Re: [Audyssey] preludeamals solved (woohoo, so happy)
Hi Jeremy and all. I've been having lots of fun in my spare time with this. I'm now at level 17 I think, the "figure 8" one. I have to mention that I've found a bug. If the arm can't move out of the starting position normally, it just ignores that there is a block in the way and continues straight. On 2/3/17, jer...@kaldobsky.comwrote: > Well done Travis! I hope the game was enough of a challenge for ya, haha.If > you enjoyed the weird story line to Preludamals, you should probably check > out the game Triple Triad. The story lines of the 2 games are linked, and > in my opinion, the Triple Triad story is hilarious. > > > On Thursday, February 2, 2017 5:48 PM, Travis Siegel > wrote: > > > I finally finished preludeamals, all 24 levels. I need to go back and > alter my solution for level 18, because I accidentally took advantage of > a bug when solving that one, but otherwise, all levels are solved, and I > had a blast. Unfortunately, I didn't start saving my solutions until I > was at level 16, so have to go back and solve the early levels again (did > some of that, but still don't have solutions saved for levels 7 through > 15), but otherwise, if folks want assistance, I can provide hints here and > there. I'm wracking my brain to come up with some fun levels for this > game as well, but so far I've not managed to come up with anything as > challenging as the default levels, but I'm still working on it. (Btw, > level 24 took me 21 bounces/redirects). Had a tough time coming up > with a charging station layout that worked for me. Took me 3 days to > come up with a solution for that level. Would be nice if the game kept > track of bounces/redirects, so you could try to beat your score with > different layouts. I took 55 bounces/redirects for one level (don't > remember which one), and that has to be too high, but ... > Really enjoyed the > story that unfolded with each level completion as well, quite amusing. > This one was a lot of fun, and if I can manage to build some fun levels > for it, I'll consider my conquering of the game complete. *grin* > Anyway, just wanted to let folks know it is possible to beat the game, > although it takes quite a bit of work on some of those levels. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Manamon control help.
What is up with the dialogue popping up whenever I view the inventory? Also, at some stage I could not access the inventory at all. Also, are the nets unavailable under certain conditions. Sometimes they did not show up in the battle menu. Either way. It's an awesome game. Thanks. On 7/22/16, Aaron Bakerwrote: > Hi, > You can press V to view enemy information, then press H to check health. > Best, > Aaron > > On 7/22/16, michael barnes wrote: >> Hey. >> >> I been wondering how to check my enemy health during a battle? >> I read the manuel but I don't see anywhere how to check for that >> information. >> >> Thanks! >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] miriani combat
Hi David. It's been a while since I played Miriani, but here is what I remember. Ship combat is one of the more enjoyable things in Miriani. When you are practicing alone though you have to pilot and shoot, which makes it more tricky. Before you add drones, practice manual navigation. It is easier to do combat that way. After you moved check if where you thought you would end up is actually where you ended up. After you mastered that, practice locking onto coords and shooting at them. You could add another stationary ship as a target. For combat, go to 3,3,3 and let the drones come to you. any coord around 3,3,3 is easier to type. Remember that the general weapons have a range of only 1 coord. Always keep moving and stay in the area of 3,3,3, but don't be too predictable in your movement. On 11/18/15, David Bartlingwrote: > Hi, > I am a new player to miriani, and I wanted to try combat. I am trying > to defeat the drones in a simulator but they always are faster and by > the time I've registered that they've moved away, they are able to hit > me and I just can't figure out how to fire at them. I know about the > focus and scan commands, but if any other players have tips, that > would beawesome. Unfortutately, I don't have a computer to play it so > helpful sounds are out. I am playing using mudrammer on my phone. > Thanks for any help > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the wastes
Hi. Are you using the review keys? The keys on the num pad are bound to review keys similar to how you review the command prompt. It works fine without launching it from the command prompt for me. On 7/27/15, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi. First of all, should I be running this from the command prompt? Second, I play it with NVDA, and the window doesn't let me look inside to scroll about and review text. Any advice? Signed: Dakotah Rickard On Jul 18, 2015, at 19:18, john jpcarnemo...@gmail.com wrote: Dark: I didn't see this anywhere, but you seem to know more about development than me. Do you know if mining's going to be fixed (right now it infinitely scrolls)? The only way I could find to make it stop was to kill the program with ctrl c, which really isn't what I want to do. -- From: dark d...@xgam.org Sent: Saturday, July 18, 2015 19:15 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] the wastes Hi Jeremy. The town scrolling thing is a known problem and will e fixed, for now any method of emulating mouse wheel movement should do, in supernova I just hit w a few times,heck you might even be able to just use your mouse wheel anyway. The towns will be fixed, but right now Huw the developer is working on the inventory and lots of fun extra objects like weapons and armour carried by your enemies, trading resources, loot, food, plants books to read and lots of other good stuff. Beware the grue! Dark. - Original Message - From: Jeremy Brown tyr...@gmail.com To: gamers gamers@audyssey.org Sent: Saturday, July 18, 2015 7:25 PM Subject: Re: [Audyssey] the wastes I have to second Dark's comments about the game. I had no problems downloading the zip file, and it is a fun game. I wish the town information didn't scroll so much, in larger towns, I was reduced to guessing about where shops were as most of the buildings I could see were shacks:) Still, it's a lot of fun, and I was glad to see a game like this still being developed and supported. Take care, Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cross platform programming
Hi Thomas. I was extremely surprised to hear that .net was open sourced. I thought I'd mention it here since it only happened last week and it's in the interest of all game programmers using or thinking of using VB.net, c# etc. On 11/17/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Willem, Well, I'll freely admit my information is years out of date. Primarily from 2008 or so. When I was looking into using Mono in 2008 I was warned away from it by many developers due in large part to some litigation that was going on during that time over Mono infringing upon Microsoft's .NET code base. Since then I switched to C++ rather than C# for the majority of software development so hadn't kept up to date with developments in Mono legal or otherwise since then. So my information is definitely out of date. That's also why I said it was a concern of mine rather than outright declaring there were any copyright issues right now. However, I deeply appreciate the information, because that might convince me to go back to C# .NET. Cheers! On 11/16/14, Willem Venter dwill...@gmail.com wrote: Thomas, for reference Microsoft is making most of the .Net code open source, so I doubt they will be taking on anyone using it to develop cross platform programs. http://techcrunch.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cross platform programming
Thomas, for reference Microsoft is making most of the .Net code open source, so I doubt they will be taking on anyone using it to develop cross platform programs. http://techcrunch.com/2014/11/12/microsoft-takes-net-open-source-and-cross-platform/ On 11/17/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Paul, Traditionally speaking, cross-platform development is fairly difficult with standard languages such as C++. However, Xamarin is a relatively new technology which aims to make cross-platform development between Windows, Mac, Android, and iOS as easy as possible. As I understand it Xamarin was written in C# .NET, and uses Mono for non-Windows platforms and devices which is a workable solution to cross-platform development, but my concern with using Mono is that Microsoft has systematically been trying to go after the Mono Project for copyright infringement etc which makes using Mono a bit of a sticky situation for developers. Still, from what I know of Xamarin it does seem like a fairly workable solution to cross-platform development. As for using it for audio games I wouldn't know since Xamarin is primarily designed for standard app development. That said, I do know of .NET libraries out there for say SDL, OpenAL, etc so writing audio games with Xamarin should be possible. I just haven't tried it, but when I have a minute to look at it maybe I'll look into it further. Cheers! On 11/16/14, Paul Lemm paul.lem...@gmail.com wrote: Hi, Chatting to one of my friends who programs for a living, I mentioned that I had started to learn BGT and was very slowly building a game. We got chatting about coding and he asked which platform the game would be for. Somehow we got chatting about cross platform and he explained he had just started looking into a platform called Xamarin, which allows you to write apps in C# for IOS, android , windows and MAC and use the same C# code for each platform. I know that talk of cross platform programming has come up here before and I'm pretty sure I've remember people saying its quite difficult to do, so I thought I'd just share this, it might be old hat to programmers on this list or just not be something for audio game development since the friend I was chatting with is a sighted programmer. Also to be fair since I'm only starting out in coding (topped with the fact we were also out drinking at the time and I'd had quite a few beers by this point) quite a lot of what we talked about went over my head but I think the thing he said that was so good was that even though its written in C# it is totally native to which ever platform you produce the app for. Paul Lemm --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Throwaway Tech was Previous Topic ofInteractiveFiction
Hi all. For those who were wondering, react OS is meant as a drop-in free and open source replacement of windows, but it is currently still in alpha. It can run programs compiled for windows. Unfortunately no accessibility support have been included yet. https://www.reactos.org/ On 10/28/14, shaun everiss sm.ever...@gmail.com wrote: On that point I agree. Eventually a change will happen for me but its probably not as fast, heck I hope it happens soon because if that does happen it means I will get more employment or something that will warrent this. Right now I am essentually standing still mostly and the change for me will be minimal but your point is valid none the less. At 04:53 a.m. 29/10/2014, you wrote: Hi Shaun, I think you have missed my point. The word need isn't the operative word here. Its a more a matter of change is inevitable weather you want to or not. What you want or what you need is often times as changing as the technology itself. For example, right now all you want or need is a decent Windows 7 machine, with say 8 GB of RAM, and a quad core processor. Nothing wrong with that given your current circumstances. However, I foresee a day down the road where that computer dies, perhaps the capacitors on the motherboard bite the dust, and then you need to begin thinking about a replacement. Is it worth your money to try and get the old machine fixed or simply replace the hardware and software in one go? My point being your needs will change, and while you don't have a need right now I think as time goes on your needs will change and other options may seem like good options at that time. I think basing your plans of the future, on upgrading or not upgrading, based exclusively on current circumstances is very short sighted. If there is one constant in life is everything is always changing and the best person to meet that change is someone who is willing to let go of the past and move on. Cheers! On 10/26/14, shaun everiss sm.ever...@gmail.com wrote: and maybe thats my problem right there mate. While there is a lot of new tech coming out, there is no need for me to actually move with the times. While I do go on about my tech work, most of it is fixing systems at home, testing software and a few other things. 90% of my work is done online or at least on site. I don't usually need any complex reports to do so I don't even have an updated or legal coppy of office which is not 10 years old. As a result of this and the fact most stuff is via email or sms I don't even have a phone that needs to be even half as updated as I do. in fact if things didn't get insecure I could continue with win98 or even dos quite happily. well maybe not win 98 or dos but sertainly win2000 or xp. For the work I do offsite and its not much, i use the device thats there. My upgrades are usually performance, security to the minimal specs or because its required. Which was why I didn't upgrade jaws, though if I went to work jaws is what is expected for business so I'd have to keep that updated. yunger people are using braille dvices and other things, but with what I do right now, I really don't need that much. Ofcause as I build myself up here and online as a self employed contracter for sound, testing and a little bit of lite hacking and other tests that may become something I can afford/ need, however I doubt I will ever upgrade unnecessarily. Even if I have the cash which I don't. I am also in my 30s, if I had the cash who knows. The only thing I really want is a quad core with maybe 8-16gb ram, win 7 x64 and the ability to have hardware vertualisation so I could run vertual machines, heck maybe a linux or apple machine to but to be honest I only upgrade what I need. A friend just gave me their c005 nokia, and while its a bit stupid to get talks for that now eventually I may end up doing just that. I have not been as exposed to the fullness of the newer stuf as others have or have needed to move as fast as most have had to. in fact if security was not a major concern I could have stayed in the mud and not given a stiff such is the nature of my current project based work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] the raspberry pie
Hi Shaun. Everything that you said in the message below is wrong. Please check your facts before posting. Or better yet, if you no nothing about a subject don't pretend to know something. On 10/28/14, shaun everiss sm.ever...@gmail.com wrote: I may be wrong, and this is only from a blog I read a little ago now but there are various issues with the pie at the time of freading which was at the end of last year beginning of this. The most serious one is that the firmware after a sertain version makes things access wize break. Also since the graphics and sound go through one channel you can only process one sound or image at once not both. The pie does have its own linux distribution and aparently you need to gget ubuntu or something more accessable for it. you also need an eduino to program it aparently. It can be used but the processer power is not that great, its primary use is for kids and testing things, fiddling with things but as a primary or gaming box it was not that great at the time I read the digitaldarragh.com blog last year though I am not sure since then. At 03:50 p.m. 27/10/2014, you wrote: It sounds like a $25 or $35 Raspberry Pi unit could serve as a custom console. You'd need to hook up a USB power supply (such as certain phone-chargers) and a USB keyboard, then either plug in some headphones or connect the HDMI output to your home stereo system. Depending on the game, you could also add a mouse or USB game-pad. Game authors could either provide the game's image file and have you write it to your own SD card, or they could charge more for pre-formatted SD cards much like the old Atari or NES cartridges. You'd then just plug in the card, power on the system, and you're right into the game. The $35 unit has a built-in network adapter which could provide for networked games. The common hardware along with the included Linux system image would allow the game authors to ensure the same experience for everyone. Authors could even release multi-game packs that would boot into a menu where you can choose one of multiple games and then have that game launched. Just throwing ideas out on the table... -tim On 2014-10-26 21:17, Josh k wrote: too bad there's not some sort of custom console OS that you flash onto your console and once flashed, the console is accessible with accessible games you can buy from between $5 and $20 or so. I would love that! On 10/26/2014 7:35 PM, Thomas Ward wrote: Hello Josh, Actually, they do mod the console games in a lot of cases. More and more console games are being modded and customized than you might think. Cheers! On 10/26/14, Josh k joshknnd1...@gmail.com wrote: but the hard core gamers cannot mod their games with a console. you cannot make game mods. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
Re: [Audyssey] A little demo of my Super Nintendo project with Chrono Trigger and Lufia 2
Hi Ian. Well done on finding a very interesting solution to the problem of reading text out loud from the snes emulator. Did you wrap the function that renders the text in the emulator window? I think the technique can also be used for any other open-source emulator or game which has a function to print text on screen at location x. Something I think you should add is the ability for excluding certain regions of the screen, or even prioritizing reading of others based on some trigger (e.g color or wording). Good luck with the rest of your project. Please keep us updated. On 10/1/14, Ian Reed supp...@blindaudiogames.com wrote: Hi all, A while ago I started a project to see if I could make Chrono Trigger, and possibly other games, accessible when played through the Snes9x emulator. I hadn't worked on this project for a while but was looking at starting it up again and thought I'd make a quick demo to show people how far it got. http://blindaudiogames.com/Downloads/ChronoLufiaDemo.mp3 It shows Chrono Trigger and Lufia 2. I'm calling the project SNAP, short for Super Nintendo Accessibility Project. Enjoy! Ian Reed Try my free games at http://BlindAudioGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games
Here in South Africa most people I know have android phones, but there are I devices too. On 9/13/14, Milos Przic milos.pr...@gmail.com wrote: Hello, I'll write to him to ask if he would be willing to implement his games for android (as he did it for the IOS already). I am aware that here on the list most people think that IOS is more popular in the gaming comunity, but believe me, Android has more and more users among the blind in Europe and Asia (I'm not sure for USA, Australia and Africa though). I would like to be one of his international helpers, not only as a gamer but also as someone who knows and can do good and thourrow historical researching. So yes, I was impressed more than most often when I see a new game or developer come out on the audiogaming scene. Best, Milos Przic Twitter: MilosPrzic Skype: Milosh-hs - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 12, 2014 11:07 PM Subject: Re: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games Milos, well this was essentually a tech demo. more will come out at some point. From what the developer told me this morning over email, there are some local prototypes to test first, probably with local testers like myself before others get them outside new zealand. both on touch and pc. Right now thats about all I know, as I have only just dumped to him my contact for international and local since he is in my country. I will try to keep people up to date. smeveriss.wordpress.com is the blog I use for most updates. If I get another project or so or enough to warrent where I get enough I may create another blog for all that. At 04:17 a.m. 13/09/2014, you wrote: Hello, I think that the question I am going to ask can spoil the game, so please, read on only if you know a little more about the game or want it spoiled. S P O I L E R Is this all? I get the message that the story will continue soon in the next part: 1812 the sole of Russia. It's obvious that it is another title, but there is also a continue button that brings me again the ending dialog. Is the other title out, or it is included in the game? I ask this also because the title is a little strange when compared to the Korwin's diary entry, that is, the 12th of joon and it is not winter time. So I understood it as a kind of a prolog to the actual game when suddanly it ends... And if this is the only part available, is it possible that it took the developer 2 years (or even more depending on when in 2012 he started)? Not that I am blaming him, I only liked the game! But still, I remember when Jeremy did Castaways in only a few weeks, and Castaways is way more complex than this one. And although much time was spent on acting and sound here, which is not case with Castaways, the actual programming didn't seam much complex as everything is in lists and menus. Again, I don't like to sound rood here, so please don't understand my message in that manner. We didn't have until now a game with this particular historical setting. Even in the mainstream market you won't find much games that involve russian-polish conflicts since 15th sentury through the napoleonic wars as here the case is. So I liked it and probably will contact the developer at least to congratulate him on this. Best! Milos Przic Twitter: MilosPrzic Skype: Milosh-hs - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, September 12, 2014 4:03 AM Subject: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games this just came in my inbox. please support this guy he is a local to my country. Actually was supprised that someone in new zealand developed this stuff. \ I am Jarek Beksa. I spent several years developing a computer-based audio game called 1812: Heart of Winter. I have been delighted to find that this has been highly entertaining and stimulating to non-sighted people. And I am also very enthusiastic to carry that work on through doing a PhD at AUT in supervision with Dr Philip Carter. I want to build on what we learnt from Heart of Winter and further the development of audio games. This could include ways to involve users in the development, identifying the attractive features, creating content, developing interfaces for blind people, and so on. We are very keen to meet up with interested people who want to contribute. This involvement may just be in using the games or it could be more. 1812: Heart of Winter can be downloaded for free. iOS: https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8 PC Windows: https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUmahttps://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma I am looking forward to meeting with you and learning how we might work together. Jarek
Re: [Audyssey] BGT Important Update
Adding to what Thomas said, there are still rules for changing and using open source software. if some feature (e.g cross platform support) is required badly enough and the program is open source a developer could adapt it and request that their work be merged into the main project. On 6/2/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Hayden, Not necessarily. If we are talking open source the complaints or bug reports would go to the open source project manager not Philip unless he took up the job of project manager. Not just anyone can edit and modify source code, and any good open source project has rules and regulations that prevent just such an occurrence as you mentioned below. I think a lot of confusion could be avoided if people understood how open source works rather than just assuming anyone and their brother can tamper with the stable release of open source software. Cheers! On 6/1/14, hayden presley hdpres...@hotmail.com wrote: And, of course, there will always be those who will grab a tampered copy, find that it has ajor problems, and send a complaint to Philip about how awful the BGT engine is. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why Android development is not in theforeseeablefuture
I find this article extremely biased and badly researched. He starts off by saying he doesn't know android, the API or how to use it and then tries to show how unusable it is. duh. Making controls accessible works differently compared to other platforms, but does not require hundreds of lines of code. While many things he says might or might not be true his lack of proper research makes me cautious to accept any of his findings at face value as many of the things he says seems to be thumb suck and conjecture based on heavily biased personal opinion. The fact that he bashes apple in another article won't make his research in this one better. Note, weather I agree with him or not is not the issue. From programming for android I know many of the things he says are false. It's also not even talking android up over IOS as I don't know objective C or the IOS API well enough to comment on it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why Android development is not in theforeseeablefuture
Hi Cara. I don't know Chris and I don't know his work, but in this case he methods were flawed and his research shoddy and biased. Yes, web views weren't always accessible. This is false since (in some cases) android 3.0 and others 4.0 as improvements are made in new versions. This happened in 2012 already. IMO there are much better and debatably easier ways of creating an accessible program in Android. Claiming inaccessibility because you weren't able to do things the microsoft or IOS way instead of following android accessibility guidelines or if you were using an old version of android doesn't prove much. Each OS dictates their own terms under which programs should be written. This holds for Windows, IOS, Android and many others. On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: HI Willem, Chris is one of the most thorough and meticulous researches I know of. For myself, since I am also on the Eyes Free list and work personally side-by-side with Android developers, I find nothing in his article that is stated incorrectly. I know for a fact that web views display all of the atrocious accessibility issues that his article touches on because I've seen other Android users talking about this very same thing on the Eyes Free list themselves. From my own experiences with my coworkers and my own team, developing for Android is an accessibility nightmare if one is looking for some sort of consistency or universal access. Please do not mistake the above for any lack of support for Google or Android. I and my company, both would love to see nothing more than Android be completely accessible and useful across the board. This just is not the case right now. So please perhaps give the article another read and seriously consider what Chris is saying. If people on any platform, decide to pass off a less-than-accessible alternative as something that is accessible then it is truly a lousy move for access tech as a whole. Thanks for your note and have a terrific day! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 5:54 AM, Willem Venter dwill...@gmail.com wrote: I find this article extremely biased and badly researched. He starts off by saying he doesn't know android, the API or how to use it and then tries to show how unusable it is. duh. Making controls accessible works differently compared to other platforms, but does not require hundreds of lines of code. While many things he says might or might not be true his lack of proper research makes me cautious to accept any of his findings at face value as many of the things he says seems to be thumb suck and conjecture based on heavily biased personal opinion. The fact that he bashes apple in another article won't make his research in this one better. Note, weather I agree with him or not is not the issue. From programming for android I know many of the things he says are false. It's also not even talking android up over IOS as I don't know objective C or the IOS API well enough to comment on it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why Android development is not in theforeseeablefuture
On 2/25/14, Cara Quinn caraqu...@caraquinn.com wrote: HI Willem, Are you actually referring to me here or just speaking generally? No, I was refering to the article and the methodology he follow. As far as our own experience with Android development goes, I can assure you that this is not just a simple matter of trying something and not being able to do it on Android so we gave up. I work with world-class developers who are experts in their fields. So when they tell me something is less than accessible, I listen. :) Perhaps you shouldn't jump to conclusions that fast. There was a time when android and accessibility wasn't mature, but this is changing. I guess everyone can't be a world-class expert in every field. Part of the reason my team chooses not to port our apps to Android at present is not just the use of the OS itself, it is also the effort that a lay-person must potentially go through in order to either have a device that is accessible to them or re-activate that device if it or some part of the OS crashes or otherwise fails in some way which may render the device inaccessible. Really? All I need to do was turn on the accessibility shortcut in settings. 3 presses of the power button always resets accessibility. * Can the customer bring the device up talking again by themselves on all devices with all OS versions? Sure, unles your device is as ancient as the mountains. I know I did this 2 years ago. * HOw much effort is involved in setting the device up or re-enabling accessibility so the customer can then use it effectively again or for the first time? There's a shortcut, I can't remember what the gesture is now, so I'd say easy. Even if you somehow couldn't get the gesture to work it only requires someone to help you turn on 1 setting. It's a once off thing. The above concerns along with the lack of a standardized access experience across devices and OS versions makes developing on Android a no-go for us at least in the immediate future. You'd mentioned that web views are now accessible? Yes. If I'm not mistaken Facebook uses one. Would you mind at all describing the process of using one on Android now? I am by no mean proficient in using web views. I usually use native controls, but a very quick search gave me this. http://developer.android.com/reference/android/webkit/WebView.html I see references to AccessibilityEvents and nodes. There's also a stackoverflow answer I can't seem to find at the moment. As well, if anything I'm saying is in error, please, can you direct me to correct info so I have the latest? The android documentation and examples are a very good source of info. And Google is your friend if you are searching for ways to do things. Thanks so much and have a great day! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 24, 2014, at 2:40 PM, Willem Venter dwill...@gmail.com wrote: Hi Cara. I don't know Chris and I don't know his work, but in this case he methods were flawed and his research shoddy and biased. Yes, web views weren't always accessible. This is false since (in some cases) android 3.0 and others 4.0 as improvements are made in new versions. This happened in 2012 already. IMO there are much better and debatably easier ways of creating an accessible program in Android. Claiming inaccessibility because you weren't able to do things the microsoft or IOS way instead of following android accessibility guidelines or if you were using an old version of android doesn't prove much. Each OS dictates their own terms under which programs should be written. This holds for Windows, IOS, Android and many others. On 2/24/14, Cara Quinn caraqu...@caraquinn.com wrote: HI Willem, Chris is one of the most thorough and meticulous researches I know of. For myself, since I am also on the Eyes Free list and work personally side-by-side with Android developers, I find nothing in his article that is stated incorrectly. I know for a fact that web views display all of the atrocious accessibility issues that his article touches on because I've seen other Android users talking about this very same thing on the Eyes Free list themselves. From my own experiences with my coworkers and my own team, developing for Android is an accessibility nightmare if one is looking for some sort of consistency or universal access. Please do not mistake the above for any lack of support for Google or Android. I and my company, both would love to see nothing more than Android be completely accessible and useful across the board. This just is not the case right now. So please perhaps give the article another read and seriously consider what Chris is saying. If people on any platform, decide to pass off a less-than-accessible alternative as something that is accessible
Re: [Audyssey] bgt code
It also helps to turn up your punctuation settings, because some important symbols are not spoken in general. On 2/25/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Josh, I think you are over complicating things for yourself because usually even when I was learning to program I never needed to slow my speech down and go through the code line by line and character by character. The important thing is to understand the mechanics of what the code does rather than understanding how a custom function, variable, etc is spelled in someone's sample code. For example, if I am reading someone's code and I see a string variable called text in the code. I don't really need to know how text is spelled unless I intend to modify the program somehow. Otherwise I just need to know there is a variable there and it is of type string. Same goes for functions. there might be a function called GetHealth() and it returns an integer. If I am just studying code I don't need to know exactly how GetHealth() is spelled unless I intend to copy it word for word and character for character into a compiler or intend to modify the program I am reading. Does that make sense? In short, I think you are paying more attention to the niddy gritty details of the sample code than how it works. Variable names, fun ction names, change from program to program and that is not at all what is important. What is important is the type of data that variable stores or what that function does. HTH On 2/24/14, Josh joshknnd1...@gmail.com wrote: Hi I was looking at the bgt manual. It seems for me when reading code I get more out of it by either slowing my speech way down when reading code, or by left and right arrowing a character at a time to slowly go through it and see what its doing. is that how you guys read code also by arrowing left and right through it or when writing and reading it slowing the speech down a good amount? Josh -- using windows7 laptop --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the joining of teams
I agree Jacob. Everyone has their strong and weak points. Sometimes managing workflow, egos and personality differences are also issues. If there are developers interested in contributing to a project, soundRTS has recently been open sourced. Anyone can download the source, make changes and submit a patch. On 12/17/13, Jacob Kruger ja...@blindza.co.za wrote: Some groups of developers actually have different, but complementary skill sets..? But, yes, depending on target platform/market, it does help if they are focused on similar end-points/scenario's, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 17, 2013 02:58 AM Subject: Re: [Audyssey] the joining of teams Hi Shaun, That is indeed the problem. Before we could think of joining developers together they'd have to have similar skills and all agree upon the same programming language. You can't have someone who uses C++, someone who uses Java, someone who uses Visual Basic, etc all working together because those languages aren't remotely compatible with each other. The developers would have to sit down and decide upon one language and what APIs to use for the game. Then, of course, they still have to agree about the game to write, work out a schedule, and agree upon various other aspects. It all can be done, but this community is often too disorganized to really make this a reality at this time. Cheers! On 12/15/13, shaun everiss sm.ever...@gmail.com wrote: And on that note I have always wandered how much power we would have if we joint a few teams or just a few devs together though they would probably have to be using the same stuff to develop which could be a problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] To Developers: Switching from DirectSound to OpenAL Soft
Hello Ian. I'm a bit rushed timewise, but I'll mention a few things to get started. For loading of other formats look at alure. HRTF is enabled automatically. If you have 3d sound support all you need to do to pan the sound is change the x coordinate of the source. As far as I know only mono sounds can be positioned in a 3d world, because a stereo source contains inherrant positional information which a mono source does not. Maybe you should ask this question on the developers list too. On 12/13/13, Support supp...@blindaudiogames.com wrote: A couple more questions I forgot to ask in the first email: While my main focus is to play 3D sounds in OpenAL it would also be nice to play non-positioned stereo sounds in it as well. Is this possible? Do you have to load a second AudioContext with different settings to make this work? In my current setup I use DirectSound for 3D sounds and DirectX.AudioVideoPlayback for all other sounds. It seems that OpenAL leaves parsing the sound files up to the developer. I do have code for parsing a .wav file, but it would also be nice to use mp3 and ogg vorbis for the stereo sounds and music. Is there a recommended library for getting this benefit? I am using C#, but in general popular C libraries have C# wrappers that I can use. Being able to play stereo sounds and music in OpenAL would be one step closer to cross platform. I also saw a comment in one of the text files in OpenAL Soft that indicated that it could play 3D mono and multi-channel sounds. Can it actually play multi-channel audio in 3D space? Assuming I set the position of the left track and the position of the right track in 3D space? The statement they made could be read as meaning that both mono and multi-channel sounds could be played in 3D. Or maybe the 3D adjective applied only to the mono sounds. Again, I appreciate any help. Ian Reed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Note to XP users
No one have mentioned security or stability up to now. Dark's point about running older software exposes a flaw in his argument. Free software like winamp is upgraded for mainly two reasons. 1. To add features (which you might or might not like or need). and 2. To fix bugs. Some of these bugs may not affect you and some might. When it comes to security and exposing your computer to virus and hacking attacks you will probably not even realize that the bug affects you and you have been compromised. The older a critical piece of software like an operating system becomes the more attackers know about its flaws. If that software is then no longer supported you have no defence and you become an easy target. It all then becomes a game of Russian roulette. It's just a matter of time before you find the bullet. On 9/12/13, dark d...@xgam.org wrote: However again tom, you say a newer and better computer Suppose say winamp's next version won't work on xp, well is it's next version any better than the previous one? Heck, I don't have the latest version of winamp now, mostly because what I do with winamp is quite okay anyway, indeed winamp only usually gets upgraded when I can be bothered. This is basically the problem with this philoosophy of you must have the latest upgrade my question is well why? I still own a snes, it still works, I still play games on it. Yes, there are plenty of other consoles with far better hardware and software, but none of them have as many playable games for me so why should I upgrade? yes, in a few years I might be forced to upgrade if my computer breaks, but if I'm going to spend a lot of money on a new machine, and learn a new interface I want some actual return on my investment. This is indeed why I waited myself back in 2008, in the hope that developers would make it worth my while to upgrade, but as yet nobody has, heck, if my computer died I'd be very tempted to get another xp machine just because I just don't see any bennifit in all the sshenanigans with a new os, all it would mean is losing outlook express, getting an inconvenient interface, and bad compatibility with several programs. I freely admit this situation may change, indeed I'd be very happy if it did and someone used these supposedly wondrous new features to create better games and software, but that just plane hasn't happened. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Note to XP users
nonsense! Any XP system is a sitting duck waiting for the right attacker. On 9/12/13, dark d...@xgam.org wrote: Again willem however that is an arguement about upgrading eventually, not nnow. i run avg 2012, and I can be certain even if I don't actually upgrade the software itself, virus deffinitions and other security fixes will be available for about the next four or five years (avg only just dropped support for 2009). At that point, I'm hoping that someone will have a good reason to upgrade the os, something better that post xp windows does, which is my central point. Remember, I am not arguing that I will not! upgrade, only that I want a good reason to, something thatI could do on a future version of windows that I can't do now, and scaring with the security bogie man isn't one. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Who's afraid of Objective C?
Hi all. I actually agree with everyone on this thread. Objective C is a very good language and it is well thought out. I have to add here that I do not have that much experience in using it though. I think what also puts off some people is that there is no clear divition between function calls and their arguments. It takes a bit of effort to get used to this. Also a function call is more like a request for functionallity, sort of like a message that requests some functionality which could be acted on or ignored depending on weather the class has that function and this is decided at runtime. Using XCode was also my main deterrent to using objective C and I wasted more time trying to find ways to work faster in XCode than studying the language. Of corse Apple does not give you any alternatives. On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote: Lol! Awesome Liam! :) To be completely honest, when I first looked at Objective C syntax I really didn't like it. I was used to more straight C / Java / C++ syntax so seeing all the brackets enclosing method calls really kind of turned me off. C++ seemed a lot more concise to me. However, after having worked in Objective C for a while now, some of the more longhand ways methods are named really does help in reading code after you've written it and need to revisit it later. It's actually quite a bit more readable in some ways than C++ because of the extra wording in the method naming. Here's an example: In C++ I might declare a method: void offsetLatitudeAndLongitude(double lat, double lng,double offset); I would write the same method name in Objective C as: -(void) offsetLatitude:(double)lat andLongitude:(double)lng withOffset:(double)offset; So since it's more English-like, going back and rereading that later for me would be a whole lot easier. :) So there ya go, there's my two cents for now. :) Have an awesome day! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jun 7, 2013, at 12:30 PM, Liam Erven liamer...@gmail.com wrote: I'm so glad I can look at that and have it not look like greek to me. Objective C still frightens me, but... well... Gotta jump in some time right? I think what is more frightening is Xcode itself. But take some time to learn it first guys. then complain. On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote: Hey you guys, I say this with love, but if y'all would put the energy you're spending complaining about learning Objective C into actually starting to learn Objective C then I think you'll find that it's really not that hard! *warm smile* Just to give a really quick intro to the language; • It uses methods or blocks of code just like C, C++ and other C style languages. • An Objective C method definition might look like: -(void) doSomething { // Doing things here } the minus sign means that this method can be called on each object of the class where this method is defined. If there were a plus sign instead, the method could be called on the class itself. The void in parentheses means that the method returns or generates nothing. then we have the method's name and the two braces which enclose the actual code that gets executed when you call the method. • Methods in Objective C are called as in: [self doSomething]; The call is surrounded in brackets. and the self in the first part of the call refers to the object or class where the method is declared. Lastly, we have the method name itself and then the semicolon which ends the line just like in the C languages. Hope all this makes sense and allows you to start reading some Objective C syntax to start to tell what is happening. Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] audio games for IOS
Trouble, at worst you might have to have a second user interface for older versions of android, but usually if you write software for android it can just run, because it is just a normal java program using the android API. The problem of fragmentation on android is not as bad as it is made out to be by some. On 6/8/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, Awesome. That's good to know. :D On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote: Actually you can get a used Macbook for under $500. Just sayin' :) http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html It's older but it will work just fine for developing games. A friend has one and he loves it. Smiles, Cara :)--- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with 3d sound movement please?
Most audio games use the linear audio formulas and that is what we have gotten used to. Now if we hear it done in the *correct* way which is logarithmic, it sounds wrong. On 6/7/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Ken, Well, keep in mind the 3d audio only works on Windows XP and earlier. If you were using Windows 7 like me you would be cursing DirectSound up one side and down the other, because the 3d audio isn't that hot on newer Windows versions in their games. :D All the same I think Shades of Doom, Tank Commander, and Swamp work as well as they do on XP because they are using the right formulas or calculations to properly position the audio in 3d. Since I am not using XP myself it would be hard for me to look at your code and offer up suggestions without being able to test it for accuracy. However, in the long run you are right. Eventually, you are going to have to kiss VB 6 goodbye, and adopt something else if you want to get into serious 3d audio using OpenAL etc. Especially, if you ever intend to update past XP. On 6/7/13, Ken The PionEar kenwdow...@me.com wrote: I haven't found an openAl library for vb6. I'm afraid the sad fact of the matter is that i'm going to have to kiss vb6 goodbye and move on. *cries tears and buries old friend with a beer* I'd love to know how aprone and David Greenwood got such good 3d movement though... Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 07, 2013 3:15 PM Subject: Re: [Audyssey] help with 3d sound movement please? Hi Ken, Yeah, logarithmic based formulas are more accurate, but they don't roll off as smoothly as linier ones. That could be why sounds aren't panning and rolling off correctly. Plus DirectSound is a piece of junk when it comes to 3d audio anyway, and I recommend if you are serious about 3d audio look at OpenAL or something else with a better virtual 3d design. Although, I'm not sure if there is a Com component for OpenAL that will work with VB 6. . Cheers! On 6/7/13, Ken The PionEar kenwdow...@me.com wrote: I figured that logarithmic movement was the way to go, but don't know anything about how to implement it. In Directx 8 panning is logarithmic but not 3d movement wich in itself seems quite odd. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 07, 2013 2:03 PM Subject: Re: [Audyssey] help with 3d sound movement please? Hi Ken, Not really. Are you using logarithmic or linier based formulas here. That makes a big difference in the positioning of sounds in real time. Cheers! On 6/7/13, Ken The PionEar kenwdow...@me.com wrote: I'm having another look at Heywire, but this applies to all my games. It's quite obvious that if you use regular patterns for moving in 3d space, things tend to seem to move slowly when far from you, and faster the closer they get until, suddenly, they skp right past your head. Does anybody have a formula to make this transition smoother? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Wondering about the size of the audio gamingcommunity
This does not take into account people like me who do not regularly post to this list. On 5/1/13, Phil Vlasak phi...@bex.net wrote: Hi Folks, It's easy to find out how many participate in the Audyssey list, Jim Kitchen lets us know the beginning of each month: 126 people posted 2241 messages - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 30, 2013 5:13 PM Subject: Re: [Audyssey] Wondering about the size of the audio gamingcommunity Hi Ian, Well, the number of members who are subscribed to the Audyssey list generally is about 300 give or take a few. In the six years or so since I have been moderating the list sometimes it has been as low as 280 and as high as 320 per month. It just depends on how many subscribe and unsubscribe. However, I don't believe that is anywhere near the number of actual people who are out there playing games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] cricket audiogames:anyone interested?
Hi all. I also enjoy watching cricket and I would like more cricket games. If you like cricket, take a look at battrick. http://www.battrick.org It's a game where you manage your own cricket team. You can do training, trading and picking teams that compete against other teams in first class, one day and bt 20 formats. Just for interest sake, what type of cricket game would you say would be best. A game like battrick where the emphesis is on stratigy or an rpg-style game where you are a cricket player batting or bowling in realtime? On 3/27/13, Lisa Hayes lhay...@internode.on.net wrote: I'd be interested very interested. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 27, 2013 9:18 PM Subject: Re: [Audyssey] cricket audiogames:anyone interested? I have always found cricket boring but then the matches taking a day or more on tv its not a sport I am especially interested in though. rugby is what I like. At 09:53 PM 3/27/2013, you wrote: Yes please, we want cricket, we want cricket very much. On 3/27/13, chandu S S chanduss...@gmail.com wrote: Hae gamers! I've been in the mailing list and audiogame feald for about 3 to 4 years. during this time, I've broat up this subject ones or twice in audiogames.net and other forrems. yes, the subject says it all. while we have audiogames of almost all popular sports and games, cricket is yet to gane the attension of programmers. I know for a fact that many gamers, especially acian and australian ones, would very much like such a game. I personally know quite a few cricket fans who are eagerly waiting for the accessible version of their favourite sport if anybody's interested, I'd be glad to help however I can. while I'm a novice in programming, I can help with sounds, commentry, documentation etc. regards, Magic --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Aprones games was Re: Looking For Something NewtoPlay
hi all. While the internet offers its own anonymity and someone can change their IP address and login name the audio gaming community is still a small one. I think that the well established audio game makers who have evidence about specific gamers should publish it in order to warn other people. We could even consider a global black list for these gamers. The fact that we are a small community would mean that even if someone were to change their username or internet provider their real name might still be exposed through real life interaction with other users. So this might discourage many of the attacks by not making it worth the effort. Those people might think they are cool, but maybe they will reconsider when they cannot play any online game, buy /download any games or interact in the audio gaming community without the label of a sneaky cheat. On 3/24/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I haven't contacted any providers lately because it hasn't been helping. The last few times I bothered to contact anyone the information traced back to small businesses (coffee shop type things) or schools, and they just ignored me. I doubt they care to lose any business over some random guy reporting abuse. The most annoying attacks have been DOS attacks and packet injection to try and break the server or log in as other users. The DOS attacks were fairly small scale by most standards, but that doesn't mean it didn't cause huge lag and log in issues. The one a few days ago that hit my LAN looked to me like it was meant to exploit the remote sign in feature in Windows. They probably assumed I was using that to check the server, which is a fair assumption, but was wrong. As I said I don't worry about the standard background internet garbage, since that just comes with the territory, but I think it's a big deal with people from the community itself are doing these things. I think the reason you haven't seen much of this in Alter Aeon is because they're still preoccupied with Swamp. Many of the hackers are the same people I've dealt with for a year now. Each time they are thwarted they clearly spend time learning new things because their next set of efforts shows improvement. So if after a year of learning and trying new things we have blind audio games players who are willing to target the personal property of game developers for fun, then I think we have a problem. Odds are, they won't wake up with the ability to see tomorrow, so they aren't going to just go away. If they have this destructive mind set and only the audio games community to prey on, then other developers are going to have to deal with them at some point as well. From: Dennis Towne s...@xirr.com Jeremy, That's pretty weird. I haven't seen a machine based attack worth talking about from my player base in nearly fifteen years, and in that case I just called up his provider and got his accounts revoked. I'm sure there have been other hack attempts, but I'd have to waste time rooting through the logs to see how often they happen. What kinds of techniques are they using? Perhaps the difference is dependent on UDP usage instead of TCP connections. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Text Verses TTS Output
I'd also like to add that NVDA has some of the best windows command line support I've found. When reviewing the command line, unlike some screen readers you don't have to mess around with virtual cursors and other nonsense and the review keys are all only a single key press. Incoming text is automaticly spoken as well. On 10/18/12, Rynhardt Kruger rynkru...@gmail.com wrote: Hi, If you have the review follows caret setting turned on in NVDA (as it is by default), your review cursor should already be inside the command prompt window, no need to press NVDA+7. The review cursor will actually follow the position of the caret in the command line window, so you can just press numpad7 a few times to read the previous lines of output after typing a command (much like you would do with Speakup). Also note that you can use shift+numpad7 and shift+numpad9 to move to the top or bottom of the output window. Overall I prefer the NVDA keys for reading command line output as it is much like the keys used by Orca and Speakup. Take care, Rynhardt * Thomas Ward thomasward1...@gmail.com [121018 19:44]: Hi Dark, Correct. With NVDA screen review is something of a hassle. Its not just one or two key presses more. Its a bit more involved than that for any kind of text based game. For example, let's assume I'm playing a text based game in the command prompt window. A menu pops up. I have to press insert+7 on the number pad to route the NVDA curser to the screen. Then press 7 a few times to get to the top of the screen. Then I will read the screen line by line with the 9 key. As you can see that's a good deal more complicated than a couple of extra key presses. I certainly don't blame people for finding that less than desirable. I suppose an NVDA user can speed things up by pressing insert+b which will read the entire screen from top to bottom, but that also has its drawbacks too. NVDA will read prior commands, any prior text messages, that have scrolled to the top of the screen before reading the new text which is often not something you want to read. So any game I write using a text interface would have to be sure to clear the screen of all that unnecessary text to make something like insert+b practical as a catch all screen review command. Regarding menus I agree that it does seem more practical to use menus when and where possible. In Oregon Trail I can definitely see where the menus would come in handy when purchasing mules, wagons, rifles, and ammo from the store. While the old Dos system was alright there are easier ways to handle the same thing. For example, when buying from the store in Oregon Trail it would show you how much money you had left and told you the maximum number of this or that you could still buy. Then, you would enter the number of items you wanted to buy up to the amount specified on the screen. A menu might work better in this case because rather than having to remember how many of this or that you can buy the menu will automatically adjust the number of items up or down depending on your current finances and number of items available in the store itself. Rather than saying there are 10 boxes of rifle ammo available but you only have enough money for 5 boxes of ammo you could scroll to the rifle ammo menu option and the minimum value will be 1 and the maximum will be set to 5. You select the amount you wish to purchase from a menu of options just like in Perilous Hearts. Cheers! On 10/18/12, dark d...@xgam.org wrote: Hi Tom. Well obviously for me there is no nostalgia value, sinse any dos games I've played like fallthru have been on windows anyway, and to me it doesn't make a massive amount of difference in a basic turn based game such as an if style title. True, speaking turns automatically is perhaps two key presses quicker than reading the screen, but I'm so used to doing that anyway that this difference is negligeable. Though perhaps that is another point, sinse maybe for people who are less familiar with that process or don't have access to a quick and easy virtual curser to read the screen there is a difference, indeed I rather remember you making a similar point when we were discussing playing text adventure games with virtual cursers on the audiogames.net forum with respect to nvda, sinse apparently it's virtual curser isn't as user friendly as that supernova or window eyes has. Then of course, there is the fact that if you ever wanted a real time element in a game, instant output with sapi or whatever other systems have would be much more convenient, just as it is in Jim's baseball. The menue point is sort of a general one I think, sinse to me a stratogy game like origan trail where you have to buy and sell resources would be much quicker if I could arrow through the resources and their respective prices then choose the one that is best,
Re: [Audyssey] Jim Kitchen's games and Win7?
Hi jim. The equivalent folder to c:\users\ on windows 7 is c:\documents and settings on windows xp. On 9/13/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, I'm sorry, but neither of my Windows XP computers have a c:\Users folder, and I doubt that VB6 has a way of finding that since as you said VB6 was out for like Windows 98. The only folder on my computers that seem to know my name is C:\Documents and Settings\Jim kitchen BFN - Original Message - Hi Jim, No. With Windows XP, Vista, and Windows 7 every user gets their own personal application data folder. This is a special directory where programs are suppose to save their files to. On XP it would let you get away with writing files to c:\Program Files\Kitchensinc but as of Vista and later that isn't really recommended and causes technical issues with Microsoft User Account Control and other newer security software. Instead on Windows 7 the files would go in a directory like c:\Users\Thomas\App Data\Roaming\Kitchens Inc assuming your user name is Thomas. If it is something like Jim, for example, and then the files would go in c:\Users\Jim\App Data\Roaming\Kitchens Inc. There are ways to have your programs automatically discover the user's local App Data directory so its not very complicated. Just an extra step or two when writing and saving files. Unfortunately, its been about 10 years since I touched VB 6 so am not sure of the correct functions to access the user's local App Data directory off hand. I do know that in VB .NET 2010 its a fairly simple and straight forward process, and it works like a charm with User Account Control. Cheers! Jim Users: Keep them dry and don't feed them after midnight. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen's games and Win7?
Hi Richard. I really hope that we will be able to play all the VB6 games for many years to come, as many of my favorite games are written in vb6. Not only Jim's kitchensinc games and the games you mentioned are vb6, but also GMA games, bsc, LWorks, and many other games. I can actually think of more good vb6 games than non vb6 games. The reality is that VB6 is an old technology. And old technologies sooner or later become so hard to use that people will stop playing those games. for now things are still working fine, but we as a community need to find a sustainable way to make the vb6 games work, so they are not lost to us. This has nothing to do with putting down of programming languages etc and everything to do with keeping the games I like around as long as possible. I feel as a fellow programmer the least I can do to pay tribute to the creative sols that made all these games that I love so much is find a way to make them playable for as long as possible. I know it's terribly altruistic of me, but for now it's the only solution I can see. Added to that, I do have a degree in computer science, so this is squarely inside my domain. After all, games got me interested in programming in the first place. On 9/14/12, Richard Sherman squir...@gmail.com wrote: On Thursday, September 13, 2012 7:05 AM, trouble wrote: With just about everyone switching to 64 bit ops with new computers. Your games and VB6 coding is being left behind just like dos. end quote. Not trying to start a war of any kind here. but did you know that all of Jeremy kaldobsky, also known as Aprone, codes all his games in VB6. This includes swamp and castaways. . runs on all version of windows OS from XP to win 8, and macs included. Sure you have to do some things to get them to run properly, but it is once and then your done. The games run just fine then. so if you think VB6 is that dead, think again. Shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen's games and Win7?
Hi jim. The directory in the c:\users directory is supposed to keep setting so if multiple users use the same program they can have different settings. 32 bit Programs installed to the program files directory will still run, but windows recommends that you keep 32 bit programs in the 32 bit program folder. I guess you could just throw their recommendation out the window, but at some point things might start breaking, depending on what changes in newer windows versions, but putting everything in c:\program files will work on windows 7 32 and 64 bit. On 9/12/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, So if I put a 32 bit application in c:\program files\something it would not run? And all 32 bit applications must be in c:\program files(x86)\something I thought that you said that Windows 7 64 bit actually want applications to be installed in c:\something\users\something BFN Jim If quizzes are quizzical, what are tests? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Jim Kitchen's games and Win7?
Hi Jim. I would love it if there was a single installer that installed all your games in one go, like winkit does with the menu system and VB6 files. Your games are small enough to not make a difference on most computers, even if a user wants only a few of the games. And you get many high quality games for free in a file with a size many current games exceed. I believe compresseing all your games makes a file of only 74 MB. If you are worried about On 9/10/12, Thomas Ward thomasward1...@gmail.com wrote: Hi Jim, You know, there is a very simple fix for that problem. Why not bundle all your games using a setup utility like Inno Setup, and it will detect things like this which would save people problems like this in the future. If you want I can create some Inno Setup scripts for you to build installers for your games so we can avoid these kinds of problems in the future. On 9/9/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Orin, Yeah, my winkit install goes in one folder and then the rest of my games unzip to a different folder when one is running Windows 7 64 bit. Below is what one lady wrote about the problem. Hello all, I just found out something I hope will help you Sherry, ok you no how in windows 7 we have two program file folders? One is just called program files, and the other is called program files x86, well here is what happen to me. I installed the winkit program and it went into just the program files x86 folder. And when I installed the games they went into the folder. Called just program files. So fined out which one is the winkit one and go to which of the program folders the computer put the games in and copy and paste them into the winkit one it works. Like I found out winkit was in the program files x86 so I went to just program files and copied the games from kitchensinc and put them in program files x86 kitchensinc and then I removed the one in program files. Just deleted the folder. Make sure you are in administrator Hope that helps. Susan I hope that helps. BFN Jim Vote! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Making open source games accessible
Hi all. In the past I've considered making some games that have open source versions accessible, but gave up because either the source code was too complex ( 4 mb of source files) or the inserting of an access framework would take too much time for a holiday project or parts of the game would need to be completely redesigned. For that expense in effort I might as well rewrite something that I understand fully, which is a different kettle of fish entirely. I know that it has been done before and is possible, take winBoard and quake as examples. Is anyone currently porting an open source game? Could you offer any pointers to (i) selecting a project and (ii) Stratigies to port a game? Any other thoughts and comments are also welcome. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Archery news.
This is why I stear clear of apple products. Even though they make a nice phone and operating system, it's not worth it. They have too much control over things that a normal user should be allowed to choose about. What do they know about accessible games anyway? You can't even change the battery of your phone or upgrade your computer's hardware without violating their lisence agreement. You can't program for IOS without using their propriotary tools that cost a lot of money and then some know it all tech at the app store decides that an audio game needs graphics. On 2012/05/20 02:31 AM, Phil Vlasak wrote: Recent Tweets from L-Works. Audio Archery got rejected. Apple did not like the empty screen. also need icons. I gave the artist a couple ideas. he's gonna send me some drags in a couple days waiting on Icons still. as soon as one gets created I will resubmit app. So never fear. http://twitter.com/#!/lworksgames --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rem Statements, was Python and Interactive Fiction
Hi. You are correct. Even the variable names are usually stripped from the program when compiling. On 2/17/2012 1:16 PM, Phil Vlasak wrote: Hi Jim, I think when a game is compiled, the compiler strips the rem, remark statements and comment lines out of the executable. Early on Carl was putting a lot of them in a game written in C plus plus for DOS, so I could read his code. I compiled the game with and without the extensive statements and there was not a single byte difference in the size of the .exe file. Maybe today this is different but I would think not. Phil - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Friday, February 17, 2012 5:58 AM Subject: Re: [Audyssey] Python and Interactive Fiction Hi Thomas, Yep, well, there is no Jim Kitchen the third, so I don't plan on some one taking over the Kitchensinc games. I know that partially because of starting out only being able to use two letters for variable names and because space was limited, I have always been conscious of size of code and later sound files. I know that it really is no longer a problem, but I do hate to waste space. Plus typing less is a good thing for me. I would probably not like to be some one else trying to read my code though. And heck as I have mentioned, many of my VB6 games were converted from dos games and thus actually still have line numbers from BasicA and GW Basic instead of line labels like Quick Basic, VB6 etc can use. Every once in a while I will add a comment line in my code, but usually it is just a temporary place marker and I go through and delete them when I am finished with that bit of code. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
Hi Jim. I agree with you about coding the way you feel most comfortable with first and worrying about style afterward. I've personally found that adding some descriptive names make it easier to find bugs, but I am bad at describing something in a word or two. I do not want to imagine my game collection without your games. Very unpleasant! On 2/17/2012 12:58 PM, Jim Kitchen wrote: Hi Thomas, Yep, well, there is no Jim Kitchen the third, so I don't plan on some one taking over the Kitchensinc games. I know that partially because of starting out only being able to use two letters for variable names and because space was limited, I have always been conscious of size of code and later sound files. I know that it really is no longer a problem, but I do hate to waste space. Plus typing less is a good thing for me. I would probably not like to be some one else trying to read my code though. And heck as I have mentioned, many of my VB6 games were converted from dos games and thus actually still have line numbers from BasicA and GW Basic instead of line labels like Quick Basic, VB6 etc can use. Every once in a while I will add a comment line in my code, but usually it is just a temporary place marker and I go through and delete them when I am finished with that bit of code. dim pd$(5, 15) is the global variable for the players and their 14 parts of description for the game that I am working on now. I'm sure that it would make sense to others if the variable name was more like dim PlayerDescription(5, 15) but I like less typing and as long as I know the code that is all that matters. Well that and that it compiles, runs, and does what I want it to do. BFN Jim Cool! all of the hard work has paid off, my name is a household word. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python and Interactive Fiction
I know there are many editor that have smart autoindent which is handy for python. On 2/15/2012 10:04 PM, Cara Quinn wrote: Agreed, however, in my work, I often want to work quickly and want to know exactly where I'm placing a statement or bit of code. If I need to go through fifteen or twenty or more spaces (every time I want to edit a line at its beginning) to make sure my cursor is right at the beginning of the correct line, it's really a pain, so fortunately XCode can be smart about indention and formatting so it's not something I need to worry about. Not sure if this is straying too far off topic for the list… -Probably best for the Dev list?… Now that this has come up, am curious if XCode will auto indent Python as it does with the C style languages. -Interesting… Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Feb 14, 2012, at 8:01 PM, Ryan Strunk wrote: There is nothing unfortunate whatsoever about requiring indentation. If you ever want to write code that sighted people can read and interpret, it's going to make a heck of a lot more sense to them if they can actually read the stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 14, 2012 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Python and Interactive Fiction Hi Dave, Yes, unfortunately, Python still requires that you use proper indention rules when writing software. That's pretty much how it gets away without using braces, brackets, and all the other trappings of C/C++ by defining blocks of code based on indention and proper spacing. That said, once you learn how to properly format your code eventually it becomes second nature to you. I guess in that respect I'm fortunate that I learned to format code properly a long time ago, and have been doing it in Java, C++, Visual Basic, you name it for what seems like forever. After a while its so automatic to me that the fact Python absolutely requires me to indent this statement one or two tabs is nothing new. I think when it comes to Python programming NVDA has the upperhand because when you have it enabled NVDA will announce your tabbed indention as you write your code. It lets you hear how many times this or that line has been indented with the tab key so you can determine if you have indented it faar enough or not. Then, if you have access to a braille display that is even better because you can follow the formatting in braille. I don't have a braille display myself, but I've heard people who prefer programming with one for that very reason. Of course, Python is by no means the only option available here. Its merely the one I liked best. Perl is equally up to writing text adventures too, and it has a C style syntax for those people looking for a more C/C++ look and feel to the language. If indenting is an issue something like Perl might be a better substitute. Although, I haven't used Perl in so long I'm not even sure what game specific APIs and libraries are out there for Perl these days. :D Anyway, bottom line, there are quite a lot of scripting languages available Python, Perl, Ruby, Jython, TCL, etc. I'm sure if one isn't sutible there is probably another one that will suit. Its just that Python has pretty much become the adopted scripting language of choice among open source developers, and there is quite a bit of interest in creating games in Python these days. Since PyGame came out, which is a Python wrapper for SDL, there have been a number of free games for Linux produced in Python and PyGame. Python has in its own way become the Visual Basic of the open source world in large part because it was designed from the ground up to target new programmers with little to no experience. Plus SDL has always had a very simple design, that's why it is called Simple Direct Media Layer, and PyGame actually makes it even simpler. Its for reasons like that I've been turning more and more to Python for any kind of open source development I do. My game Star Trek: Final Conflict was initially written in C++, then was rewritten in C# .NET, and the new version has been written in Python. In part because I want it to run on Linux, but I must confess the fact it is simpler than either to use and speeds up development time its preferable to the commercial programming languages. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] Python and Interactive Fiction
I agree with Ryan here. Good formatting of code is like good spelling. Even if it sounds right it isn't necessarily right. It may also make your code harder to read from a screen. You can try notepad++. It supports indentation reporting. On 2/15/2012 6:01 AM, Ryan Strunk wrote: There is nothing unfortunate whatsoever about requiring indentation. If you ever want to write code that sighted people can read and interpret, it's going to make a heck of a lot more sense to them if they can actually read the stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, February 14, 2012 9:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] Python and Interactive Fiction Hi Dave, Yes, unfortunately, Python still requires that you use proper indention rules when writing software. That's pretty much how it gets away without using braces, brackets, and all the other trappings of C/C++ by defining blocks of code based on indention and proper spacing. That said, once you learn how to properly format your code eventually it becomes second nature to you. I guess in that respect I'm fortunate that I learned to format code properly a long time ago, and have been doing it in Java, C++, Visual Basic, you name it for what seems like forever. After a while its so automatic to me that the fact Python absolutely requires me to indent this statement one or two tabs is nothing new. I think when it comes to Python programming NVDA has the upperhand because when you have it enabled NVDA will announce your tabbed indention as you write your code. It lets you hear how many times this or that line has been indented with the tab key so you can determine if you have indented it faar enough or not. Then, if you have access to a braille display that is even better because you can follow the formatting in braille. I don't have a braille display myself, but I've heard people who prefer programming with one for that very reason. Of course, Python is by no means the only option available here. Its merely the one I liked best. Perl is equally up to writing text adventures too, and it has a C style syntax for those people looking for a more C/C++ look and feel to the language. If indenting is an issue something like Perl might be a better substitute. Although, I haven't used Perl in so long I'm not even sure what game specific APIs and libraries are out there for Perl these days. :D Anyway, bottom line, there are quite a lot of scripting languages available Python, Perl, Ruby, Jython, TCL, etc. I'm sure if one isn't sutible there is probably another one that will suit. Its just that Python has pretty much become the adopted scripting language of choice among open source developers, and there is quite a bit of interest in creating games in Python these days. Since PyGame came out, which is a Python wrapper for SDL, there have been a number of free games for Linux produced in Python and PyGame. Python has in its own way become the Visual Basic of the open source world in large part because it was designed from the ground up to target new programmers with little to no experience. Plus SDL has always had a very simple design, that's why it is called Simple Direct Media Layer, and PyGame actually makes it even simpler. Its for reasons like that I've been turning more and more to Python for any kind of open source development I do. My game Star Trek: Final Conflict was initially written in C++, then was rewritten in C# .NET, and the new version has been written in Python. In part because I want it to run on Linux, but I must confess the fact it is simpler than either to use and speeds up development time its preferable to the commercial programming languages. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Design
Hi. For voice over work you can advertize the job on list etc. You can then choose who you want to say the dialogue and they could record the dialogue. Sound design is completely different from programming. You use a sound editor to change the sounds the way you want. For raw sounds you can either record them yourself or download sounds from the internet. On 1/25/12, Jacob Kruger jac...@mailzone.co.za wrote: Primarily, but am busy with plans to add sound effects, etc., but, yes, would really depend on how far you wanted to go in terms of sounds, real time interaction, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 8:57 AM Subject: Re: [Audyssey] Game Design The games are suppose to be audio-based, isn't interactive fiction text-based? Nicole Andrew Pen name Mellissa Green Budding novelist - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 1:37 AM Subject: Re: [Audyssey] Game Design You could, possibly, use my mapData game engine to just render/generate your own game renditions - to a certain extent - for now anyway: http://www.blindza.co.za/work/#python The backend lets you generate interactive fiction maps, that can then be made use of/played around with in the front-end, and, yes, it's a bit simple for now, but anyway...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 8:28 AM Subject: [Audyssey] Game Design How are audio games designed, and who can I contact about designing audion games for me? I'm a budding novelist, and want to sell or have sold audio games for my universe. How would work, like would I send them the books, and they turn one into a game? Nicole Andrew Pen name Mellissa Green Budding novelist --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Design
You can combine or alter a sound to make a new sound. On 1/25/12, Nicole Valicia Thompson-Andrews goldyemo...@gmail.com wrote: hChange them to what? Nicole Andrew Pen name Mellissa Green Budding novelist - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 5:49 AM Subject: Re: [Audyssey] Game Design Hi. For voice over work you can advertize the job on list etc. You can then choose who you want to say the dialogue and they could record the dialogue. Sound design is completely different from programming. You use a sound editor to change the sounds the way you want. For raw sounds you can either record them yourself or download sounds from the internet. On 1/25/12, Jacob Kruger jac...@mailzone.co.za wrote: Primarily, but am busy with plans to add sound effects, etc., but, yes, would really depend on how far you wanted to go in terms of sounds, real time interaction, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 8:57 AM Subject: Re: [Audyssey] Game Design The games are suppose to be audio-based, isn't interactive fiction text-based? Nicole Andrew Pen name Mellissa Green Budding novelist - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 1:37 AM Subject: Re: [Audyssey] Game Design You could, possibly, use my mapData game engine to just render/generate your own game renditions - to a certain extent - for now anyway: http://www.blindza.co.za/work/#python The backend lets you generate interactive fiction maps, that can then be made use of/played around with in the front-end, and, yes, it's a bit simple for now, but anyway...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 25, 2012 8:28 AM Subject: [Audyssey] Game Design How are audio games designed, and who can I contact about designing audion games for me? I'm a budding novelist, and want to sell or have sold audio games for my universe. How would work, like would I send them the books, and they turn one into a game? Nicole Andrew Pen name Mellissa Green Budding novelist --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read
Re: [Audyssey] blastbay forum appears to be freezing my IE8.
Hi philip. Have you investigated putting some test for humanness into the forum application process? I am not talking about captchas with pictures. Rather randomly ask a question like Type in the developer of BGT's name. What is twenty-five plus thirty six? Type the second letter from your given username. and other similar questions like that which most spammers won't be able to automate, but is still simple enough for most users to answer. On 1/24/12, Philip Bennefall phi...@blastbay.com wrote: Hi again, I have now cleaned out about 6000 spam bot accounts from my forum. And, wonder of wonders, the lag is gone. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 23, 2012 10:37 PM Subject: Re: [Audyssey] blastbay forum appears to be freezing my IE8. Hi Chris, It may be that the database is getting overloaded with unapproved spam bot registrations. I will have a look and see if I can clean that up during the day tomorrow. I've noticed it being a bit slow too, though never more than a couple of seconds on this end. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 23, 2012 10:08 PM Subject: [Audyssey] blastbay forum appears to be freezing my IE8. About half the time when I go to post something on the blast bay forum, my browser completely freezes. This is happening with NVDA and JFW, so it's not a screen reader issue. I've experienced similar behavior occasionally from the audiogames.net forum site. Anyone know what's going on? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blastbay forum appears to be freezing my IE8.
Hi Philip. Hi Philip. Did the developers respond to your bug reports? The spammers won't stop, so it is either writing your own checker or dealing with bots as you currently are doing. On 1/24/12, Philip Bennefall phi...@blastbay.com wrote: Hi Willem, I have tried the stop bots extention in the past which is meant to do exactly that, but it turned out to be rather buggy so if I want this sort of functionality, I will probably end up writing my own. Unless, of course, I can find another similar extention to put in PunBB. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 24, 2012 10:39 AM Subject: Re: [Audyssey] blastbay forum appears to be freezing my IE8. Hi philip. Have you investigated putting some test for humanness into the forum application process? I am not talking about captchas with pictures. Rather randomly ask a question like Type in the developer of BGT's name. What is twenty-five plus thirty six? Type the second letter from your given username. and other similar questions like that which most spammers won't be able to automate, but is still simple enough for most users to answer. On 1/24/12, Philip Bennefall phi...@blastbay.com wrote: Hi again, I have now cleaned out about 6000 spam bot accounts from my forum. And, wonder of wonders, the lag is gone. Kind regards, Philip Bennefall - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 23, 2012 10:37 PM Subject: Re: [Audyssey] blastbay forum appears to be freezing my IE8. Hi Chris, It may be that the database is getting overloaded with unapproved spam bot registrations. I will have a look and see if I can clean that up during the day tomorrow. I've noticed it being a bit slow too, though never more than a couple of seconds on this end. Kind regards, Philip Bennefall - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, January 23, 2012 10:08 PM Subject: [Audyssey] blastbay forum appears to be freezing my IE8. About half the time when I go to post something on the blast bay forum, my browser completely freezes. This is happening with NVDA and JFW, so it's not a screen reader issue. I've experienced similar behavior occasionally from the audiogames.net forum site. Anyone know what's going on? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any
Re: [Audyssey] Game Design
Hi Nicole. Firstly let me say that there is a big difference between a book and a game derived from that same book. You will have to decide what type of game you want to make. Interactive fiction and role playing games is closer to the book form than a strategy game or fps. When you write a story you can plan all the characters actions in advance, but with a game you need to give a player some choices and think about the results of those choices. I know I might be stating the obvious to you, but I feel I need to explain my advice. First choose the type of interaction the player should have, then decide on the plot and flow of the game. If there are actions in the game that depend on player stats or chance, give a little mind to how it might work. If you want to try programming, look at the resources Thomas mentioned. This is your best bet on getting a game from your story. If that does not work out, you might try to tempt someone on a list by sending a short outline of the story and hoping for the best, but writing a game with someone looking over your shoulder can be a challenge for a programmer. I know all this is full of generalities, but I hope it helps. Everyone works out their own methods in the end. On 1/25/12, Thomas Ward thomasward1...@gmail.com wrote: Hi Nicole, Well, you can try and hire one of the accessible developers to design and develop the games for you, but that would probably cost you more money than you have to spend. The best thing you could do is to write them yourself. There are a couple of options here. One,you could learn a general all purpose programming language and how to program games from scratch. I run a list specifically designed for this purpose on http://www.usagamesinteractive.com/lists.php and that is one option. the other is to buy Philip's BGT game programming toolkit which will save you time, and perhaps be a little easier. You can get that from http://www.blastbay.com as well as join the BGT forum. HTH On 1/25/12, Nicole Valicia Thompson-Andrews goldyemo...@gmail.com wrote: How are audio games designed, and who can I contact about designing audion games for me? I'm a budding novelist, and want to sell or have sold audio games for my universe. How would work, like would I send them the books, and they turn one into a game? Nicole Andrew Pen name Mellissa Green Budding novelist --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Your Opinion on Game Development Documentation
Hi Thomas. This is a good idea, but I'd suggest focusing on subjects that are not so widely published on, such as the things you mentioned(swt, slimDX etc). As you are currently working mainly in c#, why not start there and do some slim DX tutorials? As for vb6 tutorials, though it is popular, I think you would agree with me that its time is passing very quickly. For the same reason I would also not suggest a small or unknown language. Start with something that is an industry standard. Also maybe tutorials that are language unspecific that teach general purpose game concepts would be useful. An example is collision detection (basic bounded box and more advanced), movement in 3d, or a simple guide on planning a game and different possible planning stratigies. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eamon delux news and thoughts
The use of speech synthesizers also offer possibilities for matching phonetic spelling to an item. If a user types in something that word is converted to phonemes. These phonemes could be compared to the actual word that is also converted to phonemes and if many of them are the same, the game can recognize a word even if the spelling is wrong. On 1/8/12, dark d...@xgam.org wrote: Hi Tom. That is I think why for all item manipulation puzzles, object use parzas with graphics replaced the complex parzas of text adventures in the main tream, starting with games like secret of monkey island and continuing even now in series like Resident evil. it's just so much easier to have some general commands that can apply to objects. Use, use with and examine are really all that is needed imho. Also as games like descent into madness show, these are quite doable with a menue system rather than actual commands as well, which can speed things up too. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Eamon delux news and thoughts
Hi Dark. I don't know what email client you are using, but thunderbird and outlook express has built in spell checkers that can be accessed with one keystroke. While I notice some spelling mistakes, it doesn't bother me that much. However the better we spell, the better it will look to outsiders reading our list. Whether a synthesizer reads a word correctly is not the issue and correct spelling is good practice. Many people on this list look up to you as a leader in this community, so maybe setting a good example is worth the extra time. On 1/8/12, dark d...@xgam.org wrote: And really charles does this matter? On the occasions when I write something formal I can spellcheck it, but that takes far too much time to do every E-mail. As long as it's readable, what is the difference? With orphius puzle and puzzle come out the same anyway, which is probably why i don't correct it as I type, but why does it make such a huge difference? Beware the grue! dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 08, 2012 2:47 PM Subject: Re: [Audyssey] Eamon delux news and thoughts There are 2 z's in puzzle! It's a shame that you write such informative posts and then continually blow it with this irritation. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 08, 2012 12:05 AM Subject: Re: [Audyssey] Eamon delux news and thoughts Hi Tom. I'm actually much more a fan of limited commands in these cases. As I've said before, interactive fiction was something I played a great deal of at one point, but don't tend to anymore sinse for every really good game I found I found four or five more that just got frustrating, either because the puzzles were utterly illogical, or required some very weerd verbs. For instance, suppose you find a gun and a silencer, what is the command. put silencer on gun?, use silencer with gun?, silence gun?, Screw silencer onto gun? Screw silencer onto barrel there are so many different ways of saying the same thing, yet if you get the wrong one, the game just won't react. However simply having a use x with x parza, there's no question with what you need to do. Also, the fewer verbs there are in the parza, the more obscure the puzles can be sinse more limited your choice of actions, the more likely you are to hit upon the right one. For example, the game Broken sword which was one of those point and click graphic adventures like Monkey island, so had limted verbs, had one puzzle where you had to climb a haystack. one item you had at the time was a large sewer key a couple of feet long. in an if game you could've spent ages mucking about with commands, but in Broken sword simply using the key with the haystack let you push it into the hay half way up and use it as a step to climb. This is just what I mean. then, having combat in a game gives you a way to interact with your environment and have some fun as well. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 08, 2012 2:01 AM Subject: Re: [Audyssey] Eamon delux news and thoughts Hi Dark, This does sound good. Those games are quite addictive as simple as they are, and I think it is the simplicity that makes them so enjoyable. As you pointed out with a lot of text adventures, especially interactive fiction, its often a case of guess the verb or difficult puzzle elements that turns people off playing it. However, text adventures as you've seen don't have to be that way. If and when I do my RPG I agree that keeping the commands simple stupid is the best practice. Its hard to go wrong with commands like put, take, use, wear, equip, etc. if you stick to a few basic commands people can generally go from there. I've even thought that adding a Dos style menu where you simply press a number for the selection is even easier yet. On 1/7/12, dark d...@xgam.org wrote: Hi everyone. Today I've been testing some of the beta versions for the new eamon delux with it's vi compatibility mode. it's going very well, all the irritations with display are totally gone so that it just displays like any console window dos application, and the developer has completely altered several menues so that now they all have numbers to press, for instance in the character editer to alter your characters' hardiness you now just hit one and then type the new number just like those number driven choices in dos programs. Also, the developer is doing a lot of very nice extra work in the vi mode, such as writing in text descriptions of graphics, and with more of a campeigne mode to be added where you can actually use that gold from
Re: [Audyssey] Adult Games was Huge Cave
Hi Thomas. There is no need to use the USA games name to release all your games. I don't suggest hiding that you are the author of the games, but you can release them under a different name and website as a warning or even just on dropbox. Personally I agree with everyone on this topic. Why deny something that is part of human nature. It is still your own choice to play the games or not. And adult games are certainly more realistic than some of the games with violence out there. My main issue with some adult fiction and reading material out there is that the first thing that flies out the window (even before the clothes) is a sensible or good storyline. I do object to that. On 1/6/12, Thomas Ward thomasward1...@gmail.com wrote: Hi Lisa, Not that I recall. Leather Goddesses of Phobos, was the closest they got to true adult interactive fiction. Still it was fun even if it was a bit tamed down. On 1/6/12, Lisa Hayes lhay...@internode.on.net wrote: Yeah that was a good adult game, or the lewd part was, did infocom make any other adult games. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adult Games was Huge Cave
I guess the issue many people have with adult games is that they consider playing these games some form of adultery and encouraging loose morals. They forget that it is just fantasy. I'm sure some people could take it that far, but most people stop taking the game seriously once they shut the pc down. In the same way violent games are also considered to be a form of murder to some. The reasoning is a bit harder to explain by them though, as there are no real corpses after you won the game. The human imagination is boundless. Better to let it move in a healthy way than to suppress it until it turns weird and unhealthy. I've seen people that suppress themselves so much that they become plain strange after a while. Games allow us to explore things we would not consider doing in real life. Afterward we can also think about things we learned and also decide what we like and do not like. By playing violent games I've learned how to better control anger (does the insane scientist ring any bells?) It reminded me of my little brother. I'm sure there are many other examples. ps to Thomas, like you said, Angle is very important, pun intended. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Proofreading Guidelines was Blind Gamers Being Taken Seriously?
hi. I agree that proofreading should be in the guidelines, but policing this is inpractical. People should just remember that people will ignore them if they are hard to understand. On 12/18/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Meka and all, Back when we were discussing the proofreading guidelines for the list we were considering something very basic that most people should be able to follow without too much explanation. For example, let's take punctuation. Now, we know there are some more advanced punctuation rules such as using colons, semi-colons, and dashes that may be unfamiliar to some of our list members. We would be willing to overlook things like that because there are plenty of people who are sighted that aren't sure where to put a colon or where a semi-colon should be used instead of a comma. However, everyone blind or sighted should be able to know where and when to use basic punctuation rules like periods, questions, and exclamation points. We base this on the fact that anyone over 10 years old in the United States should be able to recognize the difference between a declarative sentence, exclamatory sentence, or question. In fact, my son is only seven years old and he can tell you when and where to put a period or question mark. So its not unreasonable to ask list members---who are likely older than seven---to complete sentences with a period or question mark at a bare minimum. As far as spelling goes it is usually pretty obvious when someone doesn't attempt to proofread a message for spelling errors. One or two can be overlooked but if a message is full of several mistakes its going to be rather obvious that the person has not made any effort to proofread the message before sending. Most e-mail clients such as Thunderbird, Windows Live Mail, Microsoft Outlook, etc come with spell checkers so there really isn't an excuse not to spell check a document to get a reasonable amount of accuracy on the final draft. The same holds true for grammar. Its a given certain words can be very confusing for a blind user. The English language is full of words that sound alike but have totally different meanings such as: to, too, two, there, their, they're, sale, sail, here, hear, stake, steak, where, and wear.Some spell checkers will catch the grammatical mistake, but some won't. In a case like that a moderator would overlook the mistake as long as the message was otherwise pretty free of errors. Trust me when I say we understand how something like that could be confusing if a person is using speech instead of braille or visual reinforcement. If it is something more obvious like a double negative the moderator could write the person off list suggesting how to restate the sentence so it is more grammatically correct. The purpose wouldn't be to put the person down but merely to instruct them how to improve there language/communication skills. For example, let's assume someone writes, I didn't find no ammo in Shades of Doom. Some people might not realize that is a double negative, is grammatically incorrect, and might just need a reminder how to restructure that sentence to read, I didn't find any ammo in Shades of Doom. That doesn't mean we--the moderators---would hound people, but would merely make recommendations and suggestions that would improve their communication skills. I for one can't see it as anything other than being helpful and an improvement for the person. Of course, a lot depends on if the person wants the help, wants to change, or continue to compose poorly written messages. In a case like that if a person continues to write messages that are difficult to read the moderators would then go to the next step by moderating or banning them from the list until the quality of their posts improves. However, we wouldn't take a serious action like banning them without giving them a number of chances to correct the problems first. Cheers! On 12/17/11, Meka White, LMP m...@melodicmassage.com wrote: I would hope that this would be more of a guideline encouraging people to proofread their emails rather than a hard and fast rule, because where do you draw the line on coming down on someone? One mispelled word? Two? A misused comma? Don't get me wrong, I am a huge proponent of proofing what you write. it's a good, courteous habit to start laying down, but do you really want to create that much more work for yourselves? Warmly, Meka --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] Blind Gamers Being Taken Seriously?
Hi Ian. Punctuation is as important as good grammar and spelling. I found your message hard to follow. As a rule of thumb I skip messages if someone did not bother with at least getting most of the punctuation and spelling right. My reasoning which is wrong in many cases I'm sure, follows that if you did not bother to use good language, chances are you did not think through what you are writing about. It is different for those who use English as a second or third language, but it is also easy to differentiate between sloppy writers and non English writers. I should also probably add that English is my second language and this is why I take extra care when composing a message. On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote: Hi well if that had been added to the guide lines i would not have been angry there is an email simming group i use to be on and i was kicked off for my in proper grammer i was younger then so did not care now i do. a lot of the time my bad righting is because i don't know how to spell a word and i've ither spellt it so close to the word the spell check does not pick it up or way out so the spell check can't understand what i mean. if i don't know how to spell a word and the spell check does not pick up on it i now keep righting the word out untill i get a word that sounds like it or if some one is around i ask them for the spelling. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Gamers Being Taken Seriously?
hmm. Well... Um. What are you trying to prove here? On 12/17/11, Willem Venter dwill...@gmail.com wrote: Hi Ian. Punctuation is as important as good grammar and spelling. I found your message hard to follow. As a rule of thumb I skip messages if someone did not bother with at least getting most of the punctuation and spelling right. My reasoning which is wrong in many cases I'm sure, follows that if you did not bother to use good language, chances are you did not think through what you are writing about. It is different for those who use English as a second or third language, but it is also easy to differentiate between sloppy writers and non English writers. I should also probably add that English is my second language and this is why I take extra care when composing a message. On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote: Hi well if that had been added to the guide lines i would not have been angry there is an email simming group i use to be on and i was kicked off for my in proper grammer i was younger then so did not care now i do. a lot of the time my bad righting is because i don't know how to spell a word and i've ither spellt it so close to the word the spell check does not pick it up or way out so the spell check can't understand what i mean. if i don't know how to spell a word and the spell check does not pick up on it i now keep righting the word out untill i get a word that sounds like it or if some one is around i ask them for the spelling. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blind Gamers Being Taken Seriously?
Sorry, my reply was to the last message from shiny protector Hello Mr. Ward, I absolutely disagree with  the idea that you have told us about the proofreading guideline. We should implement the idea, because if we do not implement the said idea you are talking about, more messages with poor grammar, punctuation and spelling may be sent fourth to people and this mailing list. I, myself, may not be perfect in my writing, but my writing is extremely satisfactory these days. My point is, even if people find the guideline highly insulting or  highly agitating, the guideline should still be implemented into the guidelines for the audyssey list. On 12/17/11, Willem Venter dwill...@gmail.com wrote: hmm. Well... Um. What are you trying to prove here? On 12/17/11, Willem Venter dwill...@gmail.com wrote: Hi Ian. Punctuation is as important as good grammar and spelling. I found your message hard to follow. As a rule of thumb I skip messages if someone did not bother with at least getting most of the punctuation and spelling right. My reasoning which is wrong in many cases I'm sure, follows that if you did not bother to use good language, chances are you did not think through what you are writing about. It is different for those who use English as a second or third language, but it is also easy to differentiate between sloppy writers and non English writers. I should also probably add that English is my second language and this is why I take extra care when composing a message. On 12/17/11, Ian McNamara ianandri...@googlemail.com wrote: Hi well if that had been added to the guide lines i would not have been angry there is an email simming group i use to be on and i was kicked off for my in proper grammer i was younger then so did not care now i do. a lot of the time my bad righting is because i don't know how to spell a word and i've ither spellt it so close to the word the spell check does not pick it up or way out so the spell check can't understand what i mean. if i don't know how to spell a word and the spell check does not pick up on it i now keep righting the word out untill i get a word that sounds like it or if some one is around i ask them for the spelling. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] problem with Pipe 2
Hi. Can you play other games like those from jim kitchen? If you can, I'd suggest uninstalling and reinstalling pipe2. You did not say what operating system you are running. Some have issues off the bat with running vb6 applications like pipe2, but installing a gma game or jim kitchens winkit might solve the problem. What firewall are you using? I know some block games from doing some things, such as accessing some files. On 12/17/11, shaun everiss sm.ever...@gmail.com wrote: hi kurt. Hmm, turning on your firewall shouldn't have done anything, I only use the windows one so can't comment about others maybe something is blocked and needs a reconfig. Windows updates should not cause the issue, though I keep most libs here rather updated so maybe thats it. did antispy remove something, check it. Do you have the latest pipe2 patch or even the latest pipe2 since i know loads of stuff was changed last year and at the beginning of this one but I forget what was changed. I just remember getting a shoot load of files from bsc. At 12:41 p.m. 16/12/2011 -0600, you wrote: Hi all, up until yesterday I didn't have a problem playing Pipe 2. But ever since I did windows updates, turned on my firewall and, ran anti spyware, which BTW I don't know If that has anything to do with the following error. I'm getting some error saying, Run time error, file 53 not found. Then there's an okay button. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] plans for an updated Lone Wolf
Hi. I only agree with one thing you said and that is the fact that VB6 is a sinking ship. We need a fail safe way to keep playing the VB6 games and insure we don't lose them. And I don't believe keeping a virtual machine that takes up a few odd gigs and runs slowly is the best answer. As for being left in the dark, many of us already are and it hasn't stopped us playing audio games. This community will be around as long as there are people that want to play games. Access is improving in many cases. Using an application and denying it has accessibility because it doesn't work in the same way as the old things does does not prove anything. As for 64 bit windows and SAPI, we can use 32 bit voices, it just takes a little work. Hopefully ms will pull their collective heads out of the recess and allow 32 bit voices to be used without tricks in the new version of SAPI. On 12/13/11, shaun everiss sm.ever...@gmail.com wrote: I am also affraid for the community at large. We will be definately left in the dark after we go fully 64 and especially if and when ms stop 32 bit production. Xp has always done things ok, and some still say its faster. I have not found any advantage access wise in win7 or the latest office version. However we still have a chance, all devs need to get off vb fully if they can. Its a bit of a pitch but we can probably do it. Bgt will probably be the next platform to write things in. However, when windows stops vb support, the blind gamers community will probably die. I still like the old games. Saying that the dos stuff could probably be converted to windows and the vb6 stuff probably should be put into something that is supported. Maybe as I say bgt or something. but yeah, ms are the borg. What I fear is no one will change or at least change fast enough. We still have a large ammount of games relying on old tech, dos games, vb games, free and payed for a like. In the short term we can buy older systems with xp or buy xp. However as it gets longer and longer we will find it harder and harder to get things. At 12:04 p.m. 12/12/2011 +, you wrote: Hi Tom. I do generally appreciate the point that better applications for doing tasks like brousing the internet or text editing exist, - certainly I wouldn't go back to using the old word perfect 4 which i learnt typing on as a teenager. However with microsoft it seems quite often they just dump things on people with no chance to change and expect the general public to just go along with it. Take ribbon controls. Back after the change from 95 to xp there was a classic mode, which made elements of the xp ui resemble earlier versions of windows. Do we see this in windows 7 or 8? heck no! Many fully sighted users hate ribbons and the windows arrow, finding them needlessly confusing, yet does microsoft care? no! As far as compatibility goes, the case for games seems very different from the case for other software. Each game is to a lesser or greater extent unique, indeed each game may be considdered an art form to the extent that it is! unique. Companies like Nintendo have recognized this, which is why there is a wii virtual console etc. Microsoft however don't seem to give a dam, despite the fact that windows has probably the largest proportion of independent game developers for any operating system. If including dependencies in windows isn't possible, why couldn't microsoft create a package, something like a windows orientated dosbox with 16 bit dependencies and vb registrations, expressly for running older games on newer windows. microsoft however don't care about either the players of indi produced games, or the various indi developers who've worked on them, which is why an open source alternative like dosbox was needed. However this wouldn't be necessary if microsoft gave a dam, but just like with the ribbon controls, microsoft just seem to expect people to upgrade because something is newer. i'm afraid for myself, and indeed for probably a lot of other computer users, my Pc is of value only based upon what I can do with it, not based upon whether it has the latest technology or flashy displays, - indeed I've never bothered upgrading my microsoft word, sinse ms word 2007 which this machine comes with serves me perfectly well. One of those things is play old games. Were my snes to actually break, there would be an alternative, namely buying a wii (though sadly it wouldn't work well for me due to access to the silly wii mote menues), however were my xp machine to break, and were vb support dropped, i'd be saying goodbye to lots of games. I suppose eventually some open source alternative to vb support will appear, maybe a virtual machine option, but how useable that would be for the average skilled user, and how accessible it would be I don't know. Dosbox is afterall completely inaccessible, and the only dosbox applications I have are ones that have been configured to run as windows programs
Re: [Audyssey] my beef about Microsoft - Re: plans for an updated Lone Wolf
Shaun, you said: We must remember that all the interfaces, reader, etc are kernal based, no doubt we will have other issues with touch. What exactly do you mean by this statement? If I decode this correctly, do you imply that all screen readers need to install hooks into the windows kernel that might not work the same on each system? This is not true by the way. NVDA and System access does not require any hooks into the kernel of windows and as long as you use the methods to access the touch pad or anything else, I can't see what the problem might be. The method jfw, etc uses will need to be changed anyway as windows 8 is very different in this regard to windows 7 and these hooks into the kernel won't work as before. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] plans for an updated Lone Wolf
Hi dark. Microsoft only invests development time where they stand to gain or lose money. For the most part, even dropping support for vb was based on the fact that they were forcing developers to switch to vb.net so they could sell them a new set of development tools. The basic programming syntax stayed the same, but they changed the developement libraries to not be the same as those used with vb6. They did improve the software with vb.net, but vb6 wasn't making them enough money to justify fixing the security wholes and bugs for vb6. Assisting developers or users of code to run a 10 year old program does not gain them much sales, so they will invest the development time somewhere else. This is also part of what drives the changes to the user interfaces. They tell their customers see it looks different, so it is new where as most of the code is reused over windows versions. I agree with those who said that for innovation to happen we need change, but change does not always indicate something better. On 12/12/11, Dallas O'Brien dallas-obr...@bigpond.com wrote: actually, the better codes, = better gaming possibilities. so yes, it makes a different. dallas On 12/12/2011 23:13, dark wrote: Frankly dallas where games are concerned, I couldn't give a monkies how good the newer codes are. As I said, I don't really care about how powerful or anything else a system is, I care about what I can do with it. That's why i stil have a snes, sinse I can play all the game i rather like on it, despite it being no where near up to the standard of todays games' consoles. As I said, I just would like microsoft to acknolidge this, perhaps with a compatibility pack option that could be downloaded for those who needed it. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi quentinC. Your choice and reasoning regarding java is quite sound. I would also not consider using java's ui with access bridge. Even using grid layout or some other layout results are unpredictable and different on different os's. If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. I think you can even use something like swig to generate a useable entry point to use from java. On 12/2/11, QuentinC quent...@cfardel.net wrote: Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have experienced the problem I had with magic blocks most notablyy: speech via screen reader support was totally absent. I tried to arrange something myself using COM and DLL proxy libraries and failed to make something really reliable. All screen reader supports including SAPI were quite buggy and it mades the application to crash randomly, especially on 64 bit machines but also on 32 bit ones. As reliable speech output via screen reader is a very capital point in the playroom, I had first to find a solution for that problem before going further, and nothing came to mind at that time. 2. The playroom is a little different to most of audiogames we have out there. It uses true windows GUI components, when most audiogames simply open a blank window and directly react to user input from there. Most audiogames actually use virtual menus and controls that are not shown on screen at all. Why this choice ? Again, there are multiple reasons: a. Initially the playroom was in french only. At the very beginning, I received comments telling that it would be good to be able to play with braille display. As you know, direct speech output to screen reader does not use braille, and the easiest way to have all so different braille displays behaving correctly is to place text into standard controls so that the screen reader does the job nicely in the way the user usually set in his preferences. b. I found also nice to be able to navigate through the game's text freely, to allow easy review, easy copy/paste, easy saving, and as easy to use as in normal applications. In fact this feature is quite rare, even on mud clients (where it's indeed a must-have in my opinion). I suffered not having easy review and copy/paste on mud clients I had, and I'm still suffering not having this feature on console windows and SSH... In playroom this is important because there's a lot of text to deal with, just like in a mud. c. Using normal GUI components has a nice edge effect: it allows sighted people to play. Of course, the playroom is not as interesting for sighted people as other common games because there's no graphics, but still, I know that there are a couple of sighted players in the playroom, they wouldn't be able to play if I had used virtual menus and controls in a blank window. To come back to java, standard GUI controls in java with a screen reader remain problematic: they are slow, sluggich and somewhat buggy. The bugs there are are very stupid indeed: before very latest jaws 13, backspace in an edit field says empty instead of the character being cleared, and NVDA sometimes says empty instead of reading a line of text in a edit field. For all screen readers, when you press up or down arrow sometimes it reads the old line instead of the one where you just arrived. Some less common screen readers don't support access bridge at all, etc. and don't forget the most important thing: java access bridge is no more actively maintained. In brief, all that is not very reliable, is not going to be more in the future, and this is not acceptable. You will tell me that there is scripting: yes, certainly. But if scripting is a working partial solution for experienced computer users, installing scripts is another problem on itself and especially if you aim to support multiple screen readers.. clearly not doable for less experienced computer users. And because the playroom is conceptually a simple game, it must be manageable by less experienced computer users as well. This closes my probably longest english post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi. It's good to hear. Like I said, swig almost does all the work of making your java wrapper for you. I've seen object oriented code in c, but I agree that it is not really suited for object oriented programs. In theory you could use structs. On 12/2/11, QuentinC quent...@cfardel.net wrote: If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that my next forecoming game is likely to be in java again, because I don't need any concrete UI for games like magic blocks (In fact I greatly would like to do a much more complex game, something I would certainly never be capable of doing it in C or C++ (I'm not eased with C++ and C is unable to deal with object-oriented programming)). But that's for next coming games requiring no concrete UI, not for the playroom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
When I wrote swig, I meant swig. http://www.swig.org/Doc1.3/Java.html On 12/2/11, QuentinC quent...@cfardel.net wrote: Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi all. I must honestly say that I sometimes get very frustrated with members in this community. Most developers don't make much money at all and still people demand what they want when they want it and it should also be free, as if they can even do half the things many developers has done for this community. On top of that they are also rude. I'm not saying we should not request features, but a little respect is in order I think. Also ask instead of demand, they don't have to do or add anything and they are not your dog. On 12/2/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Brandon and all, Just a note about that. RS Games and Quentin are using different programming languages. The RS Games client is written in Python, at least the Mac/Linux version is, and I believe Quentin's Playroom is written in C. porting a game written in C to Mac is more involved than porting one in Python to Mac. If Quentin wants to develop a game for Mac without the expense of a third-party doing the port he'd have to completely rewrite it in Java, Python, or some other language better suited to cross-platform development. Basically,what I am getting at here is don't give blank statements like, if so and so can do it so can you, because there is usually a lot more involved than you realize. When it comes to developing multiple ports of a game it can get extremely complex. Cheers! On 12/1/11, Brandon Misch bmisch2...@gmail.com wrote: i would pay anything but would rather have a mac version first. and if rs games can create a mac version then you can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Poll: playroom on iPhone or on mac
Hi all. As I understand it, buying the IOS sdk costs $90. Then you probably have to learn objective c, as this is the only non runtime language I know of that you can program in on IOS. You need this to start developing, even if you wanted your app to be free. This is just another reason why an IOS version will cost money and why payed outsourcing is a good idea. As for java, from what I know java's sound support is not that great. It has the javax.sound and javax.sound.sample packages, but getting a workable sound interface will take more time. There is no functionality offfered by things like sdl, or sfml. The other option is something like lwjgl, but this still means that the app will be tied to only platforms supporting lwjgl. Although many mobile platforms run java, each run their own version of java with different packages. Android for example has a java implementation almost like the normal java with extra android packages. This is why it is much easier to write programs for the android platform. On 12/2/11, Ben gamehead...@aol.co.uk wrote: I believe that you are all being too specific if I may be so bold. We do not want to tie it down to one IPhone but I recommend we take a new approach: an IOS version rather than an IPhone version, since also I don't have an IPhone myself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Matheus Rheine Sent: 01 December 2011 21:59 To: gamers@audyssey.org Subject: Re: [Audyssey] Poll: playroom on iPhone or on mac hi quentinc, i would definitely prefer an iphone version, firstly because the playroom would be accessible on the go -- no matter where you are.. on the bus,school,street,etc. on the other hand if you developed the mac version first it would be just like the windows version but for mac users that are using mac can't play it with vmware fusion? besides, what games do we have for the iphone? we have simple word games, some other games that have a potential like papasangre, nightjar,etc. these games are good,however they are too short. others like aurifi are too buggy,almost unplayable, then stem stumper,naval combat and mine sweeper that i consider enjoyable and playable, and now the de steno games, but we don't have the original monopoly,uno,1000 miles and other games that are extremely cool. it would use even more the potential that the iphone has in terms of gaming for us. i don't know how much i could pay,the brazilian store is hopefuly going to completely open the itunes store with songs,and i hope that games as well, in december,if yes,i'll be able to use a credit card to buy stuff, in this case i'd be able to pay some money,how much you think you would charge for it? 10,15? or more? thanks,and hope to see this project ported to ios in the future. -Mensagem original- De: QuentinC quent...@cfardel.net Para: Gamers Discussion list gamers@audyssey.org Data: Quinta, 01 de Dezembro de 2011 14:38 Assunto: [Audyssey] Poll: playroom on iPhone or on mac Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a response, then I will conclude that nobody is interested and therefore will definitely give up the idea. 1. Are you interested on a iPhone or mac version of the playroom ? why or why not ? If you would have to choose between the two but not both in the same time, whould you choose a mac or an iPhone version ? why ? 2. Considering that I don't have any apple machine myself, I will probably need to let such an application developped by a third partie. It will therefore certainly not be free. How much would you be ready to pay for that application ? The money whould be ideally shared between the developper of the application and a participation on server maintenance, in the best case 50-50, and in all case I wont ahve a direct control on the produced application. N.B. To not leave any doubts on that subject, the windows version will remain free as long as donations are sufficient to keep the server up. Please be constructive and complete in your responses. If you just say It'd be cool without any argumentation, please avoid posting. Thank you in advance for your answers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] swamp
Hi all. I also agree that dying should cost you. My opinion is that some blind people are just too used to having things the easy way because most sighted people around them quickly respond in sympathy as soon as they start complaining. On 11/27/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I didn't take the time to respond to any of these messages lately, but I wanted to jump in real quick to assure everyone that I am reading them all. For those who haven't heard, I finally got fed up with searching for this pesky reputation bug so I am tearing out about half of the server's code and just rewriting it from scratch. This is rather time consuming, but searching for this bug is taking just as long and I'd rather just cut my losses and do the 1 thing that is guaranteed to fix it. There's clearly some typo or logic error that is so well hidden that I've probably looked right at it a dozen times but never realized it was the problem. When starting over, I think it is insanely unlikely that I will end up with the same problem. I've been writing down different people's suggestions, and I plan to add the after the bugs are squashed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp
Hi. I agree completely with ryan. Games should me made as accessible to all as possible without compromizing the challenge, otherwise where should it stop. Should the zombies be made slower for those with a motor impairment or should puzzles be easier in games like mota for those who find it harder to solve puzzles? There are enough limmitations on audio games as it is without imposing more limits ourselves. Not using graphics to convey information is a big enough challenge on its own. Sometimes it just works out that you have to either work harder to be successful at a game or you can't play it, no matter the reason. Other times a game might lend itself to a solution for your problem. I'm not saying that developers should not put in features to help people with other issues, just that there are too many secondary disabilities to take into account. And there will always be someone that feels they have been left out. On 11/27/11, Dallas O'Brien dallas.r.obr...@gmail.com wrote: well put. yes, games are, by there very nature, ment to challenge us. without that challenge, they are boring. dallas On 28/11/2011 02:57, Ryan Strunk wrote: I completely agree that the issues of panning and such for the hearing impaired are important. I'm also trying to work on solutions in my titles. However, I don't believe that a game should be made harder for those who aren't good at games. The whole point of playing, in my opinion, is to overcome a challenge. Being an invincible hero gets old pretty fast. If a game is too hard, practice. If it's still too hard, play something else. I don't mean to sound like I'm coming down on you, Johnny, because that's not my intent. But this argument crops up on list from time to time, and I think it's a big part of the reason our games are the way they are. Back in my mainstream title days, I can remember renting a game for weekends on end in order to complete it. I would buy a game for $50, then play it for a solid month before I was able to finish it. When I bought my first audio game--Grizzly Gulch--I paid $50, then beat it in under 12 hours, and part of that 12 hours was because I slept. This could easily spawn its own thread--and well it might--but the point I'm driving at is that games should be harder, not easier, and Swamp is no exception. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: Saturday, November 26, 2011 7:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp While a challenging game's all good and fun, and I do agree, death has to mean something, but there has to be a balance- for those who are, 1: Gaming-challenged. and 2: Got a hearing issue as several of us do and have no solution yet. I know Jeremy said he's working on the 2nd, but in the mean time, it's a practice in frustration to be wacked off everytime you start to get somewhere. I'm actually doing alright at the moment, but that's by playing extremely cheap- staying enar the safe zone, everytime my health goes near 50% I run for home and log back in... This is the only way I can find so far to be able to save a bit of loot and not die every 3 minutes. Before you say it, yes I know it's very cheap, and I hate playing chicken- but I can't find any other way atm, what with the bugs and such, to play this without wanting to smash the mouse 100 times and over lol. Another point, the being realistic argument doesn't really jive- first of all, we're fighting...zombies...it's already not realistic. And secondly, if you want this to be realistic then you'd die from 2 or 3 zombie bites- infection, bleeding, etc, and not be in there swinging that axe like Conan the barbarian. Games like Resident Evil and many others at least offer you lockers/item boxes where you can go to store backup items in- so when you die, you just lose things you gain after last time you save. So no, it's not a blind gamer thing, maybe you can chuck it up to some people just don't like the stress as much as some others. My suggestion for making this a bit more sane is: 1: Maybe a locker/saving system scattered throughout the map, so you don't hav eto hug the safe zone in fear of losing everything you gained the last hour. or 2: Need mroe healing options... In my 200 kills and about 500 deaths and over 6 hours play time, I've ever only found 3 med kitts- and with the little amount each restore, it's really not enough- considering I've found no armor yet- the only 3 pieces I found went bye bye when a group of zombies greeted me inside a doorway. The zombies do alot of damage- especially a tyrant, I got caught by one and before I could kill it, it left me at 35% health and no med kitt. All that being said, it's a kick ass game, and I've no doubt that once the bugs are gone, things will even out for everyone- the new patch already solve the zombie-gangbang issue for me
Re: [Audyssey] More BGT news
Hi thomas. Many games are just scripts you run, so there is no installer or uninstaller. While I'm not sure if there is a limmit on how many keys a game may create, not having one is dangerous. Just imagine a program going into an infinite loop while writing values to the registry on each iteration. This can happen by writing while instead of if. It would be totally reliant on the developer to provide an installer that knows how to remove every key their bgt script created, where as a settings file harms noone even if it is a few MB. The registry is something that needs to be used with lots of care, even though it is easy to do. On 11/21/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Willem, Which are all valid points. However, as Philip mentioned he has put restrictions in BGT to keep novis BGT developers from dumping 100 2048 KB of values into the registry So it sounds like Philip is aware of the issues and is taking steps to minimize any risk of someone over using and abusing the registry as you described. As far as removing keys I haven't looked but it stands to reason if BGT can create registry keys and set registry values that there should be wrapper functions for deleting them as well. In C++ the functions to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper functions for those registry functions someone can add an option to delete keys prior to the uninstallation of the game. Cheers! On 11/21/11, Willem Venter dwill...@gmail.com wrote: Philip, I understand your decision to include it completely, though I still can't say I agree. Still if your paying customers request it, it is understandable. Kai, I did not question registry support because it was redundant. I questioned it because Microsoft's prinsipals from which they built the registry is flawed and dangerous. This could lead to unhappy users of bgt games where someone for example decided to (accidentally?) dump 100 2048 kb values into a registry that usually has a size 10mb. This would have an effect on the whole operating system of the user. There is also no way to control the automatic removal of these keys if a user deletes the bgt script. To my mind it just didn't seem worth the extra effort for no gain and a big risk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More BGT news
Hi philip. Yes imposing the limmit of 100 values is a solution. I also think you should warn users of a script about a script accessing the registry as I would still not like keys floating around in my registry from games I tried once. I understand what you mean about the delete file command, but it is harder to accidentally delete the wrong file. My concern is less for malicious people and more for working with something they don't really understand. A file is simple and localized to your script while the registry is not. Even for your screen reader example, restarting the system would still allow the screen reader to work, where many keys in the registry would permanently slow down the system, even if they are later removed. Thank you. On 11/21/11, Philip Bennefall phi...@blastbay.com wrote: Hi Willem, I can insert a limit of, say, 100 values for each game. Each value can be at most 2048 bytes in length, which would mean that a script writer could not store more than 200 kb in the registry. Would this solve the problem for you? I think though that no matter how you look at it, badly written code can always cause more or less serious issues. I have screen reader support in the engine where you can interrupt and stop the speech, and if someone wrote an infinite loop accidentally that kept stopping the speech it might be hard to shut that program down. Does this mean we should not have screen reader support? You can also delete files with the file_delete function. Again, something else that could be abused. There just comes a point where you need to decide whether or not you trust the writer of the game enough to subject your computer to their code, which is true of any game or software application. It is hard for me as the engine designer to prevent people from, intentionally or unintentionally, writing code that may be harmful in one way or another. But I will certainly do as much as I possibly can to make it more unlikely to occur, including limiting registry access if people feel it is necessary. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 7:36 PM Subject: Re: [Audyssey] More BGT news Hi thomas. Many games are just scripts you run, so there is no installer or uninstaller. While I'm not sure if there is a limmit on how many keys a game may create, not having one is dangerous. Just imagine a program going into an infinite loop while writing values to the registry on each iteration. This can happen by writing while instead of if. It would be totally reliant on the developer to provide an installer that knows how to remove every key their bgt script created, where as a settings file harms noone even if it is a few MB. The registry is something that needs to be used with lots of care, even though it is easy to do. On 11/21/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Willem, Which are all valid points. However, as Philip mentioned he has put restrictions in BGT to keep novis BGT developers from dumping 100 2048 KB of values into the registry So it sounds like Philip is aware of the issues and is taking steps to minimize any risk of someone over using and abusing the registry as you described. As far as removing keys I haven't looked but it stands to reason if BGT can create registry keys and set registry values that there should be wrapper functions for deleting them as well. In C++ the functions to do this is RegDeleteKeyEx and RegDeleteValueEx. If BGT has wrapper functions for those registry functions someone can add an option to delete keys prior to the uninstallation of the game. Cheers! On 11/21/11, Willem Venter dwill...@gmail.com wrote: Philip, I understand your decision to include it completely, though I still can't say I agree. Still if your paying customers request it, it is understandable. Kai, I did not question registry support because it was redundant. I questioned it because Microsoft's prinsipals from which they built the registry is flawed and dangerous. This could lead to unhappy users of bgt games where someone for example decided to (accidentally?) dump 100 2048 kb values into a registry that usually has a size 10mb. This would have an effect on the whole operating system of the user. There is also no way to control the automatic removal of these keys if a user deletes the bgt script. To my mind it just didn't seem worth the extra effort for no gain and a big risk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] More BGT news
Hi Thomas. I don't think you can expect users with little computer knoledge to inspect a bgt script for entries that are made to the registry or even use a registry editor or cleaner. Also I'm not currently in the habbit of reading the source of every bgt game I try. It would simply take too much time. I guess a delete created registry keys item in the menu could solve the problem of not having an installer, but a menu item like this cannot be enforced by bgt, so not every scripter will make one. On 11/22/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Willem, Yes, I know all that. I wasn't talking about a third-party installer, but talking about adding the ability to remove and delete keys from the game script itself. I haven't checked over the new docs for BGT 1.1 but I'm guessing Philip should have some functions in BGT similar to RegDeleteKeyEx and RegDeleteValueEx to remove keys from the registry as needed. If so there could be an option in the game's settings menu to delete registry keys/values. In other words clean up after itself before you delete the script. Make sense? So in a nutshell if the script can clean up for itself its not totally reliant on a third-party installer to remove registry keys their script creates. Any programming language or API I've ever used could both create and delete registry entries it uses. It is merely up to the developer to add this extra functionality to his/her game script to clean up after itself if a third-party installer isn't being used. I'd advise Philip to recommend the use of a feature like that to make it easier for gamers to insure no registry keys and stray values are left behind when deleting the BGT script in question. Cheers! On 11/21/11, Willem Venter dwill...@gmail.com wrote: Hi thomas. Many games are just scripts you run, so there is no installer or uninstaller. While I'm not sure if there is a limmit on how many keys a game may create, not having one is dangerous. Just imagine a program going into an infinite loop while writing values to the registry on each iteration. This can happen by writing while instead of if. It would be totally reliant on the developer to provide an installer that knows how to remove every key their bgt script created, where as a settings file harms noone even if it is a few MB. The registry is something that needs to be used with lots of care, even though it is easy to do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More BGT news
Hi. Why would you need to store things in the registry? Settings can be saved in a file and if you want data not to be altered you could encrypt that file, so what advantage is there to using the registry? Even though important keys are protected many problems can still be caused if keys are not removed with uninstallation and searching the registry can become slow if it is filled with erroneous data. On 11/20/11, Kai kaixi...@sbcglobal.net wrote: Use the check for Updates link in your BGT Start Menu entry. Kai - Original Message - From: shaun everiss sm.ever...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 19, 2011 10:32 PM Subject: Re: [Audyssey] More BGT news where is rev2, I can only get v1.1 installer. At 02:40 a.m. 20/11/2011 +0100, you wrote: Hi all, First, let me say thanks once again to all of those who sent me so much positive feedback over the last few days since I released BGT 1.1. This kind of stuff is what makes my work interesting, and worthwhile. Now, I just wanted to write and tell you that revision 2 of the engine is available. The reason I'm mentioning it on list is because it contains a feature that many of you have been wanting for a long time, namely the ability to read and write in the registry. I have made a settings class which wraps this up quite nicely, and prevents script kids from tampering with keys and values that do not concern them. And as usual, the revision also contains a number of bugfixes reported by users. The next major feature that will see the light of day is joystick support. I have started working on this and am making good progress. So stay tuned for that! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More BGT news
Hi Philip. If someone is unwilling or unable to master how serialization works, I'm not sure I trust them with my registry. Would all bgt settings be in some central place? On 11/20/11, Dennis Towne s...@xirr.com wrote: Philip, What good reasons do you have for encrypting a configuration file? I figure there must be some, but it personally makes no sense to me. In my opinion, a user should be able to edit the application config file as easily as possible (which usually means plain text with limited markup or straight text key-value pairs.) Further, they should be able to simply delete the file, or paste ten thousand lines of garbage into it if they wish, and the application should still start up and do its best to use defaults and ignore stuff it doesn't understand. If you're encrypting the file to store passwords, you're doing it wrong. Passwords should always be stored as a salt/hash data pair. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Sun, Nov 20, 2011 at 2:11 PM, Philip Bennefall phi...@blastbay.com wrote: Hi Willem, The reason is mainly for convenience. Certainly you can store settings in encrypted files, and this is indeed possible in BGT already, but some people were a bit confused as to how to extract and interpret data again etc. Serialization, basically. The settings object gives you a much more convenient method for doing this, and it was something that a lot of people had requested. I confine the registry access to a games subkey, so it is not possible to damage unrelated data from other programs. While this certainly doesn't solve the general problem of serialization and larger quantities of data should still be stored in files, this does provide a quick and easy solution to store simple configuration settings. Kind regards, Philip Bennefall - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 20, 2011 6:34 PM Subject: Re: [Audyssey] More BGT news Hi. Why would you need to store things in the registry? Settings can be saved in a file and if you want data not to be altered you could encrypt that file, so what advantage is there to using the registry? Even though important keys are protected many problems can still be caused if keys are not removed with uninstallation and searching the registry can become slow if it is filled with erroneous data. On 11/20/11, Kai kaixi...@sbcglobal.net wrote: Use the check for Updates link in your BGT Start Menu entry. Kai - Original Message - From: shaun everiss sm.ever...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 19, 2011 10:32 PM Subject: Re: [Audyssey] More BGT news where is rev2, I can only get v1.1 installer. At 02:40 a.m. 20/11/2011 +0100, you wrote: Hi all, First, let me say thanks once again to all of those who sent me so much positive feedback over the last few days since I released BGT 1.1. This kind of stuff is what makes my work interesting, and worthwhile. Now, I just wanted to write and tell you that revision 2 of the engine is available. The reason I'm mentioning it on list is because it contains a feature that many of you have been wanting for a long time, namely the ability to read and write in the registry. I have made a settings class which wraps this up quite nicely, and prevents script kids from tampering with keys and values that do not concern them. And as usual, the revision also contains a number of bugfixes reported by users. The next major feature that will see the light of day is joystick support. I have started working on this and am making good progress. So stay tuned for that! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] More BGT news
Hi Thomas. While I hear what you say about ease of use of the built in functions of dot net for serializing and writing to the registry, sometimes reading a file gives valuable insight to a problem and altering something doesn't require a hex editor or custom loader for your file. In my opinion the registry has no functionality that you can't duplicate by using a file. Philip could even have emulated registry-like behavior by using a file. The larger the registry becomes, the longer it takes to find something in it. On 11/21/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, I do see how editing an ini or conf file could help in a situation as you describe. Howver, on the other hand it is more simple to serialize the settings and save them to a file or just send the settings to the registry. Modern programming languages like C# .Net, Visual Basic .Net, and Java all have fairly simple methods for serializing objects which makes saving and restoring a program's state very straight forward and easy. That's principly why I don't use an ini or conf file myself. Cheers! On 11/20/11, dark d...@xgam.org wrote: As an interesting fact, in a couple of low vision access games I've played, editing a conf file is actually a great way around mucking about with options menues, sinse I can just read it in Hal. The most extreme form of this is in the game Rocks n diamonds, which has about 8 pages! of options, the learning of which could be a nightmare, particularly as there are some really useful options buried in the list, such as the ability to set scroll delay to zero so that the screen scrolls around the characters' position, rather than the character running all over the screen (an obscure idea but brilliant for field of vision trouble). Obviously this doesn't apply to audio games where presumably all the settings will be accessible anyhow. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More BGT news
Philip, I understand your decision to include it completely, though I still can't say I agree. Still if your paying customers request it, it is understandable. Kai, I did not question registry support because it was redundant. I questioned it because Microsoft's prinsipals from which they built the registry is flawed and dangerous. This could lead to unhappy users of bgt games where someone for example decided to (accidentally?) dump 100 2048 kb values into a registry that usually has a size 10mb. This would have an effect on the whole operating system of the user. There is also no way to control the automatic removal of these keys if a user deletes the bgt script. To my mind it just didn't seem worth the extra effort for no gain and a big risk. On 11/21/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Willem, Well, for what its worth I completely agree with you about the registry. I've always thought the Windows registry was a bad idea on Microsoft's part, and never use it myself because I can serialize, encrypt, and write the same data to a file on the hard drive thus invalidating any need for a registry in the first place. Plus even Microsoft recommends using the registry sparingly for the same reasons you mention. So I personally choose to avoid it altogether. As for using plane text ini or conf files you have a point, but I still contend serialization is the best way to handle it for most practical situations. Plus the .Net Framework has serialization functions that will save serialized data to an xml file that can be edited but has the ease of use of binary serialization. That to me is really the best of both worldsas you have the ease of use of the serialize and deserialize functions, but write the data to a plane text xml file that can later be edited by hand. Cheers! On 11/20/11, Willem Venter dwill...@gmail.com wrote: Hi Thomas. While I hear what you say about ease of use of the built in functions of dot net for serializing and writing to the registry, sometimes reading a file gives valuable insight to a problem and altering something doesn't require a hex editor or custom loader for your file. In my opinion the registry has no functionality that you can't duplicate by using a file. Philip could even have emulated registry-like behavior by using a file. The larger the registry becomes, the longer it takes to find something in it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new kof xiii vid!
Hi. Is there a place where info about menus and gameplay is available for these fighting games? It would be nice to play, but I think many people on this list, me included, hesitate to buy a game they cannot try out propperly. Personally, my sighted friends do not play or enjoy these types of games, so sighted help isn't always available. On 11/19/11, Clement Chou chou.clem...@gmail.com wrote: Menus need to be learned.. but with any other fighting game, the case is the same. Gameplay itself is quite accessible. - Original Message - From: Ron hopkins ard...@samobile.net To: gamers@audyssey.org Sent: Thursday, November 17, 2011 6:18 PM Subject: Re: [Audyssey] new kof xiii vid! Is this game acissable? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Jeremy. I also think what actually happen is that he quoted a comment jokingly refering to your games as crappy code being preferable over code that took ages to write. Score one for using propper punctuation... From a personal side, your games gave me many ideas that I hope to expand upon to create something new in my holiday time. On 11/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Thank you Thomas. I'm actually wondering if Shaun's comment sounded differently than he intended it. This happens from time to time, and I am leaning in that direction because I don't ever remember anything blatantly negative coming from him in the past concerning my games. I'm trying to give the benefit of the doubt since I know I have not given it in the past, and wish I had. Hi Shaun, No offense, but calling Jeremy's games crappy code is pretty offensive. Although I may disagree with his choice of programming languages etc his games are both good and he tries to make his games as stable as possible given the short turn around time between releases. I haven't encountered anything I would call crappy code. So please don't be so negative when commenting on his work. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rail racer, was: Re: question about input methods for swamp
Hi Che. This is great news. Will the registration system change too? I gave up on RR the last time because the system kept telling me I was not registered and I went through about three keys. On 11/14/11, dark d...@xgam.org wrote: Hi che. That's great news! I've wondered what's happened to rr recently as last time I tried the online option didn't seem to be working, and frankly I've always found the track editer a bit of a pain. Having a demo for people to create and race tracks is a great idea I think and should bring more people into playing the game. Let me know as soon as it's ready and I'll update the rr page on audiogames.net and also post some news. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] freeciv
Hi all. A sighted friend recently told me about a game called freeciv. For those of you who never heard of it, it is a game where you build up your tribe to conker the world by defeating the other players or sending a space ship into space to find DNA which you use to clone an alien. The game allows you to play multiple races which start off with different advantages. You start at 4000 bc and guide your civilization from a primitive level of technology to the space age while balancing diplomacy, war, technology advances, production and global warming. The information I've gathered shows that the client can be used with jaws and or Window eyes etc. Is this still true? I could not really make any headway in the game with jaws. I also tried it on linux, but reading the text inside the windows with orca 3.2 did not work. There was also a discussion on this list a few years back, discussing a custom front-end that can provide the information to us better with either sapi or something like the new screen reader library. What would the more experienced players of freeciv suggest as a good layout of a frontend? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi pilip. I would also preorder given the chance. You have been around a long time and you've invested too much into this community for me not to trust you with my money. On 11/10/11, dark d...@xgam.org wrote: Hi Philip. Even though my last preorder, airik the clerric didn't work out particularly well owing to the stupid windows xp bug, I can be certain that perilous hearts will! run without problems sinse it uses bgt which I know is fine. On this basis I'd be happy to preorder myself. However, Might I suggest rather than saying The game will be out on this day or your money back you might want to offer something that gives you a litle more lee way in case of flood, fire, crashes or something else. Something like the game will be out by the end of January 2012 or your money back picking the month of the game release rather than a day. This covers you in case of accidents of one sort or another and will hopefully prevent all the whiners starting up if an accident does happen. Other than that, I'd hate to see the game not get it's ful attention due to lack of funds, so would be glad to contribute financially with a preorder. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 09, 2011 10:24 PM Subject: [Audyssey] Perilous Hearts preorders? Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter aeon advice needed
I'm sure a trigger that makes your character stand up or something when you go AFK will prevent this. I'm not sure if it is allowed though, check the rules. On 10/12/2011 3:15 PM, john wrote: Hi all, Recently I've been making many minions at a time in alter aeon. Unfortunately, whenever I have to leave my computer for an extended period of time, the game logs me off. This happens even in remote areas such as griphins, quickly costing me soulstones and dragon teeth. I've also lost several thousand gold worth of emeralds due to the nosave flag. I'm wondering if there is any way to keep the game from logging me off if I need to go linkdead for more than ten or fifteen minutes. Any advice or tips on this subject would be greatly appreciated. Thanks, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I beat mission 3 on cast aways!!!
Hi. I've also finished mission 3. The key is to send out war parties early enough before the enemy builds up strength. By the time I build my 12th catapult the enemy was sending 5 soldiers and a knight. On 8/24/2011 1:54 AM, brice mellen wrote: Hi just wanted to say I beat mission 3 on easy mode. it was a bit difficult, but I figured out a nice strategy to winning. I built the 12th catapolt before they destroyed to many of my buildings and towards the end I was getting soldiers killed as fast as I could make them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] better control of troop training in castaways
Hi. I have to agree about the troop management. I wanted to make pikemen, but had to create 6 rangers first, because there were 6 cloaks in my barracks. I've noticed that shift g speaks different coordinates from where it was reported that a battle happened. Is it a matter of the enemy troops moving away fast or is the coordinates misreported? On 8/18/2011 11:56 PM, brice mellen wrote: Well, I don't wanna do mission 3 until I can complete mission 2, but heres my problem. First off I think that killing is a little accessive, it takes so long to get new people that losing them really hurts you I think that the process of new people needs to be sped up a lot. It's really irritating when I finally get my beriks and all that built and start finally getting what I need just to make my soldiers and then bam, yetti's come down and attack and kill my people. And then if I try to build beriks right away and not food making places then my guys start dying off of starvation, then having to build houses on top and that, and wait the rediculous amount of time to wait for your children to grow up and your women to have the children, it doesn't really leave much that you can do, not to mention the goblins that swarm you so fast that your better off just ignoring them because you make no progress their. And might I say, I'm playing on easy. -Original Message- From: Kelvin Tan Sent: Thursday, August 18, 2011 11:04 AM To: Gamers Discussion list Subject: Re: [Audyssey] better control of troop training in castaways agreed about the enemy gets stronger so much faster than most normal players can! i tried to delay on the start of the catapault building, trying to build a big army to fend off enemy troops, but i must say i failed big time! i choose to produce about 10 knights and 10 cavalry, and it totally did not went as i expecte it to haha. i love battles, but i guess i will have to produce more types of troops i guess. 1 question here is, is 5 of each type of the 4 different troops stronger than 10 of each type of 2 troops? i only made knights and calvary because i think they arequite balance because knights are strong but slow and calvary are fastest but not as strong, also becauserangerskill my knights, and my calvary will kill them in return. likewise, pikemen kills my calvary but my knights kills them too. my thinking is either to build an army of knights and calvary, or rangers and pikemen will really balance the fighting strengths and weaknesses but guess not really. so is there a point of building a big quantity of 1 type? or should i just make 1 each instead of 4 of a kind. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 7:11 PM Subject: Re: [Audyssey] better control of troop training in castaways Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks. the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working unfortunately. i don't know if actually assigning soldiers to train is necessary though, sinse if the ai worked as suggested and soldiers tried to equalize your number of troops that should work. i will say though with the weakness circle this just makes life even more difficult, sinse you don't necessarily want! 7 knights, when you could have five knights and two rangers. I also agree about mission 3, it seems impossible, because the enemies get stronger and stronger far faster than you can even if you raise their base. imho raids should do more damage to them. Another way that might make the game flexible would be to remove the requirement for metal from the barracks, sinse that would mean you don't encessarily have to build up metal production first, and thus could concentrate on other methods and troop types like rangers and pikemen. Beware the grue! Dark. - Original Message - From: alex wallis alexwallis...@googlemail.com To: gamers@audyssey.org Sent: Wednesday, August 17, 2011 1:25 AM Subject: [Audyssey] better control of troop training in castaways Hi.Hi, I am still playing mission 3 in castaways, and I must say I think it needs some serious rebalancing, at the moment I think its unbeatable. but anyway that's not why I am writing, I am writing to ask could we have more control over troop training? as at the moment, the game seems to automatically assume just because there is armour at the barracks I want anyone I tell to be a soldier to become a knight. I really think that the military jobs need to each have there own categories, so soldiers, literally meaning ordinary soldiers, a specific category for knights, and all other military units should have there own job types. as I frequently find myself in the position where I am building up spare stockpiles of
Re: [Audyssey] Free Chess Program for the Blind - Winboard, 4.5 forJAWS
Hi dark. The main difference here is that winboard is free and open source and anyone can add to it if they wish. Smugglers 3 is soled and the maker actually loses money if they don't support enough screen readers. I'm sure the developer appreciates if people use their product, but I'm sure couldn't care less for demands of support for x, y and z. They already coded in the features that they wanted in winboard. Here the focus was on adding support for playing against many advanced chess engines, instead of mucking around with screen reader API's which wouldn't really add any functionality for a jaws user. I agree that jaws can not be considered universally accessible, simply because a license costs hundreds of dollars. On the other hand supporting a free solution like sapi or even supporting a screen reader like nvda would minimize the barriers to playing. Though you can always argue that (e.g) with sapi there is also not universal access, because of the issue with installing sapi voices on a 64 bit windows 7 system or because someone didn't like the options availible to them to use as speech output. On 8/15/2011 2:30 PM, dark wrote: Hmmm dave, there has been neither collusion nor is intended (certainly on my part), any hostility. I merely wished myself to make the point that you cannot instantly equate jaws with total access for every visually impared person, and because of that other screen readers or sapi might be incorporated into the program, which I'm sure is extremely good. when I was testing the access features introduced in Neilsbauer's space stratogy game smugglers 4, for various complex reasons the initial release only worked with hal and not jaws. Had I said well it works with Hal, so doesn't need anything else I'm pretty sure people would've told me exactly the same thing. It's not a question of collusion or any sort of cryticism against jaws generally, merely an observation of the fact that not everyone uses jaws, so assuming jaws = universal access is not necessarily a wise thing. Imagine for instance that I wrote an accessible game of Risk which I only produced on Mack. If I claimed this is universally accessible to everyone! I'd obviously be wrong, sinse not every blind person owns a mac, and obviously the first question people would ask is where is the pc version there is really litle need for such emotion about this question. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 1.6b including Mission 3
Hi Jeremy. I'm glad to see the new update. I will be trying it soon. Thanks a lot. I have a few questions about the new units: Does the walls stop your own units too? I have been wondering about the strengths /weaknesses between rangers, knites and cavalry in general for a while now. How much more effective is cavalry over nights aside from speed? I assume you need weat to feed the horses? I look forward to playing. On 8/15/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: You are attempting to start up a settlement to plunder the area's resources, and build up catapults that will be shipped back to serve in your nation's army. You need to build 12 catapults to win the game, but the other nations will send troops to try to stop you. This looks fantastic. What is the goal of Mission Three? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 forJAWS
Dark and Thomas, asking to add aditional support is one thing, insisting on it is something completely different. While I am not a jaws user, winboard is much more advanced than anything out there currently for the blind market and I'll use a jaws demo if I want the features of winboard. As I said earlier, add support for your own screen reader yourself or at least ask nicely. The developer is not getting payed for this and I'm sure couldn't care less if you use winboard or not if you whine like this. The fact that winboard is open source means it is a community project. Stop talking and start doing if you feel so strong about it. On 8/14/2011 6:41 PM, Thomas Ward wrote: HI Dark, Yes, i know. That was really my point. Winboard may be a very good Chess program, but if its only using Jaws then it is, sorry to say, not very accessible in comparison to alternative Chess programs. Jaws may still be the leading screen reader today, but Window-Eyes, state side, has caught up over the last few years and Jaws market share is constantly shrinking. Part of that is do to the fact Window-Eyes now has scripting support since 7.0, and of course NVDA has grabbed up a huge number of VI computer users who can't afford to pay out ragious prices for Jaws or Window-Eyes.I know I am personally looking at switching to NVDA for that exact reason myself. I simply can't afford to pay out for SMA plans right now. The thing is the screen reader market is changing. Developers who arent' staying on top of that are bound to get requests like support NVDA, support Window-Eyes, support Hal, whatever because Jaws is losing the market shar they once held. Its time that devs start realizing that and beginning to support alternative screen reader solutions as I don't see Jaws ever gaining back the market shares they once had. Especially, since their business practices, sue happy attitude, has turned a lot of people against them. Cheers! On 8/14/11, darkd...@xgam.org wrote: Hi tom. Amusingly enough, this is actually what I said when dave made a similar anouncement on audiogames.net. At that point he did talk about adding sapi support possibly support for other screen readers as well, though whether this is going to happen I don't know. What bothers me, is that the two other major accessible chess programs do not have this limitation. both Kchess programs work with window eyes and Hal (and probably would with nvda sinse the screen is fairly symple, pluss they have lots of voicing as well), and Ian humphries bg chess works with sapi. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 for JAWS
Hi. I understand the project is open source? This means that if you think your screen reader needs to be supported, add the support yourself or ask someone nicely to add it if you don't have time or expertise in the API. This is one of the great things of open source. On 8/11/2011 3:55 PM, Thomas Ward wrote: Hi Dave, What about those of us who don't use Jaws? Is there any plans in the works to support other screen readers like NVDA, Window-/Eyes, System Access, or perhaps add generic Sapi 5 support? The reason I ask is while I truly appreciate what you are doing I'm not going to download a demo of another screen reader just to play a game when I already have two perfectly good screen readers on my system already. I have Window-Eyes 7.5 and I also use NVDA 2011. Both of them have com based APIs like Jaws and I personally feel that if you are going to create a self-voicing game like Winboard it is only fair that other screen readers are supported as not everyone in the world uses Jaws. Thanks. On 8/9/11, David D. Acevedochessma...@att.net wrote: Hello Friends, I am pleased to announce the release of the first state of the art Chess program for the blind called Winboard 4.5 for JAWS. This is a modification of the popular WinBoard/Xboard program. This program is for the blind, low visioned and persons who can not use a mouse and is free software under the GNU Public License. The program uses the JAWS screen reader to recite the moves, positions and other board conditions and is completely keyboard accessible. It can connect to Internet Chess Servers such as FICS (Free Internet Chess Server at freechess.org) where members and guests play in real time. Available languages in addition to English are German, Spanish, Italian, Dutch and Russian and translators are welcomed to the project. The program provides Chess engine opponents and can output positional analysis with today's strongest Chess engines. The Houdini engine is just released and IS the world's strongest chess program and is free and may be added to Winboard as can any Winboard or UCI protocol Chess engine. The program is provided with two Chess engines, the immensely strong Fruit engine, for standard chess and analysis, and FairyMax, that plays some variant types of chess. Many other variants are compatible, some for the very first time in any Chess GUI. These include Chinese Chess, Shogi, Fischer Random, Losers, Atomic, Crazyhouse and 8 by 10 boards for Capablanca, Gothic and Janus variants. Winboard 4.5 for JAWS uses the standardized PGN format into which all the games of the today and of the great master may be found. Winboard 4.5 for JAWS is free and available at the Winboard forum at the link at the very end of this paragraph. The download link to the program follows the first link on the page which directs readers to the Freedom Scientific Site in case they need a demo version of JAWS, which is fully functioning for 45 minutes and then required a system reboot. I am eager to answer all questions and provide personal help to use the program. Best Regards, Dave Acevedo http://www.open-aurec.com/wbforum/viewtopic.php?f=19t=51528start=1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 for JAWS
The previous version was under the gpl, which enforces open source, and as far as I know this one is too. On 8/12/2011 1:59 AM, Charles Rivard wrote: I'm not sure if this version is open source or not. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 11, 2011 11:02 AM Subject: Re: [Audyssey] Free Chess Program for the Blind - Winboard 4.5 for JAWS Hi. I understand the project is open source? This means that if you think your screen reader needs to be supported, add the support yourself or ask someone nicely to add it if you don't have time or expertise in the API. This is one of the great things of open source. On 8/11/2011 3:55 PM, Thomas Ward wrote: Hi Dave, What about those of us who don't use Jaws? Is there any plans in the works to support other screen readers like NVDA, Window-/Eyes, System Access, or perhaps add generic Sapi 5 support? The reason I ask is while I truly appreciate what you are doing I'm not going to download a demo of another screen reader just to play a game when I already have two perfectly good screen readers on my system already. I have Window-Eyes 7.5 and I also use NVDA 2011. Both of them have com based APIs like Jaws and I personally feel that if you are going to create a self-voicing game like Winboard it is only fair that other screen readers are supported as not everyone in the world uses Jaws. Thanks. On 8/9/11, David D. Acevedochessma...@att.net wrote: Hello Friends, I am pleased to announce the release of the first state of the art Chess program for the blind called Winboard 4.5 for JAWS. This is a modification of the popular WinBoard/Xboard program. This program is for the blind, low visioned and persons who can not use a mouse and is free software under the GNU Public License. The program uses the JAWS screen reader to recite the moves, positions and other board conditions and is completely keyboard accessible. It can connect to Internet Chess Servers such as FICS (Free Internet Chess Server at freechess.org) where members and guests play in real time. Available languages in addition to English are German, Spanish, Italian, Dutch and Russian and translators are welcomed to the project. The program provides Chess engine opponents and can output positional analysis with today's strongest Chess engines. The Houdini engine is just released and IS the world's strongest chess program and is free and may be added to Winboard as can any Winboard or UCI protocol Chess engine. The program is provided with two Chess engines, the immensely strong Fruit engine, for standard chess and analysis, and FairyMax, that plays some variant types of chess. Many other variants are compatible, some for the very first time in any Chess GUI. These include Chinese Chess, Shogi, Fischer Random, Losers, Atomic, Crazyhouse and 8 by 10 boards for Capablanca, Gothic and Janus variants. Winboard 4.5 for JAWS uses the standardized PGN format into which all the games of the today and of the great master may be found. Winboard 4.5 for JAWS is free and available at the Winboard forum at the link at the very end of this paragraph. The download link to the program follows the first link on the page which directs readers to the Freedom Scientific Site in case they need a demo version of JAWS, which is fully functioning for 45 minutes and then required a system reboot. I am eager to answer all questions and provide personal help to use the program. Best Regards, Dave Acevedo http://www.open-aurec.com/wbforum/viewtopic.php?f=19t=51528start=1 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail
Re: [Audyssey] MOTA Development setbacks
Having a beta team would flush out serious issues to avoid releasing a buggy beta to the public and shouldn't take more than a day or two. On 8/2/2011 1:18 AM, john wrote: Shane, I think that point of offering the betas at all is so that everyone can comment on the game. If Thomas were to set up some kind of private team, this would limit the number of people that could help with the beta. From my personal perspective, offering the game to a private team would really! cut down on the amount of enjoyment a player could get. As I said in an earlier email, I've spent well over 24 hours playing beta 18, and it hasn't gotten old. Just my personal opinions, John. -- From: Shane Davidson sh...@shaned.net Sent: Monday, August 01, 2011 6:58 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] MOTA Development setbacks might I suggest you release to the private beta team before going public? Just a suggestion. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 4:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, stuff happens. Ironically, after I sent this post I tried to compile beta 18 and experienced some of the same bugs so it would appear the problem is in the engine, IE the core, and not the game source itself. So I looked and bingo there was a line of code I copied from the cross-platform version of the engine in there which was calling the UpdateGameState() function when it shouldn't be and it totally threw the timing out of wack. I removed it, recompiled the library, and linked it into beta 20 and several bugs vanished at once. However, there are still a few bugs I've got to track down, but it would appear this situation isn't as bad or hopeless as I first thought. The upside is that instead of two or three weeks maybe I can release beta 21 in a couple of days. Cheers! On 8/1/11, Ron Schamerhorn blindwon...@cogeco.ca wrote: I'm guessing this was intended to be somewhat humourous. Well to put it bluntly itwent over like a lead balloon. Tom has been working his backside off for the game and some of the setbacks were circumstances beyond anyones control. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, translated in to other languages.
Wow that is quite a lot. This would prevent the same names occurring so often, unless the parents decided to name a child after themselves. On 7/21/2011 1:07 AM, Jeremy Kaldobsky wrote: I can produce a list of, probably about 10 thousand boy, and 10 thousand girl names if you guys want it. Haha, I think it is overkill though. In fact, I doubt anyone will ever see all 1000 names currently in Castaways. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A Sincere Apology to the List
Hi Thomas. I'm glad that you are back. I've known you electronically for a while now. I've been around to see the loss of the stfc source code and also the whole mysteries of the ancients saga. I know that writing mota in its current form is not exactly the game you want to create, but at the time you felt you would be letting down paying customers if you made a 3d game as replacement to montizooma's return. I really wouldn't be able to do something like this for long without suffering serious burnout. This is not an excuse, but at least it explains the situation a bit more. In the end you make your own decisions and you have to sleep in the bed you make so to speak. Take it easy. Take a break if you need it. The end is in site at least where mota is concerned. Maybe people will then stop nagging about a release. I actually think so many people nagging you have slowed you down. I've been in a similar psychological block at school with mathematics. At a stage it I dreaded math so much that any time my mother called me I would think of math and ignore her. Wow what fights I had with her and my teachers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed
Hi all. Dennis, I agree with you completely about vb6. Che, you are right in saying that results are important. Many games were created in vb6 which I regularly play and enjoy. The big difference between vb6 and python, is that python is still actively being developed and supported where Microsoft ended support for vb6 years ago. My advice to new programmers would be to investigate viability of the language they choose to use too. I also regularly play alter eon and it is one of the muds with the least bugs and almost no lag at all. Lag may be one of the disadvantages to using higher level languages. The use of vb6 will most probably become a problem later when arm becomes popular, Microsoft changes something in windows or the old hardware laying around breaks. This is what happened to most dos games, though I'm sure the die hearts will still find a way to run the games. And as seen in trying to run some old software, emulators will not always work. Never the less, most games out there are written in vb6 and they are fun to play. I hope we as a community can find a way to make the games playable on newer and different hardware and operating systems as there are few enough games out there. On 7/21/2011 8:00 PM, Che wrote: Hi Dennis, Let me be the first to reitterate that I am not very experienced as a programmer. I didn't get a degree in it, I had to do most of the heavy lifting by learning from the web and various books. I agree that if I were to take on a massive multi year project with tons of database pulls etc. I'd have to look at something more low level. But neither myself, nor the vast majority of audio game developers need that kind of juice, and our games run just fine, and we make decent products with what we know. More importantly, folks have to walk before they can run, and others constantly crapping on python, VB et. al. are doing a disservice to new developers trying to get a toe hold. I know I keep repeating that sentiment, but it bears repeating as evidenced once again by this post. So while you may think VB is a toy, we've made a lot of people smile and enjoy themselves with our toys. also, you said: quote: I have zero patience for thin-skinned people that take offense at anything they feel might slight them. I have worked too long in this industry to tolerate drama queens. end quote. Given the rant sent to list yesterday, I wasn't sure who you were talking about there, so I didn't know if I should feel offended or not, please advise. Later, che On 7/21/2011 12:38 PM, Dennis Towne wrote: Thomas and friends, Sorry to reopen what is probably a closed conversation, but I'm a developer as well, and I have something to say. Further, I have a similar background to Thomas in regard to programming, and I'm not nearly as polite and restrained as he is. So let me be blunt: VB is a toy scripting language useful only for small projects and hobby work. Full stop. Do not pass go, do not collect two hundred dollars. If anyone chooses to take that as an insult for some reason, go right ahead. I have zero patience for thin-skinned people that take offense at anything they feel might slight them. I have worked too long in this industry to tolerate drama queens. If developers want to release a small project that isn't necessarily portable, doesn't care about memory requirements, doesn't care about processor requirements, and doesn't always work exactly right, that's their business. In fact, a lot of applications fall into this category, and I personally use perl, PHP, and bash for a bunch of them. But I'd never use those for any serious, long term project. The fact of the matter is that rapid prototyping languages and scripting languages are meant for just that: rapid prototyping and scripting. I would never consider writing something like Alter Aeon in VB. The server has well over a million allocated objects in flight on a slow day, and I'd be surprised if the VB allocator could even create that many objects without crashing, much less keep track of them all. Finally, development time is largely unrelated to the choice of programming language once a project reaches a certain size. Any large project will have a number of libraries created over the years to make things easier and simpler. Myself, I spend at most 20% of my time actually writing C++ code. The remaining 80% is spent coming up with a good design, testing it, and getting feedback from the users. Switching to a faster language would provide virtually no benefit when adding new features to the game. In fact, lack of design and testing is the most common problem I see in programs. Sure, it's only a thousand lines of code, and it only took three days to implement. But it also doesn't work quite right, and it isn't consistent, and things that should be there aren't while things that are there probably shouldn't be. The solution to this is to design more, and code
Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed
Hi. The parts of nvda written in python are the parts not memory or CPU intensive. In those cases especially is where scripting languages shine. Python is also good for testing an idea or quickly writing a program. On 7/21/2011 8:18 PM, shaun everiss wrote: I aggree with you. Yeah all the scripting languages are probably quite limiting in themselves. Directly coding stuf is sertainly more powerfull than those. There are acceptions. Nvda is python, although saying that several of its libs were made with c or c++. So I don't know its not exactly that small anymore. At 05:38 a.m. 22/07/2011, you wrote: Thomas and friends, Sorry to reopen what is probably a closed conversation, but I'm a developer as well, and I have something to say. Further, I have a similar background to Thomas in regard to programming, and I'm not nearly as polite and restrained as he is. So let me be blunt: VB is a toy scripting language useful only for small projects and hobby work. Full stop. Do not pass go, do not collect two hundred dollars. If anyone chooses to take that as an insult for some reason, go right ahead. I have zero patience for thin-skinned people that take offense at anything they feel might slight them. I have worked too long in this industry to tolerate drama queens. If developers want to release a small project that isn't necessarily portable, doesn't care about memory requirements, doesn't care about processor requirements, and doesn't always work exactly right, that's their business. In fact, a lot of applications fall into this category, and I personally use perl, PHP, and bash for a bunch of them. But I'd never use those for any serious, long term project. The fact of the matter is that rapid prototyping languages and scripting languages are meant for just that: rapid prototyping and scripting. I would never consider writing something like Alter Aeon in VB. The server has well over a million allocated objects in flight on a slow day, and I'd be surprised if the VB allocator could even create that many objects without crashing, much less keep track of them all. Finally, development time is largely unrelated to the choice of programming language once a project reaches a certain size. Any large project will have a number of libraries created over the years to make things easier and simpler. Myself, I spend at most 20% of my time actually writing C++ code. The remaining 80% is spent coming up with a good design, testing it, and getting feedback from the users. Switching to a faster language would provide virtually no benefit when adding new features to the game. In fact, lack of design and testing is the most common problem I see in programs. Sure, it's only a thousand lines of code, and it only took three days to implement. But it also doesn't work quite right, and it isn't consistent, and things that should be there aren't while things that are there probably shouldn't be. The solution to this is to design more, and code less, regardless of the programming language. Dennis Towne --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed
Hi all. Firstly, a lot of this nonsense could have been avoided with a little common sense and a lot less self important attitudes. Yes, Thomas did not always express himself diplomaticly enough, but also some people needled him repeatedly until he snapped. Saying this, an opinion is just that, an opinion and thomas had no right forcing his on people. I think people like Che and to a lesser extend Jeremy were over sensitive about the whole vb issue. Unnecisary atacking of people won't change their mind and helps nothing in the end. Thomas's email was totally uncalled for too and was really childish, but he wasn't the only one. I hope we can all learn to ignore the people or opinions we don't like. If you can't convince someone with reason, nothing will change their mind. There is something like a block sender list, after all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Programming elitists was: Re: Jeremy's incredible programming speed
Ryan, I remember that time. If you recall I was one of those who backed you up too. In the end, Thomas admitted he was biest toward python and no insults and name calling was required, just reason and statement of fact. On 7/20/11, Ryan Strunk ryan.str...@gmail.com wrote: Hey Willem, I've also had to defend my stance on Python with Tom, and while I understand the need for diplomacy, I think there's also something to be said for mis-information. My Python response became necessary because Tom was telling aspiring programmers that Python was not a viable language. So much of his opinion was being stated as fact, and those interested in learning were taking it as such. It's hard not to be offended when, amongst a small community of developers, one of those self-same developers feels the need to criticize his peers. It's not like this market has much competition, after all. Tom stated in his first response to Che that he doesn't understand why people always mischaracterize what he says. If several people seem to take his words in the wrong light, perhaps he needs to reflect on that before getting upset at others for not understanding him. On 7/20/11, Willem dwill...@gmail.com wrote: Hi all. Firstly, a lot of this nonsense could have been avoided with a little common sense and a lot less self important attitudes. Yes, Thomas did not always express himself diplomaticly enough, but also some people needled him repeatedly until he snapped. Saying this, an opinion is just that, an opinion and thomas had no right forcing his on people. I think people like Che and to a lesser extend Jeremy were over sensitive about the whole vb issue. Unnecisary atacking of people won't change their mind and helps nothing in the end. Thomas's email was totally uncalled for too and was really childish, but he wasn't the only one. I hope we can all learn to ignore the people or opinions we don't like. If you can't convince someone with reason, nothing will change their mind. There is something like a block sender list, after all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] This is all crazy
For the most part I agree with you Jeremy, but what did you acumplish by saying something like I think thomas feels left out and needs more attention in the thread of castaways you refer to. It could not convince him or change anything he already said. I hope we can get back to gaming now. On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Richard, I am completely behind you on this! Well written, and I was personally surprised when I started seeing the messages changing in Thomas' favor on this. Whether intentional, or not, the extra drama put into his last post seems to have blinded people from what was really going on. If Thomas was being harassed off-list, by people expecting his games to be finished, then that is very unfortunate, but also totally unrelated to any of what has just happened between him and Che. I think people are taking sides, because they aren't paying attention to what the issue has been. I'll give an example, that will hopefully illustrate the point I am trying to make. If my neighbor was a racist, and he was unjustly hurtful to people, it would be wrong of me to stand by his side if one of those people started to argue with him. Even though he was never mean to me, I have to look at the current situation, and admit that he Was! doing wrong to that person, or group of people. When people take Thomas' side on this, because he was wrote helpful posts, because he worked on games they enjoy, or because he is a nice person, then they are making this very same mistake. This argument is a result of how he speaks to other programmers, so if you are not one, you can't use the fact that he was kind to you as defense for his actions. Excuses have been made, that Thomas is simply misunderstood, but I doubt that is the case most of the time. Before I Ever! had any personal dealings with Thomas, I read posts where he clearly put down other developers, and made himself seem like their superior. I had seen this done to other people, and eventually I stepped in to defend someone who I felt was being treated especially bad by Thomas. I can't remember who it was now, but at the time they were so fed up with his posts, that they were considering giving up programming altogether. By stepping in to the conversation, I became a target myself, and I had Thomas criticizing how I do things. He wouldn't stop posting more, so eventually I told him off, and vowed never to argue with him about programming languages again! Since that time, I've seen him poke at a few other people, but as soon as the castaways game started to get popular, there was Thomas, posting a huge put down of my methods, for no reason whatsoever. Many of you probably remember it, as it was not posted long ago. There was no reason to post anything about programming languages, but Thomas decided to go off on a familiar rant, presumably to point out that my game's success wasn't as deserving because it was not done his way. Several people openly posted about how inappropriate he was with his negative comments. Like it or not, Thomas seems to believe that he is better than many other developers around here. Instead of letting people do things their own way, he insists on pressuring others do follow in his footsteps, and won't stop even if you tell him you are happy with your own choice. Please keep this in mind before you take sides. Be fair, and remember that even if someone wasn't bothering You! personally, it doesn't mean he/she wasn't bothering other people in an unfair way. Sorry if people don't agree with me, but that is how I see it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] CASTAWAYS SUGGESTION.
Hi Jeremy. You can download the microsoft voices called Mike and mary from microsoft. Also espeak has some decent though tinny-sounding voices which does the job. A hop to your favourite search engine will have to do as I don't have any links. Of corse there are also many high quality voices you can buy. I also know the espeak voices are accessible from the windows 64 bit control panel. On 7/20/11, shaun everiss sm.ever...@gmail.com wrote: well to be honest I have been using nvda with espeak. Its low quality but it does the job. Since I only have 1 voice myself, I can't really test my own code if I tried to include options for changing those settings. I'm new at sapi voices, and I wouldn't even know where to begin, in finding more. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, translated in to other languages.
Hi Jeremy. Could you add the option of a text file in which we can place more names to add to the game? People can then also share and combine the files to make one huge base of names. On 7/20/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Odds are, the game won't be self voicing, simply because there are 1000 custom names alone. Multiplayer will become more and more integrated into the game, as it is developed, so there would be a lot of need to switch back to synth voices anyways. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways, translated in to other languages.
hahaha Jeremy. You never know. Someone might ocr all the electronic telephone directories they can find and dump all the names into a text file. On 7/21/11, Mauricio Almeida mauricio...@uol.com.br wrote: blind games brazil, specifically daniela and I, will take the portuguese translation, as discussed privately. It's an honor to work with you. mauricio -Mensagem original- De: Jeremy Kaldobsky jer...@kaldobsky.com Para: audyssey gamers@audyssey.org Data: Quarta, 20 de Julho de 2011 12:38 Assunto: [Audyssey] Castaways, translated in to other languages. Hey guys, I'm still busy coding the next version, but I've finished one of the pieces and it will require help from some of you! As some of you know, I only speak English, and some people have contacted me because they would like to see Castaways translated into other languages. I already have someone willing to do a French translation, but if you know other languages, and are willing to help, I'd appreciate it! Here is how it works. Download this text file. www.kaldobsky.com/audiogames/castawayslang.zip Inside, you will find every piece of dialog Castaways displays, although they are broken into pieces. There are 2 copies of each line, and it is important that the first line is left in English, exactly as it is written. The line under it, is to be replaced with a translation. If there is punctuation in the original line, try to keep it in the translated line as well. There are some places where similar messages seem like a bit of a waste. Some people may wonder why we don't just translate each word individually, but here is why I am doing it this way. If I change all of the words from English, to another language, the way it is worded will no longer sound natural. Different languages arrange words differently, and sometimes extra words, or less words, are needed to get the right message across. By letting you change an entire sentence, you can make it sound correct, in the new language. When finished, you should have the original English line, and the new translated line under it. Please email the finished files back to me, and I will handle the rest. Please be mindful of capital letters and spelling. If you decide to translate this into another language, please post on here what language you are doing. This will help ensure, others do not spend time doing the exact same one. When these are all handed back in, I will probably post them so that everyone can give them a final check, before they officially go into the game. Thanks in advance guys! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways 1.0b thoughts and impressions.
Currently, if someone has just finished a task, they are listed as idle, even if they are on their way to do something else, which might make figuring out who is really idle harder. On 7/17/2011 10:49 AM, dark wrote: Hay aprone. Speaking of idle characters, it'd be nice to be able to list the number of people standing around, sinse then you could make sure everyone is working. currently, it's a litle difficult to know sometimes if you have too many peasants or farmers, sinse you can't look at the resource they produce, but if you consistantly have a couple standing around you could always reassign them elsewhere. Perhaps you could also add a used to be message for the mothers as there is on the aling, sinse you can then tell what jobs are no longer being done. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] beating the game and the other difficulty levels
I'd like random events. I usually play on normal. On 7/17/2011 10:06 PM, Jeremy Kaldobsky wrote: Well hopefully in the next version, people playing on normal and hard difficulty, will have random events to deal with. Muhaha *evil laugh*. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion for improving building management in castaways
Also a list of tasks that need to be performed with an option to delay a task would also be nice. Say you want a barracks, but your peasants keep carrying logs to the saw mill and aur is piling up at the mine while your metallurgists keep on mining because there is no aur at the forge, currently there is no effective way to tell your peasants that they need to have that as a priority. On 7/16/2011 4:11 PM, alex wallis wrote: Hi. I am just writing, as I am in the middle of a game of castaways, and I had a thought about ways to make it easier to keep track of what might be needed in the game. That is, could we either have a new keystroke, or it given as part of existing information, to find out how many of each type of building there are? I think this would be particularly useful in the case of houses and farms, as I am having to go and recount every so often, and it is time consuming going through the buildings list. I would just like to be able to hit a keystroke to find out about numbers of any building, and then have shift d and f to arrow through them to find out there location on the map. perhaps alt d and alt f could be used to let you arrow through your buildings and find out how many of each there are. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion for improving building management in castaways
The problem with that is that it usually wastes a lot of manpower. It is not that I don't want them to do something, the other actions are just more important. On 7/16/2011 8:44 PM, Jeremy Kaldobsky wrote: I've been brainstorming some different ways I might be able to set up prioritizing tasks. After all of the AI trouble with the temporary jobs, I'm a little unsure if I should undertake another huge AI overhaul though. For the moment, remember that you can turn off the resupplying of buildings by pressing Enter on them, then backspace. I find this is a great way to keep my peasants from doing stuff that I suddenly consider low priority. When you disable the stuff you don't need, that puts more workers out there doing the stuff you Do! need. Just don't forget to turn the buildings back on after, lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] suggestion for improving building management incastaways
Dark, especially at the end where there are logs to carry to the sawmill, fur to make yarn of, barrels and food to shift and many things that are essential, being able to control the order of importance would add another dimension to the game not make it more automated. As things are currently, you have absolutely no fine control over people, which is a strength in my opinion, but also a weakness as workers would sometimes do insensible things like grind flower and carry logs when I need metal for suits of armor, but still flower needs to be made and logs need to be split, so I don't want to turn it off. On 7/16/2011 9:23 PM, dark wrote: Hmmm willom, in that situation i just assign more peasants to do the lifting and moving, sinse obviously food has to come before buildings. for me, the ability to kew priorities like that would also be dangerously close to making the game feel too automated. Getting all the jobs done when all you can do is assign people and indicate what needs doing is imho rather the point of the game. Beware the grue! Dark. - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 16, 2011 6:08 PM Subject: Re: [Audyssey] suggestion for improving building management incastaways Also a list of tasks that need to be performed with an option to delay a task would also be nice. Say you want a barracks, but your peasants keep carrying logs to the saw mill and aur is piling up at the mine while your metallurgists keep on mining because there is no aur at the forge, currently there is no effective way to tell your peasants that they need to have that as a priority. On 7/16/2011 4:11 PM, alex wallis wrote: Hi. I am just writing, as I am in the middle of a game of castaways, and I had a thought about ways to make it easier to keep track of what might be needed in the game. That is, could we either have a new keystroke, or it given as part of existing information, to find out how many of each type of building there are? I think this would be particularly useful in the case of houses and farms, as I am having to go and recount every so often, and it is time consuming going through the buildings list. I would just like to be able to hit a keystroke to find out about numbers of any building, and then have shift d and f to arrow through them to find out there location on the map. perhaps alt d and alt f could be used to let you arrow through your buildings and find out how many of each there are. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Weirdest castaways bug ever!
The amount of bricks required for a construction is reported wrong some times, but I can't say if the peasants use the wrong amount or not. At first I thought the amounts required for a building changed. On 7/14/2011 3:42 AM, Zachary Kline wrote: Hi Chris, Okay, I can't duplicate this one at all. Very strange. I did as you suggested and built a storehouse first, and that took the appropriate number of bricks and lumber. The tavern came after that, and it did what I would expect, no immediate construction or anything. Odd. Best, Zack. On Jul 13, 2011, at 6:17 PM, Christopher Bartlett wrote: Ok, with 0.7b, every time I start a new game, the original storehouse takes 10 lumber and only 2 bricks. Once the storehouse has its materials, starting any other building site tells you immediately that it has the materials. This doesn't affect saved games, but it happens every time, no matter what combination of perks and flaws you choose. Now, I started by doing what Jeremy asked and chose cooperative play, and I figured that the resulting weirdness was due to that, but I've exited the game and started a new single-player game with the same results. I suppose I could uninstall and reinstall and see if I can start a single-player game, but this is the strangest bug I've seen with the game. The good news: builders do in fact do what they're supposed to. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Weirdest castaways bug ever!
Also I sometimes hear peasants deliver metal bars to the forge. Won't the bars already be at the forge, because metallurgists work at the forge? On 7/14/2011 12:12 PM, Jeremy Kaldobsky wrote: I'll look in to the typo in the bricks. There was a typo back a version, when you made a barracks or ship, so I probably copied and pasted the typo into another place I hadn't noticed. The correct amounts would still be delivered, it is just a cosmetic bug with the message displayed. Chris, I'm still trying to figure out what's going on with your weird bug! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways v0.3b
Hi Jeremy. I have to congratulate you on another excellent game There are a few issues I've noticed. while playing 0.2, my mine got destroyed, but my miners happily went on mining from a mine, though it was listed as land. In beta 0.4, vegetables is misspelled and there is some strange behavior with builders. They manage to build when there is no material at the site and once I told peasants to become builders, but they did not work. As I understand it, a builder will act as a peasant if it has no building to do. I could not get my builders to do this. On 7/12/2011 9:35 PM, Jeremy Kaldobsky wrote: I've just posted version 0.3b, and I highly recommend everyone take a minute to download it. Don't worry, your saved games will still work, even though you'll probably benefit from starting over because of certain changes. Here are the changes that I can remember making. Lol, I made many little changes so I might be forgetting some. - Cooks, Bartenders, and Mothers are far more resistant to illness and injury. - Everyone else is also more resistant, it just isn't as drastic of a change as I made with the Cooks, Bartenders, and Mothers. - You begin with more supplies, most importantly, you begin with some cloth now. This will give you a way to cure some injuries before you have a textile up and running. - Pregnant women give birth a little sooner, and Children grow up 33 percent faster. - I fixed the bug that made you restart the game if you were defeated. - There is a significant change in how the selection feature works. When you use E, and R, there is now a Total listing. This is selected by default. This is important when you learn that the normal unit list will now only show you people whose jobs match the one you picked with E, and R! When you have it set to Total, things work how you're already used to. - Holding down Shift, while pressing D, and F, will cycle you through your buildings. - When people have nothing to do, depending on their job type, they will temporarily to help out with the job that is under theirs. A carpenter who has no supplies, will take a minute to help out as a lumber jack, for example. Once they perform their temporary job, they will revert back to the job you originally assigned them. This should help everyone a lot. I'm still adding stuff like a mad man! Please keep the bug reports coming in, and remember that saved games, at the time of a bug, are [gold]! It makes things a million times easier for me to find the problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.