I see them in
C:\Program Files\Warzone 2100\fonts
They're also in C:\Windows\Fonts\, but I have a feeling I put those
there manually.
-Zarel
2008/9/20 Per Inge Mathisen [EMAIL PROTECTED]:
Question - where should we load the font from? Does the Windows
installer put it somewhere specific
support
isn't all that bad, it should at least find most of the errors that way.
Well, I suppose I can make Mac builds every week or so. Will that be
close enough?
-Zarel
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So. Does anyone have any idea which keys should be used to rotate?
2008/10/10 Per Inge Mathisen [EMAIL PROTECTED]:
On Fri, Oct 10, 2008 at 3:17 PM, Kamaze [EMAIL PROTECTED] wrote:
I would pretty love to have the ability to rate buildings in game. I
would like them mainly for the sake of base
2008/10/10 Zarel [EMAIL PROTECTED]:
So. Does anyone have any idea which keys should be used to rotate?
Whoops, sorry about that top-posting. I absolutely hate Gmail's
default settings. _
-Zarel
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https
/warzone2100-trunk-r6140-debug.exe.sig
It appears that the debug build succeeded but the non-debug build failed.
-Zarel
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- half the time if you order a unit to
attack, the primary turret will fire but the secondary will do nothing
or attack another target.
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On Mon, Oct 20, 2008 at 5:38 AM, Giel van Schijndel [EMAIL PROTECTED] wrote:
Zarel schreef:
They're pulse lasers (range 16) attacking something in range 11. I'd
say that's not intended.
That being said, I think most users, given the choice between no
multi-turrets at all, or half-decent
so that we can fire up
warzone from a server-list inside the browser, for example?
I like this idea.
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bugs? Especially if you
don't know if you will have time to finish it soon, I don't think we
should wait for it.
I'm not sure delaying the branching means we _have_ to delay the
release. We'd just have less time between branching and release.
-Zarel
all worked perfectly.
Well, relatively perfectly. As perfectly as it does on Windows, which
means some sync problems, but still playable.
Also, why do you say MAC? MAC always makes me think of MAC
address; Macintosh computers are generally called Macs.
- Zarel
of differentiating tickets that include
a patch and tickets that don't. I can't tell the difference between a
ticket that, say, submits a patch for a bug from one that reports a
bug, nor between one that requests a feature or a patch that adds a
feature.
-Zarel
contains its filename, they could all contain
the map pack name, and then the host could just send the entire map
pack to everyone.
- Zarel
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?
Jump can get to the same places VTOL can get to, I think. I haven't
done enough messing with it to know for sure. Propellor is the same as
hover. I've never heard of Ski.
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-based clients.
Therefore a better way might be to get a Lua script for serialising Lua
objects as JSON. That way we get maximum compatibility with minimum effort.
This is a good idea.
I'd also like to see an HTML interface for checking on the lobby
server. Heck, I'd write it myself.
- Zarel
me,
Buggy, Gerard, Per for, and no one against)
- Zarel
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releasing 2.1.2. Otherwise, I'm fine with it.
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cleaner (code wise) as well...
http://imagebin.ca/view/cSaZeFbW.html
I agree. If it improves performance, and it makes code cleaner, I
don't see why not.
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for the major distros, so we have some ground
for discussion.
Well, the one in the Ubuntu repositories for intrepid (the current
version) is 2.1-beta4. Older versions have ridiculously old svn builds
(r3595 and r1436). The next version of Ubuntu that hasn't been
released yet has 2.1.0.
- Zarel
was filed after I prodded them in #ubuntu-motu
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2009/3/4 Zarel zare...@gmail.com:
2009/3/4 Dennis Schridde devuran...@gmx.net:
As an additional note: Ubuntu apparently just managed to sync with their
upstream and is therefore just as up-to-date as Debian again. Wow. :)
Well, to be exact, they've acknowledged the bug, which means they'll
is tagging, and is it more difficult than it sounds?
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2009/3/6 Per Inge Mathisen per.mathi...@gmail.com:
The only patch we discussed for 2.1.2 was Buginator's music fix.
However, I do not know where it is, so I think we can schedule it for
2.1.3 instead.
It's here:
http://developer.wz2100.net/ticket/224
-Zarel
have to (I
currently have no better way to compile than to type mingw32-make -f
makefile.win32 - the longest string I have muscle memory for. I
should make that my password somewhere), but I'd really prefer my
lovely TortoiseSVN GUI.
-Zarel
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or not
FMVs/cinematics are included), an installer is ~50 MB, not including
the FMVs/cinematics, which are ~130 MB. In other words, we're well
above your default 100 MB limit.
Can you host us?
- Zarel
Objections? Approval?
-Zarel
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.
Yes, 2.1.3 networking with 2.1.2 will be unstable, but not more
unstable than 2.1.2 currently is.
And 2.1.3 networking with 2.1.3 will be stable (or at least moreso), so why not?
-Zarel
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https
.
This.
(By the way, I sent the e-mail yesterday. No idea how long before I
get a reply.)
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of anything else that needs changing before we kick out
the alpha (or beta)?
Wait for me to put some more rebalance changes into 2.2. Do we think
we can wait another week?
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send the wrong version string auto-kick if the
two versions are netcode-incompatible.
Let's set the time period to 12.8 secs. ;)
/me likes powers of 2
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Warzone's game code had 1/10 sec ticks? So the closest
approximation would be 6.4 secs.
-Zarel
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.
And I almost forgot, we are going with port 2100 right?
I believe everyone agrees yes.
-Zarel
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.
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don't think Rebalance would have ever happened. :/
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is kind of irrelevant; it doesn't even need to be
open on client machines.
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, since we drum up the business the first time, what are the
plans/whishes/todos for the 2.2 release? What should be done on the website?
Hmm. I wonder if I should try my hand at redesigning the website.
- Zarel
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any other sensor without getting too far into their range. For
reference:
Sensor Turret: 12
Sensor Tower: 16
CB Turret, Tower: 16
VTOL Strike Turret, Tower: 16
VTOL CB Turret, Tower: 16
WSS Turret, Tower: 18
CC: 16
Uplink: 18
Fortresses: 12
Towers: 10
All other units/structures: 8
-Zarel
can be noticed at the Weapon
Table at the bottom of Turrets.
It would also be nice with some discussion in advance (eg on the
forums) of such changes.
Well, I guess we can have post-discussion now.
-Zarel
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on the forums,
because feedback is a good idea either way.
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necessary, too.
I echo Per, by the way. Having a usable map editor, as opposed to
EditWorld, which is extremely difficult to do anything with, would be
great.
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I have sequences.wz on Warzone Guide
- http://wzguide.co.cc/files/
In any case, I suggest that the installer shouldn't come with the
FMVs, but have it check to see if the system already has the
sequences, and if it doesn't, download them during the installation
(like the community music mod).
I
backwards compatibility.
In 2.3:
- Use either a recognized version check packet, or a known unrecognized packet.
-Zarel
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loads game data _after_ the mod/map
selection phase.
-Zarel
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of it as pre-emptively fixing a possible crash? :S
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. It won't go
down before my full changelog when Rebalance is finished, anyway. And
the data is separate enough that we can revert all of it while leaving
the rest of the code untouched.
Everyone agree?
- Zarel
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. The diff generated automatically by Trac should
be enough, I think.
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time I play trunk.
- Zarel
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too big. 128 or 256 should be
default.
2048 in trunk is the equivalent of 128 or so in 2.2. Seriously.
Compare 128 in 2.2 with 128 in trunk. 2.2 will look sharp, and trunk
will look _ridiculously_ blurry.
- Zarel
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are:
- Interface is no longer hidden for a few seconds when someone changes
team/color/location/readiness in multiplayer staging area
- Continue looking if chosen research gift is invalid
- Internationalize The game is full! message
-Zarel
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it silent.
Thoughts?
-Zarel
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it's worse than 1.10 AI, and it's caused many crashes that no
one's bothered to fix.
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for these asserts, I'd think that nearly every assert
corresponds to a crash in the release version.
- Zarel
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time as 2.2 RC2, it shouldn't be too
much more work, right?
- Zarel
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_after_ he said that:
[16:27] per and when looking more closely at the bugs fixed since
2.1.3, i'm not so sure anymore
[16:27] per which bug is it that warrants the release?
[16:28] Zarel * Fix: No longer shows map and hides interface when
others switch color/position/team/etc in multiplayer staging
by spamming flamers on lowest pretty easily.
-Zarel
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not be consciously
noticeable, but it could still impact user experience.
About known issues:
Do we revert this patch, or apply the new patch (Artillery prediction
fix) ? http://developer.wz2100.net/ticket/374
We've done neither. We have, however, fixed some of the other issues
with this patch.
-Zarel
cards, then it's not a big deal, but I think
it's more of an issue that the game could feel laggy to players who
don't know that it's mouselag.
- Zarel
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way:
2009/5/9 Dennis Schridde devuran...@gmx.net:
Am Samstag, 9. Mai 2009 10:14:51 schrieb Zarel:
Other than that, we don't have version numbers for base.wz and mp.wz.
Why should this be different?
Those are inside a warzone2100-x.y.z.tar.bz2
We could put our different video.wz files under
2009/5/9 bugs buggy buginato...@gmail.com:
That is a known issue with the gfx. The road gfx needs to be redone.
Any volunteers?
I've done most of the work; just never got around to finishing it. I
should probably throw the PSD somewhere so someone else can finish it.
-Zarel
.
Is it really that hard just to store the rendered screen? Or re-render
as little as possible?
-Zarel
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importantly it
makes the game much more stable.
-Zarel
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(needinfo), and that we do
not close tickets with needinfo unless a question sits unanswered
for a week or so. If we get a new ticket without enough information,
we should just ask for more information and leave it open, and only
close it after a week of no further information.
Thoughts?
-Zarel
: [eventLoadContext] Context 1 of 6: Number of
context variables (946) does not match the script code (945)
If it causes problems, see where to reindex the variables?
-Zarel
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savegames are fine).
Another idea - when the script loader breaks like it does here, just
restart the AIs?
-Zarel
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2009/5/28 Per Inge Mathisen per.mathi...@gmail.com:
Won't work for campaign scripts.
Campaign scripts aren't broken, so that's not an issue. :P Besides,
skirmish AI changes a lot more than campaign AI does.
-Zarel
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, this is in skirmish,
not campaign. The worst that happens is that the AI is disoriented for
a few seconds while it recounts its units and structures.
-Zarel
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2009/5/28 Zarel zare...@gmail.com:
...why? I am indeed suggesting that we reset all values, and I don't
see why the savegame would be affected. Remember, this is in skirmish,
not campaign. The worst that happens is that the AI is disoriented for
a few seconds while it recounts its units
2009/5/31 bugs buggy buginato...@gmail.com
Just waiting on some windows icons, and then we can tag it, and then
make the builds.
Icons are done.
-Zarel
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.
I've also been considering leaving the build menu up if a building is
placed while Shift or Ctrl is held down.
-Zarel
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the Fast Loader research items, like Sensor
Upgrade, are boilerplate text that Pumpkin never got around to
replacing. Ideas?
- Zarel
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the title that the game has something
to do with resurrection. Project, on the other hand, leads users to
the right direction for what the campaign is about.
6. It's much shorter.
So, what does everyone think? I would _really_ like your feedback on these.
-Zarel
On Wed, Jun 17, 2009 at 3:21 AM, Dennis Schriddedevuran...@gmx.net wrote:
Hi Zarel,
hi list!
Ello.
http://developer.wz2100.net/ starts with bug reports. For a general
development introductory page this might not be the best choice. I would put
it more towards Programming, and maybe even
Home and FAQ.
These shouldn't require XHTML/CSS pain. ;)
-Zarel
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? Sounds good.
What's wrong with sequences.wz? o_O
-Zarel
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On Sun, Jun 21, 2009 at 4:16 AM, Kamazefearthec...@gmail.com wrote:
What do you think?
LET'S DO IT. :D
-Zarel
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it's designed for mp/stats/.
-Zarel
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anything.
This helps make the website look better on bookmarks bars and
bookmarks lists (Warzone 2100 looks a lot better than Warzone 2100
Resurrecti... or Warzone 2100 Resurrection » Fro..., which is how
it currently looks in my tab bar and bookmarks list respectively).
- Zarel
On Tue, Jul 7, 2009 at 4:03 AM, Kamazefearthec...@gmail.com wrote:
After the last exam tomorrow, I have a ~2 1/2 month semester break :o)
Also, superscripts don't work correctly on the web root.
Compare:
http://wz2100.net/download
http://developer.wz2100.net/wiki/Download
-Zarel
was), hence adding the
uncompressed ones to originals/.
-Zarel
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.
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On Thu, Jul 23, 2009 at 10:41 AM, Kreuvfkre...@warzone2100.de wrote:
AFAIK they were processed with optipng.
That explains it; optipng is lossless.
Feel free to run optipng on the new ones; they were saved moderately
inefficiently with Photoshop.
-Zarel
objections, I can tag for release
either today or tomorrow after I commit everything.
-Zarel
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...
Erm, I never heard this. Why? I mean, it's not exactly a controversial change.
-Zarel
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is simple enough that it's
doubtful anything would break.
-Zarel
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are the worst people to test
their own code.
True, I guess it's better if we wait another week for release, and
everyone can press S a lot and see if it works as advertised.
-Zarel
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On Thu, Aug 6, 2009 at 10:47 AM, Elio Gubserelio.o...@gmail.com wrote:
Does the mailing list work?
yes
Well, it does now. You'll notice he sent that two days ago, and we
only received it today.
-Zarel
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, etc, to make it
more obvious they're not upgrades? =|
-Zarel
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it works.
Stiv/Zarel, did you actually test this before committing?
Good question. Stiv came online one day and started talking about how
he couldn't compile stuff for some reason. I wasn't sure on the
specifics, but I committed his patch under the impression that all it
did was move a few variable
this up, the reply was to add [patch] to the
subject line.
enhancement - feature request
enhancement [patch] - feature patch
defect - bug report
defect [patch] - bug patch
task - request to change something
task [patch] - patch to change something
Seems to work well enough like that.
-Zarel
:
http://sourceforge.net/apps/wordpress/sourceforge/2009/08/07/subversion-upgraded-to-1-6-4/
And info about 1.6.4 here:
http://subversion.tigris.org/svn_1.6_releasenotes.html
(Since no one else seems to be saying anything) I support this!
-Zarel
it and start adding info to it.
We have user stuff in the wiki? Any user stuff that's in the wiki
should also be in the Guide...
-Zarel
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would indeed like a 3.0, mainly so we can backport other
important changes to a 2.3 release, for people without good renderers.
-Zarel
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and add the stuff to the
changelog all at once.
-Zarel
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as it currently is.
-Zarel
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the current logo and icons.
Thoughts?
-Zarel
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- some
developers objected to Neuralize since he's contributed nothing but a
logo at this point.
We could fix this situation right up by using the same have commit
access bar, and give Mysteryem commit access. ;)
-Zarel
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do.
-Zarel
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a quick 2.2.3 release late Saturday or early this Sunday?
Are you sure they're all fixed now?
-Zarel
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to maintain for a long
time. Take further discussion of this to the mailing list.
Okay.
I like this idea. Let's do that (and by the s in let's, I mean
someone other than me). Either one is fine with me. Although we
should probably fix the many and numerous trunk bugs first.
-Zarel
2.3 and
3.0 on the forums nowadays.
-Zarel
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.
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being used. You shouldn't need a laptop made in the
last 3 months to play Warzone...
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