Re: [Audyssey] bundger.

2010-12-05 Thread Shiny protector
Can't you remember it! The girl has to run through the forest, in stage 2 or 3 fall through a ditch and be rescued by Gunter, in stage 6, try to escape from Gunter's house, in stage 3, get on to the boat and drive off, and more! You should be able to remember it! You know the bit where it says,

Re: [Audyssey] Color idenfitying program

2010-12-05 Thread Shiny protector
When you make your little device, show it on dragons den or on Brittan's Scot Talent! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 04, 2010 11:58 PM Subject: Re: [Audyssey] Color idenfitying program Wow! a really

Re: [Audyssey] Color identifying program

2010-12-05 Thread Shiny protector
Geremey, here is the problem. I hold up something to the webcam, I press space bar, and it says, white, pink or silver. I tryed to hold up my hand, but I still got the same result. I even tryed my hair. I know its black, but I wanted to see what it would say because I wanted to know. -

Re: [Audyssey] gaming computer with state-of-the-art audiotechnology

2010-12-05 Thread Ben
Loving the way you put genuine -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 05 December 2010 02:39 To: Gamers Discussion list Subject: Re: [Audyssey] gaming computer with state-of-the-art audiotechnology Hi

Re: [Audyssey] problem with maze game from t d l games

2010-12-05 Thread Ben
I should know I played the darn thing... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 05 December 2010 00:04 To: Gamers Discussion list Subject: Re: [Audyssey] problem with maze game from t d l games And space colony

Re: [Audyssey] Mainstream Access was Bavisoft

2010-12-05 Thread Ben
So. Where does the rebellion begin? Endor, hoth, America... and who will be the leader? tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 November 2010 20:22 To: Gamers Discussion list Subject: [Audyssey]

Re: [Audyssey] bavisoft

2010-12-05 Thread Ben
Exactly dark. I can voutch for that. I'm in the UK as well and have experienced this stuff myself. Whever there is a computing workshop (which I attend for the fact that their might be new stuff to learn) there is no talk of games. At all. Saddening, isn't it? --- Gamers mailing list __

Re: [Audyssey] Mainstream Access was Bavisoft

2010-12-05 Thread Ben
I wish I could help in any way possible... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 November 2010 19:34 To: Gamers Discussion list Subject: [Audyssey] Mainstream Access was Bavisoft Hi Dark, Yeah, I know.

Re: [Audyssey] bundger.

2010-12-05 Thread dark
Well, remembering it would be hard, sinse I've absolutely, positively never heard of it! Failing some sort of alien or magical mind control that wiped all memory of it from my brain, I am absolutely certain I've never heard of, much less played a game by the name of bundger (and with a name

Re: [Audyssey] bundger.

2010-12-05 Thread Shiny Protector
Hi Dark, Ok All right. Though I might help Thomas release it and change the aspects of the game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 05 December 2010 11:04 To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] The old Pb-games

2010-12-05 Thread Ben
Same I'll test - could never beat the final level... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar Sent: 30 November 2010 13:26 To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] The old Pb-games I for

Re: [Audyssey] bavisoft

2010-12-05 Thread Ben
Exactly! Could I have num crunch... I could never get that... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: 30 November 2010 11:19 To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] bavisoft Hi

Re: [Audyssey] fighting Brutus

2010-12-05 Thread Ben
You sounded great. I should know since I did a final fight intro track to fit with the do you think I would make it that easy section or whatever it was... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 30 November 2010

Re: [Audyssey] bavisoft

2010-12-05 Thread Ben
I'll actually agree. I even had a friend spoil the game by accident its so simple -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 30 November 2010 01:29 To: Gamers Discussion list Subject: Re: [Audyssey] bavisoft

Re: [Audyssey] fighting Brutus

2010-12-05 Thread Hayden Presley
Hi Ben, That sounded exactly like the Treasure Hunt one, actually. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Sunday, December 05, 2010 6:23 AM To: 'Gamers Discussion list' Subject: Re:

Re: [Audyssey] The old Pb-games

2010-12-05 Thread Orin
Yeah. I'd also pay some money for Gangster Attack and Science Invasion. I'll test them if I can as well. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 On Dec 5, 2010, at 7:19 AM, Ben wrote: Same I'll test - could never beat the final level... -Original

Re: [Audyssey] The old Pb-games

2010-12-05 Thread Shiny Protector
Could I please have gangster attack? I'm curious about this game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Orin Sent: 05 December 2010 13:28 To: Gamers Discussion list Subject: Re: [Audyssey] The old Pb-games Yeah. I'd also

Re: [Audyssey] Color identifying program

2010-12-05 Thread Jeremy Kaldobsky
Mike, I'm thinking now that it just doesn't detect your webcam. I've been doing some tests and on some systems it will only see red if it can't detect the camera, but one one of my machines it will identify everything as white, pink or silver when I don't have a camera hooked up. If I had

Re: [Audyssey] bundger.

2010-12-05 Thread Richard Claridge
Hi dark Gosh 2XL I loved that, a genius toy for it's day Cheers Rich Sent from my iPhone On 5 Dec 2010, at 11:04, dark d...@xgam.org wrote: Well, remembering it would be hard, sinse I've absolutely, positively never heard of it! Failing some sort of alien or magical mind control that

[Audyssey] Is KChess Elite Still Available for Ordering?

2010-12-05 Thread Kelly Sapergia
Hi, A couple months ago, I started working with the KChess Elite software, and have thought about ordering the game. While going through the sound files folder, however, I noticed a text file stating that if you produce a speech pack for the game, and if the developer thought it was good, you

Re: [Audyssey] Help with Pipe2

2010-12-05 Thread Hayden Presley
Hi Greg, On thecontrary...it is quite possible to hold it downand be justfine. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Greg Steel Sent: Sunday, December 05, 2010 12:22 AM To: Lori Duncan; Gamers

[Audyssey] Audiogames.net suggestion

2010-12-05 Thread Lori Duncan
Hi everyone I just thought I'd throw this idea out and see what people think. I know audiogames.net has a miling list but I also think it'd be a good idea to also have an audiogames.net podcast feed too. I'm not sure how it'd work, maybe a round up of any news of up-coming games and some

Re: [Audyssey] Audiogames.net suggestion

2010-12-05 Thread enes
hi lori, no, audiogames doesn't have a mailing list but it has a forum -- From: Lori Duncan lori_dunca...@hotmail.com Sent: Sunday, December 05, 2010 3:55 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Audiogames.net

[Audyssey] Papa Sangre audio game

2010-12-05 Thread Lori Duncan
Hi I think this Papa Sangre game is for the Iphone or Ipod Touch, it's based totally on sound but I'm wondering how a blind person is meant to play it if you don't have your normal keyboard layoug like turning using control and arrow keys, up arrow to move forward, down to move back etc, does

[Audyssey] (no subject)

2010-12-05 Thread Chastity MORSE
http://hosting.ws/index0005.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] (no subject)

2010-12-05 Thread Hayden Presley
Hi, Sigh...not again. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, December 05, 2010 1:20 PM To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com;

Re: [Audyssey] (no subject)

2010-12-05 Thread Harmony Neil
Look, stop! Sending! Spam! Links! Get it? In other words, update or get a better antivirus software. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 05 December 2010 19:20 To: emilym...@hotmail.com;

Re: [Audyssey] (no subject)

2010-12-05 Thread Shiny protector
I want to blast that spammer out of the way! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 05, 2010 7:22 PM Subject: Re: [Audyssey] (no subject) Hi, Sigh...not again. Best Regards, Hayden

Re: [Audyssey] (no subject)

2010-12-05 Thread Shiny protector
Harmony, she isn't sending them. For your information, we didn't send spoof emails and the hackers just did it. So, in other words, their is know need to take out your temper on her just because of a spambot. How ever Chastity, I know it isn't your fault, but if you want to stop these, I

Re: [Audyssey] (no subject)

2010-12-05 Thread Sky Mundell
Hi, She is not sending any spam. I also had that happen to me where some guy would send messages under my name. This was back in 2005. I know how it feels when these things happen _ From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Harmony Neil Sent:

Re: [Audyssey] Is KChess Elite Still Available for Ordering?

2010-12-05 Thread Charles Rivard
As far as I know, it is still available for purchase. --- Shepherds are the best beasts! - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Sunday, December 05, 2010 8:52 AM Subject: [Audyssey] Is KChess Elite Still Available for Ordering?

Re: [Audyssey] Audiogames.net suggestion

2010-12-05 Thread dark
HI lorry. There is actually an rss feed for the news, though that will only report the same news which is posted on site. As to a podcast feed, - well there is this thing called time, I've heard about it, but never actually found any myself ;D. I'm also unsure if Cx2, Sander or richard

Re: [Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-05 Thread Trouble
Ok, I can say with known fact that those messages are not coming from you. Also they are not coming from your computer and you don't have a virus or spyware. The problem is MSN. they have a virus on the email servers and are not willing to remove it. The bug has ben moving from account to

[Audyssey] new free Ivona klango.net voices

2010-12-05 Thread Josh Kennedy
Hi Just wanted to let you all know that with the latest klango version you can now get your choice of two, free, Ivona voices. If you want two different ones then just uninstall the first two and pick two new ones. get it at the new www.klango.net downloads section. klango is free but there

[Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-05 Thread Phil Vlasak
Hi Folks, Google Acquires Phonetic Arts for Speech Synthesis http://phonetic-arts.comphonetic arts Preview Recorded dialogue is often only added late in a game's development and this can make it difficult to design, pace and test scenes in the earlier stages of production PA Preview addresses

Re: [Audyssey] Audiogames.net suggestion

2010-12-05 Thread dark
Not that I've heard yet, but masieg may be working something out with richard and sander behind the scenes. Beware the Grue! Dark. - Original Message - From: Mike Reiser blindgu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 05, 2010 9:48 PM

Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-05 Thread Phil Vlasak
I tried that link and it didn't work. Here's another: http://phonetic-arts.com/ - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 05, 2010 5:45 PM Subject: [Audyssey] Google Acquires Phonetic Arts for Speech

Re: [Audyssey] Color identifying program

2010-12-05 Thread shaun everiss
if this helps I have just tried the same with no camera, and holding nothing and it says this reguardless. At 10:13 p.m. 5/12/2010, you wrote: Geremey, here is the problem. I hold up something to the webcam, I press space bar, and it says, white, pink or silver. I tryed to hold up my hand, but

[Audyssey] re-placing Chastity on moderated status from Chastity, thanks to Tim

2010-12-05 Thread Chastity MORSE
Yeah, and thanks Tim. I kind of figured it might be something with msn itself as I have a paid subscription for the highest security program I can find that works well with screen readers and did the entire scanning thing through the entire computer, file by file and such, then did the clean-up

Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-05 Thread Ron Kolesar
Is this just to help hand to ear game designers, or can we use the voices for screen reader voices as well? Ron Kolesar kolesar16...@roadrunner.com -- From: Phil Vlasak p...@pcsgames.net Sent: Sunday, December 05, 2010 6:02 PM To: Gamers Discussion

Re: [Audyssey] re-placing Chastity on moderated status from Chastity, thanks to Tim

2010-12-05 Thread Trouble
So far the only fix I have come up with is going to the msn.com and removing all contacts. That will cause the bug to move to the next victim. At 06:20 PM 12/5/2010, you wrote: Yeah, and thanks Tim. I kind of figured it might be something with msn itself as I have a paid subscription for the

[Audyssey] Creating game levels to scale?

2010-12-05 Thread Thomas Ward
Hello everyone, I was wondering if some gamers and especially other game developers could give me their input on this matter. Tonight I am sitting here doing a bit of work on the Genesis 3D engine when it ocurred to me I might be doing things the wrong way, or at least I don't have to do things

Re: [Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-05 Thread shaun everiss
I am happy i use google rather than hotmail. Maybe we should msn should be renamed to the msnn microsoft support non network or something. I have an msn but its with my old isp and it still works. No sence in changing it but still, Ok, I can say with known fact that those messages are not

Re: [Audyssey] re-placing Chastity on moderated status from Chastity, thanks to Tim

2010-12-05 Thread Hayden Presley
Hi, Aw...aint that nice? Grin. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Trouble Sent: Sunday, December 05, 2010 5:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] re-placing Chastity on moderated

Re: [Audyssey] Audiogames.net suggestion

2010-12-05 Thread shaun everiss
there is audio games forum which I am part of a few threads. but its messy, games sertianly but that doesn't reflect the entire site of audiogames. You guys talked about putting audiogames.net on klango also, did that ever happen? Mike --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread shaun everiss
hmmm making things to scale would be something I'd like to keep. Though I wander if you could have things in modules then load what you need on demand and unload what you don't need. You probably don't need all levels loaded, and after the logo has played and the menu and after all that you

Re: [Audyssey] Audiogames.net suggestion

2010-12-05 Thread Lori Duncan
Hi Dark I know what you mean about time being hard to get, but it was just something I wondered about Smile Sometimes I wish time would slow down a bit - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 05, 2010 10:57 PM

Re: [Audyssey] re-placing Chastity on moderated status from Chastity, thanks to Tim

2010-12-05 Thread Thomas Ward
Hi Chastity, Well, if the issue persists perhaps you should begin thinking about switching to a different e-mail service provider. For example, you could sign up for a free gmail account and then you wouldn't have to deal with this issue. Just a suggestion. Cheers! On 12/5/10, Chastity MORSE

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Cara Quinn
Hi Thomas, one thing that comes to mind initially, is simply to use actual 3D coordinates. You can still store objects or object descriptions in an array, but add two coordinates to each which can define (on a gross level) its size. I.E. a door might be defined as existing from -1.5, 0.0, -3.0

Re: [Audyssey] re-placing Chastity on moderated status, from Chastity

2010-12-05 Thread Thomas Ward
Hi, Why am I not surprised? Ever notice everything Microsoft touches, creates, or sells breaks easily? I mean if they have a virus on their system they need to take care of it. If that means purging their servers and backups to kill it then that's what they have to do. There is no excuse letting

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Thomas Ward
Hi Cara, Yeah, that makes sense. I actually do that anyway as the engine still keeps track of length, width, and hight of any object regardless of what values are stored in the array itself. The array is basically there used to tell what surface the player is walking on or to define the size and

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Philip Bennefall
Hi Thomas, In my experience, simple number lists like game environments, however large, isn't what consumes resources in a game. The real crook is the DirectSound mixer. If you really want to save on performance, make it so that in your sound positioning code you calculate the total distance

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Thomas Ward
Hi Shaun, Ahem...The game does dispose of levels before loading a new one after all. Besides loading the new level map it has to dispose of sound and music objects as well as other game objects and recreate them with the new level data. On 12/5/10, shaun everiss sm.ever...@gmail.com wrote: hmmm

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Thomas Ward
Hi Philip, Yeah, I get what your saying. The mixer is definitely a huge factor in over all game performance. In fact, that is one reason why I switched bakc to Streemway for the Windows releases. When I used OpenAL for Windows it used a massive amount of memory to load the same amount of sound

Re: [Audyssey] Flag this message Re: Color idenfitying program

2010-12-05 Thread Yohandy
Yup, Paper money is exactly what I had in mind. Would be pretty neat if you could make that, and I think it'll help many people to sort their money properly. Would be awesome if it used the same camera method as your color identifier. there are ways to do this with a scanner, but having to plug

Re: [Audyssey] Color idenfitying confusion?

2010-12-05 Thread Bob Montowski
I do not wish to start some sort of flame attack on myself..but I have got to ask what does this color identifying program have to do with a gaming thread? Did I miss a full explanation of this in the beginning of the thread or is tthis whole subject totally off topic for this gaming thread?

[Audyssey] browser game question dealing with Ashes of Angels?

2010-12-05 Thread Chastity MORSE
Hey, I found the space game Ashes of Angels from this list and have been playing it a lot. I haven't been on it for 2 days and now when I try to log on, I can't even bring up the site. Does anyone else play this game or know what's wrong? Did they just suddenly go offline or are they having

Re: [Audyssey] [brandon's list] Re: Mainstream brands and how to work with them

2010-12-05 Thread Yohandy
Heh actually there is trial and error dude. If you can listen to a song and immediately play it, let me know your magic tricks and I'll start working on the highest tier songs lol. Did you guys know Harmonix paid some company to attempt and make rock band accessible? Can't for the life of

Re: [Audyssey] Color idenfitying program

2010-12-05 Thread Yohandy
wow this actually sounds totally sweet. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Saturday, December 04, 2010 3:59 PM Subject: Re: [Audyssey] Color idenfitying program I wouldn't be able to make it a bar code reader for

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Phil Vlasak
Hi Thomas, The one thing I feel lacking in MOTA is how you limit the sounds to just the room you are in. In reality once you open a door to the next room you should hear the sounds in that room even though you are in the previous room. And once the door is open and you go through, the sounds

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Liam Erven
Personally. You're better off drawing everything to scale. Will make math easier, and computers have no problem processing it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 05, 2010 5:43 PM To:

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Thomas Ward
Hi Phil, Well, one of the reasons I actually added the sound region idea is back in the early development days of Montezuma's Revenge people complained that they could hear warp platforms, ropes, lava pits, etc through walls even though they were in a totally different room or area of the temple.

[Audyssey] Q9 Question

2010-12-05 Thread Hayden Presley
Hi Phillip, I'm justcurious. How's that Q9 1.2 coming along? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-05 Thread Hayden Presley
Hi, Justtought I'd pass this aglong. Best Regards, Hayden From: discuss...@bpcprograms.com [mailto:discuss...@bpcprograms.com] On Behalf Of Munawar Sent: Sunday, December 05, 2010 7:29 PM To: discuss...@bpcprograms.com Subject: [BPC Discussion] New Update For Three-D Velocity Please

[Audyssey] Legacy Help

2010-12-05 Thread Mike Maslo
Hi all: I was trying to play the legacy game on the web site provided but I do not understand how to play. I read or saw the instructions and it said it had loaded. However I do not know what to do after that. I saw all the information on the screen such as the other links and such but

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread dark
Hi tom. I always personally thought of things as scaled relative to the characters anyway. Afterall, if you thought about it logically, in a game like metroid, you'd be jumping 14 feet (over twice your hite), in the air anyway, and about 25 feet with the high jump boots. Then, you'd be

Re: [Audyssey] Legacy Help

2010-12-05 Thread Alfredo
On 12/5/2010 7:34 PM, Mike Maslo wrote: Hi all: I was trying to play the legacy game on the web site provided but I do not understand how to play. I read or saw the instructions and it said it had loaded. However I do not know what to do after that. I saw all the information on the

[Audyssey] towers of war help

2010-12-05 Thread Mike Maslo
Hi all: I am trying to run towers of war but I get a run time 91 error but I have Jim Kitchen's program installed already and after getting that error, I cannot do anything. The game will not launch at all after that error. Any help would be appreciated. --- Gamers mailing list __

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread dark
In a 3D game, the idea of sounds fading out seems logical, but in a 2D maze game with walls like Mota, I'd deffinately agree on the room method. Obviously for Q9 this wasn't necessary, sinse there are no walls and you just walk along continuously so it makes sense for sounds to have a long

Re: [Audyssey] browser game question dealing with Ashes of Angels?

2010-12-05 Thread dark
hi chastity. After checking the site, it seems the game is unfortunately not working currently, hopefully they will fix it soon. I'm afraid I personally gave up with Aoa when i realized that there was only a limited amount of stuff you could do in the game, and virtually no

Re: [Audyssey] Legacy Help

2010-12-05 Thread Mike Maslo
I am a jaws user unfortunately here; -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Alfredo Sent: Sunday, December 05, 2010 9:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] Legacy Help On 12/5/2010 7:34 PM, Mike Maslo

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Thomas Ward
Hi Dark, Lol! I take your meaning. I always did think the knife in Shades of Doom was a bit too long. Its like a ssmall sword their. For example, this weekend I spent a little time playing around with a possible clone of Mysteries of the Sith, and created a sample level for testing out some game

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Phil Vlasak
Hi Thomas, It is definitely too late to do this for MOTA, but I would have the door designated as a sound region itself. It could be about 4 foot thick, and the door between room 1 and 2 would play the sounds of both room 1 and 2 but at 40 percent volume. Phil --- Gamers mailing list __

[Audyssey] HELP WITH TDV PLEASE

2010-12-05 Thread Mike Maslo
Hi all: Below is a error I got when I installed and tried to run tdv as a demo. I was unable to launch the game at all. Any suggestions or help would be appreciated. Error log, created with build version 1.1.3991.34017: Error base exception: System.BadImageFormatException: Could not load

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread dark
Ah, poor storm troopers, I hope the empire gives good injury pay ;D. Then again would you really want to end up against darth vader in court? I can see it now. you will drop the case! I --- will --- drop --- the --- case You will award the empire huge compensation bonuses! Either that

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Thomas Ward
Hi Dark, Hmmm...Well, fortunately MOTS takes place about 6 years after Return of the Jedi so Vader and Emperor Palpatine are ancient history. That said, seeing as the main character for MOTS is Mara Jade Vader would have to be pretty stupid to mess with her. After all she was trained by the

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Thomas Ward
Hi Phil, Hmmm...I see. Well, you are right it is definitely too late for something like that. We are talking a massive rewrite of the engine to make the rooms and the sound regions separate objects. The way it works now if you asign an item or enemy to room x sounds are not triggered until the

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Ben
Indeed. That's what he does best... and if they don't trust him... I find your lack of faith disturbing! lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] Creating game levels to scale?

2010-12-05 Thread Ben
I so! Want! To! Hear! This! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 December 2010 04:21 To: Gamers Discussion list Subject: Re: [Audyssey] Creating game levels to scale? Hi Dark, Lol! I take your