Re: [Warzone-dev] 2 Patches again...

2007-04-22 Thread vs2k5
On Sun, 22 Apr 2007 17:54:05 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: Nobody commit these yet again? Something wrong with them? This fix crash compile on MSVC Index: lib/ivis_common/pcx.c

[Warzone-dev] Sound code got messed up?

2007-04-22 Thread vs2k5
I find why it mess up, it uses uninitialized variable. I do not know why this happens, yet. If you start game, and just keep hit ESC fast, you will see the assert. This is fastest way to see error. This is with latest SVN 1162. This was not this way before, look at 2.0.2.3, and it is OK for

Re: [Warzone-dev] Color issue

2007-04-22 Thread vs2k5
On Sun, 22 Apr 2007 17:58:22 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Sun, 22 Apr 2007 10:32:41 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 22. April 2007 schrieb Giel van Schijndel: Dennis Schridde schreef: As seen by

[Warzone-dev] rev 1151 crashes + patch for pcx.c again.

2007-04-20 Thread vs2k5
error : Error while processing audio context: Invalid Name warning : loadFile2: optional file sequenceaudio/cam1/cam1.txt could not be opened: The system cannot find the file specified. error : sound_StopTrack: sample 4294967295 out of range error : Assert in Warzone:

Re: [Warzone-dev] rev 1151 crashes + patch for pcx.c again.

2007-04-20 Thread vs2k5
On Fri, 20 Apr 2007 16:52:26 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 20. April 2007 schrieb [EMAIL PROTECTED]: error : Error while processing audio context: Invalid Name warning : loadFile2: optional file sequenceaudio/cam1/cam1.txt could not be opened: The system cannot

[Warzone-dev] PNG screenshots crash (MSVC) ?

2007-04-18 Thread vs2k5
Get crash when hit f10 key. Also, need to change in pcx.c //static const size_t PNG_BYTES_TO_CHECK = 4; #define PNG_BYTES_TO_CHECK 4 to compile in MSVC. It create the screenshot, but on cleanup it crash. Also, this still need: #ifdef WZ_CC_MSVC #define PACKAGE #define LOCALEDIR #endif in

Re: [Warzone-dev] PNG screenshots crash (MSVC) ?

2007-04-18 Thread vs2k5
On Wed, 18 Apr 2007 15:59:57 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 18. April 2007 schrieb [EMAIL PROTECTED]: Get crash when hit f10 key. Which revision are you using? 1143 now (just got it) same thing. -- Tired of your day job? Love design style? Train to be an

Re: [Warzone-dev] PNG screenshots crash (MSVC) ? [patch]

2007-04-18 Thread vs2k5
On Wed, 18 Apr 2007 16:13:11 -0400 [EMAIL PROTECTED] wrote: On Wed, 18 Apr 2007 15:59:57 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 18. April 2007 schrieb [EMAIL PROTECTED]: Get crash when hit f10 key. Which revision are you using? 1143 now (just got it) same thing. This fix

[Warzone-dev] crash in gateway.c

2007-04-18 Thread vs2k5
gateway.c: void gwFreeEquivTable(void) { SDWORD i; if (aNumEquiv) { free(aNumEquiv); } aNumEquiv 0x0433daf8 Bad Ptrunsigned char * So it crash on free()... 1143 version code. -- Click for free info on getting an MBA and make $200K/

Re: [Warzone-dev] crash in gateway.c [patch]

2007-04-18 Thread vs2k5
On Wed, 18 Apr 2007 17:18:57 -0400 [EMAIL PROTECTED] wrote: gateway.c: void gwFreeEquivTable(void) { SDWORD i; if (aNumEquiv) { free(aNumEquiv); } aNumEquiv 0x0433daf8 Bad Ptrunsigned char * So it crash on free()... 1143 version code. I

Re: [Warzone-dev] PNG screenshots crash (MSVC) ? [patch]

2007-04-18 Thread vs2k5
On Wed, 18 Apr 2007 17:27:58 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: This fix screenshot code. It no crash no more here. How this no crash on linux? Actually it _does_ crash on GNU/Linux, it however does _not_ crash with libpng1.2.15 (you are probably

[Warzone-dev] MSVC patch for main.c

2007-04-18 Thread vs2k5
Index: main.c === --- main.c (revision 1143) +++ main.c (working copy) @@ -422,6 +422,10 @@ #else debug( LOG_WZ, Warzone 2100 - Version %s - Built %s, VERSION, __DATE__ ); #endif +#ifdef WZ_CC_MSVC +#define

Re: [Warzone-dev] remove mp3 support

2007-04-16 Thread vs2k5
On Mon, 16 Apr 2007 04:14:26 -0400 Kamaze [EMAIL PROTECTED] wrote: Mhm,... well,... i have the most tracks in mp3. Sure, i can easiely convert them to ogg, that would be no problem. But i think the most have MP3 files so i think we should leave it for the first or make it optional for compile

Re: [Warzone-dev] [PATCH] VTOL flying in circles - fixed

2007-04-07 Thread vs2k5
On 4/7/07, Dennis Schridde [EMAIL PROTECTED] wrote: Patch from Noid posted on forums: http://wz2100.net/forum/index.php?topic=291.0 --- Forgots to ask, is this Dion Mendel (noid) ? He originals member? -- Click for free info to become an interior designer work for yourself

Re: [Warzone-dev] Video support

2007-04-05 Thread vs2k5
On Thu, 05 Apr 2007 07:07:05 -0400 Constantine Pokrovsky [EMAIL PROTECTED] wrote: On Thu, Apr 05, 2007 at 12:15:37PM +0200, Gerard Krol wrote: Constantine Pokrovsky wrote: Hi. I have reversed the video decompressor. Please, give me some information how to implement the rendering mechanism in

Re: [Warzone-dev] [bug #8855] sound is offline every time I load a game I had begun before

2007-04-05 Thread vs2k5
On Wed, 04 Apr 2007 20:40:24 -0400 Markus NO-REPLY.INVALID- [EMAIL PROTECTED] wrote: URL: http://gna.org/bugs/?8855 Summary: sound is offline every time I load a game I had begun before Project: Warzone Resurrection Project Submitted by: omikronman

Re: [Warzone-dev] [bug #8855] sound is offline every time I load a game I had begun before

2007-04-05 Thread vs2k5
On Thu, 05 Apr 2007 16:29:38 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Wed, 04 Apr 2007 20:40:24 -0400 Markus NO-REPLY.INVALID- [EMAIL PROTECTED] wrote: URL: http://gna.org/bugs/?8855 Summary: sound is offline every time I load a

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread vs2k5
On Tue, 03 Apr 2007 04:58:15 -0400 The Watermelon [EMAIL PROTECTED] wrote: On 4/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon [EMAIL PROTECTED] wrote: this problem usually happens when objects are incompatible with each other,try doing a

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread vs2k5
On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol [EMAIL PROTECTED] wrote: I had this too, but not anymore with the old memory system ripped out. Could you try current svn trunk and see if the crash still occurs? - Gerard Yes, this is what I use. http://svn.gna.org/svn/warzone/trunk -- Click for

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-03 Thread vs2k5
On Tue, 03 Apr 2007 13:15:42 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Tue, 03 Apr 2007 07:21:29 -0400 Gerard Krol [EMAIL PROTECTED] wrote: I had this too, but not anymore with the old memory system ripped out. Could you try current svn trunk and see

Re: [Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-02 Thread vs2k5
On Mon, 02 Apr 2007 04:26:39 -0400 The Watermelon [EMAIL PROTECTED] wrote: this problem usually happens when objects are incompatible with each other,try doing a cleanup and full-recompile and see if this cures the problem.It might be a bug if cleanup and full-recompile dont fix it... Did a

Re: [Warzone-dev] Roadmap for 2.1

2007-04-02 Thread vs2k5
On Mon, 02 Apr 2007 04:54:08 -0400 The Watermelon [EMAIL PROTECTED] wrote: Personally I dont think increasing geometry complexity will make warzone look any better,and we dont have enough artists to redone all units and buildings from scratch in another format,the warzone renderer engine

[Warzone-dev] rev 970 breaks at end of mission 1 (crash)

2007-04-01 Thread vs2k5
Tried 2 times, both times it crash same place. in treap.c line 314: switch (cmp(key, psRoot-key)) key 0x0013eef4 void * psRoot-key 0x000c void * Crash in cmp...because psRoot-key is invalid. Stack dump:

[Warzone-dev] wz server out?

2007-03-29 Thread vs2k5
I try catch up to warzone chat log, and other warzone site wztoy is also down? They are on same server, so we lose them? I find most talk happens on irc, not dev list, so anyone have mirror of logs? http://www.coppercore.net/~wztoys/modules/news/ 404 error. The requested URL

Re: [Warzone-dev] Gettext support

2007-03-25 Thread vs2k5
On Sat, 24 Mar 2007 13:53:32 -0400 Per Inge Mathisen [EMAIL PROTECTED] wrote: The attached giant patch adds gettext support for Warzone, and the beginnings of a Norwegian translation. There are a number of caveats: It moves all strings defined in the C code back into the C files using gettext

Re: [Warzone-dev] error: Registry file config is empty!

2007-03-17 Thread vs2k5
On Fri, 16 Mar 2007 22:03:03 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Fri, 16 Mar 2007 19:04:01 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 16. März 2007 schrieb [EMAIL PROTECTED]: I download ubuntu edgy 6.10 to see warzone on

Re: [Warzone-dev] error: Registry file config is empty!

2007-03-17 Thread vs2k5
On Sat, 17 Mar 2007 13:18:44 -0400 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: In openWarzoneKey(), if registry_load() fails, it should init the config file yes? I'm assuming yes, it should fill the config file with default values then. Still looking into that

Re: [Warzone-dev] error: Registry file config is empty! {fixed}

2007-03-17 Thread vs2k5
Ok, I fixed this. Will upload patch in 1 min. -- Click for free info on criminal justice degrees and make $150K/ year http://tagline.hushmail.com/fc/CAaCXv1S4xt2Pqd7cyimrhKY0M300xxc/ ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] error: Registry file config is empty! {almosted fixed}

2007-03-17 Thread vs2k5
On Sat, 17 Mar 2007 14:12:09 -0400 [EMAIL PROTECTED] wrote: Ok, I fixed this. Will upload patch in 1 min. No, my patch not work right. Will have to look at it again when I gets back. Sorry about this. -- Click for free comparison on adjustable rate home loans, 0 down, low rates

[Warzone-dev] config missing or 0 file length Patch

2007-03-17 Thread vs2k5
Here is patch. Works on windows. Going to reset to linux to test. Should work now for both. I added resetConfig() routine, but I am not sure of default case should be? Index: lib/framework/configfile.c === ---

Re: [Warzone-dev] config missing or 0 file length Patch

2007-03-17 Thread vs2k5
On Sat, 17 Mar 2007 18:05:38 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 17. März 2007 schrieb Dennis Schridde: Am Samstag, 17. März 2007 schrieb [EMAIL PROTECTED]: Here is patch. Works on windows. Going to reset to linux to test. Should work now for both. I added

Re: [Warzone-dev] config missing or 0 file length Patch

2007-03-17 Thread vs2k5
On Sat, 17 Mar 2007 19:59:38 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Well, loadConfig should do the initialization... And for loadConfig it should *NOT* matter whether the config file was found or not... Even if it is of size 0, it should still init correctly. And it does so here.

[Warzone-dev] error: Registry file config is empty!

2007-03-16 Thread vs2k5
I download ubuntu edgy 6.10 to see warzone on its. I do compile as COMPILE file say. Then do make install. When game run, I get, error: Registry file config is empty! Saved dump file to '/tmp/warzone2100.gdmp' Segmentation fault (core dumped) How fix this ? -- Click to become a massage

Re: [Warzone-dev] error: Registry file config is empty!

2007-03-16 Thread vs2k5
On Fri, 16 Mar 2007 19:04:01 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Freitag, 16. März 2007 schrieb [EMAIL PROTECTED]: I download ubuntu edgy 6.10 to see warzone on its. I do compile as COMPILE file say. Then do make install. When game run, I get, error: Registry file config

Re: [Warzone-dev] error: Registry file config is empty! dump file

2007-03-16 Thread vs2k5
On Fri, 16 Mar 2007 19:04:01 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: 1st: Send the dumpfile it speaks about. 2nd: Send the core file if possible (ziped since it may be large) 3rd: This bug is supposed to show up only on Windows... 4th: Check whether the config file is really emtpy 5th:

[Warzone-dev] empty config file [force fix]

2007-03-16 Thread vs2k5
I compile with --enable-debug now. I do not find core dump file? error: Registry file config is empty! error: strresLoadFixedID: Invalid string res pointer error: Assert in Warzone: strres.c:358 : strresGetString (PTRVALID(psRes, sizeof(STR_RES))), last script event: ''

Re: [Warzone-dev] Re: [Warzone-commits] r603 - in /trunk/src: display3d.c warzoneconfig.c

2007-03-12 Thread vs2k5
On Sun, 11 Mar 2007 17:02:36 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 7. Januar 2007 schrieb Dennis Schridde: Author: devurandom Date: Sun Jan 7 14:16:02 2007 New Revision: 603 URL: http://svn.gna.org/viewcvs/warzone?rev=603view=rev Log: Patch by Shurcool: Selection Box:

Re: [Warzone-dev] [bug #8683] The size of the SAVE_DROID structure differs from 2.0.5 but its version is unchanged

2007-03-08 Thread vs2k5
On Thu, 08 Mar 2007 05:51:43 -0500 anonymous NO-REPLY.INVALID- [EMAIL PROTECTED] wrote: Details: Unless there is plan to have incompatible save games between 2.0.5 and trunk, the changes in SAVE_MOVE_CONTROL need to be versioned. Troman said that the save games will break in latest version

Re: [Warzone-dev] Bundle map_pack.wz with 2.0.6?

2007-03-06 Thread vs2k5
On Tue, 06 Mar 2007 03:41:07 -0500 Giel van Schijndel [EMAIL PROTECTED] wrote: On Mon, 5 Mar 2007 19:43:03 +0100, Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 5. März 2007 schrieb [EMAIL PROTECTED]: On Mon, 05 Mar 2007 09:58:24 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Hello! I

Re: [Warzone-dev] Bundle map_pack.wz with 2.0.6?

2007-03-05 Thread vs2k5
On Mon, 05 Mar 2007 09:58:24 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Hello! I just got the idea to bundle map_pack.wz with 2.0.6... What do you think about it? This would affect the Windows installer and probably the Linux installer. Uncompressed size: 17MB Compressed size: 1,7MB As we

Re: [Warzone-dev] patch 835 is not right?

2007-03-04 Thread vs2k5
On Sun, 04 Mar 2007 05:26:09 -0500 Gerard Krol [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] wrote: The patch in 835 which is (i think), pimemode.c:void pie_ScreenFlip(CLEAR_MODE clearMode) if (screen_GetBackDrop()) { screen_Upload(NULL);} Is wrong. I don't hope so, that was my first

Re: [Warzone-dev] patch 835 is not right?

2007-03-04 Thread vs2k5
On Sun, 04 Mar 2007 15:35:09 -0500 Gerard Krol [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] wrote: On Sun, 04 Mar 2007 05:26:09 -0500 Gerard Krol [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] wrote: I'm having no problems with GNA here, but maybe they are already over. The only

[Warzone-dev] GNA site too busy? (Malformed network data)

2007-03-03 Thread vs2k5
I have bad luck. Everytime I try to do update or show log, I get Malformed network data error. That is bad error name for server too busy :( Was this reason why move from berlios? https://mail.gna.org/public/help/2006-02/msg00097.html When the server load reach a certain point, svnserve

[Warzone-dev] patch 835 is not right?

2007-03-03 Thread vs2k5
The patch in 835 which is (i think), pimemode.c:void pie_ScreenFlip(CLEAR_MODE clearMode) if (screen_GetBackDrop()) { screen_Upload(NULL);} Is wrong. This breaks shadows backdrops. You can tell instant at CAM_3A. I can not check if loop.c is wrong, GNA is too busy and can not do

Re: [Warzone-dev] revision 824 Patch for screen.c?

2007-03-02 Thread vs2k5
On Fri, 02 Mar 2007 03:26:59 -0500 Per Inge Mathisen [EMAIL PROTECTED] wrote: On 3/2/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH, and BACKDROP_HACK_HEIGHT (which still is 512). In code below this with

[Warzone-dev] programVersion in exceptionhandler.c ?

2007-03-02 Thread vs2k5
Error 424 error C2065: 'programVersion' : undeclared identifier exceptionhandler.c 51 What/where should this be defined? -- Click for free info on online degrees and make $150K/ year http://tagline.hushmail.com/fc/CAaCXv1S7Yj6HmSnxQSR5ZrVvUTgQYty/

[Warzone-dev] revision 824 Patch for screen.c?

2007-03-01 Thread vs2k5
Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH, and BACKDROP_HACK_HEIGHT (which still is 512). In code below this with glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(0, 0); glVertex2f(0, 0); glTexCoord2f(255, 0);

Re: [Warzone-dev] novideo fix

2007-02-25 Thread vs2k5
On Sun, 25 Feb 2007 08:46:16 -0500 Linas Žvirblis [EMAIL PROTECTED] wrote: http://img241.imageshack.us/img241/8340/novideoiy1.jpg My idea is to display image for no video. I like the image, but maybe it should not contain Video file not available. text? Sure, there is no video file, but

[Warzone-dev] exception dump problems?

2007-02-25 Thread vs2k5
I can not even reads the text that should be in Warzone crashed unexpectedly, would you like to save a diagnostic file? When it crash. I just get a bunch of sqaure characters. Another problem is it is hardcoded to use c:\temp even if there is no c:\temp! Then I assume I get message of Failed

Re: [Warzone-dev] novideo fix

2007-02-25 Thread vs2k5
On Sun, 25 Feb 2007 10:52:30 -0500 Kamaze [EMAIL PROTECTED] wrote: I dislike the images on the right. And it looks a bit squeezed O_o So, i would prefeer just the Neutrum or Atomic intelligence symbol :) I just did a quick file for testing. I hope someone will fix/make better. Whoever does

[Warzone-dev] skybox WZ settings config questions.

2007-02-24 Thread vs2k5
Is skybox too high? On some levels, I have to scroll far back to see, and then I see shadows under terrain. I think they are no cliped by terrain tiles ? This show it, http://img171.imageshack.us/my.php?image=wz2100shot001oe4.jpg I forgot to tell other time, but why is warzone saving

Re: [Warzone-dev] build problems in windows

2007-02-24 Thread vs2k5
On Sat, 24 Feb 2007 18:28:26 -0500 Kamaze [EMAIL PROTECTED] wrote: D:\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ld.ex e: cannot find -ldbghelp Me neither, lovely ld.exe :( And now? - Kamaze You need this, http://msdn2.microsoft.com/en-us/library/ms680360.aspx Redistributable

[Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread vs2k5
Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is then replaced with corruption.

[Warzone-dev] Where are these files?

2007-02-20 Thread vs2k5
Flex/Bison do generate these correct? But with clean install of latest svn, I get the following. This is with MSVC. strres_parser.tab.h': No such file or directory script_parser.tab.h': No such file or directory scriptvals_parser.tab.h': No such file or directory script_parser.tab.h':

Re: [Warzone-dev] Where are these files?

2007-02-20 Thread vs2k5
On Tue, 20 Feb 2007 20:13:56 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]: Flex/Bison do generate these correct? But with clean install of latest svn, I get the following. This is with MSVC. strres_parser.tab.h': No such file or

Re: [Warzone-dev] Where are these files? (log)

2007-02-20 Thread vs2k5
They are all generated. They were named without the .tab previously. (I added it to make it easier to delete the autogenerated files.) --Dennis I forgot the log: Generating parser based on grammar... Generating lexical analyser... Generating parser based on grammar...

Re: [Warzone-dev] Where are these files? (log)

2007-02-20 Thread vs2k5
On Tue, 20 Feb 2007 20:54:19 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: They should be created in the directory of the project file or a subdirectory... (If you copied over the project file or solution (eg. to save it from modifications in SVN) those files will not be in the directory

Re: [Warzone-dev] Where are these files? (log) [solved]

2007-02-20 Thread vs2k5
I found the issue, you do not have correct flags for [release] build [debug] build. If you do release build, then it fails like I said. If debug, then works OK, since comand line then is change to: bison.exe -b scriptvals_parser -d -p scriptvals_parser ...\src\scriptvals_parser.y

[Warzone-dev] glitch with briefings now

2007-02-20 Thread vs2k5
When view briefings, the background is orange type colour. When you hover mouse pointer over a icon, then it changes to black background colour, and then back to orange when you move pointer away from a button/icon. The text corrution is now fixed. Thanks. :) -- Click for free quote on

Re: [Warzone-dev] Crashes

2007-02-19 Thread vs2k5
On Mon, 19 Feb 2007 05:00:08 -0500 Giel van Schijndel [EMAIL PROTECTED] wrote: On Mon, 19 Feb 2007 01:32:53 -0500, [EMAIL PROTECTED] wrote: I think we need to add fflush() to the output routines for stderr.txt stdout.txt. This because on crash, those do not get written, so we don't have

[Warzone-dev] Video audio support remove?

2007-02-19 Thread vs2k5
I finally manage to get original game. I put all *.rpl files in correct place, but all versions on gna, no audio support. I try 2.0.2.3, 2.0.2.2, 2.0.2.1 from berlios, and those all work. Was change by design, or is a bug someplace? -- Click for home mortgage, fast free, no lender fee,

Re: [Warzone-dev] vbo and va tests

2007-02-18 Thread vs2k5
On Sun, 18 Feb 2007 11:53:05 -0500 The Watermelon [EMAIL PROTECTED] wrote: Well, I did not have to work with OpenGL for long to learn the hard way that statements of the form it makes sense, so it must be faster often mean absolutely nothing in practice. Did you try this isolated from

[Warzone-dev] openAL audio context issue?

2007-02-17 Thread vs2k5
This is the first time I have seen this message, I get this: error: Error while processing audio context: Invalid Name error: OpenAL Vendor: NVIDIA Corporation OpenAL Version: OpenAL 1.0 OpenAL Renderer: Hardware OpenAL Extensions: EAX2.0 I added the PrintOpenALVersion() as seen below.

Re: [Warzone-dev] shapened textures

2007-02-10 Thread vs2k5
On Sat, 10 Feb 2007 15:51:59 -0500 The Watermelon [EMAIL PROTECTED] wrote: I noticed the textures in wz are abit 'blur',so I tried to sharpen texture png's with gimp's sharpen filter,it does look a bit better but it also runs significantly slower on my pc =( Why would run slower? You can

[Warzone-dev] Scriptai.c errors?

2007-02-06 Thread vs2k5
Who made the changes in this part/file ? It crashes when you load a level now :( == //if (psStats-numWeaps == 0 psStats-pSensor != NULL) if (psStats-psWeapStat == NULL psStats-pSensor != NULL) { mask =

Re: [Warzone-dev] Scriptai.c errors?

2007-02-06 Thread vs2k5
On Tue, 06 Feb 2007 17:57:32 -0500 [EMAIL PROTECTED] wrote: Who made the changes in this part/file ? It crashes when you load a level now :( == //if (psStats-numWeaps == 0 psStats-pSensor != NULL) if (psStats-psWeapStat == NULL psStats-pSensor != NULL)

Re: [Warzone-dev] Scriptai.c errors?

2007-02-06 Thread vs2k5
On Tue, 06 Feb 2007 18:09:18 -0500 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: Who made the changes in this part/file ? It crashes when you load a level now :( As for that ^^ I'm not sure what line numbers you are referring to, so I took a guess: 916-926 of r714.

Re: [Warzone-dev] lexer leaks

2007-02-04 Thread vs2k5
On Sat, 03 Feb 2007 14:51:55 -0500 Kamaze [EMAIL PROTECTED] wrote: This is for all: If you quote a full message, *PLEASE* place the quote *UNDER* your text. And if you quote some parts, please cut it as needed... It is just annoying to scroll down to read the _new_ content... :( Thanks to

Re: [Warzone-dev] VC2005 devpkg files?

2007-01-31 Thread vs2k5
On Wed, 31 Jan 2007 15:38:15 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 30. Januar 2007 schrieb [EMAIL PROTECTED]: I did a clean install of everything, and when I went back to redownload warzone, it seems that the devpkg files are only there for mingw? Before, there were

Re: [Warzone-dev] VC2005 devpkg files?

2007-01-31 Thread vs2k5
On Wed, 31 Jan 2007 17:41:26 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 31. Januar 2007 schrieb [EMAIL PROTECTED]: On Wed, 31 Jan 2007 15:38:15 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 30. Januar 2007 schrieb [EMAIL PROTECTED]: I did a clean install of

[Warzone-dev] VC2005 devpkg files?

2007-01-29 Thread vs2k5
I did a clean install of everything, and when I went back to redownload warzone, it seems that the devpkg files are only there for mingw? Before, there were ones for VC 2005. VC2005 can't use ..a files, it is wrong format. Where did those get moved to on the GNA site? Concerned about

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread vs2k5
On Sun, 28 Jan 2007 11:04:06 -0500 The Watermelon [EMAIL PROTECTED] wrote: I checked 3 open-source graphics engine,seems most of them are not suitable for warzone: 1.OGRE: too big and complex,almost every source file is hundreds KBs weight and OGRE doesnt provide binaries like other engine,so

Re: [Warzone-dev] Fixing exist render engine or Using an external render engine?

2007-01-28 Thread vs2k5
On Sun, 28 Jan 2007 13:53:19 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 28. Januar 2007 schrieb [EMAIL PROTECTED]: Fixing it how though? Using DisplayLists? Using shaders? OpenGL 1.1 or 2.x? Either way, it is big job. If add multipass normal maps/shaders for better gfx,

[Warzone-dev] Gamer's Hell puts up 2.0.5??

2007-01-27 Thread vs2k5
http://www.gamershell.com/news/35836.html This version adds basic map editing ingame, beacons in multiplayer mode and some UI enhancements Warzone 2010 is a 3D RTS game developed by Pumpkin Studios and published by Eidos Interactive in 1999 for both PC and PlayStation. A fan group called

Re: [Warzone-dev] 500KB patch...

2007-01-23 Thread vs2k5
On Tue, 23 Jan 2007 10:27:29 -0500 The Watermelon [EMAIL PROTECTED] wrote: On 1/23/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Montag, 22. Januar 2007 21:47 schrieb The Watermelon: Couldnt separate them into smaller patches because the changes 'twisted' alot...sorry for the huge patch.

Re: [Warzone-dev] wdgload utility

2007-01-20 Thread vs2k5
On Sat, 20 Jan 2007 04:28:51 -0500 Troman [EMAIL PROTECTED] wrote: Are you refering to the gate mod we did with Elric back in the Pumpkin-2 times? If yes it won't work without source changes unfortunately. Gates would be very nice indeed and they do work well for human players, but it's

[Warzone-dev] wdgload utility

2007-01-19 Thread vs2k5
I got chance to play this wdgload utility Rodzilla sent, but I have question on conversions. I found a file called effects.wdg, and ran the wdgload on it, and it made a zip file with the information in it. There some files named strange like bd486b8 they seem to be binary? I then happen to

Re: [Warzone-dev] wdgload utility

2007-01-19 Thread vs2k5
On Fri, 19 Jan 2007 19:40:08 -0500 Christian Ohm [EMAIL PROTECTED] wrote: On Friday, 19 January 2007 at 14:19, [EMAIL PROTECTED] wrote: I got chance to play this wdgload utility Rodzilla sent, but I have question on conversions. I found a file called effects.wdg, and ran the wdgload on it,

Re: [Warzone-dev] my work-in-progress patch

2007-01-15 Thread vs2k5
On Mon, 15 Jan 2007 01:43:34 -0500 The Watermelon [EMAIL PROTECTED] wrote: Finished features:(need a mod to test) 1.limited ammo for weapons(new field called numMags in weapons.txt) 2.numMags property in droid struct(stores the amount of ammo of a rearm droid carries) 3.rearm centre(auto-rearm

Re: [Warzone-dev] Copyright headers

2007-01-15 Thread vs2k5
On Mon, 15 Jan 2007 14:26:20 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Hi! I wanted to commit the copyright headers to the sourcecode files, which I forgot for 2.0.5, but I noticed that they say: Copyright (C) 2005-2007 Warzone Resurrection Project Now the problem is that 2005 there was

[Warzone-dev] [OT] Game contract

2007-01-15 Thread vs2k5
Take a look at this one: Call Of Duty: Finest Hour - The Contract http://gamasutra.com/features/20070112/spark_01.shtml Just shows all the legal issues. I wonder if Pumpkin's contract with Eidos was the same? Thought it would be a good read, though not warzone related at all. Concerned

Re: [Warzone-dev] [OpenAL] distance attenuation

2007-01-06 Thread vs2k5
On Sat, 06 Jan 2007 19:11:20 -0500 Giel van Schijndel [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] schreef: On Sat, 06 Jan 2007 06:53:04 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Samstag, 6. Januar 2007 07:00 schrieb [EMAIL PROTECTED]: I doubt anyone has even looked at that

Re: [Warzone-dev] Compilation issues with r599

2007-01-05 Thread vs2k5
On Fri, 05 Jan 2007 12:20:31 -0500 Troman [EMAIL PROTECTED] wrote: There are some variables declared not at the beginning of the block in r599 (mem.c - memFree() ). This will break compilation with comilers that are not C99 conform, like MSVC. Troman I was just about to post about that. :)

Re: [Warzone-dev] Increasing units 'caps'

2007-01-05 Thread vs2k5
On Fri, 05 Jan 2007 12:41:35 -0500 The Watermelon [EMAIL PROTECTED] wrote: Some interesting 'magic' numbers I found when I was browsing/changing the structure.c(to add new building/functionality): 1.the commander cap is 10 per player(I changed it to #define) 2.the construct droid cap is 15 per

Re: [Warzone-dev] [OpenAL] distance attenuation

2007-01-05 Thread vs2k5
I doubt anyone has even looked at that code much. If it looks like you can improve it, then why not. I don't see that on the tasks list. Then again, I don't see GUI overhaul on it neither. On Fri, 05 Jan 2007 18:10:25 -0500 Giel van Schijndel [EMAIL PROTECTED] wrote: Just taking a look

[Warzone-dev] Microsoft Visual C++ 2005 Redistributable Package

2007-01-03 Thread vs2k5
devurandom wrote in the forums: It seems as another discussion rises again: Shall I compile with MSVC and force our users to install the MSVC redist or shall I compile with GCC and be not able to use Microsoft Windows Debug Reports... *umpf* I don't know why you wouldn't want to use the

Re: [Warzone-dev] 32bit EW beta b feedback/results?

2007-01-03 Thread vs2k5
I see the problem has been solved, but I am unsure how it was solved. Can you clear up what Rman Virgil said? He has unique writing style that messes with my head. ;) * 1st: I cannot use the same directory struct recommended that apparently works for you Lav. * With a simple change it all

Re: [Warzone-dev] OpenAL

2007-01-03 Thread vs2k5
On Wed, 03 Jan 2007 18:30:41 -0500 Giel van Schijndel [EMAIL PROTECTED] wrote: Giel van Schijndel schreef: [EMAIL PROTECTED] schreef: This is nothing new is it? Lots of functions also can't tell if something is invalid, and that is why 99.9% of all the ones I have see require you to

Re: [Warzone-dev] Microsoft Visual C++ 2005 Redistributable Package

2007-01-03 Thread vs2k5
On Wed, 03 Jan 2007 19:07:05 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Donnerstag, 4. Januar 2007 00:42 schrieb [EMAIL PROTECTED]: devurandom wrote in the forums: It seems as another discussion rises again: Shall I compile with MSVC and force our users to install the MSVC redist or

Re: [Warzone-dev] Re: [Warzone-commits] r590 - /trunk/src/projectile.c

2007-01-01 Thread vs2k5
On Mon, 01 Jan 2007 13:10:14 -0500 Troman [EMAIL PROTECTED] wrote: Devurandom, I think I tested this patch throughly enough with all in all more than a day dedicated to reviewing and testing. Whenever I make mistakes and we are not making something of nothing I'm ready to stand to them, but I

[Warzone-dev] 32bit EW beta b feedback/results?

2006-12-31 Thread vs2k5
DevUrandom wrote: I still believe that changing all '\' to '/'will also have changed some binary code or Windows filesystem related code... Someone might want to decompile it... What language did you say it was written in? Do we know which compiler created the code? Huh? The paths were stored

Re: [Warzone-dev] some tests with draw functions

2006-12-31 Thread vs2k5
On Sun, 31 Dec 2006 19:19:06 -0500 Giel van Schijndel [EMAIL PROTECTED] wrote: On Mon, 1 Jan 2007 0:59:12 +0100 [EMAIL PROTECTED] wrote: On Sun, 31 Dec 2006 06:11:07 -0500 The Watermelon [EMAIL PROTECTED] wrote: Did you remove the hardcoded framerate of 60 before? Otherwise you will

Re: [Warzone-dev] Warzone 2100 Review

2006-12-27 Thread vs2k5
On Wed, 27 Dec 2006 14:53:20 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Quote from: Piotr Szulczewski I am a http://gamersunited.eu webmaster [...] my e-mail is: piotr botul pl My review of the newly modifyed WZ2100 is here: http://gamersunited.topworld.org/warzone2.htm That review

[Warzone-dev] 32bitEW hack?

2006-12-25 Thread vs2k5
I saw in the forums that the files produced by the 32bitEditWorld needs fixing since the change from \ to /. I see that I can change \ to / using a hex editor, but I have no easy way to distribute the fixed file. Anyone know of a easy way to do this? Can SVN handle binary changes if EW was

[Warzone-dev] WZ's .mdb file?

2006-12-25 Thread vs2k5
Anyone have a program that reads in WZ's .mdb file? I am pretty sure they used that to make the other files (weapons.txt) and so on. I know it is a database file, but the programs I tried can't read all the info, so I am assuming since it is so old, that it must run on one of the first

Re: [Warzone-dev] WZ's .mdb file?

2006-12-25 Thread vs2k5
On Mon, 25 Dec 2006 18:23:53 -0500 Christian Vest Hansen [EMAIL PROTECTED] wrote: It's an MS Access database file. Try using OpenOffice Base (the newest version, preferably) or *gasp* MS Access. But I looked at it once a couple of years ago, and I didn't like what I saw. I was thinking of

Re: [Warzone-dev] Thoughts on future development

2006-12-13 Thread vs2k5
On Wed, 13 Dec 2006 05:32:25 -0500 Christian Ohm [EMAIL PROTECTED] wrote: On Wednesday, 13 December 2006 at 0:38, [EMAIL PROTECTED] wrote: On Tue, 12 Dec 2006 19:50:00 -0500 Christian Ohm [EMAIL PROTECTED] wrote: What is the float issue? I must have missed this? All compilers follow the

Re: [Warzone-dev] Performance data for WZ (16k)

2006-12-12 Thread vs2k5
On Tue, 12 Dec 2006 18:17:22 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Dienstag, 12. Dezember 2006 23:24 schrieb [EMAIL PROTECTED]: You want to know what takes up all the time in WZ? Well, here is the data. This was just starting a campaign and building the HQ and other buildings,

[Warzone-dev] IRC logs down?

2006-12-10 Thread vs2k5
Who is in charge of the IRC bot? Seems to be broken? Or did the URL change again? http://bsd.kwzs.be/~bot/logging-beta3.php Is the one I was using, but for past week, nothing is showing? Concerned about your privacy? Instantly send FREE secure email, no account required

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread vs2k5
On Thu, 07 Dec 2006 00:58:17 -0500 Ranger Joe [EMAIL PROTECTED] wrote: Hi, I can't seem to be able to register on realtimestrategies.net - I still haven't got the confirmation email over a period of several days. So I'm posting here. The new forum home is at http://wz2100.net/ In any case,

<    1   2   3   >