Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread william lomas
ah I thought it would have been the jungle game 
still sounds good game though 

On Jul 9, 2010, at 4:12 AM, Philip Bennefall wrote:

 Hi all,
 
 As is my custom, I am now posting a little sneak preview of my upcoming 
 action game called Palace Punch-up. This is a free game in which you have to 
 try and destroy your opponent's palace by happily chucking huge rocks at it. 
 Unfortunately, the other person is very likely to try to do the same thing to 
 you which you are rather keen to prevent. You do this by hammering out the 
 rocks that are piercing your wall. If you don't manage to beat away a rock in 
 time, that section of your wall will crumble and you are one step closer to 
 losing.
 
 This game can be played in offline mode on 6 difficulty levels, as well as 
 online against another person over the Internet.
 
 The preview is at:
 http://www.blastbay.com/audio/palace_punch-up_preview.mp3
 
 This game uses Microsoft SAPI 5.1 for its speech output, which will be useful 
 in the future if I add a game lobby server with user names etc. For now, you 
 have to connect directly to an IP address in order to play online.
 
 As always, pre-release feedback is most welcome!
 
 Kind regards,
 
 Philip Bennefall
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Re: [Audyssey] MOTA Comments

2010-07-09 Thread Ben
Hi Tom,
There is another strange bug:
Because, obviously mota doesn't have a file menu or other such menu system,
There is a system menu with a close option.  I am, in the first example,
in level 2 around 3 quarters of the way through, and I select one of the
items (one above the pistol) and it closes the game after4 I alt tab back
in.  The second after I alt tabbed is when I was in the main menu, I go to
version information and clicked it, and the game closed!  Any way of
helping?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 06 July 2010 03:45
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Comments

I notice that the bug with the torch sound seems to be back. Last time I 
played I had a torch that I'd lit, then it went out. Then I found another 
torch and relit it immediately. The sound played twice, creating a sort of 
echo effect sort of like on those old getto blaster stereos where you could 
play both tape decks at the same time. Anyway, the torch eventually went out

but there was still a torch sound playing, which continued through the rest 
of level one and on into level two. Then when I exited to the main menu the 
torch sound carried over to there.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 05, 2010 8:31 PM
Subject: Re: [Audyssey] MOTA Comments


 Hi Karl,
 Well, if you think about it realisticly you have to have a little
 space to perform any kind of attack. If you have a big weapon like a
 shotgun you have to have enough room between you and the target to
 point the barrel of the shotgun at the enemy. That's why every weapon
 has a minimum and maximum range.
 As for a special sound to indicate you are poisoned what exactly would
 that be? When Angela's health gets low she starts breathing hard, and
 if you hear a harpy claw you your chances are good she poisoned you
 with her claws. That's a well known harpy attack from mythology.

 Smile.


 On 7/5/10, karl belanger karl.belan...@myfairpoint.net wrote:
 One thing I found is that there is currently no way to target the enemy 
 when
 it is on the same location as you. You have to move to one side, but then
 the enemy follows you and it is quite hard to line up a shot.
 Also, it would be very nice to have a sound effect to hear when you are
 poisoned.
 Karl

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread lirin

Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a 
swords from the castles, it will be great.


Only as always, in your games was your voice, now is SAPI, sounds little 
... hm, strange without it lol


generally, great step, cause  in the last months nothing happens in the 
audio games world, sadly.



Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Philip Bennefall

Hi Will,

Oh no, the jungle game is still far from release. This was a game that I 
wrote in BGT in order to test the networking functionality that I've just 
added to the engine.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:11 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


ah I thought it would have been the jungle game
still sounds good game though

On Jul 9, 2010, at 4:12 AM, Philip Bennefall wrote:


Hi all,

As is my custom, I am now posting a little sneak preview of my upcoming 
action game called Palace Punch-up. This is a free game in which you have 
to try and destroy your opponent's palace by happily chucking huge rocks 
at it. Unfortunately, the other person is very likely to try to do the 
same thing to you which you are rather keen to prevent. You do this by 
hammering out the rocks that are piercing your wall. If you don't manage 
to beat away a rock in time, that section of your wall will crumble and 
you are one step closer to losing.


This game can be played in offline mode on 6 difficulty levels, as well as 
online against another person over the Internet.


The preview is at:
http://www.blastbay.com/audio/palace_punch-up_preview.mp3

This game uses Microsoft SAPI 5.1 for its speech output, which will be 
useful in the future if I add a game lobby server with user names etc. For 
now, you have to connect directly to an IP address in order to play 
online.


As always, pre-release feedback is most welcome!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Thanks to Ben and Scott.;

2010-07-09 Thread Ben
There are, according to my research, all the same, so don't worry about
which one you get.  They're great fun, and I can send all you need.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Kolesar Brothers
Sent: 05 July 2010 17:19
To: Audyssey Mailing list
Subject: [Audyssey] Thanks to Ben and Scott.;

Just wanted to thank Ben and Scott for their advice.
Now which ps 3 unit do you two have and which one to pick up.
In Maybe in short, what's the top of the line ps3 unit for plugging into a
usb port on a pc for hand to ear games?
I thank Ben since he said that his ps3 usb handheld unit works with the
blast chamber game and it also works with the troopanum game as well.
Just was wondering if Ben or Scott Received my private letter.
Thanks once again.
Ron who now has been searching the web for prices on PS3 units. But there's
so many to choose from.

Have a good day,
From the Kolesar brothers and our puppies
kolesar16...@roadrunner.com


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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Philip Bennefall

Hi Tom,

Glad to hear you like the concept.

Just for the simple fact that my voice is always in my games I thought I'd 
try for something a little different, especially because it's easier to 
update if I should add a lobby server etc in the future. It's not impossible 
that I'll remove SAPI in a later release though, it could go either way. But 
for the time being, I figured that SAPI would be adequate.


Kind regards,

Philip Bennefall
- Original Message - 
From: lirin seal11...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom






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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Milos Przic
  Yes, the warriors would be great. Here is my idea if it is possible to 
implement:
  The soldiers would be limited. Do in one key press, you would send a 
certain amount of soldiers toa charge. In that charge the oponent's soldiers 
would defend, and you boath would lose some or all of them. In the best 
case, the player's soldiers could destroy a section of the wall, in the 
worst they would be all lost. After the attack, the soldiers would return, 
and they will be able to attack until all are lost. After that, only rocks 
would remain as the weapon.
  I hope this is not complicated, neither to implement nor to understand. 
:)

  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: lirin seal11...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a 
swords from the castles, it will be great.


Only as always, in your games was your voice, now is SAPI, sounds little 
... hm, strange without it lol


generally, great step, cause  in the last months nothing happens in the 
audio games world, sadly.



Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Philip Bennefall

Hi there,

I think this would be a little bit tricky to do, mainly because of the way 
that the game is played. There are already a million things going on at 
once, and so soldiers would in my opinion make things much too hard to 
follow. This is not very clear from the demo, perhaps, but the game requires 
incredible concentration even as is. The concept is a good foundation for a 
second freeby if it should happen to rain this summer, though. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:39 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


  Yes, the warriors would be great. Here is my idea if it is possible to
implement:
  The soldiers would be limited. Do in one key press, you would send a
certain amount of soldiers toa charge. In that charge the oponent's soldiers
would defend, and you boath would lose some or all of them. In the best
case, the player's soldiers could destroy a section of the wall, in the
worst they would be all lost. After the attack, the soldiers would return,
and they will be able to attack until all are lost. After that, only rocks
would remain as the weapon.
  I hope this is not complicated, neither to implement nor to understand.
:)
  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: lirin seal11...@gmail.com

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Milos Przic

  Hi,
  There is another thing that I would ask you: as your game is free, and 
you made it using BGT, can you post to the list the source code, as an 
example for us who quite don't understand the way how one game should be 
written?

  Thanks!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:46 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Hi there,

I think this would be a little bit tricky to do, mainly because of the way 
that the game is played. There are already a million things going on at 
once, and so soldiers would in my opinion make things much too hard to 
follow. This is not very clear from the demo, perhaps, but the game 
requires incredible concentration even as is. The concept is a good 
foundation for a second freeby if it should happen to rain this summer, 
though. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:39 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


  Yes, the warriors would be great. Here is my idea if it is possible to
implement:
  The soldiers would be limited. Do in one key press, you would send a
certain amount of soldiers toa charge. In that charge the oponent's 
soldiers

would defend, and you boath would lose some or all of them. In the best
case, the player's soldiers could destroy a section of the wall, in the
worst they would be all lost. After the attack, the soldiers would return,
and they will be able to attack until all are lost. After that, only rocks
would remain as the weapon.
  I hope this is not complicated, neither to implement nor to understand.
:)
  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: lirin seal11...@gmail.com

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread lirin

Hello Phil.


Yep but i like your voice in your productiopns, lol, maybe sounds 
strange, but i think the voice is good, especially for the humorous games.



And again, good job, I am waiting for the game to test it here.


Best regards

Tom

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Damien Pendleton

Hi Jim,
I am more or less the same. I am running Jaws 7, Internet Explorer 6, Visual 
Studio 6, Skype 2.5, Windows Messenger (the default version that comes with 
XP), etc. About the only thing I update often are my audio software and 
games. Grin.

Regards,
Damien.



- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Willem Gamers@audyssey.org
Sent: Thursday, July 08, 2010 8:53 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Willem,

Umm, I stated that every single time that I have tried to up grade my 
computer it has gone to heck!  You suggested that I do several up grades. 
Thank you, but no! thank! you!


I do understand a person's personal choice to run the latest greatest 
hugest new software, but in Thomas's case he is also forcing his 
prospective customers to do the same.


You know when my computer is running fine and doing what I want it to, I 
leave it alone.  And just use it.


Inter net Explorer works great for me. Well it did until the up grade. 
Internet Explorer still works great until I close it, then as I said it 
blows up my desk top, but that was not Internet Explorer, but the up grade 
I did to it.


Oh yeah and I am still running and very happy with JFW version 4.02.  But 
like I said if I had the money I would maybe buy a new computer and JFW 
11.  But for now for the most part I am very very happy with Windows XP, 
VB6, JFW 4.02 and the rest of what I am running on my computers.


BFN

- Original Message -
Hi Jim.

While I am not Thomas, I think I understand what he is doing. His decision 
to run the latest and greatest is a personal one.


You could run his games on windows 98 if you wanted, all you need to 
install is at least directX 8 and the visual c++ runtimes. Visual basic 
also has similar runtimes and they are less than 5 mb in size, as aposed 
to the dotNet framework.


I also recommend you use firefox, because internet explorer is a pot of 
nonsense, though you'll need at least jaws 8 or equivalent screen reader 
to use it. Nvda is free (

http://nvda-project.org
and works great with firefox.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Thursday, July 08, 2010 12:59 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Thomas,

Just wondering.  I thought that you had decided to program in straight 
C++ so that people did not need to down load 300 meg of up grades to be 
able to run your game like they did when it was in C net.  But now you 
have changed your mind and again people need to be running the latest 
greatest software from Microsoft right?


Maybe if I could afford a new computer and a screen reader that would run 
on it I might check out your game.  But as it is now, every time that I 
try to up grade my computer it runs much worse.  The last time I did this 
was so that I could listen to a radio stream from WMMS Rover's Morning 
Glory, now every time that I close Internet Explorer it blows up my desk 
top etc.  So I need to reboot.  Even a sighted person with a mouse can 
not use my computer without a reboot.


http://roverradio.com

But I guess my point is, are you not going backwards to forcing people to 
up grade like when the game was in a net language?


Just asking.

BFN

Jim

Cannabis, Rock N Roll, Sex, Love, Health, Happiness and Peace to all!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA



Jim

- The Def. of Upgrade: Take old bugs out, put new ones in
j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Damien Pendleton

Hi Milos,
Just because a game is free does not mean he has to release the source code. 
There are already five or six examples of BGT code, which I think is quite 
adequate.

Regards,
Damien.



- Original Message - 
From: Milos Przic milos.pr...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 09, 2010 7:54 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



  Hi,
  There is another thing that I would ask you: as your game is free, and 
you made it using BGT, can you post to the list the source code, as an 
example for us who quite don't understand the way how one game should be 
written?

  Thanks!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:46 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Hi there,

I think this would be a little bit tricky to do, mainly because of the 
way that the game is played. There are already a million things going on 
at once, and so soldiers would in my opinion make things much too hard to 
follow. This is not very clear from the demo, perhaps, but the game 
requires incredible concentration even as is. The concept is a good 
foundation for a second freeby if it should happen to rain this summer, 
though. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:39 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


  Yes, the warriors would be great. Here is my idea if it is possible to
implement:
  The soldiers would be limited. Do in one key press, you would send a
certain amount of soldiers toa charge. In that charge the oponent's 
soldiers

would defend, and you boath would lose some or all of them. In the best
case, the player's soldiers could destroy a section of the wall, in the
worst they would be all lost. After the attack, the soldiers would 
return,
and they will be able to attack until all are lost. After that, only 
rocks

would remain as the weapon.
  I hope this is not complicated, neither to implement nor to understand.
:)
  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: lirin seal11...@gmail.com

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom

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[Audyssey] MOTA fire

2010-07-09 Thread Damien Pendleton
Hi,
I tried to play MOTA on the training level, but still managed to get burned in 
a fire, angela seemed to warn me a second or two too late. Is she usually slow 
to warn you, should I walk slower, or is this a bug? She warned me, funnily and 
comically enough, during her scream of death.
Regards,
Damien.
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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread shaun everiss

that game is interesting.
sounds like the old arcade thing I used to hear around the machines.
At 06:25 p.m. 9/07/2010, you wrote:

Hi Tom,

Glad to hear you like the concept.

Just for the simple fact that my voice is always in my games I 
thought I'd try for something a little different, especially because 
it's easier to update if I should add a lobby server etc in the 
future. It's not impossible that I'll remove SAPI in a later release 
though, it could go either way. But for the time being, I figured 
that SAPI would be adequate.


Kind regards,

Philip Bennefall
- Original Message - From: lirin seal11...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom






Internal Virus Database is out of date.
Checked by AVG - www.avg.com
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[Audyssey] new gamefrom blastbay.

2010-07-09 Thread ian mcnamara
hi where can i get the new game from blastbay don't see anything on the 
websight


ian mcnamara.

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread lirin
Or maybe make a soldiers battles? for example it can be like bonus, or 
before castle attacking you must defeat all soldiers, and for example, 
you can walking your soldier, and manually killing enemies.



Only a suggestion.


Best regards

Tom

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Re: [Audyssey] MOTA fire

2010-07-09 Thread Scott Chesworth
Well the answer is two fold. Firstly, yup, I'd always walk when
playing with fire so to speak unless I knew that part of the level
well, just for safety's sake. Secondly, the warning messages do seem
to be a bit late IMHO. I don't think there's a delay in triggering
them, think it's more about the breath that's been left on the
beginning of the ogg files. I've mentioned it in another thread to
Thomas already, so hopefully he agrees and sees the problem.

Hth
Scott

On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi,
 I tried to play MOTA on the training level, but still managed to get burned
 in a fire, angela seemed to warn me a second or two too late. Is she usually
 slow to warn you, should I walk slower, or is this a bug? She warned me,
 funnily and comically enough, during her scream of death.
 Regards,
 Damien.
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Jim Kitchen

Hi Damien,

Yes, I have a fairly current version of Gold Wave, well and an old copy that I 
like.  I also keep my anti virus current, but other than that, I do not see why 
I should, or have any desire to, up grade to the supposed newest, best, hugest 
software.  I mean as it has been shown with games, JFW etc, if a person or 
persons want to crack and boot leg the software, people will! and can! do the 
same with the security fixes etc.

BTW I am also still running Cool Edit version 1.53 which was written for 
Windows 3.1.  It runs just fine and has some cool features that Gold Wave does 
not have.

As far as I know, software does not wear out like an old pair of socks does or 
something like that.

TGIF and BFN

Jim

Sharewear (n.) -- Used clothing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Jim Kitchen

Hi Willem,

My computer including Internet Explorer are working great! for me now.  I have 
not heard one reason that I should up grade my computer other than some games 
would require it.  And since I am running JFW 4.02 I am pretty sure that I 
would no longer be able to use many of the newer programs that Windows up dates 
would install.  You know such as Internet Explorer, Windows Media Player etc 
etc.

BTW you nor anyone else would need to up grade their computer to run any of my 
games.  Well unless maybe if they are running Windows 98, 95 or 3.1.  My games 
are all good to go on XP, Vista and Windows 7.  Well ok, you need to do my 
WinKit.zip install for Vista and Windows 7, but my games really are designed to 
run with what the WinKit installs anyway.

TGIF and BFN

- Original Message -
Hi Jim,

Well as most people on this list upgrade their computers regularly and are 
still sending email and working with their computers I guess you were just 
unlucky. Maybe you should try upgrading your computer to the latest and 
greatest of software just in case people fixed some bugs. I know for sure 
that Microsoft released a version of internet explorer 6 that had several 
memory leeks and crashed often. They fixed the problems in internet explorer 
7 I hear, though I choose to use firefox.


By your logic then I shouldn't try any games as it would involve upgrading 
software or low and behold actually installing new software.



Jim

Go ahead, jump. 100,000 lemmings can't be wrong.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] evo this week

2010-07-09 Thread clement chou
Evo is starting today! Al you fighting game enthusiasts wil be n heaven. lol. 
Here are two links to previous evo streams so yu know what it's like. best 
matches from last year, in my opinion.
http://www.sendspace.com/file/bj4q9t
http://www.sendspace.com/file/aviocg

Once again go to evo2k.com/live for the live stream!
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Thomas Ward
Hi Jim,
Ah, but we aren't so different really. If I want to play your games on
Windows 7, which I do, I have to install Winkit to get the backwards
compatibility runtime libraries for VB. Well, if you want to play my
games on XP you have to install the latest Visual C++ Runtime
libraries. Either one is not very big, and according to the  Microsoft
website the full Visual C++ runtime install is 6 MB. That's nothin'
compared to installing the Java 6 Runtime Environment which is like 40
MB last I checked or the .Net Framework upgrades that are close to 300
MB now.
The major difference between what you do and I do is you still use
Visual Basic 6 and I use Visual C++ 2008 along with the Windows
Platform SDK to write my games. I need the Visual Basic Runtime to
play your games and you need the Visual C++ Runtime to play mine. It
is not a big deal really.
As for Jaws 4.02, yeah, that's pretty ancient. There is a lot of
applications it does not support like Mozilla Firefox 3.6, Internet
Explorer 8,  Microsoft Office 2007,  and so on. You couldn't even
think about upgrading to Windows 7 without a major Jaws upgrade to
Jaws 11 which would be extremely expensive for you sinceyou are so far
behind on updates. You'd pretty much have to use an open source
alternative like NVDA instead if cost is a major factor in upgrading.
I'm not going to argue with your choices and decisions as you have
what you obviously like. Willem and I feel differently. I for one
really like Firefox and hardly ever use Internet Explorer. That is of
course a personal decision, because I feel it is more secure and I
love the multitab browsing ability. Of course, Internet Explorer 8 now
has multitab browsing too, but as with everything else Microsoft got
the idea from someone else and now tries to passit off as their own
idea. Sounds like another screen reader I know that goes by the name
of Jaws. They pretty much got several of their features by copying
innovations from other screen reader manufacturers and passed those
updates off to their customers as new ideas who were ignorant of what
the other screen reader manufacturers were doing.

Smile.





On 7/9/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Willem,

 My computer including Internet Explorer are working great! for me now.  I
 have not heard one reason that I should up grade my computer other than some
 games would require it.  And since I am running JFW 4.02 I am pretty sure
 that I would no longer be able to use many of the newer programs that
 Windows up dates would install.  You know such as Internet Explorer, Windows
 Media Player etc etc.

 BTW you nor anyone else would need to up grade their computer to run any of
 my games.  Well unless maybe if they are running Windows 98, 95 or 3.1.  My
 games are all good to go on XP, Vista and Windows 7.  Well ok, you need to
 do my WinKit.zip install for Vista and Windows 7, but my games really are
 designed to run with what the WinKit installs anyway.

 TGIF and BFN

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Thomas Ward
Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Jim,
 I am more or less the same. I am running Jaws 7, Internet Explorer 6, Visual
 Studio 6, Skype 2.5, Windows Messenger (the default version that comes with
 XP), etc. About the only thing I update often are my audio software and
 games. Grin.
 Regards,
 Damien.


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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Thomas Ward
Hi,
Nope. My copy of Vista never had a classic start menu option or
classic desktop option. It did however did allow you to set the
control panel back to classic which I also liked. However, that option
too is gone in Windows 7.

HTH

On 7/8/10, weis...@googlemail.com weis...@googlemail.com wrote:
 Hello,

 As far as I know vista did have an optional classic start menu, but they
 took that feature out in windows seven.



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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Hayden Presley
Hi Jim,
I musgt agree with Willem here. It certainly isn't necessary to have the
latest and greatest of everything, Jim, but I'd be willing to bet that
some day soon there will be something you will want to use, and it won't be
accessible with 4.02. Some of the stuff you don't want to upgrade makes
sense, like JAWS and VB, also since you have gotten use to the programming
IDE offered, and I must admit I prefer it over the newer visual studio
interface. However, things like Windows Media Player arecertainly free to
upgrade. I'll stop now.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, July 08, 2010 7:55 PM
To: Hayden Presley
Subject: Re: [Audyssey] Tomb Hunter Error

Hi Hayden and all,

Yes, JFW 4.02.  Works great with IE 6.0, Windows Media player 8.0, The
programming environment in VB6 and well with Windows XP in general including
the command prompt, batch files and all of the programs that I write in VB6.
Of course I have been a fan of Jaws since Jaws for dos version 1.

BFN

 Jim

If it works, don't fix it!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Hayden Presley
Hi Jim,
I musgt agree with Willem here. It certainly isn't necessary to have the
latest and greatest of everything, Jim, but I'd be willing to bet that
some day soon there will be something you will want to use, and it won't be
accessible with 4.02. Some of the stuff you don't want to upgrade makes
sense, like JAWS and VB, also since you have gotten use to the programming
IDE offered, and I must admit I prefer it over the newer visual studio
interface. However, things like Windows Media Player arecertainly free to
upgrade. I'll stop now.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, July 08, 2010 7:55 PM
To: Hayden Presley
Subject: Re: [Audyssey] Tomb Hunter Error

Hi Hayden and all,

Yes, JFW 4.02.  Works great with IE 6.0, Windows Media player 8.0, The
programming environment in VB6 and well with Windows XP in general including
the command prompt, batch files and all of the programs that I write in VB6.
Of course I have been a fan of Jaws since Jaws for dos version 1.

BFN

 Jim

If it works, don't fix it!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Hayden Presley
Hi,
I believe  I've heard that =myself. What I'd like to know is, how, in any
way, did it benefit Microsoft to take it out in 7? If people love that fresh
new interface, then they'll use it. The classic Start Menu is In nobody's
way who doesn't want it there. I wonder how many people use XP who don't
even know about the thing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Thursday, July 08, 2010 6:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Error

Hello,

As far as I know vista did have an optional classic start menu, but they 
took that feature out in windows seven.



- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net, Gamers Discussion list 
gamers@audyssey.org
Date: Thu, 8 Jul 2010 15:36:44 -0400
Subject: Re: [Audyssey] Tomb Hunter Error

 Hi,
 Well, Vista didn't have a classic mode either. So I guess I had two or
 three years to get use to it. However, it isn't all doom and gloom.
 You can certainly change certain aspects of the new start menu to
 clean up some of the clutter people are talking about.
 
 
 Smile.
 
 
 On 7/8/10, Charles Rivard woofer...@sbcglobal.net wrote:
  That! really! stinks!
 
  ---
  Shepherds are the best beasts!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
list,
 please send E-mail to gamers-ow...@audyssey.org.
 

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Hayden Presley
Hi Jim,
I musgt agree with Willem here. It certainly isn't necessary to have the
latest and greatest of everything, Jim, but I'd be willing to bet that
some day soon there will be something you will want to use, and it won't be
accessible with 4.02. Some of the stuff you don't want to upgrade makes
sense, like JAWS and VB, also since you have gotten use to the programming
IDE offered, and I must admit I prefer it over the newer visual studio
interface. However, things like Windows Media Player arecertainly free to
upgrade. I'll stop now.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Thursday, July 08, 2010 7:55 PM
To: Hayden Presley
Subject: Re: [Audyssey] Tomb Hunter Error

Hi Hayden and all,

Yes, JFW 4.02.  Works great with IE 6.0, Windows Media player 8.0, The
programming environment in VB6 and well with Windows XP in general including
the command prompt, batch files and all of the programs that I write in VB6.
Of course I have been a fan of Jaws since Jaws for dos version 1.

BFN

 Jim

If it works, don't fix it!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Hayden Presley
Hi,
I believe  I've heard that =myself. What I'd like to know is, how, in any
way, did it benefit Microsoft to take it out in 7? If people love that fresh
new interface, then they'll use it. The classic Start Menu is In nobody's
way who doesn't want it there. I wonder how many people use XP who don't
even know about the thing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Thursday, July 08, 2010 6:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Error

Hello,

As far as I know vista did have an optional classic start menu, but they 
took that feature out in windows seven.



- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net, Gamers Discussion list 
gamers@audyssey.org
Date: Thu, 8 Jul 2010 15:36:44 -0400
Subject: Re: [Audyssey] Tomb Hunter Error

 Hi,
 Well, Vista didn't have a classic mode either. So I guess I had two or
 three years to get use to it. However, it isn't all doom and gloom.
 You can certainly change certain aspects of the new start menu to
 clean up some of the clutter people are talking about.
 
 
 Smile.
 
 
 On 7/8/10, Charles Rivard woofer...@sbcglobal.net wrote:
  That! really! stinks!
 
  ---
  Shepherds are the best beasts!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
list,
 please send E-mail to gamers-ow...@audyssey.org.
 

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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


 Hi Thomas,

 I'm glad you think so. I'll be tweaking and adding a few more things
 before release, but it should not be too long now. I have also made an
 action game that utilizes the networking, but more about that later.
 Smile.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 3:59 AM
 Subject: Re: [Audyssey] Upcoming BGT version


 Hi Philip,
 I don't know about anyone else, but this sounds like Christmas in
 July.  That's an impressive set of updates and I'll look forward to
 trying the new beta of BGT when it comes out.

 Smile.








 Internal Virus Database is out of date.
 Checked by AVG - www.avg.com
 Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
 12:37:00


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 If you want to leave the list, send E-mail to
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 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00


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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


 Hi Thomas,

 I'm glad you think so. I'll be tweaking and adding a few more things
 before release, but it should not be too long now. I have also made an
 action game that utilizes the networking, but more about that later.
 Smile.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 3:59 AM
 Subject: Re: [Audyssey] Upcoming BGT version


 Hi Philip,
 I don't know about anyone else, but this sounds like Christmas in
 July.  That's an impressive set of updates and I'll look forward to
 trying the new beta of BGT when it comes out.

 Smile.








 Internal Virus Database is out of date.
 Checked by AVG - www.avg.com
 Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
 12:37:00


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
12:37:00


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If you have any questions or concerns regarding the management of the list,
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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00


---
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If you want to leave the list, send E-mail to
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If you have any questions or 

Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


 Hi Thomas,

 I'm glad you think so. I'll be tweaking and adding a few more things
 before release, but it should not be too long now. I have also made an
 action game that utilizes the networking, but more about that later.
 Smile.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 3:59 AM
 Subject: Re: [Audyssey] Upcoming BGT version


 Hi Philip,
 I don't know about anyone else, but this sounds like Christmas in
 July.  That's an impressive set of updates and I'll look forward to
 trying the new beta of BGT when it comes out.

 Smile.








 Internal Virus Database is out of date.
 Checked by AVG - www.avg.com
 Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
 12:37:00


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.








Internal Virus Database is out of date.
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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


 Hi Thomas,

 I'm glad you think so. I'll be tweaking and adding a few more things
 before release, but it should not be too long now. I have also made an
 action game that utilizes the networking, but more about that later.
 Smile.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 3:59 AM
 Subject: Re: [Audyssey] Upcoming BGT version


 Hi Philip,
 I don't know about anyone else, but this sounds like Christmas in
 July.  That's an impressive set of updates and I'll look forward to
 trying the new beta of BGT when it comes out.

 Smile.








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 Checked by AVG - www.avg.com
 Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
 12:37:00


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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


 Hi Thomas,

 I'm glad you think so. I'll be tweaking and adding a few more things
 before release, but it should not be too long now. I have also made an
 action game that utilizes the networking, but more about that later.
 Smile.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 3:59 AM
 Subject: Re: [Audyssey] Upcoming BGT version


 Hi Philip,
 I don't know about anyone else, but this sounds like Christmas in
 July.  That's an impressive set of updates and I'll look forward to
 trying the new beta of BGT when it comes out.

 Smile.








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 Checked by AVG - www.avg.com
 Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
 12:37:00


 ---
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12:37:00


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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


 Hi Thomas,

 I'm glad you think so. I'll be tweaking and adding a few more things
 before release, but it should not be too long now. I have also made an
 action game that utilizes the networking, but more about that later.
 Smile.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 3:59 AM
 Subject: Re: [Audyssey] Upcoming BGT version


 Hi Philip,
 I don't know about anyone else, but this sounds like Christmas in
 July.  That's an impressive set of updates and I'll look forward to
 trying the new beta of BGT when it comes out.

 Smile.








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 Checked by AVG - www.avg.com
 Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
 12:37:00


 ---
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Damien Pendleton

Hi Thomas,
Doesn't Internet Explorer 8 have problems with FTP sites? I certainly know 7 
did.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 4:52 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Jim,
I am more or less the same. I am running Jaws 7, Internet Explorer 6, 
Visual
Studio 6, Skype 2.5, Windows Messenger (the default version that comes 
with

XP), etc. About the only thing I update often are my audio software and
games. Grin.
Regards,
Damien.



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Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Damien Pendleton

Hi Hayden,
My goodness! I've seen most of your recent messages come through two or 
three times at once, which I have alerted you to once or twice, but this one 
came six times. Do you get false notifications that the email isn't being 
sent or something?

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Friday, July 09, 2010 5:18 PM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as 
it

is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything
definite yet. If I do, this will be at a time when the core is 100 % 
stable

and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never 
fear.


I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might 
be,

who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Thomas,

I'm glad you think so. I'll be tweaking and adding a few more things
before release, but it should not be too long now. I have also made an
action game that utilizes the networking, but more about that later.
Smile.

Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 07, 2010 3:59 AM
Subject: Re: [Audyssey] Upcoming BGT version


Hi Philip,
I don't know about anyone else, but this sounds like Christmas in
July.  That's an impressive set of updates and I'll look forward to
trying the new beta of BGT when it comes out.

Smile.










Internal Virus Database is out of date.
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12:37:00


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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Hayden Presley
Hi Damien,
Huh? Tha's bizarre.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Thursday, July 08, 2010 11:42 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Error

Hi Hayden,

Do you know that this message has been sent three times?
Regards,
Damien.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 08, 2010 5:01 PM
Subject: Re: [Audyssey] Tomb Hunter Error


 Hi Damien,
 Funny you mention that. I've heard of places that are actually trying to 
 get
 rid of paper, not the other way around.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Damien Pendleton
 Sent: Wednesday, July 07, 2010 11:36 AM
 To: Charles Rivard; Gamers Discussion list
 Subject: Re: [Audyssey] Tomb Hunter Error

 Hi Charles,
 Quite agreed. Blind people should be able to use a piece of software 
 without

 having to use set files, scripts, map files, macros and goodness knows 
 what
 else just to make it work. The mainstream industry should care about
 everybody without being so prejudiced. It's the same with companies 
 refusing

 to release online forms because they think that paper is better and more
 feasible, traditional, whatever the reason.
 Regards,
 Damien.



 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 4:22 PM
 Subject: Re: [Audyssey] Tomb Hunter Error


 I'm using Microsoft Word 7, unfortunately.  They switched from classic
 pulldown menus to a stupid ribbon system.  It might look?? better, but I!
 don't! care!  It's not as user friendly if you cannot see it, and, to me,
 that's what matters.  Microsoft Word 2003 was much more intuitive and
 easily used.  If it ain't broke, quit fixing it!  Same for the OS.
 Couldn't they have made Windows 7 just as secure as it currently is, and
 left the OS set up as it was in Windows 98?  I have no problems with
 Outlook Express.  It is a good and reliable Email client that is easy to
 use and straightforward. So, why did they do away with it?  And why did
 they come out with Vista in the first place if it was so crappy and 
 buggy?

 I'm sure that at least a majority of the problems cropped up during
 nationwide beta testing, but they released it anyway.  To me, they should
 have cared more about quality rather than a time deadline.  I would not
 think nearly as much of Thomas Ward as I di if he decided to put MOTA out
 no later than April of 2010 because customers were after him to get it
 out.  Instead, he goes through testing, reworking what is needed, then
 testing, then reworking what is needed, until the game is ready, and then
 it will be released.  A quality product that he is taking the time to 
 make

 reliable.  Put out a good reliable product of quality, and you'll be 
 known

 for it.  Put out garbage and you'll be known for it.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Damien Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 9:11 AM
 Subject: Re: [Audyssey] Tomb Hunter Error


 Hi,
 If support will not be continued for old software then I at least wish
 that developers didn't continually update the user interface to 
 something

 that a regular user has to start exploring all over again as if he were 
 a

 beginner.
 There are some pieces of software that I point blank refuse to update 
 for

 that reason. Because when I do, the interface is so different, the menus
 restructured, the main window revamped and so prettied up that it's no
 longer usable except with bags of time to work out how to use it the way
 you used to and heavily modifying scripts to make it as accessible as
 last time, etc, etc.
 Oh, and let's not forget some unnamed software that insist, or at least
 used to insist, on placing stupid advertisements on an html side bar on
 the main screen that you conveniently couldn't get rid of.
 That's why with most of the software I use, I am at least two or more
 versions behind the current release.
 Regards,
 Damien.


 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 2:37 PM
 Subject: Re: [Audyssey] Tomb Hunter Error


 Hi Shaun,
 Oh, I don't know. A lot of the newer stuff for Windows 7 simply is not
 backwards compatible with Windows XP. That's why Microsoft doesn't
 have an upgrade installation that upgrades Windows XP to Windows 7 and
 you have to do a complete reinstall. The operating systems are just
 too different to make that really possible. Only a certain amount of
 things can be upgraded from XP to Windows 7 compatible stuff, and 

Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Hayden Presley
Hi Damien,
Huh? Tha's bizarre.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Thursday, July 08, 2010 11:42 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Error

Hi Hayden,

Do you know that this message has been sent three times?
Regards,
Damien.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 08, 2010 5:01 PM
Subject: Re: [Audyssey] Tomb Hunter Error


 Hi Damien,
 Funny you mention that. I've heard of places that are actually trying to 
 get
 rid of paper, not the other way around.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Damien Pendleton
 Sent: Wednesday, July 07, 2010 11:36 AM
 To: Charles Rivard; Gamers Discussion list
 Subject: Re: [Audyssey] Tomb Hunter Error

 Hi Charles,
 Quite agreed. Blind people should be able to use a piece of software 
 without

 having to use set files, scripts, map files, macros and goodness knows 
 what
 else just to make it work. The mainstream industry should care about
 everybody without being so prejudiced. It's the same with companies 
 refusing

 to release online forms because they think that paper is better and more
 feasible, traditional, whatever the reason.
 Regards,
 Damien.



 - Original Message - 
 From: Charles Rivard woofer...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 4:22 PM
 Subject: Re: [Audyssey] Tomb Hunter Error


 I'm using Microsoft Word 7, unfortunately.  They switched from classic
 pulldown menus to a stupid ribbon system.  It might look?? better, but I!
 don't! care!  It's not as user friendly if you cannot see it, and, to me,
 that's what matters.  Microsoft Word 2003 was much more intuitive and
 easily used.  If it ain't broke, quit fixing it!  Same for the OS.
 Couldn't they have made Windows 7 just as secure as it currently is, and
 left the OS set up as it was in Windows 98?  I have no problems with
 Outlook Express.  It is a good and reliable Email client that is easy to
 use and straightforward. So, why did they do away with it?  And why did
 they come out with Vista in the first place if it was so crappy and 
 buggy?

 I'm sure that at least a majority of the problems cropped up during
 nationwide beta testing, but they released it anyway.  To me, they should
 have cared more about quality rather than a time deadline.  I would not
 think nearly as much of Thomas Ward as I di if he decided to put MOTA out
 no later than April of 2010 because customers were after him to get it
 out.  Instead, he goes through testing, reworking what is needed, then
 testing, then reworking what is needed, until the game is ready, and then
 it will be released.  A quality product that he is taking the time to 
 make

 reliable.  Put out a good reliable product of quality, and you'll be 
 known

 for it.  Put out garbage and you'll be known for it.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Damien Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 9:11 AM
 Subject: Re: [Audyssey] Tomb Hunter Error


 Hi,
 If support will not be continued for old software then I at least wish
 that developers didn't continually update the user interface to 
 something

 that a regular user has to start exploring all over again as if he were 
 a

 beginner.
 There are some pieces of software that I point blank refuse to update 
 for

 that reason. Because when I do, the interface is so different, the menus
 restructured, the main window revamped and so prettied up that it's no
 longer usable except with bags of time to work out how to use it the way
 you used to and heavily modifying scripts to make it as accessible as
 last time, etc, etc.
 Oh, and let's not forget some unnamed software that insist, or at least
 used to insist, on placing stupid advertisements on an html side bar on
 the main screen that you conveniently couldn't get rid of.
 That's why with most of the software I use, I am at least two or more
 versions behind the current release.
 Regards,
 Damien.


 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 2:37 PM
 Subject: Re: [Audyssey] Tomb Hunter Error


 Hi Shaun,
 Oh, I don't know. A lot of the newer stuff for Windows 7 simply is not
 backwards compatible with Windows XP. That's why Microsoft doesn't
 have an upgrade installation that upgrades Windows XP to Windows 7 and
 you have to do a complete reinstall. The operating systems are just
 too different to make that really possible. Only a certain amount of
 things can be upgraded from XP to Windows 7 compatible stuff, and 

Re: [Audyssey] Upcoming BGT version

2010-07-09 Thread Hayden Presley
Hi All,
I am sorry, for some reason, I am getting email duplicated here. Please try
to bare with me.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, July 09, 2010 11:18 AM
To: 'Philip Bennefall'; 'Gamers Discussion list'
Subject: Re: [Audyssey] Upcoming BGT version

Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as it
is.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 1:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Hayden,

This is something I've thought about, though I haven't decided on anything 
definite yet. If I do, this will be at a time when the core is 100 % stable 
and I am not constantly adding new features as is the case right now.

Kind regards,

Philip Bennefall
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, July 07, 2010 5:22 PM
Subject: RE: [Audyssey] Upcoming BGT version


Hi Phillip,
Do you ever intend to make an IDE for BGT?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, July 07, 2010 12:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Upcoming BGT version

Hi Bryan,

Oh the unlimited commercial pro license will still be available, never fear.

I'll post some more information about it once I have the new structure
finalized.

Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 07, 2010 4:14 AM
Subject: Re: [Audyssey] Upcoming BGT version


I agree with Thomas. As for the price thing, I think you should still keep
the option of the unrestricted license for those, however few they might be,
who might want to make use of it. It might take me longer to afford to pay
for it but I'd certainly want to go that route.
We are the Knights who say...Ni!
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 8:04 PM
Subject: Re: [Audyssey] Upcoming BGT version


 Hi Thomas,

 I'm glad you think so. I'll be tweaking and adding a few more things
 before release, but it should not be too long now. I have also made an
 action game that utilizes the networking, but more about that later.
 Smile.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 07, 2010 3:59 AM
 Subject: Re: [Audyssey] Upcoming BGT version


 Hi Philip,
 I don't know about anyone else, but this sounds like Christmas in
 July.  That's an impressive set of updates and I'll look forward to
 trying the new beta of BGT when it comes out.

 Smile.








 Internal Virus Database is out of date.
 Checked by AVG - www.avg.com
 Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10
 12:37:00


 ---
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Checked by AVG - www.avg.com
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12:37:00


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Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00


---

Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Hayden Presley
Hi Damien,
I do not believe so. I recall someone let me on to their FTP server to
download Night of Parasite once. I got it to open in the Windows Explorer
interface, and it seemed to work well that way, anyway.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Friday, July 09, 2010 11:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Error

Hi Thomas,
Doesn't Internet Explorer 8 have problems with FTP sites? I certainly know 7

did.
Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 4:52 PM
Subject: Re: [Audyssey] Tomb Hunter Error


 Hi Damien,
 Ah, but I seam to recall there was a massive memory leak in Internet
 Explorer 6 that was resolved in Internet Explorer 7 and above. So that
 right there is a good reason to upgrade Internet Explorer if nothing
 else.
 Another feature you guys are missing is the Internet Explorer pop up
 blocker which keeps several pop ups from coming up on most of the
 websites you go to, multitabbed browsing that allows you to have
 multiple web pages open at the same time, etc. there are some really
 nice features of Internet Explorer 8 you are not taking advantage of
 by choosing to stick with Internet Explorer 6. Not to say the least
 bug fixes etc.

 Cheers!


 On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Jim,
 I am more or less the same. I am running Jaws 7, Internet Explorer 6, 
 Visual
 Studio 6, Skype 2.5, Windows Messenger (the default version that comes 
 with
 XP), etc. About the only thing I update often are my audio software and
 games. Grin.
 Regards,
 Damien.


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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Thomas Ward
Hi Jim,
All I can say is you must have had a lot of bad luck as I've never had
that problem. I often run Windows update and the system runs better
and those patches fixes bugs, security problems, whatever in the
operating system I am running. There are cases such as the upgrade to
Internet Explorer 5 to Internet Explorer 6 where that was a bad
decision because Internet Explorer 6 had a number of memory leaks and
bugs that were eventually resolved in Internet Explorer 7 that is why
I don't run anything less than Internet Explorer 7 and I happen to
have Internet Explorer 8 which comes with Windows 7  anyway. However,
by and large my system doesn't go to heck when I apply patches and
upgrades. So I really don't understand what happened or why your
system had that problem.
What I can say is you have obviously had a few bad experiences with
upgrades, I can see that by the tone of your message, and now your
attitude is that all upgrades are bad. The if it ain't broke don't
fix it mentality. Unfortunately, that is a very very narrow view of
life and computer software in general, because it totally ignores some
of the good things that can come from upgrading.  Weather or not you
use those features or not some of us do appreciate some of the things
we get by upgrading.
For example, Internet Explorer 8 comes with Windows 7 out of the box.
I happen to feel it is a superior product over Internet Explorer 6 for
a number of reasons. There were a numbr of bugs in Internet Explorer 6
that are no longer in Internet Explorer 8, it has multitab browsing, a
built in pop up blocker, amung other nice handy little features. So
with multitab browsing in I.E. 8 I can have my gmail inbox open in one
tab and have something like Facebook open in another. I could even
create a third tab and be browsing amazon.com in still yet another
tab. It allows me to browse multiple websites or look at different
pages at once for various reasons which I personally think comes in
handy. You don't really realise how handy a feature like that comes in
handy until you have it and begin using it regularly. It is a feature
that meets the needs of those of us who spend a lot of time on the
internet doing this or that.
Basicly, whatI am saying is that your attitude towards upgrades is
similar to attitudes some women have after they come out of a bad
relationship. I've got a female friend like that, and her attitude is
that all men suck and are jurks. Does that make it true?
Well, of course not. However, since you had afew bad upgrade
experiences, for one reason or another, now your attitude that
upgrading is all bad, nothing but bad, and therefore no person in
their right mind would do it. Well, I'm sorry that you had those bad
experiences, but that's being overly critical in my opinion.

Cheers!


On 7/8/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Ok, but still all I hear is I need the latest, latest, latest, and as I
 stated every time I up grade my computer it goes to heck!  So I plan to use
 my computer the way that it is until it dies and I need to somehow buy a new
 computer and a screen reader that will run on it.

 BFN

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Hayden Presley
Hi Thomas,
Definitely. Multitab browsing is probably one of my favorite features in IE
these days.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, July 09, 2010 10:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Error

Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Jim,
 I am more or less the same. I am running Jaws 7, Internet Explorer 6,
Visual
 Studio 6, Skype 2.5, Windows Messenger (the default version that comes
with
 XP), etc. About the only thing I update often are my audio software and
 games. Grin.
 Regards,
 Damien.


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[Audyssey] Test

2010-07-09 Thread Hayden Presley
Hi All,

This is a test message, trying to test what conditions I get six messages
sent, as Damien thankfully pointed out. I'm not sure why this is happening,
I've never ad this before.

 

Best Regards,

Hayden

 

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Hayden Presley
Hi Phillip,
Lol...happily shucking rocks?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lirin
Sent: Friday, July 09, 2010 1:20 AM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios

Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a 
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little 
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the 
audio games world, sadly.


Best regards

Tom

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Re: [Audyssey] MOTA Comments

2010-07-09 Thread Hayden Presley
Hi Ben,
If you were running a previous BETA, did you uninstall it before installing
BETA 13? I don't know exactly what the problem is but that seems to fix a
couple of problems, one of wich I had where it closed if I hit version
information.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Friday, July 09, 2010 1:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA Comments

Hi Tom,
There is another strange bug:
Because, obviously mota doesn't have a file menu or other such menu system,
There is a system menu with a close option.  I am, in the first example,
in level 2 around 3 quarters of the way through, and I select one of the
items (one above the pistol) and it closes the game after4 I alt tab back
in.  The second after I alt tabbed is when I was in the main menu, I go to
version information and clicked it, and the game closed!  Any way of
helping?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 06 July 2010 03:45
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Comments

I notice that the bug with the torch sound seems to be back. Last time I 
played I had a torch that I'd lit, then it went out. Then I found another 
torch and relit it immediately. The sound played twice, creating a sort of 
echo effect sort of like on those old getto blaster stereos where you could 
play both tape decks at the same time. Anyway, the torch eventually went out

but there was still a torch sound playing, which continued through the rest 
of level one and on into level two. Then when I exited to the main menu the 
torch sound carried over to there.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 05, 2010 8:31 PM
Subject: Re: [Audyssey] MOTA Comments


 Hi Karl,
 Well, if you think about it realisticly you have to have a little
 space to perform any kind of attack. If you have a big weapon like a
 shotgun you have to have enough room between you and the target to
 point the barrel of the shotgun at the enemy. That's why every weapon
 has a minimum and maximum range.
 As for a special sound to indicate you are poisoned what exactly would
 that be? When Angela's health gets low she starts breathing hard, and
 if you hear a harpy claw you your chances are good she poisoned you
 with her claws. That's a well known harpy attack from mythology.

 Smile.


 On 7/5/10, karl belanger karl.belan...@myfairpoint.net wrote:
 One thing I found is that there is currently no way to target the enemy 
 when
 it is on the same location as you. You have to move to one side, but then
 the enemy follows you and it is quite hard to line up a shot.
 Also, it would be very nice to have a sound effect to hear when you are
 poisoned.
 Karl

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread dark
I must confess  I found six a good deal less stable than 7 or 8, which is 
why I've upgraded to 8 on my desktop and seven on my laptop.


however, I equally find the pop up blocker irritating sinse it tends to get 
in the way of playing games like Sryth or warriors 2 where pop ups are 
needed, not to mention pop up buying forms on some websites.


I also much prefer having multiple windows to multiple tabs,  something 
I do regularly when writing news or database updates for audiogames.net 
where I need the page I'm editing open in one window, and a second to bring 
up information I need such as game links to copy etc.


i must confess while I see the point of tab brousing for a sited user who 
can view more than one set of information on screen at once, for me I just 
find it irritating sinse it's easier to go betwene different open windows 
which are separate than different tabs.


All personal preference though of course.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 4:52 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Jim,
I am more or less the same. I am running Jaws 7, Internet Explorer 6, 
Visual
Studio 6, Skype 2.5, Windows Messenger (the default version that comes 
with

XP), etc. About the only thing I update often are my audio software and
games. Grin.
Regards,
Damien.



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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Hayden Presley
Hi Phillip,
I see you've been making use of those loops you uploaded.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 10:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Upcoming action game from Blastbay Studios

Hi all,

As is my custom, I am now posting a little sneak preview of my upcoming
action game called Palace Punch-up. This is a free game in which you have to
try and destroy your opponent's palace by happily chucking huge rocks at it.
Unfortunately, the other person is very likely to try to do the same thing
to you which you are rather keen to prevent. You do this by hammering out
the rocks that are piercing your wall. If you don't manage to beat away a
rock in time, that section of your wall will crumble and you are one step
closer to losing.

This game can be played in offline mode on 6 difficulty levels, as well as
online against another person over the Internet.

The preview is at:
http://www.blastbay.com/audio/palace_punch-up_preview.mp3

This game uses Microsoft SAPI 5.1 for its speech output, which will be
useful in the future if I add a game lobby server with user names etc. For
now, you have to connect directly to an IP address in order to play online.

As always, pre-release feedback is most welcome!

Kind regards,

Philip Bennefall
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[Audyssey] Audio Quake -was- Re: Game Compatibility was Tomb Hunter Error

2010-07-09 Thread Cara Quinn
  Actually to clarify;

The reason one might want to purchase the game rather than just use the 
shareware demo is so that you can have the original music and go beyond the 
first episode (4 maps) and finish the single player game, which has four 
episodes. I believe you can actually find the music and all of the game maps 
online though, in various places, though I haven't checked for them. 

Now, having said that, all of the online features (such as team play and 
deathmatch) are available with the shareware demo, so if you want to play with 
real people, then you need not search for or purchase anything. 

HOpe that makes sense.

Now, as for accessibility; -much more than a demo is accessible. The complete 
online experience is accessible to enjoy and all of the standard game maps have 
the Audio quake access features, (as well as do hundreds of user created maps 
as well)

So the game is quite playable, if I'm understanding people correctly. 

Anyway, hope this helps and have a great day!…

Smiles,

Cara :)
On Jul 8, 2010, at 12:43 PM, Thomas Ward wrote:

Hi Hayden,
Yes if you want all the features. One reason is, as I recall, even
though the Quake source is open source the sounds, graphics, music,
etc are not  and must be purchased or something like that. I don't
remember all the whys and why nots, but it is something like that as I
recall.

On 7/8/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Brian,
 Something else irritating is, if I recollect correctly, you have to purchase
 a copy of the original video game itself for audio quake to work.
 
 Best Regards,
 Hayden

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Thomas Ward
Hi Hayden,
I'm actually glad you braught that up because that is a very good
point. One I don't think many VI computer users think about since they
only think about how they themselves use their computer rather than
the mainstream public.
As I have said many times on this list I generally work as a tech
support person in my local area doing Windows upgrades, performing
system restores, fixing a computer that has had a virus attack,
setting up local networks for churches, whatever needs doing. The one
thing I can tell you is most of the people out there running Windows
XP do not use the classic desktop and classic start menu setup.
Therefore that particular feature is not exactly in high demand by
Microsoft's customers. The only people I hear complaining about not
having that feature is VI computer users on this and other adaptive
lists where so many VI computer users are unwilling to let go of the
classic mode and use the default setup that comes with Windows 7 now.
I don't see any reason for VI users to complain about it, because it
is a fact of life and might as well accept it. As my mother-in-law
always says, it is time to roll with the change.
To be quite honest that is one of the reasons I really dislike working
with some VI users. They have this attitude that upgrading to a new
piece of software that uses a new menu system, uses ribbons instead of
menus, whatever is the end of the world or something. Let's face it is
not the end of the world. You can adapt, relearn to use it, if you are
willing to change. Some people apparently aren't which is the problem.
For those people who don't want to accept change then don't. You can
run your old software, old computer, etc until it dies. It doesn't
effect the rest of us who have decided to move on with life. However,
if you choose to stick with the old don't complain about the rest of
us who have decided to adopt new software and new ways of doing
things, and don't complain if your old software or old computer isn't
supported any more. You made that choice so live with it.
Let's face it if you absolutely hate Windows 7 that bad there are
alternatives. You can buy a Macbook with Mac OS X on it. You can buy a
new Del Notebook computer already loaded with Ubuntu Linux 10 on it.
You don't have to ever use Windows at all any more if you don't want
too because both Mac and Linux have screen readers available as well.
Maybe not Jaws quality, but they do exist and are functionally decent
enough to use.
Anyway, to get back to the subject of this e-mail things in the
sighted world will always market to the sighted computer user first.
That's a fact of life. As you said Microsoft wouldn't remove a feature
if it was something truly important to a sighted majority. The classic
start menu etc obviously is not as the new Windows 7 interface is
easier to use if you are using it with a mouse and can see it.
Therefore the classic start menu etc would be seen as a major
downgrade of the user interface in the eyes of many sighted computer
users. Why would they want to go back to an older and visually less
user friendly interface?

Cheers!


On 7/9/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I believe  I've heard that =myself. What I'd like to know is, how, in any
 way, did it benefit Microsoft to take it out in 7? If people love that fresh
 new interface, then they'll use it. The classic Start Menu is In nobody's
 way who doesn't want it there. I wonder how many people use XP who don't
 even know about the thing.

 Best Regards,
 Hayden

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Cara Quinn
  Wow, so what's the issue here?…

First off, Jim, I agree with you that it's certainly nice to have a system that 
gives you a good comfort level and I'd actually go so far as to say downright 
necessary.

-But this is where my understanding of people's complaints about this issue 
ends. 

I mean, what are people griping about here? This is not a developer's 
responsibility to need to take every single user's configuration into account. 
-If you can't play the game, then you can't play the game. What's the issue?… 
it's just a game!… So why are people complaining?…

Anyway, Jim, I'm sure not targeting you here, as I'm just getting into this 
thread late. I guess I'm just not sure what people are expecting from 
developers here, and to be sure, Thomas is paying way more attention than most 
devs would. So just not sure why people are whining so much. That's all…

Anyway, thanks for reading and do have a lovely weekend!…

Smiles,

Cara :)
On Jul 8, 2010, at 12:53 PM, Jim Kitchen wrote:

Hi Thomas,

Ok, but still all I hear is I need the latest, latest, latest, and as I stated 
every time I up grade my computer it goes to heck!  So I plan to use my 
computer the way that it is until it dies and I need to somehow buy a new 
computer and a screen reader that will run on it.

BFN

- Original Message -
Hi Jim,
Yes, that was definitely one of the reasons I went to straight C++. I
didn't feel people needed to download and install a number of extra
dependencies like the .Net Framework, Managed DirectX, etc. I still
hold to that reasoning
However, you still need to have the latest C++ Windows libraries to
run my games because I am using a newer version of Visual C++ that
links against the Windows 7.1 Windows Platform SDK libraries which are
newer than those that ship with XP by default. However, downloading
the latest Visual C++ runtime update is much much smaller than the
.Net Framework and Managed DirectX. It is just one of those prices you
pay for trying to maintain an upto date C++ application for Windows
while maintaining some backwards compatibility with older Windows
releases like XP that are beginning to show their age from a
programming point of view.
The other reason I picked C++ is eventually, I don't know when, I'd
still like to make non-Windows releases of my games for Mac OS X and
Linux. It is not really feasable to do that using .Net because the
Mono Framework for Linux and Mac isn't completely 100% compatible with
the Microsoft .Net Framework. Instead a game written in C++ is mostly
compatible with non-Windows releases already, but I would certainly
have to rewrite audio, input, and other operating system specific
parts of the core to support non-Windows operating systems. Having it
in C++ atleast makes that possible, but still would be something of a
major update to the code as well.
So to answer your question I'm not asking anyone to be running the
latest and greatest Windows releases to play my games. I happen to
have an older laptop here, I got back in 2005,  with Windows XP SP3 on
it and Mysteries of the Ancients runs fine on it provided I have
installed the latest XP Windows updates and have installed the latest
Windows C++ libraries. So I don't see asking a user to apply a few
Windows updates, which a person should do anyway for the latest
critical updates, security patches, and various ccompatibility updates
as a big issue. Usually installing the dependencies you would need for
my games are less than 50 MB not 300 or more MB.
As to why I am using the latest C++ libraries the answer is two-fold.
Number one, I happen to be running Windows 7 on my newer laptop and
since I want it to work smoothly with Windows 7 that means I should be
linking against the most compatible libraries for that operating
system. Number two, I'm using the latest Visual Studio development
tools and by default they link against the newest Windows Platform SDK
headers and libraries. It doesn't make much sense to go to the
Microsoft website and download a much older release of the Platform
SDK to use the lowest common denominator when newer C++ libraries are
available for XP anyway. The customer just needs to install them to
bring his/her XP system up to date is all.
So I have not changed my mind. The issue is a technical one not a
personal one. I don't see the need to post a dozen versions of the
program on the website like for Windows XP click here, for Vista click
here, and for Windows 7 click here, etc. That's just stupid when I can
design the program to run on any and all of the above provided  the
persons computer has reasonably new version of the XP, Vista, or
Windows 7 C++ libraries.


HTH


On 7/8/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,
 
 Just wondering.  I thought that you had decided to program in straight C++
 so that people did not need to down load 300 meg of up grades to be able to
 run your game like they did when it was in C net.  But now you have changed
 your mind and again 

[Audyssey] Palace Punch-up Released!

2010-07-09 Thread Philip Bennefall
Hi everyone,

I am happy to announce the release of Palace Punch-up, an arcade/action game 
where your objective is to break your opponent's palace into a pile of debris 
by throwing rocks at it. At the same time, of course, you have to protect your 
own palace from suffering the same unhappy end.

This game is freeware, and can be played both against the computer and against 
a human opponent over the internet, on six difficulty levels.

Head over to blastbay.com and grab your copy today!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Lori Duncan
Thanks Philip will give it a go as it's a the weekend, and b since I'm in 
destructive mode.  Smile
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 6:59 PM
Subject: [Audyssey] Palace Punch-up Released!



Hi everyone,

I am happy to announce the release of Palace Punch-up, an arcade/action 
game where your objective is to break your opponent's palace into a pile 
of debris by throwing rocks at it. At the same time, of course, you have 
to protect your own palace from suffering the same unhappy end.


This game is freeware, and can be played both against the computer and 
against a human opponent over the internet, on six difficulty levels.


Head over to blastbay.com and grab your copy today!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Thomas Ward
Hi Damien,
That I don't really know the answer to because I generally don't use
Firefox or Internet Explorer for ftp access. I always use a ftp client
like Filezilla to access ftp sites. So no practical experience with
using Internet Explorer 8 for ftp here.

HTH


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 Doesn't Internet Explorer 8 have problems with FTP sites? I certainly know 7
 did.
 Regards,
 Damien.

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Damien Pendleton

Hi Hayden,
Yeah, I know for a fact Internet Explorer 6 works this way, but I witnessed 
my music teacher struggle to access my FTP with Internet Explorer 7 to 
download a piece of coursework I had done.

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 09, 2010 5:30 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Damien,
I do not believe so. I recall someone let me on to their FTP server to
download Night of Parasite once. I got it to open in the Windows Explorer
interface, and it seemed to work well that way, anyway.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Friday, July 09, 2010 11:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Error

Hi Thomas,
Doesn't Internet Explorer 8 have problems with FTP sites? I certainly know 
7


did.
Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 4:52 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Jim,
I am more or less the same. I am running Jaws 7, Internet Explorer 6,
Visual
Studio 6, Skype 2.5, Windows Messenger (the default version that comes
with
XP), etc. About the only thing I update often are my audio software and
games. Grin.
Regards,
Damien.



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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Damien Pendleton

Hi Thomas,
You have the mentality of a counsellor. Grin.
Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 5:33 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Jim,
All I can say is you must have had a lot of bad luck as I've never had
that problem. I often run Windows update and the system runs better
and those patches fixes bugs, security problems, whatever in the
operating system I am running. There are cases such as the upgrade to
Internet Explorer 5 to Internet Explorer 6 where that was a bad
decision because Internet Explorer 6 had a number of memory leaks and
bugs that were eventually resolved in Internet Explorer 7 that is why
I don't run anything less than Internet Explorer 7 and I happen to
have Internet Explorer 8 which comes with Windows 7  anyway. However,
by and large my system doesn't go to heck when I apply patches and
upgrades. So I really don't understand what happened or why your
system had that problem.
What I can say is you have obviously had a few bad experiences with
upgrades, I can see that by the tone of your message, and now your
attitude is that all upgrades are bad. The if it ain't broke don't
fix it mentality. Unfortunately, that is a very very narrow view of
life and computer software in general, because it totally ignores some
of the good things that can come from upgrading.  Weather or not you
use those features or not some of us do appreciate some of the things
we get by upgrading.
For example, Internet Explorer 8 comes with Windows 7 out of the box.
I happen to feel it is a superior product over Internet Explorer 6 for
a number of reasons. There were a numbr of bugs in Internet Explorer 6
that are no longer in Internet Explorer 8, it has multitab browsing, a
built in pop up blocker, amung other nice handy little features. So
with multitab browsing in I.E. 8 I can have my gmail inbox open in one
tab and have something like Facebook open in another. I could even
create a third tab and be browsing amazon.com in still yet another
tab. It allows me to browse multiple websites or look at different
pages at once for various reasons which I personally think comes in
handy. You don't really realise how handy a feature like that comes in
handy until you have it and begin using it regularly. It is a feature
that meets the needs of those of us who spend a lot of time on the
internet doing this or that.
Basicly, whatI am saying is that your attitude towards upgrades is
similar to attitudes some women have after they come out of a bad
relationship. I've got a female friend like that, and her attitude is
that all men suck and are jurks. Does that make it true?
Well, of course not. However, since you had afew bad upgrade
experiences, for one reason or another, now your attitude that
upgrading is all bad, nothing but bad, and therefore no person in
their right mind would do it. Well, I'm sorry that you had those bad
experiences, but that's being overly critical in my opinion.

Cheers!


On 7/8/10, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Ok, but still all I hear is I need the latest, latest, latest, and as I
stated every time I up grade my computer it goes to heck!  So I plan to 
use
my computer the way that it is until it dies and I need to somehow buy a 
new

computer and a screen reader that will run on it.

BFN


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[Audyssey] IE8 - Re: Tomb Hunter Error

2010-07-09 Thread Charles Rivard

Hmm.  I use both of those features without even thinking about it.

---
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 10:52 AM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Jim,
I am more or less the same. I am running Jaws 7, Internet Explorer 6, 
Visual
Studio 6, Skype 2.5, Windows Messenger (the default version that comes 
with

XP), etc. About the only thing I update often are my audio software and
games. Grin.
Regards,
Damien.



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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Damien Pendleton

Hi Dark,
I have to agree with you there about separate tabs versus windows, but 
certainly a pop up blocker would be useful I think, and if you need to play 
games where pop ups are needed there should always be an option to disable 
and reenable the blocker when necessary.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 5:44 PM
Subject: Re: [Audyssey] Tomb Hunter Error


I must confess  I found six a good deal less stable than 7 or 8, which is 
why I've upgraded to 8 on my desktop and seven on my laptop.


however, I equally find the pop up blocker irritating sinse it tends to 
get in the way of playing games like Sryth or warriors 2 where pop ups are 
needed, not to mention pop up buying forms on some websites.


I also much prefer having multiple windows to multiple tabs,   
something I do regularly when writing news or database updates for 
audiogames.net where I need the page I'm editing open in one window, and a 
second to bring up information I need such as game links to copy etc.


i must confess while I see the point of tab brousing for a sited user who 
can view more than one set of information on screen at once, for me I just 
find it irritating sinse it's easier to go betwene different open windows 
which are separate than different tabs.


All personal preference though of course.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 4:52 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Jim,
I am more or less the same. I am running Jaws 7, Internet Explorer 6, 
Visual
Studio 6, Skype 2.5, Windows Messenger (the default version that comes 
with

XP), etc. About the only thing I update often are my audio software and
games. Grin.
Regards,
Damien.



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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Damien Pendleton

Hi Thomas,
The problem here is, even some sighted people don't know how to use it. 
Heck, I have trouble getting somebody sighted to help me do a reinstall of 
XP simply because they don't know how radio buttons work, etc, etc.
What I'm trying to say is, while there are maybe a load of people who will 
benefit from the upgrade, newbies and VI users do not, and it's time more 
people started fighting for their rights.
Like I said before, if blind people just go with the flow then how on earth 
are other people in this world going to be able to cater for us?

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 6:18 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Hayden,
I'm actually glad you braught that up because that is a very good
point. One I don't think many VI computer users think about since they
only think about how they themselves use their computer rather than
the mainstream public.
As I have said many times on this list I generally work as a tech
support person in my local area doing Windows upgrades, performing
system restores, fixing a computer that has had a virus attack,
setting up local networks for churches, whatever needs doing. The one
thing I can tell you is most of the people out there running Windows
XP do not use the classic desktop and classic start menu setup.
Therefore that particular feature is not exactly in high demand by
Microsoft's customers. The only people I hear complaining about not
having that feature is VI computer users on this and other adaptive
lists where so many VI computer users are unwilling to let go of the
classic mode and use the default setup that comes with Windows 7 now.
I don't see any reason for VI users to complain about it, because it
is a fact of life and might as well accept it. As my mother-in-law
always says, it is time to roll with the change.
To be quite honest that is one of the reasons I really dislike working
with some VI users. They have this attitude that upgrading to a new
piece of software that uses a new menu system, uses ribbons instead of
menus, whatever is the end of the world or something. Let's face it is
not the end of the world. You can adapt, relearn to use it, if you are
willing to change. Some people apparently aren't which is the problem.
For those people who don't want to accept change then don't. You can
run your old software, old computer, etc until it dies. It doesn't
effect the rest of us who have decided to move on with life. However,
if you choose to stick with the old don't complain about the rest of
us who have decided to adopt new software and new ways of doing
things, and don't complain if your old software or old computer isn't
supported any more. You made that choice so live with it.
Let's face it if you absolutely hate Windows 7 that bad there are
alternatives. You can buy a Macbook with Mac OS X on it. You can buy a
new Del Notebook computer already loaded with Ubuntu Linux 10 on it.
You don't have to ever use Windows at all any more if you don't want
too because both Mac and Linux have screen readers available as well.
Maybe not Jaws quality, but they do exist and are functionally decent
enough to use.
Anyway, to get back to the subject of this e-mail things in the
sighted world will always market to the sighted computer user first.
That's a fact of life. As you said Microsoft wouldn't remove a feature
if it was something truly important to a sighted majority. The classic
start menu etc obviously is not as the new Windows 7 interface is
easier to use if you are using it with a mouse and can see it.
Therefore the classic start menu etc would be seen as a major
downgrade of the user interface in the eyes of many sighted computer
users. Why would they want to go back to an older and visually less
user friendly interface?

Cheers!


On 7/9/10, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
I believe  I've heard that =myself. What I'd like to know is, how, in any
way, did it benefit Microsoft to take it out in 7? If people love that 
fresh

new interface, then they'll use it. The classic Start Menu is In nobody's
way who doesn't want it there. I wonder how many people use XP who don't
even know about the thing.

Best Regards,
Hayden


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[Audyssey] Help with Palace Punch-up

2010-07-09 Thread Lori Duncan
Hi I can't find the help document for Palace Punch-up, I've looked in the 
folder but all it has is the options to play the game, to view it on the web or 
unenstall, but no help document that I can find.  Also I found when in the 
sounds menu if I want to return to main menu I press enter and although the 
music keeps playing the game freezes on me and I have to put my computer off 
completely.  Anyone would like to help me, before I become the online punching 
terror?  Smile  
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Charles Rivard
That's it.  They should have left it in as an option for those who do want 
it.  For those who don't, they don't have to use it.


---
Shepherds are the best beasts!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 09, 2010 11:13 AM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi,
I believe  I've heard that =myself. What I'd like to know is, how, in any
way, did it benefit Microsoft to take it out in 7? If people love that 
fresh

new interface, then they'll use it. The classic Start Menu is In nobody's
way who doesn't want it there. I wonder how many people use XP who don't
even know about the thing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Thursday, July 08, 2010 6:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Error

Hello,

As far as I know vista did have an optional classic start menu, but they
took that feature out in windows seven.



- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net, Gamers Discussion list
gamers@audyssey.org
Date: Thu, 8 Jul 2010 15:36:44 -0400
Subject: Re: [Audyssey] Tomb Hunter Error


Hi,
Well, Vista didn't have a classic mode either. So I guess I had two or
three years to get use to it. However, it isn't all doom and gloom.
You can certainly change certain aspects of the new start menu to
clean up some of the clutter people are talking about.


Smile.


On 7/8/10, Charles Rivard woofer...@sbcglobal.net wrote:
 That! really! stinks!

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[Audyssey] anyone else noticing? - Re: Upcoming BGT version

2010-07-09 Thread Charles Rivard
I'm getting triplicates of your messages, but nobody else's.  You might want 
to check into it if others are also getting these?  Thanks.


---
Shepherds are the best beasts!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Friday, July 09, 2010 11:18 AM
Subject: Re: [Audyssey] Upcoming BGT version



Hi Phillip,
That's definitely understandable, I can definitely wait. It would probably
make a largerinstall package anyway, it amazes me that it is as small as 
it

is.

Best Regards,
Hayden



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Re: [Audyssey] Help with Palace Punch-up

2010-07-09 Thread Philip Bennefall

Hi Lori,

This was a mistake in the setup program, it did not create the icon for the 
manual in the program group. If you download and install it again, the 
problem will be fixed. However I am currently clueless as to the cause of 
the freezing error you report, I've never had that happen on this end. 
Please try it a few more times and see if it always happens, and if it does 
then please send me an email privately and I'll try to resolve it with you.


Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:25 PM
Subject: [Audyssey] Help with Palace Punch-up


Hi I can't find the help document for Palace Punch-up, I've looked in the 
folder but all it has is the options to play the game, to view it on the web 
or unenstall, but no help document that I can find.  Also I found when in 
the sounds menu if I want to return to main menu I press enter and although 
the music keeps playing the game freezes on me and I have to put my computer 
off completely.  Anyone would like to help me, before I become the online 
punching terror?  Smile

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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



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Re: [Audyssey] Help with Palace Punch-up

2010-07-09 Thread Lori Duncan

Cheers will try that and let you know.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 7:31 PM
Subject: Re: [Audyssey] Help with Palace Punch-up



Hi Lori,

This was a mistake in the setup program, it did not create the icon for 
the manual in the program group. If you download and install it again, the 
problem will be fixed. However I am currently clueless as to the cause of 
the freezing error you report, I've never had that happen on this end. 
Please try it a few more times and see if it always happens, and if it 
does then please send me an email privately and I'll try to resolve it 
with you.


Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:25 PM
Subject: [Audyssey] Help with Palace Punch-up


Hi I can't find the help document for Palace Punch-up, I've looked in the 
folder but all it has is the options to play the game, to view it on the 
web or unenstall, but no help document that I can find.  Also I found when 
in the sounds menu if I want to return to main menu I press enter and 
although the music keeps playing the game freezes on me and I have to put 
my computer off completely.  Anyone would like to help me, before I become 
the online punching terror?  Smile

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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread dark
I deffinately agree tom, there isn't much point in either complaning of a 
changing interface or of refusing to upgrade.


However, there is another side to the coin.

Suppose there was a building which had previously had a ramp to the front 
door. After some rebuilding work, the ramp was replaced with a flight of 
steps, and if a wheel chair user wanted to enter the building they were 
required to make a five minute detour around the building to the back.


Yes, the building is stil accessable, and no, it wouldn't bennifit anyone 
for someone in a wheel chair to refuse to use it, however in removing steps 
to the front door, the building's owners have increased the amount of time, 
effort and trouble which wheel chair users need to get into the building.


this is how I view a lot of interface changes. Yes, they are stil 
accessible, however because of using ribbons with fewer hotkeys, increasing 
the amount of on screen information and context sensative information thus 
making the interface more cluttered and difficult to navigate, microsoft (or 
any designer), have increased the amount of time and effort necessary to use 
their application.


In Xp, I have customized the menues and setup to work in the way I 
personally want them. I have removed all the clutter and created subfolders 
short cuts and directories which both are relevant to my own computer use, 
and specifically tailered to navigating more quickly using Hal.


In windows 7 however from what I understand, this amount of customization is 
much less possible sinse the menue structure is basically different from the 
classic layout.


The same may be said for the ribbon structure in office 2007.

is it useable? yes, but with more effort, and with less access to 
customizing the interface because, as I might say in a typical display of 
microsoft thinking, people are not expected to customize their own interface 
but use the provided context sensative menues and search boxes instead. I am 
in no way saying I refuse to upgrade my system when the time comes, only 
that it will take more effort because the interface is so much less 
customizable, and because microsoft are not concerned with making the lives 
of Vi computer users in any way easier or less concerned with effort.


I fully agree there is litle point saying I reffuse or attempting to only 
use older versions because odds are compatibility issues will come up, 
however I do think there are legitimate grounds for complaint,  albeit 
the complaining isn't exactly productive.


Beware the Grue!

Dark. 



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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread dark

Yee gods philip that was quick!

Ever heard of the pleasures of anticipation? ;D.

I'll look forward to trying it out.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 6:59 PM
Subject: [Audyssey] Palace Punch-up Released!



Hi everyone,

I am happy to announce the release of Palace Punch-up, an arcade/action 
game where your objective is to break your opponent's palace into a pile 
of debris by throwing rocks at it. At the same time, of course, you have 
to protect your own palace from suffering the same unhappy end.


This game is freeware, and can be played both against the computer and 
against a human opponent over the internet, on six difficulty levels.


Head over to blastbay.com and grab your copy today!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread dark
There is, but I just found it too irritating suddenly realizing a given game 
would need a popup.


Pluss Hal has a great way of checking if something is a bad popup or not 
anyway by just hitting the read status bar key, sinse if it doesn't come up 
with something sensable it's an add and you can just hit alt F4.


Beware the Grue!

Dark.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 7:20 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Dark,
I have to agree with you there about separate tabs versus windows, but 
certainly a pop up blocker would be useful I think, and if you need to 
play games where pop ups are needed there should always be an option to 
disable and reenable the blocker when necessary.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 5:44 PM
Subject: Re: [Audyssey] Tomb Hunter Error


I must confess  I found six a good deal less stable than 7 or 8, which is 
why I've upgraded to 8 on my desktop and seven on my laptop.


however, I equally find the pop up blocker irritating sinse it tends to 
get in the way of playing games like Sryth or warriors 2 where pop ups 
are needed, not to mention pop up buying forms on some websites.


I also much prefer having multiple windows to multiple tabs,   
something I do regularly when writing news or database updates for 
audiogames.net where I need the page I'm editing open in one window, and 
a second to bring up information I need such as game links to copy etc.


i must confess while I see the point of tab brousing for a sited user who 
can view more than one set of information on screen at once, for me I 
just find it irritating sinse it's easier to go betwene different open 
windows which are separate than different tabs.


All personal preference though of course.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 4:52 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Jim,
I am more or less the same. I am running Jaws 7, Internet Explorer 6, 
Visual
Studio 6, Skype 2.5, Windows Messenger (the default version that comes 
with

XP), etc. About the only thing I update often are my audio software and
games. Grin.
Regards,
Damien.



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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread dark
I agree charles, goodness knows what my Dad, my tutor or some other computer 
novices will do with windows 7.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 7:27 PM
Subject: Re: [Audyssey] Tomb Hunter Error


That's it.  They should have left it in as an option for those who do want 
it.  For those who don't, they don't have to use it.


---
Shepherds are the best beasts!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 09, 2010 11:13 AM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi,
I believe  I've heard that =myself. What I'd like to know is, how, in any
way, did it benefit Microsoft to take it out in 7? If people love that 
fresh

new interface, then they'll use it. The classic Start Menu is In nobody's
way who doesn't want it there. I wonder how many people use XP who don't
even know about the thing.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of weis...@googlemail.com
Sent: Thursday, July 08, 2010 6:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Tomb Hunter Error

Hello,

As far as I know vista did have an optional classic start menu, but they
took that feature out in windows seven.



- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net, Gamers Discussion list
gamers@audyssey.org
Date: Thu, 8 Jul 2010 15:36:44 -0400
Subject: Re: [Audyssey] Tomb Hunter Error


Hi,
Well, Vista didn't have a classic mode either. So I guess I had two or
three years to get use to it. However, it isn't all doom and gloom.
You can certainly change certain aspects of the new start menu to
clean up some of the clutter people are talking about.


Smile.


On 7/8/10, Charles Rivard woofer...@sbcglobal.net wrote:
 That! really! stinks!

 ---
 Shepherds are the best beasts!

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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Lori Duncan
It's cool, just picture your worst enimie living in that palace then go get 
them!  How are you Philip after that intro punch?  Smile
- Original Message - 
From: dark d...@xgam.org
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 09, 2010 7:49 PM
Subject: Re: [Audyssey] Palace Punch-up Released!



Yee gods philip that was quick!

Ever heard of the pleasures of anticipation? ;D.

I'll look forward to trying it out.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 6:59 PM
Subject: [Audyssey] Palace Punch-up Released!



Hi everyone,

I am happy to announce the release of Palace Punch-up, an arcade/action 
game where your objective is to break your opponent's palace into a pile 
of debris by throwing rocks at it. At the same time, of course, you have 
to protect your own palace from suffering the same unhappy end.


This game is freeware, and can be played both against the computer and 
against a human opponent over the internet, on six difficulty levels.


Head over to blastbay.com and grab your copy today!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Charles Rivard

Excellent analogy!

---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 1:48 PM
Subject: Re: [Audyssey] Tomb Hunter Error


I deffinately agree tom, there isn't much point in either complaning of a 
changing interface or of refusing to upgrade.


However, there is another side to the coin.

Suppose there was a building which had previously had a ramp to the front 
door. After some rebuilding work, the ramp was replaced with a flight of 
steps, and if a wheel chair user wanted to enter the building they were 
required to make a five minute detour around the building to the back.


Yes, the building is stil accessable, and no, it wouldn't bennifit anyone 
for someone in a wheel chair to refuse to use it, however in removing 
steps to the front door, the building's owners have increased the amount 
of time, effort and trouble which wheel chair users need to get into the 
building.


this is how I view a lot of interface changes. Yes, they are stil 
accessible, however because of using ribbons with fewer hotkeys, 
increasing the amount of on screen information and context sensative 
information thus making the interface more cluttered and difficult to 
navigate, microsoft (or any designer), have increased the amount of time 
and effort necessary to use their application.


In Xp, I have customized the menues and setup to work in the way I 
personally want them. I have removed all the clutter and created 
subfolders short cuts and directories which both are relevant to my own 
computer use, and specifically tailered to navigating more quickly using 
Hal.


In windows 7 however from what I understand, this amount of customization 
is much less possible sinse the menue structure is basically different 
from the classic layout.


The same may be said for the ribbon structure in office 2007.

is it useable? yes, but with more effort, and with less access to 
customizing the interface because, as I might say in a typical display of 
microsoft thinking, people are not expected to customize their own 
interface but use the provided context sensative menues and search boxes 
instead. I am in no way saying I refuse to upgrade my system when the time 
comes, only that it will take more effort because the interface is so much 
less customizable, and because microsoft are not concerned with making the 
lives of Vi computer users in any way easier or less concerned with 
effort.


I fully agree there is litle point saying I reffuse or attempting to 
only use older versions because odds are compatibility issues will come 
up, however I do think there are legitimate grounds for complaint,   
albeit the complaining isn't exactly productive.


Beware the Grue!

Dark.

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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Philip Bennefall

Hi there,

Dark: No, that is a term of phrase that has never featured in my vocabulary. 
Grin.


Lori: If you go grab the setup yet again now, I have inserted a safety check 
which should make it totally impossible for it to get stuck.


I'll be looking forward to getting some punching opponents soon, once people 
are familiar with the game.


Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 9:01 PM
Subject: Re: [Audyssey] Palace Punch-up Released!


It's cool, just picture your worst enimie living in that palace then go get
them!  How are you Philip after that intro punch?  Smile
- Original Message - 
From: dark d...@xgam.org

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 09, 2010 7:49 PM
Subject: Re: [Audyssey] Palace Punch-up Released!



Yee gods philip that was quick!

Ever heard of the pleasures of anticipation? ;D.

I'll look forward to trying it out.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 6:59 PM
Subject: [Audyssey] Palace Punch-up Released!



Hi everyone,

I am happy to announce the release of Palace Punch-up, an arcade/action
game where your objective is to break your opponent's palace into a pile
of debris by throwing rocks at it. At the same time, of course, you have
to protect your own palace from suffering the same unhappy end.

This game is freeware, and can be played both against the computer and
against a human opponent over the internet, on six difficulty levels.

Head over to blastbay.com and grab your copy today!

Kind regards,

Philip Bennefall
---
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Internal Virus Database is out of date.
Checked by AVG - www.avg.com
Version: 8.5.432 / Virus Database: 271.1.1/2662 - Release Date: 02/01/10 
12:37:00



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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Charles Rivard

In IE 8, there is.

---
Shepherds are the best beasts!
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 1:20 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Dark,
I have to agree with you there about separate tabs versus windows, but 
certainly a pop up blocker would be useful I think, and if you need to 
play games where pop ups are needed there should always be an option to 
disable and reenable the blocker when necessary.

Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 5:44 PM
Subject: Re: [Audyssey] Tomb Hunter Error


I must confess  I found six a good deal less stable than 7 or 8, which is 
why I've upgraded to 8 on my desktop and seven on my laptop.


however, I equally find the pop up blocker irritating sinse it tends to 
get in the way of playing games like Sryth or warriors 2 where pop ups 
are needed, not to mention pop up buying forms on some websites.


I also much prefer having multiple windows to multiple tabs,   
something I do regularly when writing news or database updates for 
audiogames.net where I need the page I'm editing open in one window, and 
a second to bring up information I need such as game links to copy etc.


i must confess while I see the point of tab brousing for a sited user who 
can view more than one set of information on screen at once, for me I 
just find it irritating sinse it's easier to go betwene different open 
windows which are separate than different tabs.


All personal preference though of course.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 4:52 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Jim,
I am more or less the same. I am running Jaws 7, Internet Explorer 6, 
Visual
Studio 6, Skype 2.5, Windows Messenger (the default version that comes 
with

XP), etc. About the only thing I update often are my audio software and
games. Grin.
Regards,
Damien.



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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Milos Przic

  Nice job Phill!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 9:01 PM
Subject: Re: [Audyssey] Palace Punch-up Released!


It's cool, just picture your worst enimie living in that palace then go 
get them!  How are you Philip after that intro punch?  Smile
- Original Message - 
From: dark d...@xgam.org
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 09, 2010 7:49 PM
Subject: Re: [Audyssey] Palace Punch-up Released!



Yee gods philip that was quick!

Ever heard of the pleasures of anticipation? ;D.

I'll look forward to trying it out.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 6:59 PM
Subject: [Audyssey] Palace Punch-up Released!



Hi everyone,

I am happy to announce the release of Palace Punch-up, an arcade/action 
game where your objective is to break your opponent's palace into a pile 
of debris by throwing rocks at it. At the same time, of course, you have 
to protect your own palace from suffering the same unhappy end.


This game is freeware, and can be played both against the computer and 
against a human opponent over the internet, on six difficulty levels.


Head over to blastbay.com and grab your copy today!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Thomas Ward
Hello Jim,
Ok, now you have seriously made me angry. You said, I do understand a
person's personal choice to run the latest greatest hugest new
software, but in Thomas's case he is also forcing his prospective
customers to do
the same. That is an absolute and total falsehood. Maybe you should
get your facts straight before you shoot off your mouth as that is not
true. So here are the facts.
Number one, my Genesis Engine uses DirectX 8.1. That is absolutely not
the latest version of DirectX, and one reason I chose to do that
instead of use DirectX 9 or higher is because it comes with every PC
with Windows XP on up to Windows 7. Not only that DirectX 8.1 has
proven itself to be very stable, and still is the standard DirectX
version supported by many mainstream games and game companies.  I
doubt I'm going to upgrade to DirectX 9 or higher until things like
XAudio2 become more common and have been proven to be a stable game
development API.
Number two, my games will run on Windows 2000 SP4, Windows XP SP3,
Windows Vista, and Windows 7 equally well. The only thing you need is
a 6 MB Visual C++ update that can be installed on any PC running
Windows 2000 SP4 or higher. The way you are acting here is like
everyone must be running Windows 7 or something to run my games which
is totally false. The only thing you need for Windows XP is a couple
small Windows patches/updates which is not too much to ask in my
opinion. If you can't stand installing a few common Windows dll files
then please don't play my games. I don't have any time or patients to
put up with this irronious attitude of yours that you have to have the
latest and greatest everything to play my games as you are gravely
mistaken.
Number three, although my Genesis Engine does support a virtual 3d
environment guess what? In the settings menu of the fps version of
Mysteries of the Ancients there is a sound card option that allows you
to use virtual 3d or stereo panning. Why on earth would I do something
like that hm?
Oh, it couldn't be that I understand that not all VI gamers have a
high end sound card like Soundblaster Audigy Pro and might have to
reconfigure the game to use a lower end sound card with only basic
stereo output rather than virtual 3d audio output? Oh, It wouldn't
happen to be I know not everyone has a 5.1 speaker setup and only use
my games with stereo headphones so need a 2d stereo configuration
setup for audio?
The fact of the matter is Jim I bend over backwards to try and meet my
customers needs to design games that will work for everyone. Yes, if
that means I have to use newer Windows dll files to make my games more
stable for Windows XP, Vista, and Windows 7  I will do it. However,
you can not sit there and expect me to use older libraries just
because users like yourself are too darn stubern or too afraid of
blowing his/her computer up by installing a 6 MB patch that updates a
few common Windows libraries. I'm sorry to say but in my opinion that
is just being thick headed, stupid, and too stubern to change even if
it might actually improve things for you and make a slightly more
stable and better product in the long run.
Finally, there is one other thing to take in account here. You have
mentioned many times you like Visual Basic 6 and like Windows XP and
are happy with it. That's fine as far as it goes, but I don't think
you personally care if your games run on Windows 7 or whatever comes
after Windows 7 because you have no plans to upgrade etc. Well, some
of us do care about such things.
I realize that Windows XP isn't going to be around forever so I have
chosen to adopt a programming standard that hopefully will be
compatible with both new and older Windows releases for some time to
come. Once and a while that may mean upgrading or adopting a newer API
or dll file that maintains some level of compatibility with XP all the
way up to Windows 7 and beyond.  I'm not forcing you or anyone to
upgrade to the absolutely latest Windows release out there. I'm only
making it possible that if you or anyone else wants to upgrade you
will be able to run my products just as well on the newer Windows
releases as you did on your previous release. Now, tell me what is so
wrong with this approach?

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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Lori Duncan
Oh dear I just looked at the online section of the manual, don't have a 
clue about this I.P stuff, I only know I'm running outlook express Smile
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:06 PM
Subject: Re: [Audyssey] Palace Punch-up Released!



Hi there,

Dark: No, that is a term of phrase that has never featured in my 
vocabulary. Grin.


Lori: If you go grab the setup yet again now, I have inserted a safety 
check which should make it totally impossible for it to get stuck.


I'll be looking forward to getting some punching opponents soon, once 
people are familiar with the game.


Kind regards,

Philip Bennefall
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 9:01 PM
Subject: Re: [Audyssey] Palace Punch-up Released!


It's cool, just picture your worst enimie living in that palace then go 
get

them!  How are you Philip after that intro punch?  Smile
- Original Message - 
From: dark d...@xgam.org

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 09, 2010 7:49 PM
Subject: Re: [Audyssey] Palace Punch-up Released!



Yee gods philip that was quick!

Ever heard of the pleasures of anticipation? ;D.

I'll look forward to trying it out.

Beware the Grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 6:59 PM
Subject: [Audyssey] Palace Punch-up Released!



Hi everyone,

I am happy to announce the release of Palace Punch-up, an arcade/action
game where your objective is to break your opponent's palace into a pile
of debris by throwing rocks at it. At the same time, of course, you have
to protect your own palace from suffering the same unhappy end.

This game is freeware, and can be played both against the computer and
against a human opponent over the internet, on six difficulty levels.

Head over to blastbay.com and grab your copy today!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Charles Rivard
Tom:  I'll tell you what is wrong with your approach from the viewpoint of 
an XP user in two words.  Absolutely nothing.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 2:09 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hello Jim,
Ok, now you have seriously made me angry. You said, I do understand a
person's personal choice to run the latest greatest hugest new
software, but in Thomas's case he is also forcing his prospective
customers to do
the same. That is an absolute and total falsehood. Maybe you should
get your facts straight before you shoot off your mouth as that is not
true. So here are the facts.
Number one, my Genesis Engine uses DirectX 8.1. That is absolutely not
the latest version of DirectX, and one reason I chose to do that
instead of use DirectX 9 or higher is because it comes with every PC
with Windows XP on up to Windows 7. Not only that DirectX 8.1 has
proven itself to be very stable, and still is the standard DirectX
version supported by many mainstream games and game companies.  I
doubt I'm going to upgrade to DirectX 9 or higher until things like
XAudio2 become more common and have been proven to be a stable game
development API.
Number two, my games will run on Windows 2000 SP4, Windows XP SP3,
Windows Vista, and Windows 7 equally well. The only thing you need is
a 6 MB Visual C++ update that can be installed on any PC running
Windows 2000 SP4 or higher. The way you are acting here is like
everyone must be running Windows 7 or something to run my games which
is totally false. The only thing you need for Windows XP is a couple
small Windows patches/updates which is not too much to ask in my
opinion. If you can't stand installing a few common Windows dll files
then please don't play my games. I don't have any time or patients to
put up with this irronious attitude of yours that you have to have the
latest and greatest everything to play my games as you are gravely
mistaken.
Number three, although my Genesis Engine does support a virtual 3d
environment guess what? In the settings menu of the fps version of
Mysteries of the Ancients there is a sound card option that allows you
to use virtual 3d or stereo panning. Why on earth would I do something
like that hm?
Oh, it couldn't be that I understand that not all VI gamers have a
high end sound card like Soundblaster Audigy Pro and might have to
reconfigure the game to use a lower end sound card with only basic
stereo output rather than virtual 3d audio output? Oh, It wouldn't
happen to be I know not everyone has a 5.1 speaker setup and only use
my games with stereo headphones so need a 2d stereo configuration
setup for audio?
The fact of the matter is Jim I bend over backwards to try and meet my
customers needs to design games that will work for everyone. Yes, if
that means I have to use newer Windows dll files to make my games more
stable for Windows XP, Vista, and Windows 7  I will do it. However,
you can not sit there and expect me to use older libraries just
because users like yourself are too darn stubern or too afraid of
blowing his/her computer up by installing a 6 MB patch that updates a
few common Windows libraries. I'm sorry to say but in my opinion that
is just being thick headed, stupid, and too stubern to change even if
it might actually improve things for you and make a slightly more
stable and better product in the long run.
Finally, there is one other thing to take in account here. You have
mentioned many times you like Visual Basic 6 and like Windows XP and
are happy with it. That's fine as far as it goes, but I don't think
you personally care if your games run on Windows 7 or whatever comes
after Windows 7 because you have no plans to upgrade etc. Well, some
of us do care about such things.
I realize that Windows XP isn't going to be around forever so I have
chosen to adopt a programming standard that hopefully will be
compatible with both new and older Windows releases for some time to
come. Once and a while that may mean upgrading or adopting a newer API
or dll file that maintains some level of compatibility with XP all the
way up to Windows 7 and beyond.  I'm not forcing you or anyone to
upgrade to the absolutely latest Windows release out there. I'm only
making it possible that if you or anyone else wants to upgrade you
will be able to run my products just as well on the newer Windows
releases as you did on your previous release. Now, tell me what is so
wrong with this approach?

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Damien Pendleton

Hi,
I think sighted people should blindfold themselves, use their computer from 
a blind person's perspective, and team up with us to petition companies (not 
just computer companies either) to stop being so heartless and make things 
more accessible for us. Then we'll certainly have backup for the future of 
our prejudiced world and stamp on the attitude of majority can enjoy 
themselves and minority can stuff it and struggle. I'm sure a lot of people 
would agree with me there, I know my partner definitely does. Otherwise they 
are breaking various legislative acts regarding disability discrimination.

Regards,
Damien.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 7:48 PM
Subject: Re: [Audyssey] Tomb Hunter Error


I deffinately agree tom, there isn't much point in either complaning of a 
changing interface or of refusing to upgrade.


However, there is another side to the coin.

Suppose there was a building which had previously had a ramp to the front 
door. After some rebuilding work, the ramp was replaced with a flight of 
steps, and if a wheel chair user wanted to enter the building they were 
required to make a five minute detour around the building to the back.


Yes, the building is stil accessable, and no, it wouldn't bennifit anyone 
for someone in a wheel chair to refuse to use it, however in removing 
steps to the front door, the building's owners have increased the amount 
of time, effort and trouble which wheel chair users need to get into the 
building.


this is how I view a lot of interface changes. Yes, they are stil 
accessible, however because of using ribbons with fewer hotkeys, 
increasing the amount of on screen information and context sensative 
information thus making the interface more cluttered and difficult to 
navigate, microsoft (or any designer), have increased the amount of time 
and effort necessary to use their application.


In Xp, I have customized the menues and setup to work in the way I 
personally want them. I have removed all the clutter and created 
subfolders short cuts and directories which both are relevant to my own 
computer use, and specifically tailered to navigating more quickly using 
Hal.


In windows 7 however from what I understand, this amount of customization 
is much less possible sinse the menue structure is basically different 
from the classic layout.


The same may be said for the ribbon structure in office 2007.

is it useable? yes, but with more effort, and with less access to 
customizing the interface because, as I might say in a typical display of 
microsoft thinking, people are not expected to customize their own 
interface but use the provided context sensative menues and search boxes 
instead. I am in no way saying I refuse to upgrade my system when the time 
comes, only that it will take more effort because the interface is so much 
less customizable, and because microsoft are not concerned with making the 
lives of Vi computer users in any way easier or less concerned with 
effort.


I fully agree there is litle point saying I reffuse or attempting to 
only use older versions because odds are compatibility issues will come 
up, however I do think there are legitimate grounds for complaint,   
albeit the complaining isn't exactly productive.


Beware the Grue!

Dark.

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[Audyssey] PALACE PUNCH UP ISSUE

2010-07-09 Thread peter Mahach
hi Philip, I was playing palace punch up with a friend and
 all from sudden we both couldn't throw any rocks. we heard the woosh woosh 
sound but nothing happend even though we were on an undamaged square.
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] PALACE PUNCH UP ISSUE

2010-07-09 Thread Philip Bennefall

Hi Peter,

That is very strange. This usually only happens if the connection is lost 
somehow. Could you hear each other's footsteps still?


Kind regards,

Philip Bennefall
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 9:20 PM
Subject: [Audyssey] PALACE PUNCH UP ISSUE


hi Philip, I was playing palace punch up with a friend and
all from sudden we both couldn't throw any rocks. we heard the woosh woosh 
sound but nothing happend even though we were on an undamaged square.

-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
webpage: http://pmsworld.tmantv.net



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com

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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread lirin

Hello.


Really col game, as i said before, i like this idea, cause i like a 2d 
games, especially with HQ sounds and music, and original concept.



It's a free tittle, but if you want updating it, i think good will be 
add some new content, like bonus things, to get game longer, and more 
complex.



I think it's not big problem to put inside more great things, and for 
you and your imagine will be OK.




Again, good job!



Best regards

Tom

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Re: [Audyssey] PALACE PUNCH UP ISSUE

2010-07-09 Thread weisi4u
Hi

I was playing iwht peter. Yes, we could, we could hear everything, but not 
fire.

Kevin

- Original Message -
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Date: Fri, 9 Jul 2010 21:33:23 +0200
Subject: Re: [Audyssey] PALACE PUNCH UP ISSUE

 Hi Peter,
 
 That is very strange. This usually only happens if the connection is lost 
 somehow. Could you hear each other's footsteps still?
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - 
 From: peter Mahach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 09, 2010 9:20 PM
 Subject: [Audyssey] PALACE PUNCH UP ISSUE
 
 
 hi Philip, I was playing palace punch up with a friend and
  all from sudden we both couldn't throw any rocks. we heard the woosh 
woosh 
 sound but nothing happend even though we were on an undamaged square.
 -
 Peter Mahach
 |piterm...@gmail.com
 msn: pitermac...@hotmail.com
 skype (not very often): pitermach
 twitter: http://www.twitter.com/pitermach
 webpage: http://pmsworld.tmantv.net
 
 
 
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread dark
The problem is damian, even in countries like the Us who have a pretty good 
disability reccord the legal requirements for a computer system, building, 
book, or anything else to be accessible are solely based on whether it can! 
be used by a disabled person, not on how much effort it takes.


This is actually one thing I hope my phd thesis will highlight, that a large 
percentage of what defigns any disability is not merely be able to do or not 
do something, but how much effort it takes, and that this should be 
practically recognized in lore and public life.


however, unless I manage to end up on some sort of governmental focus group 
working to draught disability legislation, I can't really see this making 
overly much difference, especially to huge, multinational coorperations such 
a Microsoft who are basically above the law anyway,  just look at the 
treatment of their workers in many parts of the world.


Beware the grue!

Dark. 



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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Bryan Peterson
I couldn't agree more Thomas. I don't even have the, as Jim put it, Latest 
and greatest everything, and MOTA runs just fine on my machine. Heck, I 
don't even have Windows 7, nor do I know when I'll be able to upgrade. In 
fact I seem to recall MOTA running just fine on my old XP machine which died 
about a year ago. So while I understand Jim's apprehension I definitely 
don't see the alleged forcing he mentions. I wouldn't be surprised if he 
installed those few add-ons and updates which I don't recall requiring much 
space, downloaded and installed MOTA and it ran just fine for him. THen if 
he really didn't like the game he could always uninstall it and no harm 
done. So I can definitely understand your frustration here.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 1:09 PM
Subject: Re: [Audyssey] Tomb Hunter Error



Hello Jim,
Ok, now you have seriously made me angry. You said, I do understand a
person's personal choice to run the latest greatest hugest new
software, but in Thomas's case he is also forcing his prospective
customers to do
the same. That is an absolute and total falsehood. Maybe you should
get your facts straight before you shoot off your mouth as that is not
true. So here are the facts.
Number one, my Genesis Engine uses DirectX 8.1. That is absolutely not
the latest version of DirectX, and one reason I chose to do that
instead of use DirectX 9 or higher is because it comes with every PC
with Windows XP on up to Windows 7. Not only that DirectX 8.1 has
proven itself to be very stable, and still is the standard DirectX
version supported by many mainstream games and game companies.  I
doubt I'm going to upgrade to DirectX 9 or higher until things like
XAudio2 become more common and have been proven to be a stable game
development API.
Number two, my games will run on Windows 2000 SP4, Windows XP SP3,
Windows Vista, and Windows 7 equally well. The only thing you need is
a 6 MB Visual C++ update that can be installed on any PC running
Windows 2000 SP4 or higher. The way you are acting here is like
everyone must be running Windows 7 or something to run my games which
is totally false. The only thing you need for Windows XP is a couple
small Windows patches/updates which is not too much to ask in my
opinion. If you can't stand installing a few common Windows dll files
then please don't play my games. I don't have any time or patients to
put up with this irronious attitude of yours that you have to have the
latest and greatest everything to play my games as you are gravely
mistaken.
Number three, although my Genesis Engine does support a virtual 3d
environment guess what? In the settings menu of the fps version of
Mysteries of the Ancients there is a sound card option that allows you
to use virtual 3d or stereo panning. Why on earth would I do something
like that hm?
Oh, it couldn't be that I understand that not all VI gamers have a
high end sound card like Soundblaster Audigy Pro and might have to
reconfigure the game to use a lower end sound card with only basic
stereo output rather than virtual 3d audio output? Oh, It wouldn't
happen to be I know not everyone has a 5.1 speaker setup and only use
my games with stereo headphones so need a 2d stereo configuration
setup for audio?
The fact of the matter is Jim I bend over backwards to try and meet my
customers needs to design games that will work for everyone. Yes, if
that means I have to use newer Windows dll files to make my games more
stable for Windows XP, Vista, and Windows 7  I will do it. However,
you can not sit there and expect me to use older libraries just
because users like yourself are too darn stubern or too afraid of
blowing his/her computer up by installing a 6 MB patch that updates a
few common Windows libraries. I'm sorry to say but in my opinion that
is just being thick headed, stupid, and too stubern to change even if
it might actually improve things for you and make a slightly more
stable and better product in the long run.
Finally, there is one other thing to take in account here. You have
mentioned many times you like Visual Basic 6 and like Windows XP and
are happy with it. That's fine as far as it goes, but I don't think
you personally care if your games run on Windows 7 or whatever comes
after Windows 7 because you have no plans to upgrade etc. Well, some
of us do care about such things.
I realize that Windows XP isn't going to be around forever so I have
chosen to adopt a programming standard that hopefully will be
compatible with both new and older Windows releases for some time to
come. Once and a while that may mean upgrading or adopting a newer API
or dll file that maintains some level of compatibility with XP all the
way up to Windows 7 and beyond.  I'm not forcing you or anyone to
upgrade to the absolutely latest Windows release out there. I'm only
making it possible 

Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Scott Chesworth
Hey Lori,

The good news is that this IP stuff is pretty simple to get your head
around, at least, in this context it is. Your IP is simply a string of
numbers that identifies your computer to anything you might want to
connect too. Every computer with any sort of network interface has
one, and in the case of internet conectivity your IP is usually
automatically assigned by your service provider, and will likely
change from time to time when you reconnect. There are ways of keeping
it the same at all times, they call that a static IP, but you'll know
if that applies to you because chances are you'll be being charged for
the privilage lol.

So, to find out what your current IP is, just go to
www.whatismyip.com. Near the top of that page, you'll find a line that
displays your current IP. For example, mine is currently
188.223.43.44.

Palace Punch-up connects two computers. So, if you're hosting the
game, you just need to check your current IP at www.whatismyip.com,
and give that number to whoever you want to be able to connect to you.
If someone else is acting as host, just ask for there IP, choose to
join a game, and paste it there.

It's worth noting that the first time you play online, Windows
Firewall will likely throw a warning up at you that Palace Punch-up is
trying to access the internet. So far as I can tell, Philip isn't an
evil crime lord who'll hack your computer, rob your identity, sell
your data, or do anything along those exciting lines, so your probably
safe to click Allow.

If you're still stuck, just shout...
Scott

On 7/9/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Oh dear I just looked at the online section of the manual, don't have a
 clue about this I.P stuff, I only know I'm running outlook express Smile
 - Original Message -
 From: Philip Bennefall phi...@u7142039.fsdata.se
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 09, 2010 8:06 PM
 Subject: Re: [Audyssey] Palace Punch-up Released!


 Hi there,

 Dark: No, that is a term of phrase that has never featured in my
 vocabulary. Grin.

 Lori: If you go grab the setup yet again now, I have inserted a safety
 check which should make it totally impossible for it to get stuck.

 I'll be looking forward to getting some punching opponents soon, once
 people are familiar with the game.

 Kind regards,

 Philip Bennefall
 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 09, 2010 9:01 PM
 Subject: Re: [Audyssey] Palace Punch-up Released!


 It's cool, just picture your worst enimie living in that palace then go
 get
 them!  How are you Philip after that intro punch?  Smile
 - Original Message -
 From: dark d...@xgam.org
 To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
 gamers@audyssey.org
 Sent: Friday, July 09, 2010 7:49 PM
 Subject: Re: [Audyssey] Palace Punch-up Released!


 Yee gods philip that was quick!

 Ever heard of the pleasures of anticipation? ;D.

 I'll look forward to trying it out.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Philip Bennefall phi...@u7142039.fsdata.se
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 09, 2010 6:59 PM
 Subject: [Audyssey] Palace Punch-up Released!


 Hi everyone,

 I am happy to announce the release of Palace Punch-up, an arcade/action
 game where your objective is to break your opponent's palace into a pile
 of debris by throwing rocks at it. At the same time, of course, you have
 to protect your own palace from suffering the same unhappy end.

 This game is freeware, and can be played both against the computer and
 against a human opponent over the internet, on six difficulty levels.

 Head over to blastbay.com and grab your copy today!

 Kind regards,

 Philip Bennefall
 ---
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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Lori Duncan

Bonus bombs?
- Original Message - 
From: lirin seal11...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 09, 2010 8:34 PM
Subject: Re: [Audyssey] Palace Punch-up Released!



Hello.


Really col game, as i said before, i like this idea, cause i like a 2d 
games, especially with HQ sounds and music, and original concept.



It's a free tittle, but if you want updating it, i think good will be add 
some new content, like bonus things, to get game longer, and more complex.



I think it's not big problem to put inside more great things, and for you 
and your imagine will be OK.




Again, good job!



Best regards

Tom

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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread weisi4u
Hi,

And if someone wants to play me, mind that I never lost against the offline 
oponent on the suecidal match yet, then join me in msn at the address:
weis...@hotmail.de
or twitter at kevinweisi

- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com, Gamers Discussion list 
gamers@audyssey.org
Date: Fri, 9 Jul 2010 20:52:18 +0100
Subject: Re: [Audyssey] Palace Punch-up Released!

 Hey Lori,
 
 The good news is that this IP stuff is pretty simple to get your head
 around, at least, in this context it is. Your IP is simply a string of
 numbers that identifies your computer to anything you might want to
 connect too. Every computer with any sort of network interface has
 one, and in the case of internet conectivity your IP is usually
 automatically assigned by your service provider, and will likely
 change from time to time when you reconnect. There are ways of keeping
 it the same at all times, they call that a static IP, but you'll know
 if that applies to you because chances are you'll be being charged for
 the privilage lol.
 
 So, to find out what your current IP is, just go to
 www.whatismyip.com. Near the top of that page, you'll find a line that
 displays your current IP. For example, mine is currently
 188.223.43.44.
 
 Palace Punch-up connects two computers. So, if you're hosting the
 game, you just need to check your current IP at www.whatismyip.com,
 and give that number to whoever you want to be able to connect to you.
 If someone else is acting as host, just ask for there IP, choose to
 join a game, and paste it there.
 
 It's worth noting that the first time you play online, Windows
 Firewall will likely throw a warning up at you that Palace Punch-up is
 trying to access the internet. So far as I can tell, Philip isn't an
 evil crime lord who'll hack your computer, rob your identity, sell
 your data, or do anything along those exciting lines, so your probably
 safe to click Allow.
 
 If you're still stuck, just shout...
 Scott
 
 On 7/9/10, Lori Duncan lori_dunca...@hotmail.com wrote:
  Oh dear I just looked at the online section of the manual, don't have 
a
  clue about this I.P stuff, I only know I'm running outlook express 
Smile
  - Original Message -
  From: Philip Bennefall phi...@u7142039.fsdata.se
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, July 09, 2010 8:06 PM
  Subject: Re: [Audyssey] Palace Punch-up Released!
 
 
  Hi there,
 
  Dark: No, that is a term of phrase that has never featured in my
  vocabulary. Grin.
 
  Lori: If you go grab the setup yet again now, I have inserted a safety
  check which should make it totally impossible for it to get stuck.
 
  I'll be looking forward to getting some punching opponents soon, once
  people are familiar with the game.
 
  Kind regards,
 
  Philip Bennefall
  - Original Message -
  From: Lori Duncan lori_dunca...@hotmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, July 09, 2010 9:01 PM
  Subject: Re: [Audyssey] Palace Punch-up Released!
 
 
  It's cool, just picture your worst enimie living in that palace then go
  get
  them!  How are you Philip after that intro punch?  Smile
  - Original Message -
  From: dark d...@xgam.org
  To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
  gamers@audyssey.org
  Sent: Friday, July 09, 2010 7:49 PM
  Subject: Re: [Audyssey] Palace Punch-up Released!
 
 
  Yee gods philip that was quick!
 
  Ever heard of the pleasures of anticipation? ;D.
 
  I'll look forward to trying it out.
 
  Beware the Grue!
 
  Dark.
  - Original Message -
  From: Philip Bennefall phi...@u7142039.fsdata.se
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, July 09, 2010 6:59 PM
  Subject: [Audyssey] Palace Punch-up Released!
 
 
  Hi everyone,
 
  I am happy to announce the release of Palace Punch-up, an 
arcade/action
  game where your objective is to break your opponent's palace into a 
pile
  of debris by throwing rocks at it. At the same time, of course, you 
have
  to protect your own palace from suffering the same unhappy end.
 
  This game is freeware, and can be played both against the computer 
and
  against a human opponent over the internet, on six difficulty levels.
 
  Head over to blastbay.com and grab your copy today!
 
  Kind regards,
 
  Philip Bennefall
  ---
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  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list,
  please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] Aurira Blind Newbie Experiment

2010-07-09 Thread David Mehler
Hi Zack,
I'm definitely interested in your reports on this.
I just patched my game to v5.14, now i'm off to the forums to learn
what I can. Any insights or suggestions appreciated from here.
Thanks.
Dave.


On 7/7/10, Zachary Kline zkl...@speedpost.net wrote:
 Hi All,
 My current game of aurora is entitled Blind Newbie Experiment.  It's
 pretty much what that title implies: I'm a newbie experimenting to see how
 well I can get Aurora to work for us blind folk.
 One thing that occured to me was that some kind of after-action report
 with an accessibility emphasis might not be out of order.  I'll describe
 what's going on, what I'm doing and how the access works as I go along.
 I was just wondering what kind of interest there might be in such a thing?
 I could post periodic updates if it was high enough.
 Any thoughts?
 Best,
 Zack.



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[Audyssey] question about how to change sappy voice in punch up

2010-07-09 Thread Mich
Hi all. I have a question about how to change the sappy voice in punch up? 
right now I am using the horrible Sam voice and would like to use a female 
voice but I am not sure how to change it. any help with this would be grate. I 
am using jaws 7 and windows xp if that helps. I also have installed the 
different voices from the jaws users sight. I hope to hear back from some one 
regarding this. from Mich.
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Re: [Audyssey] Game Modding was StarTrek Games

2010-07-09 Thread Ben
There was one that demonstrated a fake battle with a wolf and that had tomb
rader style music I think...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 13 June 2010 20:54
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Game Modding was StarTrek Games

Hi Ben,
The first preview of MOTA had nothing close to Awesome Battle Music.
However, if you're talking about MOTA BETA 10 (forgive me as I may have
missed the first preview, though I do not think so) had excellent music in
the preview. 
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, June 13, 2010 7:33 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Game Modding was StarTrek Games

Tom,
I wish to make a question proposal.  Where did you find that awesome battle
music released in one of the first previews of mota?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 12 June 2010 23:21
To: Gamers Discussion list
Subject: [Audyssey] Game Modding was StarTrek Games

Hi Charles,
Yes, and there is another more serious issue here to consider.  With
copyrights involved some game mods might not be strictly legal since I
figure the average gamer out there isn't too particular about what
copyrights are attatched to sounds, music, and game characters, etc.
They may accidently create a mod that would result in the creator of
said game to get in trouble if not themselves as well for ripping the
sounds and music in the first place.
For instance it is a well known fact Mysteries of the Ancients was
written in the style and spirit of Tomb Raider. No doubt about it. It
could be easily modded with official Tomb Raider sounds and music
essentially turning it into an unofficial accessible Tomb Raider game.
 I've actually done that myself. However, such a mod released to the
public  could result in fines being served up for copyright
infringement. That's not exactly something anyone really wants here.

On 6/12/10, Charles Rivard woofer...@sbcglobal.net wrote:
 If I were able to change your game into one that I like better, changing
the
 characters, theme, music, and whatever else I liked better, and then
someone
 got a copy of your modified game, thinking that it was your creation, they
 might not buy anything more from you because the did not like what you had
 produced.  That would be totally bogus!  A lot of gamers base future
 purchases on prior work, and this might hurt your business.  Even if I put
 disclaimers with my modifications, they still might unfairly judge you on
my
 modifying.

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Re: [Audyssey] Has anyone actually managed to beat Q-9

2010-07-09 Thread Ben
I can't get it working: my wave output works, but my mic works when I enable
what you here...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 13 June 2010 20:55
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9

Hi Ben,
Hmmm...that would be interesting, although before you do so I suggest you
make sure your sterio mix/wave out mix/what you hear is working correctly.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Sunday, June 13, 2010 7:14 AM
To: 'Lori Duncan'; 'Gamers Discussion list'
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9

Got q9 from Philip himself the day it came out and beat it a week later.  If
anyone wants, I'll do a full review of the game.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 13 June 2010 12:28
To: Gamers Discussion list
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9

I tend to run out of panick and because I thought if I did I might avoide 
some things by running and jumping a lot.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 13, 2010 3:45 AM
Subject: Re: [Audyssey] Has anyone actually managed to beat Q-9


 hmph.
 I wander if this was my origional issue.
 I never thought to not run during the game in any level.
 Therefore I wander the reason I am losing all the time is because I run.
 if this is so then I won't run at all and just see if I can do those 
 levels.
 At 09:08 a.m. 13/06/2010, you wrote:
Probably nothing important. As for your question though, you may well have

to start over since you should save as many shields as possible for the 
death world, particularly levels two and three. My advice is don't hurry. 
Since monsters seem to be triggered at certain spots if you try to run 
you'll have more monsters after you than if you move more slowly.
We are the Knights who say...Ni!
- Original Message - From: Lori Duncan 
lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 12, 2010 2:56 PM
Subject: [Audyssey] Has anyone actually managed to beat Q-9


Hi the subject line says it all!  I've tried and tried but just can't 
seem to do it!  I had 16 lives and am down to 12, even so I'm wondering 
if I should keep going or not, because A I want to win, and B I don't 
want to start over again until I've beaten the game at least once.  I'm 
playing in easy mode, so I'd like to see insane.  Smile  While I love 
the game, sounds and music and first class voice acting I just want to 
win  Any tips on getting through Death World?  I've got a couple 
shields, and keep using them, but don't think i have enough to see me 
through the game.  I'm only on level1 of Death world it's the fartherest 
I've gotten.  Hope someone can give me a hand in the right direction. 
Thanks from Lori.  I'm off to kick some demon!  By the way, does anyone 
know what those horror demons are supposed to be saying?
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Re: [Audyssey] Palace Punch-up Released!

2010-07-09 Thread Damien Pendleton

Hi Scott and all,
A small tip here: If you don't want to read the advertisements and other 
insignificant stuff on the whatismyip.com page, you can simply use 
whatismyip.org and it will simply bring up your IP address.

Regards,
Damien.



- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 09, 2010 8:52 PM
Subject: Re: [Audyssey] Palace Punch-up Released!



Hey Lori,

The good news is that this IP stuff is pretty simple to get your head
around, at least, in this context it is. Your IP is simply a string of
numbers that identifies your computer to anything you might want to
connect too. Every computer with any sort of network interface has
one, and in the case of internet conectivity your IP is usually
automatically assigned by your service provider, and will likely
change from time to time when you reconnect. There are ways of keeping
it the same at all times, they call that a static IP, but you'll know
if that applies to you because chances are you'll be being charged for
the privilage lol.

So, to find out what your current IP is, just go to
www.whatismyip.com. Near the top of that page, you'll find a line that
displays your current IP. For example, mine is currently
188.223.43.44.

Palace Punch-up connects two computers. So, if you're hosting the
game, you just need to check your current IP at www.whatismyip.com,
and give that number to whoever you want to be able to connect to you.
If someone else is acting as host, just ask for there IP, choose to
join a game, and paste it there.

It's worth noting that the first time you play online, Windows
Firewall will likely throw a warning up at you that Palace Punch-up is
trying to access the internet. So far as I can tell, Philip isn't an
evil crime lord who'll hack your computer, rob your identity, sell
your data, or do anything along those exciting lines, so your probably
safe to click Allow.

If you're still stuck, just shout...
Scott

On 7/9/10, Lori Duncan lori_dunca...@hotmail.com wrote:

Oh dear I just looked at the online section of the manual, don't have a
clue about this I.P stuff, I only know I'm running outlook express 
Smile

- Original Message -
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:06 PM
Subject: Re: [Audyssey] Palace Punch-up Released!



Hi there,

Dark: No, that is a term of phrase that has never featured in my
vocabulary. Grin.

Lori: If you go grab the setup yet again now, I have inserted a safety
check which should make it totally impossible for it to get stuck.

I'll be looking forward to getting some punching opponents soon, once
people are familiar with the game.

Kind regards,

Philip Bennefall
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 9:01 PM
Subject: Re: [Audyssey] Palace Punch-up Released!


It's cool, just picture your worst enimie living in that palace then go
get
them!  How are you Philip after that intro punch?  Smile
- Original Message -
From: dark d...@xgam.org
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 09, 2010 7:49 PM
Subject: Re: [Audyssey] Palace Punch-up Released!



Yee gods philip that was quick!

Ever heard of the pleasures of anticipation? ;D.

I'll look forward to trying it out.

Beware the Grue!

Dark.
- Original Message -
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 6:59 PM
Subject: [Audyssey] Palace Punch-up Released!



Hi everyone,

I am happy to announce the release of Palace Punch-up, an 
arcade/action
game where your objective is to break your opponent's palace into a 
pile
of debris by throwing rocks at it. At the same time, of course, you 
have

to protect your own palace from suffering the same unhappy end.

This game is freeware, and can be played both against the computer and
against a human opponent over the internet, on six difficulty levels.

Head over to blastbay.com and grab your copy today!

Kind regards,

Philip Bennefall
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Re: [Audyssey] question about how to change sappy voice in punch up

2010-07-09 Thread Damien Pendleton

Hi Mich,
You have to change your SAPI voice through the Control Panel in Speech 
Settings, Text to Speech tab.

Hope that helps.
Regards,
Damien.



- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Friday, July 09, 2010 10:26 PM
Subject: [Audyssey] question about how to change sappy voice in punch up


Hi all. I have a question about how to change the sappy voice in punch up? 
right now I am using the horrible Sam voice and would like to use a female 
voice but I am not sure how to change it. any help with this would be 
grate. I am using jaws 7 and windows xp if that helps. I also have 
installed the different voices from the jaws users sight. I hope to hear 
back from some one regarding this. from Mich.

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Thomas Ward
Hi Damien,
Ok, I think before you can really understand my opinion, where I am
coming from, I think you and the others need to know something about
me personally. My life experiences, what I do for a living, etc all
have help shaped my opinion on this issue and may seam rather drastic
or extreme compared to your own opinions as a result. Never-the-less
who I am and what I believe is none-the-less the sum total of my life
experiences with working on computers over many years both as a
sighted user and as a blind user.
For starters back in the mid 1990's I began using Windows 3.1 and
later Windows 95 when I still had some useful vision remaining.
Eventually around 95 my vision got too bad to be able to read the text
clearly so I got Jaws to read the text on the screen but I could still
see a dialog box, buttons, check boxes, etc even if I couldn't
actually read the text on the screen. As a result I got enough
experience with Windows to use it as a sighted user uses it for a
little while and completely understand where they are coming from on
this issue from a visual point of view.
However, for the past 12 years or so I have been totally blind and
totally dependant on Jaws or Window-Eyes to use my computer. As a
result I also know full well what it is like to use a computer from a
blind man's point of view. It is a totally different experience when
things that are visually friendly are not exactly blind friendly,
because how we operate computers are inharently different a lot of the
time.
For example, when Jaws or Window-Eyes reads a web page the screen
reader often reformats it so that it is contextually more
understandable than the way it is visually being shown on screen. This
is certainly not bad in most cases, but it also makes a big difference
between the way we understand the layout of a web page  and the way it
actually is. So if someone tries to describe where something is on
screen or we try and tell them there is a lot of room for confusion
because the way a blind person and a sighted person view that web
page, dialog box, whatever  is completely different because how it is
shown and described to us via our screen reader.
I think because I started using computers as a sighted user, not a
blind user, I'd prefer to be able to operate my system in amanner a
sighted person does rather than have special accessibility modes, be
able to use classic mode, whatever as that is contrary to what the
sighted user does. I think to truly be equal with our sighted peers we
need to be able to interact with our computers just like they do, and
make the default way of doing things as accessible as possible. For
that reason I force myself to learn how they operate the computer, use
the more visually friendly start menu, etc so I can be equal with them
as much as possible.
Since the new Windows 7 start menu is fully accessible anyway I don't
see going back to a classic start menu as a big deal. What you are
calling your rights I see nothing more as a want. It is a want because
it is what you are use to for the past 15 years, what you like, etc
and has absolutely nothing to do with accessibility what so ever in
this case.
 The other important reason I feel this way has to do with my job.
While most people on list know I am a programmer most of the time I
make money by doing general tech support work locally. Since all of my
customers are sighted, not blind, i have to be able to relate to them
as a sighted user and not as a blind user.
For that reason if I am doing a tech support call I might tell the
client to double left click on this, right click that, or select this
or that from the control panel etc. It would make no sense for me to
give them directions using hundreds of hot keys they don't know, or
give them directions based on classic view settings as most sighted
computers aren't setup that way to begin with.  I quite litterally
have to know and understand how the clients operate their computers,
from a purely sighted point of view,  to help them.
For example, Windows Vista has a web view and a classic view for the
Windows control panel. While I personally like the classic control
panel myself that's not going to do me any good if I am talking to a
client on the phone that has Windows Vista configured using the
default web view.  I still need to be able to tell them where to go
and what link to click on to bring this or that setting up etc.
Therefore as a blind tech support specialist I have to work in a
sighted man's world everyday and can't afford to let my own personal
likes/dislikes get in the way of how my clients' computer is setup and
operated. So I generally configure my computer the same way they do so
I am familiar with what they need help with, and I am also in my own
way equal with them too. I am interacting with my computer as a
sighted user does, as much as possible, and that makes me feel good.
Finally, there is a time when configuring or formatting something for
accessibility and not doing so is 

Re: [Audyssey] question about how to change sappy voice in punch up

2010-07-09 Thread Lori Duncan
Hi if you go into your control pannel in the start menu, then press the S 
key until you get to Speach then find the Text to Speach page and you 
should be able to change the voice from there.  Once you find the one you 
want just go to Apply then the OK and it should be changed.
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Friday, July 09, 2010 10:26 PM
Subject: [Audyssey] question about how to change sappy voice in punch up


Hi all. I have a question about how to change the sappy voice in punch up? 
right now I am using the horrible Sam voice and would like to use a female 
voice but I am not sure how to change it. any help with this would be 
grate. I am using jaws 7 and windows xp if that helps. I also have 
installed the different voices from the jaws users sight. I hope to hear 
back from some one regarding this. from Mich.

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread shaun everiss

well the blocker is on xpsp3 anyway.
At 03:52 a.m. 10/07/2010, you wrote:

Hi Damien,
Ah, but I seam to recall there was a massive memory leak in Internet
Explorer 6 that was resolved in Internet Explorer 7 and above. So that
right there is a good reason to upgrade Internet Explorer if nothing
else.
Another feature you guys are missing is the Internet Explorer pop up
blocker which keeps several pop ups from coming up on most of the
websites you go to, multitabbed browsing that allows you to have
multiple web pages open at the same time, etc. there are some really
nice features of Internet Explorer 8 you are not taking advantage of
by choosing to stick with Internet Explorer 6. Not to say the least
bug fixes etc.

Cheers!


On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Jim,
 I am more or less the same. I am running Jaws 7, Internet 
Explorer 6, Visual

 Studio 6, Skype 2.5, Windows Messenger (the default version that comes with
 XP), etc. About the only thing I update often are my audio software and
 games. Grin.
 Regards,
 Damien.


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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Thomas Ward
HI Damien,
Thanks. Who me?
I don't know if I have the mentality of a counselor or not, but I
usually try to talk to people through reason and logic. Even when I am
angry I like to give people both sides of their own argument if I can.
Make them see that every argument has two sides, and there are two
ways of looking at the same issue. Sometimes there is adrastic
difference of opinion that can't be met in the middle, but a lot of
times looking at a situation logically, with an open mind to
asolution, will help bring clarity to both sides of the argument. You
may disagree on the solution, which side is right/wrong, whatever but
it helps to at least know and try and understand the other guys point
of view too.

Smile.



On 7/9/10, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 You have the mentality of a counsellor. Grin.
 Regards,
 Damien.

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[Audyssey] Closing Topic Tomb Hunter Error

2010-07-09 Thread Thomas Ward
Hi all,
Ok, I think it is time for me to put on my moderators hat and close
down this topic. I've just gotten two requests to please close the
topic and get things back on topic with gaming. I happen to agree with
them. So let's close the topic about the Windows 7 interface etc and
get back to more neutral ground like gaming.

Cheers!

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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Jim Kitchen

Hi Thomas,

One difference that I see is that running my WinKit.zip setup install installs 
backwards compatibility.  Your needed install will up grade my C++ libraries.  
So, may I respectfully ask you, can you promise me that the new C++ libraries 
are backwards compatible.  That is, if I install them, that the up grade will 
not blow up any of my very very old programs such as Note Pad, Internet 
Explorer, Windows Media Player etc that are part of windows and may rely on the 
C++ libraries that shipped with the versions of those programs that I am 
running and rely on?

Yes Sir, I know that I am very far behind with JFW 4.02.  It does and has 
worked for me every since I have gone from Windows 98 to XP.  And yes, the 
expense of JFW 11 is a problem for me since the state nor anyone else has ever 
paid for any hardware or software for me.  You know, no JFW, note taker, 
braille display or anything.  Of course that is because I am not a student and 
not looking to be employed.

I must also say, that I am not a multi tasker.  One web site or whatever is as 
much as I can handle at a time.  Well you know other than I can appreciate that 
I can highlight text on a web site etc and then also open Note Pad or whatever 
to paste that text into it to save as a text file for future reference etc.

I'm not sure, I will have to try to open more than one web site at a time.  I'm 
sure though that I would have to open more than one instance of Internet 
Explorer to do that.

TGIF and BFN

- Original Message -
Hi Jim,
Ah, but we aren't so different really. If I want to play your games on
Windows 7, which I do, I have to install Winkit to get the backwards
compatibility runtime libraries for VB. Well, if you want to play my
games on XP you have to install the latest Visual C++ Runtime
libraries. Either one is not very big, and according to the  Microsoft
website the full Visual C++ runtime install is 6 MB. That's nothin'
compared to installing the Java 6 Runtime Environment which is like 40
MB last I checked or the .Net Framework upgrades that are close to 300
MB now.
The major difference between what you do and I do is you still use
Visual Basic 6 and I use Visual C++ 2008 along with the Windows
Platform SDK to write my games. I need the Visual Basic Runtime to
play your games and you need the Visual C++ Runtime to play mine. It
is not a big deal really.
As for Jaws 4.02, yeah, that's pretty ancient. There is a lot of
applications it does not support like Mozilla Firefox 3.6, Internet
Explorer 8,  Microsoft Office 2007,  and so on. You couldn't even
think about upgrading to Windows 7 without a major Jaws upgrade to
Jaws 11 which would be extremely expensive for you sinceyou are so far
behind on updates. You'd pretty much have to use an open source
alternative like NVDA instead if cost is a major factor in upgrading.
I'm not going to argue with your choices and decisions as you have
what you obviously like. Willem and I feel differently. I for one
really like Firefox and hardly ever use Internet Explorer. That is of
course a personal decision, because I feel it is more secure and I
love the multitab browsing ability. Of course, Internet Explorer 8 now
has multitab browsing too, but as with everything else Microsoft got
the idea from someone else and now tries to passit off as their own
idea. Sounds like another screen reader I know that goes by the name
of Jaws. They pretty much got several of their features by copying
innovations from other screen reader manufacturers and passed those
updates off to their customers as new ideas who were ignorant of what
the other screen reader manufacturers were doing.

Smile.

Jim

I'm amazed, that it works at all.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Jim Kitchen

Hi Haden,

I hate to disagree with you, but I have been running Windows XP as I have it on 
my computers for something like 8 years.  You know that is as it came from Dell 
with no up grades or anything.  Well other than the software that I have 
written to make certain taskes easier and quicker for me to do.  But otherwise 
my computers do everything that I want them to do.  Within reason that is.

- Original Message -
Hi Jim,
I musgt agree with Willem here. It certainly isn't necessary to have the
latest and greatest of everything, Jim, but I'd be willing to bet that
some day soon there will be something you will want to use, and it won't be
accessible with 4.02. Some of the stuff you don't want to upgrade makes
sense, like JAWS and VB, also since you have gotten use to the programming
IDE offered, and I must admit I prefer it over the newer visual studio
interface. However, things like Windows Media Player arecertainly free to
upgrade. I'll stop now.

Best Regards,
Hayden


Jim

The only thing that I hunt is chicks, foxes and beaver.

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(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Jim Kitchen

Hi Cara,

As I see it, we are just having one of those classic no resolution stubborn 
discussions about people who feel the need to be running the newest software as 
compared to those who do not feel the need to up grade everything if one's 
computer is running fine and doing what one wants it to do.  You know it is 
kind of like the argument about which screen reader is the best.  People just 
have their opinions, likes and dislikes and they will probably never change.  
As you said, comfort with what one has is probably a very big part of that.

TGIF and BFN

Jim

I have become comfortably numb.

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(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Tomb Hunter Error

2010-07-09 Thread Jim Kitchen

Hi Thomas,

May I ask, are you saying that Windows 7 no longer even has a desk top where 
one can create short cut icons?

TGIF and BFN

- Original Message -
Hi,
Nope. My copy of Vista never had a classic start menu option or
classic desktop option. It did however did allow you to set the
control panel back to classic which I also liked. However, that option
too is gone in Windows 7.

HTH

Jim

WHAT??? Give up C:\  for silly ICONS?

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