Finally managed to get a moment to re-subscribe.
Jordi Bares
jordiba...@gmail.com
Exactly my thought…
Jordi Bares
jordiba...@gmail.com
On 4 Apr 2013, at 20:20, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
DAZ 3D ? ...
To the point of being not useful, true.
Jordi Bares
jordiba...@gmail.com
On 4 Apr 2013, at 23:53, Adam Sale adamfs...@gmail.com wrote:
I will say though, Pinnochio's pretty dang slow to update any changes made to
characters.
On Thu, Apr 4, 2013 at 2:45 PM, Jordi Bares jordiba
it is not about bashing
it.
Hope it make sense
Jordi Bares
jordiba...@gmail.com
On 5 Apr 2013, at 10:42, Tim Leydecker bauero...@gmx.de wrote:
Why do you guys bash Pinnochio like that?
I would have thought that exporting a few characters to *.ma and *.fbx
gives a good template to create archviz
That would be so useful… another guy dreaming
Jordi Bares
jordiba...@gmail.com
On 10 Apr 2013, at 16:30, Alan Fregtman alan.fregt...@gmail.com wrote:
I for one wouldn't mind if they updated the Netview in Linux Softimage to
something a tad more modern than IE 5.
If only the Chromium
Just amazing, love the idea of having it inside ICE...
Jordi Bares
jordiba...@gmail.com
On 1 May 2013, at 02:42, Paul Doyle technove...@gmail.com wrote:
Hi guys – I've held off posting any updates on Horde as I knew we had a sweet
Softimage/ICE integration in the pipe. The nice thing
Looks really good!!! definitely my kids are going to love it.
Jordi Bares
jordiba...@gmail.com
On 2 May 2013, at 09:51, Chris Chia chris.c...@autodesk.com wrote:
Should continue to buy more to support us ;)
We will catch that movie to give our support.
From: softimage-boun
look forward to it, looks really well done and I particularly love the
characters and animation… nice..
Jordi Bares
jordiba...@gmail.com
On 26 May 2013, at 14:43, Edy Susanto edysusant...@gmail.com wrote:
+1
Looks awesome btw :) Congrats to the team :)
On 25-May-13 9:38 PM, Guillaume
I have been using lately Houdini in pretty much everything for the last 9
months as I moved to Realise and man I miss Soft big time!
I will write about it soon. Need 100 fingers to type it.
Sent from my iPhone
On 19 Jun 2013, at 12:28, adrian wyer adrian.w...@fluid-pictures.com wrote:
i see
://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Jordi Bares jordiba...@gmail.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Cc: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Wednesday, 19 June 2013, 17:35
Subject: Re: the jungle
Looking great, I surely will take my kids too
Sent from my iPhone
On 20 Jun 2013, at 05:02, Benjamin Paschke ben.pasc...@rsp.com.au wrote:
My kids are going to go bananas over this! I can't wait to take them to see
it.
That's some great, rich lighting there. Looking forward to hearing some
Congrats ! Looks very good guys!
Sent from my iPhone
On 21 Jun 2013, at 16:20, adrian wyer adrian.w...@fluid-pictures.com wrote:
great short by Shynola that Jellyfish worked on
http://www.created-to-help-you.com/
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
I really love the idea, if we can help surely that would good… Houdini
import/export
Jordi Bares
jordiba...@gmail.com
On 10 Jul 2013, at 14:54, Michael Heberlein micheberl...@gmail.com wrote:
Sounds like a good idea. There are a few things I would like to add:
I'd prefer one common class
Given we are in an Autodesk forum and given the basic etiquette I will only say
we are in a major tectonic shift and imho Autodesk need to show some goods
yesterday.
Jordi Bares
jordiba...@gmail.com
On 25 Jul 2013, at 08:48, Eric Thivierge ethivie...@gmail.com wrote:
Hah, if you can call
, nothing personal.
Jordi Bares
jordiba...@gmail.com
On 31 Jul 2013, at 07:49, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Last time I heard a definite figure it was 12, later on I heard a
not-as-reliable 14.
I'd say between 10-15 actual developers sounds like the realistic ballpark
I meant wherever the decision makers are now.. or course.
Jordi Bares
jordiba...@gmail.com
On 31 Jul 2013, at 09:24, Jordi Bares jordiba...@gmail.com wrote:
I could safely say that since the acquisition it has been a downhill
experience and I can only think on blaming AD management, whoever
Arriving late to the thread... Have you tried Nuke Spherical Transformation
node? I use it always for my Nadir generation and reconstruction.
Sorry if it has been mentioned before
Jb
Sent from my iPhone
On 2 Aug 2013, at 22:08, Nancy Jacobs illus...@mip.net wrote:
Yes, me too, same specs.
there profits…
:-P
Let's see
Jordi Bares
jordiba...@gmail.com
On 8 Aug 2013, at 22:05, Daniel Kim dani...@magicboxandapps.com wrote:
Good point.
I’ve changed 3d pipeline from Maya or Max to SI several times in past new
job. I said SI is real great 3D software, but AD doesn’t even have SI
It's an strategic moment right now and I can only speculate but one thing is
clear, the companies that own their own destiny and the product is their core
business are safe bet. The rest... Lets see in 2 years.
Jb
I guess I am trying to get my own roadmap sorted for the future as many of us
Scalability is quite a challenge in the world of fluids, I would love to see it
with my eyes though.
Jordi Bares
jordiba...@gmail.com
On 19 Aug 2013, at 12:55, Dan Yargici danyarg...@gmail.com wrote:
For those mourning Autodesk's takeover of Naiad, it seems Flux is finally
close to release
Body match move is one of the most painful things to do and requires lots of
expertise so you should get some expert help and consider a very serious
planning on you shoot.
I am about to do a job like the one you describe and we are aiming to use
equaliser which still today is the most
pretty
damn good, but it cost a lot, so maybe Syntheyes could be a valid
alternative ;)
2013/9/16 Jordi Bares jordiba...@gmail.com
Body match move is one of the most painful things to do and requires lots
of expertise so you should get some expert help and consider a very serious
Finally our little project is online, hope you guys enjoy it
http://www.youtube.com/embed/P47eLknD0qo
Jordi Bares
jo...@realisestudio.com
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
unsubscribe and reply to the confirmation email.
I see the feature list year by year and well… I am very disappointed on
Autodesk's way of handling quite a few products, starting from Softimage,
Motion Builder, Mudbox, etc…
my 2 cents
Jordi Bares
jordiba...@gmail.com
On 15 Oct 2013, at 21:33, Sven Constable sixsi_l...@imagefront.de wrote
there is no real alternative I am afraid and the lack of development on
Autodesk side is indeed very sad… another great piece of technology abandoned.
This is the closest you can get
http://www.banzai-pipeline.com/home.html
Jordi Bares
jordiba...@gmail.com
On 16 Dec 2013, at 19:25, Rob
Image modeller is very precise, 123d catch and the rest may be fine but it is
not the very accurate modelling you are used with IM…
I really think are two different things altogether.
Jordi Bares
jordiba...@gmail.com
On 16 Dec 2013, at 22:30, francisco criado malcriad...@gmail.com wrote
I won't be there unfortunately. On my way to Spain for holidays. :-/
Enjoy
Sent from my iPhone
On 18 Dec 2013, at 12:51, adrian wyer adrian.w...@fluid-pictures.com
wrote:
afternoon all, just a polite reminder that we're meeting at the White Horse
on Newburgh St (just off Carnaby St)
Some facts. Softimage work done by the likes of glassworks, mill, analog, aka,
passion and others have been winning the major share of the prestigious BTAA
and Cannes lions for the last 10 years and in the last 3 it has been an
overwhelming round.
Well said Adrian
Jb
Sent from my iPhone
Learn Houdini, with ice experience is fairly easy and the body of work you will
get will be much better than yet another maya guy.
And you will get more money too
Sent from my iPhone
On 2 Jan 2014, at 11:36, Tim Leydecker bauero...@gmx.de wrote:
Hey Szabolcs,
even with your credentials?
Same here, every time I use maya I hate the experience and wonder myself his is
it possible that it is still being used?
The workflow is f@cked up you become miserable.
I use Houdini mainly now although we will get Softimage very soon, wasting too
much time for things Houdini is not good at.
showing me, or thought was impressive
was already standard workflow in softimage.
but softimage isnt and never was on their radar. they had no idea. that's
marketing for you.
On Mon, Jan 6, 2014 at 8:04 PM, Jordi Bares jordiba...@gmail.com wrote:
Same here, every time I use maya I hate
Sorry to hear that Martin, make sure you convert them though.
;-)
Jordi Bares
jordiba...@gmail.com
On 6 Jan 2014, at 10:23, Martin Contel martin3d...@gmail.com wrote:
I'm one of those poor souls using Maya on a daily basis. The experience is
even more miserable considering I've been happily
It is so embarrassing to read I can't pass the third paragraph, but that is
what happens when you see someone that knows so little about one piece of
software and feels has the the authority to throw his opinion on the internet.
ahhh… now I am going to have to answer him.
Jordi Bares
jordiba
that read posts and training
videos like these and believe it hands down without even trying for themselves
in a real way.
Jordi Bares
jordiba...@gmail.com
On 6 Jan 2014, at 20:47, Meng-Yang Lu ntmon...@gmail.com wrote:
Over the years I've stopped looking at rigging as just a collection
that the animator has to see the silhouette to take an
informed decision and simulating muscles goes against that. therefore I rather
do it by hand.
The rest I believe is simply a matter of taste.
hope it helps
Jordi Bares
jordiba...@gmail.com
On 6 Jan 2014, at 22:03, Matt Lind ml...@carbinestudios.com
A generalisation is never precise but...
Rigging is not that technical, it is that riggers want to complicate it and
what you find is bizarre, unreadable code from wannabe programmers that it is
literally unmaintainable.
The worst is that they don really know how to animate and on top of the
The advantage is a logistic and economic one as having a rigger doing the same
job in 3 times the time is easier to find and you can stack people up if
necessary.
Also the constant flow if students makes it cheaper (not true)
On this I have a lot to say...
Jb
Sent from my iPhone
Sorry
but the fact is that it way less efficient and as you
don't have a higher level view of the animation process (it is too granular to
jump back and forth to Chops to do the animation layering for example) the tool
simply gets on the way.
hope it clarifies my thinking a bit.
Jordi Bares
jordiba
Insanity made acceptable... How is that possible?
Reminds me of a great book about software Dev called the inmates running the
asylum. Appropriate isn't it?
Jb
Sent from my iPhone
On 8 Jan 2014, at 06:54, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
Like mentioend couple times
Great analysis, thanks for putting the time to do it and share it with the
community.
Jordi Bares
jordiba...@gmail.com
On 8 Jan 2014, at 19:45, David Gallagher davegsoftimagel...@gmail.com wrote:
I rigged on quite a few characters in Maya at Blue Sky Studios and now
(Softimage) AnimSchool
I was trying the same in Houdini and the relax operator is not good at all...
Another case we give for granted its going to be 1 second to do and becomes
more like a day
:-/
Jb
Sent from my iPhone
On 11 Jan 2014, at 00:26, David Gallagher davegsoftimagel...@gmail.com
wrote:
I'm putting
preservation through
projection available, soup-dev.com
On Saturday, January 11, 2014, Jordi Bares wrote:
I was trying the same in Houdini and the relax operator is not good at
all... Another case we give for granted its going to be 1 second to do and
becomes more like a day
:-/
Jb
Win 7 won be unsupported by Microsoft any moment now making it the less secure
OS so you may want to upgrade to 8..
Shame
Jb
Sent from my iPhone
On 12 Jan 2014, at 11:21, Tim Leydecker bauero...@gmx.de wrote:
It´s worth checking out if your windows 8 licenses would include
a so called
Fantastic work… wow…
Jordi Bares
jordiba...@gmail.com
On 27 Jan 2014, at 12:56, Sofronis Efstathiou sefstath...@bournemouth.ac.uk
wrote:
With loads of Softimage goodness!
http://www.youtube.com/watch?v=6N9jr0FqYMk
Really looking forward to this, Will done Animal Logic!
Sofronis
use if you end up
having tons of ram.
Anyone with the same experiences?
Jordi Bares
jordiba...@gmail.com
On 29 Jan 2014, at 15:16, Vincent Langer m...@vincentlanger.com wrote:
PhotoScan from agisoft is the one I prefer!
with canon 550D or 5D
2014-01-29 Marc-Andre Carbonneau marc
True, they guys at Banzai pipeline are doing something really interesting… if
only they had a Softimage or Houdini plugin I would be really happy but there
you go…
Jordi Bares
jordiba...@gmail.com
On 29 Jan 2014, at 15:54, Laurent Makowski makomoul...@gmail.com wrote:
Hi everyone,
A good
Thanks, looks very interesting… the most interesting of them…
Is this something you guys use for actual 3D assets or you mix all of it, from
production documents to other assets?
thx
Jordi Bares
jordiba...@gmail.com
On 30 Jan 2014, at 09:40, Michal Doniec doni...@gmail.com wrote:
Perforce
this, the other offers
felt too cumbersome to me.
Jordi Bares
jordiba...@gmail.com
On 31 Jan 2014, at 08:57, Jakob Schindegger ja...@fakob.com wrote:
Hi
It hasn't been mentioned yet, but it seems to be similar to shotgun.
http://ftrack.com
Right now they have a seamless integration into maya
opinion and certainly there are many other valid
ways around.
Hope it helps...
Jordi Bares
jordiba...@gmail.com
On 1 Feb 2014, at 05:49, Enrique Caballero enriquecaball...@gmail.com wrote:
Hey everyone,
I was hoping to pick your brains.
I am currently doing some research on how
Very impressive tools.. :-) Sill amazed by what people produce with ICE
Jordi Bares
jordiba...@gmail.com
On 1 Feb 2014, at 11:58, Nick Angus n...@altvfx.com wrote:
Milan Vasek’s Scatter Tools are my best friend when it comes to this sort of
stuff. https://vimeo.com/36612233
He has created
which in my opinion is the key to get the idea
quick.
enjoy and let us know how it goes but be prepared to throw a few hours.
Jordi Bares
jordiba...@gmail.com
On 1 Feb 2014, at 15:41, Enrique Caballero enriquecaball...@gmail.com wrote:
Thanks Nick and Jordi,
I will check out scatter tools
then you could first extract the curves
although then you would have to copy paste for ages… may be a hybrid by using
a shape key to the curves to match the curves extracted?
Jordi Bares
jordiba...@gmail.com
On 11 Feb 2014, at 19:23, Matt Lind ml...@carbinestudios.com wrote:
An artist came to my
of software engineering (and expensive to build of
course)… this is here to stay my friends.
and its getting easier by the day.
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 08:42, Nicolas Esposito 3dv...@gmail.com wrote:
Quick question regadring the switch to another software:
I saw
charge…
;-)
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 09:59, Cristobal Infante cgc...@gmail.com wrote:
What about freelancers though?
Surely you will want access to healthy freelance pool of people. So good luck
finding a Modo lighter or a Houdini Rigger. My guess is Maya
Most likely freelancers will move to Maya temporarily (a matter of eating
mostly) while they re-skill themselves on a segment that is more profitable.
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 12:21, Simon Reeves si...@simonreeves.com wrote:
Interesting conversation for sure, I
softimage team… remember?) so I am going to put my
energy there.
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 12:33, Greg Punchatz g...@janimation.com wrote:
Jordi, As far as character and creature animation, how and what are you using
for that? I have never seen anything move
in Houdini with FE I would rather do that and keep a simpler pipeline.
thanks in advance Paul
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote:
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:
Fabric Engine looks very promising but I
Will do, sorry if I sounded negative, hopefully only ignorant.
:-)
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote:
Hi Jordi - I'd suggest joining our mailing list if you want to get into
things in more detail, I don't want to abuse my
If everybody did it at the same time what do you think it would happen?
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 12:39, adrian wyer adrian.w...@fluid-pictures.com wrote:
same everywhere.
fixed bidding won't go away, we're a service industry and there's a never
ending
Autodesk have been
doing and what the new model brings.
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 21:45, Matt Lind ml...@carbinestudios.com wrote:
Who says Softimage 2015 is the last version? Do you always make business
decisions on rumor? I don’t think anybody outside of Autodesk
The point is that IF Softimage was abandoned, still has legs to last another
3-5 years in production while we users retrain to something other than Maya.
The irony is (provided they kill it) I won't be putting my money into Autodesk
if I can avoid it.
My only fear is The Foundry being sold to
makes them think about it and look
forward to help them provided they get their finger's out of their *.
If anyone on the list from AD want a constructive critique and help to move the
product forward I will be the first to contribute.
my 2 cents.
Jordi Bares
jordiba...@gmail.com
On 1 Mar 2014
that seems to be the only bastion
where Maya has been granted the crown, I still think XSI animation tools are
much better and the rigging too.. the only two things I see Maya better is that
it can handle more characters better and the deformers are more advanced that
XSI.
Jordi Bares
jordiba
100%, companies that own their own destiny and their core business is us are
very few, those are the ones I want to work with.
Side Effects, Next Limit, Massive, SciencDVision (equalizer)…
Jordi Bares
jordiba...@gmail.com
On 1 Mar 2014, at 21:34, Eric Lampi ericla...@gmail.com wrote:
Learn
I don't know what is going on but I will certainly be there.
:)
Jordi Bares
jordiba...@gmail.com
On 3 Mar 2014, at 17:18, adrian wyer adrian.w...@fluid-pictures.com wrote:
Stefan suggested we go for a beer tomorrow night, i'm inclined to agree
we'll be at the shakespeare's head if you
Is this a hoax?
Jordi Bares
jordiba...@gmail.com
On 4 Mar 2014, at 11:45, Stephen Blair stephenrbl...@gmail.com wrote:
As is now pretty much standard, a reseller will post it first. Maybe like
this:
http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know
.
Jordi Bares
jordiba...@gmail.com
On 4 Mar 2014, at 23:11, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Interesting, so with this logic, Carbine Games who are locked into Softimage
for at least 5 hopefully 10 years, will have to repurchase their entire
pipeline in max or maya
The writing is on the wall. This is my take.
1 - Mudbox is next as Zbrush has truly wiped the market.
2 - Morion Builder next as they implement some tech in maya.
3 - 3DMax goes next.
Anyone want to bet?
Sent from my iPhone
On 5 Mar 2014, at 17:12, Emilio Hernandez emi...@e-roja.com wrote:
What an irony... Autodesk kills Softimage as it makes inroads at non other than
MPC with a hefty RnD team
Oh dear
Jb
Sent from my iPhone
On 5 Mar 2014, at 17:23, Rob Chapman tekano@gmail.com wrote:
Annnd MPC are still looking for ice folk to work as crowd td's on guardians
of the
old and messy (have you tried developing
for Max?) I wonder how are they going to sustain it…
With regards with the users… they may offer the same great deal we are
receiving.. (irony)
arhghh
Jordi Bares
jordiba...@gmail.com
On 5 Mar 2014, at 19:45, Emilio Hernandez emi...@e-roja.com wrote
Man, what a party!!!
Jordi Bares
jordiba...@gmail.com
On 5 Mar 2014, at 22:07, Halfdan Ingvarsson half...@sidefx.com wrote:
Hello there
It's been a while.
I thought I'd post here and let you know, since there's been a lot of
interest in Houdini, that we've created a dedicated forum
a line, specially if
you have already done the transition.
see you very soon!
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 02:33, Francisco Criado malcriad...@gmail.com wrote:
Already signed in, and must say it feels very comfortable how sidefx is
receiving ex-si users!
Thanks a lot
would imagine it will be more or less the same experience on all 3 environments.
It is funny because SideFX have been compiling versions of Houdini for
platforms you would not imagine, have a look at the download page to see what I
mean… these guys are machines!
hope it helps
Jordi Bares
jordiba
I may be wrong there… time will tell… let's talk in 4 years.
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 01:02, Alok Gandhi alok.gandhi2...@gmail.com wrote:
I don't think Max is going anywhere. The last I heard, AD was looking for a
principal max engineer. I interviewed fir the same
SURE THING
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 16:30, adrian wyer adrian.w...@fluid-pictures.com wrote:
so following the piss poor turn out on tuesday (you're excused, it was short
notice and a shit day to boot)
how about we have a proper drink next week?
I'll start
Lets do it!
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 18:09, Eugen Sares sof...@mail.sprit.org wrote:
In for that webinar, too...
-- Originalnachricht --
Von: Tim Crowson tim.crow...@magneticdreams.com
An: softimage@listproc.autodesk.com
Gesendet: 06.03.2014 19:01:30
I will upload the first now to the forum.. yes..
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 23:40, Javier \El Elástico\ javierelas...@gmail.com
wrote:
That it is very interesting. Jordi, where you will putting this basic guides?
In the Houdini Forums?
El 06/03/2014 20:22, olivier
The wheels are moving… if you go to the forum
http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopict=31012start=25
you will have access to my dropbox PDFs so you can download them..
More to come.
Jordi Bares
jordiba...@gmail.com
On 6 Mar 2014, at 23:40, Javier El Elástico
It has been always great fun to share stuff on the Softimage community, plus it
forces me to learn before I say stupid things. ;-)
:-)
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 15:47, Gustavo Eggert Boehs gustav...@gmail.com wrote:
Thanks for your generosity Mr. Bares. Great
I have prepared already 2 big ones, will finish them tomorrow and post… stay
put.
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 16:16, Arvid Björn arvidbj...@gmail.com wrote:
Fantastic work Jordi, this is exactly the perspective we need!
On Fri, Mar 7, 2014 at 4:47 PM, Gustavo
=X9gHw3jsGMI
https://www.youtube.com/watch?v=RR1gt9BkIw4
https://www.youtube.com/watch?v=J_YVx69zub0
Sure, the animation toolset is not great yet but the rigging toolset is very
very very powerful (imho much better than maya and xxi)
enjoy
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 16
The more I read the more futile the effort seems… there is absolutely no way
Autodesk is going to understand it…
:-P
Sorry for ruining the party..
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 18:22, Emilio Hernandez emi...@e-roja.com wrote:
Ability to drag and drop objects
At least something reasonable.
thx
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 18:44, Maurice Patel maurice.pa...@autodesk.com wrote:
Hi everyone,
I have an update to the Softimage Transition Plan to share with you:
When we created the initial Softimage transition plan our desire
it, Autodesk is a huge corporation and we are
talking about saving peanuts...
Or am I dreaming here?
Selling it would be a great option, and surely if the market share was so small
would not have any impact whatsoever on your company.
Jordi Bares
jordiba...@gmail.com
On 7 Mar 2014, at 20:42, Maurice
person) gets in front of Softimage users asking about killing the product and
the feedback you get give you the impression that is going to be ok??? Who were
these people? because I can guarantee you I was not there.
Feel free to email me I and will make sure I clear any appointment.
cheers
Jordi
.
It is wise men who have the guts to rethink their position.
I will be happy to buy Softimage in these conditions too.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 08:38, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
Best one was: We can't sell it because of all intellectual property.
LOL
. Also helps that nuke was ready for prime time so felt
like moving forward instead of moving back to the 80s with Maya.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 11:05, Cristobal Infante cgc...@gmail.com wrote:
it's a bad decision in the eyes of who?
They didn't really buy
of the second generation tools like Lightwave…
This is the reason Softimage is even more valuable.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 11:53, Daniel Kim danielki...@gmail.com wrote:
I hope there is a company or someone else who can hire all SI developers and
make another next generation
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On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares jordiba...@gmail.com wrote:
Softimage, like SideEffect, 3DSMax and the rest are small teams of very
clever developers, 8-12 is the normal number of developers for any app… that
is a very small cost compared
Ooppss though it was serious.. it is not the first time you know…
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 13:05, Cristobal Infante cgc...@gmail.com wrote:
Jordi the Gollum example was just a simplification of how people trying to
get into 3d think.
On Saturday, 8 March 2014
Count on me.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 13:24, Sofronis Efstathiou sefstath...@bournemouth.ac.uk
wrote:
If anyone was interested, we are thinking of doing a Softimage to Houdini
workshop for 3 days in late September, as part of the BFX Festival here in
Bournemouth
,
documentation, etc..?
Its very sad LucEric… very very sad.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 13:29, Luc-Eric Rousseau luceri...@gmail.com wrote:
On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares jordiba...@gmail.com wrote:
Softimage, like SideEffect, 3DSMax and the rest are small teams
corporate BS, I really
appreciate that Luc-Eric
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 15:08, Luc-Eric Rousseau luceri...@gmail.com wrote:
On Sat, Mar 8, 2014 at 8:55 AM, Jordi Bares jordiba...@gmail.com wrote:
Nobody said its perfect, I am fully aware Softimage needs some truly
of companies like The Mill 3D department and the
torrent of awards on the 10 year period has been a clear testimony of both
talent and toolset, I can tell you that.
thanks for the insight.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 18:25, Luc-Eric Rousseau luceri...@gmail.com wrote
Bigger mountains have moved my friend.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 19:01, Mario Reitbauer cont...@marioreitbauer.at wrote:
I signed the petition but still we (you) guys should maybe start thinking
about stopping the daydreaming.
AD made a decision and this decision
as a result of the Softimage
fiasco or buy modo and invest on it.
seems likely we will go Modo
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com wrote:
Hi, I was really touched by some of the in-depth opinions about leaving SI.
TD´s perspective
No, there isn't an interface for motion clips editing although there are motion
clips a a concept. (Bclip)
but like you can guess you can construct the operations in chops if you want
but it's painful, although really powerful. :-/
My intention is to talk to side effects to incorporate
wrote:
There is the dopesheet but i don't know if that reflect the motion clips.
But once save its easy too see and b blend then in chops
Sent from Yahoo Mail on Android
From: Jordi Bares jordiba...@gmail.com;
To: davidsa...@sfr.fr davidsa...@sfr.fr; softimage@listproc.autodesk.com
+1
Let's steer the ship then.
Sent from my iPhone
On 9 Mar 2014, at 13:20, Eric Thivierge ethivie...@gmail.com wrote:
+1
The problem I see is not only is not better, it will take so long to get to
where we are already with Softimage that it is preposterous they insist in
putting make up on the pig.
Jordi Bares
jordiba...@gmail.com
On 8 Mar 2014, at 22:29, Emilio Hernandez emi...@e-roja.com wrote:
Yes we need
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