014 22:57, Emilio Hernandez emi...@e-roja.com wrote: Hey Eric you meant if Softimage disappears right? Serious film work

Re: new upgrade policy

2014-02-27 Thread Sebastien Sterling
It's a system that seems to favour massive company's that can afford to routinely upgrade their packages, and screws the individual user for any sort of brand fidelity they may attempt to maintain; if you know you are going to get a discount (where it even 10%) on your next upgrade as a token to

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Sebastien Sterling
If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where

Re: Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Sebastien Sterling
Lol was not expecting this, nice comparison Emilio, i remember seeing a much simpler example when i was just starting out in 3Ds max, it was a method comparison between max and maya on how to create 3d animated strokes, essentially how to make a mesh follow and be deformed by a curve, this

Re: Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Sebastien Sterling
follicle rivet script! :D Also saves a bit of processing since you don't have to have an extra instance of your mesh being calculated... Hope this helps anyone who's stuck working in Maya! Yours sincerely, Siew Yi Liang On 2/27/2014 2:25 PM, Sebastien Sterling wrote: Lol

Re: Softimage vs Maya Dorrito Approach workflow

2014-02-27 Thread Sebastien Sterling
sincerely, Siew Yi Liang On 2/27/2014 2:25 PM, Sebastien Sterling wrote: Lol was not expecting this, nice comparison Emilio, i remember seeing a much simpler example when i was just starting out in 3Ds max, it was a method comparison between max and maya on how to create 3d animated

Re: new upgrade policy

2014-02-27 Thread Sebastien Sterling
i'm still confused as to what went down, did someone drop a line that got misinterpreted ? On 28 February 2014 00:21, Rob Chapman tekano@gmail.com wrote: heh heh no, insurance will cover that, would like to 'metaphorically speaking' severely kick whomever responsible in the nuts though

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Sebastien Sterling
What i like about the tweek tool is that it compliments what is already there in SI, and its pretty seamless. Nex sticks out like a soar thumb in Maya, it brings great functionality, but lacks one or 2 crucial command which leads you to flip between Nex and the traditional modelling tools. it

Re: GEar again

2014-02-22 Thread Sebastien Sterling
I resent this, i always ask my riggers what they would like as a neutral pose :( On 22 February 2014 14:21, Enrique Caballero enriquecaball...@gmail.comwrote: yep i agree, dont let the modeling department dictate what your neutral pose is. that can lead to expensive issues down the line

Re: Redshift3D Render

2014-02-16 Thread Sebastien Sterling
Yeah Emilio ! definitely starting to look interesting On 16 February 2014 22:40, Emilio Hernandez emi...@e-roja.com wrote: Latest release of redshift with hair. https://dl.dropboxusercontent.com/u/49626349/hair_01.jpg 2014-02-16 15:24 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
be tricky business, but combining an off-the-shelf solution (say, syflex) with per-strand simulation might make for some interesting results. *takes notes* On Fri, Feb 14, 2014 at 3:48 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I don't feel qualified to dictate the software

Re: Survey - how would you do this?

2014-02-14 Thread Sebastien Sterling
Does anyone know how open modo is ? i guess that will be the next step for luxologic/foundery, to open it out, and make pipe integration a priority. On 14 February 2014 21:41, Ben Rogall xsi_l...@shaders.moederogall.comwrote: Hi Angus Yep, I just wanted to make the point that someone was

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
. Simulation of a hairMesh would also be tricky business, but combining an off-the-shelf solution (say, syflex) with per-strand simulation might make for some interesting results. *takes notes* On Fri, Feb 14, 2014 at 3:48 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
it. On Fri, Feb 14, 2014 at 4:24 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: ICE on it's own won't yield a solution, a method of interaction is required, you need to be able to interact with the hair directly, with a pen and tablet. i thought maybe this hair system could take care

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
how about a system where you create and style guides before sending the data to ICE ? melena has a create strands from curve node, it seems doable... On 15 February 2014 02:13, Sebastien Sterling sebastien.sterl...@gmail.comwrote: :- ( On 15 February 2014 02:04, Steven Caron car

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
;) On Fri, Feb 14, 2014 at 5:17 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: how about a system where you create and style guides before sending the data to ICE ? melena has a create strands from curve node, it seems doable... On 15 February 2014 02:13, Sebastien Sterling

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
renderer (ie. render time procedural) and good support for caching softimage is just a host. it is a question of, interest, time, and money... someone has to be interested in investing the time to make some (little) money. On Fri, Feb 14, 2014 at 5:39 PM, Sebastien Sterling sebastien.sterl

Re: Softimage Hair options?

2014-02-14 Thread Sebastien Sterling
Caron car...@gmail.com wrote: the benefit of using ICE becomes less and less if you are generating your own tech. On Fri, Feb 14, 2014 at 6:36 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: so the question is can Softimage play both host to an external engine, and also be able

Re: Softimage Hair options?

2014-02-13 Thread Sebastien Sterling
A new hair system is kinda over due. :( On 12 February 2014 16:54, Luc Girard l...@shedmtl.com wrote: Hi Tim, Thanks for the way you mentioned our projects :) . I would like to chime in and say that we, at Shed, are also looking at hair solutions actively. Our solution based on Kristinka

Re: Softimage Hair options?

2014-02-13 Thread Sebastien Sterling
I saw that the first day it was up Eddie And as jawdroppingly cool as it is, i have a feeling we are going to need something a little heavier to go forward. On 14 February 2014 00:01, Ed Manning etmth...@gmail.com wrote: https://vimeo.com/80382153 On Thu, Feb 13, 2014 at 5:10 PM, Sebastien

Re: Softimage Hair options?

2014-02-13 Thread Sebastien Sterling
be? On Fri, Feb 14, 2014 at 12:23 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I saw that the first day it was up Eddie And as jawdroppingly cool as it is, i have a feeling we are going to need something a little heavier to go forward. On 14 February 2014 00:01, Ed Manning etmth

Re: Survey - how would you do this?

2014-02-13 Thread Sebastien Sterling
You can do it in cinema4D ! with the asteroid belt deformer, its right next to the popcorn deformer and the flap your arms like a bird deformer ! On 14 February 2014 03:49, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Btw, would love to see how to build such asteroid belt in Modo

Re: Survey - how would you do this?

2014-02-13 Thread Sebastien Sterling
-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling *Sent:* Thursday, February 13, 2014 7:42 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Survey - how would you do this? You can do it in cinema4D ! with the asteroid

Re: Survey - how would you do this?

2014-02-13 Thread Sebastien Sterling
, 2014 at 10:42 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: You can do it in cinema4D ! with the asteroid belt deformer, its right next to the popcorn deformer and the flap your arms like a bird deformer ! On 14 February 2014 03:49, Guillaume Laforge guillaume.laforge

Re: Survey - how would you do this?

2014-02-13 Thread Sebastien Sterling
Guillaume next time you are invited round AD headquarters for an event say you are going to the toilette and steal the deeds back for softimage. THE SPICE MUST FLOW ! On 14 February 2014 05:15, Emilio Hernandez emi...@e-roja.com wrote: Sorry to jump into this masters discution, but don't we

Re: Softimage Hair options?

2014-02-08 Thread Sebastien Sterling
Having seen people use Yeti for a year in production i'd have to say its pretty revolutionary in terms of workflow, i've seen people acclimatise to it in a matter of weeks, the only drawback i can see is ironically, it doesn't render using mental ray, obliging you to go for Arnold or vray

Re: Softimage Hair options?

2014-02-08 Thread Sebastien Sterling
Maybe if we got a petition of xsi centric companies or a sort of kickstarter goal we could persuade them that Softimage is worth porting too :) i know i'd drop a grand for yeti. On 8 February 2014 15:07, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Having seen people use Yeti

Re: Softimage Renderpass/Partition alike workflow question for Maya?

2014-02-06 Thread Sebastien Sterling
Ha i remember stumbeling out of 3ds max and into SI and being shocked that such a pass system existed ! On 6 February 2014 16:59, Rob Wuijster r...@casema.nl wrote: Hi, Thanks for that! Didn't occur to me to visit the Arnold Maya Helpfiles ;-) Those examples already look far more useful.

Re: OT (offtopic): 2D animation software combined with 3D vectors

2014-02-05 Thread Sebastien Sterling
I doubt the look of paperman is a fully automated effect. On 5 February 2014 21:18, David Rivera activemotionpictu...@yahoo.comwrote: at: 2:54 we see the one I´m asking for (software): http://www.youtube.com/watch?v=4gAlsk9t950 On Wednesday, February 5, 2014 3:08 PM, David Rivera

Re: Detect or set the current Transform tool

2014-02-05 Thread Sebastien Sterling
Are you making a custom transform gizmo Jeremie ? On 5 February 2014 21:04, Jeremie Passerin gerem@gmail.com wrote: Fantastic ! Thanks Steven On 5 February 2014 11:56, Steven Caron car...@gmail.com wrote: xsi.ActiveToolName()

Re: Detect or set the current Transform tool

2014-02-05 Thread Sebastien Sterling
Ok thanks Steven On 6 February 2014 00:46, Steven Caron car...@gmail.com wrote: he is just making a tool to turn on rotation and add mode, but he needed to test if the user is already in rotation. On Wed, Feb 5, 2014 at 3:10 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote

Re: Advanced water caustics

2014-02-04 Thread Sebastien Sterling
Ha! class. On 4 February 2014 20:35, Sven Constable sixsi_l...@imagefront.de wrote: Yes, they're built entirely in SI with a bit of cleanup in comp. It's nota single tool but rather a shading network using mental ray caustics, working together with different softimage scenes. So, there is

Re: [SItoA] Whiskytree, Elysium breakdown

2014-02-04 Thread Sebastien Sterling
Holy religious denominations !!! On 4 February 2014 19:57, Jonah Friedman jon...@gmail.com wrote: Staggering work, really inspiring. Thanks for putting this stuff out there! On Tue, Feb 4, 2014 at 1:46 PM, Steven Caron car...@gmail.com wrote: Here is a breakdown of Whiskytree's Elysium

Re: Nvidia GTX 660 and Softimage 2012/ 2014

2014-01-31 Thread Sebastien Sterling
used to be a gpu renderer called gelato as well licensed by nVidia. On 31 January 2014 16:09, Ola Madsen ola.mad...@digitalcontext.se wrote: Autodesk have chosen to only implement iRay (the part of Mental Ray that can utilize the GPUs) in 3DS Max. There's an old thread about implementing

Re: Friday Flashback #157

2014-01-31 Thread Sebastien Sterling
Dec 1998, Nintento signs with Softimage 3D http://phx.corporate-ir.net/phoenix.zhtml?c=82844p=irol-newsArticleID=15109highlight= found this recently :) has it already been posted ? On 31 January 2014 20:38, Stephen Blair stephenrbl...@gmail.com wrote: Friday Flashback #157 1999. Art is

Re: Hybride Pacific Rim Motion Graphics Breakdown

2014-01-28 Thread Sebastien Sterling
Galumptious ! On 28 January 2014 23:18, Alok Gandhi alok.gandhi2...@gmail.com wrote: Nice +1 On Tue, Jan 28, 2014 at 3:40 PM, Eric Thivierge ethivie...@hybride.comwrote: Just wanted to send out the Motion Graphics breakdown for the work Hybride did on Pacific Rim:

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Sebastien Sterling
is animal logic still very much an XSI house ? i'm sure they use all of course, but happy feet the owls of gahoul... ? On 27 January 2014 16:13, Alan Fregtman alan.fregt...@gmail.com wrote: Nice!! Great work, animals. :) On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou

Re: Lagoa Sim Question

2014-01-27 Thread Sebastien Sterling
are you guys related :P ? Welcome to the list Stephen. On 27 January 2014 19:35, gareth bell garethb...@outlook.com wrote: If you want your particle to be the ice cube then you can you not just set the instance shape as your ice cube? Date: Mon, 27 Jan 2014 16:59:50 + From:

Re: New solidangle.com

2014-01-16 Thread Sebastien Sterling
Finally :) Huray !!! On 16 January 2014 20:34, Tim Crowson tim.crow...@magneticdreams.comwrote: Sweet stuff, good work guys! Nice to see this out in public now... -Tim On 1/16/2014 1:26 PM, Jon Swindells wrote: Site looks nice. grabbed a trial/demo to play with :) -- Jon

Re: Norman's rig for XSI

2014-01-15 Thread Sebastien Sterling
So good :) On 15 January 2014 11:03, Max Evgrafov summ...@gmail.com wrote: This work is licensed under a http://creativecommons.org/licenses/by-nc-sa/3.0/ You can use it under this license. 2014/1/15 Nicolas Esposito 3dv...@gmail.com Thanks, I was looking for something like that! It

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
Why not a node based rigging system ? (not necessarily an ice node system) but its own thing, you arrange your nulls, you add rig trees to them in a small interface graph where you have nodes for different behaviours like ik, fk, hik, twist, strech, you plug the nulls according to the hierarchy

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
primitive, locator null, helper... thanks for sharing i had not seen this before its pretty cool :) On 9 January 2014 15:28, Eric Thivierge ethivie...@hybride.com wrote: Sebastian, look at ILM's Block Party 2 rigging system. On 1/9/2014 7:53 AM, Sebastien Sterling wrote: Why not a node based

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
Lovely stuff Max ! On 10 January 2014 04:29, Max Evgrafov summ...@gmail.com wrote: Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM https://www.youtube.com/watch?v=pZajrQCVbLU 2014/1/10 Cesar Saez

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
Looks like you really brought him through ! Is it identical to the maya version ? at any rate i salute you sir ! On 10 January 2014 04:57, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Lovely stuff Max ! On 10 January 2014 04:29, Max Evgrafov summ...@gmail.com wrote: Hi guys. Now

Re: rigging in xsi vs maya

2014-01-08 Thread Sebastien Sterling
One feature i would have loved to see implemented across the board of autodesk products (apart from Alembic which should really just be a new standard by now...) is the heat map algorithm. in theory, is this that difficult to implement in Soft and Max ? apparently it was made by a bunch of

Re: soft and Arnold i think

2014-01-08 Thread Sebastien Sterling
Maybe these people should get an invite to the list :), its not the first time the words i think it might be softimage have appeared around here. On 8 January 2014 13:04, Morten Bartholdy x...@colorshopvfx.dk wrote: They are sweet :) - and nicely done too. MB Den 8. januar 2014

Re: rigging in xsi vs maya

2014-01-08 Thread Sebastien Sterling
+1 David.G,(single tear) Another beautiful feature of softimage, which must get taken for granted, as i've never seen it brought up in comparison: isn't it nice... to be able to hide components (poly's,islands)? just select a group of faces and H its gone !!! but you get to keep the other stuff

Re: Redshift3D Render

2014-01-08 Thread Sebastien Sterling
Call me immature, but i kind of love the idea of my gaming pc also being my render farm :P Sod of Nvidia and your flaby Quadro cards there expensive as fuck and you can't play Crysis on them :) On 8 January 2014 23:13, Tim Leydecker bauero...@gmx.de wrote: For a current list of features

Re: rigging in xsi vs maya

2014-01-07 Thread Sebastien Sterling
I was quite shocked to learn from riggers in my last job, that in maya you have to lock all bones but the ones you want to weight to via small tick boxes failure to do so aparently causing maya to through random influences around... On 8 January 2014 02:22, Alan Fregtman alan.fregt...@gmail.com

Re: rumor, Soft dead within the next year

2014-01-07 Thread Sebastien Sterling
9000€... it's going to be tough, but your worth it :) On 6 January 2014 13:34, Sven Constable sixsi_l...@imagefront.de wrote: Maybe true but one thing to keep in mind is you don't have to spend extra money for mental ray (at least no significant amount). For one man shows like me mr is still

Re: rumor, Soft dead within the next year

2014-01-07 Thread Sebastien Sterling
in animation. 2014/1/7 Sebastien Sterling sebastien.sterl...@gmail.com 9000€... it's going to be tough, but your worth it :) On 6 January 2014 13:34, Sven Constable sixsi_l...@imagefront.de wrote: Maybe true but one thing to keep in mind is you don't have to spend extra money for mental ray

Re: rumor, Soft dead within the next year

2014-01-04 Thread Sebastien Sterling
Can this thread be deleted? it's depressing. :P On 5 January 2014 01:50, Steven Caron car...@gmail.com wrote: exactly! *written with my thumbs On Jan 4, 2014, at 4:16 PM, Ciaran Moloney moloney.cia...@gmail.com wrote: Also, this thread is wack.

Re: Smooth and Relax simple script

2014-01-01 Thread Sebastien Sterling
Thank you Emilio, will be checking that out ! On 31 December 2013 20:40, Emilio Hernandez emi...@e-roja.com wrote: Hello guys. Just want to share in case someone is interested in Smooth and Relax painting in Softimage. A simple script that uses Piotrek's ICE oo Compounds and does the

Re: positivity

2013-12-21 Thread Sebastien Sterling
Merry Christmas everyone ! On 21 December 2013 11:49, Eric Mootz e...@mootzoid.com wrote: Atari 800 XL with one of those greenish monitors and a datasette. Before that I fiddled a bit on my Grandma'a Apple IIe computer :) On 2013/12/21 12:08 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]

Re: 'The Little Ghost' - Visual Effects Breakdown

2013-12-21 Thread Sebastien Sterling
That is a crazy pretty owl guys On 22 December 2013 03:10, Fabricio Chamon xsiml...@gmail.com wrote: very nice! thanks for the link! 2013/12/21 Vladimir Jankijevic vladi...@elefantstudios.ch Hey guys, those of you who want a bit more information about our process can read our recent

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Sebastien Sterling
so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: 450 430-0009 www.modusfx.com

Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
Hello list Recently i was approached by some maya people looking for an old tool in softimage (GASP!) They want to create uv's for a road, and they think there is some kind of tool in softimage, where if you create a projection for a strip of polygons on the road, there is some kind of automated

Re: Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
Cheers Vladimir On Wed, Dec 18, 2013 at 10:15 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Hello list Recently i was approached by some maya people looking for an old tool in softimage (GASP!) They want to create uv's for a road, and they think there is some kind

Re: Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
it works, its pretty cool. *From:* Sebastien Sterling sebastien.sterl...@gmail.com *Sent:* Wednesday, December 18, 2013 10:15 AM *To:* softimage@listproc.autodesk.com *Subject:* Old Tool UV strip projection ? Hello list Recently i was approached by some maya people looking for an old

Re: Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
intended) should work – but a labyrinthine road won’t – or would need to be approached one path at a time. also – it usually requires a serious workover to minimize distortions. (if you want you can mail me a geometry and I can have a go) *From:* Sebastien Sterling sebastien.sterl

Re: Old Tool UV strip projection ?

2013-12-18 Thread Sebastien Sterling
i might have to ask something else about vertex id's, I've never had to transfer them in softimage :P On 18 December 2013 15:06, pete...@skynet.be wrote: * From:* Sebastien Sterling sebastien.sterl...@gmail.com its cool i got it working now :) great! was selecting a single strip

Transfering vertex id's between cat claws

2013-12-18 Thread Sebastien Sterling
I have a series of cat claws with blendshapes for in and out, but recently i've been informed that 2 new claws need to be added, which i did but of course the vertex id, no longer matches :( This is a fairly noob request but I've never had to transfer vertex id's in softimage, (i try to avoid

Re: Transfering vertex id's between cat claws

2013-12-18 Thread Sebastien Sterling
...@gmail.com wrote: Sorry for the simplistic suggestion, but could you not just gator shapes across using closest vertex? On 18 December 2013 14:40, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I have a series of cat claws with blendshapes for in and out, but recently i've been

Re: Transfering vertex id's between cat claws

2013-12-18 Thread Sebastien Sterling
end up with one object containing both shape. Le 18/12/2013 16:26, Sebastien Sterling a écrit : i've used gator to great effects in the past for transferring face shapes left to right, but never on 2 meshes that are not perfectly aligned one on to of the other. i tried somthing similar

Re: Tim Borgmann's emTopolizer2 Experiments

2013-12-05 Thread Sebastien Sterling
Went to see Frozen on Thursday... Disney would benefit immensely from these tools On 5 December 2013 19:22, Eric Mootz e...@mootzoid.com wrote: Happy to see you happy :) Tomorrow around noon the new emTopolizer2 version will be available for download. Would be great if you could give it a

Re: [Pool] Any interest for a grease pencil tool?

2013-12-02 Thread Sebastien Sterling
for their feedback and forward you the results. That sounds pretty awesome already :) On Fri, Apr 19, 2013 at 7:36 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: i just gota say this is pretty heart warming to see, i think I'll buy one on principal even if I'm not necessarily

Re: Latest demo video from Mark Schoennagel

2013-11-27 Thread Sebastien Sterling
Its like this demo was made for vfx people on Game of Thrones, but will they get the gist... :) On 27 November 2013 03:00, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Amazing :) On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Some crowd ICE stuff

Re: Whiskeytree Athens tech demo

2013-11-22 Thread Sebastien Sterling
Hairy ballz of the Gods !!! On 22 November 2013 17:46, Sylvain Lebeau s...@shedmtl.com wrote: holy mother of god.. you guys rock at WT! sly On 11/22/2013 09:04 AM, adrian wyer wrote: congrats to everyone at Whiskeytree for this epic demo! https://vimeo.com/71148018 your

Re: Non-spherical eye while keeping iris circular

2013-11-18 Thread Sebastien Sterling
A, this old chestnut, yes i heard that Pixar use there own custom shadders Chris's system looks amazing ! I have seen it done one other way, ( DISCLAIMERS: i was only given a very brief break down of this rig, what follows may not be relied on as instructions but more as pointers, a good rigger

Re: Cloth Character Workflow in Soft

2013-11-17 Thread Sebastien Sterling
Vimeo/videos page, you'll see. That's really tempting... Le 10/11/2013 17:46, Sebastien Sterling a écrit : Never heard of Qualoth, there don't seem to be many examples on there site, though there client list is extensive to say the least On 10 November 2013 00:25, Luc-Eric Rousseau luceri

Re: [Inspiration] Tron Legacy's screens. Motion graphics at its best

2013-11-17 Thread Sebastien Sterling
Any softies on this ? On 17 November 2013 18:33, Sven Constable sixsi_l...@imagefront.de wrote: wouldn't have thought, so much was done in-camera. Impressive... -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

Re: Hi guys. We made one opening animation with Softimage

2013-11-15 Thread Sebastien Sterling
lol adorable! On 15 November 2013 07:01, Emilio Hernandez emi...@e-roja.com wrote: Great work Daniel! Congratulations! 2013/11/14 Ivan ivansoftim...@gmail.com It's beautiful Daniel :) Thanks for sharing! Ivan Sent from my iPhone, please excuse for typos. On 15 Nov, 2013, at

Re: testing 123

2013-11-14 Thread Sebastien Sterling
Loud and clear mate :) On 14 November 2013 17:41, Nika Ragua nikaragu...@gmail.com wrote: hi francisco !!! test received 2013/11/14 francisco criado malcriad...@gmail.com greetings to the best 3d animation software users! testing email. Francisco Criado cg generalist

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-13 Thread Sebastien Sterling
Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/ http://www.gustavoeb.com.br/blog 2013/11/12 Sebastien Sterling sebastien.sterl...@gmail.com Cloth, hair/fur, Sculpt, it's what is missing, we need a character pipe :P Maya only wins this because it has them, there archaic and most

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-13 Thread Sebastien Sterling
subsequent update are quite functional. *From:* Sebastien Sterling sebastien.sterl...@gmail.com *Sent:* Wednesday, November 13, 2013 9:36 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Mootz!!! What we reallly need is EM_SewingMachine There is a very big difference between functional

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-13 Thread Sebastien Sterling
November 2013 22:01, Luc-Eric Rousseau luceri...@gmail.com wrote: Sorry about that, was more wanting to get some more detail as to why that stuff might be called archaic. On Wed, Nov 13, 2013 at 2:23 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Why ,yes Luc-Eric, i am aware

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-12 Thread Sebastien Sterling
:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien Sterling *Sent:* Sunday, November 10, 2013 10:46 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Cloth Character Workflow in Soft Never heard of Qualoth, there don't seem

Re: Cloth Character Workflow in Soft

2013-11-10 Thread Sebastien Sterling
Never heard of Qualoth, there don't seem to be many examples on there site, though there client list is extensive to say the least On 10 November 2013 00:25, Luc-Eric Rousseau luceri...@gmail.com wrote: In film, people love Maya nCloth. But another one that comes up a bit is Qualoth. also a

Re: Unofficial Softimage user voice

2013-11-09 Thread Sebastien Sterling
Feel like this topic deserves another spin at the top of the list per chance it was missed first time around. Incidentally i still can't find a rigging section to post ideas in :P On 12 October 2013 14:30, Chris Chia softimage...@gmail.com wrote: Yes I started the thread at xsibase requesting

Re: Cloth Character Workflow in Soft

2013-11-09 Thread Sebastien Sterling
see little artifacts in rendering. This should be corrected in a future release (I red it somewhere) with quad generated meshes. Le 09/11/2013 07:56, Sebastien Sterling a écrit : Thanks for the links Olivier, i had indeed already seen the 2014 syflex demo. Marvellous designer has

Re: Cloth Character Workflow in Soft

2013-11-08 Thread Sebastien Sterling
at Marvelous Designer for cloth styling. Le 08/11/2013 01:28, Sebastien Sterling a écrit : Recently i observed a friend using nCloth to style clothes as well as simulate them, Ncloth allowed him to select points around the cuff and belt line, and add some sort of deformer which would

Cloth Character Workflow in Soft

2013-11-07 Thread Sebastien Sterling
Recently i observed a friend using nCloth to style clothes as well as simulate them, Ncloth allowed him to select points around the cuff and belt line, and add some sort of deformer which would make these sections regress as the rest of the cloth expanded and settles, this created nice overlaps,

Re: Playmobil Inhouse Production - Guardians of the Dragonhearts

2013-11-04 Thread Sebastien Sterling
Maybe it is designed to entice them to complete the set by buying other products, at any rate i wouldn't fault them for shipping it with the product but for the fact that, they can already see it online ? At any rate, it looks gorgeous, almost too gorgeous for a toy commercial ? May i ask how big

Re: variable FK ICE kinematics

2013-11-01 Thread Sebastien Sterling
Can this be done... without Ice ? (GASP!) On 1 November 2013 22:30, Renato Polimeno rntpolim...@gmail.com wrote: Hi Philipp, I might be able to put that into work for you.. Does your dragon is already rigged/skinned? How many bones are driving the tail? How many controls do you need?

Re: Join the Expert Challenge on November 12th, 2013

2013-10-29 Thread Sebastien Sterling
Extensions ? well that makes it all better i guess... :( On 29 October 2013 18:33, Maurice Patel maurice.pa...@autodesk.com wrote: Sorry about that. The sessions were created for the extension releases. This is a little clearer if you click on the registration link but seems to have been

Re: OT: Rodeo FX's Pacific Rim breakdown reel

2013-10-29 Thread Sebastien Sterling
We don't need their snooty AD expert challenges, we have all our experts right here :) on the list. awesome break down, lot of stuff i didn't even tweak where not there, cracking integration. On 28 October 2013 01:43, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys, My employer has

Re: Tips on exporting scenes from Maya to Soft while maintaining sane pivots?

2013-10-25 Thread Sebastien Sterling
Am i the only person that gets this problem ? when i export a mesh from xsi to maya via FBX all the uv faces are detached from one another. i use xsi 2013, have observed this behavior sending meshes to maya 2011/2012/2013 On 25 October 2013 15:11, Morten Bartholdy x...@colorshopvfx.dk wrote:

Re: Tips on exporting scenes from Maya to Soft while maintaining sane pivots?

2013-10-25 Thread Sebastien Sterling
Thanks Morten, i have come to try that method, but it doesn't always work, (often some uv's seem to weld each other into stringy messes, even when using extremely low thresholds). i Was more interested in knowing if this is a common occurrence ? if so it seems like a pretty glaring flaw in .FBX

Moving a cluster center

2013-10-24 Thread Sebastien Sterling
This may come off as kind of a noob question, so apologies. Is it possible when making a cluster with centre, to reposition the control null without moving the cluster? I've tried all the conventional stuff, child comp, CNS comp, muting the influence, move centre... I'm trying to scale an eye

Re: Moving a cluster center

2013-10-24 Thread Sebastien Sterling
...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: Thursday, October 24, 2013 2:33 PM To: softimage@listproc.autodesk.com Subject: Moving a cluster center This may come off as kind of a noob question, so apologies. Is it possible when

Re: Autodesk´s Sales model

2013-10-15 Thread Sebastien Sterling
is this it for maya ? http://www.autodesk.com/products/autodesk-maya/buy On 15 October 2013 23:48, Sergio Mucino sergio.muc...@modusfx.com wrote: Autodesk is for some reason following Adobe's footsteps quite accurately. Adobe started selling suites... Adesk did. Adobe goes rental... Adesk

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