Re: Sound decryption in load_from_memory function does not work in bgt

2016-10-12 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector
Re: Sound decryption in load_from_memory function does not work in bgt hi,I also just tried this just now after looking this over some more and came to the same conclusion.I dunno, maybe it's some kind of safety feature? Or maybe, it is indeed broken.I would post my code but every time I

Re: Term Paper 2, the Revenge of School!

2016-10-12 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: Term Paper 2, the Revenge of School! What do you mean by magic block? The Blank Game is in another topic in the New Releases room. I think xs in page 2 maybe. And by magic, I mean items that you can use in Term Paper 2 that you can use to cast spells. The Blank Game is much, much

Re: New tts voices available

2016-10-12 Thread AudioGames . net Forum — Off-topic room : Hrvoje via Audiogames-reflector
Re: New tts voices available It seams that BGT doesn't like this tts. I've installed John voice as a demo, and after that, bad things started to happen. Any BGT game that I've tryed to run such as Manamon, Paladin or Perilous Hearts gave me an error about loading sound files. The most

Re: Accessible Home Recording Studio Setup

2016-10-12 Thread AudioGames . net Forum — Off-topic room : Dgleks via Audiogames-reflector
Re: Accessible Home Recording Studio Setup Yeah, they range in price majorly. Try to avoid anything from M Audio unless if they're studio monitors. For audio interface I recommend starting with the Focusrite Scarlet series. They're great for beginners, last ages, and come in many sizes to

Re: Dglexsoft MOOs are back, sort of?

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector
Re: Dglexsoft MOOs are back, sort of? Hello!Vast Space (Classic)is more or less a heavily modified and fixed up version of Cosmos.You can sift, haul asteroids, engage in ground and space combat, salvage in space, work as a courier delivering cargo, and much more!Vast Space, the current

Re: Term Paper 2, the Revenge of School!

2016-10-12 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector
Re: Term Paper 2, the Revenge of School! What do you mean by magic block? The Blank Game is in another topic in the New Releases room. I think it's in page 2 maybe. And by magic, I mean items that you can use in Term Paper 2 that you can use to cast spells. The Blank Game is much, much

Re: Post your midi files here

2016-10-12 Thread AudioGames . net Forum — Off-topic room : Aminiel via Audiogames-reflector
Re: Post your midi files here Hello,You will find some of my original compositions onhttp://vrac.quentinc.net/packminiel.zipThey are in MP3 or OGG, I unfortunately  lost the MIDI sources, but I composed them entirely with my own MIDI program called MidiText, between 2006 and 2011.Enjoy and

Re: Accessible Home Recording Studio Setup

2016-10-12 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector
Re: Accessible Home Recording Studio Setup I second the M-Audio notion. URL: http://forum.audiogames.net/viewtopic.php?pid=282608#p282608 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How can I calculate damage based on speed and direction?

2016-10-12 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? Hmm, I think you'd have to apply trigonometry to calculate the angle, then add/subtract from velocity to simulate deflection. So, taking the direction and velocity i'd calculate a line to find a point of collision, then use the

Re: All about updates

2016-10-12 Thread AudioGames . net Forum — AudioGames - News room : blindncool via Audiogames-reflector
Re: All about updates Haha Dark, that joke really was hilarious! URL: http://forum.audiogames.net/viewtopic.php?pid=282615#p282615 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: WWE 2K17: Any of you getting it?

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector
Re: WWE 2K17: Any of you getting it? WWE 2k17 does announce the wrestlers when you select them on the screen. that's a plus. URL: http://forum.audiogames.net/viewtopic.php?pid=282609#p282609 ___ Audiogames-reflector mailing list

Re: Post your midi files here

2016-10-12 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: Post your midi files here downloading them now. URL: http://forum.audiogames.net/viewtopic.php?pid=282610#p282610 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: How can I calculate damage based on speed and direction?

2016-10-12 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? Hmm, I think you'd have to apply trigonometry to calculate the angle, then add/subtract from velocity to simulate deflection. So, taking the direction and velocity i'd calculate a line to find a point of collision, then use the

Re: WWE 2K17: Any of you getting it?

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : bradp via Audiogames-reflector
Re: WWE 2K17: Any of you getting it? I don't know if I will get it or not. The last few WWE games have been hit and miss. URL: http://forum.audiogames.net/viewtopic.php?pid=282611#p282611 ___ Audiogames-reflector mailing list

Re: Recommending Materia Magica again

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: Recommending Materia Magica again Few things here:1. Marks are like achievements. They aren't quests. They're basically there for bragging rights. You're not supposed to get all the marks (some are mutually exclusive, some are based on your race or class). Levelling out of Lasler

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) hi all in the forest i am trying to follow the turtle yet when i walk and hear, for example the left bleep and press the left arrrow, then when the buzzer makes a centred sound i keep walking forward, the turtle is always seeming to

Re: How can I calculate damage based on speed and direction?

2016-10-12 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? Well, okay. so I have this idea.I can calculate the ball's theta.I can then calculate the angle distance between the ball's theta, and the spot its edge smacked the brick.I can then multiply the cosine of this distance angle by

Re: Coding A Life Sim In Inform 7

2016-10-12 Thread AudioGames . net Forum — Developers room : blindncool via Audiogames-reflector
Re: Coding A Life Sim In Inform 7 Hello.I don't think this is doable in I7, but then again I've never tried to implement this sort of thingOr maybe my ideas aren't ambitious enough . URL: http://forum.audiogames.net/viewtopic.php?pid=282623#p282623

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver hello, I've recently tried the new version of timecrest, and it seams pretty good and accessible.this one is pretty interesting game, just like when I am playing games like game of thrones or the walking dead cause this one has similar

Re: Code 7 - A fully-voiced text adventure

2016-10-12 Thread AudioGames . net Forum — New releases room : Nick via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Kevin,I did try accessing the elevator,but the robot breaks down the door after sam closes the door.I also tried the previous codes that I remembered including sqpyq,changeme, and l21x9f.if I try to deactivate the robot it says access

Re: Open-source complete game in BGT

2016-10-12 Thread AudioGames . net Forum — Developers room : The coll gamer via Audiogames-reflector
Re: Open-source complete game in BGT Where can I find this old version of battlezone? URL: http://forum.audiogames.net/viewtopic.php?pid=282620#p282620 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver @Cowbunny, glad to help. Timecrest isn't actually in the database yet, I'll need to write out an entry for it, though i will want to see a little more of the game before I do that so that I can give people an accurate idea of what the

Re: accessible PSP Games?

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: accessible PSP Games? for anyone who did successfully use cloud OCR to navigate menus and other stuff, how do you guys use it?I try it in dissidia but the OCR just doesn't work. URL: http://forum.audiogames.net/viewtopic.php?pid=282624#p282624

Re: the "lucky cop" is ready to download!

2016-10-12 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: the "lucky cop" is ready to download! A class that I've wrote myself. URL: http://forum.audiogames.net/viewtopic.php?pid=282626#p282626 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New tts voices available

2016-10-12 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector
Re: New tts voices available I don't know what to think of this. While I really like the voices, I find the website irritating to navigate. When I finally found the right download link, I downloaded the john demo with that reader thing you have to use. However, I have no idea what to do. I

Re: All about updates

2016-10-12 Thread AudioGames . net Forum — AudioGames - News room : Dark via Audiogames-reflector
Re: All about updates Yes, I! thought it was funny. Then why did so many people not laugh? Really, I can hear them not laughing! they're always not laughing! stop not laughing at me! graagh! .Seriously, glad you found this fun, I do sort of try to make these somewhat amusing if I can,

Re: is there any accessible ios free soundeffect included rpg?

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector
Re: is there any accessible ios free soundeffect included rpg? Is there by any chance a demo for KODP? URL: http://forum.audiogames.net/viewtopic.php?pid=282629#p282629 ___ Audiogames-reflector mailing list

Re: Audiobook player for Windows?

2016-10-12 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Audiobook player for Windows? For most media things I still like Winamp. You can just play stuff in it, it keeps your position and it doesn't have all that library star ratings add to this, buy from that, create playlist other crap on the interface that a lot of media players do, it

Re: Coding A Life Sim In Inform 7

2016-10-12 Thread AudioGames . net Forum — Developers room : LadyJuliette via Audiogames-reflector
Re: Coding A Life Sim In Inform 7 Thanks. That's kind of what I was afraid of. Well, a disappointment, seriously. Have a nice day. URL: http://forum.audiogames.net/viewtopic.php?pid=282631#p282631 ___ Audiogames-reflector mailing list

Re: Recommending Materia Magica again

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector
Re: Recommending Materia Magica again I actually prefer to have things scripted my way when it comes to mm. iI don't really like how the mushclient bundle provided is set up. This includes dealing with the voice of my screen reader and then sapi at the same time and find that some quests

Re: Bokurano Daibouken 3 : secondary topic

2016-10-12 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic how do you open the box in 4.2 URL: http://forum.audiogames.net/viewtopic.php?pid=282633#p282633 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net Forum — New releases room : Damien C . Pendleton via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) OK. I really need to stop wondering and start asking.I absolutely love the game's soundtrack. I say soundtrack - I guess that's confusing since I notice you're using several videogame soundtracks in this.The ones I notice most

Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Awesome update. I wanted to report a bug I've noticed. If you pick up two gas masks, it usually gives you an air tank instead. The problem is that the air tank it gives you can't be used. It goes into your inventory but nothing

Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net Forum — New releases room : livrobo via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Awesome update. I wanted to report a bug I've noticed. If yo pick up two gas masks, it usually gives you an air tank instead. The problem is that the air tank it gives you can't be used. It goes into your inventory but nothing

Re: A new audio game from a new developer - Dark Passenger

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: A new audio game from a new developer - Dark Passenger Hi Dan.Awesome... I'll get it as soon as I have time to play the game. Thank you for making a direct purchase available. URL: http://forum.audiogames.net/viewtopic.php?pid=282549#p282549

Re: is there any accessible ios free soundeffect included rpg?

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: is there any accessible ios free soundeffect included rpg? Hi Dark.Thanks a lot. I get how to walk around and I'm using the virticle navigation to figure out the layout. When I go to the battle arena, nothing happens at all. THe character just stays there at the square, and no text

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver Hi.The game is really fantastic... I only have one complaint: Why does the text scroll that slowly? When reading fast, either by using Voiceover or by reading normally, it takes so long time because you constantly have to wait for the

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) Yep... If you play that, you'll be able to get any 10 cards regardless of type. In total there are about 44 new cards I believe. Most types got a few new ones except for maybe ice, but that type was already one of the strongest types

Re: Sound decryption in load_from_memory function does not work in bgt

2016-10-12 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Sound decryption in load_from_memory function does not work in bgt hello,so, I tryed both and found this results:If is file encrypted by function string_encrypt, function load_from_memory can not load it. If I used string_decrypt function, all was gód and sound is played, but if I used

Re: New tts voices available

2016-10-12 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: New tts voices available I think John seems to be the best voice out of this lot, _expression_ wise. URL: http://forum.audiogames.net/viewtopic.php?pid=282560#p282560 ___ Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Stainaddict here is an automatic download link https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Niklas, cheers for the ideas but I've got no plans to add sci-fi elements to the game, there are little references, and races that can be

Re: How to backup samsung galaxy data to computer?

2016-10-12 Thread AudioGames . net Forum — Off-topic room : Tnana via Audiogames-reflector
Re: How to backup samsung galaxy data to computer? Jinnlty wrote:When it comes to this topics,i really appreciate this software,first, it allows me to transfer text messages from android to computer, Then, backup and manage them on the computer, i don't worry about the data will be lost,

Re: My experiment with packaging and encrypting sounds with Python

2016-10-12 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector
Re: My experiment with packaging and encrypting sounds with Python Also, thanks for building this! URL: http://forum.audiogames.net/viewtopic.php?pid=282563#p282563 ___ Audiogames-reflector mailing list

Re: adding librarys in python

2016-10-12 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector
Re: adding librarys in python To get the most recent version of libaudioverse specifically, issue:pip install --pree libaudioverseYou want the prerelease as 0.9 has a lot of nice stuff in it and I don't believe @camlorn has cut a release yet. URL:

Re: the "lucky cop" is ready to download!

2016-10-12 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: the "lucky cop" is ready to download! Hello. Yeh I know. And most of them going to be fixed in this update. But I think graplinghook will take more time, But it will be fix hopefully. And enemy system is not so hard to be destroyed now. URL:

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Sounds very very interesting! I am curious to see how you will manage this in the handling and controls.Another idea about missions:What about bringing in some kind of building for example an outpost wich you can have on every land. In

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) Yep... If you play that, you'll be able to get any 10 cards regardless of type. In total there are about 44 new cards I believe. Most types got a few new ones except for ice, but that type was already one of the strongest types IMO.Hmm,

Re: adding librarys in python

2016-10-12 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector
Re: adding librarys in python To get the most recent version of libaudioverse specifically, issue:pip install --pre libaudioverseYou want the prerelease as 0.9 has a lot of nice stuff in it and I don't believe @camlorn has cut a release yet.You'll need a relatively recent version of the

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-10-12 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I have been trying to put in my access code/password, right? I logged in yesterday and started setting up my char. Thorn Witherspoon, however, I can't seem to log back in. I put in the password they sent me in the

Re: My experiment with packaging and encrypting sounds with Python

2016-10-12 Thread AudioGames . net Forum — Developers room : ctoth via Audiogames-reflector
Re: My experiment with packaging and encrypting sounds with Python Hrvoje,It would be awesome if you packaged this up into something on pip for both the case with and without libaudioverse.I'm sure it would help a lot of people who were getting started with audiogame development in

tools for helping translating documents

2016-10-12 Thread AudioGames . net Forum — Off-topic room : MSlion via Audiogames-reflector
tools for helping translating documents hello,mI would like to ask if you guys and girls know of software that will help me translate documents more eficiently?I was thinking of software that remembers my translated work so that if I translate the same sentence again I can use the same

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver from what i've seen, am in the library at the moment this is going to be a long game. when do we get to start exploring the maps? smile. URL: http://forum.audiogames.net/viewtopic.php?pid=282572#p282572

Re: Bokurano Daibouken 3 : secondary topic

2016-10-12 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yes, it is that door. so ok, but where can I enter to it? and hmm. have someone any walgthrough to made a new weapon? some to do list, where can I get huge iron, etc? It would be very usefull and great. thanks. URL:

Re: tools for helping translating documents

2016-10-12 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: tools for helping translating documents Nothing can work better than the mind of someone who owns knowledge in a certain language.Whether you use a Translation tool which remembers phrases, sentences, abriviations, or acronymes, the meaning might change in different sentences and

Re: tools for helping translating documents

2016-10-12 Thread AudioGames . net Forum — Off-topic room : MSlion via Audiogames-reflector
Re: tools for helping translating documents hello,thanks for the info but that is not what I meant. I mean so called computer assisted translation tools whereby the pc for example splits your document into translated sentences or where it keeps a memory of what you translated so that you

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-10-12 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Hi there @imaginingstuffIf you could send me an email today, we'll fix that issue for you straight away, it may be you logged in using an old system.MY email is the following:nathan-t...@hotmail.comyou should really be

Re: Crazy Party: mini-games and card battle! (beta42)

2016-10-12 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta42) Yep... If you play that, you'll be able to get any 10 cards regardless of type. In total there are about 44 new cards I believe. Most types got a few new ones except for ice, but that type was already one of the strongest types

Re: How do you play Soul Trapper?

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: How do you play Soul Trapper? I have tried the battle in chapter 18 dozens of times, literally. Have rage-quit just as many times. Have never figured out an easy way to do it. I can't memorize where exactly the buttons are on the screen.I've had some small trouble before this point,

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Aah! Now i know why some areas not working yet. In the diplomacy screen some option are marked with uncoded. So i thought you would do this for every stuff wich is not implemented yet.I love your mentioned stuff! Realy, this will be

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-10-12 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) Hello folks, and cant wait to play it! Best regards, Haramir. URL: http://forum.audiogames.net/viewtopic.php?pid=282589#p282589 ___ Audiogames-reflector mailing list

undead assaut

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector
undead assaut Hello guys!I use wine in ubuntu and would like to know how to run the game using sapi, because I don't have NVDA installed.sorry for my bad english. URL: http://forum.audiogames.net/viewtopic.php?pid=282588#p282588 ___

Re: A new audio game from a new developer - Dark Passenger

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: A new audio game from a new developer - Dark Passenger Game purchased. Thanks for the awesome game. Waiting. URL: http://forum.audiogames.net/viewtopic.php?pid=282590#p282590 ___ Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Firefly82, just got working on that for tomorrows update, all areas in the explore screen that don't exist yet are marked with not yet coded! also added lots of cool new stuff you'll see tomorrow! URL:

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver so are these 2 games in one, since i can't play "the dorr" until have completed "faded connections" but d∮y both contain the same level of accessibility? URL: http://forum.audiogames.net/viewtopic.php?pid=282576#p282576

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bucklee12, plenty more things to do, explore the land, there are tons of groups to be fought in the exploration, watch arena fights, bet on scorpion fights, visit the black market and listen to the ramblings of gar'gallock, buy and read

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Firefly82, that's a really cool idea, kinda sounds similar to something I'm planning in the future, adventurers, basically I have a plan that every 10 releases I do a big release, doesn't always go to plan and things can change but the

Re: adding librarys in python

2016-10-12 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: adding librarys in python thanks URL: http://forum.audiogames.net/viewtopic.php?pid=282582#p282582 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : bucklee12 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy hello,as for exploration. why some menus dont work? it has an assigned number, but it throws me back to te list, and not for example to the actual city. and how big is the land? i travelled the far north South, etc, and many numbers have

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Bucklee, it varies for the regions, but there are some areas that aren't yet coded due to the nature of the fact this game is heavily in development! everything with question marks hasn't been thought of yet, there are some other areas

Re: searching people to make a game with me

2016-10-12 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: searching people to make a game with me Thanks, Magur! You just nailed the whole thing down in a much better way than I was able to, but that's exactly what I meant. The article is in fact quite enlightening in some aspects of this.Lukas URL:

Re: My experiment with packaging and encrypting sounds with Python

2016-10-12 Thread AudioGames . net Forum — Developers room : Hrvoje via Audiogames-reflector
Re: My experiment with packaging and encrypting sounds with Python OK, I'll think about converting my code into python package. But first, I have to reorganize the code to make it better for use and maintenance. URL: http://forum.audiogames.net/viewtopic.php?pid=282575#p282575

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-10-12 Thread AudioGames . net Forum — Developers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) Hey guys.Just checking in to let you know that we will be releasing very soon. We have a definite release date of 26 October, although we may be releasing even sooner if possible. We are currently finishing up on level design and

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : bucklee12 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy hello,i have one other question. i managed to somehow defeat the demon horde, but now the game is literally empty, or boring or how to call it, as i dont have any enemies. i am allied with four nations, and everyone else is... just, dead

Re: Sound decryption in load_from_memory function does not work in bgt

2016-10-12 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector
Re: Sound decryption in load_from_memory function does not work in bgt Yeah, this definitely looks like load_from_memory completely ignores the decryption key set with set_sound_decryption_key, you're right.I'd be curious to know the differences between string and file encryption in BGT

Re: the "lucky cop" is ready to download!

2016-10-12 Thread AudioGames . net Forum — New releases room : The coll gamer via Audiogames-reflector
Re: the "lucky cop" is ready to download! @kianoosh How do you spawn as much enemies as you want in BGT? You've said that there's a class for that. Can you tell me which it is?Sorry for off topic posting. URL: http://forum.audiogames.net/viewtopic.php?pid=282616#p282616

Re: All about updates

2016-10-12 Thread AudioGames . net Forum — AudioGames - News room : The coll gamer via Audiogames-reflector
Re: All about updates loool dark, your jokes are awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=282617#p282617 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : cowbunny via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver Thanks to everyone trying out Timecrest! We greatly enjoy your feedback. @SLJ, the game simulates as if you are sending text messages with Ash, and it takes Ash some time to speak, similar to how it takes time for someone to type a text

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver This game is incredible!The music is beautiful and situation-specific, and the writing is superb!I love how you can also follow the characters on Twitter and really see their personalities.The developers have worked hard, and been

Re: is there any accessible ios free soundeffect included rpg?

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: is there any accessible ios free soundeffect included rpg? Hmmm, that is odd. As I remember when you go to the battle arena, a window should appear somewhere towards the top (covering most of the screen), telling you what the next fight is, what loot you will earn,  with buttons to

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver @Mirage, it actually sort of makes me want to setup a twitter account . @Slj, each message comes in sequentially. this is because if your on the home screen you'll get each message spoken as it appears, it's a way of simulating texting,

Re: Run Your own Classic 6Dragons game!

2016-10-12 Thread AudioGames . net Forum — New releases room : kevin roberts via Audiogames-reflector
Re: Run Your own Classic 6Dragons game! Hello all,@SkyLord, you can not run this game on windows, sadly it is only meant to run on a linux system. I have a copy of the game the latest one on my server however if you all want to check it out general-hosting.org 4100 so come on in and lets

Coding A Life Sim In Inform 7

2016-10-12 Thread AudioGames . net Forum — Developers room : LadyJuliette via Audiogames-reflector
Coding A Life Sim In Inform 7 So I got the admin rights issue fixed, and now I'd like to wet my feet in programming. It seems ambitious, but I'd like to make a life sim, similar to the mainstream game virtual families, but with some unique features of my own. I've chosen inform 7, because

Re: Coding A Life Sim In Inform 7

2016-10-12 Thread AudioGames . net Forum — Developers room : aaron via Audiogames-reflector
Re: Coding A Life Sim In Inform 7 @LadyJuliette: the reason you don't see anything in the manual about this type of game, is because noone has attempted to create this type of game with inform 7 before, as it's more of an interactive fiction interpreter for games like Zork etc. Granted, it

Re: skullgirls

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: skullgirls Hello folks. Diego, you may use the linux version of steam and buy the game normally I think. Also, one of the rules of the forum is to keep conversation to the english language. I know you wrote the post using both portuguese and english, but there is no need to do so. By

Re: Announcing the audiogames archive

2016-10-12 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: Announcing the audiogames archive First of all, Kautilya, please send that over. We can upload that to the archive. And now, for some breaking new, sn the form of an email from Dan!Regarding bsc games.Sadly I don't have time to open-source the games. It's unlikely to happen,

Re: New tts voices available

2016-10-12 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: New tts voices available There's no trial, just a demo mode. Activation only lets you activate with a serial key. So either launch the reader, or juts select him in your sapi5 settings. The manual doesn't have a very clear full section on the demo, but you are correct in that the demo

My first audio drama feed back.

2016-10-12 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector
My first audio drama feed back. I'm sorry if it sounds homade I recorded all the sounds.https://dl.dropboxusercontent.com/u/826 … oDrama.ogg URL: http://forum.audiogames.net/viewtopic.php?pid=282643#p282643 ___ Audiogames-reflector mailing

Re: Swamp, zombie FPS by Aprone

2016-10-12 Thread AudioGames . net Forum — New releases room : pitbull via Audiogames-reflector
Re: Swamp, zombie FPS by Aprone I see nothing has changed then ay lol, gordy will be on sometime next week me thinks so you best be on there. what I here you all cry yes its time I got in to swamp and see if anything has changed, I suspect not regarding the bitching and cheating but we

NVDA and the UK way of reading numbers.

2016-10-12 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
NVDA and the UK way of reading numbers. Hello.I am wondering weather it is worth atempting to write to the NVDA developers to make it so that numbers can be read out as two thousand five hundred instead of twenty five hundred?I am using eloquence and really don't want to stop using it if I

Re: WWE 2K17: Any of you getting it?

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: WWE 2K17: Any of you getting it? I'm probably not going to for a while at least, there are far less audio queues than I would like, especially when comparing to 2006, in which we can pretty much reverse anything and tell what's going on. URL:

Re: Warsim, text based randomly generated stratogy

2016-10-12 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Todays update has been quite a decent one, lots of new faces as always, also added faces for the leader of the rebels and the leader of the bandit horde, I've fixed a few bugs, added random currency graphics and updated independent kingdom

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver This game is so awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=282639#p282639 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Redspot, blood and paril. First public beta released!

2016-10-12 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector
Re: Redspot, blood and paril. First public beta released! Hope you can release a client update to fix the errors that people are seeing.  Mainly the inventory bug where it crashes the client.  As well as the lag spikes when items are coming at me, or when I use certain items.Call stack

NVDA and the UK way of reading numbers.

2016-10-12 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector
NVDA and the UK way of reading numbers. Hello.I am wondering weather it is worth atempting to write to the NVDA developers to make it so that numbers can be read out as two thousand five hundred instead of twenty five hundred?I am using eloquence and really don't want to stop using it if I

Re: Audiobook player for Windows?

2016-10-12 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: Audiobook player for Windows? Foobar FTW!  It's still being updated, still supported, and it works simplistically right out of the download! URL: http://forum.audiogames.net/viewtopic.php?pid=282640#p282640 ___ Audiogames-reflector

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver This game is so awesome! Just started chapter 3. URL: http://forum.audiogames.net/viewtopic.php?pid=282639#p282639 ___ Audiogames-reflector mailing list

Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-12 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector
Re: NVDA remote unsecurity prooven, recording of dev included Well, as I don't know the Teamtalk server from where you were in the discussion that's so embarasing to me. If that happens again I will never use remote. URL: http://forum.audiogames.net/viewtopic.php?pid=282644#p282644

Re: Timecrest: The Door major update with VoiceOver

2016-10-12 Thread AudioGames . net Forum — New releases room : cowbunny via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver @hanif, @kingzombie, thank you for your kind words. Please tell us what you think as you play through the game.@Dark, good feedback that item descriptions are not accessible in the Merchant tab. What would feel most natural to you? Would

Re: Looking for a good/free client for multiplayer card and board games

2016-10-12 Thread AudioGames . net Forum — General Game Discussion : Aminiel via Audiogames-reflector
Re: Looking for a good/free client for multiplayer card and board games Hello all,On the playroom, only chess, battleship and reversi have a very basic visual  board. All the rest is text only, but it is effectively shown on screen with a few colors. So, although probably not very

Re: Code 7 - A fully-voiced text adventure

2016-10-12 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure Hi Nick,try accessing the elevator and remember how you obtained codes like this before. URL: http://forum.audiogames.net/viewtopic.php?pid=282598#p282598 ___ Audiogames-reflector mailing list

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