Re: [Audyssey] If you click on Blind software, it will tell you that it's for sale.

2013-05-16 Thread Pitermach
It's talking about the domain, not the company. Or at least that's what I think. That's kind of interesting that he's holding onto the domain rather than just letting it expire, they aren't all that expensive by themselves so i'm not sure what he could gain from this. On 2013-05-16 17:57, Ron

Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-30 Thread Pitermach
FF20 can finally play MP3's, because mozilla finally lets you use the windows media codecs for html5 audio and video. The thing is it's turned off by default and you need to turn it on in about:config, which is not somewhere any, especially not advanced computer users, will look (the only way

Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Pitermach
Answers below your questions: On 2013-04-29 21:19, Philip Bennefall wrote: Hi all, I am slowly but surely nearing the finish line for my current game project, and before I release it I would like to ask the community at large some questions. Your input will greatly help me when deciding

Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-18 Thread Pitermach
I pretty much agree with what you and thomas said. Unfortunately it appears that the contact form on the site is broken. It doesn't help that Justin is a very private man (I'm not aware if he has a facebook or twitter profile that we could reach him), which is a real shame since it would be a

Re: [Audyssey] BSC Games shutting down, and reactions…

2013-04-18 Thread Pitermach
I completely miss the point of the message. It's not a matter of people wanting it for free, it's the problem of the games not being available, at all, after may. That ,and if people already bought the games already, then how would you explain why paying $75, for all of his software, probably

Re: [Audyssey] BlindSoftware.com Is Closing

2013-04-17 Thread Pitermach
here's what I just posted in the form of an audioboo, which I think I should throw out here as well... I don't have the $75 myself. The BSC games, I think, were a big part of what made audiogames are today, and that we should preserve them for newcomers to the audiogame idea and let those that

Re: [Audyssey] Rail Racer 2 info

2013-04-16 Thread Pitermach
Hi, That's good to know. However, personally I think you should not use this agressive of a DRM. It's good to know we can get new keys if need be, but it's still somewhat of a choar and personally I'm really against a per-machine licensing scheme. If you'd like it to be online activated, OK.

Re: [Audyssey] unable to run Rail Racer Demo on windows8

2013-04-16 Thread Pitermach
I've seen a lot of conflicting info on this. I read an MS article that said implisitly Win8 won't run .net 1 apps and that you need to contact the application vendor so they get it up to date, but the link to the .net package thomas posted a few days back works just fine, apart from the

Re: [Audyssey] Windows Games was Moderator Message

2013-04-01 Thread Pitermach
unfortunately I gotta say this is a good moment to say not exactly. And I Don't mean the XP games either. Although the vista and seven games are very much playable, the ports of solitaire and minesweeper that you can get on windows 8 devices are competely inaccessible. So they took a step back

Re: [Audyssey] New Playable Game for iPhone

2013-03-19 Thread Pitermach
can't figure it out. I open it, but I don't see any buttons. I just get a weird looping sound and nothing else. On 2013-03-19 03:03, Ken The PionEar wrote: This is not for the faint of heart, so if you're not a real hard-core game hunter it might not be for you. It's a game called Sphere, by

Re: [Audyssey] Press Your Luck

2013-02-17 Thread Pitermach
Hi Jim, Maybe you should put in Trivia questions. You already have the code and a huge database of different questions to do it. THat, and having compute rplayers would probably be my only ideas. Other than that, great game! On 2013-02-17 17:24, Jim Kitchen wrote: Hi Dark, Since I didn't

Re: [Audyssey] You Don't Know Jack for iOS

2013-02-06 Thread Pitermach
Implementing native VO accessibility isn't as easy as you might think, especially if you're dealing with as different platforms as iOS and Android, and you wrote an engine to support both without having to rewrite your code. iOS and Android have their own UI kits and accessibility API's. On

[Audyssey] BSC games under Windows 8

2013-02-01 Thread Pitermach
Hello all, Before throwing this at Justin, I thought I'd go ask here first if anyone has gotten this error, and if yes, if you were able to fix it. I tested with pipe2 and troopanum 2, and both crashed. I registered dx8vb.dll, but it didn't seem to help. This is the error I get:

Re: [Audyssey] What happens with Jeremy?

2013-01-24 Thread Pitermach
Not at all. I don't remember if this even came up on Audyssey, but he's working on a campaign scripting engine for Swamp, and came out with a new version of it 2 days ago, the audio games topic already has 11 pages after a month (not really surprising), and that's where the discussion is

Re: [Audyssey] game acquisition

2013-01-20 Thread Pitermach
Well, JAWS is the only screen reader that has this problem. Anyway, open Rail racer, then hit jaws+F2. Now, from this list, for jaws 11 and lower, open configuration manager. for jaws 12 or newer, open the settings center. It will ask you to create a new configuration for gameengine, just

Re: [Audyssey] The Dragon Answers Questions

2013-01-16 Thread Pitermach
Hi, I think I'll have to agree with Dark and Thomas here. This may be in part due to how iOS and non iOS users think. For one thing Apple doesn't allow trials in the app store, so if a developer wants to release a demo they either need to release the entire app with an in-app purchase to

[Audyssey] Angel gift - Robjoy looking for voice actresses

2012-12-23 Thread Pitermach
This project is going to come out soon, (2-3 days), and at the last moment the actress that was supposed to do it canceled. As you can see from the script, the idea is rather unique, so we would appreciate help. The game is being created by robjoy, who used to be one of the members of Light

Re: [Audyssey] GMA Lunar lander

2012-12-12 Thread Pitermach
Hi, David doesn't seem to be using NVDA which unlike all previous screen reader API's needs its DLL in the game folder. Just take NVDAControllerClient.dll out of BGT or any other application that uses it, put it in GMA lander's folder and you're good. Someone should probably tell David that

[Audyssey] rocket lander, was: Re: student computer setup

2012-12-11 Thread Pitermach
Hi there, Is that game available now? I know GMA cards is thanks to someone on the GMA talk list, but seeing I'm not and I'm really interested in this (you can thank the window-eyes lunar lander game for that, this just sounds like an awesome step forward), could anyone post a link here? On

Re: [Audyssey] Xbox controllers on a computer

2012-10-29 Thread Pitermach
You sadly can't get the dongles anymore. But then you can get wired xbox controllers and they aren't tat expensive and are USB based. Ron, have fun using a xBox controller with older games. The controllers are different from your usual design (like the analog triggers at the bottom), and have

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Pitermach
One problem with text output on the mac is, as far as I heard, VO's terminal handling is terrible. I don't know the specifics, but one thing I do remember is that any new text coming in interrupts anything that was being spoken before. I can see this being pretty annoying in a game with

Re: [Audyssey] Smugglers 5 now accessible

2012-10-11 Thread Pitermach
The shop screen is a pretty nice mess if you're using NVDA or JFW. I bet it works a lot better with hal because the game works better with it in general. I can't help saying that I really miss the list boxes from S3 in this area a lot. I may have to contact Neil and see if he could do anything

Re: [Audyssey] miriani playerbase

2012-09-28 Thread Pitermach
Oh yeah, I remember working on that soundpack with you. Good times. Anyway, they got a lot of stuff going for it. A nice codebase, a pretty huge world, and at one point there were some really cool events which developed the story (the wormhole aliens anyone?). The problem is they're not

Re: [Audyssey] Mortal Kombat online tournament tomorrow or Sunday. anyone interested?

2012-09-01 Thread Pitermach
I'd join, but the problem is 8PM eastern is like 2 in the morning. Considering I'm starting school this week I'd rather not stay up that late, especially seeing the TV's down stairs... and I can't plug in headphones into it. On 9/1/2012 4:28 AM, Yohandy wrote: We can do this on either

Re: [Audyssey] Windows 8 Metro interface, and gaming.

2012-08-23 Thread Pitermach
Hi Tom, I do agree about the start screen and partially agree about metro/modern UI as it's now called because microsoft had to change its name, however I do like some of the new windows 8 features. Narrator works very well with Metro apps since it's implying a Mac OS style of navigation, and

Re: [Audyssey] X-Wheel

2012-08-18 Thread Pitermach
Hi, What else can we expect in 2.0, or do you wanna keep it a secret? On 8/18/2012 7:18 AM, Damien C. Pendleton wrote: Hi John, Shoot. I'm surprised I forgot to include that in the release. I have just added it in the code and therefore it should be available in version 2.0 which I am currently

Re: [Audyssey] USB headset problem

2012-07-14 Thread Pitermach
Is there a device in your sound settings called communication headphones? Mine has this on an HP laptop. What it does is as soon as you play audio through it, only that audio will get rooted to what ever your default device and everything else is directed away. In my case if I have headphones

Re: [Audyssey] x wheel unlocking problem

2012-07-07 Thread Pitermach
The problem is actually with the AudioForm. You can only controlC/V if you use the left control. HTH On 2012-07-06 16:19, Damien C. Pendleton wrote: Hi Allan, There is actually a copy paste feature. It works fine on my end. Email me privately and I'll see what I can dig out. It must be a rare

Re: [Audyssey] X-Sight Interactive announces the release of X-Wheel

2012-07-05 Thread Pitermach
This game is cool and I'm really liking it. I'll probably be buying this momentarily. For now, some ideas. Firstly you forgot to include the dll needed to work with NVDA, and I believe system access, in the installer. For anyone having issues you can just put it from any other game into the

[Audyssey] Dragonflame engine public alpha 1 released!

2012-07-03 Thread Pitermach
Hi everyone, For those who don't follow the audiogames forum, Ghorthalon from dragonapps and Erion from Lighttech interactive have finished the first public alpha of dragonflame, a free audiogame development engine. It is, as I've already said, an Alpha, so there might be bugs, and the

Re: [Audyssey] Swamp Update.

2012-06-26 Thread Pitermach
so... How did I miss like 5 version notifications. How weird... On 6/26/2012 10:58 AM, Ryan Conroy wrote: Hi guys, There's a new Swamp update.. If you go to Jeremy's websight, you'll find two files. One is the full download for Swamp 2.6, but then he found a bug that he fixed, so there's a

Re: [Audyssey] Fwd: Recording of the Road To Rage multiplayer

2012-06-16 Thread Pitermach
It's some dubstep track we downloaded... I don't think you'll have any problems. Not from me or Ghorthalon, anyway. :) On 6/16/2012 12:34 AM, Scott Chesworth wrote: Sounds like something that's going to be immense fun when the server has a few more people sneaking around man, can't wait for

Re: [Audyssey] you don't know jack question

2012-06-16 Thread Pitermach
Hi, The problem with most of these is because of the installer, which is a 16-bit application. That's why it breaks under x64. What you need to do is install them under XP or a 32-bit system, and then just copy the whole installation folder over. There are 2 executables, one for 16-bit, and

[Audyssey] Fwd: Recording of the Road To Rage multiplayer

2012-06-15 Thread Pitermach
Original Message Subject:Recording of the Road To Rage multiplayer Date: Fri, 15 Jun 2012 19:12:01 +0200 From: Kevin (Ghorthalon) W. m...@dragonapps.org Reply-To: m...@dragonapps.org To: piterm...@gmail.com Hi, As the people on the audiogames.net

Re: [Audyssey] games we always come back too?

2012-06-10 Thread Pitermach
it's really weird, because in some places it's called alien outback, but then in the intro the name is, in fact, said as aliens in the outback. My guess is Josh thought it sounded better, so he changed it in some parts, but apparently not everywhere. On 2012-06-10 00:59, Ron Kolesar wrote:

Re: [Audyssey] Asking a huge favor for those who own the Logitech f510 gamepad.

2012-05-18 Thread Pitermach
Not all games will recognize both sticks, in my experience. For example, as you've already said all the BSC titles don't, but, for instance, top speed 3 seems to recognize it just fine. Also when you're playing older games I'd strongly suggest flipping the switch to direct input (the left

[Audyssey] zero sight: extended operations released

2012-05-18 Thread Pitermach
Subject says it all. This game is awesome and it just got even cooler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Asking a huge favor for those who own the Logitech f510 gamepad.

2012-05-17 Thread Pitermach
Are you sure this issue occurs only in TDV? Have you actually tried it with any other games? On 5/17/2012 3:09 AM, Ron Kolesar wrote: Hi to all. This letter is for those who use the Logitech f510 duel stick gamepad. I would deeply appreciate it if you would down load the demo for the Three D

[Audyssey] Voice acting help needed

2012-05-15 Thread Pitermach
Hi all. This message will be rather long, hopefully it'll go through. Ghorthalon from Dragonapps has been working on an accessible online fps for a while now. Unlike swamp, however it is more PVP oriented. It's nearly complete and you can hear a demo here:

Re: [Audyssey] Help getting Draconesentertainment games to run.

2012-05-08 Thread Pitermach
that does sound like a good idea, providing you can properly identify x86 and x64 and register the dll's. Which, I'm guessing, isn't hard with inosetup or what ever you're using On 5/8/2012 6:05 PM, Thomas Ward wrote: Hi Ben, Sure. I was thinking of doing that anyway since it would save me

Re: [Audyssey] Audyssey babble report for April 2012

2012-05-03 Thread Pitermach
Presley. 1 From, James Howard. 1 From, jason. 1 From, Karl Belannger. 1 From, Kim Friedman. 1 From, Kirk Norman. 1 From, lenron brown. 1 From, matheus. 1 From, Mich. 1 From, Pitermach. 1 From, Richard (AudioGames.net). 1 From, Rick. 1 From, Ron hopkins. 1 From, Ron Schamerhorn. 1 From, Shard Workshop

Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Pitermach
...Well, I seriously doubt you'd be able to have a swamp page on wikipedia, just because of how strict they are in considering articles good quality. There are, however, wiki systems you can host on your site as well as wiki hosting providers (I think wikia is one of them), which will give you

Re: [Audyssey] Something wrong with the swamp speaker test

2012-05-02 Thread Pitermach
Well, what's happening is unlike most speaker tests this one actually doesn't start and end on the extreme ends of the channels, so it starts somewhere in the slight left and ends in the near right, rather than doing it the conventional way. On 5/2/2012 4:23 PM, Jeremy Kaldobsky wrote:

Re: [Audyssey] Game Help, Please

2012-04-02 Thread Pitermach
Hi, Maybe that person is running JAWS, and they don't quit or put it to sleep before playing the game? That seems to cause issues with most games. On 3/31/2012 11:54 PM, MamaPeach wrote: Hi Gamers, A friend of mine is having a problem with a couple of games. We both have installed the two

Re: [Audyssey] strange audio problems, help to fix if possible please.

2012-03-29 Thread Pitermach
What I'd suggest you do is turn down the hardware acceleration. A value of about 30 is ok, though you can set it to 0 to turn it off completely if it is indeed a hardware issue. On 3/28/2012 6:29 AM, goshawk on horseback wrote: hello all, am hoping someone out there can give me some help, to

[Audyssey] Can this please stop? was Monopoly

2012-03-15 Thread Pitermach
I can't remember the moderator address, so I'm just throwing it out like this, but can this Monopoly thread get closed? It went wy OT and it's generating a lot of annoying traffic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] F510 opinion

2012-03-10 Thread Pitermach
So, I've decided I want to grab a gamepad. Now, I know a bunch of you have the Logitech F510 and, it seems I can get one with no major issues. To those of you that did get it, do you think it's actually good? I'm not planning to use it exclusively with audio games though that will also happen,

Re: [Audyssey] bug in auto pilot in final conflict?

2012-03-05 Thread Pitermach
I think what he's referring to are some missing sound files. When the game switched from Kate to Karen, some files didn't get recorded at all, so when they get played things break left right and center. I believe they were referring to the cardassian and romulan space. At least, I remember

Re: [Audyssey] A game site for all.

2012-02-28 Thread Pitermach
I seem to recall they basically archive everything under 10MB, but even then sometimes some stuff still doesn't get archived and you won't be able to get it, even though it's under 10MB. On 2/28/2012 7:37 PM, Shadow Dragon wrote: Actually you can download the games. I have no idea how they

Re: [Audyssey] BGT: why not?

2012-02-10 Thread Pitermach
Well, you should probably change the play into a looping play. I don't remember the function off the top of my head, but that's what you need to do, and it should be before the while loop. On 2/10/2012 4:52 PM, Il primo cittadino wrote: Hi Hayden and all. Now the scripts works but the sound

Re: [Audyssey] What has happen to audio games website?

2012-01-27 Thread Pitermach
It does seem to be down. Sounds like someone deleted a crutial php file which effectively broke the entire site. You can, however, get to the forum if you wish by going to forum.audiogames.net On 2012-01-27 10:02, Thomas Ward wrote: Hi Dark, For what its worth I was on audiogames.net

Re: [Audyssey] game speech

2012-01-24 Thread Pitermach
Personally I'm the opposite as far as eloquence goes. Its UK accent just sounds wrong to me for some reason. The interesting part though is that I totally think the reverse with eSpeak. I like its UK accent but can't stand the US one. As far as the more natural voices, my favourites would

[Audyssey] RIP lWorks

2012-01-23 Thread Pitermach
This was just posted: Really saddened about this, super egg hunt plus was turning out to be quite interesting. For over ten years I have been writing computer games for the visually impaired. during that time I have met a lot of great people who have enjoyed what I do. I'm proud to saythat I

Re: [Audyssey] Chillingham sequel.

2012-01-19 Thread Pitermach
Nope, they didn't. Bavisoft's quiet and unresponsive as usual On 2012-01-19 13:56, michael barnes wrote: Hey. Does anyone knows if Bavisoft has release the second part to Chillingham? I just got done with the first one and I would like to find out what happens! --- Gamers mailing list __

Re: [Audyssey] Friday's Out of Sight events

2012-01-18 Thread Pitermach
Might as well take the time also to say why I don't think so many people personally attend. Those are just my thoughts, not everyone else, obviously. Since you're just using some kind of voice chat client, you'd need to probably track your progress, which may actually require you to make a

Re: [Audyssey] swamp 1.9

2012-01-17 Thread Pitermach
Another bug I've noticed is the zombies not panning properly a lot. When you turn, they'll just stay where they were. Seems to happen almost consistently when they're close... Usually you need to take a few steps back to get the growls to pan right. On 2012-01-17 10:44, Jeremy Kaldobsky

Re: [Audyssey] Great Trek 2000 Battle

2012-01-15 Thread Pitermach
I would really love an accessible bridge commander ish kind of game. What comes pretty close is begin. Though that's a text game, it is oriented on a singl ship, with the possibility of ordering ally's around as well. It works rather like Bridge commander's quick battle. You select the rase

Re: [Audyssey] stuck in Bokura again.

2012-01-12 Thread Pitermach
spoilers ahead read at your own risk Are you sure you killed all robots, even the ones that ambush you when you activate the console in the 3rd room? You also need to pick up everything, well, unless something gets destroyed, the robots that shoot the slower but more damaging rockets drop

Re: [Audyssey] Looking for info.

2012-01-09 Thread Pitermach
Hi, no offense but this is the 3rd message about this in a span of less than a week. If you didn't get the answer the first time, it frequently means there's no change, and if you're not sure it came through, you can look in the audyssey archive. On 2012-01-08 22:07, michael barnes wrote:

Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011

2011-12-30 Thread Pitermach
The reason screen readers actually used video intercept was back in the early 90's when windows and Office were taking off, there were no standardized Access API's. By the time those got developped the developers didn't really change well, most of them at least. Taking JAWS and NVDA as an

Re: [Audyssey] What does API stand for?

2011-12-29 Thread Pitermach
API stands for application programming interface. Software provides API's for other programs to request information or have them perform actions. For example, SAPI is an API for microsoft's speech standard. Programs can request it to speak text, get the list of voices, etc. Each screen reader

Re: [Audyssey] Silver Sword not quite accessible

2011-12-14 Thread pitermach
well, cool. so, 5 bucks wasted. That's life for ya, though I guess I could ahve spent them on something more accessible and useful On 12/14/2011 8:01 PM, Zachary Kline wrote: Hi All, I thought I should post to let you guys know the situation with Silver Sword as I understand it currently.

Re: [Audyssey] time of conflict info

2011-12-12 Thread pitermach
Guess I'll need to dust off my toc skills and ask for a key replacement then... Wow. 2012 is looking to so totally be full of releases like PH, zero sight, and now this thing. On 12/12/2011 8:41 PM, dark wrote: Wow John. This is way more than I expected would be in the game, I knew he was

Re: [Audyssey] Swamp map editor posted

2011-12-12 Thread pitermach
Are we also going to have an accessible map editor? I do think it'd be a good idea, reminds me how I played around with Agrip's Quake map maker. I even thought I lost my map which I made, only to discover it circulating on a very busy server. Good times indeed. On 12/12/2011 8:36 PM, Jeremy

Re: [Audyssey] suggestion for phil from pcs games about superdogs bone hunt

2011-12-11 Thread pitermach
Ah, people not paying attention... Anyway, it's not a commercial game, it's just the engine is. Basically the GMA game engine was apparently made to make exclusively paid games. It's all prepared for that with the registration system and everything. It also has a built in demo mode which,

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread pitermach
Although I am planning to get a MAC, for now, iPhone would probably work better for me and many people. If you are planning to actually charge, I suggest you only charge for the mobile iOS version, since MACS are also fully functional computers and it'd get a little unfair if someone doesn't

Re: [Audyssey] what other old dos games would people like to see ported to the iPhone

2011-11-30 Thread pitermach
I'd just love to see some of the old pcs stuff get ported. It'd make Phil more money if anything if he solled the pack of all the 20 what ever games for $5. Since the iPhone is popular amung blind users, and the games are simple enough. Later down the road there could be potential for

Re: [Audyssey] games for windows mobile

2011-11-24 Thread pitermach
I'd suggest you go to braillesoft.net, that's your best bet. Liam also written an archery game, but that's no longer available... I do have it though if you're still interested. Also there's ken downey's Phraze madness, I don't have the URL on hand though. On 11/23/2011 10:19 PM, mattias

Re: [Audyssey] Creating IPhone Games

2011-11-24 Thread pitermach
I do not believe iOS comes with Python. You could in theory install it, but for that,you'd need a jailbroken device and a ssh server installed on it to get into the Shell. Then I'm not sure how you could handle the touch screen as input, and the fact it's limited hardware. The 3gs runs an arm

Re: [Audyssey] New app is coming for the blind gamers.

2011-11-17 Thread pitermach
This one part of your message... see below On 11/14/2011 11:30 PM, michael barnes wrote: But however if apple does not release the app it will still b availble to any one that wants it. And the great thing about this you will not have to jailbreak your IOS devices. I don't see how you're

[Audyssey] A sound tap test of sorts: SSF4AE as Ryu

2011-11-16 Thread pitermach
So, this is what morning does to you. You wake up with no school, and then get bored with life so decide to own a bunch of dudes in Street Fighter. I figured I got this sound tap program, let's give it a real life test. I did have a small issue with one of its features I couldn't turn off, so

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread pitermach
hi, If you go for screen reader support, then I'd then suggest you do the strings in external lng files, so we could avoid the cheating part. I see how this could help, since in Poland I also know many people who don't play a lot of audio games, simply because they don't know English. it

Re: [Audyssey] require cheat codes and key bord commands for GMA tank commander

2011-11-08 Thread pitermach
For your first request: Just read the manual or press f1 in the game. Second: But.. why? If you never played the game before (sounds like it) there'd be no challenge if you just turned on cheats and roared your way through the 6 levels with unlimited ammo and invisibility. Trust me when I say

Re: [Audyssey] USA Games News

2011-11-02 Thread pitermach
This reminds me when I read about Hins releasing an sdk for the sense note takers. To get it though, you first have to send them a message that you want it. Then they'll ask you some questions to check that you have the required C knowledge to program for the device, and if they deem you do,

Re: [Audyssey] USA Games News

2011-10-31 Thread pitermach
This news article made me curious about something. Have you been able to work around the jaws keyboard trap issue? I guess you understand what I mean. Even then I'm not sure how well you could play a game like MOTA with it running, since it does make the keyboard sort of sluggish in some parts

Re: [Audyssey] Running Older Games on Windows 7

2011-10-28 Thread pitermach
...But doesn't vmware have an auto install feature? I believe it works with win2k and up. Unless that's only in vmware workstation? On 2011-10-28 07:59, Thomas Ward wrote: Hi Michael, Yes and no. You can not use the screen reader on the host operating system to install a guest operating

Re: [Audyssey] Game sound emulator.

2011-10-26 Thread pitermach
Well, for just sound effects windows should cut it, but when it comes to fm music one is vdms.. Wasn't able to get it working though. On 2011-10-26 19:17, michael barnes wrote: Hey, I was wondering if their are any sound blaster emulators out their. The reason I was asking is because it would

Re: [Audyssey] Game sound emulator.

2011-10-26 Thread pitermach
Oh. Those actually use the pc speaker, and today's CPU's are going way too fast, which results in some pretty nasty results. For those you'd need something like cpukiller to throttle it down. On 2011-10-26 20:46, michael barnes wrote: The dos games that I'm talking about are the speech

Re: [Audyssey] Good news for all gamers!

2011-10-19 Thread pitermach
Hi dark, I believe the problems are because of his email provider blocking out potentially risky attachments. Wouldn't be a first, I'm 100% sure google does it, and since you can't even run a program in system access's file manager, it'd come as no surprise that they'd be stripping messages

Re: [Audyssey] Good news for all gamers!

2011-10-19 Thread pitermach
That's some really nice news. I'm all for that kind of thing. I've quite successfully got a stable website up that will not be going down or anything, and I'd gladly offer to host the games there. I may be able to receive the attachments via an an email address that shouldn't block it as well.

Re: [Audyssey] Runing dos box with screen reader.

2011-10-09 Thread pitermach
Well, I was able to do that in vmware with help of a friend who wrote a fake braile n' speak in python that used espeak. The problem is it was running on COM8, and while for screen readers you could force the installer to go to com8 for the synth, dosbox's config only will accept com1-4. It's

[Audyssey] the x hour of xHour, aka, it's gone?

2011-08-15 Thread pitermach
So, 2 months ago I bought xhour, then some time later the PC I got it for died. I went to the vgz website to reinstall it and request the key, and what do I see. Well, everything except xHour. I'm wondering if anyone knows what happened, and will vip release it as free or will it just go into

Re: [Audyssey] USA Games Website Status

2011-06-30 Thread Pitermach
I also noticed that sites that are on Dreamhost experience frequent downtime. If you heard of q-audio which is a site made by the developer of Qwitter for uploading audio to tweets, it will frequently go down for no apparent reason rendering all the links dead. - Original Message -

Re: [Audyssey] MOTA Voice Output

2011-06-26 Thread Pitermach
I'd personally really love to see Heather return because she seems to be a better voice than Tom, to me anyway. And it fits more with a female character, though judging by what people already wrote in the thread i'm in the minority here that think so... heck, i'm even the first one to say so.

Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Pitermach
See, this is when I wish I was in the US. lol - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 11:02 PM Subject: [Audyssey] documentary about the donkey kong world champion Hey all. tonight on ESPN

Re: [Audyssey] acefire patch

2011-06-23 Thread Pitermach
Hi, not to be rood or anything, but aren't those the kind of messages Damien wanted to avoid, IE, requests to fix this or that in an unsupported game? - Original Message - From: Jack F mymonkeyboy2...@gmail.com To: gamers gamers@audyssey.org Sent: Wednesday, June 22, 2011 8:31 PM

Re: [Audyssey] MOTA Audio Support

2011-06-12 Thread Pitermach
The problem I see is why target linux instead of mac? Ok, you use ubuntu yourself, but then It's pretty clear that the mac community is really outnumbering the linux one. And we're not taking windows into consideration. I think what you should do is dich the linux version for now, get the

Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-12 Thread Pitermach
Hi Jeremy, I would be happy to help with sounds if you wish. I have helped with sounds before for RS games and damage extreme, also I do some small audio projects privately (you'd have to look at my twitter for that). If you're interested contact me offlist and I'll see what I can come up

Re: [Audyssey] PCS e-mail back and clone wars episodes

2011-06-07 Thread Pitermach
From what me and a few international klango members have managed to sniff out is that You can't access it if you're not in the US, which was definitely confirmed after someone from India got in using a proxy. - Original Message - From: darren harris darren_g_har...@btinternet.com To:

Re: [Audyssey] Quiet.

2011-06-05 Thread Pitermach
lol charles... I've just realized it's quite correct. Though for me just as the audyssey list gone quiet, traffic on another rather low-traffic list jumped to some nice and high values, so I still got my many email notifications for a day, grin. - Original Message - From: Charles

[Audyssey] phraze madness on the pac mate

2011-06-03 Thread Pitermach
too. I'm just wondering, ken, why didn't you actually release a separate wm installer or even tell people about this quite neat trick? - Peter Mahach |piterm...@gmail.com msn: pitermac...@hotmail.com skype (not very often): pitermach twitter: http://www.twitter.com/pitermach

Re: [Audyssey] NVDA and VIP mud

2011-06-03 Thread Pitermach
NVDA now actually has a DLL, so David could consider supporting it directly, which would work better overall, though either way, I also thank for the script - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June

Re: [Audyssey] The First Trailer

2011-05-31 Thread Pitermach
hi there, This is really looking to be very promicing, though one thing I'd like to ask. Is JFW speech going to be the only method of speech output? I do believe you're using the JFW API and I was wondering if you're also going to have support for sapi and other sr's in there? I'm actually a

Re: [Audyssey] Hey Gamers

2011-05-23 Thread Pitermach
Anyone else think this is spam? - Original Message - From: michael.f...@gmail.com To: gamers@audyssey.org Sent: Monday, May 23, 2011 6:13 AM Subject: [Audyssey] Hey Gamers hi Gamers i quit my job two weeks ago

Re: [Audyssey] pcs games question?

2011-05-23 Thread Pitermach
Well... me and phil had talked about that back and forth like 2 years ago but nothing came of that, though he said he did have plans to release some of them. I was supposed to test them since he had some command prompt issues. I was able to run the demos quite successfully with nvda, sound and

Re: [Audyssey] Hey Gamers

2011-05-23 Thread Pitermach
: Monday, May 23, 2011 11:17 AM Subject: Re: [Audyssey] Hey Gamers what's that? -- From: Pitermach piterm...@gmail.com Sent: Monday, May 23, 2011 11:01 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Hey Gamers Anyone else

Re: [Audyssey] pcs games question?

2011-05-23 Thread Pitermach
Hehe, we're starting the same discussion a 3rd time, but I think it's worth it. anyway, also, windows ports are never going to feel like the originals. I bet that if you port cops, it will be realtime, gtc style... and the shooting range will most likely turn into a left/right affair. Once

[Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Pitermach
Hi, Here are the steps required to run the games. This should work with every screen reader around, though some work better than others. NVDA works the best if you ask me. 1. Go to programsaccessoriescommand prompt. this should open a dos style window. I recommend maximizing it by going to the

Re: [Audyssey] Instructions was Re: pcs games question?

2011-05-23 Thread Pitermach
: pcs games question? For games which use the PC speaker, is there any way to fix them so the beeps work properly? I'm thinking especially of breakout and the shooting range. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Pitermach Sent

Re: [Audyssey] pcs games question?

2011-05-23 Thread Pitermach
well, from what I can remember it was different enough to savage gambit. being able to pit 2 pc's against each other was nice, but imho things like the far/medium/close distances made it unique enough. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list

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