Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-21 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/21/14, Vova616 via Digitalmars-d-announce wrote: > Whoa you are awesome, I will use it with my experimental engine > for sure > I'm still stuck on the design but here it is > http://code.dlang.org/packages/batch-engine Cool stuff, will have a look later!

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-21 Thread Vova616 via Digitalmars-d-announce
On Wednesday, 21 May 2014 at 07:50:58 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/19/14, Kiith-Sa via Digitalmars-d-announce wrote: Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-21 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Kiith-Sa via Digitalmars-d-announce wrote: > Box2D would be awesome. I'm about to start a project that would > greatly benefit from good 2D physics (I used simple AABB till now > simply because physics is too much of a PITA) FYI the initial port is hosted online now, although I'm stil

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-21 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/21/14, francesco cattoglio via Digitalmars-d-announce wrote: > BTW: thank you so much for imgui, I discovered it yesterday and > I'm already using it: it is so simple it is awesome, even in > early alpha stage! It IS the most immediate gui I've ever used ;) Btw I've added a memory-management

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-20 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/21/14, francesco cattoglio via Digitalmars-d-announce wrote: > Port? Or wrap? Because 10K in < 10 hours feels crazy. Even worse > than crazy! :D I think after all I might just be remembering it wrong. And in fact git log will tell me otherwise. Let's see: $ git log --reverse --pretty=format

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-20 Thread francesco cattoglio via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:39:18 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/19/14, Kiith-Sa via Digitalmars-d-announce How do you port 20kloc in 2 days? Past experience helps I guess. I ported Chipmunk (10K) mostly over night. I've ported lots of codebases already, so this

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Andrej Mitrovic wrote: > Excellent. Expect the port to be done within a day or two. I just have > some runtime bugs to squash. In the meantime here's a teaser: http://i.imgur.com/HQSNhO2.png The test-suite uses IMGUI which I've recently ported to D as well, so you can use it right aw

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:28:45 UTC, ponce wrote: This might be of interest then: https://github.com/MeinMein/BulletD That's pretty cool! It doesn't appear (from the wording, at least) to be incredibly stable, but it certainly seems like a good start. I'll do some more research into it.

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Kiith-Sa via Digitalmars-d-announce wrote: > Box2D would be awesome. I'm about to start a project that would > greatly benefit from good 2D physics (I used simple AABB till now > simply because physics is too much of a PITA) Excellent. Expect the port to be done within a day or two. I

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread ponce via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:00:37 UTC, Colden Cullen wrote: As far as bullet goes, that would be amazing, but definitely no small undertaking. We talked about it internally, but decided it wasn't worth the time for just trying to get Dash off the ground. You should know, though, that if you

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:19:12 UTC, Kiith-Sa wrote: Is performance not a problem so far? I did avoid unnecessary allocations but it still does use the GC quite a bit (I plan to eventually change that and add some other optimizations but I'd like std.allocator to be in phobos first and I di

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:10:02 UTC, Colden Cullen wrote: On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote: Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA)

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote: Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA) How do you port 20kloc in 2 days? D:YAML took me months (altho

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Kiith-Sa via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/19/14, Colden Cullen via Digitalmars-d-announce wrote: This is such a great effort to see! I'm liking the enthusiasm! Btw, I'm currently porting the Box2D physics engine to D. I've already ported

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
On Monday, 19 May 2014 at 20:46:43 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/19/14, Andrej Mitrovic wrote: Btw, I'm currently porting the Box2D physics engine to D. For a second there I thought Dash was a 2D game engine, but it's a 3D one, which is awesome! 2D physics can s

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Ben Boeckel via Digitalmars-d-announce wrote: > Derelict has a module[1] for ODE[2]. I've heard about ODE but I'm not sure about the state it's in these days. Bullet seems to be the place of active development. I've yet to try it though so I can't really give a proper review.

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Ben Boeckel via Digitalmars-d-announce
On Mon, May 19, 2014 at 22:46:33 +0200, Andrej Mitrovic via Digitalmars-d-announce wrote: > For a second there I thought Dash was a 2D game engine, but it's a 3D > one, which is awesome! 2D physics can still be used with 3D graphics > to some great effect. But ultimately I would really want us to

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Andrej Mitrovic wrote: > Btw, I'm currently porting the Box2D physics engine to D. For a second there I thought Dash was a 2D game engine, but it's a 3D one, which is awesome! 2D physics can still be used with 3D graphics to some great effect. But ultimately I would really want us to

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/19/14, Colden Cullen via Digitalmars-d-announce wrote: > This is such a great effort to see! I'm liking the enthusiasm! Btw, I'm currently porting the Box2D physics engine to D. I've already ported Chipmunk a while ago, but Box2D has its own benefits. E.g. it has continuous collision detect

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-19 Thread Colden Cullen via Digitalmars-d-announce
This is such a great effort to see! I’m currently the lead engine programmer at Circular Studios[1], working on the Dash Engine[2]. I just posted some more info about us in D.announce[3]. I think that gfm is super cool, and I can totally see us starting to use that for object oriented wrappers aro

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-18 Thread Rikki Cattermole via Digitalmars-d-announce
On Sunday, 18 May 2014 at 21:22:25 UTC, Casey wrote: But hey we also need a web service framework aimed at enterprise in D and that's my target work now days. Just out of curiosity, have you looked into Vibe.d for this? I've created a couple prototypes with it and they came out pretty good.

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-18 Thread Casey via Digitalmars-d-announce
But hey we also need a web service framework aimed at enterprise in D and that's my target work now days. Just out of curiosity, have you looked into Vibe.d for this? I've created a couple prototypes with it and they came out pretty good. Sonke is also pretty good about responding to issues as

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread evilrat via Digitalmars-d-announce
On Saturday, 17 May 2014 at 19:00:12 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: Probably with a good D wrapper coding in DirectX could be fun, especially since the API is apparently stateless. Btw, I think Adam Wilson mentioned that your bindings are slightly out of date. He appare

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/15/14, evilrat via Digitalmars-d-announce wrote: > same with DirectX, more than half year passed since i published > it and i only get single commit and one known user. nice, good > and active community. i wish to say "good luck with ur linuxez > guyz i'm done here", but i always returns to s

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/17/14, Kiith-Sa via Digitalmars-d-announce wrote: > This is pretty awesome - don't need to write my own anymore. You have some pretty cool repositories on Github! I haven't yet tried to build anything, but I see lots of things D and gamedev-related. Pretty cool!

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/17/14, Kiith-Sa via Digitalmars-d-announce wrote: > This is pretty awesome - don't need to write my own anymore. How > does it handle fonts? Does it depend on FreeType or something > like that? It uses a copy of this file: nothings.org/stb/stb_truetype.h Ideally it would use FreeType though

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-17 Thread Kiith-Sa via Digitalmars-d-announce
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: On 5/14/14, Andrej Mitrovic wrote: I am starting an initiative for everyone interested in D game development by creating the github organization d-gamedev-team[1]. Just ported the imgui library to D. It

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-16 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/14/14, Andrej Mitrovic wrote: > I am starting an initiative for everyone interested in D game > development by creating the github organization d-gamedev-team[1]. Just ported the imgui library to D. It's a minimal OpenGL GUI library, useful for things like tweaking parameters. Have a look he

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-16 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/15/14, Dicebot via Digitalmars-d-announce wrote: > I think it is a very good initiative to start creating community > teams of D hackers interested in specific domains. Can be > beneficial for both spreading the information and lobbying needed > changes in D/Phobos. Yeah. I plan on writing s

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-16 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/16/14, Manu via Digitalmars-d-announce wrote: > Out of curiosity, are you running Linux or Windows? Win7.

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Manu via Digitalmars-d-announce
On 16 May 2014 04:39, Andrej Mitrovic via Digitalmars-d-announce wrote: > On 5/15/14, Manu via Digitalmars-d-announce > wrote: >> You never mentioned that you were deterred by performance, I can go >> and make it run at a thousand fps if you like :) > > Bah I feel terrible for even saying what I

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/15/14, Manu via Digitalmars-d-announce wrote: > You never mentioned that you were deterred by performance, I can go > and make it run at a thousand fps if you like :) Bah I feel terrible for even saying what I said. I tested it on a 9600GT (yeah it's old, but UT3 worked fine on it, so.. :) )

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Rikki Cattermole via Digitalmars-d-announce
On Thursday, 15 May 2014 at 14:55:46 UTC, Adil Baig via Digitalmars-d-announce wrote: On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via Digitalmars-d-announce wrote: On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote: On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Adil Baig via Digitalmars-d-announce
On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via Digitalmars-d-announce wrote: > On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote: > >> On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce >> wrote: >> >>> On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Rikki Cattermole via Digitalmars-d-announce
On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote: On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce wrote: On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote: On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce wrote: On 15/05/2014 5

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Manu via Digitalmars-d-announce
On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce wrote: > On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote: >> >> On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce >> wrote: >>> >>> On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote: >>>

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Rikki Cattermole via Digitalmars-d-announce
On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote: On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce wrote: On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote: I tried to gather support for a community game project (FeedBack). Lots of interest, but no

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Dicebot via Digitalmars-d-announce
On Wednesday, 14 May 2014 at 19:32:22 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote: I am starting an initiative for everyone interested in D game development by creating the github organization d-gamedev-team[1]. ... [1] : https://github.com/d-gamedev-team [2] : https://github.com/d-ga

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Manu via Digitalmars-d-announce
On 15 May 2014 19:54, Andrej Mitrovic via Digitalmars-d-announce wrote: > On 5/15/14, Manu via Digitalmars-d-announce > wrote: >> I tried to gather support for a community game project (FeedBack). >> Lots of interest, but nobody actually joined the party when I kicked >> it off. > > Sorry, but I

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Manu via Digitalmars-d-announce
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce wrote: > On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote: >> >> I tried to gather support for a community game project (FeedBack). >> Lots of interest, but nobody actually joined the party when I kicked >> it off. >>

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/15/14, Manu via Digitalmars-d-announce wrote: > I tried to gather support for a community game project (FeedBack). > Lots of interest, but nobody actually joined the party when I kicked > it off. Sorry, but I was put off by the terrible performance. 30 FPS with regular frame drops to sub-10

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread evilrat via Digitalmars-d-announce
On Thursday, 15 May 2014 at 05:01:14 UTC, Manu via Digitalmars-d-announce wrote: I tried to gather support for a community game project (FeedBack). Lots of interest, but nobody actually joined the party when I kicked it off. On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce wro

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-14 Thread Rikki Cattermole via Digitalmars-d-announce
On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote: I tried to gather support for a community game project (FeedBack). Lots of interest, but nobody actually joined the party when I kicked it off. On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce wrote: I am starting

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-14 Thread Manu via Digitalmars-d-announce
I tried to gather support for a community game project (FeedBack). Lots of interest, but nobody actually joined the party when I kicked it off. On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce wrote: > I am starting an initiative for everyone interested in D game > development by

OpenGL Examples in D and a birth of a New Initiative

2014-05-14 Thread Andrej Mitrovic via Digitalmars-d-announce
I am starting an initiative for everyone interested in D game development by creating the github organization d-gamedev-team[1]. The first project hosted here is the the freshly created opengl-tutorials[2] project. This is a long-term project that aims to collect as many modern OpenGL examples por