Re: [Audyssey] Castaways v1.1b

2011-07-17 Thread burakyuksek

How can we chat?
saygilar sevgiler.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: audyssey gamers@audyssey.org
Sent: Saturday, July 16, 2011 9:27 PM
Subject: [Audyssey] Castaways v1.1b


Version 1.1b has been posted!  You'll need to update if you want to 
connect to the multiplayer server.  Co op friends no longer count toward 
your population, so you won't need to make extra houses for them.  You can 
scroll through chat using the  and  keys.  Emoticon actions are now 
supported, so type /e before a phrase and it will say you've Done that, 
rather than Said that.


When scrolling through your buildings, it will now tell you how many of 
that building you have.

Shift + G, tells you all of the land controlled by Goblins.
Other little fixes, but I can't remember them all now.

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Re: [Audyssey] Castaways and making armor and other items.

2011-07-17 Thread dark
Actually john, hunters will bring in meat whether or not you have a butcher, 
it's just that a butcher A, increases the amount from each kill and B, gives 
you fir which can be spun into yarn by your peasants and then woven into 
cloth by your taylor.


Beware thegrue!

Dark.
- Original Message - 
From: john jpcarnemo...@live.com

To: Gamers@audyssey.org
Sent: Thursday, July 14, 2011 3:40 PM
Subject: [Audyssey] Castaways and making armor and other items.



Not quite sure what you're looking for, so I'll give you the general list:
foods:
vegetables only require a vegetable farm, which you must assign farmers to 
operate.
meat can be brought in through fishing, or through hunting. In order to 
use meat from hunting, you must have a butcher shop and a butcher to run 
that. If you are running one of the latest versions, butchers will 
automatically become hunters to get the animals they need.
To make wine you need a vineyard, which also requires farmers to operate, 
but has the added requirement of needing barrels.
Bread requires several steps. You must have a wheat farm, which requires 
farmers. Peasants will bring the harvested wheat to a mill, where they 
will grind it into flour. After that, peasants will bring the bags of 
flour to a bakery which will create loaves of bread. A baker creates three 
loaves of bread from each bag of flour, so bread, once you get it set up, 
can be a very useful food.


Supplies:
Lumber needs a sawmill to create. Lumberjacks cut down trees, which are 
brought to the sawmill where carpenters cut it into useable lumber. 
Carpenters can act as lumberjacks if there are no logs at the sawmill.
Bricks are created by a stone mason in a quarry. There are no extra steps 
for bricks to be created.
Cloth requires a butcher, who will remove fur from animals brought back 
from hunters. Peasants will bring the fur to a textile, where they will 
turn it into yarn. From there, a Taylor takes over and creates cloth.
Metal bars require metal ore which is gotten through a mine. A 
metallurgist then takes the metal ore and turns it into bars. I personally 
find it quite handy to only assign a metallurgist, and let him/her mine 
the ore and then turn it into metal, this way, you only have to use one 
person for the entire project.
Suits of armor and swords are created by a blacksmith. You must have a 
barracks, to use them, and each set requires two metal bars.


Hope that covered what you were looking for; good luck!
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Re: [Audyssey] jaws support in castaways and other games (JeremyKaldobsky)

2011-07-17 Thread dark

I get the same thing with Dar,.

i think I've run into two others who may have been the same person, but 
that's it.


There were a couple more during the time the anime boogy pop phantom became 
popular which had the phantom thief dark, but these days I barely see any 
and most are myself ;d.,


Actually it's at the stage now where Dark is as much my name as Luke is, and 
I can respond to either,  either online or even in conversation equally 
well.


Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 7:00 PM
Subject: Re: [Audyssey] jaws support in castaways and other games 
(JeremyKaldobsky)



Aprone is a nick name I've used for, something like, 14 years.  Because it 
is pretty easy for people to remember, and it is unique, if you run in to 
it on virtually any game or community, you know you've found me.  I've 
only ever ran into 2 people who used the name Aprone, and after talking to 
one of them, it turns out he was using it because he had seen my work in 
another online community, and liked the name.  I've not seen any other 
Aprones since.


I like that friends can say Hey, I almost beat your high score on game, 
such and such. for any random website games, simply because they spot 
Aprone on the score lists.  People are so used to me being the only 
Aprone, that they don't even bother questioning whether it is me or not.


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[Audyssey] A suggestion for Castaways

2011-07-17 Thread Milos Przic
   Hi all,
   A situation that I had with Castaways made me think of the thing I am going 
to suggest. The thing that happenned in the game made me laugh, and I think it 
will make all of you laugh too. I had 2 or 3 male and 5 or 6 female characters, 
most of whom were pregnant most of the time. So probably most of the children 
had same fathers. :)
   Here we come to the point. No prostitution, no condom production. But the 
families. I don't know if it would be possible to implement. When a woman is 
pregnant and the child is born, the father should be announced too, and the 
boys, when grow up, would take the current job of their father, and the girls 
could take the current job of the mother. The jobs, of course, could later be 
changed, but this would make the game more interesting than when everyone by 
default becomes a peasant. Then, the children of the knights should by default 
become the knights without the possibility to change the job, and a child of a 
knight father and a knight mother should have a special ability...
   What do you all think?
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Jeremy's incredible programming speed andmiscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread dark

Hay jeremy how about a limited distribution?

Instead of having it on sites that list All! online games, find forums that 
host similar things and post it there, eg, dwarf fortress, retroremakes.com 
(which also supports retro style and new games), and maybe one of the more 
reputable indi developers,  like the one that supports the michi new 
team who made to hell with johny.


That way your not just advertized to all and sundry somewhere like alawar 
(which really is! dodgy), but give people the chance to check out the game 
who may be interested, and may then allert their other friends with similar 
interests.


heck, i showed it to my fully sighted, dwarf fortress playing friend (the 
one I learnt about df's existance from), and he was certainly impressed by 
the game.


Beware the gRue!

dArk.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 9:04 PM
Subject: Re: [Audyssey] Jeremy's incredible programming speed 
andmiscthoughtswas Re: Castaways, 1 week milestone reached!



I was actually just speaking with Hatred about adding some graphics, and 
pitching the game to a sighted community he is the administrator for.  I 
have only 1 reservation when it comes to inviting mainstream gamers into 
the game, and that is security.


I'm sure they are everywhere, but the sighted gaming communities run 
rampant with people who want nothing more than to try to break a game. 
The first thing they will do is try to exploit any security holes to hack 
the game, or even bring the servers down.  I've seen this so much, that I 
can't help but wonder if I'm on the verge of opening up Pandora's box 
here.


As someone who has made indie mainstream games, I know how to put the 
proper security measures in place, but I'd rather not have to.  Instead of 
adding new features, or fixing bugs, I could wind up spending all of my 
time constantly trying to stay 1 step ahead of those who get a thrill out 
of trying to break it and ruin it for everyone else.  Our biggest form of 
security is simply being hidden.  The moment word gets out, into the wrong 
groups of people, that's forever gone.


Here in the blind community, it seems less likely that someone will 
intentionally try to ruin things for everyone, mostly because this is a 
smaller community.  I guess I'll keep mulling it over, though any 
recommendations would be appreciated.


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Re: [Audyssey] suggestion for improving building management incastaways

2011-07-17 Thread dark
I must confess I find the priorities fine now,  though i did wait for 
half an hour this morning for peasants to carry building materials to the 
ship, only to find I'd turned it off while building a new house and forgot 
to turn it on again ;D.


It is however with this stratogy that I was able to get the good ship 
cellary stick up and running much more easily than my last game,  I even 
only had a population of 44 at the end of the game too, though I admit the 
odd person who washed up on shore did rather help ;D.


Beware the grue!

Dark. 



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Re: [Audyssey] suggestion for improving building managementincastaways

2011-07-17 Thread dark

I'm afraid willum I stil very much disagree.

If you need more jobs doing,  assign more peasants! the more you have, 
the more diverse work they can do.


In my last game when i finished, I had 14 peasants, counting my 3 bakers 6 
builders and taylor.


I agree there was a problem stocking the ship in earlier versions, but it's 
largely fixed now.


Beware the grue!

Dark. 



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Re: [Audyssey] security for games was castaways

2011-07-17 Thread dark
Well I'm less certain of the sharing attribute and isolation thing, and I 
will confess I've seen communites very similar to this one online before 
(does anyone remember the early days of Sryth back in 2004-05, when there 
were hardly any players and everyone on the forum knew each other?  also 
before the gm went into money grabbing mode ;D.


I also will admit I do have a prejudice against what you might call 
sterriotypical, cleaque orientated, motivationless blind people,  though 
luckily sinse it is! motivation such people lack they don't wind up here ;D.


Getting back to things though, As regards server costs, as we actually 
discussed on the audiogames.net forum I like the idea of having the costs 
written on site the way improbable island does. That way people will also 
know how much it takes to maintain the surver and how much you will need to 
keep it running, and those of a more mercinary spirit will know they need to 
donate to keep the game online and running, and not merely as a gesture of 
appreciation.


Beware the grue!

Dark. 



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Re: [Audyssey] Finding castaways

2011-07-17 Thread dark

it just takes time to mine and smelt because it takes time.

more people won't actually speed things up too much.

Generally, what I personally tend to do is just have at least one 
metallurgist working at all times, occasionally with a black smith if I want 
some armour.


I've actually found making people miners to be quite pointless, sinse odds 
are when a metallurgist has finished with one bar there will be no ore 
available and they'll go off and mine anyway, so usually i just make 
multiple metallurgists instead.


In fact in that game sinse I was playing the vegitarians I actually didn't 
bother with any hunters and just ceated a couple of butchers to get me fir 
instead.


Btw, why would someone give up meat, and then slaughter animals for their 
firs?


Beware the grue!

Dark.
- Original Message - 
From: simon dowling simod...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 11:31 PM
Subject: Re: [Audyssey] Finding castaways


hi Jeremy, it seems like it takes to turn oar in to metal bars, I have at 
least 3 working it but its very slow.

Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 16, 2011 11:06 PM
Subject: Re: [Audyssey] Finding castaways


People have been passing around the file's download link, but I have 
finally taken the time to put the game on my website.

www.kaldobsky.com/audiogames/

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread dark

Alex, peasants don't harvist from farms, it's farmers who do that.

If you've got too much, just reassign a couple of farmers elsewhere.

Beware the grue!

dark.
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Saturday, July 16, 2011 11:53 PM
Subject: [Audyssey] farm management in castaways



Hi list.
Just another suggestion, but I think there should be an option on farms to 
stop peasants harvesting from them.
as I have had a few situations in this current game, where I have had say 
100 flower and over a hundred vegetables.
obviously that is quite a lot, and I don't need more of said materials for 
a long time.
so it would be nice to be able to shut down particular types or indeed all 
types of farms, in order that peasants can do more useful things.
the close option doesn't apply to farms as they don't need supplies, so I 
would like to see some way to shut farms down.


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Re: [Audyssey] Finding castaways

2011-07-17 Thread dark

Hi Phil.

the problem with trying to number messages eg 6 people have cut down trees, 
is that 6 people don't work together.


one lumberjack might find a tree earlier than another. Each person works 
individually, not just at the same time as everyone else as in sound rts.


just press shift backslash for the message menue and turn off the messages 
that you don't need.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 12:00 AM
Subject: Re: [Audyssey] Finding castaways



Hi Jeremy,
I've also added your games page to my games list at,
http://www.pcsgames.net/game-co.htm

I've finally tried castaways.
It's enjoyable but I do have a few comments.
When more than one person is doing something could you have the game count 
and say,

6 people have cut down trees at c5.
instead of listing all their names?
I also think the SAPI should be the default voice as most people have SAPI 
working because of all the SAPI games out now.

I suspect you need dx7vb.dll
as that is the last version of DirectX that will play stereo sounds in 
panning mode.

The original Shades of Doom used it and could pan stereo sounds.
But when David changed to dx8vb.dll
he had to change to use all mono sounds.
There is another way to play stereo sound in both version 7 and 8 that 
just plays the sound and doesn't try to position it.


Phil
p...@pcsgames.net




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Re: [Audyssey] Jeremy's incredible programming speed and misc thoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread dark

Hi Tom.

both of these are true, and in fact i'd not thought of stfc myself.

Being as I play gamebooks, i obviously come into contact with a lot of 
people who play games with a text ui only.


more of these are being released on platforms like the iphone everyday, and 
are becoming much more popular, in fact generally I've noticed that as I 
pod culture has increased, audio as an overall medium is making something of 
a come back, look at professional audio companies like graphic audio and big 
finish as examples, and that's not counting the huge number of ameter things 
out there do.


it'd be gret if vi devs could take advantage of this situation, however that 
won't happen while sighted people refuse to play something sinse they assume 
it is for the blind!


Afterall, in fairness most sighted people couldn't imagine using a computer 
or reading text without any vision at all, hence why I'm asked so often if I 
have a braille keyboard and whether that is  a normal laptop


th0ough this is irritating, it's unfortunately a fact of life, but disabled 
people won't do anything about it without making some efforts to change 
things, and having blind devs sell games to sighted people is a good way.
When I first went to uni, there was a chap called John who was in most of my 
lectures and became quite a good friend of mine.


it wasn't until I'd known him for about 4 or 5 months that it suddenly 
turned out he was gay, and in fact i only found out because i met his 
boyfriend.


I'd rather assumed that any gay man would be openly camp in some sort of 
way, so to find out john,  who if anything was quite the opposite of 
camp with a very sarcastic and abrasive sense of humour, was gay very much 
changed my perception entirely and made me realize there isn't any sort of 
over bearing difference betwene someone who was gay and someone streight.


The same principle applies here, though even more so, sinse unlike being 
gay, blind people do! have visible differences which need overcoming, and 
this is something blind people themselves need to considder in their 
interactions with people,  sinse even if a person is completely 
unprejudiced, if they've never come into contact with anyone blind, they 
will at least be surprised.


In fact getting people over the waaa! he's blind phase is something I've 
personally had to practice over a long while, and while it is! quite often 
irritating, it is a necessity.


Btw, this is what the 4th chapter of my phd is on, the social aspect of 
disability but not merely how society gets in the way of disabled people, 
also what duties and concerns disabled people have towards others in society 
in the consciousness that they are disabled.


Beware the grue!

Dark. 



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Re: [Audyssey] farm management in castaways

2011-07-17 Thread dark

Hi alex.

To fix vinyards, just look at how many barrels and peasants you have.

If you've got no barrels, you need to look at lumber production and jmaybe 
another barrel maker. if you've got plenty of barrels, then go through your 
farmers indivdiually and see how many are harvesting wine, and if not enough 
are, assign another.


If you've checked both of these and both are fine, it's probably the 
peasants!


Beware the grue!

Dark.
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Sunday, July 17, 2011 1:45 AM
Subject: Re: [Audyssey] farm management in castaways



Hi.
I was trying to keep vin yards going yes.
but I could easily see myself wanting to stop weet production but carry on 
producing vegetables etc.
I think perhaps it would be better if you could assign farmers for 
specific types of farm.


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Re: [Audyssey] Jeremy's incredible programming speed and misc thoughts was Re: Castaways, 1 week milestone reached!

2011-07-17 Thread dark

Hi Tom.
Fair enough if you've got precompiled code to use, and also i do see the 
logic with text.


however it stil seems that in c you need a lot of preparation and things 
written that are done for you in other languages, which adds to the time of 
developement overall.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 2:07 AM
Subject: Re: [Audyssey] Jeremy's incredible programming speed and misc 
thoughts was Re: Castaways, 1 week milestone reached!




Hi Dark,

Well, not necessarily. Keep in mind that the wrestling game and STFC
will largely be text based. It doesn't make much of a difference one
way or the other if it is written in pure C++ or written in .Net as
the majority of the coding would be fairly similar in practice.

For instance, I might initialize a Window using the Win32 API, and
then use the wprintf() function to write text directly to the window
as follows.

void PrintIntro ()
{
   wprintf (WWE\n);
   wprintf (Ultimate Legends\n);
   wprintf (Version 1.0\n);
}

That's simple enough. However, doing the same thing in VB .Net is just
as equally simple. I might create a simple Window, add a textbox to
the middle of the window, and do something similar to above.

SubPrintIntro ()
   textbox.Text = WWE
   textbox.Text = Ultimate Legends
   textbox.Text = Version 1.0
End Sub

As you might be able to see the VB example in this case doesn't really
save anything in the long run because after all we are just dealing
with text output. This is a fairly straight forward process for most
programming languages. Its the other stuff like loading and playing
audio that makes a difference as there can be a huge difference in how
it is done.

For instance if you take the stock C++ DirectSound 8 library that
ships with MS Windows there is no builtin ability to load sounds and
assign them to a secondary buffer for playback. Therefore the C++
developer pretty much has to write his or her own load functions in
order to use that API. However, com components like dx8vb.dll has
simplified this for Visual Basic developers, because Microsoft has
thoughtfully added an open function which can open wav files for
playback. This is why, I purchased Streemway from Philip, as I have
access to DirectSound without having to write my own load functions
etc just to use the API. With Streemway I have the equal access and
simplicity of a Visual Basic or .Net developer. Make sense?

So even though I might write STFC or my wrestling game without my
engine I still have a huge amount of code that can be reused. I have
Streemway, for audio playback, I've got wrappers for DirectInput, and
I can copy my wrapper for Sapi 5 support to extremely speed up the
process because I have a lot of code in place already.

Cheers!


On 7/16/11, dark d...@xgam.org wrote:

Hi Tom.

thanks for the full explanation. just going on what you've said though, 
I'm

afraid it sounds as if when you next start on a new game outside your
platform engine like the startrek or wrestling one, a different language
from C++ may be better?

I personally don't particularly mind downloading dependencies sinse often
they are useful for other things (for instance other games), and while
security and performance are both important for some programs (I would 
wager
my avg antivirus and tuneup were written in C++), I do find myself 
wondering

how much difference this makes to a game if it makes it so much more
difficult and time consuming to program?

Appologies if this seems hars, I know as a none programmer myself it's 
easy

to sit and make judgements, however I will admit i've noticed a tendency
that some programmers have (rather like logicians), to do something for
reasons of efficiency of code or general structure which makes litle
difference to the main user.

Beware the Grue!

Dark.


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Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-17 Thread dark

Hi Tom.

I see your point aobut online cards, however I'm afraid I don't agree about 
graphics entirely, simply because that is not the way the pc indi games 
work.


Obviously, a group of three or four people making a game on their own won't! 
be able to produce something of the same graphical quality as a multi 
million dollar company, however such games are stil made and stil sold. Look 
at aHurrican, the turrican remake. It took 5 years to develope, and has won 
inumerable awards but graphically is probably only just at the same quality 
as the playstation 1. Either in a retro style to nostalgia retro freaks, or 
to people who like a specific type of game, such as the players of 
roguelikes.


I'm not sure about adding full graphics to something like shades of doom, or 
even more simple games like mota, sinse even to create Snes style graphics 
would probably take as much time as making the game itself, but simple ones 
for castaways would! appeal to the players of things like angband, dungeon, 
Dwarf fortress, rogue etc, (maybe even the rocks n diamonds players), people 
who rely more on game mechanics than on visual appeal.


Then of course, imo a game like shades gains considderable! horror and 
misteak just by being audio anyway, so more graphics would imho spoil the 
experience anyway.


Beware the grue!

Dark. 



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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark

Hay aprone.

Speaking of idle characters, it'd be nice to be able to list the number of 
people standing around, sinse then you could make sure everyone is working.


currently, it's a litle difficult to know sometimes if you have too many 
peasants or farmers, sinse you can't look at the resource they produce, but 
if you consistantly have a couple standing around you could always reassign 
them elsewhere.


Perhaps you could also add a used to be message for the mothers as there 
is on the aling, sinse you can then tell what jobs are no longer being done.


Beware the grue!

Dark. 



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Re: [Audyssey] A suggestion for Castaways

2011-07-17 Thread dark

Hi Milo.

I agree on the idea of having fathers and I deffinately! like the idea of 
ganing special abilities through inheritrance,  why leave it up to 
knights? afterall if your mother and farmer are both builders, your going to 
pick up some stuff there too ;d.


However I really don't like the idea of kids taking on parents' jobs 
automatically simply from a game mechanics perspective.


if father was a cook, odds are the last thing I need is a second cook, 
however if the child is a peasant, at least he/she starts off doing 
something useful anyway even if I assign them to do another job later.


I also am not in favour of the knight's children becoming knights 
automatically idea,  a couple of promiscuous knights could devastate 
your workforce and lose you the game that way by having many kids who were 
knights but couldn't do anything else, meaning you starve!


Beware the grue!

Dark. 



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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Willem
Currently, if someone has just finished a task, they are listed as idle, 
even if they are on their way to do something else, which might make 
figuring out who is really idle harder.

On 7/17/2011 10:49 AM, dark wrote:

Hay aprone.

Speaking of idle characters, it'd be nice to be able to list the 
number of people standing around, sinse then you could make sure 
everyone is working.


currently, it's a litle difficult to know sometimes if you have too 
many peasants or farmers, sinse you can't look at the resource they 
produce, but if you consistantly have a couple standing around you 
could always reassign them elsewhere.


Perhaps you could also add a used to be message for the mothers as 
there is on the aling, sinse you can then tell what jobs are no longer 
being done.


Beware the grue!

Dark.

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Re: [Audyssey] Jeremy's incredible programming speed and miscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread Amanda Burt

Hi Dark.

That would be a very interesting and fasenating thing to do a PHD on.  Good 
luck with it.


Amanda

--
From: dark d...@xgam.org
Sent: Sunday, July 17, 2011 9:28 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Jeremy's incredible programming speed and 
miscthoughtswas Re: Castaways, 1 week milestone reached!



Hi Tom.

both of these are true, and in fact i'd not thought of stfc myself.

Being as I play gamebooks, i obviously come into contact with a lot of 
people who play games with a text ui only.


more of these are being released on platforms like the iphone everyday, 
and are becoming much more popular, in fact generally I've noticed 
that as I pod culture has increased, audio as an overall medium is making 
something of a come back, look at professional audio companies like 
graphic audio and big finish as examples, and that's not counting the huge 
number of ameter things out there do.


it'd be gret if vi devs could take advantage of this situation, however 
that won't happen while sighted people refuse to play something sinse they 
assume it is for the blind!


Afterall, in fairness most sighted people couldn't imagine using a 
computer or reading text without any vision at all, hence why I'm asked so 
often if I have a braille keyboard and whether that is  a normal laptop


th0ough this is irritating, it's unfortunately a fact of life, but 
disabled people won't do anything about it without making some efforts to 
change things, and having blind devs sell games to sighted people is a 
good way.
When I first went to uni, there was a chap called John who was in most of 
my lectures and became quite a good friend of mine.


it wasn't until I'd known him for about 4 or 5 months that it suddenly 
turned out he was gay, and in fact i only found out because i met his 
boyfriend.


I'd rather assumed that any gay man would be openly camp in some sort of 
way, so to find out john,  who if anything was quite the opposite of 
camp with a very sarcastic and abrasive sense of humour, was gay very much 
changed my perception entirely and made me realize there isn't any sort of 
over bearing difference betwene someone who was gay and someone streight.


The same principle applies here, though even more so, sinse unlike being 
gay, blind people do! have visible differences which need overcoming, and 
this is something blind people themselves need to considder in their 
interactions with people,  sinse even if a person is completely 
unprejudiced, if they've never come into contact with anyone blind, they 
will at least be surprised.


In fact getting people over the waaa! he's blind phase is something I've 
personally had to practice over a long while, and while it is! quite often 
irritating, it is a necessity.


Btw, this is what the 4th chapter of my phd is on, the social aspect of 
disability but not merely how society gets in the way of disabled people, 
also what duties and concerns disabled people have towards others in 
society in the consciousness that they are disabled.


Beware the grue!

Dark.

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread alex wallis

Hi dark,
that's the point, you can reassign farmers sure, but you can't control 
what the remaining ones are going to do.
so you could still easily end up in the situation where your farmers are 
wasting effort grabbing vegetables etc, when you would rather all 
farmers concentrate on wine production instead of gathering weat or 
vegetables.

my point is I think the farmer needs to be much more flexible.

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread alex wallis

Hi aproan,
I only just saw your post saying you were planning to allow the closure 
of farms, that's cool.

is that feature in the currently available version?

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Re: [Audyssey] Castaways

2011-07-17 Thread Jim Kitchen

1 week milestone reached!
Hi Jeremy,

Man, I wish I had your talent for creating Sim City type games.

Um, if you ever run out of ideas, a Roller Coaster Tycoon type game would be 
cool.

Keep up the great work.

BFN

Jim

If the shortest distance between two points is a line, why does waiting in one take so long? 


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark

Hmmm, true.

maybe Aprone could insert the message on the way to another job as opposed 
to idle to separate this.


Beware the grue!

Dark.
- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:23 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


Currently, if someone has just finished a task, they are listed as idle, 
even if they are on their way to do something else, which might make 
figuring out who is really idle harder.

On 7/17/2011 10:49 AM, dark wrote:

Hay aprone.

Speaking of idle characters, it'd be nice to be able to list the number 
of people standing around, sinse then you could make sure everyone is 
working.


currently, it's a litle difficult to know sometimes if you have too many 
peasants or farmers, sinse you can't look at the resource they produce, 
but if you consistantly have a couple standing around you could always 
reassign them elsewhere.


Perhaps you could also add a used to be message for the mothers as 
there is on the aling, sinse you can then tell what jobs are no longer 
being done.


Beware the grue!

Dark.

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread dark
Hmmm, well now aprone has introduced closing of farms that will probably 
make things much less of a problem, sinse if you want all your farmers to 
produce wine, ju8st close all your other farms.


We'll have to see how it works.

Beware the grue!

Dark.
- Original Message - 
From: alex wallis alexwallis...@googlemail.com

To: gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:44 AM
Subject: Re: [Audyssey] farm management in castaways



Hi dark,
that's the point, you can reassign farmers sure, but you can't control 
what the remaining ones are going to do.
so you could still easily end up in the situation where your farmers are 
wasting effort grabbing vegetables etc, when you would rather all farmers 
concentrate on wine production instead of gathering weat or vegetables.

my point is I think the farmer needs to be much more flexible.

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Re: [Audyssey] Castaways

2011-07-17 Thread darren harris
Yeah or a version of red alert command and conker or a space empire trading
game you could easily do that 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: 17 July 2011 11:52
To: Jeremy Kaldobsky
Subject: Re: [Audyssey] Castaways

 1 week milestone reached!
Hi Jeremy,

Man, I wish I had your talent for creating Sim City type games.

Um, if you ever run out of ideas, a Roller Coaster Tycoon type game would be
cool.

Keep up the great work.

BFN

 Jim

If the shortest distance between two points is a line, why does waiting in
one take so long? 

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Thomas, you make a good point.  I've had quite a few people request that I made 
an automatic updater for the game, I just haven't gotten around to doing it 
yet.  As 1 small step in the right direction, people who try to play 
multiplayer are at least told now, when they are using an outdated version.  
Once I finally sit down to code the automatic updater, it will make things 
easier for everyone.

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Re: [Audyssey] Castaways v1.1b

2011-07-17 Thread Jeremy Kaldobsky
Press the / key (question mark), and it will bring up a dialog box for you to 
type in.  I believe there is a limit of 100 characters per message, but I can't 
quite remember and I'm not in front of my code right this second.  Basically 
treat it more like an instant messenger, and less like a forum post, haha!  If 
you put /e in front of your message, it becomes an emoticon action.  For 
example.
If you type
Hello everyone. and press enter, others will see Burak says, Hello everyone.
If you type
/e waves good morning. and press enter, others will see * Burak waves good 
morning.
The asterisk is automatically added to the front, to help prevent people from 
intentionally confusing the crap out of everyone who thinks those messages are 
coming from the game itself, haha.

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Re: [Audyssey] Jeremy's incredible programming speed andmiscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread Jeremy Kaldobsky
A more selective distribution would certainly help, but we could never really 
eradicate the risk.  The first people we tell, can tell people they know, and 
those can tell people they know.  It is just something we have to be cautious 
about.  I'll repeat something I said to Nocturnus yesterday, because I think it 
will fit well here.

Picking up a hitchhiker on the side of the road is a risk, but it doesn't 
necessarily mean people will find your corpse the next day.  Sometimes all 
that's happened, is you've helped out someone in need, and life goes on.  If 
you continue to regularly pick up hitchhikers however, you are increasing your 
odds that eventually you're picking up some crazy murderous nut.  As soon as 
you run in to one, that could be the end for you.

I've been told that some people in the blind community like to cause trouble, 
but Especially! in the mainstream world, you run in to people who like nothing 
better than to crush games for the thrill of it.  These are the kinds of people 
who will take great pride, and put forth great effort if needed, to keep a 
game's servers from working, intercepting and infecting people who visit its 
website, and if it Is! still able to function, they will cheat, spam, and 
harass people to no end.  I have seen neat little games run into the ground by 
these types of people, and I've seen larger companies fighting a constant 
battle to stay on top of it.  We just can't afford to let even one of those 
kinds of people in here.  Our current defense is just being so unknown.  We 
simply aren't a target, yet.

One day it absolutely will! happen, and honestly I don't think we can be ready 
for it.  As I've seen countless times in the mainstream world, if adjust our 
security to combat them, all we've done is provided them with another 
challenge.  These people Like! the thrill of breaking something, and it is more 
fun to destroy a group that is trying to avoid it.  I can only guess, this is 
the same difference between shooting at a stationary or a moving target.  One 
is harder, but more fun because of it.

I can't say how much I hate writing this post, if it crushes the dream of even 
1 person here.  The goal of blending the blind and mainstream gaming worlds has 
clearly been a constant dream among the people here.  A huge part of me would 
like to keep a blending from occurring, to keep this community hidden for as 
long as possible, but I won't let myself take that stance.  We all take up 
roles in whatever group, society, team we join, and in this community I've 
already decided I want to help give the people what they! want, so I will push 
in whichever direction you guys want!  If you want this game to start bringing 
in sighted players, I almost guarantee I'll make it happen.  Actually, I should 
say, myself and Hatred, will make that happen lol.

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[Audyssey] bug with stocking ship in castaways

2011-07-17 Thread alex wallis

Hi.
I just noticed this bug in castaways when stocking the ship.
peasants continue bringing things to the ship, even when it already has 
all of a particular item.
for example, my ship has 50 vegetables, but peasants still keep bringing 
them to the ship.


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Re: [Audyssey] security for games was castaways

2011-07-17 Thread Jeremy Kaldobsky
I'm definitely going to use your idea Dark.  Those of you who have been playing 
Castaways multiplayer, have probably already noticed that the welcome message 
thanks Mr. Viktor Kratz for sponsoring the day.

Determining an exact cost is tricky, simply because I lack the equipment to 
measure the energy costs, but I have some pretty good estimates.  I already had 
all of the parts, in my basement, to put together a dedicated server.  I have 
no problem running that server 24/7 as long as I can afford to pay for the 
electricity.  Now I know what you're thinking, how much could it Possibly! cost 
just to keep a computer tower running in your basement?!  And, how could that 
be something you worry about affording?!  Well, lol, if you've ever heard me 
mention I'm poor, I wasn't exaggerating Hahaha!  With the power costs in my 
area, and the average estimations for what this hardware draws, it will cost 
between $0.30 and $0.60 per day to run.  That's pretty cheap, but that extra 
$10 to $20 on my monthly electric bill would put me over budget.  When you take 
paypal fees, and the 80 cent maximum range into consideration, I think it's 
pretty safe to say that each $1
 donation covers the server for 1 to 2 days.

Please let me know what you guys think of this idea, but my plan was to take 
each new donation, and have it mark days on a calendar showing the days that 
particular person had paid for.  When people sign in to the multiplayer game, 
they will see who funded the entertainment they are having for that day.  It 
might be a nice way to thank those people who are supporting things.  The only 
down side, is that with this system, some people can donate but not see their 
name for months!  The next, unpaid, days could be a ways down the road.  Any 
ideas?

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Re: [Audyssey] Finding castaways

2011-07-17 Thread Jeremy Kaldobsky
Dark said:  Btw, why would someone give up meat, and then slaughter animals for 
their firs?

Haha, good question there Dark.

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Re: [Audyssey] security for games was castaways

2011-07-17 Thread David Mehler
Hi Jeremy,
Please write me offlist. I've got some ideas on servers and some
questions that might be of benefit.

Thanks.
Dave.


On 7/17/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I'm definitely going to use your idea Dark.  Those of you who have been
 playing Castaways multiplayer, have probably already noticed that the
 welcome message thanks Mr. Viktor Kratz for sponsoring the day.

 Determining an exact cost is tricky, simply because I lack the equipment to
 measure the energy costs, but I have some pretty good estimates.  I already
 had all of the parts, in my basement, to put together a dedicated server.  I
 have no problem running that server 24/7 as long as I can afford to pay for
 the electricity.  Now I know what you're thinking, how much could it
 Possibly! cost just to keep a computer tower running in your basement?!
 And, how could that be something you worry about affording?!  Well, lol, if
 you've ever heard me mention I'm poor, I wasn't exaggerating Hahaha!  With
 the power costs in my area, and the average estimations for what this
 hardware draws, it will cost between $0.30 and $0.60 per day to run.  That's
 pretty cheap, but that extra $10 to $20 on my monthly electric bill would
 put me over budget.  When you take paypal fees, and the 80 cent maximum
 range into consideration, I think it's pretty safe to say that each $1
  donation covers the server for 1 to 2 days.

 Please let me know what you guys think of this idea, but my plan was to take
 each new donation, and have it mark days on a calendar showing the days that
 particular person had paid for.  When people sign in to the multiplayer
 game, they will see who funded the entertainment they are having for that
 day.  It might be a nice way to thank those people who are supporting
 things.  The only down side, is that with this system, some people can
 donate but not see their name for months!  The next, unpaid, days could be a
 ways down the road.  Any ideas?

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Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-17 Thread Jeremy Kaldobsky
Not to seem like I'm taking any particular side, but I think the most important 
aspect to consider is comfort.  The languages clearly have their own set of 
advantages and disadvantages, and each developer has their own way of judging 
which of those is most important, but at the end of the day, I believe a 
developer should go with whatever makes them most comfortable.

We hear that regarding work all of the time, do what makes you happy.  People 
push themselves into career that they hate, in search of the most money, or 
social acceptance, but they might be miserable!  If you have money, or 
acceptance, but are unhappy, really what was the point?

A programmer could change the language they use, in search of more efficiency, 
or a programmer could change the language they use, in search of faster 
development speeds, but if they aren't as comfortable using that language, 
their quality of work will diminish simply because their heart is no longer in 
what they are doing.  It has become more work than fun... more mechanical than 
art.  I can only imagine that Thomas is comfortable using his chosen language, 
for the specific projects he is working on, so in a subjective sense, he Is! 
using the best language for the job!

I think just about all developers change up their tools as they take on 
different projects. I do anyway.  But we should never underestimate the impact 
of being unhappy with the tools you're using.  Go with what makes you happy.  :)

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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I feel bad when I can't remember who first suggested things, but yeah, the 
previous job idea for mothers was brought up yesterday I think.  I've got it on 
my list of things to do, lol.  It is a rather long and scary list!

I like the idea for listing the idle people.  I've written that one down too.

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[Audyssey] chicken killer link

2011-07-17 Thread Jack F
Hi Dark and all,
For those of you who want it, here is the link for chicken killer.
http://web.archive.org/web/20060709191943/http://tdlgames.com/Files/ChickenKiller.exe
Make sure to install it to program files and not to the default location.
And if it doesn't appear as a link paste the address in the address
bar. And Dark, now that we have the link for chicken killer, maybe you
should make the download link point to the one I gave you.
Stay tuned because I have more links coming up.
best regards,
jack

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
I've just changed the code so that in the next version, the opening and closing 
of farms will stop farmers from harvesting their crops.  This will also work on 
vineyards.  Hopefully this will give you the extra control you're seeking sir.

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Re: [Audyssey] Castaways

2011-07-17 Thread Jeremy Kaldobsky
Silly Jim, me run out of ideas?  No sir!  What I do run out of is time!  Maybe 
that explains my fascination with ways to stop, slow, or control time.  Hmmm.

Seriously though, a roller coaster game would be cool.

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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Actually I wouldn't be able to add that message because the game doesn't know 
that information in advance.  As soon as it gets around to reassigning tasks to 
idle people, it would fill in their new task.  There's not really a middle 
step, unless I added one, and I think people would kill me if I intentionally 
delayed people going back to work just so there could be an on the way to 
message, haha!

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
Don't forget, the farm closing thing isn't available in version 1.1.  It works 
on my computer, but I'm running the yet unreleased version 1.2.

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Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread Jeremy Kaldobsky
Alex, could you send me your saved game?  I'd like to take a look so I can 
figure out what's wrong.

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Re: [Audyssey] security for games was castaways

2011-07-17 Thread dark

Nice idea indeed.

There are I think two possibilities to both reward people and let people 
know when time is running out.


Firstly, have a message which says how long the server is paid for,   
perhaps even with a gentle reminder or two when it's getting down below a 
week to encourage people to help.


Secondly for showing things, how about a roll of honour for people who 
donated? Several sites I've seen like project.aon do this just as a thank 
you.


You could also considder some kind of completely aesthetic but fun litle 
reward for people who donate,  for instance the ability to name their 
own tavern, or have a randomly generated name for the island in the game. 
It's not like a donation advantage in an online game that will make it 
better for them, it's just a fun litle diversion as an extra perk, though if 
coding this and tracking certain people is going to be a pest, never mind.


out of interest, if the online daytona game or the shooter get up and 
running as well as castaways, will they all run on the same server with the 
same donations? or will you need to try and fund more stuff.


I thought one server could handle multiple game projects, but I'm not 
absolutely certain sinse that side of how websites work is rather a mystery 
to me.


btw, I sent of my donation this morning, but would prefer to appear on the 
name list as dark rather than as luke hewitt if that's okay, just because 
that's what I'm usually called around here,  even if paypal calls me 
something different.


Beware the Grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 2:55 PM
Subject: Re: [Audyssey] security for games was castaways


I'm definitely going to use your idea Dark.  Those of you who have been 
playing Castaways multiplayer, have probably already noticed that the 
welcome message thanks Mr. Viktor Kratz for sponsoring the day.


Determining an exact cost is tricky, simply because I lack the equipment 
to measure the energy costs, but I have some pretty good estimates.  I 
already had all of the parts, in my basement, to put together a dedicated 
server.  I have no problem running that server 24/7 as long as I can 
afford to pay for the electricity.  Now I know what you're thinking, how 
much could it Possibly! cost just to keep a computer tower running in your 
basement?!  And, how could that be something you worry about affording?! 
Well, lol, if you've ever heard me mention I'm poor, I wasn't exaggerating 
Hahaha!  With the power costs in my area, and the average estimations for 
what this hardware draws, it will cost between $0.30 and $0.60 per day to 
run.  That's pretty cheap, but that extra $10 to $20 on my monthly 
electric bill would put me over budget.  When you take paypal fees, and 
the 80 cent maximum range into consideration, I think it's pretty safe to 
say that each $1

donation covers the server for 1 to 2 days.

Please let me know what you guys think of this idea, but my plan was to 
take each new donation, and have it mark days on a calendar showing the 
days that particular person had paid for.  When people sign in to the 
multiplayer game, they will see who funded the entertainment they are 
having for that day.  It might be a nice way to thank those people who are 
supporting things.  The only down side, is that with this system, some 
people can donate but not see their name for months!  The next, unpaid, 
days could be a ways down the road.  Any ideas?


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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
I'm slowly wrapping my head around the game and having fun getting things 
done.

  A quick suggestion and I'm meaning this [pardon the pun see below] will 
more sounds be added like footsteps or the sound of construction when 
building mills, houses etc?

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:14 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


I feel bad when I can't remember who first suggested things, but yeah, the 
previous job idea for mothers was brought up yesterday I think.  I've got it 
on my list of things to do, lol.  It is a rather long and scary list!

I like the idea for listing the idle people.  I've written that one down 
too.

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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
Ah fair enough. but at least checking the overall amount of idle people 
should give some information about this, just because it's currently quite 
hard to know if you have too many peasants or farmers.


Beware the Grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 3:24 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


Actually I wouldn't be able to add that message because the game doesn't 
know that information in advance.  As soon as it gets around to 
reassigning tasks to idle people, it would fill in their new task. 
There's not really a middle step, unless I added one, and I think people 
would kill me if I intentionally delayed people going back to work just so 
there could be an on the way to message, haha!


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[Audyssey] more links for tdl games

2011-07-17 Thread Jack F
Hi all,
I have more links for tdl games. Hopefully Dark will update the
download links for all of these.
space colony cleaner version 1.0
http://web.archive.org/web/20060604050033/http://www.tdlgames.com/Files/SCCVersion100.exe
temple of steal demo version1.0
http://web.archive.org/web/20040610212206/http://tdlgames.com/Files/TOS101Setup.exe
Note it's only the concept demo and only includes the first level.
guess me version1.0
http://web.archive.org/web/20040610211603/http://tdlgames.com/Files/GuessMe10Setup.exe
maze game
http://fs02n1.sendspace.com/dl/bf92a7aceec623000486ed9d15da8e42/4d968ee832ae6994/qj2gqy/MG020Setup.exe
Enjoy!
best regards,
jack

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Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread alex wallis

Hi aproan,
I think it was my mistake, the ship already had its vegetables, I got I 
think one message after saying vegetables were dropped off at the ship 
and that was it.

I just beat my game, so I don't know if that makes a difference.
I didn't get the message again after one or two times.

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Re: [Audyssey] chicken killer link

2011-07-17 Thread burakyuksek

It is a boring game.
saygilar sevgiler.
- Original Message - 
From: Jack F mymonkeyboy2...@gmail.com

To: gamers gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:19 PM
Subject: [Audyssey] chicken killer link



Hi Dark and all,
For those of you who want it, here is the link for chicken killer.
http://web.archive.org/web/20060709191943/http://tdlgames.com/Files/ChickenKiller.exe
Make sure to install it to program files and not to the default location.
And if it doesn't appear as a link paste the address in the address
bar. And Dark, now that we have the link for chicken killer, maybe you
should make the download link point to the one I gave you.
Stay tuned because I have more links coming up.
best regards,
jack

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Re: [Audyssey] security for games was castaways

2011-07-17 Thread Jeremy Kaldobsky
Thanks Dark!

I do like the idea of announcing how far forward the server has been paid for.  
I will also look for other interesting ways to reward the people who are 
supporting things.

Unless there ends up being some kind of unforeseen problems, future games, like 
Daytona multiplayer and the Mech game, should run just fine on the same 
machine.  This means that people's donations will help everyone, even if not 
everyone enjoys the same game.  I've run multiple games from a single server in 
the past, so I would be utterly shocked if this didn't work out as I've 
predicted.

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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
When it comes to sound effects, I have a pretty poor track record for choosing 
ones that are of high quality, haha!  Because I think it is important to 
recognize your own limitations, I have asked fellow user Locutus to handle the 
game's sounds.  For the moment, the game is equipped with only a few temporary 
sounds which are only there to help Locutus play around with different 
possibilities.  A recent issue with his external hard drive has slowed him 
down, but I'm sure we will eventually get some great stuff to replace the 
current sounds.  For the most part, the decisions about what sounds to have is 
being left in his capable hands.  I will simply change around code to fit 
whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question because I 
put someone else in charge of that decision, lol.

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Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread Jeremy Kaldobsky
Well I'm glad that worked itself out, and I congratulate you for beating the 
game.  It seems our list of people, who have beaten the game, is growing 
quickly now!  I wonder how people are faring with normal and hard difficulty.

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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread john
I've actually managed to beat the game on easy, but am terrified of the 
other levels (I had about 7 of my 16 people set up as soldiers by the end of 
the game, and the goblins were all the way at a11 and gaining slowly). I 
haven't even considered the other difficulties.


John.

--
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Sunday, July 17, 2011 11:41 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] bug with stocking ship in castaways

Well I'm glad that worked itself out, and I congratulate you for beating 
the game.  It seems our list of people, who have beaten the game, is 
growing quickly now!  I wonder how people are faring with normal and hard 
difficulty.


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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Christina
I beat it twice...  On the easy level and it was a close thing the second time.
I'm going to try the perk that lets you start with a knight and see how that 
goes.
I died the couple times I tried Normal.
Christina

- Original Message - 
From: john jpcarnemo...@live.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:45 AM
Subject: Re: [Audyssey] beating the game and the other difficulty levels


I've actually managed to beat the game on easy, but am terrified of the 
other levels (I had about 7 of my 16 people set up as soldiers by the end of 
the game, and the goblins were all the way at a11 and gaining slowly). I 
haven't even considered the other difficulties.

John.


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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread william lomas
where i get the latest version

On Jul 17, 2011, at 4:50 PM, Christina wrote:

 I beat it twice...  On the easy level and it was a close thing the second 
 time.
 I'm going to try the perk that lets you start with a knight and see how that 
 goes.
 I died the couple times I tried Normal.
 Christina
 
 - Original Message - 
 From: john jpcarnemo...@live.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, July 17, 2011 11:45 AM
 Subject: Re: [Audyssey] beating the game and the other difficulty levels
 
 
 I've actually managed to beat the game on easy, but am terrified of the 
 other levels (I had about 7 of my 16 people set up as soldiers by the end of 
 the game, and the goblins were all the way at a11 and gaining slowly). I 
 haven't even considered the other difficulties.
 
 John.
 
 
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Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread dark
My next plan is to try a game on normal actually, so we'll see, though I'm 
waiting before I start sinse I need to change machines otherwise that game 
will end up being left on my desktop for over a month without me being able 
to finish it sinse when I leave my flat tomorrow I won't be back until 
september ;D.


beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 4:41 PM
Subject: Re: [Audyssey] bug with stocking ship in castaways


Well I'm glad that worked itself out, and I congratulate you for beating 
the game.  It seems our list of people, who have beaten the game, is 
growing quickly now!  I wonder how people are faring with normal and hard 
difficulty.


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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
Hi Aprone

  Indeed I do understand what you are saying.  I guess I was just thinking 
more of ambiance then hearing the metronome sort of thing thus giving an 
audio indication of what all was going on.  Your game release has been 
termendous, do you ever sleep? *lol*

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


When it comes to sound effects, I have a pretty poor track record for 
choosing ones that are of high quality, haha!  Because I think it is 
important to recognize your own limitations, I have asked fellow user 
Locutus to handle the game's sounds.  For the moment, the game is equipped 
with only a few temporary sounds which are only there to help Locutus play 
around with different possibilities.  A recent issue with his external hard 
drive has slowed him down, but I'm sure we will eventually get some great 
stu
ff to replace the current sounds.  For the most part, the decisions about 
what sounds to have is being left in his capable hands.  I will simply 
change around code to fit whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question because 
I put someone else in charge of that decision, lol.

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[Audyssey] controling peasants

2011-07-17 Thread william lomas
hi all is there a way in cstaways to control peasants?
I have started this game and my storehouse is under construction are the 
peasants doing this as with e and r, i don't see them in the list, only my 
builders


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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
is the ticking sound when game in progress? or when paused?

On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:

 Hi Aprone
 
  Indeed I do understand what you are saying.  I guess I was just thinking 
 more of ambiance then hearing the metronome sort of thing thus giving an 
 audio indication of what all was going on.  Your game release has been 
 termendous, do you ever sleep? *lol*
 
 - Original Message - 
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, July 17, 2011 11:39 AM
 Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
 
 
 When it comes to sound effects, I have a pretty poor track record for 
 choosing ones that are of high quality, haha!  Because I think it is 
 important to recognize your own limitations, I have asked fellow user 
 Locutus to handle the game's sounds.  For the moment, the game is equipped 
 with only a few temporary sounds which are only there to help Locutus play 
 around with different possibilities.  A recent issue with his external hard 
 drive has slowed him down, but I'm sure we will eventually get some great 
 stu
 ff to replace the current sounds.  For the most part, the decisions about 
 what sounds to have is being left in his capable hands.  I will simply 
 change around code to fit whatever he comes up with.
 
 That's a rather long way, of me saying, I can't answer your question because 
 I put someone else in charge of that decision, lol.
 
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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Christopher Bartlett
Hi Jeremy.  I checked my regional settings and they are all set to US and
English.  There's nothing anomalous there.

My comments were, as the subject line indicated aimed at 1.0b.  I've
downloaded 1.1B and reported the strong start bug.  I didn't play beyond
discovering that last night, I took a night off for reading and marriage
maintenance, a chore that I enjoy more and more every year.  *smile*

Chris Bartlett



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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
You can get the latest version here
www.kaldobsky.com/audiogames/


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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I sleep a little bit, lol.  No, actually I do get about 7 hours of sleep a 
night, which is pretty good compared to a lot of people I know!

I think Nocturnus wanted to do ambient sounds, but again, I can't really say 
for sure since that's out of my hands.

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Re: [Audyssey] controling peasants

2011-07-17 Thread Jeremy Kaldobsky
Keep in mind that everyone is able to do their main job, plus a temporary job 
if they don't have work to do.  When the game begins, your people are set to be 
builders, but builders can also help out as peasants automatically.  This might 
be what you're seeing, that the people are builders, yet you had peasant type 
work being done.  This is normal.

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Re: [Audyssey] controling peasants

2011-07-17 Thread dark
sinse the first thing you need to do in the game is build the storehouse, 
everyone starts out as a builder to make life easier.
builders will act as peasants when not building, ie, they'll fetch and carry 
and do jobs like grinding flour, but you'll probably want to make certian 
you have a good few full time peasants around too to prevent your people 
from starving whenver you build a house and there is nobody around to get 
food out of the storehouse.


to move through the catagories of jobs, use e and r, through the people in 
each catagory, use d and f, to reassign a person use s and a, and shift d 
and f for buildings.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:22 PM
Subject: [Audyssey] controling peasants



hi all is there a way in cstaways to control peasants?
I have started this game and my storehouse is under construction are the 
peasants doing this as with e and r, i don't see them in the list, only my 
builders



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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
In progress.  It's like the ticking of a clock, or at least, that's how I 
planned it.  If you've played Lunimals, it's the same basic idea.

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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
The ticking sound indicates ticks are happening, ie, that time is passing, 
space pauses the game.


You'll notice that you get no new messages about in game action unless you 
here the ticking.


beware the grue!

Dark.
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:23 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.



is the ticking sound when game in progress? or when paused?

On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:


Hi Aprone

 Indeed I do understand what you are saying.  I guess I was just thinking
more of ambiance then hearing the metronome sort of thing thus giving an
audio indication of what all was going on.  Your game release has been
termendous, do you ever sleep? *lol*

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


When it comes to sound effects, I have a pretty poor track record for
choosing ones that are of high quality, haha!  Because I think it is
important to recognize your own limitations, I have asked fellow user
Locutus to handle the game's sounds.  For the moment, the game is 
equipped
with only a few temporary sounds which are only there to help Locutus 
play
around with different possibilities.  A recent issue with his external 
hard

drive has slowed him down, but I'm sure we will eventually get some great
stu
ff to replace the current sounds.  For the most part, the decisions about
what sounds to have is being left in his capable hands.  I will simply
change around code to fit whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question 
because

I put someone else in charge of that decision, lol.

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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
how do i feed people though when they starving how do i tell them where to go 

On Jul 17, 2011, at 5:30 PM, dark wrote:

 The ticking sound indicates ticks are happening, ie, that time is passing, 
 space pauses the game.
 
 You'll notice that you get no new messages about in game action unless you 
 here the ticking.
 
 beware the grue!
 
 Dark.
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, July 17, 2011 5:23 PM
 Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
 
 
 is the ticking sound when game in progress? or when paused?
 
 On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:
 
 Hi Aprone
 
 Indeed I do understand what you are saying.  I guess I was just thinking
 more of ambiance then hearing the metronome sort of thing thus giving an
 audio indication of what all was going on.  Your game release has been
 termendous, do you ever sleep? *lol*
 
 - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, July 17, 2011 11:39 AM
 Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
 
 
 When it comes to sound effects, I have a pretty poor track record for
 choosing ones that are of high quality, haha!  Because I think it is
 important to recognize your own limitations, I have asked fellow user
 Locutus to handle the game's sounds.  For the moment, the game is equipped
 with only a few temporary sounds which are only there to help Locutus play
 around with different possibilities.  A recent issue with his external hard
 drive has slowed him down, but I'm sure we will eventually get some great
 stu
 ff to replace the current sounds.  For the most part, the decisions about
 what sounds to have is being left in his capable hands.  I will simply
 change around code to fit whatever he comes up with.
 
 That's a rather long way, of me saying, I can't answer your question because
 I put someone else in charge of that decision, lol.
 
 ---
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 please send E-mail to gamers-ow...@audyssey.org.
 
 
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Re: [Audyssey] controling peasants

2011-07-17 Thread william lomas
oh ok so i can move a person once highlighted to a building?

On Jul 17, 2011, at 5:29 PM, dark wrote:

 sinse the first thing you need to do in the game is build the storehouse, 
 everyone starts out as a builder to make life easier.
 builders will act as peasants when not building, ie, they'll fetch and carry 
 and do jobs like grinding flour, but you'll probably want to make certian you 
 have a good few full time peasants around too to prevent your people from 
 starving whenver you build a house and there is nobody around to get food out 
 of the storehouse.
 
 to move through the catagories of jobs, use e and r, through the people in 
 each catagory, use d and f, to reassign a person use s and a, and shift d and 
 f for buildings.
 
 Hth.
 
 Beware the grue!
 
 Dark.
 - Original Message - From: william lomas will.d.lo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, July 17, 2011 5:22 PM
 Subject: [Audyssey] controling peasants
 
 
 hi all is there a way in cstaways to control peasants?
 I have started this game and my storehouse is under construction are the 
 peasants doing this as with e and r, i don't see them in the list, only my 
 builders
 
 
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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark

You don't.

You build a tavern and assign a cook, and they'll go and get served food 
there. Actually the cook is pretty much the most important job in the game, 
sinse with no cook, everyone starves even if there is food in the tavern and 
the storehouse.


Beware the Grue!

Dark.
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:39 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


how do i feed people though when they starving how do i tell them where to 
go


On Jul 17, 2011, at 5:30 PM, dark wrote:

The ticking sound indicates ticks are happening, ie, that time is 
passing, space pauses the game.


You'll notice that you get no new messages about in game action unless 
you here the ticking.


beware the grue!

Dark.
- Original Message - From: william lomas 
will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:23 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.



is the ticking sound when game in progress? or when paused?

On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:


Hi Aprone

Indeed I do understand what you are saying.  I guess I was just 
thinking
more of ambiance then hearing the metronome sort of thing thus giving 
an

audio indication of what all was going on.  Your game release has been
termendous, do you ever sleep? *lol*

- Original Message - From: Jeremy Kaldobsky 
jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


When it comes to sound effects, I have a pretty poor track record for
choosing ones that are of high quality, haha!  Because I think it is
important to recognize your own limitations, I have asked fellow user
Locutus to handle the game's sounds.  For the moment, the game is 
equipped
with only a few temporary sounds which are only there to help Locutus 
play
around with different possibilities.  A recent issue with his external 
hard
drive has slowed him down, but I'm sure we will eventually get some 
great

stu
ff to replace the current sounds.  For the most part, the decisions 
about

what sounds to have is being left in his capable hands.  I will simply
change around code to fit whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question 
because

I put someone else in charge of that decision, lol.

---
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Re: [Audyssey] controling peasants

2011-07-17 Thread dark
You don't move people, you just tell them what job to do and tyhey'll do it 
automatically.


Directly moving people around is not really what castaways is about.

Btw william, have you read the readme and how to play/ they explain things, 
and a lot of other stuff can be worked out if you just give the game a try.


Beware the Grue!


- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:40 PM
Subject: Re: [Audyssey] controling peasants



oh ok so i can move a person once highlighted to a building?

On Jul 17, 2011, at 5:29 PM, dark wrote:

sinse the first thing you need to do in the game is build the storehouse, 
everyone starts out as a builder to make life easier.
builders will act as peasants when not building, ie, they'll fetch and 
carry and do jobs like grinding flour, but you'll probably want to make 
certian you have a good few full time peasants around too to prevent your 
people from starving whenver you build a house and there is nobody around 
to get food out of the storehouse.


to move through the catagories of jobs, use e and r, through the people 
in each catagory, use d and f, to reassign a person use s and a, and 
shift d and f for buildings.


Hth.

Beware the grue!

Dark.
- Original Message - From: william lomas 
will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:22 PM
Subject: [Audyssey] controling peasants



hi all is there a way in cstaways to control peasants?
I have started this game and my storehouse is under construction are the 
peasants doing this as with e and r, i don't see them in the list, only 
my builders



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Re: [Audyssey] controling peasants

2011-07-17 Thread burakyuksek

Hi,
All pesents are set to builders at the start of the game.
saygilar sevgiler.
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 7:22 PM
Subject: [Audyssey] controling peasants



hi all is there a way in cstaways to control peasants?
I have started this game and my storehouse is under construction are the 
peasants doing this as with e and r, i don't see them in the list, only my 
builders



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[Audyssey] Suggestion for Castaways

2011-07-17 Thread Christina
Hello.
Would it be possible to be notified when one of your buildings is destroyed by 
goblins?  This would help immensely.

Thanks for making such a fun game.
Christina
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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Quoted from Dark
 You'll notice that you get no new messages about in game
 action unless you here the ticking.

Of course you can also press either the ~ (tilde) key, or the \ (backslash) key 
to hear messages that are currently back logged.  Because you could receive 
multiple messages on the same tick, they are stored in a log and fed to you 1 
at a time as ticks of time pass.  In the vast majority of situations, receiving 
a message a tick or 2 later, has no negative effect.  If you have no backlogged 
messages, pressing either of those keys will just make a sound to indicate 
there is nothing to show you.

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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
That makes sense.  I get a lot of people posting about versions that don't 
necessarily match the topic title, so I can never really be sure.  When you get 
time, and assuming this happens to you each time you select Strong start, 
please start a game, save it it right away, and then email it to me.  Perhaps 
I'll have better luck finding the cause this time.

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[Audyssey] sounds for castaways

2011-07-17 Thread Che
  Overall, I really like the sounds chosen so far, minus the birth 
sound, which I've replaced myself, as it scares the crap out of me every 
time, hehehehe.
 To that end, sound packs could be put on send space or drop box if 
folks out there would like to share their custom sounds.
This worked out well for BA, with folks replacing sounds, adjusting 
volume, etc. as they wished. Having an open sounds folder is a great way 
to allow folks to do some fairly easy customization of their game 
experience, and I'm glad Jeremy has gone this route.

  Che
On 7/17/2011 10:39 AM, Jeremy Kaldobsky wrote:

When it comes to sound effects, I have a pretty poor track record for choosing 
ones that are of high quality, haha!  Because I think it is important to 
recognize your own limitations, I have asked fellow user Locutus to handle the 
game's sounds.  For the moment, the game is equipped with only a few temporary 
sounds which are only there to help Locutus play around with different 
possibilities.  A recent issue with his external hard drive has slowed him 
down, but I'm sure we will eventually get some great stuff to replace the 
current sounds.  For the most part, the decisions about what sounds to have is 
being left in his capable hands.  I will simply change around code to fit 
whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question because I 
put someone else in charge of that decision, lol.

---
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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Christopher Bartlett
I always play on the normal level, and probably would have beaten the last
game I played if it hadn't crashed.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, July 17, 2011 9:32 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] beating the game and the other difficulty levels

You can get the latest version here
www.kaldobsky.com/audiogames/


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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Normally it is supposed to tell you, but a bug prevents it sometimes.  The next 
version will have this bug fixed.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread william lomas
shame your games won't work on mac? you missing out on a lot of users

On Jul 17, 2011, at 8:09 PM, Jeremy Kaldobsky wrote:

 Normally it is supposed to tell you, but a bug prevents it sometimes.  The 
 next version will have this bug fixed.
 
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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Christina
Awesome!
Thanks.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 3:09 PM
Subject: Re: [Audyssey] Suggestion for Castaways


Normally it is supposed to tell you, but a bug prevents it sometimes.  The next 
version will have this bug fixed.

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Re: [Audyssey] battlezone

2011-07-17 Thread Shane Lowe
what version of windows are you using? are you using internet explorer or 
firefox? do you get this error when your trying to run the exe or when your 
trying to download the file?


thanks,
Shane

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, July 16, 2011 7:23 PM
Subject: Re: [Audyssey] battlezone



Hello Shane, when I try to download the game and run it I get an error
saying d:\downloads|battle_zone_12.8_setup.exe is not a valid win 32
aplication. Why is giving the error message?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, July 10, 2011 7:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battlezone

you can get the software you need at
www.blastbay.com
click software, then bgt (blastbay game toolkit).
you can find battlezone it'self, by going to
www.audiogames.net
and finding it in the combobox called cellect a game and click go.

hth,
Shane

- Original Message - 
From: Amanda Burt amanda.bu...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 10, 2011 12:49 AM
Subject: Re: [Audyssey] battlezone



This sounds excelent.

where do I get this and also the software to run it?

Thanks Amanda

--
From: Jack F mymonkeyboy2...@gmail.com
Sent: Sunday, July 10, 2011 1:25 AM
To: gamers gamers@audyssey.org
Subject: [Audyssey] battlezone


Hi Mylos,
Here's a description of the game from audiogames.net.
Battlezone is one of the first and most major projects undertaken by
one of our own forum members using the newly released
Blastbay game toolkit

One day while piecefully out shopping You are suddenly kidnapped by
some mad individual and an endless hoard of very violent employees.
Luckily, you have
a gun, sword, some exploding booby traps and even an automatic machine
gun stashed in your shopping bag (you can't be too careful), so you
set about breaking
out of the kidnapper's clutches, doing as much damage as possible.
Thus begins a fast action, high speed side scrollin adventure taking
you from the enemy's
lab, past hoards of very angry minians, bottomless pits, stabbing
blades, rolling boulders, fireballs, on rushing cars and of course
some of this mysterious
kidnappers maniacal henchmen as bosses.

it's not all bad though, you'll be able to spend your points to
replenish supplies, and if your quick enough be able to grab some of
the falling items to
help you through this parade of nastiness.

The game uses ms Sapi to be self voicing and contains a variety of
music and sound effects (including many taunts), different ambience
for the various levels
and non stop action, this is deffinately worth a try, 
particularly sinse developement is ongoing and new nasties and extra
levels are being added
continuously (at the current 13 stages, it's already a pretty
monstrous game,  especially considdering that it's completely
free). Just remember that
because battlezone was created with the free version of bgt, you'll
need that installed on your machine in order to run the game.
Hope that helps.
best regards,
jack

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Re: [Audyssey] A suggestion for Castaways

2011-07-17 Thread Shane Lowe

I like that idea

- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 3:27 AM
Subject: [Audyssey] A suggestion for Castaways



  Hi all,
  A situation that I had with Castaways made me think of the thing I am 
going to suggest. The thing that happenned in the game made me laugh, and 
I think it will make all of you laugh too. I had 2 or 3 male and 5 or 6 
female characters, most of whom were pregnant most of the time. So 
probably most of the children had same fathers. :)
  Here we come to the point. No prostitution, no condom production. But 
the families. I don't know if it would be possible to implement. When a 
woman is pregnant and the child is born, the father should be announced 
too, and the boys, when grow up, would take the current job of their 
father, and the girls could take the current job of the mother. The jobs, 
of course, could later be changed, but this would make the game more 
interesting than when everyone by default becomes a peasant. Then, the 
children of the knights should by default become the knights without the 
possibility to change the job, and a child of a knight father and a knight 
mother should have a special ability...

  What do you all think?
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
Well hopefully in the next version, people playing on normal and hard 
difficulty, will have random events to deal with.  Muhaha *evil laugh*.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Actually I have mac players.  They just use VMware Fusion as a windows 
emulator.  From what I'm told, the games all run without any problems.

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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread dark
I'll look forward to that, it'd make the game really interesting and even 
more reactive.


Are there some random good events too? or are they all bad.

Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 9:06 PM
Subject: Re: [Audyssey] beating the game and the other difficulty levels


Well hopefully in the next version, people playing on normal and hard 
difficulty, will have random events to deal with.  Muhaha *evil laugh*.


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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Willem

I'd like random events.  I usually play on normal.
On 7/17/2011 10:06 PM, Jeremy Kaldobsky wrote:

Well hopefully in the next version, people playing on normal and hard 
difficulty, will have random events to deal with.  Muhaha *evil laugh*.

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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
I'm thinking that they'll be about 50/50 in normal mode, and perhaps 75/25 in 
hard.  So there will be some good ones in with the bad.  That's my plan at 
least, we'll see how it goes once I can start seeing how it affects game play. 

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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread dark
Fair enough, I just hoped good ones would be included too just to keep life 
interesting.


Beware the grue!

Dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:16 PM
Subject: Re: [Audyssey] beating the game and the other difficulty levels


I'm thinking that they'll be about 50/50 in normal mode, and perhaps 75/25 
in hard.  So there will be some good ones in with the bad.  That's my plan 
at least, we'll see how it goes once I can start seeing how it affects 
game play.


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Re: [Audyssey] old version of light cars

2011-07-17 Thread bryant walker

I don't know how to thank you enough. This is exactly what i was looking for! 
Thank you so much!
I have one question though. FOr some reason the game won't let me post my 
score. I don't see an option to do it in the menu. Thanks again 

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi,

Actually, Fusion is not a Windows emulator. They are installing
Windows into a virtual machine and run Windows XP, Windows Vista, or
Windows 7 side by side with Mac OS as a guest operating system via
Fusion. This isn't the same thing as actually running the game
directly from Mac OS itself.

I can make the same argument that your games run on Linux because of
VM Player or Virtualbox. However, what I'd really be saying is a
person still needs to purchase Windows, install it on a virtual drive,
and run it as a guest OS of Linux. That's not exactly the same as
running it on Linux itself.

As you can probably see this is the issue people are getting at when
they talk about running game x on Mac OS or Linux.  In addition to the
OS they already have you expect them to install Fusion, Virtualbox,
whatever and spend $125 or more for a copy of Windows to install it
side by side with the op on the machine. Not exactly an ideal setup as
it cost as much money to maintain a Windows setup using Fusion or
whatever as it is to go out and buy a computer with Windows on it for
that same purpose.

I don't know how much experience you have with VM software but it is
not an emulator. VM software is simply software that creates a
virtual drive, a swap file in most cases, where the guest operating
system gets installed. To run the guest operating system you start the
VM software, tell it which virtual OS to load, and it boots into that
OS, and runs it on top of the host operating system. Doing this
requires quiet a bit of processor power, memory, and drive space as
you end up running both operating systems in memory at the same time.

HTH

On 7/17/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually I have mac players.  They just use VMware Fusion as a windows
 emulator.  From what I'm told, the games all run without any problems.

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Re: [Audyssey] A suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi,

I whole heartedly agree. I've often wondered when a woman in the game
gets pregnant who the father is so I can assign his sons to help out
with the father's job just as was done for centuries. A farmer's son
became a farmer, a weaver's son became a weaver, a blacksmith's son
became a blacksmith, and so on. Daughters could help out with the
mother's chores or jobs.

On 7/17/11, Milos Przic milos.pr...@gmail.com wrote:
Hi all,
A situation that I had with Castaways made me think of the thing I am
 going to suggest. The thing that happenned in the game made me laugh, and I
 think it will make all of you laugh too. I had 2 or 3 male and 5 or 6 female
 characters, most of whom were pregnant most of the time. So probably most of
 the children had same fathers. :)
Here we come to the point. No prostitution, no condom production. But the
 families. I don't know if it would be possible to implement. When a woman is
 pregnant and the child is born, the father should be announced too, and the
 boys, when grow up, would take the current job of their father, and the
 girls could take the current job of the mother. The jobs, of course, could
 later be changed, but this would make the game more interesting than when
 everyone by default becomes a peasant. Then, the children of the knights
 should by default become the knights without the possibility to change the
 job, and a child of a knight father and a knight mother should have a
 special ability...
What do you all think?
   Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs


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 database 6300 (20110716) __

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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Bryan Peterson
Yeah. Because in the last couple games I've been playing I've actally been 
trying to make more use of wine and things like that. But they kept focusing 
on veetables and wheat. My problem is that by the time I get a steady food 
supply coming in the gobblins have gotten too close for me to have enough 
time to forge enough metal bars for te barracks, so no soldiers to defend 
everybody, let alone any knights. I guess I just haven't figured out a 
workable order yet. BTW, what's the real difference between a knight and a 
soldier, aside from the fact that knights can't have other jobs?

We are the Knights who say...Ni!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 8:20 AM
Subject: Re: [Audyssey] farm management in castaways


I've just changed the code so that in the next version, the opening and 
closing of farms will stop farmers from harvesting their crops.  This will 
also work on vineyards.  Hopefully this will give you the extra control 
you're seeking sir.


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Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Bryan Peterson
They should go to the tavern automatically. Just make sure that A. you've 
got food and/or wine at the tavern and B. that you have a cook and, if 
there's also wine present, a bartender, to serve the people. ANd if your 
cook or bartender is injured, replace them right away so you don't have a 
swarm of people come in on the verge of starvation!

We are the Knights who say...Ni!
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


how do i feed people though when they starving how do i tell them where to 
go


On Jul 17, 2011, at 5:30 PM, dark wrote:

The ticking sound indicates ticks are happening, ie, that time is 
passing, space pauses the game.


You'll notice that you get no new messages about in game action unless 
you here the ticking.


beware the grue!

Dark.
- Original Message - From: william lomas 
will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:23 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.



is the ticking sound when game in progress? or when paused?

On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:


Hi Aprone

Indeed I do understand what you are saying.  I guess I was just 
thinking
more of ambiance then hearing the metronome sort of thing thus giving 
an

audio indication of what all was going on.  Your game release has been
termendous, do you ever sleep? *lol*

- Original Message - From: Jeremy Kaldobsky 
jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


When it comes to sound effects, I have a pretty poor track record for
choosing ones that are of high quality, haha!  Because I think it is
important to recognize your own limitations, I have asked fellow user
Locutus to handle the game's sounds.  For the moment, the game is 
equipped
with only a few temporary sounds which are only there to help Locutus 
play
around with different possibilities.  A recent issue with his external 
hard
drive has slowed him down, but I'm sure we will eventually get some 
great

stu
ff to replace the current sounds.  For the most part, the decisions 
about

what sounds to have is being left in his capable hands.  I will simply
change around code to fit whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question 
because

I put someone else in charge of that decision, lol.

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Re: [Audyssey] controling peasants

2011-07-17 Thread Bryan Peterson
No. WHat F and D and SHift+f and Shift+D do is cycle through the buildings 
you have, whether completed or under construction, and let you check the 
status of each building and, if applicable, how many supplies it currently 
has.

We are the Knights who say...Ni!
- Original Message - 
From: william lomas will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 10:40 AM
Subject: Re: [Audyssey] controling peasants



oh ok so i can move a person once highlighted to a building?

On Jul 17, 2011, at 5:29 PM, dark wrote:

sinse the first thing you need to do in the game is build the storehouse, 
everyone starts out as a builder to make life easier.
builders will act as peasants when not building, ie, they'll fetch and 
carry and do jobs like grinding flour, but you'll probably want to make 
certian you have a good few full time peasants around too to prevent your 
people from starving whenver you build a house and there is nobody around 
to get food out of the storehouse.


to move through the catagories of jobs, use e and r, through the people 
in each catagory, use d and f, to reassign a person use s and a, and 
shift d and f for buildings.


Hth.

Beware the grue!

Dark.
- Original Message - From: william lomas 
will.d.lo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 17, 2011 5:22 PM
Subject: [Audyssey] controling peasants



hi all is there a way in cstaways to control peasants?
I have started this game and my storehouse is under construction are the 
peasants doing this as with e and r, i don't see them in the list, only 
my builders



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[Audyssey] Installing castaways?

2011-07-17 Thread Courtney Curran
Hi,
How do I install castaways? I downloaded it from the site, all I see is a 
folder with 15 files in it, which file should I open to install the game?
Thanks,
Courtney
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Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
good ones are included, to keep life interesting, and bad ones are included, to 
keep death interesting.  rofl, just kidding.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Ah.  I've never used VM fusion, and a while back someone used the term 
emulator when talking about it, so I assumed it was one of the windows 
emulators floating around.  I use bootcamp myself, so I've never messed with 
anything else.

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Re: [Audyssey] Installing castaways?

2011-07-17 Thread Thomas Ward
Hi Courtney,

At this time there is no setup/installer for Castaways. Simply unzip
the files wherever you want them and play it from there. If you want
to install it, so to speak, You can manually copy your Castaways
directory to
c:\Program Files
and create a desktop icon to launch the program from your desktop.

HTH


On 7/17/11, Courtney Curran moopiecur...@gmail.com wrote:
 Hi,
 How do I install castaways? I downloaded it from the site, all I see is a
 folder with 15 files in it, which file should I open to install the game?
 Thanks,
 Courtney
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Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
Knights are about 5 times more powerful in combat, and have a reduced chance 
that they will be injured in the fight, due to their armor.  Personally I only 
use soldiers if I'm desperate.  Once I'm able to train some Knights, they 
become my defenders and I bring the remaining soldiers back to do other jobs.

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Re: [Audyssey] Installing castaways?

2011-07-17 Thread Jeremy Kaldobsky
Thomas is correct, there is no actual install required for Castaways.  Simply 
run the file Castaways.exe and the game will begin.  The first time you run the 
game, it may take several seconds to start up.

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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi Jeremy,

Ah, I do see the problem. Its an easy mistake to make when most
people, sad to say, don't know the difference between a virtual
machine and a Windows emulator. Glad we got that all straightened out
now. :D

Speaking of Windows emulators though I did manage to get Castaways to
work with wine 1.3 for Linux. I installed the VB 6 runtimes, installed
DirectX, and the Open Sapi installer for wine. It works, but it would
be nice if it defaulted to Sapi in a case like that as I had to tab
around and get Sapi working blind as Windows screen readers will not
work via Windows emulators like wine.

HTH

On 7/17/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Ah.  I've never used VM fusion, and a while back someone used the term
 emulator when talking about it, so I assumed it was one of the windows
 emulators floating around.  I use bootcamp myself, so I've never messed with
 anything else.

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Re: [Audyssey] Installing castaways?

2011-07-17 Thread Courtney Curran
Hi,
I successfully selected my character's attributes, but when I press the 
finalize character button, i get a message that says Runtime error 53, file 
not found. Does anyone else have this problem?
Courtney
On Jul 17, 2011, at 7:56 PM, Jeremy Kaldobsky wrote:

 Thomas is correct, there is no actual install required for Castaways.  Simply 
 run the file Castaways.exe and the game will begin.  The first time you run 
 the game, it may take several seconds to start up.
 
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Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Actually I thought it did default to sapi, but I must be mistaken.

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Re: [Audyssey] Installing castaways?

2011-07-17 Thread Jeremy Kaldobsky
It sounds like you're missing the map file.  Are you trying to run the game 
from within the zip?  Make sure you've extracted all of the files into a folder 
before you run it.  A few people have tried to run the game from within the 
zip, but it keeps the game from being able to load the rest of the files.

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