Manuel Massing wrote:
Hi,
I want to start to integrate an alternative terrain engine
with flightgear
(http://baron.flightgear.org/pipermail/flightgear-devel/2004-September/030853.html)
That's great, I already wondered what happened to that project. This
would really be a great addition for Fligh
Paul Surgeon wrote:
What I can't figure out is why people insist on running FG on ancient *nix
boxes at 3fps when they can get a really cheap PeeCee that will do the job 10
times faster.
First of all I don't insist on running FlightGear on my O2. But I do use
it for that sometimes.
Now for the
Chris Metzler wrote:
On Fri, 07 Jan 2005 11:02:32 +0100
Erik Hofman wrote:
No wait, this is the only option where the order is important. This does
work:
fgfs --min-status=production --show-aircraft
Right, but doesn't this presume that they already have the aircraft
installed? I just ch
Erik Hofman wrote:
Chris Metzler wrote:
I think this is a good idea. Even if it's just at the "alpha"/"beta"/
"finished" level.
That part was already implemented but seems to have broken along the
lines. The idea was this:
fgfs --show-aircraft --min-status=p
Syd wrote:
Just a question to all...
After the issue with the dhc-2 panel , should I be modelling for the
latest plib?
The ' drawing order ' of objects with transparent textures is different
...so the .ac files have to be modified ... if that makes sense. I
haven't found a way to make the model
Chris Metzler wrote:
I think this is a good idea. Even if it's just at the "alpha"/"beta"/
"finished" level.
That part was already implemented but seems to have broken along the
lines. The idea was this:
fgfs --show-aircraft --min-status=production
Erik
__
Chris Metzler wrote:
Jon, are you agreeable to getting this stuff into the downloadable
scenery (that is, putting the models into the data tree and making their
placement part of the TerraGear/scenery generation process)? Curt, are
you? It would be cool to have this stuff in the scenery.
There is
Jon Stockill wrote:
I'm continually amazed by the talents of all involved, and the number of
people out there lurking on the mailing lists who pop up at just the
right moments with the kind of knowledge and resources that'll ensure
FlightGear just continues to get better and better.
Yeah, never
Ampere K. Hardraade wrote:
On January 5, 2005 08:09 am, Erik Hofman wrote:
It works for me (on IRIX) and I don't see any artefacts so far, but I
don't see any framerate improvement neither. Should I - or which
improvement does the patch bring to FlightGear ?
It should fix the "se
Jon Stockill wrote:
Is there a fix yet for "see runway through instruments" which happens on
the B1900D and dhc2F?
I don't think there are any instruments in those aircraft (just a hole
in the panel)?
Erik
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Martin Spott wrote:
Martin Spott wrote:
ftp://ftp.uni-duisburg.de/FlightGear/Devel/Plib_ssgDList2-20050105.diff
Unfortunately I don't have a clear idea on where to look at in order to
find out if it works correctly
Well, I'll rebuild SimGear and FlightGear and I'll see later,
It works for m
Jim Wilson wrote:
Unzip is an archiver and runs on just about anything. Comes with several
linux distributions as well.
Yes, but not all. That's the point. Should we honor Windows users where
there are some version of windows that ship with an ZIP extractor or
honor the UNIX world that comes sta
Jim Wilson wrote:
gzip extracts pkzip files.
Maybe the Linux version, nut the one shipped with IRIX.
Erik
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Curtis L. Olson wrote:
Right, but in PM, Steve seems to have forgotten his original objections
so I think we have a window of opportunity here if we can submit a
reasonable looking patch.
Well, here is the original:
http://www.a1.nl/~ehofman/fgfs/download/Plib_ssgDList2-20020718.diff
I' not sure
Christian Mayer wrote:
That's why I prefer .zip. Then at least the WinXP users have a native,
"free" tool that works out of the box.
tar and gzip come free out of the box on Unix.
We have to get (un)zip separately to get it working. It's either way and
I don't feel like giving windows users the b
Dave Martin wrote:
On Monday 03 Jan 2005 17:32, Erik Hofman wrote:
Well, this will only cover a part of the rain problem.
I had an idea a while back that being able to change the specular material
setting for runways / taxiways 'on the fly' could produce the sort of wet
'sh
Martin Spott wrote:
Erik Hofman wrote:
Update of /var/cvs/FlightGear-0.9/data/Models/Weather
In directory baron:/tmp/cvs-serv28318/Models/Weather
Added Files:
rain.ac rain.rgb rain.xml
Log Message:
Add a basic model for rain. Test w. the pc-7
This looks quite interesting but I realize that this
Martin Domig wrote:
Hello
IVAO is a very large, world wide multiplayer network of flight
simulation enthusiasts that tries to provide a realistic environment for
online flight simulation (check http://www.ivao.org for further details).
Most IVAO users are using MS Flight Simulator, but the netwo
Arnt Karlsen wrote:
On Fri, 31 Dec 2004 11:56:08 +0100, Erik wrote in message
<[EMAIL PROTECTED]>:
Hi,
I have been able to take some pictures of a "Pilot's Flight Operating
Instructions" manual of the P-51D05, -10, -15, -20 (British Model
Mustang IV Airplanes).
Most of the charts in this manua
Hi,
I have been able to take some pictures of a "Pilot's Flight Operating
Instructions" manual of the P-51D05, -10, -15, -20 (British Model
Mustang IV Airplanes).
Most of the charts in this manual can be found here:
http://www.a1.nl/~ehofman/fgfs/p51d/
I will leave them there until January 7th
Dave Martin wrote:
You probably know by now that I have a serious case of 'show and tell'
syndrome.
:-)
Hopefully, by the time I've finished, everyone will own 6800 class video cards
to cope with all the polys (any maybe I'll own one too so I can finish the
models) ;-)
Looks very nice, but the
Martin Spott wrote:
Hello,
I assume David Culp is the maintainer of the PC-7 !?
Well, I created the PC-7 from the T-6 texan II by converting the 3d
model and using an aeromatic generated FDM configuration file. So both
of us are the maintainer (although I think David Culp would point at me
as b
Dave Martin wrote:
As the title says; is there any hope for this.
I'm working on some fairly detailed instruments which could work nicely with
the light-aircraft in FG but I was wondering if there is any means for a
'nice' switchable illumination of the faces.
Can the emmissive properties of a t
Norman Vine wrote:
Yes lots of people helped for example
http://jeremy.zawodny.com/perl/Geo-METAR/
http://www.schwarzvogel.de/software-pymetar.shtml
This sounds as if you think the METAR data is fetched only once. In fact
it isn't, it's fetched ever 30 sec. if the user is closer to a different
ME
Dave Martin wrote:
The lack of transition can play havoc with the 172's autopilot too (usually
delivers you into a spin/stall).
Yes, that's definitely one thing to fix.
Erik
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David Luff wrote:
I tried out the real weather fetch option for the first time yesterday. It's
absolutely excellent! It just worked, with no setup or bother, and gave the
correct weather in Chicago according to the forcast, and the correct weather in
Nottingham according to the view out of the
David Luff wrote:
Note that this doesn't work with the --enable-real-weather-fetch option - this is completely unaffected. I'd love to get the starting runway set sensibly with this option, but it's tricky. It seems to me that first general location must be initialised to get the correct weather,
Durk Talsma wrote:
Notice that the filename in question
(FlightGear-0.9/source/scripts/java/Makfefile.am) is named Makfefile.am
instead of Makefile.am (notice the extra f after the 'k' in the name), which
I guess is not what this file is supposed to be called.
I never got an error message from
Arnt Karlsen wrote:
..it _is_ correctly named after all??? ;-)
Since you have nothing useful to say ...
Erik
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Durk Talsma wrote:
On Tuesday 28 December 2004 01:24, Arnt Karlsen wrote:
On Mon, 27 Dec 2004 16:40:39 +0100, Durk wrote in message
Okay, fixed these. Took not nearly as much time as I thought it
should. I just send a patch to Erik.
..you missed FlightGear-0.9/source/scripts/java/Makfefile.am,
lo
David Luff wrote:
I think that the time has probably come for the AI systems to merge IMHO. I think that probably the best thing to do is for me to instantiate my models through the Dave Culp system, since his model code is much better than mine I think. Then I can add ATC-AI interaction in my ow
Norman Vine wrote:
If someone was to do this I would suggest exporting to
the native .ssg binary format :-)
If they could fix the .ssg endianness problem in the process I'm all for it.
Eirk
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Vandewalle, David E wrote:
When I use the prebuilt 0.9.6 Win32 release I get frame rates in the low
70s for the same spot. S something is very very different between
these two builds. The size is very similar (both in the 3mb range). I
would not be surprised seeing SOME frame rate delta b
Ampere K. Hardraade wrote:
When I am modelling airliners, I always put the engines in a seperated model
file. This way, I can swap out the engines without touching the main model.
My question is: what should I do in order to have one animation code that
works for all engines? For example: I ha
Paul Surgeon wrote:
I would love to see all the FG core stuff going that route - one network
capable API that everything can work through including FG itself.
As far as I can see FG looks like it's already half way there.
I have been working on extending the property code to add an
SGRemoteProper
Hi,
Are there any Czech speaking users or developers who want to help me
translate an aerospace related article?
If so, could you please contact me?
Erik
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Frederic Bouvier wrote:
I tried the patch below with MSVC and it also compiles without any
problem, so if it works with gcc 3.x and other compilers, I am to apply it.
It works for the MIPSpro compiler, so I've committed this patch.
Erik
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Frederic Bouvier wrote:
Paul Surgeon a écrit :
What is the status of fgLoadAircraft in aircraft.cxx?
Was it ever actually used and if so what was it's functional state?
At the moment it's just dead code - it's not called from anywhere.
As far as I understand the source, it is bound to the "load-
Melchior FRANZ wrote:
After a discussion on irc://irc.flightgear.org/#flightgear and reading
an old thread
http://www.google.com/search?q=+site:www.mail-archive.com+%22stall+horn
I think that a patch like the following would be advisable. It turns the
stall horn off on ground if all wheels are on
Jorge Van Hemelryck wrote:
Have you had a look at fgrun ? It works in exactly the way you've just
described.
http://sourceforge.net/projects/fgrun/
Source only so far (except for windows), but maybe it's time to make
some binary packages for other systems as well. I believe the Windows
FlightGear p
Jon Berndt wrote:
Also, ask yourself the question, does the normalized value of, say, 0.5
really correspond to 30 degrees of flaps when the total range is 0 to 60?
It should be, if the FDM does it's thing right.
Erik
Not so fast. Aero tables might be indexed for flaps based on angle. If the
flaps
Jon Berndt wrote:
(And If you don't believe me, start to work on the gear animations of
the Fokker-50 in degrees (0 - 90 degrees). If you manage to get that
working we could start talking again).
I think this illustrates the futility of trying to use a one-size-fits-all
animation
strategy. It tri
Chris Metzler wrote:
The first: In going from version 1.3 to 1.4, Melchior Franz
noted that there was no /velocities/vertical-speed-fpm
property to display, and changed the property referenced to
/velocities/vertical-speed-fps, which does exist. But the
display should show fpm; so a parameter is
Jon S Berndt wrote:
On Thu, 16 Dec 2004 20:47:03 -
"Jim Wilson" wrote:
It might be useful for someone to work through the values as that
would be
report for the various stages of deployment on a 747 flap system. As
Richard
message suggests here the detail required by the 3D modeler is
som
Jim Wilson wrote:
This is just what was going through my mind when reading this discussion.
Jon's concern is quite valid, but there are problems. As I work through
these concepts in my mind, I can see that although the current method sounds
more complicated for the 3D animator, having to deal
Curtis L. Olson wrote:
Erik Hofman wrote:
Personally, I would be in favor of using angles to describe the
positions of left/right aileron, elevator, rudder and nose/tail wheel.
Please, not for the wheels. Really.
It doesn't probably matter too much for 3d animation if your conversion
f
Melchior FRANZ wrote:
* Chris Metzler -- Wednesday 15 December 2004 19:15:
- attempting to load a saved state from the menu crashes the program.
fgfs doesn't like *.sav files with property alias (see below). It doesn't
really crash, but abort.
In the archives I noticed you had a patch for
Curtis L. Olson wrote:
I think we are limiting the discussion here to only flying control
surface positions, i.e.
- left aileron deflection
- right aileron deflection
- elevator deflection
- rudder deflection
- nose/tail wheel deflection.
I wouldn't like this one to end up in degrees. Not because i
Andrew Midosn wrote:
It seems slightly odd to me to feel that 'serious'
users don't want/need a decent user interface, while
gamers do. As a Linux user, and a developer who is
happy to use command line tools, I'm certainly not
afraid of not having a GUI available. But if someone
I'm talking about
Paul Surgeon wrote:
On Wednesday, 15 December 2004 06:56, Dave Martin wrote:
On December 14, 2004 08:05 am, Ironhell3 . wrote:
I believe that flightgear is a great game
I don't know about anyone else but FlightGear doesn't really sit with me as
a 'game' at all.
It is a Simulation and there is a
Ironhell3 . wrote:
I believe that flightgear is a great game but in my opinion it is not
very user friendly.In order to have more users trying our game and thus
provide more feedback we have to make some steps:
1) Update the splash screens. We have the same ugly splash screens for
the past 3 ye
Roy Vegard Ovesen wrote:
There are two entries in preferences.xml, resulting in two dme branches
under /instrumentation/ (dme[0] and dme[1]). The serviceable property is only
set for the second entry (dme[1]), and that one is not connected to the dme
module. Solution: Remove the first entry, a
Roy Vegard Ovesen wrote:
There is no electrical output to power the nav radio. Apply this patch to fix
it:
Committed.
Erik
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Paul Surgeon wrote:
I'm surprised someone else hasn't commented on this yet.
Losing DAFIF access will be a pretty big blow to X-Plane and FlightGear.
The DAFIF data is the primary source of global airports and navaid data that
we use in FlightGear.
It is not the only source of info but it is the
Mathias Fröhlich wrote:
That is something which is, I believe, missinterpreted by some compilers.
You have a constant value and as such it cannot change. Initial assignment is
a change and so you cannot assign that one.
Your compiler seems to allow such an assignment for static members, but not
f
Jon S Berndt wrote:
Is there a clean way to move files in a CVS repository from one
directory to another for a reorganization?
No, that is one of the shortcomings of CVS. The only way is deleting it
and adding it at the new location.
Erik
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Martin Spott wrote:
Could we please have:
--- configure.ac~ Mon Nov 22 14:44:21 2004
+++ configure.ac Wed Dec 8 15:53:01 2004
@@ -205,6 +205,7 @@
dnl check for some default libraries
AC_SEARCH_LIBS(cos, m)
+AC_SEARCH_LIBS(pthread_exit, pthread)
base_LIBS="$LIBS"
in SimGear ? This make
Martin Spott wrote:
Erik Hofman wrote:
I guess the SGI Prism is out of the question then:
http://www.sgi.com/products/visualization/prism/configs.html
I think it won't run any OS but Linux
Eh, so?
It gets shipped with not your ordinary version of Linux, but it's a
highl
Gerhard Wesp wrote:
On Fri, Dec 03, 2004 at 04:21:22PM +0100, Erik Hofman wrote:
Does it need to be something you have laying around, and what price is
acceptable?
No, nothing lying around. A couple of k$. Let's say up to $5k for host
+ GPU, to start with.
I guess the SGI Prism is out o
[EMAIL PROTECTED] wrote:
Thanks Erik.
I failed to find acms.xml file in official released 0.9.6 base
file...but I understood you point.
You are right, this has been developed after the 0.9.6 release.
After checking codes, I found that the replay works without interaction
with FDM because:
Gerhard Wesp wrote:
Hi all,
I also played around a little with the native-fdm and native-ctrls.
I made the following observations:
4. There is an RFC 1014: XDR (external data representation) which
basically defines big-endian integers and IEEE floating point values.
Wouldn't we want to base the i
Gerhard Wesp wrote:
Hi all,
sorry if this is a bit off-topic, but it's solely related to getting
FG to work!
I'd like to run it on some x86 UNIX variety. Primary objective is to
run FlightGear rock solidly (need it as a front end/testing environment)
for my own FDM). Second one is ease of install
RENNUIT Antoine 203220 Thésard wrote:
Hello,
I am new to flight gear. I am looking for a "how to" to compile FG under
MSVC (either 6 or .net) : at the moment I am completely lost in all the
libraries needed to link : how come these libraries (simgear, plib, zlib,
metakit, openAL...) do not broadcas
Matt Fair wrote:
I am writing my own FDM, is there an API that I can use so I can use
Flight Gear as my front end?
Yes, take a look at net_fdm.* and native_ctrls.* in the
FlightGear/src/Network directory. Those are the one you want to use.
Erik
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Vivian Meazza wrote:
Erik Hofman wrote:
The policy is not meant for the binary releases. A binary-release
maintainer may even chose to use plib-1.7.3 if he/she wishes to do so.
The policy is to make it _work_ with the latest official plib release.
Now I'm confused. Make what work?
Sorry, I
Vivian Meazza wrote:
So we have the situation where at least some of the current binary releases,
do not follow this policy. The Windows for one seems to accept the crease
token.
The policy is not meant for the binary releases. A binary-release
maintainer may even chose to use plib-1.7.3 if he/s
[EMAIL PROTECTED] wrote:
Hi,
I am trying to read flight data from a FDR (Flight Data Recorder, black
box) and input some of the data into FlightGear's Replay system to
display the flight.
If using the Replay functionality in the FlightGear and I only care some
of the values such as:
-Longitude
Chuck Cole wrote:
Also, I uncommented out a line in the code in the process() method to print
out the size of the buffer that is being sent. According to this statement,
the size of the buffer (or the class structure in this case) is 640 bytes.
However, when I do the same thing on my side to print
Paul Surgeon wrote:
First we need to get away from "single line taxiways".
At the moment taxiways are handled like runways which limits them to
rectangular shapes.
What would be nice is to be able to use AC3D files (for example) as
taxiway imports (for example by handling it as 2D maps and skip t
Durk Talsma wrote:
Hi Folks,
This morning I decide to post a selection of FlightGear sceenshots on my
website illustrating the development of the TrafficManager subsystem, and its
interface with the AIManager.
http://durktalsma.xs4all.nl/FlightGear/web/index.html
It's getting busy: 725 Aircraft
Gerhard Wesp wrote:
On Mon, Nov 22, 2004 at 02:55:15PM -0600, Curtis L. Olson wrote:
What's wrong with network byte order?
Nothing, I guess. Doesn't define floating point representation, though.
Ah, this gives me a hint. There are functions called htond() and htonf()
in the following files (thes
Curtis L. Olson wrote:
What's wrong with network byte order?
I wouldn't know. I was never able to test it because I have one x86
machine and one MIPS machine. The difference in handling of the structs
prevented me from testing the network byte order issue.
Erik
__
Chuck Cole wrote:
Has anyone tried to use the output of FlightGear (v.0.9.6)? I’ve seen
in the archives where people have tried to drive the flight model (i.e.,
as input), but I haven’t been able to find any posts regarding getting
data from the model.
Specifically, I’m trying to get the su
Martin Spott wrote:
You're absolutely right. I was juggling with several patches and as a
result of my confusion I finally hit the wrong posting. Actually this
one would have been correct:
"I don't understand why FreeBSD doesn't see isnan() after including math.h
but it doesn't. Trying the apple a
Martin Spott wrote:
Erik Hofman wrote:
Update of /var/cvs/SimGear-0.3/SimGear/simgear/sound
In directory baron:/tmp/cvs-serv16290
Modified Files:
soundmgr_openal.cxx xmlsound.cxx
Log Message:
Melchior FRANZ:
At last I've found the reason why fgfs crashed routinely for me. When I
[EMAIL PROTECTED] wrote:
Currently Cockpit/hud_rwy.cxx does not use the above compiler.h strategy
and breaks mac os x builds
the line in hud_rwy.cxx
#include
needs to be replaced by:
#include
#include SG_GLU_H
This code was already developed before the MacOS X patch went into CVS.
I've updated
Erik Hofman wrote:
Take a look at FlightGear's configure.ac. It should have a special
section for FreeBSD plib support.
Eh, make that pthreads support.
Erik
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Martin Spott wrote:
but apparently this is not the correct place, at least it doesn't
get transferred over to 'configure' during automake/autoconf. Where do
I add the desired flag ?
Take a look at FlightGear's configure.ac. It should have a special
section for FreeBSD plib support.
Erik
Martin Spott wrote:
"David Luff" wrote:
I've put TaxiDraw-0.2.3 up at
http://www.nottingham.ac.uk/~eazdluf/taxidraw.html.
IRIX binary is here:
ftp://ftp.uni-duisburg.de/FlightGear/Devel/taxidraw-0.2.3-IRIX.bz2
Thanks!
Erik
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Paul Kahler wrote:
Has anyone looked into better cloud rendering in FGFS?
There was some great work done by Mark Harris for his
Ph.D. over at: http://www.markmark.net/ I couldn't
remember his name, so I googled for 'cloud rendering'
and his site was at the top of the list. It looks
really impress
Martin Spott wrote:
Erik Hofman wrote:
If you are interested in modeling them for FlightGear/X-Plane then you
can find jpeg images of them here:
http://www.a1.nl/~ehofman/fgfs/download/images/
Nice, I'd probably try EDDL (it's quite near to EDLN). Do these images
have a fixed scale ?
At a dutch (governmental) website I came across a number of documents
containing European airport layouts of high quality (vector drawings in
PDF format).
If you are interested in modeling them for FlightGear/X-Plane then you
can find jpeg images of them here:
http://www.a1.nl/~ehofman/fgfs/do
Oliver C. wrote:
This file has been committed.
Thank you, but i think (after looking into cvs today) that you checked in
another file, it is different to my one and doesn't have the fixes.
I committed the one you sent to the list, except that I added the nasal
bindings for flaps already.
Erik
__
Jon S Berndt wrote:
I got a request to implement something I've been considering
implementing for some time, anyhow. JSBSim has the ability to run
scripted flights. Scripts are composed in an XML-format command file.
This works quite well for JSBSim in a standalone mode. I have yet to try
to im
Vance Souders wrote:
I've been trying unsuccessfully to spin the prop on a modified version
of the T6. Here's a cut and paste from the model file. Does anyone see
something that I am missing? The props_spin shows up as a separate
object in both 3DStudio Max and AC3D (we are playing with the m
Oliver C. wrote:
Hello,
i modified the joystick settings for the Sidewinder Precision Pro joystick.
Now all buttons and axis react the same way in unix and windows except for
the view elevation binding which is on axis 5 in unix and 7 in windows.
Here the windows axis is inverse, the unix versio
Jon S Berndt wrote:
On Mon, 01 Nov 2004 21:09:39 +0100
Erik Hofman <[EMAIL PROTECTED]> wrote:
Jon S Berndt wrote:
Is anyone aware of a command line C++ code debugger? Particularly one
that runs under IRIX?
If you mean something like gdb for Linux: xdb
Erik
Has anyone used ddd?
No, but ..
Jon S Berndt wrote:
Is anyone aware of a command line C++ code debugger? Particularly one
that runs under IRIX?
If you mean something like gdb for Linux: xdb
Erik
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Dave Perry wrote:
I use both Linux and Win XP with my CH yoke and pedals and noted that I
have two different versions of the yoke xml with the mixture and prop
axis reversed. Here is an edit that works for me with both Win XP and
Linux. Please put this in CVS ($FG_ROOT/Input/Joysticks/CH/.).
D
Paul Surgeon wrote:
I just noticed that there are already similar textures like savanna, desert,
desert1 and wash.
The question I now have is why are all the hills East of SFO mapped to
tundra?!
I've looked at aerial photos of SFO and tundra is definately the wrong type of
land cover.
The textu
Boris Koenig wrote:
There is a multiplayer subsystem I think, you'd probably want to create
new aircraft that look like the kind of bird that you want to resemble
I would submit these changes of course to the offical source code if
requested.
YES, it would propably be very interesting to meet a c
Florian Schießl wrote:
3. I need a new flight model, that is similar to a birds flight model.
Is there something like it or can i bend one of the existing to be
satisfying.
You could try the Ornithopter[1] which is part of the default
installation of FlightGear (at least in CVS, I'm not sure abo
Jon Berndt wrote:
JSBSim will report only (for config file format v2.0) "RELEASE" as:
UNRELEASABLE
ALPHA
BETA
RELEASE (or PRODUCTION)
I think ALPHA and UNRELEASABLE are the same for FlightGear (unless you
refer to unreleasable as non-GPL compliant, in which case I don't even
want to see it :-) )
Boris Koenig wrote:
Well, everybody who wants to give it a try can now do so easily: I've
made a quick stab at it this morning, because I was messing around with
the corresponding files anyway.
I've committed this patch in a slightly modified form:
--min-status={alpha,beta,early-production,producti
David Culp wrote:
Hi Erik,
I was wondering if the "enable" and "path" properties for the submodel system
should be moved out of "/sim/systems/submodels" and into "/sim/submodels"
instead. This will complete the migration out of the Systems code.
Cvs is now updated to put the submodel code under
Paul Surgeon wrote:
On Wednesday, 27 October 2004 02:26, Curtis Olson wrote:
People were also impressed with the time of day modeling and
day/night/dusk effects.
You just reminded me of something I wanted to ask.
Is the "enhanced lighting" in FG still under construction?
It's based on an OpenGL ex
David Culp wrote:
Unable to read submodels file:
/home/dave/FlightGear/data/Aircraft/FW190/submodels.xml
Did you already load the file in your browser to see if it's XML compliant?
Erik
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Curtis Olson wrote:
People were impressed with the smoothness of the panel and the modeling
of the different systems and built in sensor errors.
People were also impressed with the time of day modeling and
day/night/dusk effects.
We did a lot of demoing in the SFO area and people really liked t
Boris Koenig wrote:
Another question is whether it's currently possible to make FlightGear
change its default cursor whenever the cursor passes over a particular
hotspot region, so that it is more obvious that there IS indeed a
functionality connected to a certain hotspot - I found it quite hard t
David Luff wrote:
On 10/22/04 at 5:11 PM Frederic Bouvier wrote:
Speaking about feature requests, do you considered using libcurl instead
of wget to fetch images ? That would remove those ugly console popup on
windows.
It's on my TODO list, since wget isn't widely installed on Windows.
Patches wo
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