Re: [Flightgear-devel] ..3 different shader bugs?, was: minor spelling mistake...

2011-02-19 Thread Heiko Schulz
> > ..the paint colors looks right when the "Material shaders" > are off: > https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-003.png > https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-screen-004.png > https://github.com/gasguru/flightgearthings

Re: [Flightgear-devel] Default Aircraft Candiates

2011-02-20 Thread Heiko Schulz
Hi, > Hi, >      Perhaps some of you have noticed, > that some of the aircraft that  > come with the standard flightgear package should be > changed. > > A few examples, we could have a more realistic commercial > jet than the  > 777-200(the FDM is terribly unrealistic), we could have a > bett

Re: [Flightgear-devel] Default Aircraft Candidates

2011-02-22 Thread Heiko Schulz
still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Jack Mermod schrieb am Di, 22.2.2011: Hi, > I wasn't planning to get into an > argument over the 777-200, but yes it  > does have an unrealistic FDM. > > See here: > > http://img21

Re: [Flightgear-devel] Default Aircraft Candidates

2011-02-22 Thread Heiko Schulz
Hi Jack, > > I think the BO-105 could be replaced with either the EC-135 > or AH-1.  > The state of the BO-105 cockpit is not very good at the > moment, and a  > great visual model along with a good FDM is what we want. Interesting. You want to see another aircraft than the 777 because the

Re: [Flightgear-devel] Default Aircraft Candidates

2011-02-23 Thread Heiko Schulz
> > > You want to see another aircraft than the 777 because > the fdm is not > > realistic, but you don't want to see a chopper where > the fdm is highly > > realistic and already prooved by a real pilot. > > At least two real-life pilots, BTW, > >     Martin. I was only aware of one (LinuxTag

Re: [Flightgear-devel] Possessiveness

2011-02-23 Thread Heiko Schulz
Hi, > Hi all, > > When I read this (for such a trivial change it looks very > much like an > overreaction) > > http://gitorious.org/fg/fgdata/commit/ad77bef24665b27539a07423cf7a199fa75a19b8#comment_42848 > > and that : > > 2011/2/23 Heiko Schulz : > > &

Re: [Flightgear-devel] Nasal-based generic electrical system

2011-02-23 Thread Heiko Schulz
Hi, > A few months ago I created a > nasal-based generic electrical system > modeled after the built-in Flightgear system. I thought I'd > offer it > up here for those who might be interested: > > http://ltts.crlt.indiana.edu/grn/flightgear/electrical_1.html > I must admit, I'm a bit confused no

Re: [Flightgear-devel] Possessiveness

2011-02-23 Thread Heiko Schulz
> > You/we already _do_ have soo many duplicated files in the > Base Package, > it's completely insane (guess, how many implementations of > a KX-165 > does the Base Package contain !?). Therefore I'd say it's > entirely > perfect to do an occasional cleanup every now and then. > > Cheers, >    

Re: [Flightgear-devel] New instrument: TCAS

2011-02-25 Thread Heiko Schulz
Hi, > > Hope the new instrument works for everyone (well, Hudson > compiled > it!). And hopefully this won't trigger a new multi-player > sport > (proximity flying to trigger TCAS alerts) - otherwise just > use the > "ignore pilot" buttons. > Fly safe! > > cheers, > Thorsten > Many, many than

Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Heiko Schulz
Hi, Just out of curiosity: anyone already asked for permissions? Regarding "No answer from the TM holder" I guess treating it as "yes" is our all risque. I must admit: I still can understand Jack very well when I browse through the Internet and see the many, many liveries made. I will write s

Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Heiko Schulz
Hi, > * Heiko Schulz" : > > I will write some Emails to some copyright-holders > this weekend > > like Lufthansa, ADAC,... I'm curious to see how they > react, but > > I also fear a bit the answers and consequences. > > Severe tactical error a.k.a. sh

Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Heiko Schulz
Hi, That's their own heli- Red Bull owns it indeed! This are the new colors. --> http://www.hangar-7.com/de/the-flying-bulls/flugzeuge/ > > On Sat, Feb 26, 2011 at 3:57 PM, Erik Hofman wrote: > > > > > > > > To be honest I think most companies would see > their logo ending up > > > on a virtu

Re: [Flightgear-devel] Logos andlicensing

2011-02-26 Thread Heiko Schulz
> *facepalm* > > Are you telling me that you guys didn't know that Red Bull > owns that  > aircraft? > > That's the whole reason I made the livery! To accurately > recreate the  > newest addition to the Flying Bulls team, the AH-1! > > This is the Red Bull aircraft I based my livery off of: >

Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread Heiko Schulz
Hi, > It has been very frustrating to watch > this community repeatedly trip over legal issues. This has > finally become a great enough source of frustration to me > where all I can say is good luck in the future and enjoy the > scenery (whenever it comes out). > > Yours > John Really? I find

Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread Heiko Schulz
> > I believe what John is saying is that it is frustrating to > see how people just > step over legal issues without caring. > If one day we have to move away the debris then it will be > "But how should we > have known...". > > Oliver > Well, looking at other sims I'm not sure about. X-Pl

Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread Heiko Schulz
Hi, > That is one of the rare instances where > we have been able, as a community, to figure out what we can > or can't do legally and apply the reasoning consistently. Exactly that's what I want to know in this case. > There's a general "we should avoid > litigation" vibe here, but part of av

Re: [Flightgear-devel] Logos and licensing

2011-02-27 Thread Heiko Schulz
Hi, > > Another problem is contributors come from all over the > world so reading the Lanham Act won't necessarily help us if > the "angered" corporation and data contributors are German. > That's why we need a community effort to figure out what to > tell Jack when he's presenting his next mode

[Flightgear-devel] GIT strangeness

2011-03-02 Thread Heiko Schulz
Hi, Working on my projects I usually commit my changes to my local branch several time the week. And to be update, I pull to master and rebase from master to my local branch. Like that: git checkout master # switch to master branch git pull # update it git checkout

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Heiko Schulz
Hi Vivian, I'm currently short in time, but some things here are wrong. I photograph in my free time, and I'm beeing a webmaster, so I do know a "bit" about laws, copyrights etc. regarding photos. I will come with the corrections up today later. But the law in germany is not much different tha

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Heiko Schulz
Hi, To make it clear again: trademarks are copyrighted mostly arround the word. At least in USA and good old europe. Inproper use of trademarks is not allowed. How this "inproper use" is defined is different in many countries. USA has the "Fair Use" thing, but this isn't accepted in other coun

Re: [Flightgear-devel] Logos and licensing

2011-03-03 Thread Heiko Schulz
I have to add something about arial photos (german law): Aerial photos doesn't need permission to be published unless it hurts the privatsphere of anyone. -- Free Software Download: Index, Search & Analyze Logs and ot

Re: [Flightgear-devel] Logos and licensing

2011-03-06 Thread Heiko Schulz
Hi, > Or maybe Company A hasn't yet noticed that Company B is > using the > trademark without permission? I doubt that! X-Plane is very well known already, much more than FlightGear. Austin has laywers, he certainly knows what he is allowed to do. (on the contrary to us! ;-)) > > LOL!  No f

[Flightgear-devel] No .dds files supported anymore?

2011-03-14 Thread Heiko Schulz
Hi, I use the win32 binaries from the GIt Hudson Build Server. Today I noticed that .dds textures aren't supported anymore. Some other file-types as well. I could help myself with an older .dll, but I wonder if this is intended or isn't possible anymore? In the past we supported a large list

Re: [Flightgear-devel] Quiet

2011-03-15 Thread Heiko Schulz
> It's been quiet here. It seems more and more that people prefer using the forum instead the devel-list. -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization

Re: [Flightgear-devel] Quiet

2011-03-17 Thread Heiko Schulz
Hi, well, I have to explain: > > > It seems more and more that people prefer using the > forum instead the > > devel-list. > > vs. > > > Forum activity is winding down too- all the informal > aircraft/scenery > > developers have either left or are inactive. > > What a nice example of percepti

Re: [Flightgear-devel] Using native OSG 3D models - is it possible?

2011-03-18 Thread Heiko Schulz
>>X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled across a OSX/Linux installer based on Loki but cannot refind it.  Fall? At first it was December '10, then spring, now fall FGFS 2.2 - I heard when the automatic Release (Hudson Builds)is 100% working, so we

Re: [Flightgear-devel] GIT strangeness

2011-03-20 Thread Heiko Schulz
Hello Luuk, First I have to say Thanks for answering! > When you use git rebase, it tries to > replay your local commits on top > of the new commits in the master branch.  If you have > multiple commits > to the same files locally that have also been committed > upstream, you > will be trying to

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Heiko Schulz
Hello, >Where this can lead to problems is with textures that have transparency >(i.e. an alpha channel.)  The box filter scheme of generating >successively >smaller versions of the texture doesn't work well with the >alpha layer.  The >transition from fully opaque to fully transparent gets >wi

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Heiko Schulz
Hi, > So much of the texture loading time is in > fact spent by the gpu > (or cpu?) in genertaing mipmaps from the texture.. time we > can spend just once > when creating the texture. > (This is done with a big 4096x4096 texture ;) ) Yep, texture size is higher at the end, but perfomance is be

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Heiko Schulz
Hello, > > I don't know what that has to do with xml - it seems > generic that if I > increase the number of objects to render, the framerate > drops. I can see > the same thing with trees (which to my knowledge are not > xml-wrapped > models) - if I increase tree density by a factor 10, I see >

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Heiko Schulz
Vivian, > > I'm right in the middle of texturing a new model. .dds is > not an option > because it looks as if the loader has some co-ordinate > issues. It looks OK > in AC3D, but when loaded in FG it's wrong. Should I revert > to .rgb rather > than use .png? > > Vivian > You have to flip the .d

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Heiko Schulz
> > A simple vertical flip doesn't seem to work - it looks a > bit more like a > scaling issue here. > > Perhaps I need some tool? > > Vivian > > Maybe this helps you: http://www.flightgear.org/forums/viewtopic.php?f=4&t=7225&start=135#p118570 --

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Heiko Schulz
> > That's exactly what me and Heiko were saying, you need to > flip the texture > vertically, BEFORE converting it to a .dds. > I meant BEFOR but did say after... My fault. Oops! -- Enable your software for Intel(R)

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Heiko Schulz
> The workflow would be like this, you map the model onto a > .png texture. You > finish drawing the texture, and before loading it into > flightgear these two > steps should be the last ones: > You flip that texture verticaly (in gimp for example), then > you convert the > flipped texture to .

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Heiko Schulz
Hi, > > > Makes no difference flipping before conversion or after - > Looks OK in AC3D, > but not in FG. So it doesn't look like .dds is a proper > option without > further work. > > Vivian > You must doing something wrong. here for Gimp, assumed that you have the plugin needed already: 1.)

Re: [Flightgear-devel] Adventures in dds

2011-03-22 Thread Heiko Schulz
Hi, > I'd Certainly make a case at least > for using .dds files with bc5 compression > for normalmaps. We lose(?) the alpha channel in the > normalmap, but  the > quality difference is huge. So much as I know is there a mode available, which does not lose the alpha channel. At least what I ca

Re: [Flightgear-devel] Adventures in dds

2011-03-22 Thread Heiko Schulz
> > Increasing aircraft texture size from 158 kb to 16 MB > simply isn't viable I doubt this value- it looks like the wrong mode has been used there. I tested it yesterday with the BK 117 in developement. A texture 2048x2048 with approx. 390KB as .png increases to 5.462KB (=5,4 MB). The values

Re: [Flightgear-devel] Adventures in dds

2011-03-22 Thread Heiko Schulz
Hi, > > > > Heiko > There is bc3n, but so far I haven't managed to make it > behave... :( > With Gimp there is Alpha exponent (DXT5) available. The file opened in Gimp shows that transparency is perectly kept, but in FGFS it is not. Maybe "just" an issue with .dds by OSG? Where are our OSG/

[Flightgear-devel] Still fuel issues with YASim-aircraft

2011-03-22 Thread Heiko Schulz
Hi, With latest GIT (21 march) there are still some serious fuel issues with a lot of aircraft. Especially the ones with nasal-based fuelsystem are affected like all aircraft by Syd, the bo105, ec135, ... With a decent load of fuel, properties: consumables/fuel/total-fuel-x are all zero a

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-27 Thread Heiko Schulz
Hi, > With 737-100 I get a illegal renderbin draw error. This > comes from > Fuselagereflect.eff (which is not part of 737-100 > distribution), the > effect is in /Aircraft/Generic/Effects. There I see that > Fuselagereflect > calls default Effects/reflect and then this one has a path > to >

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Heiko Schulz
> > ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV-Reflect-Map.png > Which effect? Sorry, I don't see anything...*blush* -- Enable your software for Intel(R) Active Management Technology to meet the growin

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Heiko Schulz
Hello, > > > It is not a "bad idea" to make an example of course, wrong > words. It is > a good idea to make an example, but the path should go to > default > location, just in case, like the other examples. > > Now I see that there is a wiki page explaining that you can > use > "Fuselageref

Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?

2011-03-28 Thread Heiko Schulz
Hi, >>About:  An aircraft flying in the alps reflecting very visible the ocean doesn't look realistic. >>Won't it be possible to select the reflection according to the terrain under, it is done with some particule animations  (helicopter), it is possible to make it with the reflecti

Re: [Flightgear-devel] Rio de Janeiro Scenery

2011-04-07 Thread Heiko Schulz
> However Sugarloaf Mountain just does not exist in the > scenery. > > Is there a way to hand-create elevation points for use in > TerraGear or are we just out of luck? > In Theory you could use Blender and manipulate the terrain: http://users.tkk.fi/~lapelto2/fgfs/import_btg_v7.py http://users

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-12 Thread Heiko Schulz
> It does two things. First I modified the skydome code to be > more > configurable so that the precision could be increased > (number of rings > and bands). Then I implemented the O'Neil's scattering > shader to > showcase the scattering. I know that for the proper effect, > terrain and > other o

Re: [Flightgear-devel] YASim issues

2011-04-15 Thread Heiko Schulz
Hi Syd, As Oliver Thurau (ot-666) found out, many fuselage sections will decrease framerates. That's why it is better to have fuselage section only when necessary. Heiko > Von: syd adams > Betreff: Re: [Flightgear-devel] YASim issues > An: "FlightGear developers discussions" > > Datum: Frei

Re: [Flightgear-devel] XML formating Was: [Flightgear-commitlogs] FlightGear Base Package branch, master

2011-04-16 Thread Heiko Schulz
Well, at least it explains for me the many "whitespace errors" when updating my datas To be honest, I'm not happy about this. And I never had probelms to read the files. Heiko > Datum: Samstag, 16. April, 2011 14:05 Uhr > > > > -Original Message- > > From: Frederic Bouvier [mailto:f

Re: [Flightgear-devel] terragear-cs segfault

2011-04-17 Thread Heiko Schulz
>>People who have never seen unix before and are diving in expecting to be able to click next a couple times and have something useful pop out the other end 3 seconds later probably will be a little terrorized by what they find.  But others who enjoy seeing dozens of machines crankin

Re: [Flightgear-devel] YASim issues

2011-04-17 Thread Heiko Schulz
Hi, > Well, I'm glad it helps. The patch should not affect the > solution > too much in most cases, I've checked this myself. I have tested it, and well, at least for helicopters there seems a difference. No idea how long we have this bug now- but I guess a very long time. I was working on

Re: [Flightgear-devel] YASim issues

2011-04-17 Thread Heiko Schulz
>>Actually, I find it rather odd that it should have all this trouble to climb in an hover at sea level. I love the Bo105, it's my plane of choice, but making a neat vertical take off is very hard. >>Alessandro I had a fix locally but with the patch fixing the YASim issue I have now to

Re: [Flightgear-devel] YASim issues

2011-04-18 Thread Heiko Schulz
Hi, > Hello Heiko, > > does your local FDM still uses default approach fuel etc? > But even if > not, there should be no difference in the flight behavior. > The only > effect of the approach fuel level is (for a rotorcraft) > within the gear > solver. > Heiko, and anyone else: if you think

Re: [Flightgear-devel] Future repository for non-GPL aircraft

2011-04-21 Thread Heiko Schulz
Hi, I could imagine more something like a portal, (like avsim.com, x-plane.org) where you have all Downloads available, sorted in licencs, types, ratings. This would allow to search and find easily all aircraft, no need to search through the whole web. This would also allow to have multiple ver

Re: [Flightgear-devel] YASim issues

2011-04-22 Thread Heiko Schulz
Hello, So I tested the bo105 now with the HudsonBuild 262 win32-installer (before YASim-patch) vs. the latest HudsonBuild 272 win32-installer. (after YASim-patch) I used the Bo105, KMTN, rwy15 METAR: 012345Z 15000kt 12SM 20/08 Q1013 NOSIG I set Vy= 65, TOW 4531 lbs, Torque at 80% (end of

Re: [Flightgear-devel] Cloud interface from Nasal

2011-04-26 Thread Heiko Schulz
> > One function I had on my TODO list was something to return > the cloud > position in lat/lon. However, it's a bit tricky due to the > current > limitations in the command interface. Do you see any need > for it? Weather Radar? --

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Heiko Schulz
Hello, > Thomas Albrecht wrote: > > Dear all, > > > > I also tried the textranslate method, but when I put > the day/night > > textures, say van.png and van_LIT.png each 256 x 256), > into one file (512 > > x 256) and make up an .xml as described in the wiki, > both day and night > > textures loo

Re: [Flightgear-devel] Night textures: two files vs. textranslate

2011-04-30 Thread Heiko Schulz
Hello, > > > Hmm, that depends. If those textures should be displayed > all the time (like a > livery), then yeah, I agree, one big texture is better than > many smaller ones, > also depending on your texturing needs. On the other hand, > if you're not > displaying half the texture most of th

Re: [Flightgear-devel] JSBSim turbulence models: revealing an almost hidden gem

2011-05-08 Thread Heiko Schulz
Great! Thank you! I really like the turbulence model of JSBSim- feels much more realistic than the one from YASim. > Hi, > > I just commited a patch to make the JSBSim turbulence > models selectable at > runtime. > The turbulence model can be selected by setting > /environment/params/jsbsim-t

Re: [Flightgear-devel] JSBSim turbulence models: revealing an almost hidden gem

2011-05-08 Thread Heiko Schulz
Yes, right. I used the turbulence model already before, but now it is used automatically. It was just this bridge missing. > > Great! Thank you! I really like > the turbulence model of JSBSim- feels much > > more realistic than the one from YASim. > All the credit for the model goes to the exce

[Flightgear-devel] Different cockpit layouts for one aircraft- the best way?

2011-05-09 Thread Heiko Schulz
Hi, Some aircraft types has different cockpit layouts like having different avionics, autopilot system or glascockpit vs. steam cockpit. Mostly the operator can select what he prefers. This applies to the Ec135 helicopter I still work on (an aircraft is never be finished) in real life as well.

Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Heiko Schulz
Hi, > > Yes they do look ugly, because the new textures expose > problems that are > hidden by the old ones. Here are some more: > > ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures.jpg > ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/KSFO-Textures-1.jpg > ftp://abbeytheatre2

Re: [Flightgear-devel] RFC: fgdata merge request 76:Improvedairport Textures

2011-05-11 Thread Heiko Schulz
> > Anybody got a screenshot with stopways? > > -- Yep: GIT 04/29/2011 win32 Hudson Build www.hoerbird.net/fgfs-screen-251.jpg -- Achieve unprecedented app performance and reliability What every C/C++ and Fortran deve

[Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by JM-26

2011-05-18 Thread Heiko Schulz
Hello, I just noticed that the Alouette II fdm has been replaced by a new fdm, which was originally made by Maik Justus. That's sad. As I know Maik Justus always uses a lot of real datas for the fdm's, based on pilot reports and real manuals as long it can be get free in the web. I hate to s

Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Heiko Schulz
> > In general I'd recommend first to discuss the item with the > author of > the change.  In general it is my prefered way as well. With any author just but not this one for some reasons. > If the drawbacks introduced by the new > FDM are really that > obvious and serious as you've stated he

Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-18 Thread Heiko Schulz
Hello all, > Does anyone know, if JM-26, the author of the new fdm, is > reading the > devel list or has an email address for me to contact him > directly? > > Regards > Maik > I found the author on another french FlightGear Forum. Here you go: http://equipe-flightgear.forumactif.com/t504-l-a

Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New FDM by

2011-05-19 Thread Heiko Schulz
> Ron beat me to it, but I was going to suggest the same thing ... create > an alouette2-easy-set.xml ... or aloutte2-beginner-set.xml or something > along those lines.  Then we can have both FDM's available and the end > user can choose which one they want.  A git commit war would be no fun. I'

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 9

2011-05-19 Thread Heiko Schulz
> > The fact is that Heiko do not like the way I work. He does > not understand > "organization " and "compliance". He thinks that Maik > JUSTUS knows > everything about everything. For the rotation of the rotor, > I > acknowledge that I did not notice. This will be fixed soon. > For the > rest,

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-19 Thread Heiko Schulz
> > All this is absolutely false. I never  requested a > change in the FDM > Alouette 2 ! I never wrote this. I said that you wasn't happy- but not that you requested. > If I could not fly, and although it does not > bother me. > JM-26 and many, many others were sad not to do so. But I > did n

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 9

2011-05-19 Thread Heiko Schulz
> > I think we'd have to get a little bit more precise here. > _I_ understand > FlightGear's goal of development for aircraft/heli FDM's to > get "as > close as possible" to the flight characteristics of the > real aircraft. > Think of someone connecting a set of real helicopter > controls to >

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-19 Thread Heiko Schulz
> It appears that just come and > complain on the devel list (which is > intended for developers code FG) is not interpreted as > anything other > than a personal attack. If you can't understand I can not > do anything > about it. > > Even Martin did you notice that your mail has nothing to do >

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 9

2011-05-19 Thread Heiko Schulz
> > Whether you're able to tweak your system to compensate for > worries FDM > is good for you. But this does not solve the problem of the > majority of > users. And I don't work for 1 or 2 people, but for 99% of > users. You're > not the navel of the world and your skills are not those of > ever

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-19 Thread Heiko Schulz
Emmanuel, and all here involved or not, with your answer to Martin here on the devel-list you began to discredit me. You didn't talk to me - but about me. Isn't that exactly the behaviour you don't like? So why did you do it? The fact that you tried to discredite me let me give no other choice

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 12

2011-05-25 Thread Heiko Schulz
Hello, > > Thanks for the poke. I completely forgot to write this > up. > > > > I'll try to do this today, though it needs a proper > name. > This is done. I've gone ahead and replaced the article > completely with > the rating system described in December. > Now I'm off to rate all the aircraf

[Flightgear-devel] (no subject)

2011-05-27 Thread Heiko Schulz
http://www.gbabrasil.net/images/news.html-- vRanger cuts backup time in half-while increasing security. With the market-leading solution for virtual backup and recovery, you get blazing-fast, flexible, and affordable data

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-05 Thread Heiko Schulz
>> Finally, I found 3 affected global models in fgdata. Martin, can you fix >> these please (needs to go to the scenery database): >> Models/Transport/ICE3middlecar.ac >> Models/Transport/ICE3middlecar2.ac > these had been directly committed to CVS by one of those overly >clever committers w

[Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?

2011-10-03 Thread Heiko Schulz
Hello, I'm looking for a way to create a correct FLCH-Mode for autopilots like it is used on the real Citation X or Dornier 328. Usually it works this way: Engaging this mode the AP will maintain the pitch to hold the current or selected airspeed. Maintaining throttle by the pilot will maintai

Re: [Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?

2011-10-06 Thread Heiko Schulz
Hello Syd, > I did a DESCEND/CLIMB mode for the b1900d autopilot , and a few others > that i never did commit , but have to admit I'm not sure what you mean > by decoupling the throttle ... is there a controller in the autopilot > file that's taking control of the throttle at the same time ?My >

Re: [Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?

2011-10-06 Thread Heiko Schulz
Hello Syd, Don't worry, don't get yourself into rush. I'm working on the Dornier Do328 TP/JET, which uses a version of the Autopilot System of the Citation X. At least the main functions are the same, that's why I noticed the issues. And digging into teaches me some new things. Thanks for your

Re: [Flightgear-devel] specular reflections, where did they go?

2011-10-13 Thread Heiko Schulz
>> Hiwhere did that go? nothing alike in gitthanks >> To get the fuselage reflections enable Specular reflections on >> >> objects in View -> Rendering options.--- ?? Are you sure you are using the latest FGFS-version? Seems not To get the specular reflections just enable the ma

[Flightgear-devel] MyCopter- or another use of Flightgear in Research and Development

2011-10-23 Thread Heiko Schulz
Hello, Today I found something interesting. There is a project in Europe called "MyCopter". They indeed aimed for a creating a personal air transport system (PATS) with Personal Aerial Vehicles (PAVs). So they are investigating what it needs to have such a system in the future. Several univer

Re: [Flightgear-devel] fgdata: Important note

2011-10-25 Thread Heiko Schulz
Hello, >IMHO that adds another not very logical layer of complication for little >>gain. There's a nice "democratic" aspect to every aircraft being in a >>single central repository, and reduced opportunities for those "clique" >type >groups that so naturally spring up and are divisive and very

Re: [Flightgear-devel] fgdata: Important note

2011-10-25 Thread Heiko Schulz
Hello, >there was little input on the fgdata split and few people speaking up >when things were started. We do see a lot of responses now - many being >in favor of the change, but also concerns about remaining issues. >Indeed, setting up the new repo isn't as simple as it seemed initially, >and

Re: [Flightgear-devel] fgdata: Important note

2011-10-27 Thread Heiko Schulz
> Hope so ;-) > > With the current setup you can for example commit (and accept merge > requests) for your EC130:https://gitorious.org/flightgear-aircraft/ec130 > > But I want to give commit rights to my wife to my repo, without asking > you, can I do that ? Why not ? What gives "the team" the righ

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Heiko Schulz
Hello, >I just noticed today that the textures folder in scenery growed from 50 >MB to ~200 MB. But I don’t see that many new textures ? I read once here >that the benefit from getting DDS is also we get smaller file sizes for >the textures. But now I see textures like crop (and cropA) DDS file

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Heiko Schulz
>And btw. there have been >only 4 or 5 replacements/additions for covers ... >Thanks, I will do so. And where do I find the lossless origins now in >the repo ? Do the origins co-exist in the repo, as png, or as GIMP files ? Ouch!! 1.) the whole .dds-texture are currently additional in 2.5.0 to

[Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Heiko Schulz
>If your using dxt compression, which is why most people use dds, then >it is NOT equal to the original image. Amount of degradation will >depend on the image, resolution, type of dxt used, etc..but will never >be the same or better quality. This applies to every texture file which use compression

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Heiko Schulz
O.k., regarding .png I was wrong, I just see that .png is lossless. still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html -- RSA(R) Conference 2012 Save $700 by Nov 18

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Heiko Schulz
Hello, >Ouch ? This was regarding about your statement about the 4-5replacements/additionals and maybe I'm wrong, but I think I can read something between your lines. You are not happy with the conversion to .dds-files, right, though you didn't spoke out yet ? With .dds editing and reediting

Re: [Flightgear-devel] Lit the lights!

2011-11-22 Thread Heiko Schulz
Hello, It isn't really recommneded to use more than the provided OSG-Lights in FGFS for some reasons. Bur for cockpit lighting we have in 2.4.0 and 2.5.0 ow a lightmap shader, which might be more interesting Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://ww

[Flightgear-devel] Jenkins Builds for win32 down?

2011-12-01 Thread Heiko Schulz
Hello, I wanted to update FlightGear today. but I noticed that the last win32/64 builds has be created a while ago, though I can see a lot of new things has been added to SimGear and Flightgear since. It looks as currently no win-builds are possible, as OSG, FGRun and TerraGear Builds are miss

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-05 Thread Heiko Schulz
Hi, >I read that X-Plane 10 is using a complete new system for clouds (LOD >based): >I haven't seen this in action, and don't know how good this really is. I have tried the X-Plane 10 Demo. I have a DualCore 2.6 Ghz, 4 GB Ram, Nvidea GTX460. While graphic looks really good, and the idea behind t

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Heiko Schulz
Hello, >Hi All, >i am so excited I couldn't resist to share the first milestone of my >current >project : >http://frbouvi.free.fr/flightsim/project_rembrandt_1.png >As the name of the project hints, this is only the beginning. >Regards, >-Fred I thought cristmas times begins next week? Man t

Re: [Flightgear-devel] cessna c172p cockpit (2) + ambient light level.

2011-12-19 Thread Heiko Schulz
Hello, >Hi Everybody,thank you for all your replies. I have downloaded and >compiled >2.4.0 from the website. I have cloned fgdata on my local >machine. Until I >compile 2.5.0 from git, I am cheating by using the data >from 2.4.0 + symlinks >to the c127p and Instruments-3d folders from fgdata >

Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-23 Thread Heiko Schulz
Hello, >Also a different issue: I seem to recall there was a golden era when >model loading was nicely done in the background, not causing severe >stuttering in the display. Nowadays if I look around the scene, FG >freezes for seconds at a time. I noticed the same some while now. I thought that

Re: [Flightgear-devel] Aircraft issues: Vostok-1, dc-3, dhc6, CRJ700, pa24-250-CIIB

2012-01-03 Thread Heiko Schulz
Hello, >* dc-3: Very nice cockpit work - the manual needs an update though, >starting the engine seems to require at least one more step than >advertized (the selection of a fuel tank). Even then for some reason I got >only the left engine on - repeating symmetrically what I did never started >the

[Flightgear-devel] Aircraft issues: Cessna Citation-X

2012-01-03 Thread Heiko Schulz
Hello, I updated my FGdata today, and wow- the Citation X has improved! Especially the Primus Display are great- the NAV map was a long missing feature! I also could see that the Autopilot has been improved and works now like it should: a real FLC-Mode! But I have problems with the locking on I

[Flightgear-devel] FlightGear used in a worldwide unique paragliding simulator!

2012-01-21 Thread Heiko Schulz
Hi, found by accident today: FlightGear is used in a worldwide unique paragliding simulator! ActiveFly is a simulator just for paragliding. It let's you practice paragliding on the ground. "In order to make practicing with the ActiveFly Simulator as realistic as possible, the harness as well

Re: [Flightgear-devel] Shader performance

2012-02-05 Thread Heiko Schulz
Quote: >#2 has long been a point of frustration for me. I've given up trying >to address folks on the forum who say "throw all the vertices/polygons >at it that you like! Graphics cards can handle millions with no >problem!" Last time I looked there was even an FG wiki article that >advised modeler

Re: [Flightgear-devel] Shader performance

2012-02-06 Thread Heiko Schulz
Thorsten, >> And especially in FGFS not really Vertices is one of the big problems, >> but .xml's and nasal-scripts. >No, you can't say that in general. It quite depends on what you do and >what options you use. Whatever you compute, it costs some amount of >resource, and how long your frame take

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 70, Issue 8

2012-02-15 Thread Heiko Schulz
Sorry, without any offense, I have to disagree in following points. >>The original author of instruments panel is Alexis Laille >Absolutely and totally false! The first version, albeit a very simple, >is my work. Alexis Laille has nothing to do with that! When he improves/ replace the panel, w

Re: [Flightgear-devel] Fair practice & autorisations

2012-02-15 Thread Heiko Schulz
Hello, >I agree he is the owner of the model, but he is not the owner of the >FlightGear project. I would disagree here in one point. >From my understanding of the law, he is just the owner = copyright-holder of >the parts he made (basic 3d-model, basic .xmls), but not the parts which had >be

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