[Freeciv-Dev] [bug #13410] PACKET_PLAYER_ATTRIBUTE_CHUNK sent by observers

2009-04-25 Thread anonymous
Follow-up Comment #1, bug #13410 (project freeciv): This patch should fix it. (file #5702) ___ Additional Item Attachment: File name: AttrNotByDeadOrObs_13410.diff Size:0 KB ___

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-19 Thread anonymous
Follow-up Comment #8, bug #13498 (project freeciv): This crash has happened to me 3 times in LTXV now. Each time was just after entering / destroying an empty size 1 city. Each time the city was the capital city and the losing player was not RIP. Kevin551

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-26 Thread anonymous
Follow-up Comment #12, bug #13498 (project freeciv): Hi I have now had crashes 4 and 5 from this bug. This time in LTXIV. Some more info about my setup. Am running Freeciv 2.1.9-GTK on windowsXP. The crash is an assert failure in file common/city.c on line 553. I am not using your new debug

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-05-29 Thread anonymous
Follow-up Comment #13, bug #13498 (project freeciv): Hi I have now had crash 6 from this bug. Again in LTXIV. This time a new variant. I was online when a city of mine was captured. A size 4 city with one of my units inside was attacked and captured.(no palace). I crashed with the same abort

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-05-31 Thread anonymous
URL: http://gna.org/bugs/?13607 Summary: Mysterious Missing Citizen Project: Freeciv Submitted by: None Submitted on: Monday 06/01/2009 at 01:02 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-05-31 Thread anonymous
Follow-up Comment #1, bug #13607 (project freeciv): Oops! Wrong savegame... that was several turns later. The real save game is attached to this post, and re-loading it DOES fix the problem - which BTW locked up not only the game, but the entire X11 GUI. A re-start of X11 was required, after

[Freeciv-Dev] [bug #13600] ruleset requirement option: negated

2009-06-02 Thread anonymous
Follow-up Comment #13, bug #13600 (project freeciv): You are right; it can be don both ways and never change a running system! I think it's important that the possibility to do a negation of a reqirement this way is mentioned somethere (especially for ruleset authors and - within the rulesets -

[Freeciv-Dev] [bug #13649] game crash if ruleset have airplane which can't transport by carriers

2009-06-08 Thread anonymous
URL: http://gna.org/bugs/?13649 Summary: game crash if ruleset have airplane which can't transport by carriers Project: Freeciv Submitted by: None Submitted on: lundi 08.06.2009 à 21:51 CEST Category: None

[Freeciv-Dev] [bug #13653] [patch] Help for Research Lab implies that University not required

2009-06-08 Thread anonymous
URL: http://gna.org/bugs/?13653 Summary: [patch] Help for Research Lab implies that University not required Project: Freeciv Submitted by: None Submitted on: Monday 06/08/2009 at 23:51 CEST Category: None

[Freeciv-Dev] [bug #13654] [patch] Help for Research Lab implies that University not required

2009-06-12 Thread anonymous
Follow-up Comment #2, bug #13654 (project freeciv): I hadn't thought of that. I had assumed that it was not possible to have the building without its prerequisites, but I don't see any restriction in the code enforcing that; AFAICT it's perfectly possible to raze, sabotage, or sell a

[Freeciv-Dev] [bug #13713] [PATCH] Agent calls are never equal if they are to different agents

2009-06-17 Thread anonymous
URL: http://gna.org/bugs/?13713 Summary: [PATCH] Agent calls are never equal if they are to different agents Project: Freeciv Submitted by: None Submitted on: Wednesday 06/17/2009 at 17:54 CEST Category: agents

[Freeciv-Dev] [bug #13780] Backtrace of failed assertion

2009-06-24 Thread anonymous
URL: http://gna.org/bugs/?13780 Summary: Backtrace of failed assertion Project: Freeciv Submitted by: None Submitted on: Wednesday 06/24/2009 at 23:32 CEST Category: client-gtk-2.0 Severity: 4 - Important

[Freeciv-Dev] [bug #13912] Transport dialog for selecting units still appears after onboard units are disbanded

2009-07-08 Thread anonymous
URL: http://gna.org/bugs/?13912 Summary: Transport dialog for selecting units still appears after onboard units are disbanded Project: Freeciv Submitted by: None Submitted on: Thursday 09/07/09 at 04:04 CEST Category:

[Freeciv-Dev] [bug #13941] Unload transporter command acts on multiple transports.

2009-07-12 Thread anonymous
URL: http://gna.org/bugs/?13941 Summary: Unload transporter command acts on multiple transports. Project: Freeciv Submitted by: None Submitted on: Monday 07/13/2009 at 05:44 CEST Category: client

[Freeciv-Dev] [bug #13942] No way to unload a busy worker from a transport.

2009-07-12 Thread anonymous
URL: http://gna.org/bugs/?13942 Summary: No way to unload a busy worker from a transport. Project: Freeciv Submitted by: None Submitted on: Monday 07/13/2009 at 05:52 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #13944] Creation of partisans. Guerilla warfare not needed

2009-07-12 Thread anonymous
URL: http://gna.org/bugs/?13944 Summary: Creation of partisans. Guerilla warfare not needed Project: Freeciv Submitted by: None Submitted on: Monday 07/13/2009 at 06:06 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #14017] server crash when transferring a boat due to citizen migration

2009-07-25 Thread anonymous
URL: http://gna.org/bugs/?14017 Summary: server crash when transferring a boat due to citizen migration Project: Freeciv Submitted by: None Submitted on: Saturday 07/25/2009 at 20:56 CEST Category: None

[Freeciv-Dev] [bug #14040] AI should use scientists when there is no research

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14040 Summary: AI should use scientists when there is no research Project: Freeciv Submitted by: None Submitted on: Friday 07/31/2009 at 04:09 CEST Category: ai Severity: 3 -

[Freeciv-Dev] [bug #14041] Lojbanistani city names all lowercase

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14041 Summary: Lojbanistani city names all lowercase Project: Freeciv Submitted by: None Submitted on: Friday 07/31/2009 at 05:08 CEST Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #14053] CRASH:gdk_x11_atom_to_xatom_for_display: assertion `atom != GDK_NONE' failed

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14053 Summary: CRASH:gdk_x11_atom_to_xatom_for_display: assertion `atom != GDK_NONE' failed Project: Freeciv Submitted by: None Submitted on: Sunday 08/02/2009 at 12:28 CEST Category: None

[Freeciv-Dev] [bug #14054] Autosettler behaviour makes engineers move far too far and take too long

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14054 Summary: Autosettler behaviour makes engineers move far too far and take too long Project: Freeciv Submitted by: None Submitted on: Sunday 02/08/09 at 18:10 CEST Category: None

[Freeciv-Dev] [bug #14055] autosettler does not irrigate city square

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14055 Summary: autosettler does not irrigate city square Project: Freeciv Submitted by: None Submitted on: Sunday 02/08/09 at 18:18 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14041] Lojbanistani city names all lowercase

2009-08-06 Thread anonymous
Follow-up Comment #1, bug #14041 (project freeciv): Lojban is written almost entirely with lower-case letters [http://en.wikipedia.org/wiki/Lojban#Phonology_and_Orthography] so it was probably intentional. ___ Reply to this item at:

[Freeciv-Dev] [bug #14081] City unable to build sewer system

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14081 Summary: City unable to build sewer system Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:32 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14082] civclient crashes or hangs when caravan/freight enters city

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14082 Summary: civclient crashes or hangs when caravan/freight enters city Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:49 CEST Category: None

[Freeciv-Dev] [bug #14083] city resets resource use without governor enabled

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14083 Summary: city resets resource use without governor enabled Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:55 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #14084] wish: autoexplore route around peaceful territory

2009-08-06 Thread anonymous
URL: http://gna.org/bugs/?14084 Summary: wish: autoexplore route around peaceful territory Project: Freeciv Submitted by: None Submitted on: Thursday 08/06/2009 at 19:59 CEST Category: None Severity: 1 -

[Freeciv-Dev] [bug #14095] GTK-gui goes under taskbar

2009-08-08 Thread anonymous
URL: http://gna.org/bugs/?14095 Summary: GTK-gui goes under taskbar Project: Freeciv Submitted by: None Submitted on: Saturday 08/08/2009 at 21:11 CEST Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #14089] wish: be able to automate worker tasks

2009-08-08 Thread anonymous
Follow-up Comment #1, bug #14089 (project freeciv): I think that a worklist for workers (and engineers) would be the best solution, to allow you to set the next tiles to work on and what to do to them, one by one. That way you can set your workers once and let them do their thing. Also, a

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-11 Thread anonymous
URL: http://gna.org/bugs/?14106 Summary: civserver should use --bind= address when connecting to the metaserver, too Project: Freeciv Submitted by: None Submitted on: Tuesday 08/11/2009 at 19:26 CEST Category: None

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-11 Thread anonymous
Additional Item Attachment, bug #14106 (project freeciv): File name: freeciv-2.1.9- Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14106 ___ Message sent via/by

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-11 Thread anonymous
Follow-up Comment #1, bug #14106 (project freeciv): FWIW, the patch I've made (attached) seems to work. ___ Reply to this item at: http://gna.org/bugs/?14106 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-11 Thread anonymous
Additional Item Attachment, bug #14106 (project freeciv): File name: metabind.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14106 ___ Message sent via/by

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-13 Thread anonymous
URL: http://gna.org/bugs/?14122 Summary: Civclient Crash Project: Freeciv Submitted by: None Submitted on: Thursday 08/13/2009 at 19:36 CEST Category: client-gtk-2.0 Severity: 4 - Important

[Freeciv-Dev] [bug #14155] Incorrect helptext for Mass Production

2009-08-19 Thread anonymous
URL: http://gna.org/bugs/?14155 Summary: Incorrect helptext for Mass Production Project: Freeciv Submitted by: None Submitted on: Wednesday 19/08/09 at 18:21 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-08-20 Thread anonymous
Follow-up Comment #2, bug #14106 (project freeciv): I've updated the patch. In the end, it appears that --Bind-meta= is a more sensible thing to do in the case of a multihomed host (except for the case of binding different civservers to different IP addresses.) I'm going to attach an updated

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-20 Thread anonymous
Follow-up Comment #3, bug #14122 (project freeciv): I think this bug has been reported before bug #13498: client abort in 2.1.9+ GTK http://gna.org/bugs/?13498 ___ Reply to this item at: http://gna.org/bugs/?14122

[Freeciv-Dev] [bug #14168] unable to create a new game

2009-08-22 Thread anonymous
URL: http://gna.org/bugs/?14168 Summary: unable to create a new game Project: Freeciv Submitted by: None Submitted on: Samstag 22.08.2009 um 13:39 CEST Category: None Severity: 4 - Important

[Freeciv-Dev] [bug #14181] Decrease hit point regeneration on a fortress.

2009-08-24 Thread anonymous
URL: http://gna.org/bugs/?14181 Summary: Decrease hit point regeneration on a fortress. Project: Freeciv Submitted by: None Submitted on: Monday 24/08/09 at 11:11 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14204] Enable ability to translate cities' and governors' names

2009-08-27 Thread anonymous
URL: http://gna.org/bugs/?14204 Summary: Enable ability to translate cities' and governors' names Project: Freeciv Submitted by: None Submitted on: Friday 08/28/2009 at 07:08 CEST Category: general

[Freeciv-Dev] [bug #14205] Bug with utf-8

2009-08-28 Thread anonymous
URL: http://gna.org/bugs/?14205 Summary: Bug with utf-8 Project: Freeciv Submitted by: None Submitted on: Friday 08/28/2009 at 09:27 CEST Category: general Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #14212] game hangs when research dialog open and next turn button is pressed.

2009-08-28 Thread anonymous
URL: http://gna.org/bugs/?14212 Summary: game hangs when research dialog open and next turn button is pressed. Project: Freeciv Submitted by: None Submitted on: Friday 08/28/2009 at 21:55 CEST Category: client

[Freeciv-Dev] [bug #14168] unable to create a new game

2009-09-01 Thread anonymous
Follow-up Comment #2, bug #14168 (project freeciv): I tried this with 5 players with a map of 2000 tiles (map size = 2). I think it should be possible to create 5 start positions on a map with 2000 tiles. Sometimes I can create a game with 30 players with the same settings in a map of 1000

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-09-05 Thread anonymous
Follow-up Comment #4, bug #14106 (project freeciv): In the end, it appears that --Bind-meta= is a more sensible thing to do in the case of a multihomed host Why is that? It seems to me that this only forces user to enter same IP twice; once for --bind and second time for --Bind-meta. Not

[Freeciv-Dev] [bug #14257] wish: arbitrary grouping of cities

2009-09-06 Thread anonymous
URL: http://gna.org/bugs/?14257 Summary: wish: arbitrary grouping of cities Project: Freeciv Submitted by: None Submitted on: Monday 09/07/2009 at 01:58 CEST Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14264] wish: border walls

2009-09-07 Thread anonymous
URL: http://gna.org/bugs/?14264 Summary: wish: border walls Project: Freeciv Submitted by: None Submitted on: Tuesday 09/08/2009 at 01:32 CEST Category: None Severity: 1 - Wish Priority: 5

[Freeciv-Dev] [bug #14276] Wish: cities report does not combine categories

2009-09-09 Thread anonymous
Follow-up Comment #1, bug #14276 (project freeciv): In 2.1.9 there is a display menu in the city report window, and allows you to select those things separately, as well as other things. You would be looking for the one titled Surplus: Production It shows up as +P

[Freeciv-Dev] [bug #14279] 2_2 user auth configure seems to fail

2009-09-09 Thread anonymous
URL: http://gna.org/bugs/?14279 Summary: 2_2 user auth configure seems to fail Project: Freeciv Submitted by: None Submitted on: Thursday 09/10/2009 at 03:19 CEST Category: None Severity: 4 - Important

[Freeciv-Dev] [bug #14314] Server segfaults when loading a game

2009-09-13 Thread anonymous
URL: http://gna.org/bugs/?14314 Summary: Server segfaults when loading a game Project: Freeciv Submitted by: None Submitted on: Monday 09/14/2009 at 02:31 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #14315] Unneccessary popups when civil disorder gets fixed by governer

2009-09-13 Thread anonymous
URL: http://gna.org/bugs/?14315 Summary: Unneccessary popups when civil disorder gets fixed by governer Project: Freeciv Submitted by: None Submitted on: Monday 09/14/2009 at 04:04 CEST Category: client-gtk-2.0

[Freeciv-Dev] [bug #14349] More control about when the client centers the map

2009-09-20 Thread anonymous
URL: http://gna.org/bugs/?14349 Summary: More control about when the client centers the map Project: Freeciv Submitted by: None Submitted on: Monday 09/21/2009 at 07:47 CEST Category: client-gtk-2.0

[Freeciv-Dev] [bug #14353] wish: be able to specify non-direct terrain change

2009-10-05 Thread anonymous
Follow-up Comment #1, bug #14353 (project freeciv): I was thinking the same thing. I can think of two way for this: 1) More elaborate goto handling in the client. One can alraedy connect railroads, which involves adding road and then rail as needed along the path. I also hacked into my client

[Freeciv-Dev] [bug #14091] wish: choose next selected unit logically

2009-10-05 Thread anonymous
Follow-up Comment #1, bug #14091 (project freeciv): Some thoughts on this. 1) Often I need group of the same type of unit to do something. Like build a defensive wall in front of the enemy, attack a city or build rails/irrigate a path/area. It would be nice if one could restrict the next

[Freeciv-Dev] [bug #14089] wish: be able to automate worker tasks

2009-10-05 Thread anonymous
Follow-up Comment #2, bug #14089 (project freeciv): This is just about the last stanca of the previous comment. From years ago I remember that there where 2 ways to connect: ctrl-r - connect considering costs ctrl-shift-r - connect in a direct path When building a road between 2 cities

[Freeciv-Dev] [bug #14055] autosettler does not irrigate city square

2009-10-05 Thread anonymous
Follow-up Comment #3, bug #14055 (project freeciv): Hi, are you sure that holds for farmland? I know a city square is implicitly irrigated but in my memory I have the notion that farmland needs to be explicitly added even to the city square itself. MfG Goswin von Brederlow goswin-v-b at

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread anonymous
Follow-up Comment #3, bug #14448 (project freeciv): * Or, wonders should be checked to add player bonus. That's insufficient solution. Effect can come from other sources as well (In alien ruleset free embassies are given after certain tech is researched. Some modpack may want to give free

[Freeciv-Dev] [bug #14055] autosettler does not irrigate city square

2009-10-06 Thread anonymous
Follow-up Comment #5, bug #14055 (project freeciv): I have the notion that farmland needs to be explicitly added even to the city square itself. This was recently fixed. - Cazfi ___ Reply to this item at:

[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-06 Thread anonymous
Follow-up Comment #1, bug #14452 (project freeciv): Possible guidelines: 1) Never allow building of buildings replaced by active wonder 2) Always allow building of buildings replaced by active wonder 3) Allow building buildings replaced by active wonder that will obsolete at some point We

[Freeciv-Dev] [bug #14521] Wish : Separate Resources

2009-10-14 Thread anonymous
URL: http://gna.org/bugs/?14521 Summary: Wish : Separate Resources Project: Freeciv Submitted by: None Submitted on: Wednesday 10/14/09 at 11:45 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-14 Thread anonymous
Follow-up Comment #1, bug #14522 (project freeciv): Does it happen also when there is no server running on the LAN or not? - Cazfi ___ Reply to this item at: http://gna.org/bugs/?14522 ___

[Freeciv-Dev] [bug #14532] move units on terrain change will move into hostile city

2009-10-16 Thread anonymous
URL: http://gna.org/bugs/?14532 Summary: move units on terrain change will move into hostile city Project: Freeciv Submitted by: None Submitted on: Friday 10/16/2009 at 11:05 CEST Category: general

[Freeciv-Dev] [bug #14554] Messages about wonders are not completed

2009-10-18 Thread anonymous
URL: http://gna.org/bugs/?14554 Summary: Messages about wonders are not completed Project: Freeciv Submitted by: None Submitted on: Sunday 10/18/09 at 21:42 CEST Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [bug #14554] Messages about wonders are not completed

2009-10-18 Thread anonymous
Follow-up Comment #1, bug #14554 (project freeciv): Sorry, I forgot to say that this happens on S2_2 branch(I don't know in trunk). ___ Reply to this item at: http://gna.org/bugs/?14554 ___

[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2009-10-19 Thread anonymous
Follow-up Comment #7, patch #1235 (project freeciv): About: [10/11] patch #1234 - more than one build slot for units When I add an Engineer, an Armor and Coinage to a big cities build list then I get 3 Engineers and 2 Armors. That is not what I would expect from the multiple build slots. I

[Freeciv-Dev] [bug #14559] Savegames without fog of war foret seen territory

2009-10-20 Thread anonymous
URL: http://gna.org/bugs/?14559 Summary: Savegames without fog of war foret seen territory Project: Freeciv Submitted by: None Submitted on: Tuesday 10/20/2009 at 09:57 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #14097] wish: cities reclaim resources when enemy units are gone

2009-10-21 Thread anonymous
Follow-up Comment #1, bug #14097 (project freeciv): I would suggest enabling the Citizen Governor. It eliminates most cases like this, and warns you immediately otherwise. ___ Reply to this item at: http://gna.org/bugs/?14097

[Freeciv-Dev] [patch #1234] more than one build slot for units

2009-10-22 Thread anonymous
Follow-up Comment #2, patch #1234 (project freeciv): The problem I see is that this makes it rather unpredictable how many units will be build. Even if you have 2 or 3 build slots that does not mean you will build 2 or 3 units of each type. That depends on the surplus of shield. So to build 10

[Freeciv-Dev] [bug #14598] Wish: Global ralley points

2009-10-24 Thread anonymous
URL: http://gna.org/bugs/?14598 Summary: Wish: Global ralley points Project: Freeciv Submitted by: None Submitted on: Saturday 10/24/2009 at 23:39 CEST Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-24 Thread anonymous
Follow-up Comment #1, bug #14585 (project freeciv): What I ment was not the timeout of a turn (which gets counted down) but the time the server needs between turns. I.e. the time from pressing turn-done till one can move again. In large games I have seen it take from 1 to 20 minutes.

[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-25 Thread anonymous
URL: http://gna.org/bugs/?14603 Summary: Error autosaving on trunk revision 16210 over Ubuntu 9.04 Project: Freeciv Submitted by: None Submitted on: Sunday 10/25/2009 at 14:35 CET Category: general

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-25 Thread anonymous
Follow-up Comment #5, bug #13607 (project freeciv): Occurred after city was liberated from Barbarians (city founded by me, captured by Barbs, liberated, and then the condition was observed. Thanks and Regards, VJS ___ Reply to this item

[Freeciv-Dev] [bug #14611] maphand.c assertion failure

2009-10-26 Thread anonymous
URL: http://gna.org/bugs/?14611 Summary: maphand.c assertion failure Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 13:57 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14612] City builders: Don't draw city outlines around unit while on a goto

2009-10-26 Thread anonymous
URL: http://gna.org/bugs/?14612 Summary: City builders: Don't draw city outlines around unit while on a goto Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 14:07 CET Category: client-gtk-2.0

[Freeciv-Dev] [bug #14613] goto+build city only possible if current tile allows city building

2009-10-26 Thread anonymous
URL: http://gna.org/bugs/?14613 Summary: goto+build city only possible if current tile allows city building Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 14:10 CET Category: client-gtk-2.0

[Freeciv-Dev] [bug #14614] auto-worker should respect borders

2009-10-26 Thread anonymous
URL: http://gna.org/bugs/?14614 Summary: auto-worker should respect borders Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 14:42 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14615] want to set buddies even when not AI

2009-10-26 Thread anonymous
URL: http://gna.org/bugs/?14615 Summary: want to set buddies even when not AI Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 15:03 CET Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14617] CMA runs while adding multiple settlers

2009-10-26 Thread anonymous
URL: http://gna.org/bugs/?14617 Summary: CMA runs while adding multiple settlers Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 20:54 CET Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-26 Thread anonymous
Follow-up Comment #1, bug #14619 (project freeciv): Isn't that to tell the client that now comes a batch of updates that it shouldn't act on seperately but as a group? I would expect global warming to send a freeze, all the tile updates and a thaw.

[Freeciv-Dev] [bug #14620] worklists are lost on client restart

2009-10-26 Thread anonymous
URL: http://gna.org/bugs/?14620 Summary: worklists are lost on client restart Project: Freeciv Submitted by: None Submitted on: Monday 10/26/2009 at 22:51 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #1349] Rework (+fix) auto-settler code

2009-10-26 Thread anonymous
URL: http://gna.org/patch/?1349 Summary: Rework (+fix) auto-settler code Project: Freeciv Submitted by: None Submitted on: Tuesday 10/27/2009 at 05:05 CET Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #14617] CMA runs while adding multiple settlers

2009-10-27 Thread anonymous
Follow-up Comment #2, bug #14617 (project freeciv): The doc don't mention the client can group together requests for combined processing (like adding 4 settlers) so I would expect each settler to get their own PACKET_PROCESSING_FINISHED. The client should wait for number of settlers many.

[Freeciv-Dev] [bug #14583] Bribe and city popup

2009-10-27 Thread anonymous
Follow-up Comment #2, bug #14583 (project freeciv): I get it pretty consistently. It also happens when I send 50 Musketeers to attack a city. The city dialog pops up showing only one Musketeer in the city while Units Present says 30. I guess there is some race condition between the client

[Freeciv-Dev] [bug #14589] extra (blank) report appears sometimes

2009-10-27 Thread anonymous
Follow-up Comment #1, bug #14589 (project freeciv): Did you check the client stdout? The gtk2 client sometimes (always after a while) runs into an XID collision and bad things happen from there on. The effect is exactly that popups are empty and unresponsive. But I only know this from popups as

[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-27 Thread anonymous
Follow-up Comment #2, bug #14621 (project freeciv): Only every 10/11/12/14 cities added. This also needs to happen when a city is lost. With CMA in use this might cause a lot of work for every single city of the player. But what can you do? All cities do change at that point. I rather have it

[Freeciv-Dev] [bug #14626] .civclientrc

2009-10-27 Thread anonymous
Follow-up Comment #1, bug #14626 (project freeciv): Idealy check all file names newest to oldest and use the first file found. ___ Reply to this item at: http://gna.org/bugs/?14626 ___

[Freeciv-Dev] [patch #1350] Some nations

2009-10-27 Thread anonymous
URL: http://gna.org/patch/?1350 Summary: Some nations Project: Freeciv Submitted by: None Submitted on: Вторник 27.10.2009 at 14:43 CET Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #14106] civserver should use --bind= address when connecting to the metaserver, too

2009-11-01 Thread anonymous
Follow-up Comment #6, bug #14106 (project freeciv): And what if you don't want to set --Bind-meta but you need --bind? Unfortunately, I cannot foresee all the possible network set-ups within which civserver may be deployed. So, I'd better leave such a feature to be implemented by those who

[Freeciv-Dev] [bug #13498] client abort in 2.1.9+ GTK

2009-11-01 Thread anonymous
Follow-up Comment #22, bug #13498 (project freeciv): You're welcome. Here is more info: (gdb) p messages[0] # zero is the index from the backtrace $17 = { descr = 0xa9b76e8 Caracas is finished building Settlers., ' ' repeats 12 times, tile = 0xb6cbde64, event = E_UNIT_BUILT, location_ok

[Freeciv-Dev] [bug #14658] Palace not created

2009-11-01 Thread anonymous
URL: http://gna.org/bugs/?14658 Summary: Palace not created Project: Freeciv Submitted by: None Submitted on: Sunday 11/01/2009 at 19:25 CET Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #14658] Palace not created

2009-11-01 Thread anonymous
Follow-up Comment #1, bug #14658 (project freeciv): attached the savegame (file #7201) ___ Additional Item Attachment: File name: no-palace.sav.gz Size:66 KB ___

[Freeciv-Dev] [bug #14658] Palace not created

2009-11-01 Thread anonymous
Follow-up Comment #3, bug #14658 (project freeciv): not at all. I am able to reproduce this using any of the built in scenarios. It doesn't happen in a non-scenario game. ___ Reply to this item at: http://gna.org/bugs/?14658

[Freeciv-Dev] [bug #14715] running as superuser in Haiku

2009-11-09 Thread anonymous
URL: http://gna.org/bugs/?14715 Summary: running as superuser in Haiku Project: Freeciv Submitted by: None Submitted on: Monday 11/09/2009 at 23:48 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14717] install for all users

2009-11-09 Thread anonymous
URL: http://gna.org/bugs/?14717 Summary: install for all users Project: Freeciv Submitted by: None Submitted on: Tuesday 11/10/2009 at 00:16 CET Category: client-win32 Severity: 2 - Minor

[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-11 Thread anonymous
URL: http://gna.org/bugs/?14745 Summary: UI for management of trade routes non-obvious or non-existant Project: Freeciv Submitted by: None Submitted on: Thursday 11/12/2009 at 05:24 CET Category: client-gtk-2.0

[Freeciv-Dev] [bug #14745] UI for management of trade routes non-obvious or non-existant

2009-11-11 Thread anonymous
Follow-up Comment #2, bug #14745 (project freeciv): Yes, I did eventually find that (is any of that left-hold-for-info-bubble stuff actually documented?). However, only one of my established trade routes appear there. If, for some reason, the route is not profitable, I would suggest making

[Freeciv-Dev] [bug #14811] Several typos and mistakes in nation rulesets

2009-11-21 Thread anonymous
URL: http://gna.org/bugs/?14811 Summary: Several typos and mistakes in nation rulesets Project: Freeciv Submitted by: None Submitted on: Saturday 11/21/09 at 13:06 CET Category: rulesets Severity: 2 -

[Freeciv-Dev] [bug #14836] Production square is lost after an enemy city is destroyed

2009-11-26 Thread anonymous
Follow-up Comment #3, bug #14836 (project freeciv): I should add that I haven't had a chance to try 2.1.10 ___ Reply to this item at: http://gna.org/bugs/?14836 ___ Message sent via/by

[Freeciv-Dev] [bug #14853] Inputline toolkit is not skinned

2009-11-28 Thread anonymous
URL: http://gna.org/bugs/?14853 Summary: Inputline toolkit is not skinned Project: Freeciv Submitted by: None Submitted on: 토요일 2009년 11월 28일 at 14:51 CET Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #14846] Help browser bug (mac)

2009-11-29 Thread anonymous
Follow-up Comment #6, bug #14846 (project freeciv): Since I cannot reproduce this on my Mac OS 10.6.2 machine, could you please attach screen shots of the bug? ___ Reply to this item at: http://gna.org/bugs/?14846

[Freeciv-Dev] [bug #14866] Changing technology goal triggers the wrong message type

2009-12-01 Thread anonymous
URL: http://gna.org/bugs/?14866 Summary: Changing technology goal triggers the wrong message type Project: Freeciv Submitted by: None Submitted on: Tuesday 12/01/09 at 14:05 CET Category: client-gtk-2.0

  1   2   3   4   5   6   7   8   9   10   >