Re: [Flightgear-devel] Re: Views --- continued

2003-07-19 Thread Lee Elliott
On Saturday 19 July 2003 08:37, Melchior FRANZ wrote: > * Lee Elliott -- Saturday 19 July 2003 00:54: > > I'm with Michael entirely on this. Adding new stuff is > > great but not if it's at the expense of old features. > > Sigh ... We =do= remove old features onc

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-19 Thread Lee Elliott
On Saturday 19 July 2003 14:00, Jim Wilson wrote: > Lee Elliott <[EMAIL PROTECTED]> said: > > > > > Could youi give me a quick nod when there's a new vers to try? > > After looking some more, I'm going to hold off on that for now. Go ahead and > use

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-19 Thread Lee Elliott
On Saturday 19 July 2003 14:33, Lee Elliott wrote: > On Saturday 19 July 2003 14:00, Jim Wilson wrote: > > Lee Elliott <[EMAIL PROTECTED]> said: > > > > > > > > Could youi give me a quick nod when there's a new vers to try? > > > > After

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-20 Thread Lee Elliott
On Sunday 20 July 2003 02:23, Jim Wilson wrote: > Lee Elliott <[EMAIL PROTECTED]> said: > > > I saw you'd reverted the target climb rate calcs in cvs and now that the old > > alt hold is back I can see that the auto throttle response seems considerably > >

Re: [Flightgear-devel] Auto Pilot problem (was Instant replay system)

2003-07-20 Thread Lee Elliott
On Sunday 20 July 2003 15:16, Major A wrote: > > > Ta for the info. I found that the auto-throttle holds the set speed very > > well, even between different a/c types and it was very easy to match speeds > > between them. Using multiplay, with a B-52 and a YF-23 both set to the same > > ap

Re: [Flightgear-devel] [PATCH] newauto fix divide by zero bug

2003-07-21 Thread Lee Elliott
On Tuesday 22 July 2003 00:27, Jim Wilson wrote: > Fix a divide by zero bug in the Autothrottle code. > > http://www.spiderbark.com/fgfs/newauto-atbug.diff > > Best, > > Jim Sorry:), that reminds me... I don't _think_ it's in the autopilot code but I've hit what I suspect to be an untrapped d

Re: [Flightgear-devel] Black sky with CVS version

2003-07-21 Thread Lee Elliott
On Monday 21 July 2003 23:55, Jim Wilson wrote: > Lawrence Manning <[EMAIL PROTECTED]> said: > > > Running latest CVS now (well, as of yesterday). Flying 747 out of default > > airport. I did not know autopoilot could take off. No idea if this is a > > designed feature, but it is nice. > > >

Re: [Flightgear-devel] Lee's YF23

2003-07-22 Thread Lee Elliott
On Tuesday 22 July 2003 21:18, Jim Wilson wrote: > Erik Hofman <[EMAIL PROTECTED]> said: > > > Curtis L. Olson wrote: > > > I have just committed a round of updates and reorganizations for Lee's > > > YF23 model. > > > > > > --aircraft=yf23-yasim > > > > > > Check it out, it's beautifully do

Re: [Flightgear-devel] Lee's YF23

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 10:12, Erik Hofman wrote: > Matevz Jekovec wrote: > > > All F-16 3d models in Falcon are made by Robert "PumpyHead" Lozada. He > > licensed his models under royalty-free license (personally, I don't > > quite understand this license, so I attached it beside if anyone ca

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 18:59, Curtis L. Olson wrote: > Hi, > > I just committed an update to simgear to add support for a scale > animation type (in addition to rotate and translate.) > > If someone can tell me where the model animation is documented I will > update the docs as well. > > One

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 20:27, Curtis L. Olson wrote: > David Megginson writes: > > It's in docs/Model/fgfs-model-howto.html. You have to check out the > > docs module of FlightGear to get it, though, since it's not part of > > the main source distro. When I have time, I'd like to get it into t

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote: > I was thinking about scaling for gear actuators too. Would it be > possible to scale along an arbitrary axis ? possibly with 3 different > scale factors, or is it beyond the scope of this change ? > > -Fred I don't think you'd really _wa

Re: [Flightgear-devel] added a scaling animation type

2003-07-23 Thread Lee Elliott
On Wednesday 23 July 2003 23:07, Frederic Bouvier wrote: > Lee Elliott wrote: > > On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote: > > > I was thinking about scaling for gear actuators too. Would it be > > > possible to scale along an arbitrary axis ? possibly w

[Flightgear-devel] Gear set-up problems

2003-07-24 Thread Lee Elliott
Hello All, I think I've found a bit of a problem with the way that u/c gear is being defined. In the preferences file there's a single gear entry with three wheel entries to handle the brakes. While this is fine for light a/c with fixed gear, it doesn't work right with larger a/c with retract

Re: [Flightgear-devel] Gear set-up problems

2003-07-24 Thread Lee Elliott
On Thursday 24 July 2003 22:15, Lee Elliott wrote: > Hello All, > > I think I've found a bit of a problem with the way that u/c gear is being > defined. > > In the preferences file there's a single gear entry with three wheel entries > to handle the brakes. W

Re: [Flightgear-devel] Flap position

2003-07-24 Thread Lee Elliott
On Friday 25 July 2003 01:12, Tony Peden wrote: > On Thu, 2003-07-24 at 05:19, Frederic Bouvier wrote: > > Tony Peden wrote: > > > On Thu, 2003-07-24 at 04:17, Frederic Bouvier wrote: > > > > Could you explain the syntax of the part in the jsbsim config file : > > > > > > > > > > > >

Re: [Flightgear-devel] Incoming!!!!!!!!!!!!

2003-07-24 Thread Lee Elliott
On Friday 25 July 2003 01:19, Jim Wilson wrote: > David Megginson <[EMAIL PROTECTED]> said: > > > Curtis L. Olson writes: > > > > > YASim airplanes start flying really crappy if you try to go inverted. > > > If you don't believe me, just try taking the 747 on 100' AGL inverted > > > pass ove

Re: [Flightgear-devel] forwarded message from Andrei Barbu

2003-07-24 Thread Lee Elliott
On Friday 25 July 2003 03:09, Curtis L. Olson wrote: > Hi, > > Andrei has kindly offered to do a bit of web page redesign for the > FlightGear project. The included message has a link to his proposed > changes for the front page. What do people think? The sample is up > at geocities so ignore t

Re: [Flightgear-devel] Flap position

2003-07-24 Thread Lee Elliott
On Thursday 24 July 2003 09:51, Frederic Bouvier wrote: > Hi, > > I am trying to model the A320 flaps. I has 5 positions but in the > keyboard or joystick bindings, each time I hit the flap down button, > /controls/flight/flaps is increased by rawly 1/3, leading to only > four possibilities. Woul

Re: [Flightgear-devel] Realism

2003-07-25 Thread Lee Elliott
On Friday 25 July 2003 13:48, Christopher S Horler wrote: > Here's a few questions (btw the topic is the best word I could think > of). > > Stopping distances - I wondered if we were modelling these correctly on > any aircraft - specifically on the larger ones such as the b52 and 747. > > Fuel Bu

Re: [Flightgear-devel] Speed question?

2003-07-25 Thread Lee Elliott
On Friday 25 July 2003 21:56, Matevz Jekovec wrote: > I have PII 333 Mhz with GF2MX 32MB on PCI and 256 MB of SDRAM. I have > Abit LX something motherboard and SBAWE64 on ISA (I'm about to buy Live! > in the next few days). I would like to run FGFS smoothly (that's about > 15-20 FPS) on GNU/Debi

Re: [Flightgear-devel] Realism

2003-07-25 Thread Lee Elliott
On Friday 25 July 2003 23:33, David Culp wrote: > > Stopping distances - I wondered if we were modelling these correctly on > > any aircraft - specifically on the larger ones such as the b52 and 747. > > In JSBSim we have reverse thrust and spoilers available. We don't have > anti-skid, autobrak

Re: [Flightgear-devel] Gear set-up problems

2003-07-26 Thread Lee Elliott
Just an update on this. I can re-arrange the default keboard (and presumably js - haven't tried yet) bindings from the default settings in preferences by entries in the a/c set.xml file. This means I can change the brake set-up from one gear and three wheels, with a brake on each wheel, to fou

Re: [Flightgear-devel] Speed question?

2003-07-29 Thread Lee Elliott
On Monday 28 July 2003 14:24, Jim Wilson wrote: > ...aircraft already have xml that does this by selecting out the cockpit and > maybe gear when they are viewed from a certain distance. In that case the That idea hadn't ocurred to me at all, and I hadn't spotted it in any of the other a/c eithe

Re: [Flightgear-devel] Speed question?

2003-07-29 Thread Lee Elliott
On Wednesday 30 July 2003 00:35, Jim Wilson wrote: > Lee Elliott <[EMAIL PROTECTED]> said: > > > Changing the model would stop that working of course, as the geometry would've > > changed, but it's a quick and simple way of getting a 'lite' (er) versi

Re: [Flightgear-devel] damage from too-high sink rate

2003-07-30 Thread Lee Elliott
On Wednesday 30 July 2003 20:35, Erik Hofman wrote: > Jon Berndt wrote: > > http://www.msnbc.com/news/946048.asp?0cv=CB10 > > And all of a sudden it looked like a B-1. > > Erik LOL :) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://

Re: [Flightgear-devel] Gliding (Stall)

2003-08-01 Thread Lee Elliott
From the description of the a/c oscillating, I'd guess you're using auto-pilot heading hold/wing-leveller. Try it without and you shouldn't get any oscillation. You can also get pitch oscillation or porpoising in some a/c at low speeds with AP alt hold too - that can be tamed by increasing the

Re: [Flightgear-devel] Gliding (Stall)

2003-08-01 Thread Lee Elliott
On Friday 01 August 2003 16:44, Major A wrote: > > > Take the dc3 up to 5000' and cut engines whilst cruising. Without > > paying any attention to maintaining altitude, make some shallow turns > > and try to glide around for a while then try and land the plane once you > > get the feel for it. >

Re: [Flightgear-devel] Gliding (Stall)

2003-08-01 Thread Lee Elliott
E On Friday 01 August 2003 22:25, Christopher S Horler wrote: > No I'm not using the Autopilot. > > I just don't think that the behaviour after the stall (when the plane > begins to recover) is that realistic - this is when it oscillates > > On Fri, 2003-08-01 at 21:26, L

Re: [Flightgear-devel] Scene ligting expiriment

2003-08-02 Thread Lee Elliott
On Saturday 02 August 2003 15:23, Curtis L. Olson wrote: > Erik Hofman writes: > > Curtis L. Olson wrote: > > > Erik Hofman writes: > > > > > >> > > >>Hi, > > >> > > >>I've updated the lighting to reflect the following: > > >> > > >>scene_ambient = fog_color * ambient > > >>scene_diffuse = fog_col

Re: [Flightgear-devel] Scene ligting expiriment

2003-08-03 Thread Lee Elliott
On Sunday 03 August 2003 09:42, Erik Hofman wrote: > Lee Elliott wrote: > > > I'm not sure about the distinction between ambient and diffuse here. > > Ambient defines the color at the unlit side of the object. > Diffuse defines the color at the illuminated side. >

Re: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-03 Thread Lee Elliott
On Sunday 03 August 2003 19:42, Norman Vine wrote: > Erik Hofman writes: ... > see > http://www.vso.cape.com/~nhv/files/fgfs/clouds/ That looks like the basis of a _really_ _good_ cloud solution:) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTE

Re: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-03 Thread Lee Elliott
On Sunday 03 August 2003 19:51, Andreas wrote: > On Sun, Aug 03, 2003 at 02:42:34PM -0400, Norman Vine wrote: > > Why don't you just 'try it' and determine that for yourself :-) > > > > see > > http://www.vso.cape.com/~nhv/files/fgfs/clouds/ > > On a side note, check the propeller on this one: >

Re: [Flightgear-devel] Scene ligting expiriment

2003-08-04 Thread Lee Elliott
On Monday 04 August 2003 17:53, Erik Hofman wrote: > Jim Wilson wrote: > > Erik Hofman <[EMAIL PROTECTED]> said: > > >>Ambient defines the color at the unlit side of the object. > > > > Thus lighting ambience affects the darkness of the shadows. The ambience > > lighting tables represent a trad

Re: [Flightgear-devel] Scene lighting expiriment

2003-08-04 Thread Lee Elliott
On Monday 04 August 2003 14:42, Erik Hofman wrote: > Norman Vine wrote: > > > IMO the 'new' series is far to blue > > I am working my way through to see how all fits together. > > As I see it now the original behavior is excellent for sunny, non cloudy > and high visibility days (California?).

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread Lee Elliott
On Tuesday 05 August 2003 17:23, Curtis L. Olson wrote: > Hi, > > I just wanted to float an idea on the list and see if anyone had any > comments. This isn't an official proposal and I'm not chomping at the > bit to make a change. It's just an idea I find interesting to think > about and I'd lik

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Lee Elliott
On Thursday 07 August 2003 03:53, Jim Wilson wrote: [snip...] > My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan. Agreed on the 56m span - how did you get the wing length figure Jim? I just checked the dimensions on the model again and got just under 32 m. This is mea

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Lee Elliott
On Friday 08 August 2003 00:07, Jim Wilson wrote: > Lee Elliott <[EMAIL PROTECTED]> said: > > > On Thursday 07 August 2003 03:53, Jim Wilson wrote: > > [snip...] > > > My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan. > > >

Re: [Flightgear-devel] Gliding (Stall)

2003-08-07 Thread Lee Elliott
On Friday 08 August 2003 04:10, Lee Elliott wrote: > On Friday 08 August 2003 00:07, Jim Wilson wrote: > > Lee Elliott <[EMAIL PROTECTED]> said: > I've got it over-performing just a bit now (got to over 4ft with 2/4 fuel > load, and a bit too fast). Just

Re: [Flightgear-devel] Gliding (Stall)

2003-08-08 Thread Lee Elliott
On Thursday 07 August 2003 20:46, Major A wrote: > > > The research I did on them showed that these items were removed in the G & H > > varients and roll is controlled by differential use of the seven segment > > spoilers. > > Ah, that makes sense. Reminds me, the spoilers are another area whe

Re: [Flightgear-devel] Stand-alone YASim solver

2003-08-08 Thread Lee Elliott
On Thursday 07 August 2003 01:19, Jim Wilson wrote: > Lee Elliott <[EMAIL PROTECTED]> said: > > > Hello List, > > > > The stand-alone YASim solver doesn't appear to have been updated after my last > > couple of cvs updates - I noticed that I was gettin

Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCNTower)

2003-08-08 Thread Lee Elliott
ons > > Subject: Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ > > and CNTower) > > > > > > David Megginson writes: > > > Lee Elliott writes: > > > > > > > Perhaps we need a directory in Scenery that can be scanned for &

Re: [Flightgear-devel] CYTZ and CN Tower

2003-08-08 Thread Lee Elliott
On Friday 08 August 2003 03:37, David Megginson wrote: > Here's a JPEG of the default 172 finishing a landing roll at CYTZ > Toronto/City Centre (aka Toronto Island) with the CN Tower in the > background: > > http://www.megginson.com/flightsim/cytz.jpg That looks pretty good - I want one:) >

Re: [Flightgear-devel] WANTED: mailing list admin

2003-08-10 Thread Lee Elliott
On Saturday 09 August 2003 16:19, David Megginson wrote: > Curtis L. Olson writes: > > > Practically speaking, if no one wants to step forward to do this, I > > will just reconfigure the lists to allow all posts to go through > > immediately. > > Why not reconfigure so that all posts by non-me

Re: [Flightgear-devel] Gliding (Stall)

2003-08-11 Thread Lee Elliott
On Wednesday 06 August 2003 15:35, Major A wrote: > > > The stall speed figure I found for the B-52 was 169 kts :) > > Yes, without flaps. I haven't ever seen the described effect without > flaps, though. > > > Are you flying with default weather conditions? The wind settings are could > > ea

Re: [Flightgear-devel] Gliding (Stall)

2003-08-11 Thread Lee Elliott
On Thursday 07 August 2003 03:53, Jim Wilson wrote: > Lee Elliott <[EMAIL PROTECTED]> said: > > > > The B-52 is proving quite a tricky one to get right. Some of the > > characteristics almost seem mutaully exclusive and it can be hard to > > reconcile them. F

Re: [Flightgear-devel] Re: request for comments?

2003-08-14 Thread Lee Elliott
On Tuesday 05 August 2003 19:01, Melchior FRANZ wrote: > * Curtis L. Olson -- Tuesday 05 August 2003 19:53: > > I don't think either OSG nor OpenSG support the .ac format. > > OpenSceneGraph does. The ac3d-plugin says: > > // AC3D loader for models generated by the AC3D modeller (www.ac3d.org) >

Re: [Flightgear-devel] Clouds3D and Matrices in general

2003-08-14 Thread Lee Elliott
On Tuesday 05 August 2003 00:12, Jim Wilson wrote: > "Curtis L. Olson" <[EMAIL PROTECTED]> said: > > > Lee Elliott writes: > > > I've noticed this effect too, on the 2d clouds. I think it's an ordering > > > issue. When I use transparent

Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCN Tower)

2003-08-14 Thread Lee Elliott
On Saturday 09 August 2003 09:56, Erik Hofman wrote: > Jim Wilson wrote: > > > Might be easier to just place the Landmarks tree at the root of the Scenery > > tree like Scenery/Landmarks/ where the Landmarks subdirectory has a tree of > > its own in the same layout as the Scenery directory. The

Re: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Lee Elliott
On Thursday 14 August 2003 20:40, Matevz Jekovec wrote: > When running fgfs --enable-clouds3d, I get > ... > GLUT: Fatal Error in fgfs: visual with necessary capabilities not found. > > I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid. > > > - Matevz Are you running X in 16bp

[Flightgear-devel] Stand-alone YASim solver

2003-08-14 Thread Lee Elliott
Hello List, The stand-alone YASim solver doesn't appear to have been updated after my last couple of cvs updates - I noticed that I was getting different solutions displayed from FG and the stand-alone solver. Can anyone confirm this? LeeE ___ Flig

Re: [Flightgear-devel] gcc optimizations

2003-08-14 Thread Lee Elliott
On Sunday 10 August 2003 06:24, Norman Vine wrote: > I upgraded my MingW compiler to gcc3.3 > and tried the following CFLAGS to use the sse multimedia > registers instead of the normal 387 fpu instructions > > -O2 -march=pentium3 -msse -mfpmath=sse > > Wow -- seems like a nice improvement in the

Re: [Flightgear-devel] Small scenery comparison

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 22:18, Erik Hofman wrote: [snip...] > > * Both the main airports in the field of view are far too easy to see in > > FGFS, and you can even see Hawthorne and Long Beach's (?) locations too. > > That is definitely wrong; even LAX should be almost invisible from here. > >

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 17:59, Martin Spott wrote: > "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > Somehow I managed to build flightgear and end up with a 42 MB executable. > > Did you try to strip that beast ? > > Martin. > -- > Unix _IS_ user friendly - it's just selective about who its fri

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 19:18, Curtis L. Olson wrote: > Lee Elliott writes: > > On Wednesday 13 August 2003 17:59, Martin Spott wrote: > > > "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > > > Somehow I managed to build flightgear and end up with a

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 19:16, Frederic Bouvier wrote: > Lee Elliott wrote: > > On Wednesday 13 August 2003 17:59, Martin Spott wrote: > > > "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > > > Somehow I managed to build flightgear and end up with a

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 20:06, Curtis L. Olson wrote: > Lee Elliott writes: > > Ta for the explanation. As I just said, before I read this;), the only > > difference that I'm aware of was setting the CFLAG and CXXFLAG variables. > > > > Could doing this

Re: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Lee Elliott
On Thursday 14 August 2003 23:16, Frederic Bouvier wrote: > Al West wrote: > > Ouch - the nvidia drivers don't support 24bpp. > > > > > > Are you running X in 16bpp or 24bpp? I think 3d clouds need > > > a 24bpp display. > > > > > setting 24bpp or 32bpp has the same effect. > > -Fred Someti

Re: [Flightgear-devel] Gliding (Stall)

2003-08-14 Thread Lee Elliott
On Thursday 07 August 2003 19:30, Major A wrote: > > > 554 @ 21000ft & 495 @ 46500ft were the two maxes I've tried. I can get 554 @ > > 21000ft but I couldn't get it over 38000ft, and it took ages to crawl there. > > This was still below the rated speeds. I haven't been able to get it to >

Re: [Flightgear-devel] 2 screenshots

2003-08-14 Thread Lee Elliott
On Thursday 07 August 2003 20:14, Matevz Jekovec wrote: > I downloaded the latest CVS version of FlightGear and took an evening > flight from Ljubljana airport (LJLJ) in Slovenia around. The framerate > was from 13-15 FPS, I had no CTDs and new lighting effects are great. I > took few screenshot

Re: [Flightgear-devel] Gear texture

2003-08-16 Thread Lee Elliott
On Saturday 16 August 2003 15:06, Jim Wilson wrote: > Matevz Jekovec <[EMAIL PROTECTED]> said: > > > I'm looking for a side texture of the wheel. I wanted to use wheel to > > spin when your aircraft moves, so the texture is the only visible proof, > > but I can't find any. > > > > That's somet

Re: [Flightgear-devel] Some European cities satelite photos

2003-08-16 Thread Lee Elliott
On Saturday 16 August 2003 15:21, Curtis L. Olson wrote: > Erik Hofman writes: > > Jim Wilson wrote: > > > > > Someday there'll be a place for FlightGear addons on avsim, etc. > > > > Maybe we can speed it up but renaming it to: > > > > FlightGear Skybound 2005 > > How about "FlightGear Ultra-P

Re: [Flightgear-devel] Gear texture

2003-08-16 Thread Lee Elliott
On Saturday 16 August 2003 16:14, Jim Wilson wrote: > Lee Elliott <[EMAIL PROTECTED]> said: > > > > > You could probably get around that by selecting based on gear compression. > > When the compression is zero (unloaded) you stop the spin. > > > > I

Re: [Flightgear-devel] Some European cities satelite photos

2003-08-16 Thread Lee Elliott
On Saturday 16 August 2003 17:17, Curtis L. Olson wrote: > Lee Elliott writes: > > Why not keep using the version No. to reflect the versions but give the > > releases names? I'm thinking of the way that Debian does it. > > > > Any suggestions for a source of

[Flightgear-devel] Source of 3-views

2003-08-16 Thread Lee Elliott
Hello all, I don't think this source of 3-views has been posted here yet - I just did a search through my old mail and didn't get any hits. http://www.dfrc.nasa.gov/gallery/graphics/ The amount of detail varies but the drawings are very clean and clear. LeeE _

Re: [Flightgear-devel] Gear texture

2003-08-16 Thread Lee Elliott
On Saturday 16 August 2003 22:34, Erik Hofman wrote: > Lee Elliott wrote: > > > > > I can't think of a suitable property that you could link to that would give a > > slowdown. You could use the inverse of agl but then the wheels would start > > spinning

Re: [Flightgear-devel] Some European cities satelite photos

2003-08-17 Thread Lee Elliott
On Sunday 17 August 2003 02:40, Jim Wilson wrote: > "Curtis L. Olson" <[EMAIL PROTECTED]> said: > > > Erik Hofman writes: > > > Frederic Bouvier wrote: > > > > Curtis L. Olson wrote: > > > > > > >>How about we name releases after California gubernatorial candidates. > > > >>That gives us 135 rele

Re: [Flightgear-devel] Gear texture

2003-08-17 Thread Lee Elliott
On Sunday 17 August 2003 20:59, Erik Hofman wrote: > Matevz Jekovec wrote: > > > Guys, I played today with my j22.xml model wrapper. Can't we use > > sentence in situations other than select? I wanted to do > > that wheels don't spin when in the air (or slowly) and normally do when > > on the

Re: [Flightgear-devel] Glut

2003-08-17 Thread Lee Elliott
Hello All, while this isn't directly linked to the Glut/SDL issue, it occurred to me that if we ever consider moving to a different or improved model object format then using one that supports boolean operations or trim curves would be really handy. How feasible would this be? LeeE

Re: [Flightgear-devel] Gear texture

2003-08-18 Thread Lee Elliott
On Monday 18 August 2003 09:15, Erik Hofman wrote: > Lee Elliott wrote: > > On Sunday 17 August 2003 20:59, Erik Hofman wrote: > > >>BTW. There is a value called wow (weight on wheel) which is probably > >>better suited for this. > > > > > That'

Re: [Flightgear-devel] Glut

2003-08-18 Thread Lee Elliott
On Monday 18 August 2003 09:41, Matevz Jekovec wrote: > Lee Elliott wrote: > > >Hello All, > > > >while this isn't directly linked to the Glut/SDL issue, it occurred to me that > >if we ever consider moving to a different or improved model object format >

Re: [Flightgear-devel] animation "timed" with just one object

2003-08-18 Thread Lee Elliott
On Monday 18 August 2003 18:52, Erik Hofman wrote: > Melchior FRANZ wrote: > > > Whereby "none" is a silly object below the surface. Is there > > a better way to make an object "blink", that doesn't need a > > dummy object? > > Thinking about it a bit I think a blinking object required three ani

Re: [Flightgear-devel] Glut

2003-08-19 Thread Lee Elliott
On Tuesday 19 August 2003 10:35, Matevz Jekovec wrote: > Lee Elliott wrote: > > >On Monday 18 August 2003 09:41, Matevz Jekovec wrote: > > > > > >>Lee Elliott wrote: > >> > >> > >> > >>>Hello All, > >>

Re: [Flightgear-devel] (Real) Lancaster

2003-08-19 Thread Lee Elliott
On Tuesday 19 August 2003 18:15, David Megginson wrote: > When we were climbing out from Toronto/City Centre (CYTZ) on Sunday, a > WWII Lancaster bomber passed 500 feet above us. I just discovered > today that my ten-year-old daughter snapped two pictures of it passing > over us, without telephoto

Re: [Flightgear-devel] Aircrafts flipped?

2003-08-21 Thread Lee Elliott
On Thursday 21 August 2003 17:55, Matevz Jekovec wrote: > I'm writing my j22-yasim.xml by looking into a10-yasim.xml, > yf23-yasim.xml and a4.xml files in data/Aircraft-yasim folder. Now I > think I don't quite understand how can an aircraft have a nose gear at > position x=1, left and right gears

Re: [Flightgear-devel] OT: Aircraft Carriers

2003-08-21 Thread Lee Elliott
On Thursday 21 August 2003 21:21, Russell Suter wrote: > Although interesting, this is certainly not typical! If you want to > know about > aircraft that typically operate on a carrier: > > http://www.chinfo.navy.mil/navpalib/ships/carriers/powerhouse/airwing.html > > > Jon S Berndt wrote: >

Re: [Flightgear-devel] OT: Aircraft Carriers

2003-08-21 Thread Lee Elliott
On Thursday 21 August 2003 18:41, Jon S Berndt wrote: > On Thu, 21 Aug 2003 18:32:18 +0100 (BST) > Jon Stockill <[EMAIL PROTECTED]> wrote: > >On Thu, 21 Aug 2003, Matevz Jekovec wrote: > > > >> I think S-3 Viking. > > > >C130 > > http://www.aerospaceweb.org/question/history/q0097.shtml A bit lo

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Lee Elliott
On Friday 22 August 2003 20:00, Erik Hofman wrote: > Norman Vine wrote: > > Arnt Karlsen writes: > > > >>Matevz Jekovec > >> > >>>Is there any way to checkout certain directories in CVS repository and > >>>not the whole module? If not, IMHO Aircraft and Textures.high should > >>>be in seperated CV

Re: [Flightgear-devel] FGFS Base CVS

2003-08-22 Thread Lee Elliott
On Saturday 23 August 2003 04:07, Innis Cunningham wrote: > > Lee Elliott writes > > >Personally, I'm not much interested in doing panels and instruments so I'd > >be > >happy to use the generic instruments from fgfsbase, where they exist, but > >

[Flightgear-devel] 3d software

2003-08-23 Thread Lee Elliott
Hello list, I noticed that the current version of Linux Format magazine (UK) has a free copy of Realsoft V4.5 on it's cover dvd (didn't check the cd version but it's not a huge package so it's probably on that too). The rendered images and textures are size limited but I believe that all work

Re: [Flightgear-devel] FGFS Base CVS

2003-08-23 Thread Lee Elliott
On Saturday 23 August 2003 21:09, David Culp wrote: > > It would be possible to read the data directly from the archive > > without ever extracting it. Adding an aircraft would then be as simple > > as placing a file into a directory. > > This sounds like too good an idea to let die. This way all

Re: [Flightgear-devel] FGFS Base CVS

2003-08-24 Thread Lee Elliott
On Sunday 24 August 2003 00:57, David Culp wrote: > > It'll be a real pain developing and testing a/c if a new archive has to be > > created after each change. > > This might mean that unpacking the whole archive first, then reading, would be > best? This has the benefit of minimizing code chang

Re: [Flightgear-devel] SRTM-30 scenery

2003-08-25 Thread Lee Elliott
On Sunday 24 August 2003 13:10, Jon Stockill wrote: > I've built some UK scenery using the SRTM-30 data mentioned the other day, > and it does seem to have a bit more shape to it than the same areas built > with the previous GTOPO30 - things like river valleys actually have some > slope to their si

Re: [Flightgear-devel] The Fokker100 and the Coordinate System

2003-08-25 Thread Lee Elliott
Hello Innis, It's important to remember that all animations are going to be relative to the model origin, which is almost certainly not the same as the fdm CoG, or what ever. The fdm will need to provide the appropriate outputs to drive the animation unless you animate on control input only.

Re: [Flightgear-devel] SRTM-30 scenery

2003-08-26 Thread Lee Elliott
On Monday 25 August 2003 12:25, Jon Stockill wrote: > On Sun, 24 Aug 2003, Lee Elliott wrote: > > > That's great - me want - is it available from anywhere? > > There's a few issues to work out. Once I have a build which appears > complete I'll pack it all

Re: [Flightgear-devel] Packaging data files

2003-08-26 Thread Lee Elliott
On Monday 25 August 2003 17:53, Erik Hofman wrote: > Curtis L. Olson wrote: > > > - I'd like to see each aircraft be completely self contained in it's > > own subdirectory (except for "standard" base package stuff it could > > feel free to reference.) These standard pieces wouldn't necessaril

[Flightgear-devel] Cirrus clouds a bit solid from on top

2003-08-28 Thread Lee Elliott
Hello All, I just noticed that the cirrus cloud layer now looks very solid when you're above them. It looks as though there's no alpha-blending there at all. Although the blending is ok from below there also now seems to be a distinct 'roof' shape to the cloud layer when veiwed from below - a

Re: [Flightgear-devel] 3dmodel <-> jsbsim gear question

2003-08-28 Thread Lee Elliott
On Thursday 28 August 2003 02:37, Manuel Bessler wrote: > I was wondering about one issue while messing with the > section of my 717 model: > > the dxf drawings from Boeing show the nose gear at a slightly higher > ground level than the main gear. Thus, when the real aircraft is on > ground, the

Re: [Flightgear-devel] 3dmodel <-> jsbsim gear question

2003-08-28 Thread Lee Elliott
On Thursday 28 August 2003 14:16, Manuel Bessler wrote: > On Thu, Aug 28, 2003 at 03:03:40AM +0100, Lee Elliott wrote: > > I'm not very familiar with JSBSim so I don't know if it includes a gear > > compression factor. This could be important when you set the gear

Re: [Flightgear-devel] Re: Scene brightness 1.9,1.10

2003-08-29 Thread Lee Elliott
On Friday 29 August 2003 21:55, Erik Hofman wrote: > Curtis L. Olson wrote: > > > A side effect of the lighting code being multiplied by sun/fog color > > is that when these go to zero it pulls the ambient/diffuse lighting to > > zero. > > > > How about a compromize of having the diffuse lighting

Re: [Flightgear-devel] missing file or wrong declaration at YF-23

2003-09-02 Thread Lee Elliott
On Monday 01 September 2003 17:01, Martin Spott wrote: > Hello, > I have the impression there is something missing with the YF-23 in the CVS > base package: > > WARNING: ssgLoadAC: Failed to open '/home/mas/CVS/FlightGear/data/Aircraft/yf23/Models/YF23-5-1h1.ac' for reading > > > /home/mas/CVS

Re: [Flightgear-devel] missing file or wrong declaration at YF-23

2003-09-03 Thread Lee Elliott
On Wednesday 03 September 2003 14:26, Martin Spott wrote: > Martin Spott <[EMAIL PROTECTED]> wrote: > > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > >> Should now be fixed in cvs, sorry about that ... > > > Thanks - works, > > I have something more that's strange with the XF-23: Brakes ,/. don'

Re: [Flightgear-devel] missing file or wrong declaration at YF-23

2003-09-03 Thread Lee Elliott
On Wednesday 03 September 2003 14:26, Martin Spott wrote: > Martin Spott <[EMAIL PROTECTED]> wrote: > > "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > >> Should now be fixed in cvs, sorry about that ... > > > Thanks - works, > > I have something more that's strange with the XF-23: Brakes ,/. don'

Re: [Flightgear-devel] missing file or wrong declaration at YF-23

2003-09-03 Thread Lee Elliott
On Wednesday 03 September 2003 22:07, Martin Spott wrote: > Lee Elliott <[EMAIL PROTECTED]> wrote: > > On Wednesday 03 September 2003 14:26, Martin Spott wrote: > > >> I have something more that's strange with the XF-23: Brakes ,/. don't work, > >> p

Re: [Flightgear-devel] Bug: missing the runway

2003-09-04 Thread Lee Elliott
On Thursday 04 September 2003 13:46, Lawrence Manning wrote: > On Wed, 3 Sep 2003, David Megginson wrote: > > > Curtis L. Olson writes: > > > > > > > Can you list a specific example? > > > > > > > > CYRP. > > > > > > Sorry, I probably wasn't clear in my question. What about CYRP is not >

Re: [Flightgear-devel] *awk

2003-09-04 Thread Lee Elliott
On Thursday 04 September 2003 23:39, Jon S Berndt wrote: > On Thu, 4 Sep 2003 18:31:11 -0400 > David Megginson <[EMAIL PROTECTED]> wrote: > >Jon S Berndt writes: > > > > > Which is better: > > > > > > awk > > > gawk > > > nawk > > > >perl > > > >David > > > I'm going to take a wild guess

[Flightgear-devel] OT: Linux environments

2003-09-06 Thread Lee Elliott
I've been using Gnome for years but I'm finding it increasingly idiotified and un-controlable, not to mention less reliable. What are the major cons that folk have found with running kde? TIA LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] OT: Linux environments

2003-09-06 Thread Lee Elliott
On Saturday 06 September 2003 17:01, Matevz Jekovec wrote: > Lee Elliott wrote: > > >I've been using Gnome for years but I'm finding it increasingly idiotified and > >un-controlable, not to mention less reliable. > > > >What are the major cons that folk

Re: [Flightgear-devel] OT: Linux environments

2003-09-06 Thread Lee Elliott
On Saturday 06 September 2003 17:13, David Culp wrote: > > What are the major cons that folk have found with running kde? > > It gets better all the time, but so far I've found that it's a bit slow. The > mail reader, KMail, is great. The file manager, Konqueror, is pretty slow, > but then pa

Re: [Flightgear-devel] OT: Linux environments

2003-09-06 Thread Lee Elliott
On Saturday 06 September 2003 17:31, David Megginson wrote: > Lee Elliott writes: > > > I've been using Gnome for years but I'm finding it increasingly > > idiotified and un-controlable, not to mention less reliable. > > Just out of curiosity, what proble

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