[Freeciv-Dev] [bug #14751] configure fails to detect SDL_mixer

2009-11-12 Thread George Koehler
URL: Summary: configure fails to detect SDL_mixer Project: Freeciv Submitted by: kernigh Submitted on: Thursday 11/12/2009 at 21:15 Category: client Severity: 2 - Minor

[Freeciv-Dev] [bug #15024] beta civserver crashes at startup

2009-12-31 Thread George Koehler
URL: Summary: beta civserver crashes at startup Project: Freeciv Submitted by: kernigh Submitted on: Thursday 12/31/2009 at 17:54 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #15024] beta civserver crashes at startup

2009-12-31 Thread George Koehler
Follow-up Comment #3, bug #15024 (project freeciv): Yes, your fix (file #7562) works for me. I applied the patch to 2.2.0-beta1. Thank you! Now I can play local game instead of needing a public server. PowerPC likes to pass the first eight function arguments (excepting floating-point) through th

[Freeciv-Dev] [bug #15030] 'show' command hates server options with underscores

2010-01-01 Thread George Koehler
URL: Summary: 'show' command hates server options with underscores Project: Freeciv Submitted by: kernigh Submitted on: Friday 01/01/2010 at 20:03 Category: None Severity: 2 -

[Freeciv-Dev] [bug #15144] notradesize not honored for capital city

2010-01-19 Thread George Koehler
Follow-up Comment #5, bug #15144 (project freeciv): This bug happened because Freeciv used normal corruption for notradesize/fulltradesize. Improvements that reduce corruption (Courthouse and Palace) worked against notradesize/fulltradesize. I played a game with notradesize=2, fulltradesize=4. S

[Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-18 Thread George Koehler
Follow-up Comment #2, patch #1710 (project freeciv): This patch would only affect unit that have "Settlers" flag or "Cities" flag but lack "NoVeteran" flag. There are no such units in the default ruleset, because Workers, Engineers and Settlers have the "NoVeteran" flag. This patch would help cu

[Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-21 Thread George Koehler
Follow-up Comment #4, patch #1710 (project freeciv): I am against file #9348 because it adds a hardcoded exception for "NonMil" (F_CIVILIAN) units from the "Veteran_Build" effect. The default ruleset allows communist governments to build veteran Diplomats (or Spies): [effect_communism_0] name

[Freeciv-Dev] [bug #16296] gtk client fails to sort files in load-save dialog

2010-07-24 Thread George Koehler
URL: Summary: gtk client fails to sort files in load-save dialog Project: Freeciv Submitted by: kernigh Submitted on: Sunday 07/25/2010 at 02:52 Category: client-gtk-2.0 Severi

[Freeciv-Dev] [bug #16308] Great Wall protects wrong units

2010-07-26 Thread George Koehler
URL: Summary: Great Wall protects wrong units Project: Freeciv Submitted by: kernigh Submitted on: Tuesday 07/27/2010 at 01:10 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #16296] gtk client fails to sort files in load-save dialog

2010-07-27 Thread George Koehler
Follow-up Comment #4, bug #16296 (project freeciv): I am now running S2_1 and S2_2 with your patches, file #9562 for S2_2 and file #9560 for S2_1. I confirm that they fix the bug. ___ Reply to this item at:

[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password

2010-07-27 Thread George Koehler
URL: Summary: ./civ -a fails to prompt for password Project: Freeciv Submitted by: kernigh Submitted on: Wednesday 07/28/2010 at 00:59 Category: client-gtk-2.0 Severity: 2 - Mi

[Freeciv-Dev] [bug #16338] DNS problems with freeciv.org

2010-08-01 Thread George Koehler
Follow-up Comment #1, bug #16338 (project freeciv): I have the same problem. At 24 July 2010, I visited http://freeciv.org where I saw this error message: 'Wikia is sadly having problems. Our front end caches seem to have gone away. We are working to fix it as soon as possible.' This error was c

[Freeciv-Dev] [bug #16319] Game Crashes at End of Turn

2010-08-04 Thread George Koehler
Follow-up Comment #1, bug #16319 (project freeciv): I tried to reproduce this bug; I am running OpenBSD and my self-compiled S2_2 r17636 with the GTK client. I loaded file #9628, took the Bretons, moved all my units, and lastly moved the Trireme along the north pole, and then began the next turn,

[Freeciv-Dev] [bug #16339] The "Allies Only" button

2010-08-05 Thread George Koehler
Follow-up Comment #3, bug #16339 (project freeciv): This might want a checkbox instead of a button. ___ Reply to this item at: ___ Message sent via/by Gna! ht

[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password

2010-08-05 Thread George Koehler
Follow-up Comment #5, bug #16311 (project freeciv): I thank pepeto for mentioning g_idle_add(). Because g_idle_add() delays set_client_page(PAGE_NETWORK), Freeciv sets NEW_PASSWORD_TYPE or ENTER_PASSWORD_TYPE *before* entering the network page. The problem is that set_client_page(PAGE_NETWORK) a

[Freeciv-Dev] [bug #16311] ./civ -a fails to prompt for password

2010-08-06 Thread George Koehler
Follow-up Comment #6, bug #16311 (project freeciv): I wrongly fixed it. We must reject my patch (file #9708) because it adds a bug where the password prompt fails to grab focus when _not_ autoconnecting. ___ Reply to this item at:

[Freeciv-Dev] [bug #16387] attacker can abuse 'go to' to stop pillager

2010-08-08 Thread George Koehler
URL: Summary: attacker can abuse 'go to' to stop pillager Project: Freeciv Submitted by: kernigh Submitted on: Sunday 08/08/2010 at 20:32 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #16387] attacker can abuse 'go to' to stop pillager

2010-08-09 Thread George Koehler
Follow-up Comment #3, bug #16387 (project freeciv): I expected the pillaging to complete before the pillager dies. I might have confusion about the 'goto' command: because the turn change refills the movement points of the attacker, I expected the attacker to move _after_ the turn change. Because

[Freeciv-Dev] [bug #16308] Great Wall protects wrong units

2010-08-12 Thread George Koehler
Follow-up Comment #4, bug #16308 (project freeciv): > Would it be possible to give this defense bonus to every unit placed inside your national borders? No. S2_2 has some requirement types that check tiles (like "Special", "Terrain", "TerrainClass", "Base", "TerrainAlter", "CityTile"), but none

[Freeciv-Dev] [bug #16421] ./civ -a and NEW_PASSWORD_TYPE

2010-08-13 Thread George Koehler
URL: Summary: ./civ -a and NEW_PASSWORD_TYPE Project: Freeciv Submitted by: kernigh Submitted on: Friday 08/13/2010 at 22:06 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #16419] Server will not start and cannot start new game

2010-08-13 Thread George Koehler
Follow-up Comment #1, bug #16419 (project freeciv): I tried to reproduce this bug. I installed SVN r17748 of S2_2 into /home/kernigh/prefix/x-freeciv-2.2 of my OpenBSD system, then started the client: $ prefix/x-freeciv-2.2/bin/freeciv-gtk2 The "Start New Game" button produced the same message:

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-14 Thread George Koehler
Follow-up Comment #7, bug #15559 (project freeciv): I have a similar bug using OpenBSD. I am running an old snapshot of OpenBSD 4.5-current. My server (S2_2 r17748) accepted connections from "localhost" and from "127.0.0.1", but not from "::1". I found that my server had no IPv6 support, because

[Freeciv-Dev] [bug #16419] Server will not start and cannot start new game

2010-08-14 Thread George Koehler
Follow-up Comment #3, bug #16419 (project freeciv): This might be the same bug as bug #15559, but only if IPv6 causes this bug. ___ Reply to this item at: ___ M

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-15 Thread George Koehler
Follow-up Comment #8, bug #15559 (project freeciv): While I am using my patch (file #9838), './ser --bind ::' starts an IPv6-only server, './ser --bind 0.0.0.0' starts an IPv4-only server. If I run IPv4-only server, then my Freeciv client can connect to '127.0.0.1' but refuses to connect to 'loc

[Freeciv-Dev] [bug #16448] freeciv.org contact addresses bouncing

2010-08-16 Thread George Koehler
Follow-up Comment #1, bug #16448 (project freeciv): If these email addresses accepted mail, then users would can send email to ask for fix to bug #16338 (DNS problems with freeciv.org). ___ Reply to this item at:

[Freeciv-Dev] [bug #16458] configure fails to find AF_INET6 of OpenBSD

2010-08-16 Thread George Koehler
URL: Summary: configure fails to find AF_INET6 of OpenBSD Project: Freeciv Submitted by: kernigh Submitted on: Monday 08/16/2010 at 21:49 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16454] suggestion about citymindist - only consider same team in calculation

2010-08-16 Thread George Koehler
Follow-up Comment #1, bug #16454 (project freeciv): If citymindist acts as you suggest: 0 You can break alliance, build city too close, then rejoin alliance. 0 You can build city too close (at distance 1) to enemy city. To reduce frustration with citymindist=4, you might want to try fogofwar=0.

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-16 Thread George Koehler
URL: Summary: server can exceed MAX_NUM_CONNECTIONS and leak sockets Project: Freeciv Submitted by: kernigh Submitted on: Tuesday 08/17/2010 at 00:02 Category: None Severity: 3

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-16 Thread George Koehler
Follow-up Comment #10, bug #15559 (project freeciv): AF_INET6 configure check is now bug #16458. Failure to close extra connections is now bug #16461. (I was wrong. This is not a new bug, because one socket is already enough to accept too many connections. I was idiot and forgot to read my liste

[Freeciv-Dev] [patch #1860] require gcc 3.4 for __attribute__((warn_unused_result))

2010-08-16 Thread George Koehler
URL: Summary: require gcc 3.4 for __attribute__((warn_unused_result)) Project: Freeciv Submitted by: kernigh Submitted on: Tuesday 08/17/2010 at 01:36 Category: general Priorit

[Freeciv-Dev] [bug #16442] Great Library should take in account teams, not players

2010-08-16 Thread George Koehler
Follow-up Comment #5, bug #16442 (project freeciv): Notice that file #9848, the S2_2 fix for bug #16442 (Great Library), also includes the fix for bug #16437 (voting bar). Apply one fix, get one fix free! ___ Reply to this item at:

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes >AD500

2010-08-17 Thread George Koehler
Follow-up Comment #5, bug #16469 (project freeciv): Some computers put the savegames in ~/.freeciv/saves (the 'saves' directory inside the invisible '.freeciv' directory inside your home directory). A savegame named 'freeciv-T0001-Y-3950-auto' will have a file named like 'freeciv-T0001-Y-3950-au

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-17 Thread George Koehler
Follow-up Comment #4, bug #16461 (project freeciv): Your file #9893 fixes the bug of S2_2; I can no longer reproduce the bug. The 65th client now says 'Lost connection to server!'. ___ Reply to this item at:

[Freeciv-Dev] [patch #1860] require gcc 3.4 for __attribute__((warn_unused_result))

2010-08-18 Thread George Koehler
Follow-up Comment #1, patch #1860 (project freeciv): I forgot the warning from server/notify.h; here is a new version that patches utility/support.h, utility/mem.h and server/notify.h. Patch for S2_2. (file #9917) ___ Additional Item Atta

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-18 Thread George Koehler
Follow-up Comment #11, bug #15559 (project freeciv): Here is my second attempt *p22-plural-listen-v2.diff* This patch uses net_lookup_service() to get both IPv4 and IPv6 addresses. The server listens to all addresses, using an array 'listen_socks'. The client tries all addresses, and uses the fi

[Freeciv-Dev] [bug #16476] Client freezes trying to connect to its own server (ipv6)

2010-08-18 Thread George Koehler
Follow-up Comment #1, bug #16476 (project freeciv): Can you try my patch, file #9918 from bug #15559? My patch should cause that Freeciv try both IPv4 and IPv6. So my patch might or might not fix your bug. To apply the patch: $ cd your-freeciv-2.2-checkout $ patch < file-9918.diff Then compile

[Freeciv-Dev] [bug #16480] Usability of Help button on research window

2010-08-18 Thread George Koehler
Follow-up Comment #5, bug #16480 (project freeciv): I use the Help checkbox. I have never tried right-clicking the tech tree. I remember an old version of Freeciv, before they added the tech tree. The ui only had the dropdown menus and the Help checkbox, so the dropdown menus were the obvious pl

[Freeciv-Dev] [bug #16491] assertion fails in make_contact(), after using editor

2010-08-19 Thread George Koehler
URL: Summary: assertion fails in make_contact(), after using editor Project: Freeciv Submitted by: kernigh Submitted on: Friday 08/20/2010 at 00:36 Category: editor Severity: 3

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-20 Thread George Koehler
Follow-up Comment #13, bug #15559 (project freeciv): My -v2 patch (from S2_2 r17797) causes a merge conflict in server/sernet.c. I am attaching a new -v3 patch (from S2_2 r17820) to solve the conflict. If you already applied the -v2 patch, you might $ patch -R < p22-plural-listen-v2.diff $ svn

[Freeciv-Dev] [bug #16491] assertion fails in make_contact(), after using editor

2010-08-20 Thread George Koehler
Follow-up Comment #3, bug #16491 (project freeciv): Your patch (file #9933) fixes the map editor. I watched as the AI players killed most of the Prussian Warriors, without crashing the server. I will discuss the Longturn bug at its page. You found the page at http://redmine.pagema.net/issues/96

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread George Koehler
Follow-up Comment #6, bug #16506 (project freeciv): The default units.ruleset explains "ZOC" unit class flag: ; "ZOC" = Unit is subject to ZOC rules. Unit type flag "IgZOC" can ; override this And "IgZOC" unit flag: ; "IgZOC" = ignore Zones of Control (ZOC)

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-28 Thread George Koehler
Follow-up Comment #16, bug #15559 (project freeciv): gcc gives the same warning to me. gcc notices that if name_count <= 0, then we never enter the for loop to initialize 'sock'. I am attaching a -v4 patch that prevents the warning. The patch is for S2_2. I have never used trunk. I am now tryin

[Freeciv-Dev] [bug #16556] Mac compatibility of the flag convert script

2010-08-28 Thread George Koehler
Follow-up Comment #4, bug #16556 (project freeciv): I run an old version of OpenBSD; I have the same problem with OpenBSD 'sed'. $ echo EXAMPLE.SVG | sed 's/.svg$//i' sed: 1: "s/.svg$//i": bad flag in substitute command: 'i' $ echo EXAMPLE.SVG | sed 's/.[Ss][Vv][Gg]$//' EXAMPLE I never encount

[Freeciv-Dev] [bug #16567] modinst/download.c fails to compile

2010-08-28 Thread George Koehler
URL: Summary: modinst/download.c fails to compile Project: Freeciv Submitted by: kernigh Submitted on: Saturday 08/28/2010 at 17:33 Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #1860] require gcc 3.4 for __attribute__((warn_unused_result))

2010-08-28 Thread George Koehler
Follow-up Comment #2, patch #1860 (project freeciv): Attaching patch for trunk r17877 (file #10053) ___ Additional Item Attachment: File name: ptrunk-less-warnings-v2.diff Size:2 KB

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-03 Thread George Koehler
Follow-up Comment #17, bug #15559 (project freeciv): I made a trunk version of the patch, but it is broken. The client complains about unknown error 0 and the server says '2: Lost connection: c1 from localhost (connection incomplete).' I might have made a mistake in client/clinet.c; I need more t

[Freeciv-Dev] [bug #16623] netintf.c gcc warnings in net_lookup_service

2010-09-03 Thread George Koehler
Follow-up Comment #1, bug #16623 (project freeciv): I guess that your libraries define gethostbyname2() but your header files fail to declare gethostbyname2(). Perhaps your file is too old? The configure script only checks for gethostbyname2() in the libraries, not the header files. Freeciv only

[Freeciv-Dev] [bug #16596] Mark capital cities on map

2010-09-03 Thread George Koehler
Follow-up Comment #1, bug #16596 (project freeciv): The diplomacy dialog requires embassy or contact. If your embassy status is 'No Contact', then there is no diplomacy report and you need to middle-click cities. (This often happens where contactturns=0.) For a capital city, one might underline

[Freeciv-Dev] [bug #16623] netintf.c gcc warnings in net_lookup_service

2010-09-05 Thread George Koehler
Follow-up Comment #3, bug #16623 (project freeciv): I found the reference. [url=http://tools.ietf.org/html/rfc3493]RFC 3493[/url], which defines IPv6 sockets, explains that 'The gethostbyname2() function was deprecated in RFC 2553 and is no longer part of the basic API.' I suppose that someone d

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-08 Thread George Koehler
Follow-up Comment #18, bug #15559 (project freeciv): I changed the error code in server/sernet.c to try to identify the socket that causes the error. I also remade the trunk patch, so now trunk seems to work. This is the *last* version of the patch from me, unless I discover that I made some mis

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-10 Thread George Koehler
Follow-up Comment #26, bug #15559 (project freeciv): I switched from my v5 patch and applied the v6 patch by Jtn. (I also use my own patch from bug #16458, because that bug blocks configure enabling IPv6.) I confirm that p22-plural-listen-v6.diff and ptrunk-plural-listen-v6.diff work with my Open

[Freeciv-Dev] [bug #16509] Blank hostname

2010-09-13 Thread George Koehler
Follow-up Comment #3, bug #16509 (project freeciv): I believe that file #10015, which adds NI_NAMEREQD to getnameinfo(), would not fix this bug. >From OpenBSD 'man getnameinfo': NI_NAMEREQD A name is required. If the host name cannot be found in DNS and this

[Freeciv-Dev] [bug #16623] netintf.c gcc warnings in net_lookup_service

2010-09-14 Thread George Koehler
Follow-up Comment #4, bug #16623 (project freeciv): I made a patch that replaces gethostbyname2() with getaddrinfo(). However, I run OpenBSD, so I cannot determine if this patch fixes this bug with Microsoft Windows. (I have a different reason to use getaddrinfo(): it helps fe80::/64 link-local

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-09-16 Thread George Koehler
URL: Summary: AI chooses new wonder city too often Project: Freeciv Submitted by: kernigh Submitted on: Thursday 09/16/2010 at 23:52 Category: ai Severity: 2 - Minor

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-20 Thread George Koehler
Follow-up Comment #28, bug #15559 (project freeciv): >> "IPv4 bind failed: Address already in use" > Print that particular error message only if also IPv6 bind failed? To be exact, print no error messages if we can listen() to at least one socket? OpenBSD 'man getaddrinfo' shows an example of t

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-21 Thread George Koehler
Follow-up Comment #30, bug #15559 (project freeciv): >From x11_create_display_inet() of openssh-5.6p1/channels.c: for (ai = aitop; ai; ai = ai->ai_next) { if (ai->ai_family != AF_INET && ai->ai_family != AF_INET6) continu

[Freeciv-Dev] [bug #16509] Blank hostname

2010-09-22 Thread George Koehler
Follow-up Comment #5, bug #16509 (project freeciv): I found an Ubuntu getnameinfo(3) at http://manpages.ubuntu.com/manpages/maverick/en/man3/getnameinfo.3.html Further down, it says: NI_NUMERICHOST If set, then the numeric form of the hostname is returned. (W

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-09-25 Thread George Koehler
Follow-up Comment #32, bug #15559 (project freeciv): This is v7 patch. Because I am author of v1 thru v5, I decided to try v7. The only changes from v6 to v7 are in server_open_socket() of server/sernet.c, where I tried to add the recent ideas from comment #27 to comment #31. (file #10446, file

[Freeciv-Dev] [bug #16751] Joining "localhost" fails when IPv6 is disabled

2010-09-25 Thread George Koehler
Follow-up Comment #5, bug #16751 (project freeciv): > I'd say that bug is not in Freeciv, but in the fact that /etc/hosts makes "localhost" to resolve as "::1" even though IPv6 is disabled in the system. I guess that this is bug in Freeciv. You can have "localhost" resolve to "::1", whether IPv6

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-05 Thread George Koehler
Follow-up Comment #3, bug #13557 (project freeciv): As the server loads the saved game, the AI seems to immediately abandon its wonder city. I have a patch (file #10375 of bug #16717) that logs the choice of wonder city. When I started my server: This is the server for Freeciv version 2.2.3+

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-05 Thread George Koehler
Follow-up Comment #1, bug #16717 (project freeciv): AI tries to pick a wonder city and build a wonder there. Today, the logic to stay with a wonder city is broken, only because the code has '<=' instead of '>=' at one place, so AI will never finish a wonder unless by luck AI chooses this same cit

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-06 Thread George Koehler
Follow-up Comment #4, bug #13557 (project freeciv): ai_manage_buildings() of ai/aicity.c is the function that chooses the wonder city. This is the server for Freeciv version 2.2.3+ You can learn a lot about Freeciv at http://www.freeciv.org/ 2: Loading rulesets Breakpoint 1, ai_manage_buildin

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-07 Thread George Koehler
Follow-up Comment #3, bug #16717 (project freeciv): Attaching patches. * p22-keep-wonder-city.diff for S2_2 * ptrunk-keep-wonder-city.diff for trunk (file #10653, file #10654) ___ Additional Item Attachment: File name: p22-keep-wonder-cit

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-07 Thread George Koehler
Follow-up Comment #5, bug #13557 (project freeciv): Attaching * x-reverse-ineq-turn75.sav.bz2, a game to reproduce this bug * p22-aiwonder-v1.diff, a failed attempt to fix this bug Load this game with S2_2, take human player Philippe le Hardi, click 'Turn Done', then AIs stop building wonders.

[Freeciv-Dev] [bug #16851] use after free by diplomat_bribe()

2010-10-10 Thread George Koehler
URL: Summary: use after free by diplomat_bribe() Project: Freeciv Submitted by: kernigh Submitted on: Monday 10/11/2010 at 03:03 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-13 Thread George Koehler
Follow-up Comment #5, bug #16717 (project freeciv): Uploading -v2 patches. They delete that FIXME comment, and also delete the 'redundant test?' comment, two lines down. The test '!is_wonder(wonder_city->production.value.building)' is not redundant, because city might build Barracks instead of w

[Freeciv-Dev] [bug #17201] Civil war rebels have no capital city

2010-11-29 Thread George Koehler
URL: Summary: Civil war rebels have no capital city Project: Freeciv Submitted by: kernigh Submitted on: Monday 11/29/2010 at 21:16 Category: ai Severity: 2 - Minor

[Freeciv-Dev] [bug #17247] Wrong comment in server/prlhand.c split_player()

2010-12-06 Thread George Koehler
URL: Summary: Wrong comment in server/prlhand.c split_player() Project: Freeciv Submitted by: kernigh Submitted on: Mon 06 Dec 2010 09:41:51 PM GMT Category: ai Severity: 2 - M

[Freeciv-Dev] [bug #17193] in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed

2010-12-07 Thread George Koehler
Follow-up Comment #5, bug #17193 (project freeciv): I saw this bug with S2_3 r18705. I would like to thank you all for already reporting the bug and posting a fix. Pepeto's fix (comment #4) works for me. ___ Reply to this item at:

[Freeciv-Dev] [bug #17265] Successful attacking diplomat does not get promotion.

2010-12-08 Thread George Koehler
Follow-up Comment #5, bug #17265 (project freeciv): I recall that I was able to promote my diplomats by bribing enemy units. The question is whether I can promote my diplomats by eliminating enemy diplomats in cities. I opened a game with S2_3 and used the editing mode to put diplomats. When I e