[Audyssey] Registering DX7 for Castaways?
Ok, so at long last I finally decided to try the game. I just downloaded it and when I attempted to run it I got the error about how ActiveX control can't create object. I know WHAT I'm supposed to do but how to do it is provng tricky. I've already copied the relevant file to system32 but I've forgotten how to open the command prompt so I can actually register it. So any help would be appreciated. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, version 0.8b
Hi tom. What I wonder is if you've assigned too many jobs and not enough peasants. You know the cook is aboslutely vital for serving meals with the food in the tavern, but the cook won't go and fetch it from the storehouse, you'll need peasants to do that. if you make the majority of your peasants into other jobs then you'll end up with simply no transport for your goods. As to population limits and food, well if you keep an eye on what is in the tavern, and what is in the storehouse you should get a good idea, sinse peasants will only take food from the storehouse if not enough is being produced for them to take from the original source. The stratogy I usually use myself which seems to work (though bare in mind I'm a relatively cautious player), is start by assigning either two fishermen or sometimes a fisherman and a hunter for variety (fisherman will always produce the same amount, but hunters will hunt less as the forests are cleared by your lumber jacks, though once you have the butcher up and running what you get from hunters will increase so it generally is good to have a balance). I then build the storehouse, tavern, quarry, hospital and saw mill. Then, I build a vedgitable farm and assign a farmer, sinse that's a very easy production step to go and generally will be fine for the initial 14 while i build more hosues, though before my population expands I'll build a second farm. By 20 population, I usually try to have a mine and at least a wheat farm and mill up and running. sinse metal production is lengthy, I find I can assign one metallergist (who will double as a miner), much earlier than I expect to need soldiers. Also, while bread production takes more setup than wine, it takes less man power to maintain, sinse your bakers will double as peasants, it also seems to give more bennifit. So by population 24 I can usually have full bread production up and running, some combination of 3 fisherman and hunters, 3 farmers, and a baker, with a bunch of peasants who can then start building barracks and another house to breed some litle soldiers. i don't usually get my first soldiers until the 24-28, and actually if I make sure that there are weapons available to make them knights, I actually find I don't need too many, sinse a litle knight goes a long way ;D. Of course, this is just my stratogy, and I tend to be arelatively cautious in these sorts of things, for instance if I see my food in the storehouse is going down instead of up, I assign a new farmer, hunter or whatever, thus I end up with quite a large pile of surplus material ;D. Your mileage and stratogy might be different depending upon playing style, but that's one of the nice things about the game. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 5:55 AM Subject: Re: [Audyssey] Castaways, version 0.8b Hi Jeremy, I have discovered a problem with 0.8b you might not be aware of. When your people begin starving, particularly more than one at once, all it says is person x is near starvation over and over again until you cancel the game or somehow figure out a way to keep them from starving to death. Which brings me to my question. I really appreciate Castaway's and have been playing it daily since 0.1b came out, but I can not for the life of me figure out how to keep my castaway's from starving to death. I usually assign one or two hunting, build three/four vegetable farms, add a couple of farmers, and assign the rest to various tasks. With in an hour or so of playing my people will begin starving to death even though I might have plenty of food on hand. For instance, I had 109 meet, and 241 vegetables. I would think under any realistic situation this would be enough to sustain 14 people. Yet almost my entire crew of castaways died one by one all in a row. I even had a cook and taverin I thought should help, but they still died. Can you help explain this to me better? Basically, what I want to know is how much food do I need for each person, how many farms, how much meet, etc in order to sustain a population long enough to reproduce and so on. I guess I don't understand the mechanics here of how much is needed to get things going before people starve to death or the goblins rampage through what you have left. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If
Re: [Audyssey] Castaways, version 0.8b
Thanks for pointing out the bug involving the starvation message. I was missing a pesky equals sign. I will have that solved in the next version, I'm currently uploading actually, lol. For food, I'm actually wondering where you've got your Tavern placed, in relation to your store house. How many tiles away are they? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, version 0.8b
No I think. saygilar sevgiler. - Original Message - From: Alfredo birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 4:30 AM Subject: Re: [Audyssey] Castaways, version 0.8b So, is Castaways almost like Dog Who Hates Toast? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways, version 0.9b
Technically, good morning everyone, it's 4:30am for me. I've just posted version 0.9b which has a handful of changes and fixes. For one, thanks to Dark, doctors should no longer seem so useless. As it turned out, a typo caused doctors to sometimes try to cure the same person that was already being cured by someone else. Rather than speeding up the healing process, this just made the repeating doctor useless. Stocking the ship used to be considered a lower priority by the AI. The reason for this, was so that peasants wouldn't carry literally everything off to the ship, leaving your people with nothing to eat in the tavern! Clearly, based on posts, this isn't working very well, so I've made stocking the ship a high priority to the AI. This should make a considerable difference, just be ready to use the open and close feature (backspace) if they start draining your supplies as they stock the ship. I've included Hatred's building guide within the official castaways zip file. Whenever you start a new game, a filed called Messagelog.txt will contain a copy of the messages that have displayed. Just in case this ends up being useful to someone. Holding Shift, and pressing ` (tilde, next to the number 1 key) will open the messages menu. From here, you can cycle through the different job types, and either mute, or un mute them. This still needs to be adjusted to add more customizing, but I want people to give this a try so I can get some feedback. Oh yes, and I hid a special message in the game. Look at the last message in the How to play section. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, version 0.9b
Hi, I have a suggestion for the game. I love it. if you released it as a commercial release I'd buy it no questions asked. But I would like to make a couple suggestions. 1. can we have random maps? Some bigger than others? How about adding a new type of job to the game. Explorers. This would give the game a good fog of war affect. In addition to that, you'd have to think much more carefully about how and where you place your buildings and guard towers. I don't know if anybody here remembers or ever had to play the game Cossacks, I loved it. this reminds me of that accept with Cossacks you would have to build boats for fishing, troop transports to sale across to other islands and gallies gunships and the like. Was all really good. made for literally hours of gameplay and also the resources did run out eventually. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 15 July 2011 09:40 To: Audyssey Subject: [Audyssey] Castaways, version 0.9b Technically, good morning everyone, it's 4:30am for me. I've just posted version 0.9b which has a handful of changes and fixes. For one, thanks to Dark, doctors should no longer seem so useless. As it turned out, a typo caused doctors to sometimes try to cure the same person that was already being cured by someone else. Rather than speeding up the healing process, this just made the repeating doctor useless. Stocking the ship used to be considered a lower priority by the AI. The reason for this, was so that peasants wouldn't carry literally everything off to the ship, leaving your people with nothing to eat in the tavern! Clearly, based on posts, this isn't working very well, so I've made stocking the ship a high priority to the AI. This should make a considerable difference, just be ready to use the open and close feature (backspace) if they start draining your supplies as they stock the ship. I've included Hatred's building guide within the official castaways zip file. Whenever you start a new game, a filed called Messagelog.txt will contain a copy of the messages that have displayed. Just in case this ends up being useful to someone. Holding Shift, and pressing ` (tilde, next to the number 1 key) will open the messages menu. From here, you can cycle through the different job types, and either mute, or un mute them. This still needs to be adjusted to add more customizing, but I want people to give this a try so I can get some feedback. Oh yes, and I hid a special message in the game. Look at the last message in the How to play section. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways
It is saying the requirements. saygilar sevgiler. - Original Message - From: Rick twelvestring...@verizon.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 14, 2011 7:21 PM Subject: Re: [Audyssey] castaways Hi list. What is needed to build a ship? Thanks in advance for any help. - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 14, 2011 12:13 PM Subject: Re: [Audyssey] castaways Actually, it has the link to the game in it, which I thought was what was requested. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Castaneda Sent: Thursday, July 14, 2011 10:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] castaways Hello, your message is blank, all except for the signature at the bottom. Grin From: simod...@googlemail.com To: gamers@audyssey.org Date: Thu, 14 Jul 2011 15:40:05 +0100 Subject: Re: [Audyssey] castaways www.kaldobsky.com/audiogames/castaways.zip Simon msn: simod...@hotmail.com skype, slifinger fortis et egregious - Original Message - From: Alfredo birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 14, 2011 3:27 PM Subject: Re: [Audyssey] castaways That is precisely what I have asked yesterday, but have not heard back yet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5969 (20110320) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5969 (20110320) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question about farms in castaways
Hi list. I know what the two farm types are for in castaways, however I do have a few questions. How much stuff does each farm produce? I am wondering so that I can keep my number of farms in proportion to population size. obviously I assume the more farms you have the more farmers it is better to have, so that one farmer isn't rushing between say 10 farms. I guess a similar question applys to the output from vinyards and bakeries, how many people can the output from one of each support. same for hunters, how many people does each kill they bring back feed. many thanks for your help, Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] jaws support in castaways and other games
Hi aproan, I am just wondering, have you had any luck improving jaws support for your games? I think if we could play using jaws rather than sapi it would really improve game play, particularly as its quite hard to get good sapi voices running under windows 7 64 bit. this is just a suggestion, but have you tried talking to jason, the maker of entombed? as he got jaws support working quite well in his game, though there are one or two issues still with it, but he can probably tell you how to get support for jaws working properly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about farms in castaways
the calculations are much more complex than that really, this isn't like sound rts where one farm produces a given amount of food and that's that. Even vegitables, which are the simplest food in the game need taking from farms to storehouse by peasants, and you'll be in trouble if you don't have people free to do this. Then, wheat needs first grinding into flour by your peasants, and then baking into bread at the bakery before it's any use, and wine needs putting in barrels and serving by a bar tender (so you need to keep the supply of barrels handy too. Also, while it is indeed good to work on one person per farm, each farm actually does a litle more than one person can produce, so if you want more from your farms, extra farmers can be helpful. For how many precisely you need, it's just a matter of keeping watching on what's in your storehouse and what your peasants are doing, and what gets taken to the tavern to be used, it's just a matter of looking at the factors involved, what your population is, how many are working, what other food sources you have to contribute, and then balancing things out as they come u. I think this is one of the most interesting things about Castaways generally, it's not merely a case of working out stratogy x and sticking to it with perminantly stacked ratios, you have to considder your current circumstances and play to what's going on, at least until you get a really stable economy going and that takes a lot of time and work to setup. Beware the Grue! Dark. - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Sent: Friday, July 15, 2011 12:24 PM Subject: [Audyssey] question about farms in castaways Hi list. I know what the two farm types are for in castaways, however I do have a few questions. How much stuff does each farm produce? I am wondering so that I can keep my number of farms in proportion to population size. obviously I assume the more farms you have the more farmers it is better to have, so that one farmer isn't rushing between say 10 farms. I guess a similar question applys to the output from vinyards and bakeries, how many people can the output from one of each support. same for hunters, how many people does each kill they bring back feed. many thanks for your help, Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, version 0.9b
I'm glad you're enjoying the game. I figure that if people want to donate money, they can, but I will keep this as a free game so that everyone can enjoy it. I hadn't considered adding fog of war, hmm, it's an interesting thought. I'm still seeking to get the current game, bug free, but I do believe this game can easily be expanded with different scenarios and job types. Surviving the ship wreck is a good place to start, but I bet we can come up with some pretty fun new things to challenge players with as well. Eventually the game may expand so that the entire current game, could wind up being only a mission 1, in a larger set of challenges. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, version 0.9b
Hi Jeremy, A civilization-style game is yet another sort I'd absolutely love to play, if it were accessible. I understand your desire to get the current game bug-free, but the expansion concept also holds a lot of appeal for me. What an idea if the current game, big as it is, was just the first step… Best and thanks for the wonderful work you do, Zack. On Jul 15, 2011, at 7:58 AM, Jeremy Kaldobsky wrote: I'm glad you're enjoying the game. I figure that if people want to donate money, they can, but I will keep this as a free game so that everyone can enjoy it. I hadn't considered adding fog of war, hmm, it's an interesting thought. I'm still seeking to get the current game, bug free, but I do believe this game can easily be expanded with different scenarios and job types. Surviving the ship wreck is a good place to start, but I bet we can come up with some pretty fun new things to challenge players with as well. Eventually the game may expand so that the entire current game, could wind up being only a mission 1, in a larger set of challenges. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
Alex, actually I've been so preoccupied with other things, I haven't even gone back to try to fix the Jaws support. Sorry about that everybody! Haha, oh well. I haven't contacted Jason, but who knows, he might see this and speak up with an offer to help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, version 0.9b
Yeah for sure. Like for example, you're a bunch of folks who are on the run from I don't know a band of pirates or you yourselves could be outcasts trying to make a life elsewhere. Mission 1 is when you crash, then you have to resupply yourself, repair your ship, maybe breed some population and arm yourselves. Mission 2 is to leave said island in search for a new land. That type of thing. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 15 July 2011 15:59 To: Gamers Discussion list Subject: Re: [Audyssey] Castaways, version 0.9b I'm glad you're enjoying the game. I figure that if people want to donate money, they can, but I will keep this as a free game so that everyone can enjoy it. I hadn't considered adding fog of war, hmm, it's an interesting thought. I'm still seeking to get the current game, bug free, but I do believe this game can easily be expanded with different scenarios and job types. Surviving the ship wreck is a good place to start, but I bet we can come up with some pretty fun new things to challenge players with as well. Eventually the game may expand so that the entire current game, could wind up being only a mission 1, in a larger set of challenges. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games (Jeremy Kaldobsky)
Hi, I really would like to see jaws support fixed up, as I am having to put up with those microsoft voices because I am running windows 7 64 bit, the good 32 bit voices install, and can be used by jaws for example, but they are not listed in the control panel, and I am beginning to really tire of the standard microsoft so called voices. If you were to fix jaws up, you could then add support for it to all of your other titles easily. also, going off on a bit of a tangent, Jeremy, I see that is your name listed on messages you send, so where do you get aproan from, as that's what you call yourself in game etc. Is it a nick name? or something else? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
Until then I recommend using NVDA for playing Jeremy's games as the support is flawless. You don't even have to know much about how NVDA works, since the games handle all the speech chores quite seamlessly. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, July 15, 2011 8:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] jaws support in castaways and other games Alex, actually I've been so preoccupied with other things, I haven't even gone back to try to fix the Jaws support. Sorry about that everybody! Haha, oh well. I haven't contacted Jason, but who knows, he might see this and speak up with an offer to help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
Hi, Not sure how much Jason Allen could help as Entombed was written in C# .Net where Jeremy's games are all VB 6. That said, I believe the Jaws API is a standard com component and there should be some kind of open specification or documentation on it somewhere. Although, I haven't been able to find it myself. If anyone has any documentation on the Jaws API I'd like to know as it could come in handy. On 7/15/11, alex wallis alexwallis...@googlemail.com wrote: Hi aproan, I am just wondering, have you had any luck improving jaws support for your games? I think if we could play using jaws rather than sapi it would really improve game play, particularly as its quite hard to get good sapi voices running under windows 7 64 bit. this is just a suggestion, but have you tried talking to jason, the maker of entombed? as he got jaws support working quite well in his game, though there are one or two issues still with it, but he can probably tell you how to get support for jaws working properly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
Hi, Agreed. Although I am a full time NVDA user myself now days I can say that the support in Castaways and other games is first rate. Until Jaws support gets implemented the best way to play Aproan's games is simply to install and use NVDA with them. On 7/15/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Until then I recommend using NVDA for playing Jeremy's games as the support is flawless. You don't even have to know much about how NVDA works, since the games handle all the speech chores quite seamlessly. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about farms in castaways
Hi, I think this is my problem as well. I am use to calculating stats like in SoundRTS, and am having enormous difficulty adapting to way farms are used in Castaways. I think it is a good idea, but I've had serious trouble getting my farms to produce what I need in the right amounts to keep my people from starving while having to build an army to fight off the goblin hoards. While I'm beginning to get to grips with the food production in my last game the goblins came and whiped me out before I was really prepared to fight them. On 7/15/11, dark d...@xgam.org wrote: the calculations are much more complex than that really, this isn't like sound rts where one farm produces a given amount of food and that's that. Even vegitables, which are the simplest food in the game need taking from farms to storehouse by peasants, and you'll be in trouble if you don't have people free to do this. Then, wheat needs first grinding into flour by your peasants, and then baking into bread at the bakery before it's any use, and wine needs putting in barrels and serving by a bar tender (so you need to keep the supply of barrels handy too. Also, while it is indeed good to work on one person per farm, each farm actually does a litle more than one person can produce, so if you want more from your farms, extra farmers can be helpful. For how many precisely you need, it's just a matter of keeping watching on what's in your storehouse and what your peasants are doing, and what gets taken to the tavern to be used, it's just a matter of looking at the factors involved, what your population is, how many are working, what other food sources you have to contribute, and then balancing things out as they come u. I think this is one of the most interesting things about Castaways generally, it's not merely a case of working out stratogy x and sticking to it with perminantly stacked ratios, you have to considder your current circumstances and play to what's going on, at least until you get a really stable economy going and that takes a lot of time and work to setup. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways
Hi, To build a new ship you need 50 pieces of lumber, 30 pieces of cloth to make the sail, and 18 metal bars. You will also need 50 meet, 50 vegetables, 50 barrels of wine, and 50 loaves of bread to make the voyage home. On 7/14/11, Rick twelvestring...@verizon.net wrote: Hi list. What is needed to build a ship? Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
Finding said documentation, is the problem. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways and making armor and other items.
Not quite sure what you're looking for, so I'll give you the general list: foods: vegetables only require a vegetable farm, which you must assign farmers to operate. meat can be brought in through fishing, or through hunting. In order to use meat from hunting, you must have a butcher shop and a butcher to run that. If you are running one of the latest versions, butchers will automatically become hunters to get the animals they need. To make wine you need a vineyard, which also requires farmers to operate, but has the added requirement of needing barrels. Bread requires several steps. You must have a wheat farm, which requires farmers. Peasants will bring the harvested wheat to a mill, where they will grind it into flour. After that, peasants will bring the bags of flour to a bakery which will create loaves of bread. A baker creates three loaves of bread from each bag of flour, so bread, once you get it set up, can be a very useful food. Supplies: Lumber needs a sawmill to create. Lumberjacks cut down trees, which are brought to the sawmill where carpenters cut it into useable lumber. Carpenters can act as lumberjacks if there are no logs at the sawmill. Bricks are created by a stone mason in a quarry. There are no extra steps for bricks to be created. Cloth requires a butcher, who will remove fur from animals brought back from hunters. Peasants will bring the fur to a textile, where they will turn it into yarn. From there, a Taylor takes over and creates cloth. Metal bars require metal ore which is gotten through a mine. A metallurgist then takes the metal ore and turns it into bars. I personally find it quite handy to only assign a metallurgist, and let him/her mine the ore and then turn it into metal, this way, you only have to use one person for the entire project. Suits of armor and swords are created by a blacksmith. You must have a barracks, to use them, and each set requires two metal bars. Hope that covered what you were looking for; good luck! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways
You can find the download at www.kaldobsky.com/audiogames/castaways.zip You may want to watch the thread on www.audiogames.net to keep up with the author, as he updates the game and adds features on a daily basis. -- From: David Mehler dave.meh...@gmail.com Sent: Thursday, July 14, 2011 10:15 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] castaways Hello, I missed the start of this topic, so can someone tell me where to obtain this game? Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cast aways?
www.kaldobsky.com/audiogames/castaways.zip -- From: Jess Varnell rory0...@yahoo.com Sent: Thursday, July 14, 2011 11:41 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] cast aways? Can someone please give me the link to get this game? Thanks. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] castaways
Rick, You need lumber, metal and bricks. After building the ship, you will need to fill it with food. -- From: Rick twelvestring...@verizon.net Sent: Thursday, July 14, 2011 12:21 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] castaways Hi list. What is needed to build a ship? Thanks in advance for any help. - Original Message - From: Loravara lorav...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 14, 2011 12:13 PM Subject: Re: [Audyssey] castaways Actually, it has the link to the game in it, which I thought was what was requested. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Castaneda Sent: Thursday, July 14, 2011 10:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] castaways Hello, your message is blank, all except for the signature at the bottom. Grin From: simod...@googlemail.com To: gamers@audyssey.org Date: Thu, 14 Jul 2011 15:40:05 +0100 Subject: Re: [Audyssey] castaways www.kaldobsky.com/audiogames/castaways.zip Simon msn: simod...@hotmail.com skype, slifinger fortis et egregious - Original Message - From: Alfredo birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 14, 2011 3:27 PM Subject: Re: [Audyssey] castaways That is precisely what I have asked yesterday, but have not heard back yet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5969 (20110320) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5969 (20110320) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using 32-bit sapi voices in windows 7
Alex, if you want to use 32-bit sapi voices, do the following: 1. Download the voices that you want to use. I would personally recommend the espeak voices, as they work well with windows 7 and are completely free. 2. Go to run by pressing windows key plus R. 3. type: C:\windows\syswow64\speech\SpeechUX\sapi.cpl This will allow you to choose a 32-bit voice as the default. The disadvantage to this is that you may have to set the voice again after rebooting your computer. -- From: alex wallis alexwallis...@googlemail.com Sent: Friday, July 15, 2011 12:53 PM To: gamers@audyssey.org Subject: Re: [Audyssey] jaws support in castaways and other games (JeremyKaldobsky) Hi, I really would like to see jaws support fixed up, as I am having to put up with those microsoft voices because I am running windows 7 64 bit, the good 32 bit voices install, and can be used by jaws for example, but they are not listed in the control panel, and I am beginning to really tire of the standard microsoft so called voices. If you were to fix jaws up, you could then add support for it to all of your other titles easily. also, going off on a bit of a tangent, Jeremy, I see that is your name listed on messages you send, so where do you get aproan from, as that's what you call yourself in game etc. Is it a nick name? or something else? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using nvda with castaways
Actually, NVDA doesn't work quite as well as sapi with castaways, as NVDA has to finish reading each message before it will begin to read the next one. Sapi will cut itself off, which means that you don't have to keep pausing the game to keep up with the messages. -- From: Christopher Bartlett themusicalbre...@gmail.com Sent: Friday, July 15, 2011 1:07 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] jaws support in castaways and other games Until then I recommend using NVDA for playing Jeremy's games as the support is flawless. You don't even have to know much about how NVDA works, since the games handle all the speech chores quite seamlessly. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, July 15, 2011 8:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] jaws support in castaways and other games Alex, actually I've been so preoccupied with other things, I haven't even gone back to try to fix the Jaws support. Sorry about that everybody! Haha, oh well. I haven't contacted Jason, but who knows, he might see this and speak up with an offer to help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games (Jeremy Kaldobsky)
Aprone is a nick name I've used for, something like, 14 years. Because it is pretty easy for people to remember, and it is unique, if you run in to it on virtually any game or community, you know you've found me. I've only ever ran into 2 people who used the name Aprone, and after talking to one of them, it turns out he was using it because he had seen my work in another online community, and liked the name. I've not seen any other Aprones since. I like that friends can say Hey, I almost beat your high score on game, such and such. for any random website games, simply because they spot Aprone on the score lists. People are so used to me being the only Aprone, that they don't even bother questioning whether it is me or not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
Actually, Jason got his Jaws code for entombed from me. for a long time, entombed had no screenreader support other than SAPI, and I wanted to help him get the game out there to as wide an audience as possible, as it is a great game and he was really working hard to create something new for the VI community. I prodded him for a while on his entombed list to include jaws support, but he had tons of other stuff to deal with, and being sighted, didn't really realize the importance of including support for the majority screenreader out there in a commercial game, so I went ahead and sent him my screenreader code I was using for the blind adrenaline card room. Of course, Jason had to modify my code to fit into his system, but there isn't much to including jaws support in a game if your setup is modular. At least that is the case with .net, with vb 6, I'm not so sure, all I've ever programmed in is VB.net and c sharp. However, if someone as inexperienced as me can do it, any experienced programmer should be able to get it up and running in no time. Frankly, I don't remember how I got docs for the .api, that has been a while back, but its out there somewhere. Also, I have a question about castaways. I love Jeremys games, and want to check this out, but I unzipped it and read the read me text, but that only lays out the keys. I tried running the executable on this win 7 64 machine, but got nothing at all. Sorry if this has already been discussed on list, but is there a trick to getting it to run? Thanks che On 7/15/2011 12:11 PM, Thomas Ward wrote: Hi, Not sure how much Jason Allen could help as Entombed was written in C# .Net where Jeremy's games are all VB 6. That said, I believe the Jaws API is a standard com component and there should be some kind of open specification or documentation on it somewhere. Although, I haven't been able to find it myself. If anyone has any documentation on the Jaws API I'd like to know as it could come in handy. On 7/15/11, alex wallisalexwallis...@googlemail.com wrote: Hi aproan, I am just wondering, have you had any luck improving jaws support for your games? I think if we could play using jaws rather than sapi it would really improve game play, particularly as its quite hard to get good sapi voices running under windows 7 64 bit. this is just a suggestion, but have you tried talking to jason, the maker of entombed? as he got jaws support working quite well in his game, though there are one or two issues still with it, but he can probably tell you how to get support for jaws working properly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about farms in castaways
Hi Tom. I think one thing that appeals to me in the game is precisely this. You don't just say I want this many people, i'll need this much food), you need to monitor what is happening, change things around according to what your doing and if something looks as if it's going wrong, just assign some more people. like entombed, Castaways is an extremely reactive game, where you get a situation that's ongoing which you need to deal with dynamically, rather than just preparing and letting fly. As to avoiding the goblins though, remember that knights are five times as effective as soldiers. To train a knight, you need a sword and armour, and for that you need a blacksmith, and for that you need ore mined and smelted (I've found that one blacksmith who part times as a metalurgist and one metalurgist who part times as a miner are good enough if you give them enough time to work). Soldiers are really only useful because they can become knights and not on their own. Also, bare in mind the goblins appear ostly at the edges of the map. I once made the mistake of assuming they always came from the northeast, and built a settlement on A row, then booom! in one move the goblins destroy my storehouse by entering at A 7. Thus, I tend to use the middle south area for my buildings, and usually start off by putting the storehouse and tavern on E 11 and 12. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 6:24 PM Subject: Re: [Audyssey] question about farms in castaways Hi, I think this is my problem as well. I am use to calculating stats like in SoundRTS, and am having enormous difficulty adapting to way farms are used in Castaways. I think it is a good idea, but I've had serious trouble getting my farms to produce what I need in the right amounts to keep my people from starving while having to build an army to fight off the goblin hoards. While I'm beginning to get to grips with the food production in my last game the goblins came and whiped me out before I was really prepared to fight them. On 7/15/11, dark d...@xgam.org wrote: the calculations are much more complex than that really, this isn't like sound rts where one farm produces a given amount of food and that's that. Even vegitables, which are the simplest food in the game need taking from farms to storehouse by peasants, and you'll be in trouble if you don't have people free to do this. Then, wheat needs first grinding into flour by your peasants, and then baking into bread at the bakery before it's any use, and wine needs putting in barrels and serving by a bar tender (so you need to keep the supply of barrels handy too. Also, while it is indeed good to work on one person per farm, each farm actually does a litle more than one person can produce, so if you want more from your farms, extra farmers can be helpful. For how many precisely you need, it's just a matter of keeping watching on what's in your storehouse and what your peasants are doing, and what gets taken to the tavern to be used, it's just a matter of looking at the factors involved, what your population is, how many are working, what other food sources you have to contribute, and then balancing things out as they come u. I think this is one of the most interesting things about Castaways generally, it's not merely a case of working out stratogy x and sticking to it with perminantly stacked ratios, you have to considder your current circumstances and play to what's going on, at least until you get a really stable economy going and that takes a lot of time and work to setup. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using nvda with castaways
Odd. My NVDA cuts off just like sapi. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] castaways
wich game are it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
Che, if you feel like sending me anything to help with Jaws support, I would appreciate it. The first time you run the game, it might take a minute to start up. A few people have told me that. If it took, longer than you expected, to start up, you may have started pressing keys and it ended up being shoved to the background when it finally loaded. I suggest checking your task list to see if it is there. If it's running already, trying to run it again won't work. This is to prevent people from opening up multiple copies of the game at the same time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and making armor and other items.
A note, hunting will produce meat even without a butcher shop, but you don't get the furs without one. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, July 14, 2011 7:41 AM To: Gamers@audyssey.org Subject: [Audyssey] Castaways and making armor and other items. Not quite sure what you're looking for, so I'll give you the general list: foods: vegetables only require a vegetable farm, which you must assign farmers to operate. meat can be brought in through fishing, or through hunting. In order to use meat from hunting, you must have a butcher shop and a butcher to run that. If you are running one of the latest versions, butchers will automatically become hunters to get the animals they need. To make wine you need a vineyard, which also requires farmers to operate, but has the added requirement of needing barrels. Bread requires several steps. You must have a wheat farm, which requires farmers. Peasants will bring the harvested wheat to a mill, where they will grind it into flour. After that, peasants will bring the bags of flour to a bakery which will create loaves of bread. A baker creates three loaves of bread from each bag of flour, so bread, once you get it set up, can be a very useful food. Supplies: Lumber needs a sawmill to create. Lumberjacks cut down trees, which are brought to the sawmill where carpenters cut it into useable lumber. Carpenters can act as lumberjacks if there are no logs at the sawmill. Bricks are created by a stone mason in a quarry. There are no extra steps for bricks to be created. Cloth requires a butcher, who will remove fur from animals brought back from hunters. Peasants will bring the fur to a textile, where they will turn it into yarn. From there, a Taylor takes over and creates cloth. Metal bars require metal ore which is gotten through a mine. A metallurgist then takes the metal ore and turns it into bars. I personally find it quite handy to only assign a metallurgist, and let him/her mine the ore and then turn it into metal, this way, you only have to use one person for the entire project. Suits of armor and swords are created by a blacksmith. You must have a barracks, to use them, and each set requires two metal bars. Hope that covered what you were looking for; good luck! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] prioritising tasks in castaway
Hi. I am in the middle of another game of castaways, I am not doing two badly, I have built the ship, but my peasants aren't stocking it, they are still carrying stuff to the tavern, and the baker hasn't done anything though I think it might be because they didn't finish the mill. I can't be bothered to go hunting all over the map to try and find it. Having said that, I am getting warning mesages about people being on the verge of starving, and then they seem to feed themselves up a bit and stagger on. anyway, this brings me on to my suggestion. Its great when peasants or builders decide to help out with other jobs, but there are times when I would like to tell say a bunch of builders who are transporting stuff to stop that, just leave the stuff where it is and go and finish the existing building projects off. as there have been a lot of times where building work is half done, and yet the builders have got side tracked on to shifting stuff around. I think it would also be good if you have several building projects on the go if you could say to your builders that you want building x finished before building y etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MitionB
hi I downloaded the rar file and tried to unzip it and got the message that the rar file is corrupt or something. I'm using 7zip to unzip it. I've tried downloading it twice, I'll try again though. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of burakyuksek Sent: Friday, July 22, 2011 05:43 To: Gamers Discussion list Subject: [Audyssey] MitionB Hi, Here is MitionB. It is a very funny game. You can download it from http://www.sendspace.com/file/c9m0rk Thanks and have fun! saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] prioritising tasks in castaway
Are you using the latest version? It sounds like you might still be using version 0.8b, or older. To help you find your missing building, You can scroll through your buildings by holding Shift and pressing D and F. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, version 0.9b
Has anyone looked at the special message, at the end of the How to Play section yet? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about farms in castaways
Hi Dark, Yeah, I see that. I think one of my mistakes early on was I'd start out with 14 people, and I figured I needed at least 3 or maybe four farms to handle them because of SoundRTS I would assign about 4 people to a farm, but the game isn't like that. As a result I maybe have grosely over used my materials in trying to add too many farms etc for each person increasing the amount of work required by my peasants and farmers to maintain the gathering and growing. As for knights and soldiers i've been advancing in the game since I wrote my last e-mail, and almost managed to b build a ship and sail away before my castaways got over run by goblins. I did have three knights this time which kept the goblins at bay until they got injured and sick and the goblin hoard swarmed us on mass before my knights recovered. Such is luck I guess. Cheers! On 7/15/11, dark d...@xgam.org wrote: Hi Tom. I think one thing that appeals to me in the game is precisely this. You don't just say I want this many people, i'll need this much food), you need to monitor what is happening, change things around according to what your doing and if something looks as if it's going wrong, just assign some more people. like entombed, Castaways is an extremely reactive game, where you get a situation that's ongoing which you need to deal with dynamically, rather than just preparing and letting fly. As to avoiding the goblins though, remember that knights are five times as effective as soldiers. To train a knight, you need a sword and armour, and for that you need a blacksmith, and for that you need ore mined and smelted (I've found that one blacksmith who part times as a metalurgist and one metalurgist who part times as a miner are good enough if you give them enough time to work). Soldiers are really only useful because they can become knights and not on their own. Also, bare in mind the goblins appear ostly at the edges of the map. I once made the mistake of assuming they always came from the northeast, and built a settlement on A row, then booom! in one move the goblins destroy my storehouse by entering at A 7. Thus, I tend to use the middle south area for my buildings, and usually start off by putting the storehouse and tavern on E 11 and 12. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 6:24 PM Subject: Re: [Audyssey] question about farms in castaways Hi, I think this is my problem as well. I am use to calculating stats like in SoundRTS, and am having enormous difficulty adapting to way farms are used in Castaways. I think it is a good idea, but I've had serious trouble getting my farms to produce what I need in the right amounts to keep my people from starving while having to build an army to fight off the goblin hoards. While I'm beginning to get to grips with the food production in my last game the goblins came and whiped me out before I was really prepared to fight them. On 7/15/11, dark d...@xgam.org wrote: the calculations are much more complex than that really, this isn't like sound rts where one farm produces a given amount of food and that's that. Even vegitables, which are the simplest food in the game need taking from farms to storehouse by peasants, and you'll be in trouble if you don't have people free to do this. Then, wheat needs first grinding into flour by your peasants, and then baking into bread at the bakery before it's any use, and wine needs putting in barrels and serving by a bar tender (so you need to keep the supply of barrels handy too. Also, while it is indeed good to work on one person per farm, each farm actually does a litle more than one person can produce, so if you want more from your farms, extra farmers can be helpful. For how many precisely you need, it's just a matter of keeping watching on what's in your storehouse and what your peasants are doing, and what gets taken to the tavern to be used, it's just a matter of looking at the factors involved, what your population is, how many are working, what other food sources you have to contribute, and then balancing things out as they come u. I think this is one of the most interesting things about Castaways generally, it's not merely a case of working out stratogy x and sticking to it with perminantly stacked ratios, you have to considder your current circumstances and play to what's going on, at least until you get a really stable economy going and that takes a lot of time and work to setup. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
[Audyssey] Castaways, 1 week milestone reached!
Well guys, Castaways has officially been in development for a week! It was last friday evening, when I came up with the idea, and subsequently worked out most of the code at work that night. It has come a long way, and still has a ways to go. At this very moment I've been running tests on the multiplayer portions of the game. To start, they are limited, but this will give me a good idea of the direction I should go in next. If I can finish my tests in time, I will be posting version 1.0b, which contains the basic multiplayer co op mode! Woot! I don't have much time before I go to work though, so I'm racing to finish! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, 1 week milestone reached!
Hi Jeremy, I've said it before, but wow. This is an absolutely insane development pace for any game, audio or otherwise. I could understand, say, fleshing out a small text adventure in such a timespan, but a complicated strategy game like this one is another matter. Can't wait for the multiplayer, and congratulations on a wildly successful project. Best, Zack. On Jul 15, 2011, at 5:34 PM, Jeremy Kaldobsky wrote: Well guys, Castaways has officially been in development for a week! It was last friday evening, when I came up with the idea, and subsequently worked out most of the code at work that night. It has come a long way, and still has a ways to go. At this very moment I've been running tests on the multiplayer portions of the game. To start, they are limited, but this will give me a good idea of the direction I should go in next. If I can finish my tests in time, I will be posting version 1.0b, which contains the basic multiplayer co op mode! Woot! I don't have much time before I go to work though, so I'm racing to finish! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, 1 week milestone reached!
Thanks guys, I appreciate it! Version 1.0b is posted! I'm running out of time before I head to work, so I really won't be around in the event that someone experiences an error. Let me quickly run you through the basics of it. Start a game where you've turned Multiplayer co op on. Within 60 seconds you will link up with other people who are playing. If someone else is playing, you will see a message that they washed up on your shore! This player is now an extra person able to help out in your settlement, but you are not allowed to change his, or her, job. You will have other people to help in your city, and they will have a version of you in theirs. This is a very loosely based multiplayer, but it's the foundation for future features. As you know, you begin with a person that has your specific name. Obviously this person represents you, and this is your link to other players in multiplayer. When you change your job, it will change for other players in their cities. Try to be something useful, so that other people are happy to have you, and not upset that you're doing some job they don't need. Press ? if you want to chat, but PLEASE! keep in mind that this isn't meant for the stress of a chat room right now. Chat a little, of course, but don't start spamming stuff. I would also encourage you to stick to role playing. If your character is a rough lumberjack, other players will have far more fun if you speak as if you are. Asking questions about the game, or general off topic chat, will probably take some fun out of the experience for others, so please keep that to a minimum. You can still save your game, and any game saved in multiplayer can be loaded again later. You don't even have to be playing on the same difficulty level, so use the extra people to help you succeed , when you might otherwise fail. Have fun, and I will be anxiously looking forward to being done with work, so I can come back and play a game with some of you all! Yay! If you experience errors, it will be due to files not being registered correctly. This would be the same idea as the people who have to register direct X7. As I've already said, I can't do anything to help you right now because I'm heading to work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, 1 week milestone reached!
Boy I wish I didn't have to work, lol, I wouldn't have to stop coding! :D If you do end up donating, believe me, it will be greatly appreciated. In fact, you would be my first donater! I don't think donater is actually a word, but oh well. Well sadly I'm heading out, have fun guys! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
http://www.empowermentzone.com/saysetup.exe Sort of a wrapper for implementation of various screen reader voices, and I even play around with this in it's command line form for that python command line thing when on windows. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 7:11 PM Subject: Re: [Audyssey] jaws support in castaways and other games Hi, Not sure how much Jason Allen could help as Entombed was written in C# .Net where Jeremy's games are all VB 6. That said, I believe the Jaws API is a standard com component and there should be some kind of open specification or documentation on it somewhere. Although, I haven't been able to find it myself. If anyone has any documentation on the Jaws API I'd like to know as it could come in handy. On 7/15/11, alex wallis alexwallis...@googlemail.com wrote: Hi aproan, I am just wondering, have you had any luck improving jaws support for your games? I think if we could play using jaws rather than sapi it would really improve game play, particularly as its quite hard to get good sapi voices running under windows 7 64 bit. this is just a suggestion, but have you tried talking to jason, the maker of entombed? as he got jaws support working quite well in his game, though there are one or two issues still with it, but he can probably tell you how to get support for jaws working properly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
Jeremy, for windows implementation of screenreader voices, SayTools is a sort of simple wrapper for implementing support for using their own voices: http://www.empowermentzone.com/saysetup.exe Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: blindadrenal...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 8:44 PM Subject: Re: [Audyssey] jaws support in castaways and other games Che, if you feel like sending me anything to help with Jaws support, I would appreciate it. The first time you run the game, it might take a minute to start up. A few people have told me that. If it took, longer than you expected, to start up, you may have started pressing keys and it ended up being shoved to the background when it finally loaded. I suggest checking your task list to see if it is there. If it's running already, trying to run it again won't work. This is to prevent people from opening up multiple copies of the game at the same time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] pipe2 stats and development on swish
Hi all, I know the main topic on here is castaways, but can someone tell me if bsc games is still developing swish? For those of you who don't remember, swish was intended to be a side scroller that is based on super mariobrothers, but in this one, you're walking around picking up coins, and avoiding enemies and obsticles. Also do any of you have a copy of castle quest or the void? I'd like to try those out, even if the void is only an alpha or beta. By the way I have some awesome stats of my latest game of blast chamber that I finished a few minutes ago, and just so you know I came in first place on the scoreboards. Anyway, here it goes. ***Statistics for Game Started on 7/15/2011 8:35:51 PM Final Score: 2135000; you got in position 1 in your local top ten You beat the game! Congratulations! Difficulty: Easy Game Duration: 1 hour 2 minutes 18 seconds Minutes remaining on game clock: 19 Total hammer swings: 786 Hammer hitting accuracy: 100.0% You killed 6 thugs on the first bonus level and received 67500 points You killed 11 thugs on the second bonus level, received 132500 points, and ten extra minutes Number of lives lost: 3 You lost your first life on level 4, which was a sidescrolling steam level.(Killed by a sewer lid) You lost your second life on level 6, which was a sidescrolling steam level.(Killed by a barrel) You lost your third life on level 11, which was a normal pipe level.(Killed by a spider) You killed 11 Spiders You killed 3 Rats You killed 10 Thugs You avoided 26 steams on sidescroller levels You avoided 6 electricities on sidescroller levels You avoided 8 sewer lids on sidescroller levels You avoided 8 barrels on sidescroller levels You unlocked a toolbox and received a wrench on level 1 You searched a trashcan and found a can of soda pop on level 2 You searched a trashcan and found a bag of potato chips on level 2 You encountered stairs on level 3 but they dropped you down to level 2 You searched a trashcan and found a welding kit on level 4 You searched a trashcan and found a welding kit on level 4 You unlocked a toolbox and received a 5 point bonus on level 5 You searched a trashcan and found a 2 point bonus on level 6 You searched a trashcan and found a can of soda pop on level 6 You encountered stairs on level 8 but you did not use them You encountered stairs on level 9 but you did not use them You searched a trashcan and found a 2 point bonus on level 10 You searched a trashcan and found a can of soda pop on level 10 You unlocked a toolbox and received a pack of ammo on level 12 You unlocked a toolbox and received a pack of ammo on level 14 And anyone of you have a key and serial number for l-works words? I've beaten the demo but want to play the full game. Thanks. best regardss, jack --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!
Jeremy, You can't be human man. nope. you're some kind of robot or something. how on earth can you possibly program complex games so quickly? It's totally ridiculous. in a good way of course :D. have you realized the business potential? I'm scared to imagine what you'd whip up if you start working on a commercial audio game for like 6 to 8 months. I bet the game would be so good that you'll be able to sell it for around $60 with no problems. and most people will buy it! look at your games right now? everyone's downloading and playing them. that's what I call a successful developer! selling games is definitely something for you to consider I think. anyone else agree? Also, since you're fully sighted, it wouldn't necessarily need to be audio-based only. you could whip up some graphics and sell it to everyone! ok I'm getting a bit excited here haha. one thing we desperately need I think are beat-em-ups. or fighting games in general. not every blind person is willing to try something like Mortal Kombat or Street Fighter no matter how much those of us that play try to convince them that they're accessible enough. Also thing with these fighting games is many of them are console based. I personally would love to play something like Streets of Rage online with other audio gamers. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 9:39 PM Subject: Re: [Audyssey] Castaways, 1 week milestone reached! Boy I wish I didn't have to work, lol, I wouldn't have to stop coding! :D If you do end up donating, believe me, it will be greatly appreciated. In fact, you would be my first donater! I don't think donater is actually a word, but oh well. Well sadly I'm heading out, have fun guys! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!
Hi, No kidding. Jeremy seems to program new games with inhuman speed. Speeds I myself can't even match without a lot of time and energy. Actually, that said, Jeremy has a number of factors in his favor that allows him to produce these games faster than someone like myself. Which makes all the difference, and those of you who aren't programmers probably aren't aware of these factors. First, Jeremey is programming in Visual Basic. From the start the language was designed to be easy to learn, easy to program, and was designed for rapid development and deployment. Although, Visual Basic 6 has now been completely fazed out in favor of languages like C# .Net and Visual Basic .Net they both were designed for rapid development and deployment as well. In short, what I'm saying is that the ability to get things done quickly and simply is in large part do to the language Jeremy is using. For someone like myself it takes a lot longer because I've taken a more traditional programming route and base my code on C++. Compared to a rapid development/deployment language like Visual Basic or one of the newer .Net languages C++ is something on par with climbing a mountain, or so it seems to me. C++ is more technical, and certain libraries are more bare bones requiring some extra steps in developing software. Second, issue is Jeremy largely relies on third-party speech support like Jaws, Window-eyes, NVDA, or Sapi. This obviously speeds up the process because he can send text to whatever speech service is available and speak it. It is in its own way as easy as printing text to the screen once you have the speech services initialized and running. However, many accessible game developers llike GMA, PCs Games, and myself use prerecorded speech for our games. You have no idea how long it takes to first record, edit, and then write the code to load/speak the message. i'd say it takes three or four times longer to do that alone. Third, Jeremy is targeting a specific platform and target group. Obviously since his games are only intended for MS Windows platforms he has lots of options and choices when it comes to programming APIs etc. It takes less time to create software for one target environment and considerably more if a developer wants to target Mac or Linux. This imho is one area where I myself lost considerable time. I spent months looking at various cross-platform APIs, experimenting with potential cross-platform betas, which only ended up delaying the process. If I had skipped the cross-platform research altogether Mysteries of the Ancients would have been completed long ago. Finally, the time it takes to create a game largely depends on the type of game being produced. Castaways for example seems more complex than it really is from a programming standpoint. Were I to write something similar given the same factors above I could probably produce something equal in a weeks time period too. One of the things that speeds up development in this type of game is Jeremeyhas very minimal sounds and music. He hasn't had to deal with loading, playing, and processing hundreds of sounds in real time. Producing a soundscape as complex as Tank Commander or Shades of Doom takes lots more time. Writing a good high qualityaudio environment is in its way like adding graphics and animations to a video game. That is where a large majority of programming takes place in initial development. Another thing is Mysteries of the Ancients both 2d and 3d are actually more complex from a programming perspective. We have hundreds of items, monsters, etc all operating in real time. Just to move the character alone requires a number of separate actions like running, jumping, walking, climbing, swimming, not to mention opening doors, picking up items, and fighting monsters. Basically, the scope of the project has far more underlying code than you might expect, and I'm betting Castaways isn't nearly as big as MOTA in terms of how many lines of code it takes to operate. I don't know how many lines of code are in Castaways but i can say MOTA beta 21 is closing in on 50,000 lines of code. So that's something like 833 pages of closely typed text. I'm pretty sure Jeremy hasn't written more than 800 pages of code in a week. Now, you know why Mysteries of the Ancients is taking forever and Castaways is being produced at inhuman speed. :D Cheers! On 7/15/11, Yohandy yohand...@gmail.com wrote: Jeremy, You can't be human man. nope. you're some kind of robot or something. how on earth can you possibly program complex games so quickly? It's totally ridiculous. in a good way of course :D. have you realized the business potential? I'm scared to imagine what you'd whip up if you start working on a commercial audio game for like 6 to 8 months. I bet the game would be so good that you'll be able to sell it for around $60 with no problems. and most people will buy it! look at your games right now? everyone's downloading and playing them. that's what I
Re: [Audyssey] pipe2 stats and development on swish
Hi Jack, I am afraid you are behind the times. Castle Quest and the Void were both canceled a long time ago by BSC Games, and to my knowledge no betas were ever released publicly or privately. As for the Swish game who knows? My guess is Swish is either canceled or put on hold. Justin works full time now, actually over time, and I've heard his work load is pretty substantial. As a result he hasn't had much time to write games to speak of. HTH On 7/15/11, Jack F mymonkeyboy2...@gmail.com wrote: Hi all, I know the main topic on here is castaways, but can someone tell me if bsc games is still developing swish? For those of you who don't remember, swish was intended to be a side scroller that is based on super mariobrothers, but in this one, you're walking around picking up coins, and avoiding enemies and obsticles. Also do any of you have a copy of castle quest or the void? I'd like to try those out, even if the void is only an alpha or beta. By the way I have some awesome stats of my latest game of blast chamber that I finished a few minutes ago, and just so you know I came in first place on the scoreboards. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using nvda with castaways
If you mean the interupt of speaking new messages when old ones come in, I noticed this improved a lot in the last two versions, and will do so even more when you can mute some messages. Syncronizing with the sfx very much helped here. Beware the Grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 7:40 PM Subject: Re: [Audyssey] using nvda with castaways Odd. My NVDA cuts off just like sapi. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways and making armor and other items.
yes, but a butcher will also give more meat pr hunters' kill as well, that's why it's useful to have one even if you don't have a tayler. Beware the grue! Dark. - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 15, 2011 8:53 PM Subject: Re: [Audyssey] Castaways and making armor and other items. A note, hunting will produce meat even without a butcher shop, but you don't get the furs without one. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, July 14, 2011 7:41 AM To: Gamers@audyssey.org Subject: [Audyssey] Castaways and making armor and other items. Not quite sure what you're looking for, so I'll give you the general list: foods: vegetables only require a vegetable farm, which you must assign farmers to operate. meat can be brought in through fishing, or through hunting. In order to use meat from hunting, you must have a butcher shop and a butcher to run that. If you are running one of the latest versions, butchers will automatically become hunters to get the animals they need. To make wine you need a vineyard, which also requires farmers to operate, but has the added requirement of needing barrels. Bread requires several steps. You must have a wheat farm, which requires farmers. Peasants will bring the harvested wheat to a mill, where they will grind it into flour. After that, peasants will bring the bags of flour to a bakery which will create loaves of bread. A baker creates three loaves of bread from each bag of flour, so bread, once you get it set up, can be a very useful food. Supplies: Lumber needs a sawmill to create. Lumberjacks cut down trees, which are brought to the sawmill where carpenters cut it into useable lumber. Carpenters can act as lumberjacks if there are no logs at the sawmill. Bricks are created by a stone mason in a quarry. There are no extra steps for bricks to be created. Cloth requires a butcher, who will remove fur from animals brought back from hunters. Peasants will bring the fur to a textile, where they will turn it into yarn. From there, a Taylor takes over and creates cloth. Metal bars require metal ore which is gotten through a mine. A metallurgist then takes the metal ore and turns it into bars. I personally find it quite handy to only assign a metallurgist, and let him/her mine the ore and then turn it into metal, this way, you only have to use one person for the entire project. Suits of armor and swords are created by a blacksmith. You must have a barracks, to use them, and each set requires two metal bars. Hope that covered what you were looking for; good luck! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] prioritising tasks in castaway
No offense alex, but for me this is the point of the game. In versions below 9.B, I would totally agre about the ship, but otherwise I like the fact you need to specify things. the answer to your problem is simply to not try doing too many things at once. I myself stick to only two projects on the go at one time (including the ship). If you want your builders to do more building, either reassign more peasants to carry the essential work of transport, or make more builders to help. Btw, you can flick through buildings with shift F and shift D and thus quickly see how your mill is doing. As I said, castaways is all about constantly rebalancing your resources and personelle according to what your doing and what circumstances your in. Btw, starvation usually happens if 1, you've not got enough peasants on transport duties or 2, your cook is ill. Check what you are doing over all and the amount of food in your storehouse. If the amount of food goes up or stays steady your doing okay, but if peasants start taking from your store it means your production can't keep up and you'll need a rethink of stratogy. Beware the Grue! Dark. - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Sent: Friday, July 15, 2011 10:02 PM Subject: [Audyssey] prioritising tasks in castaway Hi. I am in the middle of another game of castaways, I am not doing two badly, I have built the ship, but my peasants aren't stocking it, they are still carrying stuff to the tavern, and the baker hasn't done anything though I think it might be because they didn't finish the mill. I can't be bothered to go hunting all over the map to try and find it. Having said that, I am getting warning mesages about people being on the verge of starving, and then they seem to feed themselves up a bit and stagger on. anyway, this brings me on to my suggestion. Its great when peasants or builders decide to help out with other jobs, but there are times when I would like to tell say a bunch of builders who are transporting stuff to stop that, just leave the stuff where it is and go and finish the existing building projects off. as there have been a lot of times where building work is half done, and yet the builders have got side tracked on to shifting stuff around. I think it would also be good if you have several building projects on the go if you could say to your builders that you want building x finished before building y etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, version 0.9b
yes I have! 9 hours and 40 minutes, though I am guessing that only counted the current save file and current program install, sinse unless I expressly wanted to keep my saved game I deleted the folder and replaced it with a new one. Stil shows how long my current game has taken though to finish the ship, and how much difference 0.9B made, ;D. As to the other messages, obviously Aprone needs a cook and peasant and farmer and hunter to serve him, ;D. Beware the grue! Dar. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 10:42 PM Subject: Re: [Audyssey] Castaways, version 0.9b Has anyone looked at the special message, at the end of the How to Play section yet? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about farms in castaways
hi tom. Yes, building many farms is a mistake, sinse unlike in sound rts, buildings really take work in castaways. I myself usually just stick to two vedge farms, one wheat and one vinyard, with one farmer for each farm and perhaps some extra. At the end of my last game, i had 7 farmers working those four farms and was actually making far more food than my 62 people ate. As to knights, well I'm not sure on the optimum. as soon as I start to feel the goblins are advancing a bit fast, i make more knights. i suspect I've been going a bit too overboard on this, sinse last time I finished with 14 knights, and one chap on the audiogames.net forum had only 11 knights when he got to population 60 and finished. this is something again i haven't completely worked out the balance four. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, 1 week milestone reached!
Only a week? by the holy ant of antioc, that's fast! funnily enough I'm going to stay with a friend of mine next week (actually do some hal demoing for a charity tech support organization she works for, she asked me instead of the charity having to pay out Dolphin's fees for a tuition session). anyway, I'm unlikely to be able to test anything multiplayer for a while, though hopefully I'll get some time to snag any new versions for single play (castaways will be great to play on my six hour train journey south!). So, probably by the time I get to test this, there will be a full online world where you can smack peasants with a virtual stick and get them to bring you wine, have your population specialize in genetic engineering so that you can mutate them into horrible freaks, or get jobs done faster by shouting death threats at the program with a mike, with the speed increase proportional to the inventiveness of the threat ;D. co op does sound good though, and imho much more interesting than pvp. Beware the Grue! dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Saturday, July 16, 2011 1:34 AM Subject: [Audyssey] Castaways, 1 week milestone reached! Well guys, Castaways has officially been in development for a week! It was last friday evening, when I came up with the idea, and subsequently worked out most of the code at work that night. It has come a long way, and still has a ways to go. At this very moment I've been running tests on the multiplayer portions of the game. To start, they are limited, but this will give me a good idea of the direction I should go in next. If I can finish my tests in time, I will be posting version 1.0b, which contains the basic multiplayer co op mode! Woot! I don't have much time before I go to work though, so I'm racing to finish! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jeremy's incredible programming speed
hi Jeremy and all, Email me off list at the below address if you like and we can go over the jaws .api stuff. however, if you've done much research, I'm sure you've run across Jamal's say tools, which I'm not sure how it works with v b 6, but i'm sure it works, and I would look into going that route first, as it covers several of the main screenreaders in one package. regarding thomases comparison of Jeremy's s games to MOTA and all that, I gotta say, not a lot of that holds water, and I'm not really even sure why Thomas made that post, as I could see no comparisons being made to MOTA, Raceway, etc.. yeah, sound effects take some time to record and edit, but implementation isn't much at all if your setup correctly. Even if Jeremy spent 3 times his coding cycle working on sound effects, we'd have some pretty kick butt stuff in less than a month. I think the bottom line is Jeremy is just a really efficient and excellent programmer, with a lot of focus and the ability to get his ideas implemented without wasting much time and being distracted with other crap along the way. I for one am envious of his ability's and hope he can keep it up. I also agree that completely fleshing out a game with full sound effects, getting full screenreader support in there and all that, then charging a reasonable price for his games would be a great thing all around. It would make Jeremy some extra cash, it would give us some excellent games, and hopefully inspire others to take up coding games for us. anyhow, my two cents. Che blindadrenal...@gmail.com On 7/15/2011 10:59 PM, Thomas Ward wrote: Hi, No kidding. Jeremy seems to program new games with inhuman speed. Speeds I myself can't even match without a lot of time and energy. Actually, that said, Jeremy has a number of factors in his favor that allows him to produce these games faster than someone like myself. Which makes all the difference, and those of you who aren't programmers probably aren't aware of these factors. First, Jeremey is programming in Visual Basic. From the start the language was designed to be easy to learn, easy to program, and was designed for rapid development and deployment. Although, Visual Basic 6 has now been completely fazed out in favor of languages like C# .Net and Visual Basic .Net they both were designed for rapid development and deployment as well. In short, what I'm saying is that the ability to get things done quickly and simply is in large part do to the language Jeremy is using. For someone like myself it takes a lot longer because I've taken a more traditional programming route and base my code on C++. Compared to a rapid development/deployment language like Visual Basic or one of the newer .Net languages C++ is something on par with climbing a mountain, or so it seems to me. C++ is more technical, and certain libraries are more bare bones requiring some extra steps in developing software. Second, issue is Jeremy largely relies on third-party speech support like Jaws, Window-eyes, NVDA, or Sapi. This obviously speeds up the process because he can send text to whatever speech service is available and speak it. It is in its own way as easy as printing text to the screen once you have the speech services initialized and running. However, many accessible game developers llike GMA, PCs Games, and myself use prerecorded speech for our games. You have no idea how long it takes to first record, edit, and then write the code to load/speak the message. i'd say it takes three or four times longer to do that alone. Third, Jeremy is targeting a specific platform and target group. Obviously since his games are only intended for MS Windows platforms he has lots of options and choices when it comes to programming APIs etc. It takes less time to create software for one target environment and considerably more if a developer wants to target Mac or Linux. This imho is one area where I myself lost considerable time. I spent months looking at various cross-platform APIs, experimenting with potential cross-platform betas, which only ended up delaying the process. If I had skipped the cross-platform research altogether Mysteries of the Ancients would have been completed long ago. Finally, the time it takes to create a game largely depends on the type of game being produced. Castaways for example seems more complex than it really is from a programming standpoint. Were I to write something similar given the same factors above I could probably produce something equal in a weeks time period too. One of the things that speeds up development in this type of game is Jeremeyhas very minimal sounds and music. He hasn't had to deal with loading, playing, and processing hundreds of sounds in real time. Producing a soundscape as complex as Tank Commander or Shades of Doom takes lots more time. Writing a good high qualityaudio environment is in its way like adding graphics and animations to a video game. That is where
Re: [Audyssey] Castaways, 1 week milestone reached!
Sounds awsome, and a great way of including multiplayer without it interfering with people's stratogies, which was my main concern, it just gives you effectively some actual characters to the game as well as the ai ones, which is fantastic! Interestingly enough, Dark usually ends up as either a fisherman, hunter or a cook simply because the character gets assigned early on to something useful. I do wonder what will happen if someone makes themselves something specialized with a secondary skill you can't use, like a smith or metalurgist when you have no mine or forge, or a bar tender when your not harvisting wine, but we'll see. also, sometimes dark in the game has been female for kicks, what happens when she gets pregnant? it's a litle rough on other players to feed a mmother and gain no bennifit from the child, do they get another child too? If not, how about some special lucky bonus of some sort? anyway, I'll try it and see. Beware the Grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 2:36 AM Subject: Re: [Audyssey] Castaways, 1 week milestone reached! Thanks guys, I appreciate it! Version 1.0b is posted! I'm running out of time before I head to work, so I really won't be around in the event that someone experiences an error. Let me quickly run you through the basics of it. Start a game where you've turned Multiplayer co op on. Within 60 seconds you will link up with other people who are playing. If someone else is playing, you will see a message that they washed up on your shore! This player is now an extra person able to help out in your settlement, but you are not allowed to change his, or her, job. You will have other people to help in your city, and they will have a version of you in theirs. This is a very loosely based multiplayer, but it's the foundation for future features. As you know, you begin with a person that has your specific name. Obviously this person represents you, and this is your link to other players in multiplayer. When you change your job, it will change for other players in their cities. Try to be something useful, so that other people are happy to have you, and not upset that you're doing some job they don't need. Press ? if you want to chat, but PLEASE! keep in mind that this isn't meant for the stress of a chat room right now. Chat a little, of course, but don't start spamming stuff. I would also encourage you to stick to role playing. If your character is a rough lumberjack, other players will have far more fun if you speak as if you are. Asking questions about the game, or general off topic chat, will probably take some fun out of the experience for others, so please keep that to a minimum. You can still save your game, and any game saved in multiplayer can be loaded again later. You don't even have to be playing on the same difficulty level, so use the extra people to help you succeed , when you might otherwise fail. Have fun, and I will be anxiously looking forward to being done with work, so I can come back and play a game with some of you all! Yay! If you experience errors, it will be due to files not being registered correctly. This would be the same idea as the people who have to register direct X7. As I've already said, I can't do anything to help you right now because I'm heading to work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, 1 week milestone reached!
h, I thought I actually donated something earlier on myself, though it's entirely possible I simply forgot. I will do this time though sinse I deffinately appreciate what you've done. in terms of games. Beware the Grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 2:39 AM Subject: Re: [Audyssey] Castaways, 1 week milestone reached! Boy I wish I didn't have to work, lol, I wouldn't have to stop coding! :D If you do end up donating, believe me, it will be greatly appreciated. In fact, you would be my first donater! I don't think donater is actually a word, but oh well. Well sadly I'm heading out, have fun guys! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!
Actually yohandi, lots of Jeremy's games do have graphics, though admittedly simple ones and they're of use to me. In Castaways you can see the map and the terrain of the tyles which makes for a handy overview, though from what I can gather buildings and other items don't appear on it at the moment, (unless they are really tiny nd too small for me to see, the way many of the animals in lunimals were). As to selling games, the problem is self support would be difficult. if we assume a 30 usd game will sell roughly 150 copies as games like rail racer I believe have, that means something like 4500 usd per game. at that wrate, Jeremy would need to sell one game every 2 months to earn 27 thousand dollars a year. In england that is roughly the equivolent to the 20 thousand a year earned by starting level teachers, junior doctors and the like. thus, if aprone has a semi decent job, he could probably get more programming, though admittedly I don't know what the cost of living in the us is like and what a professional wage of a similar level would be. I'm also not sure on the two month mark even for aprone, --- and then of course there's the fact that sales money would come gradually, not making things very secure. that being said, some special games have sold many more copies (I'm told entombed hit the 500 mark), so my estimate is probably pretty low, though there's also the fact that most vi gamers aren't rolling in cash, and the number of Aprone's games they buy may be limited. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about farms in castaways
Hi Dark, Wow! You are a wealth of information here. Sheesh, some of my games I must have went really overboard with the farming. Lol! In one of my games I had four vegetable farms, four wheat farms, and three vinyards. I didn't realise that was too much. Lol! Well, I can say is I'll chuck it up to newbie inexperience. Too much SoundRTS training I have to unlearn. Cheers! On 7/16/11, dark d...@xgam.org wrote: hi tom. Yes, building many farms is a mistake, sinse unlike in sound rts, buildings really take work in castaways. I myself usually just stick to two vedge farms, one wheat and one vinyard, with one farmer for each farm and perhaps some extra. At the end of my last game, i had 7 farmers working those four farms and was actually making far more food than my 62 people ate. As to knights, well I'm not sure on the optimum. as soon as I start to feel the goblins are advancing a bit fast, i make more knights. i suspect I've been going a bit too overboard on this, sinse last time I finished with 14 knights, and one chap on the audiogames.net forum had only 11 knights when he got to population 60 and finished. this is something again i haven't completely worked out the balance four. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!
Hi tom. I do take the point about the sfx, music, multiple sound files an speech api's (though as I've said before certainly on the production side of these there are people who can help, in most graphical projects afterall it's not the programmer who actually draws the graphics, even indi games have a graphic designer for that, and many have a sound designer and musician too). However I do have a couple of questions about the programming end. firstly, from a purely product orientated point of view, ie, what's in the game, is C better than vb 6? if you today handed jeremy all your sfx, prerecorded speach and music for mota and asked him to make a windows only vb6 version, would there be areas of fine sound positioning, physics, game mechanics and the like that wouldn't be possible in vb6, the way they are in c? I think this might be the case, but I'd be interested to know for certain. If we leave aside the cross platform issue and just talk about ease of developement, I'm just wondering what the reason to use C would be, sinse from your description it sounds rather like the long way round. Even entombed, was I believe programmed not in C but in in c# or C.net, and went from initial concept to 10 level monster in less than 18 months, with more floors following very quickly, yet it apparently uses one of these shortcut languages you mention. Is in fact cross platform compatibility the only reason why you couldn't write mota in vb6, or another shortcut orientated language? I'm genuinely quite curious about this, sinse even if we leave aside personal factors, it does seem the amount it takes different people to make games can vary wildly, and it'd be interesting to know from a purely programming perspective the reasons why. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Jeremy doing commercial games, was: that really long subject line
hey ya dark, i'm not exactly sure on the number of rail racer copies sold to date, I think we're somewhere around the 275 mark though at this point. rail racer is a bad comparison for Jeremy to look at though frankly. It is a game that takes a fair amount of time to get decent at, and getting the timing down especially using a keyboard can be frustrating. It was designed to have a lot of re playability, and the sacrifice for that was its not a game you can just jump into and do well at right off. Also, the free demo of RR for the first version didn't give the casual gamer enough experience with the game to see if they could really get into it or not, something I will be addressing with RR 2.0, as folks will be able to play user created tracks all they want, at least that is the current plan. I think Jeremy's stuff properly fleshed out would sell more like between 400 and 700 copies, depending on price, word of mouth and just how far he fleshed them out. Given the fact he is holding down a full time job and still releasing these games on an incredible pace, I think it would pay handsome dividends for him while maintaining his current schedule, just that instead of a game a couple weeks or whatever, might take a few months to really nail one down. Sorry to be making judgements about your schedule and capacities there Jeremy, nothing personal man, ahehehhe. Just trying to give a perspective from a commercial game developer for the blind. Other games such as troop n' em have sold really well, and no reason he couldn't put something out to at least come close to those kind of sales in less than 2 months fully fleshed out in my opinion. as for the tech support, the biggest issue there is licensing, and skinning that cat is one of the biggest challenges out there in my opinion, but it can be done without blowing a lot of time on support. Hope that is of some help. Later, che On 7/16/2011 12:05 AM, dark wrote: Actually yohandi, lots of Jeremy's games do have graphics, though admittedly simple ones and they're of use to me. In Castaways you can see the map and the terrain of the tyles which makes for a handy overview, though from what I can gather buildings and other items don't appear on it at the moment, (unless they are really tiny nd too small for me to see, the way many of the animals in lunimals were). As to selling games, the problem is self support would be difficult. if we assume a 30 usd game will sell roughly 150 copies as games like rail racer I believe have, that means something like 4500 usd per game. at that wrate, Jeremy would need to sell one game every 2 months to earn 27 thousand dollars a year. In england that is roughly the equivolent to the 20 thousand a year earned by starting level teachers, junior doctors and the like. thus, if aprone has a semi decent job, he could probably get more programming, though admittedly I don't know what the cost of living in the us is like and what a professional wage of a similar level would be. I'm also not sure on the two month mark even for aprone, --- and then of course there's the fact that sales money would come gradually, not making things very secure. that being said, some special games have sold many more copies (I'm told entombed hit the 500 mark), so my estimate is probably pretty low, though there's also the fact that most vi gamers aren't rolling in cash, and the number of Aprone's games they buy may be limited. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!
Hi Dark, Actually, 20,000 a year is pretty small potatoes for most programmers. If Jeremey were working for a game development company like microsoft Game Studios, Activision, Nintendo, etc he could double that on an entry level position. I've heard some senior programmers make upwards to 60,000 as their yearly salary. So with those figures in mind 20,000 sounds pretty low. Especially, if you look at the current financial scale over hear. Its been a while since I read the financial reports, but basically $20,000 and less is considered to b below minimum wage even though a person working for McDonald's and a like are lucky if they get $12,000 to $15,000 per year. The middle class is generally considered to be $40,000 to $60,000 per year. Which is why people are screaming. Unemployment is high, and the cost of living is so high that some people have to work themselves to death taking on one or two dirt poor minimum wage jobs like McDonald's and Burger King just to reach the $20,000 minimum wage level the U.S. government consideres to be the amount to be classified as minimum wage for our current c ost of living. Of course, the crooks in Washing DC wouldn't raise the national minimum wage, forcing companies to give everyone a raise, but have no problems giving themselves raises when they want one. Anyway, that's not the only problem comercial VI game developers have to face. Here in the U.S. we have not had a cost of living adjustment, raise in SSI, since like 2008. Mean while the cost of everything is sky rocketing because of fuel and transport costs. Gas, food, taxie service, you name it costs more and anyone on SSI, which 80% of the blind are, have less to spend on toys and games. They have to constantly fork over more and more money just to survive. On 7/16/11, dark d...@xgam.org wrote: Actually yohandi, lots of Jeremy's games do have graphics, though admittedly simple ones and they're of use to me. In Castaways you can see the map and the terrain of the tyles which makes for a handy overview, though from what I can gather buildings and other items don't appear on it at the moment, (unless they are really tiny nd too small for me to see, the way many of the animals in lunimals were). As to selling games, the problem is self support would be difficult. if we assume a 30 usd game will sell roughly 150 copies as games like rail racer I believe have, that means something like 4500 usd per game. at that wrate, Jeremy would need to sell one game every 2 months to earn 27 thousand dollars a year. In england that is roughly the equivolent to the 20 thousand a year earned by starting level teachers, junior doctors and the like. thus, if aprone has a semi decent job, he could probably get more programming, though admittedly I don't know what the cost of living in the us is like and what a professional wage of a similar level would be. I'm also not sure on the two month mark even for aprone, --- and then of course there's the fact that sales money would come gradually, not making things very secure. that being said, some special games have sold many more copies (I'm told entombed hit the 500 mark), so my estimate is probably pretty low, though there's also the fact that most vi gamers aren't rolling in cash, and the number of Aprone's games they buy may be limited. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about farms in castaways
Hi tom. blame it on playing way too much castaways ;D. It's odd, I don't usually find stratogy games my first choice. Games like sound rts and time of conflict I tend to pick up, play for a couple of days and then put way for several months again. I think this is mostly because of my love of exploring and seeing new things in games. this week though, I've had several! nights up playing the game. There were three radio dramas of torchwood, the dr. who spinoff, which I managed to miss thanks to castaways (though I did catch the main tv program because my parents phoned and reminded me). I've been wanting mush fixed for months, but haven't played alterean sinse last thursday! and last night i really! went over board on the game for a solid few hours from about 10 at night to 6 A m. I think what it is, is castaways has a heavy does of the judgement based gameplay I mentioned before. Then there is the reaction factor. In many stratogy games, it's a case of prepare, then let wrip and see how your preparations do, but in castaways you really need to stay on top of matters, tweaking things here and there, changing jobs around, planning and carrying out different goals while keeping your populous fed etc. Entombed (though the genre is different), has a very similar thought process to it, sinse you can't just numbercrunch your way into the best armour, and hit attack, attack, attack! but need to think about each battle and react to what your enemy is doing. This type of thing I find fascinating, having to change actions and stratogy at any one time to take into account the ongoing situation. it's a factor all the great games, marrio turrican, etc had, indeed Mega man was famous for it in boss fights, and it's fantastic to see in an accessible game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MitionB
Hi, I think try with WinRar. Because I was downloaded it and only deleted the german pack and played it. If you are using internet explorer as your main browser, download it with a download manager. Thanks. saygılar sevgiler. - Original Message - From: Cary cary5...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, July 16, 2011 12:10 AM Subject: Re: [Audyssey] MitionB hi I downloaded the rar file and tried to unzip it and got the message that the rar file is corrupt or something. I'm using 7zip to unzip it. I've tried downloading it twice, I'll try again though. -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of burakyuksek Sent: Friday, July 22, 2011 05:43 To: Gamers Discussion list Subject: [Audyssey] MitionB Hi, Here is MitionB. It is a very funny game. You can download it from http://www.sendspace.com/file/c9m0rk Thanks and have fun! saygılar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.