Re: [hlds] HLstatsX
There are a few other options listed here: http://wiki.unitedadmins.com/Player_Stats I'm sure you can find more via Google. -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com Robert Smieja wrote: So I finally am setting up a server, and I have a question for all you wise, experienced, and mature, server admins out there: Is there a free alternative to HLstatsX Premium? I see that there is a premium, and that you don't have to pay for the not premium, but is that sufficient enough for basic my-server-only tracking? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D/L4D2 run as the same server?
Staying on list topic, it doesn't matter if you like it or not as a game server admin. It's all about whether there are enough players that enjoy it enough to play on your L4D servers (if you have them). More experienced gamers were greatly disappointed with L4D and most likely won't waste their money on the second one. That leaves zombie fanatics and teenagers that you'll mostly find on L4D2 servers in the future. Personally, I enjoyed your analogy, but can we return the list from the server admin perspective, rather than a player perspective? Thanks. -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com Karl Weckstrom wrote: Don't get me wrong - love L4D all you want - it's just a flash in the pan for me. I bought it like everyone else, and was quickly disenchanted with it. I know i'm not alone, but I also know I'm the minority. The whole experience just reminded me of pumping quarters into Gauntlet knowing I was just looking for that little black box marked Exit. If I want a console, I'll go buy one. And that's what L4D totally seems like - a console game. Just not for me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp
If other clients are having no issues, then his server is configured correctly. Like someone mentioned, it's most likely the fault of the client, for whatever reason. You may also want to lock down your web directory from potential leeches: http://wiki.unitedadmins.com/Fast_Map_Downloads -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com MjrNuT wrote: Is the client actually looking for the BSP not knowing only the BZ2 is there (i.e., they typed manually in the browser for the file)?You allow d/ls publically or is this locked down? [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Jarate is crashing servers
I know that voogru had disabled snipers, which has made the server more stable, but players are missing their Huntsman. I hope Valve issues a fix soon, as TF2 isn't the same without snipers. -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com ServerAlex wrote: same crash here. 2009/5/24 Clyde cide thedrunkenbraw...@gmail.com perhaps its an exploit similar to the flaregun exploit? is it on a specific map with the jarate? On Sun, May 24, 2009 at 4:53 PM, Ryan Mannion floormas...@gmail.com wrote: I can also confirm seeing crashes across all our TF2 servers since the update (10 on our main server, with no particular types of maps being susceptible to crashing). The servers were completely stable prior to the update. Ryan On Sun, May 24, 2009 at 12:37 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Yeah I'm getting this crash too it seems. It's really pissing me off. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Jarate is crashing servers
From what I understand, it's a random issue caused by players using Jarate. If someone can create or post a link to an addon that can disable just Jarate, that would rock as we don't have to disable the whole sniper class. -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com ServerAlex wrote: same crash here. 2009/5/24 Clyde cide thedrunkenbraw...@gmail.com perhaps its an exploit similar to the flaregun exploit? is it on a specific map with the jarate? On Sun, May 24, 2009 at 4:53 PM, Ryan Mannion floormas...@gmail.com wrote: I can also confirm seeing crashes across all our TF2 servers since the update (10 on our main server, with no particular types of maps being susceptible to crashing). The servers were completely stable prior to the update. Ryan On Sun, May 24, 2009 at 12:37 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Yeah I'm getting this crash too it seems. It's really pissing me off. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Hey Jason, is it possible for you guys to post a changelog during these pre-update announcements? This will give us a better idea what to expect. Thanks. -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - New Events / Log line quirks
hlds_apps and hlds_coders list die? Octo wrote: I run a popular 3rd party stats package for TF2, after this latest update I was investigating adding the new weapons and events to it so that my users could see who got the most kills with this and that, and who hit someone with jarate the most, etc. While I was investigating I found a couple small quirks with events/logged messages that would make it easier on this third party stats program if they were corrected. FAN still logs as scattergun (when medic weapons were first released the unlock names matched the items they replace, this was changed in a later update) - if it could log with a unique name that'd be very useful. Dead Ringer - the 'death' line looks identical to a normal death line - the 'fake' can be detected in the player_death event by looking for death_flag 32 (which is great) but if a property could be add to the death log line that differentiated 'fake' eg: (customkill fake) or had any other way of distinguishing from the just the logs so that it wouldn't require a plugin to tell if it was a real death or not. The events player_jarated and player_jarated_fade and player_shield_blocked don't seem to ever happen in game play (I couldn't get them to happen at least) - I don't even see them with net_showevents 1, so they don't seem to be client only. player_extinguished happens when you put out a teammate with the jarate, but not for pyro (air blast) or medic extinguishes (medigun). The comments in the modevents.res say: player_extinguished // sent when a burning player is extinguished by a medic. Also vicim is always set to 0 in this event. When this event does happen (due to jarate) it sometimes happens a couple times for the same extinguish this isn't that big a deal, but I thought it might be a symptom of a bigger problem. -octo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- HoundDawg UnitedAdmins.com http://steamcommunity.com/groups/UACommunity ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Download Region
http://wiki.unitedadmins.com/HLDS_Update_Tool That's all we have at the moment, which we have the same question. -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki: http://wiki.unitedadmins.com AnAkIn . wrote: I'm wondering this too. Is that ID the Valve #XX ? How do you do for non valve content servers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BAN Spy Scripts Anyone?
If there is a round trip to the server and back every time the wait command is used, I sure hope there are anti-DoS measures in place, otherwise it's quite possible for them to flood the server. The server should respond back only 1x every # seconds to avoid this. In between, just ignore incoming wait checks from that user. Actually, admins may prefer someone attempting this, to be temp banned from the server for # minutes, and a perm ban after # attempts. -- HoundDawg UnitedAdmins.com http://steamcommunity.com/groups/UACommunity Spencer 'voogru' MacDonald wrote: I've noticed that when running the wait command with this enabled has the server reply with unknown command: wait So it would be possible to implement a server side version of the command that perhaps informs them scripts not allowed. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Weapon Drops
Yes, I have to agree with the rush. I hear plenty of comments on how disappointed that the actual release, although contained what the marketing promised, it lacked the quality that the marketing provided us over the past 2 weeks. It wouldn't be nearly as bad, if the issues were not so simple that even a quick 3 round test couldn't spot. Unfortunately, it does appear, that so many issues could have been easily caught through some sort of QC test. Regardless, I know that Valve is aware of the issues, and are working on a patch. It's nothing new and we've been here with every update. In the meantime, if pipeline is crashing your sever, remove it from the playlist and vote, until it's fixed. Fresh updates require admins to be calm, smart, resiliant, and patient. -- HoundDawg UnitedAdmins.com http://steamcommunity.com/groups/UACommunity Joel R. wrote: I have to agree, I don't like this system at all. It seems rushed and not very thought out. I want the weapons now, not later. This backpack system does not fit into the TF2 world at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Team balancer
The problem I have, is when these team scrambles look at the current gaming session only. This misses the boat often when it's done shortly after some top players just joined the server and are at the bottom of the list. I think a good and more accurate team scramble should be integrated with a stats application, which is tracking the skill level of players over time. At the same time, you still have to account for the players that have had time to accumulate stats for the server, and those that recently just started playing. So, you'll definitely want to base this on a formula with ratios and percentages. Also, the stats application should be tracking not just frags, but also other class strengths that help the team, like spy saps, scout bonks, etc. HoundDawg bl4nk wrote: Give me a good formula to use and a description of how you want the team balancer to work (I already wrote a simple one here: https://forums.alliedmods.net/showthread.php?p=823288#post823288 that scrambles the teams based on scores at the beginning of a new round) and I'll happily make one. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Team balancer
Not sure why not all of my posts are reaching the list yet. I had mentioned that really the only way to get a true balancer is to base it on history, such as stats. I also had mentioned that the formula would have to based on ratios and percentages, as well as include non-frag stats like sapping, bonking, teleporting, etc.. Without a complete stats picture and basing team balance on historical player data, no team balance addon is going to come close. If you base it on only the current session, you'll end up with very skilled players just joining the server, right before the scramble, with the high probability of having an even greater stacked team. I see it happen all the time. Using a formula based on ratios and percentages, it really doesn't matter how long the player has been on, but at least it'll know the regulars, which are most important anyway. Non-frag stats are an issue with current scrambles based on the scoreboard anyway. I haven't looked yet, but this is largely dependent upon how much statistic data Valve is exposing to the logs. HoundDawg CLAN RCR wrote: ^^^ Truth. -Matt On Wed, May 20, 2009 at 1:42 PM, Cc2iscooL cc2isc...@gmail.com wrote: Because one based on stats wouldn't work either. Stats are pretty inaccurate as far as an actual player's skill goes anyway. You don't see that guy who sets up a teleporter and teleports 100 people to the front lines or the guy that airblasts that uber back, or that guy who distracts the entire enemy team so you can get the cart capture without resistance. Also then you have new players that join your server that have different actual skills and they're lumped into the crap players. We don't have team balancers on our servers, just limits on the amount of rolls possible for each map. Just because a team won't defend or don't want to use teamwork doesn't mean the teams are stacked. On Wed, May 20, 2009 at 1:28 PM, CLAN RCR clan...@gmail.com wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Top Cheating Features Bypassing VAC? (was Voogru cheater plugin)
Sorry, it's been a number of years since I've been an active server admin. So, after all of these years, the VAC isn't sufficient enough still? I'd think (or hoped) that if Valve was going to kill off projects like CDeath and HLGuard, they'd have a way better solution in place by now. What are the top cheating features that are getting past VAC today (I don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)? HoundDawg MjrNuT wrote: Voogru, That makes alot of sense. If you do seriously consider a stripped down version, I wouldn't mind contributing something for your time, and maybe others wouldn't either. Not saying I'm speaking for them...but us laymen know that time is money, or its just fun. Feel free to contact me separately if you wish, like helping to prod you more, laymen or not, I'd be glad to as it couldn't hurt, right? Thanks for making this a _possibility_, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] HoundDawg is Back
Yes, I've been working on another TF2 map, so I'm about to start hosting a playtest server. Also, there is some new activity brewing up over at UA, if you're interested head over. ATM, I'm scoping everything out (after all it's been what, 6 years about?). HoundDawg Rick Payton wrote: offtopicHoly shit, HoundDawg made a post - I haven't seen any activity from you in years. Are you getting back into server duties?/offtopic -mauirixxx -sent via my United Admins fanboyism - even if it's seemingly no longer relevant :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] question for alfred
Due to legal and corporate policies within Valve, Alfred can't give you a timeframe. Most game development companies, and even other development companies will simply reply when it's ready. Basically, if Alfred did give you a timeframe, and they didn't meet it, you'd start coming back asking where it was. Just look at HL2. You see how many deadlines they missed? Regardless, they eventually delivered (beating Duke Nukem Fornever). If you don't like these responses, don't ask for timeframes from them. -- HoundDawg -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of sprout Sent: Sunday, November 06, 2005 7:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] question for alfred gotta love the usefulness of this list for server admins u ask a question and can't even get a estimate. oh well enjoy On 11/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote: When its ready. On 11/6/05, sprout [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I finally restarted my desktop today and steam client popped up talking about some pretty major update 2 maps and different models. Any idea on when this is going to happen? this week this month this year? *confused* Just wondering -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server Admin needs?
Thank you everyone that responded with some great ideas! I have compiled the responses and posted them on ServerWiki.org here: http://www.serverwiki.org/index.php/Server_Admin_Needs HoundDawg -Original Message- From: [EMAIL PROTECTED] [mailto:hlds- [EMAIL PROTECTED] On Behalf Of Ronin Sent: Monday, October 10, 2005 11:22 AM To: hlds@list.valvesoftware.com Subject: [hlds] Server Admin needs? HoundDawg over at UA want to pick your brains as admins to see what the admins need. Here's his request: Several server admin groups have been meeting over the past few weeks and are wondering what needs the server admin community need solutions for. Times have changed since the days of HL, including the server utilities and anti-cheat scene. What are some of your thoughts? What solutions are you using that already meet your needs? Which ones do you think need improving and in what ways? Feel free to respond to this thread, but CC my email address ([EMAIL PROTECTED]) so that I can follow the thread without waiting for the digest version or checking the archives. Thanks in advance for your input, guys. Ronin Site Administrator : Counter-Server http://server.counter-strike.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Introducing ServerWiki.org
Through continued discussion with other server admins on re-evaluating the needs of game server admins, a few got together and created ServerWiki.org. This is a Wiki specifically for game server admins (not limited to HL) in an effort to gather and host information about running servers, including lists of server utilities available for use, etc... Please lend your support by visiting and contributing to the information found on http://www.ServerWiki.org or dropping by the IRC channel #ServerWiki on GameSurge. Thank You. HoundDawg ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: list etiquette (WAS Re: [hlds] HL2MP - getting started with rcon)
-Original Message- From: Stephen Moretti (blueyonder) Whats that got to do with it?? Both Outlook and Outlook Express have WRITE NEW EMAIL buttons and an address book. Plus even a MS keyboards have a page down key or ctrl-END to get you to the bottom of the email you are replying to. ;oD When a thread wanders off down another path, the subject should also change so those not interested in the new path don't have to go down there. Besides, it's supposed to split off down another thread if the topic changes. That's what's so great about it. So, please keep your personal peeves to yourself and stop adding pointless emails to my inbox. =\ Thank you. - HoundDawg HL2Coders.com HL2Mappers.com DawgPaw.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] RE: [hlds_linux] Ten Most popular maps
Subject: [hlds_linux] Ten Most popular maps Maybe school let out a little early? I seem to count more than 10 listed. Also, you should indicate which MOD you're running. Out of curiosity, what are the most popular maps on your server? On mine, the most popular are, starting with #1: mcdonalds mario_air mario_land snug_box crossfire ook_hoover ook_fun op4_disposal ook_donut23 killbox mcdonald bazooka3 op4_kyndyone metal op4_gasworks invade citysnow bounce w_house lab_h ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] CSS Fast Downloads
I started a mirror download for this over on FileFarm.net (a new file mirror resource site to the community): http://www.filefarm.net/file.php?fi=27 Unless OtakuCODE states otherwise, feel free to add your mirror download link to the list if you wish to mirror the file. - HoundDawg Soryy - we had to take our site offline for a while due to hacking attempts. [snip] At the link below there is nothing!!! Could somebody send me the file per mail? [snip] Here is a nice little utility for creating those larger .RES files - created by [FBNOps]OtakuCODE. What I had to do was extract the custom map to a temporary folder and run the resmaker. Then add them to our server. It didn't like the fact that more than one .BSP existed. [snip] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [OT]Gmail Invites
OMGWTFBBQ!!! Please stop advertising your gmail invites, you're just spamming the list with worthless OT posts (sure, mine just adds, but someone should speak out against this before more reply with their invites). /rant I've got a few Playboy Mansion invites left. If you want one mail Roc off list. Happy Holidays O.o -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Z Teknology HLDS List Sent: Tuesday, December 21, 2004 12:55 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [OT]Gmail Invites I have 5 to part with too...email off list. Zack Clayton Macleod wrote: I've got a couple I can part with too, email me. On Tue, 21 Dec 2004 15:01:51 -0500, Cian Sweeney [EMAIL PROTECTED] wrote: Ive got 6 left, email or AIM:Skirecs On Tue, 21 Dec 2004 11:20:50 -0500, Roc [EMAIL PROTECTED] wrote: I've got a few left. If you want one mail me off list Happy Holidays ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Clayton Macleod ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Zack Sloane http://zteknology.com We Put Personal Back in Personal Computer! You Dream it, We Build It! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v2.0 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - Make sure you use a mailbox with at least 2 MB of free space and check it often. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Valve has switched to a new listserv which also provides a nice webpage to manage your subscription to the list. You can get to it at http://list.valvesoftware.com/mailman/listinfo/hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - There are many useful 3rd party utilities available to admins. The following are a few lists: - Admin Utilities (http://hl.wwgaming.com/serving/links.php?p=5) - Bots (http://hl.wwgaming.com/serving/links.php?p=2) - IRC Integration (http://hl.wwgaming.com/serving/links.php?p=4) - Log Stats Utilities (http://hl.wwgaming.com/serving/links.php?p=1) - RCon Utilities (http://hl.wwgaming.com/serving/links.php?p=3) 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - World Wide Half-Life Serving (http://hl.wwgaming.com/serving) -- Formerly the Uniting Admins Network, offers information and links to server admins without requiring membership. - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) - HLTV: Ownage on Tape (http://hltv.fragfreak.com) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 10/23/2001-present http://list.valvesoftware.com/pipermail/hlds/ 09/15/2001-10/18/2001 http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ = This email will be periodically posted to the HLDS listserv. Please send your comments, changes, or additions to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] where can i get the HLDS beta?
http://hl.wwgaming.com/serving/view-page.php?i=7 HoundDawg-WWg-nC- World Wide Gaming Networkhttp://hl.wwgaming.com/serving - Original Message - From: Z-Server To: [EMAIL PROTECTED] Sent: Saturday, November 03, 2001 9:29 AM Subject: [hlds] where can i get the HLDS beta? ok, i have found the link to HLDS 1108_a beta? but were can i getthe hlds 1108_c beta?
Re: [hlds] how to reduce choke and loss on a LAN
I would say that it's more of a network configuration issue than a HLDS issue. I'm sure there are ppl on the list that could help point out some things. Especially when it comes to the type of hub/switch you use (hint, don't use a hub, get a switch). What would help others out more, would be for you to include more details about your LAN configuration and the type of equipment used for the network connections as well as the OS types. HoundDawg-WWg-nC- World Wide Gaming Networkhttp://hl.wwgaming.com/serving - Original Message - From: Michael Ramirez To: [EMAIL PROTECTED] Sent: Friday, November 02, 2001 11:33 AM Subject: [hlds] how to reduce choke and loss on a LAN Hi I want to know how to reduce on a lan server choke loss Thanks
Re: [hlds] Clients dropping and experiencing lag for no reason
Actually Leon, on my TFC servers, I've discovered that (if spectators are enabled) you can't join spectators until after you join the game first. This for sure is the case with an empty server, and I believe it happened to me last night on a half filled server. It's a little irritating if you just want to join and spectate. I don't know if this is a bug related to the dropping of players (which I don't think I have) or by design to battle the spectate exploits. Anyway, just a heads up. HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 31, 2001 3:13 PM Subject: RE: [hlds] Clients dropping and experiencing lag for no reason Losing a group of clients at once sounds like it might be the smoke grenade problem, where smoke grenades will sometimes cause all clients within sight/sound to freeze up. That'll be solved with the next CS client release (don't know when that will be but likely within 30 days, error margin of += 100 days). We've had lots of reports from people being stuck in the team selection menus sometimes when they join a server or at level change, so you aren't alone. That one is on our list of things to fix also. -Original Message- From: Alex W Lane [mailto:[EMAIL PROTECTED]] Sent: Thursday, November 01, 2001 6:45 AM To: [EMAIL PROTECTED] Subject: [hlds] Clients dropping and experiencing lag for no reason Hi, As far as Valve are concerned, is the 4.1.0.8c as good as it gets or are there plans for another beta ? I had the stability issues everyone else seems to have had with 4.1.0.8 and 4.1.0.8b. 4.1.0.8c is stable but most clients are still getting dropped every 10-20 minutes and the issue where they randomly cannot select a class when a new map has started or when they have just joined the server is still occurring. The symptoms before clients get dropped are weird. Their pings go from something decent like 40 or 50ms down to 0 and then there is silence and then they are gone. Sometimes I lose 5 players at a time this way and they are all from different ISPs whilst some other clients stay connected so I somewhat doubt that it is a connectivity issue. I run HLDS 4.1.0.8 and AdminMod 2.50.09 with Metamod 1.1 on a Windows 2000 server, P3-800, 768 MB RAM. If others are still experiencing similar issues we should compare our specs and see if there is a trend of sort so we can help find out what it is. If I am the only one, well, I need a bullet in the head. :( I really need to know if I am the only one with this issue or what. The frustration is getting the better of me. Get free e-mail and a permanent address at http://www.amexmail.com/?A=1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stability of x108c
I'll second that! Thanks Valve, I think it's a little more stable now. HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 27, 2001 11:37 AM Subject: [hlds] Stability of x108c I gotta tell ya, since applying that patch immediately after its release, my server is still up ... I'm crossing my fingers ... Thanks VALVe, now we move forward ... --- Thinking of taking the Microsoft to Linux plunge? Check out LinuxList @ http://linux.wombatsweb.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT]: Heads up
[OT]: Heads upRonin, are you referring to the last news post about Tourney for a good cause? If not, where else should we go? HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: Ronin To: HLDS ; HLDS Linux Sent: Thursday, October 25, 2001 5:13 AM Subject: [hlds] [OT]: Heads up If you folks could head to the Counter-Server homepage (http://server.counter-strike.net) and check out the post there, I'd greatly appreciate it. If you choose to be able to participate, even better. I'd go into it further, but I believe the post speaks for itself. Thanks for the check out, fellas/ladies. This one means a bit to me, and I'd rather not go into why. Ryan Ronin Antonelli Counter=Server Site Administrator http://server.counter-strike.net UIN: 1472402 (home) 16585463(Work) Don't fear the penguin. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] cvars in mapcycle.txt???
Yes, just the same like you see minplayers and maxplayers. HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: Jim Nellis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 25, 2001 5:40 PM Subject: RE: [hlds] cvars in mapcycle.txt??? what about concatenating cvars? suppose i want to set the number of demos and the number of medics on a map - can i put a cr_demoman 2 and a cr_medic 4 back-to-back? From: Ryan McCullough [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: '[EMAIL PROTECTED]' [EMAIL PROTECTED] Subject: RE: [hlds] cvars in mapcycle.txt??? Date: Thu, 25 Oct 2001 10:11:49 -0700 does this work for cs maps as well? -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Wednesday, October 24, 2001 5:48 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] cvars in mapcycle.txt??? // Instruction for using mapcycle.txt // No, you can't change maxplayers on the server, but you can skip maps that don't fit the current # of players // If no suitable match is found anywhere in your mapcycle file, then the server just moves to the next map in the file anyway. // Minplayers or maxplayers set to 0 mean don't restrict based on that parameter. You don't have to include minplayers or maxplayers if you // are not making a restriction. They default to 0 if missing. // You can list a file twice in the rotation now // You can issue a command ( rather than setting key value pairs ) at the server console by bracketing it with a blank // key value: e.g., \mycommand\\ // minplayers and maxplayers are special tokens and are parsed and removed before the commands are executed // Commands are executed just after the changelevel command occurs. // Be sure to remove conflicting settings from any server.cfg or listenserver.cfg files you use since those values will stomp // on the ones you set here // The double quotes are necessary // BTW, the old format will still work // Here's an example for the first map cz2 \minplayers\6\maxplayers\32 well \minplayers\6\maxplayers\32 badlands \minplayers\6\maxplayers\32 crossover2 \minplayers\6\maxplayers\32 rock2 \minplayers\6\maxplayers\32 hunted \minplayers\10\maxplayers\32 casbah \minplayers\6\maxplayers\32 warpath \minplayers\6\maxplayers\32 avanti \minplayers\6\maxplayers\32 2fort HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: Kristopher Volter [EMAIL PROTECTED] To: HLDS Mailing List [EMAIL PROTECTED] Sent: Wednesday, October 24, 2001 5:33 PM Subject: [hlds] cvars in mapcycle.txt??? I know that there is a way to set server cvars in the mapcycle.txt file, but I can't remember how to do it? Could someone provide me with a clue? :-) Digitally yours, Ketwyld the Hawk [EMAIL PROTECTED] HL DeathMatch - 64.35.57.141:27015 HL OZ DM - 64.35.57.169:27015 HL TeamPlay - 64.35.55.74:27015 Quiquid latine dictum sit altum viditur. Si hoc legere scis, nimis eruditionis habes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v2.0 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - Make sure you use a mailbox with at least 2 MB of free space and check it often. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Valve has switched to a new listserv which also provides a nice webpage to manage your subscription to the list. You can get to it at http://list.valvesoftware.com/mailman/listinfo/hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - There are many useful 3rd party utilities available to admins. The following are a few lists: - Admin Utilities (http://hl.wwgaming.com/serving/links.php?p=5) - Bots (http://hl.wwgaming.com/serving/links.php?p=2) - IRC Integration (http://hl.wwgaming.com/serving/links.php?p=4) - Log Stats Utilities (http://hl.wwgaming.com/serving/links.php?p=1) - RCon Utilities (http://hl.wwgaming.com/serving/links.php?p=3) 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - World Wide Half-Life Serving (http://hl.wwgaming.com/serving) -- Formerly the Uniting Admins Network, offers information and links to server admins without requiring membership. - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) - HLTV: Ownage on Tape (http://hltv.fragfreak.com) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 10/23/2001-present http://list.valvesoftware.com/pipermail/hlds/ 09/15/2001-10/18/2001 http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ = This email will be periodically posted to the HLDS listserv. Please send your comments, changes, or additions to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Experience about server crashing
LOL, at least I wasn't the only parrot. HoundDawg-WWg-nC World Wide Gaming Networkhttp://hl.wwgaming.com/serving - Original Message - From: Perry, John To: '[EMAIL PROTECTED]' Sent: Wednesday, October 24, 2001 9:05 AM Subject: RE: [hlds] Experience about server crashing This is due to the fact that both NT4 and Win2k drop their internal routes when they dial out on a dial-up-networking connection. The easiest way around this would be to put a static route table entry in for your internal network. Just do a route add -p xxx.xxx.xxx.xxx mask 255.xxx.xxx.xxx xxx.xxx.xxx.xxx ^Your internal net^its subnet mask ^the ip of your NIC to that lan on the server. This should fix your problem. -Original Message-From: Oliver C. Agustin(PhilWeb) [mailto:[EMAIL PROTECTED]]Sent: Tuesday, October 23, 2001 6:57 PMTo: [EMAIL PROTECTED]Subject: [hlds] Experience about server crashing share you some experience about server cs 1.3 and hlds 1.0.0.8, I'm running a local lan with at least 20 players connected to it. Server specs was: p3 733/128mb rdram 9.1 scsi hdd, intel pro/100+ nic. i execute hlds.exe with -nomaster and +sv_lan 1 options, hlds is stable, but once the server(running win2k svr) connects to the internet through dial-up connection, hlds would unpredictably crash. Sometimes the players connected to it would simultaneously freeze(at least 3 of them).
Re: [hlds] Beta Half-Life Engine
Eric, does this c beta cover all previous betas too? I assume it does. For example: x108 -- x108c x108a -- x108c x108b -- x108c HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: Eric Smith [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED]; Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Cc: Erik Johnson [EMAIL PROTECTED]; Leon Hartwig [EMAIL PROTECTED] Sent: Wednesday, October 24, 2001 6:04 PM Subject: [hlds] Beta Half-Life Engine We're aware of the stability issues with the x.1.0.8 versions of the servers, and we're working to solve the problems as quickly as we can. We have a beta Half-Life engine that we'd like to begin testing. Issues we have addressed with this version of the Half-Life engine: - Fixed bad address type fatal server error (caused by clients with long names). - Added logging of fatal Sys_Error server shutdowns. We've also included the latest versions of HLTV, the beta TFC server, and the beta CStrike server. The files are available for you to download via our FTP site: ftp: ftp.valvesoftware.com login: hlserver pass: hlserver Windows === filename: /Beta/Win32/hlds_4108c_beta.zip md5sum: f7172f5f766b7828c74eaa1698a7e68e files that are replaced: /4108c_changes.txt /cstrike.dat (for CS Retail listen servers) /hl.dat (for HL listen servers) /hltv.cfg /hltv.exe /HLTV-Readme.txt /sw.dll /tfc/dlls/tfc.dll /cstrike/dlls/mp.dll Linux = filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz md5sum: 647de4be55e14208633c4b8dc437ccc3 files that are replaced: hlds_l/3108c_changes.txt hlds_l/engine_i386.so hlds_l/hltv hlds_l/hltv.cfg hlds_l/HLTV-Readme.txt hlds_l/cstrike/dlls/cs_i386.so hlds_l/tfc/dlls/tfc_i386.so All you need to do is download the appropriate file(s) and replace your old one(s). It's always a good idea to back-up your old versions first. Clients should not have any problems connecting to your server. If you have any questions, please let me know (mailto:[EMAIL PROTECTED]). Thanks. Eric Smith Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Beta Half-Life Engine
I am mirroring the beta here: http://hl.wwgaming.com/serving/view-page.php?i=7 HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving - Original Message - From: Eric Smith [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED]; Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Cc: Erik Johnson [EMAIL PROTECTED]; Leon Hartwig [EMAIL PROTECTED] Sent: Wednesday, October 24, 2001 6:04 PM Subject: [hlds] Beta Half-Life Engine We're aware of the stability issues with the x.1.0.8 versions of the servers, and we're working to solve the problems as quickly as we can. We have a beta Half-Life engine that we'd like to begin testing. Issues we have addressed with this version of the Half-Life engine: - Fixed bad address type fatal server error (caused by clients with long names). - Added logging of fatal Sys_Error server shutdowns. We've also included the latest versions of HLTV, the beta TFC server, and the beta CStrike server. The files are available for you to download via our FTP site: ftp: ftp.valvesoftware.com login: hlserver pass: hlserver Windows === filename: /Beta/Win32/hlds_4108c_beta.zip md5sum: f7172f5f766b7828c74eaa1698a7e68e files that are replaced: /4108c_changes.txt /cstrike.dat (for CS Retail listen servers) /hl.dat (for HL listen servers) /hltv.cfg /hltv.exe /HLTV-Readme.txt /sw.dll /tfc/dlls/tfc.dll /cstrike/dlls/mp.dll Linux = filename: /Beta/Linux/hlds_l_3108c_beta.tar.gz md5sum: 647de4be55e14208633c4b8dc437ccc3 files that are replaced: hlds_l/3108c_changes.txt hlds_l/engine_i386.so hlds_l/hltv hlds_l/hltv.cfg hlds_l/HLTV-Readme.txt hlds_l/cstrike/dlls/cs_i386.so hlds_l/tfc/dlls/tfc_i386.so All you need to do is download the appropriate file(s) and replace your old one(s). It's always a good idea to back-up your old versions first. Clients should not have any problems connecting to your server. If you have any questions, please let me know (mailto:[EMAIL PROTECTED]). Thanks. Eric Smith Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WON Fixed Yet?
Yup, did that a few days ago. I even moved the West servers to the top as my server is on the west coast. Still problems. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Bryan Socha [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 23, 2001 11:07 AM Subject: RE: [hlds] WON Fixed Yet? make sure your hosts files does not have static ip entries for the won servers back from when there was a complete won outage.. look in your woncomm.lst file and try to ping the domain names for the auth servers.. make sure you can reach them from... Accident -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 23, 2001 3:08 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] WON Fixed Yet? I know this isn't the case since the email server uses the same dns server and I haven't had any problems with that. It was a good idea though. In fact, for safe measure, I restarted the dns server and it had no effect on my HLDS servers. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Bryan Socha [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 6:53 PM Subject: RE: [hlds] WON Fixed Yet? Check your dns server... I have been fine.. last time this happened to me, my dns servers were down... -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Monday, October 22, 2001 9:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] WON Fixed Yet? After further analysis, I've discovered that (like a previous report from another admin) the console locks up about the same time the server is not available. I try typing stuff into the console and nothing, like it's locked up. I'll have to assume this is because HLDS's sockets are waiting for a timeout with one of the WON servers or something. After a few minutes, the console works again and the commands I previously typed show up in the console and are processed. The server then shows online again. Only to repeat the process in a few more minutes. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 5:24 PM Subject: [hlds] WON Fixed Yet? Valve (Eric, Erik, Yahn), Did you fix the WON servers yet? Last I heard was that they were going to get cleared up over a few days. Well, my servers had problems keeping players the past 2 weekends and now here it is Monday and my TFC servers remain unplayable. Why? Players can see my server, then connect (which may cause problems at times due to some timeouts) and then play for maybe a few minutes to only get dropped. I have wasted too much time trying to track this down. Here are my observances: 1) HLDS console shows no errors. It's not even crashing because it doesn't have a chance to, I guess. 2) HLDS console shows that users are dropping due to timeouts. 3) Server's Internet connection is rock solid on a DS3. I verified this so many ways. No hiccups and no port floods. 4) Situation happens on all latest beta patches. 5) No AdminMOD installed or anything else that could be causing problems. 6) System resources are barely touched with nearly 1 GB free memory. 7) CPU processors are hardly used with peaks of 5% during map changes. =\ 8) There is nothing else on the server that can be causing this problem. This has been a very frustrating month dealing the the problems that plague 4108x. I've lost many regulars and even my own guild members keep wondering why other servers around don't have the problem that I'm experiencing. I really don't have a clue except that the problem with the HLDS servers are definately not on my end. All I ask, is if you need any information from me to help fix this and whether you have some sort of timeframe? Any other fellow admins experiencing these problems? All of those that I was aware of that had the same problems have dropped their HLDS servers and have moved on to other games. I'd rather not go there though. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] WON Fixed Yet?
LOL, Ryan and Bryan, thanks for trying to help me. But, neither of those are issues. Well, the closest possiblity would be the cached DNS, but that gets blown during the service restart which I did do. I can ping the WON servers fine. DNS and IP methods. The server will go up and run with usually no problem there. The problem starts after the first person joins the server. Some, have mentioned that it could possibly be some buffer queue that will end up getting filled up and not cleared out. I restarted my whole server and the 1 TFC server is back online. I'll see how well it works and how long. =\ FYI, I've ran other versions of HLDS on the same exact server with the same exact configs and everything for about 2 years now. These problems just started about 3 weeks after installing the 4108 patch. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Ryan McCullough [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 23, 2001 12:01 PM Subject: RE: [hlds] WON Fixed Yet? someone give him the new ip addys. Have him try the hardcoded ips. If it works or not either way it will eliminate some things. -Original Message- From: Bryan Socha [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 23, 2001 11:34 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] WON Fixed Yet? hmm perhaps the precached dns with no entry? did you restart name services on your server machine? -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 23, 2001 2:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] WON Fixed Yet? Yup, did that a few days ago. I even moved the West servers to the top as my server is on the west coast. Still problems. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Bryan Socha [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 23, 2001 11:07 AM Subject: RE: [hlds] WON Fixed Yet? make sure your hosts files does not have static ip entries for the won servers back from when there was a complete won outage.. look in your woncomm.lst file and try to ping the domain names for the auth servers.. make sure you can reach them from... Accident -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 23, 2001 3:08 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] WON Fixed Yet? I know this isn't the case since the email server uses the same dns server and I haven't had any problems with that. It was a good idea though. In fact, for safe measure, I restarted the dns server and it had no effect on my HLDS servers. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Bryan Socha [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 6:53 PM Subject: RE: [hlds] WON Fixed Yet? Check your dns server... I have been fine.. last time this happened to me, my dns servers were down... -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Monday, October 22, 2001 9:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] WON Fixed Yet? After further analysis, I've discovered that (like a previous report from another admin) the console locks up about the same time the server is not available. I try typing stuff into the console and nothing, like it's locked up. I'll have to assume this is because HLDS's sockets are waiting for a timeout with one of the WON servers or something. After a few minutes, the console works again and the commands I previously typed show up in the console and are processed. The server then shows online again. Only to repeat the process in a few more minutes. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 5:24 PM Subject: [hlds] WON Fixed Yet? Valve (Eric, Erik, Yahn), Did you fix the WON servers yet? Last I heard was that they were going to get cleared up over a few days. Well, my servers had problems keeping players the past 2 weekends and now here it is Monday and my TFC servers remain unplayable. Why? Players can see my server, then connect (which may cause problems at times due to some timeouts) and then play for maybe a few minutes to only get dropped. I have wasted too much time trying to track this down. Here are my observances: 1) HLDS console shows no errors. It's not even crashing because it doesn't have a chance to, I guess. 2) HLDS console shows that users
Re: [hlds] WON Fixed Yet?
I know, and I appreciate it. In fact, I'm probably going to take these tips and make a HLDS problem checklist for others to go through. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Bryan Socha [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 23, 2001 12:38 PM Subject: RE: [hlds] WON Fixed Yet? Just trying to help.. and the ryan is a typo on the mail server, I'm too lazy to fix. -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 23, 2001 3:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] WON Fixed Yet? LOL, Ryan and Bryan, thanks for trying to help me. But, neither of those are issues. Well, the closest possiblity would be the cached DNS, but that gets blown during the service restart which I did do. I can ping the WON servers fine. DNS and IP methods. The server will go up and run with usually no problem there. The problem starts after the first person joins the server. Some, have mentioned that it could possibly be some buffer queue that will end up getting filled up and not cleared out. I restarted my whole server and the 1 TFC server is back online. I'll see how well it works and how long. =\ FYI, I've ran other versions of HLDS on the same exact server with the same exact configs and everything for about 2 years now. These problems just started about 3 weeks after installing the 4108 patch. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Ryan McCullough [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 23, 2001 12:01 PM Subject: RE: [hlds] WON Fixed Yet? someone give him the new ip addys. Have him try the hardcoded ips. If it works or not either way it will eliminate some things. -Original Message- From: Bryan Socha [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 23, 2001 11:34 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] WON Fixed Yet? hmm perhaps the precached dns with no entry? did you restart name services on your server machine? -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 23, 2001 2:21 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] WON Fixed Yet? Yup, did that a few days ago. I even moved the West servers to the top as my server is on the west coast. Still problems. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Bryan Socha [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 23, 2001 11:07 AM Subject: RE: [hlds] WON Fixed Yet? make sure your hosts files does not have static ip entries for the won servers back from when there was a complete won outage.. look in your woncomm.lst file and try to ping the domain names for the auth servers.. make sure you can reach them from... Accident -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 23, 2001 3:08 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] WON Fixed Yet? I know this isn't the case since the email server uses the same dns server and I haven't had any problems with that. It was a good idea though. In fact, for safe measure, I restarted the dns server and it had no effect on my HLDS servers. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Bryan Socha [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 6:53 PM Subject: RE: [hlds] WON Fixed Yet? Check your dns server... I have been fine.. last time this happened to me, my dns servers were down... -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Monday, October 22, 2001 9:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] WON Fixed Yet? After further analysis, I've discovered that (like a previous report from another admin) the console locks up about the same time the server is not available. I try typing stuff into the console and nothing, like it's locked up. I'll have to assume this is because HLDS's sockets are waiting for a timeout with one of the WON servers or something. After a few minutes, the console works again and the commands I previously typed show up in the console and are processed. The server then shows online again. Only to repeat the process in a few more minutes. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent
[hlds] [ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v2.0 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - Make sure you use a mailbox with at least 2 MB of free space and check it often. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Valve has switched to a new listserv which also provides a nice webpage to manage your subscription to the list. You can get to it at http://list.valvesoftware.com/mailman/listinfo/hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - There are many useful 3rd party utilities available to admins. The following are a few lists: - Admin Utilities (http://hl.wwgaming.com/serving/links.php?p=5) - Bots (http://hl.wwgaming.com/serving/links.php?p=2) - IRC Integration (http://hl.wwgaming.com/serving/links.php?p=4) - Log Stats Utilities (http://hl.wwgaming.com/serving/links.php?p=1) - RCon Utilities (http://hl.wwgaming.com/serving/links.php?p=3) 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - World Wide Half-Life Serving (http://hl.wwgaming.com/serving) -- Formerly the Uniting Admins Network, offers information and links to server admins without requiring membership. - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) - HLTV: Ownage on Tape (http://hltv.fragfreak.com) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 10/23/2001-present http://list.valvesoftware.com/pipermail/hlds/ 09/15/2001-10/18/2001 http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ === This email will be periodically posted to the HLDS listserv. Please send your comments, changes, or additions to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] List Archives
Ok, so that link and email box is different than the automated listadmin box? If not, then you need to verify that, because everything else has [EMAIL PROTECTED] HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED] Sent: Tuesday, October 23, 2001 3:31 PM Subject: RE: [hlds] List Archives No, it's [EMAIL PROTECTED] -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 23, 2001 3:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] List Archives Thanks Erik! That archive interface reminds me a little of congiman's archive. FYI, the footer on the mailman pages has hlds list run by [EMAIL PROTECTED] which should really be [EMAIL PROTECTED] HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED] Sent: Tuesday, October 23, 2001 2:16 PM Subject: [hlds] List Archives The list archives are up and working for this list now. You can get to them here: http://list.valvesoftware.com/pipermail/hlds/ Erik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A slow demise for PB?
Yeah, I was totally aware of that... but I wasn't sure who makes the overall descisions on rules/policy and when do they make their announcements more broad on their site. Maybe it's just an issue as to limitations on the backend engine they are using... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Ryan McCullough [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 10:14 AM Subject: RE: [hlds] A slow demise for PB? The way ogl is structured is the ladder captain/admin makes rules decisions. When you have a problem it is taken to the ladder captain. He acts like a judge. -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Saturday, October 20, 2001 6:30 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] A slow demise for PB? Ah, finally, something more specific. So, they haven't made it a rule everywhere yet, just in the tfc 5v5 expert ladder. So far, OGL, as a whole, hasn't made that determination yet. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Richard C. Ryzner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 19, 2001 11:40 PM Subject: Re: [hlds] A slow demise for PB? Are you slow or what, dated 10-19 in all tfc 5v5, expert and team. - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 20, 2001 12:38 AM Subject: Re: [hlds] A slow demise for PB? Do you guys even read what it says besides that it has the name Punkbuster in it? First off, the last news posted was 8/20. And in that, where it talks about the new rules, it states that PB is now required. Once again, provide some valid official backing to your rumors. *shakes head and roles eyes* HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Richard C. Ryzner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 19, 2001 10:29 PM Subject: Re: [hlds] A slow demise for PB? Ogl's halflife, teamfortress, 5v5 has it on its news page. - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 19, 2001 7:36 PM Subject: Re: [hlds] A slow demise for PB? =P HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 19, 2001 5:27 PM Subject: Re: [hlds] A slow demise for PB? ROFL.. PS there is a virus attached to this email FORWARD TO EVERYBODY THAT YOU KNOW, and even those that you don't!! (; HoundDawg wrote: well, before you go on spreading this rumor please back it up with some sort of official news release link or something. Neither PunkBuster or OGL has anything posted regarding what you just mentioned... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - * From:* Richard C. Ryzner mailto:[EMAIL PROTECTED] *To:* HLDS mailto:[EMAIL PROTECTED] *Sent:* Friday, October 19, 2001 4:55 PM *Subject:* [hlds] A slow demise for PB? It has started. OGL announced today that PB is no longer required. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman
Re: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated
Do you think that it just may be that seti@home was developed more for the windows 9x/ME systems and not the w2k systems? Besides, I highly doubt you can use that as a test. Especially, when there are many, many w2k servers running services and applications that haven't had any memory or resource problems for over 2 years. Although, I still wouldn't recommend running HLDS on win9x/ME. I couldn't tell ya about XP Home edition as I haven't tested anything lower than XP professional. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Wrath_of_Ace [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 11:17 AM Subject: Re: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated First of all people who are running servers on Win95 and Win98 shouldnt be allowed to play HL. Those operating systems are piss poor. I will try running a dedicated Half Life Server on my Windows XP Pro computer, and see if it is any betterthan Win2K. I am finding a lot of good stuff about Windows XP Pro. First thing is I do not think there is that Memory Leak problem as with Win2K. How did I find this out? I ran Seti@Home on my Win2K box and it ate all my memory in 3 days and I have 1Gig of RAM. I woke up and logged in and I say an error You have insuffient memory please close some programs or reboot the computer. I have had Seti@Home up ands runing in XP Pro without any memory leak issues. My workstation is as listed: AMD 1.2Gig 266FSB Athlon ABIT KT7A-RAID 2x256MB Stick of PC133 Kingston ValueRAM 1x512MB Stick of PC133 Kingston ValueRAM SBLive Plat 5.1 GeForce3 64MB CD-RW Plextor 24/10/40A CD-ROM Mitsumi 48X 2 IBM 60GXP Hard Drives ATA100 7200 RPM 40Gigs each 1 Western Digital 40BB ATA100 7200 RPM 40Gigs HighPoint Tech HPT370 RAID Controller 420Watt Powersupply All Drives in NTFS Format I will have to load up HLDS 4108 AdminMod with MetaMod and run it and if I run it without a problem. It could be Win2K's Memory Manegement. Thanks, Dan - Original Message - From: Noctaire [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 9:24 AM Subject: [hlds] TFC: SERIOUS problems with TFC -- I'm REALLY frustrated PC 1. Server crashes. About twice a day, the server goes nuts and quits. I'm PC running serverdoc, which restarts the server. But the server quits again PC and again and again, maybe 5 times or more, before it finally stabilizes PC and things work okay until the next hiccup. Nothing is written to the logs, PC but I did notice once that there was some sort of network error listed in PC the hlds console window -- the problem is that the console window disappears PC before I get a chance to read it! Same here. I am now running FireDaemon to restart the server. It crashed the other night and went through some 8 iterations of logfiles. PC 2. I lose HALF my players on EVERY SINGLE map change. These players have PC trouble picking a team when a map starts. The only way they can join the PC game is to disconnect from the server and reconnect. I do not believe that I am seeing this at quite this level. There is an AdminMod issue if you have Nick management enabled, which will cause this -- could that be your culprit? PC About my configuration: PC -- I'm running on Windows 2000 Server PC -- The server runs 24 players. PC -- 4107 ran PERFECTLY for months and months without any problems PC -- I'm running 4108b2 right now, but the problems exist in 4108 too. PC -- I'm running hlstats on the same machine as the TFC server, which PC collects stats from this and another server of mine. PC -- My machine has plenty of CPU and memory (over 100MB free physical PC memory, CPU runs at about 30% with a full server) PC -- I have plenty of spare bandwith (1.1MB SDSL) PC -- sv_minrate is 3000 and sv_maxrate is 5000 PC -- I run the latest admin mod with some custom scripts (this is not the PC culprit, see below) I am in almost exactly the same boat -- AMD Athlon TBird 850 512M RAM Win2K Server Edition HLDS 4.1.0.8b 2 Installations of HLDS (separate IPs) w/20 players each Ample spare resources 2.5M/1.0M ADSL SV_Min=3000 and SV_Max=7000 Latest AdminMod HLStats on same machine collecting from my servers and one other PC --Bad install: ruled out. I reinstalled a virgin copy of 4108 FROM SCRATCH PC and still have the same problems. PC --Firewall: ruled out. I have a Sonicwall Soho2 Firewall. I took it PC COMPLETELY out of my network for several hours and TFC was still having PC problems PC --Admin mod: ruled out. I normally run the admin mod (latest version PC 2.50.07 with 1.10.0.0 metamod.dll) I encountered the bugs *without* admin PC mod installed, although I'm running the server now with admin
Re: [hlds] A slow demise for PB?
You're better off not wasting the resources. PB no longer stops the most popular hacks. Your best chance to battle gaming terrorists is to have a good, trustworthy team of admins that are on most of the time to implement Operation Bannage. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Chico Nihil [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 12:45 PM Subject: Re: [hlds] A slow demise for PB? what is everyones opinion on PB. Should I make it manditory on my server or should i just trash it and find something else? From: HoundDawg [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds] A slow demise for PB? Date: Mon, 22 Oct 2001 10:28:12 -0700 Yeah, I was totally aware of that... but I wasn't sure who makes the overall descisions on rules/policy and when do they make their announcements more broad on their site. Maybe it's just an issue as to limitations on the backend engine they are using... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Ryan McCullough [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 22, 2001 10:14 AM Subject: RE: [hlds] A slow demise for PB? The way ogl is structured is the ladder captain/admin makes rules decisions. When you have a problem it is taken to the ladder captain. He acts like a judge. -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Saturday, October 20, 2001 6:30 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] A slow demise for PB? Ah, finally, something more specific. So, they haven't made it a rule everywhere yet, just in the tfc 5v5 expert ladder. So far, OGL, as a whole, hasn't made that determination yet. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Richard C. Ryzner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 19, 2001 11:40 PM Subject: Re: [hlds] A slow demise for PB? Are you slow or what, dated 10-19 in all tfc 5v5, expert and team. - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 20, 2001 12:38 AM Subject: Re: [hlds] A slow demise for PB? Do you guys even read what it says besides that it has the name Punkbuster in it? First off, the last news posted was 8/20. And in that, where it talks about the new rules, it states that PB is now required. Once again, provide some valid official backing to your rumors. *shakes head and roles eyes* HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Richard C. Ryzner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 19, 2001 10:29 PM Subject: Re: [hlds] A slow demise for PB? Ogl's halflife, teamfortress, 5v5 has it on its news page. - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 19, 2001 7:36 PM Subject: Re: [hlds] A slow demise for PB? =P HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 19, 2001 5:27 PM Subject: Re: [hlds] A slow demise for PB? ROFL.. PS there is a virus attached to this email FORWARD TO EVERYBODY THAT YOU KNOW, and even those that you don't!! (; HoundDawg wrote: well, before you go on spreading this rumor please back it up with some sort of official news release link or something. Neither PunkBuster or OGL has anything posted regarding what you just mentioned... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - * From:* Richard C. Ryzner mailto:[EMAIL PROTECTED] *To:* HLDS mailto:[EMAIL PROTECTED] *Sent:* Friday, October 19, 2001 4:55 PM *Subject:* [hlds] A slow demise for PB? It has started. OGL announced today that PB is no longer required. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
[hlds] WON Fixed Yet?
Valve (Eric, Erik, Yahn), Did you fix the WON servers yet? Last I heard was that they were going to get cleared up over a few days. Well, my servers had problems keeping players the past 2 weekends and now here it is Monday and my TFC servers remain unplayable. Why? Players can see my server, then connect (which may cause problems at times due to some timeouts) and then play for maybe a few minutes to only get dropped. I have wasted too much time trying to track this down. Here are my observances: 1) HLDS console shows no errors. It's not even crashing because it doesn't have a chance to, I guess. 2) HLDS console shows that users are dropping due to timeouts. 3) Server's Internet connection is rock solid on a DS3. I verified this so many ways. No hiccups and no port floods. 4) Situation happens on all latest beta patches. 5) No AdminMOD installed or anything else that could be causing problems. 6) System resources are barely touched with nearly 1 GB free memory. 7) CPU processors are hardly used with peaks of 5% during map changes. =\ 8) There is nothing else on the server that can be causing this problem. This has been a very frustrating month dealing the the problems that plague 4108x. I've lost many regulars and even my own guild members keep wondering why other servers around don't have the problem that I'm experiencing. I really don't have a clue except that the problem with the HLDS servers are definately not on my end. All I ask, is if you need any information from me to help fix this and whether you have some sort of timeframe? Any other fellow admins experiencing these problems? All of those that I was aware of that had the same problems have dropped their HLDS servers and have moved on to other games. I'd rather not go there though. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voice Options Commands
As part of building the new replacement site for UnitedAdmins.com, I've created a page that covers the voice system cvars for the server: http://hl.wwgaming.com/serving/view-page.php?i=5 HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Matrix11 To: HLDS List Sent: Saturday, October 20, 2001 12:50 PM Subject: [hlds] Voice Options Commands All, Any one know where I can find the commands associated with the new Voice features in HL? Thanks, Matrix11 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds][OT]
It was dead long before your ugly ALL CAPS post dude. Next time, simply ignore the thread. Just look at the subject. The thread was fine since it was marked [OT] which many who don't care about [OT] topics, they setup a filter in their email proggy. So, before you start spewing off at the list with ALL CAPS and excessive , calmly use your brain. After all, look, it's not like you ended the thread or anything. I'm sure you'll get more responses as well. GG! PS What about an apology to the rest of us that had to see your childish anger? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Manuel Bermudez III [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 19, 2001 7:17 AM Subject: RE: [hlds] RE: [hlds][OT] EVERYONE KILL THIS SUBJECT! WE ARE HERE TO HELP EVERYONE IF YOU CAN'T HELP... THEN GO AWAY OR DON'T ANSWER AT ALL!!! REGARDLESS WHETHER IT IS LINUX, MS, MAC!!! DON'T ACT LIKE CHILDREN!!! IF YOU DON'T WANT TO READ THE SUBJECT THEN YOU CAN HIT DELETE!!! NOW YOU SEE WHAT YOU MADE ME GO DO!!!??? HOLLER AT YOU LITTLE CHILDREN LIKE IF I WAS DADDY!!! GOSH YOU MAKE ME FEEL OLD!!! Best regards, Manuel Bermudez III Network Implementation Engineer PS sorry VALVE admins : ( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of DarkClown Sent: Thursday, October 18, 2001 11:54 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] RE: [hlds][OT] If the message had come through when I sent it it would have made alot more sense. I sent it when all the Anti-MS spam was scrolling through. It was not directed at any one person, but if anybody wants to take the blame for it, go right ahead. So shut up with the ignorant [OT] BS, and take your punk and shove it boy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Daniel Brandt Sent: Thursday, October 18, 2001 10:07 AM To: '[EMAIL PROTECTED]' Subject: RE: [hlds] RE: [hlds][OT] Please dissapear from my mailbox, punk. It's a list for hlds in general, not hlds_win32. Like it or leave us alone. // Daniel That which is overdesigned, too highly specific, anticipates outcome; the anticipation of outcome guarantees, if not failure, the abcense of grace. - Willam Gibson -Original Message- From: DarkClown [mailto:[EMAIL PROTECTED]] Sent: den 17 oktober 2001 20:12 To: [EMAIL PROTECTED] Subject: RE: [hlds] RE: [hlds][OT] Don't you *nix guys have your own mailing list...Please quit wasting my time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds][OT]
- Original Message - From: Manuel Bermudez III Well I deserved that one. Didn't I? Heh, I couldn't resist. All and any anger does emit a sense of childish frustrations that never go away regardless of age. Just repressing those emotions make us wiser. I do apologize to all of you. No problem, apology accepted. As far as the thread marked [OT], I wasn't aware of it being an old topic. [OT] really means Off Topic. From what I can tell, the thread ended 16 hours before your post. =\ I am new to this email forum, so give me the benefit of the doubt before you make an assumption that I do not use my brain. I really didn't mean that you don't use your brain, just that in the heat of the moment, you didn't. As a n00b to this list, I'll just forwarn you that there may be many threads/subjects you don't care about. Just hit the nice little delete button or simply ignore them and move on. You can even setup a folder and a filter to move all posts marked [OT] in the subject to that new folder for you to review or discard later. Anyway, welcome to the list! HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A slow demise for PB?
well, before you go on spreading this rumor please back it up with some sort of official news release link or something. Neither PunkBuster or OGL has anything posted regarding what you just mentioned... HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp - Original Message - From: Richard C. Ryzner To: HLDS Sent: Friday, October 19, 2001 4:55 PM Subject: [hlds] A slow demise for PB? It has started. OGL announced today that PB is no longer required.
Re: [hlds] (no subject)
All it does is tell HLDS to not even try to detect it upon starting. Otherwise, it'll try to utilize it, usually fail, and provide an error message. By passing -noipx you avoid all of that. =) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Kelly Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 17, 2001 12:17 PM Subject: [hlds] (no subject) What exactly does the -noipx switch do on the command line of HLDS? I would assume that stops HLDS from using the IPX protocol but what difference does this make? Does it improve performance and if so why? Thanks Kelly [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Most likely, the only performance enhancement there may be, if any, is when HLDS first starts up and does the IPX check. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Kelly Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 18, 2001 1:10 PM Subject: RE: [hlds] (no subject) So basically all it does is keep some error messages out of the log? There are no performance increases or anything like that? Thanks Guys! Kelly [EMAIL PROTECTED] SysOp Wrote: Keeps some errors out of the log? It basically just tells the process don't even attempt to use IPX. HoundDawg Wrote: All it does is tell HLDS to not even try to detect it upon starting. Otherwise, it'll try to utilize it, usually fail, and provide an error message. By passing -noipx you avoid all of that. =) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Kelly Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 17, 2001 12:17 PM Subject: [hlds] (no subject) What exactly does the -noipx switch do on the command line of HLDS? I would assume that stops HLDS from using the IPX protocol but what difference does this make? Does it improve performance and if so why? Thanks Kelly [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] Re: Penguin promised land
1) You must have a bad switch or a low end one. My colo has a monitor/mouse/keyboard switch, I have a w2k server, so guess what? It's worked fine for over a year and a half. I think the key there is that the switch has to maintain power to the mouse port even if you're switched to another set (server). 2) You can always go USB for the w2k server. That works great! HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 17, 2001 2:12 AM Subject: [hlds] [OT] Re: Penguin promised land LOL, why do I feel like the scout? Running ahead, look guys, it works! and they all come following Seriously tho, I'd be willing to put up a bbs or mailing list for us winders guys that are trying to make the transition over to the promise/penguin land... That would be cool. And thanks to Sysop for that link. Added it to my fav list in my Linux folder.Should make a good reference. Hey, here's just one example of why I hate the direction Microsoft moves/thinks in. I have 2 NT4 Server machines and 1 Linux machine on a manual (non powered) DIN-5 KB/Serial Mouse KVM switch. Both NT4 and Linux work just fine with it, with the occasional device timeout message in the NT4 system log, because it hasn't heard from the keyboard in a while. No big deal. It still works. I threw a W2K server machine, 233MMX with DIN-5 KB and serial mouse on this KVM. Guess what? Switching the KVM away from the W2K machine after booting it kills the serial mouse driver, and the cursor is gone from the screen! Only way to get it back is by rebooting, because you can't manually restart the mouse driver. WTF Microsoft?? What are your engineers thinking? Apparently they never considered anyone would install W2K on a non PS/2 kb/mouse machine. This is just one more chink in the MS armor, and another on the long list of reasons I'm wanting to become a penguin user... StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds][OT] MicroShaft
And one of their biggest marketing and lamest upgrade? WinME. Basically, they got all these Windows9x users to pay them money to upgrade to an unstable version of Windows that basically really only offered them more driver support a few enhancements in the multimedia arena and it included the latest media player which everyone can dl for free from Microsoft's website anyway. Why was that done? M$ for some reason, wanted an infusion of cash I guess. It was the most upsetting upgrade in their history. Many people have gone back down to Windows98 se2. I'd have to agree with Stan. I too used to be a die hard Microsoft supporter. Well, I'm pretty much done with paying for problems and then again for technical support to help fix the problems. You have to hand it to them though, they really know how to make $$. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 17, 2001 2:39 AM Subject: RE: [hlds] RE: [hlds][OT] MicroShaft I'm so tired of hearing people rip on Microsoft. I used to feel like you Tony. It's just that after supporting and implementing Microsoft products over the years, and trying to fix the unfixable due to crappy software engineering, I'm finally to the point that I've had my fill. The problem Microsoft has always had is they must continually change so many aspects of their products, as to say that is enough enhancement in the new versions, to get people to pay $$ for upgrades. One result of this is, an admin must completely relearn in many cases just how to get to a configuration screen, or a system tool. To me, this is just stupid, and only one example. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] Re: Penguin promised land]
No, it was a PS/2 mouse. Who uses serial mice anymore? I know it's been at least 5 years I think for me ever since bus mice came out. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sysop [EMAIL PROTECTED] To: HLDS [EMAIL PROTECTED] Sent: Wednesday, October 17, 2001 7:17 AM Subject: Re: [hlds] [OT] Re: Penguin promised land] But is it serial mouse? On Wed, 2001-10-17 at 05:53, HoundDawg wrote: 1) You must have a bad switch or a low end one. My colo has a monitor/mouse/keyboard switch, I have a w2k server, so guess what? It's worked fine for over a year and a half. I think the key there is that the switch has to maintain power to the mouse port even if you're switched to another set (server). 2) You can always go USB for the w2k server. That works great! HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, October 17, 2001 2:12 AM Subject: [hlds] [OT] Re: Penguin promised land LOL, why do I feel like the scout? Running ahead, look guys, it works! and they all come following Seriously tho, I'd be willing to put up a bbs or mailing list for us winders guys that are trying to make the transition over to the promise/penguin land... That would be cool. And thanks to Sysop for that link. Added it to my fav list in my Linux folder.Should make a good reference. Hey, here's just one example of why I hate the direction Microsoft moves/thinks in. I have 2 NT4 Server machines and 1 Linux machine on a manual (non powered) DIN-5 KB/Serial Mouse KVM switch. Both NT4 and Linux work just fine with it, with the occasional device timeout message in the NT4 system log, because it hasn't heard from the keyboard in a while. No big deal. It still works. I threw a W2K server machine, 233MMX with DIN-5 KB and serial mouse on this KVM. Guess what? Switching the KVM away from the W2K machine after booting it kills the serial mouse driver, and the cursor is gone from the screen! Only way to get it back is by rebooting, because you can't manually restart the mouse driver. WTF Microsoft?? What are your engineers thinking? Apparently they never considered anyone would install W2K on a non PS/2 kb/mouse machine. This is just one more chink in the MS armor, and another on the long list of reasons I'm wanting to become a penguin user... StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Multiple Servers Different Map Cycles on one box?
- Original Message - From: Stan Hoeppner [EMAIL PROTECTED] So, if he's running 2 CS servers, on his target lines he would have something like these:? c:\half-life\hlds.exe -game cstrike c:\half-life\hlds.exe -game cstrike -port 27016 -servercfgfile server1.cfg -mapcyclefile mapcycle1.txt The 1st would default to the standard file names of server.cfg and mapcycle.txt, and the default port of 27015. The 2nd is self explanatory. You're correct. I just like to be more consistent with my servers and files. What about other shared files, such as the motd.txt, etc? Or would he handle those in the server1.cfg file accordingly? I would think he'd want a 2nd motd file with the server name of the 2nd server in it. Well, if you look at my last example lines again, you'll notice that the third param is +motdfile motd_27015.txt. I believe that the rule of thumb with parameters is that actual HLDS parameters such as port and game use the - prefix while all commands used in console are prefixed with a +. So, in your example above, just change the -servercfgfile and -mapcyclefile to +servercfgfile and +mapcyclefile accordingly. Maybe Valve can verify this confusion. Or, better yet, allow either the + or - to be used for all parameters. Ok, here is the list of parameters we have used during this thread: -game mod directory name -noipx disable the IPX protocol which will eliminate the IPX check and error -port port used if not the default 27015 +exec filename of file to execute located in the mod directory +map name of the map to start with located in the mod\maps directory +mapcyclefile filename of the mapcycle.txt file located in the mod directory +maxplayers number of players to set as the maximum +motdfile filename of the motd.txt file located in the mod directory +servercfgfile filename of the server.cfg file located in the mod directory You can put maxplayers into the server.cfg file if you like. Also, I believe that if you want the +servercfgfile to be used during the first load, you have to do the +exec parameter with the same filename used in the +servercfgfile. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Multiple Servers Different Map Cycles on one box?
From: HL Server [EMAIL PROTECTED] At 11:19 PM 10/15/2001 -0700, you wrote: P.S. Although many of you disliked Deacon, he is pretty bright and knowledgeable, not to mention instrumental in the many hours spent in the optimization of multiple server hosting. Is that a tear soldier? Daddy not hug you enough when you were little? THWACK! /me blocks the THWACK and proceeds to DOUBLE THWACK HL Server Dude, that really was unnecessary. I was just giving some props to D for his hard work that he spent on testing different configurations with the 25-30 servers he runs. I mentioned that P.S. out of respect and giving credit where credit was due. Yes, he may have been a little rough in his mannerisms to many people on the list and from the looks of it, you were the receiving end of his THWACKING. So, go take your stick in front of a mirror and THWACK yourself before you begin flaming rather than helping. Go on, you deserve it. When you're done, maybe we can get back to why we are on the list rather than trying to mimic bad behavior of those that have left the list. (If you have anything further to flame, let's take it into private email) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Multiple Servers Different Map Cycles on one box?
I've been communicating with another admin on the UA Forums regarding this: http://forums.unitedadmins.com/link.asp?TOPIC_ID=110 The problem arose to where he was able to get everything else working except for the +motdfile parameter. The only difference is that he's trying to do this in Opposing Force Deathmatch in the Gearbox folder. Does anyone else run that and have tested this? Valve, is there something else he should use for that game? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 16, 2001 5:21 AM Subject: Re: [hlds] Multiple Servers Different Map Cycles on one box? - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] So, if he's running 2 CS servers, on his target lines he would have something like these:? c:\half-life\hlds.exe -game cstrike c:\half-life\hlds.exe -game cstrike -port 27016 -servercfgfile server1.cfg -mapcyclefile mapcycle1.txt The 1st would default to the standard file names of server.cfg and mapcycle.txt, and the default port of 27015. The 2nd is self explanatory. You're correct. I just like to be more consistent with my servers and files. What about other shared files, such as the motd.txt, etc? Or would he handle those in the server1.cfg file accordingly? I would think he'd want a 2nd motd file with the server name of the 2nd server in it. Well, if you look at my last example lines again, you'll notice that the third param is +motdfile motd_27015.txt. I believe that the rule of thumb with parameters is that actual HLDS parameters such as port and game use the - prefix while all commands used in console are prefixed with a +. So, in your example above, just change the -servercfgfile and -mapcyclefile to +servercfgfile and +mapcyclefile accordingly. Maybe Valve can verify this confusion. Or, better yet, allow either the + or - to be used for all parameters. Ok, here is the list of parameters we have used during this thread: -game mod directory name -noipx disable the IPX protocol which will eliminate the IPX check and error -port port used if not the default 27015 +exec filename of file to execute located in the mod directory +map name of the map to start with located in the mod\maps directory +mapcyclefile filename of the mapcycle.txt file located in the mod directory +maxplayers number of players to set as the maximum +motdfile filename of the motd.txt file located in the mod directory +servercfgfile filename of the server.cfg file located in the mod directory You can put maxplayers into the server.cfg file if you like. Also, I believe that if you want the +servercfgfile to be used during the first load, you have to do the +exec parameter with the same filename used in the +servercfgfile. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] RE: [hlds][OT]
LOL, and what makes you think these sites will ever go back to M$ technologies? I've seen more advantages with PHP than ASP will ever hope to reach. Don't even bring .NET (a.k.a. .EXPLOIT) to the picture. Fact is, M$ technologies cost too much out of the box and you end up with less functionality than other technologies like PHP, JSP, and Java. As for the new XP, unless M$ does something with the spyware and licensing implementations (which is highly doubtful), they're going to lose a large percentage of servers (market share) within the next few years. We've seen this happen before with great companies such as Lotus. But, if you prefer to stay with M$, good luck to you... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Kelly Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 16, 2001 10:40 AM Subject: [hlds] RE: [hlds][OT] I love it! I hope you all convert to apache, JSP, and Java. Its just job security for me. The more sites based on this platform means more sites that I will eventually get to convert to IIS, ASP, and com. -Original Message- From: Sysop [mailto:[EMAIL PROTECTED]] Sent: Tuesday, October 16, 2001 10:33 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Re: Timeout During Map Changes Hehe, sounds like we could get a nice little community going Chuck Hays wrote: And I would be more than happy to help lure some of you away from the dark side :) I am by no means an expert, but can help with most problems (especially apache/php/mysql). Let me know if you want to set that up! I'd be happy to contribute. -Chuck Hays [EMAIL PROTECTED] On Tue, 2001-10-16 at 10:19, Sysop wrote: LOL, why do I feel like the scout? Running ahead, look guys, it works! and they all come following Seriously tho, I'd be willing to put up a bbs or mailing list for us winders guys that are trying to make the transition over to the promise/penguin land... On Tue, 2001-10-16 at 08:05, HoundDawg wrote: Ditto. In fact, in the e-business arena, there is a stronger movement with budgest being allocated for companies to move from w2k + ASP + COM over to Linux + PHP/JSP + Java. I've already started moving my sites from ASP to PHP on my W2k server. Also, from SQL Server to MySQL. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 16, 2001 7:24 AM Subject: RE: [hlds] Re: Timeout During Map Changes tongue in cheek BAH! Just run Linux/BSD and you don't have to worry about those nasty little worms! /tongue in cheek (; Believe me, I'm wanting to! Because of MS's new licensing schemes, along with the dreaded activation requirements, not to mention that every release they make has exponentially more holes than the previous, I'm sticking with W2K, and NT4, and working on learning Linux... StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Service Providers?
Which pretty much = ATT as well. Yes, I do believe that we have a cable monopoly here... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 16, 2001 7:05 PM Subject: Re: [hlds] Service Providers? Roadrunner == resold @home cable. On Tue, 2001-10-16 at 18:56, [EMAIL PROTECTED] wrote: I'm using Qwest. The give me 256k/256k and tell me right up front that I can run a server if I want to. How much bandwidth do you have? Do you have DSL or Cable modem? - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, October 16, 2001 3:07 PM Subject: [hlds] Service Providers? For those of you that run a server... What service provider are you using? I've got mine working quite nicely, but I've got RoadRunner and I'm not really supposed to run a server. Additionally, I'm now convinced that they are doing some tricks to limit inbound connections, etc. My server will lag-out when the 8th person logs in. With 7, all is good... Add number 8 -- goodnight... With that as a possibility, I'm kinda curious as to alternatives. Thanks, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Nextwish demo of hacks
Well, most of the time you don't have the actual hackers using these hacks. Most likely, they're teen punks that are using the hacks and most are looking to get banned anyway. It really doesn't matter to them because they can just go to another server. They usually stay away from the ones that they are regulars to though. Also, keep in mind that older players which are used to playing in god mode for the lack of skill and/or patience to play the game normally are also drawn to this hack. Unfortunately, I know others that are game playing pre-madonas that are bored with normal gameplay and end up utilizing various hacks out there. Either way, I despise the actions from them all. I'm just glad that these type of people hang out in the CS and DoD servers more than the TFC servers. Otherwise, all of my servers would become private to only those with membership to play which would be the many regulars that do play there. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: sharon [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 15, 2001 5:15 AM Subject: [hlds] Nextwish demo of hacks Next wish have a demo on their site of all the most nasty hack yet for cs and it can be used with any operating system and is just a matter of a double click. http://www.nextwish.org/index.shtml#newsitem1003118482,95651, This is getting bad and I see people droppng cs now because of this. As a server admin I have seen many using this in the past few days. They are of course not very clever to be caught but I shudder to think that there are clever hackers out there. - Original Message - From: Paul McMurphy [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 14, 2001 2:05 PM Subject: Re: [hlds] HL 1108/CS 1.3 quality and player interest? I agree that they really screwed up on 1108/1.3 My clients are consistently complaining about different things. Crashes/lockups I can deal with but many of them are having problems with WON authentication and CD Key already in use. I can't help 'em with that stuff. We did NOT have the problems back on 1107 1.1. So as a little test we are all going to go back to 1107 1.1. We keep asking ourselves why did we upgrade again? Voice is NOT worth it... still maybe able to pull over the new maps... So what else is there? I can install the full HL on my server but I would rather install just the ds. Someone out there still have a copy of 1107 HLDS that they could FTP me or give me a link? I looked around but all I found was 1108. Thanks, Admin101 - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 14, 2001 6:25 PM Subject: Re: [hlds] HL 1108/CS 1.3 quality and player interest? Have I not been saying this since the update? Seems to have fallen on deaf eyes ... Besides the fact that cheating is most assuredly rampant, keeping the server up for them to cheat on is even tougher ... The 1108 update saw the server crashing every couple hours ... The 1108a update now keeps the server up for a day or two, but sometimes just hours ... Cheating is most definitely rampant, and the message from Dan about the renaming of the file is moot ... HalfLife Hack v1.3 came out 12 hours after 1108 patch, and you need do nothing special to use it ... PunkBuster is useless, and it always has been useless ... HalfLife Hack has ALWAYS worked against PB and has never been detected ... I'm sure PB was sent HLH all the time, but simply couldn't crack it ... Another thing I find pretty ironic is, if you go to the PB site, the only game they document to support is HalfLife ... What are they doing now? Also, why turn your back on the sole program you wrote for? Why not maintain your complimentary relationship with the people that helped you on your way to your commercial start by nothing but the freest of support? Anytime someone said something negative about PB, I was right there defending it .. Little did I know that it never worked ... Little did I know that it only worked on the hacks that came out 2 years ago ... I was very disappointed ... Shared this information with Deacon and even showed it to him .. I wondered if this wasn't part of the reason he dropped out for a while ... (I say a while, cause I assume he'll be back ...) Anyway, yeah ... my 2¢ ... But, if something doesn't change, and soon ... things are going to change on my game server ... Unreal Tournament was real simple to setup, and their anti-cheat guy is real down to earth and responded about the PB/CS drop and said that he would not be interested in writing anything for CS ... regardless of how many names signed an electronic petition ... At 05:58 PM 10/14/2001 -0500, you wrote: These are some of the thoughts and feelings floating around our BfB Admin/RCON mailing list. It seems since 1.3, and PB
Re: [hlds] Play here.... Ranger Tactical Commandoes welcomes you all!
Title: Play here Ranger Tactical Commandoes welcomes you all! Manual, this list is NOT for advertising your servers. Please post this information elsewhere, where players visit. Thank you! HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp - Original Message - From: Manuel Bermudez III To: [EMAIL PROTECTED] Sent: Monday, October 15, 2001 9:17 AM Subject: [hlds] Play here Ranger Tactical Commandoes welcomes you all! I welcome all you to play here at my server. 24/7 and is being monitored with server watch. My guys are pretty good about picking out hackers.. We run PB sometimes.. But the old watchful eye is much better than PB or CS-Cop.. Pay us a visit... Ranger Tactical Command IP address is : Ranger Tactical Command #1 66.89.168.99:27015 Ranger Tactical Command #2 66.89.168.99:27016 Server Specs: Dual 1.4 GHZ P4, 4 - 10500 rpm drives, 1 gig of RAM on a nice DS2 connection. Come have fun and oh yeah.. You 56k modem players come play here too [RTC]Pharmacist aka Manuel Bermudez III Network Implementation Engineer
Re: [hlds] Cheaters welcomed on that server
LOL, or is Sysop really g0d? /me ponders HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 15, 2001 10:35 AM Subject: RE: [hlds] Cheaters welcomed on that server I have actually brought this up to g0d, one of the top people of myg0t. You've actually corresponded with these guys? Wow. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Multiple Servers Different Map Cycles on one box?
heh. Yes, I do know and use this method. First, let me share a little implementation history. Deacon and I have been working through several implementation methods of multiple servers to find the most optimum. First, like many others, we installed completely new versions of HLDS + MOD in seperate directories like: d:\games\hlds\27015 (HLDS root) d:\games\hlds\27015\cstrike (MOD root) d:\games\hlds\27016 (HLDS root) d:\games\hlds\27016\tfc (MOD root) ... This worked, but, it was still a pain to maintain during every patch release (especially for Deacon who had like 25+ HLDS servers on a single PC). So, we figured out a way to install 1 copy of HLDS, but have multiple subdirectories for each port (which was basically copying each mod directory into a port named subdirectory. Here is what that looked like: d:\games\hlds (HLDS root) d:\games\hlds\27015\cstrike (MOD root) d:\games\hlds\27016\tfc (MOD root) ... In order to implement this method, we changed the -game parameter to: hlds.exe -port 27015 -noipx -game 27015\cstrike hlds.exe -port 27016 -noipx -game 27016\tfc This was still inefficient since we had to upgrade all the MOD directories during each MOD upgrade. This was still a headache. So, we figured out how to use the other parameters so we can have multiple copies of HLDS launching with their own .cfg files. Now, our directories were like: d:\games\hlds (HLDS root) d:\games\hlds\cstrike (MOD root) d:\games\hlds\tfc (MOD root) With our parameters like: hlds.exe -port 27015 -noipx -game cstrike +motdfile motd_27015.txt +mapcyclefile mapcycle_27015.txt +servercfgfile server_27015.cfg +exec server_27015.cfg hlds.exe -port 27016 -noipx -game tfc +motdfile motd_27016.txt +mapcyclefile mapcycle_27016.txt +servercfgfile server_27016.cfg +exec server_27016.cfg hlds.exe -port 27017 -noipx -game tfc +motdfile motd_27017.txt +mapcyclefile mapcycle_27017.txt +servercfgfile server_27017.cfg +exec server_27017.cfg Now, if you need to have 1x settings upon HLDS launch, just create another .cfg file and add another +exec on the commandline (untested). We basically log on all of our servers so we just set the log on in the autoexec.cfg that the hlds uses for all servers. But, at least each server has it's own set of other .cfg files. So, where does that leave us today? We now do a single installation of HLDS and of each MOD we use. I haven't been able to figure out how to specify different liblist.gam files or even if that is possible. Also, enhancement MODs like AdminMOD, ClanMOD, or even NeoTF have their own ways of implementation which makes our lives a little bit of a challenge. I will leave you with this though. Me, along with a group of others are working on a group of websites that will contain useful information such as this post in the near future. UnitedAdmins.com will be folded into the new network but will be more open and provide better information. We're also branching out to support developers and mappers. So, look for future announcements on this in the weeks to come. If you are interested in joining the project team for these websites, please reply (privately) to me. Thank you and hopefully this information was useful. P.S. Although many of you disliked Deacon, he is pretty bright and knowledgeable, not to mention instrumental in the many hours spent in the optimization of multiple server hosting. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 15, 2001 9:38 PM Subject: RE: [hlds] Multiple Servers Different Map Cycles on one box? How do you run 2 servers on a single box with one ip and using the -port 27015 and -port 27016 from separate shortcuts, but then have them run separate map cycles? Duplicating your entire dir structure is a waste of space, AND will cause a performance hit. Because the files are in different locations, the file cache manager (Linux or Winnt/2000) will assume c:\half-life\hlds.exe is NOT the same file as d:\half-life\hlds.exe. So, even if the former is cached in RAM, the latter is not, and it will have to be loaded from disk, even though an indentical file is already cached in RAM. This goes for all the map files and so on. So, to answer your question, it is better, from a performance and storage perspective, to have 1 copy of the game files set, and tweak your config files to allow running multiple servers with different settings. You'll need to do this for both the input files (.cfg's) and for your output files (banned.cfg, for instance). I know this has been covered before, but as I'm not doing it, I don't remember exactly how to pull it off. I know that it is possible to create different versions of autoexec.cfg, server.cfg, mapcycle.txt, and so on. You give them a different names, such as autoexec1.cfg, server1.cfg, mapcycle1.txt, and so
Re: [Hlds] Why so quiet?
Yes... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Joshua Metcalf [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 13, 2001 5:13 AM Subject: RE: [Hlds] Why so quiet? Is this going through? hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds ___ hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] help
Yes it did... HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp - Original Message - From: Jole St.Onge To: [EMAIL PROTECTED] Sent: Saturday, October 13, 2001 7:03 AM Subject: [hlds] help Well this is message #3 I hope it makes it to you guys. I got scared last nite it was way quiet. I still get the mail just none of my messages get posted. Hope things get worked out soon, good luck with the new mail system. If anyone gets this message please send a responce I feel left out. Thanks, Jole
Re: [hlds] help
Re: [hlds] helpNo you're not. Please don't post HTML either, use plain text. Thank you. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Salad To: [EMAIL PROTECTED] Sent: Saturday, October 13, 2001 10:17 AM Subject: Re: [hlds] help Test... as I think I'm one of the left out... Salad on 10/13/01 11:12 AM, [EMAIL PROTECTED] at [EMAIL PROTECTED] wrote: None of my messages have made it through, and I've sent several. Is this making it, or does the list still hate me? - Original Message - From: Jole St.Onge mailto:[EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 13, 2001 7:03 AM Subject: [hlds] help Well this is message #3 I hope it makes it to you guys. I got scared last nite it was way quiet. I still get the mail just none of my messages get posted. Hope things get worked out soon, good luck with the new mail system. If anyone gets this message please send a responce I feel left out. Thanks, Jole ___ hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Beta TFC Server
Yes, I also forgot to mention that I'm not running AdminMOD or anything else on the server that could (and has in the past) drop the players like that. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Pete Claar [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 13, 2001 1:11 PM Subject: Re: [hlds] New Beta TFC Server I second HoundDawg's request for 1-3. # 3 is a BIG problem -- I lose half of my 24 players after EVERY map change. It's a maddening bug! I'll install the beta (as soon as I can connect to the Valve FTP server -- it appears to be down) and report back to let you know if these problems still exist. Pete - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, October 13, 2001 7:38 AM Subject: Re: [hlds] New Beta TFC Server Well, are those all of the fixes? What about these: 1) HL Clients send packets to the server via port 0. The number of packets during the course of a few minutes range from 1-500 (my zone alarm is blocking these). It appears they happen more during map changes where users are having problems rejoining the game. Also, it is usually during this time where HLDS will sometimes crash with errors similar to something like bad packet address (I don't remember the exact error either). 2) Server instability. This may greatly be related to #1. All I know is that the server crashes without any of the issues listed below in the fixes in this beta. What's sad, is this instability issue is almost like having a 1 year reunion with our crashing HLDS servers last year which took like nearly 6 months to fix. =\ 3) Sometimes after the map changes, half of the players (on a full 18 player server) have a hard time joining the game. Basically, they are stuck in the gui menu for selecting a team. Either they have to wait a long time or just reconnect to the server. Again, may be related to #1. 4) This patch has added a great deal of in game lag. Modem users can see the packet problems especially when they are using the in-game voice feature. So, many of them are opting out of using that at all now. Otherwise, just general gameplay and at times, there will be a period where all of the players and gameplay is lagging like we were all playing with a latency of 800-1500 while the scoreboard still reports our latency as 40-60. This type of lagged gameplay makes it nearly impossible to play at all. I'd hate to be in a match when this happens. 5) Players are adapting their BHop/Glide scripts to the patch changes to where the HWG is back BHopping with ease again and at the same speed (as it appears anyway, like a hwg BHopping outdistancing a running scout). I guess that we may have to live with BHOPs since you may not be able to fix it without messing other thing up. 1108 has become more pickier with map connection points. If the map isn't design where the wall or ground slope connection points are perfect, players can get stuck there. It reminds me a lot of playing DoD now (they have that bad). 6) At times, respawn players will get killed if another respawns in the same position shortly after. This somewhat was there prior to 4108 though. I've just experienced it a little more frequently now. =\ The most critical are 1-3 with 4 close behind (even more important than the fixed items you list below which could be avoided or dealt with a little more easily). The others we can live with. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED]; Half-Life Dedicated Linux Server Mailing List [EMAIL PROTECTED] Sent: Friday, October 12, 2001 11:59 PM Subject: [hlds] New Beta TFC Server We have a beta version of the TFC Server that we'd like to begin testing. Issues we have addressed with this version of the TFC Server: TFC: - Fixed spectator exploit. - Fixed infinite team switch exploit. - Win32 HLTV proxy will authenticate properly now. We've also included the latest version of HLTV, which was released with the Beta Counter-Strike Server a couple weeks ago. Issues we have addressed with this version of HLTV... HLTV: - Commentator chat as centerprint. - Remove % from names and chat text. - Proxy handles paused games correctly (no 1 second loops). - Proxy broadcasts now password protectable (clientpassword). - Fixed recording demos on proxy after first changelevel. - Fixed 2 printf issues (in logfile and commentator name). - Added client command 'joingame'. Feature must be enabled on proxy with 'allowJoinGame 1'. - Added client command 'status'. shows game server
Re: [Hlds] Test Reply to address
It works now... gj Erik! HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED] Sent: Thursday, October 11, 2001 4:21 PM Subject: [Hlds] Test Reply to address ___ Hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds ___ Hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test Message
I did get this one too. and before the other one... but this one is configured to reply back to the list like it is supposed to. But, your second test goes to you. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: Half-Life Dedicated Server Mailing List [EMAIL PROTECTED] Sent: Thursday, October 11, 2001 1:18 PM Subject: [hlds] Test Message ___ hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds ___ Hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds
[Hlds] Why so quiet?
PING! HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp ___ Hlds mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds
Re: CS Game staticts
- Original Message - From: Paul McMurphy [EMAIL PROTECTED] Thanks Harlo for getting Hlstats up and running and giving us a link too them all. Ok... I went to his site and looked at all three stat programs. HLstats - nice... but didn't have that many real stats. Good graphics, but nice bar graphs don't do that much for me. What's the deal will all the adds popping up? That didn't happen in any of that other programs, so I can only assume (I know that's bad) that it is part of the stats program. That alone is enough for me to blow it off. HLStats has no advertising popups. That must have been what the installer added. Although HLStats does miss some stats and it would help if Simon re-designed the way he saves the data so more efficient and effective stats can be derived. Nonetheless, here are some of it's strong points: - Processes in real time and not by saved logs. - Easily supports multiple MODs and multiple Servers. - Although it has some basic awards, it's fairly easy to add more awards or even adjust the stat modifiers. Although it doesn't provide all of the stats I would like, the first 2 features I listed were a must for our stats requirements. The others (the other 2 and a few others that I've tested in the past) don't even come close. So, for an existing stat program, HLStats works for us. Everyone prefers different things, so what works for me may not be important for you. That's fine. Log-Anal - First off get a real name. Some people may be in high-school, but the people I play with are not. Graphics are the best, especially for the weapons pages. Has some good stats and the awards page. Psyco - poor graphics. Best stats. Best awards page. Easiest to install, took me 20 min start to end, with interruptions. I have to say my vote comes down to Psycho Status. I know you all have your favorites, but there are pros and cons for each. I want a stats program that works and gives me all different stats. Maybe I come from the Unreal world, but I like who killed who. I didn't see that in the other two packages. As for the who killed who. You can view that with even more detail and a more chronological way in HLStats. When looking at a player's detail stats, there's a link toward the upper right to view the player's Event History. We'll continue to use HLStats until something comes along better (which hasn't) or I develop my own again (used to have a custom one a few HL versions back). HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp
[ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v1.9 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - Make sure you use a mailbox with at least 2 MB of free space and check it often. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find that it's either too much for them or they have been helped and no longer wish to be subscribed and continue receiving the high-volume traffic to their email box. To unsbuscribe, please send an email with the following: To: [EMAIL PROTECTED] Subject: blank Body: unsubscribe hlds Make sure you send the email to [EMAIL PROTECTED] and not to this list (you'll risk being flamed and thwacked if you do). Also, make sure the body only has unsubscribe hlds on the first line. The subject line is ignored and can be left blank. To make it even easier, just click on the following: mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the most popular HLDS admin addons and utilities that you may find useful (please read their documentation and see their forums and email lists for specific questions before asking on this list): - AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS admins to extend their server with many different features. - GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility to assist in running your HLDS server (even as a service). - halfd (http://www.halfd.org) -- Advanced Server Management for Half Life Servers. - PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS servers. For a more in-depth list, UnitedAdmins members can go: http://www.unitedadmins.com/Links.asp?i=23 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server Admins (member maintained) - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 09/15/2001-Present http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ === This email will be periodically
Re: CS Game staticts
Ha! I'll have to disagree with you and agree with Stan. I've tested both stats out and HL Stats is so much more refined over phsycostats. Especially if you run multiple servers and want to have stats processed in real time. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Haplo [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 08, 2001 2:24 PM Subject: Re: CS Game staticts Well Im going to humby dissagree with stan. I think that www.psychostats.com Is the easiest and much better lookin stats. Here look www.dglclan.com/index.html It easy as long as you have Perl installed and can read. Haplo - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 07, 2001 10:17 PM Subject: RE: CS Game staticts Some how I get the idea you're not prepared for the necessary time/work involved in setting up a stats page. Anyway, if you're wanting to tackle an HL stats proggy, here is the best, IMHO: www.hlstats.org. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Paul McMurphy [mailto:[EMAIL PROTECTED]] Sent: Sunday, October 07, 2001 9:54 AM To: [EMAIL PROTECTED] Subject: CS Game staticts Is there a CS statics program that will build HTML pages for games played on my server? All the info is in the log files...
Re: Nondeliverable mail
I would begin to wonder if this was the first time this happened. But, in the past 6 months, I'd say this is like the 3rd or 4th time. I dunno who is in charge of their systems, but, I'd really consider hiring someone more qualified. Even the name Deacon rings a bell... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Ryan McCullough [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 08, 2001 3:21 PM Subject: RE: Nondeliverable mail Sorry or this post guys. I got a little frustrated with some 800 nondeliverable messages. Sorry for the harsh statements. I was just a little edgy this morning. Going back to work after a nice vacation you didnt want to leave can do that. -Ryan -Original Message- From: Ryan McCullough [mailto:[EMAIL PROTECTED]] Sent: Monday, October 08, 2001 10:38 AM To: [EMAIL PROTECTED] Subject: RE: Nondeliverable mail Jesus H Christ. I don't normally take the lords name in vain, but damn. This is bs. I showed up today after being on vacation this weekend and found 850 emails in my hlds folder and 250 in my hlds_linux folder. I usually just go with this, run my purge rule on messages from postmaster/mail admin/etc.. and be done, but 850! After purging I am left with 280 messages. That means there was close to 500 emails from mail admin. I know you have said this cannot be fixed valve, but come on. I can't tell you what to do, but I would think the admin headaches from this problem would be enough to at least look into other options or re-evaluate the way email is handled. Whats worse is this will all go into the archive. What a waste. Oh well, I guess it does no good for me to whine about. If you are going to change anything, what happened this morning should be reason enough. -Ryan -Original Message- From: Scott Cassaday [mailto:[EMAIL PROTECTED]] Sent: Monday, October 08, 2001 4:04 AM To: [EMAIL PROTECTED] Subject: Re: Nondeliverable mail either way... no - Original Message - From: Kevin J. Anderson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 08, 2001 2:17 AM Subject: Re: Nondeliverable mail dont you mean exponential loop? - Original Message - From: CP [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 08, 2001 1:40 AM Subject: Re: Nondeliverable mail | | Don't you love how it's an infinite loop? | | Chris | - Original Message - | From: Stan Hoeppner [EMAIL PROTECTED] | To: [EMAIL PROTECTED] | Sent: Sunday, October 07, 2001 8:24 PM | Subject: RE: Nondeliverable mail | | | | Ok, this is getting out of hand. Time to dig into Exchange... | | Stan | | -Original Message- | From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] | Sent: Sunday, October 07, 2001 6:27 PM | To: [EMAIL PROTECTED] | Subject: Nondeliverable mail | | | --Transcript of session follows --- | [EMAIL PROTECTED] | The intended recipient's mailbox is full. | | | | | | | | |
Re: CS Game staticts
Well, I did modified mine to cover a month (not just 7 days) and I made the awards more real time as well. I also added another top 10 page too. See here: http://www.phpgamingsite.com/nc/hlstats/hlstats.php HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Haplo [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 08, 2001 3:57 PM Subject: Re: CS Game staticts I think I will have to try these HL stats out. Seems I am missing something. Haplo - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 08, 2001 5:26 PM Subject: Re: CS Game staticts Ha! I'll have to disagree with you and agree with Stan. I've tested both stats out and HL Stats is so much more refined over phsycostats. Especially if you run multiple servers and want to have stats processed in real time. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Haplo [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 08, 2001 2:24 PM Subject: Re: CS Game staticts Well Im going to humby dissagree with stan. I think that www.psychostats.com Is the easiest and much better lookin stats. Here look www.dglclan.com/index.html It easy as long as you have Perl installed and can read. Haplo - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, October 07, 2001 10:17 PM Subject: RE: CS Game staticts Some how I get the idea you're not prepared for the necessary time/work involved in setting up a stats page. Anyway, if you're wanting to tackle an HL stats proggy, here is the best, IMHO: www.hlstats.org. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Paul McMurphy [mailto:[EMAIL PROTECTED]] Sent: Sunday, October 07, 2001 9:54 AM To: [EMAIL PROTECTED] Subject: CS Game staticts Is there a CS statics program that will build HTML pages for games played on my server? All the info is in the log files...
Re: Demo Of Cheating in TFC (NoClip+SpeedHack)
Nonetheless Stan, it exists in 1108 which means that Valve hasn't prevented it. We're just informing them again of the issue so they can fix it possibly. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 05, 2001 1:16 PM Subject: RE: Demo Of Cheating in TFC (NoClip+SpeedHack) This spectating noclip hack is not new guys. I banned a few jerks using it on BfB a few months back. Some of these worthless older hacks seems to have a usage cycle to them. They just randomly resurface every now and then. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: David Hammon [mailto:[EMAIL PROTECTED]] Sent: Friday, October 05, 2001 11:40 AM To: [EMAIL PROTECTED] Subject: Re: Demo Of Cheating in TFC (NoClip+SpeedHack) I saw this same thing on my server. As far as the noclip hack, it is a simple spectator hack. The person doing it on my server said he found the hack at no other place than the myg0t forums. I emailed Eric S. about it and he said that had been fixed in the beta server release for CS, and that they are working for the fix to be released in another beta for TFC. I tried out the cheat, and was surprised at how easy it was. A simple bind was all you needed, and you were able to do it. If you pass through people it will make it so they cannot move until they drop, and some other things for those that have refined their abilities with it. I have just told all my admins to be on the lookout for this cheat and to ban it at first site. --Dave On Thu, Oct 04, 2001 at 11:36:34PM -0700, HoundDawg wrote: Well, first of all, you have to watch it a little bit until you start seeing the cheating messages. Then, you'll see a red HWG running around with his legs through the floor going really fast (hence the Speed hack) and mowing down all of the blue... he even goes through the walls (hence the NoClip hack). You'll see some more messages and eventually a second HWG doing the same thing. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 04, 2001 9:38 PM Subject: Re: Demo Of Cheating in TFC (NoClip+SpeedHack) What am i supposed to see in that demo? I have to admit that i played TFC 1 1/2 years ago the last time but i dont see who and how he/she is cheating. Could you explain that demo? Please? - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, October 04, 2001 9:25 PM Subject: Demo Of Cheating in TFC (NoClip+SpeedHack) The clan, Order of Destruction made a demo that some of you may be interested in (Valve especially): http://www22.brinkster.com/clandead1/cheatz0r.zip - Demo Of Cheating (NoClip+SpeedHack) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp
[ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v1.8 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find that it's either too much for them or they have been helped and no longer wish to be subscribed and continue receiving the high-volume traffic to their email box. To unsbuscribe, please send an email with the following: To: [EMAIL PROTECTED] Subject: blank Body: unsubscribe hlds Make sure you send the email to [EMAIL PROTECTED] and not to this list (you'll risk being flamed and thwacked if you do). Also, make sure the body only has unsubscribe hlds on the first line. The subject line is ignored and can be left blank. To make it even easier, just click on the following: mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the most popular HLDS admin addons and utilities that you may find useful (please read their documentation and see their forums and email lists for specific questions before asking on this list): - AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS admins to extend their server with many different features. - GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility to assist in running your HLDS server (even as a service). - halfd (http://www.halfd.org) -- Advanced Server Management for Half Life Servers. - PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS servers. For a more in-depth list, UnitedAdmins members can go: http://www.unitedadmins.com/Links.asp?i=23 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server Admins (member maintained) - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 09/15/2001-Present http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ === This email will be periodically posted to the HLDS listserv. Please send your comments, changes, or additions to
Demo Of Cheating in TFC (NoClip+SpeedHack)
The clan, Order of Destruction made a demo that some of you may be interested in (Valve especially): http://www22.brinkster.com/clandead1/cheatz0r.zip - Demo Of Cheating (NoClip+SpeedHack) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp
[ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v1.8 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find that it's either too much for them or they have been helped and no longer wish to be subscribed and continue receiving the high-volume traffic to their email box. To unsbuscribe, please send an email with the following: To: [EMAIL PROTECTED] Subject: blank Body: unsubscribe hlds Make sure you send the email to [EMAIL PROTECTED] and not to this list (you'll risk being flamed and thwacked if you do). Also, make sure the body only has unsubscribe hlds on the first line. The subject line is ignored and can be left blank. To make it even easier, just click on the following: mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the most popular HLDS admin addons and utilities that you may find useful (please read their documentation and see their forums and email lists for specific questions before asking on this list): - AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS admins to extend their server with many different features. - GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility to assist in running your HLDS server (even as a service). - halfd (http://www.halfd.org) -- Advanced Server Management for Half Life Servers. - PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS servers. For a more in-depth list, UnitedAdmins members can go: http://www.unitedadmins.com/Links.asp?i=23 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server Admins (member maintained) - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 09/15/2001-Present http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ === This email will be periodically posted to the HLDS listserv. Please send your comments, changes, or additions to
Re: Where to find missing resources?
Did you happen to check the WAD files? Most likely, most of those are in them. Especially the TFC standard maps. =) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 11:34 AM Subject: Re: Where to find missing resources? I've extracted the files from the PAK files I could find, and there were quite a few, I'm now down to 132 maps with 436 missing files. Question: Can I assume that since the file is in the PAK file that the user likewise has the file in their PAK file? Most of the files I found were in the valve/pak0.pak file, and a few were in the tfc/pak0.pak file. Or would I be better off copying all of the extracted files to my server just to be safe? Hey, this isn't bad! I just recounted my maps, I have 1,698 maps in my valve/maps directory. I don't have CS installed on my system at all, so I don't know how many of these are CS files, but most of the maps with missing files I recognize as non-CS maps - they are mostly screwball maps that I got from who knows where. My quest for maps has taught me, among other things, that there are a lot of weird, bizarre and sucky maps out there. There are also a lot of most excellent maps, some hilarious, some challenging and fun, and some just downright out stupid. If I have to, I'll just get rid of the maps with missing resources, it's not like I can't find something else to put on my server. These are the remaining mising files: sprites\ glow02.spr sound/ambience\ wind2.wav sound/ambience\*cricket.wav sound/ambience\*des_wind1.wav sound/ambience\*dronemachine1.wav sound/ambience\*dronemachine2.wav sound/ambience\*dronemachine3.wav sound/ambience\*flies.wav sound/ambience\*steamjet1.wav sound/ambience\*wind1.wav sound/ambience\*wind2.wav abuttonfld.wad ajamedia.wad gfx/env/alien10bk.tga gfx/env/alien10dn.tga gfx/env/alien10ft.tga gfx/env/alien10lf.tga gfx/env/alien10rt.tga gfx/env/alien10up.tga sound/ambience/alienlas.wav sound/ambience/alienwin.wav sound/ambience/alien_cr.wav sound/ambience/alien_cylcetone.wav sound/ambience/alien_po.wav alkdm11.wad sound/world/amb12.wav sound/world/amb7.wav annex.wad maps/davroplex.resmaps/apo13now!.res arbor_arch.wad phl.wadgfx/env/arcnupbk.tga gfx/env/arcnupdn.tga gfx/env/arcnupft.tga gfx/env/arcnuplf.tga gfx/env/arcnuprt.tga gfx/env/arcnupup.tga art.wad artsign.wad as_riverside.wad maps/audion.resbartok.wad gfx/env/avantiBK.tga gfx/env/avantiDN.tga gfx/env/avantiFT.tga gfx/env/avantiLF.tga gfx/env/avantiRT.tga gfx/env/avantiUP.tgasghl1dm.wad maps/bartok.rescastle_wars.res beach.wad blader.wad blizz1.wad blue.wad gfx/env/bluebk.tga gfx/env/bluedn.tga gfx/env/blueft.tga gfx/env/bluelf.tga gfx/env/bluert.tga gfx/env/blueup.tga bmp6.wad bmw_mr.wad bnutz.wad bob.wad.wad sound/bourin4.wav box.wad bp_wp.wad brdmlv1.wad brown.wad sound/ambience/btasteah.wav sound/ambience/btastehaunt.wav sound/ambience/btastehorr.wav building1.wad sound/ambience/burning.wav bushido1.wad buttonfld.wad sound/scientis/c1a3_sci.wav gfx/env/canyonbk.tga gfx/env/canyondn.tga gfx/env/canyonft.tga gfx/env/canyonlf.tga gfx/env/canyonrt.tga gfx/env/canyonup.tga casa.wad sound/thambs/catyowl.wav maps/castlusion.resgfx/env/ccity2bk.tga maps/ccity2txt.txtcloser.res sound/ambience\ccricket.wav chaocity.wad chris.wad gfx/env/city1bk.tga gfx/env/city1dn.tga gfx/env/city1ft.tga gfx/env/city1lf.tga gfx/env/city1rt.tga gfx/env/city1up.tga cloister.wad closer.txt gfx/env/cl_citybk.tga gfx/env/cl_citybkbk.tga gfx/env/cl_citybkdn.tga gfx/env/cl_citybkft.tga gfx/env/cl_citybklf.tga gfx/env/cl_citybkrt.tga gfx/env/cl_citybkup.tga gfx/env/cl_citydn.tga gfx/env/cl_cityft.tga gfx/env/cl_citylf.tga gfx/env/cl_cityrt.tga gfx/env/cl_cityup.tga gfx/env/cl_desertbk.tga gfx/env/cl_desertdn.tga gfx/env/cl_desertft.tga gfx/env/cl_desertlf.tga gfx/env/cl_desertrt.tga gfx/env/cl_desertup.tga gfx/env/cl_nightbk.tga gfx/env/cl_nightdn.tga gfx/env/cl_nightft.tga gfx/env/cl_nightlf.tga gfx/env/cl_nightrt.tga gfx/env/cl_nightskybk.tga gfx/env/cl_nightskydn.tga gfx/env/cl_nightskyft.tga gfx/env/cl_nightskylf.tga gfx/env/cl_nightskyrt.tga gfx/env/cl_nightskyup.tga gfx/env/cl_nightup.tga cm_art.wad coldice.wad comments.wad sound/ambience/computalk.wav sound/ambience/comutalk1.wav conquest.wad sound/hgrunt/countdown.wav credits.wad crio.wad cstrike.wad csw.wad cs_assault.wad cs_bdog.wad cs_cbble.wad cs_dust.wad custom.wad cwb2.wad cwb_pak1.wad cwb_pak2_full.wad cwb_pak3.wad cwb_pak5.wad cwb_pak_all.wad cwb_texpak6_fullwad.wad davo1.wad maps/davroplex.txt gfx/env/daybk.tga gfx/env/daydn.tga gfx/env/dayft.tga gfx/env/daylf.tga gfx/env/dayrt.tga gfx/env/dayup.tga sound/ambience\ddistantmortal1.wav sound/ambience\ddistantmortal2.wav sound/ambience
Re: Unsubscribe
Guys, I don't know how much easier it is to follow instructions for unsubscribing than what is in the post with the subject [ADMIN] ** HLDS Listserv FAQ Rules **. If you can't follow those instructions I have no idea how you made it to this list to begin with. I also noticed that you guys keep posting in HTML/Rich Text emails. You're not going to get very far with this list in that format. Now, if you have tried to unsubscribe with those instructions outlined in the HLDS Listserv FAQ, then it is up to Valve to correct this issue. It's getting old on how this list works, stops, works, blah blah blah. One word for an excellent solution.Newsgroup!! Especially with a list of this size. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: StageUp To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 1:30 PM Subject: Re: Unsubscribe UNSUBSCRIBE! : )
Re: RE:
Ok, thanks. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Eric Smith [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 5:20 PM Subject: RE: I've been manually removing these people. I'm not sure what the problem is with the ListAdmin, but someone will look into it. -Eric -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Monday, October 01, 2001 5:10 PM To: [EMAIL PROTECTED] Subject: Re: Eric, is the unsubscribe process not working again or are these ppl with the Taliban? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Matt N. To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 5:00 PM UNSUBSCRIBE HLDS
Re: LANPARTY
Please, please lose the ALL CAPS!! You may want to give the hlmaster program (http://hlmaster.sourceforge.net) a try. What you would do is install and configure it on your lan and then point all of your servers and clients to use it much like a pub server uses the WON master servers. You would change the master server IPs in the /valve/woncomm.lst file. I have no idea if this would really work, just that I think it's worth a try. At least I'm under the impression that this hlmaster can be used like this. Maybe someone else on the list can verify this? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Bas den Boer (NC Automatisering) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 7:28 AM Subject: LANPARTY WE ARE GOING TO GIVE A LANPARTY AND WANNA PLAY DM,DOD,CS AT THE SAME TIME ON ONE SERVER (AMD 1,4GHZ 256MB 133MHZ). HOW DO WE LET THE CLIENTS SEE THAT THERE ARE THREE GAMES RUNNING CAUSE WHEN WE USE A DIFFERENT PORT NUMBER (27016) THAN I DOESN`T APEAR IN THE LAN GAMES LIST. OFCOURSE WHE CAN MANUAL CONNECT BUT THAT IS NOT THE MEANING WE KNOWN THAT THERE IS SOMETHING FOR LINUX BUT WE USE W2K BAS DEN BOER
[ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v1.8 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find that it's either too much for them or they have been helped and no longer wish to be subscribed and continue receiving the high-volume traffic to their email box. To unsbuscribe, please send an email with the following: To: [EMAIL PROTECTED] Subject: blank Body: unsubscribe hlds Make sure you send the email to [EMAIL PROTECTED] and not to this list (you'll risk being flamed and thwacked if you do). Also, make sure the body only has unsubscribe hlds on the first line. The subject line is ignored and can be left blank. To make it even easier, just click on the following: mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the most popular HLDS admin addons and utilities that you may find useful (please read their documentation and see their forums and email lists for specific questions before asking on this list): - AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS admins to extend their server with many different features. - GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility to assist in running your HLDS server (even as a service). - halfd (http://www.halfd.org) -- Advanced Server Management for Half Life Servers. - PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS servers. For a more in-depth list, UnitedAdmins members can go: http://www.unitedadmins.com/Links.asp?i=23 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server Admins (member maintained) - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 09/15/2001-Present http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ === This email will be periodically posted to the HLDS listserv. Please send your comments, changes, or additions to
Re: Where to find missing resources?
I believe that a lot of the resources that resgen pulls out of the .bsp files are located in .WAD files. More specifically, the standard TFC WAD file which contains a lot of generaly used entities like the ammo packs. I believe all other mods work the same as well. I could be wrong with this, maybe someone else can verify it? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 12:42 PM Subject: Where to find missing resources? I am in the process of cleaning up my map collection, and I just used resgen to scan all of my BSP files. I find that I have about 488 maps missing about 800 resources files. I have 1,479 maps at this time. I can post a list of maps and missing files if anyone really wants to see them. WTF??? What happened to them? More importantly, what happens if I run the map on my server and some of these resource files are missing? Lastly, is there any real hope of finding any of these files? I don't even know who made most of these maps, it would probably be quite difficult to find the author, let alone contact them and see if they have the missing resource files. Especially with so many maps missing resources.
Re: Bug
I thought that this stuff with the spy was supposed to be fixed? HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp - Original Message - From: Bill To: [EMAIL PROTECTED] Sent: Friday, September 28, 2001 11:41 AM Subject: Bug I'm not sure if this is a server side bug (prolly isnt) but Um.. I've noticed sometimes when a spy disguises himself as a scout he carries a chaingun ..which for all practical reasons is ridiculous and gives him away -=- Yes..resistance is futile ..but why resist? that requires effort-=-
[ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v1.8 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find that it's either too much for them or they have been helped and no longer wish to be subscribed and continue receiving the high-volume traffic to their email box. To unsbuscribe, please send an email with the following: To: [EMAIL PROTECTED] Subject: blank Body: unsubscribe hlds Make sure you send the email to [EMAIL PROTECTED] and not to this list (you'll risk being flamed and thwacked if you do). Also, make sure the body only has unsubscribe hlds on the first line. The subject line is ignored and can be left blank. To make it even easier, just click on the following: mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the most popular HLDS admin addons and utilities that you may find useful (please read their documentation and see their forums and email lists for specific questions before asking on this list): - AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS admins to extend their server with many different features. - GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility to assist in running your HLDS server (even as a service). - halfd (http://www.halfd.org) -- Advanced Server Management for Half Life Servers. - PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS servers. For a more in-depth list, UnitedAdmins members can go: http://www.unitedadmins.com/Links.asp?i=23 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server Admins (member maintained) - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 09/15/2001-Present http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ === This email will be periodically posted to the HLDS listserv. Please send your comments, changes, or additions to [EMAIL PROTECTED]
Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?
/ignore Dan 1 year For Ignorant And Inexperienced Posts HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Dan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 1:04 AM Subject: Re: PB issue non-response from Valve. Shut all our serversdowntoboycott? oh gees thats going to gain you alot.. joebloggs comes home from school, oh gees my favourite server is down.. ill try again later, i better do my homework anyhow.. ==NEXT DAY== still not up.. damnit, at least im getting all my school work done.. ==1 WEEK LATER== oh well, i might as well go and find a new server to play on.. im never coming back to this dump.. there servers hardly up .. and then.. valve notices a slight drop on the ammount of cs servers.. hey mr big executive guy theres not alot of servers running on cs big executive guy: never mind fred, they were just the trouble makers servers anyways, all the qaulity admins that dont tend to cause alot of trouble and the couple of thousand jolt servers should act as perfect re positries for all the players that lost there favourite servers.. fred: oh ok.. well at least my favourite bop, and vod and ls and kae and mmpf and bbk servers are still running.. as you gathered, a few servers being shut down is NOT going to gain anyone anything and i doubt that even valve would notice.. Dan - Original Message - From: -=|^| klank |^|=- [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 7:03 AM Subject: Re: PB issue non-response from Valve. Shut all our serversdownto boycott? I'm in...When are we taking the servers down...We need info! klank At 10:52 PM 9/26/2001 -0700, you wrote: Double heh. Another thought would be to take down the HL servers and bring up a competitor's server (e.g. Q3, UT, or even a bunch of New Wolfenstien test servers) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 10:15 PM Subject: RE: PB issue non-response from Valve. Shut all our serversdown to boycott? Heh.. That's exactly what I am proposing. :) If it gets to that point, with no response from Valve, then I say we just shut all our servers down until it catches their attention. Of course, that would require all of us to do it, or the impact just wouldn't be there. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Dylan Pollard [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 12:05 AM To: [EMAIL PROTECTED] Subject: Re: PB doesn't even work, confirmed! Your not proposing a global boycott of all Half-Life servers to stop those capitallistic bastards Valve are you? That would be horrible.
Re: HELP!! Red team not dying!
I think that only worked when one team had more players than the other. or with points. But, I have noticed similar issues with this patch as well. I'll have to do some tests of my own I guess HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: WCA CO- Ned Flanders [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 8:38 AM Subject: HELP!! Red team not dying! Hi everyone! We are seeing a problem on our clan server that has been discussed here before, and I am having some trouble fixing it. Since we updated to the new build, a lot of people have noticed that the RED team in TFC on any map, is not taking damage like they should be. We tried yesterday afternoon to make sure it wasn't our imagination. A red, and a blue soldier, both 100/200 health/armor respectively, stood in front of each other and took turns shooting with the RPG. Over several tests, the RED soldier shot an average of 3 RPG's to a kill (blue death) and the BLUE soldier needed to shoot 7-8 RPG's to a kill (red death) I remember seeing here, this same issue and everyone saying something about tfc_balance_scores and tfc_balance_teams. These were both set to a value of 1 (on). I changed them to 0 (off) and restarted the map. No change what am I missing here? Thanks a bunch, Rob PS- Eric and Viosys thanks a lot for the advice on clan match setup, but how the heck do I effect tfc_prematch 1 without having to restart?
Re: Punkbuster
Ah! Erik, you responded! Great, and thank you very much. BTW, isn't it your forth year of Half-Life development? I guess a little typo there in your first sentence. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 8:52 AM Subject: Punkbuster We're coming up on the third year of Half-Life development, and it's been a pretty fun first three years. We don't have any plans to stop supporting our existing customers, mod makers, or server admins. It's pretty obvious that much of Half-Life's success is due to third party development, and it's for that reason that we spend so much time supporting them. We think it's great the Punkbuster team has championed the effort to combat cheating in Half-Life. Working together with the whole Half-Life community on any kind of cheat prevention software just seems like time well spent. The more people that take up the cause to combat cheating, and the more Valve can do to support those people, the better off all of our customers and server admins are. With that in mind, rest assured that we've talked to the Punkbuster team and we're going to see if there is a way to move the Half-Life engine toward being more friendly to these kinds of third party anti-cheat applications. Erik
Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?
I'm not even going to continue this with any sort of response other than, I guess we'll just have to agree to disagree on many related issues to these events. Especially now that Valve did respond. Although, before you start throwing kid shit my way with comments such as I've worked with CS before you knew it was a mod., you should learn more about the person you're directing those comments. FWIW, I've been working with HL and TFC since it's original release. That would be before CS was even started. I think we should just let this topic die now and move on. You're right that I don't know what other stuff you have worked on. I didn't really put you in a box. I even made it clear that I didn't know what you worked on. I really don't have much respect on what you said today, but I still respect the work you've done in the community with the counter-server site. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Ronin [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 9:55 AM Subject: RE: PB issue non-response from Valve. Shut all our serversdowntoboycott? And I'm surprised that you could be so narrow minded. Sad...very very sad. What I've done at my level doesn't concern you. I've worked with CS before you knew it was a mod. So, since you're so nitpicky today, let's reverse the role: ---For starters, most of the 3rd party developers with major projects (not the simple scripts) are not little kids and we're not asking for money. I still haven't read anywhere from Tony that he was after money. This is nothing but an assumption and interpretation of his news post.-- Not an assumption. Take a look at his post. Business venture, company name...a bit of deductive reason would show the simplest mind what this is about. --- That's unfortunate, because HLDS still has issues from versions back that still need addressing. I'd rather see quicker patch releases with fixes than longer patch releases with new features and a new slew of bugs. If a boycott campaign were initiated, I doubt that it would just be with this list. There are many ways to reach the server admins out there. Heck, we could always just run HLDS and AdminMOD, set the # of users to 1. Then, set a MOTD to display as the player is connecting. Set the mp_timelimit to 5. Then renmae the hostname to something like Valve Boycott (url). I suppose that the AdminMOD is optional. That may be a better way than just shutting down the server. It'll provide more information to both the players and other admins.-- You could wish to see anything you wanted to. The fact is, Valve has supported this game and HLDS LONG after it's release, when it didn't need to. You're not respecting the effort and time that's been put forth, and it's sad...again...very very sad. You're taking this me me me attitude when the last time I saw that happen I think I was 4 years old myself. -- I think that you're missing the overall issue here. Although, I don't have all of the facts regarding PB's issues, based on past experiences, I do know the typical reaction of Valve to help out 3rd Party developers, or even the MOD developers and mappers. It is the fundamental principle of Valve not helping or implementing the requested fixes and features that their clients request. Also, the priorities are a little shifted. Another silence isn't going to help their reputation either. I don't know how much development you have done with the SDK. But, Ronin, running an information site like UA or counter-server is a completely different realm. It is a lot easier.-- Since when do you know fundamental principle of Valve? Did you get hired there? Are you their marketing/pr person? Give me a break. If you'd like to talk about assumptions, friend, there's one staring you in the face. Again, I see here a selfish attitude that says I want it and I want it NOW. How about YOU make something like HL and do what Valve has done. I didn't think soand as far as 'just running an information site'..more assumption. Again, you have no clue what I do, nor have done. Simply because my name is attached to Counter-Server doesn't mean jack, but it certainly implies some things that a closed mind might not see. -- Those are some pretty ignorant and lame comments there. I was actually a little surprised that you said them. =\ -- I spoke the truth. This list has become ridiculous. People here think there is some sort of democracy going on here, and that they are the Gods of the Server world with CS/HL/TFC/DoD or whatever else they host. You are the MINORITY here. I don't know how hard it is to understand that, but it's the plain and simple truth. I'm horrified that someone even proposed the boycott idea, and to be honest, it's not the first time. So, about running information sites? Go back
Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?
Heh, I lub j00 too... I'm ready to move on too... =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Eric Hall [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 10:48 AM Subject: RE: PB issue non-response from Valve. Shut all our serversdowntoboycott? Would y'all drop this? I have much love for you both, Ronin and HoundDawg, you know that, but you're both talking more from your asses than your heads. More subjective, emotionally based/biased has been hashed out here than objective fact. The fact remains that we're here to help each other run a better server. Hopefully we can get back to doing that, personal arguments notwithstanding. Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Ronin [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 11:56 AM To: [EMAIL PROTECTED] Subject: RE: PB issue non-response from Valve. Shut all our serversdowntoboycott? And I'm surprised that you could be so narrow minded. Sad...very very sad. What I've done at my level doesn't concern you. I've worked with CS before you knew it was a mod. So, since you're so nitpicky today, let's reverse the role: ---For starters, most of the 3rd party developers with major projects (not the simple scripts) are not little kids and we're not asking for money. I still haven't read anywhere from Tony that he was after money. This is nothing but an assumption and interpretation of his news post.-- Not an assumption. Take a look at his post. Business venture, company name...a bit of deductive reason would show the simplest mind what this is about. --- That's unfortunate, because HLDS still has issues from versions back that still need addressing. I'd rather see quicker patch releases with fixes than longer patch releases with new features and a new slew of bugs. If a boycott campaign were initiated, I doubt that it would just be with this list. There are many ways to reach the server admins out there. Heck, we could always just run HLDS and AdminMOD, set the # of users to 1. Then, set a MOTD to display as the player is connecting. Set the mp_timelimit to 5. Then renmae the hostname to something like Valve Boycott (url). I suppose that the AdminMOD is optional. That may be a better way than just shutting down the server. It'll provide more information to both the players and other admins.-- You could wish to see anything you wanted to. The fact is, Valve has supported this game and HLDS LONG after it's release, when it didn't need to. You're not respecting the effort and time that's been put forth, and it's sad...again...very very sad. You're taking this me me me attitude when the last time I saw that happen I think I was 4 years old myself. -- I think that you're missing the overall issue here. Although, I don't have all of the facts regarding PB's issues, based on past experiences, I do know the typical reaction of Valve to help out 3rd Party developers, or even the MOD developers and mappers. It is the fundamental principle of Valve not helping or implementing the requested fixes and features that their clients request. Also, the priorities are a little shifted. Another silence isn't going to help their reputation either. I don't know how much development you have done with the SDK. But, Ronin, running an information site like UA or counter-server is a completely different realm. It is a lot easier.-- Since when do you know fundamental principle of Valve? Did you get hired there? Are you their marketing/pr person? Give me a break. If you'd like to talk about assumptions, friend, there's one staring you in the face. Again, I see here a selfish attitude that says I want it and I want it NOW. How about YOU make something like HL and do what Valve has done. I didn't think soand as far as 'just running an information site'..more assumption. Again, you have no clue what I do, nor have done. Simply because my name is attached to Counter-Server doesn't mean jack, but it certainly implies some things that a closed mind might not see. -- Those are some pretty ignorant and lame comments there. I was actually a little surprised that you said them. =\ -- I spoke the truth. This list has become ridiculous. People here think there is some sort of democracy going on here, and that they are the Gods of the Server world with CS/HL/TFC/DoD or whatever else they host. You are the MINORITY here. I don't know how hard it is to understand that, but it's the plain and simple truth. I'm horrified that someone even proposed the boycott idea, and to be honest, it's not the first time. So, about running information sites? Go back and run yours, please. Ryan Ronin Antonelli Counter
Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?
Erik, I'm only going on past experience that I and a few others have had. We've sent several suggestions and issues via email. Some even had the sourcecode to add to the SDK. It's been a few patches now and we still didn't hear anything or seen any of the changes made. They were pretty innocent and tested additions too. Also, I've been following some of the other developers of MODs and mappers that have run into issues where their problems haven't been resolved. Sorry if it sounds ridiculous, but, if you want a list of all outstanding suggestions, issues, and feature requests, I'm sure one or a few can be arranged. =\ Eric Hall described it pretty well too. I suppose that the underlying concern is why add more features and bugs to HL before you fix the current issues and perfect HL to work better for all of the 3rd party developers (utility and MOD the like)? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 9:32 AM Subject: RE: PB issue non-response from Valve. Shut all our serversdowntoboycott? This is pretty ridiculous to say that we don't do anything to help third party developers for our games. Erik -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 8:06 AM To: [EMAIL PROTECTED] Subject: Re: PB issue non-response from Valve. Shut all our serversdownto boycott? - Original Message - From: Ronin [EMAIL PROTECTED] You know what this sounds like? A bunch of kids who aren't getting their way. You are now trying to force Valve into an answer. They already gave one, as posted by Tony Ray. They have chosen to not financial support PB and its efforts. So what? They are not required to, nor should they have to. If Tony and his folks got involved with PB in the hopes of making money off of Valve, that's a poor, poor business plan. For starters, most of the 3rd party developers with major projects (not the simple scripts) are not little kids and we're not asking for money. I still haven't read anywhere from Tony that he was after money. This is nothing but an assumption and interpretation of his news post. I'd also like to note that Tony patched PB more than Valve ever did. While offering a great tool, PB was just as infallible as the HL engine, folks. Get a grip and collect the information. What you choose to do is your business. If you want to bring your servers down, fine. This list, whether you know it or not, is comprised of a very small minority of the server admin community, not the majority. What you're proposing wouldn't even put a dent in the server population, and it probably wouldn't be noticed. That's unfortunate, because HLDS still has issues from versions back that still need addressing. I'd rather see quicker patch releases with fixes than longer patch releases with new features and a new slew of bugs. If a boycott campaign were initiated, I doubt that it would just be with this list. There are many ways to reach the server admins out there. Heck, we could always just run HLDS and AdminMOD, set the # of users to 1. Then, set a MOTD to display as the player is connecting. Set the mp_timelimit to 5. Then renmae the hostname to something like Valve Boycott (url). I suppose that the AdminMOD is optional. That may be a better way than just shutting down the server. It'll provide more information to both the players and other admins. You will not force Valve into doing something they do not want to do. This is not a democracy, nor will they be bullied. Capitalistic bastards? Who are you, and do you have a clue what you're talking about? Give me a break. There isn't an online game out there that does not have cheats. It's a known fact. Q3, UT, you name it, it's out I think that you're missing the overall issue here. Although, I don't have all of the facts regarding PB's issues, based on past experiences, I do know the typical reaction of Valve to help out 3rd Party developers, or even the MOD developers and mappers. It is the fundamental principle of Valve not helping or implementing the requested fixes and features that their clients request. Also, the priorities are a little shifted. Another silence isn't going to help their reputation either. I don't know how much development you have done with the SDK. But, Ronin, running an information site like UA or counter-server is a completely different realm. It is a lot easier. there. I shudder to think the other communities react the way the children here have. I've lost quite a bit of respect for some of you folks on the list, and I'm ashamed to say I'm even affiliated at this point. Sad, folks..just plain sad. Those are some pretty ignorant and lame comments there. I
Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?
Well, Greg, I'm glad you guys at AdminMOD got the help you required. This hasn't been my experience though. I can't say they haven't really done anything for me. No, they have provided information and such. But, I've had to scour the net for information on parts of the SDK that isn't documented at all and also had to do some testing myself. There are still parts of the hlds launcher code that I can't seem to understand how to get working. Nonetheless, a few of us have done modifications to the HLDS launching code (basically, harmless and needed additions) that all we asked is that Valve add it to the SDK and next release. It should have been an easy copy and paste job, but, nothing. Outside of that, we haven't needed anything else. Nonetheless, we haven't been as successful as you may have been. Unlike projects such as AM and possibly PB. I even know a few other developers last year that finally threw in the towel due to lack of support. Anyway, I do see a few developers including Leon and Adrian on the HLCoders list offer technical help every now and then. BTW, are you guys any closer to resolving the dropped map entities with AdminMOD? Last I heard was AM pointing the finger at Valve and vice versa. =\ Although, I believe that there was one AM developer working with an admin/mapper to track down the issue. I haven't heard any results from that yet though. So, we're still left with the issues and therefore can't use AM. =( HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Greg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 11:28 AM Subject: Re: PB issue non-response from Valve. Shut all our serversdowntoboycott? This is pretty ridiculous to say that we don't do anything to help third party developers for our games. Erik In fact, it's *completely* ridiculous to say that. I've lost count of the number of times Eric or Erik or a whole list of others at Valve have responded in great technical detail and a helpful way to us as we have worked on developing, updating and furthering Admin Mod. Our team has been one benefactor of Valve's free gift of support and guidance. Valve is a company, not someone's mother. There is no entitlement granted by Valve Software to players, developers or Admins that would enable or allow any of us to demand or expect any sort of guaranteed assistance, update, enhancement, etc. If we do this, it's all in our own heads. We may think we are entitled, but in reality we are not. Companies make decisions. In the history of the Half-Life game, Valve has done pretty darn well by it's users and developers, and has provided support and information at no cost. That should (and in my book does) mean something. You add to that the fact that the people who work there are first-rate and high-class people... Well, when you look at it that way, the rants and bitching are hard to swallow. These people deserves our thanks. Again, companies make decisions. Just like the people that buy and use their products. As well they should. There are so many factors that go into a software company's decision making process. And when you add the complexity of a company that produces gaming software, where the development is largely speculative in nature and as a result the risks are high, well the decision process becomes much more important. I don't pretend to know anything about the decisions being made inside the offices at Valve. But I do know, from plently of experience in the area where I work, that those decisions are likely to be ones that are weighed carefully before they are executed, given the environment the compay operates in. Most of all, I respect a company's right to make it's own decisions without having to air them and defend them publicly. It's a competetive market, and maintaining a cometetive business model is paramount if you want to keep moving forward, plain and simple. Anyhow, while there have certainly been things I may have done differently over the past couple of years in the Half-Life arena, given my lack of personal insight into Valve's inner workings, I don't pretend to know better, I respect their product and what they have done, and I respect their right to make their own decisions. For what it's worth. :) Greg
Re: PB issue non-response from Valve. Shut all our serversdowntoboycott?
Erik, I'm only going on past experience that I and a few others have had. We've sent several suggestions and issues via email. Some even had the sourcecode to add to the SDK. It's been a few patches now and we still didn't hear anything or seen any of the changes made. They were pretty innocent and tested additions too. Also, I've been following some of the other developers of MODs and mappers that have run into issues where their problems haven't been resolved. Sorry if it sounds ridiculous, but, if you want a list of all outstanding suggestions, issues, and feature requests, I'm sure one or a few can be arranged. =\ Eric Hall described it pretty well too. I suppose that the underlying concern is why add more features and bugs to HL before you fix the current issues and perfect HL to work better for all of the 3rd party developers (utility and MOD the like)? HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Erik Johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 9:32 AM Subject: RE: PB issue non-response from Valve. Shut all our serversdowntoboycott? This is pretty ridiculous to say that we don't do anything to help third party developers for our games. Erik -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 8:06 AM To: [EMAIL PROTECTED] Subject: Re: PB issue non-response from Valve. Shut all our serversdownto boycott? - Original Message - From: Ronin [EMAIL PROTECTED] You know what this sounds like? A bunch of kids who aren't getting their way. You are now trying to force Valve into an answer. They already gave one, as posted by Tony Ray. They have chosen to not financial support PB and its efforts. So what? They are not required to, nor should they have to. If Tony and his folks got involved with PB in the hopes of making money off of Valve, that's a poor, poor business plan. For starters, most of the 3rd party developers with major projects (not the simple scripts) are not little kids and we're not asking for money. I still haven't read anywhere from Tony that he was after money. This is nothing but an assumption and interpretation of his news post. I'd also like to note that Tony patched PB more than Valve ever did. While offering a great tool, PB was just as infallible as the HL engine, folks. Get a grip and collect the information. What you choose to do is your business. If you want to bring your servers down, fine. This list, whether you know it or not, is comprised of a very small minority of the server admin community, not the majority. What you're proposing wouldn't even put a dent in the server population, and it probably wouldn't be noticed. That's unfortunate, because HLDS still has issues from versions back that still need addressing. I'd rather see quicker patch releases with fixes than longer patch releases with new features and a new slew of bugs. If a boycott campaign were initiated, I doubt that it would just be with this list. There are many ways to reach the server admins out there. Heck, we could always just run HLDS and AdminMOD, set the # of users to 1. Then, set a MOTD to display as the player is connecting. Set the mp_timelimit to 5. Then renmae the hostname to something like Valve Boycott (url). I suppose that the AdminMOD is optional. That may be a better way than just shutting down the server. It'll provide more information to both the players and other admins. You will not force Valve into doing something they do not want to do. This is not a democracy, nor will they be bullied. Capitalistic bastards? Who are you, and do you have a clue what you're talking about? Give me a break. There isn't an online game out there that does not have cheats. It's a known fact. Q3, UT, you name it, it's out I think that you're missing the overall issue here. Although, I don't have all of the facts regarding PB's issues, based on past experiences, I do know the typical reaction of Valve to help out 3rd Party developers, or even the MOD developers and mappers. It is the fundamental principle of Valve not helping or implementing the requested fixes and features that their clients request. Also, the priorities are a little shifted. Another silence isn't going to help their reputation either. I don't know how much development you have done with the SDK. But, Ronin, running an information site like UA or counter-server is a completely different realm. It is a lot easier. there. I shudder to think the other communities react the way the children here have. I've lost quite a bit of respect for some of you folks on the list, and I'm ashamed to say I'm even affiliated at this point. Sad, folks..just plain sad. Those are some pretty ignorant and lame comments there. I
Re: PB no more.....
Yes, and at this point, it may be a completely new gaming engine. HL has lived a long life but the new games coming out from other developers (still no TF2 from Valve) will start w00in HL players over and at that point, HL will become a classic game like the vintage Doom or Castle Wolfenstein. =\ Until then, players will continue to enjoy HL based MODs while looking for something that is just as fun, if not more. With better graphics, sound, built-in anti-cheat features, better dedicated servers, etc... Yes, there will still be many loyal HL players like Starcraft still has today. Nonetheless, everything must come to an end, and the glory days of HL have been gone for awhile now, IMHO. I really doubt that someone will be able to pick up where PB left off. They are correct in the fact that they need to build in some stuff directly into the HL client and HLDS. At least some hooks to where they can work off of. For some odd reason, Valve does work very slow, or simply doesn't implement some of the suggestions for modification to their code. A group of us have extended the HLDS launcher and even provided Valve with the code to add into the SDK and make the extra command line parameters a permenant solution. Here we are several patches later and we have to still modify the latest SDK and recompile a new HLDS executable with the new command line parameters so our external admin utilities can function properly. For at least over a year now, Valve has suggested that we send them the suggestions and code via email to several individuals. We've done that, and haven't heard anything. A patch is announced in the works and we ask whether what we sent them would be implemented to only get back a sorry, no. I'm sure Tony has experienced this in the past as well with whatever he needs for PB to move forward. If some of you are not aware, even the AdminMOD creator Alfred has been working with Tony on PB. I'm pretty confident that if they say they can't move forward with some help from Valve, I would take their word for it. Many of us developers don't ask for monetary compensation either. It would be nice to be offered something in return. After all, many of us have extended the HLDS freely and even on a much higher scale than their in-house staff that actually get paid. Anyway, I can't blame Tony and the rest of PB to move on. HL has provided us with years of great gaming for our original $40-50 that we can't even begin to complain. But, I have to admit, that I too have been in search of the next great gaming engine and game that'll take FPS online gaming to the next level. (BTW, this doesn't mean that I'm pulling out of all HL development projects, it's just that I konw and plan for my projects to have the ability to adapt to future games.) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sharon Morgan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 3:06 AM Subject: Re: PB no more. someone else is bound to take up where they left off anyways.
Re: PB no more.....
If you need more enlightenment from PB's side, go through their forumseven start with this topic: http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694 HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp - Original Message - From: "Buddha-Pest" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:54 PM Subject: Re: PB no more. we've heard PB's side? oh, you mean the sudden rant on their news page? i'm sorry, but i am still waiting for the explanation from the PB side... Either: 1. Tony went to Valve to ask them to finance PB (either by outright buying them, or by funding them). Valve said no or didn't respond or did not respond IN TIME. Tony threw a fit. 2. Tony keeps asking for support from Valve (btw, this isn't "answering questions" probably more like having a gander at the source or asking for new APIs in the SDK). Valve said no or didn't respond or didn't respond IN TIME. Tony threw a fit. 3. Both my guess: it's mostly 1 and a wee bit of 2. don't get me wrong here guys, i want to see PB + HL work. i have supported PB from the get go. i appreciate what these VOLUNTEERS have done. i respect them. I AM WILLING TO PAY THEM FOR A SERVER PRODUCT. but i do not support the way they handle basically every fucking issue. which is with anger and stubbornness. consider how unresponsive PB has been to admins over the last year (Clan Tag Registry is a great example), how for months they refused to allow the product to go in an unexpected direction (even a month ago PB support was still referring to PB as a product for leagues), how totally unsupportive they were with 3rd party apps (until about 2 months ago, but i won't forget the previous months because not only were they unsupportive, they kept flinging that software agreement around at anyone trying to customize PB some). do i want them to get their just deserts? no! but i'm just pointing out that these guys are not martyrs of any sort. they're a decent bunch of developers with a great idea and now they want to drop the ball on the very community that made them successful... and they're going to jealously guard this technology too, mark my words. i have trouble supporting that. - Original Message - From: "Eric Hall" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:24 PM Subject: RE: PB no more. why is Valve the one that *HAS* to respond? Because we've heard PB's side. We deserve to know what's going on... Eric (the Deacon remix) http://www.firekite.com
Re: PB no more.....
Well, yer definately playing Devil's advocate here (I thought that was Eric's job). Anyway, yer comments about pretend software developers was unfounded and uncalled for. I'll be the first to THWACK you for that one. As for the rest of your rantings...I'm disappointed in your viewpoint as it has no constructiveness in the gaming community, business, or society for that matter. Talk about a bleak world. I dare you post this type of mentality to the Linux list. If this philosophy of yours (or devil's advocate) is how things were done in this HL community, then I'd be the first one to leave. Because, it is that mentality that everyone thinks that Microsoft has (which is, for the most part, false) and not welcoming at best. If this is truely your beliefs, I hope you never have kids...or ones that follow your advise...society would be a better place without them... =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 9:00 AM Subject: Re: PB no more. At 07:48 AM 09/26/2001 -0700, you wrote: If you need more enlightenment from PB's side, go through their forumseven start with this topic: http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6; act=ST;f=12;t=1694http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s= 3bb17dfa6bf6;act=ST;f=12;t=1694 This forum is a great read ... I think everyone that's interested in PB should read it ... I also think it's a hoot all you pretend software developers are giving VALVe poop about a product that has successfully sold millions of copies (and probably bootlegged as many) ... They didn't ask any one of you to set to code any additional utilities for their program ... They didn't stop you either ... Anything outside of VALVe is volunteer work ... I'm sure they appreciate it and recognize it, but I don't think it's going to sway any of their decisions in the way their program will go ... VALVe makes a change, it's up to the volunteers to change their utility ... not the other way around ... And another thing I got out of that forum ... It takes 12-24 hours to hack new patches of HL, but only 10-15 minutes to avert PB ... As I stated in a previous message, I have run PB with the false sense of security that people were not cheating on my servers ... This has been a false sense of security ... PB simply doesn't work, confirmed. It's not like this is a new hack either ... It's not like it's one they don't know about either ... Publicly distributed, named and accessible ... I think the only thing that need be done is for VALVe to decide someday, Hey, you know, we ought to stamp out the ability to cheat with our program. and from then on it will be history ... VALVe didn't ask Tony Ray to spend every waking moment away from work and family to develop PB ... Tony Ray should expect nothing in return ... If VALVe thought it was worth it to work with him on a project to stop cheating, they would have done it by now ... Now PB is going corporate with a product that is easily averted, he has distanced himself even further from any community here in my opinion ... I think VALVe is perfectly capable of accomplishing all of this on their own ... I think as a result of this, you will see security implemented in VALVe's stuff, and the death of PB ... Not the other way around ... Tony has leaked info of PB approved stamps on games coming out .. blah blah ... I think it was smoke to up the price ... this is just my opinion ... Anyway ... play devil's advocate, and really think about this ... Don't go on your stance or hearsay ... evaluate the facts ...
Re: PB no more.....
- Original Message - From: HL Server [EMAIL PROTECTED] At 10:11 AM 09/26/2001 -0700, you wrote: Well, yer definately playing Devil's advocate here (I thought that was Eric's job). Anyway, yer comments about pretend software developers was unfounded and uncalled for. I'll be the first to THWACK you for that one. How so? People who can program (and I am one of them) write a program ... they release it ... (basically just share it) ... They set up a web site and forums and support it and others who use it support it and share their experiences with the software Money never changed hands, and the software is not copy-written or anything and not even recognized by the software manufacturer for the software it is in reference to ... Pretend may not be a good word for it, but what would you call it then? Money doesn't have to exchange hands for it to be a real program. Also, many of the programs are copyrighted, even the open souce ones. No, pretend, or any other word except for 3rd Party would work. As for the rest of your rantings...I'm disappointed in your viewpoint as it has no constructiveness in the gaming community, business, or society for that matter. Talk about a bleak world. I dare you post this type of mentality to the Linux list. If this philosophy of yours (or devil's advocate) is how things were done in this HL community, then I'd be the first one to leave. Because, it is that mentality that everyone thinks that Microsoft has (which is, for the most part, false) and not welcoming at best. You hit the nail on the head Linux (altho I prefer Unix) ... HalfLife is not Open Source now, is it? There is one entity which controls the Open source has nothing to do with anything we're discussing here. Take a step back and re-read some of your comments and maybe you'll see the type of philosophy you're trying to apply here. direction of the software ... yes they will take email suggestions .. yes they will revel in people writing third party utils for their product ... but no one determines what goes on with their product but them ... To you a bleak world, to me .. makes perfect sense and no one that wrote a third party utility, runs a free server .. whatever ... should expect anything in return for their efforts and time put in ... So, what you are saying here, is that a company shouldn't listen to their customers but rather just create some shit, throw it against the wall, and see if and what parts stick? I prefer the philosophy of a company listening to its customers, or even more importantly, those ideas and suggestions from 3rd party developers that are working hard (for free) to extend their original product (which they get paid) based on the feedback and experiences of them and the players they are in contact with. If Valve took the stance of being some sort of god game developer, I'm not sure how many would stick around and waste their time. Especially, when better gaming engines are coming out and not just patched up old ones that gain additional features not really requested while ignoring those that are giving them sound enhancements that they really don't have to do much work. Man, they would be so f00ked up in the head to not work with all of these other developers that aren't even drawing funds from their budget but at the same time extending their product faster than they are. I have written countless utilities in support of software and never received anything from it but the satisfaction of little utilities I wrote running on computers all over the world ... I thought that was awesome myself ... but I never expected anything in return from the author of the program ... When he made changes, I had to adjust ... I didn't tell him what to code ... I thought my utils were flashier and better than some he wrote for his software ... Fact of the matter is, his worked .. plain jane ... Same applies to VALVe .. their software works as is ... Well, I really don't know at what level your utilities are integrated with the primary one, but at some point in integration and feature extentions, changes or hooks are required in the main code. If these are not incorporated and you can't continue without it, then it's time to move on to another more agreeable community. This is all that Tony is saying and doing. If this is truely your beliefs, I hope you never have kids...or ones that follow your advise...society would be a better place without them... =\ I have 2 kids, and another due any day (actually could be any minute) ... I am old .. I am wise .. ignore me ... Well, don't mistake knowledge with wisdom. from my perspective, it looks like you need a little more wisdom in business ethics at least some better ethics that would be more beneficial than some authoratarian corporate hierarchy. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp
Re: PB no more.....
- Original Message - From: Justin Fuhrer [EMAIL PROTECTED] Hey, Is bickering the only thing that happens on this list? No offense, but in No, there are other threads as well. =P the past few days this list has been probably 90% flaming/bickering over peoples' opposing views on Valve, Punkbuster, and the future of CS/Halflife. Hey, I don't know how long you've been around here, but, this is a valid thread and an extreme concern of many. Rather than just idling and lurking waiting for a response from Valve, we're discussing our viewpoints and hopefully both PB and Valve will realize the impact and the sensitivity of this issue. If you don't care about this thread, ignore it. I think that those who aren't directly involved with any of these companies should stop trying to tell us what's going on behind the scenes... No one knows except those who actually work for Valve and/or Punkbuster! Why can't we just wait and see what happens instead of fighting over things we don't even know the whole story on. You are correct in that we don't know. All we are asking is that we do hear something and have more information on this issue. We are debating on all of our prior experiences and mine tell me to not just idle waiting anymore. I respect your opinions, but can we please act like mature adults? ? From what I can tell, both HL Server and I are still acting like mature adults here. Neither one of us have really used any crude language or extreme flaming. Just different viewpoints and opinions, unfortunately. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp
Re: PB issue non-response from Valve. Shut all our serversdownto boycott?
Double heh. Another thought would be to take down the HL servers and bring up a competitor's server (e.g. Q3, UT, or even a bunch of New Wolfenstien test servers) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 10:15 PM Subject: RE: PB issue non-response from Valve. Shut all our serversdown to boycott? Heh.. That's exactly what I am proposing. :) If it gets to that point, with no response from Valve, then I say we just shut all our servers down until it catches their attention. Of course, that would require all of us to do it, or the impact just wouldn't be there. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Dylan Pollard [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 12:05 AM To: [EMAIL PROTECTED] Subject: Re: PB doesn't even work, confirmed! Your not proposing a global boycott of all Half-Life servers to stop those capitallistic bastards Valve are you? That would be horrible.
Re: PB no more.....
Yes, this would definately be a good time for Valve to make a statement.. if not, I wouldn't blame gaming networks and other admins to make plans to migrate their server resources. I currently run only TFC and haven't had much problems with cheaters, but, many other MODs, especially CS, will suffer greatly from this. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 9:29 AM Subject: PB no more. So what are the chances of getting an official comment by valve on why PB and Valve couldn't work together on a integrated solution? PB has pulled the plug on HL/CS because of (they say) lack of participation by Valve. I would like to hear Valve's side of the story, as to why we are loosing something that could have REALLY improved the quality of the game... Revenge is a dish best served Colt...
Re: Semi-OT - Kick/Ban TK'er Adminmod Script
Funny, Halfd (http://www.halfd.org) has been around a lot longer and does the same thingin fact, even more... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Todd @ dotcalm : friendly computer solutions [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 19, 2001 10:45 PM Subject: Re: Semi-OT - Kick/Ban TK'er Adminmod Script check this program out - it has cleared my server of tkers - now all i have to do is play !!! http://dsm.sourceforge.net/ it really rocks todd - Original Message - From: DeKoning, Andrew J. [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 18, 2001 5:48 PM Subject: Semi-OT - Kick/Ban TK'er Adminmod Script I know this isn't a adminmod forum, however I've looked both on adminmod.org and the web in general for a way to get a automagical kick/ban tk'er adminmod script on my ff server. Anyone know of/have anything? I realize I could run some additional program such as serverspy but I'd rather not have the overhead of that and a logsplitter, (since I use hlstats) especially since I can't think of a reason adminmod couldn't do this, it just seems noone has created it yet. Ideas? Or do I have to make the adminmod script myself? : ) -Andrew D.
[ADMIN] ** HLDS Listserv FAQ Rules **
HLDS LISTSERV FAQ RULES v1.7 === [EMAIL PROTECTED] - This listserv is for the discusson of Windows specific HLDS issues. Please abide by the following rules: - Read the documentation and do a little research first (or risk being flamed and thwacked as a llama n00b). See FAQ #5 below. - Post Related Topics Only. See FAQ #6 below. - No HL Client General Questions (please go to one of the many gaming sites like http://www.planethalflife.com) - No HTML Emails (please keep to plain text - no colors or font changes) - Don't subscribe using a postmaster box. Your posts may be automatically deleted. It is recommended that you create a new box just for this list. - No Racist Remarks - Don't Reply to unsubscribe Posts. - If you feel the need to attack another member of this list, please do so OFF the list. The rest of us don't need to know how you feel. --- The following FAQ was created by experienced admins on this list: 1. Unsubscribing from this List 2. Other Lists 3. HLDS Admin Addons and Utilities 4. Other HLDS Admin Resources 5. Initial Research 6. Related Topics for this List 7. List Archive 1) UNSUBSCRIBING FROM THIS LIST - Many people sign up to this list and find that it's either too much for them or they have been helped and no longer wish to be subscribed and continue receiving the high-volume traffic to their email box. To unsbuscribe, please send an email with the following: To: [EMAIL PROTECTED] Subject: blank Body: unsubscribe hlds Make sure you send the email to [EMAIL PROTECTED] and not to this list (you'll risk being flamed and thwacked if you do). Also, make sure the body only has unsubscribe hlds on the first line. The subject line is ignored and can be left blank. To make it even easier, just click on the following: mailto:[EMAIL PROTECTED]?body=unsubscribe%20hlds 2) OTHER LISTS - There are a few other lists that Valve provides and you can find those listed with instructions on their site at http://www.valvesoftware.com/serveradmin.htm. 3) HLDS ADMIN ADDONS AND UTILITIES - The following is a list of a few of the most popular HLDS admin addons and utilities that you may find useful (please read their documentation and see their forums and email lists for specific questions before asking on this list): - AdminMOD (http://www.adminmod.org) -- The only MOD that enables HLDS admins to extend their server with many different features. **NOTE** Website and forums are down temporarily. Please use the backup forum in the UnitedAdmins forums (http://forums.unitedadmins.com/). - GameHost (http://www.xoanan.com/gamehost/default.htm) -- Windows utility to assist in running your HLDS server (even as a service). - halfd (http://www.halfd.org) -- Advanced Server Management for Half Life Servers. - PunkBuster (http://www.punkbuster.com/) -- Anti-cheat system used on HLDS servers. For a more in-depth list, UnitedAdmins members can go: http://www.unitedadmins.com/Links.asp?i=23 4) OTHER HLDS ADMIN RESOURCES - The following are other HLDS admin related resources that are available: - HLDS Setup How To Guide (http://server.counter-strike.net/howto.html) -- How To Guide to Setting up an HLDS Server - #hlds IRC Channel on GamesNet (irc://irc.gamesnet.net/hlds) - Counter-Server (http://server.counter-strike.net/) -- The CS Server Admin Resource - UnitedAdmins.com (http://www.unitedadmins.com/) -- Uniting Gaming Server Admins (member maintained) - HLTV FAQ (http://www.slipgate.de/projects/hltv_faq.html) - HLTV How-To Guide (http://satan1.dynodns.net/HLTV/index.htm) 5) INITIAL RESEARCH - Before posting to this list, please do the necessary research on your own by using the following steps as a guideline (this will save you and other admins on the list time and energy): - Visit Manufacturer/Developer Website/Forums - Email Manufacturer/Developer Support - Search Google or Other Search Engines - Search the List Archive (see FAQ #7 below) - Post to this HLDS List PLEASE NOTE: If you do have a question and find the solution on your own, please share with others by prefixing the subject with a [INFO] tag. Thank you! 6) RELATED TOPICS FOR THIS LIST - To help define what topics are acceptable on this listserv, please consider the following guidelines: - Questions about HLDS (Half-Life Dedicated Server) for Win32 - OS/Hardware questions, only if directly related to HL (if gray area mark with [OT] in subject) - Questions about HL MODs - Questions about HL Add-ons or Helpfull Tools. See FAQ #3. 7) LIST ARCHIVE - Congiman has been nice enough to maintain an archive of this list up until 8/22/2001. A new archive is now available as well. 09/15/2001-Present http://www.mail-archive.com/hlds%40list.valvesoftware.com/ 12/30/1999-08/22/2001 http://maillist.congiman.com/pipermail/listhlserver/ === This email