On 5/21/14, Vova616 via Digitalmars-d-announce
wrote:
> Whoa you are awesome, I will use it with my experimental engine
> for sure
> I'm still stuck on the design but here it is
> http://code.dlang.org/packages/batch-engine
Cool stuff, will have a look later!
On Wednesday, 21 May 2014 at 07:50:58 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Kiith-Sa via Digitalmars-d-announce
wrote:
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used simple AABB till
now
simply because
On 5/19/14, Kiith-Sa via Digitalmars-d-announce
wrote:
> Box2D would be awesome. I'm about to start a project that would
> greatly benefit from good 2D physics (I used simple AABB till now
> simply because physics is too much of a PITA)
FYI the initial port is hosted online now, although I'm stil
On 5/21/14, francesco cattoglio via Digitalmars-d-announce
wrote:
> BTW: thank you so much for imgui, I discovered it yesterday and
> I'm already using it: it is so simple it is awesome, even in
> early alpha stage! It IS the most immediate gui I've ever used ;)
Btw I've added a memory-management
On 5/21/14, francesco cattoglio via Digitalmars-d-announce
wrote:
> Port? Or wrap? Because 10K in < 10 hours feels crazy. Even worse
> than crazy! :D
I think after all I might just be remembering it wrong. And in fact
git log will tell me otherwise. Let's see:
$ git log --reverse --pretty=format
On Monday, 19 May 2014 at 21:39:18 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Kiith-Sa via Digitalmars-d-announce
How do you port 20kloc in 2 days?
Past experience helps I guess. I ported Chipmunk (10K) mostly
over
night. I've ported lots of codebases already, so this
On 5/19/14, Andrej Mitrovic wrote:
> Excellent. Expect the port to be done within a day or two. I just have
> some runtime bugs to squash.
In the meantime here's a teaser:
http://i.imgur.com/HQSNhO2.png
The test-suite uses IMGUI which I've recently ported to D as well, so
you can use it right aw
On Monday, 19 May 2014 at 21:28:45 UTC, ponce wrote:
This might be of interest then:
https://github.com/MeinMein/BulletD
That's pretty cool! It doesn't appear (from the wording, at
least) to be incredibly stable, but it certainly seems like a
good start. I'll do some more research into it.
On 5/19/14, Kiith-Sa via Digitalmars-d-announce
wrote:
> Box2D would be awesome. I'm about to start a project that would
> greatly benefit from good 2D physics (I used simple AABB till now
> simply because physics is too much of a PITA)
Excellent. Expect the port to be done within a day or two. I
On Monday, 19 May 2014 at 21:00:37 UTC, Colden Cullen wrote:
As far as bullet goes, that would be amazing, but definitely no
small undertaking. We talked about it internally, but decided
it wasn't worth the time for just trying to get Dash off the
ground. You should know, though, that if you
On Monday, 19 May 2014 at 21:19:12 UTC, Kiith-Sa wrote:
Is performance not a problem so far?
I did avoid unnecessary allocations but it still does use the
GC quite a bit (I plan to eventually change that and add some
other optimizations but I'd like std.allocator to be in phobos
first and I di
On Monday, 19 May 2014 at 21:10:02 UTC, Colden Cullen wrote:
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote:
Box2D would be awesome. I'm about to start a project that
would greatly benefit from good 2D physics (I used simple AABB
till now simply because physics is too much of a PITA)
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote:
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used simple AABB till
now simply because physics is too much of a PITA)
How do you port 20kloc in 2 days?
D:YAML took me months (altho
On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Colden Cullen via Digitalmars-d-announce
wrote:
This is such a great effort to see!
I'm liking the enthusiasm!
Btw, I'm currently porting the Box2D physics engine to D. I've
already
ported
On Monday, 19 May 2014 at 20:46:43 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Andrej Mitrovic wrote:
Btw, I'm currently porting the Box2D physics engine to D.
For a second there I thought Dash was a 2D game engine, but
it's a 3D
one, which is awesome! 2D physics can s
On 5/19/14, Ben Boeckel via Digitalmars-d-announce
wrote:
> Derelict has a module[1] for ODE[2].
I've heard about ODE but I'm not sure about the state it's in these
days. Bullet seems to be the place of active development. I've yet to
try it though so I can't really give a proper review.
On Mon, May 19, 2014 at 22:46:33 +0200, Andrej Mitrovic via
Digitalmars-d-announce wrote:
> For a second there I thought Dash was a 2D game engine, but it's a 3D
> one, which is awesome! 2D physics can still be used with 3D graphics
> to some great effect. But ultimately I would really want us to
On 5/19/14, Andrej Mitrovic wrote:
> Btw, I'm currently porting the Box2D physics engine to D.
For a second there I thought Dash was a 2D game engine, but it's a 3D
one, which is awesome! 2D physics can still be used with 3D graphics
to some great effect. But ultimately I would really want us to
On 5/19/14, Colden Cullen via Digitalmars-d-announce
wrote:
> This is such a great effort to see!
I'm liking the enthusiasm!
Btw, I'm currently porting the Box2D physics engine to D. I've already
ported Chipmunk a while ago, but Box2D has its own benefits. E.g. it
has continuous collision detect
This is such a great effort to see! I’m currently the lead engine
programmer at Circular Studios[1], working on the Dash Engine[2].
I just posted some more info about us in D.announce[3]. I think
that gfm is super cool, and I can totally see us starting to use
that for object oriented wrappers aro
On Sunday, 18 May 2014 at 21:22:25 UTC, Casey wrote:
But hey we also need a web service framework aimed at
enterprise in D and that's my target work now days.
Just out of curiosity, have you looked into Vibe.d for this?
I've created a couple prototypes with it and they came out
pretty
good.
But hey we also need a web service framework aimed at
enterprise in D and that's my target work now days.
Just out of curiosity, have you looked into Vibe.d for this?
I've created a couple prototypes with it and they came out pretty
good. Sonke is also pretty good about responding to issues as
On Saturday, 17 May 2014 at 19:00:12 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
Probably with a good D wrapper coding in DirectX could be fun,
especially since the API is apparently stateless.
Btw, I think Adam Wilson mentioned that your bindings are
slightly out
of date. He appare
On 5/15/14, evilrat via Digitalmars-d-announce
wrote:
> same with DirectX, more than half year passed since i published
> it and i only get single commit and one known user. nice, good
> and active community. i wish to say "good luck with ur linuxez
> guyz i'm done here", but i always returns to s
On 5/17/14, Kiith-Sa via Digitalmars-d-announce
wrote:
> This is pretty awesome - don't need to write my own anymore.
You have some pretty cool repositories on Github! I haven't yet tried
to build anything, but I see lots of things D and gamedev-related.
Pretty cool!
On 5/17/14, Kiith-Sa via Digitalmars-d-announce
wrote:
> This is pretty awesome - don't need to write my own anymore. How
> does it handle fonts? Does it depend on FreeType or something
> like that?
It uses a copy of this file:
nothings.org/stb/stb_truetype.h
Ideally it would use FreeType though
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/14/14, Andrej Mitrovic wrote:
I am starting an initiative for everyone interested in D game
development by creating the github organization
d-gamedev-team[1].
Just ported the imgui library to D. It
On 5/14/14, Andrej Mitrovic wrote:
> I am starting an initiative for everyone interested in D game
> development by creating the github organization d-gamedev-team[1].
Just ported the imgui library to D. It's a minimal OpenGL GUI library,
useful for things like tweaking parameters. Have a look he
On 5/15/14, Dicebot via Digitalmars-d-announce
wrote:
> I think it is a very good initiative to start creating community
> teams of D hackers interested in specific domains. Can be
> beneficial for both spreading the information and lobbying needed
> changes in D/Phobos.
Yeah. I plan on writing s
On 5/16/14, Manu via Digitalmars-d-announce
wrote:
> Out of curiosity, are you running Linux or Windows?
Win7.
On 16 May 2014 04:39, Andrej Mitrovic via Digitalmars-d-announce
wrote:
> On 5/15/14, Manu via Digitalmars-d-announce
> wrote:
>> You never mentioned that you were deterred by performance, I can go
>> and make it run at a thousand fps if you like :)
>
> Bah I feel terrible for even saying what I
On 5/15/14, Manu via Digitalmars-d-announce
wrote:
> You never mentioned that you were deterred by performance, I can go
> and make it run at a thousand fps if you like :)
Bah I feel terrible for even saying what I said. I tested it on a
9600GT (yeah it's old, but UT3 worked fine on it, so.. :) )
On Thursday, 15 May 2014 at 14:55:46 UTC, Adil Baig via
Digitalmars-d-announce wrote:
On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via
Digitalmars-d-announce
wrote:
On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 23:24, Rikki Cattermole via
Digitalmars-d
On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via
Digitalmars-d-announce wrote:
> On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:
>
>> On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
>> wrote:
>>
>>> On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce
On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
wrote:
On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
wrote:
On 15/05/2014 5
On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
wrote:
> On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
>>
>> On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
>> wrote:
>>>
>>> On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
>>>
On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
wrote:
On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
I tried to gather support for a community game project (FeedBack).
Lots of interest, but no
On Wednesday, 14 May 2014 at 19:32:22 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
I am starting an initiative for everyone interested in D game
development by creating the github organization
d-gamedev-team[1].
...
[1] : https://github.com/d-gamedev-team
[2] : https://github.com/d-ga
On 15 May 2014 19:54, Andrej Mitrovic via Digitalmars-d-announce
wrote:
> On 5/15/14, Manu via Digitalmars-d-announce
> wrote:
>> I tried to gather support for a community game project (FeedBack).
>> Lots of interest, but nobody actually joined the party when I kicked
>> it off.
>
> Sorry, but I
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
wrote:
> On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
>>
>> I tried to gather support for a community game project (FeedBack).
>> Lots of interest, but nobody actually joined the party when I kicked
>> it off.
>>
On 5/15/14, Manu via Digitalmars-d-announce
wrote:
> I tried to gather support for a community game project (FeedBack).
> Lots of interest, but nobody actually joined the party when I kicked
> it off.
Sorry, but I was put off by the terrible performance. 30 FPS with
regular frame drops to sub-10
On Thursday, 15 May 2014 at 05:01:14 UTC, Manu via
Digitalmars-d-announce wrote:
I tried to gather support for a community game project
(FeedBack).
Lots of interest, but nobody actually joined the party when I
kicked
it off.
On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce
wro
On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the party when I kicked
it off.
On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce
wrote:
I am starting
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the party when I kicked
it off.
On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce
wrote:
> I am starting an initiative for everyone interested in D game
> development by
I am starting an initiative for everyone interested in D game
development by creating the github organization d-gamedev-team[1].
The first project hosted here is the the freshly created
opengl-tutorials[2] project. This is a long-term project that aims to
collect as many modern OpenGL examples por
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