Re: Nest Mommentum, reversing animation

2014-06-03 Thread peter_b
the animation mixer is for high level control over animation, including combining different types of animation. (fcurves, expressions, constraints, caches, plots,...) the most obvious use is to combine a number of animation cycles on a character into a little edit. Because it looks so much

Re: Sumatra....are we there yet?

2014-05-09 Thread peter_b
Sumatra... I think it ended up about halfway there. A big step forward, more modern than others - yet not fully realized, not really there yet, not revolutionary enough. Some new workflows are definitely there – taken for granted until the plug got pulled, and now it’s painfully clear just how

Re: aaOcean

2014-04-24 Thread peter_b
shader not found is very often because of missing dll’s. with http://www.dependencywalker.com/ you can find which ones are missing. From: Francisco Criado Sent: Thursday, April 24, 2014 7:06 PM To: softimage@listproc.autodesk.com Subject: aaOcean Hi guys, doing some tests here with this

Re: Houdini Engine for Cinema4D

2014-04-23 Thread peter_b
Nice insight, Luc-Eric. See how you downplayed it as doing the particles - AD's standard description of ICE and Softimage. Is that company prescribed reply to competitor's initiatives? What I read here, is an opening for C4D and Maya studios to get (a) Houdini artist/s to collaborate with the

Re: lag when editing components

2014-04-22 Thread peter_b
you could put stuff in models and export those, delete the model and then import them again as a reference – now you can offload models to alleviate the scene while working. to a degree import/export as a model can do some clean up – and rebuilding your scene as a new scene with only reference

Re: Final gathering dithering problem

2014-03-25 Thread peter_b
rendering in 16 bit or even float does not increase rendertimes at all, only amount of disk space the images take. rendering happens in floating point, and when the image is written out it is converted to 8bit, 16bit or 32bit according to the image format. From: Leoung O'Young Sent: Monday,

Re: Demise of SI and what it means for fine arts work

2014-03-23 Thread peter_b
... As long as the help files remain online...? you can download the help files here: http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/download-and-install-autodesk-softimage-product-help.html

Re: Digital Golem : Brillant and beautiful

2014-03-21 Thread peter_b
As a freelancer I only represent a single seat that’s not current nor under maintenance, but for an initiative like this, where an investment would equal tangible results – I’d gladly put in my share - as well as doing the rounds of my clients to suggest they do the same. That was my motivation

Re: Demise of SI and what it means for fine arts work

2014-03-21 Thread peter_b
Well said, Nancy. I have no illusions about how much corporations (especially this one) care for the individual artist. You have developed your own, very individual workflow - it might well be impossible to translate to another software. Unfamiliarity with a new tool is a huge hindrance to

Re: What use is ICE really?

2014-03-21 Thread peter_b
a few situations I remember where I found ICE to be an unexpected lifesaver: - Recreating these cartoon characters for a series – there were certain handdrawn traits in the concept art, to evoke certain materials. There was no straightforward 3D solution, not possible to model or rig it, the

Re: Softimage to Maya rendering requests

2014-03-21 Thread peter_b
Is there a way we can actually improve on the process? Perhaps overrides and assignments could be done conditionally with a dynamic rule? Is a stack better than a node graph? Let me know if you have had any wishes in the past. first off - the passes and partitions system is not just used for

Re: Maya render region!

2014-03-20 Thread peter_b
probably they’ll kill the commercial one, just to screw it’s users. From: Jason S Sent: Thursday, March 20, 2014 11:40 AM To: softimage@listproc.autodesk.com Subject: Re: Maya render region! lol :p On 03/20/14 6:38, Emilio Hernandez wrote: I wonder now which one of the two Autodesk is

Re: off setting UV's?

2014-03-19 Thread peter_b
you can type values and simple expressions directly in the U and V value boxes. This goes together with the often overseen “set” icon in the UV editor. with “set” unchecked the layout will be kept while doing the modification - such as offsetting or scaling with “set” checked, the layout will

Re: Digital Golem : Brillant and beautiful

2014-03-19 Thread peter_b
(to go back to the start of the thread - Nice job from Digital Golem!) If things like Elysium and 98% Human and many more have been made with Softimage - that’s enough for me. I don’t think I’ll ever need more, I have not explored all the possibilities and still have a lot to learn and plenty

Re: Softimage webinar - Q/A - finally uploaded

2014-03-19 Thread peter_b
kickstart that! I’m definitely backing that – one of the best suggestions yet. From: Bk Sent: Wednesday, March 19, 2014 9:09 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage webinar - Q/A - finally uploaded Ok. Why don't we all put in some money and hire out a stand at siggraph?

Re: Aw: Re: Softimage transition webinar is starting in 10 minutes

2014-03-18 Thread peter_b
... announce the end of Maya to focus all our efforts on 3dsMax... .. which has stagnated the past few years – but fear not, the future is bright. LIFO buying of the competition – now there’s an interesting business model. From: Leo Quensel Sent: Tuesday, March 18, 2014 2:23 PM To:

Re: Autodesk webinar

2014-03-18 Thread peter_b
“...We had plans to build a next generation technology, starting with games - we called it project skyline. The industry was in a growth period. Everyone was optimistic. And if we had succeeded we probably would not be having this conversation.” so – no next generation 3D authoring from

Re: Autodesk webinar

2014-03-18 Thread peter_b
How much of the subscription money is going into those 99% failures? I know it's nasty to put it like that - but people paying subscription are doing so believing (hoping) they are funding the very future and survival of the software they are paying for. Right now, it's: continue to pay

Re: Top List of ICE Nodes That Cover 80% of What You Do With TheToolset

2014-03-17 Thread peter_b
While you’re at it – don’t forget those connecting lines between the nodes – absolutely essential, I’d say they are good for 33-50% of all ICE trees! Also the passthrough node which is present in many compounds – maybe 10%? Looking forward to the 200% ICE experience in Maya! From: Gerbrand

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Mayaor Max or any Suite.

2014-03-16 Thread peter_b
excellent stuff Julian. -Original Message- From: Julian Johnson Sent: Sunday, March 16, 2014 9:47 AM To: softimage@listproc.autodesk.com Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Mayaor Max or any Suite. On 15/03/2014 17:44, Graham Bell wrote: I¹ve

Re: Open letter to Autodesk

2014-03-14 Thread peter_b
It would be great if some of the big asian accounts would chime in – supposedly that’s where all the seats are? If they set their mind to it – they could have an impact on the decision makers, more than anyone else. But perhaps they prefer to discuss things behind-closed-doors. From: Martin

Re: YOUR TOP 5

2014-03-14 Thread peter_b
so Steve, why don’t you share your Top 5 - sure there are some things you like about Softimage? I totally get the “don’t get your hopes up” attitude – I’ve accepted Softimage was EOL the day development moved to Singapore. But it would be unfair to dear old SI not to speak up a bit in it’s

Re: YOUR TOP 5

2014-03-14 Thread peter_b
ah yes – lovely that. it used to be a given in any 3D software - but the arrival of zero button mice has undermined the arts of using three fingers. the use of 3 mousebuttons and the onscreen info about them, the middle click to repeat command, text icons, the whole of the main command panel,

Re: Proposal for TDs and Artist - Expand Softimage ( and other ) tools

2014-03-14 Thread peter_b
Hi Paul I secretly hope you have confcalls or chats with the other 3rd party developers ( you know who you are ), about the recent announcement and changes it will cause – testing the waters if there is some positive initiative that could come out of this. It’s a bleak outlook long term, but

Re: A germ of an idea.

2014-03-13 Thread peter_b
Hope I’m not late to the party - sure I’d love to contribute in some way – generalist, will do lighting, particles, compositing,... Paul, as far as your “varied CG characters purposely going somewhere” idea – it would be cool to really build this from something tiny, intimate to something

Re: RH Voodo

2014-03-13 Thread peter_b
ok it’s a very condensed commercial clip – of course their demo material is kick-ass - so it’s bound to look attractive – but it does seem like something special. looks both pipeline and artist friendly, hi-tech at the artist’s fingertips, very production minded. Highlevel control, both coarse

Re: YOUR TOP 5

2014-03-13 Thread peter_b
XSI top 5: 1. non linear, non destructive workflow - operator stack, construction modes,... 2. interface – it’s consistent, logical, text not icons, intuitive interaction, not cluttered while so many things are easily accessible 3. general purpose tools – eg. gator can serve so many different

Re: YOUR TOP 5

2014-03-13 Thread peter_b
There you go, everything you need to start marketing and selling this software! Push it a bit, set a good price point, and who knows what could happen? -Original Message- From: Chris Vienneau Please keep responding to this thread. Great info!

Re: A germ of an idea.

2014-03-13 Thread peter_b
that would be the prologue... From: Steven Caron Sent: Thursday, March 13, 2014 9:57 PM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. i read, 'kicking', 'ad', and 'nuts'. guy in a hoody, walking down street smiling, guy in a blue/green plaid button up t-shirt, runs at

Re: A more graceful retirement - my counter offer

2014-03-11 Thread peter_b
Hi Greg, this is pretty much along the lines of what I’ve been thinking. Retiring Softimage as announced is way too abrupt and disruptive. While not a big success in the market place, it has it’s place, is very much alive and in good shape. Yes, we would all love to see some huge development

Re: A more graceful retirement - my counter offer

2014-03-11 Thread peter_b
why now, I’m sure those few people from Autodesk we have been seeing here the last week will read what we have to say if we do so in a constructive way. of course, retweet, repost all you want. and do pay those few Softimage users in London a visit to get them to speak up as well! From:

Re: A more graceful retirement - my counter offer

2014-03-11 Thread peter_b
thanks for speaking up Jean-Louis. Digital Golem is certainly one of those Softimage studios punching well above their weight. From: Emilio Hernandez Sent: Tuesday, March 11, 2014 1:29 PM To: softimage@listproc.autodesk.com Subject: Re: A more graceful retirement - my counter offer Yes.

Re: A more graceful retirement - my counter offer

2014-03-11 Thread peter_b
From: Alastair Hearsum Sent: Tuesday, March 11, 2014 1:24 PM To: softimage@listproc.autodesk.com Subject: Re: A more graceful retirement - my counter offer Hi Peter Very well put. Absolutely spot on. ... Thanks Alastair, I would personally like a longer period of transition. Alastair And

Re: Sadness about the state of the list...

2014-03-09 Thread peter_b
Good point Dan – with all the current noise there’s not much you can add that will be heard. That’s the Anger part - it seems the list has mostly shifted to Bargaining now. The noise is fine for now – it has grabbed some attention which thoughtful words couldn’t . Hopefully next week things calm

Re: Maya feature request from Softimage users

2014-03-09 Thread peter_b
would it be silly to add that those passes everyone is raving about were there from XSI v1.0 way back in 2000, and have remained mostly untouched ever since? those who say: oh but software X (or M) has passes too? often think of AOVs which are XSI’s render channels. So if you will, XSI’s

Re: Softimage transition audience poll

2014-03-04 Thread peter_b
for what its worth, same thing happened with the transition from SI3D to XSI. at the time of the SPM dongles, customers had to send back the old flexlm dongles (or the paperwork to testify the Irix license managers were no longer functional) in order to get permanent SPM licenses. It wasn’t

Re: new upgrade policy

2014-02-28 Thread peter_b
exactly – and if they are about to pull the plug, no way you’d quickly invest some more money in it. From: Sam Bowling Sent: Friday, February 28, 2014 5:07 AM To: softimage@listproc.autodesk.com Subject: RE: new upgrade policy To me, the upgrades haven’t been worth the upgrade price lately

Re: Reverse lighting - how to convert CG light setup to live action setup?

2014-02-27 Thread peter_b
I’ve attempted this - sort of. It wasn’t live action though, rather live spectacular / theatrical. The idea comes up once in a while, to match what’s happening on stage with projected imagery. It starts with good intentions, a bit of fiddling, and ends up with an impatient creative director

Re: new upgrade policy

2014-02-27 Thread peter_b
“Autodesk is making this policy change to better align with the needs and buying preferences of our customers.” So what is everyone bickering about? They are aligning themselves with our needs and preferences! Or is it: you are not our customer if your needs and preferences don’t match our

Upgrade Policy VS Life after Pi

2014-02-27 Thread peter_b
Kind of ominous reading those two threads today. Better have a long term plan (if it involves CG, get a backup), because chances are that whatever you are doing today, it’s just not going to be an option in 5-10 years. I hope someone sends me a mail at that time, and we’ll be laughing about how

Re: Reverse lighting - how to convert CG light setup to liveaction setup?

2014-02-27 Thread peter_b
hope it helps – it’s not exactly going down a beaten path. sure would like to see what other people’s take on this is – as I think it’s going to happen more and more. From: Neil Kidney Sent: Thursday, February 27, 2014 7:24 PM To: softimage@listproc.autodesk.com Subject: RE: Reverse lighting -

Re: new upgrade policy

2014-02-27 Thread peter_b
you bring the gasoline, I’ll get the matches? From: Rob Chapman Sent: Thursday, February 27, 2014 11:25 PM To: softimage@listproc.autodesk.com Subject: Re: new upgrade policy the greedy shysters cannot get away with it. whose bright idea was this anyways? some heads are going to roll, surely

Re: Friday Flashback #160

2014-02-22 Thread peter_b
And even surface continuity manager was a plugin for Softimage 3D before XSI, wasn’t it? From: Luc-Eric Rousseau Sent: Saturday, February 22, 2014 2:30 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #160 xsi did not even have trims then, so the author did not know what

Re: animating instances in place of hairs

2014-02-19 Thread peter_b
you pretty much answered yourself – hair instances are always scaled so their Y bounding box fits the length of the hair it’s instanced on. you can get around this by parenting the grass object under a (hidden) cylinder, and instancing that. The cylinder’s Y bounding box will define the

Re: Survey - how would you do this?

2014-02-13 Thread peter_b
this didn’t start out as an ICE bashing tread, it was about the importance of the basic toolset - which some are tied to for whatever reasons. Productions have been done for many years before/without ICE - it's not a be all end all replacement for the rest of the toolset - though I'm sure

Re: turbulize OBJECT position around value

2014-01-17 Thread peter_b
it’s not so much that it’s too complicated – it isn’t. It’s more about how things are not made clearly visible to the user. A simple mention “read-only” next to those parameters and no-one would ever have an issue with this. But no, you’re connecting this just like you would anything else and

Re: New solidangle.com

2014-01-17 Thread peter_b
yep – first thing I looked for – can I buy a single license? open the gates to inviduals and freelancers! (gotta like 3delight’s first license for free, which is now 4 cores instead of 2 - had to do some 4k rendering in a rush and this was a godsend.) From: Simon Reeves Sent: Friday, January

Re: VES Award Nominations

2014-01-15 Thread peter_b
nice to see your work getting some deserved recognition. I also see Harry Bardak mentioned (for gravity, interior) who used to be on this mailinglist often – though I doubt softimage got much (any?) abuse on gravity. From: Jens Lindgren Sent: Tuesday, January 14, 2014 11:03 PM To:

Re: Rendering ZBrush displacement in Soft

2014-01-09 Thread peter_b
yeah, about fine detail and skin shading, subsurface scattering does tend to cover up fine surface detail – recesses and wrinkles in the skin in particular. just think of it: a wrinkle on top of the skin is like a fine ridge. without scattering, if the light comes from the left, the left of

Re: soft and Arnold i think

2014-01-08 Thread peter_b
very nice how they interrelate From: Emilio Hernandez Sent: Wednesday, January 08, 2014 11:24 AM To: softimage@listproc.autodesk.com Subject: Re: soft and Arnold i think Nice work! 2014/1/8 adrian wyer adrian.w...@fluid-pictures.com https://vimeo.com/83602545

Re: rigging in xsi vs maya

2014-01-07 Thread peter_b
-Original Message- From: Luc-Eric Rousseau ... I have two side projects that need diaper changes. Oooh, does your wife know? ;-)

Re: ICE context mismatch problem

2014-01-04 Thread peter_b
how are you getting the weight map? if you are getting it straight from the object (get data and browsing for the weightmap under the geometry) then it is “per point of the emitter geometry”. but the proper context for the speed parameter would be “per particle of the pointcloud”. so, the way

Re: Mailing list year in review

2014-01-02 Thread peter_b
I seriously tried not to be in this list this year – and almost succeeded... From: Meng-Yang Lu Sent: Thursday, January 02, 2014 7:40 PM To: softimage@listproc.autodesk.com Subject: Re: Mailing list year in review And now you're back in! :D -Lu On Thu, Jan 2, 2014 at 10:07 AM,

Re: Mailing list year in review

2014-01-02 Thread peter_b
mental ray isn’t even in the keywords anymore! From: Stephen Blair Sent: Thursday, January 02, 2014 5:02 PM To: softimage@listproc.autodesk.com Subject: Mailing list year in review http://wp.me/powV4-2WA A few top-10-type lists for the year that just ended.

Re: rumor, Soft dead within the next year

2014-01-02 Thread peter_b
Maybe we should just setup a crowdfunding project and buy SI back from AD ourselves ;-) but buy what exactly? and to do what with it? we want this software to live on and thrive – just getting it out of the hands of ADSK is not going to make that happen. In the hands of ADSK it’s on life

Re: Friday Flashback #152

2013-12-27 Thread peter_b
can someone please remake kaboom in ICE ? this was such a fun tool. From: Stephen Blair Sent: Friday, December 27, 2013 6:30 PM To: softimage@listproc.autodesk.com Subject: Friday Flashback #152 Friday Flashback #152 KABOOM! Now you too can create your own earth-shattering kabooms!

Re: hair obstacles

2013-12-26 Thread peter_b
here’s the manuals: http://softimage.wiki.softimage.com/xsidocs/hairy_style_SettingUpHairCollisions.htm to be honest – I did think it was bounding spheres only - but the docs state otherwise. From: phil harbath Sent: Thursday, December 26, 2013 3:24 AM To: softimage@listproc.autodesk.com

Re: hair obstacles

2013-12-26 Thread peter_b
sweet – good to know that it does work. that’s bonus points for XSI hair. From: phil harbath Sent: Thursday, December 26, 2013 9:15 PM To: softimage@listproc.autodesk.com Subject: Re: hair obstacles thanks for the link, all is good now. it was confusing it needed to be set in 2 places.

Re: positivity

2013-12-21 Thread peter_b
apple II, IIe and IIc here (my dad had these for work) I fondly remember FantaVision which was a kind of morphing graphics software – though I definitely spent more time on Ultima 4 must have been middle of the eighties - little did I know that I’d be using computers for a living one day .

Re: Old Tool UV strip projection ?

2013-12-18 Thread peter_b
I don’t remember the one you describe, but there was a gator-like tool, that would create UVs on a polymesh from a nearby nurbs surface. shouldn’t be too hard to replicate in XSI: extract an edge loop, create an extrusion (nurbs) and gator the UVs from the extrusion to the poly road. in XSI

Re: Old Tool UV strip projection ?

2013-12-18 Thread peter_b
contour stretch interprets the geometry as if it were a grid (with a U and V direction) – likely deformed in space walking the mesh lets you drive the layout by indicating the four corners of this grid. it works on the whole geometry at once – not on a single strip and the rest by

Re: Old Tool UV strip projection ?

2013-12-18 Thread peter_b
From: Sebastien Sterling its cool i got it working now :) great! was selecting a single strip of poly's didn't realize you had to select the whole area. works well on simple strips, doesn't work well with... anything else :( There is an amazing Modo tool where you select an edge and

Re: Transfering vertex id's between cat claws

2013-12-18 Thread peter_b
there was a thread on the list last year – with subject “script for grouping of meshs based on vertex order”. Christian Gotzinger posted an ICE compound for reodering vertex ID’s on *identical meshes*. (I’ve forwarded the old mail with compound to you) I’m not sure what you are after, matching

Re: Closeup frames super long to render.

2013-12-13 Thread peter_b
something easily overlooked: a close up could fill the whole of the image, while a long shot might have for example 10% of the image area covered with the subject. In which case a ten fold difference in rendering time is totally normal. other than that, any combination of stochastic sampling -

Re: Static Turbulence

2013-12-11 Thread peter_b
assuming you used “turbulize mesh” – if you go inside the compound, and then inside the “turbulize around value” compound – you’ll see a “turbulence” node. That’s the one giving you the turbulence. You’ll see there is a “get_particle_position“ going into an “add” node, that goes into the

Re: ICE deformation not rendering on the farm

2013-12-10 Thread peter_b
yes for pointcaches or ICE caches, but that’s usually a bit more work than you want to do if you just want to “save scene / send to farm” and need to run to catch your ride home. There’s plotting shapes as well, or caching the environment (now I’m wondering if this works for non-simulated trees

Re: nurbs to mesh

2013-12-06 Thread peter_b
the behavior of the UV input boxes goes together with the “set” button – all too easily overlooked. with set checked, if you type a number in U or v, it will set this value for each selected sample (collapsing to a specific value in one go), with “set” unchecked, it will move the whole

Re: OT: shooting panoramas

2013-12-01 Thread peter_b
sorry for being blunt, but if you haven’t shot a single panorama in your life, perhaps you shouldn’t be giving advice. if you’re going to be doing CG on this, just send them a reference file that works for you and say that that is what you are expecting to receive and let them figure out how to

Re: shooting panoramas

2013-12-01 Thread peter_b
some correction (whenever you explain something you end up spouting inaccuracies – isn’t that part of murphy’s law?) the optical center is not on the sensor but in front of it, so in between sensor and the back of the lens – its called the nodal point - hence nodal head. however, it isn’t the

Re: skin lots of cubes

2013-11-28 Thread peter_b
as matt said, first separate each polygon island. there are some scripts out there that do this, but worst case: select with polygon island filter, then extract and so on. then boolean all of them one at a time - in the top right of the image I attached, was the line of vbscript I used for

Re: Softimage and Alembic?

2013-11-19 Thread peter_b
so in exchange, can we get Jos Stam to do cloth in XSI? -Original Message- From: Luc-Eric Rousseau Sent: Tuesday, November 19, 2013 8:23 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage and Alembic? On Tue, Nov 19, 2013 at 12:54 PM, Mirko Jankovic

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-13 Thread peter_b
come on, you can say XSI hair is archaic, but it not being functional is bollocks. many productions have used it to good effect – and even some recent ones (using other tools) struggle to achieve what is readily achieved with XSI’s out of the box hair. Not to say there isn’t better stuff out

Re: Mootz!!! What we reallly need is EM_SewingMachine

2013-11-13 Thread peter_b
I’ll quote myself: “If anything, what bothers me is that once plugins get integrated into XSI, they become stagnant.” so sure, I’d love to see progress – I totally agree that what doesn’t evolve falls behind and XSI is gathering cobwebs in places. XSI is a dream come true based on expectations

Re: semi OT: flying from space to street level

2013-11-12 Thread peter_b
make sure your director understands that just downloading a map from nasa and sticking it on a sphere is not going to allow you to zoom to street level - actually, manhattan is hardly distinguishable on those maps – get the highest res that is available, zoom in and you’ll be sorely

Re: Giving texture coordinates to an ICE pointcloud

2013-10-30 Thread peter_b
in the rendertree: vector state (set to intersection point) – gradient (set to vector y ), play with the input ranges. From: Ed Manning Sent: Tuesday, October 29, 2013 7:40 PM To: softimage@listproc.autodesk.com Subject: Re: Giving texture coordinates to an ICE pointcloud easier to do it

Re: FaceRobot

2013-10-28 Thread peter_b
given the insidious behaviour of FaceRobot, this should really be given some thought for the future. In every studio I went since FaceRobot exists, it has been perceived as something akin to a virus, spontaneously messing around and infiltrating production scenes. Every single production, some

Re: hair

2013-10-28 Thread peter_b
yes – use scalar_state, set to “barycentric B / lengthwise hair” to drive hairgradients. works a charm. From: Nick Angus Sent: Monday, October 28, 2013 7:40 AM To: mailto:softimage@listproc.autodesk.com Subject: hair Has anyone else noticed when you use a gradient on hair with no UV's it runs

Re: FaceRobot

2013-10-28 Thread peter_b
if all there really is, is a custom property, then the problem lies rather with softimage’s behaviour when coming across it... it could just ignore this property, unless one deliberately goes to the facerobot layout and selects a scene/model to be “faceroboted”. sure, doing the cleanup on a

Re: wood preset

2013-10-25 Thread peter_b
cool – opens up a host of animation possibilities. its friday, most psychedelic entry wins . wlEmoticon-smile[1].png

Re: wood preset

2013-10-23 Thread peter_b
to a degree, you can get around that, by plugging a gradient into a gradient (ad infinitum). so if you have a simple B/W gradient at first, plug it into one which goes from BWBWBWBW again into one which goes from BWBWBWBW you will end up with some very fine detail high contrast lines. Chain as

Re: Autodesk´s Sales model

2013-10-19 Thread peter_b
well then don’t make it a marketing blurb about Maya, but about the entertainment suites, showing you can combine Maya and Softimage in a single production! See that was not so hard to do? From: Luc-Eric Rousseau Sent: Friday, October 18, 2013 1:41 AM To: softimage@listproc.autodesk.com

Re: Swap instance master

2013-10-18 Thread peter_b
tried it in a simple scene and it definitely works. Remove instances from old instance group - they just become empty models - add to the new masters' instance group. (create one instance first to make the group, then delete that instance). it works immediately - but in the past I remember

Re: Particle taking uvs from it's emitter

2013-10-01 Thread peter_b
you're not missing something, this is totally normal. at any given position (location) you have a single UV coordinate (one u and one v value) - so that will result in a single color for the whole of the particle. in order to get the corresponding crop from the texture, you would need 4 uv

Re: Particle taking uvs from it's emitter

2013-10-01 Thread peter_b
perhaps (just perhaps) you can get there with the edit_UVs node - it does allow to rotate UVs. so maybe if you rotate the UVs first (based on particle rotation), and then give them the scaling and translation offset ? rotating afterwards sounds more tricky with the offset and all -Original

Re: what my mum thinks we do

2013-10-01 Thread peter_b
Ah, the Gallery Abominate! – you read my mind Ed. Perhaps we should forward this (badlyrecreatedanimatedfilmframes) to Adesk marketing – as it’s made with Maya . From: Sergio Mucino Sent: Tuesday, October 01, 2013 8:23 PM To: softimage@listproc.autodesk.com Subject: Re: OT: what my mum thinks

Re: what my mum thinks we do

2013-10-01 Thread peter_b
are you suggesting the endresult depend on the artist rather than the tool? Sacrilege! From: Eric Thivierge Sent: Tuesday, October 01, 2013 8:48 PM To: softimage@listproc.autodesk.com Subject: Re: what my mum thinks we do But aren't the films they are trying to copy done with Maya as well? :D

Re: Pass Duplication reallllly slow.

2013-09-23 Thread peter_b
Is switching passes slow as well? There’s a number of things that make passes slow, number one being partition overrides that contain shaders connected on shaderports. You know, where XSI has to make duplicate materials on the fly for each modified material? There is also simply the amount of

Re: interaction lag

2013-09-13 Thread peter_b
hiding the particles and strands is not going to simulate them but that doesn’t mean the ICE tree is totally inactive. such a lag on every single interaction with a geometry sounds *exactly* like what I’d expect from a hidden ICE tree. it’s traversing the tree to see if everything’s hooked up

Re: Planet surface

2013-09-13 Thread peter_b
are you after texture or shading? I’m supposing shading – in that case yeah, a lambert diffuse is not appropriate for planets (and other stuff) some more info here: http://en.wikipedia.org/wiki/Oren%E2%80%93Nayar_reflectance_model OrenNayar, TorranceCook, Architectural shader with the

Re: Le Gouffre short film done in Softimage - Project of the Dayon Kickstarter

2013-09-13 Thread peter_b
what planet you from? France used to be one of the most Softimage minded countries and many individuals are still out there despite an always diminishing amount of studios. You’ll find them all over the world, Canada, UK and Australia of course, but also US, China. Hell, there’s more French

Re: OT: How low can you go (Hardware)

2013-09-13 Thread peter_b
not sure I follow your thinking - if you currently have a permanent position, and have only zero’s on your bank account, buying a computer and freelancing is not going to solve this – quite on the contrary. freelancing is an unstable income, at times it might cost you more than you gain.

Re: Softimage Rental?

2013-09-10 Thread peter_b
couldn’t agree more with your analysis Matt. I don’t think AD is reading the situation very well – but who knows... a lot of men-in-suit’s necks must be on the line, so perhaps out of sheer necessity they might come up with something - and if they hurry it might still make a difference. Or

Re: Softimage Rental?

2013-09-09 Thread peter_b
This does not come out of a need from Autodesk (or Adobe or any other vendor) to accommodate your activities – it comes out of a need from them to generate revenue. Surely they can see the number of new licenses declining – so perhaps rentals can compensate somewhat? Next? licenses bundled

Re: Friday Flashback #133

2013-08-27 Thread peter_b
behold... Godwins Law! this list has been reasonably unaffected so far – but a serious infection seems to have caught on today. From: Xavier Sent: Tuesday, August 27, 2013 2:25 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #133 Eric in Action: http://bit.ly/1fggcCa

Re: Fabric Engine - portable characters and manipulation

2013-08-26 Thread peter_b
character rigs portable between applications... isn’t that like the holy grail? this sounds like a HUGE step in freeing productions from a single DCC application. From: Paul Doyle Sent: Monday, August 26, 2013 6:23 PM To: softimage@listproc.autodesk.com Subject: Fabric Engine - portable

Re: .hdr image for light rig

2013-08-18 Thread peter_b
http://lmgtfy.com/?q=free+hdri+environment+maps From: Doeke Wartena Sent: Sunday, August 18, 2013 3:28 PM To: softimage@listproc.autodesk.com Subject: .hdr image for light rig hi, i'm working threw the lightning articles of the softimage documentation. There is a part about making a light

Re: Latest work from Whiskytree -- Elysium

2013-08-15 Thread peter_b
absolutely smashing work – all of it. And the movie is quite good as well – best scifi movie of the year so far – 2013 is shaping up to be a big scifi year. It’s so cool that you guys got to do all the Elysium interiors – its very high profile work. Knowing the interior and exterior was two

Re: Yost Group - related to the Naiad/SIGGRAPH discussion

2013-08-04 Thread peter_b
For those hardware dependencies - it's just a MAC adress. All you needed was a license file with MAC adress = ANY or so. There was this crack of flame* going around (at least been told so by IT person who claimed to have it) but you needed to have a spare Onyx to run it on. No Octane's yet.

Re: Showreel 2013

2013-08-01 Thread peter_b
Hi Octavian - that's looking very good. Jack of many trades, master of none you say. Well I didn't find any of it to be lacking. I would just slow down the technical breakdown part - it's a bit too fast to really appreciate what's going on. I hope you're wrong about this list not being around

Re: Softimage Future (again (Siggraph 2014 reincarnation)

2013-08-01 Thread peter_b
he (lucas) made all the money he made in his entire career a second time by selling to disney, while pissing off millions in one same move. Sure I’d take some guidance from him! From: Raffaele Fragapane Sent: Thursday, August 01, 2013 9:07 AM To: softimage@listproc.autodesk.com Subject: RE:

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