Re: [Audyssey] announcing the audiogames archive

2016-09-01 Thread Scott Chesworth
Great job. Can tell a lot of time went into this. Thanks John. On 9/1/16, dark wrote: > Hi John. > > I'll look this over, and indeed it might be a great resource for > audiogames.net since we're always looking for hosting for older titles. > > > --- > Gamers mailing list __

Re: [Audyssey] A demo of the next game from N A Soft.

2016-08-04 Thread Scott Chesworth
Great point Lori. There are a few pretty long stretches of tube which do run across open ground. Looks like tons of good clean geeky fun Nick. Here are a few things I'd be excited about if they made it into the game: - Different environments for stretches of line that aren't underground -

Re: [Audyssey] Uncharted 4 - possibly accessible mainstream game

2016-06-12 Thread Scott Chesworth
Good stuff! I didn't notice anything there that'd be enough of an enabler for totally blind players, but for those who have some remaining vision or motor difficulties, this seems like a good start. I'm definitely going to get some time behind the controls of some of their titles and try to open a

Re: [Audyssey] For those using Dropbox on older computers

2016-04-26 Thread Scott Chesworth
Oh what fun, this topic again. Also, sarcasm. I'd like to respond to a couple of Charles' points in turn with a few thoughts. Charles said: "The older computers could still use Dropbox if no changes were made to Dropbox. No changes had to be made, because it worked just fine on the newer

Re: [Audyssey] overwatch beta

2016-04-14 Thread Scott Chesworth
There was a rogue space in the link, here it is again fixed: http://www.pcgamer.com/how-overwatch-uses-sound-to-pinpoint-threats-you-cant-see/ It's an article that gives some insight into the sound design process of a mainstream game called Overwatch which is due to be released next month. There

Re: [Audyssey] The last messages from Thomas Ward

2016-03-04 Thread Scott Chesworth
Wow, what a classy thread this is. I'm no expert, but I guess what happens now is that blind people play games coded in VB6 forever more. As for the money... nope... I can't quite go low enough to crack wise about that particular bit of shamefulness. Thoughts going out to anyone who knew Tom.

Re: [Audyssey] Any news on Thomas?

2016-01-29 Thread Scott Chesworth
Slush puppies are the UK name for these I reckon. Glad to see you're hanging in there Tom! Scott On 1/28/16, Thomas Ward wrote: > Hi, > > I haveno idea what they are called where you live. Essentially, they > are generally called slushes. They are a frozen slusgy=hy

Re: [Audyssey] Fw: [GMAGamesTalk] First Time Ever - all games, just $14.95

2015-12-29 Thread Scott Chesworth
Bah, that's what I get for not checking mail at Christmas. Hope a few other peeps saw this in time to pick up some goodies. On 12/25/15, Lisa Hayes wrote: > Hi All from David greenwood. > > From: David Greenwood > Sent: Friday, December 25, 2015 2:27 PM > To:

Re: [Audyssey] Ji Eum kickstarter

2015-12-03 Thread Scott Chesworth
Sweet, I'll definitely be hopping on this one! Thanks for the post, would've missed it otherwise. Scott On 12/3/15, dark wrote: > Hi. > > This is to let anyone who's not been on the audiogames.net forum know about > a great sounding project under development. > A side scrolling,

Re: [Audyssey] Important Message About Me and the List

2015-11-11 Thread Scott Chesworth
Just one more person adding some hope that Tom 2.0 will be back soon. Best, Scott On 11/11/15, ishan dhami wrote: > hi > today as we know the festive season I will organize a prayer for Thomas > sir. > He will regenerate soon. > Thanks > ishan > > On 11/11/15, Lisa

Re: [Audyssey] iPhone game controllers for games like Zombie Arena, BlindSide, and A Blind Legend.

2015-10-10 Thread Scott Chesworth
So far as I know, the genres that got third party iOS controllers to market was remakes and emulations of retro titles, where there was no support for the motion sensors in newer devices. Most of those early models of controller had either a slot or some form of mounting so that your iPhone or

Re: [Audyssey] danger on the wheel audio game

2015-09-05 Thread Scott Chesworth
So that's a no then... This answer didn't address John's point that often, games live at recognizable URLs, yet you still respond with the same clipped tone. Any response to that? On 9/4/15, Charles Rivard wrote: > As a practice set in stone, whenever someone says

Re: [Audyssey] jim kitchen passes away

2015-08-11 Thread Scott Chesworth
Another latecomer to the news, and one more post confirming that Jim was a good dude. Only spoke to him on the phone once, but once was enough to confirm that the kind natured, quick witted Jim that was conveyed through the keyboard was indeed the IRL Jim. I hope that one of these nights a Kitchen

Re: [Audyssey] Q9 Has a New Home

2015-08-07 Thread Scott Chesworth
On 7/27/2015 1:30 PM, Scott Chesworth wrote: Chaps, we should probably keep this discussion specific to Q9 rather than turning it into a FS bashfest, however tempting that might be. I'm not a mod, just felt the need to try and steer things back on course seeing as my post seems to have sparked

Re: [Audyssey] Good browser game for learning vo

2015-07-29 Thread Scott Chesworth
Hi Dark, I have to offer a note of caution that a Mac as a machine primarily for browsing probably isn't a wise move. For one thing, though there have been a recent spate of bug fixes, browsing with VoiceOver still leaves much to be desired if you need efficiency. For another, the transition to

Re: [Audyssey] Good browser game for learning vo

2015-07-29 Thread Scott Chesworth
on a mac than currently with xp, and who knows what happens in the future. Beware the grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 29, 2015 4:39 PM Subject: Re: [Audyssey] Good

Re: [Audyssey] Q9 Has a New Home

2015-07-28 Thread Scott Chesworth
and its Jaws fetish will rise and it'll fall. Sent from my iPhone On Jul 27, 2015, at 1:31 PM, Scott Chesworth scottcheswo...@gmail.com wrote: Hi Philip, I've read the AudioGames topic you linked to, and whilst I totally understand your decision to transfer ownership as a means of being paid

Re: [Audyssey] Q9 Has a New Home

2015-07-27 Thread Scott Chesworth
@joshknnd1982 On 7/27/2015 2:31 PM, Scott Chesworth wrote: Hi Philip, I've read the AudioGames topic you linked to, and whilst I totally understand your decision to transfer ownership as a means of being paid for the time you've put into developing Q9, I can't help echoing the thoughts

Re: [Audyssey] Q9 Has a New Home

2015-07-27 Thread Scott Chesworth
Hi Philip, I've read the AudioGames topic you linked to, and whilst I totally understand your decision to transfer ownership as a means of being paid for the time you've put into developing Q9, I can't help echoing the thoughts of many in that discussion that JAWS being a requirement for Q9 is a

Re: [Audyssey] off topic sendspace.

2015-07-06 Thread Scott Chesworth
I don't use XP or IE here, so can't guaranty this will work, but one option might be to change the user agent of IE8. If you do this, SendSpace will think you're visiting using the browser you've set your user agent to, and will serve up their pages optimized for that browser rather than IE8, so

Re: [Audyssey] info AudioGames Game Engine

2015-07-01 Thread Scott Chesworth
Whether I agree or not, I think it's worth pointing out early on in the discussion that cross platform compatibility is probably a big draw when it comes to reasons that this chap would like to see Unity improve accessibility. BGT is great, but it doesn't help anyone compile games on iOS or any of

Re: [Audyssey] braille/large print/other media for audiogames(wasinfo games game engines)

2015-06-28 Thread Scott Chesworth
What constitutes something being the main media type? I don't really understand what that entails, particularly when some of the proposed formats offer options that Braille doesn't. For example, fonts on the print version, or the possibility of hearing gaming taking place on an audio version. I'm

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Scott Chesworth
is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 26, 2015 10:27 PM Subject

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Scott Chesworth
. -- From: Scott Chesworth scottcheswo...@gmail.com Sent: Saturday, June 27, 2015 7:58 To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] braille/large print/other media for audio games (was info games game engines) Hi Dark, Well

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-27 Thread Scott Chesworth
wrote: If we were to seriously go after a cd I think I can probably burn four at a time, but even then that'd still take quite a while. -- From: Scott Chesworth scottcheswo...@gmail.com Sent: Friday, June 26, 2015 15:45 To: Gamers Discussion list

Re: [Audyssey] braille chauvinism and the golden rule

2015-06-27 Thread Scott Chesworth
You're missing the point. It's not really about the strengths or weaknesses of each format, it's more that the attitude on display here that one is somehow more valid than the others is a flawed thought process. On 6/26/15, Shaun Everiss sm.ever...@gmail.com wrote: Well there shouldn't be a

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-26 Thread Scott Chesworth
Hi Dark, As usual, I respectfully disagree about some of that :) Granted, it would be much much simpler to send electronic content in to a bunch of organizations and let them handle production. The same could be said for the print and Braille versions. Tbh, I've got nothing at all against the

Re: [Audyssey] braille chauvinism and the golden rule

2015-06-26 Thread Scott Chesworth
This. +1. Like etc. Literally the best post I've read on the subject. Thanks for explaining with such clarity. Scott On 6/26/15, Jeremy Brown tyr...@gmail.com wrote: Dear all, First, braille is a format that I use whenever possible. Second, not all visually impaired people do so. Three,

Re: [Audyssey] braille/large print/other media for audio games (was info games game engines)

2015-06-26 Thread Scott Chesworth
You're seeing a whole lot of discussion and no action for two reasons: 1. Initial discussions such as these prevent fragmented action, which would be a waste of time and effort, especially for a project that relies on voluntary effort. 2. The discussion keeps getting derailed by people extolling

Re: [Audyssey] braille/large print/other media for audio games (wasinfo games game engines)

2015-06-24 Thread Scott Chesworth
Over the last year or so, I've been running classes for computer newbies with a wide range of vision here in London. Most of them are over 50, and many of them are only taking steps to learn about technology now because their vision loss has reached a point where they can no longer comfortably

Re: [Audyssey] New discussion forum

2015-06-24 Thread Scott Chesworth
Hi Katie, Have you been to the forum on www.applevis.com? It contains something close to what I'd imagine is pretty much every blind Mac user in the world who's forum-savvy. Plenty of active discussion too. I don't agree with all of their moderation decisions, but nevertheless it's a great

Re: [Audyssey] Survive the wild.

2015-06-19 Thread Scott Chesworth
FYI, here are links to the walk through Dark mentioned earlier. Haven't listened to these yet, just grabbed them from audiogames.net and put investigating this game on the to do list. Part 1: https://www.dropbox.com/s/tssggbhkizc38 … 1.mp3?dl=1 Part 2: https://www.dropbox.com/s/d3xs80ram76z2 …

Re: [Audyssey] Aurifi

2015-06-04 Thread Scott Chesworth
, at 12:08 PM, Scott Chesworth scottcheswo...@gmail.com wrote: I seem to remember some posts on AppleVis about this desperately needing to be updated to run on newer version of iOS a while ago. Just checked in my backups and I do still have the app, but having just tried it, it crashes instantly

Re: [Audyssey] Aurifi

2015-05-14 Thread Scott Chesworth
I seem to remember some posts on AppleVis about this desperately needing to be updated to run on newer version of iOS a while ago. Just checked in my backups and I do still have the app, but having just tried it, it crashes instantly on iOS7. Guessing that'd be the same on iOS8. If it's no longer

Re: [Audyssey] i don't believe you did that! - Re: att: Thomas Ward

2015-05-07 Thread Scott Chesworth
This is a phone number that's been readily available on his contact page and I'm pretty sure it's in his email sig too. He chose to put it in those places, so what's the outrage about exactly? Get well soon Jim! On 5/7/15, lenron brown lenro...@gmail.com wrote: me either hell my phone number is

Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

2015-04-23 Thread Scott Chesworth
Mega excited to see that Entombed 2 is happening. This is new news to me, should probably check audiogames.net more often. Both versions of the client ran and behaved as expected here. Scott On 4/22/15, dark d...@xgam.org wrote: Hi Lucky. No, there arent' many keys in the game, just escape

Re: [Audyssey] sounds and sizes of audiogames

2015-04-10 Thread Scott Chesworth
Assuming they're good sounds, then I can't see any problem with sticking with whatever performs best to do the game play justice. This is still small fry compared to game sizes in the mainstream. Scott On 4/10/15, Valiant Galaxy Associates v...@valiantgalaxy.com wrote: Hi everybody from Aaron

Re: [Audyssey] xbox accessibility?

2015-04-02 Thread Scott Chesworth
Charles, it might be worth a quick Google to see whether there's any free software for Windows that can simulate an imbedded numpad on your laptop. The idea sprang to mind because I use the numpad a lot over on the Mac side, and Apple stopped imbedding them a few years back, but there are a few

Re: [Audyssey] xbox accessibility?

2015-04-02 Thread Scott Chesworth
if you want it. All the best, Dark. There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. - Original Message - From: Scott Chesworth scottcheswo

Re: [Audyssey] A-T prime software

2015-03-18 Thread Scott Chesworth
Apparently the chap is investigating some sort of AI to be able to identify GUI elements that aren't exposed as any sort of control. It's unlikely to be in version 1, but I'm thinking that combined with decent OCR might make some headway with menus, screens pertaining to online play and such.

Re: [Audyssey] PS4 Access?

2015-03-13 Thread Scott Chesworth
Really interesting. Does anybody on the list own one? On 3/13/15, Dakotah Rickard dakotah.rick...@gmail.com wrote: Hi. Someone might have already posted this: Buried in this announcement is news that might matter to us. Text to Speech is coming to the PS4. I don't know what this means, but

Re: [Audyssey] game development

2015-02-22 Thread Scott Chesworth
Out of interest, have you posted this question on audiogames.net? There are a few developers who hang out there because they prefer forums to mailing lists. Maybe one of them will throw another option for you to consider. Scott On 2/23/15, Marvin Hunkin startrekc...@gmail.com wrote: Hi. Well.

Re: [Audyssey] Dos Games Preservation Project

2015-01-09 Thread Scott Chesworth
Hey, someone should rewrite doom. Maybe add a few accessibility features specific to us. That'd be neat :P On 1/9/15, Danielle Antoine singingmywa...@gmail.com wrote: Well, I would like Golf and Leisure Suit Larry and how about Panzers too. On 1/9/15, Josh k joshknnd1...@gmail.com wrote: I

Re: [Audyssey] using dosbox

2015-01-09 Thread Scott Chesworth
The short answer of why some non-standard stuff is accessible but most isn't comes down to a gap between screen reader manufacturers and mainstream technology developers, as well as a gap between morality and business. Thomas has already described how a screen reader works in principal, so you

Re: [Audyssey] audio games popularity

2014-12-20 Thread Scott Chesworth
Hey Jason, There's nothing else bowling related that I know of in the mobile space, so yeah, could be a cool addition. What platform is Galaxy Bowling for, and what libraries did you use to develop it? I'm asking to see whether there are any resources or examples of other developers that've

Re: [Audyssey] audio games popularity

2014-12-19 Thread Scott Chesworth
Hi Jason, good to see you're still around in some form. Quick question... the mobile games you mentioned... are any of those accessible? If so, I'd be interested in checking them out. Scott On 12/19/14, Jason Allen evildi...@gmail.com wrote: Hello, In regards to Entombed - I always wanted

Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-14 Thread Scott Chesworth
Dinner party at Jim's house! Attendance is optional, but highly recommended. Somehow, I've never played one of Jim's games. I've absolutely no idea how this has happened. Anyway, this thread has made sure that I'll change that oversight soon. Scott On 12/14/14, lenron brown lenro...@gmail.com

Re: [Audyssey] A Brief Tribute; was: Pizza Delivery

2014-12-13 Thread Scott Chesworth
Beware the bastard? Someone had to do it didn't they :P On 12/13/14, dark d...@xgam.org wrote: I find it a little odd that people are on the one hand complaining about political correctness, and on the other talking about you'll have to restrain my language This is why the policy on

Re: [Audyssey] Video Games Live, Level 4

2014-11-27 Thread Scott Chesworth
It came up with 404 here because the link was broken up into two lines, so make sure you're selecting the whole URL. Hth someone Scott On 11/28/14, Christina greensleev...@wind-haven.net wrote: Weird. Try https://www.kickstarter.com/projects/1916334303/video-games-live-level-4-let

Re: [Audyssey] An Inquiry about MOTA

2014-10-17 Thread Scott Chesworth
In this context, champion is being used in the same way as calling someone sir, boss, Governor etc. It's a sort of informal way of talking up to someone, an attempt to show respect. A tad awkward, and annoying with repetition no doubt, but I would've thought it was obvious that there was no actual

Re: [Audyssey] An Inquiry about MOTA

2014-10-17 Thread Scott Chesworth
burzum-ishi krimpatul. -Original Message- From: Scott Chesworth Sent: Friday, October 17, 2014 10:07 AM To: Gamers Discussion list Subject: Re: [Audyssey] An Inquiry about MOTA In this context, champion is being used in the same way as calling someone sir, boss, Governor etc. It's a sort

Re: [Audyssey] An Inquiry about MOTA

2014-10-17 Thread Scott Chesworth
krimpatul. -Original Message- From: Scott Chesworth Sent: Friday, October 17, 2014 11:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] An Inquiry about MOTA Ah, maybe you misunderstood. The language difficulty was just one aspect of the broader point I was implying, that being

Re: [Audyssey] An Inquiry about MOTA

2014-10-17 Thread Scott Chesworth
durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Scott Chesworth Sent: Friday, October 17, 2014 12:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] An Inquiry about MOTA What has already been tried several times, switching

Re: [Audyssey] A little demo of my Super Nintendo project with Chrono Trigger and Lufia 2

2014-10-01 Thread Scott Chesworth
Thanks for the demo, seems like it's shaping up to be pretty cool! I'm curious, what's the development process like at the moment? As in, how much info do you need to have about each game to start getting stuff decoded into text? Is there a reason you started with these games as proof of concept

Re: [Audyssey] games we'd like to play: musical chairs

2014-09-21 Thread Scott Chesworth
When virtual reality gets cheap enough, I'd while away hours playing this! lol On 9/21/14, Jacob Kruger ja...@blindza.co.za wrote: Heavy metal version of musical chairs? Mosh pit on a small dance floor..? And, you lose each round if you're on the ground/floor when they switch music over to

Re: [Audyssey] Shades of Doom version 2 is released.

2014-09-17 Thread Scott Chesworth
Bit bummed that the sounds didn't get more of an overhaul here, for me the weaponry sounds have always been the slight downfall of SoD. Definitely gonna upgrade though, as I like having the EVA speaking through a screen reader - makes for a faster paced game for sure. On 9/17/14, ishan dhami

Re: [Audyssey] Article on game accessibility in IGDA newsletter

2014-08-07 Thread Scott Chesworth
Woo, lengthy! Some interesting developments for titles I haven't noticed being covered here though, well worth a read. Cheers for posting Scott On 8/7/14, Eleanor elea...@7128.com wrote: Here is a link to an article that was just published in the IGDA newsletter about game accessibility. It

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
Just taking a run through the demo. I love being able to play with my screen reader or Sapi, but the output to native screen readers could probably use some refinement. At the moment, the speech is very jerky, presumably because David is sending the exact same instructions to the various screen

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
readers, but this one is just fine. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 11

Re: [Audyssey] Shades of Doom Beta version 20015

2014-07-11 Thread Scott Chesworth
! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 11, 2014 2:18 PM Subject: Re: [Audyssey] Shades of Doom Beta version 20015 Ooh, the plot thickens! If you get a chance Charles, it'd

Re: [Audyssey] old games site found.

2014-06-27 Thread Scott Chesworth
I can't tell when the nitpicking stops. There's no variation on the theme to indicate... On 6/27/14, Charles Rivard wee1s...@fidnet.com wrote: I can't tell where the name of 1 game stops. There's no punctuation to indicate. --- Be positive! When it comes to being defeated, if you think

Re: [Audyssey] old games site found.

2014-06-27 Thread Scott Chesworth
.. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 27, 2014 10:32 AM Subject: Re

Re: [Audyssey] Ashes of Angels

2014-05-31 Thread Scott Chesworth
I'm not one to jump on the nitpicking wagon usually, but seeing as the thread took a turn toward encouraging people to write to developers, it's probably worth pointing out once again that anyone who does that should be writing in to discuss the CAPTCHA on their site, not capture. In case it helps

Re: [Audyssey] Games like Chrono cross

2014-05-27 Thread Scott Chesworth
On 5/26/2014 6:47 PM, Scott Chesworth wrote: Hiya Ian, Interesting project! What can you do with that modded version of Snes9X? Have there been other accessibility tweaks made that I've managed to miss finding out about? Scott --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Games like Chrono cross

2014-05-26 Thread Scott Chesworth
Hiya Ian, Interesting project! What can you do with that modded version of Snes9X? Have there been other accessibility tweaks made that I've managed to miss finding out about? Scott On 5/26/14, Ian Reed supp...@blindaudiogames.com wrote: I loved Chrono Trigger. I have many fond memories of

Re: [Audyssey] Two New Games! NOLA Is Burning and Choiceofthe Rockstar

2014-05-05 Thread Scott Chesworth
I played through Rock Star Twice last night taking two very different routes through the game. I haven't played any other Choice titles before, so no idea how the length stacks up, but it wasn't a particularly long process either time, say an hour at most. Well written and definitely fun to kill a

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-17 Thread Scott Chesworth
Hey Kelly, I haven't played Swamp in a while, but think you might be encountering a bug that to the best of my knowledge hasn't been squashed yet, that being that zombie growls don't always update their position in realtime in keeping with where the zombie is. Seems like they're position right

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-17 Thread Scott Chesworth
Keep in mind though that you move backwards slower than you move forwards. Depending on how close the nasties are, sometimes you do have to actually turn and run rather than back away. Scott On 4/17/14, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Kelly, something else which might help you,

Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio

2014-02-27 Thread Scott Chesworth
The link got stripped from Dark's email, so just in case anyone wants a link to the Kickstarter funding page: https://www.kickstarter.com/projects/1318262952/audio-defence-zombie-arena Hope this gets released. Yeah, it's another space invaders type thing, but Somethin' Else have such high

Re: [Audyssey] Fw: A new audio game from the Papa Sangre studio

2014-02-27 Thread Scott Chesworth
Yah, I've experienced the arena setup playing Quake 3 back in the day. Something I read about this said that you're shooting from a fixed position, which isn't all that exciting, but seeing as their engine is 3D, maybe we'll get some vertical aspects of aiming to contend with instead of character

Re: [Audyssey] Help with tdv2

2014-02-04 Thread Scott Chesworth
Are you playing on headphones? If so, how loud have you got them? I haven't heard the sounds in TDV2 yet, but jet engines usually have some pretty high frequency stuff going on, plus I'm betting there's constant intense noise like wind. If your ears feel a bit like you've got socks over them or

Re: [Audyssey] Rail Racer 2 and mac numpad

2013-12-18 Thread Scott Chesworth
Yo Che, Yup, out of the box Apple don't imbed numpad functionality into their portables now. Haven't done for a few years. I emailed accessibility to request that they reintroduce the feature drawing their attention to the fact that they provided numpad commander as a feature of VoiceOver, then

Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Scott Chesworth
Another quick FYI. If you're curious enough to read a few messages, be aware that any fake Philip Bennefall ones seem to throw NVDA 2013.3 into a constant restart loop here. If you're reading in a browser and your web interface has access keys, hitting any of those to get to a different view will

Re: [Audyssey] ATTENTION: Moderator Notice!

2013-12-14 Thread Scott Chesworth
something to do with running a certain synth that legally isn't sposed to be used with nvda. lol. eloquence. espeak doesn't do this. dallas On 15/12/2013, Scott Chesworth scottcheswo...@gmail.com wrote: Another quick FYI. If you're curious enough to read a few messages, be aware that any fake

Re: [Audyssey] New Yorker Magazine Blog

2013-12-06 Thread Scott Chesworth
Aha, it worked that time. Cool article. Can tell she's put some time into the research. Scott On 12/6/13, Eleanor elea...@7128.com wrote: Sorry - there is an error in the URL. This should work. I had a slash where a dot should be.

Re: [Audyssey] New Yorker Magazine Blog

2013-12-05 Thread Scott Chesworth
Getting an error 404 here. Does it work for anyone else? Scott On 12/5/13, Eleanor elea...@7128.com wrote: Brian Schmidt from the IGDA Games Accessibility SIG mentioned this article. This is the kind of main-stream article that can help promote mainstream involvement in accessible games.

Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread Scott Chesworth
Fun times! I'm guessing you'd rely on an OCR addon for your screen reader to read the choices? Scott On 11/8/13, Darren Duff duff...@gmail.com wrote: Read about it here. http://en.wikipedia.org/wiki/Silent_Steel -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] Have IPhone and IPad games replaced PC games?

2013-11-06 Thread Scott Chesworth
Saddle up kids, apparently it's time for our regular feature. On this week's installment of Head Meets Wall, you'll read about... erm... absolutely nothing new. Seriously, it's just a re-run of the last time. And the time before that. And the time before that. And the time... well... you get the

[Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.

2013-11-05 Thread Scott Chesworth
I'd just like to take a moment to draw attention to a couple of key phrases from Sean's most recent splurge of sarcasmwisdom/sarcasm 1. At any rate we don't want the poor, super mentally mangled blind as the image for the magazine. 2. My suspician is the poor blind, super blind, mental blind,

Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.

2013-11-05 Thread Scott Chesworth
Hey Tom, Glad to see it got done, although much less glad to hear about you having real life trouble. I already mod a couple of places and spend more time on mail than I should, so probably shouldn't take you up on that, tempting as it is. Thanks for cleaning up man... Scott On 11/5/13,

Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-05 Thread Scott Chesworth
Working fine and dandy on a 5 here, but I'm not turning VO off. It means touching the screen one time after each level loads, but then you're into direct touch so I figured I wouldn't bother turning VO off. Wonder if that'll make any difference to what you're seeing? Scott On 11/5/13, Cara

Re: [Audyssey] papa sangre has returned

2013-11-02 Thread Scott Chesworth
When the memory starts to defend itself and turns the ducks against you, that's a bit more like it. They's some seriously cross ducks up on dat stand, for real. At this point, I'm so busy getting my knickers in a knot attempting to get the hang of consistent movement using giro that the ducks are

Re: [Audyssey] papa sangre has returned

2013-11-02 Thread Scott Chesworth
! It's great, to be sure! Thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 2, 2013, at 9:40 AM, Scott Chesworth scottcheswo...@gmail.com wrote: When the memory starts to defend itself

Re: [Audyssey] What ever happened to extant

2013-10-12 Thread Scott Chesworth
Way to encourage the man, eh Shaun. Now we just have to hope that the developers don't bother to check this place. Long live peace, positivity, and moderation... that too. On 10/12/13, shaun everiss sm.ever...@gmail.com wrote: Hmmm I have forgot about that game, it was a nice concept, a nice

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-07 Thread Scott Chesworth
/ModelCara On Oct 6, 2013, at 5:32 AM, Scott Chesworth scottcheswo...@gmail.com wrote: Che was probably talking about the amount of modifier keys that need to be held down to execute some VoiceOver specific commands. I own a Mac, use it often, but would agree that it's ridiculous. Case in point

Re: [Audyssey] audio limitations was: Re: More Halloween type games.

2013-10-07 Thread Scott Chesworth
Swamp is probably the textbook case of what Dark is getting at here, is it not? A dude who knows mechanics coding, another dude who knows sound handling sound, their roles being quite contained, and a level of outsourcing for voice talent that I for one really didn't expect to work. Glad to see I

Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.

2013-10-06 Thread Scott Chesworth
Che was probably talking about the amount of modifier keys that need to be held down to execute some VoiceOver specific commands. I own a Mac, use it often, but would agree that it's ridiculous. Case in point, had I been reading this thread using Gmail's web interface in Safari and wanted to jump

Re: [Audyssey] Game: Over.

2013-09-16 Thread Scott Chesworth
So, any chance of an XP version? Hehehh. Scott On 9/16/13, Charles Rivard wee1s...@fidnet.com wrote: Phil: Have you tried this game? If so, how long did the game last? Hmm. That's what I thought. (ornery grin) --- Shepherds are the best beasts, but Labs are a close second. -

Re: [Audyssey] A Note to XP users

2013-09-12 Thread Scott Chesworth
money, money, money. Cheers! On 9/11/13, Scott Chesworth scottcheswo...@gmail.com wrote: Just a small detail to throw into the mix. Apple already stopped supporting XP via Boot Camp back in 2011. At the time I saw a few relatively easy workarounds to get XP working again, but they were all

Re: [Audyssey] A Note to XP users

2013-09-12 Thread Scott Chesworth
linux laptop On 09/12/2013 04:41 AM, Scott Chesworth wrote: Hey Tom, I keep meaning to make time to investigate Linux, because my only impression of it is years out of date now. I haven't heard of any screen reader users using it as their digital audio workstation to make and mix music

Re: [Audyssey] A Note to XP users

2013-09-11 Thread Scott Chesworth
Just a small detail to throw into the mix. Apple already stopped supporting XP via Boot Camp back in 2011. At the time I saw a few relatively easy workarounds to get XP working again, but they were all reliant on Apple still quietly providing a set of XP drivers on retail disks of Lion. Tbh, I

Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-05 Thread Scott Chesworth
Why would PCS be able to help him? That'd be like contacting Philip Bennefall about a problem with a game written using BGT instead of the developer. Actually, it's the polar opposite, so you know, even less productive. *scratches head thoughtfully* Scott On 9/5/13, shaun everiss

Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Scott Chesworth
Hey Dave, First thing, sorry you're having trouble man. Assuming the developer isn't one that's known to be unresponsive, does actually do key replacements, you've gone through all the contact options and given them a reasonable timeframe to respond (a couple of weeks all told seems to be what's

Re: [Audyssey] game code/tying to a system/activation rant!

2013-09-04 Thread Scott Chesworth
Same, always within 48 hours at the longest. The one exception I can think of is when there was some dispute as to whether a key swap had taken place, but even then, GMA were happy to talk and resolve rather than avoid the issue. Interesting that it's not one of the names that pops up all too

Re: [Audyssey] windows laptops

2013-08-26 Thread Scott Chesworth
Hey Tom, Depends what games he's shooting for I guess. In my experience of Vmware Fusion, anything less than a beast of a computer feels kinda sluggish during game play when you're running it in a vm. Scott On 8/26/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Cara, Thanks for the

Re: [Audyssey] windows laptops

2013-08-25 Thread Scott Chesworth
on Twitter! https://twitter.com/ModelCara On Aug 24, 2013, at 2:08 PM, Scott Chesworth scottcheswo...@gmail.com wrote: Hey Cara, Just checking I'm following you with this, because I wasn't aware that Boot Camp would run on anything other than the internal drive. Are you saying that so long

Re: [Audyssey] windows laptops

2013-08-24 Thread Scott Chesworth
Hey Cara, Just checking I'm following you with this, because I wasn't aware that Boot Camp would run on anything other than the internal drive. Are you saying that so long as the copy of OS X that you run the Boot Camp creation wizard thingy from is running on an external, Boot Camp itself will

Re: [Audyssey] testing

2013-08-13 Thread Scott Chesworth
Hey Tom, Just a shot in the dark, but could the list be exceeding the hourly email limit set by whoever you're hosting it with? Last time I saw mailman pulling the stunt you just described, that turned out to be the issue. Scott On 8/13/13, Thomas Ward thomasward1...@gmail.com wrote: Hi

Re: [Audyssey] Looking for a purchaser of Rail Racer Beta named Thomas Leonard

2013-06-21 Thread Scott Chesworth
Same question coming atcha from London Che. I'd be on this like a dog on a bone and happy to report back any issues I stumble across. There wasn't a price mentioned on The BA site. Let me know Scott On 6/21/13, shaun everiss sm.ever...@gmail.com wrote: I wasn't even aware that rr beta could

Re: [Audyssey] A See Munkey in my house!

2013-05-20 Thread Scott Chesworth
Hahaha, the burn test is hilarious! Really looking forward to getting my hands on one of these. On 5/20/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Ryan I sincerely appreciate this email you've written, and I'm very happy to hear that you are enjoying the device! As he has stated, the

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