It's talking about the domain, not the company. Or at least that's what
I think.
That's kind of interesting that he's holding onto the domain rather than
just letting it expire, they aren't all that expensive by themselves so
i'm not sure what he could gain from this.
On 2013-05-16 17:57, Ron
FF20 can finally play MP3's, because mozilla finally lets you use the
windows media codecs for html5 audio and video. The thing is it's turned
off by default and you need to turn it on in about:config, which is not
somewhere any, especially not advanced computer users, will look (the
only way
Answers below your questions:
On 2013-04-29 21:19, Philip Bennefall wrote:
Hi all,
I am slowly but surely nearing the finish line for my current game
project, and before I release it I would like to ask the community at
large some questions. Your input will greatly help me when deciding
I pretty much agree with what you and thomas said. Unfortunately it
appears that the contact form on the site is broken. It doesn't help
that Justin is a very private man (I'm not aware if he has a facebook or
twitter profile that we could reach him), which is a real shame since it
would be a
I completely miss the point of the message. It's not a matter of people
wanting it for free, it's the problem of the games not being available,
at all, after may. That ,and if people already bought the games already,
then how would you explain why paying $75, for all of his software,
probably
here's what I just posted in the form of an audioboo, which I think I
should throw out here as well... I don't have the $75 myself. The BSC
games, I think, were a big part of what made audiogames are today, and
that we should preserve them for newcomers to the audiogame idea and let
those that
Hi,
That's good to know. However, personally I think you should not use this
agressive of a DRM. It's good to know we can get new keys if need be,
but it's still somewhat of a choar and personally I'm really against a
per-machine licensing scheme. If you'd like it to be online activated,
OK.
I've seen a lot of conflicting info on this. I read an MS article that
said implisitly Win8 won't run .net 1 apps and that you need to contact
the application vendor so they get it up to date, but the link to the
.net package thomas posted a few days back works just fine, apart from
the
unfortunately I gotta say this is a good moment to say not exactly. And
I Don't mean the XP games either.
Although the vista and seven games are very much playable, the ports of
solitaire and minesweeper that you can get on windows 8 devices are
competely inaccessible. So they took a step back
can't figure it out. I open it, but I don't see any buttons. I just get
a weird looping sound and nothing else.
On 2013-03-19 03:03, Ken The PionEar wrote:
This is not for the faint of heart, so if you're not a real hard-core game
hunter it might not be for you.
It's a game called Sphere, by
Hi Jim,
Maybe you should put in Trivia questions. You already have the code and
a huge database of different questions to do it. THat, and having
compute rplayers would probably be my only ideas. Other than that, great
game!
On 2013-02-17 17:24, Jim Kitchen wrote:
Hi Dark,
Since I didn't
Implementing native VO accessibility isn't as easy as you might think,
especially if you're dealing with as different platforms as iOS and
Android, and you wrote an engine to support both without having to
rewrite your code.
iOS and Android have their own UI kits and accessibility API's. On
Hello all,
Before throwing this at Justin, I thought I'd go ask here first if
anyone has gotten this error, and if yes, if you were able to fix it. I
tested with pipe2 and troopanum 2, and both crashed. I registered
dx8vb.dll, but it didn't seem to help.
This is the error I get:
Not at all. I don't remember if this even came up on Audyssey, but he's
working on a campaign scripting engine for Swamp, and came out with a
new version of it 2 days ago, the audio games topic already has 11 pages
after a month (not really surprising), and that's where the discussion
is
Well, JAWS is the only screen reader that has this problem. Anyway,
open Rail racer, then hit jaws+F2. Now, from this list, for jaws 11 and
lower, open configuration manager. for jaws 12 or newer, open the
settings center. It will ask you to create a new configuration for
gameengine, just
Hi,
I think I'll have to agree with Dark and Thomas here. This may be in
part due to how iOS and non iOS users think. For one thing Apple doesn't
allow trials in the app store, so if a developer wants to release a demo
they either need to release the entire app with an in-app purchase to
This project is going to come out soon, (2-3 days), and at the last
moment the actress that was supposed to do it canceled. As you can see
from the script, the idea is rather unique, so we would appreciate help.
The game is being created by robjoy, who used to be one of the members
of Light
Hi,
David doesn't seem to be using NVDA which unlike all previous screen
reader API's needs its DLL in the game folder. Just take
NVDAControllerClient.dll out of BGT or any other application that uses
it, put it in GMA lander's folder and you're good. Someone should
probably tell David that
Hi there,
Is that game available now? I know GMA cards is thanks to someone on the
GMA talk list, but seeing I'm not and I'm really interested in this (you
can thank the window-eyes lunar lander game for that, this just sounds
like an awesome step forward), could anyone post a link here?
On
You sadly can't get the dongles anymore. But then you can get wired xbox
controllers and they aren't tat expensive and are USB based.
Ron, have fun using a xBox controller with older games. The controllers
are different from your usual design (like the analog triggers at the
bottom), and have
One problem with text output on the mac is, as far as I heard, VO's
terminal handling is terrible. I don't know the specifics, but one thing
I do remember is that any new text coming in interrupts anything that
was being spoken before. I can see this being pretty annoying in a game
with
The shop screen is a pretty nice mess if you're using NVDA or JFW. I bet
it works a lot better with hal because the game works better with it in
general. I can't help saying that I really miss the list boxes from S3
in this area a lot. I may have to contact Neil and see if he could do
anything
Oh yeah, I remember working on that soundpack with you. Good times.
Anyway, they got a lot of stuff going for it. A nice codebase, a pretty
huge world, and at one point there were some really cool events which
developed the story (the wormhole aliens anyone?). The problem is
they're not
I'd join, but the problem is 8PM eastern is like 2 in the morning.
Considering I'm starting school this week I'd rather not stay up that
late, especially seeing the TV's down stairs... and I can't plug in
headphones into it.
On 9/1/2012 4:28 AM, Yohandy wrote:
We can do this on either
Hi Tom,
I do agree about the start screen and partially agree about metro/modern
UI as it's now called because microsoft had to change its name, however
I do like some of the new windows 8 features. Narrator works very well
with Metro apps since it's implying a Mac OS style of navigation, and
Hi,
What else can we expect in 2.0, or do you wanna keep it a secret?
On 8/18/2012 7:18 AM, Damien C. Pendleton wrote:
Hi John,
Shoot. I'm surprised I forgot to include that in the release.
I have just added it in the code and therefore it should be available
in version 2.0 which I am currently
Is there a device in your sound settings called communication
headphones? Mine has this on an HP laptop. What it does is as soon as
you play audio through it, only that audio will get rooted to what ever
your default device and everything else is directed away. In my case if
I have headphones
The problem is actually with the AudioForm. You can only controlC/V if
you use the left control. HTH
On 2012-07-06 16:19, Damien C. Pendleton wrote:
Hi Allan,
There is actually a copy paste feature. It works fine on my end.
Email me privately and I'll see what I can dig out. It must be a rare
This game is cool and I'm really liking it. I'll probably be buying this
momentarily. For now, some ideas.
Firstly you forgot to include the dll needed to work with NVDA, and I
believe system access, in the installer. For anyone having issues you
can just put it from any other game into the
Hi everyone,
For those who don't follow the audiogames forum, Ghorthalon from
dragonapps and Erion from Lighttech interactive have finished the first
public alpha of dragonflame, a free audiogame development engine. It is,
as I've already said, an Alpha, so there might be bugs, and the
so... How did I miss like 5 version notifications. How weird...
On 6/26/2012 10:58 AM, Ryan Conroy wrote:
Hi guys,
There's a new Swamp update.. If you go to Jeremy's websight, you'll find two
files. One is the full download for Swamp 2.6, but then he found a bug that he
fixed, so there's a
It's some dubstep track we downloaded... I don't think you'll have any
problems. Not from me or Ghorthalon, anyway. :)
On 6/16/2012 12:34 AM, Scott Chesworth wrote:
Sounds like something that's going to be immense fun when the server
has a few more people sneaking around man, can't wait for
Hi,
The problem with most of these is because of the installer, which is a
16-bit application. That's why it breaks under x64. What you need to do
is install them under XP or a 32-bit system, and then just copy the
whole installation folder over. There are 2 executables, one for 16-bit,
and
Original Message
Subject:Recording of the Road To Rage multiplayer
Date: Fri, 15 Jun 2012 19:12:01 +0200
From: Kevin (Ghorthalon) W. m...@dragonapps.org
Reply-To: m...@dragonapps.org
To: piterm...@gmail.com
Hi,
As the people on the audiogames.net
it's really weird, because in some places it's called alien outback, but
then in the intro the name is, in fact, said as aliens in the outback.
My guess is Josh thought it sounded better, so he changed it in some
parts, but apparently not everywhere.
On 2012-06-10 00:59, Ron Kolesar wrote:
Not all games will recognize both sticks, in my experience. For example,
as you've already said all the BSC titles don't, but, for instance, top
speed 3 seems to recognize it just fine.
Also when you're playing older games I'd strongly suggest flipping the
switch to direct input (the left
Subject says it all. This game is awesome and it just got even cooler.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Are you sure this issue occurs only in TDV? Have you actually tried it
with any other games?
On 5/17/2012 3:09 AM, Ron Kolesar wrote:
Hi to all.
This letter is for those who use the Logitech f510 duel stick gamepad.
I would deeply appreciate it if you would down load the demo for the
Three D
Hi all. This message will be rather long, hopefully it'll go through.
Ghorthalon from Dragonapps has been working on an accessible online fps
for a while now. Unlike swamp, however it is more PVP oriented. It's
nearly complete and you can hear a demo here:
that does sound like a good idea, providing you can properly identify
x86 and x64 and register the dll's. Which, I'm guessing, isn't hard with
inosetup or what ever you're using
On 5/8/2012 6:05 PM, Thomas Ward wrote:
Hi Ben,
Sure. I was thinking of doing that anyway since it would save me
Presley. 1 From, James Howard. 1 From,
jason. 1 From, Karl Belannger. 1 From, Kim Friedman. 1 From, Kirk
Norman. 1 From, lenron brown. 1 From, matheus. 1 From, Mich. 1 From,
Pitermach. 1 From, Richard (AudioGames.net). 1 From, Rick. 1 From, Ron
hopkins. 1 From, Ron Schamerhorn. 1 From, Shard Workshop
...Well, I seriously doubt you'd be able to have a swamp page on
wikipedia, just because of how strict they are in considering articles
good quality.
There are, however, wiki systems you can host on your site as well as
wiki hosting providers (I think wikia is one of them), which will give
you
Well, what's happening is unlike most speaker tests this one actually
doesn't start and end on the extreme ends of the channels, so it starts
somewhere in the slight left and ends in the near right, rather than
doing it the conventional way.
On 5/2/2012 4:23 PM, Jeremy Kaldobsky wrote:
Hi,
Maybe that person is running JAWS, and they don't quit or put it to
sleep before playing the game? That seems to cause issues with most games.
On 3/31/2012 11:54 PM, MamaPeach wrote:
Hi Gamers,
A friend of mine is having a problem with a couple of games. We both
have installed the two
What I'd suggest you do is turn down the hardware acceleration. A value
of about 30 is ok, though you can set it to 0 to turn it off completely
if it is indeed a hardware issue.
On 3/28/2012 6:29 AM, goshawk on horseback wrote:
hello all,
am hoping someone out there can give me some help, to
I can't remember the moderator address, so I'm just throwing it out like
this, but can this Monopoly thread get closed? It went wy OT and
it's generating a lot of annoying traffic.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
So, I've decided I want to grab a gamepad. Now, I know a bunch of you
have the Logitech F510 and, it seems I can get one with no major issues.
To those of you that did get it, do you think it's actually good? I'm
not planning to use it exclusively with audio games though that will
also happen,
I think what he's referring to are some missing sound files. When the
game switched from Kate to Karen, some files didn't get recorded at all,
so when they get played things break left right and center. I believe
they were referring to the cardassian and romulan space. At least, I
remember
I seem to recall they basically archive everything under 10MB, but even
then sometimes some stuff still doesn't get archived and you won't be
able to get it, even though it's under 10MB.
On 2/28/2012 7:37 PM, Shadow Dragon wrote:
Actually you can download the games. I have no idea how they
Well, you should probably change the play into a looping play. I don't
remember the function off the top of my head, but that's what you need
to do, and it should be before the while loop.
On 2/10/2012 4:52 PM, Il primo cittadino wrote:
Hi Hayden and all.
Now the scripts works but the sound
It does seem to be down. Sounds like someone deleted a crutial php file
which effectively broke the entire site. You can, however, get to the
forum if you wish by going to forum.audiogames.net
On 2012-01-27 10:02, Thomas Ward wrote:
Hi Dark,
For what its worth I was on audiogames.net
Personally I'm the opposite as far as eloquence goes. Its UK accent just
sounds wrong to me for some reason. The interesting part though is that
I totally think the reverse with eSpeak. I like its UK accent but can't
stand the US one.
As far as the more natural voices, my favourites would
This was just posted: Really saddened about this, super egg hunt plus
was turning out to be quite interesting.
For over ten years I have been writing computer games for the visually
impaired. during that time I have met a lot of great people who have
enjoyed what I do. I'm proud to saythat I
Nope, they didn't. Bavisoft's quiet and unresponsive as usual
On 2012-01-19 13:56, michael barnes wrote:
Hey.
Does anyone knows if Bavisoft has release the second part to Chillingham?
I just got done with the first one and I would like to find out what
happens!
---
Gamers mailing list __
Might as well take the time also to say why I don't think so many people
personally attend. Those are just my thoughts, not everyone else, obviously.
Since you're just using some kind of voice chat client, you'd need to
probably track your progress, which may actually require you to make a
Another bug I've noticed is the zombies not panning properly a lot. When
you turn, they'll just stay where they were. Seems to happen almost
consistently when they're close... Usually you need to take a few steps
back to get the growls to pan right.
On 2012-01-17 10:44, Jeremy Kaldobsky
I would really love an accessible bridge commander ish kind of game.
What comes pretty close is begin. Though that's a text game, it is
oriented on a singl ship, with the possibility of ordering ally's around
as well. It works rather like Bridge commander's quick battle. You
select the rase
spoilers
ahead
read
at
your
own
risk
Are you sure you killed all robots, even the ones that ambush you when
you activate the console in the 3rd room? You also need to pick up
everything, well, unless something gets destroyed, the robots that shoot
the slower but more damaging rockets drop
Hi, no offense but this is the 3rd message about this in a span of less
than a week. If you didn't get the answer the first time, it frequently
means there's no change, and if you're not sure it came through, you can
look in the audyssey archive.
On 2012-01-08 22:07, michael barnes wrote:
The reason screen readers actually used video intercept was back in the
early 90's when windows and Office were taking off, there were no
standardized Access API's. By the time those got developped the
developers didn't really change well, most of them at least.
Taking JAWS and NVDA as an
API stands for application programming interface. Software provides
API's for other programs to request information or have them perform
actions. For example, SAPI is an API for microsoft's speech standard.
Programs can request it to speak text, get the list of voices, etc. Each
screen reader
well, cool. so, 5 bucks wasted. That's life for ya, though I guess I
could ahve spent them on something more accessible and useful
On 12/14/2011 8:01 PM, Zachary Kline wrote:
Hi All,
I thought I should post to let you guys know the situation with Silver Sword as
I understand it currently.
Guess I'll need to dust off my toc skills and ask for a key replacement
then... Wow. 2012 is looking to so totally be full of releases like PH,
zero sight, and now this thing.
On 12/12/2011 8:41 PM, dark wrote:
Wow John.
This is way more than I expected would be in the game, I knew he was
Are we also going to have an accessible map editor? I do think it'd be a
good idea, reminds me how I played around with Agrip's Quake map maker.
I even thought I lost my map which I made, only to discover it
circulating on a very busy server. Good times indeed.
On 12/12/2011 8:36 PM, Jeremy
Ah, people not paying attention...
Anyway, it's not a commercial game, it's just the engine is. Basically
the GMA game engine was apparently made to make exclusively paid games.
It's all prepared for that with the registration system and everything.
It also has a built in demo mode which,
Although I am planning to get a MAC, for now, iPhone would probably work
better for me and many people. If you are planning to actually charge, I
suggest you only charge for the mobile iOS version, since MACS are also
fully functional computers and it'd get a little unfair if someone
doesn't
I'd just love to see some of the old pcs stuff get ported. It'd make
Phil more money if anything if he solled the pack of all the 20 what
ever games for $5. Since the iPhone is popular amung blind users, and
the games are simple enough. Later down the road there could be
potential for
I'd suggest you go to braillesoft.net, that's your best bet. Liam also
written an archery game, but that's no longer available... I do have it
though if you're still interested. Also there's ken downey's Phraze
madness, I don't have the URL on hand though.
On 11/23/2011 10:19 PM, mattias
I do not believe iOS comes with Python. You could in theory install it,
but for that,you'd need a jailbroken device and a ssh server installed
on it to get into the Shell. Then I'm not sure how you could handle the
touch screen as input, and the fact it's limited hardware.
The 3gs runs an arm
This one part of your message... see below
On 11/14/2011 11:30 PM, michael barnes wrote:
But however if apple does not release the app it will still b availble
to any one that wants it.
And the great thing about this you will not have to jailbreak your IOS
devices.
I don't see how you're
So, this is what morning does to you. You wake up with no school, and
then get bored with life so decide to own a bunch of dudes in Street
Fighter.
I figured I got this sound tap program, let's give it a real life test.
I did have a small issue with one of its features I couldn't turn off,
so
hi,
If you go for screen reader support, then I'd then suggest you do the
strings in external lng files, so we could avoid the cheating part. I
see how this could help, since in Poland I also know many people who
don't play a lot of audio games, simply because they don't know English.
it
For your first request:
Just read the manual or press f1 in the game.
Second:
But.. why? If you never played the game before (sounds like it) there'd
be no challenge if you just turned on cheats and roared your way through
the 6 levels with unlimited ammo and invisibility. Trust me when I say
This reminds me when I read about Hins releasing an sdk for the sense
note takers. To get it though, you first have to send them a message
that you want it. Then they'll ask you some questions to check that you
have the required C knowledge to program for the device, and if they
deem you do,
This news article made me curious about something.
Have you been able to work around the jaws keyboard trap issue? I guess
you understand what I mean. Even then I'm not sure how well you could
play a game like MOTA with it running, since it does make the keyboard
sort of sluggish in some parts
...But doesn't vmware have an auto install feature? I believe it works
with win2k and up. Unless that's only in vmware workstation?
On 2011-10-28 07:59, Thomas Ward wrote:
Hi Michael,
Yes and no. You can not use the screen reader on the host operating
system to install a guest operating
Well, for just sound effects windows should cut it, but when it comes to
fm music one is vdms.. Wasn't able to get it working though.
On 2011-10-26 19:17, michael barnes wrote:
Hey, I was wondering if their are any sound blaster emulators out their.
The reason I was asking is because it would
Oh. Those actually use the pc speaker, and today's CPU's are going way
too fast, which results in some pretty nasty results. For those you'd
need something like cpukiller to throttle it down.
On 2011-10-26 20:46, michael barnes wrote:
The dos games that I'm talking about are the speech
Hi dark,
I believe the problems are because of his email provider blocking out
potentially risky attachments. Wouldn't be a first, I'm 100% sure google
does it, and since you can't even run a program in system access's file
manager, it'd come as no surprise that they'd be stripping messages
That's some really nice news. I'm all for that kind of thing. I've quite
successfully got a stable website up that will not be going down or
anything, and I'd gladly offer to host the games there.
I may be able to receive the attachments via an an email address that
shouldn't block it as well.
Well, I was able to do that in vmware with help of a friend who wrote a
fake braile n' speak in python that used espeak.
The problem is it was running on COM8, and while for screen readers you
could force the installer to go to com8 for the synth, dosbox's config
only will accept com1-4. It's
So, 2 months ago I bought xhour, then some time later the PC I got it
for died. I went to the vgz website to reinstall it and request the key,
and what do I see. Well, everything except xHour.
I'm wondering if anyone knows what happened, and will vip release it as
free or will it just go into
I also noticed that sites that are on Dreamhost experience frequent
downtime. If you heard of q-audio which is a site made by the developer of
Qwitter for uploading audio to tweets, it will frequently go down for no
apparent reason rendering all the links dead.
- Original Message -
I'd personally really love to see Heather return because she seems to be a
better voice than Tom, to me anyway. And it fits more with a female
character, though judging by what people already wrote in the thread i'm in
the minority here that think so... heck, i'm even the first one to say so.
See, this is when I wish I was in the US. lol
- Original Message -
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 11:02 PM
Subject: [Audyssey] documentary about the donkey kong world champion
Hey all.
tonight on ESPN
Hi, not to be rood or anything, but aren't those the kind of messages Damien
wanted to avoid, IE, requests to fix this or that in an unsupported game?
- Original Message -
From: Jack F mymonkeyboy2...@gmail.com
To: gamers gamers@audyssey.org
Sent: Wednesday, June 22, 2011 8:31 PM
The problem I see is why target linux instead of mac? Ok, you use ubuntu
yourself, but then It's pretty clear that the mac community is really
outnumbering the linux one. And we're not taking windows into consideration.
I think what you should do is dich the linux version for now, get the
Hi Jeremy, I would be happy to help with sounds if you wish. I have helped
with sounds before for RS games and damage extreme, also I do some small
audio projects privately (you'd have to look at my twitter for that). If
you're interested contact me offlist and I'll see what I can come up
From what me and a few international klango members have managed to sniff
out is that You can't access it if you're not in the US, which was
definitely confirmed after someone from India got in using a proxy. -
Original Message -
From: darren harris darren_g_har...@btinternet.com
To:
lol charles... I've just realized it's quite correct. Though for me just as
the audyssey list gone quiet, traffic on another rather low-traffic list
jumped to some nice and high values, so I still got my many email
notifications for a day, grin.
- Original Message -
From: Charles
too. I'm just
wondering, ken, why didn't you actually release a separate wm installer or even
tell people about this quite neat trick?
-
Peter Mahach
|piterm...@gmail.com
msn: pitermac...@hotmail.com
skype (not very often): pitermach
twitter: http://www.twitter.com/pitermach
NVDA now actually has a DLL, so David could consider supporting it directly,
which would work better overall, though either way, I also thank for the
script
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June
hi there,
This is really looking to be very promicing, though one thing I'd like to
ask.
Is JFW speech going to be the only method of speech output?
I do believe you're using the JFW API and I was wondering if you're also
going to have support for sapi and other sr's in there? I'm actually a
Anyone else think this is spam?
- Original Message -
From: michael.f...@gmail.com
To: gamers@audyssey.org
Sent: Monday, May 23, 2011 6:13 AM
Subject: [Audyssey] Hey Gamers
hi Gamers i quit my job two weeks ago
Well... me and phil had talked about that back and forth like 2 years ago
but nothing came of that, though he said he did have plans to release some
of them. I was supposed to test them since he had some command prompt
issues. I was able to run the demos quite successfully with nvda, sound and
: Monday, May 23, 2011 11:17 AM
Subject: Re: [Audyssey] Hey Gamers
what's that?
--
From: Pitermach piterm...@gmail.com
Sent: Monday, May 23, 2011 11:01 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hey Gamers
Anyone else
Hehe, we're starting the same discussion a 3rd time, but I think it's worth
it.
anyway, also, windows ports are never going to feel like the originals. I
bet that if you port cops, it will be realtime, gtc style... and the
shooting range will most likely turn into a left/right affair. Once
Hi,
Here are the steps required to run the games. This should work with every
screen reader around, though some work better than others. NVDA works the
best if you ask me.
1. Go to programsaccessoriescommand prompt. this should open a dos style
window. I recommend maximizing it by going to the
: pcs games question?
For games which use the PC speaker, is there any way to fix them so the
beeps work properly? I'm thinking especially of breakout and the shooting
range.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent
well, from what I can remember it was different enough to savage gambit.
being able to pit 2 pc's against each other was nice, but imho things like
the far/medium/close distances made it unique enough.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list
1 - 100 of 188 matches
Mail list logo