Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread william lomas
talking about). Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Tuesday, August 02, 2011 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Thomas Ward
Hi Dark, No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales juice to resolve this issue. I actually found the source of the bugs quite by accident. :D As for the change logs I tend to only announce changes that are of interest to the general public. I don't necessarily mention

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Thomas Ward
Hi Will, Well, if its plane facts you want here are a couple. I officially started Mysteries of the Ancients in April 2008. Its now August 2011 In all thats about 40 months or three and a half years give or take. I don't know what universe you are from but that simply does not add up to six years

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Bryan Peterson
At least it wasn't Beavis' Great Cornholio. LOL. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 03, 2011 5:04 AM Subject: Re: [Audyssey] MOTA Development setbacks

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Shaun, That doesnt' particularly bother me. If they want to joke and poke fun at what I'm doing it just goes to show their own ignorance. I'm pretty certain most of those doing the joking and poking fun wouldn't know how to write their own name in C++ let alone a complex game engine like

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Charles, Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients started being developed in 2008. What took so aweful long was instead of creating Mysteries of the Ancients right away I had to create, update, and debug the engine and then create the game itself using said engine. Now,

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Jeremy Kaldobsky
I'm close to releasing my 16th beta, and it hasn't even been a month I don't think. I believe Thomas has the right idea with releasing betas for the community to give feedback on. This is not only a good way to catch bugs that show up on different people's systems, but it also allows people

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Jeremy, That's pretty much what I have discovered as well. By opening the game up to public review and testing I've gotten a lot of feedback on what works and doesn't work and what people like and don't like. For Instance, in some prior betas I tested out FMOD Ex as a possible replacement for

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Hayden, Well, at the moment I'm checking that out. I did some testing yesterday afternoon and the bugs, at least some of them, were caused by the game engine and not the game itself. I've fixed the bugs in the engine and recompiled beta 18 and beta 20 and found most of the problems went away.

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread darren harris
Ward Sent: 02 August 2011 09:21 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Jeremy, That's pretty much what I have discovered as well. By opening the game up to public review and testing I've gotten a lot of feedback on what works and doesn't work and what people

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi, Yes, I have a private testing team, but I've discovered that even with a private test team bugs, issues, etc will get through that a the wider community might notice and thus I can fix the issue faster than if weeks go by without a private tester stumbling on a certain bug or issue. The

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Willem, Well, in my opinion that kind of defeats the purpose of a beta though. If I send a beta to a private test team, find all the bugs, and then release it to the public with any and all bugs fixed its no longer beta software but a stable release. There is no need for that second public

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Shane, Well, that might all depend on weather or not beta 21 resolves the bugs and issues encountered in beta 20. Beta 20 had a long list of issues, I know what to look for, and if I correct them I don't expect anything really major to pop up after that. I can do a lot of initial testing

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
Hi Tom. I must admit this is slightly irritating news to me, who's been really looking forward to the game. However, I will admit beta 18 is my favourite version thus far and seemed the most stable, so what your doing here makes a lot of sense and obviously this is all just part of software

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
gamers@audyssey.org Sent: Monday, August 01, 2011 9:43 PM Subject: Re: [Audyssey] MOTA Development setbacks Hi John, Hmmm...There isn't really an easy way to decrease the number of harpies in the game since that is completely random. There are usually three or four per level. Even if I did reduce

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Dark, No, that's alright. I have the change logs for beta 19 and beta 20 in subversion. That's not really the problem. Its little bug fixes or miner changes here and there that don't get into the change logs that might get overlooked in updating beta 18 to beta 21. That said I've finally

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
Hi Tom. Wooo, that was fast, Has jeremy slipped you some of his super caffeinated coacane impregnated extra hot tabasco flavoured red bull? ;D. seriously, glad to here it's less of a task than it sounded at least to me, sinse I was expecting this to add about an extra fortnight to a month

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Charles Rivard
: Tuesday, August 02, 2011 2:55 AM Subject: Re: [Audyssey] MOTA Development setbacks Hi Shaun, That doesnt' particularly bother me. If they want to joke and poke fun at what I'm doing it just goes to show their own ignorance. I'm pretty certain most of those doing the joking and poking fun wouldn't

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Schamerhorn Sent: Monday, August 01, 2011 2:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks I'm guessing this was intended to be somewhat humourous. Well to put it bluntly itwent over like

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Ron Schamerhorn
Subject: Re: [Audyssey] MOTA Development setbacks Hi Ron, I agree. That was one of the most un-amusing things I heard yesterday, as far as that goes. My advice to you is, learn to program,, write your own game, we'll see how long it takes to get a good, bug-free, stable release. Best Regards

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Hayden Presley
] On Behalf Of Ron Schamerhorn Sent: Tuesday, August 02, 2011 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Haiden I'm not sure where this came out of but I'm not criticising Tom and his MOTA development by any means with the below post. - Original Message

[Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi everyone, I know a number of you have asked about beta 21. Many of you have noticed that the Mysteries of the Ancients home page says beta 21 on the website, but there is no download available. Well, here is the reason why. Anyone who has been programming for any length of time knows that 25%

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Bryan Peterson
11:31 AM Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a number of you have asked about beta 21. Many of you have noticed that the Mysteries of the Ancients home page says beta 21 on the website, but there is no download available. Well, here is the reason why. Anyone who has

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Darren Duff
I say do what ya gotta do man. We can wait for it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 1:32 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Development setbacks Hi

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread william lomas
Duff wrote: I say do what ya gotta do man. We can wait for it -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 1:32 PM To: Gamers Discussion list Subject: [Audyssey] MOTA

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi Bryan, Smile. Any sensable person would want that. I just posted that message to let everyone know the score here that I basically screwed the source for Mysteris of the Ancients beyond repair when I converted it to run on Linux and then back again, and somewhere along the line I introduced

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi Will, I don't know where you get six years from. I started Mysteries of the Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to six years of development time do you? Anyway, to answer your question the reason I'm putting out the public betas instead of holding off for 1.0 is

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi Darren, Smile. I wasn't planning on doing anything else. Just wanted to give everyone a heads up what to expect. The easiest way to forestall questions is to answer them ahead of time. Cheers! On 8/1/11, Darren Duff duff...@gmail.com wrote: I say do what ya gotta do man. We can wait for

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Darren Duff
Indeed. Fair enough then -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 2:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Hi Darren, Smile. I wasn't

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Darren Duff
: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest most of us buying it have played levels 1 and 2 for the last ten or so betas

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread john
thomasward1...@gmail.com Sent: Monday, August 01, 2011 1:31 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a number of you have asked about beta 21. Many of you have noticed that the Mysteries of the Ancients home page says beta 21

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Ron Schamerhorn
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 2:26 PM Subject: Re: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Thomas Ward
Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, stuff happens. Ironically, after I sent this post I tried to compile

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Tim Kilgore
Hey man. Do what you gotta do. I'm behind you. tim Kilgore - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 01, 2011 12:31 PM Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Shane Davidson
: [Audyssey] MOTA Development setbacks Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, stuff happens. Ironically, after I

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread john
: Monday, August 01, 2011 6:58 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] MOTA Development setbacks might I suggest you release to the private beta team before going public? Just a suggestion. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
, 2011 12:31 PM Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a number of you have asked about beta 21. Many of you have noticed that the Mysteries of the Ancients home page says beta 21 on the website, but there is no download available. Well, here is the reason why. Anyone

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Willem
Subject: Re: [Audyssey] MOTA Development setbacks Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, stuff happens

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Having a beta team would flush out serious issues to avoid releasing a buggy beta to the public and shouldn't take more than a day or two. On 8/2/2011 1:18 AM, john wrote: Shane, I think that point of offering the betas at all

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Monday, August 01, 2011 6:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Development setbacks Shane, I think that point of offering the betas at all is so that everyone can comment on the game. If Thomas

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
@audyssey.org Sent: Monday, August 01, 2011 6:49 PM Subject: Re: [Audyssey] MOTA Development setbacks Having a beta team would flush out serious issues to avoid releasing a buggy beta to the public and shouldn't take more than a day or two. On 8/2/2011 1:18 AM, john wrote: Shane, I think that point

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
: Monday, August 01, 2011 3:43 PM Subject: Re: [Audyssey] MOTA Development setbacks Hi John, Hmmm...There isn't really an easy way to decrease the number of harpies in the game since that is completely random. There are usually three or four per level. Even if I did reduce the number of harpies

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
thomasward1...@gmail.com Sent: Monday, August 01, 2011 1:31 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a number of you have asked about beta 21. Many of you have noticed that the Mysteries of the Ancients home page says beta 21

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread Charles Rivard
, 2011 1:26 PM Subject: Re: [Audyssey] MOTA Development setbacks we have been waiting for six years a few weeks no different now lol the game will be out eventually but why not just wait for version 1 as i think eventually people will lose interest most of us buying it have played levels 1 and 2

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread shaun everiss
] On Behalf Of Thomas Ward Sent: Monday, August 01, 2011 1:32 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Development setbacks Hi everyone, I know a number of you have asked about beta 21. Many of you have noticed that the Mysteries of the Ancients home page says beta 21 on the website

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread shaun everiss
true tom. At 06:54 a.m. 2/08/2011, you wrote: Hi Will, I don't know where you get six years from. I started Mysteries of the Ancients in 2008. As far as I can see 2008 to 2011 doesn't add up to six years of development time do you? Anyway, to answer your question the reason I'm putting out the

Re: [Audyssey] MOTA Development setbacks

2011-08-01 Thread shaun everiss
well thats good to know. At 08:34 a.m. 2/08/2011, you wrote: Hi, No kidding. I've tried really hard to produce a decent product, and yes there have been unforeseen setbacks like this one that knocks us off schedule. Its definitely not something to joke about. To modify an old expression, stuff