Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Gordan Sikic
Hi, Pilots are taught to think in terms of pressure on stick not displacement. That is part of the reason that the F-16 is built the way it is. Thats OK, I agree, with one small change: pilots are not *taught* to think in terms in terms of pressure on stick. It is the natural way of sensing the

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman wrote: Personally, I would be in favor of using angles to describe the positions of left/right aileron, elevator, rudder and nose/tail wheel. Please, not for the wheels. Really. It doesn't probably matter too much for 3d animation if your conversion factor

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Jim Wilson wrote: This is just what was going through my mind when reading this discussion. Jon's concern is quite valid, but there are problems. As I work through these concepts in my mind, I can see that although the current method sounds more complicated for the 3D animator, having to deal

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Jon S Berndt wrote: On Thu, 16 Dec 2004 20:47:03 - Jim Wilson wrote: It might be useful for someone to work through the values as that would be report for the various stages of deployment on a 747 flap system. As Richard message suggests here the detail required by the 3D modeler is

Re: [Flightgear-devel] PATCH: two changes to data/Aircraft/737/Instruments/pfd2.xml

2004-12-17 Thread Erik Hofman
Chris Metzler wrote: The first: In going from version 1.3 to 1.4, Melchior Franz noted that there was no /velocities/vertical-speed-fpm property to display, and changed the property referenced to /velocities/vertical-speed-fps, which does exist. But the display should show fpm; so a scale

[Flightgear-devel] GUI Improvements was: Things to do to improve Flightgear

2004-12-17 Thread Thomas Förster
Am Donnerstag 16 Dezember 2004 18:45 schrieb Christian Mayer: ...[other GUIs besides PUI Well, I don't think that replacing PUI has a high priority. Thats probably right. I doesn't look that bad (but doesn't mirror the OS style). And it get's drawn by OpenGL with a low overhead. So we

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Arnt Karlsen
On Fri, 17 Dec 2004 09:22:17 +0100, Gordan wrote in message [EMAIL PROTECTED]: Hi, Pilots are taught to think in terms of pressure on stick not displacement. That is part of the reason that the F-16 is built the way it is. ..this used to be the doctrine in at least the 1980'ies in the

Re: [Flightgear-devel] GUI Improvements was: Things to do to improve Flightgear

2004-12-17 Thread Matthew Law
* Thomas Frster [EMAIL PROTECTED] [2004-12-17 10:20]: So giving the user a choice is probably the best way to go, i.e. using a QT-based one on Linux, a native Windows GUI on Windows, no GUI at all in a real simulator setting. IMHO, there would be just as much work involved in creating a

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Curtis L. Olson wrote: Erik Hofman wrote: Personally, I would be in favor of using angles to describe the positions of left/right aileron, elevator, rudder and nose/tail wheel. Please, not for the wheels. Really. It doesn't probably matter too much for 3d animation if your

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
On Behalf Of Arnt Karlsen On Fri, 17 Dec 2004 09:22:17 +0100, Gordan wrote in message [EMAIL PROTECTED]: Hi, Pilots are taught to think in terms of pressure on stick not displacement. That is part of the reason that the F-16 is built the way it is. ..this used to be the doctrine

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Jon Berndt wrote: (And If you don't believe me, start to work on the gear animations of the Fokker-50 in degrees (0 - 90 degrees). If you manage to get that working we could start talking again). I think this illustrates the futility of trying to use a one-size-fits-all animation strategy. It

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? It should be, if the FDM does it's thing right. Erik Not so fast. Aero tables might be indexed for flaps based on angle. If the flaps are

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Curtis L. Olson wrote: It doesn't probably matter too much for 3d animation if your conversion factor get's you close. There is another thing, all doors, struts and support bars are animated based on the gear extension. While the main gear extension might be perfectly valid in degrees,

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Erik Hofman
Jon Berndt wrote: Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? It should be, if the FDM does it's thing right. Erik Not so fast. Aero tables might be indexed for flaps based on angle. If the

RE: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-17 Thread Norman Vine
Matthew Law writes: Personally, I'd prefer to see a nice OpenGL based GUI like some of the other simulators and, dare I say it, games. With this method you can throw out native look and feel and just have a very nice looking functional user interface that works on any platform with OpenGL

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Jon Berndt wrote: good chance that you're not going to get exactly 30 degrees flaps. The actuator mechnism probably won't linearly extend the flaps due to the compound nature of the flap mechanisms. If that is the case the FDM should know about it more than anything else IMHO.

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Boy, do I enjoy a vigorous debate, especially when I am right. Unfortunately, in this case, I appears that I did not consider all the needs of the animation system. Neither one should have to be designed to make up for something the other doesn't do. So I think the best thing to do, as we've

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Arnt Karlsen
On Fri, 17 Dec 2004 07:32:04 -0600, Jon wrote in message [EMAIL PROTECTED]: On Behalf Of Arnt Karlsen On Fri, 17 Dec 2004 09:22:17 +0100, Gordan wrote in message [EMAIL PROTECTED]: Hi, Pilots are taught to think in terms of pressure on stick not displacement. That is part

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Norman Vine
Jon Berndt writes: Boy, do I enjoy a vigorous debate, especially when I am right. Unfortunately, in this case, I appears that I did not consider all the needs of the animation system. Neither one should have to be designed to make up for something the other doesn't do. So I think the

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Gordan Sikic
Hi Jon, output laterally, on the pedals, and front/back on the stick. I think that's why the control law diagrams I have seen use pilot stick force as the input unit. One hundred percent of the control law diagrams I have seen that include pilot inputs use force. Once more, do not make general

Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-17 Thread Oliver C.
On Friday 17 December 2004 14:50, Norman Vine wrote: Matthew Law writes: Personally, I'd prefer to see a nice OpenGL based GUI like some of the other simulators and, dare I say it, games. With this method you can throw out native look and feel and just have a very nice looking functional

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 15:26:26 +0100 Gordan Sikic [EMAIL PROTECTED] wrote: Hi Jon, Once more, do not make general statements, based on a few examples. Jon wrote: One hundred percent of the control law diagrams ... emphasisI have seen/emphasis that include pilot inputs use force. There are _many_

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Curtis L. Olson
Jon Berndt wrote: No, the FDM doesn't care about anything but commanded flap position - which will be taken to actual position through the FCS, but with JSBSim actuator dynamics are not required to be modeled. Commanded and actual positions are in degrees. As I said before, does 30 degrees flaps

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Curtis L. Olson
Jon Berndt wrote: Boy, do I enjoy a vigorous debate, especially when I am right. Unfortunately, in this case, I appears that I did not consider all the needs of the animation system. Neither one should have to be designed to make up for something the other doesn't do. So I think the best thing to

[Flightgear-devel] CVS Error?

2004-12-17 Thread John Wojnaroski
Hi, I may have posted this late last night, but seems to have been lost. If a duplicate post, my apologies Compiling the CVS pre-release error in FGNozzle.cxx complaining about snprintf as implicit declaration at line #74 Currently running 0.9.5 Did I miss something skipping over 0.9.6?

Re: [Flightgear-devel] CVS Error?

2004-12-17 Thread Curtis L. Olson
John Wojnaroski wrote: Hi, I may have posted this late last night, but seems to have been lost. If a duplicate post, my apologies Compiling the CVS pre-release error in FGNozzle.cxx complaining about snprintf as implicit declaration at line #74 Currently running 0.9.5 Did I miss something

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 10:07:47 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: Jon, the problem is: how does the interface know how to normalize the control surface positions? Where does it read the maximum limits from? The FDM is really the only piece that is going to know this information.

RE: [Flightgear-devel] CVS Error?

2004-12-17 Thread Norman Vine
#include stdio.h #if defined(WIN32) !defined(__CYGWIN__) #define snprintf _snprintf #endif -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of John Wojnaroski Sent: Friday, December 17, 2004 11:33 AM To: FlightGear developers discussions Subject:

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 10:05:04 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: The FDM may choose to carry along with that abstraction (which makes sense) because you are concerned with getting the right performance when the lever is in the 30 degree position. It all works out in the end, but

Re: [Flightgear-devel] CVS Error?

2004-12-17 Thread Chris Metzler
On Fri, 17 Dec 2004 10:49:56 -0600 Curtis L. Olson [EMAIL PROTECTED] wrote: I believe Erik just synced the flightgear tree up with the latest JSBsim cvs, so there could be some portability issue that has crept in. I haven't had a chance to compile the latest cvs commits myself. It's

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Adam Dershowitz
I disagree. It is easy to say what is natural, but hard to show it. After someone has been flying for a while it sure feels natural. But when I have a new student I find that very often they over control the aircraft. I can get them to quite down by convincing them to just use pressure. Maybe

[Flightgear-devel] FlightGear not compatible with autoconf 1.57

2004-12-17 Thread Arthur Wiebe
I just checked out the latest source from CVS and ran autogen.sh. Then when trying to run configure I got the following error: configure: error: cannot run /bin/sh ./config.sub After upgrading to autoconf 1.59 there were some warnings when running autogen.sh but at least configure works. I'm

Re: [Flightgear-devel] CVS Error?

2004-12-17 Thread John Wojnaroski
That was it. The other modules explicitly call out the include directive and ifdef, but they appear to be excluded in the JSBSim files ? seems like something is missing/mis-set on my system , if others are not having this problem. At any rate, adding it in for the complaining files will work

Re: [Flightgear-devel] CVS Error?

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 11:35:24 -0800 John Wojnaroski [EMAIL PROTECTED] wrote: That was it. The other modules explicitly call out the include directive and ifdef, but they appear to be excluded in the JSBSim files ? seems like something is missing/mis-set on my system , if others are not having

[Flightgear-devel] Next error

2004-12-17 Thread John Wojnaroski
Hi, back to main.cxx at line #759 in fgMainInit(...) main.cxx:759: assuming on overloaded member function Regards John W ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] C172P Model Year?

2004-12-17 Thread Dave Martin
Just wondering if the C172P is supposed to represent a specific model year? I've come to the point of placing a landing light on the aircraft but the location is different between early 172s; in the wing with a taxi light and late 172Ps (early 80's) where it is located in the nose with no taxi

Re: [Flightgear-devel] C172P Model Year?

2004-12-17 Thread Curtis L. Olson
Dave Martin wrote: Just wondering if the C172P is supposed to represent a specific model year? I've come to the point of placing a landing light on the aircraft but the location is different between early 172s; in the wing with a taxi light and late 172Ps (early 80's) where it is located in the

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Lee Elliott
On Thursday 16 December 2004 21:17, Jon S Berndt wrote: [snip...] Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? Are you not assuming a linear transition here? It doesn't have to be. LeeE

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Lee Elliott
On Thursday 16 December 2004 22:08, Gordan Sikic wrote: [snip...] (about F16) AFAIK, it has nonmoving joystick, and force transducers, and it is normal for that plane to ise output from the transduced as a input. The original HOTAS non-moving sticks in the development a/c were changed to

[Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45

2004-12-17 Thread Richard Andrews
Thomas Foerster wrote: So giving the user a choice is probably the best way to go, i.e. using a QT-based one on Linux, a native Windows GUI on Windows, no GUI at all in a real simulator setting. This is the same sort of idea I had been toying with. As a newbie to fg I felt that one tool that

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Vivian Meazza
Lee Elliott wrote: On Thursday 16 December 2004 21:17, Jon S Berndt wrote: [snip...] Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to 60? Are you not assuming a linear transition here?

[Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
I have built an application bundle of FlightGear for Mac OS X. It's a rather large application because it includes everything such as the base data, fgfs, etc. Compressed it's a total of 132 MB. I have no place to host such large files so I've made it available via BitTorrent. I've attached it to

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 21:51:56 - Vivian Meazza [EMAIL PROTECTED] wrote: How do FDMs handle Fowler flaps? i.e. the first part of the action extends the flap rearwards without any rotation, acting only to increase wing area, then for the rest of the action rotate downwards? Easy enough to 3d

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Lee Elliott
On Friday 17 December 2004 21:51, Vivian Meazza wrote: Lee Elliott wrote: On Thursday 16 December 2004 21:17, Jon S Berndt wrote: [snip...] Also, ask yourself the question, does the normalized value of, say, 0.5 really correspond to 30 degrees of flaps when the total range is 0 to

Re: [Flightgear-devel] C172P Model Year?

2004-12-17 Thread David Megginson
On Fri, 17 Dec 2004 20:38:33 +, Dave Martin [EMAIL PROTECTED] wrote: Just wondering if the C172P is supposed to represent a specific model year? Totally up to you, but my 172P POH is for the 1981 model, for what that's worth. I cannot even remember the light positions on the planes I

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Vivian Meazza
Lee Elliott wrote [snip...] How do FDMs handle Fowler flaps? i.e. the first part of the action extends the flap rearwards without any rotation, acting only to increase wing area, then for the rest of the action rotate downwards? Easy enough to 3d model with a normalized input:

Re: [Flightgear-devel] C172P Model Year?

2004-12-17 Thread Dave Martin
On Friday 17 Dec 2004 22:27, David Megginson wrote: Totally up to you, but my 172P POH is for the 1981 model As it happens I did a bit more research and discovered that the in-wing (landing+taxi) lights were a factory option to the end of the P's production run. So no clues there ;) However,

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon S Berndt
On Fri, 17 Dec 2004 22:59:35 - Vivian Meazza [EMAIL PROTECTED] wrote: Lee Elliott wrote [snip...] How do FDMs handle Fowler flaps? i.e. the first part of the action extends the flap rearwards without any rotation, acting only to increase wing area, then for the rest of the action

[Flightgear-devel] Video card recommendations

2004-12-17 Thread Curtis L. Olson
I hope this isn't too off topic ... I am involved with a project where we are going to setup a multi-channel visual system running flightgear. (3 PC's, 3 monitors.) We can budget about $150-200 for the graphics cards, but the landscape has changed so much since I last shopped I'm not sure

Re: [Flightgear-devel] Video card recommendations

2004-12-17 Thread Dave Martin
May I suggest looking out for GeForce FX5800Us. Myself and a friend managed to pick an unused pair up a few months ago for very little money and they are quite frankly 'storming' cards. They have a 500Mhz GPU and 1000Mhz (DDR) memory on 128bit bus and manage to keep up with the higher-spec

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Jonathan Polley
Arthur, Considering the problems some people have been having in running the Mac version, have you added instructions to the .dmg file? I was able to host the previous version (0.9.6) on my .mac account, but it was less than 125 MB (which is my limit). Jonathan Polley On Friday,

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
It's a single application in a disk image. No instructions included. I figured anyone downloading FlightGear would know what to do with it. By the way Curt, it's done uploading. On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley [EMAIL PROTECTED] wrote: Arthur, Considering the problems

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Jonathan Polley
That is not necessarily the case. I have had a heck of a time explaining to users how to get the application to run. On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote: It's a single application in a disk image. No instructions included. I figured anyone downloading FlightGear would know what to

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
lol, How many different ways can you explain to somebody how to double click an icon. On Fri, 17 Dec 2004 18:07:26 -0600, Jonathan Polley [EMAIL PROTECTED] wrote: That is not necessarily the case. I have had a heck of a time explaining to users how to get the application to run. On Dec 17,

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Adam Dershowitz
I agree. That first time was not at all clear. It would be great to include some instructions as well, or many people just won't get it. -- Adam From: Jonathan Polley [EMAIL PROTECTED] Reply-To: FlightGear developers discussions [EMAIL PROTECTED] Date: Fri, 17 Dec 2004 18:07:26 -0600 To:

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
Ok. I'll include instructions in the next version. Right now I'm trying to get fgrun going on Mac OS X and maybe include that in the next version as well if it's good. So far fgrun doesn't look like it's going to work. On Fri, 17 Dec 2004 16:13:13 -0800, Adam Dershowitz [EMAIL PROTECTED] wrote:

Re: [Flightgear-devel] Video card recommendations

2004-12-17 Thread Matthew Law
Curt, Given the budget and assuming the prices over this side of the pond aren't too different to you, I'd go for something like this: http://makeashorterlink.com/?N69123E0A I like Gainward cards. They usually use better quality, slightly faster RAM which allows them to be clocked up a little

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arnt Karlsen
On Fri, 17 Dec 2004 16:55:26 -0500, Arthur wrote in message [EMAIL PROTECTED]: I have built an application bundle of FlightGear for Mac OS X. It's a rather large application because it includes everything such as the base data, fgfs, etc. Compressed it's a total of 132 MB. I have no place

Re: [Flightgear-devel] Video card recommendations

2004-12-17 Thread Arnt Karlsen
On Sat, 18 Dec 2004 00:13:59 +, Dave wrote in message [EMAIL PROTECTED]: May I suggest looking out for GeForce FX5800Us. Myself and a friend managed to pick an unused pair up a few months ago for very little money and they are quite frankly 'storming' cards. They have a 500Mhz GPU

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
On Sat, 18 Dec 2004 01:43:04 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote: On Fri, 17 Dec 2004 16:55:26 -0500, Arthur wrote in message [EMAIL PROTECTED]: I have built an application bundle of FlightGear for Mac OS X. It's a rather large application because it includes everything such as the

Re: [Flightgear-devel] Video card recommendations

2004-12-17 Thread Dave Martin
On Saturday 18 Dec 2004 00:46, Arnt Karlsen wrote: ..these are Nvidia clones, which chip? They are not clones, in fact they are Nvidia produced PCBs (the only card they ever contracted for self manufacture. The only components the OEMs were allowed to alter were the back-planes and coolers

Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-17 Thread Ampere K. Hardraade
On December 17, 2004 06:28 am, Matthew Law wrote: Personally, I'd prefer to see a nice OpenGL based GUI like some of the other simulators and, dare I say it, games.  With this method you can throw out native look and feel and just have a very nice looking functional user interface that works

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Ampere K. Hardraade
Would you mind repeating your original intention? Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] control surface normalization

2004-12-17 Thread Ampere K. Hardraade
Would you mind repeating your original intention, Jon? Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

RE: [Flightgear-devel] control surface normalization

2004-12-17 Thread Jon Berndt
Would you mind repeating your original intention, Jon? Ampere I started out with the question: Can anyone recommend a good digital camcorder? and it went downhill from there. ;-) Here was my original question: I'd like to remove the code that normalizes angular measurement, but I am told

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Jonathan Polley
Double-clicking the icon isn't the problem. In many cases, getting the .fgfsrc file properly installed was the problem. For my next release, I was going to include a python script that would set up the file and modify the default resource file. Many Mac users that subscribe to the Users

RE: [Flightgear-devel] Video card recommendations

2004-12-17 Thread Norman Vine
Curtis L. Olson writes: I am involved with a project where we are going to setup a multi-channel visual system running flightgear. (3 PC's, 3 monitors.) We can budget about $150-200 for the graphics cards, but the landscape has changed so much since I last shopped I'm not sure what to

Re: [Flightgear-devel] GUI Improvements was: Things to do to improveFlightgear

2004-12-17 Thread Paul Surgeon
On Saturday, 18 December 2004 04:32, Ampere K. Hardraade wrote: I agree. If there is room for improvement with the current GUI, then we should continue to use it. This is a big issue for me at the moment. It is VERY hard to do anything to the FG menu system without stepping on a least three