Re: [Warzone-dev] Embedding fonts in Warzone

2008-09-20 Thread Zarel
I see them in C:\Program Files\Warzone 2100\fonts They're also in C:\Windows\Fonts\, but I have a feeling I put those there manually. -Zarel 2008/9/20 Per Inge Mathisen [EMAIL PROTECTED]: Question - where should we load the font from? Does the Windows installer put it somewhere specific

Re: [Warzone-dev] Version numbering

2008-09-24 Thread Zarel
support isn't all that bad, it should at least find most of the errors that way. Well, I suppose I can make Mac builds every week or so. Will that be close enough? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [Warzone-dev] Request: Rotating Buildings.

2008-10-10 Thread Zarel
So. Does anyone have any idea which keys should be used to rotate? 2008/10/10 Per Inge Mathisen [EMAIL PROTECTED]: On Fri, Oct 10, 2008 at 3:17 PM, Kamaze [EMAIL PROTECTED] wrote: I would pretty love to have the ability to rate buildings in game. I would like them mainly for the sake of base

Re: [Warzone-dev] Request: Rotating Buildings.

2008-10-10 Thread Zarel
2008/10/10 Zarel [EMAIL PROTECTED]: So. Does anyone have any idea which keys should be used to rotate? Whoops, sorry about that top-posting. I absolutely hate Gmail's default settings. _ -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [Warzone-dev] buildbot failure in Warzone 2100: Resurrection Project on nightly_mingw32

2008-10-12 Thread Zarel
/warzone2100-trunk-r6140-debug.exe.sig It appears that the debug build succeeded but the non-debug build failed. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Pushing 2.1 out the door

2008-10-19 Thread Zarel
- half the time if you order a unit to attack, the primary turret will fire but the secondary will do nothing or attack another target. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Pushing 2.1 out the door

2008-10-21 Thread Zarel
On Mon, Oct 20, 2008 at 5:38 AM, Giel van Schijndel [EMAIL PROTECTED] wrote: Zarel schreef: They're pulse lasers (range 16) attacking something in range 11. I'd say that's not intended. That being said, I think most users, given the choice between no multi-turrets at all, or half-decent

Re: [Warzone-dev] File Association For Mods

2008-11-29 Thread Zarel
so that we can fire up warzone from a server-list inside the browser, for example? I like this idea. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Branching for 2.2

2008-12-25 Thread Zarel
bugs? Especially if you don't know if you will have time to finish it soon, I don't think we should wait for it. I'm not sure delaying the branching means we _have_ to delay the release. We'd just have less time between branching and release. -Zarel

Re: [Warzone-dev] ping

2009-01-30 Thread Zarel
all worked perfectly. Well, relatively perfectly. As perfectly as it does on Windows, which means some sync problems, but still playable. Also, why do you say MAC? MAC always makes me think of MAC address; Macintosh computers are generally called Macs. - Zarel

Re: [Warzone-dev] New fields needed for trac

2009-02-14 Thread Zarel
of differentiating tickets that include a patch and tickets that don't. I can't tell the difference between a ticket that, say, submits a patch for a bug from one that reports a bug, nor between one that requests a feature or a patch that adds a feature. -Zarel

Re: [Warzone-dev] Map packs

2009-02-14 Thread Zarel
contains its filename, they could all contain the map pack name, and then the host could just send the entire map pack to everyone. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Function to check impossible paths

2009-02-14 Thread Zarel
? Jump can get to the same places VTOL can get to, I think. I haven't done enough messing with it to know for sure. Propellor is the same as hover. I've never heard of Ski. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [Warzone-dev] 2.2 branch

2009-02-19 Thread Zarel
-based clients. Therefore a better way might be to get a Lua script for serialising Lua objects as JSON. That way we get maximum compatibility with minimum effort. This is a good idea. I'd also like to see an HTML interface for checking on the lobby server. Heck, I'd write it myself. - Zarel

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-19 Thread Zarel
me, Buggy, Gerard, Per for, and no one against) - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.1.2 release

2009-02-22 Thread Zarel
releasing 2.1.2. Otherwise, I'm fine with it. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Effect memory pools

2009-03-01 Thread Zarel
cleaner (code wise) as well... http://imagebin.ca/view/cSaZeFbW.html I agree. If it improves performance, and it makes code cleaner, I don't see why not. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] FMV delivery and installer thingys

2009-03-04 Thread Zarel
for the major distros, so we have some ground for discussion. Well, the one in the Ubuntu repositories for intrepid (the current version) is 2.1-beta4. Older versions have ridiculously old svn builds (r3595 and r1436). The next version of Ubuntu that hasn't been released yet has 2.1.0. - Zarel

Re: [Warzone-dev] FMV delivery and installer thingys

2009-03-04 Thread Zarel
was filed after I prodded them in #ubuntu-motu -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] FMV delivery and installer thingys

2009-03-05 Thread Zarel
2009/3/4 Zarel zare...@gmail.com: 2009/3/4 Dennis Schridde devuran...@gmx.net: As an additional note: Ubuntu apparently just managed to sync with their upstream and is therefore just as up-to-date as Debian again. Wow. :) Well, to be exact, they've acknowledged the bug, which means they'll

Re: [Warzone-dev] Tag 2.1.2 and 2.2 alpha1

2009-03-06 Thread Zarel
is tagging, and is it more difficult than it sounds? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Tag 2.1.2 and 2.2 alpha1

2009-03-06 Thread Zarel
2009/3/6 Per Inge Mathisen per.mathi...@gmail.com: The only patch we discussed for 2.1.2 was Buginator's music fix. However, I do not know where it is, so I think we can schedule it for 2.1.3 instead. It's here: http://developer.wz2100.net/ticket/224 -Zarel

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Zarel
have to (I currently have no better way to compile than to type mingw32-make -f makefile.win32 - the longest string I have muscle memory for. I should make that my password somewhere), but I'd really prefer my lovely TortoiseSVN GUI. -Zarel ___ Warzone-dev

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Zarel
or not FMVs/cinematics are included), an installer is ~50 MB, not including the FMVs/cinematics, which are ~130 MB. In other words, we're well above your default 100 MB limit. Can you host us? - Zarel Objections? Approval? -Zarel ___ Warzone-dev

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-13 Thread Zarel
. Yes, 2.1.3 networking with 2.1.2 will be unstable, but not more unstable than 2.1.2 currently is. And 2.1.3 networking with 2.1.3 will be stable (or at least moreso), so why not? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [Warzone-dev] Ready for the switch to git?

2009-03-14 Thread Zarel
. This. (By the way, I sent the e-mail yesterday. No idea how long before I get a reply.) -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2 alpha/beta changes

2009-03-15 Thread Zarel
of anything else that needs changing before we kick out the alpha (or beta)? Wait for me to put some more rebalance changes into 2.2. Do we think we can wait another week? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-18 Thread Zarel
send the wrong version string auto-kick if the two versions are netcode-incompatible. Let's set the time period to 12.8 secs. ;) /me likes powers of 2 -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-18 Thread Zarel
Warzone's game code had 1/10 sec ticks? So the closest approximation would be 6.4 secs. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-18 Thread Zarel
. And I almost forgot, we are going with port 2100 right? I believe everyone agrees yes. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Mods considered harmful

2009-03-18 Thread Zarel
. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Mods considered harmful

2009-03-21 Thread Zarel
don't think Rebalance would have ever happened. :/ -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] last word before port change

2009-03-21 Thread Zarel
is kind of irrelevant; it doesn't even need to be open on client machines. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Roadmap 2.2

2009-03-28 Thread Zarel
, since we drum up the business the first time, what are the plans/whishes/todos for the 2.2 release? What should be done on the website? Hmm. I wonder if I should try my hand at redesigning the website. - Zarel ___ Warzone-dev mailing list Warzone-dev

Re: [Warzone-dev] Specifications for ECM/'cloaking'

2009-03-29 Thread Zarel
any other sensor without getting too far into their range. For reference: Sensor Turret: 12 Sensor Tower: 16 CB Turret, Tower: 16 VTOL Strike Turret, Tower: 16 VTOL CB Turret, Tower: 16 WSS Turret, Tower: 18 CC: 16 Uplink: 18 Fortresses: 12 Towers: 10 All other units/structures: 8 -Zarel

Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/

2009-04-01 Thread Zarel
can be noticed at the Weapon Table at the bottom of Turrets. It would also be nice with some discussion in advance (eg on the forums) of such changes. Well, I guess we can have post-discussion now. -Zarel ___ Warzone-dev mailing list Warzone-dev

Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/

2009-04-01 Thread Zarel
on the forums, because feedback is a good idea either way. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Question on maps

2009-04-03 Thread Zarel
necessary, too. I echo Per, by the way. Having a usable map editor, as opposed to EditWorld, which is extremely difficult to do anything with, would be great. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] FMV distribution

2009-04-05 Thread Zarel
I have sequences.wz on Warzone Guide - http://wzguide.co.cc/files/ In any case, I suggest that the installer shouldn't come with the FMVs, but have it check to see if the system already has the sequences, and if it doesn't, download them during the installation (like the community music mod). I

Re: [Warzone-dev] trunk 2.2 changes for ports/ server code/ config directory

2009-04-07 Thread Zarel
backwards compatibility. In 2.3: - Use either a recognized version check packet, or a known unrecognized packet. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Changing the mod system

2009-04-10 Thread Zarel
loads game data _after_ the mod/map selection phase. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[6996] trunk/src/multiplay.c

2009-04-10 Thread Zarel
of it as pre-emptively fixing a possible crash? :S -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7027] trunk/data/mp/stats

2009-04-20 Thread Zarel
. It won't go down before my full changelog when Rebalance is finished, anyway. And the data is separate enough that we can revert all of it while leaving the rest of the code untouched. Everyone agree? - Zarel ___ Warzone-dev mailing list Warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7027] trunk/data/mp/stats

2009-04-20 Thread Zarel
. The diff generated automatically by Trac should be enough, I think. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] New defaults for 2.2?

2009-04-23 Thread Zarel
time I play trunk. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] New defaults for 2.2?

2009-04-23 Thread Zarel
too big. 128 or 256 should be default. 2048 in trunk is the equivalent of 128 or so in 2.2. Seriously. Compare 128 in 2.2 with 128 in trunk. 2.2 will look sharp, and trunk will look _ridiculously_ blurry. - Zarel ___ Warzone-dev mailing list Warzone

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7258] trunk/src

2009-05-01 Thread Zarel
are: - Interface is no longer hidden for a few seconds when someone changes team/color/location/readiness in multiplayer staging area - Continue looking if chosen research gift is invalid - Internationalize The game is full! message -Zarel ___ Warzone-dev

[Warzone-dev] Install OpenAL silently

2009-05-04 Thread Zarel
it silent. Thoughts? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-07 Thread Zarel
it's worse than 1.10 AI, and it's caused many crashes that no one's bothered to fix. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-07 Thread Zarel
for these asserts, I'd think that nearly every assert corresponds to a crash in the release version. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-07 Thread Zarel
time as 2.2 RC2, it shouldn't be too much more work, right? - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-07 Thread Zarel
_after_ he said that: [16:27] per and when looking more closely at the bugs fixed since 2.1.3, i'm not so sure anymore [16:27] per which bug is it that warrants the release? [16:28] Zarel * Fix: No longer shows map and hides interface when others switch color/position/team/etc in multiplayer staging

Re: [Warzone-dev] Getting rid of third-party mods

2009-05-08 Thread Zarel
by spamming flamers on lowest pretty easily. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-08 Thread Zarel
not be consciously noticeable, but it could still impact user experience. About known issues: Do we revert this patch, or apply the new patch (Artillery prediction fix) ? http://developer.wz2100.net/ticket/374 We've done neither. We have, however, fixed some of the other issues with this patch. -Zarel

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-09 Thread Zarel
cards, then it's not a big deal, but I think it's more of an issue that the game could feel laggy to players who don't know that it's mouselag. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-09 Thread Zarel
way: 2009/5/9 Dennis Schridde devuran...@gmx.net: Am Samstag, 9. Mai 2009 10:14:51 schrieb Zarel: Other than that, we don't have version numbers for base.wz and mp.wz. Why should this be different? Those are inside a warzone2100-x.y.z.tar.bz2 We could put our different video.wz files under

Re: [Warzone-dev] Trunk and free software ati drivers

2009-05-10 Thread Zarel
2009/5/9 bugs buggy buginato...@gmail.com: That is a known issue with the gfx.  The road gfx needs to be redone. Any volunteers? I've done most of the work; just never got around to finishing it. I should probably throw the PSD somewhere so someone else can finish it. -Zarel

Re: [Warzone-dev] pausing the game

2009-05-17 Thread Zarel
. Is it really that hard just to store the rendered screen? Or re-render as little as possible? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Handling GIGO (Garbage in, Garbage out)

2009-05-21 Thread Zarel
importantly it makes the game much more stable. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] The needinfo status.

2009-05-21 Thread Zarel
(needinfo), and that we do not close tickets with needinfo unless a question sits unanswered for a week or so. If we get a new ticket without enough information, we should just ask for more information and leave it open, and only close it after a week of no further information. Thoughts? -Zarel

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-27 Thread Zarel
: [eventLoadContext] Context 1 of 6: Number of context variables (946) does not match the script code (945) If it causes problems, see where to reindex the variables? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-28 Thread Zarel
savegames are fine). Another idea - when the script loader breaks like it does here, just restart the AIs? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-28 Thread Zarel
2009/5/28 Per Inge Mathisen per.mathi...@gmail.com: Won't work for campaign scripts. Campaign scripts aren't broken, so that's not an issue. :P Besides, skirmish AI changes a lot more than campaign AI does. -Zarel ___ Warzone-dev mailing list Warzone

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-28 Thread Zarel
, this is in skirmish, not campaign. The worst that happens is that the AI is disoriented for a few seconds while it recounts its units and structures. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Savegame incompatibility rc1-rc2

2009-05-28 Thread Zarel
2009/5/28 Zarel zare...@gmail.com: ...why? I am indeed suggesting that we reset all values, and I don't see why the savegame would be affected. Remember, this is in skirmish, not campaign. The worst that happens is that the AI is disoriented for a few seconds while it recounts its units

Re: [Warzone-dev] Final checklist for 2.2 (Final) -- ETA of release is 5/31/09

2009-05-30 Thread Zarel
2009/5/31 bugs buggy buginato...@gmail.com Just waiting on some windows icons, and then we can tag it, and then make the builds. Icons are done. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Drag rearm pad building

2009-05-31 Thread Zarel
. I've also been considering leaving the build menu up if a building is placed while Shift or Ctrl is held down. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] 2.2 has been released!

2009-06-01 Thread Zarel
the Fast Loader research items, like Sensor Upgrade, are boilerplate text that Pumpkin never got around to replacing. Ideas? - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[Warzone-dev] Project rename, website changes

2009-06-16 Thread Zarel
the title that the game has something to do with resurrection. Project, on the other hand, leads users to the right direction for what the campaign is about. 6. It's much shorter. So, what does everyone think? I would _really_ like your feedback on these. -Zarel

Re: [Warzone-dev] Project rename, website changes

2009-06-17 Thread Zarel
On Wed, Jun 17, 2009 at 3:21 AM, Dennis Schriddedevuran...@gmx.net wrote: Hi Zarel, hi list! Ello. http://developer.wz2100.net/ starts with bug reports. For a general development introductory page this might not be the best choice. I would put it more towards Programming, and maybe even

Re: [Warzone-dev] Project rename, website changes

2009-06-17 Thread Zarel
Home and FAQ. These shouldn't require XHTML/CSS pain. ;) -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Reencoding the videos

2009-06-19 Thread Zarel
? Sounds good. What's wrong with sequences.wz? o_O -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Fwd: Summer of Mods and Indies Promotion with ModDB]

2009-06-21 Thread Zarel
On Sun, Jun 21, 2009 at 4:16 AM, Kamazefearthec...@gmail.com wrote: What do you think? LET'S DO IT. :D -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7807] trunk/data

2009-06-22 Thread Zarel
it's designed for mp/stats/. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Website

2009-07-07 Thread Zarel
anything. This helps make the website look better on bookmarks bars and bookmarks lists (Warzone 2100 looks a lot better than Warzone 2100 Resurrecti... or Warzone 2100 Resurrection » Fro..., which is how it currently looks in my tab bar and bookmarks list respectively). - Zarel

Re: [Warzone-dev] Website

2009-07-07 Thread Zarel
On Tue, Jul 7, 2009 at 4:03 AM, Kamazefearthec...@gmail.com wrote: After the last exam tomorrow, I have a ~2 1/2 month semester break :o) Also, superscripts don't work correctly on the web root. Compare: http://wz2100.net/download http://developer.wz2100.net/wiki/Download -Zarel

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Zarel
was), hence adding the uncompressed ones to originals/. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Zarel
. - Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Zarel
On Thu, Jul 23, 2009 at 10:41 AM, Kreuvfkre...@warzone2100.de wrote: AFAIK they were processed with optipng. That explains it; optipng is lossless. Feel free to run optipng on the new ones; they were saved moderately inefficiently with Photoshop. -Zarel

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Zarel
objections, I can tag for release either today or tomorrow after I commit everything. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Just a few comments about a few commits

2009-07-26 Thread Zarel
... Erm, I never heard this. Why? I mean, it's not exactly a controversial change. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Zarel
is simple enough that it's doubtful anything would break. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Project Status?

2009-07-26 Thread Zarel
are the worst people to test their own code. True, I guess it's better if we wait another week for release, and everyone can press S a lot and see if it works as advertised. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [Warzone-dev] Test

2009-08-06 Thread Zarel
On Thu, Aug 6, 2009 at 10:47 AM, Elio Gubserelio.o...@gmail.com wrote: Does the mailing list work? yes Well, it does now. You'll notice he sent that two days ago, and we only received it today. -Zarel ___ Warzone-dev mailing list Warzone-dev

Re: [Warzone-dev] [Patch] Spelling fixes, do those break things?

2009-08-13 Thread Zarel
, etc, to make it more obvious they're not upgrades? =| -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7968] trunk/lib/exceptionhandler/exceptionhandler. c

2009-08-14 Thread Zarel
it works. Stiv/Zarel, did you actually test this before committing? Good question. Stiv came online one day and started talking about how he couldn't compile stuff for some reason. I wasn't sure on the specifics, but I committed his patch under the impression that all it did was move a few variable

Re: [Warzone-dev] Making trac friendlier?

2009-08-21 Thread Zarel
this up, the reply was to add [patch] to the subject line. enhancement - feature request enhancement [patch] - feature patch defect - bug report defect [patch] - bug patch task - request to change something task [patch] - patch to change something Seems to work well enough like that. -Zarel

Re: [Warzone-dev] SF svn repo upgrade to 1.6.4?

2009-08-21 Thread Zarel
: http://sourceforge.net/apps/wordpress/sourceforge/2009/08/07/subversion-upgraded-to-1-6-4/ And info about 1.6.4 here: http://subversion.tigris.org/svn_1.6_releasenotes.html (Since no one else seems to be saying anything) I support this! -Zarel

Re: [Warzone-dev] Making trac friendlier?

2009-08-22 Thread Zarel
it and start adding info to it. We have user stuff in the wiki? Any user stuff that's in the wiki should also be in the Guide... -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] Changing the version of 2.3 to 3.0?

2009-08-23 Thread Zarel
would indeed like a 3.0, mainly so we can backport other important changes to a 2.3 release, for people without good renderers. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone-dev] Changelog changes?

2009-08-23 Thread Zarel
and add the stuff to the changelog all at once. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] The download page

2009-08-25 Thread Zarel
as it currently is. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Give Cathuria and Neuralize the title of artist?

2009-08-29 Thread Zarel
the current logo and icons. Thoughts? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Give Cathuria and Neuralize the title of artist?

2009-08-31 Thread Zarel
- some developers objected to Neuralize since he's contributed nothing but a logo at this point. We could fix this situation right up by using the same have commit access bar, and give Mysteryem commit access. ;) -Zarel ___ Warzone-dev mailing list Warzone

Re: [warzone2100-dev] New developer

2009-09-01 Thread Zarel
do. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 2.2.3 release?

2009-09-12 Thread Zarel
a quick 2.2.3 release late Saturday or early this Sunday? Are you sure they're all fixed now? -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Better netcode for 2.3

2009-09-21 Thread Zarel
to maintain for a long  time. Take further discussion of this to the mailing list. Okay. I like this idea. Let's do that (and by the s in let's, I mean someone other than me). Either one is fine with me. Although we should probably fix the many and numerous trunk bugs first. -Zarel

Re: [warzone2100-dev] Version scheme (again)

2009-09-27 Thread Zarel
2.3 and 3.0 on the forums nowadays. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Version scheme (again)

2009-09-28 Thread Zarel
. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-29 Thread Zarel
being used. You shouldn't need a laptop made in the last 3 months to play Warzone... -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

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