Martin Spott wrote:
Curtis L. Olson wrote:
I could also wish a few things.
1. That we treat everyone with respect.
Yes please, with no exception!!
The logical consequence would be that you (and maybe Arthur as well)
give a _credible_ signal to us that you respect our faith as much as
yours -
Paul Surgeon wrote:
The rudder and throttle need swapping based on the OS just like the Sidewinder
Precision Pro.
It has been committed.
Thanks.
Erik
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Erik Hofman wrote
Martin Spott wrote:
Curtis L. Olson wrote:
I could also wish a few things.
1. That we treat everyone with respect.
Yes please, with no exception!!
The logical consequence would be that you (and maybe Arthur as well)
give a _credible_ signal to us that you
Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop the
rather crude PUI toolkit?
Paul
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I have been playing around with trying to get the
'Select Airport from List' option within FlightGear
working. So far I have managed to get the dialog to
close and FlightGear to restart when the 'Apply'
button is clicked (I just pinched the code from
location-on-ground.xml). However, it's still
Paul Surgeon a écrit :
Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop the
rather crude PUI toolkit?
fgrun and fgsd are here to prove OpenGL is possible with FLTK.
You also can have a look at GLgooey :
* Andrew Midosn -- Sunday 23 January 2005 14:20:
The airport list control in the dialog is bound to the
airport-id property, and I had assumed that this would
be populated using the control's getStringValue()
method. But this method doesn't appear to get called
at all.
Andrew Midosn wrote:
I have been playing around with trying to get the
'Select Airport from List' option within FlightGear
working. So far I have managed to get the dialog to
close and FlightGear to restart when the 'Apply'
button is clicked (I just pinched the code from
location-on-ground.xml).
Paul Surgeon wrote:
Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop the
rather crude PUI toolkit?
To be honest, I did some small first steps in developing using fltk
recently and I didn't particularly like it (from a
Erik Hofman writes:
Paul Surgeon wrote:
Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop
the
rather crude PUI toolkit?
To be honest, I did some small first steps in developing using fltk
recently and
Melchior FRANZ wrote:
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/033009.html
Melchior, as I understand this it requires a change in plib as well as
in FlightGear doesn't it (meaning there is no way to get it working
without the plib change)?
If so, then the discussion
Norman Vine wrote:
Erik Hofman writes:
Paul Surgeon wrote:
Can someone comment on how FLTK works under OpenGL?
Would it be possible to use FLTK and all it's nice widgets in FG and drop the
rather crude PUI toolkit?
To be honest, I did some small first steps in developing using fltk
recently and
On Sunday, 23 January 2005 16:07, Norman Vine wrote:
Full screen mode is doable in FLTK
http://fltk.org/documentation.php/doc-1.1/Fl_Window.html#Fl_Window.fullscre
en
From some of the messages I've read it seems as if it's not truly full screen
- just a maximized window without any borders.
* Erik Hofman -- Sunday 23 January 2005 15:15:
Melchior FRANZ wrote:
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/033009.html
Melchior, as I understand this it requires a change in plib as well as
in FlightGear doesn't it (meaning there is no way to get it working
Hi,
I've made a .ase 3d object (a Villa of my town) for a scenery. I have
a satellite picture of the place where the Villa resides, which has
datum wgs84 coordinates of the two corners of the bitmap. I really
don't know how to convert such coordinates (1st corner is
353620.2/4225543.6, 2nd
Robicd wrote:
Hi,
I've made a .ase 3d object (a Villa of my town) for a scenery. I have
a satellite picture of the place where the Villa resides, which has
datum wgs84 coordinates of the two corners of the bitmap. I really
don't know how to convert such coordinates (1st corner is
--- Melchior FRANZ [EMAIL PROTECTED] wrote:
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/033009.html
So it can't be done without changes to PLIB. That's a
shame.
As far as scanning the scenery directory to work out
which airports are available is concerned, I'm not
--- Erik Hofman [EMAIL PROTECTED] wrote:
I'm afraid I don't exactly understand what you are
requesting here. Do
you want to location of the gui-code that sets the
property, do you want
the code that generates the airport-list for the gui
or do you still
want something else?
I had
* Andrew Midosn -- Sunday 23 January 2005 16:54:
--- Melchior FRANZ [EMAIL PROTECTED] wrote:
http://baron.flightgear.org/pipermail/flightgear-devel/2004-December/033009.html
So it can't be done without changes to PLIB.
Wrong conclusion. The current code depends on two plib functions
being
Hello,
This morning the 0.9.8 package in WinXP, running normal defaults
(KSFO, c172p) starts with all instruments normal. The current CVS
compiled here in Fedora 3 is much the same, but sitting on 24R, the DG
looks as expected, but the mag compass is showing North. Is some xml
file dropping
Andrew Midosn wrote:
On the other hand, if most people feel that it isn't
necessary (you can change airports by using Position
Aircraft (on ground) after all) then the select from
list option should probably be removed.
I think the goal of having a list of airports, is to provide a way for
the
Frederic Bouvier a écrit :
To bring fgrun to 1.0 quality grade, and after receiving suggestions from Curt,
I am now planning to add basic options to the wizard instead of keeping them
hidden behind the Advanced button. Maybe by reducing the size of the command
line textfield ( it could also be
I noticed that you (Curtis) added a different output format for the Navradio
frequencies in CVS.
I had a quick play with this on both my own NavCom and the Citation's -
unfortunately it still displays the wrong value on the panel.
Last time I asked about this here, the discussion went into
William Earnest writes:
Hello,
This morning the 0.9.8 package in WinXP, running normal defaults
(KSFO, c172p) starts with all instruments normal. The current CVS
compiled here in Fedora 3 is much the same, but sitting on 24R, the DG
looks as expected, but the mag compass is
Frederic Bouvier wrote:
This is in CVS now ( should show up in a few hours on SF ). In the
meantime, a screenshot :
http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
If you're going this path (and it certainly does look good) then you
might want to consider removing the command-line textbox
Erik Hofman wrote :
Frederic Bouvier wrote:
This is in CVS now ( should show up in a few hours on SF ). In the
meantime, a screenshot :
http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
If you're going this path (and it certainly does look good) then you
might want to consider removing the
Frederic Bouvier wrote:
Erik Hofman wrote :
Frederic Bouvier wrote:
This is in CVS now ( should show up in a few hours on SF ). In the
meantime, a screenshot :
http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
If you're going this path (and it certainly does look good) then you
might want to
Fred wrote
Erik Hofman wrote :
Frederic Bouvier wrote:
This is in CVS now ( should show up in a few hours on SF ). In the
meantime, a screenshot :
http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
If you're going this path (and it certainly does look good) then you
might want to
David Luff wrote:
William Earnest writes:
Hello,
This morning the 0.9.8 package in WinXP, running normal defaults
(KSFO, c172p) starts with all instruments normal. The current CVS
compiled here in Fedora 3 is much the same, but sitting on 24R, the DG
looks as expected, but the mag compass is
* William Earnest -- Sunday 23 January 2005 18:53:
After last
evening's snow and today's wind, the METAR from KABE is a bit messed
up, and the parser that extracts the conditions went wild and
clobbered who-knows-what in the properties.
Sorry, but no. This is neither messed up, nor does it
Curtis L. Olson wrote:
If anyone runs into any problems with the system, please let me know.
You probably could place the 'randomization' script into the document
tree. I don't have /usr/local/bin/rand-mirrors.pl on that server,
Martin.
--
Unix _IS_ user friendly - it's just selective about
Melchior FRANZ wrote:
* William Earnest -- Sunday 23 January 2005 18:53:
After last
evening's snow and today's wind, the METAR from KABE is a bit messed
up, and the parser that extracts the conditions went wild and
clobbered who-knows-what in the properties.
Sorry, but no. This is neither
I've recently produced a model of a wind turbine, which I'm in the
process of adding to the scenery, but when they're clustered together in
groups it looks rather unnatural as they're all spinning round in
perfect synchronisation. Is it possible to introduce some random offset
to make things
* William Earnest -- Sunday 23 January 2005 20:10:
The missing item was the sky condition field,
but the weather applet in RH reported it as invalid.
Ok. SimGear is a bit more liberal. After all, many/most reports are generated
by humans, and I didn't want to throw the whole message away
Jon Stockill a écrit :
I've recently produced a model of a wind turbine, which I'm in the
process of adding to the scenery, but when they're clustered together
in groups it looks rather unnatural as they're all spinning round in
perfect synchronisation. Is it possible to introduce some random
Vivian Meazza wrote :
Fred wrote
Erik Hofman wrote :
Frederic Bouvier wrote:
This is in CVS now ( should show up in a few hours on SF ). In the
meantime, a screenshot :
http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
If you're going this path (and it certainly does look
On Sunday 23 Jan 2005 19:35, Jon Stockill wrote:
I've recently produced a model of a wind turbine, which I'm in the
process of adding to the scenery, but when they're clustered together in
groups it looks rather unnatural as they're all spinning round in
perfect synchronisation. Is it possible
Melchior FRANZ wrote:
With no sky report, FG showed the default scattered condition.
Really? It shouldn't display scattered by default if METAR is on. Only
CAVOK should creat a scattered layer.
This is probably the network detection code kicking in. After three
failed attempts, three seconds
Frederic Bouvier wrote:
I implemented something in between :
http://frbouvi.free.fr/flightsim/fgrun-basic-2.jpg
The popup on this window is modal and stay as long as FG is running :
http://frbouvi.free.fr/flightsim/fgrun-basic-3.jpg
Much better, great work!
Erik
On Sunday, 23 January 2005 17:54, Andrew Midosn wrote:
It might be more useful to be able to apply a filter
to the list to reduce it in size. Probably filtering
by state for the USA and by country for (most) of the
rest of the world would be OK. Of course, we would
have to have access to that
* Erik Hofman -- Sunday 23 January 2005 21:14:
Melchior FRANZ wrote:
* * William Earnest -- Sunday 23 January 2005 20:10:
With no sky report, FG showed the default scattered condition.
Really? It shouldn't display scattered by default if METAR is on. Only
CAVOK should creat a scattered
to try :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20050123.zip
-Fred
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2f585eeea02e2c79d7b1d8c4963bae2d
Frederic Bouvier wrote:
This is in CVS now ( should show up in a few hours on SF ). In the
meantime, a screenshot :
http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
Looks great Frederic, good work!
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program
Frederic Bouvier wrote:
Jon Stockill a écrit :
I've recently produced a model of a wind turbine, which I'm in the
process of adding to the scenery, but when they're clustered together
in groups it looks rather unnatural as they're all spinning round in
perfect synchronisation. Is it possible to
Dave Martin wrote:
On Sunday 23 Jan 2005 19:35, Jon Stockill wrote:
I've recently produced a model of a wind turbine, which I'm in the
process of adding to the scenery, but when they're clustered together in
groups it looks rather unnatural as they're all spinning round in
perfect synchronisation.
On Sunday 23 Jan 2005 21:30, Jon Stockill wrote:
Frederic Bouvier wrote:
Jon Stockill a écrit :
I've recently produced a model of a wind turbine, which I'm in the
process of adding to the scenery, but when they're clustered together
in groups it looks rather unnatural as they're all
Where should I look at for docs? The online ones where not very clear to
me :-(
Any help?
fgsd can help you for that task. http://fgsd.sf.net
Not very much since fgsd does not work very good under Win98, it crashes
and I can't get him working with aerial pictures :-(
still hungry for hints,
Melchior FRANZ wrote:
* Erik Hofman -- Sunday 23 January 2005 21:14:
This is probably the network detection code kicking in. After three
failed attempts, three seconds apart (if I recall it correctly) the code
will not do any further attempts to get the data
I know, but I thought William is
On Sun, 23 Jan 2005 21:34:04 +, Jon wrote in message
[EMAIL PROTECTED]:
Dave Martin wrote:
On Sunday 23 Jan 2005 19:35, Jon Stockill wrote:
I've recently produced a model of a wind turbine, which I'm in the
process of adding to the scenery, but when they're clustered
together
Frederic Bouvier wrote:
If you look at the tower-medium.xml, you will have an idea on how it is
made.
Jon, I will see if I can do something during the week for the spin
animation.
Thanks.
--
Jon Stockill
[EMAIL PROTECTED]
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better, great work!
If someone want to try :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20050123.zip
Works nicely. However, the advanced options repeat some of the ordinary
options, I suppose this is a legacy of earlier software: illogical though. I
can't see any great value
-3.jpg
Much better, great work!
If someone want to try :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20050123.zip
Works nicely. However, the advanced options repeat some of the ordinary
options, I suppose this is a legacy of earlier software: illogical though. I
On Sunday 23 Jan 2005 23:39, Frederic Bouvier wrote:
Jon Stockill a écrit :
Frederic Bouvier wrote:
If you look at the tower-medium.xml, you will have an idea on how it
is made.
Jon, I will see if I can do something during the week for the spin
animation.
Soon on your screen :
On Mon, 24 Jan 2005 00:39:36 +0100
Frederic Bouvier wrote:
Soon on your screen :
http://frbouvi.free.fr/flightsim/fg-spin-perso.jpg
Has this screenshot been taken near Perpignan, by any chance ? If so,
they're among the best flying landmarks I know... Very nice...
--
Jorge Van Hemelryck
On January 23, 2005 10:38 pm, Jorge Van Hemelryck wrote:
On Mon, 24 Jan 2005 00:39:36 +0100
Frederic Bouvier wrote:
Soon on your screen :
http://frbouvi.free.fr/flightsim/fg-spin-perso.jpg
Has this screenshot been taken near Perpignan, by any chance ? If so,
they're among the best flying
--(en/dis)able-enhanced-lighting
This is in CVS now ( should show up in a few hours on SF ). In the
meantime, a screenshot :
http://frbouvi.free.fr/flightsim/fgrun-basic.jpg
Very nice.
But i suggest to move the enhanced-lighting option into the advanced menu
or at least adding a notice in
On January 21, 2005 09:01 am, Frederic Bouvier wrote:
Quoting Innis Cunningham:
Curtis L. Olson writes
Innis,
I had no problem loading the version Ampere sent me in v0.9.8. I did
notice there was a large (and seemingly arbitrary) mix of file
permission, capitalization, etc.
--- Paul Surgeon [EMAIL PROTECTED] wrote:
The country codes for airports are already Robin's
database - in fact he uses
them as part of the primary key.
However he won't add it to the airport file because
X-plane doesn't use them
and Austin Meyer doesn't want anything in the
apt.dat
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