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Mike, it looks like your computer has a Trojan horse. You need to run a
security scan.
Cordially,
Kerry Thompson
On Fri, Oct 12, 2012 at 9:59 AM, Mike Ogrady mike.ogr...@gmail.com wrote:
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Graeme
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So I have a sprite that has a child sprite with some objects in it... I am
trying to print it with code like:
if ( !printJob.start() )
return;
var origWid:Number = clip.width;
clip.width = printJob.pageWidth;
clip.scaleY =
because your clip has a filter and its filtered dimensions are too large?
On 4-10-2012 19:25, Ted Lehr wrote:
So I have a sprite that has a child sprite with some objects in it... I am
trying to print it with code like:
if ( !printJob.start() )
return;
Not filter that I am aware of...
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Hans Wichman
Sent: Thu 10/4/2012 1:33 PM
To: Flash Coders List
Subject: Re: [Flashcoders] printJob
because your clip has a filter and its filtered dimensions are too large?
although I am using custom classes i.e. var headC:gridHead = new gridHead()
maybe that is what it is referring to
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Hans Wichman
Sent: Thu 10/4/2012 1:33 PM
To: Flash Coders List
Subject: Re: [Flashcoders]
Filters should show up in the debugger (or inspect it with
monsterdebugger eg), custom classes should not be the problem
weirdness
On 4-10-2012 20:11, Ted Lehr wrote:
although I am using custom classes i.e. var headC:gridHead = new gridHead()
maybe that is what it is referring to
I shall be out of the office from the 25th September to the 8th October.
If your email is urgent please contact Greg Denness on
greg.denn...@inertiasoftware.com.
Kind Regards,
Graeme
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bootcamp :)
On 2-10-2012 16:35, Joel Johnson wrote:
Hey,
I was looking for a good FlashDevelop alternative on Mac, and can't seem to
find one. I've been reading that TextMate and Eclipse are possible options,
but wanted to know what you guys thought.
I'm looking to develop casual games for
You can use eclipse and the flex plugin, so far I have those also, if
you want you can go to adobe and and ask for a free license for flex.
( I have it)
Gus
On Oct 2, 2012, at 10:50 AM, Hans Wichman wrote:
bootcamp :)
On 2-10-2012 16:35, Joel Johnson wrote:
Hey,
I was looking for a good
IntelliJIDEA is the best AS3 IDE you can get - runs on Mac
Obviously this is just my opinion (but is based on evaluations across some
large teams in 2 separate businesses) - you gotta pay for it though
Tom
On 2 Oct 2012, at 15:35, Joel Johnson wrote:
Hey,
I was looking for a good FlashDevelop
I shall be out of the office from the 25th September to the 8th October.
If your email is urgent please contact Greg Denness on
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Kind Regards,
Graeme
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REALLY? Till the 8th…
Thanks,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Oct 2, 2012, at 11:03 AM, graeme.cl...@inertiasoftware.com wrote:
I shall be out of the office from the 25th September to the 8th
The solution involving Bootcamp appears to sound like it's similar to the
Flashdevelop Bridge solution, if it involves installing another OS on a
partition. I'd probably look at that as a last option - thanks anyway! :)
I'll look over IntelliJIDEA.
Having said that, were you guys able to do any
Bootcamp was suggested tongue-in-cheek, I think.
If you use parallels, you can run your PC development under a virtual
machine on Mac.
On 02/10/2012 18:09, Joel Johnson wrote:
The solution involving Bootcamp appears to sound like it's similar to the
Flashdevelop Bridge solution, if it
Hi,
yup windows on another partition, its a pain, but the parallels /
coherence mode is pretty awesome though.
There are even some drivers out there allowing you to read/write ntfs
from mac and vice versa so basically you run flashdevelop within a
window on your mac, with complete disk access
You can set break points etc in IntelliJ and step through code etc - not used
it much, but had one dev who def set it up
Tom Gooding
+447989970920
On 2 Oct 2012, at 18:09, Joel Johnson joeljohnson.in...@gmail.com wrote:
The solution involving Bootcamp appears to sound like it's similar to
I shall be out of the office from the 25th September to the 8th October.
If your email is urgent please contact Greg Denness on
greg.denn...@inertiasoftware.com.
Kind Regards,
Graeme
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I shall be out of the office from the 25th September to the 8th October.
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greg.denn...@inertiasoftware.com.
Kind Regards,
Graeme
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I shall be out of the office from the 25th September to the 8th October.
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Kind Regards,
Graeme
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The other problem is that in a GPU rendering pipeline, vector art is
even more expensive (maybe a bit less so with D3D 11 and hardware
tessellation, but so far that isn't common on mobile devices). The GPU
really needs bitmaps. But a smart render path with vector caching could
really get the
I shall be out of the office from the 25th September to the 8th October.
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greg.denn...@inertiasoftware.com.
Kind Regards,
Graeme
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use VeriSign. $499.00 for the year
Yes. Verisign is great for AIR. They are really just certifying that the
deployment has not been altered since the developer packaged it with a
certificate. Reliant on the integrity of the developer, which is what I can't
afford.
I'm really looking for
I develop for corporations and enterprises deployment, not to the public, so
Verisign is all I've ever had to use.
Best of luck,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Sep 28, 2012, at 12:38 PM, Randall
I shall be out of the office from the 25th September to the 8th October.
If your email is urgent please contact Greg Denness on
greg.denn...@inertiasoftware.com.
Kind Regards,
Graeme
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Any estalished third party service for certification that apps are secure and
virus free? With swf and AIR experience.
Thanks,
Randy Tinfow
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I use VeriSign. $499.00 for the year.
https://www.symantec.com/verisign/code-signing/adobe-air
Good luck,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Sep 27, 2012, at 11:37 AM, Randy Tinfow wrote:
Any
I shall be out of the office from the 25th September to the 8th October.
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greg.denn...@inertiasoftware.com.
Kind Regards,
Graeme
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Anyone know of a guide to making an enterprise distribution on a PC?
Thanks,
Paul
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Thanks, I like it!!!
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ivan Dembicki
Sent: zaterdag 22 september 2012 14:51
To: Flash Coders List
Subject: [Flashcoders] AS live coding demo
Hello,
Wow!
If I saw it live, maybe. Recreated? pffft. I've seen talking gas pumps in TV
ads.
Wow!
http://www.youtube.com/watch?v=caux7Uh2BK0
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Ah, for those interested in developing for mobile by using Flash/Air, I
suggest to check this forum:
http://forums.adobe.com/community/air/development/mobile?view=discussions
There are many interesting discussions-
Il 18/09/2012 22:45, Kevin Newman ha scritto:
On 9/18/12 11:04 AM, Tom Gooding
I have made loads of AIR apps for tablets and display stands. They are not
for public download, they are all for marketing events that guests at an
event use or trained staff use. I use Flash CS5.5 and we normally use
Samsung tablets as compiling to Android is so much quicker and easier than
to
Jon Bradley wrote :
The problem of flash for mobile is as much about politics and protecting the
Apple appstore than anything else -it seems to me that flash was a threat by
allowing apps to be produced bypassing Apples appstore.
It is the problem of HTML5 too, since all these may happen in
On 18/09/2012 10:48, Cédric Muller wrote:
Jon Bradley wrote :
The problem of flash for mobile is as much about politics and protecting the
Apple appstore than anything else -it seems to me that flash was a threat by
allowing apps to be produced bypassing Apples appstore.
It is the problem of
Flash is not dead. It's hibernating.
I for one don't see why everyone went with Apples view. Flash works on almost
all other phone devices doesn't it? I do agree with Jobs, that flash pieces
(not Flash itself) can be an inferior product, but this I believe was a problem
that lay in the flash
Flash would not have been an option when the first iPhone came out, we all know
it by now.
Apple is too protective, but that's why they achieved to release hardware that
always work with their OS and apps. That's a true plus when it comes to users;
though it is getting less innovative with the
Karl DeSaulniers wrote :
Flash is not dead. It's hibernating.
. With SOME of the fault in the way flash handles things.
Adobe was a little confusing on that one. It somehow proved it lacked of
vision, and failed to capitalize the 'money grabbing' process that was needed
for Mankind
I personally think that if Flash wants to compete with the likes of
HTML 5 and jQuery, it needs to step out of the plugin area.
Make it an EMCA viable script language. Like Actionscript becoming
Javascripts competitor. Make it so Actionscript can control and
manipulate DOM.
Just sayin..
The web standards comittee already squashed Adobe's attempt to get
ecmascript 2 adopted as a browser standard - making actionscript and
javascript compatible.
Adobe is never going to try and make Flash compete with javascript as a
DOM manipulator.
Adobe is going to concentrate on markets
Well in my understanding from starting with Flash 5.
HTML and javascript could not do what Flash was doing and that made it
all the rage.
Now that HTML (so to speak) has caught up, I think Flash would do a
great service and join in if you will.
Just because they turn you down, doesn't mean
hmmm, i'd say from future splash days flash was doing something that html
could not deliver. it still does in a lot of ways but it's always a plugin.
adobe could have done a google a while back and made a browser but that
boat has sailed a long time ago. flash is still way better than any flavour
Ooops...mis-quote. I didn't write that bit :)
On Sep 18, 2012, at 5:48 AM, Cédric Muller wrote:
Jon Bradley wrote :
The problem of flash for mobile is as much about politics and protecting
the Apple appstore than anything else -it seems to me that flash was a
threat by allowing apps to
Make it an EMCA viable script language. Like Actionscript becoming
Javascripts competitor. Make it so Actionscript can control and manipulate
DOM.
Just sayin..
THAT would be AWESOME and make me VERY HAPPY.
Jason Merrill
Instructional Technology Architect II
Bank of America Global
Actionscript can manipulate DOM... because as1 is quite the same as js.
My personal experience: I'm a flash developer since 2002, I've begun
with Flash 6 (before I was a classic programmer, c, clipper and so on).
I appreciated very much when As3 came out because I was freed by that
nightmare of
I have a couple of questions about AIR / mobile device dev:
1) Has anyone on this list shipped anything decent (by this I guess I mean
commercially successful; gave +ve ROI on dev/sales costs) into the AppStore
using AS3/AIR?
2) Has anyone got any practical advice for technology choices for an
1) Has anyone on this list shipped anything decent (by this I guess I mean
commercially successful; gave +ve ROI on dev/sales costs) into the AppStore
using AS3/AIR?
Not me personally, but aware of these chart toppers:
thanks - had seen Machinarium - will take a look at Wonderputt, thing that
worries us specifically with AIR is the networking stack; running robust /
low-latency socket connections for multiplayer games (which we do fine in
browser flash).
On 18 Sep 2012, at 16:48, Mike Duguid wrote:
1)
Tom Gooding skriver:
thanks - had seen Machinarium - will take a look at Wonderputt, thing that
worries us specifically with AIR is the networking stack; running robust /
low-latency socket connections for multiplayer games (which we do fine in
browser flash).
I say that AIR is even more
Henrick
I do agree with you that Flash's vector graphics would save a lot of
bandwidth. What I meant was that if you download a bitmap the effect on
battery life would be the same for Flash, HTML5 and JS, so the argument
about Flash didn't stand up.
On this vector vs bitmaps thing...
For
Unfortunately the problem is pixels themselves. With higher res screens the
desire for clean imagery is greater. So with pixels, they have to be set at
there largest size at 72 DPI. So this means with zoomed material you have to
have multiple images set at their largest size per device
what program did you use for creating apps for android and ios?
Gus
On Sep 18, 2012, at 11:02 AM, Ima Newsletta wrote:
Actionscript can manipulate DOM... because as1 is quite the same
as js.
My personal experience: I'm a flash developer since 2002, I've begun
with Flash 6 (before I was a
On 18/09/2012 18:49, Gustavo Duenas wrote:
what program did you use for creating apps for android and ios?
Btw I didn't left Flash, I use it for making Android and iOS apps and
it works very well.
Gus
On Sep 18, 2012, at 11:02 AM, Ima Newsletta wrote:
Actionscript can manipulate DOM...
Adobe Flash CS5.5 updated to AIR3.2, I'm really satisfied with it.
I've made this application (100,000+ downloads, more than 1,000 feebacks
for an avarage rate of 4.6)
https://play.google.com/store/apps/details?id=air.com.int33h.kfm
It took me about a year to design, program and testing and I'm
Ah this gives me more confident to stay where I am and continue upgrading
myself in action script sphere. I have been into action scripting for now
nearly a decade and recently was getting a bit confused of where will it
actually lead to. Though my knowledge of action scripting helped me a lot
There are a number of Stage3D based frameworks that are attempting to do
just that (including my poor neglected Backstage2D).
Kevin N.
On 9/17/12 5:54 PM, Henrik Andersson wrote:
Flash needs a more powerful caching system for rasterized vector art.
I haven't shipped anything public, but have shipped a couple of demos
and ad-hoc distributed apps that clients were pretty happy with.
There is a highish profile Flash site that we are currently planning to
revamp for mobile and desktop, all using Flash and AIR. I think Adobe
has a good story
On 9/18/12 11:04 AM, Tom Gooding wrote:
1) Has anyone on this list shipped anything decent (by this I guess I mean
commercially successful; gave +ve ROI on dev/sales costs) into the AppStore
using AS3/AIR?
Also, I didn't have anything to do with it, but I think the NBC Sports
(formerly NBC
Hopefully, Flash will live on in AIR...
http://labs.visual-analytics.net/?p=543
Internet 2 is the Internet of (mostly mobile) Applications. So IOS ist
the next Internet “Browser”. As Flash was blasted as being the problem
the reality that HTML is the technology of the old WWW was overseen.
HTML5 is finally on the downslide of the gartner hype cycle's peak of
inflated expectations. So it makes sense that people are starting to
pronounce it's death. Mark Zuckerberg has caught on with his comments
about native apps vs. HTML5 from last week too.
HTML always had a place, and
That article is very interesting Kevin. I will chew on it a bit more
tomorrow, after work.
One thing that Apple issue seemed to miss was that any significant
download of pixels, no matter what the delivery language, is going to
use a similar amount of battery life. So it really had little to
John McCormack skriver:
One thing that Apple issue seemed to miss was that any significant
download of pixels, no matter what the delivery language, is going to
use a similar amount of battery life. So it really had little to do with
Flash. More to do with control of the market.
I beg to
From an eLearning perspective, anyone dealing with a browser-based LMS
will need to start planning for HTML5/JS/CSS unless something new comes
out that that is not currently on the radar.
gregb
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
Of static art and of limiting complexity. The moment complex vectors are used,
the data requirements balloon and once motion is taken into consideration (data
for per-control point manipulation) the argument is far out the window.
Either way, it's a moot argument.
-j
On Sep 17, 2012, at 4:13
i think battery life is paramount to data consumption in mobile, and the bits
saved by vector formats
have a very high cost in cpu cycles.
this is why AIR for iOS tends towards starling / spritesheet methodologies.
On Sep 17, 2012, at 4:13 PM, Henrik Andersson he...@henke37.cjb.net wrote:
Jon Bradley skriver:
Of static art and of limiting complexity. The moment complex vectors are
used, the data requirements balloon and once motion is taken into
consideration (data for per-control point manipulation) the argument is far
out the window.
Either way, it's a moot argument.
http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html
On Sep 17, 2012, at 4:35 PM, Henrik Andersson he...@henke37.cjb.net wrote:
Jon Bradley skriver:
Of static art and of limiting complexity. The moment complex vectors are
used, the data requirements balloon and once
It's just the mathematics of how vectors are managed and calculated (on CPU).
There really is no comparison - vector graphics are convenient, not performant.
It's quite easy to look up online - or imagine watching your favorite movie on
the big screen and it being all vector (it would never
Ross P. Sclafani skriver:
http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html
That discusses runtime performance, not how big the data is. And it does
not provide any concrete research results. Just unscientific individual
observations.
I want concrete numbers that
Just look up the storage and memory needs of a vector point (plus it's
animation) and compare that to an RGB triplet.
It's pretty easy to find what you are looking for.
-j
On Sep 17, 2012, at 4:57 PM, Henrik Andersson he...@henke37.cjb.net wrote:
Ross P. Sclafani skriver:
On 17/09/2012 22:10, Jon Bradley wrote:
Just look up the storage and memory needs of a vector point (plus it's
animation) and compare that to an RGB triplet.
It's pretty easy to find what you are looking for.
I don't think it's easy at all. A complex image with a lot of irregular
detail may
Paul Andrews skriver:
Adobe has said for years that mobile platforms should use bitmaps to
conserve processor utilisation. The other real problem with flash is
that some developers use inefficient processing loops that eat up
processing power - I can often see it on my laptop when the fan
Agreed.
By converting from vectored to rastered art for some of our complex
components we tripled the frame rate in Flash.
At the same time, we converted our character from 6MB to 42KB by converting
it from a sprite sheet into animated components in Flash, but it took the
artist quite a while!
You are right about this - it is situational. However, if one is concerned with
performance and processor load, vectors fail at any mild level of complexity
compared to bitmaps.
An image with irregular detail can still, most always (unless every pixel is
different) be compressed down to a
flashcoders-requ...@chattyfig.figleaf.com
flashcoders-requ...@chattyfig.figleaf.com wrote:
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To subscribe or unsubscribe via the World Wide Web, visit
Hi,
you mean something like this? :
http://www.mikechambers.com/blog/2010/08/04/getting-started-with-flash-and-arduino/
(serproxy tinkerproxy etc)
greetz
Hans
On 29-8-2012 5:56, Eric E. Dolecki wrote:
I have some hardware that sends serial data over USB. Any good proxy app to
use with
Eric E. Dolecki skriver:
I have some hardware that sends serial data over USB. Any good proxy app to
use with Sockets to read that data in an AS3 app?
Have you tried an AIR native extension?
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Is there an AIR native extension that can somehow directly allow me to
socket connect to a device over USB? That would be fantastic... would one
be required to use Flex to generate the AIR, or can it be a standard AS3
app?
Eric
On Wed, Aug 29, 2012 at 4:53 AM, Henrik Andersson
What USB device(s) specifically?
If it's of the Arduino family, consider:
http://code.google.com/p/as3-arduino-connector/
For HID devices (keyboards, mice, gamepads and such):
http://code.google.com/p/air-hid-usb/
Hope this helps,
Jim
On 8/29/12 10:24 AM, Eric E. Dolecki wrote:
Is there an
Hi guys...
I am trying to build a fairly simple custom component that will act as a
timeline of events. I have noticed the examples of flexlib's Timeline
component only really supports minute breakdowns.
Basically, what I am trying to accomplish is that I will have a sound that
is X length (lets
I have some hardware that sends serial data over USB. Any good proxy app to
use with Sockets to read that data in an AS3 app?
Google Voice: (508) 656-0622
Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki
http://blog.ericd.net
Thanks Karl!
Unfortuneatly it crashes the same way.
I think I have to search for a solution how to display html-encoded string
in a datagrid?
Best regards,
Cor van Dooren
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
Ooh Sry, brain fart.. :P
Try this..
function stringToMysqlFormat($original_input) {
//for inserting the data INTO mysql
$my_string =
html_entities(mysql_real_escape_string($original_input));
return $my_string;
}
function mysqlToHTMLFormat($encoded) {
Hi Karl,
:-) This is exactly what I did in the first mail, or do I miss something??
Original:
function stringToMysqlFormat($original_input) {
//for inserting the data with special characters INTO mysql
$html_encoded =
htmlentities(mysql_real_escape_string($original_input));
Karl,
Maybe the full picture helps some more
I use these functions to create a xml string to return to Flash.
With use of the mysql fieldnames as key en the content as value and never
have to worry about wath the fieldnames are.
So when Flash reads a project it send a URLVariable to PHP:
Doh.. your right.
Let me try again.
Best,
Karl
On Aug 8, 2012, at 2:07 AM, Cor wrote:
Hi Karl,
:-) This is exactly what I did in the first mail, or do I miss
something??
Original:
function stringToMysqlFormat($original_input) {
//for inserting the data with special characters INTO
Hey Cor,
One thing I noticed was the string $xmlOutput was switching between
single and double quotes. Probably want to stick to one or the other.
Excuse the re-write, but this is how I would write that php.
Don't know if it works as I can not test, but try this code and let me
know what
Hello Karl,
Because the code is never to be reused, I have put it all-in-one.
But I agree on creating separate functions.
Before I go into that I would like to solve my datagrid issue first.
I thought using it is common to use double quotes when handling strings and
single quotes when code needs
Hi Cor,
The side effects of using double and single together on one string
can produce unexpected results with escaped or non-escaped data that
goes in the string.
For example:
This works
$string = this is a string for bob's database;
or this will to
$string = 'this is a string for bob\'s
Thanks Karl,
stripslashes crashes the application.
It goes wrong on name-value pair in the URLVariables.
I use characters like ë, é, etc.
My textfields render as HTML and everything works as I expected.
But, I also use the Datagrid component and in there these is shown like
Atilde;laquo;
Yes, I
Shooting in the dark, but try this.
function stringToMysqlFormat($original_input) {
//for inserting the data INTO mysql
$original_input =
urlencode(stripslashes($original_input));
$string = mysql_real_escape_string($original_input);
return
Hi All,
I am having a problem with loading data correctly in my Datagrid.
User input data is stored in MySQL through PHP with these functions:
function stringToMysqlFormat($original_input) {
//for inserting the data with special characters INTO mysql
Can you post what some data looks like before you put it into mysql?
On Aug 6, 2012, at 8:52 AM, Cor wrote:
Hi All,
I am having a problem with loading data correctly in my Datagrid.
User input data is stored in MySQL through PHP with these functions:
function
Does this hel:
INSERT INTO `tbl_projecten` (`project_nummer`, `project_werk`,
`project_betreft`, `project_datum`, `project_klantnummer`,
`project_ordernummer_klant`, `project_contactpersoon`, `project_opdracht`,
`project_aanneemsom`, `project_conform`, `project_besteldatum`,
`project_BTW`,
Yes and no.
That is your SQL insert statement, which is good to know,
but I was referring to the value of $original_input.
Or is that statement the value of $original_input?
What has the html special characters in it?
Best,
Karl
On Aug 6, 2012, at 3:39 PM, Cor wrote:
Does this hel:
INSERT
try this.
function stringToMysqlFormat($original_input) {
//for inserting the data INTO mysql
$original_input = stripslashes($original_input);
$string = mysql_real_escape_string($original_input);
return $string;
}
function
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Hey all -
I am looking for some starter code. Imagine stacks of sprites vertically.
You select a number and the camera moves up to that stack. This is 3d.
Does anyone have any quick code to get me rolling? I haven't done much 3d
in Flash and I'm not sure where to start quickly.
Thanks!
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