Re: rigging in xsi vs maya

2014-01-13 Thread Sergio Mucino
son [juhani.karls...@talvi.com] Sent: 11 January 2014 02:49 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya Get the Richard Hurre

RE: rigging in xsi vs maya

2014-01-13 Thread Angus Davidson
: Sergio Mucino [sergio.muc...@modusfx.com] Sent: 13 January 2014 05:12 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya Hey Angus. As Juhani pointed out earlier, I actually got Rich's course to get me started. After that, it was just a matter of translating my knowledge

Re: rigging in xsi vs maya

2014-01-13 Thread Sergio Mucino
son [juhani.karls...@talvi.com] Sent: 11 January 2014 02:49 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya Get the Richard Hurre

RE: rigging in xsi vs maya

2014-01-11 Thread Angus Davidson
[sergio.muc...@modusfx.com] Sent: 09 January 2014 05:34 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One thing they do support is heat mapping. It's quite nice

Re: rigging in xsi vs maya

2014-01-11 Thread Juhani Karlsson
*To:* softimage@listproc.autodesk.com *Subject:* Re: rigging in xsi vs maya I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One thing they do support is heat mapping. It's quite nice to use, but there are several requirement

RE: rigging in xsi vs maya

2014-01-11 Thread Angus Davidson
@listproc.autodesk.com Subject: Re: rigging in xsi vs maya Get the Richard Hurreys rigging master course http://community.thefoundry.co.uk/store/riggingmastercourse/ Haven`t seen it myself but it should be ok. On 11 January 2014 13:31, Angus Davidson angus.david...@wits.ac.zamailto:angus.david

Re: rigging in xsi vs maya

2014-01-11 Thread Paul
? From: Juhani Karlsson [juhani.karls...@talvi.com] Sent: 11 January 2014 02:49 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya Get the Richard Hurreys rigging master course http://community.thefoundry.co.uk/store/riggingmastercourse/ Haven`t seen it myself

Re: rigging in xsi vs maya

2014-01-10 Thread Stefan Kubicek
That's all good points. However, all scanned meshes I've seen so far had such irregular topology, holes (Concave areas like behind the ears or around the neck behind collars and other clothing), and other errors (hair, beard, eyes) that excessive editing was required to make it look good, and

Re: rigging in xsi vs maya

2014-01-10 Thread Tim Leydecker
Hi Stefan, you´re right about the initial quality of scan data. I do a little bit of worst case editing here myself, cleaning up kinect scans done with skanect and then trying to make them look nice in 3D coat voxel mode. It is more of an academic scenario to suggest to rig such a highrez mesh

Re: rigging in xsi vs maya

2014-01-09 Thread Tim Leydecker
Autodesk is doing a lot of development in the area of 3D scan data handling. If you look into what is going on in the area of topology data aquisition for architecture, engineering and the military, there is a shift towards 3D pointcloud data which imho is compareable to what 2D tracking as a

Re: rigging in xsi vs maya

2014-01-09 Thread Guillaume Laforge
I didn't read every posts so maybe my understanding is wrong but based in last replies from Luc-Eric and Tim Leydecker, it sounds like point cloud scanning is a rigging feature. It is not, so lets return to the subject please :). That illustrate well that it is much more easy to put money on new

Re: rigging in xsi vs maya

2014-01-09 Thread Tim Leydecker
Hey Guillaume, go and skin/rig/wheight a raw 3D scan mesh directly to bones. Look at what comes in terms of animation and skeleton recognition in the xbox kinect sdk and the xbox one. Cheers, tim On 09.01.2014 13:09, Guillaume Laforge wrote: I didn't read every posts so maybe my

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
Why not a node based rigging system ? (not necessarily an ice node system) but its own thing, you arrange your nulls, you add rig trees to them in a small interface graph where you have nodes for different behaviours like ik, fk, hik, twist, strech, you plug the nulls according to the hierarchy

Re: rigging in xsi vs maya

2014-01-09 Thread Stefan Kubicek
go and skin/rig/wheight a raw 3D scan mesh directly to bones. What would be a typical scenario for this? The point count is adjustable (at the expense of detail), but the topology will aways be a mess unless properly retopo-ed, wouldn't it? I agree to the rigging paradigm needing some

Re: rigging in xsi vs maya

2014-01-09 Thread Tim Leydecker
What would be a typical scenario for this? The point count is adjustable (at the expense of detail), but the topology will aways be a mess unless properly retopo-ed, wouldn't it? That is what I meant to suggest when I wrote: It is at hand that the more complex, raw 3D point cloud data will

Re: rigging in xsi vs maya

2014-01-09 Thread Eric Thivierge
Sebastian, look at ILM's Block Party 2 rigging system. On 1/9/2014 7:53 AM, Sebastien Sterling wrote: Why not a node based rigging system ? (not necessarily an ice node system) but its own thing, you arrange your nulls, you add rig trees to them in a small interface graph where you have nodes

Re: rigging in xsi vs maya

2014-01-09 Thread Ciaran Moloney
Maybe we could rename constraints with ICE? Eat it Maya! On Wed, Jan 8, 2014 at 9:57 PM, Matt Lind ml...@carbinestudios.com wrote: Butbut.buteverybody said ICE can do oh so much more. Say it ain't so.

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its capabilities. One thing they do support is heat mapping. It's quite nice to use, but there are several requirement that need to be met for a mesh to be acceptable for heat

Re: rigging in xsi vs maya

2014-01-09 Thread Eric Thivierge
I posted this on the Softimage User Voice but I really really want to try this Geodesic Voxel Binding: https://vimeo.com/69268846 On Thursday, January 09, 2014 10:34:36 AM, Sergio Mucino wrote: I've been doing quite a bit of rigging in Modo lately, and I have been very surprised by its

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
I saw that video a while ago. I would expect to see this show up in Maya sometime 'soon' (hopefully).' On 09/01/2014 10:38 AM, Eric Thivierge wrote: I posted this on the Softimage User Voice but I really really want to try this Geodesic Voxel

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
This has been pretty much my only "um..." regarding ICE. It seems to be like a (powerful) local black box that is related to one object. I know that an ICE graph can actually get and set data to multiple locations, but in some cases, one needs to jump through hoops (for

Re: rigging in xsi vs maya

2014-01-09 Thread Sergio Mucino
I absolutely hate this behavior in Maya. It's, frankly, ridiculous. Maya's weighting tools are totally sub-par compared to any other 3d application I've used (including Max). Why it is this way, I don't know, but as a user, it's incredibly frustrating to have to focus on

Re: rigging in xsi vs maya

2014-01-09 Thread Martin
Maya's component editor really sucks because of that lock thing. It really slow my workflow so I usually deal with the export / import to SI and work there my weighting. But when I can, I skin my model in Maya before sending it to SI, because it has a much better default weighting than SI and

Re: rigging in xsi vs maya

2014-01-09 Thread Steven Caron
if you do a lot of bipeds, and you have a base set of deformers with a good naming convention. you can skin a generic biped mesh and use gator to transfer the weights... never use default weighting again. On Thu, Jan 9, 2014 at 11:32 AM, Martin furik...@gmail.com wrote: Maya's component editor

Re: rigging in xsi vs maya

2014-01-09 Thread Emilio Hernandez
I used the default weighting before a lot, but never again, neither Maya nor Softimage. It is much faster to have a proper weighting using the inside out method on both apps. Wich in my case it is faster and more controlable in Softimage than in Maya. Specially by using the weight editor in

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
looks interesting eric, but i can only find one page, kind of what i had in mind but a little more abstract, i suppose it all depends how much of this system is basically reusing elements in maya, and how much is its own thing, e.g does it still use maya bones or does it have its own custom

Re: rigging in xsi vs maya

2014-01-09 Thread Cesar Saez
We worked out the default weighting for Justin using the lowpoly 'slices' of the mesh (we needed them anyway) and a bit of smoothing. Simple stuff, but with 2 clicks (a simple script) we were able to get a quite decent base to work on.

Re: rigging in xsi vs maya

2014-01-09 Thread Max Evgrafov
Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM https://www.youtube.com/watch?v=pZajrQCVbLU 2014/1/10 Cesar Saez cesa...@gmail.com We worked out the default weighting for Justin using the lowpoly 'slices' of

Re: rigging in xsi vs maya

2014-01-09 Thread Max Evgrafov
there are many free rigs for maya and there are little free rigs for xi. justice must prevail! 2014/1/10 Max Evgrafov summ...@gmail.com Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
Lovely stuff Max ! On 10 January 2014 04:29, Max Evgrafov summ...@gmail.com wrote: Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM https://www.youtube.com/watch?v=pZajrQCVbLU 2014/1/10 Cesar Saez

Re: rigging in xsi vs maya

2014-01-09 Thread Sebastien Sterling
Looks like you really brought him through ! Is it identical to the maya version ? at any rate i salute you sir ! On 10 January 2014 04:57, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Lovely stuff Max ! On 10 January 2014 04:29, Max Evgrafov summ...@gmail.com wrote: Hi guys. Now

Re: rigging in xsi vs maya

2014-01-09 Thread David Gallagher
Great! I love Norman. On 1/9/2014 8:29 PM, Max Evgrafov wrote: Hi guys. Now I adapt the Norman's rig for XSI https://www.youtube.com/watch?v=fIUTkJcWPv8 https://www.youtube.com/watch?v=2nUTCBbQaYM https://www.youtube.com/watch?v=pZajrQCVbLU 2014/1/10 Cesar Saez cesa...@gmail.com

Re: rigging in xsi vs maya

2014-01-09 Thread Martin Yara
In games we have different name conventions, bones count and structure, model and unit size, character proportions, etc. so a base mesh is not very useful outside that project. But of course I do use Gator and Maya's copy weights to accelerate my character mass production when it is possible. I

Re: rigging in xsi vs maya

2014-01-08 Thread Jordi Bares
Insanity made acceptable... How is that possible? Reminds me of a great book about software Dev called the inmates running the asylum. Appropriate isn't it? Jb Sent from my iPhone On 8 Jan 2014, at 06:54, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Like mentioend couple times

Re: rigging in xsi vs maya

2014-01-08 Thread Stefan Kubicek
To be fair, I weighted a fair amount of characters in Maya over the years but I never experienced anything like that.When exactly is this happening? The only hickup I ran into occasionally was when painting weights, and then undoing that operation, which in rare cases does what you describe, but

Re: rigging in xsi vs maya

2014-01-08 Thread Tim Leydecker
Using a 3DSMax rigged sample character scene from the UDK docs, I made a roundtrip through Maya and Softimage using the *.fbx format. I didn´t try to export any rig controls, just a human rig. It´s worth checking to have the latest *.fbx version installed and using an export preset that seems

Re: rigging in xsi vs maya

2014-01-08 Thread Sebastien Sterling
One feature i would have loved to see implemented across the board of autodesk products (apart from Alembic which should really just be a new standard by now...) is the heat map algorithm. in theory, is this that difficult to implement in Soft and Max ? apparently it was made by a bunch of

Re: rigging in xsi vs maya

2014-01-08 Thread Raffaele Fragapane
I'm going to hold back on expressing how I really feel about it, and leave it at: It's utter shit. I read/reviewed that a while ago as I was requested to (helping with training and cross training) and it's asinine and a plain display of incompetence in both softwares and of extremely inefficient

Re: rigging in xsi vs maya

2014-01-08 Thread David Gallagher
I rigged on quite a few characters in Maya at Blue Sky Studios and now (Softimage) AnimSchool. We offer the well-known Malcolm rig for free. There is no comparison to rigging in Softimage and Maya--not the kind of rigging I do. I often assume by now they have better workflows in Maya, but

Re: rigging in xsi vs maya

2014-01-08 Thread David Barosin
Dave that's a great summary, especially coming from someone with the proper credentials in both packages. This should find it's way up the ladder at AD. On Wed, Jan 8, 2014 at 2:45 PM, David Gallagher davegsoftimagel...@gmail.com wrote: I rigged on quite a few characters in Maya at Blue

Re: rigging in xsi vs maya

2014-01-08 Thread Steven Caron
thank you! thank you! thank you!... i knew i wasn't crazy thinking rigging in maya is a PITA! On Wed, Jan 8, 2014 at 11:45 AM, David Gallagher davegsoftimagel...@gmail.com wrote: I rigged on quite a few characters in Maya at Blue Sky Studios and now (Softimage) AnimSchool. We offer the

Re: rigging in xsi vs maya

2014-01-08 Thread Ed Manning
I just worked on a project in Maya that had some very complex facial rigs. I was flabbergasted to learn that we couldn't do *ANYTHING* at the artist level to make shape adjustments of even the most basic kind, until we got the rigger/TD (the excellent Lee Wolland) back in to build us a tool that

Re: rigging in xsi vs maya

2014-01-08 Thread Alan Fregtman
Bravo! Bravo!! :) I echo your exact sentiments, David (though my own credentials are puny by comparison.) The operator stack should be permanently on the box as a hot feature. We all take it for granted all the time, but seriously it's one of the best features in Soft. On Wed, Jan 8, 2014 at

Re: rigging in xsi vs maya

2014-01-08 Thread Jordi Bares
Great analysis, thanks for putting the time to do it and share it with the community. Jordi Bares jordiba...@gmail.com On 8 Jan 2014, at 19:45, David Gallagher davegsoftimagel...@gmail.com wrote: I rigged on quite a few characters in Maya at Blue Sky Studios and now (Softimage)

Re: rigging in xsi vs maya

2014-01-08 Thread Emilio Hernandez
Well Dave just said it. And as I said before... maybe the guy who wrote the post in the blog that didn't sign it properly was rigging a sphere and cylinder... Some one that makes such statements and does not leave his name... or allow to reply 2014/1/8 Jordi Bares jordiba...@gmail.com

Re: rigging in xsi vs maya

2014-01-08 Thread Eric Thivierge
Just because I want to fuel the fire, I'll toss in that while the workflow in Maya is quite flawed out of the box, you can get to more internals of the scene graph and manipulate it than we have in Softimage. On Wednesday, January 08, 2014 4:15:04 PM, Alan Fregtman wrote: Bravo! Bravo!! :) I

RE: rigging in xsi vs maya

2014-01-08 Thread Matt Lind
@listproc.autodesk.com Subject: Re: rigging in xsi vs maya Just because I want to fuel the fire, I'll toss in that while the workflow in Maya is quite flawed out of the box, you can get to more internals of the scene graph and manipulate it than we have in Softimage. On Wednesday, January 08, 2014

Re: rigging in xsi vs maya

2014-01-08 Thread Emilio Hernandez
Haha. Maybe because Maya needs it, so you can dig in there and get it working properly. While in Softimage not ;) Just fueling the fire! 2014/1/8 Eric Thivierge ethivie...@hybride.com Just because I want to fuel the fire, I'll toss in that while the workflow in Maya is quite flawed

Re: rigging in xsi vs maya

2014-01-08 Thread Eric Thivierge
Yeah, ICE could do that if they keep pushing it... maybe? Though I think it's pretty black boxed in terms of just having the high level access to objects, not the underlying nodes. A Node Editor like Maya plus exposing more of the internals in the Scene Explorer would be something to look at

Re: rigging in xsi vs maya

2014-01-08 Thread Luc-Eric Rousseau
how many years ago was the BlueSky rigging experience and how much was it? I remember seeing you as a Softimage fan since very early XSI - perhaps a Softimage 3D user before that as well? I might be confusing you with another user. The topology updates in Softimage is its best and most unique

Re: rigging in xsi vs maya

2014-01-08 Thread David Gallagher
On 1/8/2014 4:42 PM, Luc-Eric Rousseau wrote: how many years ago was the BlueSky rigging experience and how much was it? I remember seeing you as a Softimage fan since very early XSI - perhaps a Softimage 3D user before that as well? I might be confusing you with another user. The topology

Re: rigging in xsi vs maya

2014-01-08 Thread Bradley Gabe
Aren't you the guy who made the 3D Cat in the Hat animation I saw on the ride at Universal Studios? I also remember some training tutorial videos and a UV mapping tool. ;-) I'm not sure, but as a casual outside observer this entire thread seems like a trolling job. Nice to see Luc-Eric is still

Re: rigging in xsi vs maya

2014-01-08 Thread David Gallagher
On 1/8/2014 5:12 PM, Bradley Gabe wrote: Aren't you the guy who made the 3D Cat in the Hat animation I saw on the ride at Universal Studios? I also remember some training tutorial videos and a UV mapping tool. ;-) I'm not sure, but as a casual outside observer this entire thread seems like a

Re: rigging in xsi vs maya

2014-01-08 Thread Luc-Eric Rousseau
On Wed, Jan 8, 2014 at 6:52 PM, David Gallagher davegsoftimagel...@gmail.com wrote: On 1/8/2014 4:42 PM, Luc-Eric Rousseau wrote: The topology updates in Softimage is its best and most unique feature, along with render passes (property propagation). I think no other app will ever have this.

Re: rigging in xsi vs maya

2014-01-08 Thread Luc-Eric Rousseau
That was incomprehensible; I meant (point clouds tools are necessary also for ptex-based workflows) On Wed, Jan 8, 2014 at 7:55 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: On Wed, Jan 8, 2014 at 6:52 PM, David Gallagher davegsoftimagel...@gmail.com wrote: On 1/8/2014 4:42 PM, Luc-Eric

Re: rigging in xsi vs maya

2014-01-08 Thread Guillaume Laforge
On Wed, Jan 8, 2014 at 7:55 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: In the new future ( not talking about autodesk here) I think workflows will standards will be Gator-like tools to deal with topo changes (point clouds tools as necessary also ptex-based workflows) and katana-like

Re: rigging in xsi vs maya

2014-01-08 Thread Sebastien Sterling
+1 David.G,(single tear) Another beautiful feature of softimage, which must get taken for granted, as i've never seen it brought up in comparison: isn't it nice... to be able to hide components (poly's,islands)? just select a group of faces and H its gone !!! but you get to keep the other stuff

Re: rigging in xsi vs maya

2014-01-08 Thread Emilio Hernandez
+1 2014/1/8 Sebastien Sterling sebastien.sterl...@gmail.com +1 David.G,(single tear) Another beautiful feature of softimage, which must get taken for granted, as i've never seen it brought up in comparison: isn't it nice... to be able to hide components (poly's,islands)? just select a

Re: rigging in xsi vs maya

2014-01-07 Thread Jordi Bares
:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Meng-Yang Lu *Sent:* Monday, January 06, 2014 2:27 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: rigging in xsi vs maya What does XSI users use for skin simulation these days? All

Re: rigging in xsi vs maya

2014-01-07 Thread Jordi Bares
The advantage is a logistic and economic one as having a rigger doing the same job in 3 times the time is easier to find and you can stack people up if necessary. Also the constant flow if students makes it cheaper (not true) On this I have a lot to say... Jb Sent from my iPhone Sorry

Re: rigging in xsi vs maya

2014-01-07 Thread Greg Maguire
Jordi's past 3 emails. Awesome. + On Tue, Jan 7, 2014 at 9:21 AM, Jordi Bares jordiba...@gmail.com wrote: Following where I left it with my iPhone… It is the perception that is cheaper that is the problem, I have proved myself and the company I work for now that it is not the case,

Re: rigging in xsi vs maya

2014-01-07 Thread peter_b
-Original Message- From: Luc-Eric Rousseau ... I have two side projects that need diaper changes. Oooh, does your wife know? ;-)

Re: rigging in xsi vs maya

2014-01-07 Thread Mirko Jankovic
Jordi, nailed it in last one especially. But I was trying to explain something similar in one of the companies aI was working for... They had different approach, they bring in couple cheap juniors and keeps them for couple months and then mostly they leave and company looks for another team..

Re: rigging in xsi vs maya

2014-01-07 Thread Angus Davidson
As a father to two young boys, one thing about having two kids in diapers is it teaches you how to simplify your workflows ;) Maybe the maya dev team needs more babies ;) Will bring a whole new perception to the UI ;) On 2014/01/07, 11:38 AM, pete...@skynet.be pete...@skynet.be wrote:

Re: rigging in xsi vs maya

2014-01-07 Thread Michal Doniec
I don't find Maya and XSI that different when it comes to rigging. I have cross trained juniors back and forth too many times to remember, all I had to explain is that xsi chains are IK by default, most of the time they don't have to bother with bone orientation and that simple pose based

Re: rigging in xsi vs maya

2014-01-07 Thread Mirko Jankovic
Sorry but I strongly disagree. Topic is a bit wide and all but software vs software is real deal not just fan wars. As one example.. character animation inside Max compared to ANY other software... Most of animators I know unless then don;t know anything else but max will say big NO to character

Re: rigging in xsi vs maya

2014-01-07 Thread Jordi Bares
Agreed, like an sculptor used different tools if is carving wood or working with stone the truth is that it is not just a tool, specially when these tools force you to do things in a certain way. My guess is that anyone may find themselves at him after years of work on any package, it is a

Re: rigging in xsi vs maya

2014-01-07 Thread Sergio Mucino
Sent: Monday, January 06, 2014 2:27 PM To: softimage@listproc.autodesk.com Subject: RE: rigging in xsi vs maya

Re: rigging in xsi vs maya

2014-01-07 Thread Morten Bartholdy
Love this one, Jordi :) Morten Den 7. januar 2014 kl. 10:21 skrev Jordi Bares jordiba...@gmail.com: Following where I left it with my iPhone… It is the perception that is cheaper that is the problem, I have proved myself and the company I work for now that it is not the case, super-senior

Re: rigging in xsi vs maya

2014-01-07 Thread Steven Caron
this thread is some what well timed... i am in maya right now. i need to get a mesh and its skin/envelope into softimage. i did not rig this object and i don't know enough about maya to try and understand it through inspection. in softimage i would select the mesh, then select the deformers from

Re: rigging in xsi vs maya

2014-01-07 Thread Steven Caron
arg, figured it out. import pymel.core as pm pm.select(pm.skinCluster(pm.selected()[0], query=True, influence=True)) best UI ever! On Tue, Jan 7, 2014 at 2:58 PM, Steven Caron car...@gmail.com wrote: this thread is some what well timed... i am in maya right now. i need to get a mesh and its

Re: rigging in xsi vs maya

2014-01-07 Thread Alan Fregtman
Last time I had to use Maya I would use Crosswalk to transfer the skinned mesh from Maya to Soft, do my weighting in home sweet home, then I wrote an exporter that saved out my weights in the *cometSaveWeights* format. Life saver! On Tue, Jan 7, 2014 at 6:15 PM, Steven Caron car...@gmail.com

Re: rigging in xsi vs maya

2014-01-07 Thread Sebastien Sterling
I was quite shocked to learn from riggers in my last job, that in maya you have to lock all bones but the ones you want to weight to via small tick boxes failure to do so aparently causing maya to through random influences around... On 8 January 2014 02:22, Alan Fregtman alan.fregt...@gmail.com

Re: rigging in xsi vs maya

2014-01-07 Thread Meng-Yang Lu
Yup, and that slider that was mentioned earlier is a booby trap that does just that. Throws your weights around willy nilly. That's why there's a ancient workflow of adding influence only and never subtracting. -Lu On Tue, Jan 7, 2014 at 6:57 PM, Sebastien Sterling

Re: rigging in xsi vs maya

2014-01-07 Thread Emilio Hernandez
This is exactly what I am talking about of the weighing in Maya... I forgot to check the lock at some point and... KABOOM 2014/1/7 Meng-Yang Lu ntmon...@gmail.com Yup, and that slider that was mentioned earlier is a booby trap that does just that. Throws your weights around willy

Re: rigging in xsi vs maya

2014-01-07 Thread Mirko Jankovic
Like mentioend couple times before... working in Maya is like walking on glass legs. Expect every time that everything will collapse under you ;) On Wed, Jan 8, 2014 at 5:39 AM, Emilio Hernandez emi...@e-roja.com wrote: This is exactly what I am talking about of the weighing in Maya... I

rigging in xsi vs maya

2014-01-06 Thread Luc-Eric Rousseau
what do you guys think about this blog post: http://mayavxsi.blogspot.com/2011/09/rigging-m-22-x-15.html

Re: rigging in xsi vs maya

2014-01-06 Thread Steven Caron
oh my god, get ready for every 'point' being argued. On Mon, Jan 6, 2014 at 12:10 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: what do you guys think about this blog post: http://mayavxsi.blogspot.com/2011/09/rigging-m-22-x-15.html

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
I saw that a long time ago (its from 2011) and was very upset when it was sent around as it is obviously not done by someone who really understands both systems. It's a shame it's even posted for public consumption. I'm a hater on the general workflow clunkiness of Maya but giving it a fair

Re: rigging in xsi vs maya

2014-01-06 Thread Jordi Bares
It is so embarrassing to read I can't pass the third paragraph, but that is what happens when you see someone that knows so little about one piece of software and feels has the the authority to throw his opinion on the internet. ahhh… now I am going to have to answer him. Jordi Bares

Re: rigging in xsi vs maya

2014-01-06 Thread Rob Wuijster
Simon says.. What?? ;-) Rob \/-\/\/ On 6-1-2014 21:13, Steven Caron wrote: oh my god, get ready for every 'point' being argued. On Mon, Jan 6, 2014 at 12:10 PM, Luc-Eric Rousseau luceri...@gmail.com mailto:luceri...@gmail.com wrote: what do you guys think

Re: rigging in xsi vs maya

2014-01-06 Thread Steven Caron
i have only skimmed this but he has arbitrary decisions when to give one app a 'point' and when to 'dock a point'. he docks a point because he doesn't like the floating property pages then adds a point later because he likes it (two explorers to drag and drop). @luc-eric, please please don't

Re: rigging in xsi vs maya

2014-01-06 Thread Mirko Jankovic
*The time that Maya saves with its rigging technology and superior workflow, outweighs the additional cost.* HAHAHAHAHAHAHHAHA I saw this a long ago and not then not now it makes any sense at all.. On Mon, Jan 6, 2014 at 9:24 PM, Steven Caron car...@gmail.com wrote: i have only skimmed this

Re: rigging in xsi vs maya

2014-01-06 Thread Luc-Eric Rousseau
What I find highly offensive is that the author left out any of their qualifications or contact information... I think it's Simon Payne. you can read his bio at the bottom right here (scroll all the way down) http://cmivfx.com/store/495-Creature+Creators+Handbook+Volume+01 i have only skimmed

RE: rigging in xsi vs maya

2014-01-06 Thread Sven Constable
, January 06, 2014 9:10 PM To: softimage@listproc.autodesk.com Subject: rigging in xsi vs maya what do you guys think about this blog post: http://mayavxsi.blogspot.com/2011/09/rigging-m-22-x-15.html

Re: rigging in xsi vs maya

2014-01-06 Thread Meng-Yang Lu
Over the years I've stopped looking at rigging as just a collection of joints, iks, and constraints. There's an overarching support toolset that needs to be in place to manage rigs and animation data that needs to be part of the equation too. From the maya side, I miss stuff like the Mixer and

Re: rigging in xsi vs maya

2014-01-06 Thread Alan Fregtman
For flexibility and workflow, Maya wins the blendshape *point* by quite a distance. I call shenanigans. lol -- Last time I tried to make a corrective shape in Maya *while in the same pose* using what's in the box, I wanted to shoot myself in the foot. On Mon, Jan 6, 2014 at 3:29 PM, Mirko

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
Last paragraph needs to be framed and hung on the wall. :P On Monday, January 06, 2014 3:47:41 PM, Meng-Yang Lu wrote: These days, I think rigging has gotten so sophisticated that the stuff he's comparing only accounts for about 40 percent of the rigging process. There's a hefty 70 percent

Re: rigging in xsi vs maya

2014-01-06 Thread Jordi Bares
I would say 1% got discussed and very badly discussed. Regarding rigging I remember once a very senior rigger throwing tons of cr@p in the rig and I had to sit down and re-rig it in front of him and actually _prove_ him you could do the same with just a tenth of the bones and controls. The

RE: rigging in xsi vs maya

2014-01-06 Thread Angus Davidson
it. From: Eric Thivierge [ethivie...@hybride.com] Sent: 06 January 2014 10:58 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya Last paragraph needs to be framed and hung on the wall. :P On Monday, January 06, 2014 3:47:41 PM, Meng-Yang Lu wrote

Re: rigging in xsi vs maya

2014-01-06 Thread Eric Thivierge
Depends how many Animators I have to deal with... :P On Monday, January 06, 2014 4:24:39 PM, Angus Davidson wrote: Rigging has become such a specialized field that its both very scary for new people , and I can only hope also very rewarding for those people who have the dedication and drive

Re: rigging in xsi vs maya

2014-01-06 Thread David Gallagher
HAHAHAHAHA! What a farce. On 1/6/2014 1:46 PM, Alan Fregtman wrote: For flexibility and workflow, Maya wins the blendshape *point* by quite a distance. I call shenanigans. lol -- Last time I tried to make a corrective shape in Maya *while in the same pose* using what's in the box, I

Re: rigging in xsi vs maya

2014-01-06 Thread Sergio Mucino
That's funny. A few months ago, when I started rigging in Soft, I was googling a lot of information and pestering this list (trying to keep the hair loss to a minimum, you know...), and I landed on this article. I read it through and through and thought some things were

RE: rigging in xsi vs maya

2014-01-06 Thread Matt Lind
To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya of course everyone would do this, which is why it seems silly to attempt and quantify it at all. i know i have bias and i know trained maya talent do too... i love to squabble about this stuff in my work environment but it is half

Re: rigging in xsi vs maya

2014-01-06 Thread Jordi Bares
, 2014 1:58 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya of course everyone would do this, which is why it seems silly to attempt and quantify it at all. i know i have bias and i know trained maya talent do too... i love to squabble about this stuff in my work

Re: rigging in xsi vs maya

2014-01-06 Thread Steven Caron
are you asking me personally? i think some studios might favor the dependency graph structure of maya for custom nodes and behaviors. they would choose that over the better initially organized softimage environment which lacks some customization options that maya has. a topic discussed to death

Re: rigging in xsi vs maya

2014-01-06 Thread Meng-Yang Lu
06, 2014 1:58 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: rigging in xsi vs maya of course everyone would do this, which is why it seems silly to attempt and quantify it at all. i know i have bias and i know trained maya talent do too... i love to squabble about this stuff in my

RE: rigging in xsi vs maya

2014-01-06 Thread Matt Lind
...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Monday, January 06, 2014 2:21 PM To: softimage@listproc.autodesk.com Subject: Re: rigging in xsi vs maya are you asking me personally? i think some studios might favor the dependency graph structure of maya for custom nodes and behaviors. they would

Re: rigging in xsi vs maya

2014-01-06 Thread Ben Barker
I found that the biggest problems in rigging are management issues: listening and weighing input, absorbing unexpected changes gracefully, and finding solutions that fit into a much larger pipeline over which you have limited control. Rarely are you even in a position to dictate the software, it's

Re: rigging in xsi vs maya

2014-01-06 Thread Juhani Karlsson
Well.. I really hope that Fabric Engine will be our fixing solution. I think both SI and Maya way of handling solvers/gizmos ect are bit sloppy compaired to Fabric... n slow.. : ) On 7 January 2014 00:30, Ben Barker ben.bar...@gmail.com wrote: I found that the biggest problems in rigging are

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