Dark, a huge congratulations to you both! :)
Cheers!
Cara
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On Jul 3, 2016, at 10:40 AM, dark <d...@xgam.org>
Dark, a big congratulations to you both!
I wish you both my very best!
Cheers!
Cara
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On Jun 3, 2016, at 6:32 AM
/models/Cara-Quinn
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On Apr 14, 2016, at 10:59 PM, englishride...@gmail.com wrote:
Can you still buy the ESP Pinball games? I thought that the company went out of
business.
Thanks,
Ari
> On Apr 13, 2016, at 1:00 AM, dark <d...@xgam.org&
copy of the game I can
look at as well.
I have modded games here but I have built them from scratch so they’re not much
help to you. :)
Cheers!
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On Jan 28, 2016, at 2:51 AM, loriduncan <lori_dunca...@hotmail.com> wrote:
Lol that sounds totally grose! Someone should invent a game where you can mix
up your own slurpies, and
and sending you prayers / good thoughts…
So wonderful to see you back here! *big smile*
Hugs,
Cara
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On Jan 24, 2016, at 3:36 AM
is recovering well and that we
will see him soon…
Let me also wish you all a lovely day.
Sincerely,
Cara
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On Jan 17
Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol Lol !
Good one!
Cheers!
Cara
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On Dec 6
for the COG /HG peeps entails. Perhaps one might
need to be written in a Lovecraftian style. ;)
Have a great weekend!
Cheers!
Cara
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https
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. :) thanks for your post and have a great
evening!…
Cheers!
Cara
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On Nov 15, 2015, at 7:36 AM, dark <d...@xgam.org>
an appropriate audio engine.
Have a great night!
Cheers!
Cara
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On Nov 16, 2015, at 3:30 PM, john <jpcarn
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On Nov 22, 2015, at 3:14 AM, dark <d...@xgam.org> wrote:
Hi Cara.
Sinse we had a question yesterday about the Cog website I checked on the access
and looked at the first couple of pages of this one.
Defi
Nice! I love steam punk!
this sounds awesome! Dark, thanks for sharing this one. Am off to get it now. :)
Have a great weekend!
Cara
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On Nov 17, 2015, at 2:32 PM, Danielle Ledet <singingmywa...@gmail.com> wrote:
Yep Cara is right! It is great fun. I used
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On Nov 16, 2015, at 4:18 PM, Sharon Hooley <shoole...@gmail.com> wrote:
Hi,
Has anyone played the game "Say what?" It's a stand-alone
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On Nov 16, 2015, at 8:54 AM, Travis Siegel <tsie...@nfbcal.org> wrote:
The pi doesn't have a very good sound chip in it. It is only capable of stero
at 48KHZ. It can't do surround sound, a
say though, they do not have anything to do with 3D sound positioning..
Have a great night!
Cheers!
Cara
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On Nov 16
!
Cara
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On Nov 14, 2015, at 8:28 AM, Josh K <joshknnd1...@gmail.com> wrote:
hey thomas, you can also get an un
a great day!
Cheers!
Cara
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On Nov 15, 2015, at 12:34 PM, Travis Siegel <tsie...@nfbcal.org> wrote:
I
Jacob said, it provides full 3D gaming environments for guys
What about gals?
Smirk,
Cara
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On Sep 17, 2015, at 3:23
done.
His were the first games I was introduced to, after losing my sight. So I view
him as one of the real trail-blazers for our community.
So thank you Jim! I wish you well…
-And to your family, please know that you are in my heart and thoughts.
Sincerely,
Cara Quinn
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On May 14, 2015, at 9:11 AM, Charles Rivard wee1s...@fidnet.com wrote:
Overcast is a good Voice-Over friendly podcatcher, but how
that, here is the link.
http://en.wikipedia.org/wiki/Myst
Enjoy!
Cara
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On May 1, 2015, at 8:13 PM, Gmail englishride
an accessible version of something close to Myst so perhaps that may
happen one day. It would certainly be quite an undertaking for sure…
Cheers!
Cara
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quote in your signature! Just saw Dweezil the other
night. Fabulous show!
Cheers!
Cara
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On May 2, 2015, at 6:22 AM
been ported to
iOS etc so is once again being played even today. :)
Thanks for a thought provoking note!
Cheers!
Cara
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a requirement for a first person
adventure?
Great topic! :)
Cheers!
Cara
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On May 1, 2015, at 10:51 AM, dark d
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On Apr 30, 2015, at 9:39 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi Dark,
Me thinks you are a few cans short of a six pack yourself. I do
Actually there is a goat simulator on iOS but I'm betting it is not accessible.
In it you do exactly the sorts of things you mention. :)
Cheers!
Cara
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a kick! We certainly did!
Smiles,
Cara
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On Apr 30, 2015, at 11:08 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi
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On Apr 16, 2015, at 9:20 AM, Thomas Ward thomasward1...@gmail.com wrote:
Yeah, I figured as much. I'll probably have to check something like
Ebay since chances are slim
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On Apr 6, 2015, at 2:28 PM, Darren Harris darren_g_har...@btinternet.com
wrote:
Is that the same as the victory sign?
Sent from my iPhone
On 6 Apr 2015, at 21:11, Cara Quinn caraqu...@caraquinn.com wrote:
Hi
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On Apr 6, 2015, at 5:58 AM, Darren Harris darren_g_har...@btinternet.com
wrote:
hi all,
am playin lords and knites and i need to find
. It is basically a large list of modern
emoticons.
Hope this helps!
Cara
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On Apr 6, 2015, at 5:58 AM, Darren Harris darren_g_har
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On Mar 31, 2015, at 5:45 AM, Josh K joshknnd1...@gmail.com wrote:
there will always be people who want to tinker and upgrade their devices and
play very
completely misunderstanding you here?
Thanks bunches!
Cara
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On Mar 29, 2015, at 8:38 AM, dark d...@xgam.org wrote:
That is why
into the set-top box. Either way
though, it will definitely be interesting to watch this space as more and more
people choose set-top boxes and web services over cable.
Cheers!
Cara
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On Mar 27, 2015, at 11:30 AM, darren harris darren_g_har...@btinternet.com
wrote:
Hi Charles,
I can see where you're coming from there. but look at it like this. Mobile
devices have only really
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On Mar 18, 2015, at 4:10 PM, Charles Rivard wee1s...@fidnet.com wrote:
The only time I have noticed this is if I can play a card of the color of the
top card in the stack we
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On Mar 17, 2015, at 5:19 PM, Charles Rivard wee1s...@fidnet.com wrote:
They are both very good games. Podcasts for both games are found at
www.applevis.com
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On Mar 4, 2015, at 11:50 AM, Sarah Haake ti...@gmx.net wrote:
Hi,
I just wanted to share a link to a prototype of Three Monkeys for everyone who
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On Mar 6, 2015, at 12:52 PM, Cara Quinn caraqu...@caraquinn.com wrote:
I get a 404 from this link.
Also tried pasting it into the browser as well.
I'd love to give the Mac version a try but so far no go.
I am currently checking
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On Jan 9, 2015, at 8:03 PM, Scott Chesworth scottcheswo...@gmail.com wrote:
Hey, someone should rewrite doom. Maybe add a few accessibility
features specific to us. That'd be neat :P
On 1/9/15, Danielle
PCS titles going to Mac / iOS would rock even more! ;)
Cheers,
Cara
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On Jan 7, 2015, at 11:47 PM, shaun everiss
Hi Dakotah,
You know I was literally just about to write a message very similar to yours,
but in response to Valiant.
While his note almost exactly reflects my story of late, I agree with your
sentiments here one hundred percent!
Not sure if everyone knows here, but after my work with Audio
Nick and Jeremy,
Well said! I really love my work with LookTel. After a particularly annoying
bug search / destroy mission though, pretty much the last thing I want to do is
spend the evening coding some more! lol!
As it is, I cannot even give enough time to Draconis either. So even though I
Hi Josh,
To be clear here, do you think that Leonardo Da Vinci did not get paid for his
art?
He most certainly did. He was not only given a studio from his father, but also
had several commissions. (some of these are his famous works which you would
know) He was also given a house by Francis
computers and try to improve linux. because
it make me happy to make others happy by improving a free open source operating
system.
On 12/16/2014 7:01 PM, Cara Quinn wrote:
Michael,
Why on Earth would someone just decide that they want to spend ten years of
their life slaving over
machine and could go
back to the 1500s or so. maybe we did not have technology but we had our
morality and family values.
On 12/16/2014 7:06 PM, Cara Quinn wrote:
Michael,
Again, excellent points. Let me ask you (and the list) a simple question.
Why do mainstream developers develop?
Cheers
Josh,
Linus Torvalds (note spelling) received many accolades and payment for his
work. Including stock options from more than one company as well as employment.
Make no mistake, I agree with you that doing things just for the joy of it is
really ultimately what we should be doing as humans,
One avenue which has not been brought up here yet is that if someone really
wants a specific app designed and written professionally but does not have the
expertise to do so themselves, they can hire a development house to do it for
them.
Many companies do this now for iOS apps. So it's not
Michael,
Why on Earth would someone just decide that they want to spend ten years of
their life slaving over something which they will not only see no income from,
is incredibly time-consuming / intensive, consist of pretty much out-of-date
technology when it is finished, require massive
Michael,
Again, excellent points. Let me ask you (and the list) a simple question.
Why do mainstream developers develop?
Cheers!
Cara
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16, 2014, at 5:27 PM, Thomas Ward thomasward1...@gmail.com wrote:
Cara,
Once again well said. I think you just said everything I meant to say
in a simple and concise post.
Cheers!
On 12/16/14, Cara Quinn caraqu...@caraquinn.com wrote:
Michael,
Why on Earth would someone just decide
Hi Teresa,
Have you ever swung and missed? As far as I know, every swing goes toward your
accuracy. So if you are hearing every zombie in front of you before you swing,
then it is possible that as Phil says, you may perhaps be swinging too early?
I wait until the heartbeat starts and then
Agreed!
96 here too. A dear friend showed me Jim's games.
Have had much fun with them!
One thing I liked about Jim's games particularly is that he is not afraid to
add adult themes, whereas many games for the blind / disabled stay pretty much
firmly in the G-rated realms. Jim avoided the
HI Dark,
How do you get off of those screens once on them? I upgraded airdrop frequency
but the screen has no way of leaving it then. I actually need to exit the game
in order to exit that screen.
How do you manage it?
Thanks,
Cara :)
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Teresa, awesome stash of cash girl! :)
Have you gotten / upgraded all the weapons you want?
I have the Revolver, Micro SMG, Shotgun, Hunting Rifle, Tactical Rifle and
Sonic Canon, Wok, Banjo and Cattle Prod all upgraded to max (level 4) but only
have one upgrade on the power-ups (airdrop
Of course, all of this can be solved simply by leaving the game as is. :)
I believe Thomas made a good point in that it plainly comes down to honesty
with yourself / others.
Do you want challenge? Well have challenge then. Do you want a lighter or more
palatable gaming experience for your
, but they are designed this way anyway. So what? We have to live
with that. And with this game here, you do have the option to change the
game-play, and it's not like you have to pay real money to get diamonds or
anything.
Best regards
Sarah
Am 25.11.2014 01:21, schrieb Cara Quinn:
Hi Dark
or indications that anything has
been done. Also, each card has a different value for changing it, so it can't
just be a one-off shuffle. I'm confused.
Teresa
Winging its way from my iPod
On Nov 20, 2014, at 12:01 PM, Cara Quinn caraqu...@caraquinn.com wrote:
Hi Teresa,
Actually you
On Nov 20, 2014, at 12:01 PM, Cara Quinn caraqu...@caraquinn.com wrote:
Hi Teresa,
Actually you can reshuffle the tarot cards at no cost simply by tapping the
back button to exit Endless mode and then going into the Endless mode again.
Hope this helps and happy zombie-slaying!
Smiles
Hi Teresa,
Actually you can reshuffle the tarot cards at no cost simply by tapping the
back button to exit Endless mode and then going into the Endless mode again.
Hope this helps and happy zombie-slaying!
Smiles,
Cara :)
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Thomas, so sorry to hear that that plagues you.
Here's hoping that there will be a better motion sickness treatment sometime
soon.
Cheers!
Cara
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There is a ride I just went on last month on Pikes Peak, called The
Terror-dactyl.
It is at the top of a 700 foot deep canyon with a river at the bottom.
You and another person sit in a pair of connected seats side by side, which are
at the top of one edge of the canyon.
You are only held in
it to Dollywood and hopefully I'll have my kids with me they are
my riding buddies.
On 10/10/14, Cara Quinn caraqu...@caraquinn.com wrote:
There is a ride I just went on last month on Pikes Peak, called The
Terror-dactyl.
It is at the top of a 700 foot deep canyon with a river at the bottom.
You
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On Oct 10, 2014, at 6:09 PM, Cara Quinn caraqu...@caraquinn.com wrote:
There is a ride I just went on last month on Pikes Peak, called The
Terror-dactyl
Charles,
You had mentioned about the Vomit Comet.
There is now a version of this for the general public.
http://www.gozerog.com
They also subject you to Mars gravity and Moon gravity as well. Like the NASA
program, you will have several 20 to 30 second drops during the experience.
Guess what
Hi Charles,
I'd hold that wire with no gloves at all if the amperage were really really
really low! *snark*
Sorry, just had to!
Smiles,
Cara :)
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Hi Dark!
Sorry for the delay. It's been a busy week. :)
Thomas has pretty much covered everything. Thank you Thomas!
I'll just add that Sebby, one of the original devs of Audio Quake who is also a
part of the AGRIP project is here on this list so perhaps he will chime in.
Matthew, Sebby and
a lot in your dealings in the world in
general.
Thanks very much and I wish you and yours a lovely weekend!
Sincerely,
Cara Quinn
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,
Cara Quinn
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On Jul 25, 2014, at 3:50 PM, tim z200...@gmail.com wrote:
Went to install it on another computer
Hi Charles,
Here is the Mac link:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanMac.zip
-and the PC link:
http://www.evildogserver.com/theblindswordsman/theblindswordsmanPC.zip
Cheers!
Cara :)
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For those who may be interested, here is the link for Mac.
http://www.evildogserver.com/theblindswordsman/theblindswordsmanMac.zip
Cheers!
Cara :)
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Agreed Thomas, but you forgot Blinky! lol!shame on you! ;)
Yes, the ghosts certainly looked like ghosts accept that they were colored
rather than white, as you mention…
To go just a bit further as people might not completely know the shapes, the
ghosts were round at the top and had two little
Definitely! :)
No worries Dark. As Thomas said, eighties graphics were often-times nothing
special. lol!
At least with a game like Pac-Man, even if the shapes were vague, one can still
play it and have a good time.
Smiles,
Cara :)
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Hi Steven,
Essentially the C languages. C, C++ and Objective C.
I have also used quake C while working with quake. :)
Thanks,
Cara :)
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HI Michael,
As a developer myself, are you absolutely sure that the level of secrecy you
are going for here is completely appropriate / necessary?
What I mean is that (as others have mentioned) at least knowing the type of
game would be important in your search for appropriate testers. Yes?
HI Thomas,
when I and a group of people would play Audio quake, we would also get on
TeamTalk so we could talk with each other in real time as we were playing each
other in the game. So we could be talking all kinds of smack and be hunting
each other down / hiding from each other at the same
Just as a note,
the version of Space Invaders on the Atari Flashback 4 is actually the arcade
version rather than the 2600 version in case anyone is interested.
Smiles,
Cara :)
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,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't!
-Original Message- From: Cara Quinn
Sent: Friday, May 23, 2014 12:46 AM
To: Gamers Discussion list
Subject: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re
Dark, I totally loved that version as well. If you got to the side of the
screen quick enough so you could let the fireball go at the neighboring castle
just before the opponent's shield blocked you, the opponent shield would end up
bouncing the fireball back at its own castle again and again
Am curious myself! :)
I have been considering getting an Atari Flashback 4 and possibly a 2 and have
a 60 inch 3D plasma screen so am wondering how games like Tempest etc would
come off.
Tempest was originally done in color vector graphics so looked absolutely
amazingly cool in the arcade.
HI Dar,
Actually in Space Invaders, the invaders moved quite a lot from side to side.
When there are fewer invaders and they have more room to move, they alternate
traveling left and right as they come down the screen.
Thanks,
Cara :)
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iOS design and development - LookTel.com
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View my
don't!
-Original Message- From: Cara Quinn
Sent: Thursday, May 22, 2014 11:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Am curious myself! :)
I have been considering getting an Atari Flashback 4 and possibly a 2 and have
a 60
,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't!
-Original Message- From: Cara Quinn
Sent: Thursday, May 22, 2014 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re: regarding
turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't!
-Original Message- From: Cara Quinn
Sent: Thursday, May 22, 2014 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re
thee in the gobberwarts with my blurglecruncheon, see if I don't!
-Original Message- From: Cara Quinn
Sent: Thursday, May 22, 2014 12:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Hi Brian,
The Atari Flashback is a system which
HI Thomas,
Very much agree here. :)
this is really a close topic to my heart in that adapting some earlier arcade
games into audio is something I am really thinking about of late.
Even adapting some of these simple games proves to be a serious task.
As an example, how would we here, consider
Hi Thomas,
Thanks to you and Dark and others for this really great topic.
Thomas, I personally think the attention span concept is a very important issue
here. A significant amount of gaming is now done on mobile platforms which
harkens back to my mention of games which can be played for a
Thomas, excellent points!
Some of the simplest concepts can be extraordinarily difficult to translate
into audio with any sense of simplicity and intuitiveness.
For example, I believe Dark has alluded to this in the past; the concept of
displaying the height of an object in a game with pitch
Hi Dark,
While I love the concept of working within the audio environment for its
strengths rather than trying in essence to make it fit a visual modality, I
also personally kind of shy away from games which do this to a large degree.
Visually, one still needs to have some advanced notice of
Wow Lori!
Them's strong words! :)
Trust me, we're workin' on it! :)
Josh and I are both extremely busy people so it is happening but just because
it is not quick does not mean it will not be worth it! :)
Thanks and have a great evening!
Smiles,
Cara :)
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iOS design and development -
Dark, thanks for this.
These are great points.
I was thinking in regard to your original post that you were talking about the
idea of having a slower, less challenging audio environment so thank you for
clearing this up for me.
As I'd mentioned before as well, there are quite a number of
Hi Thomas,
Unfortunately for the view you are expressing here, the universal criteria is
precisely the aspect you seem to be dismissing.
I.E. the crowd itself is expressing the universality of what represents a
'good' audio game.
It may not be what I like, it may not be what you like, but it
HI Dark,
Regardless of whether you like it or not, or think it is valid or not, people
in the real world are in essence, relativistic. To say that this in effect,
devalues them or their opinions is simply a value judgement on your part.
Whether any of us likes it, we all have the right to say
Hi John,
Very glad to help.
I'm curious to see if others here have different approaches to either of ours
as well.
Best of luck and please do let us know how your game is going if you would?
Thanks a bunch and have a great day!
Smiles,
Cara :)
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iOS design and development - LookTel.com
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