Re: [hlds] HLstatsX

2009-06-04 Thread HoundDawg
There are a few other options listed here:
http://wiki.unitedadmins.com/Player_Stats

I'm sure you can find more via Google.

-- 
HoundDawg

UnitedAdmins.com
Forums: http://forums.unitedadmins.com
Steam: http://steam.unitedadmins.com
Wiki: http://wiki.unitedadmins.com


Robert Smieja wrote:
 So I finally am setting up a server, and I have a question for all you wise,
 experienced, and mature, server admins out there:
 Is there a free alternative to HLstatsX Premium? I see that there is a
 premium, and that you don't have to pay for the not premium, but is that
 sufficient enough for basic my-server-only tracking?
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Re: [hlds] L4D/L4D2 run as the same server?

2009-06-03 Thread HoundDawg
Staying on list topic, it doesn't matter if you like it or not as a game 
server admin.  It's all about whether there are enough players that 
enjoy it enough to play on your L4D servers (if you have them). 

More experienced gamers were greatly disappointed with L4D and most 
likely won't waste their money on the second one.  That leaves zombie 
fanatics and teenagers that you'll mostly find on L4D2 servers in the 
future.

Personally, I enjoyed your analogy, but can we return the list from the 
server admin perspective, rather than a player perspective?  Thanks.
-- 

HoundDawg

UnitedAdmins.com
Forums: http://forums.unitedadmins.com
Steam: http://steam.unitedadmins.com
Wiki: http://wiki.unitedadmins.com


Karl Weckstrom wrote:
 Don't get me wrong - love L4D all you want - it's just a flash in the pan for 
 me. I bought it like everyone else, and was quickly disenchanted with it. I 
 know i'm not alone, but I also know I'm the minority. The whole experience 
 just reminded me of pumping quarters into Gauntlet knowing I was just looking 
 for that little black box marked Exit. 

 If I want a console, I'll go buy one. And that's what L4D totally seems like 
 - a console game. Just not for me. 

   


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Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp

2009-05-28 Thread HoundDawg
If other clients are having no issues, then his server is configured 
correctly.  Like someone mentioned, it's most likely the fault of the 
client, for whatever reason.

You may also want to lock down your web directory from potential leeches:
http://wiki.unitedadmins.com/Fast_Map_Downloads

-- 
HoundDawg

UnitedAdmins.com
Forums: http://forums.unitedadmins.com
Steam: http://steam.unitedadmins.com
Wiki: http://wiki.unitedadmins.com



MjrNuT wrote:
 Is the client actually looking for the BSP not knowing only the BZ2 is there
 (i.e., they typed manually in the browser for the file)?You allow d/ls
 publically or is this locked down?

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com

   


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Re: [hlds] Jarate is crashing servers

2009-05-26 Thread HoundDawg
I know that voogru had disabled snipers, which has made the server more 
stable, but players are missing their Huntsman.  I hope Valve issues a 
fix soon, as TF2 isn't the same without snipers.
-- 

HoundDawg

UnitedAdmins.com
Forums: http://forums.unitedadmins.com
Steam: http://steam.unitedadmins.com
Wiki: http://wiki.unitedadmins.com


ServerAlex wrote:
 same crash here.

 2009/5/24 Clyde cide thedrunkenbraw...@gmail.com

   
 perhaps its an exploit similar to the flaregun exploit? is it on a specific
 map with the jarate?

 On Sun, May 24, 2009 at 4:53 PM, Ryan Mannion floormas...@gmail.com
 wrote:

 
 I can also confirm seeing crashes across all our TF2 servers since the
 update (10 on our main server, with no particular types of maps being
 susceptible to crashing). The servers were completely stable prior to
 the update.

 Ryan

 On Sun, May 24, 2009 at 12:37 PM, Spencer 'voogru' MacDonald
 voo...@voogru.com wrote:
   
 Yeah I'm getting this crash too it seems. It's really pissing me off.

 


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Re: [hlds] Jarate is crashing servers

2009-05-26 Thread HoundDawg
 From what I understand, it's a random issue caused by players using 
Jarate.  If someone can create or post a link to an addon that can 
disable just Jarate, that would rock as we don't have to disable the 
whole sniper class.

-- 
HoundDawg

UnitedAdmins.com
Forums: http://forums.unitedadmins.com
Steam: http://steam.unitedadmins.com
Wiki: http://wiki.unitedadmins.com


ServerAlex wrote:
 same crash here.

 2009/5/24 Clyde cide thedrunkenbraw...@gmail.com

   
 perhaps its an exploit similar to the flaregun exploit? is it on a specific
 map with the jarate?

 On Sun, May 24, 2009 at 4:53 PM, Ryan Mannion floormas...@gmail.com
 wrote:

 
 I can also confirm seeing crashes across all our TF2 servers since the
 update (10 on our main server, with no particular types of maps being
 susceptible to crashing). The servers were completely stable prior to
 the update.

 Ryan

 On Sun, May 24, 2009 at 12:37 PM, Spencer 'voogru' MacDonald
 voo...@voogru.com wrote:
   
 Yeah I'm getting this crash too it seems. It's really pissing me off.

 


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Re: [hlds] Team Fortress 2 Update Coming

2009-05-26 Thread HoundDawg
Hey Jason, is it possible for you guys to post a changelog during these 
pre-update announcements?  This will give us a better idea what to 
expect.  Thanks.

-- 
HoundDawg

UnitedAdmins.com
Forums: http://forums.unitedadmins.com
Steam: http://steam.unitedadmins.com
Wiki: http://wiki.unitedadmins.com


Jason Ruymen wrote:
 A required update for Team Fortress 2 is on the way.  It should be live in 
 about an hour.

 Jason

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Re: [hlds] TF2 - New Events / Log line quirks

2009-05-25 Thread HoundDawg
hlds_apps and hlds_coders list die?

Octo wrote:
 I run a popular 3rd party stats package for TF2, after this latest update I 
 was investigating adding the new weapons and events to it so that my users 
 could see who got the most kills with this and that, and who hit someone 
 with jarate the most, etc.  While I was investigating I found a couple small
 quirks with events/logged messages that would make it easier on this third 
 party stats program if they were corrected.  

 FAN still logs as scattergun (when medic weapons were first released the 
 unlock names matched the items they replace, this was changed in a later 
 update) - if it could log with a unique name that'd be very useful.

 Dead Ringer - the 'death' line looks identical to a normal death line - the 
 'fake' can be detected in the player_death event by looking for 
 death_flag  32 (which is great) but if a property could be add to the death 
 log line that differentiated 'fake' eg: (customkill fake) or had any other 
 way of distinguishing from the just the logs so that it wouldn't require a 
 plugin to tell if it was a real death or not.

 The events player_jarated and player_jarated_fade and player_shield_blocked 
 don't seem to ever happen in game play (I couldn't get them to happen at 
 least) - I don't even see them with net_showevents 1, so they don't seem to 
 be client only.

 player_extinguished happens when you put out a teammate with the jarate, 
 but not for pyro (air blast) or medic extinguishes (medigun). The comments 
 in the modevents.res say:   

 player_extinguished // sent when a burning player is extinguished by a 
 medic.  

 Also vicim is always set to 0 in this event.  When this event does happen 
 (due to jarate) it sometimes happens a couple times for the same extinguish 
 this isn't that big a deal, but I thought it might be a symptom of a bigger 
 problem.

 -octo

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-- 
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UnitedAdmins.com
http://steamcommunity.com/groups/UACommunity


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Re: [hlds] Download Region

2009-05-25 Thread HoundDawg
http://wiki.unitedadmins.com/HLDS_Update_Tool

That's all we have at the moment, which we have the same question.

-- 
HoundDawg

UnitedAdmins.com
Forums: http://forums.unitedadmins.com
Steam: http://steam.unitedadmins.com
Wiki: http://wiki.unitedadmins.com


AnAkIn . wrote:
 I'm wondering this too. Is that ID the Valve #XX ?
 How do you do for non valve content servers?

   

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Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread HoundDawg
If there is a round trip to the server and back every time the wait 
command is used, I sure hope there are anti-DoS measures in place, 
otherwise it's quite possible for them to flood the server.  The server 
should respond back only 1x every # seconds to avoid this.  In between, 
just ignore incoming wait checks from that user.

Actually, admins may prefer someone attempting this, to be temp banned 
from the server for # minutes, and a perm ban after # attempts.

-- 
HoundDawg

UnitedAdmins.com
http://steamcommunity.com/groups/UACommunity


Spencer 'voogru' MacDonald wrote:
 I've noticed that when running the wait command with this enabled has the
 server reply with unknown command: wait

 So it would be possible to implement a server side version of the command
 that perhaps informs them scripts not allowed.

   


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Re: [hlds] New Weapon Drops

2009-05-22 Thread HoundDawg
Yes, I have to agree with the rush.  I hear plenty of comments on how 
disappointed that the actual release, although contained what the marketing 
promised, it lacked the quality that the marketing provided us over the past 2 
weeks.

It wouldn't be nearly as bad, if the issues were not so simple that even a 
quick 3 round test couldn't spot.  Unfortunately, it does appear, that so many 
issues could have been easily caught through some sort of QC test.

Regardless, I know that Valve is aware of the issues, and are working on  a 
patch.  It's nothing new and we've been here with every update.

In the meantime, if pipeline is crashing your sever, remove it from the 
playlist and vote, until it's fixed.  Fresh updates require admins to be calm, 
smart, resiliant, and patient.
-- 
HoundDawg

UnitedAdmins.com
http://steamcommunity.com/groups/UACommunity


Joel R. wrote:
 I have to agree, I don't like this system at all.

 It seems rushed and not very thought out.  I want the weapons now, not
 later.  This backpack system does not fit into the TF2 world at all.
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Re: [hlds] TF2 Team balancer

2009-05-20 Thread HoundDawg
The problem I have, is when these team scrambles look at the current 
gaming session only.  This misses the boat often when it's done shortly 
after some top players just joined the server and are at the bottom of 
the list.  I think a good and more accurate team scramble should be 
integrated with a stats application, which is tracking the skill level 
of players over time.

At the same time, you still have to account for the players that have 
had time to accumulate stats for the server, and those that recently 
just started playing.  So, you'll definitely want to base this on a 
formula with ratios and percentages.  Also, the stats application should 
be tracking not just frags, but also other class strengths that help the 
team, like spy saps, scout bonks, etc.

HoundDawg

bl4nk wrote:
 Give me a good formula to use and a description of how you want the team 
 balancer to work (I already wrote a simple one here: 
 https://forums.alliedmods.net/showthread.php?p=823288#post823288 that 
 scrambles the teams based on scores at the beginning of a new round) and 
 I'll happily make one.

   


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Re: [hlds] TF2 Team balancer

2009-05-20 Thread HoundDawg
Not sure why not all of my posts are reaching the list yet.  I had 
mentioned that really the only way to get a true balancer is to base it 
on history, such as stats.  I also had mentioned that the formula would 
have to based on ratios and percentages, as well as include non-frag 
stats like sapping, bonking, teleporting, etc.. 

Without a complete stats picture and basing team balance on historical 
player data, no team balance addon is going to come close.  If you base 
it on only the current session, you'll end up with very skilled players 
just joining the server, right before the scramble, with the high 
probability of having an even greater stacked team.  I see it happen all 
the time.

Using a formula based on ratios and percentages, it really doesn't 
matter how long the player has been on, but at least it'll know the 
regulars, which are most important anyway.  Non-frag stats are an issue 
with current scrambles based on the scoreboard anyway.  I haven't looked 
yet, but this is largely dependent upon how much statistic data Valve is 
exposing to the logs.

HoundDawg


CLAN RCR wrote:
 ^^^
 Truth.

 -Matt

 On Wed, May 20, 2009 at 1:42 PM, Cc2iscooL cc2isc...@gmail.com wrote:

   
 Because one based on stats wouldn't work either.

 Stats are pretty inaccurate as far as an actual player's skill goes anyway.
 You don't see that guy who sets up a teleporter and teleports 100 people to
 the front lines or the guy that airblasts that uber back, or that guy who
 distracts the entire enemy team so you can get the cart capture without
 resistance.

 Also then you have new players that join your server that have different
 actual skills and they're lumped into the crap players.

 We don't have team balancers on our servers, just limits on the amount of
 rolls possible for each map. Just because a team won't defend or don't want
 to use teamwork doesn't mean the teams are stacked.

 On Wed, May 20, 2009 at 1:28 PM, CLAN RCR clan...@gmail.com wrote:
 


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[hlds] Top Cheating Features Bypassing VAC? (was Voogru cheater plugin)

2009-05-19 Thread HoundDawg
Sorry, it's been a number of years since I've been an active server 
admin.  So, after all of these years, the VAC isn't sufficient enough 
still?  I'd think (or hoped) that if Valve was going to kill off 
projects like CDeath and HLGuard, they'd have a way better solution in 
place by now.

What are the top cheating features that are getting past VAC today (I 
don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)?

HoundDawg


MjrNuT wrote:
 Voogru,

 That makes alot of sense.  If you do seriously consider a stripped down
 version, I wouldn't mind contributing something for your time, and maybe
 others wouldn't either.  Not saying I'm speaking for them...but us laymen
 know that time is money, or its just fun.

 Feel free to contact me separately if you wish, like helping to prod you
 more, laymen or not, I'd be glad to as it couldn't hurt, right?

 Thanks for making this a _possibility_,

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com
   


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[hlds] HoundDawg is Back

2009-05-19 Thread HoundDawg
Yes, I've been working on another TF2 map, so I'm about to start hosting 
a playtest server.  Also, there is some new activity brewing up over at 
UA, if you're interested head over.  ATM, I'm scoping everything out 
(after all it's been what, 6 years about?).

HoundDawg

Rick Payton wrote:
 offtopicHoly shit, HoundDawg made a post - I haven't seen any activity
 from you in years. Are you getting back into server duties?/offtopic

 -mauirixxx
 -sent via my United Admins fanboyism - even if it's seemingly no longer
 relevant :/

   


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RE: [hlds] question for alfred

2005-11-06 Thread HoundDawg
Due to legal and corporate policies within Valve, Alfred can't give you
a timeframe.  Most game development companies, and even other
development companies will simply reply when it's ready.

Basically, if Alfred did give you a timeframe, and they didn't meet it,
you'd start coming back asking where it was.  Just look at HL2.  You see
how many deadlines they missed?  Regardless, they eventually delivered
(beating Duke Nukem Fornever).

If you don't like these responses, don't ask for timeframes from them.

-- HoundDawg

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of sprout
 Sent: Sunday, November 06, 2005 7:32 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] question for alfred

 gotta love the usefulness of this list for server admins u ask a
question
 and can't even get a estimate.  oh well enjoy
  On 11/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
 
  When its ready.
 
   On 11/6/05, sprout [EMAIL PROTECTED] wrote:
  
   This is a multi-part message in MIME format.
   --
   [ Picked text/plain from multipart/alternative ]
   I finally restarted my desktop today and steam client popped up
   talking about some pretty major update 2 maps and different
models.
   Any idea on when this is going to happen? this week this month
this
   year? *confused* Just wondering --

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RE: [hlds] Server Admin needs?

2005-10-15 Thread HoundDawg
Thank you everyone that responded with some great ideas!  I have
compiled the responses and posted them on ServerWiki.org here:

http://www.serverwiki.org/index.php/Server_Admin_Needs

HoundDawg

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Ronin
 Sent: Monday, October 10, 2005 11:22 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Server Admin needs?

 HoundDawg over at UA want to pick your brains as admins to see what
the
 admins need.  Here's his request:

 Several server admin groups have been meeting over the past few weeks
 and are wondering what needs the server admin community need solutions
 for.  Times have changed since the days of HL, including the server
 utilities and anti-cheat scene.

 What are some of your thoughts?  What solutions are you using that
 already meet your needs?  Which ones do you think need improving and
in
 what ways?

 Feel free to respond to this thread, but CC my email address
 ([EMAIL PROTECTED]) so that I can follow the thread without
 waiting for the digest version or checking the archives.  Thanks in
 advance for your input, guys.


 Ronin
 Site Administrator : Counter-Server
 http://server.counter-strike.net

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[hlds] Introducing ServerWiki.org

2005-10-13 Thread HoundDawg
Through continued discussion with other server admins on re-evaluating
the needs of game server admins, a few got together and created
ServerWiki.org.  This is a Wiki specifically for game server admins (not
limited to HL) in an effort to gather and host information about running
servers, including lists of server utilities available for use, etc...

Please lend your support by visiting and contributing to the information
found on http://www.ServerWiki.org or dropping by the IRC channel
#ServerWiki on GameSurge.

Thank You.

HoundDawg



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RE: list etiquette (WAS Re: [hlds] HL2MP - getting started with rcon)

2005-03-01 Thread HoundDawg
 -Original Message-
 From: Stephen Moretti (blueyonder)
 
 Whats that got to do with it??  Both Outlook and Outlook Express have 
 WRITE NEW EMAIL buttons and an address book. Plus even a MS keyboards 
 have a page down key or ctrl-END to get you to the bottom of 
 the email 
 you are replying to. ;oD

When a thread wanders off down another path, the subject should also change
so those not interested in the new path don't have to go down there.
Besides, it's supposed to split off down another thread if the topic
changes.  That's what's so great about it.  So, please keep your personal
peeves to yourself and stop adding pointless emails to my inbox. =\

Thank you.

- HoundDawg

HL2Coders.com
HL2Mappers.com
DawgPaw.com
 



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[hlds] RE: [hlds_linux] Ten Most popular maps

2004-12-24 Thread HoundDawg
 Subject: [hlds_linux] Ten Most popular maps

Maybe school let out a little early?  I seem to count more than 10 listed.

Also, you should indicate which MOD you're running.

 Out of curiosity, what are the most popular maps on your
 server? On mine,
 the most popular are, starting with #1:

 mcdonalds
 mario_air
 mario_land
 snug_box
 crossfire
 ook_hoover
 ook_fun
 op4_disposal
 ook_donut23
 killbox
 mcdonald
 bazooka3
 op4_kyndyone
 metal
 op4_gasworks
 invade
 citysnow
 bounce
 w_house
 lab_h



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RE: [hlds] CSS Fast Downloads

2004-12-21 Thread HoundDawg
I started a mirror download for this over on FileFarm.net (a new file mirror
resource site to the community):

http://www.filefarm.net/file.php?fi=27

Unless OtakuCODE states otherwise, feel free to add your mirror download
link to the list if you wish to mirror the file.

- HoundDawg

 Soryy - we had to take our site offline for a while due to
 hacking attempts.


[snip]

 At the link below there is nothing!!!

 Could somebody send me the file per mail?

[snip]

 Here is a nice little utility for creating those larger .RES
 files - created
 by [FBNOps]OtakuCODE.  What I had to do was extract the
 custom map to a
 temporary folder and run the resmaker.  Then add them to our
 server.  It
 didn't like the fact that more than one .BSP existed.

[snip]


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RE: [hlds] [OT]Gmail Invites

2004-12-21 Thread HoundDawg
OMGWTFBBQ!!! Please stop advertising your gmail invites, you're just
spamming the list with worthless OT posts (sure, mine just adds, but someone
should speak out against this before more reply with their invites).
/rant

I've got a few Playboy Mansion invites left. If you want one mail Roc off
list.

Happy Holidays

O.o

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Z
 Teknology HLDS List
 Sent: Tuesday, December 21, 2004 12:55 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [OT]Gmail Invites

 I have 5 to part with too...email off list.

 Zack
 Clayton Macleod wrote:

 I've got a couple I can part with too, email me.
 
 
 On Tue, 21 Dec 2004 15:01:51 -0500, Cian Sweeney
 [EMAIL PROTECTED] wrote:
 
 
 Ive got 6 left, email or AIM:Skirecs
 
 
 On Tue, 21 Dec 2004 11:20:50 -0500, Roc [EMAIL PROTECTED] wrote:
 
 
 I've got a few left. If you want one mail me off list
 
 Happy Holidays
 
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 --
 Clayton Macleod
 
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 --
 Zack Sloane
 http://zteknology.com
 We Put Personal Back in Personal Computer!
 You Dream it, We Build It!



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[hlds] [ADMIN] ** HLDS Listserv FAQ Rules **

2001-11-03 Thread HoundDawg

HLDS LISTSERV FAQ  RULES v2.0
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
  flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
  like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
  deleted. It is recommended that you create a new box just for this list.
- Make sure you use a mailbox with at least 2 MB of free space and check it
  often.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
  OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Valve has switched to a new listserv which
also provides a nice webpage to manage your subscription to the list.  You
can get to it at http://list.valvesoftware.com/mailman/listinfo/hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - There are many useful 3rd party
utilities available to admins.  The following are a few lists:

- Admin Utilities (http://hl.wwgaming.com/serving/links.php?p=5)
- Bots (http://hl.wwgaming.com/serving/links.php?p=2)
- IRC Integration (http://hl.wwgaming.com/serving/links.php?p=4)
- Log  Stats Utilities (http://hl.wwgaming.com/serving/links.php?p=1)
- RCon Utilities (http://hl.wwgaming.com/serving/links.php?p=3)


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- World Wide Half-Life Serving (http://hl.wwgaming.com/serving) -- Formerly
  the Uniting Admins Network, offers information and links to server admins
  without requiring membership.

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)

- HLTV: Ownage on Tape (http://hltv.fragfreak.com)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
  with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

10/23/2001-present
http://list.valvesoftware.com/pipermail/hlds/

09/15/2001-10/18/2001
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

=
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to
[EMAIL PROTECTED]

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Re: [hlds] where can i get the HLDS beta?

2001-11-03 Thread HoundDawg



http://hl.wwgaming.com/serving/view-page.php?i=7


HoundDawg-WWg-nC-

World Wide Gaming Networkhttp://hl.wwgaming.com/serving
- Original Message - 
From: Z-Server 
To: [EMAIL PROTECTED] 
Sent: Saturday, November 03, 2001 9:29 AM
Subject: [hlds] where can i get the HLDS beta?

ok, i have found the link to HLDS 1108_a beta? but 
were can i getthe hlds 1108_c beta?


Re: [hlds] how to reduce choke and loss on a LAN

2001-11-02 Thread HoundDawg



I would say that it's more of a network 
configuration issue than a HLDS issue. I'm sure there are ppl on the list 
that could help point out some things. Especially when it comes to the 
type of hub/switch you use (hint, don't use a hub, get a switch). What 
would help others out more, would be for you to include more details about your 
LAN configuration and the type of equipment used for the network connections as 
well as the OS types.


HoundDawg-WWg-nC-

World Wide Gaming Networkhttp://hl.wwgaming.com/serving
- Original Message - 
From: Michael 
Ramirez 
To: [EMAIL PROTECTED] 
Sent: Friday, November 02, 2001 11:33 AM
Subject: [hlds] how to reduce choke and loss on a LAN

Hi

I want to know how to reduce on a lan 
server

choke


loss

Thanks







Re: [hlds] Clients dropping and experiencing lag for no reason

2001-10-31 Thread HoundDawg

Actually Leon, on my TFC servers, I've discovered that (if spectators are
enabled) you can't join spectators until after you join the game first.
This for sure is the case with an empty server, and I believe it happened to
me last night on a half filled server.

It's a little irritating if you just want to join and spectate.  I don't
know if this is a bug related to the dropping of players (which I don't
think I have) or by design to battle the spectate exploits.

Anyway, just a heads up.

HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: Leon Hartwig [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 31, 2001 3:13 PM
Subject: RE: [hlds] Clients dropping and experiencing lag for no reason


 Losing a group of clients at once sounds like it might be the smoke
 grenade problem, where smoke grenades will sometimes cause all clients
 within sight/sound to freeze up.  That'll be solved with the next CS
 client release (don't know when that will be but likely within 30 days,
 error margin of += 100 days).

 We've had lots of reports from people being stuck in the team selection
 menus sometimes when they join a server or at level change, so you
 aren't alone.  That one is on our list of things to fix also.


  -Original Message-
  From: Alex W Lane [mailto:[EMAIL PROTECTED]]
  Sent: Thursday, November 01, 2001 6:45 AM
  To: [EMAIL PROTECTED]
  Subject: [hlds] Clients dropping and experiencing lag for no reason
 
 
  Hi,
 
  As far as Valve are concerned, is the 4.1.0.8c as good as it
  gets or are
  there
  plans for another beta ?
 
  I had the stability issues everyone else seems to have had
  with 4.1.0.8
  and
  4.1.0.8b. 4.1.0.8c is stable but most clients are still
  getting dropped
  every
  10-20 minutes and the issue where they randomly cannot select a class
  when a
  new map has started or when they have just joined the server is still
  occurring.
 
  The symptoms before clients get dropped are weird. Their pings go from
  something decent like 40 or 50ms down to 0 and then there is silence
  and
  then they are gone. Sometimes I lose 5 players at a time this way and
  they are
  all from different ISPs whilst some other clients stay connected so I
  somewhat
  doubt that it is a connectivity issue.
 
  I run HLDS 4.1.0.8 and AdminMod 2.50.09 with Metamod 1.1 on a Windows
  2000
  server, P3-800, 768 MB RAM.
 
  If others are still experiencing similar issues we should compare our
  specs
  and see if there is a trend of sort so we can help find out
  what it is.
  If I
  am the only one, well, I need a bullet in the head.
 
  :(
 
  I really need to know if I am the only one with this issue or
  what. The
  frustration is getting the better of me.
 
 
  
  Get free e-mail and a permanent address at
 http://www.amexmail.com/?A=1
 ___
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 please visit:
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Re: [hlds] Stability of x108c

2001-10-27 Thread HoundDawg

I'll second that!  Thanks Valve, I think it's a little more stable now.


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 27, 2001 11:37 AM
Subject: [hlds] Stability of x108c


 I gotta tell ya, since applying that patch immediately after its release,
 my server is still up ...  I'm crossing my fingers ...

 Thanks VALVe, now we move forward ...

 ---
 Thinking of taking the Microsoft to Linux plunge?
 Check out LinuxList @ http://linux.wombatsweb.com

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Re: [hlds] [OT]: Heads up

2001-10-25 Thread HoundDawg

[OT]: Heads upRonin, are you referring to the last news post about Tourney
for a good cause?  If not, where else should we go?


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: Ronin
To: HLDS ; HLDS Linux
Sent: Thursday, October 25, 2001 5:13 AM
Subject: [hlds] [OT]: Heads up


If you folks could head to the Counter-Server homepage
(http://server.counter-strike.net) and check out the post there, I'd greatly
appreciate it.  If you choose to be able to participate, even better.  I'd
go into it further, but I believe the post speaks for itself.  Thanks for
the check out, fellas/ladies.  This one means a bit to me, and I'd rather
not go into why.



Ryan Ronin Antonelli
Counter=Server Site Administrator
http://server.counter-strike.net
UIN: 1472402 (home) 16585463(Work)
Don't fear the penguin.

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Re: [hlds] cvars in mapcycle.txt???

2001-10-25 Thread HoundDawg

Yes, just the same like you see minplayers and maxplayers.


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: Jim Nellis [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 25, 2001 5:40 PM
Subject: RE: [hlds] cvars in mapcycle.txt???



 what about concatenating cvars?  suppose i want to set the number of demos
 and the number of medics on a map - can i put a cr_demoman 2 and a
cr_medic
 4 back-to-back?

 From: Ryan McCullough [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: '[EMAIL PROTECTED]' [EMAIL PROTECTED]
 Subject: RE: [hlds] cvars in mapcycle.txt???
 Date: Thu, 25 Oct 2001 10:11:49 -0700
 
 does this work for cs maps as well?
 
 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, October 24, 2001 5:48 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] cvars in mapcycle.txt???
 
 
 // Instruction for using mapcycle.txt
 // No, you can't change maxplayers on the server, but you can skip maps
 that
 don't fit the current # of players
 // If no suitable match is found anywhere in your mapcycle file, then the
 server just moves to the next map in the file anyway.
 // Minplayers or maxplayers set to 0 mean don't restrict based on that
 parameter.  You don't have to include minplayers or maxplayers if you
 //  are not making a restriction.  They default to 0 if missing.
 // You can list a file twice in the rotation now
 // You can issue a command ( rather than setting key value pairs ) at the
 server console by bracketing it with a blank
 //  key value: e.g., \mycommand\\
 // minplayers and maxplayers are special tokens and are parsed and
removed
 before the commands are executed
 // Commands are executed just after the changelevel command occurs.
 // Be sure to remove conflicting settings from any server.cfg or
 listenserver.cfg files you use since those values will stomp
 //  on the ones you set here
 // The double quotes are necessary
 // BTW, the old format will still work
 // Here's an example for the first map
 cz2 \minplayers\6\maxplayers\32
 well \minplayers\6\maxplayers\32
 badlands \minplayers\6\maxplayers\32
 crossover2 \minplayers\6\maxplayers\32
 rock2 \minplayers\6\maxplayers\32
 hunted \minplayers\10\maxplayers\32
 casbah  \minplayers\6\maxplayers\32
 warpath \minplayers\6\maxplayers\32
 avanti \minplayers\6\maxplayers\32
 2fort
 
 
 
 HoundDawg-WWg-nC-
 
 World Wide Gaming Network
 http://hl.wwgaming.com/serving
 
 - Original Message -
 From: Kristopher Volter [EMAIL PROTECTED]
 To: HLDS Mailing List [EMAIL PROTECTED]
 Sent: Wednesday, October 24, 2001 5:33 PM
 Subject: [hlds] cvars in mapcycle.txt???
 
 
   I know that there is a way to set server cvars in the mapcycle.txt
file,
   but I can't remember how to do it?  Could someone provide me with a
 clue?
 :-)
  
   Digitally yours,
  
   Ketwyld the Hawk
   [EMAIL PROTECTED]
  
   HL DeathMatch - 64.35.57.141:27015
   HL OZ DM  - 64.35.57.169:27015
   HL TeamPlay   - 64.35.55.74:27015
  
   Quiquid latine dictum sit altum viditur.
   Si hoc legere scis, nimis eruditionis habes.
  
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 please visit:
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[hlds] [ADMIN] ** HLDS Listserv FAQ Rules **

2001-10-25 Thread HoundDawg

HLDS LISTSERV FAQ  RULES v2.0
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
  flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
  like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
  deleted. It is recommended that you create a new box just for this list.
- Make sure you use a mailbox with at least 2 MB of free space and check it
  often.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
  OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Valve has switched to a new listserv which
also provides a nice webpage to manage your subscription to the list.  You
can get to it at http://list.valvesoftware.com/mailman/listinfo/hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - There are many useful 3rd party
utilities available to admins.  The following are a few lists:

- Admin Utilities (http://hl.wwgaming.com/serving/links.php?p=5)
- Bots (http://hl.wwgaming.com/serving/links.php?p=2)
- IRC Integration (http://hl.wwgaming.com/serving/links.php?p=4)
- Log  Stats Utilities (http://hl.wwgaming.com/serving/links.php?p=1)
- RCon Utilities (http://hl.wwgaming.com/serving/links.php?p=3)


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- World Wide Half-Life Serving (http://hl.wwgaming.com/serving) -- Formerly
  the Uniting Admins Network, offers information and links to server admins
  without requiring membership.

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)

- HLTV: Ownage on Tape (http://hltv.fragfreak.com)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
  with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

10/23/2001-present
http://list.valvesoftware.com/pipermail/hlds/

09/15/2001-10/18/2001
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

=
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to
[EMAIL PROTECTED]

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Re: [hlds] Experience about server crashing

2001-10-24 Thread HoundDawg



LOL, at least I wasn't the only 
parrot.
HoundDawg-WWg-nC

World Wide Gaming Networkhttp://hl.wwgaming.com/serving
- Original Message - 
From: Perry, 
John 
To: '[EMAIL PROTECTED]' 

Sent: Wednesday, October 24, 2001 9:05 AM
Subject: RE: [hlds] Experience about server crashing

This 
is due to the fact that both NT4 and Win2k drop their internal routes when they 
dial out on a dial-up-networking connection. The easiest way around this would 
be to put a static route table entry in for your internal 
network.

Just 
do a route add -p xxx.xxx.xxx.xxx mask 255.xxx.xxx.xxx 
xxx.xxx.xxx.xxx
 
^Your internal net^its subnet 
mask ^the ip of your NIC to that lan on the server.

This 
should fix your problem.

  -Original Message-From: Oliver C. Agustin(PhilWeb) 
  [mailto:[EMAIL PROTECTED]]Sent: Tuesday, October 23, 2001 6:57 
  PMTo: [EMAIL PROTECTED]Subject: [hlds] 
  Experience about server crashing
  share you some experience about server cs 1.3 and 
  hlds 1.0.0.8,
  I'm running a local lan with at least 20 players 
  connected to it. Server
  specs was: p3 733/128mb rdram 9.1 scsi hdd, intel 
  pro/100+ nic.
  
  i execute hlds.exe with -nomaster and +sv_lan 1 
  options, hlds
  is stable, but once the server(running win2k svr) 
  connects to the internet
  through dial-up connection, hlds would 
  unpredictably crash. Sometimes
  the players connected to it would simultaneously 
  freeze(at least 3 of them).
  
  


Re: [hlds] Beta Half-Life Engine

2001-10-24 Thread HoundDawg

Eric, does this c beta cover all previous betas too?  I assume it does.
For example:

x108 -- x108c
x108a -- x108c
x108b -- x108c


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED];
Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Cc: Erik Johnson [EMAIL PROTECTED]; Leon Hartwig
[EMAIL PROTECTED]
Sent: Wednesday, October 24, 2001 6:04 PM
Subject: [hlds] Beta Half-Life Engine


 We're aware of the stability issues with the x.1.0.8 versions of the
 servers, and we're working to solve the problems as quickly as we can.  We
 have a beta Half-Life engine that we'd like to begin testing.

 Issues we have addressed with this version of the Half-Life engine:

 - Fixed bad address type fatal server error (caused by clients with long
 names).
 - Added logging of fatal Sys_Error server shutdowns.

 We've also included the latest versions of HLTV, the beta TFC server, and
 the beta CStrike server.  The files are available for you to download via
 our FTP site:

   ftp: ftp.valvesoftware.com
 login: hlserver
  pass: hlserver

 Windows
 ===
 filename: /Beta/Win32/hlds_4108c_beta.zip
   md5sum: f7172f5f766b7828c74eaa1698a7e68e
 files that are replaced:
 /4108c_changes.txt
 /cstrike.dat (for CS Retail listen servers)
 /hl.dat (for HL listen servers)
 /hltv.cfg
 /hltv.exe
 /HLTV-Readme.txt
 /sw.dll
 /tfc/dlls/tfc.dll
 /cstrike/dlls/mp.dll

 Linux
 =
 filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz
   md5sum: 647de4be55e14208633c4b8dc437ccc3
 files that are replaced:
 hlds_l/3108c_changes.txt
 hlds_l/engine_i386.so
 hlds_l/hltv
 hlds_l/hltv.cfg
 hlds_l/HLTV-Readme.txt
 hlds_l/cstrike/dlls/cs_i386.so
 hlds_l/tfc/dlls/tfc_i386.so

 All you need to do is download the appropriate file(s) and replace your
old
 one(s).  It's always a good idea to back-up your old versions first.
 Clients should not have any problems connecting to your server.

 If you have any questions, please let me know
 (mailto:[EMAIL PROTECTED]).

 Thanks.

 Eric Smith
 Valve Software
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Re: [hlds] Beta Half-Life Engine

2001-10-24 Thread HoundDawg

I am mirroring the beta here:

http://hl.wwgaming.com/serving/view-page.php?i=7


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED];
Half-Life Dedicated Linux Server Mailing List
[EMAIL PROTECTED]
Cc: Erik Johnson [EMAIL PROTECTED]; Leon Hartwig
[EMAIL PROTECTED]
Sent: Wednesday, October 24, 2001 6:04 PM
Subject: [hlds] Beta Half-Life Engine


 We're aware of the stability issues with the x.1.0.8 versions of the
 servers, and we're working to solve the problems as quickly as we can.  We
 have a beta Half-Life engine that we'd like to begin testing.

 Issues we have addressed with this version of the Half-Life engine:

 - Fixed bad address type fatal server error (caused by clients with long
 names).
 - Added logging of fatal Sys_Error server shutdowns.

 We've also included the latest versions of HLTV, the beta TFC server, and
 the beta CStrike server.  The files are available for you to download via
 our FTP site:

   ftp: ftp.valvesoftware.com
 login: hlserver
  pass: hlserver

 Windows
 ===
 filename: /Beta/Win32/hlds_4108c_beta.zip
   md5sum: f7172f5f766b7828c74eaa1698a7e68e
 files that are replaced:
 /4108c_changes.txt
 /cstrike.dat (for CS Retail listen servers)
 /hl.dat (for HL listen servers)
 /hltv.cfg
 /hltv.exe
 /HLTV-Readme.txt
 /sw.dll
 /tfc/dlls/tfc.dll
 /cstrike/dlls/mp.dll

 Linux
 =
 filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz
   md5sum: 647de4be55e14208633c4b8dc437ccc3
 files that are replaced:
 hlds_l/3108c_changes.txt
 hlds_l/engine_i386.so
 hlds_l/hltv
 hlds_l/hltv.cfg
 hlds_l/HLTV-Readme.txt
 hlds_l/cstrike/dlls/cs_i386.so
 hlds_l/tfc/dlls/tfc_i386.so

 All you need to do is download the appropriate file(s) and replace your
old
 one(s).  It's always a good idea to back-up your old versions first.
 Clients should not have any problems connecting to your server.

 If you have any questions, please let me know
 (mailto:[EMAIL PROTECTED]).

 Thanks.

 Eric Smith
 Valve Software
 ___
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Re: [hlds] WON Fixed Yet?

2001-10-23 Thread HoundDawg

Yup, did that a few days ago.   I even moved the West servers to the top as
my server is on the west coast.  Still problems.  =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Bryan Socha [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 23, 2001 11:07 AM
Subject: RE: [hlds] WON Fixed Yet?


 make sure your hosts files does not have static ip entries for the won
 servers back from when there was a complete won outage..

 look in your woncomm.lst file and try to ping the domain names for the
auth
 servers..  make sure you can reach them from...

 Accident

 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, October 23, 2001 3:08 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] WON Fixed Yet?


 I know this isn't the case since the email server uses the same dns server
 and I haven't had any problems with that.  It was a good idea though.  In
 fact, for safe measure, I restarted the dns server and it had no effect on
 my HLDS servers. =\

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Bryan Socha [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, October 22, 2001 6:53 PM
 Subject: RE: [hlds] WON Fixed Yet?


  Check your dns server...  I have been fine.. last time this happened to
 me,
  my dns servers were down...
 
  -Original Message-
  From: HoundDawg [mailto:[EMAIL PROTECTED]]
  Sent: Monday, October 22, 2001 9:40 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] WON Fixed Yet?
 
 
  After further analysis, I've discovered that (like a previous report
from
  another admin) the console locks up about the same time the server is
not
  available.  I try typing stuff into the console and nothing, like it's
  locked up.  I'll have to assume this is because HLDS's sockets are
waiting
  for a timeout with one of the WON servers or something.
 
  After a few minutes, the console works again and the commands I
previously
  typed show up in the console and are processed.  The server then shows
  online again.  Only to repeat the process in a few more minutes.
 
  =\
 
  HoundDawg
  http://www.phpGamingSite.com
  http://www.unitedadmins.com
  http://www.unitedadmins.com/hlbp
  - Original Message -
  From: HoundDawg [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, October 22, 2001 5:24 PM
  Subject: [hlds] WON Fixed Yet?
 
 
   Valve (Eric, Erik, Yahn),
  
   Did you fix the WON servers yet?  Last I heard was that they were
going
 to
   get cleared up over a few days.  Well, my servers had problems keeping
   players the past 2 weekends and now here it is Monday and my TFC
servers
   remain unplayable.
  
   Why?  Players can see my server, then connect (which may cause
problems
 at
   times due to some timeouts) and then play for maybe a few minutes to
 only
   get dropped.
  
   I have wasted too much time trying to track this down.  Here are my
   observances:
  
   1) HLDS console shows no errors. It's not even crashing because it
 doesn't
   have a chance to, I guess.
   2) HLDS console shows that users are dropping due to timeouts.
   3) Server's Internet connection is rock solid on a DS3.  I verified
this
  so
   many ways.  No hiccups and no port floods.
   4) Situation happens on all latest beta patches.
   5) No AdminMOD installed or anything else that could be causing
 problems.
   6) System resources are barely touched with nearly 1 GB free memory.
   7) CPU processors are hardly used with peaks of 5% during map changes.
 =\
   8) There is nothing else on the server that can be causing this
problem.
  
   This has been a very frustrating month dealing the the problems that
  plague
   4108x.  I've lost many regulars and even my own guild members keep
  wondering
   why other servers around don't have the problem that I'm experiencing.
 I
   really don't have a clue except that the problem with the HLDS servers
 are
   definately not on my end.
  
   All I ask, is if you need any information from me to help fix this and
   whether you have some sort of timeframe?
  
   Any other fellow admins experiencing these problems?  All of those
that
 I
   was aware of that had the same problems have dropped their HLDS
servers
  and
   have moved on to other games.  I'd rather not go there though.
  
   HoundDawg
   http://www.phpGamingSite.com
   http://www.unitedadmins.com
   http://www.unitedadmins.com/hlbp
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
  
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] WON Fixed Yet?

2001-10-23 Thread HoundDawg

LOL, Ryan and Bryan, thanks for trying to help me.  But, neither of those
are issues.  Well, the closest possiblity would be the cached DNS, but that
gets blown during the service restart which I did do.

I can ping the WON servers fine.  DNS and IP methods.  The server will go up
and run with usually no problem there.  The problem starts after the first
person joins the server.

Some, have mentioned that it could possibly be some buffer queue that will
end up getting filled up and not cleared out.  I restarted my whole server
and the 1 TFC server is back online.  I'll see how well it works and how
long. =\

FYI, I've ran other versions of HLDS on the same exact server with the same
exact configs and everything for about 2 years now.  These problems just
started about 3 weeks after installing the 4108 patch. =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Ryan McCullough [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 23, 2001 12:01 PM
Subject: RE: [hlds] WON Fixed Yet?


 someone give him the new ip addys. Have him try the hardcoded ips. If it
 works or not either way it will eliminate some things.

 -Original Message-
 From: Bryan Socha [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, October 23, 2001 11:34 AM
 To: '[EMAIL PROTECTED]'
 Subject: RE: [hlds] WON Fixed Yet?


 hmm perhaps the precached dns with no entry? did you restart name services
 on your server machine?

 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, October 23, 2001 2:21 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] WON Fixed Yet?


 Yup, did that a few days ago.   I even moved the West servers to the top
as
 my server is on the west coast.  Still problems.  =\

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Bryan Socha [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, October 23, 2001 11:07 AM
 Subject: RE: [hlds] WON Fixed Yet?


  make sure your hosts files does not have static ip entries for the won
  servers back from when there was a complete won outage..
 
  look in your woncomm.lst file and try to ping the domain names for the
 auth
  servers..  make sure you can reach them from...
 
  Accident
 
  -Original Message-
  From: HoundDawg [mailto:[EMAIL PROTECTED]]
  Sent: Tuesday, October 23, 2001 3:08 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] WON Fixed Yet?
 
 
  I know this isn't the case since the email server uses the same dns
server
  and I haven't had any problems with that.  It was a good idea though.
In
  fact, for safe measure, I restarted the dns server and it had no effect
on
  my HLDS servers. =\
 
  HoundDawg
  http://www.phpGamingSite.com
  http://www.unitedadmins.com
  http://www.unitedadmins.com/hlbp
  - Original Message -
  From: Bryan Socha [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, October 22, 2001 6:53 PM
  Subject: RE: [hlds] WON Fixed Yet?
 
 
   Check your dns server...  I have been fine.. last time this happened
to
  me,
   my dns servers were down...
  
   -Original Message-
   From: HoundDawg [mailto:[EMAIL PROTECTED]]
   Sent: Monday, October 22, 2001 9:40 PM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds] WON Fixed Yet?
  
  
   After further analysis, I've discovered that (like a previous report
 from
   another admin) the console locks up about the same time the server is
 not
   available.  I try typing stuff into the console and nothing, like it's
   locked up.  I'll have to assume this is because HLDS's sockets are
 waiting
   for a timeout with one of the WON servers or something.
  
   After a few minutes, the console works again and the commands I
 previously
   typed show up in the console and are processed.  The server then shows
   online again.  Only to repeat the process in a few more minutes.
  
   =\
  
   HoundDawg
   http://www.phpGamingSite.com
   http://www.unitedadmins.com
   http://www.unitedadmins.com/hlbp
   - Original Message -
   From: HoundDawg [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Monday, October 22, 2001 5:24 PM
   Subject: [hlds] WON Fixed Yet?
  
  
Valve (Eric, Erik, Yahn),
   
Did you fix the WON servers yet?  Last I heard was that they were
 going
  to
get cleared up over a few days.  Well, my servers had problems
keeping
players the past 2 weekends and now here it is Monday and my TFC
 servers
remain unplayable.
   
Why?  Players can see my server, then connect (which may cause
 problems
  at
times due to some timeouts) and then play for maybe a few minutes to
  only
get dropped.
   
I have wasted too much time trying to track this down.  Here are my
observances:
   
1) HLDS console shows no errors. It's not even crashing because it
  doesn't
have a chance to, I guess.
2) HLDS console shows that users

Re: [hlds] WON Fixed Yet?

2001-10-23 Thread HoundDawg

I know, and I appreciate it.  In fact, I'm probably going to take these tips
and make a HLDS problem checklist for others to go through.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Bryan Socha [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 23, 2001 12:38 PM
Subject: RE: [hlds] WON Fixed Yet?


 Just trying to help..

 and the ryan is a typo on the mail server, I'm too lazy to fix.

 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, October 23, 2001 3:27 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] WON Fixed Yet?


 LOL, Ryan and Bryan, thanks for trying to help me.  But, neither of those
 are issues.  Well, the closest possiblity would be the cached DNS, but
that
 gets blown during the service restart which I did do.

 I can ping the WON servers fine.  DNS and IP methods.  The server will go
up
 and run with usually no problem there.  The problem starts after the first
 person joins the server.

 Some, have mentioned that it could possibly be some buffer queue that will
 end up getting filled up and not cleared out.  I restarted my whole server
 and the 1 TFC server is back online.  I'll see how well it works and how
 long. =\

 FYI, I've ran other versions of HLDS on the same exact server with the
same
 exact configs and everything for about 2 years now.  These problems just
 started about 3 weeks after installing the 4108 patch. =\

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Ryan McCullough [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, October 23, 2001 12:01 PM
 Subject: RE: [hlds] WON Fixed Yet?


  someone give him the new ip addys. Have him try the hardcoded ips. If it
  works or not either way it will eliminate some things.
 
  -Original Message-
  From: Bryan Socha [mailto:[EMAIL PROTECTED]]
  Sent: Tuesday, October 23, 2001 11:34 AM
  To: '[EMAIL PROTECTED]'
  Subject: RE: [hlds] WON Fixed Yet?
 
 
  hmm perhaps the precached dns with no entry? did you restart name
services
  on your server machine?
 
  -Original Message-
  From: HoundDawg [mailto:[EMAIL PROTECTED]]
  Sent: Tuesday, October 23, 2001 2:21 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlds] WON Fixed Yet?
 
 
  Yup, did that a few days ago.   I even moved the West servers to the top
 as
  my server is on the west coast.  Still problems.  =\
 
  HoundDawg
  http://www.phpGamingSite.com
  http://www.unitedadmins.com
  http://www.unitedadmins.com/hlbp
  - Original Message -
  From: Bryan Socha [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, October 23, 2001 11:07 AM
  Subject: RE: [hlds] WON Fixed Yet?
 
 
   make sure your hosts files does not have static ip entries for the won
   servers back from when there was a complete won outage..
  
   look in your woncomm.lst file and try to ping the domain names for the
  auth
   servers..  make sure you can reach them from...
  
   Accident
  
   -Original Message-
   From: HoundDawg [mailto:[EMAIL PROTECTED]]
   Sent: Tuesday, October 23, 2001 3:08 AM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds] WON Fixed Yet?
  
  
   I know this isn't the case since the email server uses the same dns
 server
   and I haven't had any problems with that.  It was a good idea though.
 In
   fact, for safe measure, I restarted the dns server and it had no
effect
 on
   my HLDS servers. =\
  
   HoundDawg
   http://www.phpGamingSite.com
   http://www.unitedadmins.com
   http://www.unitedadmins.com/hlbp
   - Original Message -
   From: Bryan Socha [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Monday, October 22, 2001 6:53 PM
   Subject: RE: [hlds] WON Fixed Yet?
  
  
Check your dns server...  I have been fine.. last time this happened
 to
   me,
my dns servers were down...
   
-Original Message-
From: HoundDawg [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 22, 2001 9:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] WON Fixed Yet?
   
   
After further analysis, I've discovered that (like a previous report
  from
another admin) the console locks up about the same time the server
is
  not
available.  I try typing stuff into the console and nothing, like
it's
locked up.  I'll have to assume this is because HLDS's sockets are
  waiting
for a timeout with one of the WON servers or something.
   
After a few minutes, the console works again and the commands I
  previously
typed show up in the console and are processed.  The server then
shows
online again.  Only to repeat the process in a few more minutes.
   
=\
   
HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent

[hlds] [ADMIN] ** HLDS Listserv FAQ Rules **

2001-10-23 Thread HoundDawg

HLDS LISTSERV FAQ  RULES v2.0
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
  flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
  like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
  deleted. It is recommended that you create a new box just for this list.
- Make sure you use a mailbox with at least 2 MB of free space and check it
  often.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
  OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Valve has switched to a new listserv which
also provides a nice webpage to manage your subscription to the list.  You
can get to it at http://list.valvesoftware.com/mailman/listinfo/hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - There are many useful 3rd party
utilities available to admins.  The following are a few lists:

- Admin Utilities (http://hl.wwgaming.com/serving/links.php?p=5)
- Bots (http://hl.wwgaming.com/serving/links.php?p=2)
- IRC Integration (http://hl.wwgaming.com/serving/links.php?p=4)
- Log  Stats Utilities (http://hl.wwgaming.com/serving/links.php?p=1)
- RCon Utilities (http://hl.wwgaming.com/serving/links.php?p=3)


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- World Wide Half-Life Serving (http://hl.wwgaming.com/serving) -- Formerly
  the Uniting Admins Network, offers information and links to server admins
  without requiring membership.

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)

- HLTV: Ownage on Tape (http://hltv.fragfreak.com)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
  with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

10/23/2001-present
http://list.valvesoftware.com/pipermail/hlds/

09/15/2001-10/18/2001
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to
[EMAIL PROTECTED]

___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



Re: [hlds] List Archives

2001-10-23 Thread HoundDawg

Ok, so that link and email box is different than the automated listadmin
box?  If not, then you need to verify that, because everything else has
[EMAIL PROTECTED]

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED]
Sent: Tuesday, October 23, 2001 3:31 PM
Subject: RE: [hlds] List Archives


 No, it's [EMAIL PROTECTED]

 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, October 23, 2001 3:02 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] List Archives


 Thanks Erik!  That archive interface reminds me a little of congiman's
 archive.

 FYI, the footer on the mailman pages has hlds list run by
 [EMAIL PROTECTED] which should really be 
 [EMAIL PROTECTED]

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Erik Johnson [EMAIL PROTECTED]
 To: Half-Life Dedicated Server Mailing List
[EMAIL PROTECTED]
 Sent: Tuesday, October 23, 2001 2:16 PM
 Subject: [hlds] List Archives


  The list archives are up and working for this list now. You can get to
 them
  here:
 
  http://list.valvesoftware.com/pipermail/hlds/
 
  Erik
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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Re: [hlds] A slow demise for PB?

2001-10-22 Thread HoundDawg

Yeah, I was totally aware of that... but I wasn't sure who makes the overall
descisions on rules/policy and when do they make their announcements more
broad on their site.  Maybe it's just an issue as to limitations on the
backend engine they are using...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Ryan McCullough [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 22, 2001 10:14 AM
Subject: RE: [hlds] A slow demise for PB?


 The way ogl is structured is the ladder captain/admin makes rules
decisions.
 When you have a problem it is taken to the ladder captain. He acts like a
 judge.

 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Saturday, October 20, 2001 6:30 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] A slow demise for PB?


 Ah, finally, something more specific.  So, they haven't made it a rule
 everywhere yet, just in the tfc 5v5 expert ladder.  So far, OGL, as a
whole,
 hasn't made that determination yet.

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Richard C. Ryzner [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, October 19, 2001 11:40 PM
 Subject: Re: [hlds] A slow demise for PB?


  Are you slow or what, dated 10-19 in all tfc 5v5, expert and team.
 
  - Original Message -
  From: HoundDawg [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Saturday, October 20, 2001 12:38 AM
  Subject: Re: [hlds] A slow demise for PB?
 
 
   Do you guys even read what it says besides that it has the name
 Punkbuster
   in it?  First off, the last news posted was 8/20.  And in that, where
it
   talks about the new rules, it states that PB is now required.
  
   Once again, provide some valid official backing to your rumors.
  
   *shakes head and roles eyes*
  
   HoundDawg
   http://www.phpGamingSite.com
   http://www.unitedadmins.com
   http://www.unitedadmins.com/hlbp
   - Original Message -
   From: Richard C. Ryzner [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Friday, October 19, 2001 10:29 PM
   Subject: Re: [hlds] A slow demise for PB?
  
  
Ogl's halflife, teamfortress, 5v5 has it on its news page.
   
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 19, 2001 7:36 PM
Subject: Re: [hlds] A slow demise for PB?
   
   
 =P

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Sysop [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, October 19, 2001 5:27 PM
 Subject: Re: [hlds] A slow demise for PB?


  ROFL..
 
  PS there is a virus attached to this email
 
  FORWARD TO EVERYBODY THAT YOU KNOW, and even those that you
 don't!!
   (;
 
  HoundDawg wrote:
 
   well, before you go on spreading this rumor please back it
 up
   with
   some sort of official news release link or something.  Neither
   PunkBuster or OGL has anything posted regarding what you just
 mentioned...
  
  
   HoundDawg
   http://www.phpGamingSite.com
   http://www.unitedadmins.com
   http://www.unitedadmins.com/hlbp
  
   - Original Message -
   * From:* Richard C. Ryzner mailto:[EMAIL PROTECTED]
  
   *To:* HLDS mailto:[EMAIL PROTECTED]
  
   *Sent:* Friday, October 19, 2001 4:55 PM
  
   *Subject:* [hlds] A slow demise for PB?
  
  
   It has started. OGL announced today that PB is no longer
 required.
  
 
 
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  archives,
 please visit:
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Re: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated

2001-10-22 Thread HoundDawg

Do you think that it just may be that seti@home was developed more for the
windows 9x/ME systems and not the w2k systems?  Besides, I highly doubt you
can use that as a test.  Especially, when there are many, many w2k servers
running services and applications that haven't had any memory or resource
problems for over 2 years.

Although, I still wouldn't recommend running HLDS on win9x/ME.  I couldn't
tell ya about XP Home edition as I haven't tested anything lower than XP
professional.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Wrath_of_Ace [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 22, 2001 11:17 AM
Subject: Re: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated


 First of all people who are running servers on Win95 and Win98 shouldnt be
 allowed to play HL.  Those operating systems are piss poor.  I will try
 running a dedicated Half Life Server on my Windows XP Pro computer, and
see
 if it is any betterthan Win2K.  I am finding a lot of good stuff about
 Windows XP Pro.  First thing is I do not think there is that Memory Leak
 problem as with Win2K.  How did I find this out?  I ran Seti@Home on my
 Win2K box and it ate all my memory in 3 days and I have 1Gig of RAM.  I
woke
 up and logged in and I say an error You have insuffient memory please
close
 some programs or reboot the computer.  I have had Seti@Home up ands runing
 in XP Pro without any memory leak issues.  My workstation is as listed:

 AMD 1.2Gig 266FSB Athlon
 ABIT KT7A-RAID
 2x256MB Stick of PC133 Kingston ValueRAM
 1x512MB Stick of PC133 Kingston ValueRAM
 SBLive Plat 5.1
 GeForce3 64MB
 CD-RW Plextor 24/10/40A
 CD-ROM Mitsumi 48X
 2 IBM 60GXP Hard Drives ATA100 7200 RPM 40Gigs each
 1 Western Digital 40BB ATA100 7200 RPM 40Gigs
 HighPoint Tech HPT370 RAID Controller
 420Watt Powersupply
 All Drives in NTFS Format

 I will have to load up HLDS 4108 AdminMod with MetaMod and run it and if I
 run it without a problem.  It could be Win2K's Memory Manegement.


 Thanks,
 Dan
 - Original Message -
 From: Noctaire [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, October 22, 2001 9:24 AM
 Subject: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated


  PC 1.  Server crashes.  About twice a day, the server goes nuts and
 quits.
  I'm
  PC running serverdoc, which restarts the server.  But the server quits
  again
  PC and again and again, maybe 5 times or more, before it finally
  stabilizes
  PC and things work okay until the next hiccup.  Nothing is written to
the
  logs,
  PC but I did notice once that there was some sort of network error
listed
  in
  PC the hlds console window -- the problem is that the console window
  disappears
  PC before I get a chance to read it!
 
 
  Same here.  I am now running FireDaemon to restart the server.  It
crashed
  the other night and went through some 8 iterations of logfiles.
 
  PC 2. I lose HALF my players on EVERY SINGLE map change.  These players
  have
  PC trouble picking a team when a map starts.  The only way they can
join
  the
  PC game is to disconnect from the server and reconnect.
 
  I do not believe that I am seeing this at quite this level.  There is an
  AdminMod issue if you have Nick management enabled, which will cause
 this --
  could that be your culprit?
 
  PC About my configuration:
  PC -- I'm running on Windows 2000 Server
  PC -- The server runs 24 players.
  PC -- 4107 ran PERFECTLY for months and months without any problems
  PC -- I'm running 4108b2 right now, but the problems exist in 4108
 too.
  PC -- I'm running hlstats on the same machine as the TFC server,
 which
  PC collects stats from this and another server of mine.
  PC -- My machine has plenty of CPU and memory  (over 100MB free
  physical
  PC memory, CPU runs at about 30% with a full server)
  PC -- I have plenty of spare bandwith (1.1MB SDSL)
  PC -- sv_minrate is 3000 and sv_maxrate is 5000
  PC -- I run the latest admin mod with some custom scripts (this is
 not
  the
  PC culprit, see below)
 
  I am in almost exactly the same boat --
 
  AMD Athlon TBird 850
  512M RAM
  Win2K Server Edition
  HLDS 4.1.0.8b
  2 Installations of HLDS (separate IPs) w/20 players each
  Ample spare resources
  2.5M/1.0M ADSL
  SV_Min=3000 and SV_Max=7000
  Latest AdminMod
  HLStats on same machine collecting from my servers and one other
 
  PC --Bad install: ruled out.  I reinstalled a virgin copy of 4108 FROM
  SCRATCH
  PC and still have the same problems.
  PC --Firewall: ruled out. I have a Sonicwall Soho2 Firewall. I took it
  PC COMPLETELY out of my network for several hours and TFC was still
 having
  PC problems
  PC --Admin mod: ruled out.  I normally run the admin mod (latest
version
  PC 2.50.07 with 1.10.0.0 metamod.dll)  I encountered the bugs *without*
  admin
  PC mod installed, although I'm running the server now with admin

Re: [hlds] A slow demise for PB?

2001-10-22 Thread HoundDawg

You're better off not wasting the resources.  PB no longer stops the most
popular hacks.  Your best chance to battle gaming terrorists is to have a
good, trustworthy team of admins that are on most of the time to implement
Operation Bannage.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Chico Nihil [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 22, 2001 12:45 PM
Subject: Re: [hlds] A slow demise for PB?



 what is everyones opinion on PB. Should I make it manditory on my server
or
 should i just trash it and find something else?

 From: HoundDawg [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] A slow demise for PB?
 Date: Mon, 22 Oct 2001 10:28:12 -0700
 
 Yeah, I was totally aware of that... but I wasn't sure who makes the
 overall
 descisions on rules/policy and when do they make their announcements more
 broad on their site.  Maybe it's just an issue as to limitations on the
 backend engine they are using...
 
 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Ryan McCullough [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, October 22, 2001 10:14 AM
 Subject: RE: [hlds] A slow demise for PB?
 
 
   The way ogl is structured is the ladder captain/admin makes rules
 decisions.
   When you have a problem it is taken to the ladder captain. He acts
like
 a
   judge.
  
   -Original Message-
   From: HoundDawg [mailto:[EMAIL PROTECTED]]
   Sent: Saturday, October 20, 2001 6:30 AM
   To: [EMAIL PROTECTED]
   Subject: Re: [hlds] A slow demise for PB?
  
  
   Ah, finally, something more specific.  So, they haven't made it a rule
   everywhere yet, just in the tfc 5v5 expert ladder.  So far, OGL, as a
 whole,
   hasn't made that determination yet.
  
   HoundDawg
   http://www.phpGamingSite.com
   http://www.unitedadmins.com
   http://www.unitedadmins.com/hlbp
   - Original Message -
   From: Richard C. Ryzner [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Friday, October 19, 2001 11:40 PM
   Subject: Re: [hlds] A slow demise for PB?
  
  
Are you slow or what, dated 10-19 in all tfc 5v5, expert and team.
   
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 20, 2001 12:38 AM
Subject: Re: [hlds] A slow demise for PB?
   
   
 Do you guys even read what it says besides that it has the name
   Punkbuster
 in it?  First off, the last news posted was 8/20.  And in that,
 where
 it
 talks about the new rules, it states that PB is now required.

 Once again, provide some valid official backing to your rumors.

 *shakes head and roles eyes*

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Richard C. Ryzner [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, October 19, 2001 10:29 PM
 Subject: Re: [hlds] A slow demise for PB?


  Ogl's halflife, teamfortress, 5v5 has it on its news page.
 
  - Original Message -
  From: HoundDawg [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Friday, October 19, 2001 7:36 PM
  Subject: Re: [hlds] A slow demise for PB?
 
 
   =P
  
   HoundDawg
   http://www.phpGamingSite.com
   http://www.unitedadmins.com
   http://www.unitedadmins.com/hlbp
   - Original Message -
   From: Sysop [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Friday, October 19, 2001 5:27 PM
   Subject: Re: [hlds] A slow demise for PB?
  
  
ROFL..
   
PS there is a virus attached to this email
   
FORWARD TO EVERYBODY THAT YOU KNOW, and even those that you
   don't!!
 (;
   
HoundDawg wrote:
   
 well, before you go on spreading this rumor please
back
 it
   up
 with
 some sort of official news release link or something.
 Neither
 PunkBuster or OGL has anything posted regarding what you
 just
   mentioned...


 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp

 - Original Message -
 * From:* Richard C. Ryzner
mailto:[EMAIL PROTECTED]

 *To:* HLDS mailto:[EMAIL PROTECTED]

 *Sent:* Friday, October 19, 2001 4:55 PM

 *Subject:* [hlds] A slow demise for PB?


 It has started. OGL announced today that PB is no longer
   required.

   
   
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archives,
   please visit

[hlds] WON Fixed Yet?

2001-10-22 Thread HoundDawg

Valve (Eric, Erik, Yahn),

Did you fix the WON servers yet?  Last I heard was that they were going to
get cleared up over a few days.  Well, my servers had problems keeping
players the past 2 weekends and now here it is Monday and my TFC servers
remain unplayable.

Why?  Players can see my server, then connect (which may cause problems at
times due to some timeouts) and then play for maybe a few minutes to only
get dropped.

I have wasted too much time trying to track this down.  Here are my
observances:

1) HLDS console shows no errors. It's not even crashing because it doesn't
have a chance to, I guess.
2) HLDS console shows that users are dropping due to timeouts.
3) Server's Internet connection is rock solid on a DS3.  I verified this so
many ways.  No hiccups and no port floods.
4) Situation happens on all latest beta patches.
5) No AdminMOD installed or anything else that could be causing problems.
6) System resources are barely touched with nearly 1 GB free memory.
7) CPU processors are hardly used with peaks of 5% during map changes. =\
8) There is nothing else on the server that can be causing this problem.

This has been a very frustrating month dealing the the problems that plague
4108x.  I've lost many regulars and even my own guild members keep wondering
why other servers around don't have the problem that I'm experiencing.  I
really don't have a clue except that the problem with the HLDS servers are
definately not on my end.

All I ask, is if you need any information from me to help fix this and
whether you have some sort of timeframe?

Any other fellow admins experiencing these problems?  All of those that I
was aware of that had the same problems have dropped their HLDS servers and
have moved on to other games.  I'd rather not go there though.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp


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Re: [hlds] Voice Options Commands

2001-10-21 Thread HoundDawg

As part of building the new replacement site for UnitedAdmins.com, I've
created a page that covers the voice system cvars for the server:

http://hl.wwgaming.com/serving/view-page.php?i=5

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Matrix11
To: HLDS List
Sent: Saturday, October 20, 2001 12:50 PM
Subject: [hlds] Voice Options Commands


All,

Any one know where I can find the commands associated with the new Voice
features in HL?

Thanks,

Matrix11

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Re: [hlds] RE: [hlds][OT]

2001-10-19 Thread HoundDawg

It was dead long before your ugly ALL CAPS post dude. Next time, simply
ignore the thread.  Just look at the subject.  The thread was fine since it
was marked [OT] which many who don't care about [OT] topics, they setup a
filter in their email proggy.  So, before you start spewing off at the list
with ALL CAPS and excessive , calmly use your brain.  After all, look,
it's not like you ended the thread or anything.  I'm sure you'll get more
responses as well.  GG!

PS What about an apology to the rest of us that had to see your childish
anger?

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Manuel Bermudez III [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 19, 2001 7:17 AM
Subject: RE: [hlds] RE: [hlds][OT]


 EVERYONE
 KILL THIS SUBJECT!
 WE ARE HERE TO HELP EVERYONE
 IF YOU CAN'T HELP... THEN GO AWAY OR DON'T ANSWER AT ALL!!!
 REGARDLESS WHETHER IT IS LINUX, MS, MAC!!!
 DON'T ACT LIKE CHILDREN!!!
 IF YOU DON'T WANT TO READ THE SUBJECT THEN YOU CAN HIT DELETE!!!
 NOW YOU SEE WHAT YOU MADE ME GO DO!!!???
 HOLLER AT YOU LITTLE CHILDREN LIKE IF I WAS DADDY!!!
 GOSH YOU MAKE ME FEEL OLD!!!

 Best regards,
 Manuel Bermudez III
 Network Implementation Engineer

 PS sorry VALVE admins   : (

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]] On Behalf Of DarkClown
 Sent: Thursday, October 18, 2001 11:54 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] RE: [hlds][OT]

 If the message had come through when I sent it it would have made alot
 more
 sense.  I sent it when all the Anti-MS spam was scrolling through.  It
 was
 not directed at any one person, but if anybody wants to take the blame
 for
 it, go right ahead.  So shut up with the ignorant [OT] BS, and take your
 punk and shove it boy.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Brandt
 Sent: Thursday, October 18, 2001 10:07 AM
 To: '[EMAIL PROTECTED]'
 Subject: RE: [hlds] RE: [hlds][OT]


 Please dissapear from my mailbox, punk. It's a list for hlds in general,
 not
 hlds_win32. Like it or leave us alone.

 // Daniel

   That which is overdesigned, too highly specific, anticipates outcome;
   the anticipation of outcome guarantees, if not failure, the abcense
   of grace. - Willam Gibson

 -Original Message-
 From: DarkClown [mailto:[EMAIL PROTECTED]]
 Sent: den 17 oktober 2001 20:12
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds] RE: [hlds][OT]


 Don't you *nix guys have your own mailing list...Please quit wasting my
 time.
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Re: [hlds] RE: [hlds][OT]

2001-10-19 Thread HoundDawg

- Original Message -
From: Manuel Bermudez III
 Well I deserved that one. Didn't I?

Heh, I couldn't resist.

 All and any anger does emit a sense of childish frustrations that never
 go away regardless of age. Just repressing those emotions make us wiser.
 I do apologize to all of you.

No problem, apology accepted.

 As far as the thread marked [OT], I wasn't aware of it being an old
 topic.

[OT] really means Off Topic.  From what I can tell, the thread ended 16
hours before your post. =\

 I am new to this email forum, so give me the benefit of the doubt before
 you make an assumption that I do not use my brain.

I really didn't mean that you don't use your brain, just that in the heat of
the moment, you didn't.  As a n00b to this list, I'll just forwarn you that
there may be many threads/subjects you don't care about.  Just hit the nice
little delete button or simply ignore them and move on.  You can even setup
a folder and a filter to move all posts marked [OT] in the subject to that
new folder for you to review or discard later.

Anyway, welcome to the list!


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp

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Re: [hlds] A slow demise for PB?

2001-10-19 Thread HoundDawg



well, before you go on spreading this rumor 
please back it up with some sort of official news release link or 
something. Neither PunkBuster or OGL has anything posted regarding what 
you just mentioned...
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Richard C. 
Ryzner 
To: HLDS 
Sent: Friday, October 19, 2001 4:55 PM
Subject: [hlds] A slow demise for PB?

It has started. OGL announced today that PB is no 
longer required.


Re: [hlds] (no subject)

2001-10-18 Thread HoundDawg

All it does is tell HLDS to not even try to detect it upon starting.
Otherwise, it'll try to utilize it, usually fail, and provide an error
message.  By passing -noipx you avoid all of that. =)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Kelly Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 17, 2001 12:17 PM
Subject: [hlds] (no subject)


 What exactly does the -noipx switch do on the command line of HLDS?  I
would
 assume that stops HLDS from using the IPX protocol but what difference
does
 this make?  Does it improve performance and if so why?

 Thanks
 Kelly
 [EMAIL PROTECTED]
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Re: [hlds] (no subject)

2001-10-18 Thread HoundDawg

Most likely, the only performance enhancement there may be, if any, is when
HLDS first starts up and does the IPX check.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Kelly Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 18, 2001 1:10 PM
Subject: RE: [hlds] (no subject)


 So basically all it does is keep some error messages out of the log?
There
 are no performance increases or anything like that?

 Thanks Guys!
 Kelly
 [EMAIL PROTECTED]

 SysOp Wrote:
 Keeps some errors out of the log?  It basically just tells the process
 don't even attempt to use IPX.

 HoundDawg Wrote:
 All it does is tell HLDS to not even try to detect it upon starting.
 Otherwise, it'll try to utilize it, usually fail, and provide an error
 message.  By passing -noipx you avoid all of that. =)

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Kelly Johnson [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, October 17, 2001 12:17 PM
 Subject: [hlds] (no subject)


  What exactly does the -noipx switch do on the command line of HLDS?  I
 would
  assume that stops HLDS from using the IPX protocol but what difference
 does
  this make?  Does it improve performance and if so why?
 
  Thanks
  Kelly
  [EMAIL PROTECTED]
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Re: [hlds] [OT] Re: Penguin promised land

2001-10-17 Thread HoundDawg

1) You must have a bad switch or a low end one.  My colo has a
monitor/mouse/keyboard switch, I have a w2k server, so guess what?  It's
worked fine for over a year and a half.  I think the key there is that the
switch has to maintain power to the mouse port even if you're switched to
another set (server).

2) You can always go USB for the w2k server.  That works great!

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 17, 2001 2:12 AM
Subject: [hlds] [OT] Re: Penguin promised land



  LOL, why do I feel like the scout?  Running ahead, look guys,
  it works!
  and they all come following
 
  Seriously tho, I'd be willing to put up a bbs or mailing list for us
  winders guys that are trying to make the transition over to the
  promise/penguin land...

 That would be cool.  And thanks to Sysop for that link.  Added it to my
fav
 list in my Linux folder.Should make a good reference.

 Hey, here's just one example of why I hate the direction Microsoft
 moves/thinks in.  I have 2 NT4 Server machines and 1 Linux machine on a
 manual (non powered) DIN-5 KB/Serial Mouse KVM switch.  Both NT4 and Linux
 work just fine with it, with the occasional device timeout message in the
 NT4 system log, because it hasn't heard from the keyboard in a while.
No
 big deal.  It still works.

 I threw a W2K server machine, 233MMX with DIN-5 KB and serial mouse on
this
 KVM.  Guess what?  Switching the KVM away from the W2K machine after
booting
 it kills the serial mouse driver, and the cursor is gone from the screen!
 Only way to get it back is by rebooting, because you can't manually
restart
 the mouse driver.  WTF Microsoft??  What are your engineers thinking?
 Apparently they never considered anyone would install W2K on a non PS/2
 kb/mouse machine.

 This is just one more chink in the MS armor, and another on the long list
of
 reasons I'm wanting to become a penguin user...

 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]
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Re: [hlds] RE: [hlds][OT] MicroShaft

2001-10-17 Thread HoundDawg

And one of their biggest marketing and lamest upgrade?  WinME.  Basically,
they got all these Windows9x users to pay them money to upgrade to an
unstable version of Windows that basically really only offered them more
driver support a few enhancements in the multimedia arena and it included
the latest media player which everyone can dl for free from Microsoft's
website anyway.

Why was that done?  M$ for some reason, wanted an infusion of cash I guess.
It was the most upsetting upgrade in their history. Many people have gone
back down to Windows98 se2.

I'd have to agree with Stan.  I too used to be a die hard Microsoft
supporter.  Well, I'm pretty much done with paying for problems and then
again for technical support to help fix the problems.  You have to hand it
to them though, they really know how to make $$.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 17, 2001 2:39 AM
Subject: RE: [hlds] RE: [hlds][OT] MicroShaft


  I'm so tired of
  hearing people rip on
  Microsoft.

 I used to feel like you Tony.  It's just that after supporting and
 implementing Microsoft products over the years, and trying to fix the
 unfixable due to crappy software engineering, I'm finally to the point
 that I've had my fill.

 The problem Microsoft has always had is they must continually change so
 many aspects of their products, as to say that is enough enhancement in
 the new versions, to get people to pay $$ for upgrades.  One result of
this
 is, an admin must completely relearn in many cases just how to get to a
 configuration screen, or a system tool.  To me, this is just stupid, and
 only one example.

 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]

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Re: [hlds] [OT] Re: Penguin promised land]

2001-10-17 Thread HoundDawg

No, it was a PS/2 mouse.  Who uses serial mice anymore?  I know it's been at
least 5 years I think for me ever since bus mice came out.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Sysop [EMAIL PROTECTED]
To: HLDS [EMAIL PROTECTED]
Sent: Wednesday, October 17, 2001 7:17 AM
Subject: Re: [hlds] [OT] Re: Penguin promised land]




 But is it serial mouse?

 On Wed, 2001-10-17 at 05:53, HoundDawg wrote:
  1) You must have a bad switch or a low end one.  My colo has a
  monitor/mouse/keyboard switch, I have a w2k server, so guess what?  It's
  worked fine for over a year and a half.  I think the key there is that
the
  switch has to maintain power to the mouse port even if you're switched
to
  another set (server).
 
  2) You can always go USB for the w2k server.  That works great!
 
  HoundDawg
  http://www.phpGamingSite.com
  http://www.unitedadmins.com
  http://www.unitedadmins.com/hlbp
  - Original Message -
  From: Stan Hoeppner [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, October 17, 2001 2:12 AM
  Subject: [hlds] [OT] Re: Penguin promised land
 
 
  
LOL, why do I feel like the scout?  Running ahead, look guys,
it works!
and they all come following
   
Seriously tho, I'd be willing to put up a bbs or mailing list for us
winders guys that are trying to make the transition over to the
promise/penguin land...
  
   That would be cool.  And thanks to Sysop for that link.  Added it to
my
  fav
   list in my Linux folder.Should make a good reference.
  
   Hey, here's just one example of why I hate the direction Microsoft
   moves/thinks in.  I have 2 NT4 Server machines and 1 Linux machine on
a
   manual (non powered) DIN-5 KB/Serial Mouse KVM switch.  Both NT4 and
Linux
   work just fine with it, with the occasional device timeout message in
the
   NT4 system log, because it hasn't heard from the keyboard in a
while.
  No
   big deal.  It still works.
  
   I threw a W2K server machine, 233MMX with DIN-5 KB and serial mouse on
  this
   KVM.  Guess what?  Switching the KVM away from the W2K machine after
  booting
   it kills the serial mouse driver, and the cursor is gone from the
screen!
   Only way to get it back is by rebooting, because you can't manually
  restart
   the mouse driver.  WTF Microsoft??  What are your engineers thinking?
   Apparently they never considered anyone would install W2K on a non
PS/2
   kb/mouse machine.
  
   This is just one more chink in the MS armor, and another on the long
list
  of
   reasons I'm wanting to become a penguin user...
  
   StanTheMan
   TheHardwareFreak
   www.hardwarefreak.devastation.cc
   [EMAIL PROTECTED]
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Re: [hlds] Multiple Servers Different Map Cycles on one box?

2001-10-16 Thread HoundDawg

- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
 So, if he's running 2 CS servers, on his target lines he would have
 something like these:?

 c:\half-life\hlds.exe -game cstrike
 c:\half-life\hlds.exe -game cstrike -port 27016 -servercfgfile server1.cfg
 -mapcyclefile mapcycle1.txt

 The 1st would default to the standard file names of server.cfg and
 mapcycle.txt, and the default port of 27015.  The 2nd is self explanatory.

You're correct.  I just like to be more consistent with my servers and
files.

 What about other shared files, such as the motd.txt, etc?  Or would he
 handle those in the server1.cfg file accordingly?  I would think he'd want
a
 2nd motd file with the server name of the 2nd server in it.

Well, if you look at my last example lines again, you'll notice that the
third param is +motdfile motd_27015.txt.  I believe that the rule of thumb
with parameters is that actual HLDS parameters such as port and game use
the - prefix while all commands used in console are prefixed with a +.
So, in your example above, just change the -servercfgfile and
-mapcyclefile to +servercfgfile and +mapcyclefile accordingly. Maybe
Valve can verify this confusion.  Or, better yet, allow either the + or
- to be used for all parameters.

Ok, here is the list of parameters we have used during this thread:

-game mod directory name
-noipx disable the IPX protocol which will eliminate the IPX check and
error
-port port used if not the default 27015
+exec filename of file to execute located in the mod directory
+map name of the map to start with located in the mod\maps directory
+mapcyclefile filename of the mapcycle.txt file located in the mod
directory
+maxplayers number of players to set as the maximum
+motdfile filename of the motd.txt file located in the mod directory
+servercfgfile filename of the server.cfg file located in the mod
directory

You can put maxplayers into the server.cfg file if you like.  Also, I
believe that if you want the +servercfgfile to be used during the first
load, you have to do the +exec parameter with the same filename used in
the +servercfgfile.


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp


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Re: [hlds] Multiple Servers Different Map Cycles on one box?

2001-10-16 Thread HoundDawg

From: HL Server [EMAIL PROTECTED]
 At 11:19 PM 10/15/2001 -0700, you wrote:
 P.S. Although many of you disliked Deacon, he is pretty bright and
 knowledgeable, not to mention instrumental in the many hours spent in the
 optimization of multiple server hosting.

 Is that a tear soldier?  Daddy not hug you enough when you were little?

 THWACK!

/me blocks the THWACK and proceeds to DOUBLE THWACK HL Server

Dude, that really was unnecessary.  I was just giving some props to D for
his hard work that he spent on testing different configurations with the
25-30 servers he runs.  I mentioned that P.S. out of respect and giving
credit where credit was due.  Yes, he may have been a little rough in his
mannerisms to many people on the list and from the looks of it, you were the
receiving end of his THWACKING.

So, go take your stick in front of a mirror and THWACK yourself before you
begin flaming rather than helping.  Go on, you deserve it.  When you're
done, maybe we can get back to why we are on the list rather than trying to
mimic bad behavior of those that have left the list.

(If you have anything further to flame, let's take it into private
email)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp


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Re: [hlds] Multiple Servers Different Map Cycles on one box?

2001-10-16 Thread HoundDawg

I've been communicating with another admin on the UA Forums regarding this:

http://forums.unitedadmins.com/link.asp?TOPIC_ID=110

The problem arose to where he was able to get everything else working except
for the +motdfile parameter.  The only difference is that he's trying to
do this in Opposing Force Deathmatch in the Gearbox folder.

Does anyone else run that and have tested this?  Valve, is there something
else he should use for that game?

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 16, 2001 5:21 AM
Subject: Re: [hlds] Multiple Servers  Different Map Cycles on one box?


 - Original Message -
 From: Stan Hoeppner [EMAIL PROTECTED]
  So, if he's running 2 CS servers, on his target lines he would have
  something like these:?
 
  c:\half-life\hlds.exe -game cstrike
  c:\half-life\hlds.exe -game cstrike -port 27016 -servercfgfile
server1.cfg
  -mapcyclefile mapcycle1.txt
 
  The 1st would default to the standard file names of server.cfg and
  mapcycle.txt, and the default port of 27015.  The 2nd is self
explanatory.

 You're correct.  I just like to be more consistent with my servers and
 files.

  What about other shared files, such as the motd.txt, etc?  Or would he
  handle those in the server1.cfg file accordingly?  I would think he'd
want
 a
  2nd motd file with the server name of the 2nd server in it.

 Well, if you look at my last example lines again, you'll notice that the
 third param is +motdfile motd_27015.txt.  I believe that the rule of
thumb
 with parameters is that actual HLDS parameters such as port and game
use
 the - prefix while all commands used in console are prefixed with a +.
 So, in your example above, just change the -servercfgfile and
 -mapcyclefile to +servercfgfile and +mapcyclefile accordingly. Maybe
 Valve can verify this confusion.  Or, better yet, allow either the + or
 - to be used for all parameters.

 Ok, here is the list of parameters we have used during this thread:

 -game mod directory name
 -noipx disable the IPX protocol which will eliminate the IPX check and
 error
 -port port used if not the default 27015
 +exec filename of file to execute located in the mod directory
 +map name of the map to start with located in the mod\maps directory
 +mapcyclefile filename of the mapcycle.txt file located in the mod
 directory
 +maxplayers number of players to set as the maximum
 +motdfile filename of the motd.txt file located in the mod directory
 +servercfgfile filename of the server.cfg file located in the mod
 directory

 You can put maxplayers into the server.cfg file if you like.  Also, I
 believe that if you want the +servercfgfile to be used during the first
 load, you have to do the +exec parameter with the same filename used in
 the +servercfgfile.


 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp


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Re: [hlds] RE: [hlds][OT]

2001-10-16 Thread HoundDawg

LOL, and what makes you think these sites will ever go back to M$
technologies?  I've seen more advantages with PHP than ASP will ever hope to
reach.  Don't even bring .NET (a.k.a. .EXPLOIT) to the picture.  Fact is, M$
technologies cost too much out of the box and you end up with less
functionality than other technologies like PHP, JSP, and Java.

As for the new XP, unless M$ does something with the spyware and licensing
implementations (which is highly doubtful), they're going to lose a large
percentage of servers (market share) within the next few years.  We've seen
this happen before with great companies such as Lotus.

But, if you prefer to stay with M$, good luck to you...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Kelly Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 16, 2001 10:40 AM
Subject: [hlds] RE: [hlds][OT]


 I love it! I hope you all convert to apache, JSP, and Java.  Its just job
 security for me.  The more sites based on this platform means more sites
 that I will eventually get to convert to IIS, ASP, and com.

 -Original Message-
 From: Sysop [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, October 16, 2001 10:33 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds] Re: Timeout During Map Changes


 Hehe, sounds like we could get a nice little community going

 Chuck Hays wrote:

 And I would be more than happy to help lure some of you away from the
 dark side :)  I am by no means an expert, but can help with most
 problems (especially apache/php/mysql).  Let me know if you want to set
 that up!  I'd be happy to contribute.
 
 -Chuck Hays
 [EMAIL PROTECTED]
 
 On Tue, 2001-10-16 at 10:19, Sysop wrote:
 
 LOL, why do I feel like the scout?  Running ahead, look guys, it works!
 and they all come following
 
 Seriously tho, I'd be willing to put up a bbs or mailing list for us
 winders guys that are trying to make the transition over to the
 promise/penguin land...
 
 On Tue, 2001-10-16 at 08:05, HoundDawg wrote:
 
 Ditto.  In fact, in the e-business arena, there is a stronger movement
 with
 budgest being allocated for companies to move from w2k + ASP + COM over
 to
 Linux + PHP/JSP + Java.
 
 I've already started moving my sites from ASP to PHP on my W2k server.
 Also, from SQL Server to MySQL.
 
 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Stan Hoeppner [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, October 16, 2001 7:24 AM
 Subject: RE: [hlds] Re: Timeout During Map Changes
 
 
 tongue in cheek  BAH!  Just run Linux/BSD and you don't
 have to worry
 about those nasty little worms! /tongue in cheek (;
 
 Believe me, I'm wanting to!  Because of MS's new licensing schemes,
 along
 with the dreaded activation requirements, not to mention that every
 release they make has exponentially more holes than the previous, I'm
 sticking with W2K, and NT4, and working on learning Linux...
 
 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]
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Re: [hlds] Service Providers?

2001-10-16 Thread HoundDawg

Which pretty much = ATT as well.  Yes, I do believe that we have a cable
monopoly here...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Sysop [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 16, 2001 7:05 PM
Subject: Re: [hlds] Service Providers?



 Roadrunner == resold @home cable.

 On Tue, 2001-10-16 at 18:56, [EMAIL PROTECTED] wrote:
  I'm using Qwest. The give me 256k/256k and tell me right up front that I
can
  run a server if I want to.
 
  How much bandwidth do you have? Do you have DSL or Cable modem?
 
  - Original Message -
  From: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, October 16, 2001 3:07 PM
  Subject: [hlds] Service Providers?
 
 
   For those of you that run a server...
  
   What service provider are you using?
  
   I've got mine working quite nicely, but I've got RoadRunner and I'm
not
   really supposed to run a server.  Additionally, I'm now convinced
that
   they are doing some tricks to limit inbound connections, etc. My
server
   will lag-out when the 8th person logs in.  With 7, all is good... Add
   number 8 -- goodnight...
  
   With that as a possibility, I'm kinda curious as to alternatives.
  
   Thanks,
  
   John
  
  
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Re: [hlds] Nextwish demo of hacks

2001-10-15 Thread HoundDawg

Well, most of the time you don't have the actual hackers using these hacks.
Most likely, they're teen punks that are using the hacks and most are
looking to get banned anyway.  It really doesn't matter to them because they
can just go to another server.  They usually stay away from the ones that
they are regulars to though.  Also, keep in mind that older players which
are used to playing in god mode for the lack of skill and/or patience to
play the game normally are also drawn to this hack.  Unfortunately, I know
others that are game playing pre-madonas that are bored with normal gameplay
and end up utilizing various hacks out there.

Either way, I despise the actions from them all.  I'm just glad that these
type of people hang out in the CS and DoD servers more than the TFC servers.
Otherwise, all of my servers would become private to only those with
membership to play which would be the many regulars that do play there.  =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: sharon [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 15, 2001 5:15 AM
Subject: [hlds] Nextwish demo of hacks


Next wish have a demo on their site of all the most nasty hack yet for cs
and it can be used with any operating system and is just a matter of a
double click.
http://www.nextwish.org/index.shtml#newsitem1003118482,95651,

This is getting bad and I see people droppng cs now because of this.
As a server admin I have seen many using this in the past few days.  They
are of course not very clever to be caught but I shudder to think that there
are clever hackers out there.
- Original Message -
From: Paul McMurphy [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, October 14, 2001 2:05 PM
Subject: Re: [hlds] HL 1108/CS 1.3 quality and player interest?


 I agree that they really screwed up on 1108/1.3   My clients are
 consistently complaining about different things.  Crashes/lockups I can
deal
 with but many of them are having problems with WON authentication and CD
Key
 already in use.  I can't help 'em with that stuff.  We did NOT have the
 problems back on 1107  1.1.  So as a little test we are all going to go
 back to 1107  1.1.   We keep asking ourselves why did we upgrade again?
 Voice is NOT worth it... still maybe able to pull over the new maps...  So
 what else is there?

 I can install the full HL on my server but I would rather install just the
 ds.  Someone out there still have a copy of 1107 HLDS  that they could FTP
 me or give me a link?  I looked around but all I found was 1108.

 Thanks,
 Admin101

 - Original Message -
 From: HL Server [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, October 14, 2001 6:25 PM
 Subject: Re: [hlds] HL 1108/CS 1.3 quality and player interest?


 Have I not been saying this since the update?  Seems to have fallen on
deaf
 eyes ... Besides the fact that cheating is most assuredly rampant, keeping
 the server up for them to cheat on is even tougher ...  The 1108 update
saw
 the server crashing every couple hours ...  The 1108a update now keeps the
 server up for a day or two, but sometimes just hours ...

 Cheating is most definitely rampant, and the message from Dan about the
 renaming of the file is moot ... HalfLife Hack v1.3 came out 12 hours
after
 1108 patch, and you need do nothing special to use it ...  PunkBuster is
 useless, and it always has been useless ...  HalfLife Hack has ALWAYS
 worked against PB and has never been detected ...  I'm sure PB was sent
HLH
 all the time, but simply couldn't crack it ...

 Another thing I find pretty ironic is, if you go to the PB site, the only
 game they document to support is HalfLife ...  What are they doing
 now?  Also, why turn your back on the sole program you wrote for?  Why not
 maintain your complimentary relationship with the people that helped you
 on your way to your commercial start by nothing but the freest of
 support?  Anytime someone said something negative about PB, I was right
 there defending it .. Little did I know that it never worked ...  Little
 did I know that it only worked on the hacks that came out 2 years ago
 ...  I was very disappointed ... Shared this information with Deacon and
 even showed it to him .. I wondered if this wasn't part of the reason he
 dropped out for a while ... (I say a while, cause I assume he'll be back
 ...)

 Anyway, yeah ... my 2¢ ...  But, if something doesn't change, and soon ...
 things are going to change on my game server ...  Unreal Tournament was
 real simple to setup, and their anti-cheat guy is real down to earth and
 responded about the PB/CS drop and said that he would not be interested in
 writing anything for CS ... regardless of how many names signed an
 electronic petition ...

 At 05:58 PM 10/14/2001 -0500, you wrote:
 These are some of the thoughts and feelings floating around our BfB
 Admin/RCON mailing list.  It seems since 1.3, and PB

Re: [hlds] Play here.... Ranger Tactical Commandoes welcomes you all!

2001-10-15 Thread HoundDawg
Title: Play here Ranger Tactical Commandoes welcomes you all!



Manual, this list is NOT for advertising your 
servers. Please post this information elsewhere, where players 
visit. Thank you!
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Manuel Bermudez III 

To: [EMAIL PROTECTED] 
Sent: Monday, October 15, 2001 9:17 AM
Subject: [hlds] Play here Ranger Tactical Commandoes welcomes 
you all!

I welcome all you to play here at my server. 24/7 and 
is being monitored with server watch. 
My guys are pretty good about picking out hackers.. 
We run PB sometimes.. But the old watchful 
eye is much better than PB or CS-Cop.. Pay us a visit... 
Ranger Tactical Command 
IP address is : 
Ranger Tactical Command #1 66.89.168.99:27015 

Ranger Tactical Command #2 66.89.168.99:27016 

Server Specs: 
Dual 1.4 GHZ P4, 4 - 10500 rpm drives, 1 gig of RAM 
on a nice DS2 connection. 
Come have fun and oh yeah.. You 56k modem 
players come play here too 
[RTC]Pharmacist aka 
Manuel Bermudez III 
Network Implementation 
Engineer 


Re: [hlds] Cheaters welcomed on that server

2001-10-15 Thread HoundDawg

LOL, or is Sysop really g0d?

/me ponders

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 15, 2001 10:35 AM
Subject: RE: [hlds] Cheaters welcomed on that server



  I have actually brought this up to g0d, one of the top people
  of myg0t.

 You've actually corresponded with these guys?  Wow.

 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]
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Re: [hlds] Multiple Servers Different Map Cycles on one box?

2001-10-15 Thread HoundDawg

heh.  Yes, I do know and use this method.  First, let me share a little
implementation history.

Deacon and I have been working through several implementation methods of
multiple servers to find the most optimum.  First, like many others, we
installed completely new versions of HLDS + MOD in seperate directories
like:

d:\games\hlds\27015 (HLDS root)
d:\games\hlds\27015\cstrike (MOD root)
d:\games\hlds\27016 (HLDS root)
d:\games\hlds\27016\tfc (MOD root)
...

This worked, but, it was still a pain to maintain during every patch release
(especially for Deacon who had like 25+ HLDS servers on a single PC).  So,
we figured out a way to install 1 copy of HLDS, but have multiple
subdirectories for each port (which was basically copying each mod directory
into a port named subdirectory.  Here is what that looked like:

d:\games\hlds (HLDS root)
d:\games\hlds\27015\cstrike (MOD root)
d:\games\hlds\27016\tfc (MOD root)
...

In order to implement this method, we changed the -game parameter to:

hlds.exe -port 27015 -noipx -game 27015\cstrike
hlds.exe -port 27016 -noipx -game 27016\tfc

This was still inefficient since we had to upgrade all the MOD directories
during each MOD upgrade.  This was still a headache.  So, we figured out how
to use the other parameters so we can have multiple copies of HLDS launching
with their own .cfg files.  Now, our directories were like:

d:\games\hlds (HLDS root)
d:\games\hlds\cstrike (MOD root)
d:\games\hlds\tfc (MOD root)

With our parameters like:

hlds.exe -port 27015 -noipx -game cstrike +motdfile motd_27015.txt
+mapcyclefile mapcycle_27015.txt +servercfgfile server_27015.cfg +exec
server_27015.cfg

hlds.exe -port 27016 -noipx -game tfc +motdfile motd_27016.txt +mapcyclefile
mapcycle_27016.txt +servercfgfile server_27016.cfg +exec server_27016.cfg

hlds.exe -port 27017 -noipx -game tfc +motdfile motd_27017.txt +mapcyclefile
mapcycle_27017.txt +servercfgfile server_27017.cfg +exec server_27017.cfg

Now, if you need to have 1x settings upon HLDS launch, just create another
.cfg file and add another +exec on the commandline (untested).  We basically
log on all of our servers so we just set the log on in the autoexec.cfg
that the hlds uses for all servers.  But, at least each server has it's own
set of other .cfg files.

So, where does that leave us today?  We now do a single installation of HLDS
and of each MOD we use.  I haven't been able to figure out how to specify
different liblist.gam files or even if that is possible.  Also, enhancement
MODs like AdminMOD, ClanMOD, or even NeoTF have their own ways of
implementation which makes our lives a little bit of a challenge.

I will leave you with this though.  Me, along with a group of others are
working on a group of websites that will contain useful information such as
this post in the near future.  UnitedAdmins.com will be folded into the new
network but will be more open and provide better information.  We're also
branching out to support developers and mappers.  So, look for future
announcements on this in the weeks to come.  If you are interested in
joining the project team for these websites, please reply (privately) to me.
Thank you and hopefully this information was useful.

P.S. Although many of you disliked Deacon, he is pretty bright and
knowledgeable, not to mention instrumental in the many hours spent in the
optimization of multiple server hosting.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 15, 2001 9:38 PM
Subject: RE: [hlds] Multiple Servers  Different Map Cycles on one box?


  How do you run 2 servers on a single box with one ip and
  using the -port
  27015 and -port 27016  from separate shortcuts, but then
  have them run
  separate map cycles?

 Duplicating your entire dir structure is a waste of space, AND will cause
a
 performance hit.  Because the files are in different locations, the file
 cache manager (Linux or Winnt/2000) will assume c:\half-life\hlds.exe is
NOT
 the same file as d:\half-life\hlds.exe.  So, even if the former is cached
in
 RAM, the latter is not, and it will have to be loaded from disk, even
though
 an indentical file is already cached in RAM.  This goes for all the map
 files and so on.

 So, to answer your question, it is better, from a performance and storage
 perspective, to have 1 copy of the game files set, and tweak your config
 files to allow running multiple servers with different settings.  You'll
 need to do this for both the input files (.cfg's) and for your output
files
 (banned.cfg, for instance).

 I know this has been covered before, but as I'm not doing it, I don't
 remember exactly how to pull it off.  I know that it is possible to create
 different versions of autoexec.cfg, server.cfg, mapcycle.txt, and so on.
 You give them a different names, such as autoexec1.cfg, server1.cfg,
 mapcycle1.txt, and so

Re: [Hlds] Why so quiet?

2001-10-13 Thread HoundDawg

Yes...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message - 
From: Joshua Metcalf [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 13, 2001 5:13 AM
Subject: RE: [Hlds] Why so quiet?


 Is this going through?
 
 hlds mailing list
 [EMAIL PROTECTED]
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 _
 Do You Yahoo!?
 Get your free @yahoo.com address at http://mail.yahoo.com
 
 ___
 hlds mailing list
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Re: [hlds] help

2001-10-13 Thread HoundDawg



Yes it did...
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Jole St.Onge 
To: [EMAIL PROTECTED] 
Sent: Saturday, October 13, 2001 7:03 AM
Subject: [hlds] help

Well this is message #3 I hope it makes it to you 
guys. I got scared last nite it was way quiet. I still get the mail just none of 
my messages get posted. Hope things get worked out soon, good luck with the new 
mail system. If anyone gets this message please send a responce I feel left 
out.

Thanks,
Jole


Re: [hlds] help

2001-10-13 Thread HoundDawg

Re: [hlds] helpNo you're not.  Please don't post HTML either, use plain
text.  Thank you.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Salad
To: [EMAIL PROTECTED]
Sent: Saturday, October 13, 2001 10:17 AM
Subject: Re: [hlds] help


Test... as I think I'm one of the left out...

Salad


on 10/13/01 11:12 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED] wrote:


None of my messages have made it through, and I've sent several. Is this
making it, or does the list still hate me?

- Original Message -

From: Jole St.Onge mailto:[EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 13, 2001 7:03 AM
Subject: [hlds] help

Well this is message #3 I hope it makes it to you guys. I got scared last
nite it was way quiet. I still get the mail just none of my messages get
posted. Hope things get worked out soon, good luck with the new mail system.
If anyone gets this message please send a responce I feel left out.

Thanks,
Jole

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Re: [hlds] New Beta TFC Server

2001-10-13 Thread HoundDawg

Yes, I also forgot to mention that I'm not running AdminMOD or anything else
on the server that could (and has in the past) drop the players like that.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Pete Claar [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 13, 2001 1:11 PM
Subject: Re: [hlds] New Beta TFC Server


 I second HoundDawg's request for 1-3.  # 3 is a BIG problem -- I lose half
 of my 24 players after EVERY map change.  It's a maddening bug!

 I'll install the beta (as soon as I can connect to the Valve FTP server --
 it appears to be down) and report back to let you know if these problems
 still exist.

 Pete

 - Original Message -
 From: HoundDawg [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, October 13, 2001 7:38 AM
 Subject: Re: [hlds] New Beta TFC Server


  Well, are those all of the fixes?  What about these:
 
  1) HL Clients send packets to the server via port 0.  The number of
 packets
  during the course of a few minutes range from 1-500 (my zone alarm is
  blocking these).  It appears they happen more during map changes where
 users
  are having problems rejoining the game.  Also, it is usually during this
  time where HLDS will sometimes crash with errors similar to something
like
  bad packet address (I don't remember the exact error either).
 
  2) Server instability.  This may greatly be related to #1.  All I know
is
  that the server crashes without any of the issues listed below in the
 fixes
  in this beta.  What's sad, is this instability issue is almost like
having
 a
  1 year reunion with our crashing HLDS servers last year which took like
  nearly 6 months to fix. =\
 
  3) Sometimes after the map changes, half of the players (on a full 18
 player
  server) have a hard time joining the game.  Basically, they are stuck in
 the
  gui menu for selecting a team.  Either they have to wait a long time or
 just
  reconnect to the server.  Again, may be related to #1.
 
  4) This patch has added a great deal of in game lag.  Modem users can
see
  the packet problems especially when they are using the in-game voice
  feature.  So, many of them are opting out of using that at all now.
  Otherwise, just general gameplay and at times, there will be a period
 where
  all of the players and gameplay is lagging like we were all playing with
a
  latency of 800-1500 while the scoreboard still reports our latency as
 40-60.
  This type of lagged gameplay makes it nearly impossible to play at all.
 I'd
  hate to be in a match when this happens.
 
  5) Players are adapting their BHop/Glide scripts to the patch changes to
  where the HWG is back BHopping with ease again and at the same speed (as
 it
  appears anyway, like a hwg BHopping outdistancing a running scout).  I
 guess
  that we may have to live with BHOPs since you may not be able to fix it
  without messing other thing up.  1108 has become more pickier with map
  connection points.  If the map isn't design where the wall or ground
slope
  connection points are perfect, players can get stuck there.  It reminds
me
 a
  lot of playing DoD now (they have that bad).
 
  6) At times, respawn players will get killed if another respawns in the
 same
  position shortly after.  This somewhat was there prior to 4108 though.
 I've
  just experienced it a little more frequently now. =\
 
 
  The most critical are 1-3 with 4 close behind (even more important than
 the
  fixed items you list below which could be avoided or dealt with a little
  more easily).  The others we can live with.
 
  HoundDawg
  http://www.phpGamingSite.com
  http://www.unitedadmins.com
  http://www.unitedadmins.com/hlbp
  - Original Message -
  From: Leon Hartwig [EMAIL PROTECTED]
  To: Half-Life Dedicated Server Mailing List
 [EMAIL PROTECTED];
  Half-Life Dedicated Linux Server Mailing List
  [EMAIL PROTECTED]
  Sent: Friday, October 12, 2001 11:59 PM
  Subject: [hlds] New Beta TFC Server
 
 
   We have a beta version of the TFC Server that we'd like to begin
 testing.
   Issues we have addressed with this version of the TFC Server:
  
   TFC:
   - Fixed spectator exploit.
   - Fixed infinite team switch exploit.
   - Win32 HLTV proxy will authenticate properly now.
  
   We've also included the latest version of HLTV, which was released
with
  the
   Beta Counter-Strike Server a couple weeks ago.  Issues we have
addressed
   with this version of HLTV...
  
   HLTV:
   - Commentator chat as centerprint.
   - Remove % from names and chat text.
   - Proxy handles paused games correctly (no 1 second loops).
   - Proxy broadcasts now password protectable (clientpassword).
   - Fixed recording demos on proxy after first changelevel.
   - Fixed 2 printf issues (in logfile and commentator name).
   - Added client command 'joingame'. Feature must be enabled on proxy
with
   'allowJoinGame 1'.
   - Added client command 'status'. shows game server

Re: [Hlds] Test Reply to address

2001-10-12 Thread HoundDawg

It works now... gj Erik!

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message - 
From: Erik Johnson [EMAIL PROTECTED]
To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED]
Sent: Thursday, October 11, 2001 4:21 PM
Subject: [Hlds] Test Reply to address


 
 ___
 Hlds mailing list
 [EMAIL PROTECTED]
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 

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Re: [hlds] Test Message

2001-10-12 Thread HoundDawg

I did get this one too. and before the other one... but this one is
configured to reply back to the list like it is supposed to.  But, your
second test goes to you.  =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED]
Sent: Thursday, October 11, 2001 1:18 PM
Subject: [hlds] Test Message



 ___
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 [EMAIL PROTECTED]
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[Hlds] Why so quiet?

2001-10-12 Thread HoundDawg

PING!


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp

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Re: CS Game staticts

2001-10-10 Thread HoundDawg


- Original Message -
From: Paul McMurphy [EMAIL PROTECTED]

 Thanks Harlo for getting Hlstats up and running and giving us a link too
 them all.

 Ok... I went to his site and looked at all three stat programs.

 HLstats - nice... but didn't have that many real stats.  Good graphics,
but
 nice bar graphs don't do that much for me.  What's the deal will all the
 adds popping up?  That didn't happen in any of that other programs, so I
can
 only assume (I know that's bad) that it is part of the stats program.
That
 alone is enough for me to blow it off.

HLStats has no advertising popups.  That must have been what the installer
added.  Although HLStats does miss some stats and it would help if Simon
re-designed the way he saves the data so more efficient and effective stats
can be derived.  Nonetheless, here are some of it's strong points:

- Processes in real time and not by saved logs.
- Easily supports multiple MODs and multiple Servers.
- Although it has some basic awards, it's fairly easy to add more awards or
even adjust the stat modifiers.

Although it doesn't provide all of the stats I would like, the first 2
features I listed were a must for our stats requirements.  The others (the
other 2 and a few others that I've tested in the past) don't even come
close.  So, for an existing stat program, HLStats works for us.

Everyone prefers different things, so what works for me may not be important
for you.  That's fine.

 Log-Anal - First off get a real name.  Some people may be in high-school,
 but the people I play with are not.  Graphics are the best, especially for
 the weapons pages.  Has some good stats and the awards page.

 Psyco - poor graphics.  Best stats. Best awards page.  Easiest to install,
 took me 20 min start to end, with interruptions.

 I have to say my vote comes down to Psycho Status.  I know you all have
your
 favorites, but there are pros and cons for each.  I want a stats program
 that works and gives me all different stats.  Maybe I come from the Unreal
 world, but I like who killed who.  I didn't see that in the other two
 packages.

As for the who killed who.  You can view that with even more detail and a
more chronological way in HLStats.  When looking at a player's detail stats,
there's a link toward the upper right to view the player's Event History.

We'll continue to use HLStats until something comes along better (which
hasn't) or I develop my own again (used to have a custom one a few HL
versions back).

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp





[ADMIN] ** HLDS Listserv FAQ Rules **

2001-10-09 Thread HoundDawg


HLDS LISTSERV FAQ  RULES v1.9
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
   flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
   like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
   deleted. It is recommended that you create a new box just for this list.
- Make sure you use a mailbox with at least 2 MB of free space and check it
often.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
   OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find
that it's either too much for them or they have been helped and no longer
wish to be subscribed and continue receiving the high-volume traffic to
their email box.  To unsbuscribe, please send an email with the following:

To: [EMAIL PROTECTED]
Subject: blank
Body: unsubscribe hlds

Make sure you send the email to [EMAIL PROTECTED] and not to
this
list (you'll risk being flamed and thwacked if you do).  Also, make sure the
body only has unsubscribe hlds on the first line. The subject line is
ignored and can be left blank.

To make it even easier, just click on the following:
mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the
most popular HLDS admin addons and utilities that you may find useful
(please read their documentation and see their forums and email lists for
specific questions before asking on this list):

- AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS
   admins to extend their server with many different features.

- GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility
   to assist in running your HLDS server (even as a service).

- halfd (http://www.halfd.org) -- Advanced Server Management for Half Life
   Servers.

- PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS
   servers.

For a more in-depth list, UnitedAdmins members can go:
http://www.unitedadmins.com/Links.asp?i=23


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server
   Admins (member maintained)

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
   with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

09/15/2001-Present
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically 

Re: CS Game staticts

2001-10-08 Thread HoundDawg


Ha!  I'll have to disagree with you and agree with Stan.  I've tested both
stats out and HL Stats is so much more refined over phsycostats.  Especially
if you run multiple servers and want to have stats processed in real time.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Haplo [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 08, 2001 2:24 PM
Subject: Re: CS Game staticts



 Well Im going to humby dissagree with stan. I think that
www.psychostats.com
 Is the easiest and much better lookin stats.  Here look
 www.dglclan.com/index.html It easy as long as you have Perl installed and
 can read.
 Haplo
 - Original Message -
 From: Stan Hoeppner [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, October 07, 2001 10:17 PM
 Subject: RE: CS Game staticts


 
  Some how I get the idea you're not prepared for the necessary time/work
  involved in setting up a stats page.
 
  Anyway, if you're wanting to tackle an HL stats proggy, here is the
best,
  IMHO:  www.hlstats.org.
 
  StanTheMan
  TheHardwareFreak
  www.hardwarefreak.devastation.cc
  [EMAIL PROTECTED]
 
 
  -Original Message-
  From: Paul McMurphy [mailto:[EMAIL PROTECTED]]
  Sent: Sunday, October 07, 2001 9:54 AM
  To: [EMAIL PROTECTED]
  Subject: CS Game staticts
 
 
 
  Is there a CS statics program that will build HTML pages for games
played
 on
  my server? All the info is in the log files...
 
 









Re: Nondeliverable mail

2001-10-08 Thread HoundDawg


I would begin to wonder if this was the first time this happened.  But, in
the past 6 months, I'd say this is like the 3rd or 4th time.  I dunno who is
in charge of their systems, but, I'd really consider hiring someone more
qualified.  Even the name Deacon rings a bell...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Ryan McCullough [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 08, 2001 3:21 PM
Subject: RE: Nondeliverable mail



 Sorry or this post guys. I got a little frustrated with some 800
 nondeliverable messages. Sorry for the harsh statements. I was just a
little
 edgy this morning. Going back to work after a nice vacation you didnt want
 to leave can do that.

 -Ryan

 -Original Message-
 From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
 Sent: Monday, October 08, 2001 10:38 AM
 To: [EMAIL PROTECTED]
 Subject: RE: Nondeliverable mail



 Jesus H Christ. I don't normally take the lords name in vain, but
 damn. This is bs. I showed up today after being on vacation this weekend
and
 found 850 emails in my hlds folder and 250 in my hlds_linux folder. I
 usually just go with this, run my purge rule on messages from
 postmaster/mail admin/etc.. and be done, but 850! After purging I am left
 with 280 messages. That means there was close to 500 emails from mail
admin.
 I know you have said this cannot be fixed valve, but come on. I can't tell
 you what to do, but I would think the admin headaches from this problem
 would be enough to at least look into other options or re-evaluate the way
 email is handled. Whats worse is this will all go into the archive. What a
 waste. Oh well, I guess it does no good for me to whine about. If you are
 going to change anything, what happened this morning should be reason
 enough.

 -Ryan

 -Original Message-
 From: Scott Cassaday [mailto:[EMAIL PROTECTED]]
 Sent: Monday, October 08, 2001 4:04 AM
 To: [EMAIL PROTECTED]
 Subject: Re: Nondeliverable mail



 either way... no
 - Original Message -
 From: Kevin J. Anderson [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, October 08, 2001 2:17 AM
 Subject: Re: Nondeliverable mail


 
  dont you mean exponential loop?
  - Original Message -
  From: CP [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, October 08, 2001 1:40 AM
  Subject: Re: Nondeliverable mail
 
 
  |
  | Don't you love how it's an infinite loop?
  |
  | Chris
  | - Original Message -
  | From: Stan Hoeppner [EMAIL PROTECTED]
  | To: [EMAIL PROTECTED]
  | Sent: Sunday, October 07, 2001 8:24 PM
  | Subject: RE: Nondeliverable mail
  |
  |
  | 
  |  Ok, this is getting out of hand.  Time to dig into Exchange...
  | 
  |  Stan
  | 
  |   -Original Message-
  |   From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]
  |   Sent: Sunday, October 07, 2001 6:27 PM
  |   To: [EMAIL PROTECTED]
  |   Subject: Nondeliverable mail
  |  
  |  
  |   --Transcript of session follows ---
  |   [EMAIL PROTECTED]
  |   The intended recipient's mailbox is full.
  |  
  |  
  |  
  |  
  | 
  | 
  | 
  |
  |
 
 









Re: CS Game staticts

2001-10-08 Thread HoundDawg


Well, I did modified mine to cover a month (not just 7 days) and I made the
awards more real time as well.  I also added another top 10 page too.  See
here:

http://www.phpgamingsite.com/nc/hlstats/hlstats.php

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Haplo [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 08, 2001 3:57 PM
Subject: Re: CS Game staticts



 I think I will have to try these HL stats out. Seems I am missing
something.
 Haplo
 - Original Message -
 From: HoundDawg [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, October 08, 2001 5:26 PM
 Subject: Re: CS Game staticts


 
  Ha!  I'll have to disagree with you and agree with Stan.  I've tested
both
  stats out and HL Stats is so much more refined over phsycostats.
 Especially
  if you run multiple servers and want to have stats processed in real
time.
 
  HoundDawg
  http://www.phpGamingSite.com
  http://www.unitedadmins.com
  http://www.unitedadmins.com/hlbp
  - Original Message -
  From: Haplo [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, October 08, 2001 2:24 PM
  Subject: Re: CS Game staticts
 
 
  
   Well Im going to humby dissagree with stan. I think that
  www.psychostats.com
   Is the easiest and much better lookin stats.  Here look
   www.dglclan.com/index.html It easy as long as you have Perl installed
 and
   can read.
   Haplo
   - Original Message -
   From: Stan Hoeppner [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Sunday, October 07, 2001 10:17 PM
   Subject: RE: CS Game staticts
  
  
   
Some how I get the idea you're not prepared for the necessary
 time/work
involved in setting up a stats page.
   
Anyway, if you're wanting to tackle an HL stats proggy, here is the
  best,
IMHO:  www.hlstats.org.
   
StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]
   
   
-Original Message-
From: Paul McMurphy [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 07, 2001 9:54 AM
To: [EMAIL PROTECTED]
Subject: CS Game staticts
   
   
   
Is there a CS statics program that will build HTML pages for games
  played
   on
my server? All the info is in the log files...
   
   
  
  
  
  
 
 









Re: Demo Of Cheating in TFC (NoClip+SpeedHack)

2001-10-05 Thread HoundDawg


Nonetheless Stan, it exists in 1108 which means that Valve hasn't prevented
it.  We're just informing them again of the issue so they can fix it
possibly.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 05, 2001 1:16 PM
Subject: RE: Demo Of Cheating in TFC (NoClip+SpeedHack)



 This spectating noclip hack is not new guys.  I banned a few jerks using
it
 on BfB a few months back.

 Some of these worthless older hacks seems to have a usage cycle to them.
 They just randomly resurface every now and then.

 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]

  -Original Message-
  From: David Hammon [mailto:[EMAIL PROTECTED]]
  Sent: Friday, October 05, 2001 11:40 AM
  To: [EMAIL PROTECTED]
  Subject: Re: Demo Of Cheating in TFC (NoClip+SpeedHack)
 
 
 
  I saw this same thing on my server.  As far as the noclip
  hack, it is a
  simple spectator hack.  The person doing it on my server said he found
  the hack at no other place than the myg0t forums.  I emailed Eric S.
  about it and he said that had been fixed in the beta server
  release for
  CS, and that they are working for the fix to be released in
  another beta
  for TFC.  I tried out the cheat, and was surprised at how
  easy it was.  A
  simple bind was all you needed, and you were able to do it.
  If you pass
  through  people it will make it so they cannot move until
  they drop, and
  some other things for those that have refined their
  abilities with it.
  I have just told all my admins to be on the lookout for this
  cheat and to
  ban it at first site.
 
  --Dave
 
 
   On Thu, Oct 04, 2001 at 11:36:34PM -0700,
  HoundDawg wrote: 
   Well, first of all, you have to watch it a little bit until
  you start seeing
   the cheating messages.  Then, you'll see a red HWG running
  around with his
   legs through the floor going really fast (hence the
  Speed  hack) and
   mowing down all of the blue... he even goes through the
  walls (hence the
   NoClip hack).  You'll see some more messages and eventually
  a second HWG
   doing the same thing.
  
   HoundDawg
   http://www.phpGamingSite.com
   http://www.unitedadmins.com
   http://www.unitedadmins.com/hlbp
   - Original Message -
   From: Tom [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Thursday, October 04, 2001 9:38 PM
   Subject: Re: Demo Of Cheating in TFC (NoClip+SpeedHack)
  
  
   
What am i supposed to see in that demo? I have to admit
  that i played TFC
   1
1/2 years ago the last time but i dont see who and how
  he/she is cheating.
   
Could you explain that demo? Please?
- Original Message -
From: HoundDawg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 04, 2001 9:25 PM
Subject: Demo Of Cheating in TFC (NoClip+SpeedHack)
   
   

 The clan, Order of Destruction made a demo that some of
  you may be
 interested in (Valve especially):

 http://www22.brinkster.com/clandead1/cheatz0r.zip -
  Demo Of Cheating
 (NoClip+SpeedHack)


 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp


   
   
   
   
  
  
 
 









[ADMIN] ** HLDS Listserv FAQ Rules **

2001-10-04 Thread HoundDawg


HLDS LISTSERV FAQ  RULES v1.8
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
   flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
   like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
   deleted. It is recommended that you create a new box just for this list.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
   OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find
that it's either too much for them or they have been helped and no longer
wish to be subscribed and continue receiving the high-volume traffic to
their email box.  To unsbuscribe, please send an email with the following:

To: [EMAIL PROTECTED]
Subject: blank
Body: unsubscribe hlds

Make sure you send the email to [EMAIL PROTECTED] and not to
this
list (you'll risk being flamed and thwacked if you do).  Also, make sure the
body only has unsubscribe hlds on the first line. The subject line is
ignored and can be left blank.

To make it even easier, just click on the following:
mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the
most popular HLDS admin addons and utilities that you may find useful
(please read their documentation and see their forums and email lists for
specific questions before asking on this list):

- AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS
   admins to extend their server with many different features.

- GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility
   to assist in running your HLDS server (even as a service).

- halfd (http://www.halfd.org) -- Advanced Server Management for Half Life
   Servers.

- PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS
   servers.

For a more in-depth list, UnitedAdmins members can go:
http://www.unitedadmins.com/Links.asp?i=23


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server
   Admins (member maintained)

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
   with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

09/15/2001-Present
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to

Demo Of Cheating in TFC (NoClip+SpeedHack)

2001-10-04 Thread HoundDawg


The clan, Order of Destruction made a demo that some of you may be
interested in (Valve especially):

http://www22.brinkster.com/clandead1/cheatz0r.zip - Demo Of Cheating
(NoClip+SpeedHack)


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp





[ADMIN] ** HLDS Listserv FAQ Rules **

2001-10-02 Thread HoundDawg


HLDS LISTSERV FAQ  RULES v1.8
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
   flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
   like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
   deleted. It is recommended that you create a new box just for this list.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
   OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find
that it's either too much for them or they have been helped and no longer
wish to be subscribed and continue receiving the high-volume traffic to
their email box.  To unsbuscribe, please send an email with the following:

To: [EMAIL PROTECTED]
Subject: blank
Body: unsubscribe hlds

Make sure you send the email to [EMAIL PROTECTED] and not to
this
list (you'll risk being flamed and thwacked if you do).  Also, make sure the
body only has unsubscribe hlds on the first line. The subject line is
ignored and can be left blank.

To make it even easier, just click on the following:
mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the
most popular HLDS admin addons and utilities that you may find useful
(please read their documentation and see their forums and email lists for
specific questions before asking on this list):

- AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS
   admins to extend their server with many different features.

- GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility
   to assist in running your HLDS server (even as a service).

- halfd (http://www.halfd.org) -- Advanced Server Management for Half Life
   Servers.

- PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS
   servers.

For a more in-depth list, UnitedAdmins members can go:
http://www.unitedadmins.com/Links.asp?i=23


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server
   Admins (member maintained)

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
   with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

09/15/2001-Present
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to

Re: Where to find missing resources?

2001-10-01 Thread HoundDawg


Did you happen to check the WAD files?  Most likely, most of those are in
them.  Especially the TFC standard maps. =)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 11:34 AM
Subject: Re: Where to find missing resources?



 I've extracted the files from the PAK files I could find, and there were
 quite a few, I'm now down to 132 maps with 436 missing files.

 Question: Can I assume that since the file is in the PAK file that the
user
 likewise has the file in their PAK file? Most of the files I found were in
 the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or would
I
 be better off copying all of the extracted files to my server just to be
 safe?

 Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my
 valve/maps directory. I don't have CS installed on my system at all, so I
 don't know how many of these are CS files, but most of the maps with
missing
 files I recognize as non-CS maps - they are mostly screwball maps that I
got
 from who knows where. My quest for maps has taught me, among other things,
 that there are a lot of weird, bizarre and sucky maps out there. There are
 also a lot of most excellent maps, some hilarious, some challenging and
fun,
 and some just downright out stupid. If I have to, I'll just get rid of the
 maps with missing resources, it's not like I can't find something else to
 put on my server.

 These are the remaining mising files:

 sprites\ glow02.spr
 sound/ambience\ wind2.wav
 sound/ambience\*cricket.wav
 sound/ambience\*des_wind1.wav
 sound/ambience\*dronemachine1.wav
 sound/ambience\*dronemachine2.wav
 sound/ambience\*dronemachine3.wav
 sound/ambience\*flies.wav
 sound/ambience\*steamjet1.wav
 sound/ambience\*wind1.wav
 sound/ambience\*wind2.wav
 abuttonfld.wad
 ajamedia.wad
 gfx/env/alien10bk.tga
 gfx/env/alien10dn.tga
 gfx/env/alien10ft.tga
 gfx/env/alien10lf.tga
 gfx/env/alien10rt.tga
 gfx/env/alien10up.tga
 sound/ambience/alienlas.wav
 sound/ambience/alienwin.wav
 sound/ambience/alien_cr.wav
 sound/ambience/alien_cylcetone.wav
 sound/ambience/alien_po.wav
 alkdm11.wad
 sound/world/amb12.wav
 sound/world/amb7.wav
 annex.wad
 maps/davroplex.resmaps/apo13now!.res
 arbor_arch.wad
 phl.wadgfx/env/arcnupbk.tga
 gfx/env/arcnupdn.tga
 gfx/env/arcnupft.tga
 gfx/env/arcnuplf.tga
 gfx/env/arcnuprt.tga
 gfx/env/arcnupup.tga
 art.wad
 artsign.wad
 as_riverside.wad
 maps/audion.resbartok.wad
 gfx/env/avantiBK.tga
 gfx/env/avantiDN.tga
 gfx/env/avantiFT.tga
 gfx/env/avantiLF.tga
 gfx/env/avantiRT.tga
 gfx/env/avantiUP.tgasghl1dm.wad
 maps/bartok.rescastle_wars.res
 beach.wad
 blader.wad
 blizz1.wad
 blue.wad
 gfx/env/bluebk.tga
 gfx/env/bluedn.tga
 gfx/env/blueft.tga
 gfx/env/bluelf.tga
 gfx/env/bluert.tga
 gfx/env/blueup.tga
 bmp6.wad
 bmw_mr.wad
 bnutz.wad
 bob.wad.wad
 sound/bourin4.wav
 box.wad
 bp_wp.wad
 brdmlv1.wad
 brown.wad
 sound/ambience/btasteah.wav
 sound/ambience/btastehaunt.wav
 sound/ambience/btastehorr.wav
 building1.wad
 sound/ambience/burning.wav
 bushido1.wad
 buttonfld.wad
 sound/scientis/c1a3_sci.wav
 gfx/env/canyonbk.tga
 gfx/env/canyondn.tga
 gfx/env/canyonft.tga
 gfx/env/canyonlf.tga
 gfx/env/canyonrt.tga
 gfx/env/canyonup.tga
 casa.wad
 sound/thambs/catyowl.wav
 maps/castlusion.resgfx/env/ccity2bk.tga
 maps/ccity2txt.txtcloser.res
 sound/ambience\ccricket.wav
 chaocity.wad
 chris.wad
 gfx/env/city1bk.tga
 gfx/env/city1dn.tga
 gfx/env/city1ft.tga
 gfx/env/city1lf.tga
 gfx/env/city1rt.tga
 gfx/env/city1up.tga
 cloister.wad
 closer.txt
 gfx/env/cl_citybk.tga
 gfx/env/cl_citybkbk.tga
 gfx/env/cl_citybkdn.tga
 gfx/env/cl_citybkft.tga
 gfx/env/cl_citybklf.tga
 gfx/env/cl_citybkrt.tga
 gfx/env/cl_citybkup.tga
 gfx/env/cl_citydn.tga
 gfx/env/cl_cityft.tga
 gfx/env/cl_citylf.tga
 gfx/env/cl_cityrt.tga
 gfx/env/cl_cityup.tga
 gfx/env/cl_desertbk.tga
 gfx/env/cl_desertdn.tga
 gfx/env/cl_desertft.tga
 gfx/env/cl_desertlf.tga
 gfx/env/cl_desertrt.tga
 gfx/env/cl_desertup.tga
 gfx/env/cl_nightbk.tga
 gfx/env/cl_nightdn.tga
 gfx/env/cl_nightft.tga
 gfx/env/cl_nightlf.tga
 gfx/env/cl_nightrt.tga
 gfx/env/cl_nightskybk.tga
 gfx/env/cl_nightskydn.tga
 gfx/env/cl_nightskyft.tga
 gfx/env/cl_nightskylf.tga
 gfx/env/cl_nightskyrt.tga
 gfx/env/cl_nightskyup.tga
 gfx/env/cl_nightup.tga
 cm_art.wad
 coldice.wad
 comments.wad
 sound/ambience/computalk.wav
 sound/ambience/comutalk1.wav
 conquest.wad
 sound/hgrunt/countdown.wav
 credits.wad
 crio.wad
 cstrike.wad
 csw.wad
 cs_assault.wad
 cs_bdog.wad
 cs_cbble.wad
 cs_dust.wad
 custom.wad
 cwb2.wad
 cwb_pak1.wad
 cwb_pak2_full.wad
 cwb_pak3.wad
 cwb_pak5.wad
 cwb_pak_all.wad
 cwb_texpak6_fullwad.wad
 davo1.wad
 maps/davroplex.txt
 gfx/env/daybk.tga
 gfx/env/daydn.tga
 gfx/env/dayft.tga
 gfx/env/daylf.tga
 gfx/env/dayrt.tga
 gfx/env/dayup.tga
 sound/ambience\ddistantmortal1.wav
 sound/ambience\ddistantmortal2.wav
 sound/ambience

Re: Unsubscribe

2001-10-01 Thread HoundDawg


Guys, I don't know how much easier it is to follow instructions for
unsubscribing than what is in the post with the subject [ADMIN] ** HLDS
Listserv FAQ  Rules **.  If you can't follow those instructions I have no
idea how you made it to this list to begin with.  I also noticed that you
guys keep posting in HTML/Rich Text emails.  You're not going to get very
far with this list in that format.

Now, if you have tried to unsubscribe with those instructions outlined in
the HLDS Listserv FAQ, then it is up to Valve to correct this issue.  It's
getting old on how this list works, stops, works, blah blah blah.  One word
for an excellent solution.Newsgroup!!  Especially with a list of this
size.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: StageUp
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 1:30 PM
Subject: Re: Unsubscribe


UNSUBSCRIBE!   : )





Re: RE:

2001-10-01 Thread HoundDawg


Ok, thanks.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Eric Smith [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 5:20 PM
Subject: RE:



 I've been manually removing these people.  I'm not sure what the problem
is
 with the ListAdmin, but someone will look into it.

 -Eric

 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Monday, October 01, 2001 5:10 PM
 To: [EMAIL PROTECTED]
 Subject: Re:


 Eric, is the unsubscribe process not working again or are these ppl with
the
 Taliban?

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Matt N.
 To: [EMAIL PROTECTED]
 Sent: Monday, October 01, 2001 5:00 PM


 UNSUBSCRIBE HLDS









Re: LANPARTY

2001-09-29 Thread HoundDawg


Please, please lose the ALL CAPS!!

You may want to give the hlmaster program (http://hlmaster.sourceforge.net)
a try.  What you would do is install and configure it on your lan and then
point all of your servers and clients to use it much like a pub server uses
the WON master servers.  You would change the master server IPs in the
/valve/woncomm.lst file.

I have no idea if this would really work, just that I think it's worth a
try.  At least I'm under the impression that this hlmaster can be used like
this.  Maybe someone else on the list can verify this?


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Bas den Boer (NC Automatisering) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 7:28 AM
Subject: LANPARTY




 WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME
ON
 ONE SERVER (AMD 1,4GHZ 256MB 133MHZ).
 HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE
WHEN
 WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN
GAMES
 LIST.
 OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT
 THERE IS SOMETHING FOR LINUX BUT WE USE W2K


 BAS DEN BOER









[ADMIN] ** HLDS Listserv FAQ Rules **

2001-09-29 Thread HoundDawg


HLDS LISTSERV FAQ  RULES v1.8
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
   flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
   like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
   deleted. It is recommended that you create a new box just for this list.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
   OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find
that it's either too much for them or they have been helped and no longer
wish to be subscribed and continue receiving the high-volume traffic to
their email box.  To unsbuscribe, please send an email with the following:

To: [EMAIL PROTECTED]
Subject: blank
Body: unsubscribe hlds

Make sure you send the email to [EMAIL PROTECTED] and not to
this
list (you'll risk being flamed and thwacked if you do).  Also, make sure the
body only has unsubscribe hlds on the first line. The subject line is
ignored and can be left blank.

To make it even easier, just click on the following:
mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the
most popular HLDS admin addons and utilities that you may find useful
(please read their documentation and see their forums and email lists for
specific questions before asking on this list):

- AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS
   admins to extend their server with many different features.

- GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility
   to assist in running your HLDS server (even as a service).

- halfd (http://www.halfd.org) -- Advanced Server Management for Half Life
   Servers.

- PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS
   servers.

For a more in-depth list, UnitedAdmins members can go:
http://www.unitedadmins.com/Links.asp?i=23


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
  How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
   Resource

- UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server
   Admins (member maintained)

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
   with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

09/15/2001-Present
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to

Re: Where to find missing resources?

2001-09-29 Thread HoundDawg


I believe that a lot of the resources that resgen pulls out of the .bsp
files are located in .WAD files.  More specifically, the standard TFC WAD
file which contains a lot of generaly used entities like the ammo packs.  I
believe all other mods work the same as well.  I could be wrong with this,
maybe someone else can verify it?

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 12:42 PM
Subject: Where to find missing resources?



 I am in the process of cleaning up my map collection, and I just used
resgen
 to scan all of my BSP files. I find that I have about 488 maps missing
about
 800 resources files. I have 1,479 maps at this time. I can post a list of
 maps and missing files if anyone really wants to see them.

 WTF??? What happened to them?

 More importantly, what happens if I run the map on my server and some of
 these resource files are missing?

 Lastly, is there any real hope of finding any of these files? I don't even
 know who made most of these maps, it would probably be quite difficult to
 find the author, let alone contact them and see if they have the missing
 resource files.
 Especially with so many maps missing resources.









Re: Bug

2001-09-28 Thread HoundDawg



I thought that this stuff with the spy was supposed 
to be fixed?
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: Bill 
To: [EMAIL PROTECTED] 
Sent: Friday, September 28, 2001 11:41 AM
Subject: Bug

I'm not sure if this is a server side bug (prolly 
isnt) but Um.. I've noticed sometimes when a spy disguises himself as a scout he 
carries a chaingun ..which for all practical reasons is ridiculous and gives him 
away



-=- Yes..resistance is futile ..but why resist? 
that requires effort-=-


[ADMIN] ** HLDS Listserv FAQ Rules **

2001-09-28 Thread HoundDawg


HLDS LISTSERV FAQ  RULES v1.8
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
deleted. It is recommended that you create a new box just for this list.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find
that it's either too much for them or they have been helped and no longer
wish to be subscribed and continue receiving the high-volume traffic to
their email box.  To unsbuscribe, please send an email with the following:

To: [EMAIL PROTECTED]
Subject: blank
Body: unsubscribe hlds

Make sure you send the email to [EMAIL PROTECTED] and not to
this
list (you'll risk being flamed and thwacked if you do).  Also, make sure the
body only has unsubscribe hlds on the first line. The subject line is
ignored and can be left blank.

To make it even easier, just click on the following:
mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the
most popular HLDS admin addons and utilities that you may find useful
(please read their documentation and see their forums and email lists for
specific questions before asking on this list):

- AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS
admins
to extend their server with many different features.

- GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility
to
assist in running your HLDS server (even as a service).

- halfd (http://www.halfd.org) -- Advanced Server Management for Half Life
Servers.

- PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS
servers.

For a more in-depth list, UnitedAdmins members can go:
http://www.unitedadmins.com/Links.asp?i=23


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
Resource

- UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server
Admins (member maintained)

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

09/15/2001-Present
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email will be periodically posted to the HLDS listserv.
Please send your comments, changes, or additions to
[EMAIL PROTECTED]






Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?

2001-09-27 Thread HoundDawg


/ignore Dan 1 year For Ignorant And Inexperienced Posts

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Dan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 1:04 AM
Subject: Re: PB issue non-response from Valve. Shut all our
serversdowntoboycott?



 oh gees thats going to gain you alot..

 joebloggs comes home from school, oh gees my favourite server is down..
ill
 try again later, i better do my homework anyhow..

 ==NEXT DAY==

 still not up.. damnit, at least im getting all my school work done..

 ==1 WEEK LATER==

 oh well, i might as well go and find a new server to play on.. im never
 coming back to this dump..  there servers hardly up ..


 and then..

 valve notices a slight drop on the ammount of cs servers..  hey mr big
 executive guy theres not alot of servers running on cs

 big executive guy: never mind fred, they were just the trouble makers
 servers anyways, all the qaulity admins that dont tend to cause alot of
 trouble and the couple of thousand jolt servers should act as perfect re
 positries for all the players that lost there favourite servers..

 fred: oh ok..  well at least my favourite bop, and vod and ls and kae and
 mmpf and bbk servers are still running..

 as you gathered, a few servers being shut down is NOT going to gain anyone
 anything and i doubt that even valve would notice..

 Dan
 - Original Message -
 From: -=|^| klank |^|=- [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, September 27, 2001 7:03 AM
 Subject: Re: PB issue non-response from Valve. Shut all our serversdownto
 boycott?


 
  I'm in...When are we taking the servers down...We need info!
 
  klank
 
 
  At 10:52 PM 9/26/2001 -0700, you wrote:
 
  Double heh.  Another thought would be to take down the HL servers and
 bring
  up a competitor's server (e.g. Q3, UT, or even a bunch of New
Wolfenstien
  test servers)
  
  HoundDawg
  http://www.phpGamingSite.com
  http://www.unitedadmins.com
  http://www.unitedadmins.com/hlbp
  - Original Message -
  From: Stan Hoeppner [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Wednesday, September 26, 2001 10:15 PM
  Subject: RE: PB issue non-response from Valve. Shut all our serversdown
 to
  boycott?
  
  
   
Heh..  That's exactly what I am proposing.  :)  If it gets to that
 point,
with no response from Valve, then I say we just shut all our servers
 down
until it catches their attention.  Of course, that would require all
 of us
to do it, or the impact just wouldn't be there.
   
StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]
   
 -Original Message-
 From: Dylan Pollard [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, September 27, 2001 12:05 AM
 To: [EMAIL PROTECTED]
 Subject: Re: PB doesn't even work, confirmed!



 Your not proposing a global boycott of all Half-Life servers
 to stop those
 capitallistic bastards Valve are you? That would be horrible.


   
   
   
   
 
 
 









Re: HELP!! Red team not dying!

2001-09-27 Thread HoundDawg


I think that only worked when one team had more players than the other.
or with points.  But, I have noticed similar issues with this patch as well.
I'll have to do some tests of my own I guess

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: WCA CO- Ned Flanders [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 8:38 AM
Subject: HELP!! Red team not dying!



 Hi everyone!

 We are seeing a problem on our clan server that has been discussed here
 before, and I am having some trouble fixing it. Since we updated to the
new
 build, a lot of people have noticed that the RED team in TFC on any map,
is
 not taking damage like they should be. We tried yesterday afternoon to
make
 sure it wasn't our imagination. A red, and a blue soldier, both 100/200
 health/armor respectively, stood in front of each other and took turns
 shooting with the RPG. Over several tests, the RED soldier shot an average
 of 3 RPG's to a kill (blue death) and the BLUE soldier needed to shoot 7-8
 RPG's to a kill (red death)

 I remember seeing here, this same issue and everyone saying something
about
 tfc_balance_scores and tfc_balance_teams. These were both set to a value
of
 1 (on). I changed them to 0 (off) and restarted the map. No change
what
 am I missing here?

 Thanks a bunch,

 Rob

 PS- Eric and Viosys thanks a lot for the advice on clan match setup, but
how
 the heck do I effect tfc_prematch 1 without having to restart?










Re: Punkbuster

2001-09-27 Thread HoundDawg


Ah!  Erik, you responded!  Great, and thank you very much.

BTW, isn't it your forth year of Half-Life development?  I guess a little
typo there in your first sentence.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 8:52 AM
Subject: Punkbuster



 We're coming up on the third year of Half-Life development, and it's been
a
 pretty fun first three years. We don't have any plans to stop supporting
our
 existing customers, mod makers, or server admins. It's pretty obvious that
 much of Half-Life's success is due to third party development, and it's
for
 that reason that we spend so much time supporting them.

 We think it's great the Punkbuster team has championed the effort to
combat
 cheating in Half-Life. Working together with the whole Half-Life community
 on any kind of cheat prevention software just seems like time well spent.
 The more people that take up the cause to combat cheating, and the more
 Valve can do to support those people, the better off all of our customers
 and server admins are.

 With that in mind, rest assured that we've talked to the Punkbuster team
and
 we're going to see if there is a way to move the Half-Life engine toward
 being more friendly to these kinds of third party anti-cheat applications.

 Erik









Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?

2001-09-27 Thread HoundDawg


I'm not even going to continue this with any sort of response other than, I
guess we'll just have to agree to disagree on many related issues to these
events.  Especially now that Valve did respond.

Although, before you start throwing kid shit my way with comments such as
I've worked with CS before you knew it was a mod., you should learn more
about the person you're directing those comments.  FWIW, I've been working
with HL and TFC since it's original release.  That would be before CS was
even started.

I think we should just let this topic die now and move on.  You're right
that I don't know what other stuff you have worked on.  I didn't really put
you in a box.  I even made it clear that I didn't know what you worked on.
I really don't have much respect on what you said today, but I still respect
the work you've done in the community with the counter-server site.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Ronin [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 9:55 AM
Subject: RE: PB issue non-response from Valve. Shut all our
serversdowntoboycott?



 And I'm surprised that you could be so narrow minded.  Sad...very very
 sad.  What I've done at my level doesn't concern you.  I've worked with
 CS before you knew it was a mod. So, since you're so nitpicky today,
 let's reverse the role:

 ---For starters, most of the 3rd party developers with major projects
 (not the simple scripts) are not little kids and we're not asking for
 money.  I still haven't read anywhere from Tony that he was after money.
 This is nothing but an assumption and interpretation of his news post.--

 Not an assumption.  Take a look at his post.  Business venture, company
 name...a bit of deductive reason would show the simplest mind what this
 is about.

 --- That's unfortunate, because HLDS still has issues from versions back
 that still need addressing.  I'd rather see quicker patch releases with
 fixes than longer patch releases with new features and a new slew of
 bugs.

 If a boycott campaign were initiated, I doubt that it would just be with
 this list.  There are many ways to reach the server admins out there.
 Heck,
 we could always just run HLDS and AdminMOD, set the # of users to 1.
 Then,
 set a MOTD to display as the player is connecting. Set the mp_timelimit
 to
 5.  Then renmae the hostname to something like Valve Boycott (url).  I
 suppose that the AdminMOD is optional.

 That may be a better way than just shutting down the server.  It'll
 provide
 more information to both the players and other admins.--

 You could wish to see anything you wanted to.  The fact is, Valve has
 supported this game and HLDS LONG after it's release, when it didn't
 need to.   You're not respecting the effort and time that's been put
 forth, and it's sad...again...very very sad.  You're taking this me me
 me attitude when the last time I saw that happen I think I was 4 years
 old myself.

 -- I think that you're missing the overall issue here.  Although, I
 don't have all of the facts regarding PB's issues, based on past
 experiences, I do know the typical reaction of Valve to help out 3rd
 Party developers, or even the MOD developers and mappers.  It is the
 fundamental principle of Valve not helping or implementing the requested
 fixes and features that their clients request.  Also, the priorities are
 a little shifted.  Another silence isn't going to help their reputation
 either.

 I don't know how much development you have done with the SDK.  But,
 Ronin,
 running an information site like UA or counter-server is a completely
 different realm.  It is a lot easier.--

 Since when do you know fundamental principle of Valve?  Did you get
 hired there?  Are you their marketing/pr person?  Give me a break.  If
 you'd like to talk about assumptions, friend, there's one staring you in
 the face.  Again, I see here a selfish attitude that says I want it and
 I want it NOW.  How about YOU make something like HL and do what Valve
 has done.  I didn't think soand as far as 'just running an
 information site'..more assumption.  Again, you have no clue what I do,
 nor have done.  Simply because my name is attached to Counter-Server
 doesn't mean jack, but it certainly implies some things that a closed
 mind might not see.

 -- Those are some pretty ignorant and lame comments there.  I was
 actually a
 little surprised that you said them. =\ --

 I spoke the truth.  This list has become ridiculous.  People here think
 there is some sort of democracy going on here, and that they are the
 Gods of the Server world with CS/HL/TFC/DoD or whatever else they host.
 You are the MINORITY here.  I don't know how hard it is to understand
 that, but it's the plain and simple truth.  I'm horrified that someone
 even proposed the boycott idea, and to be honest, it's not the first
 time.  So, about running information sites?  Go back

Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?

2001-09-27 Thread HoundDawg


Heh, I lub j00 too...  I'm ready to move on too... =\

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Eric Hall [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 26, 2001 10:48 AM
Subject: RE: PB issue non-response from Valve. Shut all our
serversdowntoboycott?



 Would y'all drop this?  I have much love for you both, Ronin and
HoundDawg, you
 know that, but you're both talking more from your asses than your heads.
More
 subjective, emotionally based/biased has been hashed out here than
objective
 fact.  The fact remains that we're here to help each other run a better
server.
 Hopefully we can get back to doing that, personal arguments
notwithstanding.

 Eric (the Deacon remix)
 http://www.firekite.com

  -Original Message-
  From: Ronin [mailto:[EMAIL PROTECTED]]
  Sent: Thursday, September 27, 2001 11:56 AM
  To: [EMAIL PROTECTED]
  Subject: RE: PB issue non-response from Valve. Shut all our
  serversdowntoboycott?
 
 
 
  And I'm surprised that you could be so narrow minded.  Sad...very very
  sad.  What I've done at my level doesn't concern you.  I've worked with
  CS before you knew it was a mod. So, since you're so nitpicky today,
  let's reverse the role:
 
  ---For starters, most of the 3rd party developers with major projects
  (not the simple scripts) are not little kids and we're not asking for
  money.  I still haven't read anywhere from Tony that he was after money.
  This is nothing but an assumption and interpretation of his news post.--
 
  Not an assumption.  Take a look at his post.  Business venture, company
  name...a bit of deductive reason would show the simplest mind what this
  is about.
 
  --- That's unfortunate, because HLDS still has issues from versions back
  that still need addressing.  I'd rather see quicker patch releases with
  fixes than longer patch releases with new features and a new slew of
  bugs.
 
  If a boycott campaign were initiated, I doubt that it would just be with
  this list.  There are many ways to reach the server admins out there.
  Heck,
  we could always just run HLDS and AdminMOD, set the # of users to 1.
  Then,
  set a MOTD to display as the player is connecting. Set the mp_timelimit
  to
  5.  Then renmae the hostname to something like Valve Boycott (url).  I
  suppose that the AdminMOD is optional.
 
  That may be a better way than just shutting down the server.  It'll
  provide
  more information to both the players and other admins.--
 
  You could wish to see anything you wanted to.  The fact is, Valve has
  supported this game and HLDS LONG after it's release, when it didn't
  need to.   You're not respecting the effort and time that's been put
  forth, and it's sad...again...very very sad.  You're taking this me me
  me attitude when the last time I saw that happen I think I was 4 years
  old myself.
 
  -- I think that you're missing the overall issue here.  Although, I
  don't have all of the facts regarding PB's issues, based on past
  experiences, I do know the typical reaction of Valve to help out 3rd
  Party developers, or even the MOD developers and mappers.  It is the
  fundamental principle of Valve not helping or implementing the requested
  fixes and features that their clients request.  Also, the priorities are
  a little shifted.  Another silence isn't going to help their reputation
  either.
 
  I don't know how much development you have done with the SDK.  But,
  Ronin,
  running an information site like UA or counter-server is a completely
  different realm.  It is a lot easier.--
 
  Since when do you know fundamental principle of Valve?  Did you get
  hired there?  Are you their marketing/pr person?  Give me a break.  If
  you'd like to talk about assumptions, friend, there's one staring you in
  the face.  Again, I see here a selfish attitude that says I want it and
  I want it NOW.  How about YOU make something like HL and do what Valve
  has done.  I didn't think soand as far as 'just running an
  information site'..more assumption.  Again, you have no clue what I do,
  nor have done.  Simply because my name is attached to Counter-Server
  doesn't mean jack, but it certainly implies some things that a closed
  mind might not see.
 
  -- Those are some pretty ignorant and lame comments there.  I was
  actually a
  little surprised that you said them. =\ --
 
  I spoke the truth.  This list has become ridiculous.  People here think
  there is some sort of democracy going on here, and that they are the
  Gods of the Server world with CS/HL/TFC/DoD or whatever else they host.
  You are the MINORITY here.  I don't know how hard it is to understand
  that, but it's the plain and simple truth.  I'm horrified that someone
  even proposed the boycott idea, and to be honest, it's not the first
  time.  So, about running information sites?  Go back and run yours,
  please.
 
 
  Ryan Ronin Antonelli
  Counter

Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?

2001-09-27 Thread HoundDawg


Erik, I'm only going on past experience that I and a few others have had.
We've sent several suggestions and issues via email.  Some even had the
sourcecode to add to the SDK.  It's been a few patches now and we still
didn't hear anything or seen any of the changes made.  They were pretty
innocent and tested additions too.

Also, I've been following some of the other developers of MODs and mappers
that have run into issues where their problems haven't been resolved.  Sorry
if it sounds ridiculous, but, if you want a list of all outstanding
suggestions, issues, and feature requests, I'm sure one or a few can be
arranged. =\

Eric Hall described it pretty well too.

I suppose that the underlying concern is why add more features and bugs to
HL before you fix the current issues and perfect HL to work better for all
of the 3rd party developers (utility and MOD the like)?


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 9:32 AM
Subject: RE: PB issue non-response from Valve. Shut all our
serversdowntoboycott?



 This is pretty ridiculous to say that we don't do anything to help third
 party developers for our games.

 Erik

 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, September 27, 2001 8:06 AM
 To: [EMAIL PROTECTED]
 Subject: Re: PB issue non-response from Valve. Shut all our serversdownto
 boycott?



 - Original Message -
 From: Ronin [EMAIL PROTECTED]
 
  You know what this sounds like?  A bunch of kids who aren't getting
  their way.  You are now trying to force Valve into an answer.  They
  already gave one, as posted by Tony Ray.  They have chosen to not
  financial support PB and its efforts.  So what?  They are not required
  to, nor should they have to.  If Tony and his folks got involved with PB
  in the hopes of making money off of Valve, that's a poor, poor business
  plan.

 For starters, most of the 3rd party developers with major projects (not
the
 simple scripts) are not little kids and we're not asking for money.  I
still
 haven't read anywhere from Tony that he was after money.  This is nothing
 but an assumption and interpretation of his news post.

  I'd also like to note that Tony patched PB more than Valve ever did.
  While offering a great tool, PB was just as infallible as the HL engine,
  folks.  Get a grip and collect the information.  What you choose to do
  is your business.  If you want to bring your servers down, fine.  This
  list, whether you know it or not, is comprised of a very small minority
  of the server admin community, not the majority.  What you're proposing
  wouldn't even put a dent in the server population, and it probably
  wouldn't be noticed.

 That's unfortunate, because HLDS still has issues from versions back that
 still need addressing.  I'd rather see quicker patch releases with fixes
 than longer patch releases with new features and a new slew of bugs.

 If a boycott campaign were initiated, I doubt that it would just be with
 this list.  There are many ways to reach the server admins out there.
Heck,
 we could always just run HLDS and AdminMOD, set the # of users to 1.
Then,
 set a MOTD to display as the player is connecting. Set the mp_timelimit to
 5.  Then renmae the hostname to something like Valve Boycott (url).  I
 suppose that the AdminMOD is optional.

 That may be a better way than just shutting down the server.  It'll
provide
 more information to both the players and other admins.

  You will not force Valve into doing something they do not want to do.
  This is not a democracy, nor will they be bullied.  Capitalistic
  bastards?  Who are you, and do you have a clue what you're talking
  about?  Give me a break.  There isn't an online game out there that does
  not have cheats.  It's a known fact.  Q3, UT, you name it, it's out

 I think that you're missing the overall issue here.  Although, I don't
have
 all of the facts regarding PB's issues, based on past experiences, I do
know
 the typical reaction of Valve to help out 3rd Party developers, or even
the
 MOD developers and mappers.  It is the fundamental principle of Valve not
 helping or implementing the requested fixes and features that their
clients
 request.  Also, the priorities are a little shifted.  Another silence
isn't
 going to help their reputation either.

 I don't know how much development you have done with the SDK.  But, Ronin,
 running an information site like UA or counter-server is a completely
 different realm.  It is a lot easier.

  there.  I shudder to think the other communities react the way the
  children here have.  I've lost quite a bit of respect for some of you
  folks on the list, and I'm ashamed to say I'm even affiliated at this
  point.  Sad, folks..just plain sad.

 Those are some pretty ignorant and lame comments there.  I

Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?

2001-09-27 Thread HoundDawg


Well, Greg, I'm glad you guys at AdminMOD got the help you required.  This
hasn't been my experience though.  I can't say they haven't really done
anything for me.  No, they have provided information and such.  But, I've
had to scour the net for information on parts of the SDK that isn't
documented at all and also had to do some testing myself.  There are still
parts of the hlds launcher code that I can't seem to understand how to get
working.  Nonetheless, a few of us have done modifications to the HLDS
launching code (basically, harmless and needed additions) that all we asked
is that Valve add it to the SDK and next release.  It should have been an
easy copy and paste job, but, nothing. Outside of that, we haven't needed
anything else.  Nonetheless, we haven't been as successful as you may have
been.  Unlike projects such as AM and possibly PB.  I even know a few other
developers last year that finally threw in the towel due to lack of support.
Anyway, I do see a few developers including Leon and Adrian on the HLCoders
list offer technical help every now and then.

BTW, are you guys any closer to resolving the dropped map entities with
AdminMOD?  Last I heard was AM pointing the finger at Valve and vice versa.
=\  Although, I believe that there was one AM developer working with an
admin/mapper to track down the issue.  I haven't heard any results from that
yet though.  So, we're still left with the issues and therefore can't
use AM.  =(


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Greg [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 11:28 AM
Subject: Re: PB issue non-response from Valve. Shut all our
serversdowntoboycott?



  This is pretty ridiculous to say that we don't do anything to help third
  party developers for our games.
 
  Erik

 In fact, it's *completely* ridiculous to say that. I've lost count of the
 number of times Eric or Erik or a whole list of others at Valve have
 responded in great technical detail and a helpful way to us as we have
 worked on developing, updating and furthering Admin Mod. Our team has been
 one benefactor of Valve's free gift of support and guidance.

 Valve is a company, not someone's mother. There is no entitlement granted
by
 Valve Software to players, developers or Admins that would enable or allow
 any of us to demand or expect any sort of guaranteed assistance, update,
 enhancement, etc. If we do this, it's all in our own heads. We may think
we
 are entitled, but in reality we are not.

 Companies make decisions. In the history of the Half-Life game, Valve has
 done pretty darn well by it's users and developers, and has provided
support
 and information at no cost. That should (and in my book does) mean
 something. You add to that the fact that the people who work there are
 first-rate and high-class people... Well, when you look at it that way,
the
 rants and bitching are hard to swallow. These people deserves our thanks.

 Again, companies make decisions. Just like the people that buy and use
their
 products. As well they should. There are so many factors that go into a
 software company's decision making process. And when you add the
complexity
 of a company that produces gaming software, where the development is
largely
 speculative in nature and as a result the risks are high, well the
decision
 process becomes much more important.

 I don't pretend to know anything about the decisions being made inside the
 offices at Valve. But I do know, from plently of experience in the area
 where I work, that those decisions are likely to be ones that are weighed
 carefully before they are executed, given the environment the compay
 operates in.

 Most of all, I respect a company's right to make it's own decisions
without
 having to air them and defend them publicly. It's a competetive market,
and
 maintaining a cometetive business model is paramount if you want to keep
 moving forward, plain and simple.

 Anyhow, while there have certainly been things I may have done differently
 over the past couple of years in the Half-Life arena, given my lack of
 personal insight into Valve's inner workings, I don't pretend to know
 better, I respect their product and what they have done, and I respect
their
 right to make their own decisions.

 For what it's worth.  :)

 Greg










Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?

2001-09-27 Thread HoundDawg


Erik, I'm only going on past experience that I and a few others have had.
We've sent several suggestions and issues via email.  Some even had the
sourcecode to add to the SDK.  It's been a few patches now and we still
didn't hear anything or seen any of the changes made.  They were pretty
innocent and tested additions too.

Also, I've been following some of the other developers of MODs and mappers
that have run into issues where their problems haven't been resolved.  Sorry
if it sounds ridiculous, but, if you want a list of all outstanding
suggestions, issues, and feature requests, I'm sure one or a few can be
arranged. =\

Eric Hall described it pretty well too.

I suppose that the underlying concern is why add more features and bugs to
HL before you fix the current issues and perfect HL to work better for all
of the 3rd party developers (utility and MOD the like)?


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 9:32 AM
Subject: RE: PB issue non-response from Valve. Shut all our
serversdowntoboycott?



 This is pretty ridiculous to say that we don't do anything to help third
 party developers for our games.

 Erik

 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Thursday, September 27, 2001 8:06 AM
 To: [EMAIL PROTECTED]
 Subject: Re: PB issue non-response from Valve. Shut all our serversdownto
 boycott?



 - Original Message -
 From: Ronin [EMAIL PROTECTED]
 
  You know what this sounds like?  A bunch of kids who aren't getting
  their way.  You are now trying to force Valve into an answer.  They
  already gave one, as posted by Tony Ray.  They have chosen to not
  financial support PB and its efforts.  So what?  They are not required
  to, nor should they have to.  If Tony and his folks got involved with PB
  in the hopes of making money off of Valve, that's a poor, poor business
  plan.

 For starters, most of the 3rd party developers with major projects (not
the
 simple scripts) are not little kids and we're not asking for money.  I
still
 haven't read anywhere from Tony that he was after money.  This is nothing
 but an assumption and interpretation of his news post.

  I'd also like to note that Tony patched PB more than Valve ever did.
  While offering a great tool, PB was just as infallible as the HL engine,
  folks.  Get a grip and collect the information.  What you choose to do
  is your business.  If you want to bring your servers down, fine.  This
  list, whether you know it or not, is comprised of a very small minority
  of the server admin community, not the majority.  What you're proposing
  wouldn't even put a dent in the server population, and it probably
  wouldn't be noticed.

 That's unfortunate, because HLDS still has issues from versions back that
 still need addressing.  I'd rather see quicker patch releases with fixes
 than longer patch releases with new features and a new slew of bugs.

 If a boycott campaign were initiated, I doubt that it would just be with
 this list.  There are many ways to reach the server admins out there.
Heck,
 we could always just run HLDS and AdminMOD, set the # of users to 1.
Then,
 set a MOTD to display as the player is connecting. Set the mp_timelimit to
 5.  Then renmae the hostname to something like Valve Boycott (url).  I
 suppose that the AdminMOD is optional.

 That may be a better way than just shutting down the server.  It'll
provide
 more information to both the players and other admins.

  You will not force Valve into doing something they do not want to do.
  This is not a democracy, nor will they be bullied.  Capitalistic
  bastards?  Who are you, and do you have a clue what you're talking
  about?  Give me a break.  There isn't an online game out there that does
  not have cheats.  It's a known fact.  Q3, UT, you name it, it's out

 I think that you're missing the overall issue here.  Although, I don't
have
 all of the facts regarding PB's issues, based on past experiences, I do
know
 the typical reaction of Valve to help out 3rd Party developers, or even
the
 MOD developers and mappers.  It is the fundamental principle of Valve not
 helping or implementing the requested fixes and features that their
clients
 request.  Also, the priorities are a little shifted.  Another silence
isn't
 going to help their reputation either.

 I don't know how much development you have done with the SDK.  But, Ronin,
 running an information site like UA or counter-server is a completely
 different realm.  It is a lot easier.

  there.  I shudder to think the other communities react the way the
  children here have.  I've lost quite a bit of respect for some of you
  folks on the list, and I'm ashamed to say I'm even affiliated at this
  point.  Sad, folks..just plain sad.

 Those are some pretty ignorant and lame comments there.  I

Re: PB no more.....

2001-09-26 Thread HoundDawg


Yes, and at this point, it may be a completely new gaming engine.  HL has
lived a long life but the new games coming out from other developers (still
no TF2 from Valve) will start w00in HL players over and at that point, HL
will become a classic game like the vintage Doom or Castle Wolfenstein. =\

Until then, players will continue to enjoy HL based MODs while looking for
something that is just as fun, if not more.  With better graphics, sound,
built-in anti-cheat features, better dedicated servers, etc...  Yes, there
will still be many loyal HL players like Starcraft still has today.

Nonetheless, everything must come to an end, and the glory days of HL have
been gone for awhile now, IMHO.

I really doubt that someone will be able to pick up where PB left off.  They
are correct in the fact that they need to build in some stuff directly into
the HL client and HLDS.  At least some hooks to where they can work off of.

For some odd reason, Valve does work very slow, or simply doesn't implement
some of the suggestions for modification to their code.  A group of us have
extended the HLDS launcher and even provided Valve with the code to add into
the SDK and make the extra command line parameters a permenant solution.
Here we are several patches later and we have to still modify the latest SDK
and recompile a new HLDS executable with the new command line parameters so
our external admin utilities can function properly.

For at least over a year now, Valve has suggested that we send them the
suggestions and code via email to several individuals.  We've done that, and
haven't heard anything.  A patch is announced in the works and we ask
whether what we sent them would be implemented to only get back a sorry,
no.  I'm sure Tony has experienced this in the past as well with whatever
he needs for PB to move forward.

If some of you are not aware, even the AdminMOD creator Alfred has been
working with Tony on PB.  I'm pretty confident that if they say they can't
move forward with some help from Valve, I would take their word for it.
Many of us developers don't ask for monetary compensation either.  It would
be nice to be offered something in return.  After all, many of us have
extended the HLDS freely and even on a much higher scale than their in-house
staff that actually get paid.

Anyway, I can't blame Tony and the rest of PB to move on.  HL has provided
us with years of great gaming for our original $40-50 that we can't even
begin to complain.  But, I have to admit, that I too have been in search of
the next great gaming engine and game that'll take FPS online gaming to the
next level.

(BTW, this doesn't mean that I'm pulling out of all HL development projects,
it's just that I konw and plan for my projects to have the ability to adapt
to future games.)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp

- Original Message -
From: Sharon Morgan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 26, 2001 3:06 AM
Subject: Re: PB no more.



 someone else is bound to take up where they left off anyways.






Re: PB no more.....

2001-09-26 Thread HoundDawg



If you need more enlightenment from PB's side, go 
through their forumseven start with this topic:
http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: "Buddha-Pest" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 3:54 
PM
Subject: Re: PB no more.
  we've heard PB's side? oh, you mean the sudden rant 
on their news page? i'm sorry, but i am still waiting for the 
explanation from the PB side...  Either: 1. Tony went to 
Valve to ask them to finance PB (either by outright buying them, or by 
funding them). Valve said no or didn't respond or did not respond 
IN TIME. Tony threw a fit. 2. Tony keeps asking for support from 
Valve (btw, this isn't "answering questions" probably more like having a 
gander at the source or asking for new APIs in the SDK). Valve 
said no or didn't respond or didn't respond IN TIME. Tony threw a 
fit. 3. Both  my guess: it's mostly 1 and a wee bit of 
2.   don't get me wrong here guys, i want to see PB + HL 
work. i have supported PB from the get go. i appreciate what 
these VOLUNTEERS have done. i respect them. I AM WILLING TO 
PAY THEM FOR A SERVER PRODUCT. but i do not support the way they 
handle basically every fucking issue. which is with anger and 
stubbornness.  consider how unresponsive PB has been to admins 
over the last year (Clan Tag Registry is a great example), how for 
months they refused to allow the product to go in an unexpected 
direction (even a month ago PB support was still referring to PB as a 
product for leagues), how totally unsupportive they were with 3rd party 
apps (until about 2 months ago, but i won't forget the previous months 
because not only were they unsupportive, they kept flinging that 
software agreement around at anyone trying to customize PB some). 
do i want them to get their just deserts? no! but i'm just 
pointing out that these guys are not martyrs of any sort. they're a 
decent bunch of developers with a great idea and now they want to drop 
the ball on the very community that made them successful... and 
they're going to jealously guard this technology too, mark my 
words. i have trouble supporting that.   
- Original Message - From: "Eric Hall" [EMAIL PROTECTED] To: 
[EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:24 PM Subject: 
RE: PB no more.  why is 
Valve the one that *HAS* to respond?   Because we've 
heard PB's side. We deserve to know what's going on... 
  Eric (the Deacon remix)  http://www.firekite.com 
 


Re: PB no more.....

2001-09-26 Thread HoundDawg


Well, yer definately playing Devil's advocate here (I thought that was
Eric's job).  Anyway, yer comments about pretend software developers was
unfounded and uncalled for.  I'll be the first to THWACK you for that one.

As for the rest of your rantings...I'm disappointed in your viewpoint as it
has no constructiveness in the gaming community, business, or society for
that matter.  Talk about a bleak world.  I dare you post this type of
mentality to the Linux list.  If this philosophy of yours (or devil's
advocate) is how things were done in this HL community, then I'd be the
first one to leave.  Because, it is that mentality that everyone thinks that
Microsoft has (which is, for the most part, false) and not welcoming at
best.

If this is truely your beliefs, I hope you never have kids...or ones that
follow your advise...society would be a better place without them... =\


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 26, 2001 9:00 AM
Subject: Re: PB no more.



 At 07:48 AM 09/26/2001 -0700, you wrote:
 If you need more enlightenment from PB's side, go through their
 forumseven start with this topic:

http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;
act=ST;f=12;t=1694http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=
3bb17dfa6bf6;act=ST;f=12;t=1694

 This forum is a great read ... I think everyone that's interested in PB
 should read it ...

 I also think it's a hoot all you pretend software developers are giving
 VALVe poop about a product that has successfully sold millions of copies
 (and probably bootlegged as many) ...

 They didn't ask any one of you to set to code any additional utilities for
 their program ... They didn't stop you either ... Anything outside of
VALVe
 is volunteer work ...  I'm sure they appreciate it and recognize it, but I
 don't think it's going to sway any of their decisions in the way their
 program will go ...  VALVe makes a change, it's up to the volunteers to
 change their utility ... not the other way around ...

 And another thing I got out of that forum ... It takes 12-24 hours to hack
 new patches of HL, but only 10-15 minutes to avert PB ...  As I stated in
a
 previous message, I have run PB with the false sense of security that
 people were not cheating on my servers ... This has been a false sense of
 security ... PB simply doesn't work, confirmed.  It's not like this is a
 new hack either ...  It's not like it's one they don't know about either
 ...  Publicly distributed, named and accessible ...

 I think the only thing that need be done is for VALVe to decide someday,
 Hey, you know, we ought to stamp out the ability to cheat with our
 program. and from then on it will be history ...  VALVe didn't ask Tony
 Ray to spend every waking moment away from work and family to develop PB
 ... Tony Ray should expect nothing in return ...

 If VALVe thought it was worth it to work with him on a project to stop
 cheating, they would have done it by now ... Now PB is going corporate
with
 a product that is easily averted, he has distanced himself even further
 from any community here in my opinion ... I think VALVe is perfectly
 capable of accomplishing all of this on their own ...  I think as a result
 of this, you will see security implemented in VALVe's stuff, and the death
 of PB ...  Not the other way around ...

 Tony has leaked info of PB approved stamps on games coming out .. blah
 blah ... I think it was smoke to up the price ...  this is just my opinion
...

 Anyway ... play devil's advocate, and really think about this ... Don't go
 on your stance or hearsay ... evaluate the facts ...









Re: PB no more.....

2001-09-26 Thread HoundDawg


- Original Message -
From: HL Server [EMAIL PROTECTED]

 At 10:11 AM 09/26/2001 -0700, you wrote:
 Well, yer definately playing Devil's advocate here (I thought that was
 Eric's job).  Anyway, yer comments about pretend software developers
was
 unfounded and uncalled for.  I'll be the first to THWACK you for that
one.

 How so?  People who can program (and I am one of them) write a program ...
 they release it ... (basically just share it) ... They set up a web site
 and forums and support it and others who use it support it and share their
 experiences with the software   Money never changed hands, and the
 software is not copy-written or anything and not even recognized by the
 software manufacturer for the software it is in reference to ...
Pretend
 may not be a good word for it, but what would you call it then?

Money doesn't have to exchange hands for it to be a real program.  Also,
many of the programs are copyrighted, even the open souce ones.  No,
pretend, or any other word except for 3rd Party would work.

 As for the rest of your rantings...I'm disappointed in your viewpoint as
it
 has no constructiveness in the gaming community, business, or society for
 that matter.  Talk about a bleak world.  I dare you post this type of
 mentality to the Linux list.  If this philosophy of yours (or devil's
 advocate) is how things were done in this HL community, then I'd be the
 first one to leave.  Because, it is that mentality that everyone thinks
that
 Microsoft has (which is, for the most part, false) and not welcoming at
 best.

 You hit the nail on the head Linux (altho I prefer Unix) ... HalfLife is
 not Open Source now, is it?  There is one entity which controls the

Open source has nothing to do with anything we're discussing here.  Take a
step back and re-read some of your comments and maybe you'll see the type of
philosophy you're trying to apply here.

 direction of the software ... yes they will take email suggestions .. yes
 they will revel in people writing third party utils for their product ...
 but no one determines what goes on with their product but them ...  To you
 a bleak world, to me .. makes perfect sense and no one that wrote a third
 party utility, runs a free server .. whatever ... should expect anything
in
 return for their efforts and time put in ...

So, what you are saying here, is that a company shouldn't listen to their
customers but rather just create some shit, throw it against the wall, and
see if and what parts stick?  I prefer the philosophy of a company listening
to its customers, or even more importantly, those ideas and suggestions from
3rd party developers that are working hard (for free) to extend their
original product (which they get paid) based on the feedback and experiences
of them and the players they are in contact with.

If Valve took the stance of being some sort of god game developer, I'm not
sure how many would stick around and waste their time.  Especially, when
better gaming engines are coming out and not just patched up old ones that
gain additional features not really requested while ignoring those that are
giving them sound enhancements that they really don't have to do much work.
Man, they would be so f00ked up in the head to not work with all of these
other developers that aren't even drawing funds from their budget but at the
same time extending their product faster than they are.

 I have written countless utilities in support of software and never
 received anything from it but the satisfaction of little utilities I wrote
 running on computers all over the world ... I thought that was awesome
 myself ...  but I never expected anything in return from the author of the
 program ...  When he made changes, I had to adjust ... I didn't tell him
 what to code ...  I thought my utils were flashier and better than some he
 wrote for his software ... Fact of the matter is, his worked .. plain jane
 ...  Same applies to VALVe .. their software works as is ...

Well, I really don't know at what level your utilities are integrated with
the primary one, but at some point in integration and feature extentions,
changes or hooks are required in the main code.  If these are not
incorporated and you can't continue without it, then it's time to move on to
another more agreeable community.  This is all that Tony is saying and
doing.

 If this is truely your beliefs, I hope you never have kids...or ones that
 follow your advise...society would be a better place without them... =\

 I have 2 kids, and another due any day (actually could be any minute) ...
I
 am old .. I am wise .. ignore me ...

Well, don't mistake knowledge with wisdom. from my perspective, it looks
like you need a little more wisdom in business ethics at least some
better ethics that would be more beneficial than some authoratarian
corporate hierarchy. =\


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp





Re: PB no more.....

2001-09-26 Thread HoundDawg


- Original Message -
From: Justin Fuhrer [EMAIL PROTECTED]

 Hey,

 Is bickering the only thing that happens on this list?  No offense, but in

No, there are other threads as well. =P

 the past few days this list has been probably 90% flaming/bickering over
 peoples' opposing views on Valve, Punkbuster, and the future of
CS/Halflife.

Hey, I don't know how long you've been around here, but, this is a valid
thread and an extreme concern of many.  Rather than just idling and lurking
waiting for a response from Valve, we're discussing our viewpoints and
hopefully both PB and Valve will realize the impact and the sensitivity of
this issue.  If you don't care about this thread, ignore it.

 I think that those who aren't directly involved with any of these
companies
 should stop trying to tell us what's going on behind the scenes...  No one
 knows except those who actually work for Valve and/or Punkbuster!  Why
can't
 we just wait and see what happens instead of fighting over things we don't
 even know the whole story on.

You are correct in that we don't know.  All we are asking is that we do hear
something and have more information on this issue.  We are debating on all
of our prior experiences and mine tell me to not just idle waiting anymore.

 I respect your opinions, but can we please act like mature adults?

?  From what I can tell, both HL Server and I are still acting like mature
adults here.  Neither one of us have really used any crude language or
extreme flaming.  Just different viewpoints and opinions, unfortunately.


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp





Re: PB issue non-response from Valve. Shut all our serversdownto boycott?

2001-09-26 Thread HoundDawg


Double heh.  Another thought would be to take down the HL servers and bring
up a competitor's server (e.g. Q3, UT, or even a bunch of New Wolfenstien
test servers)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 26, 2001 10:15 PM
Subject: RE: PB issue non-response from Valve. Shut all our serversdown to
boycott?



 Heh..  That's exactly what I am proposing.  :)  If it gets to that point,
 with no response from Valve, then I say we just shut all our servers down
 until it catches their attention.  Of course, that would require all of us
 to do it, or the impact just wouldn't be there.

 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]

  -Original Message-
  From: Dylan Pollard [mailto:[EMAIL PROTECTED]]
  Sent: Thursday, September 27, 2001 12:05 AM
  To: [EMAIL PROTECTED]
  Subject: Re: PB doesn't even work, confirmed!
 
 
 
  Your not proposing a global boycott of all Half-Life servers
  to stop those
  capitallistic bastards Valve are you? That would be horrible.
 
 









Re: PB no more.....

2001-09-25 Thread HoundDawg


Yes, this would definately be a good time for Valve to make a
statement.. if not, I wouldn't blame gaming networks and other admins to
make plans to migrate their server resources.

I currently run only TFC and haven't had much problems with cheaters, but,
many other MODs, especially CS, will suffer greatly from this.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Sysop [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 9:29 AM
Subject: PB no more.



 So what are the chances of getting an official comment by valve on why PB
 and Valve couldn't work together on a integrated solution?  PB has pulled
 the plug on HL/CS because of (they say) lack of participation by Valve.  I
 would like to hear Valve's side of the story, as to why we are loosing
 something that could have REALLY improved the quality of the game...

 
 Revenge is a dish best served Colt...









Re: Semi-OT - Kick/Ban TK'er Adminmod Script

2001-09-20 Thread HoundDawg


Funny, Halfd (http://www.halfd.org) has been around a lot longer and does
the same thingin fact, even more...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Todd @ dotcalm : friendly computer solutions [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 19, 2001 10:45 PM
Subject: Re: Semi-OT - Kick/Ban TK'er Adminmod Script



 check this program  out  - it has cleared my server of tkers - now all i
 have to do is play !!!

 http://dsm.sourceforge.net/


 it really rocks


 todd


 - Original Message -
 From: DeKoning, Andrew J. [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 18, 2001 5:48 PM
 Subject: Semi-OT - Kick/Ban TK'er Adminmod Script


 
  I know this isn't a adminmod forum, however I've looked both on
 adminmod.org
  and the web in general for a way to get a automagical kick/ban tk'er
  adminmod script on my ff server.  Anyone know of/have anything?
 
  I realize I could run some additional program such as serverspy but I'd
  rather not have the overhead of that and a logsplitter, (since I use
  hlstats) especially since I can't think of a reason adminmod couldn't do
  this, it just seems noone has created it yet.
 
  Ideas?  Or do I have to make the adminmod script myself?  : )
 
  -Andrew D.
 
 













[ADMIN] ** HLDS Listserv FAQ Rules **

2001-09-20 Thread HoundDawg


HLDS LISTSERV FAQ  RULES v1.7
===
[EMAIL PROTECTED] - This listserv is for the discusson of Windows
specific HLDS issues.

Please abide by the following rules:
- Read the documentation and do a little research first (or risk being
flamed and thwacked as a llama n00b). See FAQ #5 below.
- Post Related Topics Only. See FAQ #6 below.
- No HL Client General Questions (please go to one of the many gaming sites
like http://www.planethalflife.com)
- No HTML Emails (please keep to plain text - no colors or font changes)
- Don't subscribe using a postmaster box.  Your posts may be automatically
deleted. It is recommended that you create a new box just for this list.
- No Racist Remarks
- Don't Reply to unsubscribe Posts.
- If you feel the need to attack another member of this list, please do so
OFF the list.  The rest of us don't need to know how you feel.

---
The following FAQ was created by experienced admins on this list:

1. Unsubscribing from this List
2. Other Lists
3. HLDS Admin Addons and Utilities
4. Other HLDS Admin Resources
5. Initial Research
6. Related Topics for this List
7. List Archive


1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find
that it's either too much for them or they have been helped and no longer
wish to be subscribed and continue receiving the high-volume traffic to
their email box.  To unsbuscribe, please send an email with the following:

To: [EMAIL PROTECTED]
Subject: blank
Body: unsubscribe hlds

Make sure you send the email to [EMAIL PROTECTED] and not to
this
list (you'll risk being flamed and thwacked if you do).  Also, make sure the
body only has unsubscribe hlds on the first line. The subject line is
ignored and can be left blank.

To make it even easier, just click on the following:
mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds


2) OTHER LISTS - There are a few other lists that Valve provides and you can
find those listed with instructions on their site at
http://www.valvesoftware.com/serveradmin.htm.


3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the
most popular HLDS admin addons and utilities that you may find useful
(please read their documentation and see their forums and email lists for
specific questions before asking on this list):

- AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS
admins
to extend their server with many different features. **NOTE** Website and
forums are down temporarily.  Please use the backup forum in the
UnitedAdmins forums (http://forums.unitedadmins.com/).

- GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility
to
assist in running your HLDS server (even as a service).

- halfd (http://www.halfd.org) -- Advanced Server Management for Half Life
Servers.

- PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS
servers.

For a more in-depth list, UnitedAdmins members can go:
http://www.unitedadmins.com/Links.asp?i=23


4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related
resources that are available:

- HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) --
How To Guide to Setting up an HLDS Server

- #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds)

- Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin
Resource

- UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server
Admins (member maintained)

- HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html)

- HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm)


5) INITIAL RESEARCH - Before posting to this list, please do the necessary
research on your own by using the following steps as a guideline (this will
save you and other admins on the list time and energy):

- Visit Manufacturer/Developer Website/Forums
- Email Manufacturer/Developer Support
- Search Google or Other Search Engines
- Search the List Archive (see FAQ #7 below)
- Post to this HLDS List

PLEASE NOTE: If you do have a question and find the solution on your own,
please share with others by prefixing the subject with a [INFO] tag.
Thank you!


6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable
on this listserv, please consider the following guidelines:

- Questions about HLDS (Half-Life Dedicated Server) for Win32
- OS/Hardware questions, only if directly related to HL (if gray area mark
with [OT] in subject)
- Questions about HL MODs
- Questions about HL Add-ons or Helpfull Tools.  See FAQ #3.


7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of
this list up until 8/22/2001.  A new archive is now available as well.

09/15/2001-Present
http://www.mail-archive.com/hlds%40list.valvesoftware.com/

12/30/1999-08/22/2001
http://maillist.congiman.com/pipermail/listhlserver/

===
This email 

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