I didn't find her too hard on normal, especially compared to the level
before her.
Beware the Grue!
Dark.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 04, 2010 1:53 AM
Subject: Re: [Audyssey]
actually yohandi, I don't personally see that as a bad thing.
there have been plenty of games who's harder challenge has only been
possible for the most dedicated players, and it means you've always got
something new to aime for.
I've finished tj on normal and easy, and got to the honey hunt
I agree Haiden.
Were it the easy or normal difficulties which were too difficult, as in
something like technoshock, then there would indeed be a problem, but insane
is supposed to be, - well insane!
Beware the Grue!
Dark.
- Original Message -
From: Hayden Presley
Hi Neophyte,
Thanks, and thanks for checking out my site.
Yeah, text based games were the first and only accessible games for us for a
very long time. Like the Infocom text adventure games and all of the BBS door
games and the like. That is one reason that it is so fun to be able to write
Hi Thomas,
I never had a Dectalk. My first hardware synthesizer was an Accent SA. It was
the most responsive dos speech synthesizer. Also the most mechanical sounding.
I also had a Double Talk internal (PCI) synthesizer. The Accent SA plugged
into a serial port. It is not as responsive
Hi Charles,
Yeah, waver is just a simple little wave file player program. You could put a
copy of it in any folder with wave files. One thing that I like about the
program is that you can pick and play a series of wave files.
The function keys are
F1. say special keys
F2. search
F3. search
Hi Charles,
Thanks. Yeah, I bowled a 600 series last week. Did that once before, but then
bowled a few more games that night that were not so good. I believe that it
has been some time since I had a below average week of bowling.
Thanks again.
BFN
Jim
As easy as
Hi all. I just tried exiting out of mota and I am still getting the blue screen
when I exit and having my pc re start. so since I know that it is fixt. I need
to know the following. 1 where do I go to get my new updated drivers for my pc?
2 what drivers to get? and 3 will I get the jaws video
Hey Dark and Hayden,
Thanks for the replies.
I've tried to do a bit of research on Winfrotz TTS and found that David
Kinder wrote the program. From what I understand, he's been helping out
with Inform 7 of late, but I'm not certain.
I'm intrigued by your comment, Dark. You said that Winfrotz
Hi all. I am looking for the game duckhunter. I checked audiogames.net and
found the download link not working. does any one know where I can find the.exe
file for this game? many thanks. from Mich.
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Hi all,
I am looking for a game called Audio formula 1. I was trying to search on the
audiogames.net website, but the download link is unavailable.
Please, does anyone know where I could get exe file or if there is anyone who
has the game, could you please send it to me off list?
Thank you in
hey philip and all.
i agree here.
after playing the new side scroler beat'em up: shank, a mainstream game
for the pc / x360 / ps3, i have some suggestions that could be added to
q9: yeah, this big attack that takes some of your hitpoints appeared in
most beat'em ups would help on insane. also a
Hi Hayden,
Good question. I would imagine there are lots of reasons for why the
screen readers decided to go for software synths rather than hardware
synths. They are more portible, they are cheaper to purchase, they are
easier to suppport, and so on.
At any rate we really need to get things
Hi Jim,
Actually, I think the first live action game for the blind would have
to be Lone Wolf. It was GMA's second title and it was real time based
rather than turn based. Lone Wolf 1.0 was for Dos, but eventually
David Greenwood rewrote it in VB 6 and then 2.0 and later were full
Windows
Hi Shaun,
Yes, Mysteries of the Ancients will use the same product key
regardless of platform and operating system. I am a pretty fair minded
person and I don't think someone should have to pay for the same game
twice if they want a Linux and aWindows version.
On 11/4/10, shaun everiss
Hey is there any other games like x hour out their? If so could someone
give me a list?
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I still can't get winfrotz TTS to work on my system after one of my
reinstalls, so I stick to winfrotz 1.16, or thereabouts, with TTS support
built in, but will also just say we maybe get more used to a bit more spoken
noise on a computer as such...smile
Jacob Kruger
Blind Biker
Skype:
Hi Folks,
Still no reports if this new device is accessible.
But then it just came out today.
Faster Forward Xbox's Kinect, hands-free gaming in large living rooms.
By Rob Pegoraro
November 4, 2010; 6:10 AM ET
Categories: Gadgets, Games
Microsoft's Xbox 360 video-game console got a little
Hi,
Neophite wrote:
Thanks for the tip about there being a version of Frotz with a screen
reader built in.
My reply:
Actually, that's not technically correct. Microsoft Windows comes with
a technology called the Microsoft Speech API or Sapi for short. Sapi
is an API that is used to create and
Hi, I appreciate this, I also have them all available at
www.asmodean.net/games
Hope this helps.
On 9/27/2010 7:08 PM, Hayden Presley wrote:
Hi Ben,
I am working on putting all of Raul's games together, just have a few more
things to do.
Best Regards,
Hayden
-Original
Hi Neofite. Welcome aboard. I've been following your entrance onto the list
with some interest. Interactive fiction has somewhat faded from centre stage
over the years since I started Audyssey Magazine. Audio arcade games have
given us less cerebral alternatives as graphics did for the sighted.
Hello, you guys are great for doing this. I currently have them
organized into categories at www.asmodean.net/games, but if you guys
want them in a different way, I'm open to suggestions. Also, since I
don't have much time with working full time and having a
more-than-full-time family, I
Hi Thomas,
I do like the warning at the edge of traps for several reasons.
In a sighted game or in reality, you would know exactly how far you were
away from a trap just by seeing it.
Before the edge warning, I had to go into view, fine the specific trap and
hit enter.
The distance is in meters
Hi Yohandy,
Lol! Okay, 350 creatures, moving at 55 MPH, all attacking at once in
3d space? What do we call this skill level? Isn't that like the
suicide level? Smile.
Point well taken. i do know what you are saying, but developing skill
levels is difficult for a developer in large part because
Probably when it's ready LOL.
We are the Knights who say...Ni!
- Original Message -
From: Ryan Conroy staindadd...@juno.com
To: Gamers@audyssey.org
Sent: Tuesday, November 02, 2010 4:15 PM
Subject: [Audyssey] Q9 version 1.2.
Hi,
When is this coming out? It's been like almost a
Probably frustration and disappointment with Windows and Microsoft in
general. My wife and I can certainly sympathize since we're both in that
boat LOL.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list'
Seems like someone said that it is on Thomas's site, and I figured it would be
in the free games section, but it isn't. Direction? Thanks.
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Hi Phil,
In MOTA a meter is approxamately 3 steps although not quite given the
conversion from feet into meters. Since you grew up with the standard
American measurements like feet, inches, etc I imagine your confusion
comes from trying to convert that in your head into meters. One
possible
Hi Thomas,
I don't mind the distance in meters. I have a problem when the game rounds
off the distance to the nearest meter.
If I knew that the trap was .3 away then I would be sure that one step would
bring me to 0.
But the game says 1 meter if you are .3 or .6 away from the trap.
I think the
Hi,
Right, but at the same stroke you take all the challenge out of
jumping that trap. If you walk up to a fire pit, hear a ledge, jump,
safely cross the trap, and do it again what's the point of the trap at
all? Why not just take all the traps out of the game since they
present no difficulty for
Hi Bryan,
Yeah, that's pretty much it in a nutshell.
On 11/4/10, Bryan Peterson bpeterson2...@cableone.net wrote:
Probably frustration and disappointment with Windows and Microsoft in
general. My wife and I can certainly sympathize since we're both in that
boat LOL.
We are the Knights who
Hi Tom.
i like the idea of a texon screen reader.
As regards winfrotz, I actually use the tts for the same reason as you, it
aides in game flow to have the text automatically spoken as it appears on
screen. I do however keep Hal running at the same time for review purposes.
As regards sapi
Hi all. I am still getting the blue screen when exiting moda. I tried updating
my NVIDIA drivers only to get the jaws video intercept error. when I tried to
install and did install 260.99_desktop_winxp_32bit_english_whql.exe witch was
apparently
the newest driver for my pc that is what
Hi neophyte.
Well, when I said partially complete and based on earlier versions, I simply
mean that winfrotz tts is based on winfrotz version 1.4, where as I believe
the current version is 1.53 (it might even be further), so obviously the
older tts is less compatible with certain games which
Hey, how about a Podcast of your findings.
Whoa, a lot of emails here.
Crash
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 11, 2010 6:02 PM
Subject: Re: [Audyssey] using the sword in mota
Same here, I have a playlist of audio game reviews and recordings on my
ipod, great if I'm feeling down or sick of being killed by electricity in
pipe2, I just listen to Raul and his quick conscience
- Original Message -
From: Raul A. Gallegos r...@asmodean.net
To: Gamers Discussion
Hi Michael.
The example of doss games is a good one actually, sinse while I never
actually ran any games under dos, I have become a fan of games like Eamon,
fallthru and braminer played in console windows (which stil run under xp).
In those cases, turns aren't actually read aloud at all and
At 06:19 AM 04/11/2010, you wrote:
Sorry to disagree here, but in sited games, it is not always half as
clear as you might think.
Take mario as an example. A large pit you might need to be on the
very edge of, or do a running jump, and in both of these
circumstances you may well miss the
To be honest, I don't mind the lack of edges much. If the game's
measuring system was a bit more precise, I wouldn't mind it at all.
I'm being picky, but if 3 steps is approx 1 meter why not just make
it exactly one? Measuring then would be a lot easier, plus judging of
distances and then I'd
This may be true, but I think the key here is that sighted people can see a
trap, shouldn't a blind person be able to hear it? Thinking of it another
way, it would be like a blind person walking down the street without a cane
or a dog guide to let them know that there is an open manhole in
Even making 3 steps exactly 1 meter wouldn't totally nail it though
surely? What happens if you hear a trap, you hit v and it's 1 meter
away. Is that one step remaining or 2 or 3? There's still no way to
know without stepping and hitting V until you here 0 meters.
On 11/4/10, Clement Chou
Well I agree on the precision of the viewing menue engine, sinse that seems
only fair and avoids you having to be roasted or fall to your death while
learning audio positioning.
I rather like Phil's suggestion of having .3 .6 and .9 metre markers for
when you are less than one metre away,
HI all, I sent this to the BPC list to.
The query I have is ok TDV will be a mission mode I get that. But is it going
to be one of those games that ok I finished it now what?
The story can't keep changing each time we play the game so will it be a game
we play and then forget about?
HI I meant that will TDV be replayable and of course, the difficulty I
mentioned in the subject of my last mail will not obviously be a factor since I
assume the mission itself in TDV gets more difficult.
What I meant to put the subject of the last mail was, replayability of tdv
---
Did I miss something here, or did you merely post what someone already sent,
without your feedback?
---
Shepherds are the best beasts!
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 04, 2010 9:22
Hi Michael,
That's actually one of the reasons I have taken to playing interactive
fiction type games on linux using Speakup. Since many VI users, such
as those who run Vinux, still very much use the console and console
applications with speakup you can load up your favorite IF title in
frotz and
the problem is charles, that where as in real life manholes aren't all the
same size, thus meaning you need to concentrate on using your cane to get
aorund them, in mota, all traps are precisely one jump long and as I said,
one jump in mota literally means one jump.
This means the process of
Hi,
The problem with speaking an exact measurement like 3.6 meters away is
that it is almost impossible to do this using wav files. Oh, I suppose
I could do it, but it is terribly difficult to process it. If we truly
want that degree of precision we pretty much have to switch over to
using Sapi
Yeah. And my wife's computer is older as it is so when she wants to relax
after work and play on the internet she runs into trouble because the
computer has to download and install new updates and it slows things down
even more. So I think she's going to look into getting a Mack at some point
Haven't had the time or the resources. Oh I could record a podcast but not
in stereo and nowhere to put it up since quite frankly I don't like
Sendspace or Dropbox.
We are the Knights who say...Ni!
- Original Message -
From: Gary Whittington gary...@cableone.net
To: Gamers
But then if you do that, wouldn't it be all too easy to just hold
down the arrow key until you pass over the trap? Or are you going to
put in a maximum length for the jump? I guess more precise would mean
more work and now I think about it it does seem a bit more impractical.
---
Gamers
Funny you sould mention that Charles, since i actually worked with a
Mobility instructor who did believe that the cane was almost totally
unnecessary. His view was that the cane only counts for about 10 percent of
the feedback you get while travelling and so it really wasn't necessary. I
need
I seem to remember that in some of the older Monte Betas there were lava
pits that required several jumps to clear.
We are the Knights who say...Ni!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 04, 2010 8:35
Okay. Here's another one... my most impressive one yet, from my own
playing perspective. Took me three or four goes to beat my rival, and
I had to stop after that. But what I do have here is nice and fast paced...
My question to that is, though I agree, is how would we have jumped
several times... because you would've had to land and push off again,
and in lava... well, the only thing to push off is boiling rock.
At 07:01 AM 04/11/2010, you wrote:
I seem to remember that in some of the older Monte Betas
Hi Charles,
As Dark correctly pointed out jumping in MOTA is purely mechanical. If
you are standing on a ledge and press alt+right arrow to jump you will
always make it safely to the other side because the trap is exactly
one jump across. Knowing where to start, therefore, means you will
always
Hi Clement,
In Monte there were ledges hanging out above the middle of the lava
pits you could jump onto and then use them to jump safely to the next
ledge etc. They weren't exactly in the lava, but hanging out above the
lava. Make sense?
Cheers!
On 11/4/10, Clement Chou chou.clem...@gmail.com
Well there were little ledges you could land on but that was it. I think
they were too close together for it to really be considered multiple pits.
We are the Knights who say...Ni!
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list
Hi Thomas,
Since you can only move a step at a time the most logical thing to do is to
measure everything by how many steps away it is.
So if it says you are 3 steps away from a pit then you only need to do is
hit the right arrow 3 times to get to 0.
Phil
- Original Message -
From:
Sometimes in games there'd be enemies on the room who might choose to attack
you just as you were jumping, and of course in those games getting hit even
while standing still would cause you to get knocked back a few feet, so if
you'd just jumped a pit you could be in for an early death. And of
Then again, how many people beat really good chess computer programs?
That's why they have different levels of difficulty. I have a battery
operated tabletop chess computer game that, according to the box, will beat
99.95 percent of average players. There is absolutely no way that I can
Hi,
Yeah, I'd have to put in a way to set a maximum jump so that
regardless if you hold an arrow key down you couldn't jump over say a
chasm like the one in room 9 on level 2 that is like 10 meters across.
No human can jump that far and of course some restrictions would have
to apply here.
On
I totally agree with this. If a level is totally impossible to beat, it
should be lessened to the point at which a gamer really has to work to beat,
but it can be done. If nobody can jump the Grand Canyon, then the Grand
Canyon should not be one of the obstacles, so to speak.
---
Shepherds
It does. Rewriting the game with those variables would probably be 2,000
pounds of extra work, too. But I do think that there should be a clear
indication of a trap's threshold. Maybe traps can be set so that there is a
space between a couple of them if they are in succession, as the fire
Hi Mich,
Well, rather than worry about the drivers you should just wait for
beta 16 to come out. If it makes you feel any better we are working on
a DirectX only version of MOTA beta 16 that resolves the vidio driver
issue as well as other issues encountered in the cross-platform engine
on
I wonder if a good compromise would be to eliminate the warnings on the
highest difficulty and leave them in the lower ones? Thoughts, Thomas?
---
Shepherds are the best beasts!
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list
Hi tom.
Fair enough Tom, and I can see how Sapi would be irritating.
Previded there was a way to know the length of the trap, this would be in my
mind a good thing.
There is however a far more symple solution. Nobody said we have to use
metres. just have steps, strides, paces or feet, ie,
just put them in order they are on the site in a single playlist then put it
on random. I wonder though Raul if there is a recording missing somewhere
because when you play Tank Commander you say that instead of playing the
standard game you'd play arcade, so I wondered if you recorded the
Oh feet like in Shades of Doom
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 04, 2010 3:13 PM
Subject: Re: [Audyssey] game difficulties was best side
scroller?-Re:Q9version 1.2.
Hi Thomas,
Since you
Hi,
Ah, but that's where alternative methods come in handy. Remember the
super large chasm in level 2 of MOTA?
There is no way you can jump it, but if you locate the hidden pressure
switchg in the wall you can lower a drawbridge so you can simply walk
across the chasm. This is why such
The problem I find with audio games that doesn't exist in mainstream games
is the fact there's no velocity sensitivity when pressing buttons. Meaning
you can press the keys as hard or softly as you want and it won't make the
slightest difference for jump distances etc. in mainstream platforming
I'm sorry Phil, but that stil doesn't cover the variables for me, sinse
obviously jumping is more a matter than short or long.
i personally liked your idea about step counts, sinse then, we could
despense with the battiers, but have an equally good way of knowing where
the edge was, thus
Rather than having two separate key combinations, how about just jumping
distances determined by the number of right arrow taps in a given amount of
time while the key to indicate that you are jumping instead of walking or
running is held down? I would think that would be more intuitive, plus,
Hi Phil,
Um..As I recall when you open the view menu it pauses the game. That
is so you can look around at things without monsters trying to take
your head off or shoot you full of arrows while examining stuff.
As far as rounding meters I explained this in part in another e-mail.
Since I am
Actually Yohandi, it's quite possible to have jumps keyed to legnth of time
the key is held on a pc.
one freeware graphical game I play is a remake of Turrican, which was famous
for it's exploration and difficult ledge jumping, and this is very much
preserved in the remake.
Beware the Grue!
Hi Charles,
It is on my web server, but unfortunately I have been revamping the
web site so not all the links, descriptions, etc up. If you go to
http://www.usagamesinteractive.com/downloads/pb-games/
you can grab Tarzan JR. with the patch that unlocks the game.
Cheers!
On 11/4/10, Charles
Just a thought about overhanging ledges of safety: Jump wrong, knock
yourself out by jumping at the wrong angle or height and conking your head
on the ledge you were supposed to jump onto, and die from falling to your
death. (ornery grin)
---
Shepherds are the best beasts!
- Original
That's fine, as long as such alternative methods, although they may be
hidden, do exist.
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 04, 2010 10:50 AM
Hi Thomas,
If you rounded off the floating point value to a tenth of a meter you would
only need to record 9 new sound files.
The distance and how accurate the measure is, doesn't matter since you can
not vary your step.
How about a tip toe hot key that would move you by .1 of a meter and also
Not intending this comment to sound rude, but could we please eliminate
the compromises? why is it every time something is suggested, there has to
be some sort of compromise. I really don't get you guys at all. you want a
difficult game, and Thomas is willing to do just that for us. so why
Hi charles,
Unfortunately, to do that I'd have to redraw multiple versions of the
same level. Not hard to do, but requires extra work of course.
On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote:
I wonder if a good compromise would be to eliminate the warnings on the
highest difficulty
Doesn't the current warning do about the same thing with less speech? Also,
you do have to be careful if you're running, or you'll go right over the
trap's threshold.
---
Shepherds are the best beasts!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion
you will have to use the jaws intercept installer.
In hal I had to do this when trying to update drivers so its no different.
or you can repair jaws.
At 02:51 a.m. 5/11/2010, you wrote:
Hi all. I am still getting the blue screen when exiting moda. I
tried updating my NVIDIA drivers only to get
Hmm. I was thinking it would something as simple as only one variable. The
warnings would either be on or off, just like I picture the torches to work.
You can still find weapons and treasures whether the torch is lit or not,
but just have to do it differently. With the torch lit, you hear
well once I get a linux box I may start old gaming again.
I have loads and loads of games from old floppies.
when my floppies started going bad and before they got to bad I
backed these on cd and then to my hard drives later on.
I have about 130mb of old stuff.
sadly most of it is old
Hi Yohandy,
Regarding sensativity that's pretty hard to do in an audio game.
Especially, one using a keyboard because something like DirectX only
cares if the key is pressed or released. How hard you hold it down is
irrelavant. So that is certainly a drawback to creating a game for the
PC.
As
Hi Tom. many thanks for getting back to me. and ok I will just wate and i
don't mind wating. and yes that does make me feel better for shure. from
Mich.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday,
I actually like the trap warnings.
they add to atmosphere in the game.
At 04:42 a.m. 5/11/2010, you wrote:
I wonder if a good compromise would be to eliminate the warnings on
the highest difficulty and leave them in the lower ones? Thoughts, Thomas?
---
Shepherds are the best beasts!
-
Hey Thomas,
I don't see why you couldn't have some of monty's features in this game. I
don't think whoever sent the cease and desist letter to you even played the
game or looked at its documentation. even if they had, things like vanishing
platforms are generic and you can't really patent or
Hi mich.
You could try googling video intersept and you will find links to the
updated one that will work with the new drivers.
I have a nvidia as well and that update you installed actually solved
the crash for me.
On 11/4/10, Mich m...@ntl.sympatico.ca wrote:
Hi Tom. many thanks for getting
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You can make changes or update
Hello Neophyte,
Well, you can play some interactive fiction games on the brail note.
Basically, you just play the games like Dragon, gormeay, adventure and
stuff. Their is a sight with other brail note games, but I am sorry to say
that they only work if you no brail. If you don't no brail, you
: BlindZA
'...fate had broken his body, but not his spirit...'
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Hi Thomas,
After reading your (novella? Grin) I went to Blind Cool Tech to se what
there was on Linux there. Interesting OS, except for the terminal; that
definitely looks...daunting. I'll stop now.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Hello Scott,
Indeed your client Mr. Clement was notthe figure who proceeded the mr.
Motor renaming of 101 bot, I shall conform that Ms. Duncan was the culprit
in this matter.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
It's not a huge gap but it is definitely there.
We are the Knights who say...Ni!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, November 02, 2010 5:20 PM
Subject: Re: [Audyssey] MOTA suggestion
Hi
Hi Thomas,
Hey, were you ever on the Blind-L list by Brian Lingard? It was for the
discussion of dos and linux. Not sure if the list is still around. I haven't
been on it for 10 years or so.
BFN
- Original Message -
Hi Hayden,
To start with I actually first heard about Linux
spirit...'
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gamers
Hi Jim,
Nope. I don't recall ever being on that list. If you say it was about
10 years ago I was too busy with college classes to do much with
mailing lists etc.
On 11/4/10, Jim Kitchen j...@kitchensinc.net wrote:
Hi Thomas,
Hey, were you ever on the Blind-L list by Brian Lingard? It was for
...'
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