Re: [Audyssey] If you click on Blind software, it will tell you that it's for sale.
It's talking about the domain, not the company. Or at least that's what I think. That's kind of interesting that he's holding onto the domain rather than just letting it expire, they aren't all that expensive by themselves so i'm not sure what he could gain from this. On 2013-05-16 17:57, Ron Kolesar wrote: Hi to all. For the heck of it, I went out to www.blindsoftware.com Don't know what Juston wants for the web site. But if you go to www.blindsoftware.com It will tell you that it is up for sale. Only serious offers will be excepted. Thought that all would like to know about this. Nowthe big question, who has what Juston would want for the web page? HTH Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows
FF20 can finally play MP3's, because mozilla finally lets you use the windows media codecs for html5 audio and video. The thing is it's turned off by default and you need to turn it on in about:config, which is not somewhere any, especially not advanced computer users, will look (the only way I found out about it was through a tech news site). That said I think just linking to the file will be much easier in the long run if you want to support as many browsers, because sadly every browser supports different files. Chrome does everything, FF normally only does ogg and wav, but safari and IE don't do ogg, only mp3, which isn't playable in firefox 19 and older... quite a pain to get something that works everywhere. I'd most likely end up streaming the file anyway... but I think you should give people choice in this matter. On 2013-04-29 22:08, Draconis wrote: Glad you have it working, Kelly. On an aside, we are not using Java for the audio player, just HTML. There is a problem with some Firefox configurations, and with old versions of Internet Explorer, since IE is horrible about standards and keeping up with the times. We're working on fixing the Firefox issue, but not much we can do for old versions of IE. The reason that many places don't use MP3 downloads much any more is because, for most, they are inconvenient. I, personally, hate sites that still make me download an MP3 that I just want to listen to in the browser. Imagine if YouTube did this for videos! The VI community, in general, is one of the last groups to move, fighting all along the way, with technology as it changes. This is a partial reason why we see issues like the recent BSC situation with games that become obsolete. At some point, we have to draw a line in the sand and say, we just can't support those who choose to lag behind. That being said, we're doing everything we can to support as wide a group as possible. We wanted to drop XP support with the new game engine, but decided not to for now. However, we won't hang on to it forever. We've gotten emails from those upset we're not supporting Windows 98 anymore. We just can't. We'll continue to do our best to make as many gamers happy as we can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] News from Blastbay Studios, and a call for opinions
Answers below your questions: On 2013-04-29 21:19, Philip Bennefall wrote: Hi all, I am slowly but surely nearing the finish line for my current game project, and before I release it I would like to ask the community at large some questions. Your input will greatly help me when deciding what to spend time on before release. Below are four questions that I would very much appreciate your answers to: 1. Would you like the ability to order the game on CD? This would cost something like 10 dollars extra including worldwide shipping. No, not really. It would take the CD for ever to arrive, so getting the game via download is much better... and faster. 2. How much does the size of the game matter when it comes to the downloadable version? Is something like 300 MB too large? Not at all. Many audio games are this large (like papa sangre), some are even bigger (the inquisitor is about 600MB). Plus, a lot of other stuff is getting this big like the new voices, wheather vocalizer, ivona or what ever are into the 2 or 300's. Most mainstream games are this big as well (take the injustice demo, which offers only a very, very small ammmount of content from the game, which is 500MB). The only time I could see this being a problem is for people on mobile internet which more often than not is capped, but personally I always wait until I come back home to download this large files. 3. In what format would you prefer to have the manual? Narrated inside the game, available in text format, or both? Don't really have a prefrence there, either way is fine. 4. If the game contained cheat codes and you had to beat it in order to unlock them, would you want the ability to buy them for something like 5 dollars without having to earn them? This applies to other unlockable content, as well. I'd probably just try and unlock everything myself... that said I do know people that might end up buying it instead. I do not have a set release date for the game yet, but it will be available in the not too distant future. The game that I am refering to is not Perilous Hearts, but is actually something even larger and, in my opinion, far superior. The state of Perilous Hearts is currently not 100% certain, but I am confident that you'll enjoy this game just as much and hopefully a whole lot more. I cannot give any definite information about the game at present, except that it is a mix between arcade and adventure with a boatload of action thrown on top. Thanks in advance for reading, and taking the time to respond to my questions! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BlindSoftware.com Is Closing
I pretty much agree with what you and thomas said. Unfortunately it appears that the contact form on the site is broken. It doesn't help that Justin is a very private man (I'm not aware if he has a facebook or twitter profile that we could reach him), which is a real shame since it would be a good idea to contact him. I'll say the way he worded his email did sound like he's just going to release everything for free, but sadly that's not happening... at least not through his website. On 2013-04-18 18:43, dark wrote: Hi Tom. You said it yourself, it's because! he's not offering support or continuance of the software in the future that makes this different from a closing down sale. also, I feel he is bein greedy because he is not considdering the fact that unlike when any other shop closes, you won't be able to get the stuff anywhere else in the future, compatibility not withstanding. While I appreciate that he hasn't the time to continue writing and supporting software, he could at least give the tools to leave something to posterity rather than as he appears to be squeezing as much prophit out of the situation on a short term basis and not giving a dam about anyone else further down the line. Indeed, if i! had put work into making such a great bunch of games as Justin, I'd myself prefer people were free to play them in the future rather than just trying to grab quick cash. A great example of this is Eamon. in the year 2001, the Eamon users club shut down since nobody had written anything new for the system either freeware or commercial in 7 years, but it was all collected onto the website. Now, 12 years later, frank is rewriting the system into Eamon deluxe, and the full source code is available, meaning that people like me who never had original systems back in the 80's are still very free to play eamon adventures, even on a completely different os to what they were built on. We've seen examples of this in the accessible games community with Dan Zingaro, Terraformers, Self destruct, savage gammet and indeed the pb games, so there is plenty of pressident. I do agree asking Justin's opinion might be a good idea on this, but if he maintains his view, then it wouldn't surprise me if people do! distribute the bundle of the bsc software after the company has shut down just to give everyone the chance to play such classics, even if mucking about with vb compatibility is needed thanks to microsoft's scummy update practices. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BSC Games shutting down, and reactions…
I completely miss the point of the message. It's not a matter of people wanting it for free, it's the problem of the games not being available, at all, after may. That ,and if people already bought the games already, then how would you explain why paying $75, for all of his software, probably 90% of which people don't want, and paying for the games they already bought again is OK? Also his message did clearly state that Blind software is closing for ever. I'd say it's really unlikely he'll be returning to them - not if he's just planning to kill the website and pretty much everything else. As far as piracy goes, donno if you can call distributing software which is for all intents and purposes unavailable through legal ways piracy. On 2013-04-18 21:10, Draconis wrote: Hi all, BSC was a pioneer in the early days of accessible audio games for modern platforms. There are a handful of companies and developers without whom the industry would not exist as it does today, and Justin is one of those. I'm disappointed, but not really surprised, to see some of the sentiments being batted around on list. Essentially, like always, everyone wants something for nothing, and never mind the time, effort or trouble that Justin put into the games over the past dozen years, whether or not he has released anything new recently. The shortsightedness of the community is to its detriment. Kids won't be kids forever. Perhaps Justin is reserving the right to return to creating and/or updating these games eventually, when his kids are grown. Perhaps he just wants to be fairly compensated for the hours he spent developing them in the first place. Whatever his reasons or movations, I have no doubt that some of you will pirate the heck out of these games without a thought to their creator. Should Activision give away the Infocom collection for free? Should Nintendo allow anyone to make clones of NES or SNES cartridges of the old Super Mario Brothers Games? Maybe Paramount should give up the rights to Star Trek the Next Generation, after all, they aren't making that series anymore. Rather than calling justin greedy for giving folks the chance to do the right, legal, and ethical thing and purchase games they may want before their gone for a ridiculously reduced price, you should all be thanking him for the hours of entertainment and enjoyment he brought to you over the years. Personally, I'd like to thank Justin for paving the way for developers like me to do what we love. I don't think it is him who is being greedy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BlindSoftware.com Is Closing
here's what I just posted in the form of an audioboo, which I think I should throw out here as well... I don't have the $75 myself. The BSC games, I think, were a big part of what made audiogames are today, and that we should preserve them for newcomers to the audiogame idea and let those that legally bought the games be able to play them on new computers they might own. SO I think we should all throw something like $5 and eventually I think we can get the $75 we need. Then someone with the server space can host everything. Now I realise this isn't exactly right and why people didn't do this with, say, the NVDA vocalizer driver which is still available for purchase, but considering all of these games are just going to disappear completely in mid May I seriously think we should do this. It does look like no one I know currently has the money to do this on his/her own, and if no one takes advantage of the offer, the games will just disappear. And even though there are cracks for the newer games (might as well admit it since bs will close), the older editions of pipe and troup, and the word games don't have one, neither does the software so that will just leave them unplayable for many people. On 2013-04-17 18:18, Thomas Ward wrote: Hi Bryan, I know. I don't have the $75 right now or I would buy it and then share the key generator with everyone who can't afford it so that we could keep those games alive. Hopefully someone somewhere will share the key gen so those of us who can't whip out the $75 in the next month can continue to play Pipe and troopenum without letting them go dead. Cheers! On 4/17/13, Bryan Peterson bpeterson2...@cableone.net wrote: Especially since not everybody wo owns those games will be able to pay 75 dollars for the unlock code geerator. Guess I won't be putting those gaes on my new computer, whenever it is that I end up getting one. Disappointing since they were pretty much the first audio games I ever played and evennow I enjoy them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer 2 info
Hi, That's good to know. However, personally I think you should not use this agressive of a DRM. It's good to know we can get new keys if need be, but it's still somewhat of a choar and personally I'm really against a per-machine licensing scheme. If you'd like it to be online activated, OK. Then let a key be able to register, say, 3 machines, and let someone deactivate any of their computers when needed. In the passed year, I would have had to get at least 3 new keys for this reason because A, my PC died and I moved, and then I was going through upgrades for windows 8, first the release preview, then the final build which both wiped everything off my drive. Now microsoft is moving to a yearly update cycle, and if people are going to be upgrading to new windows versions it will just get really annoying having to request new keys every time. On 2013-04-15 22:45, Che Martin wrote: Hi all, Sorry it took so long for me to respond to this thread, I don't check this list much anymore, and I've been very busy coding the sequel to RR as well as our new cribbage online game. First of all, I would like to point out some absolute BS that sean posted so we can clear up his mis information. Sean wrote: don't hold your breath. I own a coppy but am unsure if I should write che off as bad or not. it was 1 key for each system which made a licence file. that server was not always up and people coppied them, che then made basically everyone have to buy the game again to get another key. I never got the game by paying as I tested it so I am not going to go and get a crack for it. End quote This is total crap all around from sean, as usual. I don't like flaming folks on public lists, but frankly sean's posts are for the most part a detriment to our little community, he is full of bad info, complains about the accessible games out there all the time, and is a crap beta tester that just wants a free game without any useful feedback. I've taken a lot of hits from sean on this list regarding the software I work very hard on with his half baked opinions, and kept mum about it, but I'm sick and tired of it, as I am sure every other developer is that have been knocked by him. I think sean is probably a good dude, honestly think he doesn't mean to mis lead folks, and he does have some technical info that is correct some of the time about technology, but reader beware when reading his posts.. If any other developers out there care to get my appraisel of his beta testing skills before you bring him on board for your projects, email me off list. Now to respond to his email: Folks that got in touch with me and needed new keys were provided them as soon as I could get to there request, I've sent out tons of extra keys to folks, and have frankly been more than generous about it, even though a lot of those folks were lying and sharing the keys with friends, but that is the nature of this small market, everybody wants to have fun, but a lot don't want to pay for it. Ask those that bought RR 1 and needed new keys while the game was still being supported, as far as I know, nobody was turned away. I've been pretty mum about RR 2 development, to avoid getting swampped with questions from folks before it was ready. We have been testing it for a few months now and adding new stuff, making it compatible with modern systems, compatible with all major screenreaders, new sounds, new control systems etc. This is not a trivial task, and has taken many months of development time, but I feel the results will be well worth it. A new demo will be released as I finish RR 2, allowing folks to create and play user created tracks all they want, they just won't be able to play official tracks to earn money, nor play on line until they purchase a license. The folks that are currently beta testing purchased a new license for $39.95, which will be the price of the sequel. They of course will get all upgrades as new versions come out. Those that purchased RR 1 will receive a discount on the purchase of RR2, at this point I haven't decided how much that discount will be, but will update the list as we near final. Some folks will feel this isn't fair, that they should get rr 2 for free if they purchased rr 1, as it is basically an updated version of the original game with new content, I can completely understand this stance, but this is the same model used in main stream games, you don't get a free version of madden football 2012 if you bought 2011. The developers feel the purchase price is worth the extra content, and I agree with them, many won't concur with this purchase model, and that is fine. Again, I will update the list about rr2 with more details as we get closer to release. I will be checking the list for any responses to this email, and I ask that folks please respect the subject line and not change topic without changing the subject. This is one major reason I rarely
Re: [Audyssey] unable to run Rail Racer Demo on windows8
I've seen a lot of conflicting info on this. I read an MS article that said implisitly Win8 won't run .net 1 apps and that you need to contact the application vendor so they get it up to date, but the link to the .net package thomas posted a few days back works just fine, apart from the program compatibility assistant popping up to say it has known issues. But I was able to install it and play rail racer on windows 8 with no problems. On 2013-04-16 17:19, Thomas Ward wrote: Hi Dallas, Thanks for the information. I wasn't aware of this info before, but now I am. Cheers! On 4/16/13, Dallas O'Brien dallas.r.obr...@gmail.com wrote: hi all, to those who say you can run framework 1.1 on 7 and 8, i refer you to this page, http://msdn.microsoft.com/en-us/library/hh925570.aspx and also i would point towards this text, coming from another microsoft page for 1.1 System requirements Supported Operating Systems: Windows 2000, Windows Server 2003 Service Pack 1 for Itanium-based Systems, Windows Server 2003 x64 editions, Windows Server 2008 Datacenter, Windows Server 2008 Enterprise, Windows Server 2008 for Itanium-based Systems, Windows Server 2008 Standard, Windows Vista Business, Windows Vista Enterprise, Windows Vista Home Basic, Windows Vista Home Premium, Windows Vista Starter, Windows Vista Ultimate, Windows XP, Windows XP Professional x64 Edition nowhere in all that, does it say windows 7, nore especially windows 8, is supported. as tom has said, these are old framework versions now, and newer operating systems don't support it. so if you've managed to install it, i don't know how, but its not supported, and may in fact end up causing trouble on your systems. looking forwards to a modern RR, that i can run once more! Dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Windows Games was Moderator Message
unfortunately I gotta say this is a good moment to say not exactly. And I Don't mean the XP games either. Although the vista and seven games are very much playable, the ports of solitaire and minesweeper that you can get on windows 8 devices are competely inaccessible. So they took a step back there. On 2013-04-01 17:48, Cara Quinn wrote: Agreed! I'm not a Windows user but I sure appreciate the fact that MS is listening or at least starting to. This is really, really important. I know inaccessibility is absurdly frustrating for us but we really do need to be careful of negative attitudes and sentiments because what you pay attention to becomes more prevalent. So rather than focus on what we may not have, it's really important to focus on what we actually want, and do this in a way that helps this along. I.E. rather than greet accessibility with negativity, show some appreciation as well as helping the process to continue forward… I could elaborate on this, as many here can, but I just wanted to share my agreement. So glad the Win games are finally playable out of the box! I hope this goes even further! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Mar 31, 2013, at 10:00 PM, Thomas Ward thomasward1...@gmail.com wrote: Hi Mama, Couldn't have put it better myself. I think people should just appreciate the fact Microsoft actually listened for a change and made many of their card games accessible to a V.I. user instead of being so negative. On 3/31/13, MamaPeach mamape...@charter.net wrote: People should just appreciate that they are accessible, whether they are into playing them or not. Blind people sit around and belly ache because things are not accessible to us, and when they are accessible, they belly ache then too. Developers are damned if they do, and damned if they don't. Some people may actually enjoy them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Playable Game for iPhone
can't figure it out. I open it, but I don't see any buttons. I just get a weird looping sound and nothing else. On 2013-03-19 03:03, Ken The PionEar wrote: This is not for the faint of heart, so if you're not a real hard-core game hunter it might not be for you. It's a game called Sphere, by Jerik. It's a bit tricky getting it to start, because you can't use Voiceover at all. However, if you do get it going you'll know it because you'll hear the level generation sound. the game has only two buttons: start and create. The create button is locked until you complete the sixth level, so if you press it you'll get a click and that's all. However, if start is the one you press, the music will change and the level up sound will play. The game is, visually, in landscape mode. However, as far as audio goes it's easiest just to play in portrait mode--otherwise you'll find that down is left and up is right. Even if you won't want to try completing levels, you can do things with the sphere. try bouncing it off the walls without hearing the spark sound. Hold it still for ten seconds and hear it explode. Stretch it, spin it, slam it around. It's a stress ball! Sighted players get the added benefit of watching it all, including the sphere being riddled with cracks the closer it is to exploding, but that's not necessary. The real challenge and fun is the puzzle itself. the first level or two are so easy that, as you bounce around, you'll probably complete them by mistake. You might even complete the third level on accident, but after that you'll really have to put on your thinking caps. The idea of the game is that there is a sequence of walls you have to touch with the ball, and in the right order, kind of like a code buster game. You can touch the sphere and drag it around, but that takes time. It's a lot easier to touch outside of the sphere and push it away. You'll really have to be careful though, because it can go quite fast. Touching the sphere, by the way, sounds quite different from touching anywhere else in the field. The field sound stays constant, while the sphere sound changes for every level or so. You won't know, unless your ears are better than mine, if you've touched the right wall. You will know if you got the first one or more right though, because when you touch a wrong one after getting some right, you'll hear a buzzing sound and have to start from scratch. Once you complete the level, you'll be taken to a much harder one. The first level only has four or five walls to hit, but the number increases rapidly. A hypothetical example: You start on level 1. You hit the bottom, and nothing happens. You hit the side, and nothing happens. You hit the top, and you hear the spark-like buzz. Wrong move. Wanting to see if hitting the bottom was needed, you hit the side, then the top. you get the buzz, so you know that the right side is the first wall of the sequence. Of course, you can hit fifty walls before that, and it won't count against you. The sequence is only recorded once you hit the first correct wall. Walls can be hit more than once. I'm on level 4, and it goes something like: top, left, bottom, left... I haven't completed it yet, but you get the picture I hope. Jerik has a facebook page. Tonight I'm going to write on his wall and tell him how much I love this game, and ask him to improve it some. I'll ask that the ball bouncing sounds never climb the scale unless it's part of a sequence--or maybe that we get completely different sounds. I'll ask for accessible buttons at the beginning, or perhaps audio cues all the way through. Who knows how far the dev will go toward making it more accessible for us, but even if not at all, it's quite playable. So you think games like Robo-e are hard? Well, they are--but this is even harder... way harder... but quite fun, even just to mess around with. It's free for now, so hit the app store and pick it up before the price returns to normal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Press Your Luck
Hi Jim, Maybe you should put in Trivia questions. You already have the code and a huge database of different questions to do it. THat, and having compute rplayers would probably be my only ideas. Other than that, great game! On 2013-02-17 17:24, Jim Kitchen wrote: Hi Dark, Since I didn't want to have trivia questions in my Press Your Luck game, I went with rolling the dice. You can keep the first or second roll or take the third. It rolls from 1 to 9. BFN Jim I remember when I used to peek and poke. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] You Don't Know Jack for iOS
Implementing native VO accessibility isn't as easy as you might think, especially if you're dealing with as different platforms as iOS and Android, and you wrote an engine to support both without having to rewrite your code. iOS and Android have their own UI kits and accessibility API's. On android, developers can use the OS's TTS features, on iOS they need to get an external synth like Acapela or Flight to support it. There are however cross platform libraries to support graphics, audio and input, but because they are cross platform they have their own way of displaying the interface. If jellyvision wanted to do what you're suggesting here, they'd have to write the interface with native iOS widgits, which wouldn't make a difference for sighted people and would have added development time and cost them more money. On 2013-02-06 06:17, Dakotah Rickard wrote: I was definitely disappointed, as though I have never watched the show, the game was recommended to me by a friend. I thought the ads were funny though, so I didn't delete it right away. It's really sad how many games are not accessible, despite the fact that Voiceover is such an accessible product and the app development kit highly supports it. The only thing I cdan say is that it is disrespectful and lazy. I also find that it is often the bigger companies and more well-known concepts and apps that are as inaccessible as they are. Not that there aren't independent apps which lack accessibility, but consider the majority of big name apps. Many of them are inaccessible, and it's frankly disgusting to me that, despite the many features and encouragements to make an app useable by the blind community, there are still those who, either through laziness, ignorance, or those who are lacking in insight or foresightstill don't develop accessibly. I know that this is a rant, but frankly I'm not entirely certain that it shouldn't be. Why, I ask myself, is this game inaccessible? It doesn't, in my opinion, or under what meager knowledge I possess, need to be inaccessible. The same experience could be had under a more accessible regime. If only I could, and if someone else wants to do this they have my blessing, full support, and voluntary time, I would start an organization whose purpose, at least in the beginning, to provide reasonable information on accessibility. Too long has the blind community been divided, without organized leadership in the field of gaming. Why, this list might be a haven, a breeding ground for such an organization, but it is not. For far too long have we responded greedily or with jaded cynnicism to those very few stodgy organizations who feel they are giving their blind members justice and fair representation while failing to hear them out in matters like gaming. You Don't Know Jack is one game, one app which, though fun, is relatively unimportant in the scheme of things. However, why, in its relative unimportance, is it fully inaccessible on one of the most accessible platforms to date? The answer is simple, almost staggeringly so. The answer is because we have allowed inaccessibility to continue. We say This app is inaccessible. The developer may or may not care, but how do they fix it? We are uninformed as to the methods of development, the facets which make such apps inaccessible. If only I could, I would set us on the path to knowledge. Perhaps rather than saying, This doesn't work, we should consider asking Why does this app not work for us? I hope this message gets through, as it's rather long, and I do appologize for its being more than a little off-topic at times, but it's important, and I hope it passes inspection, as I feel it may hold the key, or perhaps the tap, to a greater understanding and therefore a better future. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BSC games under Windows 8
Hello all, Before throwing this at Justin, I thought I'd go ask here first if anyone has gotten this error, and if yes, if you were able to fix it. I tested with pipe2 and troopanum 2, and both crashed. I registered dx8vb.dll, but it didn't seem to help. This is the error I get: --- Pipe 2.0 --- Error 432: File name or class name not found during Automation operation while loading file gameIntro. --- OK --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What happens with Jeremy?
Not at all. I don't remember if this even came up on Audyssey, but he's working on a campaign scripting engine for Swamp, and came out with a new version of it 2 days ago, the audio games topic already has 11 pages after a month (not really surprising), and that's where the discussion is taking place. On 2013-01-24 12:35, Milos Przic wrote: Hi all, I haven't hurd from Jeremy Kaldobsky for ages. I wrote to him a few days ago but he is nowhere to be seen. Is everything ok with him, or may be he is disappointed that we don't discuss so much about his games as we used to before? Best! Miloš Pržic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 7926 (20130124) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game acquisition
Well, JAWS is the only screen reader that has this problem. Anyway, open Rail racer, then hit jaws+F2. Now, from this list, for jaws 11 and lower, open configuration manager. for jaws 12 or newer, open the settings center. It will ask you to create a new configuration for gameengine, just press enter. Now, if you're running jaws 11 or earlier, go to the set options menu, advanced, and check the 2 sleep mode boxes. For jaws 12 and newer just use the search box to find the setting pertaining to sleep mode. When you're done just alt+F4, say yes to save, and you should be good. On 2013-01-20 08:46, Thomas Ward wrote: Kim, depending on what version of Jaws you have to put Jaws to sleep bring up the configuration manager or settings manager with insert+6, and then check the proper checkbox to put Jaws to sleep. then, save the configuration for Rail Racer. Its really not that difficult to do although I haven't done this in a while since I am now a NVDA user. All the same I feel you shouldn't blame Rail Racer for your own inexperience with Jaws. Knowing how to put your screen reader to sleep is your responsibility the game and its developer shouldn't be held accountable for your lack of knowledge. I'm sorry if I sound a bit rude here, I'm not trying to be, but it just sounds like you are blaming your problems on Rail Racer when your issue is a lack of experience with Jaws. :D Cheers! On 1/20/13, Kim Friedman kimfr...@verizon.net wrote: Hi, I thought I'd have a try at getting a couple of games so I bought Mississippi and the Rail Racer game at Blind Adrenaline. I made a folder in my documents folder for user keys, passwords, etc. I am able to make the Mississippi game work, but figure I can work with someone on it. I here it's a sort of monopoly game on steroids, but that rail racer game has got me frustrated. For one thing, in order to run it, you have to put your screen reader into sleep mode. Jaws (my screen reader, doesn't seem to have rail racer as an application and I don't know how to enable sleep mode for it. If Jaws does sleep, is it a sure thing the game will work for me? Anyhow, I can definitely use help from anyone who happens to have the game. I'm getting a bit frustrated with it and feel as if I shouldn't have gbought the thing. Regards, Kim Friedman. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Dragon Answers Questions
Hi, I think I'll have to agree with Dark and Thomas here. This may be in part due to how iOS and non iOS users think. For one thing Apple doesn't allow trials in the app store, so if a developer wants to release a demo they either need to release the entire app with an in-app purchase to unlock everything, or make 2 separate builds which adds to development time. People are more likely to buy iOS apps than Android ones, because all iPhones are the same, so they know the app will run. Weather it will be useful in the long run is a different story (Gotta love google play's refund policy, helped me not waste money on inaccessible apps). I actually had this problem with an iOS game, mainly kings corner. Can't remember how much it was exactly, I think about 2 or 3 euros. The description sounded interesting enough, but after I tried the game I got hopelessly confused, and never came back to it after trying ot 3 or 4 times. Lost cities was an oposite, where the description mentioned similarities to solitaire. I took the plunge and find myself very adicted to the game. Speaking of Draconis titles, Back when monkey business was the only game which didn't have a demo, the trailer sounded freaking amazing. Eventually I was able to get my mom to hae a friend in the US buy the game, and I wasn't quite as interested. The navigation features were rather lacking, and the game had some pretty annoying bugs like the slowdown problem which would slowly get worse as you played the game. This wasn't something you could figure out by reading the manual or listening to the trailer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Angel gift - Robjoy looking for voice actresses
This project is going to come out soon, (2-3 days), and at the last moment the actress that was supposed to do it canceled. As you can see from the script, the idea is rather unique, so we would appreciate help. The game is being created by robjoy, who used to be one of the members of Light tech interactive. Original message follows: Hi, December draws near, everyone cuddles up in a comfortable chair as winter rules outside and wishes for a new audio game. I'm very well aware of that, thus work has begun to create a Christmas game. Unfortunately, I'm short on Voice Actresses, thus I'd like to ask for your help. I need a voice actress to record around 50-60 lines of text, which may change slightly (max. 10 additional lines). You can contact me by replying here, or drop me a mail at (rob dot mail at freemail dot hu). (please replace dot with . and at with the [ a-t ] sign, respectively.) We can do the rest via Teamtalk, Skype, Zello, etc. Here are the requirements: I'm looking for a high-pitched voice. The sort of pitch where everyone screams, [wow], that's cute, when you watch anime. smile Microphone quality: Stereo is not required, however extremely low quality microphones would ruin the game atmosphere. If you are not sure about this, please reply here. The person has to be really expressive, as there are lines that should be in various moods: worry, pleasure, powerful/commanding, hurt, etc. No child voices, please. The character is young, but young-adult, rather than 10 year old. If upon hearing your voice this is not obvious, we can make exceptions smile Accent: Any English accent is accepted. What you will get in return. As this project is going to be free, sadly I will not be able to provide payment, but... Depending on the games success, the approval of the Audio Gaming community! We still remember and love great voice talents, such as Dark, right? I will be behind you with hints and advice, during the whole recording session, if needed. You are going to receive a full explanation of your character, moods and also technical support if required. A fantastic soundscape that reacts to your every move. Music that support you in every way, urging your character, along with the gamers to make your character's dream come true! You will be the first who receives the game, before the official release! Regardless of the success of the game, my humble gratitude. If you happen to not meet the requirements in any way, please, please spread the word as best as you can. Every second counts! Rob The script is located here https://dl.dropbox.com/u/2870116/script.txt --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Lunar lander
Hi, David doesn't seem to be using NVDA which unlike all previous screen reader API's needs its DLL in the game folder. Just take NVDAControllerClient.dll out of BGT or any other application that uses it, put it in GMA lander's folder and you're good. Someone should probably tell David that he needs to bundle the DLL in the game though... On 2012-12-12 05:12, Dallas O'Brien wrote: hi guys, seem to be having a problem with this game. the screen reader output does not appear to be working for me. i'm using nvda. not sure if this is a problem with it and nvda alone, or all screen readers. but throught i'd put this out there to see if anybody has some ideas. dallas On 12/12/2012, Phil Vlasak p...@pcsgames.net wrote: Hi Ron, I didn't save the web site but I googled, Apollo 11 transcript. I edited out the commentary leaving only Buzz reading of altitude and velocity up to the end where I added a few important observations. Phil - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 11, 2012 7:29 PM Subject: Re: [Audyssey] GMA Lunar lander Now wheredid you pick that up at? GRIN. Only a true fellow space nut would find that. Now I wonder how much my huge mureal of Neal A Armstrong and Buss will be now. I don't have enough wall space so I can't have it framed. I have the Challenger from January 28th,1986. Would love to find the columbia crew poster from January 16 2003 to February 1st, 2003. Thanks for the story. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Phil Vlasak Sent: Tuesday, December 11, 2012 2:31 PM To: Gamers Discussion list Subject: [Audyssey] GMA Lunar lander Hi Ron, In the GMA lander the amount of fuel is the variable. Easy landing on the moon gives you 9 seconds, Moderate 7 seconds, and hard, 5 seconds. I usually wait until 200 to start firing and then try to keep the velocity around 10 or less. Here is the Apollo eleven landing transcript. altitude, feet per second 700 feet, 21 600 feet, down at 19 540 feet, down at 15 400 feet, down at 9 350 feet, down at 4 330, down a three and a half 300 feet, down 3 and a half. 270 feet, down 1 and a half. 250 feet, down at 2 and a half, 220 feet, down at 3 and a half, 200 feet, 4 and a half down, 160 feet, 6 and a half down, 120 feet, 5 and a half down, 100 feet, 3 and a half down, 75 feet. And it's looking good. Down a half, 60 feet, down 2 and a half. 40 feet, down 2 and a half. Picking up some dust. 30 feet, 2 and a half down. 20 feet, down a half. 5 feet, probe Contact Light lunar contact, Engine Stop. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1427 / Virus Database: 2634/5452 - Release Date: 12/11/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
[Audyssey] rocket lander, was: Re: student computer setup
Hi there, Is that game available now? I know GMA cards is thanks to someone on the GMA talk list, but seeing I'm not and I'm really interested in this (you can thank the window-eyes lunar lander game for that, this just sounds like an awesome step forward), could anyone post a link here? On 2012-12-11 12:53, Phil Vlasak wrote: Hi Shaun, From GMA, David's card games, and his rocket lander that are in beta. I'd like to call it Lunar Lander but it also allows you to land on Mars, Earth and other places. Star Trek 2000, is now free In which you command four Federation Star ships. On my site, PCS games,For a Harry Potter fan, the demo of Sarah and the Castle of W and W allows you to play on the ground floor and basement for free. My Super Dog Egg Hunt is free even though it says demo. And finally many people like to play my Pacman Talks on the one free level as the layout of the game is the same, with the ghosts getting faster on the paid levels. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Xbox controllers on a computer
You sadly can't get the dongles anymore. But then you can get wired xbox controllers and they aren't tat expensive and are USB based. Ron, have fun using a xBox controller with older games. The controllers are different from your usual design (like the analog triggers at the bottom), and have been designed for xInput, which is a newer standard. Direct input based games do work with xInput, but you won't have force feedback, and won't be able to use the bottom triggers... And I do believe we explained some time back that the fact TDV and Pipe don't support both sticks is a programming, not joystick issue. Munawar would need to get his joystick support fixed. On 10/29/2012 6:49 PM, Ron Kolesar wrote: If you can get one? Please see if the first hand to ear flight simulator Three D Velocity will work. also, would the hand to ear games from Blind softwar like version two of pipe called blast chamber work. I have two Logitech f510 duel stick gamepads and I can not get either one of them to work. I'm looking for something else that hopefully will 1. work with the hand to ear gaming and sim world for we blind gamers. 2.will have force feedback and will untie me from the keyboard. I can be reached at kolesar16...@roadrunner.com If you do get a device and the xbox controller works. Which one do you have? A huge huge thanks. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Keith Sent: Monday, October 29, 2012 2:02 PM To: Gamers Discussion list Subject: [Audyssey] Xbox controllers on a computer Hi, I know that PC users can use the Xbox controllers on their computers if they use an adapter/dongle. Where can I pick up one of these dongles? Thanks Keith --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Text Verses TTS Output
One problem with text output on the mac is, as far as I heard, VO's terminal handling is terrible. I don't know the specifics, but one thing I do remember is that any new text coming in interrupts anything that was being spoken before. I can see this being pretty annoying in a game with multiple AI players or online multiplayer. For most games I definitely prefer a normal interface, though one exception is final conflict (I played it with menus off, and trek 2000 in command mode). But for everything else Option 2 is better IMO. On 10/17/2012 11:18 PM, Thomas Ward wrote: Hello Zack, That is a perfectly understandable position. The RS Games client is a good application and I actually was thinking of using it as a template for what I have in mind. The games would be written in Python 2.7.3, use Pygame for the game API, and some sort of Python wrapper for speech output. All of that sounds good, but I'm also something of a shell user myself. I love text based applications and while I have nothing against using TTS output per say I'd prefer just using my screen reader to read things. Especially, since on Linux not everyone is as tied to the GUI as Windows and Mac users are. For example, if I wanted to I could install Linux with Speakup and do everything I wanted from the console read/write e-mails in Alpine, browse the web in Links, write documents in Nano, play music with mpg123, and so on. I wouldn't have to install a graphical interface if I didn't want to, and there are plenty of VI Linux users that actually run Linux without a GUI at all. That's in part where I am coming from here. By developing a cross-platform graphical application with a window, ading text to speech support, etc those console users would have to install and run a GUI just to play those games. While it wouldn't kill them to do so I guess its the principle of the thing. A plain text user interface would probably work for everyone unless certain screen readers can't handle running games in a terminal window. Still you have a point. The average user doesn't know beans about how to use the command-line interface of their OS of choice and the more seemless and easy we can make the product the better. :D However, if you mean by native Mac application as in C or C++ no can do. I don't own a Mac so can't build native Mac applications. It will have to be written in a runtime language like Python rather than a native language like C++. Cheers! On 10/17/12, Zachary Kline zkl...@speedpost.net wrote: Hi Tom, Speaking personally, I would rather see a game more closely tied to the Mac interface, and that would mean using mac TTS voices. One has to consider how easy it would be for an average user to run a program in a command line environment. Granted, there are ways to make this process relatively simple, but a native application would be ideal. I take as my model the RS Games client, which runs natively on Mac at least. Hope this helps, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Smugglers 5 now accessible
The shop screen is a pretty nice mess if you're using NVDA or JFW. I bet it works a lot better with hal because the game works better with it in general. I can't help saying that I really miss the list boxes from S3 in this area a lot. I may have to contact Neil and see if he could do anything here so the screen contents aren't as scattered as they are now. On 10/11/2012 9:06 PM, dark wrote: Funny darren, I've not had problems with the prechice screen at all, it looks the same as athe one in four which was quite useable once you got the knack. There were a couple of wonky interface elements, particularly with ghost ships appearing but I'll contact niels about those. Beware the Grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, October 11, 2012 6:34 PM Subject: Re: [Audyssey] Smugglers 5 now accessible Yay this works! Although the purchase screans for ships and equipment could be better and pirate hideouts etc, it's definitely a step in the right direction. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 11 October 2012 16:01 To: Gamers@audyssey.org Subject: [Audyssey] Smugglers 5 now accessible Hi. good news! niels has now finished the patch for smugglers 5 that fixes the combat problem. Get the patch at http://nbsd.fileburst.com/Smugglers5 _Patch_AllVersions_To_V100c.exe and just run it to have your copy of the game updated. it works on the demo or the full versions, so you can now try the demo too! And for anyone who wants to download the demo, find it at http://www.nielsbauergames.com/index.html Also note that if you buy the game you can get all four! previous smugglers games, plus the addon for s3 and I believe s2 for just 2.5 usd! which is pretty fantastic even taking into account eh fact that unfortunately s2 has unlabled images of ship parts meaning it's not completely doable with a screen reader (I don't know about s1). So enjoy! and please support niels by buying the game. The reason he didn't! include the compatibility mode for empires and dungeons 2 was that not enough people showed interest, so now is the chance to make a real difference! if you ever wanted complex accessible games, here they are! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] miriani playerbase
Oh yeah, I remember working on that soundpack with you. Good times. Anyway, they got a lot of stuff going for it. A nice codebase, a pretty huge world, and at one point there were some really cool events which developed the story (the wormhole aliens anyone?). The problem is they're not running it very well. For those who haven't played miriani but tried Alter aeon, imagine getting to a high level, learning a lot of spells, and then someone would come along, ruin your day and you'd literally have to start from square 1, which if you didn't have money wouldn't even be possible. On 9/28/2012 9:07 AM, Valiant8086 wrote: Hi. You've got the idea. that is why I quit playing. I had a pretty nifty soundpack going there too that I no longer support because I can't bother playing it. It's a neat game, but opt-in pvp has me totally spoiled. Sent with Thunderbird 14 Portable On 9/12/2012 12:26 AM, dark wrote: Hi Nick. I know myself that even though there is a lot I'd like to try in miriani, ship to ship combat, fighting the aliens etc, the constant unregulated pvp where anyone can blow you up at any time puts me off entirely, sinse I just am not interested in a game like that, and I don't want to risk all my progress and equip ment being destroyed by some high level player who was having a bad day. I have met several miriani players who made progress in the game, but left because they got sick of this aspect of things, indeed to my mind nothing is more! liekly to put new players off than being killed by anyone of a higher level. so, while I'm not sure if this is a reason for the decline, if miriani changed their policy and made player killing an opt in system the way it is on alteraeon, methinks they would get a lot more interest, starting with myself. Beware the grue! Dark. - Original Message - From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 12, 2012 3:37 AM Subject: [Audyssey] miriani playerbase Hello all, Althoguh I don't play miriani anymore, I periodicly look at their website, just to stay in touch with what's happening ingame(announcements, ingame news, etc). More recently, I've discovered that the number of players connected at any given time has dropped from the mid 50s to usualy somewhere in the mid-30s and sometimes even lower. I'm curious to know if there are any outstanding reasons for this decline? -- Nick Helms P.L.U.R. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mortal Kombat online tournament tomorrow or Sunday. anyone interested?
I'd join, but the problem is 8PM eastern is like 2 in the morning. Considering I'm starting school this week I'd rather not stay up that late, especially seeing the TV's down stairs... and I can't plug in headphones into it. On 9/1/2012 4:28 AM, Yohandy wrote: We can do this on either platform. What do you guys say? no money or anything like that on the line, just bragging rights and a little fun. I'll try to get some of my friends involved. I don't know many people on xbox though, so if 360 wins, then it'll most likely be people from this community and maybe someone on my friends list will want to play, not sure. I'll hold the tourney on whichever platform gets more votes from now till tomorrow evening. I'm thinking of having it at 8PM Eastern. whenever we have these they're usually lots of fun, so feel fre to join! just let me know on here if you're interested and I'll start counting votes. if we don't get enough people, then I'll hold the tourney on Sunday, same time. the plan is to try and get the room maxed out, which we've never done. feel free to contact me here or privately with your answer, and if possible include a windows live or skype username to make setting things up a lot easier. -- I've been a Bing Rewards member for 6 months. In that time, I've won several $5 amazon gift cards, Microsoft Points, etc, simply by browsing the web. The best, not to mention easiest rewards program I've ever tried. If you wish to check it out, please follow this link. thanks! http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Windows 8 Metro interface, and gaming.
Hi Tom, I do agree about the start screen and partially agree about metro/modern UI as it's now called because microsoft had to change its name, however I do like some of the new windows 8 features. Narrator works very well with Metro apps since it's implying a Mac OS style of navigation, and nvda isn't quite there yet. On a tablet Narrator offers full touchscreen access which is very similar to iOS. As far as the windows store, apps have an accessibility rating that gets displayed if you have a screen reader running. Developers can mark that their apps have been tested again screen readers and it will be indicated. As far as games, the xBox live app is just awesome. You can do things you'd expect with your account like order games to your xBox, or even control it, view your achievments and so on, and you get the same kind of access to Windows games as well, which is really cool. Lastly, if you're one of those people who doesn't like the start screen, you can get classic shell which can restore your usual start menu, and it works great with Screen Readers. Not to mention the other smaller things like UIA being a lot quicker and moer stable and the new voices, if you get passed the annoying start screen Windows 8 is great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] X-Wheel
Hi, What else can we expect in 2.0, or do you wanna keep it a secret? On 8/18/2012 7:18 AM, Damien C. Pendleton wrote: Hi John, Shoot. I'm surprised I forgot to include that in the release. I have just added it in the code and therefore it should be available in version 2.0 which I am currently working on. Cheers. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USB headset problem
Is there a device in your sound settings called communication headphones? Mine has this on an HP laptop. What it does is as soon as you play audio through it, only that audio will get rooted to what ever your default device and everything else is directed away. In my case if I have headphones plugged in and something used this device, all my windows sounds and what ever else would go to my laptop's speakers. On 2012-07-14 16:09, Thomas Ward wrote: Hi Lori, What happens when you reboot? The reason I am asking is I also have a set of USB headphones, and I'm quite familiar with the problem you describe below. Usually rebooting the computer with the headphones plugged in resolves the problem. Interesting enough, though, I seem to have the opposite problem here. If I'm listening to a book or movie in Windows Media Player the sound of the book or movie will come out of the USB headphones, but my screen reader, NVDA, will still be talking out of the laptop speakers. Its a strange problem, and one I still haven't figured out quite yet. So far the only resolution to the problem I've found is simply to shutdown and reboot Windows with the headphones plugged in and then NVDA and everything else works as they are suppose to. BTW, I'm running Windows 7 here on my laptop so the issue isn't just specific to Windows XP. Although, my desktop is running XP SP3, and I haven't seen this problem on the desktop. Just my laptop running Win 7. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] x wheel unlocking problem
The problem is actually with the AudioForm. You can only controlC/V if you use the left control. HTH On 2012-07-06 16:19, Damien C. Pendleton wrote: Hi Allan, There is actually a copy paste feature. It works fine on my end. Email me privately and I'll see what I can dig out. It must be a rare and deep rooted bug because looking at my code yields no possible methods as to how this could go wrong, so I'll have to take you through it step by step to try and reproduce the issue. Cheers. Regards, Damien. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 06, 2012 3:27 PM Subject: Re: [Audyssey] x wheel unlocking problem Ok, it must have been a glitch. I exited the game, restarted, input my info and it worked first time. Still a copy and paste feature would be a good idea, if it was possible. thanks, al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Allan Thompson To: gamers discussion list Sent: Friday, July 06, 2012 10:18 AM Subject: [Audyssey] x wheel unlocking problem I am having trouble registering my game. The biggest problem is that I can't cut and paste my unlock number. I am doing it manually and somehow it isn't working, despite my best efforts to do it exactly as I copied it off the web page. Does anyone else have this problem? Below is an error I got while trying to use the registration form after a number of attempts. Call stack size: 17 File: C:\Program Files\BGT\include\form.bgt Line: 3224 (1) Function: void control::move_word_right() File: C:\Program Files\BGT\include\form.bgt Line: 2096 (1) Function: void control::check() File: C:\Program Files\BGT\include\form.bgt Line: 1574 (1) Function: void audio_form::check(int) File: C:\Program Files\BGT\include\form.bgt Line: 498 (2) Function: void audio_form::monitor() File: E:\apps\X-Wheel\include\interface.bgt Line: 62 (1) Function: void user_level::show_reg_form(bool arg0 = false) File: E:\apps\X-Wheel\include\interface.bgt Line: 170 (1) Function: void user_level::validate_reg() File: E:\apps\X-Wheel\include\interface.bgt Line: 158 (1) Function: void user_level::check_reg_form() File: E:\apps\X-Wheel\include\interface.bgt Line: 63 (1) Function: void user_level::show_reg_form(bool arg0 = false) File: E:\apps\X-Wheel\include\interface.bgt Line: 170 (1) Function: void user_level::validate_reg() File: E:\apps\X-Wheel\include\interface.bgt Line: 158 (1) Function: void user_level::check_reg_form() File: E:\apps\X-Wheel\include\interface.bgt Line: 63 (1) Function: void user_level::show_reg_form(bool arg0 = false) File: E:\apps\X-Wheel\include\interface.bgt Line: 170 (1) Function: void user_level::validate_reg() File: E:\apps\X-Wheel\include\interface.bgt Line: 158 (1) Function: void user_level::check_reg_form() File: E:\apps\X-Wheel\include\interface.bgt Line: 63 (1) Function: void user_level::show_reg_form(bool arg0 = false) File: E:\apps\X-Wheel\include\menu.bgt Line: 280 (2) Function: void register() File: E:\apps\X-Wheel\include\menu.bgt Line: 58 (1) Function: void initialise_menu(string arg0 = ) File: E:\apps\X-Wheel\x-wheel.bgt Line: 22 (2) Function: void main() The truth will set you free Jesus Christ of Nazareth 33A.D. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can
Re: [Audyssey] X-Sight Interactive announces the release of X-Wheel
This game is cool and I'm really liking it. I'll probably be buying this momentarily. For now, some ideas. Firstly you forgot to include the dll needed to work with NVDA, and I believe system access, in the installer. For anyone having issues you can just put it from any other game into the xWheel directory and it will work. Also, I do think the interface could work much better. When it's your turn, I think you should just be able to press enter to spin or just hit a voul to buy it, and pressing s could let you solve, while pressing the arrow keys would let you review the puzzle, maybe even replace the blank spaces with a click sound to speed things up. Pressing tab could show the scoreboard and puzzle info. Right now, the audio form looks rather... Weird and it's just slow at times. Lastly I do think the crowd could react a little more, maybe some booing when you get a letter wrong, some cheering and things like that for getting higher values on the wheel and winning big. If you need sound help I'll gladly give a hand. Now then... off to buy this thing! On 2012-07-05 19:30, Damien C. Pendleton wrote: Welcome to X-Wheel, a spinoff of the popular TV game show Wheel of Fortune! Put on your thinking caps as you face a challenging mixture of luck and skill in the hot seat of our virtual television studios inside your computer. Your team mate is ready, the host has set up his gear, the cameramen are poised for action, and the viewers and spectators are anxiously awaiting your arrival. After all, you have to spin it in order to win it! X-Wheel includes: * Two normal rounds and two intense rounds of game play. * Play against an intelligent computer opponent. * Online scoreboards to compete with other winners. * Local scoreboard to track your own progress and that of local users. * 12 category banks totaling over 2300 puzzles. * Choose from either Microsoft SAPI or one of four supported screen readers as your host. * Microsoft SAPI settings are totally customisable. * High quality sound effects and music. * All the excitement of the original Wheel of Fortune plus a few extras. System Requirements: * A PC running Microsoft Windows XP or later * 512MB ram * 1.6GHZ processor * A screen reader or Microsoft Sapi 5.1 or later for spoken output * DirectX 8 or later * A DirectX compatible sound card with speakers or headphones The game is priced at $19.95 USD with an initial release discount of 25%, making a new total of $14.95 USD! If the game is well received we will add other features such as online game play, difficulty levels, user customisable puzzles and a few extra options. This upgrade will be free of charge. To find out more, please visit our website at www.x-sight-interactive.net and navigate to the Games page! Happy spinning! Kind regards, Damien Pendleton Head of X-Sight Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Dragonflame engine public alpha 1 released!
Hi everyone, For those who don't follow the audiogames forum, Ghorthalon from dragonapps and Erion from Lighttech interactive have finished the first public alpha of dragonflame, a free audiogame development engine. It is, as I've already said, an Alpha, so there might be bugs, and the majority of functionality hasn't been implemented. That having been said, though, it's already very stable and capable. You would probably be able to create games such as scape scate, black square, super liam or judgment day. 2 example games are included showcasing different functionality. The engine is based off of Lua, which is a very easy to pick up language for basic style syntags (what I mean is, it's closer to VB6 than to C++)... which still isn't a good explonation, but what I'm trying to say is, it's not hard to learn. :) You can get it from dfe.tdrealms.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp Update.
so... How did I miss like 5 version notifications. How weird... On 6/26/2012 10:58 AM, Ryan Conroy wrote: Hi guys, There's a new Swamp update.. If you go to Jeremy's websight, you'll find two files. One is the full download for Swamp 2.6, but then he found a bug that he fixed, so there's a patch for Swamp 2.6 to 2.6B. Hope I got all that.. If I didn't, I'm sorry. Enjoy, Ryan 53 Year Old Mom Looks 33 The Stunning Results of Her Wrinkle Trick Has Botox Doctors Worried http://thirdpartyoffers.juno.com/TGL3131/4fe97a626867faf3284st04vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: Recording of the Road To Rage multiplayer
It's some dubstep track we downloaded... I don't think you'll have any problems. Not from me or Ghorthalon, anyway. :) On 6/16/2012 12:34 AM, Scott Chesworth wrote: Sounds like something that's going to be immense fun when the server has a few more people sneaking around man, can't wait for the public beta! Erm, random question, where's the theme tune from? Couple of days back I wrote something that sounds very similar stylistically. To be clear, I'm not accusing anyone of steeling, I'm worrying that I seem to have ripped somebody off without knowing about it and can't use this tune for anything now LOL. Cheers Scott On 6/15/12, Pitermachpiterm...@gmail.com wrote: Original Message Subject:Recording of the Road To Rage multiplayer Date: Fri, 15 Jun 2012 19:12:01 +0200 From: Kevin (Ghorthalon) W.m...@dragonapps.org Reply-To: m...@dragonapps.org To: piterm...@gmail.com Hi, As the people on the audiogames.net forum have already seen, Peter and I have recorded outselves playing my new FPS in multiplayer mode. This recording is already about a week or two old, so quiet a bit has changed already. Still though, this should give a great idea of what the game will sound like, when you get to play the public beta. And when that comes out, I'm subscribing to the list myself. :P Anyways, the link is: http://xed.cc/b Have fun and enjoy the recording! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] you don't know jack question
Hi, The problem with most of these is because of the installer, which is a 16-bit application. That's why it breaks under x64. What you need to do is install them under XP or a 32-bit system, and then just copy the whole installation folder over. There are 2 executables, one for 16-bit, and one for 32. Just insert the CD, run the 32-bit EXE, and it will all work. I have done this for YDKJ 3 if you need me to upload it. On 6/16/2012 7:54 PM, steve cullen wrote: Hi Everyone, I have a truck load of you don't know jack games here. Unfortunately they won't work with my windows seven system does any one know how to make these games work? Thank you all very much for any help. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: Recording of the Road To Rage multiplayer
Original Message Subject:Recording of the Road To Rage multiplayer Date: Fri, 15 Jun 2012 19:12:01 +0200 From: Kevin (Ghorthalon) W. m...@dragonapps.org Reply-To: m...@dragonapps.org To: piterm...@gmail.com Hi, As the people on the audiogames.net forum have already seen, Peter and I have recorded outselves playing my new FPS in multiplayer mode. This recording is already about a week or two old, so quiet a bit has changed already. Still though, this should give a great idea of what the game will sound like, when you get to play the public beta. And when that comes out, I'm subscribing to the list myself. :P Anyways, the link is: http://xed.cc/b Have fun and enjoy the recording! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we always come back too?
it's really weird, because in some places it's called alien outback, but then in the intro the name is, in fact, said as aliens in the outback. My guess is Josh thought it sounded better, so he changed it in some parts, but apparently not everywhere. On 2012-06-10 00:59, Ron Kolesar wrote: Hey Charles, you ask a great question. Because you're not the only one who'd like to know the answer to this curious question. I've always known it asAliens In The Outback. So maybe someone can educate us all. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Charles Rivard Sent: Saturday, June 09, 2012 4:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] games we always come back too? The acronym is AITO, which stands for Aliens In The Outback. However, the desktop icon and the user's guide refer to, as you say, Alien Outback. So, with this in mind, does anyone on the list recall where Aliens in the Outback came from, as well as the acronym, AITO? Just curious. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, June 09, 2012 2:14 PM Subject: Re: [Audyssey] games we always come back too? Ron, As I have and probably end up correcting everyone on this list in the future, its not aliens in the outback its alien outback -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar Sent: 09 June 2012 19:59 To: Gamers Discussion list Subject: Re: [Audyssey] games we always come back too? Hi Darren, from Ron and Leader dog now white to gray haired lab Leader dog Boz. I'll test pretty much anything I see that's new and interests me as a blind gammer and simmer. I have and enjoy Blast Chamber since I was a beta tester for it. then hunter and Troopanum from now known Blind software. Their address is www.blindsoftware.com Then there's aliens in the outback. then Tenpin alley of course. Then there's the first ever hand to ear millitary side of the flying coin Three D Velocity from www.bpcprograms.com Then for the civilian side of the flying coin, there's Microsoft's Flight simulator version ten. Better known as fsx. Version eleven is suppose to be coming out simetime this year. But to make fsx fully blind friendly, go and take a look at a program called It's Your plane. It is a company out of Canada. their address is www.itsyourplane.com There is a small bridge like program that you can down load the zip copy and install for free and or make a donation to. To get around the donation message, just reboot your machine. You'll need to install the three programs in the following order. 1. FSX. 2. FSUIPC. 3. IYP. I have been using a couple of audio programs both for realistic sounding weather and realistic sounding sound effects for airplanes and vehicles and such while on the ground. but that's another huge story. GRIN. For those who want to play online. Check out. .truckingsim.com So that's my two cents on this subject. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Darren Harris Sent: Saturday, June 09, 2012 2:38 PM To: gamers@audyssey.org Subject: [Audyssey] games we always come back too? hi all, well i don't know if this type of thread will generate any interest but i thought that i would throw this out there. there are games out there, either online or stand alone that keep us coming back whether it be on a constant basis or whether we play them for a while, put them down, then pick them up after a break. so i was just wondering what games for you fall into this category and why? list as many games as you like. i'll start. well right now i'm going to mention 1 game just to get this started. the game i am going to mention is core exiles, which can be found at http://www.core-exiles.com i have been playing this game now on and off since november 2009. i personally love it. the reasons why are the same reasons that keep me coming back. in no particular order: 1. completely persistent. the game does not end in any way, shape or form. there's no rounds, no reset, you can keep playing and expanding as you wish. 2. no right or wrong way to play. in this game there are just so many paths you can take! each obviously has it's own plus and minus sides but the point is that you can build your character and go down any pathway that you like. 3. progression through reward. this is a game that keeps you wanting to play. even after nearly 3 years of playing with the same account i haven't unlocked every single piece of technology currently available in the game. 4. awesome community. people care about each other on the game. i'll give you an example, because i hadn't been on the game in a few
Re: [Audyssey] Asking a huge favor for those who own the Logitech f510 gamepad.
Not all games will recognize both sticks, in my experience. For example, as you've already said all the BSC titles don't, but, for instance, top speed 3 seems to recognize it just fine. Also when you're playing older games I'd strongly suggest flipping the switch to direct input (the left option), because direct input emulation under xInput doesn't work with everything like the bottom triggers being analog or force feedback. The buttons do change their numbers though, so you may need to remap when you do this. That having been said I'd just suggest you talk to Munawar about it so he can check how TDV handles the right analog. On 5/18/2012 1:59 AM, Thomas Ward wrote: Hi Ron, You can reverse the left and right joysticks in the Windows control panel. You can make the right stick the default or the left stick. That way you can test both with your games. :D --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] zero sight: extended operations released
Subject says it all. This game is awesome and it just got even cooler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Asking a huge favor for those who own the Logitech f510 gamepad.
Are you sure this issue occurs only in TDV? Have you actually tried it with any other games? On 5/17/2012 3:09 AM, Ron Kolesar wrote: Hi to all. This letter is for those who use the Logitech f510 duel stick gamepad. I would deeply appreciate it if you would down load the demo for the Three D Velocity hand to ear flight simulator. Please test out the right hand stick. I need to know the following. When you pull the right hand stick forward or away from you, does it increase the speed like it's suppose to do? If it does not, I'd like to know. If it does, I'd appreciate knowing this as well. Then pull then right hand stick to the left. It should only turn your aircraft to the left. I'd appreciate it if it does turn your aircraft to the left. Also, when you pull the right hand stick to the left, does it turn your aircraft to the left or does it increase the speed. For some reason, my increases the speed when I pull the right hand stick to the left and it shouldn't be doing this. A huge huge thanks to all in advance. A frustrated gamer who's looking for a USB handheld device for gaming once again. Ron and current Leader Dog boz who states that a service dog beats a cane paws down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Voice acting help needed
Hi all. This message will be rather long, hopefully it'll go through. Ghorthalon from Dragonapps has been working on an accessible online fps for a while now. Unlike swamp, however it is more PVP oriented. It's nearly complete and you can hear a demo here: http://forum.audiogames.net/viewtopic.php?id=7997 Now, to make it personalized we need your help in getting voices in. Considering how many awesome people helped with swamp, hopefully you can give us all a hand again! Original message follows with all the details: Hey everyone, For those of you that don't know, I'm working on an FPS that's being discussed Here and Here. As I mentioned in those topics, I need voice submissions for the game. These will be the in-game voices you can use as your character, besides the text chat, like in Swamp. I will paste the list of phrases I need, along with some hints and notes about the recordings. Don't be afraid to do one! In fact, I'd be happy if you tried. smile Should you have any questions, let me know! smile Warning: I might need to ask for multiple recordings, as I may have forgotten something. However, I think it's pretty unlikely. smile Here goes! You need to record each phrase 5 times. This is for randomize sakes. Upon playing a voice command in my game, it will randomize them to make it feel a bit more natural. smile Very important! Please make sure you get the best out of your microphone, and environment. Be in a quiet as possible room, and remove anything that might make your microphone sound bad. This is serious! Otherwise, your voice might need to be rejected. Rejection is no problem, you can always try again. Just understand that I want to have the best possible quality in the game, and this includes voices! Please be as lively as possible while recording. And if it may involve screaming, so be it. big_smile Don't feel bad, the result will make it worthwhile! Try to emote everything as good as you can. For example, when you say I'm hit!, make it sound serious. Accents are absolutely no problem. Talk in your normal accent, just like you normally would. Results can be sent via Mail to m...@dragonapps.org, and I'll get back to you. Please send me the whole recording session. This being you start recording, begin acting, then stop. Try not to stop after each recording. Don't worry, no one will ever hear your outtakes, and I won't judge you either. big_smile This just makes it much easier for me. Remember your microphone position, the room you were in, and the recording settings in case I need more recordings from you. smile That's pretty much it! Now start warming up, here comes the list. big_smile It might be a bit long. But hey, it'll be fun! Your name. Doesn't need to be your real name, just how you'd like to appear in the game voice pack list. Greetings. - Example: Hi! Salutations. - Example: Seeya! Bye bye! Taunts before kill. Can be anything you want. Taunts after kill. Can be anything you want. Pain-screams Death-screams Cover. - Example: I'll cover you. Help. - Example: I need some help over here! Push. - Example: Go! Go, go! Wait. - Example: Wait here. Found (singular) 5 Female, 5 male. - Example: I found her! I found him! Found (Plural) - Example: I found them! Got him. - Example: I got him! Over there! - Example: Over there! Ready. - Example: I'm ready! Warning. - Example: Watch out! Compliment to someone else. - Example: nicely done! Complement in general. - Example: Awesome! Negative compliment to someone else. - Example: You suck! Negative complement in general. - Example: This sucks! Follow. - Example: Follow me! Captured flag. - example: Got the flag! Won Last Man Standing winning taunt. - example: I'm the true last man standing! Enemy down. - Example: Enemy down! Friendly down. - Example: We lost someone! Same team. - Example: Same team, same team! Attack. - Example: Own them, own them! Stop action. - Example: Stop! Drop what you're doing! Confirmation. - Example: Let's do that. Decline. - Example: No, I don't think so. Surprise. - Example: What the hell! I'm hit! . - Example: I'm hit! Someone else's hit. - Example: Someone's getting shot over here! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help getting Draconesentertainment games to run.
that does sound like a good idea, providing you can properly identify x86 and x64 and register the dll's. Which, I'm guessing, isn't hard with inosetup or what ever you're using On 5/8/2012 6:05 PM, Thomas Ward wrote: Hi Ben, Sure. I was thinking of doing that anyway since it would save me and everyone else the trouble of installing dx7vb.dll manually. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey babble report for April 2012
You know you're really fitting into the community when you join, and hit second place after less than a week. Nice work Paulette! On 5/1/2012 11:09 AM, Jim Kitchen wrote: 102 people posted 1142 messages. 125 From, Thomas Ward. 96 From, Paulette Vickery. 62 From, Charles Rivard. 60 From, dark. 50 From, Jeremy Kaldobsky. 40 From, shaun everiss. 36 From, bpeterson2000. 35 From, john. 33 From, michael barnes. 32 From, MamaPeach. 30 From, Damien Pendleton. 29 From, Ken. 26 From, Phil Vlasak. 23 From, william lomas. 21 From, Ben. 20 From, Jim Kitchen. 19 From, Dakotah Rickard. 19 From, Johnny Tai. 19 From, Nicole Valicia Thompson-Andrews. 15 From, Ian McNamara. 15 From, Richard Sherman. 14 From, Lisa Hayes. 13 From, Trouble. 12 From, Michael Taboada. 12 From, Nikola Stojsic \(NS studios\). 12 From, Philip Bennefall. 11 From, Mike Maslo. 10 From, Clement Chou. 10 From, Dallas O'Brien. 10 From, enes. 10 From, Keith S.. 10 From, steve cullen. 9 From, joseph weakland. 9 From, Milos Przic. 8 From, Christopher Bartlett. 8 From, Lori Duncan. 8 From, Ron Kolesar. 8 From, Ryan Strunk. 7 From, fred olver. 7 From, Orin. 6 From, Brandon Peters. 6 From, Desiree Oudinot. 6 From, Kevin Andrews. 5 From, Cara Quinn. 5 From, Kelly Sapergia. 5 From, Matheus Rheine. 5 From, Paul Lemm. 4 From, Oriol Gómez. 4 From, QuentinC. 4 From, ryan chou. 4 From, Scott Chesworth. 4 From, simon dowling. 4 From, Stephen. 4 From, Tom Randall. 4 From, Wil James. 3 From, dan cook. 3 From, Gabriele Battaglia. 3 From, Jess Varnell. 3 From, Kai. 3 From, Karl Belanger. 3 From, keroro. 3 From, Michael Feir. 3 From, Ryan Conroy. 3 From, Sylvester Thomas. 3 From, Valiant8086. 2 From, Che. 2 From, Christina. 2 From, Dennis Towne. 2 From, Eleanor Robinson. 2 From, Ivan Cardenas. 2 From, Jacob Kruger. 2 From, lindsay_cowell. 2 From, mattias. 2 From, Shane Davidson. 2 From, Shiny protector. 2 From, Sid. 2 From, Yohandy. 1 From, Curt Taubert. 1 From, Darren Duff. 1 From, Darren Harris. 1 From, Gamers List Guidelines Robot. 1 From, Greg Steel. 1 From, Harmony Neil. 1 From, Hayden Presley. 1 From, James Howard. 1 From, jason. 1 From, Karl Belannger. 1 From, Kim Friedman. 1 From, Kirk Norman. 1 From, lenron brown. 1 From, matheus. 1 From, Mich. 1 From, Pitermach. 1 From, Richard (AudioGames.net). 1 From, Rick. 1 From, Ron hopkins. 1 From, Ron Schamerhorn. 1 From, Shard Workshop. 1 From, Steady Goh. 1 From, stootle. 1 From, Valiant8086. 1 From, Zachary Kline. Archive file size 3715716 bytes Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
...Well, I seriously doubt you'd be able to have a swamp page on wikipedia, just because of how strict they are in considering articles good quality. There are, however, wiki systems you can host on your site as well as wiki hosting providers (I think wikia is one of them), which will give you the wikipedia like layout, except you'll have full control over what ends up there. On 5/2/2012 2:57 AM, Jeremy Kaldobsky wrote: Good idea! Does anyone have any experience adding actual wikipedia pages? I see no reason we couldn't set up a Swamp one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something wrong with the swamp speaker test
Well, what's happening is unlike most speaker tests this one actually doesn't start and end on the extreme ends of the channels, so it starts somewhere in the slight left and ends in the near right, rather than doing it the conventional way. On 5/2/2012 4:23 PM, Jeremy Kaldobsky wrote: Stephen, does the actual game work correctly though? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Help, Please
Hi, Maybe that person is running JAWS, and they don't quit or put it to sleep before playing the game? That seems to cause issues with most games. On 3/31/2012 11:54 PM, MamaPeach wrote: Hi Gamers, A friend of mine is having a problem with a couple of games. We both have installed the two games, River Raiders and Top Speed 3. I am able to use the games just fine. He, on the other hand, for some crazy reason, can't click on a menu option to start the games or anything. Any idea why this is happening to him. We both are running Windows 7, 64 bit machines. Like I said, both games work perfectly for me, but he can't even get past the main menus on either game. Please, any help would be appreciated. Mama Peach --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] strange audio problems, help to fix if possible please.
What I'd suggest you do is turn down the hardware acceleration. A value of about 30 is ok, though you can set it to 0 to turn it off completely if it is indeed a hardware issue. On 3/28/2012 6:29 AM, goshawk on horseback wrote: hello all, am hoping someone out there can give me some help, to hopefully sort out a couple of strange, but rather irritating audio problems that I am having, mainly with some VI audio games. the first, is that on some games, I get no sound at all. I have run the directX diagnostic tool, and think I have found where this problem may be, as when testing the sound, it is fine, until it gets to sounds coming through a hardware buffer, then the sound won't play. the annoying thing is, that the program doesn't give any ideas of how to fix this problem. the second, is that in some other games, and in winamp also, the very beginning of a sound doesn't get played, or if it is very short, the whole sound. for example, a menu item that should say new game will come out like ame I hope I have explained that clearly. machine is running XP pro sp3, has a core(TM)2 duo CPU, with 3gb memory, and the usual standard built in realtec soundcard. Simon --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. . --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Can this please stop? was Monopoly
I can't remember the moderator address, so I'm just throwing it out like this, but can this Monopoly thread get closed? It went wy OT and it's generating a lot of annoying traffic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] F510 opinion
So, I've decided I want to grab a gamepad. Now, I know a bunch of you have the Logitech F510 and, it seems I can get one with no major issues. To those of you that did get it, do you think it's actually good? I'm not planning to use it exclusively with audio games though that will also happen, but Also I think I'll be using it for emulators and PC games like Shank for instance. Awaiting your replies. Take care, P.M --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bug in auto pilot in final conflict?
I think what he's referring to are some missing sound files. When the game switched from Kate to Karen, some files didn't get recorded at all, so when they get played things break left right and center. I believe they were referring to the cardassian and romulan space. At least, I remember when the autopilot was heading toward romulan space and you checked its status it'd break. On 3/5/2012 4:30 AM, Thomas Ward wrote: Hi Simon, No. I have never seen that particular bug. Can you give me specific instructions on how to reproduce the bug? On 3/4/12, goshawk on horsebackgoshawk_on_horseb...@fastmail.co.uk wrote: hello all, is anyone else getting an unhandled exeption bug when trying to use the auto pilot feature in startrek final conflict? Simon --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A game site for all.
I seem to recall they basically archive everything under 10MB, but even then sometimes some stuff still doesn't get archived and you won't be able to get it, even though it's under 10MB. On 2/28/2012 7:37 PM, Shadow Dragon wrote: Actually you can download the games. I have no idea how they maintain enough server space to keep full web archives like this, but yeah, they're literal replicas of older websites, downloads and everything else included. -- From: Ben gamehead...@aol.co.uk Sent: Tuesday, February 28, 2012 11:13 AM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] A game site for all. That's common knowledge really, but thanks for the page info. I don't think you can actually download the games there though, but I could be wrong. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: 28 February 2012 17:31 To: gamers@audyssey.org Subject: [Audyssey] A game site for all. Hello, I just recieved a website where you can download the different TDL games. So here is the site address. http://web.archive.org/web/20070305031446/http://tdlgames.com/ -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4837 - Release Date: 02/28/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4837 - Release Date: 02/28/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT: why not?
Well, you should probably change the play into a looping play. I don't remember the function off the top of my head, but that's what you need to do, and it should be before the while loop. On 2/10/2012 4:52 PM, Il primo cittadino wrote: Hi Hayden and all. Now the scripts works but the sound is a bit buzzing and it has a small gap each time it finishes and starts again. The scripts goes like this: *** void main() { show_game_window(Suono 1.0); sound suono; suono.load(1sec_beep.ogg); int vol=0; int pan=0; int pic=100; suono.volume=vol; suono.pan=pan; suono.pitch=pic; while(key_pressed(KEY_ESCAPE)==false) { suono.play(); if (key_down(KEY_LEFT)==true) {pan--;} if (key_down(KEY_RIGHT)==true) {pan++;} if (key_down(KEY_DOWN)==true) {pic--;} if (key_down(KEY_UP)==true) {pic++;} suono.pan=pan; suono.pitch=pic; wait(10); } suono.stop(); } *** Is there a way to get the sound more smooth? Thanks. Gabriele. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What has happen to audio games website?
It does seem to be down. Sounds like someone deleted a crutial php file which effectively broke the entire site. You can, however, get to the forum if you wish by going to forum.audiogames.net On 2012-01-27 10:02, Thomas Ward wrote: Hi Dark, For what its worth I was on audiogames.net earlier, maybe two or three hours ago, and it was working just fine. On 1/27/12, darkd...@xgam.org wrote: Hmmm, that is indeed strange. Hopefully it'll sort itself out soon. Beware the grue#! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game speech
Personally I'm the opposite as far as eloquence goes. Its UK accent just sounds wrong to me for some reason. The interesting part though is that I totally think the reverse with eSpeak. I like its UK accent but can't stand the US one. As far as the more natural voices, my favourites would probably be neospeech Paul, acapela Peter and Ivona Geraint (that one came out a week ago or so, so it's quite new). Oh and yes, I also prefer human speech verses TTS On 2012-01-24 08:00, Thomas Ward wrote: Hi Bryan, Oh, I like the U.K. version of Eloquence as well. I like to leave it set on Justin because I think he sounds better than Reed. I also agree I can put up with almost any SAPI voice for menus and things like that, but not for cutscenes and game commentary. One of the things that bothers me about the wrestling game I'm working on is commentary. Right now any time you perform a move SAPI acts as a ring side commintator. Ok, it works, but I can't get into it. I'd prefer a human to actually call out the moves rather than SAPI. Cheers! On 1/23/12, BRYAN PETERSONbpeterson2...@cableone.net wrote: Interestingly enough I prefer the UK English version of the Elloquence synthesizer. I don't know, I just could never stand the American one. But as far as synthes in games go I'm pretty set in my ways. Sapi for status info is fine, but never, and I mean never, should synthes be used for actual characters unless, and that being the key word, they happen to be robot or computer characters. To be qite frank tat's probably the biggest reason I can never manage to maintain my interest in the Sarah game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] RIP lWorks
This was just posted: Really saddened about this, super egg hunt plus was turning out to be quite interesting. For over ten years I have been writing computer games for the visually impaired. during that time I have met a lot of great people who have enjoyed what I do. I'm proud to saythat I produced some excelent games that people enjoy to this day. However, my work and personal commitments keep me from being able to put the time in that is required to continue development. As of now I will no longer be producing any future titles. All the current games on l-works.net will still be supported and I will honor requests for unlock codes. People may still purchase games if they haven't done so already, but there will be no updates or work done. I feel honored to have met so many wonderful people and to have been able to give back to a wonderful community who has been extremely appreciative and supportive of my games. Thank you. Your support has meant a lot to me over the years. Most of all, thank you for enjoying my games. if people didn't play them, I would have never wanted to continue to make them. Liam Erven --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Chillingham sequel.
Nope, they didn't. Bavisoft's quiet and unresponsive as usual On 2012-01-19 13:56, michael barnes wrote: Hey. Does anyone knows if Bavisoft has release the second part to Chillingham? I just got done with the first one and I would like to find out what happens! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Friday's Out of Sight events
Might as well take the time also to say why I don't think so many people personally attend. Those are just my thoughts, not everyone else, obviously. Since you're just using some kind of voice chat client, you'd need to probably track your progress, which may actually require you to make a text file or something and update as stuff happens, while also trying to follow along... I personally wouldn't find that enjoyable. Might as well meat up with a few friends on Teamtalk, make a private game on RS or the Playroom and just play that and still talk. It'd be quite fun too. Also, not everyone is confortable with voice chat. english may not be the first language for some people and it took me like 2 years to get over the barrier myself. And lastly, looking at the times, 8PM eastern probably is fine for everyone in the states, but for me, being in GMT+1 (an hour ahead from the UK) I'd have to basically wake up in the middle of the night and play until early morning. I think I'd rather sleep instead if you don't mind, especially if I have school the next day. on 2012-01-18 10:55, shaun everiss wrote: Charles, there is no link to actually view these. And to be honest, these messages just look like spammy spam. I usually delete them when opened. I never asked for them. I just get them. At 11:15 a.m. 13/01/2012 -0600, you wrote: I have a thought I want to put out there before listing the events: I've seen messages on this list that indicate that people want more online games, yet nobody attends these games I post about. What's up with that? These games are great opportunities to have fun online, and they are team participation, which is another feature that I have seen people posting that they would like to see more of. If you want these features available, folks, here they are! Come join the fun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 1.9
Another bug I've noticed is the zombies not panning properly a lot. When you turn, they'll just stay where they were. Seems to happen almost consistently when they're close... Usually you need to take a few steps back to get the growls to pan right. On 2012-01-17 10:44, Jeremy Kaldobsky wrote: The points are currently broken and I'm working on fixing them. I think the points actually work but are just not showing up properly, but I still need to do more work to be sure. Even after upgrading your health, 100% will still be the maximum. It will just increase your maximum health points. I am planning to add a feature allowing people to customize a few of the game's sounds. Foot steps for other players are one of the things on this list. I've taken the testing server down for a while as I work on some of the bugs. Hi Jeremy, Two bugs to report at this time. 1. Problem with the point system for upgrading stats. After leveling up, the points were there. I allocated them, went on a mission, and when I came back all the stat levels were back to zero. Did this twice. They also got removed when I left the game and came back. One time, the game said I had 10 points, I used 2 before the game said I had no more. When I leveled up, it said I had 11, but could only allocate 1 of these points. 2. I put a point into health. Hearing my health at something with a long decimal point in it seemed strange. But the bug is that my health max never increased. It only got to 100% and never went over that. Also, many have requested the following. Is it possible to put in a toggle for the footsteps? Sometimes it is hard to hear the zombies over the other players footsteps. Especially around the bridge and safe zone where multiple people collect. Thank you. And thanks for a great game. Shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Great Trek 2000 Battle
I would really love an accessible bridge commander ish kind of game. What comes pretty close is begin. Though that's a text game, it is oriented on a singl ship, with the possibility of ordering ally's around as well. It works rather like Bridge commander's quick battle. You select the rase you want to be with, the race of your enemies, then you can set up the field with room for up to 50 ships, with each ahving differences. The races not only determin what ships are available but also may change how well other Captains follow your orders, since, for instance, Orions being pirates are far more likely to disregard what you say. Once I set up myself and a fleet of 3 other ships against a couple klingons and a starbase. The ladder is just massive with 5000 of them and inormous power generation and shielding... But the only weapon being 8 disruptor banks, which if fired at once are devastating but it's easy to stay out of range and torpedo the thing to a life support failure. Well, one of my ships, for some reason flew right passed it... It promptly lost its shielding, and 3 turns later, life support. So it caried on o n its last heading at warp 5, away from the battle... While I thought it was very sad, it also made me realize just how realistic this game actually is. On 2012-01-15 15:32, Michael Gauler wrote: I forgot something, something not talked about in canon Star Trek (TV shows and movies) and that is quantum slipstream, shown only in the season four finale of Voyager and another episode in the fifth season. That would technically still be wormhole like in Armada and Armada II, allthough user created mods exist, you cannot realice them, because all wormhole objects in the games are jump points, where you are at point a, select your point b and jump to it. And this kind of tech is allways a special weapon, meaning that it is not standard. And if we are talking about a ship simulator, then we should do something like Bridge commander, but then it should be possible to allow the users to create their own ship modifications, at least for a free battle mode. You still could create campaign missions and expand your game after initial release with new missions and put something in like the quickbattle of Bridge Commander. Or you could give users access to more aspects of your game. Remember Star Trek Eliteforce and Elite Force II? Both were based on Quake 3, and besides mission scripting the user could create their own maps and could also alter some more things like game menus and weapons if you had the source code to several compiled files you were allowed to recompile, since you did not alter the main EXE files. The Armada titles allowed you to create multiplayer and singleplayer maps, but no missions (scripted missions), and I am not sure if Legacy allows it either. The only thing I know is that most Legacy fans are encouraged to download an over 1 GB big universal Legacy modification called Legacy Ultimate Universe to add more game modes, more ships, improoved models/textures, better music and sounds, before gameply becomes worthwhile, according to fans... In either case, if we go for a ship sim, we should have it as open as possible, even if it is not open in mission mode, but I'd like the idea of creating my own missions... If we were going for strathegy, then I'd say not to hold back when it comes to non scripted maps where it's free for all as you like. Even if Dauntless was not a federation ship, I'd like to use her, or to be able to command the ship of the borg queen for once in an accessible game... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] stuck in Bokura again.
spoilers ahead read at your own risk Are you sure you killed all robots, even the ones that ambush you when you activate the console in the 3rd room? You also need to pick up everything, well, unless something gets destroyed, the robots that shoot the slower but more damaging rockets drop grenades, those can be blown up, but if you can pick them up you can use them. Sadly when you enter a room you can't backtrack, but as long as everything's dead, you should be able to press enter on the thing and it will open. At the end there will be a room with a password. If you want it, read ahead, if not... well... stop here more spoilers the password is robot On 2012-01-11 16:21, Yohandy wrote: this I can't figure out. stage 6-3. I killed all robots, pulled levers, and gotten all keys. even so, I still can't open the last door. some japanese text come up when I click it, and when I dismiss it nothing happens. also this odd thing happened when I was in stage 6-1 I think. I lost on that stage a couple times, then when I tried replaying it some japanese text came up, then 6-2 got unlocked. however I couldn't really unlock all the doors, so I had to go back to 6-1 and replay it properly to get the keys. only then was I able to unlock doors for 6-2. wonder if I broke the game somehow and that's why I can't progress in 6-3? lol. any of this make sense to anyone? --Sign up to bing, and earn rewards simply by browsing the web. Easiest way I've found to get free stuff! Please use this link if you're planning to sign up: http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Looking for info.
Hi, no offense but this is the 3rd message about this in a span of less than a week. If you didn't get the answer the first time, it frequently means there's no change, and if you're not sure it came through, you can look in the audyssey archive. On 2012-01-08 22:07, michael barnes wrote: Hello. I am looking for information on Starbase Orion for the iOS. I know that a couple of months ago someone had said that the developers was working on making the game more blind friendly. So I was just wondering if the accessibility has been added to the game? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011
The reason screen readers actually used video intercept was back in the early 90's when windows and Office were taking off, there were no standardized Access API's. By the time those got developped the developers didn't really change well, most of them at least. Taking JAWS and NVDA as an example, list views have a determined size for each column, which may sometimes result in things being shortened on-screen. Regardless of that NVDA always reads the whole thing, while jaws will just read the abbreviated version and end with dot dot dot, making a blind person have to hopefully find an option to make it larger and if not... just dealing with it as is. Something similar happens in notepad. NVDA always has access to the whole edit field, so the window doesn't have to be maximized or anything. With JAWS, frequently a not maximized window will either result in just the desktop icons or some other window being read with mixed portions of actual text, and even if it's maximized, a baloon may again cause that kind of thing to happen. However I think supernova is the one that really just uses the video intercept the most. I had problems in really large desktops of 200+ icons where if I Just got out of what it could see it'd just say no focus detected, same in a start menu, if scrolling is unchecked eventually you'll just exit its visibility and hear, start no selection as long as you're in that area. I didn't have so many issues with NVDA or window-eyes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What does API stand for?
API stands for application programming interface. Software provides API's for other programs to request information or have them perform actions. For example, SAPI is an API for microsoft's speech standard. Programs can request it to speak text, get the list of voices, etc. Each screen reader also provides an API which allows a developer to have it directly speak text. In the case of flight simulator, an API may allow one to get data about the aircraft and surroundings like Altitude, heading and speed, weather conditions, flip switches and so on. If the developers stick to standard controls as they did for now, that's half the problem taken care of. For accessing all the readouts, since hhalf the keyboard will be already taken, I think a layered aproach akin to what tdv does will be our best bet. We;'d need access to things like the auto pilot controls and it would be nice if the ATC popups would actually say what they contain. Speech recognition would also be an option, but I never had that great of a success with it, hence why I have issues with IYP, so being able to drive the simulator with keyboard and standard ontrols would be greatly appreciated. On 2011-12-29 02:00, Ron Kolesar wrote: To my fellow gamers. I would like to know what API stands for. I've been hearing quite a bit about this abbreviation and would like to learn more about it. I would like to share this info that makes games blind friendly with the new up coming microsoft flight simulator up grade. So what would you as fellow blind gamers or in this case a simulator for the blind want in the sim? I'm trying to educate the sighted members on the beta team that we the blind also enjoy the art of flight. Many Many thanks for educating not only this blind gamer but the sighted members of flight simulator beta team to make fs blind friendly.;; Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Silver Sword not quite accessible
well, cool. so, 5 bucks wasted. That's life for ya, though I guess I could ahve spent them on something more accessible and useful On 12/14/2011 8:01 PM, Zachary Kline wrote: Hi All, I thought I should post to let you guys know the situation with Silver Sword as I understand it currently. I've been in touch with the developer and have to say that the app isn't really accessible after all. The biggest part we're missing is the map. Since we can't read that, traveling becomes an exercise in guesswork, which quickly becomes tedious. Similarly, combat is also troublesome, since the results aren't all that easy to read. Without easy access to both these features the game is unplayable, despite mostly labeled buttons. Sorry to have to say this, but I'm not sure what we can do in this instance, and neither is the developer. Yours, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict info
Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was making more units and multiplayer, but the other stuff is amazing! it sounds like time of conflict will end up as more than just a modern warfare sim, it'll end up as a platform for all sorts of sim games too, which would be fantastic! Great news indeed, and this certainly explains what happened with time of conflict and why we haven't seen the new release as yet. Beware the Grue! dark. - Original Message - From: john jpcarnemo...@comcast.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp map editor posted
Are we also going to have an accessible map editor? I do think it'd be a good idea, reminds me how I played around with Agrip's Quake map maker. I even thought I lost my map which I made, only to discover it circulating on a very busy server. Good times indeed. On 12/12/2011 8:36 PM, Jeremy Kaldobsky wrote: Your post reminded me of the file I uploaded last night. For those who might not know, the game's map editor is terribly inaccessible. Because a few people have asked for it and seem to have some sighted friends or relatives to help them use it, I took a few minutes to zip it up along with 2 example maps. I almost didn't post this yet because I intended to record myself walking through the editor's features and to explain the specific things that must be done in order for the maps to work with Swamp. After ending this morning's shift and 4 hours of sleep, I've been called in to work a triple shift and I know it won't be anytime soon that I can have the walk through recorded. For anyone adventurous enough, and who has sighted assistance, here is the map editor. www.kaldobsky.com/audiogames/SwampEditor.zip The other thing I planned to do was to send along a modified version of Swamp that would let you actually play your custom maps so you could test how they were coming together. So on top of everything else that seems crazy with me posting this editor, I'm letting you all know that you won't even be able to play your custom maps yet! Haha! As soon as I get time though, that's the first thing I'll post, and I'll try to get a recording done to explain things. Eventually, having a few volunteers to work on maps could be a good time saver for me. I'd type more but I have to run! We all appreciate that you're busy. Nobody, I think, could hold a tremendously busy schedule against you. I know I don't. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion for phil from pcs games about superdogs bone hunt
Ah, people not paying attention... Anyway, it's not a commercial game, it's just the engine is. Basically the GMA game engine was apparently made to make exclusively paid games. It's all prepared for that with the registration system and everything. It also has a built in demo mode which, among any other restrictions the developer may add himself, limits you to a single level as Thomas said. So the only way to get it to work would be supershot style, where the game is free, but you'd still have to email the developer with your user code, get a key in return and unlock it. You wouldn't pay, sure, but it'd get annoying quickly, both for you and the developer. On 12/11/2011 10:33 AM, Alfredo_The_Music_maker wrote: Hello, Why is Super Dog not listed as a commercial product? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Although I am planning to get a MAC, for now, iPhone would probably work better for me and many people. If you are planning to actually charge, I suggest you only charge for the mobile iOS version, since MACS are also fully functional computers and it'd get a little unfair if someone doesn't have access to windows. On 12/1/2011 2:38 PM, QuentinC wrote: Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] what other old dos games would people like to see ported to the iPhone
I'd just love to see some of the old pcs stuff get ported. It'd make Phil more money if anything if he solled the pack of all the 20 what ever games for $5. Since the iPhone is popular amung blind users, and the games are simple enough. Later down the road there could be potential for gamecenter integration for stuff like scoreboards for breakout, or multiplayer for the card club and monopoly, but we're getting ahead of ourselves here. Smile On 11/30/2011 3:18 PM, darren harris wrote: I'd love to see elite ported over, duke nukem to name a few. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games for windows mobile
I'd suggest you go to braillesoft.net, that's your best bet. Liam also written an archery game, but that's no longer available... I do have it though if you're still interested. Also there's ken downey's Phraze madness, I don't have the URL on hand though. On 11/23/2011 10:19 PM, mattias wrote: exist any? --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating IPhone Games
I do not believe iOS comes with Python. You could in theory install it, but for that,you'd need a jailbroken device and a ssh server installed on it to get into the Shell. Then I'm not sure how you could handle the touch screen as input, and the fact it's limited hardware. The 3gs runs an arm processor that can do 800MHZ but is underclocked to 600, with 256MB of RAM. The apple A4 is 1ghz but again underclocked to 800, on the iPhone4 with 512MB of ram, but only 256 on the iPod4. Finally, the apple A5, the newest one, is a dual core 1GHZ, with 1gb of RAM both for iPhone4s and iPad2. the iPods hadn't been updated for it though, only reducing the prices in 2011 and adding a white colored version. On 11/22/2011 6:12 PM, Thomas Ward wrote: Hi Jacob, Interesting. Do you know if iOS 5 comes with PyGame for game development or just a stock Python runtime/interpreter? If so that might be the easiest way to write and port games to the iPhone as Python and PyGame is a pretty simple combo compared to other game programming solutions. Plus its very cross-platform making it easy to create games for multiple operating systems. As for beginning with Python I have mixed feelings on that subject. As you know I'm a pretty die-hard C/C++ developer so from my perspective C++ is the ideal programming language for me personally, and I've never really taken to Python myself. However, to be fair to Python it is probably the easiest place for a new game developer to start programming. because it takes a lot of the complexity out of programming such as data typing your variables, don't have to worry about pointers, don't have to worry about terminating every statement with a semi-colon, etc. Basically, all the things newby programmers seem to have troubles with. Unfortunately, my feeling is if newby programmers don't get use to data typing their variables, terminating statements, using opening and closing braces, doing this or that, they'll still have troubles with it whenever they want to try another language like Java, C#, C/C++, Perl, whatever. Its a good idea to get grounded in standard programming conventions earlyh on, but I've personally found a language like Python rather lax in teaching those conventions because in Python the aim is ease of use not teaching standard programming conventions. However, Python is a great language for quickly prototyping a game or application, and it is so portable its easy to write apps for Windows, Linux, Mac, some smart phones, etc as Python has a huge list of supported platforms and operating systems. Its really replacing Java as the language of choice for cross-platform development these days. So starting out with Python as a beginner language is a trade off between features and standard conventions. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New app is coming for the blind gamers.
This one part of your message... see below On 11/14/2011 11:30 PM, michael barnes wrote: But however if apple does not release the app it will still b availble to any one that wants it. And the great thing about this you will not have to jailbreak your IOS devices. I don't see how you're going to pool that off. The only way I can think of is if your app is a web app where you can go to a site with safari and then add to home screen. Otherwise you'd have to generate custom app files for anyone that's interested, which first of all I don't think is legal, and secondly would require some doing from you, and the guy that's actually doing the developing and would be more trouble than its worth. But as long as you're not using some kind of really custom API's, you shouldn't have problems getting the app into the App Store. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A sound tap test of sorts: SSF4AE as Ryu
So, this is what morning does to you. You wake up with no school, and then get bored with life so decide to own a bunch of dudes in Street Fighter. I figured I got this sound tap program, let's give it a real life test. I did have a small issue with one of its features I couldn't turn off, so it kind of crackled in places and may have thrown a fight out of the timeline due to me having to join the file afterwards. Thankfully the actual gameplay is intact though. I'm not a hardcore player so probably didn't do as much things as I could have (generally avoiding attacks would come to mind), but it did have some interesting stuff happen, including an accidental press of player 2's start button resulting in a 1-sided fight, to me trying to end it all epically and nearly dying in the process. To listen, go to my blog at http://pmsworld.tdrealms.com/ and look in the first post. Note that I used html5's built-in audio player, so I'm not sure if, say, IE7 would work with this. If there's a need I can always send the link to the file directly. Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
hi, If you go for screen reader support, then I'd then suggest you do the strings in external lng files, so we could avoid the cheating part. I see how this could help, since in Poland I also know many people who don't play a lot of audio games, simply because they don't know English. it would also help in pronouncing numbers, since in Polish (and i'm sure in other languages) the way numbers over 99 aren't just pronounced by slapping a hundred at the end of them, so letting the screen reader handle that would certainly sound considerably better. As for my actual vote though, I'd rather stick to heather, it just seems more natural this way and helps get into the atmosphere of the game. I'd have to agree with what bryan said about using eloquence. On 11/10/2011 7:52 PM, Thomas Ward wrote: Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMA tank commander
For your first request: Just read the manual or press f1 in the game. Second: But.. why? If you never played the game before (sounds like it) there'd be no challenge if you just turned on cheats and roared your way through the 6 levels with unlimited ammo and invisibility. Trust me when I say it's not as rewarding. I just used to cheat my way through and just follow walkthroughs, but I do that only in extreme cases of stuckyness now, and it's certainly more enjoyable.. especially seeing how limited the AG market is. On 11/8/2011 11:37 AM, austin pinto wrote: hi all i am going to start gma tank commander today and i require all the cheat codes and key bord commands to play the game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
This reminds me when I read about Hins releasing an sdk for the sense note takers. To get it though, you first have to send them a message that you want it. Then they'll ask you some questions to check that you have the required C knowledge to program for the device, and if they deem you do, they'll finally send you the sdk and the documentations. Call me crazy, but isn't that a little overkill. Just because they built an overlay on Windows Mobile for their interface and programs doesn't mean you should go through that kind of testing. On 2011-11-02 04:21, Thomas Ward wrote: Hi Dark, Well, I just talked to Dolphin support today and while they don't have any issue with me using the API it apparently is under a NDA type license. Therefore they are going to send me some forms to fill out including a non-disclosure agreement before I get to see the documentation, headers, and libraries. So, yeah, they are treating this API like top secret information. Personally, I'm not so sure what Dolphin is worried about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games News
This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm not sure how well you could play a game like MOTA with it running, since it does make the keyboard sort of sluggish in some parts (scraping in a sound editor for instance) Over all though i'm glad things are progressing. Being a NVDA user myself I really like using it as speech output in games. You could argue how Espeak/eloquence fits into a mood of a game, but hey. What ever works for someone just works. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Running Older Games on Windows 7
...But doesn't vmware have an auto install feature? I believe it works with win2k and up. Unless that's only in vmware workstation? On 2011-10-28 07:59, Thomas Ward wrote: Hi Michael, Yes and no. You can not use the screen reader on the host operating system to install a guest operating system like XP into a virtual machine. That said, its not impossible to setup a virtual machine on your own. One way you could do this is if you have a full retail copy of XP you can script the install. A lot of people aren't aware from Windows 95 on the Windows setup can use an unintended install script in order to run an unintended install. If you boot the install cd into the XP command prompt you can pass it the setup command with various switches and the path to the install script and from there on it will install itself. So if you are creating a virtual machine put the script in a shared location, bring up the unintended installer on the cd install, and pass it the setup command with your install options and let it rip. However, as this is rather technical,takes some documentation which I don't really have the time to document here, the best option is still to get someone sighted to create the master virtual machine image which you can easily backup and restore as needed from that point. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game sound emulator.
Well, for just sound effects windows should cut it, but when it comes to fm music one is vdms.. Wasn't able to get it working though. On 2011-10-26 19:17, michael barnes wrote: Hey, I was wondering if their are any sound blaster emulators out their. The reason I was asking is because it would be great to have those old dos sounds when I play my dos games. If anyone knows of any please let me know. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game sound emulator.
Oh. Those actually use the pc speaker, and today's CPU's are going way too fast, which results in some pretty nasty results. For those you'd need something like cpukiller to throttle it down. On 2011-10-26 20:46, michael barnes wrote: The dos games that I'm talking about are the speech friendly games. Such as Destination Mars and other games like that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news for all gamers!
Hi dark, I believe the problems are because of his email provider blocking out potentially risky attachments. Wouldn't be a first, I'm 100% sure google does it, and since you can't even run a program in system access's file manager, it'd come as no surprise that they'd be stripping messages off of potentially dangerous files like executables or compressed archives. Maybe Richard could use something like dropbox, or he could temporarly change the file's extension to something like to .txt or something, that'd most likely get it through the filters, and accessing them afterwards wouldn't be a problem since the binary content would be intact. On 2011-10-19 15:34, dark wrote: Hi Michael. That is good news regarding richard's dos games, however Michael, zip files would indeed be the best way of passing them around. To access zip files, just try 7zip from http://www.7zip.com/ all you need to do is right click or similar on the file in windows explorer, select the 7zip item you want such as extract here to get everything from the zip folder in your current location, or extract to which will create a new folder with the contents of the zip archive in it. 7zip is a very easy to use program and should make access anything zipped far easier, pluss this then means that if Richard or anyone else wants to send aroung games this should make them fairly easy. Beware the grue! Dark. - Ori --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Good news for all gamers!
That's some really nice news. I'm all for that kind of thing. I've quite successfully got a stable website up that will not be going down or anything, and I'd gladly offer to host the games there. I may be able to receive the attachments via an an email address that shouldn't block it as well. On 2011-10-19 14:43, michael barnes wrote: Hey, everyone for the last few days I have been talking to Richard L. De Steno the creator of great games such as Destination Mars and Run For President. He told me that his games are freeware so if any of us would like to pass out his games that is fine. Here is the email I recieve below. *removed* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Runing dos box with screen reader.
Well, I was able to do that in vmware with help of a friend who wrote a fake braile n' speak in python that used espeak. The problem is it was running on COM8, and while for screen readers you could force the installer to go to com8 for the synth, dosbox's config only will accept com1-4. It's really sad, since running it in vmware doesn't really work well - no FM emulation for soundblaster, so you're not going to be playing midis on it, pc speaker emulation, thanks to microsoft, also doesn't work on newer OS's, etc. Dosbox doesn't have those issues and it's faster overall, and if an application is going too fast you can actually slow it down, which you can't do with vmware. I wonder though since both dosbox and espeak are open source, wouldn't there be a way to incorporate the espeak dll into it and emulate the serial port internaly? This could also possibly allow for cross-platform support since espeak is both on windows, linux and mac.. so On 2011-10-09 09:32, shaun everiss wrote: its a pitty we couldn't have something that simulates a serial port, then have something like espeak, or sapi or even nvda be routed to that port, sapi would be real good. but what would you need for that I wander. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the x hour of xHour, aka, it's gone?
So, 2 months ago I bought xhour, then some time later the PC I got it for died. I went to the vgz website to reinstall it and request the key, and what do I see. Well, everything except xHour. I'm wondering if anyone knows what happened, and will vip release it as free or will it just go into the void of things never heard of again? Take care, Peter Mahach --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Website Status
I also noticed that sites that are on Dreamhost experience frequent downtime. If you heard of q-audio which is a site made by the developer of Qwitter for uploading audio to tweets, it will frequently go down for no apparent reason rendering all the links dead. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 30, 2011 5:08 AM Subject: Re: [Audyssey] USA Games Website Status Hi, Well, like I said I didn't have any say in the matter. Dreamhost was subcontracted for a number of Skynet's accounts and their monumental screw up not only effected me but a number of other Skynet's clients. Needless to say after the screw up Skynet no longer subcontracts with Dreamhost, and many of the accounts, including USA Games, are now safely back on Skynet's personal machines and not subcontracted out to Dreamhost. I've made it very clear if anything like this happens again USA Games is walking and locating someone else. This situation is beyond screw up and in competence on Dreamhost's part. Cheers! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
I'd personally really love to see Heather return because she seems to be a better voice than Tom, to me anyway. And it fits more with a female character, though judging by what people already wrote in the thread i'm in the minority here that think so... heck, i'm even the first one to say so. As for thae rte, it's fine for me, but for a new user it may be slightly too fast. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 1:28 AM Subject: [Audyssey] MOTA Voice Output Hi all, As I am now in the process of finalizing things in Mysteries of the Ancients for 1.0 release candidate 1 I would like to get your input on a few issues I have set aside until now. One of these issues is the matter of speech output for the game. As you all know back around beta 18 I rerecorded all the speech clips using Scansoft Tom's voice. Some have pointed out that the speech rate is way too fast for them, and they want me to rerecord the speech clips at a slower rate. I would certainly do so if I could figure out what is a comfortable speech rate for the majority of players out there. Its a bit hard for me to personally judge that is I tend to listen to speech at a faster rate anyway. However, I'd be willing to give it a try if people are still interested in me slowing the speech rate down. Others are just unhappy of the fact that I switched voices let alone speech rate. I gather quite a lot of you liked Acapella Heather, and many of you would rather see her return to the final release rather than Scansoft Tom. Again this is certainly doable if this is what the majority of you want. Either way I'm going to have to rerecord and update some voice clips. Finally, there is a third group asking for Sapi 5 support in the game. While I'm not completely against the idea I'd like to point out that doing so would require quite a bit of time rewriting all of the speech code to use Sapi 5 rather than prerecorded speech as the game wasn't developed with Sapi output in mind. Though, it is possible. My concerns with Sapi are this. First, that not everyone owns a high quality Sapi TTS voice, and therefore some users wouldn't have the same quality of experience as some of us with better voices like the ATT, Scansoft, or Cepstral voices to use.Second, I'm working with Blind Games Brazil and others to make Mysteries of the Ancients available to foreign non-English speaking markets. Its just easier to do that when someone can record the necessary speech clips, and drop them in the speech folder. Finally, last but not least, after we are done with the Windows release I'm going to pport the game to Mac OS and Linux and it will be easier if the game isn't tied to anything platform specific like Sapi 5. So as I currently see it I can either rerecord Scansoft Tom, restore the original Acapela Heather clips, or I can record new ones using an Ivona voice like Jenifer, Bryan, or Ashley, etc. Any thoughts or opinions? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] documentary about the donkey kong world champion
See, this is when I wish I was in the US. lol - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 11:02 PM Subject: [Audyssey] documentary about the donkey kong world champion Hey all. tonight on ESPN Classic, they will be airing the documentary The King of Kong about professional game players and the quest for the highest score ever on Donkey Kong. This may sound silly to some, but it has gotten very good reviews from most film critics. should be interesting, I haven't seen it yet myself, but from what I have read, its very well done. it comes on at 9 eastern Sunday night June 26 on ESPN classic. Not sure about other services, check your listings, but if you have A T and T uverse, its channel 603. Enjoy, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] acefire patch
Hi, not to be rood or anything, but aren't those the kind of messages Damien wanted to avoid, IE, requests to fix this or that in an unsupported game? - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Wednesday, June 22, 2011 8:31 PM Subject: [Audyssey] acefire patch Hi Damien, Although you included the acefire cheats as part of the acefire package, it still doesn't allow me instant access to the cheat codes. I actually had to downgrade to acefire 1.3 to use the cheat codes. Before you completely take acefire down from the net, could you please release a patch that will fix the game to recognize that the cheats are now one of the core components of the package? Also in the dc doc, you mentioned in the known issues section that there was a bug that allowed cheating to be used. What kind of cheating were you talking about? Thanks. best regards, jack __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Audio Support
The problem I see is why target linux instead of mac? Ok, you use ubuntu yourself, but then It's pretty clear that the mac community is really outnumbering the linux one. And we're not taking windows into consideration. I think what you should do is dich the linux version for now, get the windows one out there, and when you get a mac, work on the other platforms, since the bulk of the community are windows users anyway, so I don't get why worry about a handful of people... - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 10:27 PM Subject: Re: [Audyssey] MOTA Audio Support Hi Charles, Yeah, I certainly understand that. I know that the audio, joystick support, etc was much better in the Windows version of the G3D Engine, and I even agree beta 19 seems like a step backward instead of forward. The problem is that I want and need a completely cross-platform solution that basically does what DirectX does that will allow me to build high quality games for my OS, Linux, and still be able to produce Windows versions for my customers as well. That said, if Allegro doesn't pan out I'm just going to have to compile a Windows specific version of MOTA for Windows, and forget it. I'll be unhappy about having to maintain a version for an OS I no longer use, but my customers will be happy at any rate. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Temporal. Aprone's time traveling strategy game.
Hi Jeremy, I would be happy to help with sounds if you wish. I have helped with sounds before for RS games and damage extreme, also I do some small audio projects privately (you'd have to look at my twitter for that). If you're interested contact me offlist and I'll see what I can come up with. As for the game, I'm really liking it, though granted I suck at it (was just able to get out of the sell and am struggling with the guards, lol! Could there be possibly an option for the automatic reading of messages? I think it'd be pretty useful. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 12, 2011 3:57 PM Subject: Re: [Audyssey] Temporal. Aprone's time traveling strategy game. Thanks guys! Several audyssey posts have come in, so I won't respond to each one individually just because I know they'll end up as a big block of like 10 messages by me, all in a row. I don't think anyone wants to read that many posts from me all in a row, Haha! I'm very glad this game concept is being accepted with open arms! I was considering tossing this little game into my pile of unfinished games, because I worried it would get the same reaction as my puzzle divided game. I am happy to see my worries were unfounded! As you all know, and have been kind enough not to point out, the game doesn't even have any sounds yet, lol. I have that on my list of things to do, but it is actually quite a long list now thanks to many excellent suggestions coming in from the community. I've had to prioritize the updates, so my first concern has been suggestions which help players understand the game environment around them. If you're using an older version (anything below v1.0b) you might want to update just so you can hear the more detailed environment messages. Next I believe I will work on the second mission, which I would have pushed back for later, but a lot of people finished the first and are begging for it. My fault for making mission 1 too easy eh? lol, just kidding. Sooner or later though, I plan to add in sounds, which will hopefully raise both the quality of the game, and the immersion factor. Thanks again guys! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PCS e-mail back and clone wars episodes
From what me and a few international klango members have managed to sniff out is that You can't access it if you're not in the US, which was definitely confirmed after someone from India got in using a proxy. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, June 07, 2011 1:00 PM Subject: Re: [Audyssey] PCS e-mail back and clone wars episodes Hi tom, I can't get to it using http://www.blindmicemart.com either. In ie I get the unable to display page thing come up on firefox I get the connection has timed out. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quiet.
lol charles... I've just realized it's quite correct. Though for me just as the audyssey list gone quiet, traffic on another rather low-traffic list jumped to some nice and high values, so I still got my many email notifications for a day, grin. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 05, 2011 5:40 PM Subject: Re: [Audyssey] Quiet. One sure way to get a list busy is to say that it isn't. (grin) I'm working at trying to beat a Novag chess computer at the moment. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] phraze madness on the pac mate
So I accidentally found out that there were a few different executables in the phraze madness directory, 1 for the pc and 2 for windows mobile. So I took the whole folder, placed it on my pm omni and pooled the wm5/6 executable up and... voyla. it worked like a charm, and it was pretty stable too. I'm just wondering, ken, why didn't you actually release a separate wm installer or even tell people about this quite neat trick? - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach webpage: http://pmsworld.weisi4u.de/ __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] NVDA and VIP mud
NVDA now actually has a DLL, so David could consider supporting it directly, which would work better overall, though either way, I also thank for the script - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 03, 2011 11:18 PM Subject: Re: [Audyssey] NVDA and VIP mud Hi Willem, Thanks for this script. As it happens I also switched to NVDA 2011 as my primary screen reader some time back, and I don't even have Jaws or Window-Eyes 7.5 installed any more. So its nice to see more of these scripts etc available to help improve the screen reader. Once you are done testing it I highly recommend submitting it to the main NVDA source repository so that the scripts make it into the main distribution. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The First Trailer
hi there, This is really looking to be very promicing, though one thing I'd like to ask. Is JFW speech going to be the only method of speech output? I do believe you're using the JFW API and I was wondering if you're also going to have support for sapi and other sr's in there? I'm actually a primarly window-eyes and nvda user, so figured I'd ask. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 31, 2011 3:52 AM Subject: [Audyssey] The First Trailer Hi Gamers, For those of you already following @gmpupdates on twitter, this message is old news. For those of you who haven't seen the link, though, this message is to let you know that I've posted a first look at the mechanics of the as yet unnamed boxing game. The demo, which lasts about 18 minutes, can be found at the following link: http://dl.dropbox.com/u/1865296/Boxing%20Alpha.mp3 As always, if you have any questions, I can either be reached at i...@greymatterproductions.com or on twitter at www.twitter.com/gmpupdates. And don't forget, I do my best to keep on top of the official Grey Matter Productions blog at www.greymatterproductions.com/blog. Thanks for listening, and enjoy! Best, Ryan __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hey Gamers
Anyone else think this is spam? - Original Message - From: michael.f...@gmail.com To: gamers@audyssey.org Sent: Monday, May 23, 2011 6:13 AM Subject: [Audyssey] Hey Gamers hi Gamers i quit my job two weeks ago http://accountbook.com/redirect.php?to=aHR0cDovL3d3dy5jbmJjNy5jb20vP3BpZD02ODg0NjA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pcs games question?
Well... me and phil had talked about that back and forth like 2 years ago but nothing came of that, though he said he did have plans to release some of them. I was supposed to test them since he had some command prompt issues. I was able to run the demos quite successfully with nvda, sound and everything. - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 23, 2011 2:48 AM Subject: [Audyssey] pcs games question? Phill, have you ever consittered making your doss games accessible to windows? I've been wanting to play some of those games mensioned in audyssey mag. Regards, Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hey Gamers
What? spam? Well... in a nutshell... spam is just unnecessary messages, and in the case of email you may get advertizing, and URL's like the one michael sent usually will take you to some frod site just waiting to send your Credit card data to a hacker who set it up. So if someone didn't know that and saw that michael lost his job they could have went to that site, gave his/her CC details there, and then realizing that he/she got atad more than they bargained for. - Original Message - From: fatih fatihyuksek...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 23, 2011 11:17 AM Subject: Re: [Audyssey] Hey Gamers what's that? -- From: Pitermach piterm...@gmail.com Sent: Monday, May 23, 2011 11:01 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Hey Gamers Anyone else think this is spam? - Original Mes __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pcs games question?
Hehe, we're starting the same discussion a 3rd time, but I think it's worth it. anyway, also, windows ports are never going to feel like the originals. I bet that if you port cops, it will be realtime, gtc style... and the shooting range will most likely turn into a left/right affair. Once again, not the same thing, if you ask me, waiting for the right moment to shoot was a much better way of doing it. And to this day I wonder how the space invaders game played like since I wasn't able to get a demo of it, ditto for the rainy-day games. You know, this sucks. Sighted people are still able to get these old 90's dos games (either because they were abandoneware) or they are still purchaseable at a reduced price. For us, it's much harder. Ok, Jim actually offers all of his stuff, but I do believe PCS also played a large part in the history of audiogames and that people who weren't around then should be able to enjoy it. - Original Message - From: Matheus Rheine an...@bol.com.br To: gamers@audyssey.org Sent: Monday, May 23, 2011 2:13 PM Subject: Re: [Audyssey] pcs games question? hi phil. can you release the games that you're not planning to convert to windows as abandonware so others can play and enjoy then? thanks __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Instructions was Re: pcs games question?
Hi, Here are the steps required to run the games. This should work with every screen reader around, though some work better than others. NVDA works the best if you ask me. 1. Go to programsaccessoriescommand prompt. this should open a dos style window. I recommend maximizing it by going to the system menu with alt space and selecting maximize. 2. Navigate to the game you'd like to play. to change drives, enter the drive's letter in uppercase followed by a colon, followed by enter. For directories, enter cd followed by the directory the game is in. As an example, my copy of mobius mountain's demo is on the d drive in a folder called dg. Since the command prompt starts you off on C, I first have to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual game. 3. To then start the game you enter its name, though it may frequently be shortened. Since The full name mobius mountain exceeded dos's 8-character limit and would over-all be long to type in, it had been shortened to mobius. And after that, the game begins. When asked for sound driver, You can use the default driver, or if available go down to windows sound and use that instead. Also for NVDA, there is a bug in the command prompt where it tries to move you in the screen although there's a menu, to get around that, just hit nvda+f2 before each arrow key to bypass. Also, you can run the games from explorer, though that way you may frequently miss any good bye messages and so on. This is because Printing the message is done very quickly and after that the game closes, and seeing explorer's command prompt window is temporary it will close and you'll not see said message. Finally, if you experience slowdown, changing the priority of the EXE (cmd.exe if you're using the command prompt or the game's name.exe if ran from explorer) using the task manager may help. To do that, hit ctrl+shift+esc to open the task manager, find the processes tab, locate the exe in the list, hit your applications key and you will see the priority there. HTH! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Instructions was Re: pcs games question?
actually, computers still have pc speakers. The culporate is yet again microsoft. In windows vista it's still handled via the hardware if its a desktop, but under windows 7 it's all handled by the soundcard using sign waves... and it just can't keep up with rapid tones. something like ten pin bowling works just fine, but a tone repeating every 10 MS just comes out as a click, no matter the frequency. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 23, 2011 4:33 PM Subject: Re: [Audyssey] Instructions was Re: pcs games question? Hi Karl, I don't think today's computers have a pc speaker anymore. That is why I have shooting range and breakout on my to do list for conversions. Other games that used the pc speaker extensively were ten pin bowling and space invaders. For those who haven't played the old DOS games,the only way we could hear a sound and hit the shot key was to have the pc speaker play targeting beeps because in DOS we had to stop the running of the game to play real sound effects such as the gun sounds. We could specify the frequency of the beeps so in our DOS games we had low, medium, and high beep tones. For an example, The beep tones played for tenth of a second and simulated you scanning the world in front of you from left to right. First we played a series of low tone beeps to represent the background to the left of your target, then medium pitch beeps to represent the left side of the object or creature you were shooting at, then an even higher beep to represent the center of that creature or object, followed by more medium beeps to represent the right side of the target, then low tone beeps to represent the background to the right of the target. This is not the same with windows, so now we can have the beeps as .wav files. Phil - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, May 23, 2011 10:00 AM Subject: Re: [Audyssey] Instructions was Re: pcs games question? For games which use the PC speaker, is there any way to fix them so the beeps work properly? I'm thinking especially of breakout and the shooting range. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent: Monday, May 23, 2011 9:42 AM To: Gamers Discussion list Subject: [Audyssey] Instructions was Re: pcs games question? Hi, Here are the steps required to run the games. This should work with every screen reader around, though some work better than others. NVDA works the best if you ask me. 1. Go to programsaccessoriescommand prompt. this should open a dos style window. I recommend maximizing it by going to the system menu with alt space and selecting maximize. 2. Navigate to the game you'd like to play. to change drives, enter the drive's letter in uppercase followed by a colon, followed by enter. For directories, enter cd followed by the directory the game is in. As an example, my copy of mobius mountain's demo is on the d drive in a folder called dg. Since the command prompt starts you off on C, I first have to enter D: (to get to the D drive, then cd dg\mobius97 to get to the actual game. 3. To then start the game you enter its name, though it may frequently be shortened. Since The full name mobius mountain exceeded dos's 8-character limit and would over-all be long to type in, it had been shortened to mobius. And after that, the game begins. When asked for sound driver, You can use the default driver, or if available go down to windows sound and use that instead. Also for NVDA, there is a bug in the command prompt where it tries to move you in the screen although there's a menu, to get around that, just hit nvda+f2 before each arrow key to bypass. Also, you can run the games from explorer, though that way you may frequently miss any good bye messages and so on. This is because Printing the message is done very quickly and after that the game closes, and seeing explorer's command prompt window is temporary it will close and you'll not see said message. Finally, if you experience slowdown, changing the priority of the EXE (cmd.exe if you're using the command prompt or the game's name.exe if ran from explorer) using the task manager may help. To do that, hit ctrl+shift+esc to open the task manager, find the processes tab, locate ctrl+shift+the exe in the list, hit your applications key and you will see the priority there. HTH! __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] pcs games question?
well, from what I can remember it was different enough to savage gambit. being able to pit 2 pc's against each other was nice, but imho things like the far/medium/close distances made it unique enough. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 23, 2011 5:53 PM Subject: Re: [Audyssey] pcs games question? Hi Dark, That was one of the games I wasn't sure I wanted to convert. I was thinking it was like the savage gambit. As for breakout, we had a different format than the current games in that you are moved automatically from left to right and back again. You hear the state of the bricks in front of you as you move across. You can fire the ball from your gun. When the ball hits it disintegrates and knocks out the brick. Each layer of bricks makes a different sound. As you knock out bricks, the frequency of the objects gets higher and you move faster left to right. Phil __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.