Great job. Can tell a lot of time went into this. Thanks John.
On 9/1/16, dark wrote:
> Hi John.
>
> I'll look this over, and indeed it might be a great resource for
> audiogames.net since we're always looking for hosting for older titles.
>
>
> ---
> Gamers mailing list __
Great point Lori. There are a few pretty long stretches of tube which
do run across open ground.
Looks like tons of good clean geeky fun Nick. Here are a few things
I'd be excited about if they made it into the game:
- Different environments for stretches of line that aren't underground
-
Good stuff! I didn't notice anything there that'd be enough of an
enabler for totally blind players, but for those who have some
remaining vision or motor difficulties, this seems like a good start.
I'm definitely going to get some time behind the controls of some of
their titles and try to open a
Oh what fun, this topic again. Also, sarcasm. I'd like to respond to a
couple of Charles' points in turn with a few thoughts.
Charles said:
"The older computers could still use Dropbox if no changes were made
to Dropbox. No changes had to be made, because it worked just fine on
the newer
There was a rogue space in the link, here it is again fixed:
http://www.pcgamer.com/how-overwatch-uses-sound-to-pinpoint-threats-you-cant-see/
It's an article that gives some insight into the sound design process
of a mainstream game called Overwatch which is due to be released next
month. There
Wow, what a classy thread this is.
I'm no expert, but I guess what happens now is that blind people play
games coded in VB6 forever more. As for the money... nope... I can't
quite go low enough to crack wise about that particular bit of
shamefulness.
Thoughts going out to anyone who knew Tom.
Slush puppies are the UK name for these I reckon.
Glad to see you're hanging in there Tom!
Scott
On 1/28/16, Thomas Ward wrote:
> Hi,
>
> I haveno idea what they are called where you live. Essentially, they
> are generally called slushes. They are a frozen slusgy=hy
Bah, that's what I get for not checking mail at Christmas. Hope a few
other peeps saw this in time to pick up some goodies.
On 12/25/15, Lisa Hayes wrote:
> Hi All from David greenwood.
>
> From: David Greenwood
> Sent: Friday, December 25, 2015 2:27 PM
> To:
Sweet, I'll definitely be hopping on this one! Thanks for the post,
would've missed it otherwise.
Scott
On 12/3/15, dark wrote:
> Hi.
>
> This is to let anyone who's not been on the audiogames.net forum know about
> a great sounding project under development.
> A side scrolling,
Just one more person adding some hope that Tom 2.0 will be back soon.
Best,
Scott
On 11/11/15, ishan dhami wrote:
> hi
> today as we know the festive season I will organize a prayer for Thomas
> sir.
> He will regenerate soon.
> Thanks
> ishan
>
> On 11/11/15, Lisa
So far as I know, the genres that got third party iOS controllers to
market was remakes and emulations of retro titles, where there was no
support for the motion sensors in newer devices. Most of those early
models of controller had either a slot or some form of mounting so
that your iPhone or
So that's a no then...
This answer didn't address John's point that often, games live at
recognizable URLs, yet you still respond with the same clipped tone.
Any response to that?
On 9/4/15, Charles Rivard wrote:
> As a practice set in stone, whenever someone says
Another latecomer to the news, and one more post confirming that Jim
was a good dude. Only spoke to him on the phone once, but once was
enough to confirm that the kind natured, quick witted Jim that was
conveyed through the keyboard was indeed the IRL Jim. I hope that one
of these nights a Kitchen
On 7/27/2015 1:30 PM, Scott Chesworth wrote:
Chaps, we should probably keep this discussion specific to Q9 rather
than turning it into a FS bashfest, however tempting that might be.
I'm not a mod, just felt the need to try and steer things back on
course seeing as my post seems to have sparked
Hi Dark,
I have to offer a note of caution that a Mac as a machine primarily
for browsing probably isn't a wise move. For one thing, though there
have been a recent spate of bug fixes, browsing with VoiceOver still
leaves much to be desired if you need efficiency. For another, the
transition to
on a mac than currently with
xp, and who knows what happens in the future.
Beware the grue!
Dark.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 29, 2015 4:39 PM
Subject: Re: [Audyssey] Good
and its Jaws fetish will rise and it'll fall.
Sent from my iPhone
On Jul 27, 2015, at 1:31 PM, Scott Chesworth
scottcheswo...@gmail.com wrote:
Hi Philip,
I've read the AudioGames topic you linked to, and whilst I totally
understand your decision to transfer ownership as a means of being
paid
@joshknnd1982
On 7/27/2015 2:31 PM, Scott Chesworth wrote:
Hi Philip,
I've read the AudioGames topic you linked to, and whilst I totally
understand your decision to transfer ownership as a means of being
paid for the time you've put into developing Q9, I can't help echoing
the thoughts
Hi Philip,
I've read the AudioGames topic you linked to, and whilst I totally
understand your decision to transfer ownership as a means of being
paid for the time you've put into developing Q9, I can't help echoing
the thoughts of many in that discussion that JAWS being a requirement
for Q9 is a
I don't use XP or IE here, so can't guaranty this will work, but one
option might be to change the user agent of IE8. If you do this,
SendSpace will think you're visiting using the browser you've set your
user agent to, and will serve up their pages optimized for that
browser rather than IE8, so
Whether I agree or not, I think it's worth pointing out early on in
the discussion that cross platform compatibility is probably a big
draw when it comes to reasons that this chap would like to see Unity
improve accessibility. BGT is great, but it doesn't help anyone
compile games on iOS or any of
What constitutes something being the main media type? I don't really
understand what that entails, particularly when some of the proposed
formats offer options that Braille doesn't. For example, fonts on the
print version, or the possibility of hearing gaming taking place on an
audio version.
I'm
is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 26, 2015 10:27 PM
Subject
.
--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Saturday, June 27, 2015 7:58
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] braille/large print/other media for audio games (was
info games game engines)
Hi Dark,
Well
wrote:
If we were to seriously go after a cd I think I can probably burn four at
a
time, but even then that'd still take quite a while.
--
From: Scott Chesworth scottcheswo...@gmail.com
Sent: Friday, June 26, 2015 15:45
To: Gamers Discussion list
You're missing the point. It's not really about the strengths or
weaknesses of each format, it's more that the attitude on display here
that one is somehow more valid than the others is a flawed thought
process.
On 6/26/15, Shaun Everiss sm.ever...@gmail.com wrote:
Well there shouldn't be a
Hi Dark,
As usual, I respectfully disagree about some of that :)
Granted, it would be much much simpler to send electronic content in
to a bunch of organizations and let them handle production. The same
could be said for the print and Braille versions. Tbh, I've got
nothing at all against the
This. +1. Like etc. Literally the best post I've read on the subject.
Thanks for explaining with such clarity.
Scott
On 6/26/15, Jeremy Brown tyr...@gmail.com wrote:
Dear all,
First, braille is a format that I use whenever possible.
Second, not all visually impaired people do so.
Three,
You're seeing a whole lot of discussion and no action for two reasons:
1. Initial discussions such as these prevent fragmented action, which
would be a waste of time and effort, especially for a project that
relies on voluntary effort.
2. The discussion keeps getting derailed by people extolling
Over the last year or so, I've been running classes for computer
newbies with a wide range of vision here in London. Most of them are
over 50, and many of them are only taking steps to learn about
technology now because their vision loss has reached a point where
they can no longer comfortably
Hi Katie,
Have you been to the forum on www.applevis.com? It contains something
close to what I'd imagine is pretty much every blind Mac user in the
world who's forum-savvy. Plenty of active discussion too. I don't
agree with all of their moderation decisions, but nevertheless it's a
great
FYI, here are links to the walk through Dark mentioned earlier.
Haven't listened to these yet, just grabbed them from audiogames.net
and put investigating this game on the to do list.
Part 1:
https://www.dropbox.com/s/tssggbhkizc38 … 1.mp3?dl=1
Part 2:
https://www.dropbox.com/s/d3xs80ram76z2 …
, at 12:08 PM, Scott Chesworth scottcheswo...@gmail.com
wrote:
I seem to remember some posts on AppleVis about this desperately
needing to be updated to run on newer version of iOS a while ago. Just
checked in my backups and I do still have the app, but having just
tried it, it crashes instantly
I seem to remember some posts on AppleVis about this desperately
needing to be updated to run on newer version of iOS a while ago. Just
checked in my backups and I do still have the app, but having just
tried it, it crashes instantly on iOS7. Guessing that'd be the same on
iOS8. If it's no longer
This is a phone number that's been readily available on his contact
page and I'm pretty sure it's in his email sig too. He chose to put it
in those places, so what's the outrage about exactly?
Get well soon Jim!
On 5/7/15, lenron brown lenro...@gmail.com wrote:
me either hell my phone number is
Mega excited to see that Entombed 2 is happening. This is new news to
me, should probably check audiogames.net more often.
Both versions of the client ran and behaved as expected here.
Scott
On 4/22/15, dark d...@xgam.org wrote:
Hi Lucky.
No, there arent' many keys in the game, just escape
Assuming they're good sounds, then I can't see any problem with
sticking with whatever performs best to do the game play justice. This
is still small fry compared to game sizes in the mainstream.
Scott
On 4/10/15, Valiant Galaxy Associates v...@valiantgalaxy.com wrote:
Hi everybody from Aaron
Charles, it might be worth a quick Google to see whether there's any
free software for Windows that can simulate an imbedded numpad on your
laptop. The idea sprang to mind because I use the numpad a lot over on
the Mac side, and Apple stopped imbedding them a few years back, but
there are a few
if you want it.
All the best,
Dark.
There is always more to know, more to see, more to learn. The world is vast
and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
- Original Message -
From: Scott Chesworth scottcheswo
Apparently the chap is investigating some sort of AI to be able to
identify GUI elements that aren't exposed as any sort of control. It's
unlikely to be in version 1, but I'm thinking that combined with
decent OCR might make some headway with menus, screens pertaining to
online play and such.
Really interesting. Does anybody on the list own one?
On 3/13/15, Dakotah Rickard dakotah.rick...@gmail.com wrote:
Hi. Someone might have already posted this:
Buried in this announcement is news that might matter to us. Text to
Speech is coming to the PS4. I don't know what this means, but
Out of interest, have you posted this question on audiogames.net?
There are a few developers who hang out there because they prefer
forums to mailing lists. Maybe one of them will throw another option
for you to consider.
Scott
On 2/23/15, Marvin Hunkin startrekc...@gmail.com wrote:
Hi.
Well.
Hey, someone should rewrite doom. Maybe add a few accessibility
features specific to us. That'd be neat :P
On 1/9/15, Danielle Antoine singingmywa...@gmail.com wrote:
Well, I would like Golf and Leisure Suit Larry and how about Panzers too.
On 1/9/15, Josh k joshknnd1...@gmail.com wrote:
I
The short answer of why some non-standard stuff is accessible but most
isn't comes down to a gap between screen reader manufacturers and
mainstream technology developers, as well as a gap between morality
and business. Thomas has already described how a screen reader works
in principal, so you
Hey Jason,
There's nothing else bowling related that I know of in the mobile
space, so yeah, could be a cool addition.
What platform is Galaxy Bowling for, and what libraries did you use to
develop it? I'm asking to see whether there are any resources or
examples of other developers that've
Hi Jason, good to see you're still around in some form.
Quick question... the mobile games you mentioned... are any of those
accessible? If so, I'd be interested in checking them out.
Scott
On 12/19/14, Jason Allen evildi...@gmail.com wrote:
Hello,
In regards to Entombed - I always wanted
Dinner party at Jim's house! Attendance is optional, but highly recommended.
Somehow, I've never played one of Jim's games. I've absolutely no idea
how this has happened. Anyway, this thread has made sure that I'll
change that oversight soon.
Scott
On 12/14/14, lenron brown lenro...@gmail.com
Beware the bastard?
Someone had to do it didn't they :P
On 12/13/14, dark d...@xgam.org wrote:
I find it a little odd that people are on the one hand complaining about
political correctness, and on the other talking about you'll have to
restrain my language
This is why the policy on
It came up with 404 here because the link was broken up into two
lines, so make sure you're selecting the whole URL.
Hth someone
Scott
On 11/28/14, Christina greensleev...@wind-haven.net wrote:
Weird.
Try
https://www.kickstarter.com/projects/1916334303/video-games-live-level-4-let
In this context, champion is being used in the same way as calling
someone sir, boss, Governor etc. It's a sort of informal way of
talking up to someone, an attempt to show respect. A tad awkward, and
annoying with repetition no doubt, but I would've thought it was
obvious that there was no actual
burzum-ishi krimpatul.
-Original Message-
From: Scott Chesworth
Sent: Friday, October 17, 2014 10:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] An Inquiry about MOTA
In this context, champion is being used in the same way as calling
someone sir, boss, Governor etc. It's a sort
krimpatul.
-Original Message-
From: Scott Chesworth
Sent: Friday, October 17, 2014 11:23 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] An Inquiry about MOTA
Ah, maybe you misunderstood. The language difficulty was just one
aspect of the broader point I was implying, that being
durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Scott Chesworth
Sent: Friday, October 17, 2014 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] An Inquiry about MOTA
What has already been tried several times, switching
Thanks for the demo, seems like it's shaping up to be pretty cool!
I'm curious, what's the development process like at the moment? As in,
how much info do you need to have about each game to start getting
stuff decoded into text? Is there a reason you started with these
games as proof of concept
When virtual reality gets cheap enough, I'd while away hours playing this! lol
On 9/21/14, Jacob Kruger ja...@blindza.co.za wrote:
Heavy metal version of musical chairs?
Mosh pit on a small dance floor..?
And, you lose each round if you're on the ground/floor when they switch
music over to
Bit bummed that the sounds didn't get more of an overhaul here, for me
the weaponry sounds have always been the slight downfall of SoD.
Definitely gonna upgrade though, as I like having the EVA speaking
through a screen reader - makes for a faster paced game for sure.
On 9/17/14, ishan dhami
Woo, lengthy! Some interesting developments for titles I haven't
noticed being covered here though, well worth a read.
Cheers for posting
Scott
On 8/7/14, Eleanor elea...@7128.com wrote:
Here is a link to an article that was just published in the IGDA
newsletter about game accessibility. It
Just taking a run through the demo. I love being able to play with my
screen reader or Sapi, but the output to native screen readers could
probably use some refinement. At the moment, the speech is very jerky,
presumably because David is sending the exact same instructions to the
various screen
readers, but this one is just fine.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11
! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 11, 2014 2:18 PM
Subject: Re: [Audyssey] Shades of Doom Beta version 20015
Ooh, the plot thickens! If you get a chance Charles, it'd
I can't tell when the nitpicking stops. There's no variation on the
theme to indicate...
On 6/27/14, Charles Rivard wee1s...@fidnet.com wrote:
I can't tell where the name of 1 game stops. There's no punctuation to
indicate.
---
Be positive! When it comes to being defeated, if you think
..
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 27, 2014 10:32 AM
Subject: Re
I'm not one to jump on the nitpicking wagon usually, but seeing as the
thread took a turn toward encouraging people to write to developers,
it's probably worth pointing out once again that anyone who does that
should be writing in to discuss the CAPTCHA on their site, not
capture. In case it helps
On 5/26/2014 6:47 PM, Scott Chesworth wrote:
Hiya Ian,
Interesting project! What can you do with that modded version of
Snes9X? Have there been other accessibility tweaks made that I've
managed to miss finding out about?
Scott
---
Gamers mailing list __ Gamers@audyssey.org
If you
Hiya Ian,
Interesting project! What can you do with that modded version of
Snes9X? Have there been other accessibility tweaks made that I've
managed to miss finding out about?
Scott
On 5/26/14, Ian Reed supp...@blindaudiogames.com wrote:
I loved Chrono Trigger. I have many fond memories of
I played through Rock Star Twice last night taking two very different
routes through the game. I haven't played any other Choice titles
before, so no idea how the length stacks up, but it wasn't a
particularly long process either time, say an hour at most. Well
written and definitely fun to kill a
Hey Kelly,
I haven't played Swamp in a while, but think you might be encountering
a bug that to the best of my knowledge hasn't been squashed yet, that
being that zombie growls don't always update their position in
realtime in keeping with where the zombie is. Seems like they're
position right
Keep in mind though that you move backwards slower than you move
forwards. Depending on how close the nasties are, sometimes you do
have to actually turn and run rather than back away.
Scott
On 4/17/14, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Kelly, something else which might help you,
The link got stripped from Dark's email, so just in case anyone wants
a link to the Kickstarter funding page:
https://www.kickstarter.com/projects/1318262952/audio-defence-zombie-arena
Hope this gets released. Yeah, it's another space invaders type thing,
but Somethin' Else have such high
Yah, I've experienced the arena setup playing Quake 3 back in the day.
Something I read about this said that you're shooting from a fixed
position, which isn't all that exciting, but seeing as their engine is
3D, maybe we'll get some vertical aspects of aiming to contend with
instead of character
Are you playing on headphones? If so, how loud have you got them? I
haven't heard the sounds in TDV2 yet, but jet engines usually have
some pretty high frequency stuff going on, plus I'm betting there's
constant intense noise like wind. If your ears feel a bit like you've
got socks over them or
Yo Che,
Yup, out of the box Apple don't imbed numpad functionality into their
portables now. Haven't done for a few years. I emailed accessibility
to request that they reintroduce the feature drawing their attention
to the fact that they provided numpad commander as a feature of
VoiceOver, then
Another quick FYI. If you're curious enough to read a few messages, be
aware that any fake Philip Bennefall ones seem to throw NVDA 2013.3
into a constant restart loop here. If you're reading in a browser and
your web interface has access keys, hitting any of those to get to a
different view will
something to do with running a certain synth that
legally isn't sposed to be used with nvda. lol. eloquence. espeak
doesn't do this.
dallas
On 15/12/2013, Scott Chesworth scottcheswo...@gmail.com wrote:
Another quick FYI. If you're curious enough to read a few messages, be
aware that any fake
Aha, it worked that time.
Cool article. Can tell she's put some time into the research.
Scott
On 12/6/13, Eleanor elea...@7128.com wrote:
Sorry - there is an error in the URL. This should work. I had a slash
where a dot should be.
Getting an error 404 here. Does it work for anyone else?
Scott
On 12/5/13, Eleanor elea...@7128.com wrote:
Brian Schmidt from the IGDA Games Accessibility SIG mentioned this
article. This is the kind of main-stream article that can help promote
mainstream involvement in accessible games.
Fun times! I'm guessing you'd rely on an OCR addon for your screen
reader to read the choices?
Scott
On 11/8/13, Darren Duff duff...@gmail.com wrote:
Read about it here. http://en.wikipedia.org/wiki/Silent_Steel
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On
Saddle up kids, apparently it's time for our regular feature.
On this week's installment of Head Meets Wall, you'll read about...
erm... absolutely nothing new. Seriously, it's just a re-run of the
last time. And the time before that. And the time before that. And the
time... well... you get the
I'd just like to take a moment to draw attention to a couple of key
phrases from Sean's most recent splurge of sarcasmwisdom/sarcasm
1. At any rate we don't want the poor, super mentally mangled blind as
the image for the magazine.
2. My suspician is the poor blind, super blind, mental blind,
Hey Tom,
Glad to see it got done, although much less glad to hear about you
having real life trouble. I already mod a couple of places and spend
more time on mail than I should, so probably shouldn't take you up on
that, tempting as it is.
Thanks for cleaning up man...
Scott
On 11/5/13,
Working fine and dandy on a 5 here, but I'm not turning VO off. It
means touching the screen one time after each level loads, but then
you're into direct touch so I figured I wouldn't bother turning VO
off.
Wonder if that'll make any difference to what you're seeing?
Scott
On 11/5/13, Cara
When the memory starts to defend itself and turns the ducks against
you, that's a bit more like it. They's some seriously cross ducks up
on dat stand, for real.
At this point, I'm so busy getting my knickers in a knot attempting to
get the hang of consistent movement using giro that the ducks are
! It's great, to be sure!
Thanks,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Nov 2, 2013, at 9:40 AM, Scott Chesworth scottcheswo...@gmail.com
wrote:
When the memory starts to defend itself
Way to encourage the man, eh Shaun. Now we just have to hope that the
developers don't bother to check this place.
Long live peace, positivity, and moderation... that too.
On 10/12/13, shaun everiss sm.ever...@gmail.com wrote:
Hmmm I have forgot about that game, it was a nice concept, a nice
/ModelCara
On Oct 6, 2013, at 5:32 AM, Scott Chesworth scottcheswo...@gmail.com
wrote:
Che was probably talking about the amount of modifier keys that need
to be held down to execute some VoiceOver specific commands. I own a
Mac, use it often, but would agree that it's ridiculous. Case in
point
Swamp is probably the textbook case of what Dark is getting at here,
is it not? A dude who knows mechanics coding, another dude who knows
sound handling sound, their roles being quite contained, and a level
of outsourcing for voice talent that I for one really didn't expect to
work. Glad to see I
Che was probably talking about the amount of modifier keys that need
to be held down to execute some VoiceOver specific commands. I own a
Mac, use it often, but would agree that it's ridiculous. Case in
point, had I been reading this thread using Gmail's web interface in
Safari and wanted to jump
So, any chance of an XP version?
Hehehh.
Scott
On 9/16/13, Charles Rivard wee1s...@fidnet.com wrote:
Phil: Have you tried this game? If so, how long did the game last? Hmm.
That's what I thought. (ornery grin)
---
Shepherds are the best beasts, but Labs are a close second.
-
money, money, money.
Cheers!
On 9/11/13, Scott Chesworth scottcheswo...@gmail.com wrote:
Just a small detail to throw into the mix. Apple already stopped
supporting XP via Boot Camp back in 2011. At the time I saw a few
relatively easy workarounds to get XP working again, but they were all
linux laptop
On 09/12/2013 04:41 AM, Scott Chesworth wrote:
Hey Tom,
I keep meaning to make time to investigate Linux, because my only
impression of it is years out of date now. I haven't heard of any
screen reader users using it as their digital audio workstation to
make and mix music
Just a small detail to throw into the mix. Apple already stopped
supporting XP via Boot Camp back in 2011. At the time I saw a few
relatively easy workarounds to get XP working again, but they were all
reliant on Apple still quietly providing a set of XP drivers on retail
disks of Lion. Tbh, I
Why would PCS be able to help him? That'd be like contacting Philip
Bennefall about a problem with a game written using BGT instead of the
developer. Actually, it's the polar opposite, so you know, even less
productive.
*scratches head thoughtfully*
Scott
On 9/5/13, shaun everiss
Hey Dave,
First thing, sorry you're having trouble man. Assuming the developer
isn't one that's known to be unresponsive, does actually do key
replacements, you've gone through all the contact options and given
them a reasonable timeframe to respond (a couple of weeks all told
seems to be what's
Same, always within 48 hours at the longest. The one exception I can
think of is when there was some dispute as to whether a key swap had
taken place, but even then, GMA were happy to talk and resolve rather
than avoid the issue.
Interesting that it's not one of the names that pops up all too
Hey Tom,
Depends what games he's shooting for I guess. In my experience of
Vmware Fusion, anything less than a beast of a computer feels kinda
sluggish during game play when you're running it in a vm.
Scott
On 8/26/13, Thomas Ward thomasward1...@gmail.com wrote:
Hi Cara,
Thanks for the
on Twitter!
https://twitter.com/ModelCara
On Aug 24, 2013, at 2:08 PM, Scott Chesworth scottcheswo...@gmail.com
wrote:
Hey Cara,
Just checking I'm following you with this, because I wasn't aware that
Boot Camp would run on anything other than the internal drive. Are you
saying that so long
Hey Cara,
Just checking I'm following you with this, because I wasn't aware that
Boot Camp would run on anything other than the internal drive. Are you
saying that so long as the copy of OS X that you run the Boot Camp
creation wizard thingy from is running on an external, Boot Camp
itself will
Hey Tom,
Just a shot in the dark, but could the list be exceeding the hourly
email limit set by whoever you're hosting it with? Last time I saw
mailman pulling the stunt you just described, that turned out to be
the issue.
Scott
On 8/13/13, Thomas Ward thomasward1...@gmail.com wrote:
Hi
Same question coming atcha from London Che. I'd be on this like a dog
on a bone and happy to report back any issues I stumble across. There
wasn't a price mentioned on The BA site.
Let me know
Scott
On 6/21/13, shaun everiss sm.ever...@gmail.com wrote:
I wasn't even aware that rr beta could
Hahaha, the burn test is hilarious!
Really looking forward to getting my hands on one of these.
On 5/20/13, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Ryan I sincerely appreciate this email you've written, and I'm very happy to
hear that you are enjoying the device!
As he has stated, the
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