Re: [Audyssey] Where Have All The Developers Gone?

2010-05-26 Thread Ken
No no, I'm going to be porting all my games to the desktop as well.  I admit 
that I haven't done much programming lately, and now I'm banging my head 
against the wall that is vb.net--it's bleeding quite freely now and at any 
moment I'm likely to pass out...





Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing 
therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message - 
From: Louis Bryant lo...@braillesoft.net

To: gamers@audyssey.org
Sent: Sunday, May 23, 2010 7:43 PM
Subject: Re: [Audyssey] Where Have All The Developers Gone?


Hi. I'm still around, however I've been quite busy finding full-time work, 
raising two children under the age of two, college for my Bachelors in 
Software Development and Game Design, and helping both Ken Downey and 
Travis with PAC Mate development. I've turned away from the PAC Mate a bit 
to start focusing on desktop games since that's where most of the user 
base is anyway. Travis and Ken's games will most likely be PAC Mate games 
exclusively, while mine has shifted. Desktops are now my top priority 
while the PDA market comes last. I am working on a couple of titles but I 
really can't say how long they'll take to come out as the ideas are quite 
major and require out-of-pocket spending to get them off of the ground. 
This is one of the reasons why I'm looking for work, to get my family in a 
better financial place and to deliver to the blind gaming community what 
we've all wanted. I'm hanging in there, and hope you will all do the same 
for all other developers.

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Re: [Audyssey] Where have all the developers gone?

2010-05-26 Thread Ken
I still miss Junkyard!  That was cool, especially blowing up the propane 
tank.





Do you live near Sandusky Ohio, or are you planning a trip to Cedar Point?
Receive a massage at very competitive rates--$40 per hour for a revitalizing 
therapeutic massage,

$65 per house call--any time, anywhere (within reason.)
Call 419-577-7973
I'll ease your pain and discomfort, loosen and mobilize your stiff joints, 
relax your achy muscles, and help you let go of stress, depression, and 
nervous anxiety...

Ken Downey, LMT

President of Blind Comfort!
The Caring Without the Staring
and
DreamtechInteractive
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:26 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Ah, appologies phil,  sadly i never got to play your dos games (though
the description you give of arthur doesn't half make me want to).

I certainly hope there might be a way to make said games windows friendly 
at

some point in the future.

Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:00 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
I think Bryan was talking about,
ARTHUR'S QUEST

 Produced by
 PCS Games
 Written by
 Carl Mickla
  Sounds created by
 Phil Vlasak
 Version 1.0
Copyright 1999

You are in medieval times.
Your quest as Arthur is to find and recover Excalibur, then
fight the Dark Lord with it, ridding the land of unrest and
conflict.  Before you can do all that you must fight the knights
that are under the influence of the evil lord.  You Build your
fighting skills with various types of weapons so that you will be
worthy of Excalibur and challenge the Dark Lord and banish him
forever.

This was one of our last DOS games.
Phil


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Re: [Audyssey] Where have all the developers gone?

2010-05-25 Thread dark
As I said, I really think it's a distinct shame Vip gameszone didn't take a 
litle more time looking at balance as well as all those great sounds etc. In 
fact, they could actually stil do this if they just took a litle time out, 
but unfortunately as I said before, they also seem to have well and truly 
stopped developement as well.


Beware the grue!

Dark. 



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Re: [Audyssey] Where have all the developers gone?

2010-05-24 Thread Hayden Presley
Hi Shaun,
What, nitro ports, super charger, gravity puller, nitro burner, six-speed
transmition, extra fuel tank, and nitro booster? You have none of that? I'd
hope you at least had something...grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, May 23, 2010 6:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

hmmm
I have lords of the galaxy and railracer.
I remember they used to be the rage when i got em.
But I don't play em anymore not even online.
Railracer is mostly used for checking all my components are working 
as if they are not it crashes.
I keep saying tomyself I will actually build my scores up so I can 
get all the extra stuff needed to really get there then save the config.
but havn't bothered.
At 07:13 a.m. 24/05/2010, you wrote:
Hi,
It's just too bad you never see anyone playing RailRacer online anymore.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi,
Oh, I haven't  forgotten Che. i mentioned Blind Adrenaline briefly at
the end of my e-mail was the best developers between 2005 and 2010..
Besides there is too much information to really mention each and every
developers acomplishments by name, but i agree Che has done more than
anyone in recent years in advancing audio game technology.


On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:
  Hi Thomas. I agree with allmost everything what you said here.
  Anyways, I think you're forgetting Che.
  Not only he created great games including Railracer which is for me the
  best audiogame ever produced and cardroom with constantly new games in
  the way.
  And also, the quolity of services that Che offers such as a dedicated
  server for online playing, tournaments etc.
  For me, in another field, blind gamers comunity  owes a lot to Jim
  Kitchen who is for me the developper who probably made more hapy blind
  gamers in the world!
  I personally admire infinitely the work of Jim for us.
 
  Jorge Gonçalves
  jopo...@hotmail.com
  Skype: joport3
  Twitter: www.twitter.com/goncalvesjorge
  Webpage: www.jorgegoncalves.com

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Re: [Audyssey] Where have all the developers gone?

2010-05-24 Thread Hayden Presley
Hi,
Makes sense--it fits the rather cheesy logo (or not so Cheesy as redundant
the hundredth time you hear it, thank you Ryan for telling me how to shut it
up).
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, May 23, 2010 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Thomas,
You are correct.
I think he gave his girl friend 51 percent of Adora and so she had the 
majority share and could do whatever she wanted with the company.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:19 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi Hayden,
 No. Actually, if mememory serves me it was a joint ownership deal
 where Josh and his girl friend both owned Adora Entertainment. When
 they broke up there was some legal problem over who actually had a
 controlling interest in it.  In the end Josh broke off, gave her
 Adora, and started up Draconis Entertainment managing to keep theESP
 games in the process.
 As for the name Draconis it is latain for dragon.  So consider the
 name Dragon Entertainment in modern English.

 

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Re: [Audyssey] Where have all the developers gone?

2010-05-24 Thread Hayden Presley
Hi,
Are you kidding me? Noo! Grin I haven't even gotten that far.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, May 23, 2010 3:58 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Ah yes, the wall of vines. And those mother hawks would attack you when you 
went after the coins.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:14 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi, following the Proff is the easy bit.  That rock is really hard, 
 but in some way I liked the sound of climbing up that wall of vines. 
 Smile
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, May 23, 2010 8:16 PM
 Subject: Re: [Audyssey] Where have all the developers gone?


 Hi,
 And I really don't t hink the three levels are good examples. Call me 
 crazy,
 but it took me forever to figure out how to follow the professor to the 
 lab.
 Then there's the Aztec temple? That has to be one of the hardest in the
 game. I still have not gotten past that rock in the entrance.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Sunday, May 23, 2010 12:50 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Where have all the developers gone?

 Hi Dark,
 Everyone I know has problems with Monkey Business because of the poor
 navigation aids. I don't exactly have an easy time of it either, but
 have learned enough of it to get around after some painful trial and
 error. Thing is Monkey Business is a poor example of an accessible FPS
 type game. Something like Shades of Doom is a more accessible example
 of a really good FPS type game, and in fact my Genesis Engine will
 have many of the same navigation aids as Shades of Doom and Sarah as
 that seams to be what works for most people. Only mine will have a 3d
 aspect to it rather than  a 2d aspect.
 One thing I have learned from Monkey Business is always give a
 customer a demo version to try before they buy.  I think if I would
 have played a demo of it before hand I would not have purchased it
 either. However, I haven't regretted the purchase just felt it could
 have been done a whole lot better.

 On 5/23/10, dark d...@xgam.org wrote:
 I must confess Monkey business is a rare example of a game I slightly
 regret
 buying, in fact had there been a demo I don't know if I would given how
 profoundly terrible I am with the game due to my problem conceptualizing
 spaces and the emprecise nature of the 3D navigation.

 That being said though, I certainly don't think Draconis should
 automatically release their stuff as freeware, in fact arguing that a
 company should basically give their work away just because it doesn't 
 seem
 as good as some later work seems rather wrong, - sinse by that logic it
 would be fairly hard for anyone to make any money producing games.

 In cases like Dan Z games, the products are released not as freeware, 
 but
 abandonware, ie, the company no longer supports them. There will be no
 efforts made to make them compatible, and should they cause chickens to
 fly
 out of your harddrive of your computer to turn into a giant mushroom,
 
 the company aren't responsable, what you've been smoking would probably 
 be
 responssable in that case ;D.

 Beware the grue!

 Dark.
 Beware the Grue!

 Dark.

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Re: [Audyssey] Where have all the developers gone?

2010-05-24 Thread Hayden Presley
Hi Dark,
Yeah--I particular like the synthesis background. I'm still trying to get
the resources straight--in order to make a profit, you have to buy them,
then sell them, and make it back to your base without using SOS, teleport,
or a space truck?
Best Regards,
hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, May 23, 2010 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

There are two principle ones.

Firstly, markit planets are ridiculous, sinse you can buy all six resources 
for them. This means they're three times more valuable than any other 
planet, thus having the full markit set gives any player a massive 
advantage.

combined to this, is the fact that there is no limit on using teleport or 
space truck stations to grab planets,  particularly the markit planet.

The second reeally! obsurd loophole is the exchange coins option, which 
can effectively just double, or even triple your entire stack of money in 
one go.

It doesn't matter what planets you own or don't own, or what resources you 
buy, getting lucky a couple of times on exchange coins and nobody will catch

you up.

I remember a game I was playing with Igor from vip gameszone and a couple of

other people. We were all on  betwene 2 and 6 thousand, while Igor was on 40

thousand after three circuites of the board, even though we'd been buying 
planets pretty evenly.

The same goes for losing at any of the minigames,  lose all your cash in

hand and your pretty much out of the running,  and as you can only 
morgage planets when you land on them, there's really no way to get back in 
unlike in monopoly.

As I said, it's a major shame. Lords of the galaxy has some truly amazing 
soundscapes, and I absolutely love the different environments for each 
planet and minigame. The idea of sending essentially turn data to other 
players was a nice one as well.

I just really! wich Vip gameszone would clean the game balance up a bit 
more.

Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:52 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi Dark,
 What loopholes are you talking about with Lords of the Galaxy?
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Saturday, May 22, 2010 9:48 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Where have all the developers gone?

 Back when I started looking into audio games in early 2006, it seemed 
 there
 were 4 principle developers of big time serious games, and a number of
 people who either developed free, random symple stuff or promised and not
 delivered.

 Gma (my starting point sinse I began with Shades of doom), along with pcs
 who I believed at first were basically an extention of Gma (sorry Phil, 
 this
 was in the days before sarah).

 Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and
 Draconis.

 I freely admit I was wrong in seeing everyone else as pretty secondary to
 these four, sinse this was before Jim released some of his more extensive
 games like Win Golf or puppy1, and before I'd played anything Tom had
 released.

 Nevertheless, it does seem rather weerd now, because even though generally
 the hole state of audio games have improved,  Entombed, time of
 conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new
 people like Che and jason alan.

 out of what I used to believe were the big four, only one, --- Gma, have
 consistantly developed stuff over the past five years. Though Draconis 
 sold
 Sarah, they weren't actually responsable for building the game, and don't
 seem to have made major updates sinse 2007, the same can be said of Vip
 gameszone, who went quiet after the release of their sports package, 
 quite a shame, as their Lords of the galaxy game rather impressed me, and
 with a litle rebalancing and illimination of loop holes could be 
 fantastic.

 Then Bsc haven't made any releases in this time,  though at least in
 their case I do know this is because Justin has a full time job and
 children,  which is fair enough of course.

 It does seem a bit odd though that so many of who I believed originally to
 be the major players have gone somewhat silent.  Does anyone know 
 what's
 going on with the others, or whether there is any further news from 
 justin?

 manifestly they're stil around having done vista updates and such, but it
 does seem somewhat strange that so many of who I believed were the big
 players are now rather silent, and I'd hate to think more developers have
 done a bavisoft.

 Beware the Grue!

 Dark.
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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Jorge Gonçalves

Hi Thomas. I agree with allmost everything what you said here.
Anyways, I think you're forgetting Che.
Not only he created great games including Railracer which is for me the 
best audiogame ever produced and cardroom with constantly new games in 
the way.
And also, the quolity of services that Che offers such as a dedicated 
server for online playing, tournaments etc.
For me, in another field, blind gamers comunity  owes a lot to Jim 
Kitchen who is for me the developper who probably made more hapy blind 
gamers in the world!

I personally admire infinitely the work of Jim for us.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 23-05-2010 6:36, Thomas Ward escreveu:

Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch and
Chillingham. That was around 2003/2004 or so. After that they
basically fell off the face of the earth, and haven't done anything of
note since.
Second, there was LightTech Interactive. That was a company that was
going very far very fast. It is true they had very simple games like
Light Cars, Light Locator, The Horse Racing Game, etc but they were
learning. Their games were improving, getting better, more advanced
and suddenly the developer doesn't want to do it any more. End of
LightTech Interactive.
Third, there is Alchemy Game Studios. As many here will remember James
North briefly tried to make a come back had a pretty impressive list
of game projects in the works like Montezuma's Revenge, ESP Raceway, a
mouse demo, and Max Shrapnal. However, after a number of personal

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Oriol Gómez
Personally I agree with everything Thomas said here, and I have to add
that with the recent release of the bgt game engine, I believe that
people are going  to start creating a lot more stuff once it comes out
and is publicly well known and more features are added.
It has great potential and it's easy to code with.

Just my 2 cents.

On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:
 Hi Thomas. I agree with allmost everything what you said here.
 Anyways, I think you're forgetting Che.
 Not only he created great games including Railracer which is for me the
 best audiogame ever produced and cardroom with constantly new games in
 the way.
 And also, the quolity of services that Che offers such as a dedicated
 server for online playing, tournaments etc.
 For me, in another field, blind gamers comunity  owes a lot to Jim
 Kitchen who is for me the developper who probably made more hapy blind
 gamers in the world!
 I personally admire infinitely the work of Jim for us.

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

 Em 23-05-2010 6:36, Thomas Ward escreveu:
 Hi Dark,
 Oh, I've noticed this trend as well. i think everyone has that has
 been around this community long enough. Obviously, I've been hear a
 lot longer than you have, at least 10 years or so, and I've seen a lot
 of developers come and go. Some of them were pretty major for a while.
 Back when I discovered the Audyssey magazine and this list, this would
 have been around 1999 or 2000, game developers were just beginning to
 make the switch from Dos to Windows based games. The major developers
 at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
 BSC Games was just getting started too.
 At the time PCS Games had created a rather impressive catalog of Dos
 games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
 Unfortunately, Kevin left PCS Games, and the market was shifting to
 Windows based games. Phil eventually acquired the GMA Engine and
 produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
 games, and is still an active member of our community. However, PCS
 isn't as active as it once was.
 As for ESP I think we all know the story there. James North decided to
 quit, turned control over to Josh, and it was renamed Adora
 Entertainment. Eventually Josh has some personal issues with a former
 girl friend, I believe it was, and he ended up renaming it Draconis
 Entertainment. While the software has been faithfully maintained and
 sold via Josh under one company name or another Draconis really hasn't
 yet put out anything truly new in years. All of their releases like
 ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
 and Ten Pin Alley, were all released quite a long time ago. I know
 they have something in the works for Mac, but still the fact remains
 when the company was still ESP James North was cranking out games left
 and right. Most of the Draconis product catalog is all James North's
 handywork.
 As for GMA I think David has been fairly active over the past 10
 years. Considering the types of games he's produced like Tank
 Commander, Shades of Doom, Time of Conflict, etc I can certainly
 understand why there are long delays between releases. They are not
 the types of games a developer can slap together in a couple of weeks
 and sell left and right. They take considerable time and effort so I
 still see GMA as pretty major even if they aren't producing games left
 and right.
 As for BSC you said yourself what the problem is there. When Justin
 started out he and Dan were cranking out games like Pipe, Troopenum,
 and Hunter. Then, eventually Dan whent off to make DanZ Games and
 Justin got a real job, and no longer has time to devote to BSC like
 the old days. However, there for a couple of years or so Justin and
 Dan had a pretty good run. I doubt we'll see BSC make a come back any
 time soon unless Justin has a drastic change in employment/change in
 his work schedule.
 In fact, out of all the game developers the only one who has
 consistantly released games practically on a yearly basis and is the
 bedrock of audio gaming is Jim Kitchen. His Dos games were the first
 accessible games I had ever heard of, and he is still producing games
 on a somewhat regular basis. I have to give Jim a lot of credit for
 hanging in here as long as he has. I know far too many accessible game
 developers who have came and went over the past 10 years or so.
 First, there is the now infamous Bavisoft. For a couple of years they
 made a name for themselves when they put out Grizzly Gulch and
 Chillingham. That was around 2003/2004 or so. After that they
 basically fell off the face of the earth, and haven't done anything of
 note since.
 Second, there was LightTech Interactive. That was a company that was
 going very far very fast. It is true they had very simple games like
 Light Cars, Light Locator, The Horse 

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Muhammed Deniz
Yeah, some of the developers have vanished. Though just because of a job, or 
a full time job, I can't see a reason of quiting. And also, I liked all of 
light tech's game apart from light battles.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 10:21 AM
Subject: Re: [Audyssey] Where have all the developers gone?


Personally I agree with everything Thomas said here, and I have to add
that with the recent release of the bgt game engine, I believe that
people are going  to start creating a lot more stuff once it comes out
and is publicly well known and more features are added.
It has great potential and it's easy to code with.

Just my 2 cents.

On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:

Hi Thomas. I agree with allmost everything what you said here.
Anyways, I think you're forgetting Che.
Not only he created great games including Railracer which is for me the
best audiogame ever produced and cardroom with constantly new games in
the way.
And also, the quolity of services that Che offers such as a dedicated
server for online playing, tournaments etc.
For me, in another field, blind gamers comunity  owes a lot to Jim
Kitchen who is for me the developper who probably made more hapy blind
gamers in the world!
I personally admire infinitely the work of Jim for us.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 23-05-2010 6:36, Thomas Ward escreveu:

Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on the 
PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a 
dedicated game consul for the Blind based on the Tandy color computer and 
used game cartridges and a built in voice synthesizer. I bought it at an ACB 
convention in 1989.


PCS was putting out about 4 games a year between 1996 and 1999 for DOS 
because both myself and Carl were single living with our parents. Since then 
both Carl and myself got married and he has a full time job with IBM as a 
programmer.
My plan has always been to convert many of my DOS games to windows, but my 
interest in the Harry Potter world has taken over most of my time the past 4 
years.
Carl is considering getting back into game programming and is now putting 
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point of 
developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games 
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it is 
finished.


Phil 



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson

Not only that but Philip's in college is he not?
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 10:36 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch and
Chillingham. That was around 2003/2004 or so. After that they
basically fell off the face of the earth, and haven't done anything of
note since.
Second, there was LightTech Interactive. That was a company that was
going very far very fast. It is true they had very simple games like
Light Cars, Light Locator, The Horse Racing Game, etc but they were
learning. Their games were improving, getting better, more advanced
and suddenly the developer doesn't want to do it any more. End of
LightTech Interactive.
Third, there is Alchemy Game Studios. As many here will remember James
North briefly tried to make a come back had a pretty impressive list
of game projects in the works like Montezuma's Revenge, ESP Raceway, a
mouse demo, and Max Shrapnal. However, after a number of personal
problems, plus an angry mob of upset customers, I took his game
projects off his hands, and he dropped out of site. Probibly never to
be heard from again I figure.
Finally, we have DanZ Games. As I said before I remember Dan got
started helping Justin with BSC Games and then he split off and
created DanZ Games with a few projects of his own like Super Deecout.
However, recently after getting a full time job etc he hung up the
game programming gig

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
Hi despite people getting jobs, personally problems or lack of cash to churn 
out audio games, I think at least companies like Bavisoft should at least 
let us know why they are silent or look at alternitive ways of producing 
games.  I'm very disappointed in a lot of these companies, especially 
Danzgames who just seem to have vannished off the face of the earth.  When I 
found out the release dates of Tank Commander and Shades of Doom were so 
long ago I thought something had happened to GMA, but am now hoping they 
will produce more games using the engen, as I feel that's what the market 
needs.  If it wasn't for Jason Allan, Philip Benfall, Tomas Ward and Phil 
Vlasack I think blind fans of action arcade/action  games would still be 
stuck in the dark ages.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:36 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch and
Chillingham. That was around 2003/2004 or so. After that they
basically fell off the face of the earth, and haven't done anything of
note since.
Second, there was LightTech Interactive. That was a company that was
going very far very fast. It is true they had very simple games like
Light Cars, Light Locator, The Horse Racing Game, etc but they were
learning. Their games were improving, getting better, more advanced
and suddenly the developer doesn't want to do it any more. End of
LightTech Interactive.
Third, there is Alchemy Game Studios. As many

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
I actually think Draconis should do what Danz did and release their stuff as 
free games, they're not exactly on the move anymore so why should we still 
have to pay a lot for not getting as much from a product as you thought you 
would.  An example in my case was Monkey Business, really good story and 
sounds, but seriously lacking in narration and helpfull navigation for the 
blind.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp 
games,  while I know monkey business, both pinball Games and ten pin 
alley were, I didn't think Dynaman or the pinball extention,  or for 
that matter their soundocu game were. Slightly depressing news actually. 
It's also rather Sad phil can't port more of his Dos games to windows, 
sinse those deffinately sound fun,  would any of them run in the 
console window? or do they require hardware synths and other dependencies.


As far as Lighttech goes, that was a really sad business, I know some of 
the programmers of the company, and get the idea that it was a combination 
of creative differences and lack of time being as they were all pretty 
busy students. It is a great shame though, especially considdering some of 
the plans they had (I was actually due to voice act in one of their 
titles).


Also, as I said, this was my impression at the time, I'll freely admit I 
was very wrong about jim's games,  mostly because at that stage the 
only sapi voice I could get to work was ms Sam, which wasn't good. Also, 
remember that my background was very much that of someone playing 
graphical games, therefore, it took some shifting in my thinking to 
considder trying games like Monopoly or hearts.


I'm glad I did, sinse these are fun in their own right, but it did take a 
shift in my thinking.


Interestingly enough now that Jim has bought out some more detailed games 
such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have 
the same position on his stuff, even without said broardening of outlook.


In fact, I will say that's one thing audio games has very much taught 
me,  it's always worth trying a game whatever preconceptions I have 
sinse it might be good fun,  and if it doesn't appeal to me, well I 
haven't lost anything.


Beware the grue!

Dark.

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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
I'd love to play Arthur's Quest since I've always been intrigued by the 
legend of King arthur. But I've never found the Windows version of DOS to be 
all that workable. And I don't dare experiment since I have a tendency to 
change something crucial without realizing it and end up messing up the 
system.

We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:41 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on 
the PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a 
dedicated game consul for the Blind based on the Tandy color computer and 
used game cartridges and a built in voice synthesizer. I bought it at an 
ACB convention in 1989.


PCS was putting out about 4 games a year between 1996 and 1999 for DOS 
because both myself and Carl were single living with our parents. Since 
then both Carl and myself got married and he has a full time job with IBM 
as a programmer.
My plan has always been to convert many of my DOS games to windows, but my 
interest in the Harry Potter world has taken over most of my time the past 
4 years.
Carl is considering getting back into game programming and is now putting 
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point of 
developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games 
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it 
is finished.


Phil

---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Mauricio Almeida
phil,

Do people that bought sarah 1, get free licences for sarah 2, or do they
buy it again, and if so, for what price?

thanks,

mauricio
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 23 de Maio de 2010 08:23
Assunto: Re: [Audyssey] Where have all the developers gone?

I'd love to play Arthur's Quest since I've always been intrigued by the
legend of King arthur. But I've never found the Windows version of DOS to be
all that workable. And I don't dare experiment since I have a tendency to
change something crucial without realizing it and end up messing up the
system.
We are the Knights who say...Ni!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:41 AM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi Dark,
 One slight correction, I worked with Draconis on Ten Pin Alley, based on
 the PCS game Ten Pin Bowling for DOS.
 And that game was based on the GEM machine game of bowling, which was a
 dedicated game consul for the Blind based on the Tandy color computer and
 used game cartridges and a built in voice synthesizer. I bought it at an
 ACB convention in 1989.

 PCS was putting out about 4 games a year between 1996 and 1999 for DOS
 because both myself and Carl were single living with our parents. Since
 then both Carl and myself got married and he has a full time job with IBM
 as a programmer.
 My plan has always been to convert many of my DOS games to windows, but my
 interest in the Harry Potter world has taken over most of my time the past
 4 years.
 Carl is considering getting back into game programming and is now putting
 together C plus plus libraries needed for this task.
 I told him about the steps Thomas ward went through to get to the point of
 developing a game and he may profit from that knowledge.
 Once my Sarah game update is finished, I plan on developing several games
 using the GMA engine.
 But I am also considering the BGT engine and Thomas Ward's engine once it
 is finished.

 Phil

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan

Correct me if I'm wrong, but I'm sure the upgrade is free.  Smile
- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:00 PM
Subject: Re: [Audyssey] Where have all the developers gone?



phil,

Do people that bought sarah 1, get free licences for sarah 2, or do they
buy it again, and if so, for what price?

thanks,

mauricio
-Mensagem original-
De: Bryan Peterson bpeterson2...@cableone.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Domingo, 23 de Maio de 2010 08:23
Assunto: Re: [Audyssey] Where have all the developers gone?

I'd love to play Arthur's Quest since I've always been intrigued by the
legend of King arthur. But I've never found the Windows version of DOS to 
be

all that workable. And I don't dare experiment since I have a tendency to
change something crucial without realizing it and end up messing up the
system.
We are the Knights who say...Ni!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:41 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on
the PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a
dedicated game consul for the Blind based on the Tandy color computer and
used game cartridges and a built in voice synthesizer. I bought it at an
ACB convention in 1989.

PCS was putting out about 4 games a year between 1996 and 1999 for DOS
because both myself and Carl were single living with our parents. Since
then both Carl and myself got married and he has a full time job with IBM
as a programmer.
My plan has always been to convert many of my DOS games to windows, but 
my
interest in the Harry Potter world has taken over most of my time the 
past

4 years.
Carl is considering getting back into game programming and is now putting
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point 
of

developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it
is finished.

Phil

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
I agree completely Lori. But Bavisoft in particular doesn't seem to take our 
suggestions into consideration. Someone from Bavisoft, or at the very least 
someone claiming to be from Bavisoft, posts on the forum at 
www.audiogames.net, but only extremely rarely, and only then when someone 
suggests that their past titles should be made abandonware and distributed 
free as downloadable files. And even then it's a simple please don't do 
that. No indication of what if anything might be in the works. I mean I 
understand not wanting to give out too many details about the game, but at 
least tell us if they are working on something or even a simple seasons 
greetings. Even Draconis isn't quite so secretive despite their general 
silence.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:15 AM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi despite people getting jobs, personally problems or lack of cash to 
churn out audio games, I think at least companies like Bavisoft should at 
least let us know why they are silent or look at alternitive ways of 
producing games.  I'm very disappointed in a lot of these companies, 
especially Danzgames who just seem to have vannished off the face of the 
earth.  When I found out the release dates of Tank Commander and Shades of 
Doom were so long ago I thought something had happened to GMA, but am now 
hoping they will produce more games using the engen, as I feel that's what 
the market needs.  If it wasn't for Jason Allan, Philip Benfall, Tomas 
Ward and Phil Vlasack I think blind fans of action arcade/action  games 
would still be stuck in the dark ages.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:36 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson

I actually really loved Monkey Business.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:17 AM
Subject: Re: [Audyssey] Where have all the developers gone?


I actually think Draconis should do what Danz did and release their stuff 
as free games, they're not exactly on the move anymore so why should we 
still have to pay a lot for not getting as much from a product as you 
thought you would.  An example in my case was Monkey Business, really good 
story and sounds, but seriously lacking in narration and helpfull 
navigation for the blind.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp 
games,  while I know monkey business, both pinball Games and ten pin 
alley were, I didn't think Dynaman or the pinball extention,  or for 
that matter their soundocu game were. Slightly depressing news actually. 
It's also rather Sad phil can't port more of his Dos games to windows, 
sinse those deffinately sound fun,  would any of them run in the 
console window? or do they require hardware synths and other 
dependencies.


As far as Lighttech goes, that was a really sad business, I know some of 
the programmers of the company, and get the idea that it was a 
combination of creative differences and lack of time being as they were 
all pretty busy students. It is a great shame though, especially 
considdering some of the plans they had (I was actually due to voice act 
in one of their titles).


Also, as I said, this was my impression at the time, I'll freely admit I 
was very wrong about jim's games,  mostly because at that stage the 
only sapi voice I could get to work was ms Sam, which wasn't good. Also, 
remember that my background was very much that of someone playing 
graphical games, therefore, it took some shifting in my thinking to 
considder trying games like Monopoly or hearts.


I'm glad I did, sinse these are fun in their own right, but it did take a 
shift in my thinking.


Interestingly enough now that Jim has bought out some more detailed games 
such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have 
the same position on his stuff, even without said broardening of outlook.


In fact, I will say that's one thing audio games has very much taught 
me,  it's always worth trying a game whatever preconceptions I have 
sinse it might be good fun,  and if it doesn't appeal to me, well I 
haven't lost anything.


Beware the grue!

Dark.

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark

Hi Phil.

Interesting history. As I said, this observation was just my thoughts at the 
time I first discovered audio games. Certainly now Sarah is available it's 
very dclear to me Pcs is very much a company in it's own right.


Fantastic as sarah already is and much as I look forward to the next update, 
I will be interested to see what you might come out with next,   
particularly if your former coligue can get back into programming too.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 12:41 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on 
the PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a 
dedicated game consul for the Blind based on the Tandy color computer and 
used game cartridges and a built in voice synthesizer. I bought it at an 
ACB convention in 1989.


PCS was putting out about 4 games a year between 1996 and 1999 for DOS 
because both myself and Carl were single living with our parents. Since 
then both Carl and myself got married and he has a full time job with IBM 
as a programmer.
My plan has always been to convert many of my DOS games to windows, but my 
interest in the Harry Potter world has taken over most of my time the past 
4 years.
Carl is considering getting back into game programming and is now putting 
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point of 
developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games 
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it 
is finished.


Phil

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All messages are archived and can be searched and read at
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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
Actually Gma are very consistant with releases, it just happens that 
consistancy is based on a new game every 18 months-2 years.


The shades update was released in 2006, Vip mud in 2008, and now in early 
2010 we have time of conflict.


So, I wouldn't start worrying about Gma until at least 2013 ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:15 PM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi despite people getting jobs, personally problems or lack of cash to 
churn out audio games, I think at least companies like Bavisoft should at 
least let us know why they are silent or look at alternitive ways of 
producing games.  I'm very disappointed in a lot of these companies, 
especially Danzgames who just seem to have vannished off the face of the 
earth.  When I found out the release dates of Tank Commander and Shades of 
Doom were so long ago I thought something had happened to GMA, but am now 
hoping they will produce more games using the engen, as I feel that's what 
the market needs.  If it wasn't for Jason Allan, Philip Benfall, Tomas 
Ward and Phil Vlasack I think blind fans of action arcade/action  games 
would still be stuck in the dark ages.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:36 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
I must confess Monkey business is a rare example of a game I slightly regret 
buying, in fact had there been a demo I don't know if I would given how 
profoundly terrible I am with the game due to my problem conceptualizing 
spaces and the emprecise nature of the 3D navigation.


That being said though, I certainly don't think Draconis should 
automatically release their stuff as freeware, in fact arguing that a 
company should basically give their work away just because it doesn't seem 
as good as some later work seems rather wrong, - sinse by that logic it 
would be fairly hard for anyone to make any money producing games.


In cases like Dan Z games, the products are released not as freeware, but 
abandonware, ie, the company no longer supports them. There will be no 
efforts made to make them compatible, and should they cause chickens to fly 
out of your harddrive of your computer to turn into a giant mushroom,    
the company aren't responsable, what you've been smoking would probably be 
responssable in that case ;D.


Beware the grue!

Dark.
Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:17 PM
Subject: Re: [Audyssey] Where have all the developers gone?


I actually think Draconis should do what Danz did and release their stuff 
as free games, they're not exactly on the move anymore so why should we 
still have to pay a lot for not getting as much from a product as you 
thought you would.  An example in my case was Monkey Business, really good 
story and sounds, but seriously lacking in narration and helpfull 
navigation for the blind.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp 
games,  while I know monkey business, both pinball Games and ten pin 
alley were, I didn't think Dynaman or the pinball extention,  or for 
that matter their soundocu game were. Slightly depressing news actually. 
It's also rather Sad phil can't port more of his Dos games to windows, 
sinse those deffinately sound fun,  would any of them run in the 
console window? or do they require hardware synths and other 
dependencies.


As far as Lighttech goes, that was a really sad business, I know some of 
the programmers of the company, and get the idea that it was a 
combination of creative differences and lack of time being as they were 
all pretty busy students. It is a great shame though, especially 
considdering some of the plans they had (I was actually due to voice act 
in one of their titles).


Also, as I said, this was my impression at the time, I'll freely admit I 
was very wrong about jim's games,  mostly because at that stage the 
only sapi voice I could get to work was ms Sam, which wasn't good. Also, 
remember that my background was very much that of someone playing 
graphical games, therefore, it took some shifting in my thinking to 
considder trying games like Monopoly or hearts.


I'm glad I did, sinse these are fun in their own right, but it did take a 
shift in my thinking.


Interestingly enough now that Jim has bought out some more detailed games 
such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have 
the same position on his stuff, even without said broardening of outlook.


In fact, I will say that's one thing audio games has very much taught 
me,  it's always worth trying a game whatever preconceptions I have 
sinse it might be good fun,  and if it doesn't appeal to me, well I 
haven't lost anything.


Beware the grue!

Dark.

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
If you mean the infocom version of Arthur's quest, you can actually just 
open the file with any bog standard Zcode interpreter and play it that way.


You can find said game (along with lots of other infocom stuff), at 
http://if.illuminion.de/index.html


Appologies if this wasn't the arthur's quest you meant.

Btw, I've not actually had problems running dos text adventure games like 
Braminar, or fallthru on this desktop or my laptop, though my previous xp 
desktop couldn't run those sorts of things at all.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:23 PM
Subject: Re: [Audyssey] Where have all the developers gone?


I'd love to play Arthur's Quest since I've always been intrigued by the 
legend of King arthur. But I've never found the Windows version of DOS to 
be all that workable. And I don't dare experiment since I have a tendency 
to change something crucial without realizing it and end up messing up the 
system.

We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:41 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
One slight correction, I worked with Draconis on Ten Pin Alley, based on 
the PCS game Ten Pin Bowling for DOS.
And that game was based on the GEM machine game of bowling, which was a 
dedicated game consul for the Blind based on the Tandy color computer and 
used game cartridges and a built in voice synthesizer. I bought it at an 
ACB convention in 1989.


PCS was putting out about 4 games a year between 1996 and 1999 for DOS 
because both myself and Carl were single living with our parents. Since 
then both Carl and myself got married and he has a full time job with IBM 
as a programmer.
My plan has always been to convert many of my DOS games to windows, but 
my interest in the Harry Potter world has taken over most of my time the 
past 4 years.
Carl is considering getting back into game programming and is now putting 
together C plus plus libraries needed for this task.
I told him about the steps Thomas ward went through to get to the point 
of developing a game and he may profit from that knowledge.
Once my Sarah game update is finished, I plan on developing several games 
using the GMA engine.
But I am also considering the BGT engine and Thomas Ward's engine once it 
is finished.


Phil

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
Kind of like the Guatemalan insanity peppers HOmer ate in a memorable, to me 
at least, episode of The Simpsons, which caused him first to hear Ned 
Flanders spout out a stream of gibberish ending in one of the coolest 
catchphrases ever in punk rock music (that being gabba gabba hey!) and then 
to meet a coyote voiced by the late Johnny Cash, who urged him to find your 
soulmate, Homer. Find your soulmate. In fact I liked that scene so much I'm 
thinking of incorporating something like it in some of my games for purposes 
of humor.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, May 23, 2010 9:27 AM
Subject: Re: [Audyssey] Where have all the developers gone?


I must confess Monkey business is a rare example of a game I slightly 
regret buying, in fact had there been a demo I don't know if I would given 
how profoundly terrible I am with the game due to my problem 
conceptualizing spaces and the emprecise nature of the 3D navigation.


That being said though, I certainly don't think Draconis should 
automatically release their stuff as freeware, in fact arguing that a 
company should basically give their work away just because it doesn't seem 
as good as some later work seems rather wrong, - sinse by that logic it 
would be fairly hard for anyone to make any money producing games.


In cases like Dan Z games, the products are released not as freeware, but 
abandonware, ie, the company no longer supports them. There will be no 
efforts made to make them compatible, and should they cause chickens to 
fly out of your harddrive of your computer to turn into a giant 
ushroom,    the company aren't responsable, what you've been smoking 
would probably be responssable in that case ;D.


Beware the grue!

Dark.
Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:17 PM
Subject: Re: [Audyssey] Where have all the developers gone?


I actually think Draconis should do what Danz did and release their stuff 
as free games, they're not exactly on the move anymore so why should we 
still have to pay a lot for not getting as much from a product as you 
thought you would.  An example in my case was Monkey Business, really good 
story and sounds, but seriously lacking in narration and helpfull 
navigation for the blind.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:12 AM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp 
games,  while I know monkey business, both pinball Games and ten pin 
alley were, I didn't think Dynaman or the pinball extention,  or for 
that matter their soundocu game were. Slightly depressing news actually. 
It's also rather Sad phil can't port more of his Dos games to windows, 
sinse those deffinately sound fun,  would any of them run in the 
console window? or do they require hardware synths and other 
dependencies.


As far as Lighttech goes, that was a really sad business, I know some of 
the programmers of the company, and get the idea that it was a 
combination of creative differences and lack of time being as they were 
all pretty busy students. It is a great shame though, especially 
considdering some of the plans they had (I was actually due to voice act 
in one of their titles).


Also, as I said, this was my impression at the time, I'll freely admit I 
was very wrong about jim's games,  mostly because at that stage the 
only sapi voice I could get to work was ms Sam, which wasn't good. Also, 
remember that my background was very much that of someone playing 
graphical games, therefore, it took some shifting in my thinking to 
considder trying games like Monopoly or hearts.


I'm glad I did, sinse these are fun in their own right, but it did take 
a shift in my thinking.


Interestingly enough now that Jim has bought out some more detailed 
games such as Win golf, puppy 1, Homer and win cart, I probably wouldn't 
have the same position on his stuff, even without said broardening of 
outlook.


In fact, I will say that's one thing audio games has very much taught 
me,  it's always worth trying a game whatever preconceptions I have 
sinse it might be good fun,  and if it doesn't appeal to me, well I 
haven't lost anything.


Beware the grue!

Dark.

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread michael barnes
what i would love to see is a current updated version of destination 
mars and run for president and here is something for the sara game

phil could you add stuff from book six and seven and the rest of the series

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Thomas Ward
Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:
 I must confess Monkey business is a rare example of a game I slightly regret
 buying, in fact had there been a demo I don't know if I would given how
 profoundly terrible I am with the game due to my problem conceptualizing
 spaces and the emprecise nature of the 3D navigation.

 That being said though, I certainly don't think Draconis should
 automatically release their stuff as freeware, in fact arguing that a
 company should basically give their work away just because it doesn't seem
 as good as some later work seems rather wrong, - sinse by that logic it
 would be fairly hard for anyone to make any money producing games.

 In cases like Dan Z games, the products are released not as freeware, but
 abandonware, ie, the company no longer supports them. There will be no
 efforts made to make them compatible, and should they cause chickens to fly
 out of your harddrive of your computer to turn into a giant mushroom,  
 the company aren't responsable, what you've been smoking would probably be
 responssable in that case ;D.

 Beware the grue!

 Dark.
 Beware the Grue!

 Dark.

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Thomas Ward
Hi Lori,
I have to disagree with you. Draconis is still maintaining those
games, and I do know Josh has plans to port a number of those games to
Mac OS.  Considering there really aren't any accessible games like
DynaMan, Aliens in the Outback,  and ESP Pinball Extreme for Mac that
is a totally new market for Draconis to break into. Plus for Windows
users the new versions will be written in C++ which means improved
speed, Windows 7 compatibility, and greater stability as they'll be
designed for a modern operating system.  We won't have to fool with
installing the Visual Basic 6 runtime etc.
And while I'm thinking about it just because a game is old doesn't
make itbad. All of those original ESP  titles were good games for
their time. They aren't necessarily what I would have written myself,
but I still think they are fairly decent games and are worth paying
for.

On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 I actually think Draconis should do what Danz did and release their stuff as
 free games, they're not exactly on the move anymore so why should we still
 have to pay a lot for not getting as much from a product as you thought you
 would.  An example in my case was Monkey Business, really good story and
 sounds, but seriously lacking in narration and helpfull navigation for the
 blind.

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Thomas Ward
Hi,
Oh, I haven't  forgotten Che. i mentioned Blind Adrenaline briefly at
the end of my e-mail was the best developers between 2005 and 2010..
Besides there is too much information to really mention each and every
developers acomplishments by name, but i agree Che has done more than
anyone in recent years in advancing audio game technology.


On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:
 Hi Thomas. I agree with allmost everything what you said here.
 Anyways, I think you're forgetting Che.
 Not only he created great games including Railracer which is for me the
 best audiogame ever produced and cardroom with constantly new games in
 the way.
 And also, the quolity of services that Che offers such as a dedicated
 server for online playing, tournaments etc.
 For me, in another field, blind gamers comunity  owes a lot to Jim
 Kitchen who is for me the developper who probably made more hapy blind
 gamers in the world!
 I personally admire infinitely the work of Jim for us.

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Thomas Ward
Hi Dark,
Yes, most of the Draconis gtitles were written by James North when the
company was still ESP. Specifically, Monkey Business, ESP Pinball
Classic, DynaMan, ESP Whoopass, and Aliens in the Outback. James
started ESP Pinball Extreme too, but Josh finished and released that
game himself when they became Adora Entertainment. Ten Pin Alley and
Soundoku were Josh's original creations. So comparatively speaking
Draconis and Adora haven't produced as much as they did when the
company was ESP with James north developing the games. However, I know
Josh is working on a new cross-platform engine for Mac/Windows so here
is hoping for more games in the future.
As far as the old PCS titles goes I seam to recall having to use Jaws
for Dos and a hardware synth to play them. I haven't honestly tried
one under Windows XP, Vista, or Windows 7. Although, given the design
I doubt they would work. They were based on a totally different
generation of hardware and for Dos, and dependencies would be
different. Phil could tell you more about how they work on a modern
operating system.
As for your views about Jim's games I had the very same attitude when
coming to this community in 99. I had been sighted for several years
so I had litterally played everything I could get my hands on from the
clasic Pong for Atari all the way up to the latest and greatest games
like Doom, Quake, Tomb Raider, Jedi Knight, Mech Warrior, Soldier of
Fortune, whatever. So I came to the audio games community with some
really high expectations assuming that blind gamers wanted to play the
same kinds of bleeding edge games I liked playing, and believe me when
I found out all there were is board and card type games I was
disappointed. My expectations were so high that I considered what
people like what Kitchens Inc and PCS Games were doing as drastically
infurior to what was available for the mainstream gamer at the time.
It wasn't so much I didn't like the games, but thought they were old
hat and behind the times so to speak.
I guess to put it bluntly for me going from the latest and greatest 3d
FPS titles of the era to text adventures, card and board games, etc
was a major down grade. It wasn't until GMA released Shades of Doom in
2001 that I really began to take more notice of the audio games
community in general. I realized that it was possible to create games
that I liked in an accessible type format, and that somebody out there
did share my interests in games after all. David Greenwood really has
been a leader in accessible games for the fact he introduced the first
World War II submarine simulation, the first tank simulation, and a
remarkably good version of Doom for the accessible games community.
Now, he has Time of Conflict. All have been revolutionary in there own
way as they broke the mode of the card, board, and Atari shoot-mups
that seam to be the majority of accessible games. Game's like those
GMA have produced were realy were what I was after in 99, and I'm glad
to see others are beginning to take up the cause now too. Phil put out
Sarah, as you know, and there is Teraformers, etc. So it is coming,
but slowly.
However, like you I have had to go through  a major shift in thinking
to take each and every game on its own maret, and each and every
developer as well. In 99 I thought text only interactive fiction games
were beneath me, but once I began exploring them I found out I loved
them. Admitedly I'm not a big fan of card and board games, but I've
still had plenty of hours of fun playing Jim Kitchen's games once I
finally started playing them.  All things being equal I still miss the
big FPS type games of the 90's I was playing, but I've managed to give
credit where it is do, and try not to compare every single accessible
game to big comercial budget games that they were never intended to
compete with in the first place. Plus no one here, including me, can
run a race against mainstream companies. We neither have the time or
the money to create really huge mainstream titles, and once I accepted
that fact it became easier to be happier with what we do have,a dn
hope to make bigger and better games in the future.

Smile.

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
Hi Tom I agree, I do like moving around and exploring in the game, it's just 
the taking certain numbers of steps and so on I find a bit trying.  I can't 
get passed that rock in the temple!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:49 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:
I must confess Monkey business is a rare example of a game I slightly 
regret

buying, in fact had there been a demo I don't know if I would given how
profoundly terrible I am with the game due to my problem conceptualizing
spaces and the emprecise nature of the 3D navigation.

That being said though, I certainly don't think Draconis should
automatically release their stuff as freeware, in fact arguing that a
company should basically give their work away just because it doesn't 
seem

as good as some later work seems rather wrong, - sinse by that logic it
would be fairly hard for anyone to make any money producing games.

In cases like Dan Z games, the products are released not as freeware, but
abandonware, ie, the company no longer supports them. There will be no
efforts made to make them compatible, and should they cause chickens to 
fly
out of your harddrive of your computer to turn into a giant 
ushroom,  
the company aren't responsable, what you've been smoking would probably 
be

responssable in that case ;D.

Beware the grue!

Dark.
Beware the Grue!

Dark.


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
I know, I'll need to check them out again to remind myself.  That's what I 
like about the PCS Game page, it's got a list of other links too to explore.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 7:14 PM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi,
Oh, I haven't  forgotten Che. i mentioned Blind Adrenaline briefly at
the end of my e-mail was the best developers between 2005 and 2010..
Besides there is too much information to really mention each and every
developers acomplishments by name, but i agree Che has done more than
anyone in recent years in advancing audio game technology.


On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:

Hi Thomas. I agree with allmost everything what you said here.
Anyways, I think you're forgetting Che.
Not only he created great games including Railracer which is for me the
best audiogame ever produced and cardroom with constantly new games in
the way.
And also, the quolity of services that Che offers such as a dedicated
server for online playing, tournaments etc.
For me, in another field, blind gamers comunity  owes a lot to Jim
Kitchen who is for me the developper who probably made more hapy blind
gamers in the world!
I personally admire infinitely the work of Jim for us.

Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson

S
P
O
I
L
E
R
 Lori if you're referring to the cave-ins, a good trick for that is to do 
the same thing you do for the arrow traps, that being to turn to the 
opposite direction and run backward at a crouch by holding down the Control 
and Alt keys along with the down arrow. With the cave-ins you may have to do 
a bit of sidestepping in order to continue to proceed but it does work.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 12:42 PM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi Tom I agree, I do like moving around and exploring in the game, it's 
just the taking certain numbers of steps and so on I find a bit trying.  I 
can't get passed that rock in the temple!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 6:49 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:
I must confess Monkey business is a rare example of a game I slightly 
regret

buying, in fact had there been a demo I don't know if I would given how
profoundly terrible I am with the game due to my problem conceptualizing
spaces and the emprecise nature of the 3D navigation.

That being said though, I certainly don't think Draconis should
automatically release their stuff as freeware, in fact arguing that a
company should basically give their work away just because it doesn't 
seem

as good as some later work seems rather wrong, - sinse by that logic it
would be fairly hard for anyone to make any money producing games.

In cases like Dan Z games, the products are released not as freeware, 
but

abandonware, ie, the company no longer supports them. There will be no
efforts made to make them compatible, and should they cause chickens to 
fly
out of your harddrive of your computer to turn into a giant 
shroom,  
the company aren't responsable, what you've been smoking would probably 
be

responssable in that case ;D.

Beware the grue!

Dark.
Beware the Grue!

Dark.


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
It's just too bad you never see anyone playing RailRacer online anymore.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi,
Oh, I haven't  forgotten Che. i mentioned Blind Adrenaline briefly at
the end of my e-mail was the best developers between 2005 and 2010..
Besides there is too much information to really mention each and every
developers acomplishments by name, but i agree Che has done more than
anyone in recent years in advancing audio game technology.


On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:
 Hi Thomas. I agree with allmost everything what you said here.
 Anyways, I think you're forgetting Che.
 Not only he created great games including Railracer which is for me the
 best audiogame ever produced and cardroom with constantly new games in
 the way.
 And also, the quolity of services that Che offers such as a dedicated
 server for online playing, tournaments etc.
 For me, in another field, blind gamers comunity  owes a lot to Jim
 Kitchen who is for me the developper who probably made more hapy blind
 gamers in the world!
 I personally admire infinitely the work of Jim for us.

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
And I really don't t hink the three levels are good examples. Call me crazy,
but it took me forever to figure out how to follow the professor to the lab.
Then there's the Aztec temple? That has to be one of the hardest in the
game. I still have not gotten past that rock in the entrance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 12:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:
 I must confess Monkey business is a rare example of a game I slightly
regret
 buying, in fact had there been a demo I don't know if I would given how
 profoundly terrible I am with the game due to my problem conceptualizing
 spaces and the emprecise nature of the 3D navigation.

 That being said though, I certainly don't think Draconis should
 automatically release their stuff as freeware, in fact arguing that a
 company should basically give their work away just because it doesn't seem
 as good as some later work seems rather wrong, - sinse by that logic it
 would be fairly hard for anyone to make any money producing games.

 In cases like Dan Z games, the products are released not as freeware, but
 abandonware, ie, the company no longer supports them. There will be no
 efforts made to make them compatible, and should they cause chickens to
fly
 out of your harddrive of your computer to turn into a giant mushroom,

 the company aren't responsable, what you've been smoking would probably be
 responssable in that case ;D.

 Beware the grue!

 Dark.
 Beware the Grue!

 Dark.

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
bizarre.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, May 23, 2010 9:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Not only that but Philip's in college is he not?
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 10:36 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi Dark,
 Oh, I've noticed this trend as well. i think everyone has that has
 been around this community long enough. Obviously, I've been hear a
 lot longer than you have, at least 10 years or so, and I've seen a lot
 of developers come and go. Some of them were pretty major for a while.
 Back when I discovered the Audyssey magazine and this list, this would
 have been around 1999 or 2000, game developers were just beginning to
 make the switch from Dos to Windows based games. The major developers
 at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
 BSC Games was just getting started too.
 At the time PCS Games had created a rather impressive catalog of Dos
 games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
 Unfortunately, Kevin left PCS Games, and the market was shifting to
 Windows based games. Phil eventually acquired the GMA Engine and
 produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
 games, and is still an active member of our community. However, PCS
 isn't as active as it once was.
 As for ESP I think we all know the story there. James North decided to
 quit, turned control over to Josh, and it was renamed Adora
 Entertainment. Eventually Josh has some personal issues with a former
 girl friend, I believe it was, and he ended up renaming it Draconis
 Entertainment. While the software has been faithfully maintained and
 sold via Josh under one company name or another Draconis really hasn't
 yet put out anything truly new in years. All of their releases like
 ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
 and Ten Pin Alley, were all released quite a long time ago. I know
 they have something in the works for Mac, but still the fact remains
 when the company was still ESP James North was cranking out games left
 and right. Most of the Draconis product catalog is all James North's
 handywork.
 As for GMA I think David has been fairly active over the past 10
 years. Considering the types of games he's produced like Tank
 Commander, Shades of Doom, Time of Conflict, etc I can certainly
 understand why there are long delays between releases. They are not
 the types of games a developer can slap together in a couple of weeks
 and sell left and right. They take considerable time and effort so I
 still see GMA as pretty major even if they aren't producing games left
 and right.
 As for BSC you said yourself what the problem is there. When Justin
 started out he and Dan were cranking out games like Pipe, Troopenum,
 and Hunter. Then, eventually Dan whent off to make DanZ Games and
 Justin got a real job, and no longer has time to devote to BSC like
 the old days. However, there for a couple of years or so Justin and
 Dan had a pretty good run. I doubt we'll see BSC make a come back any
 time soon unless Justin has a drastic change in employment/change in
 his work schedule.
 In fact, out of all the game developers the only one who has
 consistantly released games practically on a yearly basis and is the
 bedrock of audio gaming is Jim Kitchen. His Dos games were the first
 accessible games I had ever heard of, and he is still producing games
 on a somewhat regular basis. I have to give Jim a lot of credit for
 hanging in here as long as he has. I know far too many accessible game
 developers who have came and went over the past 10 years or so.
 First, there is the now infamous Bavisoft. For a couple of years they
 made a name for themselves when they put out Grizzly Gulch and
 Chillingham. That was around 2003/2004 or so. After that they
 basically fell off the face of the earth, and haven't done anything of
 note since.
 Second, there was LightTech Interactive. That was a company that was
 going very far very fast. It is true they had very simple games like
 Light Cars, Light Locator, The Horse Racing Game, etc but they were
 learning. Their games were improving, getting better, more advanced
 and suddenly the developer doesn't want to do it any more. End of
 LightTech Interactive.
 Third, there is Alchemy Game Studios. As many here will remember James
 North briefly tried to make a come back had a pretty impressive list
 of game projects in the works like Montezuma's Revenge, ESP Raceway, a
 mouse demo, and Max Shrapnal. However, after a number of personal
 problems, plus an angry mob

Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi Dark,
What loopholes are you talking about with Lords of the Galaxy?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 22, 2010 9:48 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Where have all the developers gone?

Back when I started looking into audio games in early 2006, it seemed there
were 4 principle developers of big time serious games, and a number of
people who either developed free, random symple stuff or promised and not
delivered.

Gma (my starting point sinse I began with Shades of doom), along with pcs
who I believed at first were basically an extention of Gma (sorry Phil, this
was in the days before sarah). 

Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and
Draconis. 

I freely admit I was wrong in seeing everyone else as pretty secondary to
these four, sinse this was before Jim released some of his more extensive
games like Win Golf or puppy1, and before I'd played anything Tom had
released. 

Nevertheless, it does seem rather weerd now, because even though generally
the hole state of audio games have improved,  Entombed, time of
conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new
people like Che and jason alan. 

out of what I used to believe were the big four, only one, --- Gma, have
consistantly developed stuff over the past five years. Though Draconis sold
Sarah, they weren't actually responsable for building the game, and don't
seem to have made major updates sinse 2007, the same can be said of Vip
gameszone, who went quiet after the release of their sports package, 
quite a shame, as their Lords of the galaxy game rather impressed me, and
with a litle rebalancing and illimination of loop holes could be fantastic. 

Then Bsc haven't made any releases in this time,  though at least in
their case I do know this is because Justin has a full time job and
children,  which is fair enough of course. 

It does seem a bit odd though that so many of who I believed originally to
be the major players have gone somewhat silent.  Does anyone know what's
going on with the others, or whether there is any further news from justin? 

manifestly they're stil around having done vista updates and such, but it
does seem somewhat strange that so many of who I believed were the big
players are now rather silent, and I'd hate to think more developers have
done a bavisoft.

Beware the Grue! 

Dark.
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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Hi Hayden,
If you broke up with a girl named Adora
and your company was named Adora
wouldn't you change the name?
smiles,
Nah, I think he gave her the rights to the company name before they broke up 
and she refused to give them back.


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:44 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
bizarre.
Best Regards,
Hayden



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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
Ah...that was her name? That makes more sense. What does draconis mean?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, May 23, 2010 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Hayden,
If you broke up with a girl named Adora
 and your company was named Adora
 wouldn't you change the name?
smiles,
Nah, I think he gave her the rights to the company name before they broke up

and she refused to give them back.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:44 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi,
 Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
 bizarre.
 Best Regards,
 Hayden


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Hayden Presley
Hi,
Oops...that was an embarrassing message, I hadn't read the entire thing
before I wrote that. However, my question on draconis still stands.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, May 23, 2010 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Hayden,
If you broke up with a girl named Adora
 and your company was named Adora
 wouldn't you change the name?
smiles,
Nah, I think he gave her the rights to the company name before they broke up

and she refused to give them back.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:44 PM
Subject: Re: [Audyssey] Where have all the developers gone?


 Hi,
 Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
 bizarre.
 Best Regards,
 Hayden


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Hi Dark,
I think Bryan was talking about,
ARTHUR'S QUEST

 Produced by
 PCS Games
 Written by
 Carl Mickla
  Sounds created by
 Phil Vlasak
 Version 1.0
Copyright 1999

You are in medieval times.
Your quest as Arthur is to find and recover Excalibur, then
fight the Dark Lord with it, ridding the land of unrest and
conflict.  Before you can do all that you must fight the knights
that are under the influence of the evil lord.  You Build your
fighting skills with various types of weapons so that you will be
worthy of Excalibur and challenge the Dark Lord and banish him
forever.

This was one of our last DOS games.
Phil


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Draconis is the name of the disease you get from being bitten by a dragon.
smiles,
Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:58 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
Ah...that was her name? That makes more sense. What does draconis mean?
Best Regards,
Hayden



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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark

There are two principle ones.

Firstly, markit planets are ridiculous, sinse you can buy all six resources 
for them. This means they're three times more valuable than any other 
planet, thus having the full markit set gives any player a massive 
advantage.


combined to this, is the fact that there is no limit on using teleport or 
space truck stations to grab planets,  particularly the markit planet.


The second reeally! obsurd loophole is the exchange coins option, which 
can effectively just double, or even triple your entire stack of money in 
one go.


It doesn't matter what planets you own or don't own, or what resources you 
buy, getting lucky a couple of times on exchange coins and nobody will catch 
you up.


I remember a game I was playing with Igor from vip gameszone and a couple of 
other people. We were all on  betwene 2 and 6 thousand, while Igor was on 40 
thousand after three circuites of the board, even though we'd been buying 
planets pretty evenly.


The same goes for losing at any of the minigames,  lose all your cash in 
hand and your pretty much out of the running,  and as you can only 
morgage planets when you land on them, there's really no way to get back in 
unlike in monopoly.


As I said, it's a major shame. Lords of the galaxy has some truly amazing 
soundscapes, and I absolutely love the different environments for each 
planet and minigame. The idea of sending essentially turn data to other 
players was a nice one as well.


I just really! wich Vip gameszone would clean the game balance up a bit 
more.


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:52 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
What loopholes are you talking about with Lords of the Galaxy?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 22, 2010 9:48 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Where have all the developers gone?

Back when I started looking into audio games in early 2006, it seemed 
there

were 4 principle developers of big time serious games, and a number of
people who either developed free, random symple stuff or promised and not
delivered.

Gma (my starting point sinse I began with Shades of doom), along with pcs
who I believed at first were basically an extention of Gma (sorry Phil, 
this

was in the days before sarah).

Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and
Draconis.

I freely admit I was wrong in seeing everyone else as pretty secondary to
these four, sinse this was before Jim released some of his more extensive
games like Win Golf or puppy1, and before I'd played anything Tom had
released.

Nevertheless, it does seem rather weerd now, because even though generally
the hole state of audio games have improved,  Entombed, time of
conflict, sound rts, rail racer, sarah etc, etc, it seems mostly by new
people like Che and jason alan.

out of what I used to believe were the big four, only one, --- Gma, have
consistantly developed stuff over the past five years. Though Draconis 
sold

Sarah, they weren't actually responsable for building the game, and don't
seem to have made major updates sinse 2007, the same can be said of Vip
gameszone, who went quiet after the release of their sports package, 
quite a shame, as their Lords of the galaxy game rather impressed me, and
with a litle rebalancing and illimination of loop holes could be 
fantastic.


Then Bsc haven't made any releases in this time,  though at least in
their case I do know this is because Justin has a full time job and
children,  which is fair enough of course.

It does seem a bit odd though that so many of who I believed originally to
be the major players have gone somewhat silent.  Does anyone know 
what's
going on with the others, or whether there is any further news from 
justin?


manifestly they're stil around having done vista updates and such, but it
does seem somewhat strange that so many of who I believed were the big
players are now rather silent, and I'd hate to think more developers have
done a bavisoft.

Beware the Grue!

Dark.
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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Lori Duncan
Hi, following the Proff is the easy bit.  That rock is really hard, but 
in some way I liked the sound of climbing up that wall of vines.  Smile
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:16 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
And I really don't t hink the three levels are good examples. Call me 
crazy,
but it took me forever to figure out how to follow the professor to the 
lab.

Then there's the Aztec temple? That has to be one of the hardest in the
game. I still have not gotten past that rock in the entrance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 12:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:

I must confess Monkey business is a rare example of a game I slightly

regret

buying, in fact had there been a demo I don't know if I would given how
profoundly terrible I am with the game due to my problem conceptualizing
spaces and the emprecise nature of the 3D navigation.

That being said though, I certainly don't think Draconis should
automatically release their stuff as freeware, in fact arguing that a
company should basically give their work away just because it doesn't 
seem

as good as some later work seems rather wrong, - sinse by that logic it
would be fairly hard for anyone to make any money producing games.

In cases like Dan Z games, the products are released not as freeware, but
abandonware, ie, the company no longer supports them. There will be no
efforts made to make them compatible, and should they cause chickens to

fly

out of your harddrive of your computer to turn into a giant mushroom,


the company aren't responsable, what you've been smoking would probably 
be

responssable in that case ;D.

Beware the grue!

Dark.
Beware the Grue!

Dark.


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
Draconis is a latin derivative of dragon, --- hence why the word for dragon 
like is draconic.


Btw, I'm not entirely certain, but I believe the first password percey 
weesley gives the fat lady's portrate in Harry potter and the Philosophers' 
stone cappert draconis (excuse wonkey spelling), is latin for Dragon's 
head.


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:58 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
Ah...that was her name? That makes more sense. What does draconis mean?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, May 23, 2010 2:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Hayden,
If you broke up with a girl named Adora
and your company was named Adora
wouldn't you change the name?
smiles,
Nah, I think he gave her the rights to the company name before they broke 
up


and she refused to give them back.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:44 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
Um...I'm sorry but--Josh changed the name do to a girlfriend? That's
bizarre.
Best Regards,
Hayden



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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread dark
Ah, appologies phil,  sadly i never got to play your dos games (though 
the description you give of arthur doesn't half make me want to).


I certainly hope there might be a way to make said games windows friendly at 
some point in the future.


Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:00 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
I think Bryan was talking about,
ARTHUR'S QUEST

 Produced by
 PCS Games
 Written by
 Carl Mickla
  Sounds created by
 Phil Vlasak
 Version 1.0
Copyright 1999

You are in medieval times.
Your quest as Arthur is to find and recover Excalibur, then
fight the Dark Lord with it, ridding the land of unrest and
conflict.  Before you can do all that you must fight the knights
that are under the influence of the evil lord.  You Build your
fighting skills with various types of weapons so that you will be
worthy of Excalibur and challenge the Dark Lord and banish him
forever.

This was one of our last DOS games.
Phil


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson

Yep, that's the one.
We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:00 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Dark,
I think Bryan was talking about,
ARTHUR'S QUEST

 Produced by
 PCS Games
 Written by
 Carl Mickla
  Sounds created by
 Phil Vlasak
 Version 1.0
Copyright 1999

You are in medieval times.
Your quest as Arthur is to find and recover Excalibur, then
fight the Dark Lord with it, ridding the land of unrest and
conflict.  Before you can do all that you must fight the knights
that are under the influence of the evil lord.  You Build your
fighting skills with various types of weapons so that you will be
worthy of Excalibur and challenge the Dark Lord and banish him
forever.

This was one of our last DOS games.
Phil


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson

I would think that would be Dragon Pox.
We are the Knights who say...Ni!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:04 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Draconis is the name of the disease you get from being bitten by a dragon.
smiles,
Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 3:58 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
Ah...that was her name? That makes more sense. What does draconis mean?
Best Regards,
Hayden



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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Bryan Peterson
Ah yes, the wall of vines. And those mother hawks would attack you when you 
went after the coins.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:14 PM
Subject: Re: [Audyssey] Where have all the developers gone?


Hi, following the Proff is the easy bit.  That rock is really hard, 
but in some way I liked the sound of climbing up that wall of vines. 
Smile
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:16 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi,
And I really don't t hink the three levels are good examples. Call me 
crazy,
but it took me forever to figure out how to follow the professor to the 
lab.

Then there's the Aztec temple? That has to be one of the hardest in the
game. I still have not gotten past that rock in the entrance.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 12:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:

I must confess Monkey business is a rare example of a game I slightly

regret

buying, in fact had there been a demo I don't know if I would given how
profoundly terrible I am with the game due to my problem conceptualizing
spaces and the emprecise nature of the 3D navigation.

That being said though, I certainly don't think Draconis should
automatically release their stuff as freeware, in fact arguing that a
company should basically give their work away just because it doesn't 
seem

as good as some later work seems rather wrong, - sinse by that logic it
would be fairly hard for anyone to make any money producing games.

In cases like Dan Z games, the products are released not as freeware, 
but

abandonware, ie, the company no longer supports them. There will be no
efforts made to make them compatible, and should they cause chickens to

fly

out of your harddrive of your computer to turn into a giant mushroom,


the company aren't responsable, what you've been smoking would probably 
be

responssable in that case ;D.

Beware the grue!

Dark.
Beware the Grue!

Dark.


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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Thomas Ward
Hi Hayden,
No. Actually, if mememory serves me it was a joint ownership deal
where Josh and his girl friend both owned Adora Entertainment. When
they broke up there was some legal problem over who actually had a
controlling interest in it.  In the end Josh broke off, gave her
Adora, and started up Draconis Entertainment managing to keep theESP
games in the process.
As for the name Draconis it is latain for dragon.  So consider the
name Dragon Entertainment in modern English.


On 5/23/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 Ah...that was her name? That makes more sense. What does draconis mean?
 Best Regards,
 Hayden

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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread Phil Vlasak

Hi Thomas,
You are correct.
I think he gave his girl friend 51 percent of Adora and so she had the 
majority share and could do whatever she wanted with the company.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 5:19 PM
Subject: Re: [Audyssey] Where have all the developers gone?



Hi Hayden,
No. Actually, if mememory serves me it was a joint ownership deal
where Josh and his girl friend both owned Adora Entertainment. When
they broke up there was some legal problem over who actually had a
controlling interest in it.  In the end Josh broke off, gave her
Adora, and started up Draconis Entertainment managing to keep theESP
games in the process.
As for the name Draconis it is latain for dragon.  So consider the
name Dragon Entertainment in modern English.




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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread shaun everiss

well at one stage I thought of buying it.
in fact at one stage I managed to get the ability to run the full 
version on another system.

I never got the navigation off.
it was like run and die so I never really got it working for me.
though I have never bothered about the latest gma title to.
At 05:49 a.m. 24/05/2010, you wrote:

Hi Dark,
Everyone I know has problems with Monkey Business because of the poor
navigation aids. I don't exactly have an easy time of it either, but
have learned enough of it to get around after some painful trial and
error. Thing is Monkey Business is a poor example of an accessible FPS
type game. Something like Shades of Doom is a more accessible example
of a really good FPS type game, and in fact my Genesis Engine will
have many of the same navigation aids as Shades of Doom and Sarah as
that seams to be what works for most people. Only mine will have a 3d
aspect to it rather than  a 2d aspect.
One thing I have learned from Monkey Business is always give a
customer a demo version to try before they buy.  I think if I would
have played a demo of it before hand I would not have purchased it
either. However, I haven't regretted the purchase just felt it could
have been done a whole lot better.

On 5/23/10, dark d...@xgam.org wrote:
 I must confess Monkey business is a rare example of a game I 
slightly regret

 buying, in fact had there been a demo I don't know if I would given how
 profoundly terrible I am with the game due to my problem conceptualizing
 spaces and the emprecise nature of the 3D navigation.

 That being said though, I certainly don't think Draconis should
 automatically release their stuff as freeware, in fact arguing that a
 company should basically give their work away just because it doesn't seem
 as good as some later work seems rather wrong, - sinse by that logic it
 would be fairly hard for anyone to make any money producing games.

 In cases like Dan Z games, the products are released not as freeware, but
 abandonware, ie, the company no longer supports them. There will be no
 efforts made to make them compatible, and should they cause chickens to fly
 out of your harddrive of your computer to turn into a giant mushroom,  
 the company aren't responsable, what you've been smoking would probably be
 responssable in that case ;D.

 Beware the grue!

 Dark.
 Beware the Grue!

 Dark.

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Re: [Audyssey] Where Have All The Developers Gone?

2010-05-23 Thread Louis Bryant
Hi. I'm still around, however I've been quite busy finding full-time work, 
raising two children under the age of two, college for my Bachelors in Software 
Development and Game Design, and helping both Ken Downey and Travis with PAC 
Mate development. I've turned away from the PAC Mate a bit to start focusing on 
desktop games since that's where most of the user base is anyway. Travis and 
Ken's games will most likely be PAC Mate games exclusively, while mine has 
shifted. Desktops are now my top priority while the PDA market comes last. I am 
working on a couple of titles but I really can't say how long they'll take to 
come out as the ideas are quite major and require out-of-pocket spending to get 
them off of the ground. This is one of the reasons why I'm looking for work, to 
get my family in a better financial place and to deliver to the blind gaming 
community what we've all wanted. I'm hanging in there, and hope you will all do 
the same for all other developers.
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Re: [Audyssey] Where have all the developers gone?

2010-05-23 Thread shaun everiss

hmmm
I have lords of the galaxy and railracer.
I remember they used to be the rage when i got em.
But I don't play em anymore not even online.
Railracer is mostly used for checking all my components are working 
as if they are not it crashes.
I keep saying tomyself I will actually build my scores up so I can 
get all the extra stuff needed to really get there then save the config.

but havn't bothered.
At 07:13 a.m. 24/05/2010, you wrote:

Hi,
It's just too bad you never see anyone playing RailRacer online anymore.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 23, 2010 1:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Where have all the developers gone?

Hi,
Oh, I haven't  forgotten Che. i mentioned Blind Adrenaline briefly at
the end of my e-mail was the best developers between 2005 and 2010..
Besides there is too much information to really mention each and every
developers acomplishments by name, but i agree Che has done more than
anyone in recent years in advancing audio game technology.


On 5/23/10, Jorge Gonçalves jopo...@hotmail.com wrote:
 Hi Thomas. I agree with allmost everything what you said here.
 Anyways, I think you're forgetting Che.
 Not only he created great games including Railracer which is for me the
 best audiogame ever produced and cardroom with constantly new games in
 the way.
 And also, the quolity of services that Che offers such as a dedicated
 server for online playing, tournaments etc.
 For me, in another field, blind gamers comunity  owes a lot to Jim
 Kitchen who is for me the developper who probably made more hapy blind
 gamers in the world!
 I personally admire infinitely the work of Jim for us.

 Jorge Gonçalves
 jopo...@hotmail.com
 Skype: joport3
 Twitter: www.twitter.com/goncalvesjorge
 Webpage: www.jorgegoncalves.com

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[Audyssey] Where have all the developers gone?

2010-05-22 Thread dark
Back when I started looking into audio games in early 2006, it seemed there 
were 4 principle developers of big time serious games, and a number of people 
who either developed free, random symple stuff or promised and not delivered.

Gma (my starting point sinse I began with Shades of doom), along with pcs who I 
believed at first were basically an extention of Gma (sorry Phil, this was in 
the days before sarah). 

Vip gameszone (who I bought my second game, galaxy ranger from), bsc, and 
Draconis. 

I freely admit I was wrong in seeing everyone else as pretty secondary to these 
four, sinse this was before Jim released some of his more extensive games like 
Win Golf or puppy1, and before I'd played anything Tom had released. 

Nevertheless, it does seem rather weerd now, because even though generally the 
hole state of audio games have improved,  Entombed, time of conflict, sound 
rts, rail racer, sarah etc, etc, it seems mostly by new people like Che and 
jason alan. 

out of what I used to believe were the big four, only one, --- Gma, have 
consistantly developed stuff over the past five years. Though Draconis sold 
Sarah, they weren't actually responsable for building the game, and don't seem 
to have made major updates sinse 2007, the same can be said of Vip gameszone, 
who went quiet after the release of their sports package,  quite a shame, 
as their Lords of the galaxy game rather impressed me, and with a litle 
rebalancing and illimination of loop holes could be fantastic. 

Then Bsc haven't made any releases in this time,  though at least in their 
case I do know this is because Justin has a full time job and children,  
which is fair enough of course. 

It does seem a bit odd though that so many of who I believed originally to be 
the major players have gone somewhat silent.  Does anyone know what's going 
on with the others, or whether there is any further news from justin? 

manifestly they're stil around having done vista updates and such, but it does 
seem somewhat strange that so many of who I believed were the big players are 
now rather silent, and I'd hate to think more developers have done a bavisoft.

Beware the Grue! 

Dark.
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Re: [Audyssey] Where have all the developers gone?

2010-05-22 Thread Thomas Ward
Hi Dark,
Oh, I've noticed this trend as well. i think everyone has that has
been around this community long enough. Obviously, I've been hear a
lot longer than you have, at least 10 years or so, and I've seen a lot
of developers come and go. Some of them were pretty major for a while.
Back when I discovered the Audyssey magazine and this list, this would
have been around 1999 or 2000, game developers were just beginning to
make the switch from Dos to Windows based games. The major developers
at the time were PCS Games, Kitchens Inc, GMA Games, and ESP. I think
BSC Games was just getting started too.
At the time PCS Games had created a rather impressive catalog of Dos
games like Monopoly, Kick Boxing, Panzers in North Africa, etc.
Unfortunately, Kevin left PCS Games, and the market was shifting to
Windows based games. Phil eventually acquired the GMA Engine and
produced Packman Talks, Sarah, and Super Dog Bone Hunt. All good
games, and is still an active member of our community. However, PCS
isn't as active as it once was.
As for ESP I think we all know the story there. James North decided to
quit, turned control over to Josh, and it was renamed Adora
Entertainment. Eventually Josh has some personal issues with a former
girl friend, I believe it was, and he ended up renaming it Draconis
Entertainment. While the software has been faithfully maintained and
sold via Josh under one company name or another Draconis really hasn't
yet put out anything truly new in years. All of their releases like
ESP Pinball Extreme, the ESP Pinball Party Pack, Christmas Whoopass,
and Ten Pin Alley, were all released quite a long time ago. I know
they have something in the works for Mac, but still the fact remains
when the company was still ESP James North was cranking out games left
and right. Most of the Draconis product catalog is all James North's
handywork.
As for GMA I think David has been fairly active over the past 10
years. Considering the types of games he's produced like Tank
Commander, Shades of Doom, Time of Conflict, etc I can certainly
understand why there are long delays between releases. They are not
the types of games a developer can slap together in a couple of weeks
and sell left and right. They take considerable time and effort so I
still see GMA as pretty major even if they aren't producing games left
and right.
As for BSC you said yourself what the problem is there. When Justin
started out he and Dan were cranking out games like Pipe, Troopenum,
and Hunter. Then, eventually Dan whent off to make DanZ Games and
Justin got a real job, and no longer has time to devote to BSC like
the old days. However, there for a couple of years or so Justin and
Dan had a pretty good run. I doubt we'll see BSC make a come back any
time soon unless Justin has a drastic change in employment/change in
his work schedule.
In fact, out of all the game developers the only one who has
consistantly released games practically on a yearly basis and is the
bedrock of audio gaming is Jim Kitchen. His Dos games were the first
accessible games I had ever heard of, and he is still producing games
on a somewhat regular basis. I have to give Jim a lot of credit for
hanging in here as long as he has. I know far too many accessible game
developers who have came and went over the past 10 years or so.
First, there is the now infamous Bavisoft. For a couple of years they
made a name for themselves when they put out Grizzly Gulch and
Chillingham. That was around 2003/2004 or so. After that they
basically fell off the face of the earth, and haven't done anything of
note since.
Second, there was LightTech Interactive. That was a company that was
going very far very fast. It is true they had very simple games like
Light Cars, Light Locator, The Horse Racing Game, etc but they were
learning. Their games were improving, getting better, more advanced
and suddenly the developer doesn't want to do it any more. End of
LightTech Interactive.
Third, there is Alchemy Game Studios. As many here will remember James
North briefly tried to make a come back had a pretty impressive list
of game projects in the works like Montezuma's Revenge, ESP Raceway, a
mouse demo, and Max Shrapnal. However, after a number of personal
problems, plus an angry mob of upset customers, I took his game
projects off his hands, and he dropped out of site. Probibly never to
be heard from again I figure.
Finally, we have DanZ Games. As I said before I remember Dan got
started helping Justin with BSC Games and then he split off and
created DanZ Games with a few projects of his own like Super Deecout.
However, recently after getting a full time job etc he hung up the
game programming gig, released everything as freeware, and dropped out
of sight.  Not sure if he will ever return or not.
And sadly those are just the major game companies I can remember that
have come and gone. I don't count PB Games amung there number because
obviously Philip Bennefall is still around, but PB Games has become

Re: [Audyssey] Where have all the developers gone?

2010-05-22 Thread dark

Hi tom.

I wasn't actually aware Draconis stuff was so much based on the old Esp 
games,  while I know monkey business, both pinball Games and ten pin 
alley were, I didn't think Dynaman or the pinball extention,  or for 
that matter their soundocu game were. Slightly depressing news actually. 
It's also rather Sad phil can't port more of his Dos games to windows, sinse 
those deffinately sound fun,  would any of them run in the console 
window? or do they require hardware synths and other dependencies.


As far as Lighttech goes, that was a really sad business, I know some of the 
programmers of the company, and get the idea that it was a combination of 
creative differences and lack of time being as they were all pretty busy 
students. It is a great shame though, especially considdering some of the 
plans they had (I was actually due to voice act in one of their titles).


Also, as I said, this was my impression at the time, I'll freely admit I was 
very wrong about jim's games,  mostly because at that stage the only 
sapi voice I could get to work was ms Sam, which wasn't good. Also, remember 
that my background was very much that of someone playing graphical games, 
therefore, it took some shifting in my thinking to considder trying games 
like Monopoly or hearts.


I'm glad I did, sinse these are fun in their own right, but it did take a 
shift in my thinking.


Interestingly enough now that Jim has bought out some more detailed games 
such as Win golf, puppy 1, Homer and win cart, I probably wouldn't have the 
same position on his stuff, even without said broardening of outlook.


In fact, I will say that's one thing audio games has very much taught 
me,  it's always worth trying a game whatever preconceptions I have 
sinse it might be good fun,  and if it doesn't appeal to me, well I 
haven't lost anything.


Beware the grue!

Dark. 



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