talking about).
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Tuesday, August 02, 2011 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi
Hi Dark,
No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales
juice to resolve this issue. I actually found the source of the bugs
quite by accident. :D
As for the change logs I tend to only announce changes that are of
interest to the general public. I don't necessarily mention
Hi Will,
Well, if its plane facts you want here are a couple. I officially
started Mysteries of the Ancients in April 2008. Its now August 2011
In all thats about 40 months or three and a half years give or take. I
don't know what universe you are from but that simply does not add up
to six years
At least it wasn't Beavis' Great Cornholio. LOL.
We are the Knights who say...Ni!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 03, 2011 5:04 AM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Shaun,
That doesnt' particularly bother me. If they want to joke and poke fun
at what I'm doing it just goes to show their own ignorance. I'm pretty
certain most of those doing the joking and poking fun wouldn't know
how to write their own name in C++ let alone a complex game engine
like
Hi Charles,
Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients
started being developed in 2008. What took so aweful long was instead
of creating Mysteries of the Ancients right away I had to create,
update, and debug the engine and then create the game itself using
said engine. Now,
I'm close to releasing my 16th beta, and it hasn't even been a month I don't
think. I believe Thomas has the right idea with releasing betas for the
community to give feedback on. This is not only a good way to catch bugs that
show up on different people's systems, but it also allows people
Hi Jeremy,
That's pretty much what I have discovered as well. By opening the game
up to public review and testing I've gotten a lot of feedback on what
works and doesn't work and what people like and don't like.
For Instance, in some prior betas I tested out FMOD Ex as a possible
replacement for
Hi Hayden,
Well, at the moment I'm checking that out. I did some testing
yesterday afternoon and the bugs, at least some of them, were caused
by the game engine and not the game itself. I've fixed the bugs in the
engine and recompiled beta 18 and beta 20 and found most of the
problems went away.
Ward
Sent: 02 August 2011 09:21
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Jeremy,
That's pretty much what I have discovered as well. By opening the game
up to public review and testing I've gotten a lot of feedback on what
works and doesn't work and what people
Hi,
Yes, I have a private testing team, but I've discovered that even with
a private test team bugs, issues, etc will get through that a the
wider community might notice and thus I can fix the issue faster than
if weeks go by without a private tester stumbling on a certain bug or
issue.
The
Hi Willem,
Well, in my opinion that kind of defeats the purpose of a beta though.
If I send a beta to a private test team, find all the bugs, and then
release it to the public with any and all bugs fixed its no longer
beta software but a stable release. There is no need for that second
public
Hi Shane,
Well, that might all depend on weather or not beta 21 resolves the
bugs and issues encountered in beta 20. Beta 20 had a long list of
issues, I know what to look for, and if I correct them I don't expect
anything really major to pop up after that. I can do a lot of initial
testing
Hi Tom.
I must admit this is slightly irritating news to me, who's been really
looking forward to the game. However, I will admit beta 18 is my favourite
version thus far and seemed the most stable, so what your doing here makes a
lot of sense and obviously this is all just part of software
gamers@audyssey.org
Sent: Monday, August 01, 2011 9:43 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi John,
Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce
Hi Dark,
No, that's alright. I have the change logs for beta 19 and beta 20 in
subversion. That's not really the problem. Its little bug fixes or
miner changes here and there that don't get into the change logs that
might get overlooked in updating beta 18 to beta 21.
That said I've finally
Hi Tom.
Wooo, that was fast, Has jeremy slipped you some of his super caffeinated
coacane impregnated extra hot tabasco flavoured red bull? ;D.
seriously, glad to here it's less of a task than it sounded at least to me,
sinse I was expecting this to add about an extra fortnight to a month
: Tuesday, August 02, 2011 2:55 AM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Shaun,
That doesnt' particularly bother me. If they want to joke and poke fun
at what I'm doing it just goes to show their own ignorance. I'm pretty
certain most of those doing the joking and poking fun wouldn't
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ron Schamerhorn
Sent: Monday, August 01, 2011 2:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
I'm guessing this was intended to be somewhat humourous. Well to put it
bluntly itwent over like
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Ron,
I agree. That was one of the most un-amusing things I heard yesterday, as
far as that goes. My advice to you is, learn to program,, write your own
game, we'll see how long it takes to get a good, bug-free, stable release.
Best Regards
] On
Behalf Of Ron Schamerhorn
Sent: Tuesday, August 02, 2011 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Haiden
I'm not sure where this came out of but I'm not criticising Tom and his
MOTA development by any means with the below post.
- Original Message
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21 on
the website, but there is no download available. Well, here is the
reason why.
Anyone who has been programming for any length of time knows that 25%
11:31 AM
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21 on
the website, but there is no download available. Well, here is the
reason why.
Anyone who has
I say do what ya gotta do man. We can wait for it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 1:32 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Development setbacks
Hi
Duff wrote:
I say do what ya gotta do man. We can wait for it
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 1:32 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA
Hi Bryan,
Smile. Any sensable person would want that. I just posted that message
to let everyone know the score here that I basically screwed the
source for Mysteris of the Ancients beyond repair when I converted it
to run on Linux and then back again, and somewhere along the line I
introduced
Hi Will,
I don't know where you get six years from. I started Mysteries of the
Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to
six years of development time do you?
Anyway, to answer your question the reason I'm putting out the public
betas instead of holding off for 1.0 is
Hi Darren,
Smile. I wasn't planning on doing anything else. Just wanted to give
everyone a heads up what to expect. The easiest way to forestall
questions is to answer them ahead of time.
Cheers!
On 8/1/11, Darren Duff duff...@gmail.com wrote:
I say do what ya gotta do man. We can wait for
Indeed. Fair enough then
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 2:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Hi Darren,
Smile. I wasn't
: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol the game
will be out eventually but why not just wait for version 1 as i think
eventually people will lose interest most of us buying it have played levels
1 and 2 for the last ten or so betas
thomasward1...@gmail.com
Sent: Monday, August 01, 2011 1:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 2:26 PM
Subject: Re: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i
think
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff happens.
Ironically, after I sent this post I tried to compile
Hey man. Do what you gotta do. I'm behind you.
tim Kilgore
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 01, 2011 12:31 PM
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know
: [Audyssey] MOTA Development setbacks
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff happens.
Ironically, after I
: Monday, August 01, 2011 6:58 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Development setbacks
might I suggest you release to the private beta team before going public?
Just a suggestion.
-Original Message-
From: gamers-boun...@audyssey.org
, 2011 12:31 PM
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21 on
the website, but there is no download available. Well, here is the
reason why.
Anyone
Subject: Re: [Audyssey] MOTA Development setbacks
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff happens
Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Having a beta team would flush out serious issues to avoid releasing a
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
Shane, I think that point of offering the betas at all
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Monday, August 01, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Development setbacks
Shane, I think that point of offering the betas at all is so that everyone
can comment on the game. If Thomas
@audyssey.org
Sent: Monday, August 01, 2011 6:49 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Having a beta team would flush out serious issues to avoid releasing a
buggy beta to the public and shouldn't take more than a day or two.
On 8/2/2011 1:18 AM, john wrote:
Shane, I think that point
: Monday, August 01, 2011 3:43 PM
Subject: Re: [Audyssey] MOTA Development setbacks
Hi John,
Hmmm...There isn't really an easy way to decrease the number of
harpies in the game since that is completely random. There are usually
three or four per level. Even if I did reduce the number of harpies
thomasward1...@gmail.com
Sent: Monday, August 01, 2011 1:31 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have
noticed that the Mysteries of the Ancients home page says beta 21
, 2011 1:26 PM
Subject: Re: [Audyssey] MOTA Development setbacks
we have been waiting for six years a few weeks no different now lol
the game will be out eventually but why not just wait for version 1 as i
think eventually people will lose interest
most of us buying it have played levels 1 and 2
] On
Behalf Of Thomas Ward
Sent: Monday, August 01, 2011 1:32 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Development setbacks
Hi everyone,
I know a number of you have asked about beta 21. Many of you have noticed
that the Mysteries of the Ancients home page says beta 21 on the website
true tom.
At 06:54 a.m. 2/08/2011, you wrote:
Hi Will,
I don't know where you get six years from. I started Mysteries of the
Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to
six years of development time do you?
Anyway, to answer your question the reason I'm putting out the
well thats good to know.
At 08:34 a.m. 2/08/2011, you wrote:
Hi,
No kidding. I've tried really hard to produce a decent product, and
yes there have been unforeseen setbacks like this one that knocks us
off schedule. Its definitely not something to joke about. To modify an
old expression, stuff
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